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WARHAMMER 40,000

CODEX: TYRANIDS
Official Update Version 1.0

Although we strive to ensure that our rules are perfect, Page 116
sometimes mistakes do creep in, or the intent of a rule Change the first sentence to read:
isn’t as clear as it might be. These documents collect ‘In this section you’ll find rules for Battle-forged armies
amendments to the rules and present our responses to that include Tyranids Detachments.’
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes Add the following section before ‘Abilities’:
are made, the version number will be updated, and any ‘Tyranids Units
changes from the previous version will be highlighted In the rules described in this section we often refer to
in magenta. Where a version number has a letter, ‘Tyranids units’. This is shorthand for any Tyranids
e.g. 1.1a, this means it has had a local update, only in unit that also has the <Hive Fleet> keyword. A Tyranids
that language, to clarify a translation issue or other Detachment is therefore one which only includes units
minor correction. with both the Tyranids and <Hive Fleet> keyword.

ERRATA Note that although Genestealer Cults are devoted to


Page 101 – Biovores, Spore Mine Launcher the Hive Mind and will willingly fight alongside their
Change the first sentence of the second paragraph xenos masters, they deviate significantly in terms of
to read: organisation and tactics, not to mention physiology!
‘Each time a spore mine launcher misses its target, set Genestealer Cults units therefore cannot make use of
up a single <Hive Fleet> Spore Mine model anywhere any of the rules listed in this section (this includes the
within 6" of the target unit and more than 3" from any Detachment abilities, Stratagems, bio-artefacts, psychic
enemy model (if the Spore Mine cannot be placed it powers, Warlord Traits and Tactical Objectives described
is destroyed).’ in this section), and instead have their own rules.’

Page 109 – Harpy, Spore Mine Cysts Page 117 – Jormungandr: Tunnel Networks
Change the first sentence of the second paragraph Change the second sentence to read:
to read: ‘If the unit Advances or declares a charge, however, it
‘Each time a Spore Mine misses its target, set up a single loses the benefit of this adaptation until the start of your
<Hive Fleet> Spore Mine anywhere within 6" of the next Movement phase.’
target unit and more than 3" from any enemy model (if
the Spore Mine cannot be placed it is destroyed).’ Pages 119 and 120 – Sporefield and Call the Brood
Add the following sentence:
Page 110 – Sporocyst, Spawn Spore Mines ‘This unit must belong to the same Hive Fleet as another
Change the second sentence to read: unit from your army.’
‘If it does so, add a new unit of 3 <Hive Fleet> Spore
Mines or 1 <Hive Fleet> Mucolid Spore to your army Page 119 – Pheromone Trail
and set it up on the battlefield so that it is wholly within Add the following sentence:
6" of the Sporocyst and more than 1" from the enemy ‘You cannot use this Stratagem to affect a unit of
(any models that cannot be placed are destroyed).’ reinforcements being set up by the Genestealer’s
Infestation ability, or that are added to your army due to
Page 110 – Sporocyst, Spore Node a unit’s ability.’
Change the first sentence of the second paragraph
to read: Page 120 – Hyper-toxicity
‘Each time a spore node attack misses its target, add Change the first sentence to read:
a new unit of 3 <Hive Fleet> Spore Mines or 1 <Hive ‘Use this Stratagem at the start of the Fight phase.’
Fleet> Mucolid Spore to your army and set it up on the
battlefield so that it is wholly within 6" of the target unit
and more than 3" from any enemy model (any models
that cannot be placed are destroyed).’

WARHAMMER 40,000 – CODEX: TYRANIDS 1


FAQs Q: If a model has more than one ‘pair’ of boneswords, does
Q: When a unit is set up in a locale other than the battlefield, it make 1 additional attack with one of those pairs, or 1
can they change that locale (other than to be set up on the additional attack with each of those pairs?
battlefield)? For example, if a unit is set up ‘within the tunnels’ A: 1 additional attack with one of those pairs.
as part of The Enemy Below, must they be set up on the
battlefield following that Stratagem, or can they be set up in Q: Do Hive Fleet Jormungandr units gain the cover bonus twice
another fashion? if they are in ruins?
A: They cannot change their locale. In the example, A: No.
they can only be set up on the battlefield following the
conditions of The Enemy Below. Q: Does the Psychic Barrage Stratagem prevent all three units
of Zoanthropes from attempting to manifest psychic powers
Q: When a unit is chosen to make a charge move and fails the that turn?
charge, do they still count as having charged? Specifically, can A: Yes.
a unit that has failed a charge move be chosen to pile in – and
potentially consolidate – towards the enemy? Q: If I use the Metabolic Overdrive Stratagem on a unit in the
A: A unit only counts as having charged if they made a Movement phase, and then Onslaught on the same unit in the
charge move. If a charge fails, and no models make a Psychic phase, can that unit charge?
charge move, they do not count as having charged. As A: No.
such, they cannot be chosen to fight in the Fight phase
(and so cannot pile in or consolidate) unless an enemy Q: Do you pay reinforcement points in matched play for Spore
unit moves within 1" of them. Mines brought into the game using the Sporefield Stratagem?
A: Yes.
Q: Can a unit ever Advance twice in a single phase?
A: No. Q: If my opponent has units that are set up after both armies
have deployed, when do I use the Sporefield Stratagem – before
Q: If a unit has Advanced in a phase, and is given the or after those units are set up? If before, how do you determine
opportunity to move again in the same phase, what is their who would place their units first?
Move characteristic? A: You use the Stratagem before any such units are set
A: Their Move characteristic for the second move would up. If both players then have units with abilities that
still be the value as modified from the Advance. allow them to be set up after both armies have deployed,
the players should roll off and the winner decides who
For example, if a unit with a Move characteristic of 5" sets up their units first.
Advances in a Movement phase, and the result of the
dice rolled for the Advance is 4, its Move characteristic Q: When using the Pheromone Trail Stratagem, can you bring
would be modified for that phase to 9". As such, if it was the Lictor onto the battlefield in the same turn as the unit that it
given the opportunity to move again in that phase, its acts as a homing beacon for?
Move characteristic would still be 9". A: Yes – simply bring the Lictor onto the battlefield
before the other unit.
Q: If a new unit is added to an army – for example as a result
of the Sporefield or Call the Brood Stratagems – is it part of Q: Do you pay reinforcement points in matched play
a Detachment? for units brought back into the game using the Endless
A: No. Swarm Stratagem?
A: Yes.
Q: Can a Broodlord use the Genestealers’ Infestation ability to
be set up during the battle near an infestation node? Q: Can the Opportunistic Advance Stratagem be used when a
A: No. unit is affected by the Swarmlord’s Hive Commander ability, the
Overrun Stratagem, or the Mind Eater Warlord Trait?
Q: If you use a Maleceptor’s Psychic Overload ability, can that A: Yes in all cases. Please note the FAQ above regarding
Maleceptor attempt to manifest any psychic powers in that moving multiple times in a single phase.
Psychic phase?
A: No. Q: If a unit with adrenal glands is affected by the Opportunistic
Advance Stratagem, how is their movement for that
Q: If a model has more than one pair of scything/monstrous phase calculated?
scything/massive scything talons, does it make 1 additional A: Adrenal glands don’t modify either the Movement
attack with one of those pairs, or 1 additional attack with each characteristic of a unit, or the dice rolled for an
of those pairs? Advancing unit. As such, you would use Opportunistic
A: 1 additional attack with one of those pairs. Advance, roll the dice, double the result, add that to
the Movement characteristic, and then use the adrenal
glands to add 1" to the distance the unit can move.

WARHAMMER 40,000 – CODEX: TYRANIDS 2


Q: Do the Scythes of Tyran allow you to re-roll hit rolls of 1?
A: No.

Q: My Behemoth Hive Tyrant, armed with toxin sacs and the


Reaper of Obliterax, has the Monstrous Hunger Warlord Trait.
If I were to roll a 6 to wound in the Fight phase, would the final
damage be (3 for the bonesword lash + 1 for toxin sacs + 1 for
the Warlord Trait) × 2 for the Reaper of Obliterax’s ability for
a total of 10, or 3 for the bonesword lash × 2 for the Reaper of
Obliterax’s ability + 1 for toxin sacs + 1 for the Warlord Trait
for a total of 8?
A: You multiply the weapon damage for the Reaper of
Obliterax ability, and then add 2 for the combination of
Monstrous Hunger and toxin sacs for a total of 8.

WARHAMMER 40,000 – CODEX: TYRANIDS 3

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