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Olki

The document contains game settings for controls, key bindings, audio, graphics, and multiplayer options. It includes settings for mouse sensitivity, button mappings, volume levels, display settings, skill levels, and server configuration for different multiplayer modes like deathmatch and team deathmatch.

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ahnmed nswggh
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© © All Rights Reserved
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0% found this document useful (0 votes)
133 views5 pages

Olki

The document contains game settings for controls, key bindings, audio, graphics, and multiplayer options. It includes settings for mouse sensitivity, button mappings, volume levels, display settings, skill levels, and server configuration for different multiplayer modes like deathmatch and team deathmatch.

Uploaded by

ahnmed nswggh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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'''/lllllll[Controls]

InvertMouse = 0
MouseLook = 1
InputRate = 12
Sensitivity = 91
NormalTurn = 1080
FastTurn = 1080
LookUp = 1080
VehicleTurnRate = 100
AutoCenter = 0
UseJoystick = 0
Axis0 = 2
Axis1 = 1
Axis2 = 0
Axis3 = 0
Axis4 = 0
Axis5 = 0
POV0 = 2
POV1 = 1
POV2 = 0
POV3 = 0
GammaSliderDefault = 9

[Bindings]
InGameWeaponView = "##41@ @ "
RunLock = " @ @ "
Number_0 = " @ @ "
Forward = "##17@ @ "
Backward = "##31@ @ "
StrafeLeft = "##30@ @ "
StrafeRight = "##32@ @ "
Left = "##33@ @ "
Right = "##205@ @ "
Strafe = "##56@ @ "
Speed = "##42@ @ "
Jump = "##57@ @ "
Duck = "##29@ @ "
TurnAround = "##14@ @ "
LeanLeft = "##47@ @ "
LeanRight = "##18@ @ "
DuckLock = "##47@ @ "
Fire = " @##3@ "
Activate = " @##4@ "
Reload = "##19@ @ "
NextAmmo = "##33@ @ "
NextWeapon = "##47@ @ "
PrevWeapon = "##47@ @ "
HolsterWeapon = "##35@ @ "
LastWeapon = "##16@ @ "
MoveBody = "##34@ @ "
Flashlight = "##38@ @ "
LookUp = "##200@ @ "
LookDown = "##208@ @ "
ZoomIn = "##47@ @ "
CenterView = "##207@ @ "
Inventory = "##50@ @ "
ViewKeys = "##49@ @ "
ViewIntel = "##23@ @ "
Score = "##15@ @ "
Mission = "##25@ @ "
CompassToggle = "##47@ @ "
Radio = "##47@ @ "
SendMessage = "##28@ @ "
NormalMessage = "##59@ @ "
TeamMessage = "##60@ @ "
PrideMessage = "##62@ @ "
ChangeRifle = "##2@ @ "
ChangePistol = "##3@ @ "
ChangeCharacter = "##4@ @ "
ChangeGrenade = "##5@ @ "
ChangeBomb = "##6@ @ "
Number_1 = "##2@ @ "
Number_2 = "##3@ @ "
Number_3 = "##4@ @ "
Number_4 = "##5@ @ "
Number_5 = "##6@ @ "
Number_6 = "##7@ @ "
Number_7 = "##8@ @ "
Number_8 = "##9@ @ "
Number_9 = "##10@ @ "
Number_10 = "##11@ @ "
RadioMessage1 = "##44@ @ "
RadioMessage2 = "##45@ @ "
RadioMessage3 = "##46@ @ "
MouseSensitiveUp = "##27@ @ "
MouseSensitiveDown = "##26@ @ "
ScreenGammaUp = "##40@ @ "
ScreenGammaDown = "##39@ @ "
EffectVolumeUp = "##78@ @ "
EffectVolumeDown = "##74@ @ "
MakeScreenShot = "##66@ @ "
Messenger = "##63@ @ "
Yes = "##21@ @ "
No = "##49@ @ "
QuickWeapon1 = " @#U@ "
QuickWeapon2 = " @#D@ "
WolfSteamPackUse = "##203@ @ "
WolfMedicalKitUse = "##20@ @ "
MultiWeaponChange = "##48@ @ "

[Game]
IsFieldListPVE = 0
ScreenGlow = 1
SPRadar = TRUE
ShadowLevel = 1
ChattingView0 = 1
ChattingView1 = 1
ChattingView2 = 1
ChattingView3 = 1
ChattingView4 = 1
ChattingView5 = 1
ChattingView6 = 1
ChattingView7 = 1
ChattingView8 = 1
CrosshairAlpha = 255
CrosshairRed = 20
CrosshairGreen = 255
CrosshairBlue = 50
CrosshairDynamic = 255
UseCrosshair = 1
CrosshairStyle = 188
Subtitles = 0
FadeBodies = 0
HUDLayout = 0
MessageDur = 10
HeadBob = 0
Difficulty = 1
AlwaysRun = 1
Gore = 1
WeaponSway = 0
AutoWeaponSwitch = 1
LoadScreenTips = 1
VehicleContour = 1
MinimapType = 1
GrenadeAngle = 10
GrenadeDefAngle = 20
BanAddfriend = 0
BanBuddyChat = 0
BanGameInvite = 0
Animation = 0

[Sound]
defaultsoundmultiplier = 0.750000f
weaponssoundmultiplier = 1.000000f
speechsoundmultiplier = 1.000000f
MusicQuality = 0
sound16bit = 1
musicvolume = -2500
soundvolume = 12
battlevolume = 0
decisionvolume = 0
presoundvolume = 19
premusicvolume = -625
prebattlevolume = 5
predecisionvolume = 3

[Multiplayer]
PlayerModel = 0
PlayerName = "Player"
ScmdPassword = "Password"
Guid = "E11351A9-AA9C-436A-B392-AC8DF002C9"
AmmoRestrictions = ""
Dedicated = FALSE
DMPlayerModel = 0
MPRadar = TRUE
ClientPort = 27888
GameType = 14
GearRestrictions = ""
Password = "Password"
WeaponRestrictions = ""
AllowScmdCommands = FALSE
LANOnly = TRUE
MaxPlayers = 4
Port = 27888
UsePassword = FALSE
MPDifficulty = 1
SkillAllowance = 10000
FriendlyFire = TRUE
MPPlayerDiffFactor = 0.100000f
BandwidthClient = 3
BandwidthServer = 3
BandwidthServerCustom = 1500
BandwidthClientCustom = 1500
PlayerSkills0 = 1
PlayerSkills1 = 1
PlayerSkills2 = 2
PlayerSkills3 = 2
PlayerSkills4 = 1
PlayerSkills5 = 2
PlayerSkills6 = 2
PlayerSkills7 = 1
PlayerSkills8 = -1

[NetWork]
NetWorkStats = 0

[Version]
VersionNumber = 124

[Cooperative]
CampaignName = ".default"
SessionName = ""
MaxPlayers = 4
MPPlayerDiffFactor = 0.100000f
UseSkills = TRUE
FriendlyFire = TRUE
MPDifficulty = 1

[Settings]
DynamicLight = 0
EnvironmentalDetail = 0
MusicActive = 1
PolyGridFresnel = 0
ShadowDetail = 1
PolyGridBumpmap = 0
ShellCasings = 1
EnvironmentBumpMapping = 0
EnvironmentMapping = 1
FXDetail = 0
AnisotropicFiltering = 0
DetailLevel = 0
DetailTextures = 1
PreCacheAssets = 0
SoundQuality = 1
TrilinearFiltering = 0
Tracers = 1
TripleBuffering = 1
MusicQuality = 0

[Deathmatch]
CampaignName = ".default"
SessionName = ""
MaxPlayers = 10
TimeLimit = 2
RunSpeed = 130
Rounds = 5
ScoreLimit = 25
FragScore = 2
TagScore = 1

[Doomsday]
CampaignName = ".default"
ReviveScore = 1
SessionName = ""
Team1Name = "Red"
MaxPlayers = 16
NumTeams = 2
TimeLimit = 20
RunSpeed = 130
FriendlyFire = TRUE
LightPiecePlacedScore = 3
Rounds = 1
FragScore = 2
HeavyPiecePlacedScore = 5
PieceRemovedScore = 2
Team0Model = 0
Team0Name = "Blue"
DeviceCompletedScore = 10
Team1Model = 8
TagScore = 1

[TeamDM]
CampaignName = ".default"
ReviveScore = 1
SessionName = ""
Team1Name = "Red"
MaxPlayers = 16
NumTeams = 2
TimeLimit = 10
RunSpeed = 130
FriendlyFire = TRUE
Rounds = 1
ScoreLimit = 100
FragScore = 2
Team0Model = 0
Team0Name = "Blue"
Team1Model = 8
TagScore = 1

[Details]
RegularTex = 1
LargeTex = 1
XLargeTex = 2

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