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Kreedomania: Counter Strike

This document outlines the rules and procedures for Kreedomania 2010, a Counter-Strike tournament. It discusses the match formats (single map, best of 3), game settings, official maps, and rules around things like communication, grenade amounts, and skins. It also describes the procedures for map selection, dealing with interruptions, and violations/penalties. The level of detail provided suggests this is intended to clearly define how the tournament will be structured and administered in a fair manner.

Uploaded by

Mayank Singhania
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© Attribution Non-Commercial (BY-NC)
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
26 views

Kreedomania: Counter Strike

This document outlines the rules and procedures for Kreedomania 2010, a Counter-Strike tournament. It discusses the match formats (single map, best of 3), game settings, official maps, and rules around things like communication, grenade amounts, and skins. It also describes the procedures for map selection, dealing with interruptions, and violations/penalties. The level of detail provided suggests this is intended to clearly define how the tournament will be structured and administered in a fair manner.

Uploaded by

Mayank Singhania
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Kreedomania

2010
Counter Strike
Kreedomania 2010
Index
Table of Contents

Chapter 1 – General Information …….……………… 3

Chapter 2 – Match Format ……………………………………. 4

Chapter 3 – Game Settings …………………………………… 5

Chapter 4 – Rules n Violations ………………………….. 8

Chapter 5 – Game Procedure ….………………………… 10

Kreedomania 2010
Chapter 1: General Information

Kreedomania 2009 will use Counter-Strike v1.6 (non-steam) in 5 versus 5


in-game players.
This Coordinating Committee reserves the right to modify the rules and
regulations from time to time without notice. It is encouraged to review
these rules and regulations from time to time in order to be apprised of
any changes.

Kreedomania 2010
Chapter 2: Match Format

Single Map Match:


A “single map match” is played on a single map and opposes two teams of
5 players each. Each team will play as terrorist and counter-terrorists
alternatively in two half-times of 15 in-game rounds. The team winning 16
in-game rounds in total will be the winner and the match will be finished
there only without playing any further rounds.
In case of a tie, that is when both teams have won 15 rounds each at the
end of two half-times, the winner will be decided by a Tie-Breaker Match.

Best-Of-Three Match:
A best-of-three match is played as three Single Map Match on three
different maps and opposes two teams of 5 players each. The team
winning two Single Map Match will be the winner. There won’t be a 3rd
Single Map Match if a team wins the first two Single Map Match of its best-
of-three match.
Only the last three matches of the tournament, that is the final and the two
semi-finals, will be played as a Best-of-three match. Rest all the matches
will be Single Map Match.

Tie-Breaker Match:
A tie-breaker match is analogous to a Single Map Match with two half-
times of 3 in-game rounds. First team to win 4 in-game round wins.

Round Time:
1 minute 45 seconds.

Kreedomania 2010
Chapter 3: Game Settings

Game Version:
The competition uses the Half-life – Counterstrike v1.6 mod (non-steam)
PC game.

Tournament Server Settings:


- mp_autokick 0 - mp_autocrosshair 0
- mp_autoteambalance 0 - mp_buytime 0.25
- mp_consistency 1 - mp_c4timer 35
- mp_fadetoblack 1 - mp_flashlight 1
- mp_forcechasecam 2 - mp_forcecamera 2
- mp_footsteps 1 - mp_freezetime 15
- mp_friendlyfire 1 - mp_hostagepenalty 0
- mp_limitteams 10 - mp_logecho 1
- mp_logdetail 3 - mp_logfile 1
- mp_logmessages 1 - mp_maxrounds 0
- mp_playerid 1 - mp_roundtime 1.75
- mp_timelimit 0 - mp_tkpunish 0
- sv_aim 0 - sv_airaccelerate 10
- sv_airmove 1 - sv_allowdownload 0
- sv_allowupload 0 - sv_alltalk 0
- sv_cheats 0 - sv_clienttrace 1
- sv_clipmode 0 - sv_friction 4
- sv_gravity 800 - sv_lan_rate 25000
- sv_maxrate 25000 - sv_maxspeed 320
- sv_maxunlag 0.5 - sv_maxupdaterate 101
- sv_minupdaterate 101 - sv_minrate 25000

Kreedomania 2010
- sv_proxies 1 - sv_send_logos 1
- sv_send_resources 1 - sv_stepsize 18
- sv_stopspeed 75 - sv_unlag 1
- sv_voiceenable 1 - sv_unlagsamples 1
- sv_unlagpush 0 - sys_ticrate 10000
- allow_spectators 1 - decalfrequency 60
- edgefriction 2 - host_framerate 0
- log on - pausable 0


Allowed Setting Values for Client:
- cl_updaterate 101 - cl_cmdrate 101
- rate 25000 - m_filter 1/0
- hud_fastswitch 1/0 - zoom_sensitivity_ratio
- fps_max 101 - cl_dynamiccrosshair 1/0
- gamma 1/3 - brightness 1/3
- cl_minmodels 1/0 - cl_shadows 1/0


Following Client Settings that must not Be Changed


(Must use the default values):
- cl_weather 1 - mp_corpse_stay
- mp_decals - max_shells
- max_smokepuffs - fastsprites
- ex_interp 0.01 - cl_lw

Kreedomania 2010
Game Settings In Overtime:
The following game settings will be used specifically for overtime half-
times:
 mp_startmoney 16000
 mp_maxrounds 3

Official Maps:
 de_dust2
 de_inferno
 de_train
 de_nuke

Kreedomania 2010
Chapter 4: Rules And Violations

Particular Rules and Violations:

 Using console is strictly illegal.


 Any form of script is forbidden.
 "silent bombs" (i.e. the planting of a bomb which doesn't make a sound ) are
illegal
 Bunny hopping is allowed without script.
 Silent run is allowed without script.
 Binding “+duck“ to the mouse wheel is forbidden.
 Using “+duck” behind a box is authorized.
 Only team leaders are allowed to use public in-game messages
(messagemode1) within a match. The rule also applies when dead. Use of
messagemode1 by any member other than the team leader shall result in a
warning. Other team members must only use team message
(messagemode2), while in a match.
 The player is deemed dead when the screen is completely faded to black. If a
bug occurs and the screen doesn’t fade to black, the player is deemed dead
three seconds after he/she has fallen.
 Team members may communicate verbally if they are alive in the match or
when all team members are dead.
 Any player who has died cannot communicate by ANY means (No gesture or
verbal communication will be allowed) with any other team member or
opponent until the beginning of the next round.
 If a player continues to communicate after he/she is killed, the team may be
given a warning or lose by default at the referees sole discretion.
 Approved Grenade Amounts Per Round
 Flashbangs: 2
 Grenades: 1
 Smoke Grenades: 1
 Default skins must be used.
 C4 must be installed at a viewable location. Installing C4 at a location where
a boost is required is NOT allowed.
 Silent C4 installation is considered bug play. Such an offense may result in a
warning or loss of all remaining TR rounds at the sole discretion of the board
of referees.

Kreedomania 2010
 Throwing grenades over buildings in all maps are allowed.
 Any use of the flash bang bug will result in a warning at the minimum or loss
by default for the offending team.
 Watching underneath the walls is not allowed on de_train and de_dust2.

Warnings and Penalties:


Any violation of the rules and restrictions given in above section during a match
will lead to any one of the following, depending solely on the decision of event
coordinator.
 3 rounds penalty for the violating team on end score of the match.
 Disqualification from the event.

Kreedomania 2010
Chapter 5: Game Procedure

BEFORE THE MATCH


Matches are played according to the tournament structure, which is knock out
basis, and the schedule provided by the coordinators. Participants are required to
report in time, failing which the other team may be declared as the winner.

Before the start of a match each team must introduce his team captain to the
coordinators. He has to do the map and side choice before a match, official
complaint or any other problems to coordinators. Players of a team cannot be
changed during the tournament.

For a match of “single map match” type, the map choice must respect the

following procedure:

-Team A removes one of the 5 maps

-Team B removes one of the 4 remaining maps

-Team B removes one of the 3 remaining maps

-Team A removes one of the 2 remaining maps

The match is played on the map which wasn’t removed by the teams. The team A
and team B

are determined by a knife round. For overtime the team which ended as terrorist
during the

regular match has to start as terrorist again.

For a match in “best-of-three games” the map choice must respect the following

procedure:

-Team A removes one of the 5 maps

-Team B removes one of the 4 remaining maps

-Team B chooses one of the 3 remaining maps

-Team A chooses one of the 2 remaining maps


Kreedomania 2010
The match is played on the two maps chosen by the teams and starts on the team
B choice.

The last map will be used as third map if both teams win one map during the
match.

DURING THE MATCH


Players are not expected to leave an official game in progress unless it is authorized
by the match format or it has been expressly authorized by the tournament
officials.

If a match is involuntary interrupted (player crash, server crash, network cuts) the
tournament officials may decide to replay the match according to the following
rules:

- If the problem took place before the end of the first round for a player still alive
in-game, the whole half-time will be replayed.

- If the problem took place after the end of the first round, the halftime will be
continued with the number of remaining rounds, and the scores of the interrupted
half-time will be added to the new half-time.

- No compensation will be given for the money earned in game and lost due to the
interruption of the game.

If one of the players crashed or is disconnected, he must come back as quickly as


possible. A team may “pause” the game at the end of current round to allow the
player to come back. A team can’t “pause” the game during the current round
unless it has been expressly authorized by the tournament officials.

Kreedomania 2010

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