0% found this document useful (0 votes)
104 views5 pages

Video Games Survey: Finolex Academy of Management and Technology, Ratnagiri

The document summarizes the results of a survey of 104 students from Finolex Academy of Management and Technology about their video game habits. Most students were between the ages of 20-30 and played games for 1-2 hours per day, either alone or with friends. The majority said video games did not negatively impact their school grades and believed games only slightly affect behavior. Many students reported playing video games as a way to relieve stress.

Uploaded by

Ayushi Bhatkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
104 views5 pages

Video Games Survey: Finolex Academy of Management and Technology, Ratnagiri

The document summarizes the results of a survey of 104 students from Finolex Academy of Management and Technology about their video game habits. Most students were between the ages of 20-30 and played games for 1-2 hours per day, either alone or with friends. The majority said video games did not negatively impact their school grades and believed games only slightly affect behavior. Many students reported playing video games as a way to relieve stress.

Uploaded by

Ayushi Bhatkar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 5

Hope Foundation’s

Finolex Academy of Management and Technology, Ratnagiri


Department of Information Technology

Subject name Business Intelligence Lab Subject Code: ITL602

Class TE IT Semester – VI (CBCGS) Academic year: 2018-19

Name of Student Arfa Vasim Aowte

Assignment/Experiment
Roll No 01 10
No:
Business Intelligence Mini Project: (Refer the detailed guidelines given in the
Title:
Syllabus)

A mini-project report on

Video Games Survey

submitted in partial fulfillment of the


requirements for

TE (Information Technology)
by

AOWTE ARFA VASIM (Reg. no T-16-0090)


APTE SAYALI UMESH (Reg. no T-16-0024)
BHATKAR AYUSHI SUDHIR (Reg. no T-16-0063)
…………………

under the guidance of


Prof. Mandar Joshi
We have collected data from 104 students of FAMT for collecting feedback about Video games
survey.

Gender:
Female=48 Male=56
Q.1 Age?
Female Male 50

10 to 20 7 9 40
30
20 to 30 35 47
20 Female

30 to 40 3 0 10 Male
0
more than 40 0 0 10 to 20 to 30 to more
20 30 40 than
40

Q.2 Which days do you mainly play games?


Female Male 40
35
Everyday 18 37 30
25
20 Female
Never 9 1
15 Male

10
Weekends 19 18
5
0
Everyday Never Weekends
Q.3 How many hours on average do you play in a day?

Female Male 35
30
1-2 hours 30 25 25
20
15
2-3 hours 2 13 10
5 Female
0
3-4 hours 1 6 Male

More than 4 hours 3 8

Never 12 3

35
Q.4 Who do you prefer playing game with? 30
25
Female Male 20
15
Female
Family 1 3 10
Male
5
Friends 15 27 0

On my own 29 24

Strangers 0 1

Q.5 Has you’re playing of video games 45


negatively affected you college
grades/attendance? 40

35

30
Female Male
25
Female
Maybe 5 11 20
Male
15
No 40 38
10

5
Yes 3 6
0
Maybe No Yes
Q.6 Do you believe that playing video games affects the way people act?

Female Male 40
35
A little 28 35 30
25
20 Female
A lot 7 6 15 Male
10
Not at all 12 14 5
0
A little A lot Not at all

Q.7 Playing video games gives me...


Female Male 40
35
A place to escape 7 11 30
25
20
Hand eye co-ordination 2 2 15
10
5 Female
Social skills 2 8
0 Male
Stress relief 37 35

Observations:

1. About 82 students between the ages of 21-30 play video games.

3. About 55 Students play video games for an average of 1-2 hours daily.

4. Maximum students prefer playing games on their own or with friends.

5. About 78 students say that, video games did not affect their college grades.

6. About 62 students think that playing video games affect a little the way people act.

7. About 72 students play video games for stress relief.

Conclusion:
1. Majority students prefer playing action games.
2. Students play games for stress relief and so games should be such which won’t affect their health or
daily life.

You might also like