Video Games Survey: Finolex Academy of Management and Technology, Ratnagiri
Video Games Survey: Finolex Academy of Management and Technology, Ratnagiri
Assignment/Experiment
Roll No 01 10
No:
Business Intelligence Mini Project: (Refer the detailed guidelines given in the
Title:
Syllabus)
A mini-project report on
TE (Information Technology)
by
Gender:
Female=48 Male=56
Q.1 Age?
Female Male 50
10 to 20 7 9 40
30
20 to 30 35 47
20 Female
30 to 40 3 0 10 Male
0
more than 40 0 0 10 to 20 to 30 to more
20 30 40 than
40
10
Weekends 19 18
5
0
Everyday Never Weekends
Q.3 How many hours on average do you play in a day?
Female Male 35
30
1-2 hours 30 25 25
20
15
2-3 hours 2 13 10
5 Female
0
3-4 hours 1 6 Male
Never 12 3
35
Q.4 Who do you prefer playing game with? 30
25
Female Male 20
15
Female
Family 1 3 10
Male
5
Friends 15 27 0
On my own 29 24
Strangers 0 1
35
30
Female Male
25
Female
Maybe 5 11 20
Male
15
No 40 38
10
5
Yes 3 6
0
Maybe No Yes
Q.6 Do you believe that playing video games affects the way people act?
Female Male 40
35
A little 28 35 30
25
20 Female
A lot 7 6 15 Male
10
Not at all 12 14 5
0
A little A lot Not at all
Observations:
3. About 55 Students play video games for an average of 1-2 hours daily.
5. About 78 students say that, video games did not affect their college grades.
6. About 62 students think that playing video games affect a little the way people act.
Conclusion:
1. Majority students prefer playing action games.
2. Students play games for stress relief and so games should be such which won’t affect their health or
daily life.