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Texturing in Maya

This document provides instructions for texturing objects in Maya, including: 1. Creating new materials, using image textures, bump mapping, seamless texture repetition, and texture projection. 2. Instructions are given to create a floor with concrete texture, walls with brick texture, and barrels with wood barrel textures using the techniques above. 3. The document concludes by providing rendering instructions, including adding an area light and enabling ray traced shadows to render the textured scene.

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Georgie Leslie
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0% found this document useful (0 votes)
452 views

Texturing in Maya

This document provides instructions for texturing objects in Maya, including: 1. Creating new materials, using image textures, bump mapping, seamless texture repetition, and texture projection. 2. Instructions are given to create a floor with concrete texture, walls with brick texture, and barrels with wood barrel textures using the techniques above. 3. The document concludes by providing rendering instructions, including adding an area light and enabling ray traced shadows to render the textured scene.

Uploaded by

Georgie Leslie
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Texturing in Maya

Elmedin Selmanovic, WMG


[email protected]
Objectives
• Creating new materials

• Using images as textures

• Bump-mapping

• Seamless texture repetition

• Placement and projection


Create a new project
• File → Project Window
• Click New button
• Enter the name: Barrels
• Set location to C:\CGcourse\Tutorials
• Click Accept button
• Save the scene (File → Save)
Create Floor
• Create a plane (Create → Polygon
Primitives → Plane)
• In INPUTS set Width and Height to
30x23
• Assign new lambert material (Right
Click on the plane → Assign new
material… → Lambert)
• Name it mt_floor
Add a texture to the floor
• Click on the small checkerboard icon
to the right of the Color slider
• Select File
• Click on the folder icon next to the
Image Name field
• Select concrete_d.jpg
Place texture
• Select place2dTexture1 tab
• Set Rotate Frame to 90
• Set Repeat UV to 4 in both boxes
• Go to Create UVs → Planar Mapping
• Click on the small box on the right
• Select Y axis
• Make sure that Keep image width… is
unchecked and click Project
Create Wall
• Create a polygon plane 30x9
• Assign new lambert material (name it
mt_wall)
• Use bricks_d.jpg as input for colour
• Project texture using Z axis
Create Barrel
• Create a polygon cylinder
• Set Hight to 3 and move it up
• Assign new phong material (mt_barrel)
• Use barrel_d.jpg as the input for colour
• Open Window → UV Texture Editor
• Select top circle as faces
• Ctrl + Rigth click (on one of the orange
lines) and select To UVs
Create Barrel
• Move and scale UVs so they
correspond to the top of the barrel
texture
• Repeat this for bottom and side of the
barrel
• Duplicate (Ctrl + D) and arrange barrels
as you like
Render
• Create are light (Create → Lights → Area
Light)
• Scale it to 3.5 in all directions
• Move it out and rotate it so it faces the
barrels
• Open Attribute Editor (Ctrl + A) and
change intensity to 2
• In Attribute Editor enable Raytrace
Shadow Attribute → Use Ray Trace…
Bump-mapping
• Right click on the floor and go to Material
Attributes
• Go to mt_floor tab
• Click on the checkerboard box next to the
Bump Mapping field
• Select File
• Set Bump Depth to 0.03
• Click on the box next to the Bump Value
• Using folder icon open concrete_b.jpg
Bump Mapping
• Repeat for the wall plane (Bump Depth
0.1 and Image Name is bricks_b.jpg)
• Repeat for barrels
• Change
Use as: to Tanget Space Normals;
Bump Depth to 0.5;
Image Name to barrel_n.jpg
Render!!!

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