Spriter Free Beta Version
Spriter Free Beta Version
This is a guide to help you get started with the beta version of Spriter.
Spriter is still in development. The beta version referred to in this document, and available for
download now at Brashmonkey.com should not be taken as an indication of the final quality of
the product, nor a final representation of the interface or feature set. We still have a lot to do!
We present this public beta for testing purposes, and to give a transparent view of the current state of
development to anyone interested in our Kickstarter project.
Please save frequently, and understand that as with all beta software, you may experience bugs,
including crashes. Please report bugs and feature suggestions to Brashmonkey.com/forum. Following
each step, there may a be a frequently asked question about that feature in italics. If you just want to
get started quickly, you can skip the italics text without missing any information about using the current
beta version.
Lastly, you are now the proud owner of the free version of Spriter. Though we reiterate that the current
version is in beta, and not an indication of the quality of the finished product, you are free to use your
creations made with Spriter Beta : Free Edition in your projects, including commercial projects. All
features from this beta will be present in Spriter 1.0, and your files will still be useable.
Thank you for participating in our public beta. We look forward to working with you to make Spriter
the best animation tool possible.
Getting Started
Spriter is a tool to animate art assets created in other software. Create your images in whatever
software you wish. We recommend exporing to PNG, but spriter works with most common image
formats. For this beta, save your images to one or more folders located in the same folder. There is
already a folder arranged this way if you just want to try out Spriter.
Can you please make it so you can manage the files and folders from within Spriter?
Yes! We plan to allow drag and drop folder management from within the 'palette window'
which you will learn about below.
Above is an overview of the Spriter interface. We'll cover each area in the order indicated.
Other useful keyboard shortcuts for the canvas window and sprites:
b..........................................................toggles the background color
w.........................................................one step up in z-order(which object is 'on top' of which)
s..........................................................one step down in z-order
a..........................................................send to top of z-order
d..........................................................send to bottom of z-order
x..........................................................flip on the x-axis
y..........................................................flip on the y-axis
arrow keys..........................................nudge object 1 pixel in a direction
mouse wheel.......................................zooms
hold middle mouse or spacebar..........pan in canvas
hold alt while resizing
a multiple selection............................ only resize the selection spatially without resizing the sprites
Will there be equivalent visual interface elements for all of these shortcuts?
Yes.
.
C. The Sprites in Frame Window.
The Sprites in Frame window shows you all the sprites currently in use on the
canvas. If a sprite is selected it will be highlighted in this window. You can
also select a sprite by clicking on it in the list.
Items in this window are listed in z-order. If a sprite is above another in this
window, then it is on top in the canvas when overlapping. You can change z-
order in this window by dragging and dropping a sprite to a new position.
Clicking the arrow next to a Sprite in this window will expand details that you
can manually edit.
D. The Timeline.
The timeline is used to create keyframes at different
points in an animation. Simply drag the timeline handle
to a new position and make a change. This will create a
keyframe. Keyframes, can be copied, deleted, cloned,
and pasted by right-clicking, and selecting from the
options.
Will you be able to change the onion skinning from the red and green colors.
Definitely possible in the future. Again, not high on the list of priorities, as of now.
Why in the video, when you dragged the timeline handle or played your animation, your
character would go from keyframe to keyframe in a smooth gradual motion, but mine just
jump instantly from one keyframe image to the next.
This smooth interpolation of motion is known as motion tweening, or sometimes just tweening.
This feature will be in Spriter 1.0. The free version will be able to view animations like this, but
as of now, saving the tweening data will be a pro-only feature.
If you'd like to test out this feature, you may, under the following disclaimer. This feature is in
pre-alpha state, and only exists as a proof of concept, and for testing performance. If you try to
edit your animation before turning it off, strange things will happen, and if you don't have the
same set of images on each frame and in the same z-order, very strange things will happen. If
you've read and understand this paragraph, press ctrl-alt-t to toggle this rudimentary tweening.
This is a purely visual test that does not save tweening data to file..
I didn't see bones anywhere in there OR selection groups should be more like....
Selection groups were added to this beta to deliver at least a bare minimum grouping function
to be able to pick large group of parts, or frequently obstructed parts, like the back arm, for
instance. This was added quickly to make the beta much more useful, within a small frame of
time. However, it's a limited version of a much more powerful concept, Skeletal Heirchy. This
will be the “group” of Spriter 1.0. This concept deserves a more detailed explanation than is
appropriate here. Interested parties can receive updates by following us on any social media
listed on our homepage, Brashmonkey.com. And of course on Brashmonkey.com itself.
Miscellaneous
Any window, except the timeline window and the canvas window, can be floated or docked by
dragging and dropping into or out of the dock zones on the sides of the screen. All docks are
resizeable. The timeline can be resized to either overlap or make room for docks by dragging it's sides
One last important shortcut, Control-N saves your project to a new incremental filename, so your
animation called “guy.SCML” would be saved as “guy_000.SCML”, then “guy_001.SCML”, etc.
Thank you very much for testing the beta of the free version of Spriter. Please direct any questions,
feedback(positive or negative), as well as bug reports, and feature suggestions to our forums at
www.brashmonkey.com/forum. If you would like to reach us personally for interviews, questions, or
any other matters, our emails are below
Edgar Muniz - lead programmer.............................................lucid@brashmonkey.com
Mike Parent - lead artist, co-designer.....................................mike@brashmonkey.com