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Car Transform Racing - Complete Project

This document provides instructions for using a complete Unity game project source code that includes 40 levels, Google Admob integration, OneSignal push notifications, game assets, animations, textures, and custom shaders. It describes how to run the game, edit code and assets, setup monetization with Google Admob and in-app purchases, and configure OneSignal notifications.

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Agung Setiabudi
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0% found this document useful (0 votes)
122 views5 pages

Car Transform Racing - Complete Project

This document provides instructions for using a complete Unity game project source code that includes 40 levels, Google Admob integration, OneSignal push notifications, game assets, animations, textures, and custom shaders. It describes how to run the game, edit code and assets, setup monetization with Google Admob and in-app purchases, and configure OneSignal notifications.

Uploaded by

Agung Setiabudi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Car Transform Racing – Complete Project

I. This source code include:


a. Complete game source code
b. 40 tested levels
c. Google Admob
d. Onesignal for online push notification, more about onesignal in here
https://onesignal.com
e. All game assets include all images and sounds
f. All fbx files
g. All animation files, texture, shaders

II. How to run the game:


a. This game made with unity 5.5.0p4, so use this version of unity to
open Scene/UIScene and press play.

III. How to edit the code:


a. All code files in folder Scripts, edit them if you want to make some
change of this game.
IV. All model store in folder NewModel

V. This game include some custom shader, they are in folder Shader and
Shaders.

VI. How to update audio and sound files: all of them are in folder Audio,
overwrite them if you want to use your own audio.

VII. How to update images: All images of this game stored in folder Image,
overwrite it before submit to google play.
VIII. How to setup Google Admob:
a. Goto https://apps.admob.com/#home to create your own ads
b. When done, open the file Assets\PluginsFiles\AndroidPackage\
DefineForEachProject.cs and update your ad id for android & ios in
variable adUnitId
IX. How to setup Onesignal:
a. Goto https://onesignal.com/ to create your app ( if you don’t have
account, create the new one )
b. After complete setup onesignal, open file
Assets\Plugins\Android\OneSignalConfig\AndroidManifest.xml ,
update all your.packagename.here to your game package name
X. How to setup IAP:
a. There is 16 iap package right now, change the package name to
suitable with your store, for this, change the packagePrefix variable in
PayBuildPayManage.cs.

b. If your packagePrefix is com.store.gamename.package , you must


create 16 pacakge iap in store:
i. com.store.gamename.package1
ii. com.store.gamename.package2
iii. …..
iv. com.store.gamename.package15
v. com.store.gamename.package1000

c. For the price of iap package, open the file


Assets\Resources\Data\PayData.csv , the cost column is USD of iap
package

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