Beam Shaper 1.0 User Manual: Arena System
Beam Shaper 1.0 User Manual: Arena System
Beam System1.0
User Manual
User Manual
User
INOManual
00-1813
2011
LIST OF FIGURES
I.A. INFO
Quick document to explain how the arena system works.
You need to create an arena map. No size limit but you need to place all levels on the same
bounding box. You cannot use 2 map areas to generate 1 arena map.
Settings: Minimum number of players: Set the minimum number of players (2 or more).
Maximum number of players: Set the maximum number of players.
Number of points to win: Number of points to win and stop the game.
Maximum number of minutes: Maximum duration for this game, in minutes.
Number of seconds before start: The number of seconds after a game is created to
wait for other players.
Number of seconds after death: Player waiting time after death to come back in
game.
Number of seconds to take item: The take item countdown time. When you
get an item you will see a progress bar before you
actually get it.
II.D. INFORMATION
Don’t forget to create a PVP canal to make sure the system can communicate on a CC.
If a player manually leaves the game to make sure he will not lose or make sure his team lose…
he will receive a penalty (server flag 20189 adds 1 to its value) If this flag comes to 3, the player
will have the arena system blocked. He will lose 1 penalty point every week.
This arena gives RP/PVP points. Those points are stored in flag 20192 and 20193. You can use
those points with an NPC to exchange them for items / gold / XP. 20192 is the currently available
point flag to make an exchange. 20193 is the total of points a player gains (normally this value is
not to be modified, ever). A GM can do what he wants with those points. Note: RP interactions
give the same points.
II.E. ITEM CREATION
You need to create 3 different item 1 for arena type 1 and 2 for arena type 2.
Arena type 1 item settings