Warhammer 40000 Tyranids en
Warhammer 40000 Tyranids en
Warhammer 40000 Tyranids en
CODEX: TYRANIDS
Official Update Version 1.0
Although we strive to ensure that our rules are perfect, Page 116
sometimes mistakes do creep in, or the intent of a rule Change the first sentence to read:
isn’t as clear as it might be. These documents collect ‘In this section you’ll find rules for Battle-forged armies
amendments to the rules and present our responses to that include Tyranids Detachments.’
players’ frequently asked questions. As they’re updated
regularly, each has a version number; when changes Add the following section before ‘Abilities’:
are made, the version number will be updated, and any ‘Tyranids Units
changes from the previous version will be highlighted In the rules described in this section we often refer to
in magenta. Where a version number has a letter, ‘Tyranids units’. This is shorthand for any Tyranids
e.g. 1.1a, this means it has had a local update, only in unit that also has the <Hive Fleet> keyword. A Tyranids
that language, to clarify a translation issue or other Detachment is therefore one which only includes units
minor correction. with both the Tyranids and <Hive Fleet> keyword.
Page 109 – Harpy, Spore Mine Cysts Page 117 – Jormungandr: Tunnel Networks
Change the first sentence of the second paragraph Change the second sentence to read:
to read: ‘If the unit Advances or declares a charge, however, it
‘Each time a Spore Mine misses its target, set up a single loses the benefit of this adaptation until the start of your
<Hive Fleet> Spore Mine anywhere within 6" of the next Movement phase.’
target unit and more than 3" from any enemy model (if
the Spore Mine cannot be placed it is destroyed).’ Pages 119 and 120 – Sporefield and Call the Brood
Add the following sentence:
Page 110 – Sporocyst, Spawn Spore Mines ‘This unit must belong to the same Hive Fleet as another
Change the second sentence to read: unit from your army.’
‘If it does so, add a new unit of 3 <Hive Fleet> Spore
Mines or 1 <Hive Fleet> Mucolid Spore to your army Page 119 – Pheromone Trail
and set it up on the battlefield so that it is wholly within Add the following sentence:
6" of the Sporocyst and more than 1" from the enemy ‘You cannot use this Stratagem to affect a unit of
(any models that cannot be placed are destroyed).’ reinforcements being set up by the Genestealer’s
Infestation ability, or that are added to your army due to
Page 110 – Sporocyst, Spore Node a unit’s ability.’
Change the first sentence of the second paragraph
to read: Page 120 – Hyper-toxicity
‘Each time a spore node attack misses its target, add Change the first sentence to read:
a new unit of 3 <Hive Fleet> Spore Mines or 1 <Hive ‘Use this Stratagem at the start of the Fight phase.’
Fleet> Mucolid Spore to your army and set it up on the
battlefield so that it is wholly within 6" of the target unit
and more than 3" from any enemy model (any models
that cannot be placed are destroyed).’