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Midterm Review 2: Introduction To Game Theory

The midterm exam will cover backward induction, SPNE, ICD, marginal contribution, and the core. It will take place on December 7th from 11:30-12:30 in Room 310. Students should bring their own calculator. Topics covered include game trees, subgame perfect Nash equilibrium, repeated games, signaling, and cooperative theory.

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0% found this document useful (0 votes)
63 views24 pages

Midterm Review 2: Introduction To Game Theory

The midterm exam will cover backward induction, SPNE, ICD, marginal contribution, and the core. It will take place on December 7th from 11:30-12:30 in Room 310. Students should bring their own calculator. Topics covered include game trees, subgame perfect Nash equilibrium, repeated games, signaling, and cooperative theory.

Uploaded by

Muhammad Amin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Midterm Review 2

Introduction to Game Theory

New York University Shanghai

Fall 2017
Midterm 2

I Dec 7th (Th), 11:30-12:30

I Room 310.

I 4 problems, covering Backward Induction, SPNE, ICD, Marginal


Contribution, Core.
(Applications: Bargaining, Signaling, Forward induction, Repeated
games)

I Bring your own calculator.


What we have covered

I Game tree, information set

I Backward Induction, Bargaining

I Subgame Perfect Nash equilibrium, Repeated games

I Iterated Conditional Dominance, Signaling, Forward Induction

I Cooperative Theory
Information set

I A player only knows which information set has been reached, but
cannot differentiate between nodes within the information set.

I An information set can contain only one node.

I If all the information sets of a game are singletons, then this is a


game of perfect information.
Information set

h0 : US active. h1 : Russia active. h2 : US active. h20 : Russia active.


Backward Induction

I BI can only be applied in finite games with perfect information.

I Application: Bargaining
Bargaining

I Ann and Bob bargain over a pie of 100. (xa , xb )


I Discount factors: δa , δb
I 1st round A offers. 2nd round B offers. 3rd round A offers.

I 3rd round: B accepts any xb ≥ 0. So A offers (100, 0).

I 2nd round: A accepts any xa ≥ 100δa .


So B offers (100δa , 100(1 − δa )).

I 1st round: B accepts any xb ≥ 100(1 − δa )δb .


So A offers (100(1 − δa )(1 − δb ), 100(1 − δa )δb ).
Bargaining

I Ann and Bob bargain over a pie of 100. (xa , xb )


I Discount factors: δa , δb
I 1st round A offers. 2nd round B offers. 3rd round A offers.

I 3rd round: B accepts any xb ≥ 0. So A offers (100, 0).

I 2nd round: A accepts any xa ≥ 100δa .


So B offers (100δa , 100(1 − δa )).

I 1st round: B accepts any xb ≥ 100(1 − δa )δb .


So A offers (100(1 − δa )(1 − δb ), 100(1 − δa )δb ).
Bargaining

I Ann and Bob bargain over a pie of 100. (xa , xb )


I Discount factors: δa , δb
I 1st round A offers. 2nd round B offers. 3rd round A offers.

I 3rd round: B accepts any xb ≥ 0. So A offers (100, 0).

I 2nd round: A accepts any xa ≥ 100δa .


So B offers (100δa , 100(1 − δa )).

I 1st round: B accepts any xb ≥ 100(1 − δa )δb .


So A offers (100(1 − δa )(1 − δb ), 100(1 − δa )δb ).
Bargaining

I Ann and Bob bargain over a pie of 100. (xa , xb )


I Discount factors: δa , δb
I 1st round A offers. 2nd round B offers. 3rd round A offers.

I 3rd round: B accepts any xb ≥ 0. So A offers (100, 0).

I 2nd round: A accepts any xa ≥ 100δa .


So B offers (100δa , 100(1 − δa )).

I 1st round: B accepts any xb ≥ 100(1 − δa )δb .


So A offers (100(1 − δa )(1 − δb ), 100(1 − δa )δb ).
Subgame

Definition
I A subgame starts with a single node and contains all its successors.
I If a node is in a subgame, so do all the other nodes from the
information set containing that node.

Note
I The boundary of a subgame should not cut through an information
set.
I The original game is a subgame of itself.
I This game has one subgame.
Subgame Perfect Nash Equilibrium

I A strategy profile (sa∗ , sb∗ ) is subgame perfect if it represents a Nash


equilibrium in every subgame of the original game.

I Single Deviation Principle: (sa∗ , sb∗ ) is subgame perfect if there exists


no profitable one-shot deviation.

I Identifying all pure strategy SPNE in a finite game:


I Step 1: Use matrix representation to find all Nash equilibria.
I Step 2: Use Single Deviation Principle to find all SPNE.
I This is a SPNE.
I Given that the other player doesn’t deviate, there is no profitable
deviation in any single stage.
I Not a SPNE.
I Given that the other player doesn’t deviate, Russia has a profitable
deviation in the second stage.
SPNE in Infinitely Repeated Games

I Identify all types of histories in which players are specified different


actions
I Eg 1. For Grim Trigger, consider the two cases:
I The two players cooperated in all previous periods (c,c,c,c...)
I otherwise (p, p, p, p...)
I Eg 2. Consider the four cases in the limited punishment question:
I Last period was (H, H), or last three periods was punishment
(c, c, c, c....)
I first period of punishment (p, p, p, c....)
I second period of punishment (p, p, c, c....)
I third period of punishment (p, c, c, c....)
I For each case and each player, check what is the most profitable
deviation and whether the player wants to deviate.
Iterated Conditional Dominance

I Step 1: In the original game G 0 , for every information set h, identify


all the dominated strategies in G 0 (h) for the player who is active at
h.
I Step 2: Eliminate all the strategies identified in Step 1 in all
information sets.
This gives you the reduced game G 1 .

I Repeat Steps 1 and 2 in G 1 , which will give you the reduced game
G 2.
I Repeat the process until no more strategies can be eliminated in
this way.

I Note: in each round of elimination, always finish Step 1 first, and


then perform Step 2.
Eliminate A for P1 and D for P2.
However, if we first eliminate A in both information sets, then D cannot
be identified as a dominated strategy.
Signaling: mimicing High type is a dominated strategy for Low type
Forward Induction: my opponent must be rational in previous rounds

I The only rational explanation for Ann giving up 1.5 is that she
wants to get 2 in the subgame G2.
I So if she has chosen Movie, she definitely would choose K in G2.
Bob would not choose T and Ann should not worry about him
choosing T. (DT, T) is not a good prediction.
Cooperative Theory

I Marginal Contribution Principle implies

xi ≤ v (N) − v (N \ {i}) (1)

e.g. x1 ≤ v ({1, 2, 3, 4}) − v ({2, 3, 4})


I Core implies
Σi∈S xi ≥ v ({S}) (2)
e.g. x1 + x2 ≥ v ({1, 2})
I Core also implies

Σi∈S xi ≤ v (N) − v (N \ S) (3)

e.g. x3 + x4 ≤ v ({1, 2, 3, 4}) − v ({1, 2})


I (3) is an extension of (1). (3) is equivalent to (2).
Cooperative Theory

I Marginal Contribution Principle implies

xi ≤ v (N) − v (N \ {i}) (1)

e.g. x1 ≤ v ({1, 2, 3, 4}) − v ({2, 3, 4})


I Core implies
Σi∈S xi ≥ v ({S}) (2)
e.g. x1 + x2 ≥ v ({1, 2})
I Core also implies

Σi∈S xi ≤ v (N) − v (N \ S) (3)

e.g. x3 + x4 ≤ v ({1, 2, 3, 4}) − v ({1, 2})


I (3) is an extension of (1). (3) is equivalent to (2).
Cooperative Theory

I Marginal Contribution Principle implies

xi ≤ v (N) − v (N \ {i}) (1)

e.g. x1 ≤ v ({1, 2, 3, 4}) − v ({2, 3, 4})


I Core implies
Σi∈S xi ≥ v ({S}) (2)
e.g. x1 + x2 ≥ v ({1, 2})
I Core also implies

Σi∈S xi ≤ v (N) − v (N \ S) (3)

e.g. x3 + x4 ≤ v ({1, 2, 3, 4}) − v ({1, 2})


I (3) is an extension of (1). (3) is equivalent to (2).

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