Amazing Races Drow PDF
Amazing Races Drow PDF
Amazing Races Drow PDF
com
Drow!
new racial options for use with the Pathfinder® Roleplaying Game
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not en-
dorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplay-
ing Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Racial Feats and Racial Character Traits
Several new feats are featured below for members of the drow race. These feats list the race
in their prerequisites, prohibiting other races from taking them. Also presented below are a
number of racial character traits, first introduced in the Pathfinder® Roleplaying Game:
Advanced Player’s GuideTM
2
WICKED PLEASURES
You take profane pleasure in torturing the help-
less or dying.
Benefit: You can deliver a special coup de
grace that takes 1 minute to perform. Whenever
you kill a conscious and living creature in this
way, you gain a +1 trait bonus on all attack rolls
made against living creatures for 1 hour.
3
Racial Archetypes
As described in the Pathfinder® Roleplaying Game: Advanced Player’s GuideTM, archetypes are vari-
ant sets of class abilities which modify their corresponding base classes via the use of alternate class
features. When a character selects a class, he must normally choose to use the standard class features
found in the class’s original source – the exception is if he chooses to adopt an archetype. Each al-
ternate class feature presented in an archetype replaces a specific class feature from its parent class.
When an archetype includes multiple alternate class features, a character must take them all – often
blocking the character from ever gaining certain standard class features, but replacing them with other
options. All other class features of the base class that aren’t mentioned among the alternate class fea-
tures remain unchanged and are acquired normally when the character reaches the appropriate level,
unless noted otherwise. A character who takes an alternate class feature does not count as having the
class feature that was replaced for the purposes of meeting any requirements or prerequisites.
A character can take more than one archetype and garner additional alternate class features, but
none of the alternate class features can replace or alter the same class feature from the base class as
another alternate class feature. Racial archetypes are typically available only to members of the indi-
cated race, though such options rarely interact with the racial traits of that race.
4
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