Freestyle Character Design ImagineFX Tutorial PDF
Freestyle Character Design ImagineFX Tutorial PDF
74 September 2006
FREESTYLE
CHARACTER DESIGN
Using virtual tools to conceive, traditional medium to refine, then digital
media to fully realise, Neville Page takes you through a rapid process of
generating a character for presentation…
ne of the challenges of get the idea across, but it’s often the case Bearing that in mind, my favourite
O working in a production
scenario is that you often
have to come up with not just
that the audience (a director, producer,
actor) needs to be sold on the idea, and a
sketch may be too vague. An image that
phrase and philosophy is to ‘keep it
honest’. By this I mean that if ‘it’ is
a concept, then it needs to be viable.
Neville Page
COUNTRY: US ideas, but also what appears to be final looks like a scene from a film or game A creature needs to look realistic and
CLIENTS: BMW, Fiat, art, fast. So how do you generate a good has a better chance of being realised (or plausible in terms of its biology and
Mattel, 20th Century
Fox, Warner Brothers,
concept based on a brief, and what’s the chosen) if it’s fully understood. morphology. If ‘it’ is a sketch of that
Universal Studios fastest way of creating an image based on There’s a downside to this approach, concept, the components and anatomy
the concept that looks fairly realistic? however, and that is that there’s no room need to work so that the animators can
Neville was
This workshop will hopefully give you for audience interpretation: you, the rig it, for example. Additionally, if ‘it’ is
born in
Manchester, some answers to these questions, and artist, have to fill in all the blanks. a perspective drawing of your character,
and moved to offer some insight into how I sometimes Sometimes a suggestion of an idea is it had better be correct in terms of the
the US in
approach a task. easier to sell because there’s room for construction so that what you get in the
1970. After graduating
from the Art Center This is a very specific scenario, where interpretation, but the danger here is that end (a maquette or digital model) looks
College of Design in the end result has to feel realistic. A lot the viewer may be filling in the blanks like the concept you ‘sold’ earlier in
Pasadena, California, in of the time I’m just generating quick differently to how you are, and the end sketch form. Keeping it honest will spare
1990 he set up a design
consultancy with friend sketches or even tight pencil drawings to result is a conflict of realisations. you a lot of grief at the back end.
Scott Roberston. He is
currently working as the
creature designer for
James Cameron’s next
movie, codenamed I’m a firm believer in the notion that a of the components that you’ll need later
Project 880. He’s also bad decision is better than no decision. on, such as the eyes and nose.
developing a product
line of artists’ tools
My parameters here are to use eels as an
www.innovationpage.com inspiration. They’re a desperately upset-
looking animal, and I figured that their
DVD Assets attitude would be useful in this creature.
The files you need
Traditionally, I would start with pencil
are on the DVD
FILES: Final Renders.tif and paper to generate the ideas, but, in
FOLDERS: Full light of the fact that this is to be an
screenshots exercise in efficacy, I will start with clay.
SOFTWARE:
Starting the concept The clay of choice today is digital, and
Photoshop CS2 (Demo);
download the ZBrush 2
1 For this exercise we’ll assume specifically ZBrush. Why this over oil-
demo from http:// that the brief is to design a swamp-like based materials, for example? I don’t
pixologic.com/order/
creature. It’s wide open other than that, believe that digital will replace traditional Massing out the forms
demoselect.html
and this in itself can be something of a tools entirely, it just lends itself better to 2 Although this is digital clay, I still
challenge. It may sound liberating to have the needs of this project. It’s like Sculpey approach it the way I would the real thing.
such freedom, but when you’re given vs Chavant (for you sculptors out there): Always work out the big forms first; don’t
parameters there’s less room to flounder both are fantastic, and both have their get distracted by details. With real clay I
about; this can help you to come up place. This is ZBrush’s place. would grab chunks and pile it on; here,
with a direction faster, and this is key to As when using real clay, the approach I pull on points to mass out large forms.
working efficiently. If the parameters are is to ‘find’ the design by exploration. I It may not look like much, but I’m starting
indistinct, start making up some solid start here by massing-out the form using to get a feel for the proportions, which is
ones for yourself. Even if they’re wrong, ZSpheres. This is where you establish all THE most important thing in design.
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76 September 2006
110 Texturing
As you probably already know,
there are many ways to texture Skinned an
d spheres
A key (Mac
something. Within ZBrush I like to
use the Projection Master to get most
In ZBrush,
back and fo
I
and PC)
often togg
le
112 Apply the map
I snapped the model to dead side
colour around the creature to help me
see it better in terms of colour and value.
rth betwee
of the smaller details. I’m not trying skinned ve n the
rsion and th
view (no perspective), switched to I added the gradation knowing that there
spheres to e
to get a perfect model here (remember, see what th Projection Master, and then imported the would be a sense of drop-off in depth,
changes ar e
the design may not be approved, so e. pattern document. Since it was created in and that this would affect certain colour
this is to be a fast, suggestive piece). the exact proportions, it lays over exactly and value choices too.
the way I rendered it. I made sure that it
111 Colour and graphics
Part of the allure of sea life is the
was double-sided, without fade, and then
applied the map. Fortunately, the graphics
amazing colours and graphics. I didn’t laid out acceptably for the view
want to have a typical monochrome green I was looking for. No clean-up needed at
beast, so to infuse a dash of creativity I all – how often does that happen?
thought it might be interesting to use a
tropical fish as an inspiration, and play
the effect down later. The fastest way for 13 Setting up the
illustration
me to do this was to paint the patterns in I spent a little bit of time working on the
Photoshop over an exported document. lighting, to try and get it to feel integrated
Make sure the pattern is the exact same
proportion (it does not have to be the
into a swamp scenario. Possibly not
enough time was spent, but I tend to play 114 Complete the design
I did envision only doing a head
exact same pixel size, just proportion). around a bit too much here, and as I’ve study, but it ended up feeling too much
I used references that felt right, and said, this is supposed to be a relatively like an eel, and not enough creature, so I
quickly roughed-in some colours and quick, yet tight, concept. Once the render quickly roughed-out a body design. The
patterns – nothing too tight, as I had a was completed I imported it into colour was chosen simply so that I could
sense of how moody the piece was to be. Photoshop. I immediately put a field of see the drawing, and the design is
Think Hollywood. Facades only. If you
don’t see it, don’t address it.
September 2006 77
116 Environment
To get a sense of the cinematic
even say it is God. Take
some time to research
this side of nature and
moment, I added some environmental physics, and you’ll use
features. I roughed out some rock the parameters that
Mother Nature works
structures and blurred them, then added
with to create such
some rays of light and the resulting compelling results.
caustics on his back on a new layer set to
Colour Dodge mode – just enough to tie
him into the water.
78 September 2006