Multimedia
Multimedia
When any data gets delivered from the local file system, you can refer to that delivery as 'local playback'.
Multimedia files can also be stored on a remote server and delivered to a client across a network with a
technique called streaming.
With a progressive download, any media file having both audio and video can be downloaded and stored
on the users' local file system. Real-time streaming varies from progressive download wherein the media
file gets streamed to the client but can be only played—and not stored/downloaded — by the client.
As the media file does not get stored on the client system, real-time streaming is much preferred to
progressive download for media files which might be too large to store on system, like long videos and
Internet radio or TV broadcasts.
Multimedia Devices
Types of multimedia devices include microphones, speakers, cameras and headphones. A
multimedia device is computer hardware designed to display, store, record or play
multimedia content such as photos, music and videos.
• People use multimedia audio devices to record and play audio such as speech, sound
effects and music. The most common multimedia device for recording audio is a
microphone, which can be an internal microphone built into a computer or an external
microphone attached to a computer with a plug. Some headsets provide a microphone to
record audio along with speakers in the headphones to play audio. Other devices that
play audio are external speakers and earphones.
• Multimedia video devices are designed for recording and playing videos, animations and
slide shows. Recording devices include cameras, which are often built into a computer or
phone. Dedicated camcorders are separate devices that record live action and can be
attached to a computer with a cable. Display screens and digital projectors are multimedia
devices for playing video.
• People use similar devices to take and display photos. For example, they use cameras to
take photos and display screens to view them. Cameras can be built into a computer,
making them webcams. They can be separate devices, such as a point-and-shoot digital
camera, and they can also be built into a phone.
Multimedia Hardware
a) Basic Hardware of a Multimedia Computer System:
i) Microprocessor: Heart of a multimedia computer system. It performs all the data processing in
the computer and displays the results.
ii) Main Memory (RAM): The size of main memory is a significant factor in determining the
potential of a computer. The higher the size, the higher the capacity of the computer.
iii) CD‐ROM Drive: Replaced the floppy disk as the medium of storage and distribution of media
software.
(1) Advantages over floppy disk: include its speed and ability to store more data.
(2) Speed of CD‐ROM: measured in ―X‖ unit. X = 150 KB/s
iv) Digital Versatile Disk (DVD): Successor of CD‐ROM, can store upto 4.7 GB in one surface.
(1) Advantages of DVD: It can store data on both sides (storage dbl) and is much
faster than a CD‐ROM.
iv) Video Capture Card: OR simply the Graphics Card is the hardware used to support multimedia
applications especially video and graphic displays.
(1) No. of Colours = 2n , where n is the bit‐rate. Eg. 8‐bit graphics card supports 256 (28)
colours only.
(2) Resolution: 800x600, 1024x768, 1152x1024 pixels etc
(3) Memory in the video capture card is used to keep video data which has been processed by
the microprocessor for the smooth display of video or graphics on screen.
vi) Sound Card and Speakers: Enables us to listen to music or songs on a multimedia computer.
vii) Communication Device ‐ MODEM: Abbreviation of modulation‐demodulation. Modulation is
converting digital signals to analog while vice versa is for demodulation. Modem allows computers
to communicate with each other via telephone lines. In order to access internet we need a modem
or ISDN or DSL or cable modem or satellite connection. Modem Speed is in Kbps.
Multimedia Hardware
b) Input Devices: collect data and programs that are understandable by humans and convert them into
forms that can be processed by computers. We require input devices to enter the multimedia elements
such as sound, text, graphic designs and video, into the multimedia computer.
i) Digitising Tablets: A device that can be used to precisely trace or copy a picture or a
painting. While the stylus is used to trace the material, the computer records its positions
through the digitising tablet. After which the image will be displayed on screen.
ii) Digital Camera: Enables images or graphics to be transferred directly from the digital
camera to a computer with just a cable extension.
iii) Digital Video Camera: Record movements digitally onto a disk or in the camera's memory.
iv) Voice Input Devices: Converts human speeches to digital code. Eg. Microphone
c) Output Devices: Converts information that can be read by machines to a form that can be read by
humans.
i) Monitor: Used for display.
(1) Size: Diagonal length of the display area. Eg 14, 15, 17 and 21 inches
(2) Clarity: Measured in pixels (picture elements that form the image on screen).
(3) Resolution: Density of the pixels on the screen. The higher the density, the higher the
resolution and more clarity.
(4) Dot Pitch: Distance between each pixel. The smaller the dot pitch, the clearer the screen.
(5) Refresh rate: Speed of the monitor to refresh the image being displayed. The higher the
refresh rate, the lower the disruption of display on screen.
ii) Projector: A tool that enables a multimedia presentation to be displayed to a large group of audience.
There are two kinds of projectors:
Multimedia Hardware
(1) Liquid Crystal Display Panel projector: Has an LCD panel, light source, computer and video
input, and internal speakers that can operate computer signals and video. It is cheap and a
high‐quality.
(2) Three‐Gun Video Projector: Capable of displaying high‐quality images and is usually used in
large halls. However, such projectors are very expensive.
d) Storage (Secondary): Saves your work to be used later to be shared with others or to modify.
Secondary storage enables data, instructions or computer programs to be kept permanently, even after
the computer is switched off.
There are 3 types of hard disks:
i) Internal Hard Disk: Permanent disk placed inside the systems unit. Stores all the programs (Eg. OS,
word processors etc) and data of the systems file. Fixed storage and not easily removable.
ii) Hard Disk Cartridge: Easily removable just like retrieving a cassette from a video recorder. Total
storage of the computer is limited by the number of cartridges. More easily used as a backup copy.
iii) Hard Disk Pack: A portable storage medium. Its capacity far exceeds other hard disk types.
Categorization
Linear active content progresses often without any
navigational control for the viewer such as a cinema
presentation.
Authoring Vs Programming
Authoring
• assembly of Multimedia
• possibly high level graphical interface design
• some high level scripting.
Programming
• involves low level assembly of Multimedia
• construction and control of Multimedia
• involves real languages like C and Java.
Example
• Flash
• Macro media Director
• Tool book
• Author ware
Multimedia file systems
Multimedia Applications and Systems are getting more and more involved in our
everyday lives. Their main purpose is to deal with various media types like pictures,
video data, audio data and text. Video and audio belong to continuous media data.
Pictures and text belong to discrete media data.
When most people refer to multimedia, they generally mean thecombination of two or
more continuous media. In practice, the two mediaare normally audio and video, that
is, sound plus moving pictures.
Need:
The challenge on multimedia systems are media types that need to beplayed
continuosly. That means that the data that should be played hasto arrive in real time
(or at least until a certain strict deadline).
Continuous media data differs from discrete data but not only in its real time
characteristics. A challenge for these systems is also the synchronization of pictures and
the according sound. Hence these can be two different data streams, it is important to
synchronize these before showing them on the monitor.
Another difference to discrete data is the file size. Video and audio need much more
storage space than text data and the multimedia file system has to organize this data
on disk in a way that efficiently uses the limited storage.