Perfect Information Games 2015
Perfect Information Games 2015
Jeffrey Ely
1b
HH
L HR
2 HH 2
r Hr
A @ B C @ D
@ @
r @r r @r
1, 0 2, 3 4, 1 −1, 0
Figure: An extensive game
Nodes H
Initial node.
Terminal Nodes Z ⊂ H.
Player correspondence N : H ⇒ {1, . . . , n } (N (h ) indicates who
moves at h. They move simultaneously)
Actions Ai (h ) ̸= ∅ at each h where i ∈ N (h ).
▶ Action profiles can be identified with branches in the tree.
Payoffs ui : Z → R.
Rationalizability:
▶ The strategy AD is never a best-reply for player 2.
▶ All other strategies are rationalizable (I think.)
Nash equilibrium:
▶ The profile (L, BD ) is a Nash equilibrium.
▶ The profile (R, BC ) is a Nash equilibrium.
▶ The profile (R, AC ) is a Nash equilibrium.
▶ There are many mixed equilibria.
Iterative elimination of weakly dominated strategies:
▶ Any strategy for 2 that plays either A or D is weakly dominated.
▶ Therefore BC is the only weakly un-dominated strategy for 2.
▶ Next we can eliminate L for 1.
▶ The order of elimination doesn’t matter in this example.
ui (σ|h ) = ui (z (σ |h ))
z ̸= z ′ =⇒ ui (z ) ̸= ui (z ′ ))
Such a game has a unique SPE which can be found by backward induction.
(Note that we do not need mixed strategies for existence.)
Example
The five Dukes of Earl are scheduled to arrive at the royal palace on each
of the first five days of May. Duke One is scheduled to arrive on the first
day of May, Duke Two on the second, etc. Each Duke, upon arrival, can
either kill the king or support the king. If he kills the king, he becomes the
new king and awaits the next Duke’s arrival. If he supports the king all
subsequent Duke’s cancel their visits. A Duke’s first priority is to remain
alive, and his second priority is to become king. Who is king on May 6?
Definition
Let σi and σi′ be two distinct strategies for player i and let h be a node at
which i moves. Let h (σi , σi′ ) denote the strategy that coincides with σi at
all nodes except for h where it plays according to σi′ .
{
′ σi′ (h̃ ) if h̃ = h
h (σi , σi )(h̃ ) =
σi (h̃ ) otherwise
Proposition
In any finite perfect-information game, if a strategy profile is unimprovable
for all players then it is a SPE.
1 player game.
The player’s name is Zeno.
H \ Z = {1, 2 . . .}
A(h ) = {quit, continue} for all h.
▶ Quitting at h gives payoff −(1 − 1/h ).
▶ Continuing at h leads to h + 1.
Definition
A perfect information game is continuous at infinity if for every strategy
profile σ−i , player i, history h, pair of strategies σi , σi′ , and real number
ε > 0 there is an integer t such that the strategy σ̃ defined by
{
σi (h̃ ) if h̃ is no more than t moves past h
σ̃i (h̃) =
σi′ (h̃ ) otherwise
Proposition
In any perfect information game that is continuous at infinity, a strategy
profile that is unimprovable for all players is a subgame perfect equilibrium.
(to understand the first inequality, note that the strategy profile
(σ̃it −1 , σ−i ) either reaches a node h̃ which is t moves past h in which case
the inequality holds by the previous answer, or it terminates before ever
reaching such a node in which case the payoffs are equal.)
but σ̃i0 is a one-stage deviation from σi and so in this case we are done as
well.
y < R = δ (1 − R )