User Experience Questionnaire Handbook
User Experience Questionnaire Handbook
Questionnaire Handbook
All you need to know to apply the UEQ
successfully in your projects
Introduction
The knowledge required to apply the User Experience Questionnaire (UEQ) is currently split
into several independent publications. The goal of this handbook is to bring all these pieces of
knowledge together into one document. This will make it hopefully easier for practitioners to
apply the UEQ in their evaluation projects.
We focus on the most important facts to keep the document short (since each additional page
will reduce the number of people who read it significantly). We cite some publications for
those who want to dig deeper into the subject. Please check in addition to this handbook the
web site www.ueq-online.org for new developments and publications concerning the UEQ.
The items are scaled from -3 to +3. Thus, -3 represents the most negative answer, 0 a neutral
answer, and +3 the most positive answer.
The consistency of the UEQ scales and their validity (i.e. the scales really measure what they
intend to measure) was investigated in 11 usability tests with a total number of 144
participants and in an online survey with 722 participants. The results of these studies showed
a sufficiently high scale consistency (measured by Cronbach’s Alpha). In addition, a number of
studies showed a good construct validity of the scales.
If you want to know more details about construction and validation of the UEQ, see:
Laugwitz, B., Schrepp, M. & Held, T. (2008). Construction and evaluation of a user experience
questionnaire. In: Holzinger, A. (Ed.): USAB 2008, LNCS 5298, 63-76.
Scale structure
The UEQ contains 6 scales with 26 items:
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Figure 1: Assumed scale structure of the UEQ.
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1,5
0,5
0
Version A
-0,5
Version B
-1
-1,5
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Test if a product has sufficient user experience
Does the product fulfil the general expectations concerning user experience? Such
expectations of users are formed by products they frequently use.
Sometimes the answer to this question is immediately clear given the scale means, as in the
following example:
-1
-2
-3
5
The benchmark classifies a product into 5 categories (per scale):
• Excellent: In the range of the 10% best results.
• Good: 10% of the results in the benchmark data set are better and 75% of the
results are worse.
• Above average: 25% of the results in the benchmark are better than the result
for the evaluated product, 50% of the results are worse.
• Below average: 50% of the results in the benchmark are better than the result
for the evaluated product, 25% of the results are worse.
• Bad: In the range of the 25% worst results.
The benchmark graph from the Excel-Tool shows how the UX quality of your evaluated
product is.
2,50
2,00
1,50
Excellent
1,00
Good
0,50
Above Average
0,00
Below Average
-0,50
Bad
-1,00
Mean
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Details about the creation of the benchmark can be found in:
Schrepp, M.; Hinderks, A. & Thomaschewski, J. (2017). Construction of a benchmark for the User Experience
Questionnaire (UEQ). International Journal of Interactive Multimedia and Artificial Intelligence, Vol. 4(4), 40-44.
Online application
The UEQ is short enough to be applied online. This saves usually a lot of effort in collecting the
data. However, please consider that in online studies you may have a higher percentage of
persons who do not fill out the questions seriously. This is especially true if the participants
get a reward (for example participation in a lottery) for filling out the questionnaire.
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A simple strategy to filter out suspicious responses is based on the fact that all items in a scale
more or less measure the same quality aspect. Thus, the responses to these items should be
at least not too different.
As an example, look at the following responses to the items of the scale Perspicuity:
not understandable o o o o o x o understandable
easy to learn o o o o o o x difficult to learn
complicated o o o o x o o easy
clear o o o o o x o confusing
Obviously, these answers are not very consistent. If they are transferred to the order negative
(1) to positive (7), then we can see that the ratings vary from 1 to 6, i.e. the distance between
the best and worst answer is 5. Thus, a high distance between the best and the worst answer
to all items in a scale is an indicator for an inconsistent or random answer behaviour.
If such a high distance occur only for a single scale this is not really a reason to exclude the
answers of a participant, since such situations can also result from response errors or a simple
misunderstanding of a single item. If this occurs for several scales, then it is likely that the
participant has answered at least a part of the questionnaire not seriously.
Thus, a simple heuristic is to consider a response as suspicious if for 2 or 3 scales (it is open to
your decision how strict you will apply this rule) the distance between best and worst response
to an item in the scale exceeds 3.
This heuristic is also implemented in the Excel-Tool in one of the worksheets. Details on how
this heuristic was derived and empirically evaluated can be found (only available in German in
the moment) in:
Schrepp, M. (2016). Datenqualität bei Online-Fragebögen sicherstellen. S. Hess & H. Fischer (Hrsg.): Mensch und
Computer 2016 – Usability Professionals. http://dx.doi.org/10.18420/muc2016-up-0015.
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How to use the Excel-Tool?
The goal of the Excel-Tool is to make the analysis of UEQ data as easy as possible for you. You
just need to enter the data in the corresponding work sheet in the Excel
UEQ_Data_Analysis_Tool_Version<x>.xlsx and then all relevant computations (with the
exception of significance tests if you want to compare two products, here you need to use the
Excel UEQ_Compare_Products_Version<x>.xlsx) are done automatically.
The Excel-Tool contains comments that explain the different calculations, thus we need not to
go into details here. Make sure that you always use the most actual version of the Excel-Tool
that is available on www.ueq-online.org, since the UEQ team tries to continuously improve
this tool based on user feedback.
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lowers the correlations to the other items in the scale and therefore the Alpha-value. Second,
a scale can be irrelevant for a certain product. In this case the answers of the persons will be
not very consistent, since participants will have problems to judge a UX quality aspect that is
for the product under investigation not important. This can also lead to low Alpha-Values. It is
clear from these examples that in such cases the scale mean should be interpreted with care.
Please note that the Alpha-Coefficient is quite sensitive to sampling effects. Thus, if you have
only a small sample (for example between 20 and 40 participants) a low Alpha value can be
the result of a sampling effect and may not necessarily indicate a problem with scale
consistency. In such cases better ignore Alpha and check directly (see below) the means of the
single items inside the scales to draw conclusions on items that are potentially critical, i.e.
misinterpreted by the participants of your study.
If the Alpha-value for a scale is small, it makes sense to look at the means of the single items.
There you can sometimes directly see if some item is not interpreted in the usual way. The
next figure shows such a case as an example.
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This example shows the result of an application of the UEQ in the context of a social network.
It is obvious that the item 17 (not secure / secure) has a negative mean, while all other items
of this scale (black bars) have a highly positive mean. This shows that there is maybe a problem
with this item in this context.
More information concerning Alpha and the effect of the sample size can be found in
(currently only available in German):
Schrepp, M. & Rummel, B., (2018). UX Fragebögen: Verwenden wir die richtigen Methoden?. In: Dachselt, R. &
Weber, G. (Hrsg.), Mensch und Computer 2018 - Workshopband. Bonn: Gesellschaft für Informatik e.V. DOI:
10.18420/muc2018-ws16-0325.
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To fulfil these requirements a short version of the UEQ was constructed that consists of just 8
items. 4 of these items represent pragmatic quality (items 11, 13, 20 and 21 of the full UEQ)
and 4 hedonic quality aspects (items 6, 7, 10 and 15 of the full UEQ). Thus, the short version
does not provide a measurement on all UEQ scales. It consists of the scales Pragmatic Quality
and Hedonic Quality. In addition, an overall scale (mean of all 8 items) is reported.
You should be careful to interpret the overall scale. It cannot be interpreted easily as an overall
KPI for user experience. The reason is that the importance of the pragmatic respectively
hedonic quality for the users may not be the same for the evaluated product. Pragmatic
quality may be more important than hedonic quality for some products, while the opposite
may be true true for other products. Thus, interpret the overall value with care.
Since the items of the short version are just a subset of the full version, the short version is
available in all languages for which a translation of the full UEQ is available.
To allow a fast processing of the items the negative term of an item is always left and the
positive always right. First the pragmatic items are shown followed by the hedonic items.
The English version of the short UEQ looks like this:
The materials of the short version of the UEQ can be downloaded in a separate package from
www.ueq-online.org. This package contains a document with the items for all languages and
an Excel-Tool for data analysis. Since the use cases for which the short version makes sense
do not fit to a paper-pencil usage of the questionnaire, we do not provide a standard
instruction for the short version and no PDF documents per language.
The short version UEQ-S is intended only for special scenarios, which do not allow applying a
full UEQ. The UEQ-S does not allow to measure the detailed UX qualities Attractiveness,
Efficiency, Perspicuity, Dependability, Stimulation and Novelty, which are part of the UEQ
reporting. To get these detailed values can be quite useful in interpreting the results and
define areas of improvement.
Thus, the short version UEQ-S allows only a rough measurement on higher level meta-
dimensions. Our recommendation is therefore to use the short version UEQ-S only in the
scenarios described above. The short version should not replace the usage of the full version
in the standard scenarios, for example after usability tests. In such scenarios the small gain in
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efficiency does not compensate for the loss of detailed information about the single quality
aspects.
Details of the construction of the short version can be found in:
Schrepp, Martin; Hinderks, Andreas; Thomaschewski, Jörg (2017): Design and Evaluation of a Short
Version of the User Experience Questionnaire (UEQ-S). In: IJIMAI 4 (6), 103–108. DOI:
10.9781/ijimai.2017.09.001.
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The data analysis tool contains an additional worksheet KPI_Calculation. Enter the observed
values for the 6 additional questions concerning the importance of the scales in this
worksheet. The KPI is then automatically calculated.
The additional 6 questions will be available for download in the section Questionnaires (PDF)
of the UEQ page (www.ueq-online.org). Please note that they are currently not available in all
of the language versions of the UEQ.
Details concerning this method can be found in:
Hinderks, A., Schrepp, M., Domínguez Mayo, F.J., Escalona, M.J., Thomaschewski, J. (2019).
Developing a UX KPI based on the User Experience Questionnaire. Computer Standards &
Interfaces. https://doi.org/10.1016/j.csi.2019.01.007.
Typical questions
Can I change some items?
You should NOT change single items or leave out some items in a scale! If you do this it is very
difficult to interpret your results, for example the benchmark values that are calculated based
on the original items should not be used, simply because the answers are not comparable.
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How to sell it to customers and management?
If you report to your management or other stakeholders, it is important to communicate the
meaning of the UEQ scales. If you evaluate a financial software or another business tool it may
look strange to your stakeholders if you report on Stimulation or Originality. Do they want an
original accounting system? Probably not.
If necessary, change the scale names and explain clearly what each scale means. In the
example above, you may want to change Stimulation to Fun of use and Originality into Interest.
Use terms that fit the language of your stakeholders. Important is the semantic meaning of
the scales, i.e. if you change a scale name make sure the new name still covers the meaning
of the scale.
The value in a cell means that a product must exceed this value to be in the corresponding
category. Thus, to be rated as Excellent concerning Perspicuity a business software must
exceed the value 1.85, to be rated as Good it must be in the range of 1.48 and 1.85 and if it is
below 0.58 it is rated as Bad.
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