Final Final Paper
Final Final Paper
force in life, and leisure is seen compensating for either the boredom or the
excitement of the job.” Leisure behavior is seen in modern society. People, after
tend to get bored from their work so they seek leisure time to dismiss their
boredom. On the other hand, some seeks leisure activity such as music, arts,
job. They often use leisure activity for relaxation and broadening of knowledge.
(Burch, 1994)
work activity. This means that work, such as school activities, has a big impact
on the personality of students and determines how they use their leisure time.
Many positive effects have been found resulting from leisure time. Leisure
drug abuse, criminal acts, or other bad behaviors (Vicary, Smith, Caldwell, and
Swisher, 1998).
Leisure activities can also broaden the perspective of people on the world
of work. This could help the students with their works and activities in school
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because leisure activities also broaden their knowledge. (Munson & Savickas,
1998)
the researchers have our responsibilities which leisure time is being used. We
notice that time matters especially if we’re doing school works and house works.
Yet, we also saw that leisure time was being spent in different kinds of work
mostly in school.
Rosa. This will serve as information and reference if leisure time is truly affecting
This study aims to know whether leisure time is widely used for the good
academic performance more often to the Senior High School students of STI
Santa Rosa.
More specifically, this study will answer the following related queries:
1. What are the leisure activities that affects the academic performance?
performance?
2
Assumption of the Study
The researchers thought that the leisure time spending was affecting the
academic performance of the SHS students of STI Santa Rosa. This may affect
the motivation of students on their studies by using the time in the right way. This
may also affect the decisions of the students of how to spend and manage their
leisure time.
students on the scope of leisure time. Greater progress must be made in the
education of our classmates as well as the general public, if the specialty of time
the respondents at STI Santa Rosa will be the source of the researcher.
The researchers limit our study beyond leisure time spending of a Senior
High School student of STI Santa Rosa. Researchers won’t include information
that is not related to our study and can affect our study.
beneficiaries.
3
Teachers. One of the most significant beneficiaries of this research is the
teachers particularly in STI Santa Rosa. They will be able to improve their
methodologies for the students. They will be careful on giving assignments and
projects to the students so they can balance their time. Likewise, they will know
how to do this for the students to be able to balance their leisure time and
Students. This study more specifically can help the students on how to spend
their leisure time while doing excellent in their academic performance. They will
know how to balance their time having fun on other things during their leisure
time from doing their responsibilities in school. Having this research could help
the students to be responsible in terms of academics and they can use leisure
Parents. This research is also beneficial for the parents. Knowing how to monitor
their sons and daughters, who are studying in school, with their activities is a
good thing. They will know how to monitor their children on their leisure time and
academic performance. In that way, they can help their children to excel in their
academic performance.
Future Researchers. This research is also beneficial for the future researchers.
They can use this as a related literature for their study. In that way, they can
improve and revise the other information that is written on this paper.
Definition of Terms
For clarity and easy understanding, the following terms were defined:
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Academic performance. Academic performance refers to the performance of a
student when it comes to a school. It talks more likely about the grades of a
academic achievement.
Assembly time. Assembly time is the time in school before the classes start.
5
Chapter 2
Review of Related Literature
This chapter will contains some research that may help and may provide
valid information. This contains related literature and related studies regarding
the subject matter. This will help the researcher know the amount of the
concerned area.
Related Literature
According to Ukpong & George (2012), This study investigated the length
students in the University of Uyo. The purpose was to determine the difference in
the academic achievement of the long study time behaviour students and their
characteristics- how and why pupils engaged in learning, students today are
leisure time and academic achievement. This will explain the changing
researched so they would know if their analysis of 32.5 hours in using of social
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So they interviewed a lot student in their place. They investigated the
among secondary high school students in Malaysia. And they also investigated
changing. The time spent on media, whether for the purpose of school-related or
Malaysian youths showed that they spend about 32.6 hours per day on media-
related activities such as watching television (TV), surfing the Internet, listening
to the radio and reading magazines (Raj, 2012). Sedentary lifestyle: It's time to
affects learning process, contents, and characteristics- how and why pupils
networked world and school curricular appears to be struggling to catch up. The
achievement. This will explain the changing relationship between leisure time
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Technology has reshaped the fundamental characteristics of socialization,
effectively directing their expertise. Technology and media are changing learning
process and contents to the extent that children are today ‘immersed’ in a world
current discourse on young people’s daily experience of leisure time media use.
It’s argued here that current school curricular should be used to benchmark and
insights into the relationship between effort and grade performance. Specifically,
spent studying is determined first, and then becomes an input into the
determination of grade point average. The data used to analyze this model was
agricultural economics classes offered Fall Quarter 1997 at The Ohio State
adjustment, but little is known about the after-school pursuits of Chinese students
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To summarize, the positive impact of time spent on homework and
recognized. At the same time, the relationship between watching TV and part-
The existing literature has suggested a positive association between overall time
personal computers, reading for pleasure, talking on the phone) and academic
and academic achievement, and time spent pleading Internet games and
related activities outside of class (e.g., reading the text, completing assignments,
studying, and preparing reports) are better performers than students who spend
less time on these activities. There is some empirical support for this belief. For
example, Pascarella and Terenzini (1991) found that the study habits of
freshmen relate significantly to their first year cumulative grade point average
(GPA). In their investigation of 143 college students, McFadden and Dart (1992)
reported that total study time influenced expected course grades. In contrast,
Mouw and Khanna (1993) did not find study habits to significantly improve the
Ackerman and Gross (2003) have found more recently that students with less
free time have a significantly higher GPA than those with more free time.
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relationship. According to Jonathan Carton In the past few decades, interactive
electronic media has grown from virtual non-existence to one of the primary
means of entertainment for college students. In more recent years, the Internet
individual and static into something with the potential to be interactive and
social. This article examines the effects of increased student usage of traditional
video games as well as online games. The demographics of the typical game
player will be examined along with effects on the individual development and
sociological perceptions. This article will also look at the potential education utility
of video games and the effect of games on student engagement and social
development.
courses and obtain their degrees or their marks. However, a more extensive
definition deals with competencies, skills and attitudes learned through the
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outcomes of any change in higher education, while the more extensive definition
needs a more complex strategy of observation and a focus on the labour market.
learning.
people play sports competitively, as is clear from the findings of the thesis
presented by Ana Capdevila Seder at the University at Jaume I. The thesis has
been directed by the lecturer of Teaching Body Language and director of the UJI
parents and researchers. . Similarly, the sedentary lifestyle is affecting more and
and the main cause is focused on the lack of time to combine sport and studies.
Other remarkable results from the study of the assistant professor in the
Department of Education at the UJI have been the positive influence that the
their sport practice, because if parents practice sport, almost 86 per cent of
children do too. Similarly, the family plays a key role in facilitating that children
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The study involved 313 adolescents in the second cycle of compulsory
and practice, and the PFYTL on physical activity and leisure. In addition, parents
national surveys, articles from refereed journals, technical reports, books, and
outcome, quality of the study, method of collecting viewing data, mean hours of
refereed journals, technical reports, books, and unpublished papers. For each
method of collecting viewing data, mean hours of viewing, and strength and
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of televiewing and achievement is negative but small (—.05). Regardless of the
sample size, year and location of the research, the effect remains consistent. The
overall effect, however, is not constant across the range of viewing times. The
effects are slightly positive for up to 10 hours of viewing a week, but beyond 10
hours the effects are negative and increasingly more deleterious until viewing
time reaches 35 to 40 hours, beyond which additional viewing has little effect.
national surveys, articles from refereed journals, technical reports, books, and
outcome, quality of the study, method of collecting viewing data, mean hours of
achievement of life goals. Time as a resource is fixed in the sense that each
person has only 24 hours a day. For this reason, it cannot be accumulated for
another day's use as material resources. Activities postponed to the next day
therefore become an infringement on the next day and this can lead to
accumulation of work. Many students are victims of this. The work gets so
accumulated that they get overwhelmed, stressed and overcome by the work and
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Adewusi (1988) defines leisure as being distinct from idleness and free
time corresponds only to the activity to which the individual may freely devote
himself outside the needs and obligations of his occupation, his family and
Social group interaction activities include group games such as table and
lawn tennis and football playing for fun. . Focus group is a special group
mineral waters, keg of palm wine, cup of coffee or tea and pot of pepper soup at
assessing rulers' performance. Focus groups raise and pass judgments on real
and imaginary people and events. Unwittingly, they constitute themselves into
kangaroo courts where imaginary judgments are passed. This in turn leads to a
accomplishment.
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Related Studies
can use the Written Outputs, Performance output, and Grades. In Leisure time a
lot of researches use social media, watching TV, playing sports, or doing nothing
in a specific day.
According to Tamayo & Lara (2005), Started the research so that they will
know from their cadets who among them are good in academic performances
and who among them are very first in terms of relaxing like social medias or
playing any type of gadgets. This study of leisure activities and academic
will hopefully become a medium to open up new ideas to improve the status of
the IMEC Cadets, IMEC Administrators, Instructors and the society and help to
Students who are dedicated on their studies spend a lot of time thinking
about their studies, doing their assignments and constructing their projects. They
focus almost all of their time in doing academic stuff in order for them to step up
and achieve their goals as students. These kind of students are the students that
are in demand for different scholarship programs. These are the students of
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Aguinaldo College, Paco, Manila, Philippines, Academic performance refers to
how students deal with their studies and how they accomplish different tasks
given to them by their teachers (Banquil et al, 2009). It also refers on how
students deal with their studies and how they cope with different factors affecting
their performance. Academic performance can also refer to “how well a student
meets standards set out by local government and the institution itself”.
Evaluation of how the students perceive the factors that affect their own
college program are met. Such self-perceptions may guide educators in choosing
effect nearly in every aspect of life. In fact, it had shifted as a tool for extending
allows individuals to create profile and share information with friends within the
system. This “SNSs phenomenon” had permeated on the students and became
the latest online avenue for social interactions, as well as academic interaction.
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portals. This study was conducted to determine the effects of Social Networking
and same is the case with the development and evolution of Social Networking
Sites. Some noted researchers have conducted studies to find the several
impacts of SNSs on their users, and they have arrived at mixed conclusions. For
example, the study of Suhail and Bargees (2006) found that excessive usage of
students. Ellison (2007) proposed that young people compete on the basis of
their efficiency regarding the use of Social Networking Sites and the criterion of
this competition is the number of friends one can accumulate using these sites.
particularly interesting due to the attributes of video games that make them
unique. For example, the effects of video game playing could be greater than for
other types of media because of the interactive demands of playing the video
game. Students may report being able to study while watching TV, whereas
playing a video game may require more focused attention. Video games also
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reinforcing behaviors and an adaptable level of difficulty that make them more
video game playing may have replaced TV viewing as the most frequent form of
media usage, relatively little research has examined its relations to school
students concerning their history of video game usage and school performance.
In general, video game players had lower GPAs, but this finding varied by
gender. Video game players also reported a greater likelihood of playing video
all over Manila, Philippines’ capital city regarding students getting more and more
addicted to online computer gaming. This is in spite of the fact that the
gaming also helps sharpen the young generation into highly proficient individuals
in new technologies and digital trends. DepEd also recognizes that internet and
computer shops cater to the research needs of students, especially those without
from the usual vices of young students today, such as drinking and smoking.
Apparently, computer game critics are clamoring that many internet and
computer shop owners could not care less since it meant more income for the
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business. The effects of computer games on student’s academic performance
Allowance, gender, peer group and year level positively affect student’s decision
to play while time spent on studying, year level, previous grade, number of books
and time spent playing computer games are found to be significant in affecting
gadgets become kids’ constant companion. There are lots of versions and
variations of these gadgets which are now available in the market. One of the
features of a gadget which make it more appealing to the public is its capacity to
stay connected in the Internet. The target market of these gadgets are mostly
students since this technology for youngsters serve as their playmates too.
Internet, indeed, has been part of a child’s life in today’s generation. In the 2012
survey conducted by Cartoon Network, the Philippines made it on top among the
kids that use technology or gadgets most in Asia-Pacific. Internet offers countless
Media which anyone can easily access in the Internet for free.
conquered the world by storm and became more popular to the youth of most
nations including the Philippines such as social media. This research aims to
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the students of Bachelor of Science in Information Technology at Centro Escolar
perceptions with respect to the five domains that may affect academic
such that academicians may develop strategies that will help facilitate and guide
studied based from thirty-five (35) respondents in the Philippines taken through a
survey questionnaire. The data analysis was done using the statistical software
namely: Stata 12th and Gretl. For the data gathering, the proponent used Google
sports and its influence in their academic performance. Student leaders from
Central Luzon State University and Nueva Ecija University of Science and
Results revealed that the student leaders of CLSU were sometimes involved in
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religious activities, leisure activities, socio-political activities and sports activities
while they were never involved in employment/part time jobs while for the student
positive influence to the college students' grade point average. For leisure
connecting to high
alcoholic drinks has yielded positive results, showing that the more involvement
about a positive flow of energy in a person. These activities help to refresh the
mind; thus, can bring physical and health benefits, reduce stress and depression,
improve the quality of life and aid positivity. This study aimed at determining the
are grouped according to age, degree program and year level. This study, which
Findings showed that the midshipmen have low degree of involvement in leisure
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activities and their academic performance ranges from fairly satisfactory to
midshipmen. The first year maritime students are more involved in sports than
the maritime students from the second and third year level. The less the
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Chapter 3
Research Methodology
Research Design
research. The interview method fits for the purpose of this research for it lets the
researchers take control over the process of the research and he/she has a
chance to clarify the certain issues during the process if needed through video or
audio recording.
Research Subject
The subjects of this study will be the Senior High School students of STI
Santa Rosa. They will be selected according to the researchers’ choice. The
result of this study will have a big impact on the conclusion of this study or
research. We are confident that the data that will be gather only honest answers.
Research Instrument
The instrument that will be used in this study will be sets of questionnaires
will be redrafted twice before it would be finalized; polishing of the content of the
instrument was done and validated with the help of the researchers’ adviser. The
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spending and the academic performance of Senior High School Students. The
Leisure time spending in STI Santa Rosa includes Assembly Time, Vacant
time, and Home. Academic performances in STI Santa Rosa, includes Grades,
Sample Design
respondents so they can find a respondent that will suit the characteristics of the
After the validation of the instrument, the researchers will write a permit to
the school principal and teachers. After given permission, the researchers will
explain the purpose of the study to the selected respondents and then they’ll
comprises their age, gender, and year level. After, the respondents have taken
the test, the papers will check, tally, interpret, and analyze.
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Before the video recording starts the researchers first ask permission if we
permission the researcher will not ask their names of the student for the
respondent’s privacy because there may be questions that can be too personal.
The audio or video recording will not be released to the public and will be for the
reason of answering the problem in the said study. The recording will be only 5
minutes so that the researchers can cover more people in STI Santa Rosa.
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REFERENCES
Burgess, S.R., Stermer, S.P., & Burgess, M.C. R. (2012, June). Video Game Playing
and Academic Performance in College Students. Retrieved from
https://www.questia.com/library/journal/1G1-297135955/video-game-playing-and-
academic-performance-in-college
Tamayo, J.D. & Dela Cruz, G.S.G (2014, May) The Relationship of Social Media with the
Academic Performance of Bachelor of Science in Information Technology Students of
Centro Escolar University-Malolos. Retrieved from http://www.ijsrp.org/research-paper-
0514/ijsrp-p29125.pdf
Zakaria, R., Lai, S.M., & Confessore, G.J. (2014, January) A study of time use and
academic achievement among secondary-school students in the state of Kelantan,
Malaysia. Retrieved from
https://www.tandfonline.com/doi/full/10.1080/02673843.2013.862733
Zulauf, C. R., & Gortner, A. K. (1999, August,). Use of Time and Academic Performance
of College Students: Does Studying Matter?. Retrieved from
http://ageconsearch.umn.edu/bitstream/21547/1/sp99zu01.pdf
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Chen, S. Y. & Lu L. (2009). After-school Time Use in Taiwan: Effects on Educational
Achievement AND WELL-BEING. Retrieved from http://web.ba.ntu.edu.tw/luolu/After-
school%20time%20use%20in%20Taiwan(%20Effects%20on%20educational%20achiev
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Williams, P.A., Haertel, E.H., Haertel, G.D., & Walberg, H.J. (1982, January) The Impact
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Appendix 1- Questionnaires
3. When you come home what is the first thing you always do?
8. How do you manage your time on school works and on your strolls?
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Appendix 2- Curriculum Vitae
Personal Profile
Age: 17
Date of Birth: September 4, 2001
Place of Birth: Calamba, Laguna
Gender: Female
Height: 5’4
Weight: 70klg
Nationality: Filipino
Religion: Catholic
Civil Status: Single
Mother’s Maiden Name: Antolin, Amelia Simos
Occupation: Housewife
Father’s Name: Bermejo, Malcom Soriano
Occupation: Machine Operator
Educational Background
Secondary
Elementary
Elohim Christian School
2013-2014
29
Appendix 2- Curriculum Vitae
Personal Profile
Age: 17
Date of Birth: December 24, 2001
Place of Birth: Brgy.Butong, Cabuyao Laguna
Gender: Male
Height: 5’5
Weight: 49klg
Nationality: Filipino
Religion: Christian (Born Again)
Civil Status: Single
Mother’s Maiden Name: Abenes, Rica Madayag
Occupation: Call Center
Father’s Name: Buenavista, Enrique Mejia
Occupation: Call Center
Educational Background
Secondary
Elementary
Cabuyao Central Elementary School
2013-2014
30
Appendix 2- Curriculum Vitae
Personal Profile
Age: 17
Date of Birth: June 30, 2001
Place of Birth: Meycuayan Bulacan
Gender: Male
Height: 5’5
Weight: 75klg
Nationality: Filipino
Religion: Roman Catholic
Civil Status: Single
Mother’s Maiden Name: Timuat, Agnes Alejo
Occupation: Housewife
Father’s Name: Pascua, Cornelio Consepcion
Occupation: Business Man
Educational Background
Secondary
Elementary
Cabuyao Central Elementary School
2013-2014
31
Appendix 2- Curriculum Vitae
Personal Profile
Age: 17
Date of Birth: January 16, 2002
Place of Birth: Sta.Rosa Laguna
Gender: Female
Height: 5’1
Weight: 44klg
Nationality: Filipino
Religion: Catholic
Civil Status: Single
Mother’s Maiden Name: DelosReyes, Elisa Dalanon
Occupation: Housewife
Father’s Name: Velarde, Jefferson Mirondo
Occupation: Technician
Educational Background
Secondary
Elementary
Sta.Rosa Elementary School Central-1
2013-201
32
Appendix 2- Curriculum Vitae
Personal Profile
Age: 17
Date of Birth: September 5, 2001
Place of Birth: Mapandan, Pangasinan
Gender: Male
Height: 5’5
Weight: 49klg
Nationality: Filipino
Religion: Iglesia Ni Cristo
Civil Status: Single
Mother’s Maiden Name: Mejia, Ricel Servito
Occupation: Factory Worker
Father’s Name: Yabut, Jun Espin
Occupation: Seaman
Educational Background
Secondary
Elementary
Macabling Elementary School
2013-2014
33