Entertainment Industry in India: Swot Analysis
Entertainment Industry in India: Swot Analysis
Entertainment Industry in India: Swot Analysis
SWOT ANALYSIS
SUBMITTED BY:-
RAHUL SINGH
2010MB40
OUTLINE
1. INTRODUCTION
1.1 TYPES OF ENTERTAINMENT INDUSTRY
2. SWOT ANALYSIS
DEFINITION
2.1 STRENGTHS
2.2 WEAKNESS
2.3 OPPORTUNITIES
2.4 THREATS
3. CONCLUSION
INTRODUCTION
Entertainment consists of any activity which provides a diversion or permits people to amuse
themselves in their leisure time. Entertainment is generally passive, such as watching opera or a
movie. Active forms of amusement, such as recreations or sports, are more often considered to
be recreation.[1] Activities such as personal reading or practicing a musical instruments are
considered as hobbies.
The industry that provides entertainment is called the entertainment industry. There are many
forms of entertainment for example: cinema, theatre, sports, games and social dance. Puppets,
clowns, pantomimes and cartoons tend to appeal to children, though adults may also find them
enjoyable. The Indian entertainment industry has out-performed the Indian economy. The
industry generally tends to grow faster when the economy is expanding. Above that consumer
spending is also on the rise, due to a sustained increase in disposable incomes, brought about by
reduction in personal income tax over the last decade. All these factors give an impetus to
entertainment industry and are likely to contribute to the growth of this industry in the future.
Entertainment Industry in India comprises of Film Industry and Television Industry. The Indian
entertainment industry is among the fastest growing sectors in the country. In the past two
decades entertainment industry in India has witnessed explosive growth. In television alone,
from a single state owned television network, Doordarshan in 1991, today there are over 300
national, regional and local channels being beamed across the country. Indian film industry is the
largest film industry in the world, producing on an average, close to a thousand films a year in all
languages. In terms of film production India exceeds Hollywood's production volume by over
three times. Some of the fastest growing segments in the Indian entertainment industry include
music, cable and satellite television, animation and FM.
According to an estimate by FICCI and Ernst and Young Indian entertainment industry would
worth more than Rs. 400,000 million in 2008. Several positive developments like the accordance
of the 'industry' status to the film industry, satellite channel penetration, the retail boom in the
channels for music sales (Music World & Planet M), the use of digital technology in all spheres
of entertainment and the growth of multiplexes have contributed to the growth of this sector.
SWOT:-
SWOT Analysis, is a strategic planning tool used to evaluate the Strengths, Weaknesses,
Opportunities, and Threats involved in a project or in a business venture. It involves specifying
the objective of the business venture or project and identifying the internal and external factors
that are favorable and unfavorable to achieving that objective.
The aim of any SWOT analysis is to identify the key internal and external factors that are
important to achieving the objective. SWOT analysis groups key pieces of information into two
main categories:
STRENGTHS
2. Indian film industry is second largest in the world and the largest in terms of the films
produced and tickets sold.
3. The low cost of production and high revenues ensure a good return on investment for
Indian Media and Entertainment industry.
5. Greater interface with international companies. Large no. of foreign companies invested
in the entertainment industry like MGM, SONY etc.
WEAKNESS
OPPORTUNITIES
1. The media penetration is poor among the poorer sections of the society, offering
opportunities for expansion in the area.
2. The nascent stage of the new distribution channels offers an opportunity for
development.
6. Consumer needs are expanding beyond the mass media and segmented media to Lifestyle
Media, a new approach that will help consumers maximize their limited time and
attention to create a rich, personalized and social media environment.
7. Knowledge of Consumer activity rather than exclusive ownership of content or
distribution assets will become the basis for competition. Businesses that capture
‘consumer activity ‘data and use it to inform business and advertising models will be
positioned to succeed.
8. Media market place will provide a structure to capitalize on the Lifestyle Media
opportunity. Pull oriented media consumption media consumption models such as media
marketplace in which the consumer is furnished with robust search, research
customization, configuration and scheduling tools will capture the opportunity associated
with Lifestyle Media.
9. Early movers in establishing media marketplace will have a significant advantage over
late entrants because of network effects, whereby the value of the market place increases
as the number of participants increase.
11. While technology will make it easier to collect detailed consumer information, privacy
concerns will rise amongst consumers, regulators and privacy advocates.
THREATS
1. Piracy, violation of intellectual property rights poses a major threat to the Media And
Entertainment companies. The problem of piracy assumes a different proportion in a
country such as India with areas of 3.3 million sq .km. and a population of over 1
billion speaking 22 different languages. It impacts all segments of industry especially
films, music and television. Most of the credible efforts today to combat piracy have
been initiated by industry bodies themselves.
2. Lack of quality content has emerged as a major concern because of the 'Quick- buck'
route being followed in the industry.
3. With technological innovations taking place so rapidly, the media sector is facing
considerable uncertainty about success in the marketplace.
CONCLUSION
All the recent developments have helped in opening new doors for human resources in the
Media And Entertainment sector. In terms of employment, the animations and the special
effects sector of this industry has become a major attraction for the job seekers.
The Indian entertainment and media industry today has everything going for it-be regulations
that allow foreign investment, the impetus from the economy, the digital lifestyle and
spending
habits of the consumer and the opportunities open thrown by the advancements in
technology.
The government on its part needs to play important part in sorting out policy related
impediment to growth. The entertainment and media industry has all that it takes to be star
performer of the Indian economy.