Introduction To 3D Studio Max: IT/MMC Year 2 Basic Animation
Introduction To 3D Studio Max: IT/MMC Year 2 Basic Animation
Command
Pa
ne
Status Line
Prompt Line Time and Navigaton Controls
Menus
1. Take some time just to have a look at all the menu possibilities to become familiar
with them
2. Choose File->Open
3. Load the file Earth.max (Download from Mel-> Basic Animation-> Learning
Materials-> Week 1- Introduction to course and Module Introduction > Practical)
Toolbar
The toolbar allows you to access the useful tools in 3D Studio Max. When a tool is
selected it will turn orange to show it is active, it will always be active unless you have
clicked on another tool
1. Point the mouse over any of the tool buttons in the toolbar and leave it there.
2. After a moment a tool tip will appear – an extended description of the tool appears in
the prompt line.
3. Click the Select by Name button. This enables you to select an object in the
scene to work with.
5. Click to highlight Earth in the list window and then click select. It turns white and is
now ready to be modified etc.
Command Panels
This is the most important area of 3D Studio Max and contains tools and commands to
create, model and edit the object in a scene.
Modify Hierarchy Motion Display Utilities
The default panel is the Create command panel. You can use the seven buttons to create
geometry, shapes, lights cameras and other objects. There is also a drop-down menu that
offers other categories of shapes.
These controls affect the way objects are displayed in the viewports while you are
working. One way is to hide objects.
5. Click Hide Selected – the Earth disappears. This enables you to hide/unhide various
objects when you are working with a scene which simplifies creating and modifying
the scene.
7. The final command panel Utilities contains general plug-ins that work with MAX.
4. There are often too many panels that can fit on the screen
at one time. As a result there is also a scroll bar.
These controls let you set key-frames for animation and play back any animation.
1. Drag the time-slider back and forth – the animation will play through frame by frame.
Play
Viewports
The viewports are an important feature of animation software as you use them to look at
your scene from different angles. The default set up is the four viewpoints front, top, left
and perpspective but there can be others.
Top Front
Left Perspective
You can change the rendering settings for every viewport while you are working.
•Click or drag in the viewport – this activates the viewport and performs an action
• Click the viewport label – this only activates the viewport
•Right click on the viewport label – this only activates and lets you change the
settings
You can also change the viewport settings with keyboard shortcuts : T = Top, B =
Bottom, L = Left, R = Right, K = Back, P = Perspective, C = Camera (a camera must
first exist in your scene). Try these on your viewports.
Viewport Navigation
These controls alter your view of the scene but not the objects in the scene.
Zoom Zoom All Zoom Extents Zoom Extents All
Region
Zoom Pan ArcRotate Min/Max Toggle
1. Activate the Perspective viewport and click the Min/Max toggle – this enlarges the
viewports.
2. You can also press the W key in order to toggle maximising and minimising the
viewport – try that now.
3. You can also use the viewport keyboard shortcuts to change view while the viewport
is maximised – try that now
4. Click on the Zoom button – it turns orange briefly signifying it has been activated.
5. Drag the mouse vertically up and down in the Front view – the view zooms in and
out. This can be done in any viewport.
6. Click on the Zoom Extents – the view zooms so that all objects can be seen in the
viewport.
7. Notice that the Zoom button is still orange– you are still in Zoom mode – you can get
out of this by clicking another button or right clicking in the viewport. This is true of
all 3D Studio Max buttons.
8. Click Zoom All and drag downwards in the Front view – all four views zoom out.
10. Click on the Pan button – Drag in any direction in the Front view
12. Click the Arc-Rotate button – a yellow circle appears in the viewport.
13. Drag the mouse inside the circle in various directions – the view rotates around the X
and Y axis.
14. Release the mouse and then drag it outside the yellow circle – the view rolls about the
Z axis.
15. Try dragging the tags around the circle – this restricts the rotation to the X or Y axis.
Creating Objects
Create
Be sure you know what you want to do as you are still in Create Cylinder mode and can
easily create a cylinder by mistake.
8. You can adjust the radius and the height by typing in values in the command panel.
Try that now and change the other variables
You can change the values in the panel by typing in, or adjusting the spinners to the left
of the textbox. You can click or you can click and drag to change them quickly.
9. Right click on the Perspective view label and change some of the rendering options.
Modifying Objects
1. Click Select Object in the tool bar – move the mouse over the objects in a viewport –
notice the cursor changes when it moves over a selectable object.
2. Click to select an object in the scene (you can also click and drag to create
an area of selection – any objects within this area will be selected.) The object turns
white. To unselect the object, click anywhere within the window (but not near an
object).
9. Click Undo twice – the previous object is restored. 3D Studio Max has a history list
for Undo – note that selection is considered as an action so that is why we had to undo
twice to restore the previous object.
Use some of the other primitives to create more objects in your scene. Try to use at least
four different ones – box, teapot etc.