Solid Figure-Bembem
Solid Figure-Bembem
SOLID FIGURES
Solid figures are three-dimensional figures that have length, width and height.
3.CONE.
A cone is an -dimensional geometric shape that tapers
smoothly from a base (usually flat and circular) to a point
called the apex or vertex. The axis of a cone is the straight line
(if any), passing through the apex, about which the base has
a rotational symmetry.
4. CYLINDER.
Cylinder is one of the most basic curvilinear geometric
shapes, the surface formed by the points at a fixed distance
from a given line segment, the axis of the cylinder. The
solid enclosed by this surface and by two planes
perpendicular to the axis is also called a cylinder.
6. HEXAGONAL PRISM.
In geometry, the hexagonal prism is
a prism with hexagonal base.
7. SQUARE PYRAMID.
In geometry, a square pyramid is a pyramid having
a square base. If the apex is perpendicularly above the center
of the square, it will have symmetry.
8.RECTANGULAR PRISM.
A solid (3-dimensional) object which has six faces
that are rectangles. It is a prism because it has the
same cross-section along a length.
9. HEXAGONAL PYRAMID
.In geometry, a hexagonal pyramid is a pyramid with
a hexagonal base upon which are erected
six triangular faces that meet at a point (the apex). Like
any pyramid, it is self-dual.
b. Identify the properties and give the example of a solid figure
Art
Mathematics and art are related in a variety of ways. For instance, the theory
of perspective (a graphical representation of on a flat surface of an image as seen by
eyes) showed that there is more to geometry than just the metric properties of figures:
and this perspective is the basis of the origin of projective geometry.
Technicals
The concept of geometry is also applied in the fields of robotics, computer, and video
games. Geometry provides handy concepts both for computer and video game
programmers. The way & the design of the characters that move through their virtual
worlds requires geometric computations to create paths around the obstacles
concentrating around the virtual world. Video game engines typically put to use
raycasting, which is a technique that simulates a 3-D world using a 2-D map. Using this
form of geometry helps speed up processing because calculations are only done for the
vertical lines on the screen.
Architecture
Just like other forms of arts, architects use mathematics for several reasons. Apart from
the mathematics needed when engineering buildings, architects use geometry: to
define the spatial form of a building i.e. to create the design of the building its shape,
height, structure basically the construction blueprint. Apart from this the Pythagoreans
of the sixth century BC onwards used geometry to create forms considered harmonious,
and thus to lay outbuildings and their surroundings according to mathematical,
aesthetic and sometimes religious principles and also to decorate buildings with
mathematical objects such as tessellations, and even mitigate the hazard arising from
wind speeds around the bases of tall buildings.
Also, one of the best examples of the application of geometry in daily life will be the
stairs which are built in homes in consideration to angles of geometry constructed at 90
degrees.
Geometry concepts are also applied in CAD (Computer Aided Design) where it helps the
software to render visual images on the screen.
Astronomy & Physics
Here, geometry is used in the field of astronomy, helping to map the positions
of stars and planets on the celestial sphere and describing the relationship between
movements of celestial bodies.
V. References
https://school tutoring.com/help/understanding-solid-figures-terminology-vertex-
corner-and-edge/
https://miljemiyana.weebly.com/examples-of-solid-figures.html
https://sideplayer.com/slide/6858401/
https://www.slideshare.net/mlabuski/lesson-10-6-solid-figures