Manual Avicad
Manual Avicad
Manual Avicad
0
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Contents
Contents iii
Procedure xvii
Chapter 1 Introduction ................................................................................. 1
About AViCAD and other CAD software ............................................................................ 3
Using AutoCAD legacy drawings ................................................................................... 3
Using AutoCAD commands with AViCAD .......................................................................... 5
Comparing AViCAD and CAD to manual drafting .............................................................. 5
Drawing to scale.............................................................................................................. 6
C O N T E N T S III
Appendix 639
Using enhanced AutoCAD commands in AViCAD .......................................................... 640
Using additional selection sets ......................................................................................... 641
Using additional AViCAD commands ............................................................................. 641
Recognizing subtle command differences ......................................................................... 644
Identifying what does not display...................................................................................... 644
Supporting AutoCAD customization ................................................................................ 645
Understanding menu compatibility ....................................................................................646
Importing and exporting customization files .....................................................................647
Programming AViCAD .....................................................................................................647
Understanding AutoLISP compatibility ....................................................................... 648
AViCAD-AutoCAD list of terms .....................................................................................649
Glossary 651
Procedure
To copy or paste text in the Prompt History window...28 To
Contents ....................................................... iii change the number of command lines to track ................... 28
To set the angular drawing units ....................................... 51 To draw an arc by specifying three points ......................... 93
To set the text height ......................................................... 54 To draw an arc by specifying its start point, center point, and
To set the drawing limits ................................................... 56 endpoint .............................................................................. 94
To select an index color ..................................................... 57 To draw an arc by specifying two points and an included
angle 94
To select a true color ......................................................... 59
To draw an arc tangent to an arc or line ............................. 95
To select a color book color .............................................. 60
To draw an ellipse by specifying the axis endpoints....96 To
To create a color book ........................................................ 61
draw an elliptical arc by specifying the axis endpoints
To modify a color book ...................................................... 64
............................................................................................ 97
To load a color book .......................................................... 64
To draw a point ................................................................. 97
To turn the grid on and set the grid spacing ...................... 65
To draw several points ....................................................... 98
To turn snap settings on and set snap spacing .................... 67
To change the size and appearance of point entities ...98
To change the snap angle and base point ........................... 67
To draw a ray.................................................................... 100
To turn the Isometric Snap And Grid option on ................. 69
To draw an infinite line ................................................... 100
To enable orthogonal locking ............................................. 69
To draw an infinite line at a specified angle relative to
To change the size of the entity snap target box ................ 71
another entity .............................................................. 101
To set the Nearest Snap ...................................................... 72
To create a freehand sketch ............................................. 102
To set the Endpoint Snap .................................................. 73
To erase freehand sketch lines .......................................... 102
To set the Midpoint Snap .................................................. 73
To specify lines or polylines when sketching ................... 103
To set the Center Snap ...................................................... 73
To set the Perpendicular Snap ............................................ 74
To set the Tangent Snap ..................................................... 74 Creating complex entities ......................... 105
To set the Quadrant Snap .................................................. 75 To draw a rectangle ......................................................... 106
To set the Insertion Point Snap........................................... 75 To draw a square .............................................................. 106
To set the Point Snap.......................................................... 76 To draw a polygon by vertex ............................................ 107
To set the Mid between two point Snap ............................. 76 To draw a polygon by side................................................ 108
To set the Intersection Snap .............................................. 77 To draw a polyline with straight segments ....................... 109
To snap to an extended intersection point .......................... 78 To draw a line segment followed by an arc polyline
To set the Apparent Intersection Snap ................................ 78 segment....................................................................... 110
To snap to an extended apparent intersection point ........... 79 To draw a double line ....................................................... 111
To set the Quick Snap ........................................................ 79 To draw a trace ................................................................ 111
To set Clear Entity Snaps .................................................. 79 To create a Revision cloud .............................................. 112
To set the Fly-over snapping option ................................... 81 To modify arcs length of a revision cloud ........................ 112
To set On or Off Etrack tracking ........................................ 81 To create a revision cloud ................................................. 112
To acquire a point .............................................................. 82 To draw a spline ............................................................... 113
To set On or Off Polar Tracking ........................................ 82 To add tangents to a spline .............................................. 113
To set the polar pointing angles ........................................ 83 To specify the fit tolerance ............................................... 114
To acquire a point with Polar ............................................ 83 To draw a closed spline .................................................... 114
To purge the items not used in the drawing ....................... 84 To draw a donut ................................................................ 115
To save a drawing with a new name or file format ........... 87 To draw a donut tangent to existing entities ..................... 116
To save a drawing with a password ................................... 88 To draw a quadrilateral plane ........................................... 117
To draw a rectangular plane ............................................. 117
Creating simple entities .............................. 89 To draw a wipeout ............................................................ 118
To create a wipeout using an existing polygon or polyline
To draw a line ................................................................... 90
.......................................................................................... 119
To draw a line as a continuation from the end of an arc ..
To turn wipeout frames on or off ..................................... 119
........................................................................................... 90
To draw a boundary polyline ............................................ 122
To draw a circle by specifying its center and radius ...91
To open the Boundary Hatch dialog box .......................... 124
To draw a circle tangent to existing entities ....................... 92
To specify a predefined hatch pattern ............................... 124
To convert an arc to a circle ............................................... 92
To specify a user-defined hatch pattern ............................ 125
PROCEDURE 17
To use a predefined library pattern................................... 127 To turn on XRef Layer Visibility .....................................178
To select entities for hatching .......................................... 128 To freeze or thaw layers ..................................................178
To select an area for hatching .......................................... 130 To lock or unlock layers ...................................................179
To use a gradient hatch ..................................................... 133 To turn layer printing on or off .........................................179
To modify a gradient hatch .............................................. 134 To change the layer color ................................................180
To change the linetype assigned to one or more layers....
Viewing your drawing ............................... 135 ........................................................................................ 181
To redraw (refresh) the current window display ............... 136 To change the lineweight assigned to one or more layers
To turn scroll bars on or off .............................................. 136 ........................................................................................ 182
To pan by specifying two points ....................................... 137 To change the print style assigned to one or more layers (only
To pan in real time ............................................................ 138 in a drawing that uses named print style tables)
To pan using a mouse with a wheel ................................. 138 ........................................................................................ 183
To rotate the view in real time .......................................... 139 To display the AViCAD Explorer Linetypes element184
To zoom in to an area using a window ............................. 140 To make the linetype current ............................................185
To zoom in real time......................................................... 141 To load a new linetype from a linetype library .................186
To zoom using a mouse with a wheel ............................... 141 To create a new simple linetype .......................................186
To zoom to a specific scale relative to the current display To create a new complex linetype ....................................188
.......................................................................................... 142 To change a linetype name ...............................................191
To change the center of the current view ......................... 142 To change a linetype definition ........................................191
To use aereal view ............................................................ 144 To display the AViCAD Explorer Text Styles element...
To create multiple views ................................................... 146 ..........................................................................................192
To join two views ............................................................. 146 To create a new text style ................................................193
To name and save a window configuration....................... 146 To change a text style name in the current drawing... 193
To restore a named window configuration........................ 147 To modify a text style .......................................................194
To turn Fill on or off ........................................................ 149 To make the text style current...........................................195
To turn Quick Text on and off ......................................... 150 To display the Coordinate Systems element .....................196
To turn highlighting on and off......................................... 150 To define new user coordinate systems in the AViCAD
To turn Blips on and off ................................................... 151 Explorer ...................................................................... 197
To control the display of lineweights ............................... 152 To change a user coordinate system name in the current
drawing ...................................................................... 198
Working with coordinates ........................ 153 To set the current UCS from the AViCAD Explorer. 198
To display Views in the AViCAD Explorer .....................199
To find the coordinate of a point in the drawing ............... 156
To save the current view as a named view ........................200
To define a UCS by specifying a new origin and points on
To save a portion of the current view as a named view ...
the positive x- and y-axes ............................................ 165
........................................................................................ 200
To select a preset UCS...................................................... 166
To change a saved view name in the current drawing ............
........................................................................................ 201
Working with the AViCAD Explorer ..167
To restore a named view using the View command... 201
To display the AViCAD Explorer .................................... 168
To restore a named view from the AViCAD Explorer ...........
To copy layers from one open drawing to another open
........................................................................................ 201
drawing ....................................................................... 170
To change the view options .............................................202
To delete a layer and relocate its entities to another layer
To display blocks in the AViCAD Explorer .................... 202
.......................................................................................... 171
To create a block .............................................................204
To purge an element ......................................................... 172
To change a block name in the current drawing .............. 205
To create a new layer ....................................................... 175
To insert a block.............................................................. 205
To change a layer name in the current drawing ................ 176
To insert a drawing as a block ......................................... 206
To make a layer current.................................................... 176
To attach an external reference ........................................ 206
To set the current layer to that of an existing entity... 177
To edit the path of an external reference ......................... 207
To turn layers on or off .................................................... 177
To save a block as a separate drawing file ..................... 207
18 P R O C E D U R E
To display the AViCAD Explorer Dimension Styles To paste entities from the Clipboard ................................ 239
element .......................................................................... 208 To paste as a block the copied objects ............................. 239
To create a dimension style 2 ........................................... 09 To make a parallel copy by specifying the distance...240
To change a dimension style name in the current drawing To make a parallel copy passing through a point .............. 241
......................................................................................... 209 To mirror entities .............................................................. 242
To copy a dimension style from one drawing to another. 210 To create a polar array ...................................................... 242
To create a rectangular array ............................................ 244
Getting drawing information ................... 211 To move a selection set ................................................... 246
To measure intervals along an entity and mark them using To move an entity using grips .......................................... 246
point entities ................................................................... 213 To rotate a selection set ................................................... 247
To measure intervals along an entity and mark them using To rotate a selection set in reference to a base angle .247
blocks ............................................................................. 213 To reorder entities ............................................................ 248
To divide an entity into segments and mark them using To stretch an entity .......................................................... 249
point entities .................................................................. 214 To stretch an entity using grips ........................................ 249
To divide an entity into segments and mark them using To scale a selection set by a scale factor .......................... 250
blocks .............................................................................. 214 To scale an entity using grips .......................................... 250
To calculate the area defined by points you specify ..215 To extend an entity ........................................................... 251
To calculate the area of a closed entity ............................ 216 To extend an entity to an implied boundary...................... 252
To add areas to calculate a combined area ....................... 216 To extend several entities using the fence selection
To subtract areas when calculating a combined area . 217 To method ......................................................................... 252
calculate the distance between two points and their To trim an entity ............................................................... 254
angle ............................................................................... 219 To trim an entity to an implied boundary ......................... 254
To display information about an entity .......................... 220 To trim several entities using the fence selection method
To display the drawing status .......................................... 221 .......................................................................................... 255
To display the timer information .................................... 222 To change the length of an entity by dragging ................ 255
To break an entity ............................................................. 256
Modifying entities .................................... 223 To select an entity and then specify the two break points
.......................................................................................... 257
To turn the highlighting feature on or off ...................... 224
To join two entities ........................................................... 257
To create a Window-Inside ............................................ 226
To create a group .............................................................. 259
To create a Crossing Window ........................................ 226
To modify a group and its entities .................................... 260
To select entities using Window Polygon ...................... 226
To change the order of entities in a group......................... 260
To select entities using Fence ........................................ 227
To exlode a group ............................................................. 261
To select entities using their properties .......................... 227
To add objects to a group.................................................. 261
To remove an entity from the selection set .................... 228
To ungroup entities ........................................................... 261
To remove all entities from the selection set .................. 229
To remove objects from a group ....................................... 262
To create the selection set .............................................. 229
To convert an entity into a polyline .................................. 263
Element Type ................................................................. 230
Properties ....................................................................... 230 To close an open polyline ................................................. 263
How to Apply ................................................................ 230 To fit a curve to a polyline ............................................... 264
To join an arc, line, or polyline to an existing polyline ..
Append to Current Selection Set ...................................... 230
.......................................................................................... 265
To change grip settings ..................................................... 230
To apply a uniform width to an entire polyline ................. 265
To modify the properties of entities ................................. 232
To taper a polyline uniformly along its length ................. 265
To modify the properties from Properties Palette ............. 235
To move a polyline vertex................................................. 266
To delete a selection set .................................................... 236
To taper the width of an individual polyline segment .............
To copy a selection set ..................................................... 237
.......................................................................................... 267
To cut entities to the Clipboard ......................................... 238
To explode an entity.......................................................... 268
To copy entities to the Clipboard ...................................... 238
To chamfer two entities using the distance-distance
To make a quick copy ....................................................... 238
method ........................................................................ 270
PROCEDURE 19
To chamfer two entities using the distance-angle method To delete duplicate objects ............................................... 292
.......................................................................................... 270 To create or edit entity data ............................................... 295
To chamfer all vertices in a polyline ................................. 271 To copy entity data ........................................................... 295
To chamfer selected vertices in a polyline ........................ 271 To move the entity data ..................................................... 296
To fillet two entities ......................................................... 272 To delete the entity data ................................................... 296
To fillet an entire polyline ................................................ 273 To reassociate the data merged with an application with
To fillet selected vertices in a polyline ............................. 273 another application ..................................................... 297
To set an entity layer as current ....................................... 275 To obtain a rapid perspective view.................................... 297
To set the current layer for the selected entities ................ 275 To obtain a rapid perspective view................................... 298
To move some entities on another entity's layer .............. 276
To move some entities on new layer ................................. 276 Working with text ..................................... 299
To set all layer to OFF except the selected entity layer 276 To create text .................................................................... 300
To freeze a selected entity layer ....................................... 277 To create paragraph text ................................................... 301
To set off a selected layer ................................................. 277 To create a text style ......................................................... 303
To freeze all layer of the selected entities ........................ 277 To specify a line text style ............................................... 304
To lock a selected entity layer .......................................... 277 To specify a paragraph text style ....................................... 305
To unlock a selected entity layer ..................................... 278 To specify the line text alignment .................................... 306
To set all layers On ........................................................... 278 To edit text ........................................................................ 307
To set all layers Off .......................................................... 278 To change text properties ................................................. 307
To thaw all layers ............................................................ 278 To edit paragraph text ....................................................... 308
To freeze all layers .......................................................... 278 To change paragraph text properties ................................ 308
To unlock all layers ......................................................... 279 To find and replace a text ................................................. 308
To lock all layers ............................................................. 279 To do the check spelling ................................................... 311
To copy one or more entities on another layer .................. 279 To select a custom dictionary ........................................... 315
To copy one or more entities on a selected entity's layer To add the content of a custom dictionary to the current
.......................................................................................... 279 one .............................................................................. 315
To copy nested objects in a block .................................... 280 To select an alternate text editor ....................................... 315
To trim some entities using the ones of a block as trim To use an alternate text editor ........................................... 316
limit ............................................................................ 280 To manage how code pages are assigned to drawings318
To extend some entities considering the block objects as
extension limit............................................................. 280 Dimensioning your drawing ..................... 321
To replace a block with another ....................................... 281 To create a quick dimension ............................................. 324
To replace a block with an xref ........................................ 282 To create a horizontal or vertical dimension .................... 325
To fit the text in relation to two points.............................. 283 To create an aligned dimension ........................................ 326
To create a text mask ........................................................ 283 To create a linear baseline dimension .............................. 327
To remove text mask ....................................................... 284 To create a linear continued dimension ............................ 328
To explode a text ............................................................. 284 To dimension an angle encompassed by an arc .............. 329
To Convert Text to MText ............................................... 285 To dimension an angle between two lines ....................... 329
To justify text .................................................................. 285 To create a diametral dimension ....................................... 330
To rotate a text .................................................................. 285 To create a radial dimension ............................................ 330
To enclose texts with object ............................................. 285 To create an ordinate dimension ...................................... 332
To automatically numbering a text ................................... 286 To create a leader and an annotation ................................ 332
To change the text case .................................................... 287 To dimension model space entities in paper space .... 333
To move, copy, rotate and scale objects with a single To make oblique extension lines ...................................... 334
command .................................................................... 287 To rotate dimension text ................................................. 335
To make an extended clip ................................................. 288 To move dimension text ................................................. 336
To change the elevation of the objects ............................. 290 To restore dimension text to its home position ................. 336
To execute the multiple copy of objects ........................... 290 To replace existing dimension text with new text ............ 336
To execute extended offset ............................................... 291
20 P R O C E D U R E
To change the thickness and elevation of an existing entity Modifying faces ................................................................ 475
443
To extrude a solid face ...................................................... 475
To create a three-dimensional face ................................... 444
To move a solid face ....................................................... 476
To create a rectangular mesh ............................................ 445
To rotate a solid face ......................................................... 477
To create a polyface mesh ................................................ 446
To offset a solid face ......................................................... 477
To create a ruled surface mesh ......................................... 446
To taper a solid face .......................................................... 478
To create an extruded surface mesh ................................. 447
To delete a solid face ........................................................ 479
To create a revolved surface mesh ................................... 448
To copy a solid face .......................................................... 479
To create an edge-defined Coons surface patch mesh ............
To color a face .................................................................. 480
......................................................................................... 449
To copy an edge ................................................................ 481
To create a box as a three-dimensional surface ............... 450
To color an edge................................................................ 481
To create a wedge as a three-dimensional surface ....451
To imprint a solid object .................................................. 482
To create a cone as a three-dimensional surface .............. 452
To separate solids ............................................................. 482
To create a tetrahedron ..................................................... 453
To shell a solid ................................................................. 482
To create a pyramid with a planar top ............................. 453
To create a 2D view of a 3D model ................................... 83
To create a pyramid as a three-dimensional surface 454 To
To convert a solid to a surface ......................................... 483
create a cylinder as a three-dimensional surface... 454 To
To clean a solid ................................................................ 484
create a sphere as a three-dimensional surface ....455
To check a solid ................................................................ 484
To create a dish as a three-dimensional surface .............. 456
To create a hidden-line image .......................................... 485
To create a dome as a three-dimensional surface ............. 456
To create a shaded image ................................................. 485
To create a torus as a three-dimensional surface .............. 457
To create a quickly rendered image ................................. 486
To create a box ................................................................ 458
To create a fully rendered image ....................................... 486
To create a wedge ............................................................ 459
To apply materials, backgrounds, and lighting ................. 488
To create a cone ............................................................... 459
To save a rendered image of your drawing ...................... 488
To create a tetrahedron .................................................... 460
To create a pyramid.......................................................... 461
To create a pyramid with a planar top ............................. 461
Render ........................................................ 489
To create a cylinder ......................................................... 462 Agate Pattern ................................................................... 505
To create a sphere ............................................................ 462 Bozo Pattern .................................................................... 506
To create a dish ................................................................ 463 Brick Pattern ..................................................................... 507
To create a dome ............................................................. 463 Checker Pattern ................................................................ 508
To create a torus .............................................................. 464 Image Surface Pattern ..................................................... 509
To create a region ............................................................ 465 Gradient Pattern ................................................................ 510
To create an extruded solid .............................................. 465 Granite Pattern .................................................................. 511
To create a revolved solid ................................................ 466 Grit Pattern ....................................................................... 513
To combine solids ............................................................ 466 Marble Pattern .................................................................. 513
To subtract solids ............................................................. 467 Onion Pattern ................................................................... 515
To intersect solids ............................................................ 467 Solid Checker Pattern ....................................................... 516
To rotate an entity about an axis in three dimensions ............. Tile Pattern ....................................................................... 517
......................................................................................... 468 Wood Pattern ................................................................... 518
To create a three-dimensional rectangular array............... 469
To create a three-dimensional polar array ........................ 470 Google Earth .............................................. 539
To mirror an entity about a three-dimensional plane ............. To publish a 3d model in Google Earth ........................... 540
......................................................................................... 471 To import an image in AViCAD ...................................... 541
To align an entity an entity with another .......................... 472 To use Draw Order command .......................................... 542
To chamfer a solid............................................................ 473 To publish 3D DWG data to Google Earth ...................... 542
To fillet a solid ................................................................. 474
To section an entity ......................................................... 474 Working with other programs ................. 545
To slice an entity ............................................................. 475 To create a snapshot ....................................................... 546
P R O C E D U R E XXIII
To view a snapshot .......................................................... 546 To remove clipping from an image .................................. 576
To embed another program's object into an AViCAD drawing To unload and reload an image ........................................ 576
........................................................................................ 547 To change the path for an image ...................................... 577
To embed an object from an existing file within AViCAD To delete an image ........................................................... 577
........................................................................................ 548 To reorder entities ............................................................ 578
To create a new embedded object from within AViCAD To Create a Correlation ................................................... 579
........................................................................................ 548
To link a file to an AViCAD drawing ............................. 549 Customizing AViCAD ............................... 583
To create a linked object from within AViCAD............... 549 To change the options on the General tab ....................... 585
To edit an embedded or linked object .............................. 550 To specify a user path ....................................................... 588
To import a DXF, DWF, or DWT file .............................. 550 To change a default system file ....................................... 588
To import an ACIS file .................................................... 551 To change the options on the Display tab ......................... 591
To create an AViCAD drawing in another document 552 To change the options on the Crosshairs tab ................... 592
To embed selected AViCAD entities ............................... 552 To create a profile ........................................................... 594
To embed an entire AViCAD drawing ............................ 552 To load a profile .............................................................. 596
To edit an embedded AViCAD object in place ............... 553 To restore default settings using an unchanged Default
To link an AViCAD file to another document ................. 553 profile ......................................................................... 596
To drag and embed drawings into another document ............. To restore default settings without using the Default
......................................................................................... 554 profile ......................................................................... 596
To export a drawing to a DWG, DXF, BMP, EMF, WMF, To rename a profile ......................................................... 597
or SVG file ................................................................ 555 To copy a profile ............................................................. 597
To export a drawing to a PDF file ................................... 556 To delete a profile ........................................................... 597
To export a drawing to a 2D DWF file ........................... 557 To export a profile to a file ............................................... 598
To export a drawing to a 3D DWF file ........................... 557 To open a profile from a file ........................................... 598
To export a drawing to a file ........................................... 558 To change the options on the Printing tab ....................... 599
To export an ACIS file .................................................... 558 To change the options on the Snapping tab ...................... 600
To create a group of files for transmission ....................... 559 To display the Customize dialog box ............................... 602
To create new Transmittal Setups .................................. 560 To see how AViCAD reads AutoCAD menu source files
To include a drawing file in an e-mail message ............. 562 .......................................................................................... 603
To view a AViCAD file sent by e-mail .......................... 562 To create a new menu ...................................................... 604
To create a hyperlink ....................................................... 563 To add a command to a menu .......................................... 604
To remove a hyperlink ..................................................... 564 To rename a menu item .................................................... 605
To access a hyperlink ....................................................... 564 To delete a menu item ....................................................... 605
To insert a drawing from a Web site ............................... 564 To set the experience levels for a command ...................... 605
To access the AViCAD Web site .................................... 565 To save the current menu to a file ................................... 606
To load a menu file ......................................................... 606
Image ......................................................... 567 To create a custom shortcut menu ................................... 607
To attach an image ........................................................... 569 To use the custom shortcut menu ...................................... 608
To modify images ............................................................ 571 To display the Customize dialog box ............................... 609
To change the display quality for all images ................... 573 To create a new toolbar ..................................................... 610
To turn image frames on or off for all images .................. 573 To add a tool to a toolbar ................................................. 610
To clip an image in the shape of a rectangle ..................... 574 To delete a tool from a toolbar ......................................... 610
To clip an image in the shape of a polygon ...................... 575 To add space between tools on a toolbar .......................... 611
To turn clipping on or off for an image ............................ 575
To rename a toolbar ......................................................... 611
To add a flyout to a toolbar ..............................................639 612
To set the experience levels for a tool .............................. 613
To add a custom tool to a toolbar .................................... 614
24 P R O C E D U R E
Getting started: Chapter 2Installing AViCAD, starting and exiting AViCAD, working with
toolbars, and selecting commands.
Working with drawings: Chapter 3
Opening an existing drawing and starting a new drawing.
Using Drawing Settings to establish paper size, scale factors, and text height. Working with
colors in your drawings. Using drawing aids such as entity snaps and orthogonal mode to
draw accurately.
Creating entities: Chapters 4-5
Working with simple entities such as lines, circles, and arcs and
with complex entities such as polygons, spline curves, planes, wipeouts, boundary hatches,
and more.
Viewing your drawing: Chapter 6Moving around in the drawing, changing its magnification,
creating multiple views, and saving arrangements of windows of the drawing.
Working with coordinates: Chapter 7
Working with Cartesian coordinate systems, specifying
two-dimensional and three-dimensional coordinates, and defining your own user coordinate
systems.
Working with the AViCAD Explorer: Chapter 8 Using the AViCAD Explorer to manage your
drawings: controlling layers, linetypes, text styles, coordinate systems, views, and blocks and
copying information between drawings.
Getting drawing information: Chapter 9Working with the additional information in AViCAD
drawings, calculating areas and distances, and displaying other drawing information.
Modifying entities: Chapter 10 Selecting, copying, rearranging, resizing, and editing entities.
Annotating and dimensioning your drawing: Chapters 11-12 Using text to annotate drawings; using
dimensions to annotate the measurement of entities.
Working with blocks, attributes, and external references: Chapter 13Using blocks and external
references to combine entities and data for reuse; creating attribute information to extract for
use in other programs.
Printing drawings: Chapter 14 Combining drawings into finished layouts and printing copies.
Drawing in three dimensions: Chapter 15
Creating and editing three-dimensional entities. Also
visualizing them using hidden line removal, shading, and photo-realistic rendering.
Render: Chapter 16 Creating a photo-realistic image of your model, complete with light
sources, shadows, surface material properties, and reflections.
Google Earth: Chapter 17You can import the current Google Earth view into AViCAD and use
this raster image as a background for a drawing or to give a geographical reference of your
DWG model position on the earth's surface.
Working with other programs: Chapter 18 Sharing drawings and data with other users,
documents, and programs.
Image: Chapter 19 Modifying and viewing raster images.
Customizing AViCAD: Chapter 20 Customizing the appearance and operation of the program to
suit your needs.
Understanding AutoCAD compatibility: Appendix Describes similarities and differences between
AViCAD and AutoCAD.
INTRODUCTION 3
AViCAD is designed for anyone who wants a fast and efficient CAD program with all the
power and versatility of standard programs such as AutoCAD by Autodesk, Inc., or
MicroStation by Bentley Systems, Inc., at an affordable price. Using today's advanced
technology, AViCAD integrates the Microsoft Windows interface with a powerful CAD
engine.
AViCAD provides unparalleled compatibility with AutoCAD, using most of the same file
formats including those for drawings (.dwg files), commands, linetypes, hatch patterns, and
text styles. You can also use AutoCAD menu files and run AutoLISP by Autodesk programs.
If you have written your own ADS (AutoCAD Development System by Autodesk) programs,
simply recompile them to link with the AViCAD libraries provided on your compact disc.
Many third-party ADS programs already support AViCAD. If you have a program that is not
already supported, ask your software vendor to provide an AViCAD-compatible version of
the program.
AViCAD is more compatible with the AutoCAD program than any other CAD product,
delivers additional tools with advanced CAD features, and has a seamless Microsoft
Windows integration. This powerful program provides a superb combination of features for
CAD users like architects, engineers, and designers.
AViCAD incorporates all the standard features found in other CAD programs, along with
features and capabilities you won't find anywhere else. Its multiple-document interface
(MDI) lets you open and work with several drawings at the same time. You can easily copy
drawing entities between drawings. In addition, the powerful AViCAD Explorer lets you
manage information and settings and quickly copy layers, linetypes, and other information
between drawings.
Full version of AViCAD support displaying and working with raster images in your
drawings. However, AViCAD does not display images located inside of blocks and
externally referenced drawings (xrefs).
When you open a drawing containing proxy entities will be shown a dialog box with a
warning message. Moreover you can choose:
• View the proxy entities without editing them
• Convert them in blocks
• Convert only the proxy entities text
It's easy to customize AViCAD. You can modify menus and toolbars, create custom menus,
dialog boxes, command aliases, and scripts, and add custom programs written in any of
several programming languages, including LISP (the program's Autodesk
AutoLISP-compatible language), SDS™ (Solutions Development System™, the program's
Autodesk ADS-compatible language), and Microsoft Visual Basic for Applications (VBA).
You can run existing Autodesk AutoLISP applications in AViCAD with little or no
modification. AViCAD uses the appload command so you can easily load LISP programs.
AViCAD reads files that contain dialog control language (DCL) statements as well, which
makes AViCAD compatible with dialog boxes created for AutoCAD.
INTRODUCTION 5
Because AViCAD supports hundreds of AutoCAD commands, you use the commands you
already know. For example, to draw a circle, use the circle command. To copy a circle, use
the copy command.
When you press Enter or the spacebar, you activate the command—just like in AutoCAD.
AViCAD accepts the special characters used by AutoCAD, such as point filters (for example,
.xy), relative coordinates (the @ symbol), and the apostrophe (the ' prefix) for transparent
commands. AViCAD function keys are also similar to those used in AutoCAD.
Because you do not need to learn a new set of commands, you are immediately productive
with AViCAD.
AViCAD greatly reduces the time and effort it takes to create and revise drawings. Not only
can you produce accurate drawings faster, you can also reuse the information in your
drawings. These are the primary reasons for making the transition to CAD from traditional,
manual drafting on paper.
As with any tool, however, to use it effectively, you need to be familiar with some of the
special features, functions, and concepts of CAD. If you are familiar with manual drafting,
you'll find some conceptual similarities in CAD as well as some differences.
Drawing to scale
In traditional, manual drafting, you usually determine the scale of the drawing before you
even start to draw, because you are working with a sheet of paper of a fixed size. You may
have to reduce or enlarge the entity you are drawing to fit within the confines of the paper.
When you create a drawing in AViCAD, you draw everything full-size. You determine the
type of units in which your drawing is measured. If you are drawing a building, 1 drawing
unit might equal 1 inch. If you are drawing a map, 1 drawing unit might equal 1 mile. Your
drawing environment and the CAD drawing file itself are not limited to the size of a
particular sheet of paper.
6 CHAPTER 1
Using tools
In manual drafting, you use tools such as pencils, rulers, T-squares, templates, erasers, and so
on. When you create a drawing in AViCAD, you use a mouse instead of a pencil, and you use
the mouse to select other tools—commands you select from a menu or a toolbar.
You use some tools to create basic entities, such as lines, circles, and arcs, and other tools to
modify existing entities (for example, to copy or move them or to change properties such as
color and linetype).
Organizing information
In traditional drafting, you often separate elements such as walls, dimensions, structural steel
members, and electrical plans onto separate, translucent overlays. When you want to print the
working drawings, you can create several different drawings by combining different
overlays.
When you create a drawing in AViCAD, you use layers to organize elements in a similar
manner. However, the layers feature in CAD offers numerous advantages over physical
transparencies. The number of overlays you can combine to print a manually drafted drawing
is limited by the printing process. There is no such limitation in CAD. With AViCAD, you
can define an unlimited number of layers, any of which can be visible or invisible at any time.
You can name each layer and assign each its own color and linetype. You can also lock
individual layers to ensure that information on those layers isn't altered accidentally.
INTRODUCTION 7
Drawing accurately
When you create a manual drawing, ensuring accuracy typically requires a lot of measuring
and rechecking. By contrast, AViCAD offers a number of drawing aids that ensure accuracy
from the start. For example, you create and modify entities based on an underlying Cartesian
coordinate system. Every location in the drawing has its own x,y,z-coordinates. You can also
display a grid as a visual reference to your coordinate system.
Every location in the drawing has its own x,y,z-coordinates within the underlying Cartesian coordinate system. Point 5,2,0 is 5 units
to the right (along the x-axis), 2 units up (along the y-axis), and 0 units (along the z-axis) from the origin (the 0,0,0 point).
8 CHAPTER 1
Settings such as snap and entity snap allow you to draw accurately without specifying
coordinates. The snap setting forces the selected points to adhere to the grid increment or to
any other increment you set. Entity snaps let you snap to precise geometric points on existing
entities—for example, the endpoint of a line or the center of a circle. Another setting,
orthogonal, constrains lines so that they are drawn parallel to the vertical and horizontal axes.
INTRODUCTION 9
Paper-based drawings lack the high degree of accuracy possible when using CAD. Lines often overlap or fail to meet adjacent
lines.
Snap and entity snap force the cursor to adhere to a specified increment or attach to key geometric points on existing entities. You
can also constrain lines to vertical and"A
horizontal axes.
Drawing efficiently
In paper-based, manual drafting, you often have to redraw the same entity several times at
different scales or from different vantage points. You may also need to redraw the border and
title block on each new sheet.
One of the most powerful features of AViCAD is that when you create a drawing, you can
reuse individual entities, borders, and title blocks as often as you want. You need draw an
entity only once; the final printed drawing can show the entity at several different scales and
viewpoints.
AViCAD provides two drawing environments, or workspaces: model space and paper space.
You usually begin working in model space, creating the drawing (a floor plan, a map, or a
three-dimensional part) without regard to the final layout on paper. When you are ready to
print your drawing, you have the option to switch to paper space, where you lay out the
drawing as you want it to appear on a sheet of paper. For example, you can insert a drawing
file that contains the standard border and title block that you created. You can define and
arrange multiple views of the drawing at appropriate scales and with specific portions visible
or invisible—again, without having to redraw the border and title block for each view.
10 C H A P T E R 1
When you're ready to print or plot your drawing, you can switch to paper space, where you arrange the drawing as you want it
to appear on a sheet of paper.
Reusing CAD drawings and entities
When you create a paper drawing manually, you can draw repetitive symbols by tracing a
plastic template. After you draw a symbol in AViCAD, you can reuse that symbol without
having to redraw it. You simply save the symbol as a block. You can then insert copies of that
block anywhere in your drawing. You can also save the symbol as a separate drawing for use
in other drawings.
I N T R O D U C T I O N 11
You can draw a symbol one time, save it as a block, and then insert multiple copies of that symbol anywhere in your drawing.
In addition, you can reuse entire drawings and insert individual drawings into other drawings.
You can also use an external reference, which acts as a pointer to another drawing rather than
a copy of the entire drawing. Using an external reference has an added advantage: when you
update the externally referenced drawing, each drawing that references it can be
automatically updated.
Making changes
To make changes to a paper drawing, you erase and then redraw. With AViCAD, you use
commands to modify entities in the drawing. You can move, rotate, stretch, or change the
scale of entities. When you want to remove an entity, you can delete it with a single click of
the mouse. If you make a mistake while creating or modifying your drawing, you can easily
reverse your actions.
12 C H A P T E R 1
You can extract information stored in the drawing as visible ...and use that data for analysis in a database or
or invisible attributes... spreadsheet.
AViCAD provides in-place editing of Microsoft objects, such as those created in Microsoft
Word and Microsoft Excel software programs. In-place editing makes it easy to share data
with other users and programs. For example, you can include AViCAD drawings in files
created using Microsoft Word, and you can insert files created using Microsoft Word into
your AViCAD drawings.
In addition to being compatible with AutoCAD, AViCAD goes several steps further by
providing you with innovative features to increase your productivity.
14 C H A P T E R 1
In addition to this user's guide, much of the assistance you need as you use AViCAD is
specific to the commands you work with on the screen. To obtain immediate information as
you work, use these additional sources of information:
ToolTips
To find out what a specific tool on a toolbar does, pause the cursor over it for a
moment. A ToolTip appears on the screen.
Status bar To find out more detailed information about a tool when you pause the cursor over
it, look on the status bar at the bottom of the screen.
Online help AViCAD online help is available on the screen when you press F1, choose a
command from the Help menu, or click the question mark in a dialog box. The online help
also presents information that does not appear in this manual, including a programming
reference that describes how to program in LISP, SDS and DIESEL. The programming
reference also describes programming in VBA
AViCAD web site: www.AViCAD.com.
This chapter helps you get started using AViCAD® software by explaining how to install it
and providing basic information about how to use it.
NOTE This user's guide assumes that you have used other Microsoft Windows- based
programs and are familiar with Windows terminology and techniques.
System requirements
You need the following software and hardware to install and run AViCAD:
• Microsoft® Windows 7, Windows Vista®, Windows XP Professional, Windows XP
Professional x64 Edition, Windows XP Home Edition.
• Intel Pentium (or faster) processor recommended (single or dual processor)
• 1 gigabyte (GB) of RAM minimum for Windows Vista or later, 512 megabytes (MB) of
RAM minimum for Windows XP.
• 1.5 GB of free hard disk space recommended; 300 MB is required for a full installation,
including sample files, electronic documentation, and online Help
• Super VGA (800 x 600) or higher resolution, video adapter, and monitor
• Keyboard and mouse, or other pointing device
• CD-ROM or DVD drive for installation, if installing from a CD or DVD
ATTENTION The requirements above specified are meant to be the minimum needed. A proper
management of all kind of drawings processed it's not guarantee anyway. In relation to the
type of works that are dealt with, it could be necessary to update the system upgrading Ram
and processor.
Starting AViCAD
To start AViCAD, double click on the icon created by the installation of the operative
system on the desktop or on the drawing file to be opened.
Each time you start AViCAD, a Tip of the Day appears on your screen. To display the Tip of
the Day dialog box at any time, choose Help > Tip of the Day. To prevent the Tip of the Day
dialog box from being displayed, click the check box for Show Tips On StartUp to clear it.
Working in AViCAD
You can work with the AViCAD window and its elements in a variety of ways. For example,
you can display and rearrange the toolbars, display the command bar, and enable the status
bar. The toolbars and command bar can also be floated anywhere on the screen or docked to
the edges of the main AViCAD window.
GETTING S T A R T E D 17
A You can customize the menu bar at the top of the window. F You can type commands in the command bar. To reposition the command
B You can customize the toolbars, changing the appearance and arrangement of bar, drag it to another location on your screen.
tools and adding your own commands and macros. G The status bar displays information such as the name or purpose of a tool, the
C Your drawings are displayed in the drawing window. current cursor coordinates, layer name, and mode settings.
D The user coordinate system (UCS) icon indicates the orientation of the drawing in H You can move and dock the toolbars to any location on your screen.
three-dimensional space.
E Click a tab to switch between the drawing of your model and a printed layout.
Displaying commands on a shortcut menu
Right clicking the mouse in the graphical area opens the right click context menu. The default
options settings enable the context menu on the right button click both when entities are
18 C H A P T E R 1
selected and when no entity is selected. You can disable these options and use the right button
of the mouse only as Enter.
To disable the right button menu
1 Do one of the following:
• Select Tools > Options.
• Type options and press Enter
2 In the tab General activate/deactivate Enable Context menu on Right click when an entity
is selected and Enable Context menu on Right click with no entities selected.
3 Confirm with the OK button.
Right click menus are context dependent and their relative options vary when an entity is
selected or when no entity is selected and in terms of the type of object is selected.
In general right click menus include different options to perform operations listed below:
• Repeat last command
• Cancel current command
• Cut, copy and paste from Notepad
• Select a different option of the command
GETTING S T A R T E D 19
1 Redo Ctrl+Y
Properties Ctrl+1
Cut Ctrl+X
£3 Copy Ctrl+C
s6 c°py
■<$* Move
<5 Rotate
Ed Scale
.'Jyj Group SE Explode group
Q Draw order
s Print
Open calculator
Hyperlink
Open link
When objects are selected, for example some dimension, options relative to the selected
object will appear in the right click menu.
Repeat last command
^f Properties Ctrl+1
Dim Text position ► Text above dim line
Cut Ctrl+X FL C odv Ctrl+C Move text and dimension line Move
text alone
Copy with base point Ctrl+Shift+C
Paste as block
Delete
£0 Copy
Move
0 Rotate
|~H Scale
Group
Q Draw order
S Print
Open calculator
Hyperlink
Open link
20 C H A P T E R 1
Displaying and hiding toolbars
When you start AViCAD the first time, the Standard, Draw, Modify, Draw Order, Style and
Entity Properties toolbars are displayed. AViCAD provides about a dozen toolbars, which
you can customize by adding and deleting tools. You can also move and resize toolbars, and
you can create new toolbars. You can use a shortcut menu to display or hide toolbars.
You can also choose whether toolbars are displayed large or small and in color. You can
choose to display or hide ToolTips, which provide descriptions of tools that display when you
pause the cursor over them. Go to Tools > Customize > Toolbar to make these selections.
Toolbars are either docked or floating. A floating toolbar has a title bar and a Close box, can
be located anywhere on the screen, and can be resized. A docked toolbar does not display a
title or Close box, cannot be resized, and is attached along one of the edges of the drawing
window.
• To dock a toolbar, drag it to the perimeter of your drawing; to undock it, drag it away
from the perimeter.
• To position a toolbar in a docking area without docking it, press Ctrl while you drag it.
• To move a toolbar, drag it to a new location.
• To resize a toolbar, move your cursor to the edge until it changes to a resize arrow, and then
drag.
Select the check boxes for the toolbars you want to display.
GETTING S T A R T E D 21
Using the command bar
The command bar is a dockable window in which you type AViCAD commands and view
prompts and other program messages. To display the command bar, choose View > Display
> Command Bar. When initially displayed, the command bar is docked between the toolbars
and the drawing. It displays the three most recent lines of prompts. You can move the
command bar by dragging it.
When the command bar is floating, you can drag the top or bottom of the window to change
the number of lines of text it displays. You can dock the command bar at the top or bottom of
the drawing.
22 C H A P T E R 1
Using the status bar
If you elect not to use the command bar, the status bar displays information about the selected
command or tool. It also displays the current cursor coordinates, the name of the current
layer, mode settings, and other information about current settings.
CD JK MNO
A Information about the current command. J Snap setting. Click to toggle on or off.
B Cursor coordinates (x,y,z). K Grid setting. Click to toggle on or off.
C Layer name. Click to change layers. L Orthogonal setting. Click to toggle on or off.
D Drawing color. Click to change colors. M Entity snap setting. Click to select entity snaps.
E Linetype. By default, the linetype is BYLAYER. Click to N Lineweight display. Click to toggle on or off.
change linetypes.
O Model space or paper space. Click to toggle
F Lineweight. By default, the lineweight is BYLAYER. Click
to change lineweights. between model space and paper space.
G Text style. Click to change text styles. P Digitizer mode. Click to toggle on or off.
H Dimension style. Click to change dimension styles.
I Print style. Click to change print styles. (Available only for Q Etrack mode. Click to toggle on or off.
drawings that use named print style tables.) R Polar mode. Click to toggle on or off.
Drawing tabs
When you have several AViCAD drawings open at a time, you can quickly pass from one
file to another clicking on the tab references placed right above the drawing
GETTING S T A R T E D 23
If you right click the tabs, a context menu will appear where you can choose options relative to
the window, these options can also be found in the corresponding menu Window.
# | f ♦ sirf'i
£| Drawingl « Close
gJ
Die
\
Close All
\
Cascade
a
Tile Horizontally
Tile Vertically
Arrange Icons
®
r\
Drawing tabs also allow you to speed up commands performance from one file to another, for
example to copy objects from Drawing 1 to Drawing 2. Choose the Copy command in Drawing
1 and select the objects you want to copy and indicate the base point. When you are asked for a
displacement point, click on the tab of Drawing 2 and indicate the points for the objects copies.
To activate or deactivate drawing tabs display
1 Do one of the following:
• Choose View > Display > Drawing Tab
• Right click one of the docked bars to display the context toolbar menu and choose
Drawing Tabs.
24 C H A P T E R 1
The prompt box isn't displayed by default. To turn on the display of prompt boxes, choose
Tools > Options, click the Display tab, and then click the Display Prompt Boxes check box.
GETTING S T A R T E D 25
Selecting commands
NOTE The available toolbars depend on the experience level that is set. To change the current
experience level, choose Tools > Options, and then click the General tab.
Some tools, such as Line or Arc, contain flyouts, which are options either for using the basic
tool with different methods or that contain other, related tools. Flyouts are indicated by a small
triangle in the lower right corner of a tool. To display a flyout, click the tool and hold down the
mouse button. To select a tool from a flyout, point to the tool you want and then release the
mouse button. The tool you select on the flyout becomes the default tool on the toolbar.
The available menu options depend on the experience level that is set. The advanced
experience level is the default. Menu selections shown in this guide are based on the advanced
experience level unless otherwise noted. To change the current experience level, choose Tools
> Options, and then click the General tab.
TIP Quickly start commands using the command bar by copying, cutting, and pasting text. In
the command bar or Prompt History window, right-click to select various cut,copy, and paste
commands.
Repeating a command
You can repeat a command you used previously without having to reselect it.
To repeat the command you just used
1 Do one of the following:
• Press the spacebar.
• Press Enter.
• Click the right mouse button in the drawing and choose Repeat last command.
NOTE If you are using the command bar to type commands, you can type multiple before
starting some commands (Circle, Arc, and Rectangle, for example) to repeat a command
indefinitely. When you are done with a command, press Esc.
Nesting a command
If you are working in the command bar, you can use another command from within a
command, called nesting. To use a command inside an active command, type an apostrophe
before you type the command, such as 'zoom . You can nest commands indefinitely in
AViCAD. Many menu and toolbar macros work this way by default; for example, select
color, reference grid, zoom, and snap. When you have finished with the nested command, the
original command resumes.
Modifying a command
If you are working in the command bar, there are special ways that you can modify a
command as you work. You can modify the active command using any of the following
options:
• Entity snaps — Type an entity snap command, such as nearest or midpoint, to enable a
one-time entity snap for a single selection. You can also use a one-time entity snap to
override a running entity snap.
• Extension snaps — Type int after selecting a command, such as Line or Circle, to enable
a one-time snap to the logical location where two entities would intersect if they were of
infinite length. Type app to enable a similar one-time snap if the extensions would not
intersect in three-dimensional space but would intersect in the current view.
• Midpoint snaps — Type m2p or mtp to enable a one-time snap to the midpoint of two
points that you specify.
TIP You can also copy the entire command history by choosing Copy History or copy the
last command line by choosing Copy Last Line.
Mouse shortcuts
Shortcut Action
Ctrl + Shift + Hold and drag left mouse button Real-Time Zoom command
Ctrl + Shift + Hold and drag right mouse button Real-Time Pan command
Ctrl + Hold and drag left mouse button Real-Time Sphere command
Ctrl + Hold and drag left mouse button Copy and move selected entities
Using scripts
The AViCAD Script Recorder captures and saves many of your actions so you can play them
back. After you enable the Script Recorder, all commands and options that you type in the
command bar are recorded until you type a command to stop recording. When you run the
script, the program carries out the recorded commands in succession.
Correcting mistakes
AViCAD tracks the commands you use and the changes you make. If you change your mind
or make a mistake, you can undo, or reverse, the last action or several previous actions. You
can also redo any actions that you reversed.
AB
II
A Click the Undo tool to reverse the last action. B Click the Redo tool to reverse the previous undos.
30 C H A P T E R 1
You can undo multiple actions by typing undo and specifying the number of actions to undo.
Customizing AViCAD
You can tailor many aspects of AViCAD to better suit your needs. For example, you can
easily create and modify toolbars by simply dragging and dropping icons. AViCAD stores
your customized settings in the Windows registry rather than in a separate file.
AViCAD supports the most important AutoCAD customization files, including linetypes,
hatch patterns, text fonts, the unit conversion file, menus, toolbars, and aliases. In addition,
AViCAD unifies four AutoCAD customization functions with a single customize command:
command aliases, keyboard shortcuts, menus, and toolbars.
You can also add custom programs written in any of several programming languages,
including the following:
• LISP (the program's Autodesk AutoLISP-compatible language)
• SDS (the program's Autodesk ADS-compatible language)
• DIESEL
• VBA (Microsoft Visual Basic for Applications)
AViCAD includes online Help. It contains some information that does not appear in this
book, including a programming language reference.
You can display online Help in any of these ways:
• On the Standard toolbar, click Help (jJ).
• Press F1.
• Choose a command from the Help menu.
• Click the question mark in a dialog box.
• Type help in the command bar.
Saving your drawing
NOTE When you save a drawing the first time, the program displays the Save Drawing As
dialog box so that you can choose a directory and type a name for the drawing. To save the
drawing later using another name, choose File > Save As and type the new name.
Exiting AViCAD
When you have finished working in AViCAD, choose File > Exit.
CAD drawings help you organize information for greater efficiency. With AViCAD®, you
can draw entities representing different types of information on various layers and use those
layers to control color, linetype, and visibility. AViCAD also includes drawing aids that help
you draw accurately.
This section explains setting up drawings and using built-in drawing aids, including how to:
• Create new drawings, open existing drawings, and save changes to drawings.
• Use aids such as the grid, snap, and orthogonal settings to draw accurately.
At the opening of AViCAD it is shown a mask in which is possible to decide the type of
operation to undertake. In relation to the button selected in the Start mask, the access to several
functions it's allowed. Hereby follows the description starting from the key on the extreme left:
• Start from Scratch Choose if start by creating a new drawing with Metric setting rather then
English (Feet or inches). The drawing created is empty and contains only the setting of the
unit of measures chosen.
• Use a Template It's supplied with a series of templates, pre-configured drawings as examples
to start with for the creation of a new drawing. The templates contain cartouches, some in
the template space and some other in the paper space with different dimensions and
orientation. It's possible to replace them with others personalized in according to specific
needs. To chance the path in which the templates are created it's enough to click on the
button Select and choose the path with the new templates. In case we would have to
occasionally choose a prototype it will be enough to act on Browse.
34 C H A P T E R 1
• Use a Wizard If the intention is to specify the different characteristics that the starting
drawing will have to have, it's possible to use that tool that allows to select the available
options during the advancement among the different screens. To scroll and configure the
different options it's enough to act on the button Next and on the controls displayed
during the process until the end.
• Open a drawing Allows analyzing the working session choosing an existing drawing from
the list of last drawings opened or by the Thumb button.
No matter which choice has been made, to confirm is necessary to press the button OK.
WORKING WITH DRAWIN GS 35
Start \X\
To be able to use a template as a base for a new drawing, offers many advantages:
• Can be used pre-determined unit of measure, grid configurations, text heights and
other configurations suitable for the type of drawing to be executed.
• Can be defined special layers.
• Can be included pre-defined blocks and borders.
• If it's needed a completely empty prototype click on the button Start from Scratch (the
first button from the left) then choose the setting (metric or English) and confirm
with OK.
36 C H A P T E R 4
Opening a drawing
You can open drawing (.dwg) files, Drawing Exchange Format (.dxf) files, Design Web
Format™ (.dwf) files, and drawing template (.dwt) files.
You can also open and check drawings that you suspect are damaged.
TIP You can also open drawings while browsing files on your computer using programs that
came with your operating system, such as Windows File Explorer or My Computer. Simply
double click the file to open it in AViCAD. Easily find the drawing you want by viewing
thumbnail images of the drawing files as you browse them.
Open Drawing
0
3D_QelPumpenStation.dwg
|#18_butterfly pcad.dwg
Nome file:
Description
■ E Open as read-only
■ J Use preview
-I I Password protect
A Displays a description of the file size, creation date, D Unavailable when opening drawings; available only
and other information about the drawing. when saving drawings.
B Opens the drawing as read-only to prevent making E If a thumbnail image exists in the selected drawing,
changes to the file. displays an image of the drawing before you open it.
F Defines how drawings display in the list, including file
C Turns the drawing preview on or off.
details and thumbnail images.
NOTE To quickly open a drawing file that you recently used, choose File > <file name>.
The program tracks the last four drawings.
38 C H A P T E R 4
You can also audit any open file to check it for errors. You specify whether you want AViCAD
to fix any errors that are found automatically. AViCAD fixes as many errors as possible and
any errors that cannot be fixed are reported as "Ignored" in the Prompt History window.
To open a damaged file
1 Use one of the following methods:
• Choose File > Utility > Recover.
• Type recover and then press Enter.
2 In Files of Type, choose the type of file you want to recover.
3 Choose the directory containing the damaged file.
4 Choose the damaged file you want to recover.
5 Click Open.
If you want to check all drawings for errors automatically when you open them, choose Tools
> Options > General tab and mark the check box for Open Drawings using Recover.
NOTE If the AUDITCTL system variable is set to On and errors are found during a file recovery
or audit, an ASCII file is created that describes the audit. The ASCII file is saved in the same
folder as the audited drawing and has the same name as the drawing file, but with an .adt
extension.
Setting up a drawing
You can specify individual settings when you create a new drawing or when you modify
settings in a drawing created from a template.
printing of entities on other layers. For example, entities on invisible layers can hide other
entities when you use the Hide command to remove hidden lines.
You can also freeze and thaw layers. Entities drawn on frozen layers do not display, do not print,
and do not regenerate. When you freeze a layer, its entities do not affect the display or printing
of other entities. For example, entities on frozen layers do not hide other entities when you use
the Hide command to remove hidden lines. In addition, you cannot draw on a frozen layer until
you thaw it, and you cannot make a frozen layer current.
You cannot freeze the current layer. If you attempt to freeze the current layer, a dialog box
appears prompting you to specify a different layer. You also cannot freeze or thaw a viewport
layer unless you are working in a Layout tab.
You can lock or unlock layers. The entities on a locked layer are still visible and will print, but
you cannot edit them. Locking a layer prevents you from accidentally modifying entities.
Each layer has its own color, linetype, and lineweight. For drawings that use named print styles,
layers can also have their own print style. Entities you draw on a particular layer are displayed in
the color, linetype, and lineweight associated with that layer unless you override these settings.
You control all of the associated settings for layers using the Layers elements in the AViCAD
Explorer. For details see Chapter 8, "Working with the AViCAD Explorer."
WORKING WITH DRAWIN GS 41
Alii 5 layers displayed of 5 total layers O Invert Filter J Indicate layers in
%. s® X ✓
All 5,,. Name On F... ... Color Linetype Line Plot 5tyle Plot N...
1
All Used Layers
weight
■ 9 |C|I|DDB
Layer Properties
texture V u □ Yellow Continuous Default Yellow
% -h
wall V □ Green Continuous Default Green
%j
Manager u
<>/\":;?1I='
The Layer Properties Manager sorts layers alphabetically by name. In many cases layer names
are determined by personal or corporate standards. To organize your customized layer naming
scheme, use common prefixes for layer names that include correlated components of the
drawing, in order you can find them quickly typing in wildcard characters.
WORKING WITH DRAWIN GS 43
If you frequently use the same layering scheme, you can set up a drawing template with
layers, linetypes and colors already assigned.
NOTE: You can use AViCAD Explorer to copy layers from one drawing to another. For
example, you might have a drawing that contains all the standard layers needed for a
project. You can create a new drawing and use the AViCAD Explorer dialog box to copy the
predefined layers and paste them in the new drawing (see Chapter 8, "Working with the
AViCAD Explorer." ).
Controlling layer visibility
A layer can be visible or invisible. Entities on invisible layers are not displayed and do not print.
By controlling layer visibility, you can turn off unnecessary information, such as construction
lines or notes. By changing layer visibility, you can put the same drawing to multiple uses.
For example, if you are drawing a floor plan, you can draw the layout of light fixtures on one
layer and the location of plumbing lines on another. By selectively turning layers on and off,
you can print the electrical engineering drawings and the plumbing drawings from the same
drawing file. For even more convenience, you can control the visibility of layers within
individual viewports, so that layers that display in one viewport are invisible in other viewports
in the same drawing.
When you turn a layer off, entities drawn on that layer are no longer visible. When you turn the
layer back on, the entities on that layer are redisplayed. For details see "Controlling layer
visibility" on page 177.
To turn layers on or off
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
2 In the Layer Name list, select the layer you want to turn on or off.
3 Turn on or off the layer selected.
4 To complete the command and return to your drawing, close the window.
You can also freeze layers to improve the performance of operations such as zooming and
panning or producing hidden lines or shaded images. When a layer is frozen, entities drawn on
that layer are no longer visible.
To freeze or thaw layers
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
2 In the Layer Name list, select the layers you want to freeze or thaw.
3 Clic on the freeze icon.
4 To complete the command and return to your drawing, close the window.
44 C H A P T E R 4
4 To complete the command and return to your drawing, close the window.
Remove Layers
You can remove unused layers from your drawing with PURGE or by deleting them from the
Layer Properties Manager. You can't delete layers 0 and DEFPOINTS, layers containing
objects (including objects in block definitions), the current layer, and xref-dependent layers.
• True Color — Click a basic color, click a color in the color palette, enter the Hue,
Saturation, and Luminance (HSL) values, or enter the Red, Green, Blue (RGB)
values. There are more than 16 million true colors from which you can choose.
• Color Books — Select a color book from the list, then click a color. You can select
Show Only Color Book Colors Used in Drawing to limit the selection to only those
color book colors that are used in the current drawing.
5 Click OK.
6 Click OK again.
NOTE On the status bar, right-click on the current color, and select from the list the
color you want to use for new entities. You can also click Select Color to choose additional
colors.
For more details about using color in the many aspects of your drawing, see "Working with
colors" on page 57 in this chapter.
46 C H A P T E R 4
D E
A Click to set the color to one of the standard colors. D Indicates the current color. E Displays the color
number. F Click to set the current color BYLAYER.
C Click to set the color to any of the available colors.
G Click to set the current color BYBLOCK.
You can also select a specific linetype as the current linetype, which overrides the layer's
linetype setting. Entities are then created using that linetype, and changing the layer linetype
has no effect on them.
As a third option, you can use the linetype BYBLOCK property, in which case new entities
are drawn using the CONTINUOUS linetype until you group them into a block. The entities
then inherit the current linetype setting when you insert the block into a drawing. For details
see "Setting the current linetype" on page 185.
To set the current linetype
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Entity Linetype list, choose the linetype that you want to make current.
4 Click OK.
NOTE On the status bar, right-click on the word BYLAYER for the current linetype, click
Properties, and then choose the linetype that you want to make current.
NOTE Setting the linetype scale too large or too small may result in a line pattern looking like
a solid line, depending on what the scale view is or at what scale the drawing is plotted.
You can control a new entity's individual linetype scale factor as well as the overall or global
scale factor applied to all the entities in the drawing.
To set the current individual linetype scale
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Linetype Scale field, type or choose the linetype scale that you want to make
current.
4 Click OK.
To change the global linetype scale
48 C H A P T E R 4
When you create an entity, it is created using the current lineweight. By default, the current
lineweight for a new entity is BYLAYER. This means that the entity line- weight is
determined by the current layer. When you assign BYLAYER, changing a layer's lineweight
changes the lineweight of all the entities assigned that layer (if they were created using the
lineweight BYLAYER).
You can also select a specific lineweight (or DEFAULT) as the current lineweight, which
overrides the layer's lineweight setting. Entities are then created using that lin- eweight (or the
DEFAULT lineweight), and changing the layer lineweight has no effect on them.
As a third option, you can use the lineweight BYBLOCK property, in which case new entities
are drawn using the DEFAULT lineweight until you group them into a block. The entities
then inherit the block's lineweight setting when you insert the block into a drawing.
If you choose a lineweight that is less than .025 millimeter, it displays as one pixel when you
create your drawing. When you print your drawing, it prints at the thinnest lineweight that is
available for your printer.
You cannot assign lineweights to planes, points, TrueType fonts, or raster images (if
supported in your version of AViCAD).
To set the current lineweight
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Lineweight list, choose the lineweight that you want to make current.
4 Click OK.
TIP On the status bar, right-click the word BYLAYER for the current lineweight, and then
choose the current lineweight. You can also click the word LWT to toggle the display of
lineweights on and off.
WORKING WITH DRAWIN GS 49
NOTE To see lineweights in your drawing, you may need to turn on lineweights. For details,
see "Controlling the display of lineweights" on page 151.
TIP On the status bar, right-click the word BYLAYER for the current print style, click
Other, and then choose the print style that you want to make current. Or, type printstyle
to choose the current print style.
of decimal places or smallest denominator used when displaying fractions. The precision
settings affect only the display of distances, angles, and coordinates. AViCAD always stores
distances, angles, and coordinates using floating-point accuracy.
To set the linear drawing units
Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
Click the Drawing Units tab.
Under Change Settings For, choose Linear Units.
Under Unit Types, select a unit type.
Under Display Precision, type the display precision according to the number of decimal
places you want, or click the arrows to select it.
The field above this setting shows an example of the linear unit type at the current precision.
Click OK.
A Select the type of linear units. B Choose the display precision for linear units.
WORKING WITH DRAWIN GS 51
DE
A Determines the type of units you are controlling. D Select the direction in which angles increase. B Select the type of
angular units. E Select the angle base, the direction of the zero
C Choose the display precision for angular units. angle.
52 C H A P T E R 4
You can use these scale factors to predetermine the size of your drawing to make sure that it
fits on a specific size paper when you print it. You control the size of your drawing by the
drawing limits. To calculate the drawing limits to match the size of your paper, multiply the
dimensions of your paper size by your scale factor.
For example, if the paper you use to print measures 36 inches x 24 inches and you plot your
drawing at 1/8" = 1'-0" (in other words, using a scale factor of 96), the size of your drawing
measured in drawing units is 36 x 96 (or 3,456 units) wide and 24 x 96 (or 2,304 units) high.
Keep in mind that you can print the finished drawing at any scale, regardless of the scale
factor you calculate. You can also print on paper of a different size and use the AViCAD
paper space feature to create different views of your drawing and to position and scale those
views differently. The scaling factor is not related to the size of the entities you draw; it
simply provides a preliminary guide to help you establish the text height and drawing limits
when you begin your drawing. You can change the text height and drawing limits at any time.
Drawing Units ] Coordinate Input ] Display Entity Creation | Entity Modification | 3D Settings |
NOTE The default text height applies only if the current text style height is 0.0. Otherwise, the
text height for the current style takes precedence.
A Choose limits. D When you click this check box, the program
B Specify the x-coordinate and y-coordinate of the prevents you from drawin
g outside the drawing
upper right drawing limit. limits.
56 C H A P T E R 4
C Specify the x-coordinate and y-coordinate of the E Specify the drawing limits by selecting points in lower left drawing limit. the drawing
.
WORKING WITH DRAWIN GS 57
An entity's color determines how it is displayed and, if you are using a color printer, how it
prints. Entities are created in the current color specified for the drawing.
Layers can also control the color of entities. When you open a new drawing, entities are
created in the color BYLAYER, which adopts the color of the current layer. Initially, layer 0
is both the only layer and the current layer. Its default color is white, so your entities appear
as white.
For entities and layers in AViCAD, there are three different types of colors:
• Index colors
• True colors
• Color book colors
NOTE True colors and color books are unavailable in some cases, such as dimension entities
and cursor display.
You can choose colors by selecting them from the Color dialog box. In the command bar or
in some dialog boxes, you specify a color either by name or by number.
B
G
D E
A Click to select one of the standard colors. B Click to F Click to set the color to BYLAYER. G Click to set the
select one of the gray shades. C Click to select any one color to BYBLOCK.
of the available index colors.
D Indicates the current color.
E Displays the color number, or enter the color number.
1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the True Color tab.
3 Do one of the following:
• Click a basic true color.
• Click a true color in the color palette.
• Enter HSL values for the desired true color.
• Enter RGB values for the desired true color.
4 Click OK.
F
A
B Click to select one of the custom true colors, if any luminance of the desired true color. F Slide or click to adjust
are defined.
the color luminance. G Click to select a true color in the color
C Click to add the selected color to the custom color
palette.
area.
D Enter (or view) the amount of red, green, and blue of
the desired true color.
E Enter (or view) the amount of hue, saturation, and
Using color books
AViCAD uses color books to store collections of colors. For example, you can store a
unique color scheme for a client in a color book and then use colors only from that color
book for the client's drawings.
To select a color book color
1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the Color Books tab.
3 Select a color book from the list.
4 If you want to narrow your color search, do one of the following:
• In the list of colors, select a color book page, if one is available. Pages are particularly
helpful in large color books — they help group colors so you can find them quickly.
• Select Show Only Color Book Colors Used in Drawing. Only those color book colors
that are used in the current drawing will display in the list.
5 Select the desired color.
6 Click OK.
WORKING WITH DRAWIN GS 61
You may have a color book given to you by a client, developed by a third-party, or you can
create your own. Each color book has an .acb extension and is saved automatically in
Extensible Markup Language (XML) format.
A
M
A Click New to create a color book; click Open to open a G Click to move the selected page or color up or down one
color book; click Save to save the color book; click position in the color book.
Save As to save the color book with a new filename. H Enter the name of the page or color as you want it to
B Select a page or color to modify, delete, or reorder it, or appear in the color book.
to view its settings. I Enter (or view) the amount of red, green, and blue of the
C Click to create a new page in the color book using the desired color.
current color settings. Enter (or view) the amount of hue, saturation, and luminance
D Click to create a new color in the color book using the of the desired color.
current color settings.
J K Slide or click to adjust the color luminance. L Click to
E Click to delete the selected page or color from the color
book. select a color. M Enter the name of the color book.
F Click to redefine the selected page or color to use the
current color settings.
In addition, the cursor can be restricted to move orthogonally only or guides can display on
the screen automatically at specified polar angle increments.
The reference grid extends even over the limits of the drawing, helping you to visualize the
boundary of your drawing and to align entities and visualize distances between entities. You
can turn the grid on and off as needed. You can also change the spacing of the grid at any
time.
To turn the grid on and set the grid spacing
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, choose Snap And Grid.
4 Under Reference Grid, click the Show Grid check box.
5 Under Reference Grid Spacing, in the X field, choose the horizontal grid spacing.
6 Under Reference Grid Spacing, in the Y field, choose the vertical grid spacing.
7 Click OK.
NOTE To toggle the grid display on and off at any time, click the GRID button on the status
bar or press F7.
66 C H A P T E R 4
Drawing Settings X|
Drawing Units Coordinate Input | Display | Entity Creation ] Entity Modification | 3D Settings | A
Draw orthogonal
Snap settings
Display dotted grid in:
[7]Snap Change settings for: [Snap and Grid
B- Spacing:
Snap and Grid settings
C■
D- r G|d reference
P71 Show grid
Spacing:
X: 10
Sync Grid To Snap
Origin:
N
10
E- 10
o-
X: 0
Isometric snap M
Isom Major lines every: 5 Major lines: MY:
etric 0
Rotation:
snap L
F
Isometric
I Color...
K
Grid behavior
O Adaptive
J
Allow subdivision
I I 2D model space
grid - -
□ Sheet/layout H
i
crosshair
Color... |
s: © Top
Minor lines:
m Left O
Right
Grid □
style J
below grid spacing I I Display grid beyond Limits-
NOTE To toggle snap settings on and off at any time, click the SNAP button on the status bar
or press F9.
In addition to setting the snap spacing, you can change the snap and grid orientation. You can
also rotate the alignment of the grid or set it to create isometric drawings.
NOTE AViCAD ignores orthogonal drawing when you type coordinates in the command bar or
when you use entity snaps. Additionally, orthogonal locking and polar tracking cannot be used
at the same time — turning one option on turns the other option off.
3 Click the Draw Orthogonal check box.
4 Click OK.
NOTE To toggle orthogonal drawing on and off at any time, click the ORTHO button on the
status bar or press F8.
Entity snaps enable you to quickly select exact geometric points on existing entities without
having to know the exact coordinates of those points. With entity snaps, you can select the
endpoint of a line or arc, the center point of a circle, the intersection of any two entities, or any
other geometrically significant position. You can also use entity snaps to draw entities that are
tangent or perpendicular to an existing entity.
WORKING WITH DRAWIN GS 71
You can use entity snaps any time the program prompts you to specify a point—for example, if
you are drawing a line or other entity. You can work with entity snaps in one of two ways:
• Enable a running entity snap that remains in effect until you turn it off by choosing an entity
snap when no other command is active.
• Enable a one-time entity snap for a single selection by choosing an entity snap when another
command is active. You can also use a one-time entity snap to override a running entity
snap.
TIP If you type the name of the entity snap, you need to type only the first three letters.
When using entity snaps, the program recognizes only visible entities or visible portions of
entities. You cannot snap to entities on layers that have been turned off or to the blank portions
of dashed lines.
When you specify one or more entity snaps, an entity snap target box is added to the crosshairs.
In addition, an icon appears adjacent to the crosshairs indicating the active entity snap. When
you select an entity, the program snaps to the snap point closest to the center of the target box.
TIPType m2p or mtp to enable a one-time snap to the midpoint of two points that you specify,
such as two points selected using entity snaps.
To change the size of the entity snap target box
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, choose Entity Selection.
4 Under Entity Snap Aperture, change the value in the Aperture field.
5 Click OK.
A Choose Entity Selection. B Type or select the entity snap aperture size.
72 C H A P T E R 4
TIP When you select an entity snap, a check mark appears next to the entity snap in the menu,
the associated tool in the Entity Snaps toolbar is active, and the corresponding box is checked
in the Coordinate tab of the Drawing Settings dialog box.
To snap to the endpoint, select anywhere on the entity near its endpoint (A).
To snap to the midpoint, select anywhere on the entity near its midpoint (A).
To snap to the center, select anywhere on the visible portion of the entity (A).
To form a perpendicular angle (A) to an entity (B), select anywhere on the entity.
To snap to a tangent, select the entity near the tangent point (A).
To snap to a quadrant, select the entity near the quadrant point (A).
01
To snap the mid point between two entitie, you should select them .
NOTE There are two types of intersection snaps. You can set the Intersection Snap or Apparent
Intersection Snap, but you cannot use both at the same time.
NOTE There are two types of intersection snaps. You can set the Apparent Intersection Snap or
Intersection Snap, but you cannot use both at the same time.
□
Endpoint Snap
z
Nearest Snap
A
Midpoint Snap
o
Center Snap
Perpendicular Snap
h.
o
Tangent Snap
o
Quadrant Snap
Insertion Snap
^
Point Snap
Intersection Snap
X
Apparent Intersection Snap
□
When Fly-over snapping is enabled and multiple entity snaps are on, you can press TAB to
cycle through the available entity snap points of the entities covered by the target box. For
example, when the Endpoint and Midpoint snaps are set and the aperture box is on a line,
pressing TAB will cycle between the line's closest endpoint and midpoint.
WORKING WITH DRAWIN GS 81
NOTE For details about the various fly-over snapping options, see "Changing the options
on the Snapping tab" on page 600.
I Ready 157.11561,85.944,11 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5NAP LWT MODEL TABLET ETRACK POLAR
A
Etrack button (A)
To acquire a point
1 Make sure that the button Etrack, placed in the status bar is set as On.
• It's possible to change the Etrack setting by pushing the related button on the status bar.
NOTE To toggle etrack settings on and off at any time, click the ETRACK button on the status bar or press F11.
During the creation or modification of the objects, it's possible to use the polar Pointing to view the temporary alignment
trajectories defined by the specified polar angles and execute the snap of the distances specified among the alignment
trajectory.
To set On or Off Polar Tracking
WORKING WITH DRAWIN GS 83
|Ready 157.11561,85.944,11 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5MAP LWT MODEL TABLET ETRACK POLAR
A
Polar button (A)
ATTENTION The specified points are conformed to the polar pointing angle while the line is
displayed as hatched.
NOTE To toggle polar settings on and off at any time, click the POLAR button on the status bar
or press F10.
When you save a drawing, your work is saved in a drawing (.dwg) file.
After you have saved your drawing for the first time, you can save it with a new name. In
addition to drawing (.dwg) files, you can also save a drawing in a Drawing Exchange Format
(.dxf) file or a drawing template (.dwt) file.
If you created your drawing using a template, saving the drawing does not alter the original
template.
If you need an added level of security for your drawing files, you can save the drawing with a
password so only you and those who know the password can open the drawing.
Before proceeding to the drawing saving you can remove not used items in the drawing as
blocks, layers, line types, text styles and dimension style. Deleting these items you can
significantly reduce the file size.
To purge the items not used in the drawing
1 Do one of the following:
• Choose File > Utility > Purge.
• Type purge and then press Enter.
WORKING WITH DRAWIN GS 85
Using the option buttons above the Items List window, you choose if you want to display the
items that you can purge (items not used) or if you want to display those that you cannot purge.
In the Item List area you can view the items that can be purged divided into categories. The
plus symbol next to group names indicates that there are objects you can purge.
Linetypes definitions are purged only from the current drawing, the definition in the file
icad.lin remains unchanged.
If you mark the check box Confirm each item to be purged, you will be asked to confirm before
purging the items.
• Purge nested items: removes all the unused named objects from the drawing even if they
are contained within or referenced by other unused named objects. The Confirm Purge
dialog box is displayed and you can cancel or confirm the items to be purged.
• Nested Blocks: for example, you create a block from a circle and insert two instances of
this block in the drawing. Next, you create a new block that consists of two previous circle
blocks: in this way you will have a nested block in your drawing. Marking the check box
Purge nested items you can purge in one session even nested blocks. It is recommended to
leave active the position Confirm each item to be purged in order to be able to verify the
blocks to be purged.
• Purge: purges the selected items.
• Purge All: purges all the unused items.
86 C H A P T E R 4
NOTE:If you want to purge objects by means of the command line without using the
command dialog box, type -purge and then press Enter.
Saving a drawing
To save a drawing, choose any of the following methods:
• Choose File > Save.
• On the Standard toolbar, click S a v e ( ) .
• Type save and then press Enter.
• Type qsave and then press Enter.
TIP When you save a drawing the first time, the program displays the Save Drawing As
dialog box so that you can choose a directory and type a name for the drawing. You can use
any name when you first save the drawing.
THj]
Save Drawing As
Salvain: j. samples - y 9
m-
Nome
protect
TIPYou can also export drawing files to various file formats. For more details, see
"Exporting drawings" on page 554.
To save a drawing with a password, you must save it in the DWG 2004, or later,draw- ing
(.dwg) file format.
NOTE If you forget a drawing's password, the drawing cannot be opened or recovered. You
may want to store all passwords in a safe place.
To save a drawing with a password
1 Do one of the following:
• Choose File > Save As.
88 C H A P T E R 4
With AViCAD®, simple entities include lines (both finite and infinite), circles, arcs,
ellipses, elliptical arcs, points, and rays. In addition, AViCAD includes a freehand sketch
tool. Entities drawn freehand are also considered to be simple entities.
This chapter explains how to create simple entities using the different ways that you can start
the drawing command for each, including how to:
In some cases, there are a number of different ways to create an entity. For the most part, one
C R E A T I N G S I M P L E E N T I T I E S 89
or two are given here. Refer to the online Help to learn how to create entities using other
methods.
When you use a tool or a drawing command, the program prompts you to enter coordinate
points, such as endpoints or insertion points. You can enter the points or distances either
using a mouse or by typing coordinate values at the command prompt. As you draw,
AViCAD also displays a context-sensitive prompt box with appropriate additional options
for the type of entity you are drawing.
After you create entities, you can modify them using the entity modification tools.
A line consists of two points: a start point and an endpoint. You can connect a series of lines,
but each line segment is considered a separate line entity.
To draw a line
1 Do one of the following:
• Choose Draw > Line.
• On the Draw toolbar, click the Line tool (\).
• Type line and then press Enter.
2 Specify the start point.
3 Specify the endpoint.
A
Start point (A) and endpoint (B).
The prompt box provides several options as you draw. For example, when you draw the first
line segment, you can specify its length or orientation angle. After you draw at least one line
segment, you can click Undo to remove the previous line segment. You can click Done to
end the line command. After you draw two or more line segments, you can click Close to
complete the line command by drawing a line segment that connects to the start point of the
first line segment you drew.
If the last entity you drew was an arc, you can also draw a line tangent to and starting from
the endpoint of the arc.
Drawing circles
The default method for drawing a circle is to specify a center point and radius. You can draw
circles using any of the following methods:
• Center-Radius (0)
• Center-Diameter (■ ■)
• Two points (□ c)
• Three points (^ >)
• Radius-Tangent-Tangent ()
CREATING SIMPLE E N T I T I E S 91
• Convert Arc to C i r c l e ( )
Drawing arcs
An arc is a portion of a circle. The default method for drawing an arc is to specify three
points—the start point, a second point, and the endpoint. You can draw arcs using any of the
following methods:
• Three points on an arc ( ).
• Start point-center-endpoint ( ' ), or Start point-endpoint-center ( '' ), or Center- start
point-endpoint ).
• Start point-center-included angle ( ^ ), or Start point-included angle-center (Jh\), or
Center-start point-included angle (
• Start point-center-chord length (^v ), or Center-start point-chord length (^ ■).
• Start point-endpoint-radius (I or Start point-radius-endpoint 0 i.).
• Start point-endpoint-included angle (Hi.), or Start point-included angle-endpoint
("NV
• Start point-endpoint-starting direction ( ''), or Start point-starting direction-end-
point ().
• Start point-radius-angle (t ■ ).
• As a tangent continuation of the previous arc or line ( '' |).
\B
V
)
Start point (A), second point (B), and endpoint (C).
The prompt box provides additional options for drawing arcs. For example, after you
specify the start point of an arc, you can choose Angle, Center, Direction, Endpoint, or
Radius. You can select the options in a different order as well. For instance, you can draw
an arc by specifying its start point, endpoint, and radius, or you can specify the start point,
radius, and then endpoint.
To draw an arc by specifying its start point, center point, and endpoint
1 Do one of the following:
• Choose Draw > Arc > Start, Center, End.
• On the Draw toolbar, click the Arc Start-Center-End tool ( '■ ).
• Type arc and then press Enter.
2 Specify the start point.
3 In the prompt box, choose Center.
4 Specify the center point.
5 Specify the endpoint.
94 C H A P T E R 4
Endpoint (A).
NOTE To convert an arc to a circle, on the Draw toolbar, click the Convert Arc To Circle
flyout tool (£}).
Drawing ellipses
The default method for drawing an ellipse is to specify the endpoints of one axis of the
ellipse, and then specify a distance representing half the length of the second axis. The
endpoints of the first axis determine the orientation of the ellipse. The longer axis of the
ellipse is called the major axis, and the shorter one is the minor axis. The order in which you
define the axes does not matter. The program determines the major and minor axes based on
their relative lengths. You can draw ellipses using any of the following methods:
96 C H A P T E R 4
• Axis-axis ()
• Axis-rotation ( 0 )
• Center-axis (0f)
• Center-rotation (£7)
First axis endpoint (A), second axis endpoint (B), and half-length of other axis (C).
An elliptical arc is a portion of an ellipse. The default method for drawing an elliptical arc is
to specify the endpoints of one axis of the ellipse, and then specify a distance representing
half the length of the second axis. Then you specify the start and end angles for the arc,
measured from the center of the ellipse in relation to its major axis. You can draw elliptical
arcs using any of the following methods:
• Axis-axis (L )
• Axis-rotation ( gj )
• Center-axis ( 0f)
• Center-rotation (j^J )
To draw an elliptical arc by specifying the axis endpoints
1 Do one of the following:
• Choose Draw > Ellipse > Arc.
• On the Draw toolbar, click the Elliptical Arc Axis-Axis tool ((?£})■
• Type ellipse and then press Enter, and then type a (for Arc) and press Enter.
CREATING SIMPLE E N T I T I E S 97
NOTE AViCAD draws elliptical arcs in the direction you specify. Go to Tools > Drawing
Settings > Drawing Units tab. Under Change Settings For, select Angular Units. The
default setting is counterclockwise.
You can draw a point entity formatted as either a single dot or as one of 19 other possible
display styles.
To draw a point
1 Do one of the following:
• Choose Draw > Point > Single Point.
• On the Draw toolbar, click the Point tool ( ■).
• Type point and then press Enter.
2 Specify the location of the point.
To draw several points
1 Do one of the following:
• Choose Draw > Point > Single Point.
• On the Draw toolbar, click the Point tool ( ).
• Type point and then press Enter.
98 C H A P T E R 4
Drawing Settings X
scale:
Drawing Units | Coordinate Input | Display Entity Creation | Entity Modification | 3D
[ Select Color... 1
Settings |
□
A Point Display Type
Point Size n
Point size: 0
C
P
m
©|~~
) 5X of screen si2e ©[o
Absolute size
B
Percentage size
o □ □
A ©+
e0 ©0 0
B © e © M
X
|M M
©p © □ □
C
To increase or decrease the point size, type a C Select the button for the Point Display Type that value or click one of the
point size arrows. you want.
To use one of the preset point size options, click the one
that you want.
Drawing rays
A ray is a line in three-dimensional space that starts at a point and extends to infinity.
Because rays extend to infinity, they are not calculated as part of the drawing extents. The
100 C H A P T E R 4
default method for drawing a ray is to select the start point of the ray and then specify its
direction. You can draw a ray in any of the following ways:
• Horizontal draws the ray parallel to the x-axis of the current user coordinate system
(UCS).
• Vertical draws the ray parallel to the y-axis of the current UCS.
• Angle draws the ray parallel to a specified angle.
• Bisect draws the ray perpendicular to an existing entity.
• Parallel draws the ray parallel to an existing entity.
CREATING COMPLEX E N T I T I E S 101
To draw a ray
1 Do one of the following:
• Choose Draw > Ray.
• On the Draw toolbar, click the Ray tool ( \ ).
• Type ray and then press Enter.
2 Specify the start point.
3 Specify the direction.
4 To complete the command, press Enter.
The default method for drawing an infinite line is to select a point along the line and then
specify the direction of the line. You can draw an infinite line in any of the following ways:
• Horizontal draws the infinite line parallel to the x-axis of the current UCS.
• Vertical draws the infinite line parallel to the y-axis of the current UCS.
• Angle draws the infinite line parallel to a specified angle.
• Bisect draws the infinite line perpendicular to an existing entity.
• Parallel draws the infinite line parallel to an existing entity.
Point along the infinite line (A) and the direction (B).
You can also draw infinite lines at a specific angle or at an angle relative to an existing entity.
A freehand sketch consists of many straight line segments, created either as individual line
entities or as a polyline. Before you begin creating a freehand sketch, you must set the length,
or increment, of each segment. The smaller the segments, the more accurate your sketch, but
segments that are too small can greatly increase the file size.
After you specify the length of the sketch segments, the crosshairs change to a Pencil tool.
Your freehand sketch is not added to the drawing until you "write" the sketch into your
drawing. This means that you temporarily save the segment that you've drawn and the
segment length, and you can continue sketching.
Drawing Settings X|
Drawing Units | Coordinate Input | Display Entity Creation | Entity Modification | 3D Settings | Layer: [o Color:
:
w
\ Linetype scale: 1
Linetype: [BYLAYER
BYLAYER * Global linetype scale: 1
Lineweight:
Print style: BYC0L0R
Length of segments: 1
A
B
This chapter explains how to create complex entities using the different ways that you can
start the drawing command for each, including how to:
When you type a drawing command or select a tool, the program prompts you to enter
coordinate points, such as endpoints or insertion points. As you draw, the program displays a
context-sensitive prompt box with appropriate additional options for the type of entity you
are drawing.
After you create complex entities, you can modify them using the entity-modification tools.
Several of these entity types require special editing commands.
Drawing rectangles
With AViCAD, rectangles are closed polylines with four sides. You draw a rectangle by
specifying its opposite corners. The rectangle is normally aligned parallel to the current snap
and grid alignment, but you can use the Rotated option to align the rectangle to any angle.
To draw a rectangle
1 Do one of the following:
• Choose Draw > Rectangle.
• On the Draw toolbar, click the Rectangle tool ( □ ).
• Type rectangle and then press Enter.
2 Specify one corner of the rectangle.
3 Specify the opposite corner of the rectangle.
You can edit each side of a rectangle individually using the Edit Polyline tool in the Modify
> Object menu. You can convert the sides into individual line entities using the Explode tool
( on the Modify toolbar. You can control whether wide rectangle lines are shown filled or as
outlines using the Fill tool in the Format menu.
You can also use the Rectangle tool to draw a square. Instead of specifying the opposite
corners, you specify the length of one side and the alignment of the square.
To draw a square
1 Do one of the following:
• Choose Draw > Rectangle.
• On the Draw toolbar, click the Rectangle tool ( O ).
• Type rectangle and then press Enter.
2 In the prompt box, choose Square.
3 Specify one corner of the square.
4 Specify the length of one side of the square by selecting its other end.
The point you specify determines both the size and alignment of the square.
CREATING COMPLEX E N T I T I E S 107
\
A
\
0
Endpoints of one side of the square (A and B). Resulting square.
NOTE To control the width of the rectangle line, choose the Width Of Line option in the
prompt box. After you change the width of the line, the new width setting remains in effect for
subsequent rectangles until you change it again.
Polygons are closed polylines composed of a minimum of three and a maximum of 1,024
equal-length sides. The default method for drawing a polygon is to specify the center of the
polygon and the distance from the center to each vertex. You can draw a polygon using any
Drawing polygons of the following methods:
The vertex polygon drawing method creates an equal-sided polygon defined by its center
point and the distance to its vertices. You specify the number of sides, the center point, and
the location of one vertex, which determines both the size and orientation of the polygon.
To draw a polygon by vertex
1 Do one of the following:
• Choose Draw > Polygon.
• On the Draw toolbar, click the Polygon, Center-Vertex t o o l ( ) .
• Type polygon and then press Enter.
2 Type 5 to specify five sides for the polygon.
3 Specify the center of the polygon.
4 Specify the vertex of the polygon.
108 C H A P T E R 4
The center (A) and midpoint of one side (B). Resulting polygon.
You can edit each side of a polygon individually using the Edit Polyline tool in the Modify >
Object menu. You can convert the sides into individual line entities using the Explode tool (
on the Modify toolbar. You can control whether wide polygon lines are shown filled or as
outlines using the Fill tool in the Format menu.
CREATING COMPLEX E N T I T I E S 109
With AViCAD, a polyline is a connected sequence of arcs and lines that is treated as a single
Drawing polylines entity. You can draw a polyline with any linetype and using a width that either remains
constant or tapers over the length of any segment. When editing a polyline, you can modify
the entire polyline or change individual segments.
After you specify the start point of a polyline, a prompt box provides several options as you
draw, such as Distance, Halfwidth, and Width. You can specify different starting and ending
widths to create a tapered polyline segment.
After you draw at least one polyline segment, you can use the Undo t o o l ( ) t o remove
the previous segment. After you draw two or more polyline segments, you can use the Close
option to complete the command by drawing a segment that ends at the start point of the first
polyline segment you drew. Choose Done to complete the command without closing the
polyline.
Curved polyline with tapered width. Polyline with straight Closed polyline.
segments.
With the Draw Arcs option, you can continually draw arc segments until you select the Draw
Lines option to go back to drawing line segments. When you draw arc segments, the first
point of the arc is the endpoint of the previous segment. By default, you draw arc segments
by specifying the endpoint of each segment. Each successive arc segment is drawn tangent to
the previous arc or line segment. If you choose Close while in the Draw Arcs option, the
closing segment is created as an arc.
You can also specify the arc using any of the following methods:
• Start point, included angle, center point
• Start point, included angle, radius
• Start point, center point, endpoint
• Start point, included angle, endpoint
• Start point, center point, included angle
• Start point, center point, chord length
• Start point, direction, endpoint
• Start point, radius, included angle
• Start point, second point, endpoint
Polyline start point (A), line endpoint/arc start point (B), and arc endpoint (C).
You can edit entire polylines and individual segments using the Edit Polyline tool in the
Modify > Object menu. You can convert polylines into arc and line entities using the
Explode tool ( >£) on the Modify toolbar. You can control whether wide polylines are shown
filled or as outlines using the Fill tool in the Format menu.
CREATING COMPLEX E N T I T I E S 111
A double line is made from two parallel lines, which consist of linear segments connected
together. The end of the current segment is the start of the next segment. Ends of segments
are the vertices of the multiline.
Drawing traces
With the Trace command, you can draw a two-dimensional solid line of specified width.
To draw a trace
1 Do one of the following:
• Choose Draw > Trace.
• Type trace and then press Enter.
2 Specify the width of the trace.
3 Specify the start point.
4 Specify additional vertices.
5 After specifying the last endpoint, choose Done or press Enter.
The revision cloud consists of a series of consecutive arcs of a polyline. It is used to draw
attention to certain parts of a drawing during its revision.
Revising your drawings it is possible to use the Revision cloud command to mark out your
revisions. REVCLOUD creates a polyline of consecutive arcs making up an object in a cloud
shape.
112 C H A P T E R 4
It is possible to set arc length values for a revision cloud. REVCLOUD stores the last used arc
length.
Arc Length
The Arc length option allows to specify arcs length in a revision cloud. To
Drawing splinesA spline is a smooth curve defined by a set of points. You can use
splines to create sculptured shapes such as the cross section of a
turbine blade or an airplane wing.
To draw a spline
1 Do one of the following:
• Choose Draw > Spline.
• On the Draw toolbar, click the Spline tool ( ).
• Type spline and then press Enter.
2 Specify the first point of the spline.
3 Specify the second point of the spline.
4 Specify as many more points as you want.
5 When you have finished, press Enter.
You can add tangents to the spline, which are lines that give it shape.
Spline with starting tangent point (A) and ending tangent point (B).
Spline.
Drawing donuts
Donuts are solid, filled circles or rings created as closed, wide polylines. You can draw a
donut using one of several methods. The default method is to specify the inside and outside
diameters of the donut, and then specify its center. You can then create multiple copies of the
same donut by specifying different center points until you press Enter to complete the
command.
To draw a donut
1 Do one of the following:
• Choose Draw > Donut.
• Type donut and then press Enter.
2 Specify the inside diameter of the donut.
3 Specify the outside diameter of the donut.
4 Specify the center of the donut.
5 Specify the center point to draw another donut, or choose Done to complete the
command.
o
B
< --------- ►
The prompt box provides additional options for drawing donuts. For example, you can
specify the width of the donut and two points on the diameter of the donut, or you can
specify the width and three points on the donut. You can also draw a donut tangent to
existing entities.
116 C H A P T E R 4
NOTE A donut can be a completely filled circle by specifying an inside diameter of zero.
To draw a donut tangent to existing entities
1 Do one of the following:
• Choose Draw > Donut.
• Type donut and then press Enter.
2 In the prompt box, choose Radius Tangent Tangent.
3 Specify the width of the donut.
4 Specify the diameter of the donut.
5 Select the first tangent entity to which to draw the donut.
6 Select the second tangent entity to which to draw the donut.
Width (A) and diameter (B) of the donut and tangent entities (C).
You can edit donuts using the Edit Polyline tool in the Modify > Object menu. You can
convert donuts into arc entities using the Explode tool ( on the Modify toolbar. You can control
whether donuts are shown filled or as outlines using the Fill tool in the Format menu.
NOTE You can control the default outside and inside diameter of donuts by choosing Tools >
Drawing Settings, and then clicking the Entity Creation tab and choosing the options you
want.
CREATING COMPLEX E N T I T I E S 117
Creating planes
With the Plane tool, you can draw rectangular, triangular, or quadrilateral areas filled with a
solid color. The default method is to specify the corners of the plane. After you specify the first
two corners, the plane is displayed as you specify the remaining corners. Specify corner points
in a triangular manner. The program prompts you for the third point and then the fourth point.
If you continue specifying points, the third- and fourth-point prompts toggle until you press
Enter to complete the command.
Creating planes in AViCAD is similar to the Solid command in AutoCAD.
To draw a quadrilateral plane
1 Do one of the following:
• Choose Draw > Plane.
• On the Surfaces toolbar, click the 2D Solid tool (^).
• Type plane and then press Enter.
2 Specify the first point.
3 Specify the second point.
4 Specify the third point.
5 Specify the fourth point.
6 To complete the command, press Enter.
After you select the first two points (A) and (B), the sequence in which you select the third (C) and fourth (D) points determines the
shape of the resulting quadrilateral plane.
The prompt box provides additional options for drawing planes. For example, you can draw
rectangular, square, or triangular planes.
6 To complete the command, specify the opposite corner to draw another rectangle, or
press Enter.
CREATING COMPLEX E N T I T I E S 119
Resulting plane.
Opposite corners (A and B) and rotation angle (C).
Drawing wipeouts
Wipeouts are unique entities that can help you hide areas of your drawing. They display with
the current background color, so the details behind the wipeout do not display or print.
Wipeouts are similar to other entities — you can copy, mirror, array, erase, rotate, and scale
them, and they can be used in both model space and paper space. If you want to print the
wipeout entities located in a drawing, you must print to a raster-capable printer. Note that in
some cases you may have unexpected results when printing drawings that contain wipeout
entities, for example, if printing on colored paper.
NOTE If your version of AViCAD does not include raster image capability (that is, does not
include an Image menu), wipeout entities display, but the details behind the wipeouts also
display.
With the Boundary command, you can designate a specific area of a drawing for operations
such as hatching and dimensioning. You create a boundary polyline by selecting an area inside
a closed loop. The area you select can be bounded by a single closed entity or by multiple
entities that intersect.
In cases where entities intersect, AViCAD interprets the boundary as the closed loop closest to
the point specifying the area. In the following figure, for example, the area point selected in the
rectangle results in a boundary consisting of the closed loop nearest the point selection, as
opposed to the closed loop formed by the rectangle itself.
CREATING COMPLEX E N T I T I E S 121
To make boundaries more specific, you can create a boundary set. A boundary set specifies
which entities are considered in determining the boundary path. This can make creating the
boundary polyline faster if you are working with a complex drawing.
In the following figure, the circle and triangle are the selected entities. If you select an area
anywhere inside the circle or the triangle, the result is a polyline that bounds the shaded area.
The following figure shows a rectangular polyline with two islands. The circle is referred to
as the outer island, and the octagon is referred to as a nested island.
(D).
• Nested Islands The outer entity and all its islands are considered for the polyline.
• Ignore Islands Only the outer entity is considered for the polyline.
122 C H A P T E R 4
A B
Nested islands (A) and with ignore islands (B).
NOTE You can alternate between All Visible Entities and Current Selection Set without
having to select entities again using the Boundary Set button. The Current Selection Set
option uses the last set of entities you selected with the Select Boundary Set button.
A Opens the drawing area for selection of the enclosed C Choose to use the entities you selected for the boundary
areas used to create new boundary polylines. set. (Becomes available after you click the Select
B Choose to consider all visible entities when creating Boundary Set button.)
the boundary polyline. D Opens the drawing area for selection of entities to be
considered when creating the boundary polyline.
Adding hatching
When you add hatching to a drawing, AViCAD fills entities or enclosed areas with a pattern.
You can choose a predefined hatch pattern, or you can create your own hatch pattern.
First you specify the hatch pattern and other options, and then you choose which entities or
enclosed areas that you want to hatch.
NOTE Hatch patterns are memory intensive and can take a considerable amount of time to
draw and display. To improve performance, add hatching as one of the last steps when you
create a drawing, or insert hatches on a separate layer that you can freeze as you continue
to work on your drawing.
To open the Boundary Hatch dialog box
Do one of the following:
• Choose Draw > Hatch.
• Choose Draw > Gradient
• On the Draw toolbar, click the Hatch tool (f^j )
• On the Draw toolbar, click the Gradient tool ('C\)
124 C H A P T E R 4
The program supplies predefined standard hatch patterns, which are stored in the icad.pat
and icadiso.pat hatch pattern library files. You can use other external hatch pattern libraries,
such as an office standard library, customized patterns, and libraries available from vendors
or standards organizations.
NOTE The icad.pat hatch pattern library files are ANSI (American National Standards
Institute)-compliant patterns; the icadiso.pat hatch pattern library files are ISO
(International Standards Organization)-compliant.
NOTE Hatch patterns are memory intensive and can take a considerable amount of time to
draw and display. To improve performance, add hatching as one of the last steps when you
create a drawing, or insert hatches on a separate layer that you can freeze as you continue
to work on your drawing.
Selecting entities for hatching
You can add hatching to any entity that forms a closed boundary, for example, a circle or
rectangle. You can assign hatching to a single entity or several entities at the same time.
To select entities for hatching
1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool j ).
• Type bhatch and then press Enter.
2 From the Boundary Hatch dialog box, click the Boundary tab.
3 Under Island Detection Options, choose one of the following:
• Nested Islands The outer entity and all its islands are considered for hatching.
• Outer Only Only the outer entity and its outer island are considered for hatching.
128 C H A P T E R 4
A B C
Nested islands (A), with outer island (B), and with ignore islands (C).
4 To keep any new entities that are created for drawing the boundary hatch, select the Retain
Boundaries check box. Existing entities are always retained.
5 Click Add: Select objects.
6 In the drawing, click the entities to be hatched individually or by choosing a selection
method from the prompt box, and then press Enter when done.
7 In the Boundary Hatch dialog box, click OK.
-B
A Opens the drawing area for selection of entities to be D (Display only) Indicates the boundary is created
hatched. as a polyline. E Choose to consider all visible entities when
B Determines how hatching interacts with islands. creating the boundary hatch.
C Mark the check box to keep any new entities that are
created to draw the boundary hatch. Existing entities are
always retained.
CREATING COMPLEX E N T I T I E S 129
A B C
Nested islands (A), with outer island (B), and with ignore islands (C).
3 To keep any new entities that are created for drawing the boundary hatch, select the
Retain Boundaries check box. Existing entities are always retained.
4 Specify the entities that you want made available for boundary hatching by doing one
of the following:
• Current viewport Select All Visible Entities to have all entities in the drawing
considered when creating the boundary hatch.
130 C H A P T E R 4
• Existing Set: Define only specific areas to be considered when creating the boundary
hatch, which can improve system performance if you are working with a complex
drawing.
NOTE You can alternate between All Visible Entities and Current Selection Set without
having to select entities again using the Select Boundary Set button. The Current Selection
Set option uses the last set of entities you selected with the Select Boundary Set button.
THH
A
Pattern Properties G radient |
Associative detection
Predefined •
| Send behind boundary
Type:
[ AN S131 -
|
—B
Pattern: © Nested © Outei only © Ignore Boundary
HQ
Swatch:
m Inherit Pioperities Retention n Retain boundaries Boundary
Inherit options © Use type: | Polyline ]
[□ ByLayer •1
cuirent origin © Use Boundary Set
Boundaries
Angle and st
source hatch oiigin | Current Viewport -| [5]New- Gap
HQ Add: Pick points Island Detection
Options Island Tolerance
E
Tolerance: 0.060394 units
Add: Select objects
□ Options B
Double
Spacing:
ISO pen
width:
» Use source hatch origin
) Specified origin
m
J Click to set new origin I I
Default to boundary
extents [Bottom left
I I Stoie as default origin
E
1 H.ip I Q7)
C Mark the check box to keep any new entities that are
created to draw the boundary hatch. Existing entities are
always retained.
(Display only) Indicates the boundary is created as a polyline
Choose to consider all visible entities when creating the
boundary hatch.
CREATING COMPLEX E N T I T I E S 133
Gradient hatch
A gradient is a solid hatch that allows to apply a gradient color to a surface
A Show the
chosen color.
B Set the
shade.
A-
B-
C Show a
preview of
the gradinet
D
hatch. D Set
the color
orientation.
134 C H A P T E R 4
A Show the first chosen color. B Show C Show a preview of the gradinet hatch. D Set
the second chosen color. the color orientation.
5 Specify the entities that you want to make available for boundary hatching by doing one
of the following.
• Current viewport: to have all entities in the drawing considered when creating the
boundary hatch.
• Existing Set: defines only specific areas to be considered when creating the
boundary hatch, which can improve system performance if you are working with
a complex drawing. Click Select Boundary Set. In the drawing, select the entities
individually or by choosing a selection method from the prompt box, and then
press Enter. The Current Selection Set option becomes selected automatically,
which indicates that the entities you selected with the Select Boundary Set button
will be considered when creating the boundary hatch.
6 In the Boundaries section click Add: Pick points.
7 In the drawing click inside the closed perimeter of a boundary, not on the boundary
itself. If desired, continue clicking inside additional closed perimeters.
8 To complete the selection, press Enter.
9 In the Boundary Hatch dialog box, click OK.
As you work on a drawing, visual elements may remain after the completion of a command.
You can remove these elements by refreshing, or redrawing, the display.
Information about drawing entities is stored in a database as floating point values, ensuring a
high level of precision. Sometimes a drawing must be recalculated, or regenerated, from the
floating-point database to convert those values to the appropriate screen coordinates. This
occurs automatically. You can also manually initiate a regeneration. When the drawing is
regenerated, it is also redrawn.
To regenerate the current window, type regen in the command bar. If more than one window
is displayed, type regenall to regenerate all the windows.
NOTE You can also move to a different view using the Model and Layout tabs. For more
details, see "Viewing drawings in paper space and model space" on page 391.
Select the pan base point (A), and then select a Result. second point (B) to specify the pan displacement.
To pan in real time
1 Do one of the following: VIEWING YOUR D R A W I N G 139
TIPHold down the right mouse button while simultaneously pressing and holding Ctrl +
Shift to pan in real-time.
NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities that
display. For example, if the value is set to 10, only the 10th entity will display when panning
and rotating in real-time.
If desired, you can continue the view rotation after you release your mouse. Choose Tools >
Options to enable continuous motion. For more information, see "Changing the options on
the Display tab" on page 589.
To rotate the view in real time
1 Do one of the following:
• Choose View > 3d orbit > Real-Time Sphere.
• On the 3D Orbit toolbar, click the Real-Time Sphere t o o l ( ) .
• Type rtrot and then press Enter.
• Press and hold Ctrl.
2 Click and drag the left mouse button. The view rotates according to the movement of
your mouse.
3 To stop rotating, release the mouse button.
4 If the view continues to rotate, press Enter or right-click the drawing when finished.
TIP You can use the Real-Time X, Real-Time Y, and Real-Time Z commands to lock the
rotation in the corresponding axis. You can also press Ctrl and use the right mouse button
to rotate the view about the z-axis.
NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities that
display. For example, if the value is set to 10, only the 10th entity will display when panning
and rotating in real-time.
140 C H A P T E R 4
NOTE If you are working in a layout viewport and cannot zoom, the layout viewport may be
locked. The scale and view do not change in model space while panning or zooming in a
locked layout viewport. For more details, see "Modifying layout viewports" on page 398.
VIEWING YOUR D R A W I N G 141
Zooming methods
To zoom, you can use any of the following methods:
• To define the portion of the drawing to zoom, create a window.
• To zoom in real time, press Ctrl + Shift and use the left mouse button, or use the
Real-Time Zoom tool (J^,) on the Standard or 3D Orbit toolbar.
• If you have a mouse with a wheel, use the wheel button to zoom in and out.
To specify a rectangular window around the Result. area you want to magnify, select first one corner (A), and then select the
opposite corner (B).
4 To stop zooming, release the mouse button. To zoom using a mouse with a wheel
• Rotate the wheel away from you to zoom in or toward you to zoom out.
Each rotation of the wheel away from you zooms out .8 times; each rotation toward
you zooms in 1.25 times.
To change the magnification of the view relative to the overall size of the drawing, type a
number representing the magnification scale factor. For example, if you type a scale factor of
2, the drawing appears at twice its original size. If you type a magnification factor of .5, the
drawing appears at half its original size.
You can also change the magnification of the drawing relative to its current magnification by
adding an x after the magnification scale factor. For example, if you type a scale factor of 2x,
the drawing changes to twice its current size. If you type a magnification factor of .5x, the
drawing changes to half its current size.
factor of 2x.
Aereal view
In a large drawing, you can pan and zoom quickly in a window that can display the whole
drawing.
You can use the Aerial View window to change the view in your current viewport quickly. If
you keep the Aerial View window open as you work, you can zoom and pan without
interrupting your current command. You can also specify a new view without having to choose
a menu option or enter a command.
Within the Aerial View window is a view box, a heavy rectangle that displays the boundary of
the view in your current viewport. You can change the view in the drawing by changing the
view box in the Aerial View window.
VIEWING YOUR D R A W I N G 145
When you begin a new drawing, it is displayed in a single window. You can view the drawing
in a second window, or you can divide one window into multiple windows. You can also open
and display multiple drawings.
When you open more than one window for a single drawing, each window is assigned a unique
number (for example, mydrawing:1, mydrawing:2, and so on). If your current window is
maximized, you can switch to another open window by selecting its name from the bottom of
the Window menu.
The names of other open drawings appear at the bottom of the Window menu. You can also use
the Cascade, Tile Horizontally, and Tile Vertically commands to arrange all the open windows
and drawings. To arrange all the windows and drawings into a stack of identically sized
windows, choose Window > Cascade. Arranging windows and drawings in this way makes it
easy to see the title bar for each window.
To arrange all the windows and drawings horizontally so they are placed in order from top to
bottom, choose Window > Tile Horizontally. Arranging windows and drawings in this way
displays each open window. The windows are resized to fit within the available space.
To arrange all the windows and drawings vertically so they are placed side by side, choose
Window > Tile Vertically. Arranging windows and drawings in this way displays each open
window. The windows are resized to fit within the available space.
AViCAD uses the commands in the following table to control its windows.
A B C
D E F
G H I
You can divide a drawing window into two windows arranged vertically (A) or horizontally
(B); three windows arranged left (C), right (D), above (E), below (F), vertically (G), or
horizontally (H); or four tiled windows (I).
Each drawing appears in a drawing window, which has the following advantages:
• You can see two or more drawings side by side.
• You can easily copy entities from one drawing to another.
• Using the AViCAD Explorer, you can copy such elements as layers, linetypes, and
text styles from one drawing to another.
• Like viewports on the Model tab, you can tile or overlap drawing windows; unlike
viewports on the Model tab, drawing windows maximize or reduce to an icon.
VIEWING YOUR D R A W I N G 149
Each drawing window that you open and work on retains in the Prompt History log all the
commands that you perform, but the command line does not indicate when you have
switched windows.
If you move an entity from one window to another and then want to undo this action, you
must undo it in both drawings for it to take effect. If you copy an entity from one window to
another and then want to undo that action, you must undo it from the drawing into which you
copied the entity. If you cut and paste an entity and then want to undo that action, you must
undo it in both drawings.
You can also improve performance by turning off entity-selection highlighting, turning off the
display of marker blips created when you select locations in the drawing, and by turning off the
display of lineweights.
o
2 Choose View > Redraw.
Fill on.
Fill off.
Blips off.
Blips on.
NOTE Setting the lineweight scale too high may result in slower system performance.
You can also adjust the units for measuring lineweights, and the default lineweight.
VIEWING YOUR D R A W I N G 153
TIP On the status bar, click the word LWT to turn the display of lineweights on or
off.
You can turn lineweights on or off when you print. For details, see "Choosing how
lineweights print" on page 405.
For accuracy in a drawing, you can locate specific points by entering coordinates as you draw
or modify entities. When you create two-dimensional entities, you enter two-dimensional
coordinates; for three-dimensional entities, you specify three- dimensional coordinates.
You can also specify coordinates in relation to other known locations or entities in a drawing.
In particular, when you work in three-dimensional drawings, it is often easier to specify
154 C H A P T E R 4 coordinates in relation to a two-dimensional working plane, called a user coordinate system
(UCS).
This chapter explains how to work with coordinates, including how to:
• Use two-dimensional and three-dimensional coordinate systems.
• Specify absolute and relative coordinates.
• Specify polar, spherical, and cylindrical coordinates.
• Define and manipulate user coordinate systems.
Many commands in AViCAD® require that you specify points as you draw or modify
entities. You can do so by selecting points with the mouse or by typing coordinate values in
the command bar. The program locates points in a drawing using a Cartesian coordinate
system.
When you work in two dimensions, you need enter only the x- and y-coordinates; the program
assumes that the z-axis value is always the current elevation. When you work in three
dimensions, however, you must also specify the z-axis value. When you look at a plan view of
your drawing (a view from above, looking down), the z-axis extends straight up out of the
screen at a 90-degree angle to the xy plane. Positive coordinates are located above the xy
plane, and negative coordinates are below the plane.
All AViCAD drawings use a fixed coordinate system, called the World Coordinate System
(WCS), and every point in a drawing has a specific x,y,z-coordinate in the WCS. You can also
define arbitrary coordinate systems located anywhere in three- dimensional space. These are
called user coordinate systems and can be located anywhere in the WCS and oriented in any
direction.
You can create as many user coordinate systems as you want, saving or redefining them to
help you construct three-dimensional entities. By defining a UCS within the WCS, you can
simplify the creation of most three-dimensional entities into combinations of
two-dimensional entities.
To help you keep your bearings in the current coordinate system, the program displays a
coordinate system icon. When you begin a new drawing, you are automatically in the WCS,
indicated by the letter W in the icon. When you display a drawing in plan view, you see the
coordinate system icon from the top, with the z-axis directed straight toward you. When you
display a three-dimensional drawing in a view other than plan view, the coordinate system
icon changes to reflect your new viewpoint.
156 C H A P T E R 4
NOTE The visible portions of the axes are the positive directions.
I Ready _______________________ 157.0561,85.944,11 ___________________________ 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5NAP LWT MODEL TABLET ETRACK POLAR
t The coordinates display on the status bar shows the current cursor position.
WORKING WITH C O O R D I N A T E S 157
Drawing Settings
*J
Drawing Units j Coordinate Input Display | Entity Creation ] Entity Modification j 3D Settings | Coordinate
Display
@ Updates coordinates only when selecting point ^^^ @
Coordinates always show pointer location
o Coordinates in polar form for distance and angle selection
[71 Show solid fill for Planes, Polylines, and Traces I I Enable quick
Icon
©Off ©
On
® On at UCS origin
You can control the coordinate display from the Drawing Settings dialog box.
When working in two dimensions, you specify points on the xy plane. You can specify any
point as an absolute coordinate (or Cartesian coordinate), using the exact x- coordinate and
y-coordinate locations in relation to the origin (the 0,0 coordinate point at which the two axes
intersect), or as a relative coordinate in relation to the previous point. You can also specify
points using relative or absolute polar coordinates, which locate a point using a distance and
an angle.
When using absolute Cartesian coordinates, you need to know the exact point locations for
anything you draw. For instance, to use absolute Cartesian coordinates to draw an 8.5-unit
square with its lower left corner at 4,5, you must determine that the upper left corner is at
coordinate 4,13.5, the upper right corner at 12.5,13.5, and the lower right corner at 12.5,5.
Entering relative Cartesian coordinates
Another, simpler method is to use relative Cartesian coordinates: you specify a location in the
drawing by determining its position relative to the last coordinate you specified. To use relative
Cartesian coordinates, type the coordinate values in the command bar, preceded by the at
W O R K I N G W I T H C O O R D I N A T E S 159
symbol (@). The coordinate pair following the @ symbol represents the distance along the
x-axis and the y-axis to the next point. For example, to draw an 8.5-unit square with its lower
left corner at 4,5 using relative Cartesian coordinates, start the Line command, and then
respond to the prompts as
follows:
Start of line: 4,5
Drawing a square using the relative Cartesian coordinates method; enter C to close.
The first relative coordinate (@8.5,0) locates the new point 8.5 units to the right (along the
x-axis) from the previous point of 4,5; the second relative coordinate (@0,8.5) locates the next
point 8.5 units above (along the y-axis) the previous point, and so on. Entering C (for Close)
draws the final line segment back to the first point specified when you started the Line
command.
5--
(4
(0,
-X I
-Y 4
Drawing a tilted square using the relative polar coordinates method; enter C to close.
NOTE This example, like all examples in this guide, assumes the program's default settings:
Angles increase counterclockwise and decrease clockwise. Thus, an angle of 315 degrees is
the same as -45 degrees.
Using three-dimensional coordinates
WORKING WITH COORDINATES 161
The right-hand rule helps you determine the positive direction of the x-, y-, and z-axes and the positive rotation
direction.
of your fingers toward your palm. These fingers are curling in the positive rotation direction.
Entering x,y,z-coordinates
When working in three dimensions, you can specify x,y,z-coordinates as absolute distances in
relation to the origin (the 0,0,0 coordinate point at which the three axes intersect) or as relative
coordinates based on the last point selected. For example, to specify a point 3 units along the
Z
positive x-axis, 4 units along the positive y-axis, and 2 units along the positive z-axis, specify
the coordinate 3,4,2.
162 C H A P T E R 4
When you draw a line from a start point (A) to an endpoint (B) using spherical
coordinates, you specify its length (C, in this case 10.2500 units), the angle in the xy
plane (D, in this case 45 degrees), and the angle from the xy plane (E, in this case 35
degrees).
you specify its length (C, in this case 7.4750), the angle in the xy plane (D, in this case 27 degrees), and the distance in the z direction
(E, in this case 3 units).
Point filters provide a method of locating a point in a drawing relative to another point without
specifying the entire coordinate. Using a point filter, you can enter partial coordinates, and then
the program prompts you for the remaining coordinate information. To use xyz point filters,
respond to the prompt for a coordinate with a filter in the following form:
.coordinate
where coordinate is one or more of the letters x, y, and z. The program then prompts you for the
filtered coordinate(s). For example, if you type .xy, the program prompts you to select a point
whose xy-coordinate you want, and then prompts you for the z- coordinate. The filters .x, .y, .z,
.xy, .xz, and .yz are all valid filters.
mid
Snap to midpoint of: (select the left side of the rectangle) Still need
XZ of: mid
Snap to midpoint of: (select top of the rectangle) Diameter • <Radius>: (specify radius
of circle)
164 C H A P T E R 4
You can use point filters to center the circle by separately selecting the
midpoints of two sides of the rectangle (A and B) and then specifying its
radius.
of: cen
You can use point filters to draw a line by first selecting a point in the xy plane (A), specifying the
z-coordinate (B), and then specifying the length of the line (C).
WORKING WITH C O O R D I N A T E S 165
When you define a new UCS, the UCS icon changes to indicate the origin and orientation of the
new UCS.
To define a UCS by specifying a new origin and points on the positive x- and y- axes
1 Do one of the following:
• Choose Tools > Named UCS.
• On the UCS toolbar, click UCS tool (. vj ).
• Type expucs and then press Enter.
2 In the AViCAD Explorer, be sure that Coordinate Systems is selected, and click the New
Item tool ( ).
3 In the prompt box, choose 3 Point.
4 Select the new origin.
5 Select a point on the positive x-axis.
6 Select a point in the positive y direction.
166 C H A P T E R 4
7 In the AViCAD Explorer - Coordinate Systems dialog box, type the name for the new
UCS, and then close the dialog box.
B
Define the new UCS by selecting the origin (A), a point on the positive x-axis (B), and a point
in the positive y direction (C).
When you select a UCS, the cursor orientation and UCS icon change to reflect the new UCS.
The display does not change, however, unless you select the Change View To Plan View Of
The Selected UCS check box.
After you align the UCS to a preset UCS, you can use the AViCAD Explorer to save the UCS.
To do this, in the AViCAD Explorer window, choose Edit > New > UCS, and then select
Current.
WORKING WITH C O O R D I N A T E S 167
To select a preset UCS
1 Do one of the following:
• Choose Tools > Orthographic UCS.
• On the UCS toolbar, click the Display UCS Dialog tool ( Dj).
• Type setucs and then press Enter.
2 Under Set The Selected UCS Relative To, select either Current UCS to change to the
new UCS by reorienting relative to the current UCS or World Coordinate System (WCS) to
base the new UCS orientation on the WCS.
3 Under Select UCS, click the button corresponding to the UCS you want as the new
A G
C E
current UCS.
A Specify whether to define the new UCS relative to the current UCS or to the World Coordinate System (WCS). B Select to
change the display to the plan view of
the new UCS. C Click to select the previous UCS.
The AViCAD Explorer provides a powerful and convenient way to maintain and manage
many of the features and settings of your drawings. You can use the AViCAD Explorer to
work with layers, linetypes, text styles, coordinate systems, named views, blocks, and
dimension styles within the current drawing or to copy this information between drawings.
This section explains how to use the AViCAD Explorer to:
• Manage elements related to settings and entities in your drawings.
• Organize information on layers and manage layers.
• Create and use linetypes.
• Load text fonts and create text styles.
• Select and control coordinate systems.
• Save and restore named views.
• Save, insert, and manage blocks.
• Copy, cut, and paste dimension styles between DWG files.
The AViCAD Explorer opens in its own, separate window, which you can move or resize.
The AViCAD Explorer window has its own menu and tools.
To display the AViCAD Explorer
Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
• On the status bar, left-click on the current layer, and from the list, select the layer you
want to make current.
The AViCAD Explorer window has two panes, a left pane and a right pane. The elements
are listed in the left pane, and the drawing settings are listed and described in the right pane.
NOTE On the Format menu, you can use the Layer, Explore Blocks, Explore Views, Explore
Linetypes, Explore Text Styles, and Explore Dimension Styles commands to display the
layers, blocks, views, linetypes, text styles, and dimension styles for the current drawing in
the AViCAD Explorer window.
WORKING WITH THE AVICAD E X P L O R E R 171
E
Edit View Help
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A Tools on the Standard toolbar provide controls common to all C Click on a setting to change it.
eleme
nte. D The named settings for the selected element.
p g
B The Elements ane shows an outline view containin the name of
E Other toolbars appear, depending on the selection in the Elements every drawing currently open and lists the elements
you can control pane in each drawing.
Using the AViCAD Explorer, you can create, delete, or modify any of the settings for the
currently selected element for a given drawing. You can also copy the contents of any element
from one drawing to another. The tools and menu items on the AViCAD Explorer provide the
following functions:
Function
(w ) World Sets the current coordinate system to the World Coordinate System
(WCS).
( ) New Ite m
) Copy (p 1 ) Paste
() Delete
170 CHAPTER 8 AViCAD Explorer tools
Tool Function
Copying settings
A particularly powerful feature of the AViCAD Explorer is its capability of copying many of
the settings—layers, linetypes, text styles, coordinate systems, views, blocks, or dimension
styles—from one drawing to another. If you have more than one drawing open, the AViCAD
Explorer makes it easy to reuse information. For example, when you copy layers from one
drawing to another, the layer names as well as their linetypes, colors, and other settings are
also copied, but not the entities on those layers.
To copy layers from one open drawing to another open drawing
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Elements pane, select the drawing from which you want to copy layers.
3 If necessary, click the plus (+) symbol to expand the Elements list for the drawing, and
then click Layers.
4 In the Layers Settings In Drawing list (right pane), select the layers you want to
copy.
5 Choose Edit > Copy, or click the Copy tool (!■=.).
6 In the Elements pane, select the drawing to which you want to copy the layers.
7 If necessary, click the plus (+) symbol to expand the Elements list for the drawing, and
then click Layers.
8 Choose Edit > Paste, or click the Paste tool (F1).
Deleting settings
You can use the AViCAD Explorer to delete many of the items that appear in the Elements
list. You can delete a layer, linetype, text style, coordinate system, view, block, or dimension
style.
Because you may have already created entities on a particular layer or using a particular
linetype or text style, deleting one of these elements requires that you make certain choices
174 C H A P T E R 4
from options the program presents. For example, if you attempt to delete a layer, the
program prompts you to specify whether you want to move any entities from that layer to
another layer. Every drawing has at least one layer, the default layer, named "0." You cannot
delete or rename this layer. Your drawing can also contain an unlimited number of additional
layers, each of which you assign a unique name.
If you try to delete a linetype, the program prompts you to specify whether you want to
convert all entities drawn using that linetype to a different linetype. If you attempt to delete a
text style, the program prompts you to specify whether you want to convert all text entities
created using that style to a different style.
To delete a layer and relocate its entities to another layer
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 From the Layer Name list, select the layer that you want to delete.
If that layer is the current layer, layer 0 automatically becomes the current layer.
3 Choose Edit > Delete, or click the Delete tool (J<).
4 From the dialog box, click Change.
5 In the drop-down list, double-click the layer to which you want to relocate entities.
A Click to delete the layer and all entities on C Click to cancel the layer deletion. the layer.
WORKING WITH THE AVICAD E X P L O R E R 175
Purging elements
From within the AViCAD Explorer, you can eliminate unused blocks, layers, line- types,
text styles, or dimension styles from your drawing file. Purging unused elements can
significantly reduce the drawing file size. For detail see "To purge the items not used in the
drawing" on page 84.
To purge an element
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Select the element from which you want to purge unreferenced elements.
3 From the Standard toolbar, select the Purge tool ([?]).
The main drawing window appears.
4 From the prompt box, select Yes to purge the element listed in the command line, or
select Yes To All to purge all unused elements.
Organizing information on layers
Layers in AViCAD® are like the transparent overlays you use in manual drafting. You use
layers to organize different types of drawing information. In AViCAD, each entity in a
drawing exists on a layer. When you draw an entity, it is created on the current layer.
You can control the visibility of layers in individual viewports. When you turn a layer off,
entities drawn on that layer are no longer visible, and they do not print. Although a layer may
be invisible, you can still select it as the current layer, in which case new entities are also
invisible until you turn the layer back on. Entities on invisible layers can also affect the
display and printing of entities on other layers. For example, entities on invisible layers can
hide other entities when you use the Hide command to remove hidden lines.
You can also freeze and thaw layers. Entities drawn on frozen layers do not display, do not
print, and do not regenerate. When you freeze a layer, its entities do not affect the display or
printing of other entities. For example, entities on frozen layers do not hide other entities
when you use the Hide command to remove hidden lines. In addition, you cannot draw on a
frozen layer until you thaw it, and you cannot make a frozen layer current.
176 C H A P T E R 4
You cannot freeze the current layer. If you attempt to freeze the current layer, a dialog box
appears prompting you to specify a different layer. You also cannot freeze or thaw a viewport
layer unless you are working in a Layout tab.
You can lock or unlock layers. The entities on a locked layer are still visible and will print,
but you cannot edit them. Locking a layer prevents you from accidentally modifying entities.
Each layer has its own color, linetype, and lineweight. For drawings that use named print
styles, layers can also have their own print style. Entities you draw on a particular layer are
displayed in the color, linetype, and lineweight associated with that layer unless you override
these settings. You control all of the associated settings for layers using the Layers elements
in the AViCAD Explorer.
To display layers in the AViCAD Explorer
Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
WORKING WITH THE AVICAD E X P L O R E R 177
V i HP > C f f B|: I B®
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Systems Views g Blocks
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A Select Layers to display the Layers settings. G Indicates the frozen or thawed status of each layer for all viewports.
B Lists named layers in the current drawing. A check mark H Indicates the lineweight assigned to each layer. I Indicates the print style
indicates the current layer. assigned to each layer. J Indicates the print status of each layer. K Indicates the
C Displays the color assigned to each layer. frozen or thawed status of the layer in the current viewport.
L Indicates the frozen or thawed status of the layer for new viewports on a Layout tab.
D Displays the linetype assigned to each layer.
M Sorts the layers by that property when you click a column head.
E Indicates the visibility status of each layer.
F Indicates the locked or unlocked status of each layer.
When Layers are displayed, three tools on the Layer toolbar provide the following functions:
(Q ) Layer On/OffToggles the selected layers on and off. (Q )
Freeze/ThawFreezes or thaws the selected layers. ( 0 )
D Choose
A the linetype
assigned to
the selected
layer.
— F Choose
H
B the print
style
assigned to
the selected
C layer (only
B Displays the name of the Gfor drawings that use named print style tables).
layer whose properties are G Click to display the Color dialog box to select a
A Select to keepDthe dialog box on the screen when you E Choose the lineweight assigned to the selected layer.
switch back to the AViCAD Explorer.
being changed. new color.
H Select or clear check boxes to control other properties
C Displays the current layer
E of the selected layer.
color.
F
Creating and naming layers
You can create an unlimited number of layers in every drawing and use those layers for
organizing information. When you create a new layer, it is initially assigned the color white (or
black, depending on your system settings) and the linetype CONTINUOUS. By default, a new
layer is also visible. After you create and name a layer, you can change its color, linetype,
visibility, and other properties. For detail see "Creating and naming layers" on page 41.
To create a new layer
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Choose Edit > New > Layer.
The program adds a new layer to the Layer Name list, with the default name
NewLayerl.
3 Type a name for the new layer over the highlighted default name, and then press Enter.
4 To complete the command and return to your drawing, close the window.
WORKING WITH THE AVICAD E X P L O R E R 179
NOTE You can also create a new layer by selecting the Layers element for a drawing and
clicking the New Item tool ( ).
4 To complete the command and return to your drawing, close the window. NOTE You
• Click the setting in the Locked column. The Locked column shows the new setting.
4 To complete the command and return to your drawing, close the window.
print. Controlling layer printing can be especially helpful if you want layer visibility on, but
do not want to print entities on that layer.
Layer visibility must be turned on in order to print entities drawn on that layer.
TIP Right-click the name of the layer you want to change, and from the shortcut menu,
select Properties and change the layer color.
In the Color dialog box, select a color on one of the following tabs:
• Index Color — Click BYBLOCK, BYLAYER, or one of the 255 index colors.
You can also type the color number in the Index box.
• True Color — Click a basic color, click a color in the color palette, enter the Hue,
Saturation, and Luminance (HSL) values, or enter the Red, Green, Blue (RGB) values.
There are more than 16 million true colors from which you can choose.
• Color Books — Select a color book from the list, then click a color. You can select
Show Only Color Book Colors Used in Drawing to limit the selection to only those
color book colors that are used in the current drawing. If necessary, create or edit color
books by clicking Color Book Editor. For more details, see "Using color books" on
page 60.
WORKING WITH THE AVICAD E X P L O R E R 183
Click OK.
NOTE You can also assign a specific color to an entity, which overrides the layer's color
setting. When you create a new entity, use the Format > Colors > Select Colors command to
change the current color. For an existing entity, select the entity, right- click for the shortcut
menu, and choose Properties. You can then change the entity's color in the Entity Properties
dialog box.
For more details about using color in the many aspects of your drawing, see "Working with
colors" on page 57.
Setting a layer's linetype
Each layer uses a default linetype (a repeating pattern of dashes, dots, or blank spaces).
Linetype determines the appearance of entities both on the screen and when printed.
It's a good idea to assign the BYLAYER linetype to any entities that you draw on that layer.
AViCAD uses the BYLAYER linetype as the default linetype setting for Entity Creation (in
the Drawing Settings dialog box).
Using the AViCAD Explorer, you can set or change the linetype assigned to a layer. With
the direct-editing feature, you can click on the linetype you want to change, and then select a
new linetype from the dialog box that appears. Changing the linetype assigned to a layer
changes the linetype of all entities drawn on that layer with the BYLAYER linetype.
NOTE Only those linetypes already set in the drawing can be assigned to layers. For more
information about setting additional linetypes, see "Working with linetypes" on page 184 in
this chapter.
NOTE You can also assign a specific linetype to an entity, which overrides the layer's linetype
setting. When you create a new entity, use the Format > Explore Linetypes command to
change the current linetype through the AViCAD Explorer. For an existing entity, select the
entity, right-click for the shortcut menu, and choose Properties. You can then modify the
entity's linetype in the Entity Properties dialog box.
184 C H A P T E R 4
TIP To change the DEFAULT lineweight, choose Tools > Drawing Settings, click the Display
tab, select Lineweights in Change Settings For, and then select a new default.
NOTE You can also assign a specific lineweight to an entity, which overrides the layer's
lineweight setting. When you create a new entity, use the Tools > Drawing Settings > Entity
Creation tab to change the current lineweight. For an existing entity, select the entity,
right-click for the shortcut menu, and choose Properties. You can then modify the entity's
lineweight in the Entity Properties dialog box.
In drawings that use named print style tables, the default print style is Normal for all new
layers. If desired, you can assign a print style using AViCAD Explorer. Changing the print
style assigned to a layer changes the print style of all entities drawn on that layer with the
BYLAYER print style.
When you create new entities, it's a good idea to assign the BYLAYER print style to any
entities that you draw on that layer, unless you want to override the layer print style.
AViCAD uses the BYLAYER print style as the default print style setting when you create
entities (in the Drawing Settings dialog box).
To change the print style assigned to one or more layers (only in a drawing that uses
named print style tables)
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the right pane, click the print style for the layer you want to change.
3 If necessary, select a different print style table in the Active Print Style Table list.
4 In Print Styles, select a print style.
5 Click OK.
You can also right-click the layer you want to change, and from the shortcut menu, select
Properties and change the print style assigned to a layer.
NOTE For drawings that use named print style tables, you can also assign a specific print
style to an entity, which overrides the layer's print style setting. When you create a new
entity, use the Tools > Drawing Settings > Entity Creation tab to change the current print
style. For an existing entity, select the entity, right-click for the shortcut menu, and choose
Properties. You can then modify the entity's print style in the Entity Properties dialog box.
Working with linetypes
By default, every drawing has at least three linetypes: CONTINUOUS, BYLAYER, and
BYBLOCK. You cannot rename or delete these linetypes. Your drawing may also contain an
unlimited number of additional linetypes. You can load more line- types into the program
from a linetype library file or create and save linetypes you define.
B C D
WORKING WITH THE AVICAD E X P L O R E R 187
A Select Linetypes to display the Linetypes settings. D Shows how linetypes will appear in the drawing.
B Lists names of linetypes loaded in the current drawing. A check mark E Sorts the linetypes by that property when you click a column head. indicates the current linetype.
C Describes linetypes loaded in the current drawing.
BC
A Click to select a predefined linetype from a linetype C Type the definition of the linetype, consisting of positive
library file. and negative numbers separated by commas.
B Type any description in this box that helps you
remember the purpose or appearance of the linetype.
190 C H A P T E R 4
X=value X offset
Y=value Y offset
In this syntax, value represents a signed decimal number. The rotation is expressed in degrees
while the other options are in linetype scaled drawing units.
rotation R=value or A=value.
Determines a factor by which the shape's internal scale is multiplied. If the shape's internal
scale is 0, the scale value is used as the scale.
X offset X=value.
Determines a shift of the shape along the X axis of the linetype computed from the end of the
linetype definition vertex. If X offset is omitted or is 0, the shape is elaborated with no offset.
Include this field if you want a continuous line with shapes. This value is not scaled by the scale
factor defined by S.
Y offset Y=value.
Determines a shift of the shape along the Y axis of the linetype computed from the end of the
linetype definition vertex. If Y offset is omitted or 0, the shape is elaborated with no offset.
This value is not scaled by the scale factor defined by S.
The text descriptor syntax
You can add a text object to a complex linetype using the following syntax: ["string",
style_name] or ["string", style_name, transform] The definitions of the fields in the
In this syntax, value represents a signed decimal number. The rotation is expressed in degrees
while the other options are in linetype scaled drawing units.
rotation R=value or A=value.
Determines a shift of the text along the X axis of the linetype computed from the end of the
linetype definition vertex. If X offset is omitted or is 0, the text is elaborated by using the lower
left corner of the text as the offset. Include this field if you want a continuous line with text.
This value is not scaled by the scale factor that is defined by S.
Y offset Y=value.
Determines a shift of the text along the Y axis of the linetype computed from the end of the
linetype definition vertex. If Y offset is omitted or is 0, the text is elaborated by using the lower
left corner of the text as the offset. This value is not scaled by the scale factor that is defined by
S.
Editing linetypes
To change a linetype name
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 Do one of the following:
• Select the linetype, and then choose Edit > Rename.
• Click the linetype name you want to change, and then type the new name.
• Right-click the linetype name you want to change, and from the shortcut menu, select
Rename.
3 To complete the command and return to your drawing, close the window.
2 Right-click on the linetype name for which you want to change the definition.
3 From the shortcut menu, select Properties.
4 In the Linetype Definition field, define the linetype using positive and negative
numbers and zeros.
A positive number draws a solid line segment for the specified number of drawing units. A
negative number creates a gap for the specified number of drawing units. A zero creates a
dot.
5 To complete the command and return to your drawing, close the Linetypes dialog box
and the AViCAD Explorer window.
When you add text to a drawing, it is created using the current text style. The text style
determines the font, size, angle, orientation, and other text characteristics.
194 C H A P T E R 4
Every drawing has at least one text style, named Standard, which initially uses the txt font.
You cannot delete the Standard style, but you can rename it or modify it. For example, you
can change the font or the oblique angle applied to the font. You also can use an unlimited
number of additional text styles in your drawing.
From the AViCAD Explorer, you can directly edit any setting associated with a text style by
using the single-click editing method to change the setting.
^ jt % d x if a m\
Text Styles settings in drawing - [C:\Program Files (x86)\
+ Draw ing
1
C:\Program Fiks (x86)''
Layers = T<;xt Style Name Height Witlt... Ob Ik . Font Name Style
Linetypes HAND 1-1 0.2 1 (l ic-handl.... No No No
A
A HAND 1-2 (l 0.3 0 ic-handl.... No Mo No
Coordinate Systems HAND 1-3 6 10 ic-handl.... No Mo No
j^- Views 9 Blocks •/ ROMAND-1 (1 10 ic-romnck... No Mo No
Dimension Styles
ROMAND-2 (1 10 ic-romnck... No Mo No
ROMAND-S (1 10 ic-roman... No Mo No
SIMP-1 (l 0.3 0 ic-simp.shx No Mo No
SIMP-2 (l 10 ic-simp.shx No No No
(l 10 ic-txt.shx No Mo No
C
E
B D F G L
NOTE You can also create a new text style by selecting the Styles element and clicking the
New Item tool ( ).
by the style definition when text is created, but are not updated for existing text when the
style is changed.
A fixed text height value of 0 allows you to specify the text height at the time you insert text
into the drawing. Any other value sets height of the text to that value; the program does not
prompt for the text height when you insert text into the drawing. The width factor determines
the horizontal scaling of text. A value less than 1 compresses the text (for example, 0.75
compresses the text 25 percent); a value greater than 1 expands the text (for example, 1.50
expands the text 50 percent). The oblique angle determines the forward or backward slant of
text as an angle offset from 90 degrees. Negative values slant text to the left; positive values
slant text to the right.
To modify a text style
1 Do one of the following:
• Choose Format > Explore Text Styles.
• On the Style toolbar, click the Explore Text Styles tool ( ft) ).
• Type expfonts and then press Enter.
2 Select the text characteristic of a style that you want to modify.
The text characteristic either toggles its value or a dialog box appears, allowing you to
make the modifications you want.
3 To complete the command, close the AViCAD Explorer window.
198 C H A P T E R 4
C M
D
E L
K
F J
G
H
A Select to keep the dialog box on the screen when you G Select to create text that displays upside down.
switch back to the AViCAD Explorer or another element. H Select to create text that displays vertically.
• With the cursor in the right pane of the window, right-click to display the shortcut menu,
and choose Current.
200 C H A P T E R 4
4 To complete the command and return to your drawing, close the AViCAD Explorer window.
NOTE You can also make a text style current by selecting it in the Text Style Name list and
clicking the Current t o o l ( ^ ) or by double-clicking the text style name in the Text Style
Name list.
When you create entities in a drawing, they are located in relation to the drawing's underlying
Cartesian coordinate system. Every drawing has a fixed coordinate system called the World
Coordinate System (WCS). You cannot delete or modify the WCS.
Your drawing may contain additional coordinate systems, however, each with its own 0,0,0
origin and orientation. You can create as many user coordinate systems as you want, and then
save and recall them as you need them. You can edit the origin of a coordinate system from
within the AViCAD Explorer by single-clicking the origin coordinates and then typing new
coordinates.
For example, you can create a separate user coordinate system (UCS) for each side of a
building. Then, by switching to the UCS for the east side of the building, you can draw the
windows on that side by specifying only their x- and y-coordinates.
You can create and then switch between various user coordinate systems by selecting
Coordinate Systems in the AViCAD Explorer.
AB
—F
C
Select Coordinate Systems to display the Coordinate Systems D Displays the x-axis direction of the coordinate system in relation
settings. to the WCS.
Lists names of coordinate systems defined in the current drawing. E Displays the y-axis direction of the coordinate system in relation to
A check mark indicates the current coordinate system. the WCS.
Displays the origin of the coordinate system in relation to the WCS. F Click any column head to sort the coordinate systems by that
property.
3 Select a method from the prompt box or command bar by which to define the UCS in the drawing
window.
For example, select 3 Point and then specify three points in the drawing window to define the x, y, and z axes
for your coordinate system.
4 Type the name for the new user coordinate system by typing over the highlighted default text, and then
press Enter.
5 To complete the command, close the window.
As you work on a drawing, you may find that you frequently switch among different portions
of it. For example, if you are drawing the floor plan of a house, you may zoom in to particular
rooms of the house and then zoom out to display the entire house. Although you can repeat
the Pan and Zoom commands to do this, it is much easier to save various views of the drawing
as named views. You can then quickly switch among these views. You can save and later
restore named views using either the View command or the Views element in the AViCAD
Explorer.
WORKING WITH THE AVICAD E X P L O R E R 203
B C D E
A To display the Views settings, select Views. D Displays the width of the view in drawing units.
B Lists names of views defined in the current drawing. E Displays the direction of the view, expressed as a three-
A check mark indicates the current view. C Displays the height of dimensional coordinate in the WCS. F Click any column head to sort
the view in drawing units. the views by that property.
204 C H A P T E R 4
NOTE You can also create a new view by selecting the Views element in the AViCAD
Explorer and clicking the New Item tool ( ).
To change a saved view name in the current drawing
1 Do one of the following:
• Choose Format > Explore Views.
• Type view and then press Enter.
2 Do one of the following:
• Select the view, choose Edit > Rename, type a new name, and then press Enter.
• Click the view name you want to change, type a new name, and then press Enter.
• Right-click the view name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.
3 Type the new view name, and then press Enter.
4 To complete the command and return to your drawing, close the window.
WORKING WITH THE AVICAD E X P L O R E R 205
Blocks represent a special type of entity that, once saved, can be inserted and manipulated in
the drawing as a single entity. A block can consist of visible entities such as lines, arcs, and
circles as well as visible or invisible data called attributes. You can use attributes to track things
such as part numbers and prices and to export attribute information to an external database.
You can also track the number of parts by counting the number of times a block has been
inserted into the drawing. Blocks are stored as part of the drawing file.
206 C H A P T E R 4
External references have similar uses to blocks. Using external references, you can attach entire
drawings to your current drawing. Unlike a block, however, an external reference does not
become part of the current drawing.
You can save blocks in the AViCAD Explorer. You can also use the AViCAD Explorer to
manage and insert copies of blocks. The AViCAD Explorer lists the names of all blocks
contained in the current drawing, along with other information about each block or external
reference.
You can also rename a block, modify its insertion point, and change the path of an externally
referenced drawing by single-clicking on the property and making your edits within the
AViCAD Explorer.
The Images view shows an image of each block in the selected drawing. Click an image to select it.
When blocks are displayed, additional tools on the Block toolbar provide the functions
described in the following table:
Tool
(- □ ) Images Displays a small image of each block.
(9 ) Insert External File Blocks Inserts a drawing available from disk as a block.
To see more information about each block, click the Details tool ( j||| ). In the Details view,
you can edit the path and the insertion point by clicking the setting and typing your changes.
208 C H A P T E R 4
j t ^ m x t f * aie® % (M) 0 o # o
Elements Blocks settings in drawing - [C:\Program Files (x86)\
Text Styles
AVE GLOBAL 1 1492.0000,-1869.000...
Coordinate Systems
ip. Views l3 Blocks AVE_RENDER
Dimension Styles (I. (I (I (I (1,(1.00 (I [1,(1.(1 (10(1
A
0.0000.0.0000.0.0000
[0.0000,0.0000,0.0 J1
000 II TF
Really
C
Inserting a block
You can insert into a drawing any block listed in the Block Name list in the AViCAD
Explorer. This includes blocks contained within any open drawing.
To insert a block
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 If you wish to insert a block from another open drawing, select the drawing in the
Elements pane. (If the block is contained within the same drawing, you can skip this step.)
3 In either the Details or Images view, select the block to be inserted.
4 On the AViCAD Explorer toolbar, click the Insert tool (@ ).
5 In the drawing, specify the insertion point.
6 Specify the x, y, and z scale factor and the rotation angle, or in the prompt box, select
Done.
7 To complete the command and return to your drawing, close the window.
NOTE You can also insert a block by choosing Tools > AViCAD Explorer, and then
double-clicking the name of the block you want to insert in the Block Name list.
NOTE You can also insert a block from the Insert menu. (See Chapter 13, "Working with
blocks, attributes, and external references.)"
Inserting a drawing as a block
You can insert as a block another drawing into the current drawing. After you do this, the
block name is added to the Block Name list in the AViCAD Explorer. Changes made later to
the inserted drawing will not be reflected in this drawing.
To insert a drawing as a block
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 On the AViCAD Explorer toolbar, click the Insert External File Blocks tool (CQ] ).
3 In the Insert Block dialog box, select the drawing you want to insert, and then click
Open.
4 In the drawing, specify the insertion point.
210 C H A P T E R 4
5 Specify the x, y, and z scale factor and the rotation angle, or in the prompt box, select
Done.
6 To complete the command and return to your drawing, close the window.
NOTE You can also work with external references using the Xref Manager. For details,
see "Working with external references" on page 375.
212 C H A P T E R 4
From the AViCAD Explorer, you can use the Dimension Styles element to cut, copy, and paste
dimension styles from one drawing to another.
NOTE You can select the dimension style and use the Microsoft Windows shortcut keys (Ctrl+A
to select all, Ctrl+X to cut, Ctrl+C to copy, Ctrl+V to paste) to accomplish the same results.
You can use these shortcut keys with all other AViCAD Explorer elements as well.
A dimension style contains the settings that control the appearance of a dimension. Although
you cannot control these settings from within the AViCAD Explorer, you can use the
Dimension Settings dialog box to control settings related to the appearance of arrows, lines,
text, units, and other formatting characteristics.
To display the AViCAD Explorer Dimension Styles element
Do one of the following:
• Choose Format > Explore Dimension Styles.
• Choose Tools > AViCAD Explorer, and then click the Dimension Styles element.
• On the Dimension toolbar, click the Dimension Style tool (^1).
• Type setdim and then press Enter.
A To display the Dimension Styles settings, select Dimension Styles. C Click the Dimension Style Name column head to sort by name.
NOTE Each drawing contains a dimension style named Standard. You cannot delete this
dimension style, but you can rename it from within the AViCAD Explorer or modify its
properties in the Dimension Settings dialog box.
AViCAD® stores accurate, detailed information about all the entities in a drawing. You can
get details about an existing drawing and its entities using the tools for measuring distances
and calculating areas. You can also track the amount of time you spend editing a drawing.
This chapter explains how to:
• Measure distances along an entity.
• Measure distances and angles.
• Divide an entity into a number of equal segments.
• Calculate areas.
• Display information about entities in a drawing.
• Track the amount of time spent editing a drawing.
Many of the functions described in this chapter require that you set AViCAD to the
Advanced experience level.
You can divide a line, arc, circle, or polyline into a number of equal segments or mark off
intervals of a specific length along an entity. (Note that divide is not the same as break.) For
example, you may want to place station-point markers every 50 feet along the centerline of a
roadway or divide the plan view of a window into three equal- width sections of glass, placing
a mullion at each division point.
To use a block as the marker, the block must already be defined in the current drawing. You
can further indicate whether to rotate the block to align perpendicularly to the entity you are
measuring or dividing.
AViCAD begins measuring or dividing based on the point at which you select the entity and
the type of entity with which you are working. For most entities, measuring starts from the
endpoint closest to the point you used to select the entity. If you select the entity to be measured
or divided using a method other than pointing (for example, using a window or fence
selection), the program prompts you to specify the end from which you want to begin
measuring.
GETTING DRAWING I N F O R M A T I O N 217
To measure intervals along an entity and mark them using point entities
Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Measure.
• Type measure and then press Enter.
2 Select the entity.
3 Specify the segment length, and then press Enter.
*
—
*—*
When you select the entity by pointing, intervals are measured from the end closest to the point at which you select the entity
(A). Blocks or point entities (B) are placed along the entity at the specified interval.
To divide an entity into segments and mark them using point entities
Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Divide.
• Type divide and then press Enter.
2 Select the entity.
3 Specify the number of segments, and then press
Enter.
Calculating areasYou can calculate the area and perimeter of a polygon based on a
series of points you specify or enclose with a circle or closed
polyline. You can also determine the area of several combined entities and add or subtract the
area of one or more entities from a total combined area.
B
/
Select the points (A, B, C) that form a polygon. The area and perimeter
of the region are then calculated.
220 C H A P T E R 4
• In the prompt box, choose Add Entities To Area, select the entities you want to add, and
then press Enter to complete the calculations.
To calculate the area of the gasket using the Area command, first add the area of
the entire gasket (A), and then subtract the areas of the two circles (B and C).
As you select entities, the program displays the calculations. If the command bar is
displayed, the information appears there. If the command bar is not displayed, the program
opens the Prompt History window and displays the calculations. The following type of
information is an example of what is displayed:
Entity • Add • Subtract • <First point>: Choose Add Areas Together Adding: Entity
• Subtract • <First point>: Choose Add Entities to Area Adding area: <Select
entities>: Select the first entity Area = 64.6259, Perimeter = 33.3049 Total length
Subtracting area: <Select entities>: Select the first entity to subtract Area = 3.1597,
Subtracting area: <Select entities>: Select the second entity to subtract Area = 3.1597,
Subtracting area: <Select entities>: Press Enter Subtracting: Entity • Add • <First
You can calculate the distance between any two points you select. The following information
is displayed:
• The distance between the points, measured in drawing units.
• Their angle in the xy plane.
• Their angle measured from the xy plane.
• The change (delta) in the x, y, and z distances between the two points.
To calculate the distance between two points and their angle
1 Do one of the following:
• Choose Tools > Inquiry > Distance.
• On the Inquiry toolbar, click the Distance tool (;'■"£).
• Type distance and then press Enter.
2 Specify the first point.
3 Specify the second point.
Use the Distance command to calculate the distance (A) between two points (B and C), the
angle in the xy plane (D), the angle from the xy plane, and the delta x (E), delta y (F), and
delta z distances between the two points.
NOTE To use specific points on selected entities, use entity snaps to select the precise points
on the entities.
You can display a variety of information about a drawing and the entities it contains,
including:
• Information in the drawing database about selected entities.
• The current drawing status.
• The time spent working on the drawing.
This information is displayed in the Prompt History window and in the command bar.
Displaying information about entities
You can display information about the selected entities. The information varies, depending
on the type of entities you select. All of the listings display the following information:
• Entity type.
• Layer.
• Color.
• Linetype.
• The location of the entity (its xyz-coordinates relative to the current user
coordinate system [UCS]).
• The current space (model space or paper space).
• The size of the entity (the information varies, depending on the entity type).
Handle: 2C
Layer: 0
Color: BYLAYER
Linetype: CONTINUOUS
Handle: 4C
Current layer: 0
Fill: on
Grid: off
Ortho: off
Snap: off
Blips: off
Drag: on
Command echo: on
You can turn the elapsed-time timer on and off or reset it to zero.
To display the timer information
Advanced experience level
1 Do one of the following:
• Choose Tools > Inquiry > Time Variables.
• Type time and then press Enter.
2 Select any of the prompt box options:
• Choose Timer On to turn the elapsed timer on.
• Choose Timer Off to turn the elapsed timer off.
• Choose Display Timer to redisplay the timer information.
• Choose Reset Timer to reset the elapsed timer to zero.
3 In the prompt box, choose Cancel to exit the command.
Each time you display the timer information, the following type of information is displayed:
The current time is Fri Dec 19 09:58:43 1997
You can modify most entities using general-purpose editing commands. Some complex
entities require special commands to modify specific properties. Most of these tools and
commands are located on the Modify toolbar and the Modify menu.
In addition to the modifying standard tools, some extensions have been implemented and
gathered in the Express menu.
Selecting entities
You can create a selection set that consists of one or more entities before you modify them.
Use any of the following methods to create a selection set:
Entity-selection methods
When you choose a command that requires you to select entities (when you're deleting or
changing entity properties, for example), you can use any of the following selection methods
by choosing them in the prompt box or entering them in the command bar:
• Select all entities (ALL) Selects all entities in the current drawing.
• Add to set (+ or A) Adds one or more entities to the selection set.
• Subtract from set (- or R) Removes one or more entities from the selection set.
• Previous selection (P) Selects entities included in the previous selection set.
• Last entity in drawing (L) Selects the entity most recently added to the drawing.
• Window-Inside (W) Selects entities contained entirely within a rectangular selection
window.
• Crossing window (C) Selects entities contained within or crossing the boundary of a
rectangular selection window.
• Outside window (O) Selects entities falling completely outside a rectangular selection
window.
• Window polygon (WP) Selects entities contained entirely within a polygon selection
window.
• Crossing polygon (CP) Selects entities contained within or crossing the boundary of a
polygon selection window.
• Outside polygon (OP) Selects entities falling completely outside a polygon selection
window.
• Window circle (WC) Selects entities contained entirely within a circular selection window.
• Crossing circle (CC) Selects entities contained within or crossing the boundary of a circular
selection window.
• Outside circle (OC) Selects entities falling completely outside a circular selection window.
• Point (PO) Selects any closed entities that surround the selected point.
• Fence Selects entities crossing a line or line segments.
• Select by Properties (PRO) Selects entities that match a particular set of properties—for
example, all entities on a particular layer or drawn in a certain color.
You can also use a few selection methods automatically, without displaying the prompt box.
For example, you can simply click to select entities, or you can use a Window-Inside or
Crossing Window by defining the opposite corners of a rectangular selection window. The
direction in which you define the points of the rectangle (left-to-right or right-to-left)
determines which type of window you create.
230 C H A P T E R 1 0
To create a Window-Inside
1 Click to select a point in the drawing.
2 Click to the right of the first point to select a second point in the drawing.
Window-Inside by selecting the first (A) and second (B) points. Resulting selection.
r
n 1. ____________ P
A '' I!
SO ]! o U ii • - j\
U LJ
Crossing Window by selecting the first (A) and second L_ Resulting selection.
(B) points.
In addition to a rectangular window, you can define a selection window using other shapes
such as a polygon, circle, or fence (a multisegmented line that selects entities it crosses).
To select entities using Window Polygon
1 Activate an entity-modification command.
2 In the prompt box, choose Window Polygon.
3 Specify the vertices of the polygon.
MODIFYING E N T I T I E S 231
A □onC □o□
ono
Fence by specifying the endpoints of the fence segments Resulting selection.
(A, B, and C).
When you select entities, you add them to the selection set. After you select at least one entity,
you can remove entities from the selection set. To finish adding entities to the selection set, press
Enter. Most entity-modification commands then act on the entire selection set.
After you select one or more entities, you can choose an entity-modification command, such as
Copy or Move, from the Modify menu or toolbar. You can also click the right mouse button to
display a shortcut menu containing the entity-modification commands appropriate for the
selected entities, and then choose the command from the menu.
When you select entities and then issue a command, the program immediately acts on the
entities you've selected. In many cases, a command-specific prompt box provides additional
options for that editing operation. If you want to modify the selection set at that point, right-click
to display the prompt box with the selection options and choose the option you want. To
redisplay the command-specific prompt box, right-click again.
Deselecting entities
If an entity is no longer needed in a selection set, you can deselect it to remove it from the
selection set.
NOTE Pressing Shift while selecting entities using a crossing window removes all entities
from the specified selection set.
Quick Select
Specifies the filtering criteria and how you want AViCAD to create the selection set from
that criteria.
5 Set the check box Apped to Current Selection Set whether the selection set create is append to
the current selection set.
Element Type
Specifies the type of objects to include in the filtering criteria. If the filtering criteria are being
applied to the entire drawing, the Object Type list includes all object types, including custom.
Properties
Specifies the object property for the filter. This list includes all searchable properties for the
selected object type. AViCAD determines the sort order alphabetical for the properties.
How to Apply
Specifies whether you want the new selection set to include or exclude objects that match the
specified filtering criteria.
Choose:
• Include in New Selection Set to create a new selection set composed only of objects
that match the filtering criteria.
• Exclude from New Selection Set to create a new selection set composed only of objects that
do not match the filtering criteria.
C
B
A Click to activate grips for all selected entities. B Click to C Specify the grip size. D Displays the
assign the color for grips. current grip size.
You can change the layer, thickness, linetype, color, and linetype scale of one or more
entities. Depending on the type of entity or entities you select, you can also change other
properties, such as the start point and endpoint of lines, the center point and radius of circles,
and the vertices of polylines.
You can modify all the properties of all entities simultaneously. For example, using the
entprop command, select all entities on a particular layer, and then move the entities to
another layer by simply selecting a name from the Layer text box. Additionally, using the
select command and the Select by Properties option, select all blue entities and change their
color to green.
238 C H A P T E R 1 0
In the Entity Properties dialog box and Properties Window, changes that you make in the
Layer, Thickness, Linetype, Color, and Entity Linetype Scale fields affect all selected
entities. If you select several entities that all have different properties, the default value
initially is Varies. Changes that you make in the entity tabs, such as Circle, Line, and Arc,
affect all selected entities of that type. You can select the entities to be changed using any
entity-selection method.
To modify the properties of entities
1 Type entprop and then press Enter
2 Select the entities, and then press Enter.
3 Make changes to the properties you want to change, and then click OK.
TIP Use the Entity Properties toolbar or Properties palette to change the properties of
selected entities. Note that the Entity Properties toolbar settings that display when no entities
are selected determine the properties of new entities when you draw them.
The Entity Properties dialog box, shown in the following illustration, has two sections. The
All Selected Entities section (the upper part of the dialog box) displays properties common to
all selected entities, such as Layer, Color, and Thickness. This portion of the dialog box is
equivalent to the dialog box displayed by the AutoCAD ddchprop command.
The lower section of the Entity Properties dialog box contains options specific to the selected
entities. Each tab displays the properties appropriate for the entity. This feature is equivalent
to repeatedly applying the AutoCAD ddmodify command to one entity at a time.
MODIFYING E N T I T I E S 239
Properties palette
The Properties palette is the main tool for viewing and modifying properties of AViCAD
objects.You can enter commands and work in AViCAD while the Properties palette is open.
When you select an object in the drawing area, the Properties palette displays the properties
of that object. If you select multiple objects, the Properties palette displays all the properties
they have in common.
240 C H A P T E R 1 0
The Properties palette can be docked in the drawing area. You can Hide the palette and give
it a trasparency effects.
To modify properties using the Properties palette select the object whose properties you want to change
and use one of the following methods:
Enter a new value.
horizontal alignment
Alignment point vertical Aligned |A
alignment Geometry
Center
Insertion point
Fit II
Left
Middle
The properties common to the selected objects are displayed in the Properties palette. You
can then modify the properties of the selected objects in the Properties palette or you can
make other changes to the selected objects by entering an editing command.
MODIFYING E N T I T I E S 241
!! Property
_______________ BIBB
General -
Color D ByLayer
Layer 0
Linetype ------ ByLayer
Linetype scale 1
Thickness 0
Text
Contents test
Style Standard
Justify Left
Height 59.3066
Rotation 0
Width factor 1
□ bliquing 0
Text alignment X 0
Text alignment Y 0
Text alignment Z 0
Geometry
Position X 100.5161
Position Y 151.0559
Position Z 0
Misc
Upside down No
Backward No
Deleting entities
You can remove entities from a drawing. You can delete entities using any of the
entity-selection methods.
To delete a selection set
1 Do one of the following:
• Choose Edit > Delete.
242 C H A P T E R 1 0
NOTE Typing the Undelete command restores the most recently deleted selection set. If you
have made additional modifications since deleting the entities, use Undelete rather than Undo
to restore those entities without reversing those modifications.
Copying entities
You can copy one or more entities, making one copy or multiple copies within the current
drawing. You can also copy entities between drawings.
Use any of the following methods to copy entities within the current drawing:
• Create a copy at a location referenced from the original.
• Create a copy aligned parallel to the original.
• Create a copy as a mirror image of the original.
• Create several copies in a rectangular or circular pattern.
A B
I r ~l 0
AJ / i
1—i
ii
NOTE The COPYMODE system variable controls whether you are prompted for multiple
copies. entity to copy (A), specify the base point (B), and then specify the displacement points (C, D, and
E).
244 C H A P T E R 1 0
Copy Quick
You can use the new command Copy Quick to copy a great number of objects from one
AViCAD drawing to another. It's a AViCAD version of the standard Copy, which is very
useful when you have to copy quickly a lot of objects. You can use it only with AViCAD
drawings. Both the original file that contains the objects you want to copy and the destination
file where objects will be copied must be opened.
f Undo Ctrl+Z
^ Cut Ctrl+X
0 Copy Ctrl+C
Paste Ctrl+V
Paste as block
Paste Special,..
Delete Del
OLE Links...
NOTE: To copy objects in the same drawing it's better to use Copy (alias CP) from the Modify
menu or the toolbar.
In the Insert Block mask, set the position and dimensions of the block. If the Position block
when inserting box is checked, the insertion point coordinates, scale factor and rotation angle
can be specified directly on the screen during block insertion.
copies by entering a distance or selecting two points (A and B), select the entity to copy (C), and specify on which side to place the
copy (D).
To make a parallel copy passing through a point, select the entity to copy (A) and then specify the through point (B).
Mirroring entities
You can create a mirror image of an entity. You mirror the entity about a mirror line, which
you define by specifying two points in a drawing. You can delete or retain the original
entities.
To mirror entities
1 Do one of the following:
• Choose Modify > Mirror.
• On the Modify toolbar, click the Mirror tool (H >■ ).
• Type mirror and then press Enter.
2 Select the entity, and then press Enter.
3 Specify the first point of the mirror line.
4 Specify the second point of the mirror line.
5 In the prompt box, choose one of the following:
248 C H A P T E R 1 0
A B
C
To mirror an entity, select it (A), and then specify the Result. first point (B) and
second point (C) of the mirror line.
Arraying entities
You can copy an entity in a rectangular or polar (circular) pattern, creating an array. For a
rectangular array, you control the number of copies in the array by specifying the number of
rows and columns. You also specify the distance between each row and column. For a polar
array, you control the number of copies that compose the array and whether to rotate the
copies.
To create a polar array
1 Do one of the following:
• Choose Modify > Array.
• On the Modify toolbar, click the Array tool (□□).
• Type array and then press Enter.
2 In the Array dialog box, choose Polar Array.
3 Next to Center Point, do one of the following:
• Enter an X value and a Y value for the center point of the polar array.
• Click the pick Center point button '*;*■ . The array dialog box closes and AViCAD
prompts for object selection. Use the pointing device to specify the center point of the
polar array.
4 Choose Select Objects ^ .
• The Array dialog box closes and AViCAD prompts for object selection.
5 Select the objects to be arrayed.
6 In the Method combo box, select one of the following methods:
• Number of elements and total angle.
• Number of elements and angle between elements.
• Total angle and angle between elements.
7 Enter the number of elements, including the original object if available.
8 Use one of the following methods:
MODIFYING E N T I T I E S 249
• Enter the Total angle and Angle between elements , if available. Total angle
specifies the distance to fill around the circumference of the array. Angle between
elements specifies the distance between each item.
• Click the Total angle button and Angle between elements button and use the
pointing device to specify the total angle and the angle between items.
9 Select Rotate objects, to rotate the objects as they are arrayed.
10 Choose OK to create the array.
To create a polar array, select the entity to copy (A), specify the center point of the array (B), and then specify the number of items
to array, the angle the array is to fill, and whether to rotate the items.
5 In the Rows and Columns boxes, enter the number of rows and columns in the array.
6 Specify the horizontal and vertical spacing (distances) between objects by using one
of the following methods:
• In the Row distance and Column distance boxes, enter the distance between rows
and between columns. Adding a plus sign (+) or a minus sign (-) determines
direction.
• Click the pick Both distances button <fi> to use the pointing device to specify the
diagonal corners of a cell in the array. The cell determines the vertical and horizontal
spacing of the rows and columns.
• Click the pick Row distance I or pick Column distance button to use the pointing device
to specify the horizontal and vertical spacing.
7 To change the rotation angle of the array, enter the new angle next to Series
Angle.
8 The default angle 0 direction setting can also be changed in UNITS.
9 Choose OK to create the array.
BY i
9
rY
To create a rectangular array, select the entity to
copy (A), type the number of rows and columns,
and then specify the distance between each row
(B) and column (C).
MODIFYING E N T I T I E S 251
Rearranging entities
You can move one or more entities, and you can also rotate entities about a specified point. If
you have entities that overlap, you can also change the display order.
Moving entities
You can move entities around within the current drawing or from one drawing to another.
The default method is to create a selection set and then specify a starting point, or base point,
and an endpoint, or displacement point, to define the relocation of the entities. You can also
relocate the entities using a direction vector.
To move a selection set
1 Do one of the following:
• Choose Modify > Move.
• On the Modify toolbar, click the Move tool (-tj*).
• Type move and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the base point.
4 Specify the displacement point.
To move an entity, select it (A), and then specify the base Result.
point (B) and the displacement point (C).
You can also move entities using grips. To move an entity using grips, select the entity to
display its grips, and then click a grip and drag it. The grip you select depends on the type of
entity you're modifying. For example, to move a line entity, select the midpoint grip. To move
a curved entity, such as an arc, circle, or ellipse, select the center point grip. Not all entities can
be moved using grips.
To move an entity using grips
1 Select the entity.
2 Click a grip to select it.
3 Drag the entity to where you want to relocate it.
4 Click to release.
252 C H A P T E R 1 0
Rotating entities
You can rotate entities about a specified point at a specified rotation angle or by an angle
referenced to a base angle. The default method rotates the entities using a relative rotation
angle from their current orientation.
To rotate a selection set
1 Do one of the following:
• Choose Modify > Rotate.
• On the Modify toolbar, click the Rotate tool ).
• Type rotate and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the rotation point.
4 Specify the rotation angle.
angle (C).
A
MODIFYING E N T I T I E S 253
To rotate an entity in reference to a base angle, select the entity (A), specify the rotation point (B), select the base angle and
pick point (B) again (or type the @ symbol), specify the second point (C), and then specify the point representing the new
angle (D).
Reordering entities
When multiple entities overlap, you can change the order in which they are displayed and
printed. You can move entities to the front, back, or on top or below of another entity.
To reorder entities
1 Do one of the following:
• Choose Tools > Draw Order.
• On the Modify II toolbar, click the Draw Order tool (|—|).
• Type draworder and then press Enter.
2 Select the entity you want to reorder, and then press Enter.
3 In the prompt box, specify the new drawing order, and then press Enter.
4 If you are reordering above or under, select the entity you want the first entity to be above
or below, and then press Enter.
NOTE The SORTENTS system variable automatically turns on, which may affect system
performance.
Resizing entities
You can change the size of an entity or set of entities by stretching, scaling, extending,
trimming, or editing their lengths.
Stretching entities
You can change the size of entities by stretching them. When you stretch entities, you must
select the entities using either a crossing window or a crossing polygon. You then specify a
displacement distance or select a base point and a displacement point. Entities that cross the
window or polygon boundary are stretched; those completely within the crossing window or
crossing polygon are simply moved.
254 C H A P T E R 1 0
To stretch an entity
1 Do one of the following:
To stretch entities, select them using a crossing window (A) or crossing polygon, and then specify
the base point (B) and displacement point (C).
To stretch an entity using grips, you select it to display its grips and then select a grip to make
it the active grip. This becomes the base point. Then you move the active grip to a new
location. The grip you select depends on the type of entity you're modifying. For example, to
stretch one corner of a rectangle, select the corner point grip. To stretch a line, select an
endpoint grip. Not all entities can be stretched using grips.
To stretch an entity using grips
1 Select the entity.
2 Click a grip to activate it.
3 Drag the grip.
4 Click to release.
Scaling entities
You can change the size of a selected entity by scaling it in relation to a base point. You can
change the size of an entity by specifying a base point and a length, which is used as a scale
factor based on the current drawing units, or by specifying a scale factor. You can also use a
scale factor referenced to a base scale factor, for example, by specifying the current length
and a new length for the entity.
To scale a selection set by a scale factor
Do one of the following:
• Choose Modify > Scale.
• On the Modify toolbar, click the Scale tool ([7])-
• Type scale and then press Enter.
Select the entities, and then press Enter.
Specify the base point.
Specify the scale factor.
and then specify the base point (B) and the scale factor.
You can also scale some entities using grips. To scale an entity, you select the entity, and
then click a grip. You then change the size of the entity by moving the grip. The grip you
select depends on the type of entity you're modifying. For example, to scale a circle, select a
quadrant point grip.
To scale an entity using grips
1 Select the entity.
2 Click a grip to select it.
3 Drag the grip.
4 Click to release.
To scale using grips, select the entity (A), click a grip (B), and Result.
scale the entity by dragging the grip to its new location (C).
256 C H A P T E R 1 0
Extending entities
You can extend entities so that they end at a boundary defined by other entities. You can also
extend entities to the point at which they would intersect an implied boundary edge. When
extending entities, you first select the boundary edges, and then specify the entities to extend,
selecting them either one at a time or using the fence selection method.
You can extend arcs, lines, two-dimensional polylines, and rays. Arcs, circles, ellipses, lines,
splines, polylines, rays, infinite lines, and viewports in paper space can act as boundary edges.
To extend an entity
1 Do one of the following:
• Choose Modify > Extend.
• On the Modify toolbar, click the Extend t o o l ( J ) .
• Type extend and then press Enter.
2 Select one or more entities as boundary edges, and then press Enter.
3 Select the entity to extend.
4 Select another entity to extend, or press Enter to complete the command.
To extend entities, select the boundary edge (A), and then select the Result.
entities to extend (B).
To extend an entity to an implied boundary
1 Do one of the following:
• Choose Modify > Extend.
• On the Modify toolbar, click the Extend t o o l ( J ) .
• Type extend and then press Enter.
2 Select one or more boundary edges, and then press Enter.
3 In the prompt box, choose Edge Mode.
4 In the prompt box, choose Extend.
5 Select the entity to extend.
6 Select another entity to extend, or press Enter to complete the command.
NOTE: using the shift button you can switch between the trim and extend command
MODIFYING E N T I T I E S 257
extend (B).
Select the boundary edge (A), and then specify the Result.
first point (B) and second point (C) of the fence.
When you extend a wide polyline, its centerline intersects the boundary edge. Because the end
of the polyline is always cut at a 90-degree angle, part of the polyline may extend past the
boundary edge. A tapered polyline continues to taper until it intersects the boundary edge. If
this would result in a negative polyline width, the ending width changes to 0.
Trimming entities
You can clip, or trim, entities so they end at one or more implied cutting edges defined by other
entities. You can also trim entities to the point at which they would intersect an implied cutting
edge. When trimming entities, you first select the cutting edges and then specify the entities to
trim, selecting them either one at a time or using the fence selection method.
You can trim arcs, circles, lines, open two-dimensional and three-dimensional polylines, and
rays. Arcs, circles, lines, polylines, rays, infinite lines, and viewports in paper space can act as
cutting edges. An entity can be both a cutting edge and one of the entities being trimmed.
To trim an entity
1 Do one of the following:
• Choose Modify > Trim.
• On the Modify toolbar, click the Trim tool ( *f ).
• Type trim and then press Enter.
2 Select one or more cutting edges, and then press Enter.
3 Select the entity to trim.
4 Select another entity to trim, or press Enter to complete the command.
NOTE: using the shift button you can switch between the trim and extend command
MODIFYING E N T I T I E S 259
To trim entities, select the cutting edge (A), and then select Result.
the entities to trim (B).
Select the implied boundary edge (A), and then select Result.
the entities to trim (B).
260 C H A P T E R 1 0 To trim several entities using the fence selection method
1 Do one of the following:
• Choose Modify > Trim.
• On the Modify toolbar, click the Trim tool ( <*" ).
• Type trim and then press Enter.
2 Select one or more cutting edges, and then press Enter.
3 In the prompt box, choose Fence.
4 Specify the first point of the fence.
5 Specify the second point of the fence.
6 Specify the next fence point, or press Enter to complete the command.
Result.
the fence.
You can change the length of arcs, lines, and open polylines.
Result.
Select the entity (A), and then select the new
endpoint (B).
You can break an entity into two parts, removing a portion of the entity in the process. You can
also join two entities into a single entity.
Breaking entities
You can break arcs, circles, ellipses, lines, polylines, rays, and infinite lines. When breaking
entities, you must specify two points for the break. By default, the point you use to select the
entity becomes the first break point; however, you can use the First option to select a break
point different from the one that selects the entity.
To break an entity
1 Do one of the following:
• Choose Modify > Break.
• On the Modify toolbar, click the Break t o o l ( I ! ) .
• Type break and then press Enter.
2 Select the entity.
3 Specify the second break point.
B
/
Select the entity (A), and then specify the second break point (B).
Result.
262 C H A P T E R 1 0
BN ^
*
Select the entity (A), and then specify the first (B) and Result.
second (C) break points.
NOTE To break an entity in two without removing a portion of the entity, specify the same
point for the first and second break points by typing the at sign (@) and pressing Enter
instead of specifying the second break point.
Joining entities
You can join two entities into a single entity. You can join either two lines or two arcs. The
two lines must be parallel; the two arcs must share the same center point and radius.
When you join two lines, the farthest endpoints remain at their existing locations; the
program draws a new line between these points. Arcs are joined counterclockwise, from the
first arc you select to the second.
To join two entities
1 Do one of the following:
• Choose Modify > Join.
• Type join and then press Enter.
2 Select the first arc or line.
3 Select the second arc or line.
MODIFYING E N T I T I E S 263
Result.
Select the first arc or line (A),
and then select the second arc
or line (B).
Grouping entities
A group is a collection of entities saved together that you can select and edit as a unit. Groups
allow to easy combine drawing elements that you need to manage as a unit. For example,
groups are useful in associating 3D solids when you do not want to combine them with a
Boolean operation.
After you select the entities that belong to the group, you can later add more entities, remove
entities, and re-order these entities. If necessary, you can also ungroup the objects at any time to
work with them separately.
Groups represent a blocks alternative method of combining objects. The groups you create are
saved from session to session, and you can edit single objects in groups easier than in blocks,
which must be first exploded.
When you create a group selecting the command from the Modify menu or from the command
bar, you can give it a name and a description. If you select the command to create a group from
the toolbar or from the context right click menu, you create an unnamed group. Unnamed
groups are listed in the Group dialog box only if the Display Unnamed Groups option is
selected. The objects in your drawing can be included in more than one group, and groups can
be nested in other groups.
NOTE Don't create groups containing hundreds or thousands of objects. A large group reduces
remarkably the performance of the program.
Groups
SI
■raj +!
Groups toolbar
The Group dialog box controls the settings for all groups in a drawing.
264 C H A P T E R 1 0
The Group dialog box and the toolbar Groups let you specify objects to be added to or removed
from a group at any time. From the dialog box you can also revise a group's name or
description. If removing from a group or deleting an object cause the group to remain empty,
the group is still defined but without any members.
Creating groups
When you create a group, you enter a group name and description, and then select the entities
for the group.
To create a group
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
• Click the button G r o u p s ( I ) and follow number 5
2 Under Create New Group, enter the name and description of the group.
3 Click Selectable if you want all entities in the group to be selected when you select one
entity of the group in the drawing.
4 Click Select Entities and Create Group.
5 Select the entities for the group, and then press Enter.
6 In the Group dialog box, click OK.
NOTE You can enter the name of a group when selecting objects at the command prompt.
MODIFYING E N T I T I E S 265
Modifying groups
When the group selection option is turned on, you can modify groups just as you can
modify individual objects. If you need to edit single objects of a group, turn off group
selection setting the value of the variable PICKFIRST to 0 or use grips to edit individual
objects.
To modify a group and its entities
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
2 In the Group dialog box, select the group you want to modify.
3 Under Modify Selected Group, do one or more of the following:
• Enter a new name, and then click Rename Group.
• Enter a new description, and then click Change Group Description.
• Select whether you want the group to be selectable in the drawing.
• Click Add Entities to Group, select the entities to add to the group, and then press Enter.
• Click Remove Entities from Group, select the entities to remove from the group, and
then press Enter.
4 In the Group dialog box, click OK.
To change the order of entities in a group
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
2 In the Group dialog box under Modify Selected Group, click Re-order Entities.
3 In the Re-Order Grouped Entities dialog box, select the group you want to reorder.
4 To see the order of entities in the group, click Highlight. Follow the prompts that
display to view the entities, one by one.
5 To reverse the order of all entities in the group, click Reverse Order.
6 To change the order of specific entities or a range of entities:
• In Remove from Position, enter the current position of the entity.
• In Place to Position, enter the new position of the entity.
• In Number of Entities, enter the number of entities or range of entities to reorder. For
example, if you are changing the order of only one entity, enter 1.
• Click Re-Order.
group
1 Click the button Explode Groups ( 1 ).
2 Select groups to explode and end the command with Enter or Esc. Add to a
group
After you create a group it is possible to add entities using the option Add to Group
266 C H A P T E R 1 0
Ungrouping entities
When you ungroup entities, the entities remain in the drawing but the group is deleted from
the drawing.
To ungroup entities
Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
In the Group dialog box, select the group to delete.
Under Modify Selected Group, click Ungroup Entities.
Click OK.
Remove Groups
You can delete a group by using the "explode" option in the Groups Toolbar or Ungroup
Entities in the dialog box. This operation is not the same as exploding a block, hatch, or
dimension. Objects that belonged to the exploded group aren't modified in any ways, remain in
the drawing and can only be selected one by one
Editing polylines
You can modify any type of two-dimensional or three-dimensional polyline. Entities such as
rectangles, polygons, and donuts, as well as three-dimensional entities such as pyramids,
cylinders, and spheres, are all variations of polylines that you can edit.
You can edit a polyline by opening or closing it, by changing its overall width or the widths of
individual segments, and by converting a polyline with straight line segments into a flowing
curve or an approximation of a spline. In addition, you can use the Edit Polyline tool to edit
individual vertices, adding, removing, or moving vertices. You can also add new segments to an
existing polyline, change the linetypes of a polyline, and reverse the direction or order of the
vertices.
To modify a polyline, you first select the polyline, and then select a polyline editing option. The
available options vary depending on whether the selected polyline is a two-dimensional or
MODIFYING E N T I T I E S 267
three-dimensional entity. If the selected entity is not a polyline, the Edit Polyline tool provides
the option of turning it into one. You can convert only arcs and lines into polylines. If several
arcs or lines are joined endpoint to endpoint, they can all be selected and turned into one
polyline.
268 C H A P T E R 1 0
Joining polylines
You can add an arc, line, or polyline entity to an existing open polyline, forming one
continuous polyline entity. To join an entity to a polyline, that entity must already share an
endpoint with an end vertex of the selected polyline.
When you join an entity to a polyline, the width of the new polyline segment depends on the
width of the original polyline and the type of entity you are joining to it:
• A line or an arc assumes the same width as the polyline segment for the end vertex to
which it is joined.
• A polyline joined to a tapered polyline retains its own width values.
• A polyline joined to a uniform-width polyline assumes the width of the polyline to which it
is joined.
To join an arc, line, or polyline to an existing polyline
1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
270 C H A P T E R 1 0
Result.
Select the polyline (A), move the
current vertex marker to the vertex you want to move (B), and then specify the new vertex location (C).
272 C H A P T E R 1 0
marker to the first vertex of the segment you want to taper (B), and then specify the new starting and ending widths for that segment.
Exploding entities
You can convert a complex entity, such as a block or polyline, from a single entity into its
component parts. Exploding a polyline, rectangle, donut, polygon, dimension, or leader
reduces it to a collection of individual line and arc entities that you can then modify
individually. Blocks are converted to the individual entities, possibly including other,
nested blocks that composed the original entity.
With the following exceptions, exploding an entity usually has no visible effect on a
drawing:
• If the original polyline had a width, the width information is lost when you explode it. The
resulting lines and arcs follow the centerline of the original polyline.
• If you explode a block containing attributes, the attributes are lost, but the original
attribute definitions remain.
MODIFYING E N T I T I E S 273
• Colors and linetypes assigned BYBLOCK may appear different after exploding an
entity, because they will adopt the default color and linetype until inserted into another
block.
To explode an entity
1 Do one of the following:
• Choose Modify > Explode.
• On the Modify toolbar, click the Explode tool ( ).
• Type explode and then press Enter.
2 Select the entities to explode.
3 Press Enter.
You can chamfer or fillet entities. A chamfer connects two nonparallel entities with a line to
create a beveled edge. A fillet connects two entities with an arc of a specified radius to
create a rounded edge. If both entities you are working with are on the same layer, the
chamfer or fillet is drawn on that layer. If they are on different layers, the chamfer or fillet is
drawn on the current layer.
The Chamfer/Fillet settings in the Drawing Settings dialog box control the chamfer and
fillet settings. The portions of the entities that extend beyond the chamfer or fillet are
normally deleted when you create the chamfer or fillet. You can retain these original
entities, however, by changing the settings in the dialog box.
274 C H A P T E R 1 0
Drawing Settings X|
text mirror
-1 I
Default Offset Distance Offset:
IR|IR
Change settings for: Chamfer/Fillet
Fillet Radius
V r Radius: 0
Corners
©
C
A Click to remove or retain portions of entities that D Specify the chamfer length and angle when using the
extend beyond the chamfer or fillet. distance-angle method.
B Click to create a chamfer using two chamfer distances E Click to create a chamfer using the chamfer length
(distance-distance method). and angle (distance-angle method).
C Specify the first and second chamfer distances when F Click to specify the fillet radius by selecting two points
using the distance-distance method. in the drawing.
G Specify the fillet radius.
Chamfering entities
You can connect two nonparallel entities by extending or trimming them and then joining
them with a line to create a beveled edge. You can chamfer lines, polylines, rays, and infinite
lines. When creating a chamfer, you can specify how far to trim the entities back from their
MODIFYING E N T I T I E S 275
intersection (distance-distance method), or you can specify the length of the chamfer and the
angle it forms along the first entity (distance-angle method).
When chamfering a polyline, you can chamfer multiple segments between two selected
polyline segments, or you can chamfer the entire polyline.
276 C H A P T E R 1 0
chamfer distances.
A C
1 . r-
HJ
Select the first (A) and second (B) entities. The chamfer is drawn, based on the distance
measured along the first entity (C) and the angle (D) formed with the first entity.
Select the polyline along the (A) and (B) Result after chamfering.
segments.
Filleting entities
You can connect two entities with an arc of a specified radius to create a rounded edge. You
can fillet pairs of line segments, straight polyline segments, arcs, circles, rays, and infinite
lines. You can also fillet parallel lines, rays, and infinite lines. When filleting a polyline, you
can fillet multiple segments between two selected segments, or you can fillet the entire
polyline.
To fillet two entities
1 Do one of the following: •
Choose Modify > Fillet.
On the Modify toolbar, click the Fillet tool ( ).
segments.
280 C H A P T E R 1 0
When you fillet circles and arcs, more than one fillet can exist between the entities. The
point at which you select the entities determines the fillet.
You can fillet parallel lines, rays, and infinite lines. The first entity must be a line or ray; the
second entity can be a line, ray, or infinite line. The diameter of the fillet arc is always equal to
the distance between the parallel entities. The current fillet radius is ignored.
MODIFYING E N T I T I E S 281
The latest complete AViCAD versions implement a tools library for the efficiency that
makes AViCAD even more powerful.
Characterized by a simple use and a fast integration in the menu and in the toolbars, they
include a wide rang of functions among which are the layer management and blocks
attributions, the selection and modification of the objects.
Layer
Layer is an additional tool for quick working with entities and layers.
Set layer
Set an entity layer as current.
To set an entity layer as current
1 Do one of the following:
• Choose Express > Layer > Set layer.
• On the Express Tool:Layer toolbar, click Setlayer tool ).
• Type SLA and then press Enter.
2 Set the current layer to that of the selected entity.
New layer
Move some entities on new layer.
To move some entities on new layer
1 Do one of the following:
• Choose Express > Layer > New layer.
• On the Express Tool:Layer toolbar, click Newlayer tool
• Type NLA and then press ENTER key.
2 Select the entities to move on a new layer.
3 Type the new layer name and press ENTER key or the right mouse button to confirm.
• If the layer doesn't exist, you can choose if you want to create a new one. The new layer
will be set for the previous selected entities.
• If the layer exist, it will be set for the previous selected entities. Isolate
layer
MODIFYING E N T I T I E S 283
Lock layer
Lock a selected entity layer.
To lock a selected entity layer
1 Do one of the following:
284 C H A P T E R 1 0
Unlock layer
UnLock a selected entity layer.
To unlock a selected entity layer
1 Do one of the following:
• Choose Express > Layer > Unlock layer.
• On the Express Tool:Layer toolbar, click Unlocklayer tool ( ).
• Type ULA and then press ENTER key.
2 Select the entity whose layer will be unlocked.
Clone entity
Copy one or more entities on another layer.
To copy one or more entities on another layer
1 Do one of the following:
• Choose Express > Layer > Clone entity.
• On the Express Tool:Layer toolbar, click Clone tool
• Type CLONE and then press ENTER key.
2 Select one or more entities to clone.
3 Press ENTER key or right mouse button.
4 Type the layer name.
• If the layer doesn't exist, you can choose if you want to create a new one. The new layer
will be created and the entities will be cloned.
• If the layer exist, it will be cloned the previous selected entities. Copy to
layer
Copy one or more entities on a selected entity's layer.
To copy one or more entities on a selected entity's layer
1 Do one of the following:
• Choose Express > Layer > Copy to layer.
• On the Express Tool:Layer toolbar, click Copytolayer tool
• Type CTL and then press ENTER key.
2 Select one or more entities to be copied on a layer.
3 Press ENTER key or right mouse button.
4 Select an entity on whose layer the entities will be copied.
286 C H A P T E R 1 0
Blocks
Copy nested objects
Allows duplicating one or more objects belonging to a block.
BLOCKTOXREF
Pick< 1 | OK | | Cancel |
As the command is completed you can have the unreferenced block purged if you choose the
default answer to the request Purge unreferenced items when finished? <Y>:.
Text
Text fit
Fit the text by extending it or tightening it up in relation to two points specified by the user.
Text Mask
Text Mask allows to hide objects around a text with an empty area offset from the text by a
specified value, to make the text more legible.
You can create a Wipeout, a 3dface or a solid to mask objects around a text.
To create a text mask
1 Do one of the following:
• Select Express > Text > Text Mask
• Type textmask and then press Enter.
2 Select text objects to mask.
The options allow to choose the mask type, set the distance from the text, proceed
creating the mask with default settings. With the option Mask, you can choose the masktype
among Wipeout, 3dface or Solid. Wipeout is a default choice.
• Wipeout: A wipeout is a polygonal area that masks objects under a text with the current
background colour. This area is surrounded by a rectangular frame that can be displayed
290 C H A P T E R 1 0
if you need to modify it or can be removed if you want to print. If you don't want to
display the frame around the text mask, type:
• 3dface: Creates a 3D Face behind the text. The 3D plane obtained by this option has all
of its edges set to invisible. If you need to select the mask, set the variable SPLFRAME
to On or 1, to make the edges visible.
NOTE: To remove the mask it is not necessary to select and delete it, but you can quickly use
the command Unmask Text of the Express Tools.
MODIFYING E N T I T I E S 291
Justify Text
Changes a text justification without changing its position. For example, you can have a table
with a text in it justified to the left instead of to the right. After modifying the justification, any
changes of this text will be justified to the right for any further input or modification. It works
with the text, mtext, and attribute definition objects.
To justify text
1 Do one of the following:
• Select Express > Text > Justify Text
• Type tjust and then press Enter.
2 Select the text which justification you want to modify
Rotate Text
Rotates a single line text or an Mtext of a specific angle.
To rotate a text
1 Do one of the following:
• Choose Express > Text > Rotate Text.
• Type torient and press Enter key.
2 Select the text or the Mtext to be rotated and press Enter.
3 Specify the new absolute rotation angle and press Enter.
Modify
Move/Copy/Rotate
Move, copy, rotate and scale objects with a single command.
To move, copy, rotate and scale objects with a single command
1 Do one of the following:
• Choose Express > Modify > Move/Copy/Rotate.
• Type mocoro and press Enter key.
2 Select the desired entities and press Enter.
3 Specify a base point.
4 Type one of the following method of entering and press Enter:
• Move Move the selected entities in a new position after having specified the displacement
point.
• Copy Copy the selected entities in a new position after having specified the displacement
point. Press Enter to go back to the main options menu.
• Rotate Rotate the selected entities by the angular value specified by the user. Specify
another point to determine the angle in relation to the base point or digit an angular value
and press Enter.
• Scale Scale the selected entities. Specify a point to determine the scale factor or digit the
scale factor and press Enter.
• Base Reset the position of the base point. Specify the new position of the base point.
• Undo Delete the last change.
• Exit Ends the command.
Extended Clip
Clips xrefs or images with lines and curves.
Allows curved clipping of blocks, xref drawings, images, and Wipeouts using polylines,
circles, arcs, ellipses or texts.
To make an extended clip
1 Do one of the following:
• Select Express > Modify > Extended Clip.
• Type clipit and then press Enter.
294 CHAPTER 1 0
2 Draw arcs, circles, and/or polylines to define clipping boundaries for blocks, xrefs, images
and wipeouts.
3 Pick a polyline, circle, arc, ellipse or text object for clipping edge...
4 Pick an image, a wipeout, or an xref/block to clip...
5 Enter the maximum allowable error distance for resolution of arc segments <0.1>:
Clipit makes clipping to curved boundaries workable by traversing arc segments with a series
of short straight segments. Clipit lets you specify the maximum distance between the
midpoint of any given segment and the arc to control the precision with which it traverses arc
segments.
Entering a large error value generates fewer segments and faster AViCAD performance, but
arcs appear less smooth. On the contrary, entering a very small value results in smooth
clipping of arcs, but slows down AViCAD during the regeneration process of a drawing.
NOTE To increase performance, enter relatively large values while creating your drawing
and, when you are ready to plot, use CLIPIT again and specify a smaller error value for arc
resolution.
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Flatten objects
Change the elevation of the selected objects.
To change the elevation of the objects
1 Do one of the following:
• Choose Express > Modify > Flatten objects.
• Type flatten and press Enter key.
2 Select the entities and press Enter key.
3 Type a new elevation and press Enter key.
Multiple copy
Copies more the one object by using the options: repeat, array, divide and measure.
To execute the multiple copy of objects
1 Do one of the following:
• Choose Express > Modify > Multiple Copy.
296 CHAPTER 1 0
Extended offset
This offset command improved version, offers many advantages among which are:
the layer control, the undo and multiple options.
• Gaptype Sets and changes the offset mode controlled by the variable
OFFSETGAPTYPE. Digit one of the following options and press Enter:
• Normal.
• Fillet.
• Chamfer.
4 Press Enter to return to the main options menu.
5 Select the entities for which realize the offset.
6 It's possible to digit one of the following options and press Enter to modify the type of
entering:
• Multiple Allows making more the one entering of the same entity selected.
• Option Allows returning to the configuration of the options previously described.
• Undo Deletes the last change.
7 Specify with a click of the mouse the side on which the new entities will be created.
• Object comparison settings: the settings of this section of the dialog box control how
OVERKILL compares objects.
• Ignore options: all the options under Ignore have similar behaviour. For example, when
the Ignore Layers option is selected, OVERKILL ignores object layers when comparing
298 CHAPTER 1 0
objects. Thus, two overlapping objects that reside on different layers may be considered
equivalent. This option allows objects on different layers that overlap to be deleted or
modified, to resolve duplication and/or overlap.
• Numeric fuzz: the Numeric Fuzz value allows you to set the precision with which
OVERKILL makes numeric comparisons. If this value is 0, two objects being compared
must match before OVERKILL deletes or modifies one of them. On the other hand, if the
fuzz value is higher than 0, two objects being compared do not have to match one of them
to be deleted or modified.
The fuzz value works in this way for other numeric comparisons such as X, Y and Z
coordinate comparisons, as well as object comparisons involving scale, height, width,
and so on.
• Lines, Arcs and Plines: the settings of this section of the dialog concern how overkill
deals with lines, arcs and plines.
• PLINES - Optimize segments within plines. When the Plines option is selected, overkill
checks individual line and arc segments within selected plines and removes any duplicate
or unnecessary vertices. Also, if a pline segment duplicates a line or an arc object, one of
them is deleted. If this option is not selected, overkill examines each pline as a single
unit; that is, it deletes a pline only if it is a duplicate of another pline.
OVERLAP - Combine co-linear objects that partially overlap. The Overlap option controls how
overkill handles objects that partially overlap one another. When this option is selected, objects
that overlap are combined to form a single object. Otherwise, if this option is not selected,
overkill does not change partially overlapping objects.
For example, you have a horizontal line and another horizontal line drawn from the midpoint of
the first line to a point beyond the end of the first line. (See the following illustration) The
second line partially overlaps the first line. If the Overlap option is selected, overkill combines
the two lines to form a single line that extends from the leftmost point to the rightmost point. If
the Overlap option is not selected, no change is made.
(The red X marks show the endpoints of the first line and the blue X marks show the endpoints
of the second line.)
MODIFYING E N T I T I E S 299
END to END - Combine co-linear objects when aligned end to end. Using this option, you can
combine co-linear objects that have common endpoints. The following illustration shows how
overkill works with the End to End option: the red X marks show the endpoints of the first line
and arc. The blue X marks show the endpoints of the second line and arc.
Tools/Entity Data
The ability to create and modify the data of the extended entities has been originally
implemented for the application developed by third parties and it required the presence of an
external application to place the extended data on certain entities. This function is also
available to the AViCAD user by an extended entities editor with a graphic interface.
In this contest the term "Application" refers to a key or an index by which can be referred or
modified the data of the extended entity.
ATTENTION Before entering any data must be present the name of an application.
3 To create the name of an application click on the button Insert, then choose from list
Application Name.
An item with the name of default Application in edit mode will be displayed on the list, then
digit the name for the application and press Enter.
4 After having created an application name or having chosen an existing one, it's possible to
insert the other data. Click on the Insert button, and then choose one the type of datum
available.
5 To edit an existing data:
• Select the data from the list and press Edit.
300 CHAPTER 1 0
NOTE If one of the entities of destination already contains the definition of the same
application, it will be asked if replacing or no replacing the existing data.
NOTE To display the name of the available applications digit ? and press Enter.
NOTE If one of the entities of destination already contains the definition of the same
application, it will be asked if replacing or no replacing the existing data.
NOTE To display the name of the available applications digit ? and press Enter.
3 Select the entities from which delete the data and press Enter.
MODIFYING E N T I T I E S 301
Quick Perspective
Specify View
To produce a perspective view rather than the command dview it is possible to use the rapid
command for the perspective in the Express menu. The perspective gives a realistic
representation of the observer's eye vision. The lines that compose the 3D views of objects
aren't parallel but convergent or divergent.
To obtain a rapid perspective view
1 Do one of the following:
• Select Express > Tools > Perspective > Specify View.
• Type p_perspective and then press Enter.
2 Specify drawing units.
If the current visualization isn't plan view, it's automatically set plan view to position the
camera and target points.
3 Specify a camera position. While using the mouse to point out the position of the camera it
is possible to perform zoom to magnify or reduce the visualization. The camera is
automatically positioned to 160 cms (or 1,6 mt or 1600 mm) elevation.
4 Specify a target position
After having performed the command, it is possible to modify the angle and the zoom of the
perspective using the views shortcuts:
CTRL + Left Click : Realtime Sphere
CTRL + Right Click: Realtime along axis
CTRL + SHIFT + Left Click: RealTime Zoom In&Out
Mouse up Zoom In, Mouse down Zoom Out
CTRL + SHIFT + Right Click : RealTime Pan
Move the cursor to pan
(Click the Real-Time Zoom button of the Standard Toolbar to see the Views Shortcuts)
You can insert text into your drawing and control its appearance, allowing you to provide
additional information for your AViCAD® drawings. This chapter explains how to:
• Create line text.
• Create paragraphs.
• Create text styles.
• Format text.
• Change text.
• Change paragraph text.
• Check the spelling of text
• Use an alternate text editor.
• Working with text written in different languages.
Topics in this chapter
Creating line text ............................................................................................................ 300
Creating paragraph text ................................................................................................ 300
WORKING WITH T E X T 303
Working with text styles ................................................................................................ 303
Formatting text .............................................................................................................. 304
Changing text.................................................................................................................. 307
Checking the spelling...................................................................................................... 311
Using an alternate text editor ....................................................................................... 315
Working with text written in different languages ....................................................... 317
Creating line text
When you create text, you end each line of text by pressing Enter. Each line of text is created
as a separate entity that you can modify.
To create text
1 Do one of the following:
• Choose Draw > Text > Single Line Text.
• On the Text toolbar, click the Single Line Text tool ('.I ).
• Type dtext and then press Enter.
2 Specify the insertion point for the first character.
3 Specify the height of the text.
4 Specify the text rotation angle.
5 Type the text, and then press Enter at the end of each new line.
6 To complete the command, press Enter again.
NOTE If you've already created text and want new text to appear immediately below the
previous text, choose Draw > Text > Single Line Text. When prompted for an insertion point,
press Enter. The new text will keep the same height and rotation angle as the previous text.
Paragraph text consists of one or more lines of text or paragraphs that fit within a boundary
width that you specify. Each paragraph text entity you create is treated as a single entity
regardless of the number of individual paragraphs or lines of text it contains.
When you create paragraph text, you first determine the paragraph's boundary width by
specifying the opposite corners of a rectangle. The paragraph text automatically wraps so that
it fits within this rectangle. The first corner of the rectangle determines the default attachment
point of the paragraph text. You can change the location of the attachment point in reference to
the rectangle, and you can determine the direction in which text flows within the rectangle.
You can also select the text and paragraph format text style, text height, and the rotation angle
of the entire paragraph text entity.
To create paragraph text
1 Do one of the following:
304 CHAPTER 1 0
NOTE You can paste text from the Clipboard into the Multiline Text dialog box.
HG F E
B
C—
■
D—
F Select BYBLOCK, BYLAYER, the color of your choice, or choose Select
A Click to view and select text attributes. B
Color to select from additional colors.
Select the text font.
G Click to undo the previous action.
C Mark the first line indent, paragraph indent, right indent, and tabs.
H Click to bold, italicize, and underline text.
D Type and select text. E Select or type a zoom
I Select or type the text height.
magnification.
G F E
CD
A Click to view and select text style and text box properties. D Type and select text.
B Select a text style. E Select or type the text box angle.
C Mark the first line indent, paragraph indent, right indent, and F Select or type the text width.
G Select the text box justification.
306 CHAPTER 1 0
When you add text to a drawing, it uses the current text style. Text style determines the font, size, angle,
Style characteristics
Characteristic Default Description
The character height. A value of 0 prompts for text height upon insertion.
Font file Text icad.fnt
The horizontal expansion or compression of the text. Values less than 1 compress the text; values greater
height Width 01 than 1 expand the text.
factor The slant of the text, in degrees. Negative values slant the text to the left; positive values slant the text to
the right.
Obliquing angle 0 Determines whether text appears backward.
Formatting text
When you create text, you choose the text style and set the alignment. The style determines the
font characteristics for the text. For line text, the alignment determines how the text aligns with
the text insertion point. For paragraph text, the alignment determines the location of the
attachment point in relation to the paragraph text boundary and the direction in which text
flows within the boundary.
E Center L Middle
F Bottom center M Middle center
You can also align text so that it fits or aligns between two points. The Align option creates
text that scales up or down while maintaining a constant height/width ratio; the Fit option
expands or compresses the text to fit between the two points.
Text aligned between two points maintains a Text fit between two points expands or compresses constant height/width ratio.
to fit.
%%p %%c
Draws the plus-or-minus symbol (±). Draws the circle diameter symbol (0). Forces a single percent sign.
%%%
%%nnn
Draws special character number nnn.
Text created using special text characters: Ut wisi %%uenim%%d ad%%p%%u minim %%c %%oveniam.
Changing text
To edit text
1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool ).
• Type ddedit and then press Enter.
2 Select the text entity.
3 In the Text field, edit the text, and then click OK.
Find
This command allows you to find, replace, or select a text and it controls the results of the
search.
• Find Text String : Indicates the text string to find. Enter a text string including any
wild card characters, or choose one from the list of the six most recently used strings.
• Replace With: Indicates the text string you want to use to replace the found text.
Enter a string or choose one from the list of the most recently used strings.
312 CHAPTER 1 0
• Search In: Indicates whether to search the entire drawing or only the current
selection. If something is already selected, Selection is the default value. If nothing is
selected, the default value is Entire Drawing. You can use the Select Objects button to
close temporarily the dialog box and create or modify the selection set. When
selection is completed press Enter or right click to open the dialog box again.
• Select Objects Button: Closes temporarily the dialog box so that you can select
objects in your drawing. Press ENTER to return to the dialog box. When you select
objects, the Search In field displays Current Selection.
• Options: Displays the Find and Replace Options dialog box, in which you can define
the type of words that you want to find.
Find and Replace Options
mr
Include:
□ Match Case
( OK [ Cancel ]
• Find: Finds the text that you have entered in the Find Text String field. This option is
not available if you have not entered any text in the Find Text String field. The found
text is displayed in the Context area. Once you have found the first instance of the
text, the Find option becomes Find Next, which you can use to find the next instance.
• Replace: Replaces the found text with the text that you entered in the Replace With
field.
• Replace All: Finds all occurrences of the text that you entered in Find Text String and
replaces it with the text in Replace With. The Search In setting controls whether to
find and replace the text in the entire drawing or the text in the current selection. The
status area confirms the replacements and indicates the number of replacements that
have been made.
• Select All: Finds and selects all the objects containing instances of the text that you
entered in the Find Text String field. This option is available only when you select
WORKING WITH T E X T 313
objects in a drawing and the Search In control is set to Selection. When you choose
Select All, the dialog box closes and a message in the command prompt shows the
number of objects founded and selected. Select All does not replace the text.
• Zoom To: Displays the area in a drawing that contains the results of a find or replace
search.
Checking the spelling
Check Spelling
Corrects the spelling in text objects of a drawing.
It is possible to do the spell checking for any text of a drawing, including:
• Single line text
• Multiline text
• External references
For attributes, only values are checked.
To do the check spelling in another language, you can choose a different dictionary.
You can also customize and manage several dictionaries and switch between them.
To do the check spelling
1 Do one of the following:
• Choose Tools > Spell Check.
• Type spell and then press Enter.
314 CHAPTER 1 0
A It allows to
Displays choose one
the A
of the
current
words in the
Suggestions
B box, to
obtain other
K
suggestions
about that
item.
Replaces
J the current
word in all
C
I the selected
D ■text objects.
H
G
F
E
Replaces
dictionary.
B Displays the misspelled word and its context in the F the current word with the word specified in the
drawing. Suggestions box. Ignore the current word Move the slider
C Displays (or you can type) a new word to replace the G to zoom in or out on the text.
misspelled word in the drawing.
D Displays a list of suggested words from the current
dictionary to replace the misspelled one.Select a H
replacement word from the list or edit, or enter a
replacement word in the top Suggestions text area.
E Displays the dialog box Change Dictionaries.
Adds the word entered in the box to the current custom
dictionary.
WORKING WITH T E X T 315
A Select the desired spelling dictionary. B Click to open the default Internet browser to a
web page where you can download spelling
dictionaries in different languages.
Main Dictionary
The check spelling function allows to choose a main dictionary among many different
languages. Dictionary files have a .dic extension.
To do the check spelling in another language, you can switch to a different main dictionary.
Do one of the following:
• From the Main Dictionary box, select another dictionary in a language that you need.
• With the Download button you can download a new dictionary.
The download button is linked to a web page that manages a lot of free downloadable
dictionaries in many different languages. Put downloaded dictionaries in the same folder
shown in the Custom Dictionary box.
NOTE It is possible to switch between other dictionaries using the system variables
DCTMAIN or DCTCUST. To have a list of main dictionaries, type DCTMAIN from the
command bar.
WORKING WITH T E X T 317
During a spelling check, words in the drawing are matched to words in the current main and
custom dictionaries. All spelling exceptions that you add with the Add option are stored in
the current custom dictionary. For example it is possible to add personal or place names to
skip automatically those words in spell check. The current custom dictionary is the icad .cus
file stored in the AViCAD application data folder.
To select a custom dictionary
1 Click Browse...
2 Choose the necessary .cus file.
3 Click Open.
AViCAD includes a built-in text editor for creating paragraph text using the MTEXT
command described earlier in this chapter (See Creating paragraph text300). You can also
specify an alternate text editor for the MTEXT command.
5 When your text is complete, save the changes and exit the text editor. Special formatting
characters
Format characters Function
\0...\o Toggles overscore mode on and off.
\\ Inserts a backslash.
\File name; Sets the font based on a specified font file name.
\Hvaluex; Sets the text height to a multiple of the current text height.
\S... ...;
A Stacks the subsequent text at the /, #, or A symbol.
\P Ends paragraph.
\p[i],[l],[tX1,X2....... X32] Formats paragraph: i = first line indent; l = paragraph offset; t = tab
positions.
WORKING WITH T E X T 319
You can include text in your drawings that is written in different languages.
For more details about using special characters, see "Including special text characters" on
page 306 in this chapter. You can also use a different text editor; see "Using an alternate text
editor" on page 315 in this chapter.
2 If you want to convert the drawing to use a different code page, in Drawing Code
Page, select the desired code page.
3 Select one of the following options:
• No conversion when a drawing is opened — Keeps the drawing code page
unchanged when you open a drawing.
• Always open this dialog when a drawing is opened — Opens the Code Page
Manager dialog box every time you open a drawing.
• Only open this dialog when the drawing and system code pages differ —
Opens the Code Page Manager dialog box only when the operating system code page
is different from the drawing code page. This setting can be helpful if you sometimes
send or receive drawings created using a code page that is different from the one used
by your operating system.
• Automatically convert the code page when a drawing is opened — Always use the
same code page when opening drawings (the Code Page Manager dialog box will not
open).
4 If you selected to automatically convert the code page, select one of the following:
• Use alternate code page — When converting drawings automatically, always use the
code page that you select.
• Use system code page — When converting drawings automatically, use the code page
defined for the operating system (this is the code page displayed for the
SYSCODEPAGE system variable).
TIPIf you want to always use the code page assigned to a drawing, choose No Conversion
when a Drawing is Opened (this is the default setting). You can change the drawing code
page after opening a drawing, if necessary. If you want to always use the code page
specified for your operating system, choose Automatically Convert the Code Page, and
then choose Use System Code Page.
WORKING WITH T E X T 321
A Displays the code page for your operating system. G Choose to always use the operating system code page when
B Select the code page for the current drawing. opening drawings (available only if you selected to
C Choose to keep the drawing code page unchanged automatically convert drawings).
when you open a drawing. H Choose to always use the selected code page when opening
D Choose to open the Code Page Manager dialog box drawings (available only if you selected to automatically
every time you open a drawing. convert drawings).
E Choose to open the Code Page Manager dialog box I Click to preview the first text entity using the current code
only when the operating system code page is page settings.
different from the drawing code page. J Click to preview the next text entity using the current code
F Choose to always use the same code page when page settings.
opening drawings (the Code Page Manager dialog
box will not open).
vk-W- m
The AViCAD® dimensioning tools let you add measurements to a drawing. You can quickly
add dimensions by simply pointing to entities. You can also add tolerance symbols to your
drawings.
The program's many dimensioning variables let you control the appearance of the
dimensions. With dimension styles, you can save dimension variable settings so you can
reuse them without having to re-create them.
This chapter explains how to:
• Create dimensions as linear, angular, diametral, radial, and ordinate.
• Create leaders and annotations.
• Edit dimensions.
• Use dimension styles and variables.
• Add geometric tolerances.
• Control dimension tolerance.
• Control alternate dimension units.
You can create five basic types of dimensions: linear, angular, radial, diametral, and ordinate.
You can create dimensions for existing entities by selecting them, or you can create
dimensions by selecting points within a drawing. For example, you can create a linear
dimension either by selecting the entity to be dimensioned or by specifying the first and
second extension line origins.
When you create a dimension, the program draws it on the current layer, using the current
dimension style. Each dimension has an associated dimension style, which controls the
appearance of the dimension, such as the types of arrowheads, text style, and colors of
various components. You can modify existing dimension styles by changing one of the
dimension variable settings and then updating the dimension style to reflect the new settings.
Each dimension you create consists of several parts. A dimension line shows where a
dimension begins and ends. When you create an angular dimension, the dimension line is a
dimension line arc that subtends the measured angle.
324 CHAPTER 1 0
Extension lines, also called projection lines, are lines that extend away from the entity for
which you are creating a dimension, so that you can place the dimension line away from the
entity. Arrowheads form the termination at each end of the dimension line.
Dimension text contains the measured dimension and can also include prefixes, suffixes,
tolerances, and other optional text. As you insert dimensions, you can control the dimension
text and specify its position and orientation.
Dimensions can also contain other optional components. A leader is a line leading from a
feature of the drawing to an annotation. Leaders begin with an arrowhead, and you can use
them to place a dimension away from the dimension line or to add notes. When you create a
radial dimension, you can add a center mark, which is a small cross that marks the center of a
circle or an arc, or you can add centerlines, which are crossing lines that extend out from the
center of a circle or an arc.
Creating dimensions
When you create dimensions by selecting an entity, the program automatically places the
extension line origins at the appropriate definition points based on the type of entity you
select. For example, the definition points are located at the endpoints of arcs, lines, and
polyline segments. When you create dimensions by specifying the extension line origins, the
points you specify determine the definition points. To establish these points precisely, use
entity snaps.
You can create dimensions in model space or paper space.
Quick dimensioning
To create and modify quickly a series of dimensions you can use the QDIM command. This
command is particularly useful when you create a series of baseline or continued dimensions
or when you dimension a series of circles and arcs.
To create a quick dimension
1 Do one of the following:
• Select Dimension > Quick Dimension.
• Select Quick Dimension from the Dimension toolbar.
• Type QDIM and press Enter.
2 Select objects for dimensioning, then specify position of the dimension line or
choose from the options:
• Continuous: creates a series of continued dimensions.
• Staggered: creates a series of staggered dimensions.
• Baseline: creates a series of baseline dimensions.
• Ordinate: creates a series of ordinate dimensions.
• Radius: creates a series of radium dimensions.
• Diameter: creates a series of diameter dimensions.
• Datum Point: sets a new point of origin for ordinate and baseline dimensions.
• Edit: Modifies a series of dimensions. It is suggested that you add or remove points of
existing dimensions.
Creating linear dimensions
Linear dimensions annotate linear distances or lengths and can be oriented horizontally,
vertically, or aligned parallel to an existing entity or to the selected extension origin points.
After you create a linear dimension, you can add a baseline dimension or a continued
dimension. A linear baseline dimension inserts an additional dimension from a common first
extension line origin of a previous linear dimension. A linear continued dimension continues a
linear dimension from the second extension line of a previous linear dimension.
origins, select the first extension origin (A), select the second extension origin (B), and then specify the dimension line location (C).
DIMENSIONING YOUR DRAWING 327 To create
-3.050-
C
1—t
— 1.650
To add a baseline dimension to an existing linear dimension, select the existing dimension (A), select the next extension line
origin (B), and select as many additional points as you want (C).
Result.
DIMENSIONING YOUR D R A W I N G 329
To create a linear continued dimension
NOTE Before you can use this procedure, you must first create a dimension.
— ' ------ 1
1.650 B
—
A^T
—1.650 ------- 1
— —1.400—| C
To add a continued dimension to an existing linear dimension, select the existing dimension (A), select the next extension line
origin (B), and select another extension line origin (C).
— 1.650 ------- 1
— — 1.400—1
1.350
Result.
Creating angular dimensions
Angular dimensions annotate the angle measured between two lines. You can also dimension
an angle by selecting an angle vertex and two endpoints. After you create an angular
dimension, you can add a baseline dimension or a continued dimension. An angular baseline
dimension inserts an additional dimension from a common first extension line origin of a
330 CHAPTER 1 0
the arc (A), and then specify the dimension arc location (B).
Select one line (A), select the other line (B), and then specify the Result
dimension line location (C).
with the ordinate leader lines, regardless of the text orientation specified by the current
dimension style.
DIMENSIONING YOUR D R A W I N G 333
N.
Select the ordinate point (A), and then specify the ordinate leader endpoint (B). NOTE To
It takes time to display dimensions, title blocks, keynotes, and other annotations. If you
draw these on a Layout tab, display-time and visual clutter are reduced when you work on
your model (on the Model tab). AViCAD allows you to dimension model space entities on
either the Model tab or a Layout tab — you can make the choice depending on the method
that works best for your needs.
• Choose Properties.
• Mark Lock Viewport, and then click OK.
Locking the viewport is not required, but it is extremely helpful when you zoom or
pan in the layout viewport; it prevents the viewport scale and view center from
changing.
TIP You may want to place the layout viewports on their own layer and after locking the
layout viewports, hide the layer that contains them. This allows you to work within the
layout viewport without it cluttering your display or selections.
4 Make sure you are working in paper space by verifying that the Model/Paper Space
toggle in the status bar begins with "P." If necessary, switch to paper space by clicking the
Model/Paper Space toggle in the status bar.
5 Create a dimension. You can select the model space entities directly, specify definition
points, or use entities snaps to help accurately select the definition points. The dimension is
created in paper space.
DIMENSIONING YOUR D R A W I N G 335
For more details about using paper space and model space, see "Understanding paper space
and model space" on page 389.
Editing dimensions
You can use grips to edit entity dimensions. You can also edit the dimension text. You can
rotate dimension lines and dimension text at any angle, and you can reposition the dimension
text anywhere along the dimension line.
Select the dimension to be made oblique (A), and then type Result. the obliquing angle.
336 CHAPTER 1 0
NOTE To align the oblique angle if you don't know the exact measurement, use snaps to pick
two points on the entity.
When you rotate or replace selected text, you specify the change first, and then select one or
more dimensions to which to apply the change. All the selected dimensions are updated
simultaneously.
To rotate dimension text
Advanced experience level
1 Do one of the following:
• Choose Dimension > Rotate Dimension Text.
• On the Dimension toolbar, click the Dimension Edit tool (l^fl) and then in the prompt
box, choose Rotate Text.
• Type dimedit, press Enter, and then in the prompt box, choose Rotate Text.
2 Type the new dimension text angle, and then press Enter.
3 Select the dimension to be rotated, and then press
Enter.
Select the dimension to be rotated (A), and then type the rotation angle. Result.
NOTE The dimension text angle is relative to the dimension line. If the dimension
text rotation is set to zero, the text angle is defined by the dimension type and the dimension
style.
DIMENSIONING YOUR D R A W I N G 337
2.000
Result.
Select the dimension to be moved (A), and then
select the new text position (B).
To display information about the current dimension style and compare it with other style
names, you can use the dimstyle command.
Dimension styles provide a way for you to change various settings that control the
appearance of dimensions. You can then save those settings for reuse. If you don't define a
dimension style before creating dimensions, the program uses the Standard dimension style,
which stores the default dimension variable settings. Each option in the Dimension Settings
dialog box relates to a variable that you can set manually. See the online Command
Reference for more information.
To create a dimension style
1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool
• Type setdim and then press Enter.
2 In the Dimension Settings dialog box, click New.
3 Type the name of the new dimension style.
4 Click Create.
5 In the Dimension Settings dialog box, click one of the other tabs, and then change the
dimension settings as necessary.
Repeat this step for each tab, as needed.
6 To end the command, click OK.
NOTE You can also specify leader arrow types using the DIMLDRBLK system variable.
B
C
A Type or select arrowhead size. D Click to select a leader arrowhead, or click the arrowhead
B Click to select a starting arrowhead, or click the arrowhead picture to scroll the list automatically.
picture to scroll the list automatically. C Click to select an E Select to enable tick marks instead of arrowheads.
ending arrowhead, or click the arrowhead picture to scroll F Type or select tick mark size.
the list automatically.
Controlling dimension format
You can control the way dimension text and arrowheads are placed in relation to the
dimension lines. Any changes you make affect the current dimension style. The image tile
DIMENSIONING YOUR D R A W I N G 341
on the right side of the Dimension Settings dialog box shows the appearance of dimensions
based on the current dimension style settings.
The program determines whether both dimension text and arrowheads will fit between the
extension lines by comparing the distance between the extension lines to the size of the
dimension text, the size of the arrowheads, and the amount of space required around
dimension text. The program applies the best fit method based on the available space. If
possible, both the dimension text and arrowheads are placed between the extension lines. If
both will not fit between the extension lines, you can determine how text and arrowheads are
placed using the Fit Method settings on the Dimension Settings dialog box.
r
1 —1.031 — 1.031 h l.03l
Text and arrowheads placed Text placed between extension Text placed above
outside extension lines. lines and arrowheads outside dimension line with a leader
extension lines. connecting the text to the
dimension line.
To format dimensions
1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (1^*1).
• Type setdim and then press Enter.
2 Click the Format tab.
3 Click the Fit option that you want.
4 Click OK.
NOTEYou can also specify how dimension text and arrows are arranged using the
DIMATFIT system variable. You can specify how dimension text is moved using the
DIMTMOVE system variable.
342 CHAPTER 1 0
A Click to place both text and arrowheads inside the E Click to place text beside the dimension line with a leader
extension lines when both do not automatically fit when both text and arrowheads do not fit between the
between them. extension lines.
B Click to place arrowheads only between extension lines F Click to place text above the dimension line with a leader
and text outside extension lines when both do not fit connecting the text to the dimension line when both text
between them. and arrowheads do not fit between the extension lines.
C Click to fit either text or arrowheads between extension G Click to place text above the dimension line without a leader
lines when both do not fit between them. when both text and arrowheads do not fit between the
A D Click to automatically determine the best fit extension lines.
- method. H Type or select the distance around the dimension text.
B
i
Controlling line settings
C
You can control settings affecting dimension lines, extension lines, and center marks.
D
Any changes you make affect the current dimension style. The image tile on the right side
■
of the Dimension Settings dialog box shows the appearance of the dimensions based on
the current dimension style settings.
E
FH
G
DIMENSIONING YOUR D R A W I N G 343
D lU
—
A
Offset from
"Center mark size: 2.5 -s
■ Baseline: 3.75 Origin: 0.625 1
Extend Lines Past
B
M al if *
Dimensions: 1-25 Obliques: 0 gj
Dimension Line Format —^Disable dimension line: [H] First
C■ Dimension Lines 11
[F Second —^Disable extension line: First Second " Suppress
J
E■ Lineweight: [BYBLOCK ▼ | [Select Color... |
F
■
G
■
H
■
J ii
I
■ Reset all values to default
A Type or select center mark size. Positive values create a E Select the extension lineweight and the extension line
center mark. Negative values create centerlines. color.
B Type or select the baseline offset distance (the distance to F Select to prevent the creation of the first and second
offset successive dimension lines when creating baseline dimension lines.
dimensions) and the offset from origin (the distance G Select to prevent the creation of the first and second
extension lines are offset from their origin points). extension lines.
C In Dimensions, type or select the distance that extension lines H Select to prevent the creation of dimension lines outside
extend beyond dimension lines. In Obliques, type or select extension lines.
the distance that dimension lines extend beyond extension I Select to draw dimension lines between extension lines
lines. when text and arrows are placed outside extension lines.
D Select the dimension lineweight and the dimension line
color.
DIMENSIONING YOUR D R A W I N G 345
4 Click OK.
ABC
DIMENSIONING YOUR D R A W I N G 347
DEFGHI
JK
Round off distance set to .0100 Round off distance set to 0.2500. Round off distance set to 1.0000.
(original dimension before
rounding).
NOTE You can also specify units for linear dimensions using the DIMLUNIT system
variable. You can specify fraction formats using the DIMFRAC system variable.
DIMENSIONING YOUR D R A W I N G 349
Dimension Settings
Dimension Style:
3 Units |
Arrows) Format] Lines | Text | Tolerance Units Linear
Dimension
r
A Format: Decimal
Decimal places: 2
B - — —
Decimal Separator:
C
Round linear distances 0
*
Suppress: O Leading zeros Q/J Trailing zeros
D
E
F
Angular Dimension Format: [
G Decimal degrees
Places 0 Zeros: [ Don't suppress ▼[
H
Scaling
Comprehensive scale factor: 1 I
J Linear dimensioning scale factor: 1
0,0 : i
■
A Select the linear dimension format. D Type or select the nearest value to which you want to
B Type or select the number of decimal places you want round off linear distances.
displayed in linear dimension text.
C Enter the marker symbol used for decimals.
350 CHAPTER 1 0
I
DIMENSIONING YOUR D R A W I N G 351
Geometric tolerances indicate the maximum allowable variations in the geometry defined by
a drawing. AViCAD draws geometric tolerances using a feature control frame, which is a
rectangle divided into compartments.
Each feature control frame consists of at least two compartments. The first compartment
contains a geometric tolerance symbol that indicates the geometric characteristic to which the
tolerance is applied, such as location, orientation, or form. For example, a form tolerance may
indicate the flatness or roundness of a surface. The geometric tolerance symbols and their
characteristics are shown in the following table.
o
Symmetry Location
Parallelism Orientation
//
Perpendicularity Orientation
_L
Angularity Orientation
AY Cylindricity Form
EJ Flatness Form
O
—
Straightness Form
&
352 CHAPTER 1 0
The second compartment contains the tolerance value. When appropriate, the tolerance value
is preceded by a diameter symbol and followed by a material condition symbol. The material
conditions apply to features that can vary in size. The material condition symbols and their
meanings are shown in the following table.
DIMENSIONING YOUR D R A W I N G 353
(ED
Q
®
Material conditions
Symbol Definition
At maximum material condition (MMC), a feature contains the maximum amount of material stated in the limits.
At least material condition (LMC), a feature contains the minimum amount of material stated in the limits.
Regardless of feature size (RFS) indicates that the feature can be any size within the stated limits.
The tolerance value can then be followed by primary, secondary, and tertiary datum reference
letters, along with the material conditions of each datum. Datum reference letters are
generally used as reference tolerances to one of up to three perpendicular planes from which a
measurement is made, although datum reference letters can also indicate an exact point or
axis.
When two tolerances apply to the same geometry, you can also add a composite tolerance
consisting of a primary tolerance value followed by a secondary tolerance value. To make a
tolerance even more specific, it can also contain a projected tolerance consisting of a height
value followed by a projected tolerance symbol. For example, you can use a projected
tolerance to indicate the perpendicularity of an embedded part.
To add a geometric tolerance
1 Do one of the following:
• Choose Dimension > Tolerance.
354 CHAPTER 1 0
Q P O N M L K J I H G F E
A Use this row to include composite tolerances. K Click to select the material condition symbol for the second
tolerance value.
B Type a projected tolerance height value.
L Type the second tolerance value.
C Type a datum identifier.
M Click to include a diameter symbol for the second tolerance
D Click to include a projected tolerance symbol. value.
E Click to select the material condition symbol for tertiary data.
N Click to select the material condition symbol for the first tolerance
F Type the tertiary datum reference letter.
value.
G Click to select the material condition symbol for secondary datum.
H Type the secondary datum reference letter. O Type the first tolerance value.
I Click to select the material condition symbol for primary datum. P Click to include a diameter symbol for the first tolerance value.
J Type the primary datum reference letter.
Q Click to select a geometric tolerance symbol.
Controlling dimension tolerance
You can create dimensions as either tolerance or limits dimensions. When creating a
tolerance dimension, you can control the upper and lower tolerance limits as well as the
number of decimal places of the dimension text. The image tile on the right side of the
Dimension Settings dialog box shows the appearance of tolerance and limits dimensions
based on the current dimension style settings.
356 CHAPTER 1 0
A
B
C
D
F
G
A Select to insert dimensions as upper and lower tolerance E Type or select the number of decimal places displayed
limits. in limits or tolerance dimensions.
B Select to include plus and minus tolerance values with the F Select to prevent the inclusion of leading zeros or the
dimension text. inclusion of feet in dimension limits when the dimension is
C Type or select the minimum tolerance or lower limit less than one foot.
value. G Select to prevent the inclusion of trailing zeros or the
D Type or select the maximum tolerance or upper limit inclusion of inches in dimension limits when the number of
value. inches is zero.
— 3 1/ 2* [87 . 7 6m n] —j
Alternate dimension created using a scale factor of 25.4, with an appended suffix.
C
D
E
F
G
H
I
J
K
A Select to include alternate dimensions. I Type or select the number of decimal places displayed in
B Select to prevent the inclusion of leading zeros or the limits or tolerances included as part of alternate
inclusion of feet in alternate dimensions when the dimensions.
dimension is less than one foot. J Select to prevent the inclusion of leading zeros or the
C Select to prevent the inclusion of trailing zeros or the inclusion of feet in limits or tolerances included as part of
inclusion of inches in alternate dimensions when the alternate dimensions.
number of inches is zero. K Select to prevent the inclusion of trailing zeros or the
D Type or select the number of decimal places displayed in inclusion of inches in limits or tolerances included as part
alternate dimensions. of alternate dimensions.
E Type or select the scale factor applied to measured
dimensions to generate the alternate dimensions.
F Click to select the format for alternate
dimensions.
G Type a prefix to be appended to alternate
dimensions.
H Type a suffix to be appended to alternate
dimensions.
HQ 1
1VS
rrdf
/A:«s„// V\ 1
If v M
,
Working with blocks, and
external references
Blocks, attributes, and external references provide mechanisms for managing entities in your
drawings and for including additional information with the standard drawing entities. With
blocks, you can combine numerous entities into a single entity, and then reuse it, inserting
multiple copies. With attributes, you can associate text, such as part numbers or prices, with
blocks, and then extract the text-attribute information to a separate file, such as a database, for
further analysis. With external references, you can link separate reference drawing files to a
drawing to combine information without adding the contents of the reference drawings to the
current drawing. If you make changes to the referenced file, all references are updated
automatically.
This chapter explains how to:
• Create, insert, and redefine blocks.
• Create, edit, and insert attributes.
• Extract attribute data to a separate file.
• Attach and work with external references.
Usually, blocks are several entities combined into one that you can insert into a drawing and
manipulate as a single entity. A block can consist of visible entities such as lines, arcs, and
circles, as well as visible or invisible data called attributes. Blocks are stored as part of the
drawing file.
Blocks can help you better organize your work, quickly create and revise drawings, and reduce
drawing file size. Using blocks, you can create a library of frequently used symbols. Then you
can insert a symbol as a block rather than redraw the symbol from scratch.
After you create a block from multiple entities, you save it once, which also saves disk space.
You insert only multiple references to a single block definition. You can change the block
definition to quickly revise a drawing, and then update all instances of the block.
If you insert a block that contains entities originally drawn on layer 0 and assigned color and
linetype BYLAYER, it is placed on the current layer and assumes the color and linetype of that
layer. If you insert a block that contains entities originally drawn on other layers or with
explicitly specified colors or linetypes, the block retains the original settings.
If you insert a block that contains entities originally assigned color and linetype BYBLOCK,
and the block itself has the color and linetype BYLAYER, those entities adopt the color and
linetype of the layer onto which they are inserted. If the block is assigned an explicit color or
linetype, such as red or dashed, those entities adopt those qualities.
A procedure called nesting occurs when you include other blocks in a new block that you are
creating. Nesting is useful when you want to combine and include small components, such as
nuts and bolts, into a larger assembly and you need to insert multiple instances of that assembly
into an even larger drawing.
Creating blocks
The tools and commands for creating blocks appear on the Draw toolbar and the Draw > Block
menu, respectively, when you set the program to the Advanced experience level. You can also
use the AViCAD Explorer to create blocks.
You can create blocks in two ways:
• By saving a block for use within the current drawing only.
• By saving the block as a separate drawing file that you can insert into other drawings.
When you create a block, you specify its name, its insertion point, and the entities that compose
the block. The insertion point is the base point for the block and serves as the reference point
when you later insert the block into a drawing.
To create a block for use within a current drawing
362 CHAPTER 1 0 Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Make.
• On the Draw toolbar, click the Create Block tool (£1).
• Type block and then press Enter.
2 In the displayed dialog specify the base point by executing one of the following
procedures:
• Click on the Pick point button ( ).
• Specify the coordinates in the boxes X, Y, Z.
3 Click on the Select objects button ( ).
4 Select the object that will be part of the block and press Enter.
5 Choose one of the following options:
• Retain Define the block but leave unchanged in the drawing the objects that compose
it.
• Convert to block Coverts the objects that define it in block.
• Delete Create the block and delete the objects that have been used for its definition.
6 In the list box Name do one of the following:
• Select the block to be redefined from the list.
• Digit a name for the block to be made.
7 Click OK button.
B
D
A Specify the block name. B Pick or type the base C Number of items selected for the block creation. D
point coordinates. Specify if retain, convert or delete the selected
entities for the block creation. E Clic to select the entities
for the block creation.
ATTENTION If it's specified the name of a block that has been already assigned, it's
WORKING WITH BLOCKS , A T T R I B U T E S , A N D E X T E R N A L R E F E R E N C E S 363
requested if the intention is to redefine the block. If the answer is positive, the definition of
the existing block gets replaced with the new one, updating all the occurrences inserted in
the drawing. Otherwise gets back to the mask to specify a new name.
You can create a block as a separate drawing file that you can insert into other drawings.
To save a block as a separate drawing file
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Save Block To Disk.
• Type wblock and then press Enter.
2 Select the Location File.
3 Choose one of the following:
• Block This option saves one existing block entity to a separate drawing file. Select the
name of the block.
• Entire Drawing This option immediately saves the entire drawing to a separate
drawing file.
• Objects This option saves those entities you select to a separate drawing file. Specify
the base point for the block and select the entities for the block with pick buttons, and
then press Enter. You can choose: Retain, Convert to Block or Delete from Drawing
option to mantain, convert or delete the entities selected in the drawing.
4 If you have select Objects option in the Name field, type the name of the drawing file
you want to create.
5 Confirm with Ok button.
364 CHAPTER 1 0
Inserting blocks
You can insert blocks
and other drawings into
the current drawing.
When you insert a
block, it is treated as a
A Pick button for Base Point. B Pick button to select Objects. single entity. When
you insert a drawing, it is added to the current drawing as a block. You can then insert multiple
instances of the block without reloading the original drawing file. If you change the original
drawing file, those changes have no effect on the current drawing unless you redefine the block
by reinserting the changed drawing.
You can also insert blocks from another drawing into the current drawing, using the AViCAD
Explorer. Both drawings must be open at the same time to do this. (See Chapter 8, "Working
with the AViCAD Explorer")
When you insert a block or drawing, you must specify the insertion point, scale, and rotation
angle. The block's insertion point is the reference point specified when you created the block.
When you insert a drawing as a block, the program takes the specified insertion point as the
block insertion point. You can change the insertion point, however, by first opening the original
drawing and redefining the block.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 365
To insert a block
1 Display the Insert Block dialog box by doing one of the following:
• Choose Insert > Block.
• On the Draw or Insert toolbar, click the Insert Block tool ( ,.Ep).
• Type ddinsert and then press Enter.
2 In the Insert Block dialog box, under Insert, click Block Name.
3 In the Block Name box, select the name of the block you want to insert.
4 Click Insert.
5 Specify the insertion point for the block.
6 Specify the x, y, and z scale factors and the rotation angle, or press Enter to accept the
default values.
NOTE You can specify the insertion point, scale factors, and rotation angle in the Insert
Block dialog box before inserting the block. You can also control whether the block is
exploded back into its original component entities after insertion. Under Positioning,
clear the Position Block When Inserting check box, and specify the appropriate
coordinates. If you want to explode the block immediately, select the Explode Upon
Insertion check box.
366 CHAPTER 1 0
B
G
E
F
A Click and then enter the path and drawing file name to D Click to explode the block on insertion.
insert the entire drawing file as a block. E Specify columns, column spacing, rows, and row spacing.
B Click to position the block when inserting. F Click to insert the block.
C Specify the insertion point, scale factors, and rotation angle G Click to select the block insertion point in the drawing before
before you insert the block (available only when Position Block inserting the block (available only when the Position Block
When Inserting is cleared). When Inserting check box is cleared).
Redefining blocks
You can redefine all instances of a block within the current drawing. To redefine a block that
was created in the current drawing, you create a new block using the same name. You can
update all the blocks in the current drawing by redefining the block. If the block was inserted
from a separate drawing file that was subsequently updated, reinsert that block to update all
other instances in the current drawing.
To redefine a block in the current drawing
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Make...
• On the Draw toolbar, click the Create Block tool (£1).
• Type block and then press Enter.
2 Select from the list Name the block you want to redefine.
3 Specify the insertion point for the block.
4 Select the entities for the block, and then press Enter.
5 In the prompt box, choose OK to redefine the block. The
block is immediately redefined.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 367
Exploding blocks
You can explode an inserted block to its original component entities. When you explode a
block, only that single instance of the block is affected. The original block definition remains
in the drawing, and you can still insert additional copies of the original block. If you explode
a block that contains attributes, the attributes are lost, but the original attribute definitions
remain.
Exploding dissociates component entities to their next simplest level of complexity; blocks
or polylines in a block become blocks or polylines again.
To explode a block
1 Do one of the following:
• Choose Modify > Explode.
• On the Modify toolbar, click the Explode tool (
• Type explode and then press Enter.
2 Select the block.
3 Press Enter.
Now it's possible to modify the block definition directly in the current drawing using the
options of local modification.
Using the option of local modification, it's possible to modify it staying in the visual contest
of the current drawing.
At the modification time a toolbar is displayed: Refedit. Using the toolbar buttons, it's
possible to add or remove objects of the working group and delete or save the modifications
made to the reference.
The group of the objects extracted from the block, is displayed as usual, while all the other
objects, included the ones of the current drawing, and are displayed with less intensity.
During the local modification of a block it's possible to add or remove objects from the
working group. If a new object is created during the local modification of a reference, that
object is almost always automatically added to the working group. The objects that are not
added to the working group are displayed in the drawing with a reduced intensity.
To modify a local block
1 Do one of the following:
• Choose Tools > In-place Block Edit > Edit Reference and then select the block.
• Double click on the block to modify.
• Type refedit and press Enter key, then select the block.
368 CHAPTER 1 0
2 Modify the working group objects then click on the icon Save changes ([j?]). The
objects of the working group will be saved in the block and the occurrences of the same
drawing will be updated.
An attribute is a particular entity that you can save as part of a block definition. Attributes
consist of text-based data. You can use attributes to track such things as part numbers and
prices. Attributes have either fixed or variable values. When you insert a block containing
attributes, the program adds the fixed values to the drawing along with the block, and you are
prompted to supply any variable values.
After you insert blocks containing attributes, you can extract the attribute information to a
separate file and then use that information in a spreadsheet or database to produce a parts list
or bill of materials. You can also use attribute information to track the number of times a
particular block is inserted into a drawing.
Attributes can be visible or hidden. Hidden attributes are neither displayed nor plotted, but
the information is still stored in the drawing and written to a file when you extract it.
Defining attributes
You add an attribute to a drawing by first defining it and then saving it as part of a block
definition. To define an attribute, you specify the characteristics of the attribute, including its
name, prompt, and default value; the location and text formatting; and optional modes
(hidden, fixed, validate, and predefined).
To define an attribute
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Attributes.
• Choose Insert > Define Attributes.
• Type ddattdef and then press Enter.
2 In the Define Attribute dialog box, type the name, prompt, and default value.
3 Under Insert Coordinates, specify the location of the attribute, or click Select to
select a point in the drawing.
4 Under Attribute Flags, select the optional attribute modes.
5 Under Text, specify the text characteristics.
6 To add the attribute to the drawing, do one of the following:
• Click Define to add the attribute and keep the dialog box active so you can define
another attribute.
• Click Define And Exit to add the attribute and end the command.
370 CHAPTER 1 0
A
B
C
O
D
E N
F
G
M
H
L
K
B F
C
D
A Modify the name assigned to the attribute. D Modify the attribute insertion point. E Modify the
B Modify the prompt that displays when you insert the attribute text style and appearance. F Modify the attribute
attribute into the drawing. insertion flags to create hidden, fixed-value, validated, or
defined attributes.
C Modify the identifying prompt information displayed when you insert a block containing the attribute.
372 CHAPTER 1 0
E
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 373
C ■
D G
-F
CDF and SDF
extracts. D Specify the
extract output file. E
2 The data extraction process starts with the Drawing and template selection dialog box.
• Block selection: select Current drawing if you want to extract information from all
the blocks in the current drawing or Select objects if you want to specify blocks to
extract information from.
• Template selection: a template contains the block and attribute selection data saved
in a file .blk.
No Template: creates a new data extraction.
Use Template: uses the settings previously saved in an attribute extraction template
file (BLK). As you move through the command masks, each page is already filled in
with the settings coming from the template file. You can change these settings.
3 Press Next > to pass on to the Attribute Selection mask.
4 Select blocks and attributes that contain information you want to extract.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 377
• Blocks: displays the list of blocks in the current drawing or those previously
selected.
Block name: check the box near the block name to display its attributes in the
Attributes for block list. Block Alias Name You can provide an alias for the block
name. Aliases are used to issue commands by entering one or two letters rather than
the entire command name.
Number: displays the number of instances of blocks in the current drawing.
• Attributes for block: displays the list of attributes for the selected blocks.
Attribute: the box near the attribute name is checked to extract information from a
selected block. If you don't want to extract information click on the box to remove the
tick mark.
Attribute Value: displays the value for each selected attribute. Alias:
you can provide an alias for attributes.
• Check all: check all the blocks or attributes to extract information from.
• Uncheck all: Remove the check from all the blocks and attributes.
5 Press Next > to pass on to the Output View mask that displays a preview of the
attributes extracted. The list shows all the attributes selected for the data extrac
tion.
S
378 C H A P T E R 1 3
Output view
Block Name I Count I X insertion point Y insertion point Z insertion point Layer A
<
Copy Data To Clipboard |
• The Block name column displays all the selected block names. The Count column
shows the number of instances of each block with the same values. The following
columns display names of attributes, rows display values.
• Copy Data To Clipboard: copies into the clipboard all the information or only selected
one.
6 Press Next > to pass on to Export final mask.
• Output file: In Select output file type specifies a file format for the data extraction. The
available file formats are a comma-separated file format (CSV) and a tab-separated
file format (TXT). In Enter a valid file name choose a file name to save the
information from the data extraction. Press Browse to select a folder.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 379
• Template file: a data extraction file can be also used as a template to perform the same
type of extraction in a different drawing. Press Save Template to store the current
settings in a template file. The data extraction file is created when you press Finish in
the Export Dialog Window
You can link entire drawings to the current drawing as external references. Unlike inserting a
drawing as a block, in which you add all the entities from the separate drawing into the
current drawing, external references attach a pointer to the external file. The entities in the
external reference appear in the current drawing, but the entities themselves are not added to
the drawing. Thus, attaching an external reference does not significantly increase the size of
the current drawing file.
External references provide additional capabilities not available when you insert a drawing as
a block. When you insert a drawing as a block, the entities are stored in the drawing. Any
changes you make to the original drawing are not reflected in the drawing in which you
inserted it. When you attach an external reference, however, any changes you make to the
original drawing file are reflected in the drawings that reference it. These changes appear
automatically each time you open the drawing containing the external reference. If you know
that the original drawing was modified, you can reload the external reference anytime you're
working on the drawing.
External references are useful for assembling master drawings from component drawings.
Use external references to coordinate your work with others in a group. External references
help reduce drawing file size and ensure that you are always working with the most recent
version of a drawing. However, if you send or receive drawings that contain external
380 CHAPTER 1 0
references, it is important to include with the master drawing all of the external references
attached to it. When you open a drawing that contains external references, the source external
reference files must be accessible for the external references to display in the drawing.
The Xref Manager helps you easily attach and work with external references.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 381
B—
A Click to display a detailed list or hierarchical tree. F Click to make the external reference a
B Select an external reference to modify its attachment. permanent part of the drawing.
C Type or click Browse to specify the external reference
location. ■
D Type or click Browse to specify other search
J
directories where external references may be located.
E Click to open the source drawing for the external ■
reference.
I
H
G
-
F
-
E
You can attach as many copies of an external reference file as you want. Each copy can
have a different position, scale, and rotation angle.
C
A-
B-
F
E
D—
A Displays the external reference to attach, or select one from the list.
B Select to save the folder location of the referenced drawing. If not
selected, the referenced drawing must be located in the D Choose to specify the insertion point in the
same folder as the current drawing. drawing, or enter x-, y-, and z-coordinates.
C Click Attachment to link a drawing, including any of its E Choose to specify the scale in the drawing, or enter
own external references. Click Overlay to link a drawing, x-, y-, and z-scale factors.
omitting any of its own nested external references. F Choose to specify the rotation angle in the drawing,
or enter a rotation angle.
Viewing the list of external G Click to locate and select a different external
references reference.
You can view a list of the external
references that are linked to the current
drawing
two different ways using the Xref
Manager:
• List View displays the external references in a list, which allows you to sort the list of
references by name, status, size, type, date, or saved path.
• Tree View displays a hierarchical representation of the external references and the
relationships between them. The tree view shows the level of nesting relationships of the
attached external references.
To change the search paths for all external references in the drawing
1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 In Additional Xref Search Paths, do one of the following:
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 387
• Enter a new directory and its path. Separate multiple paths with a semicolon, for example,
c:\My Drawings;d:\My Drawings\Backup.
You can bind external references that are attached directly to the current drawing; you cannot
bind nested external references.
TIP In addition to clipping external references, you can also partially hide blocks using
clipping boundaries.
TIPWhen the XCLIPFRAME system variable is on (set to 1), you can select and print the clipping boundary
frame.
Deleting a clipping boundary
If you no longer need a clipping boundary for an external reference, you can delete it.
You can print a copy of your drawing exactly as you created it, or you can add formatting and
specify print controls to change how your drawing looks when it is printed.
Sometimes you may require multiple printed drawings, each with a different look or layout.
For example, you may need one printed drawing for a client presentation, along with several
other variations for production contractors. For each type of printed drawing that you require,
you can create a layout that defines its characteristics, including scale, area to print, print
style tables, and more.
When you create a drawing, you do most of your work on the Model tab. At any time you can print
your drawing to see how it looks on paper. It's easy to get started printing, and then later create
layouts and custom print settings to enhance your printed output.
To start printing
1 From the Model tab, do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
2 Click Print.
There are many options that you can set before printing, such as the scale of the drawing, print area,
print style tables, and more. For details, see "Customizing print options" on page 400 in this chapter.
NOTE Type qprint and then press Enter to print the current viewport. The Print dialog box is bypassed
and the drawing is sent directly to the selected printer.
You can print your drawing directly from the Model tab where you created it, or you can create
custom layouts for printing on Layout tabs.
When printing from the Model tab, you can print your drawing exactly the way it appears, or you can
modify the drawing before printing by adding dimensions, a legend, or a title block.
392 CHAPTER 1 0
You typically use the Layout tabs for printing if you require multiple print layouts. You may also
want to use a Layout tab for printing even if you want your drawing printed only one way. For
example, if you want to include large amounts of text on your printed drawing, you can add the text to
a Layout tab so it does not clutter your drawing while you work on the Model tab.
Understanding layouts
When you create a drawing, you do most of your work on the Model tab. Each drawing that you
create can contain numerous layouts that simulate the paper on which you will print a copy of the
drawing. Each of these layouts is created on a Layout tab.
You can prepare a separate layout for each way you want to print your drawing. The layout allows
you to organize different views to control which portion of your drawing prints and at what scale.
Before you print, you can also include additional entities and layout settings that control how your
drawing prints. Additional items only appear on the Layout tab, not on the Model tab. For example, a
layout can contain dimensions, title blocks, legends, or keynotes that print with your model, but do
not clutter the screen when you work with your model on the Model tab.
Use these general steps to prepare your drawing for printing multiple layouts:
1 On the Model tab, create your drawing.
2 Create a new layout. You can use an existing Layout1 or Layout2 tab, or you can create a new
Layout tab. For details about creating a new layout, see "Creating a new layout" on page 393 in
this chapter.
3 Create at least one layout viewport on the Layout tab. Use each viewport to help control which
portion of the drawing prints and at what scale. For details, see "Working with layout viewports"
on page 395 in this chapter.
4 Include any additional items that may be required for the specific layout, such as dimensions, a
legend, or a title block.
5 Specify additional settings for the layout, such as the scale of the drawing, print area, print style
tables, and more. For details, see "Customizing print options" on page 400 in this chapter.
6 Print or plot your drawing. For more details, see "Printing or plotting your drawing" on page 418
in this chapter.
AViCAD provides an additional work area, called paper space. The contents of paper space
represent the paper layout of your drawing. In this work area, you can create and arrange
different views of your model similar to the way you arrange detail drawings or orthogonal
views of a model on a sheet of paper. You can also add dimensions, keynotes, annotations,
borders, title blocks, and other print-related entities in paper space, which reduces clutter
when you work with your model in model space. Besides the paper size you can see a shadow
at the foot and on the right that serves to distinguish the paper from the background. You can
see a rectangular dashed line on the page that indicates the printable area: all the objects
drawn outside of this area are cut and not printed. The printable area dimensions are
determined by the printer drivers of the selected output device.
Creating a new layout one viewport is automatically generated by default where you can see
objects drawn in the model space.
You view and work in paper space while using a Layout tab. Each view, or layout viewport,
that you create in paper space provides a window of your drawing in model space. You can
create one layout viewport or several. You can place layout viewports anywhere on the
screen; their edges can be touching or not; and you can print them all at the same time.
NOTE: It is possible to set the colour of the paper in the Options dialog box in the Display
tab.
You do not need to use paper space to print your drawing, but it offers several
advantages:
• Print the same drawing with different print settings that you save with each layout, for example,
printer configuration files, print style tables, lineweight settings, drawing scale, and more.
• Add print-related entities that are not essential to the model itself, such as keynotes or annotations,
to reduce clutter when you work with your model in model space on the Model tab.
• For a single layout, create multiple layout viewports that print the model at different views and
scales.
394 CHAPTER 1 0
The first time you switch to a Layout tab, your drawing seems to disappear. This is normal. You must
create at least one layout viewport to see your model. For details, see "Working with layout
viewports" on page 395 in this chapter.
PRINTING D R A W I N G S 395
Each layout requires at least one layout viewport. This viewport displays the drawing's model space
entities.
When you create a new drawing, the drawing automatically contains two default layouts: Layoutl
and Layout2. You can start by using one of the default layouts, you can create your own, or your can
create a new layout from another template (.dwt) file, drawing (.dwg) file, or drawing interchange
(.dxf) file.
Each drawing can contain up to 255 layouts.
Click any layout viewport to make it the current viewport, and then add or modify model space
entities in that viewport, even while snapping to model space entities from paper space. Any changes
you make in one layout viewport are immediately visible in the other viewports (if the other layout
viewports are displaying that portion of the drawing). Zooming or panning in the current viewport
affects only that viewport.
This section focusses on working with layout viewports in paper space on a Layout tab. For
additional information about viewports in model space, see "Dividing the current window into
multiple views" on page 145.
You can create layout viewports anywhere inside the drawing area. You can control the number of
viewports created and the arrangement of the viewports.
To create layout viewports
1 Do one of the following:
• Choose View > Viewports.
• On the Layouts toolbar, click the Viewports tool ( ).
• Type mview and then press Enter.
398 CHAPTER 1 0
2 In the prompt box, choose Fit To View, Create 2 Viewports, Create 3 Viewports, or Create 4
Viewports, or specify two opposing corners to create a custom viewport.
3 In the prompt box, choose the viewport orientation.
4 Do one of the following:
• To arrange the viewports to fill the current graphic area, in the prompt box, choose Fit To
Screen.
• To fit the viewports within a bounding rectangle, specify the corners of a rectangle.
TIP When you create a layout viewport, the layout viewport border is created on the current
layer. You can make layout viewport borders invisible by creating a new layer before you
create layout viewports and then turning off that layer after you create the layout viewports. To
select a layout viewport's borders, you must turn that layer back on before you can rearrange
or modify the layout viewport.
A B C
D E F
G H I
You can create a single layout viewport, or you can divide the graphic area into two viewports arranged vertically (A) or horizontally
(B); three viewports arranged left (C), right (D), above (E), below (F), vertically (G), or horizontally (H); or four viewports (I).
Poligonal viewport
Using the Object option you can select some closed entities, such as a circle or a closed polyline
created in paper space, and trasform it in a layout viewport
To create a poligonal viewport
1 Draw a circle or a closed polyline
2 Do one of the following:
• Choose View > Viewports> Object.
• Type mview, press Enter and choose Object option.
• On the Viewports toolbar, click Object tool (i.Si).
3 Select the drawn object.
PRINTING D R A W I N G S 399
Modifying a layout viewport on a Layout tab does not affect the model space entities within the
layout viewport.
To modify layout viewport properties
1 Type entprop and then press Enter.
2 Select the edge of the layout viewport you want to modify.
3 Adjust the center point, width, or height of the viewport.
4 In Scale, enter the scale at which you want to view model space entities from within the
layout viewport.
5 Mark Lock Viewport to lock the viewport scale and view in model space while panning or
zooming in the layout viewport.
6 Mark UCS per Viewport if you want to use a unique UCS for each layout viewport.
7 Click OK.
NOTE You can select only layout viewports for modification. If you click a viewport on the Model
tab, it makes that viewport active, not available for modification.
Modifying view mode in a layout viewport
It's possible to set a different view mode for every Viewport in the Paper Space.
To modifying view mode in a layout viewport
1 Click the desired Layout tab.
2 Type entprop and then press Enter
3 Select the edge of the layout viewport you want to modify.
4 Select the desired View mode from the Vis. Type list (2D is set by default).
5 Press Ok to confirm.
PRINTING D R A W I N G S 401
A G
F
B
A Select the printer. E Type the number of the copies. F Select to print into file
B Select the paper size. the drawing. G Click the button to set the advanced features
C Select the paper orientation. for the selected printer.
D Select the drawing orientation.
When you create a drawing, you generally draw entities full-size. When you print the drawing,
you can specify the scale of the resulting print or let the program adjust the size of the drawing
to fit the paper. To print the drawing at a specific scale, specify the scale as a ratio of drawing
units to printed units.
If you are printing from a Layout tab, the scale and view options you specify can be different
for each layout that you create.
To automatically scale the drawing for printing
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
404 CHAPTER 1 0
• Selected Entities Within Print Area - prints only the entities you select from within the
specified print area.
6 Select Save Changes to Layout, and then click Apply to save your changes.
NOTEAViCAD saves your print settings each time you print. To restore the
AViCAD default print settings, click Reset in the Print dialog box.
406 CHAPTER 1 0
K
A
J
I
H
B
C F
E
D
A Displays either "Model" or the layout name to which the print H Click to print only selected entities within the specified print
settings apply. area.
B Click to select the area of the drawing that you want to print. I Click to print all entities within the specified print area.
C Type the x- and y-coordinates of the two opposing corners J Select to save the print settings for the model or layout.
of the rectangular area to print; or, to specify coordinates in K Select to print using the current print settings or using the
the drawing window, click Select Print Area. settings from the last time you printed.
D Select to print the area of the window while ignoring the
aspect ratio to the remainder of the drawing.
E Click to specify drawing units and paper size in millimeters or
inches.
F Specify the custom scale for the print area by typing the
ratio of drawing units to printed inches or printed
millimeters. (Available only if Custom is selected for Print
Scale.)
G Select to fit the specified print area to the current paper size
select a scale ratio, or select to specify your own custom
scale in User Defined Scale.
PRINTING D R A W I N G S 407
Each layout in your drawing can specify whether to print and scale lineweights.
To set lineweight options
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and press Enter.
3 Click the Advanced tab.
4 Choose how you want to print lineweights:
• Print Lineweights - prints entities with their assigned lineweights. If not selected,
entities print with a default outline.
• Scale Lineweights - prints lineweights in proportion to the scale you set on the
Scale/View tab. If not selected, lineweights print at their assigned size without
adjustments for the print scale. (A Layout tab must be active to scale lineweights.)
5 Select Save Changes to Layout, and then click Apply to save your changes.
NOTE Print styles can also affect how lineweights print. For details, see the next
section.
408 CHAPTER 1 0
D
E H
A Displays either "Model" or the layout name to which the H Type x- and y-coordinates to specify the origin of the
print settings apply. print area.
B Select a print style table.
I Select to center the print area on the page.
C Click to load print settings from a PCP file.
J Click to make changes to the selected print style table.
D Click to save the current configuration as a PCP file.
E Select to print the drawing upside down on your printer. K Click to create a new print style table.
F Select to print entities with their assigned lineweights. L Select to save the print settings for the model or layout.
G Select to print lineweights in proportion to the scale you M Select to load print settings from the current layout (or
set on the Scale/View tab. (A Layout tab must be active.) model) or the last time you printed.
NOTE AViCAD saves your print settings each time you print. To restore the AViCAD
default print settings, click Reset in the Print dialog box.
Using print styles
AViCAD uses print styles to change the appearance of your printed drawing without
modifying the actual entities in your drawing. Assigning print styles allows you to customize
the color, pen width, linetype, and lineweight that are used to print your drawing.
Print styles help you control what your drawing looks like when it is printed. Rather than
describe what an entity looks like on your screen, print styles describe what an entity will look
like when you print it. For example, you can map all yellow entities in your drawing to print in
blue without modifying the actual entities. You could also map all yellow entities to print with
whatever lineweight, linetype, or pen width that you specify.
Because print styles are saved in print style tables, which are files located on your computer,
disk, or server, you can reuse them to help eliminate the need to reconfigure your print settings
PRINTING D R A W I N G S 409
each time you print a drawing. For example, you may have multiple clients who have their
own printing preferences. You can save print styles in a named file for each of your clients.
You can even share the file with co- workers, or store the files on a network to ensure that
everyone in your office uses the same standards.
Sometimes a named print style assigned to an entity or layer is not located in the print style
table that is assigned to a layout or drawing. This can happen if the print style has been
deleted from the named print style table or if you assign a different named print style table to
the drawing that does not contain the named print style. In this case, the entity is printed using
its default properties, which is similar to assigning the Normal print style to an entity or layer.
If you plan on interchanging named print style tables within the same drawing, it's a good idea
to coordinate the tables to use the same print style names.
If a new drawing is based on a template, the new drawing uses the same type of print style
table as the template. If a new drawing is created without a template, the type of print style
table is specified in the New Drawing Wizard; by default, the new drawing uses the print style
table type specified in Tools > Options on the Printing tab. Every drawing is designed to use
print style tables, but you decide whether to implement them.
Comparison of print style table types
Color-dependent print
style table (CTB) Named print style table (STB)
Description Contains pre-defined print styles according Contains unique print styles that you
to color; there is one print style for each of create. Entities with the same color can
the 255 index colors available in the have different print settings.
drawing. Entities with the same color are
printed the same way.
All blue entities print with a .5 millimeter
lineweight.
255 (fixed).
Example
Comparison of print style table types to PCP files primarily used in previous
Color-dependent print
style table (CTB) Named print style table (STB)
Create Yes. Current print style: New entities Yes. versions of AViCAD.
additional always assigned BYCOLOR. Current print style: Assigned to new
tables entities.
Print styles: Assigned to colors in the
Assignment print style table. Print styles: Assigned to entities and
layers.
Print style tables: Assigned to a Layout
tab or the Model tab. Print style tables: Assigned to a Layout
tab or the Model tab.
You can import existing printer
configuration files (PCP) files into the Not applicable.
print style table. CTB files are similar
Legacy file
support Implementing print style tables
Every drawing is designed to use print style tables, but you decide whether to implement
them. Even if you use one of the default print style tables available with AViCAD, using
print style tables requires planning ahead of time to ensure that your drawing prints as
planned.
For example, a single drawing of a floor plan might require the printing of the following
drawing sheets:
• Main Floor Plan Walls print with thick, black lines.
• Electrical Plan Walls print with normal gray lines, indicating that they are not the focus.
• HVAC Plan Walls print with normal gray lines, indicating that they are not the focus.
• Roof Plan Walls print with thin, gray lines and a hidden linetype, indicating that they are
hidden under the roof in a plan view.
In this example, you can create four named print style tables, each containing a print style
named "WallPstyle". Each print style table contains its own settings for "WallPstyle" to
control how the walls print. Assign WallPstyle to either the wall entities or to a wall layer.
Then, assign a different named print style table each time you print, or create four layouts and
assign a different print style table to each layout.
412 CHAPTER 1 0
The following table describes, in order, the steps to get you started using both color-
dependent and named print style tables.
PRINTING D R A W I N G S 413
X X (Optional) Create a new print style table. File > Print Styles Manager Creating new print style tables, page 412
X Assign colors to entities and layers that correspond Modify > Properties Tools > Setting the current entity color, page 44;
with print style table settings. AViCAD Explorer Modifying the properties of entities, page
231; Setting the layer color, page 180
X Set the current print style assigned to new entities. Tools > Drawing Settings > Entity Setting the current print style, page 49
Creation tab; status bar; printstyle
X Assign print styles to entities. Modify > Properties; Entity Modifying the properties of entities,
Properties toolbar; printstyle page 231
X Use AViCAD Explorer to assign print styles to Tools > AViCAD Explorer Setting a layer's print style, page 182
layers.
X X Assign a print style table to the Model tab, a layout,File > Plot > Advanced tab Assigning print style tables, page 411
or to all layouts in the drawing.
X X (Optional) Make changes to the assigned print styleFile > Print Styles Manager File > Modifying print style tables, page 412
table. Plot > Advanced tab
X X Print the drawing. File > Plot Printing or plotting your drawing, page
418
The following table describes how to further customize how print styles work within your
drawings.
Further customizing print style tables
Task Command Where to get details
Copy, rename, or delete print style File > Print Styles Manager Copy, rename, or delete
tables
. print style tables, page
414
Change a drawing to use another type convertpstyles Changing a drawing's
of print style table, for example, change print style table type,
a drawing that uses color-dependent page 415 print style tables to one that uses named print style tables.
414 CHAPTER 1 0
However, assigning different named print style tables to various layouts may result in
mismatched print style names; a named print style assigned to an entity or layer may not be
located in the assigned print style table at print time. In this case, entities are printed using
their default properties, which is similar to assigning the Normal print style to an entity or
layer.
To assign print style tables
1 If necessary, click the desired Layout tab, or click the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 Click the Advanced tab.
4 Under Print Style Table (Pen Assignments), select a print style table that you created or
one of the following:
• None - Applies no print style table. Entities print according to their own properties.
• Icad - Uses the default print style table and its color assignments.
• Monochrome - Prints all colors as black.
5 At the prompt, choose Yes to assign the print style table to all layouts in the drawing,
including the Model tab, or choose No to assign the print style table only to the individual
layout listed in Layout Name on the Print dialog box.
PRINTING D R A W I N G S 415
6 Select Save Changes to Layout, and then click Apply to save your changes.
NOTE When your drawing was first created it was set up to use either color-dependent or
named print style tables. For details on converting a drawing to use a different type of print
style table, see "Understandingprint style tables" on page 407 in this chapter.
TIPIf you can't remember what type of print style table is assigned to your drawing, use the
PSTYLEMODE system variable to determine the print style table type.
Each print style within a print style table specifies a color, pen numbers, linetype, and
lineweight. AViCAD recognizes additional characteristics for compatibility with AutoCAD
only, including: dither, grayscale, screening, adaptive, line end style, line join style, and fill
style.
When specifying print style characteristics, be sure to consider the limitations of your
output device.
416 CHAPTER 1 0
NOTE It is recommended that you only modify print style tables that you have created. If
you modify a default print style table that came with AViCAD, you overwrite the original
information which is then lost.
J
A I
D
A Select a print style to modify it. G Choose a lineweight for the selected print style.
B Enter a description for the selected print style. H Choose a linetype for the selected print style.
C Click to create a new print style. (Named print style I Type or scroll to the width of the virtual pen for the
tables only.) selected print style (for printers that don't have physical
D Click to delete the selected print style. (Named print pens, such as laser or inkjet printers).
style tables only.) J Type or scroll to the width of the physical pen for the
E Click to modify the list of available lineweights for the
selected print style.
current print style table. K Choose a color for the selected print style.
F Click to save the print style table with a new name or in
a new location.
3 Copy, rename, or delete the print style table just as you would any other file on your
computer.
NOTE If you have not converted a color-dependent print style table to a named print style
table, you will be warned that the table you have selected does not contain color mapping and
the drawing cannot be converted.
NOTE Converting a drawing to use color-dependent print style tables will remove all of the
named print style information from entities and layers. However, the named print style tables
are not deleted from your computer.
Converting print style tables
You can convert a color-dependent print style table to a named print style table. You cannot
convert a named print style table to a color-dependent print style table because
color-dependent tables contain only print styles that are named after the 255 colors to which
they map.
Converting a color-dependent print style table to a named print style table can be helpful in the
following situations:
PRINTING D R A W I N G S 419
• You don't want to create a named print style table from scratch.
• You want to create a named print style table that has the same settings as a color-
dependent print style table, but with some new print styles or other custom settings.
• You want to convert a drawing to use named print style tables and you want to reuse most
of print styles already defined in a color-dependent print style table.
To convert a color-dependent print style table to a named print style table
1 Type convertctb, and then press Enter.
2 Select the color-dependent print style table (.ctb file) that you want to convert.
3 Click Open.
4 Enter a name for the new named print style table (.stb file).
5 Click Save.
The print styles in the new table are named Style 1, Style 2, and so on. If want to use different
print style names, rename the print styles before you assign them to entities and layers in your
drawing. If you rename the print styles after assigning them, they will not match when you
print your drawing. For information about renaming print styles, see "Modifying print style
tables" on page 412 in this chapter.
AViCAD supports the printer configuration (PCP) file format used by AutoCAD. This feature
makes it possible to use existing PCP files saved in AutoCAD, as well as to save your
AViCAD print configuration settings to a PCP format.
The printer configuration files that you specify can be different for each layout that you create.
To save print settings in a PCP file
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type print and then press Enter.
3 Click the Advanced tab.
4 Specify the desired print settings.
5 Under Printer Configuration File, click Save.
6 Name the file, and then click Save.
TIPIt is easy to reuse print settings from the last time you printed. In the Print dialog box under
Use Settings, choose Previous Print.
After you have configured your drawing and any layouts for printing, you are ready to print. If
desired, you can preview your page before printing.
PRINTING D R A W I N G S 421
• To print the drawing, click Print Settings to display the Print dialog box.
• To return to the drawing, click Cancel.
A B C D E
B Click to zoom out. If you have zoomed in C Click to display the Print Settings dialog box.
several times, click multiple times to restore
D Click to print the drawing. E Click to close the
the entire preview image.
preview and return to the drawing.
Printing a drawing
The Print dialog box is organized by tabs into two functional areas: scaling and viewing,
and advanced printing options. The print setting options available under each tab were
described in the previous sections.
NOTE You cannot print a rendered image directly to a printer. To print a rendered image,
you must first save the drawing to a different format and then print it from another
graphics program. For more details, see "Render to File " on page 536.
To print a drawing
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 From the Print dialog box, make any adjustments to the settings.
4 Click Print.
NOTE Instead of using the print settings you saved with your layout, you can select Previous
Print in the Use Settings list to print according to the settings used the last time you
printed. If necessary, you can click Reset to restore the AViCAD default print settings.
WARNING If occour any printing problems go to the printer manifacturer home page and
download the latest printer's driver.
PRINTING D R A W I N G S 423
WARNING There are some known problem with the Custom paper size setting in the Print
dialog box for some particular hardware configuration and printer models. To avoid this
problem, set the paper size from "Printing preferences" from the context menu of the
selected printer (Start > Control Panel > Printers) before setting the printer in AViCAD's
Print dialog box
Print a PDF or JPG file
When installing AViCAD two new virtual printers are added to the system to create a PDF
or JPG file.
It's possible to print one or some Viewports in the Paper Space with a different view mode.
To print a viewport with hidden lines or shaded mode
1 Click the desired Layout tab.
2 Type entprop and then press Enter
3 Select the edge of the layout viewport you want to modify and press Enter.
4 Select the desired View mode from the Vis. Type list (2D is set by default).
5 Press Ok to confirm.
PRINTING D R A W I N G S 425
Proceed with printing. For more details, see "Printing or plotting your drawing" on page 418.
Drawing in three dimensions
You can view a AViCAD drawing from any position in three-dimensional space. From any
selected viewing position, you can add new entities or modify existing enti-ties. You can also
generate hidden-line and shaded views from any viewing position.
To modify the viewing direction and the magnification you can use the views shortcuts:
428 CHAPTER 1 0
• Realtime Sphere : CTRL + Left Click: rotate the view in any direction without
reference to the planes.
• Realtime along axis : CTRL + Right Click: rotate the view along an axis orthogonal to the
view
DRAWING IN THREE D I M E N S I O N S 429
RealTime Zoom In&Out : CTRL + SHIFT + Left Click: mouse up Zoom In, Mouse down
Zoom Out.
RealTime Pan : CTRL + SHIFT + Right Click: move the cursor to pan
NOTE While the 3DFORB1T command is active you cannot edit objects.
Preset Views
To quickly set a view, you can choose one of the predefined 3D views. You can select
predefined standard orthographic views Top, Bottom, Front, Left, Right, and Back or SW
(southwest) Isometric, SE (southeast) Isometric, NE (northeast) Isometric, and NW (northwest)
Isometric views.
Orthographic views
Orthographic views show objects from points of view that are perpendicular to XY, XZ and
YZ plans, obtaining Top, Bottom, Front, Left, Right, and Back views.
Isometric views
To understand how the isometric views work, look down at the top of a box. If you move
toward the lower-left corner, you are viewing the box from the SW Isometric View. If you
move toward the upper-right corner of the box, you are viewing it from NE Isometric View
Preset Viewpoints.
To select a preset viewpoint you can also use the Preset Viewpoints dialog box that contains
preset views buttons formerly explained plus isometric views from underneath the XY plane.
You can set the current viewing direction to the plan view of the current user coordinate
system (UCS), a previously saved UCS, or the World Coordinate System (WCS).
To display a plan view of the current drawing
436 CHAPTER 1 0
1 Do one of the following:
• Choose View > 3D Views > Plan View.
• Type plan and then press Enter.
2 In the prompt box, choose one of the following:
• Current displays the plan view of the current UCS.
• UCS displays the plan view of a saved UCS. The program prompts you for the name of the
UCS.
• World displays the plan view of the WCS.
Dinamic view
Dynamically defines parallel or visual perspective views. Cameras and targets are used to
dynamically view your three-dimensional drawing. You can specify the viewing direction
between the camera and the target. The center point of the selected entities is considered the
target.
) # J-
1
/V
A
\ B
• Rotation: Set the camera position using the rotation buttons. The buttons above set
positive rotations, those under, negative. The default value for rotation increment is 6
degrees and it can be changed in the Change by spin control.
• Angle in XY plane: Indicates the camera position at a certain degree in the XY plane
relative to the X axis of the current UCS. Setting the rotation value at 0 degree you
can obtain a view toward the X axis in the origin point direction.
• Angle from XY plane: Indicates the camera position with an angle above or under
the XY plane. Angled at 90 degrees the camera produces a downward view, a -90
degrees angle produces an upward view. Setting the value at 0 degree, the camera is
positioned in the same direction of the XY plane of the current UCS.
• Zoom: Extents: Displays the drawing to the greatest possible magnification. Zoom
In: Doubles the current magnification of the drawing. Zoom Out: Reduces the
magnification of the drawing by half.
• Target: You can specify a new position for the target (the entities you are viewing) by
rotating the target around the camera.
438 CHAPTER 1 0
• To twist the view: You can tilt the view of your three-dimensional drawing by twisting the
view around the line of sight between the camera and the target.
• To specify the camera's distance from the target: You can move the camera in or out along
the line of sight relative to the target. This option turns on perspective viewing, that means
that objects farther from the camera appear smaller than those closer to the camera. A
special perspective icon replaces the coordinate system icon. You are prompted for the new
camera-to-target distance.
If the target and camera points are close to each other, or if you specify long-focal- length
D R A W I N G I N T H R E E D I M E N S I O N S 439
lens, you might see very little of your drawing when you specify a new distance. If you see
little or none of your drawing, magnify the drawing without turning the perspective viewing
on with the Zoom option of DVIEW.
• To specify the x,y,z coordinates of the camera and target: Locates the camera and target
points using the X,Y,Z coordinates. You can use the XYZ point filters. A rubber-band line
is drawn from the current target position to the crosshairs. You are asked for a new target
location and a rubber-band line connects the target point to the crosshairs to help you place
the camera relative to the target.
• To turn perspective off: Turns off the perspective viewing. To turn on the perspective
choose the option Distance..
• To remove the visualization of hidden lines: To aid in visualization, you can remove all
the lines that are hidden behind other surfaces when seen from your vantage point.
Wire-frame models always appear transparent, because they have no surfaces. Surface
models appear filled, with surfaces applied to all visible sides.
• To specify the distance to pan: The displacement point indicates the distance you want to
move the display.
• To change the magnification: You can change the magnification by increasing or
decreasing the size of entities in the current viewport. If the perspective is on, the Zoom
adjusts the camera lens length, which changes the field of view and causes more or less of
the drawing to be visible. The default lens length is 50mm, simulating what you'd see with a
35mm camera and a 50mm lens. The lens length increasing is similar to switching to a
telephoto lens. The lens length decreasing widens the field of view as with a wide-angle
lens. If the perspective is off, the Zoom option dynamically increases or decreases the
apparent size of objects in the current view.
Creating three-dimensional entities
You can create three-dimensional entities using any of the following methods:
• Draw two-dimensional entities in three-dimensional space.
• Convert two-dimensional planar entities into three-dimensional entities by applying
elevation and thickness.
• Convert two-dimensional planar entities into three-dimensional entities by revolving or
extruding.
• Create three-dimensional entities such as boxes, cylinders, cones, domes, spheres, and
wedges.
NOTE Three-dimensional solids are drawn as true solids with full versions of AViCAD that
include a license for the ACIS solids modeling system. Three-dimensional solids include the
following: box, cone, cylinder, dish, dome, pyramid, sphere, torus, and wedge.
You can change the default elevation and thickness values to create new entities with an
elevation and thickness already applied.
xj
Drawing Units | Coordinate Input j Display j Entity Creation ] Entity Modification 3D Settings |
1
Current 3D thickness: 0
I
1
Current 3D elevation: 0
OK | | Cancel |
NOTE When you change the thickness of an entity, you do not change the entity type. If you
wish to extrude an entity and convert it to a three-dimensional solid, use the Extrude
command.
A Type or select the new thickness. B Type or select the new elevation.
Creating three-dimensional faces
You can create a three-dimensional face, which consists of a section of a plane in
three-dimensional space. You define a three-dimensional face by specifying the x,y,z
DRAWING IN THREE D I M E N S I O N S 443
coordinates of three or more corners. After you specify the fourth point, the program continues
to prompt you for additional faces by alternating prompts for the third point and fourth point to
allow you to build a complex three-dimensional entity. Each three- or four-sided plane is
created as a separate three-dimensional face entity.
To create a three-dimensional face
Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > 3D Face.
• On the Surfaces toolbar, click the 3D Face tool ).
2 Specify the first point of the three-dimensional face.
3 Specify the second, third, and fourth points.
4 Specify the third and fourth points for additional faces.
5 To complete the command, press Enter.
NOTE Any or all edges of a three-dimensional face can be invisible to allow you to more
accurately model entities with holes in them. As the program prompts you for the corner
points, in the prompt box, choose Invisible Edge to make the next edge invisible.
NOTE Although creating rectangular meshes manually can be exacting, they are useful for
representing complex surfaces such as three-dimensional terrain models. The Mesh tool is
most useful when combined with scripts or LISP programs that mathematically calculate
the coordinates of the vertices.
NOTE To make an edge invisible, type the vertex number as a negative value.
NOTE To control the density of the mesh, change the values for the Number of M- Direction
Surfaces. Choose Tools > Drawing Settings, and then click the 3D Settings tab. Under Change
Settings For, select Surfaces. Under Surface Settings, change the Number Of M-Direction
Surfaces value.
The extruded entity can be an arc, circle, line, or polyline. You can choose a line or open
polyline as the direction vector. The resulting mesh consists of a series of parallel polygonal
planes running along the specified path.
B
i—'
A1
Select the entity to extrude (A) and the extrusion path (B).
The resulting extruded
surface mesh.
NOTE To control the density of the mesh, change
the values for the Number of M- Direction
Surfaces. Choose Tools > Drawing Settings, and then click the 3D Settings tab. Under
Change Settings For, select Surfaces. Under Surface Settings, change the Number Of
M-Direction Surfaces.
NOTE An extruded mesh is different from an extruded solid. If you wish to extrude an entity
and convert it to a three-dimensional solid, use the Extrude command.
NOTE To control the density of the mesh, change the values for the Number Of M- Direction
Surfaces and N-Direction Mesh Density. Choose Tools > Drawing Settings, and then click
the 3D Settings tab. Under Change Settings For, select Surfaces. Under Surface Settings,
change the Number Of M-Direction Surfaces and N-Direc- tion Mesh Density values.
NOTE An revolved mesh is different from an revolved solid. If you wish to revolve an entity
and convert it to a three-dimensional solid, use the Revolve command.
Select the entities to be used as the four The resulting Coons surface patch mesh.
edges (A, B, C, and D).
NOTE To control the density of the mesh, change the value for the Number of M- Direction
Surfaces and N-Direction Mesh Density. Choose Tools > Drawing Settings, and then click
the 3D Settings tab. Under Change Settings For, select Surfaces. Under Surface Settings,
change the Number Of M-Direction Surfaces and N-Direc- tion Mesh Density values.
Creating Surfaces
Creating boxes
You can create rectangular boxes, or cubes. A box consists of six rectangular surface planes.
The base of the box is always parallel with the xy plane of the current UCS. You position the
box by specifying either a corner or the center of the box. You determine the size of the box
by either specifying a second corner and the height; defining the box to be a cube and then
providing its length; or specifying the length, width, and height.
First corner of the base (A), the opposite corner of the base (B), and the height (C).
450 CHAPTER 1 0
Creating wedges
You can create three-dimensional wedges consisting of five surface planes. The base of the
wedge is always parallel with the xy plane of the current UCS with the sloped face opposite
the first corner. The height is always parallel with the z-axis. You position the wedge by
specifying either a corner or the center of the wedge. You determine the size of the wedge by
either specifying a second corner and the height; defining the wedge based on a cube having
a given length; or specifying the length, width, and height.
To create a wedge as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Wedge.
• On the Surfaces toolbar, click the Wedge tool (^ ).
• Type ai_wedge and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.
First corner of the base (A), the opposite corner of the base (B), and the height (C).
Creating cones
You can create three-dimensional cones defined by a circular base and tapering to a point
perpendicular to the base. The base of the cone is always parallel with the xy plane of the
current UCS; the height of the cone is always parallel with the z-axis. You position the cone
by specifying the center of the base. You determine the size of the cone by specifying either
the radius or the diameter of the base and the height.
To create a cone as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Cone.
• On the Surfaces toolbar, click the Cone tool ( ^ ).
• Type ai_cone and then press Enter.
2 Specify the center of the base of the cone.
3 Specify the radius or diameter.
4 Specify the height.
5 Specify the number of longitudinal sections.
DRAWING IN THREE D I M E N S I O N S 451
Center of the base (A), the radius of the base (B), and the height (C).
Creating pyramids
You can create tetrahedrons (three-sided pyramids) or four-sided pyramids. The sides of the
resulting pyramid can meet at a point (the apex) or can form a three- or four- edged top. The
sides of a four-sided pyramid can also meet along a ridge defined by two points. The base of
the pyramid is always parallel with the xy plane of the current UCS. You position the
pyramid by specifying a corner of the base. You determine the size of the pyramid by
specifying the base points and either the apex, the corners of the top surface, or the endpoints
of the ridge.
To create a tetrahedron
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Pyramid.
• On the Surfaces toolbar, click the Pyramid tool (.;£>.).
• Type ai_pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second and third points.
4 In the prompt box, choose Tetrahedron.
5 Specify the apex of the tetrahedron.
The first point (A), second point (B), and third point (C) of the base, and the apex (D).
D\ \
A\""
The first point (A), second point (B), third point (C), and fourth point (D) of the base, and the first point (E), second point (F),
third point (G), and fourth point (H) of the top surface.
Creating cylinders
You can create cylinders defined by a circular base. The base of a cylinder is always parallel
with the xy plane of the current UCS; the height of a cylinder is always parallel with the
z-axis. You position a cylinder by specifying the center of the base. You determine the size
of a cylinder by specifying either the radius or diameter of the base and the height
To create a cylinder as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Cylinder.
• Type ai_cylinder and then press Enter.
2 Specify the center of the base of the cylinder.
3 Specify the radius or diameter.
4 Specify the height.
5 Specify the number of longitudinal sections.
DRAWING IN THREE D I M E N S I O N S 453
Center of the base (A), radius of the base (B), and the height (C).
Creating spheres
You can create spheres. The latitude lines of a sphere are always parallel with the xy plane of
the current UCS; the central axis is always parallel with the z-axis. You position a sphere by
specifying its center point. You determine the size of a sphere by specifying either its radius
or its diameter.
To create a sphere as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Sphere
• On the Surfaces toolbar, click the Sphere tool (■ ' .').
• Type ai_sphere and then press Enter.
2 Specify the center of the sphere.
3 Specify the radius or diameter.
4 Specify the number of longitudinal sections that are perpendicular to the xy plane.
5 Specify the number of latitudinal sections that are parallel to the xy plane.
Center (A) and radius (B) of the sphere. The resulting sphere.
Creating dishes
You can create a three-dimensional dish. The latitude lines of a dish are always parallel with
the xy plane of the current UCS; the central axis is always parallel with the z- axis. You
position a dish by specifying its center point. You determine the size of a dish by specifying
either its radius or its diameter.
454 CHAPTER 1 0
Creating domes
You can create a three-dimensional dome. The latitude lines of a dome are always parallel
with the xy plane of the current UCS; the central axis is always parallel with the z-axis. You
position a dome by specifying its center point. You determine the size of a dome by
specifying either its radius or its diameter.
To create a dome as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Dome.
• On the Surfaces toolbar, click the Dome tool O^.1).
• Type ai_dome and then press Enter.
2 Specify the center of the dome.
3 Specify the radius or diameter.
DRAWING IN THREE D I M E N S I O N S 455
Creating tori
You can create a three-dimensional donut or ring-shaped entity known as a torus. The
diameter of a ring is always parallel with the xy plane of the current UCS. A torus is
constructed by revolving a circle about a line drawn in the plane of the circle and parallel
with the z-axis of the current UCS. You position a torus by specifying its center point. You
determine the size of a torus by specifying its overall diameter or radius and the diameter or
radius of the tube (the circle being revolved).
To create a torus as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Torus.
• On the Surfaces, click the Torus tool (
• Type ai_torus and then press Enter.
2 Specify the center of the whole torus.
3 Specify the radius or diameter of the whole torus.
4 Specify the radius or diameter of the body of the torus.
5 Specify the number of longitudinal sections that are perpendicular to the xy plane.
6 Specify the number of latitudinal sections that are parallel to the xy plane.
456 CHAPTER 1 0
Center (A) and radius of the whole torus (B), and the radius of the body (C).
Creating Solids
Creating Boxes
To create a box
1 Do one of the following:
• Choose Draw > 3D Entities > Box.
• On the Solids toolbar, click the Box tool ).
• Type box and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.
First corner of the base (A), the opposite corner of the base (B), and the height (C).
DRAWING IN THREE D I M E N S I O N S 457
Creating Wedges
To create a wedge
1 Do one of the following:
• Choose Draw > 3D Entities > Wedge.
• On the Solids toolbar, click the Wedge tool (. _ ).
• Type wedge and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.
Creating Cones
To create a cone
1 Do one of the following:
• Choose Draw > 3D Entities > Cone.
• On the Solids toolbar, click the Cone t o o l ( ) .
• Type cone and then press Enter.
2 Specify the center of the base of the cone.
3 Specify the radius or diameter.
4 Specify the height.
458 CHAPTER 1 0
Center of the base (A), the radius of the base (B), and the height (C).
Creating Tetrahedrones
To create a tetrahedron
1 Do one of the following:
• Choose Draw > 3D Entities > Pyramid.
• Type pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second and third points.
4 In the prompt box, choose Tetrahedron.
5 Specify the apex of the
tetrahedron.
The first point (A), second point (B), and third point (C) of the base, and the apex (D).
DRAWING IN THREE D I M E N S I O N S 459
Creating Pyramids
To create a pyramid
1 Do one of the following:
• Choose Draw > 3D Entities > Pyramid.
• Type pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second third and fourth points.
4 Specify the apex of the pyramid.
H
EfC" \G
F
D\ \
A \ "
The first point (A), second point (B), third point (C), and fourth point (D) of the base, and the first point (E), second point
(F), third point (G), and fourth point (H) of the top surface.
460 CHAPTER 1 0
Creating Cylinders
To create a cylinder
1 Do one of the following:
• Choose Draw > 3D Entities > Cylinder.
• On the Solids toolbar, click the Cylinder tool |).
• Type cylinder and then press Enter.
2 Specify the center of the base of the cylinder.
3 Specify the radius or diameter.
4 Specify the height.
Center of the base (A), radius of the base (B), and the height (C).
Creating Spheres
To create a sphere
Do one of the following:
• Choose Draw > 3D Entities > Sphere.
• On the Solids toolbar, click the Sphere tool ).
• Type sphere and then press Enter.
Specify the center of the sphere.
Specify the radius or diameter.
DRAWING IN THREE D I M E N S I O N S 461
Center (A) and radius (B) of the sphere. The resulting sphere.
Creating Dishs
To create a dish
1 Do one of the following:
• Choose Draw > 3D Entities > Dish.
• Type dish and then press Enter.
2 Specify the center of the dish.
3 Specify the radius or diameter..
Creating Domes
To create a dome
1 Do one of the following:
• Choose Draw > 3D Entities > Dome.
• Type dome and then press Enter.
2 Specify the center of the dome.
3 Specify the radius or diameter.
462 CHAPTER 1 0
Creating Tori
To create a torus
1 Do one of the following:
• Choose Draw > 3D Entities > Torus.
• On the Solids toolbar, click the Torus tool ( C ).
• Type torus and then press Enter.
2 Specify the center of the whole torus.
3 Specify the radius or diameter of the whole torus.
4 Specify the radius or diameter of the body of the torus.
Center (A) and radius of the whole torus (B), and the radius of the body (C).
Creating regions
You can convert a closed entity into a two-dimensional region. After you create a region,
you can modify it using the various three-dimensional tools. For example, you can create a
region from a square, and then extrude the square to create a three- dimensional cube.
DRAWING IN THREE D I M E N S I O N S 463
You can create regions from closed entities, such as polylines, polygons, circles, ellipses,
closed splines, and donuts.
Creating regions typically has no visible effect on a drawing. However, if the original entity
had a width or lineweight, that information is lost when you create the region.
To create a region
1 Do one of the following:
• Choose Modify > Region.
• On the Draw toolbar, click the Region tool (i'5~l).
• Type region and then press Enter.
2 Select the entities to create the region.
3 Press Enter.
The command bar displays a message that describes how many regions were created.
B
Select the entity to extrude (A) and
the extrusion path (B).
Select the entity to revolve (A) and the axis (B) The resulting revolved about which to revolve
it., followed by the angle of revolution. solid.
To combine solids
1 Do one of the following:
To subtract solids
1 Do one of the following:
• Choose Modify > Solid Editing > Subtract.
• On the Solids Editing toolbar, click the Subtract tool (sS^).
• Type subtract and then press Enter.
2 Select the entities to subtract from one another.
To intersect solids
1 Do one of the following:
• Choose Modify > Solid Editing > Intersect.
• On the Solids Editing toolbar, click the Intersect tool (^j).
• Type intersect and then press Enter.
2 Select the entities to intersect
You can copy, move, rotate, array, mirror, and align two-dimensional and three- dimensional
entities in both two-dimensional and three-dimensional space. You can also change and edit
properties of three-dimensional entities much like you change and edit properties for
two-dimensional entities. When you modify three-dimensional entities in two-dimensional
space, you modify the entity in relation to the current UCS.
Select the entities to rotate (A), specify the endpoints Result after rotating the entities.
of the axis of rotation (B and C), and then specify the rotation
angle (D).
To create a three-dimensional rectangular array, select the entity to copy (A), type the number of rows,
columns, and levels, and then specify the distance between each row (B), column (C), and level (D).
specify the angle the array is to fill (B), and then specify the center point of the array (C) and a second point along the central axis of
the array (d).
•y
k
\
9
I
D
9
Select the entity to mirror (A), and then specify The resulting mirrored entity.
the first point (B), second point (C), and third point (D) defining the mirror plane.
Select the entities to align, and then specify the The resulting mirrored entity.
first source point (A), the first destination point
(B), the second destination point (C), and the
second destination point (D). You can specify up
to three pairs of source/destination points.
You can edit three-dimensional solids in several unique ways, including: chamfer, fillet,
section, and slice. You can also modify individual faces and edges of solids, as well as
imprint, separate, shell, and check solids.
You can edit three-dimensional ACIS solids, including: boxes, cones, cylinders, dishes,
domes, pyramids, spheres, tori, and wedges.
To chamfer a solid
1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer tool ( j).
472 CHAPTER 1 0
5 Specify the adjacent surface distance (measured from the selected edge to the adjacent
surface).
6 Do one of the following:
• Specify the edges to chamfer.
• To select all edges around the base surface, type l and press Enter.
To fillet a solid
1 Do one of the following:
• Choose Modify > Fillet.
• On the Modify toolbar, click the Fillet tool ("']).
• Type fillet and then press Enter.
2 Select the edge of the solid to fillet.
3 Specify the fillet radius.
4 Select additional edges to fillet, and press Enter to fillet.
When you slice a solid, region, or body, you create a new entity by cutting the original entity
and removing a specific side.
To section an entity
1 Do one of the following:
• Choose Draw > 3D Entities > Section.
• On the Solids toolbar, click the Section tool
• Type section and then press Enter.
2 Select the entities to cross-section.
3 Do one of the following:
• Specify three points to define the cross-section plane. (The first point defines the origin,
D R A W I N G I N T H R E E D I M E N S I O N S 473
while the second point defines the x-axis and the third point defines the y-axis.)
• Type o and press Enter to select an object that defines the cross-sectional plane.
• Specify an axis by typing the appropriate letter and pressing Enter.
To slice an entity
1 Do one of the following:
• Choose Draw > 3D Entities > Slice.
• On the Solids toolbar, click the Slice tool (./,"■).
• Type slice and then press Enter.
2 Select the entities to slice.
3 Do one of the following:
• Specify three points to define the cross-section plane. (The first point defines the origin,
while the second point defines the x-axis and the third point defines the y-axis.)
• Type o and press Enter to select an object that defines the cross-sectional plane.
• Specify an axis by typing the appropriate letter and pressing Enter.
4 Specify which side to retain, or type b to retain both sides.
Modifying faces
You can edit three-dimension solids by extruding, moving, rotating, offsetting, tapering,
deleting, or copying individual faces. You can also change the color of individual faces.
Select the entitiy to extrude, and then specify The resulting entity with the face extruded to
the face(s) to extrude (A), and the height of position (B).
extrusion or path.
474 CHAPTER 1 0
To move a solid face
1 Do one of the following:
• Choose Modify > Solids Editing > Move Faces.
• On the Solids Editing toolbar, click the Move Faces tool
2 Select the entity with the face you wish to move.
3 Select the face(s) to move, and press Enter.
4 Specify a base point.
5 Specify an end point.
To rotate a solid face
DRAWING IN THREE D I M E N S I O N S 475
1 Do one of the following:
• Choose Modify > Solids Editing > Rotate Faces.
• On the Solids Editing toolbar, click the Rotate Faces tool (^u]).
2 Select the entity with the face you wish to rotate.
3 Select the face(s) to rotate, and press Enter.
4 Specify a base point.
5 Specify another point on the rotation axis.
6 Specify the
rotation angle.
S
elect the entitiy, and then specify the face(s) to rotate (A), the base point (B),
a second point on the rotation axis (C),and a rotation angle.
Select the entitiy, and then specify the face(s) The resulting entity with the face offset to position
to offset (A) and the distance to offset. (B).
Select the entitiy, and then specify the face(s) to The resulting entity with the face tapered to position taper (A), a base point, a
second point along the (D). taper axis, and a taper angle.
To delete a solid face
1 Do one of the following:
DRAWING IN THREE D I M E N S I O N S 477
Select the entitiy, and then specify the face(s) to The resulting entity with the face deleted. delete (A).
Select the entitiy, and then specify the face(s) The resulting entity with the face copied.
to copy (A), the base point (B), and the end point (C).
To color a face
478 CHAPTER 1 0
Select the entitiy, and then specify the face(s) to The resulting entity with the face colored. color (A).
Modifying edges
In addition to modifying faces of solids, you can modify individual edges. You can copy
individual edges or change the color of individual edges.
To copy an edge
1 Do one of the following:
• Choose Modify > Solids Editing > Copy Edges.
• On the Solids Editing toolbar, click the Copy Edges tool (JQ )•
2 Select the entity with the edge you wish to copy.
3 Select the edge(s) to copy, and press Enter.
4 Specify a base point.
5 Specify an end point.
DRAWING IN THREE D I M E N S I O N S 479
Select the entitiy, and then specify the edge(s) The resulting entity with the edge copied.
to copy (A), the base point (B), and the end point (C).
To color an edge
1 Do one of the following:
• Choose Modify > Solids Editing > Color Edges.
• On the Solids Editing toolbar, click the Color Edges t o o l ( ) .
2 Select the entity with the edge you wish to color.
3 Select the edge(s) to color, and press Enter.
4 Specify a color.
Imprinting solids
You can modify the face of a solid by imprinting another entity on it. For example, you can
imprint a line, arc, or polyline onto the face of a box.
To imprint a solid object
1 Do one of the following:
• Choose Modify > Solids Editing > Imprint.
• On the Solids Editing toolbar, click the Imprint tool (^]).
2 Select the solid entity you wish to imprint.
3 Select the entity you wish to imprint on the solid.
Separating solids
You can separate solids that have been combined. After you separate them, they are
separated into individual solids.
To separate solids
1 Do one of the following:
• Choose Modify > Solids Editing > Separate.
• On the Solids Editing toolbar, click the Separate t o o l ( ) .
480 CHAPTER 1 0
Shelling solids
You can create a shell or a hollow thin wall from your 3D solid object. AViCAD offsets
existing faces to create new faces.
To shell a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Shell.
• On the Solids Editing toolbar, click the Shell tool ((B|).
2 Select the entity you wish to shell.
3 Remove any faces you don't wish to include.
4 Specify an offset distance.
Select the entitiy, and then select faces to The resulting shelled entity.
remove (A)and (B), then specify an offset
distance.
Flattening solids
Using the SOLPROF command you create a flattened view of all 3d boundaries and solids
of the current viewport. The resulting view is a block.
Cleaning solids
You can remove redundant edges or vertices from solids when they are not needed.
To clean a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Clean.
• On the Solids Editing toolbar, click the Clean t o o l ( ) .
2 Select the entity you wish to clean.
Checking solids
You can check whether a selected solid object is a valid 3D ACIS solid object. If it is a valid
3D solid, you can modify the object; in not, you cannot edit the object.
To check a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Check.
• On the Solids Editing toolbar, click the Check tool (I*!').
2 Select the entities to check.
As you create three-dimensional entities, the program displays both wire-frame and surface
models in wire-frame view, which makes it difficult to visualize your three- dimensional
models. To better visualize the model, you can remove all the lines that are hidden behind
other entities or surfaces when seen from the current viewpoint.
Shading goes a step further by removing hidden lines and then assigning flat colors to the
visible surfaces, making them appear solid. Shaded images are useful when you want to
quickly visualize your model as a solid object, though they lack depth and definition.
Rendering provides an even more realistic image of your model, complete with light sources,
shadows, surface material properties, and reflections, giving your model a photo-realistic
look. As shown in the following illustrations, when you render a model, the program removes
482 CHAPTER 1 0
hidden lines and then shades the surfaces as though they were illuminated from imaginary
light sources.
To control the appearance of the shaded image, choose Tools > Drawing Settings, and then click the 3D Settings
tab and select the options you want. You can shade the surfaces and edges of the model in four ways:
• Faces shaded; edges not highlighted.
• Faces shaded; edges highlighted in the background color.
• Faces filled in the background color; edges drawn using the entity color (similar to a hidden-line view).
• Faces filled using the entity color; edges highlighted in the background color.
NOTE You can specify additional options by choosing View > Render > Preferences. For more information
about creating custom rendered images, click Help in any of the Render dialog boxes.
Getting Started
The DaVinci Rendering Library is a tool for generating high-quality, "photo realistic"
renderings or images of three-dimensional AViCAD drawings. The library extracts geometry
information from your AViCAD drawing and then calculates how light will interact with the
surfaces in the drawing to generate a realistic image.
The algorithm used to render the drawing is commonly called Ray Tracing. In the ray tracing
algorithm, "rays" of light are traced backward from the viewer's eye, through the scene (i.e.
the drawing), to the light sources. For each pixel, a ray (or set of rays when using
anti-aliasing) is directed from the viewer's eye in the proper direction for that pixel. The
software then determines which surface in the scene is "struck" first by the ray. The software
then must determine if that spot on the surface is illuminated by the lights in the scene. If the
surface is reflective, the software must also determine what light is bouncing off of other
surfaces and hitting that spot. Similarly, if the surface is transparent or partially transparent,
the ray continues on through the surface to determine what can be seen through it. This
process continues for each pixel in the image.
The commands to use the DaVinci Rendering Library are accessible from the top- level View
menu under the Render sub-menu as shown below.
488 CHAPTER 1 0
Redraw JZl 1
"V 1 ,1 H M S* 1 z
Regen
Bg B Bg ® & i 5
Regen AN
►
Zoom 1 1 BYLAYER
►
Pan
3D Orbit
Aerial View
Viewports
Q Named Views.,.
3D Views ►
Dynamic View
f^j Viewpoint Presets
@ 2D Wireframe
Hide
Shade
Render 1] Render
FullRender
Display ►
Toolbars — - Background...
$ Materials...
Light...
Preferences,.
Help
The set of entries control the rendering library include: Render, Full Render, Materials...,
Background..., Light..., and Preferences... .
Render Command
The Render command generates a lower-quality rendered image of the drawing using the
lighting and materials options selected. Shadows, reflections, and transparency effects are not
included to increase the speed of the rendering process. This command is useful for
previewing the rendering output.
Materials... Command
The Materials command allows you to select the "material" for each surface in the drawing.
A number of material options are available and the material settings control the coloring of
each surface, any pattern in the surface (tile or brick for example), as well as the surface
finish (i.e. how the surface reflects light). If no material is specified for a surface, it defaults
to a light gray color so that it will appear in the rendering.
Background... Command
The Background command allows you to select the background for the drawing. A wide
variety of backgrounds can be selected. For example, you may wish to render an architectural
drawing in front of a picture of the proposed site. In this case you can choose an image file for
the background. If no background is specified, a black background is used.
Light... Command
The Light command is used to control the placement of lights in the drawing. Lights can be
placed either outside the field of view or inside to illuminate different areas of the scene.
Light placement controls shadows and reflections in the scene. If no lights are specified a
default light is added to ensure that some part of the drawing will be scene when rendered.
Preferences... Command
The Preferences command brings up a window used to control various rendering options. In
addition, rendered images can be exported to an image file through the render settings
window or you can produce higher resolution rendered images and save them directly to a
file. Settings that can be controlled include anti-aliasing, surface smoothing, number of
reflections considered, and rendering quality.
Render Command
Render > Render (^j*).
Toolbar: Menu: Keyboard Alias:
View > Render > Render.
RENDER. RR.
490 CHAPTER 1 0
The Render command starts the rendering process and generates a rendered image of the
current drawing. The Render command generates a lower quality image than the Full Render
command but is displayed more quickly. The Render command does not include shadow
effects, transparency, or reflections, all of which are included with the Full Render command.
The rendered image is displayed overtop the drawing window and is displayed incrementally
while it is processed. At any time during the rendering process, you can cancel the rendering
by typing the escape (Esc) key. Once the image has been displayed, it will be overwritten if
you zoom or pan the display or if another window is popped-up in front of the AViCAD
window. The image can be redrawn (without the rendering delay) by using the "Redisplay
Last Image" command on the Render Settings window. The rendered image can also be
saved to a file from the Render Settings window.
Keyboard: FULLRENDER.
The Full Render command starts the rendering process and generates a rendered image of the
current drawing. The Full Render command generates the highest quality image and
generally includes shadow effects, transparency, and reflections. The rendered image is
displayed overtop the drawing window and is displayed incrementally while it is processed.
At any time during the rendering process, you can cancel the rendering by typing the escape
(Esc) key. Once the image has been displayed, it will be overwritten if you zoom or pan the
display or if another window is popped-up in front of the AViCAD window. The image can
be redrawn (without the rendering delay) by using the "Redisplay Last Image" command on
the Render Settings window. The rendered image can also be saved to a file from the Render
Settings window.
Materials Command
Keyboard: MATERIALS.
Alias: RMAT.
R E N D E R 491
The Material Assignment window allows you to specify the material that will be assigned to
different surfaces in the drawing and how those materials will be mapped to the surface. A
number of predefined materials are available that include different color patterns and surface
finishes. In addition, a Materials Editor is available which allows you to modify the
predefined materials or create new ones.
Materials can be assigned to either individual drawing entities, to drawing layers, or to
drawing colors. When rendering an entity, first material properties are retrieved for that entity
if they exist. If no material assignment has been made for that entity, then material properties
are retrieved for the layer on which that entity resides. If no material assignment has been
made for the layer, then material properties associated with the drawing color are used.
Finally if no material properties have been assigned to that color, then the entity is rendered
using the DEFAULT material properties and the drawing color that it has been assigned.
The Material Assignment window includes two different tabbed worksheets and a preview
area as illustrated below. The first tab is entitled Material Library and allows you to select
from among a variety of predefined materials. The second tab is titled Material Mapping and
controls how the material is mapped to the surfaces in the drawing.
After you issue the Materials command you will be prompted to choose whether you'd like to
specify materials for a set of drawing entities, for a particular drawing layer, or for a particular
drawing color. The prompt line, as shown below, will read "Assign materials to:
<Selection>/Layer/Color/Browse:". You can either type in Selection, Layer, or Color; or you
can click on the corresponding options on the popup menu that will appear (you can type the
letters 's', 'l', or 'c' as shortcuts for selection, layer, or color). The default value is Selection, so
if you would like that choice, you can just press enter. The Browse option allows you to look
at and edit the materials library without affecting any material assignments.
492 CHAPTER 1 0
To assign materials to a selection of drawing entities, you must designate to which entities
you'd like to make the assignment. If any entities are already selected when you issue the
materials command, the materials will be assigned to those entities and the Materials
Properties window will appear immediately. If no entities are selected, then a prompt, "Select
entities:", will appear and allow you to select an entity or group of entities. Once you have
selected one or more enties, you can then type the "Enter" key to confirm your selection and
then the Materials Properties window will appear. After you have made your material
selection using the Materials Properties window and then click on the OK button, your
material selections will be applied to all of the drawing entities selected.
To assign materials to a layer, you must choose to which layer you'd like to make the
assignment. A selection dialog box as shown below will appear and you can select a layer by
clicking on the layer.
R E N D E R 493
Once you have clicked on the layer of interest, the Materials Assignment window will appear
and enable you to assign the desired material to the chosen layer. Once you've done that you
will return to the Select Layer dialog again. When you have completed assigning materials to
the various layers in the drawing, you can click the Done button to return to the drawing.
To assign materials to a drawing color, you must choose to which color you'd like to make the
assigment. The color chooser, shown below, is similar to the normal AViCAD color selection
dialog and allows you to click on one of the 256 different AViCAD drawing colors.
Once you have clicked on the color of interest, the Materials Properties window will appear.
When you are finished assigning materials to the various colors you can click the Done button
to return to the drawing.
In addition to the normal OK, Cancel, and Help buttons, a Clear Assignment button is
provided at the bottom of the dialog box. This button will clear the material assignment for
the selected entities, layer, or color. This is useful for example if you have assigned a material
494 CHAPTER 1 0
to a particular entity, but then wish to have the entity drawn using the material selected for the
layer. In this case you can select the entity, then issue the materials command to open the
Material Assignment dialog and then click on the Clear Assignment button. The material
selection will then be removed from that entity and the next time it is rendered it will use the
material selection for the layer.
Material Library
The material library provides a selection of predefined materials that you can assign to the
surfaces in your drawing. These predefined materials are shown in a file selection box on the
left-hand side of the window. Folders in the file selection box can be opened or closed by
clicking on the plus or minus sign to the left of the folder name. Individual materials can be
selected by clicking on the name (ending in ".tex"). Once you click on the material name, a
preview image will be shown in the right-hand-side area. The Brightness slider on the far
right side next to the preview window adjusts the brightness of the preview image. Moving
the slider tab up will increase the brightness and moving it down will make the preview image
darker. It does not in any way affect the rendering of the model.
The predefined materials listed in the Material Library are initially stored in files on your hard
disk. When they are assigned to a surface in your drawing, a copy of the material definition is
loaded and saved in the drawing file. This ensures that your drawing will render the same
even if you later edit the material definitions on your hard disk.
Above the file selection box on the left-hand side of the window, there are three option
buttons that let you select whether you'd like to see the materials that are saved in the current
drawing (the "Drawing" option), the materials that are stored in the library on your disk (the
"Library" option), or all materials in the current drawing and in the library (the "All" option).
R E N D E R 495
If you make changes to a material in the library, you may want to reload that material in other
drawings so that the changes you made will be effective in those drawing. The "Reload"
buttons on the right side of the file selection box allow you to do this. The Reload button will
reload the definition of the currently selected material from the library. If the selected
material is not loaded this will have no effect. The Reload All button will reload the
definitions of all of the currently selected materials.
Above the Reload button is a Save button. If you receive a drawing from someone else, it may
have materials loaded in the drawing that are not in your material library. The Save button
will allow you to save those materials to your library so that you can reuse them in other
drawings.
Below the file selection box are three buttons that allow you to create new materials, edit
existing materials, or remove unneeded materials. The New button will create a new material
and load the Material Editor dialog so that you can define the material's characteristics. The
Edit button will load the Material Editor dialog so that you can modify the selected material's
characteristics. The Remove button will removed the selected material from the drawing and
will also delete the associated file from your material library. Note that if you'd like to create
a new material based on one of the existing materials, you can use the Edit button and then
Rename the material before saving it as described on the Material Editor page.
Material Mapping
The Material Mapping tab controls how materials are mapped to surfaces in the drawing.
Most of the procedural materials and bitmapped materials are 2D in nature, while the
surfaces in the drawing are 3D. Therefore there must be some method of mapping the 3D
coordinates of the surface to the 2D coordinates of the material. As shown below, the
Material Mapping tab gives you a number of options to specify the way this is done.
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Three different mapping or projection types are available for doing this, Planar, Cylindrical,
and Spherical. The option buttons at the top left of the dialog allow you to control which
projection type is used. The three different projection types are illustrated below with the
Planar to the left, Cylindrical in the middle and Spherical to the right.
In each case, the 2D image is mapped to the specified geometric shape. Obviously many
surfaces will not be planes, cylinders, or spheres so the material is projected from that simple
geometric shape to the real surface shape.
Below the projection type options, there is another block of options for selecting Plane
Normal Vector, the Cylinder Major Axis or the Sphere Major Axis depending on the
projection type. The Plane Normal Vector defines the orientation of the projection plane and
is perpendicular (or normal) to the plane itself. For example, if you would like the projection
plane to be the X-Y plane, the normal vector would be the Z Axis. For a Cylindrical
projection, this vector defines the axis of the cylinder. For a Spherical projection, the vector
points to the north pole of the sphere. The first three options are the axis directions, X, Y, and
Z. The fourth option is to specify the normal or axis vector directly using the entry boxes just
below. The final option is to use the normal vector calculated for the drawing entity itself.
This last option works best for entities that are nearly planar. The software will calculate the
average normal vector for the entity and use it for the projection.
The box toward the bottom of the window provides entries where you can specify the Center
vector, the Scale vector, the Rotation angle, and the Skew angle for the project. The Center
vector defines where the center of the plane, cylinder, or sphere will be. If the Auto checkbox
to the right of the entries is checked, the center of the drawing entities will be used. The Scale
vector adjusts the size of the material as applied to the surface. For planar mapping, scale
values of 1 will result in the image extending over a unit square (i.e., a square with width and
height equal to one). If the scale values are greater than one, then the image will extend over a
larger area. For example, if the x scale value (the first entry) is 2, then the image will extend
over a rectangular area of width 2. If the y scale value (the second entry) is 3, then the image
would extend over a rectangular area of height 3.
For cylindrical mapping, scale values of 1 will result in the image extending over a cyclinder
of unit height and all the way around the cyclinder. The first/X component is mapped to the
angle around the cylinder. The x value for cylindrical mapping will always lie in the range 0
to 1 around the circumference of the cyclinder. Thus x scale values greater than 1 will result
in only part of the image being shown. The second/Y component is mapped to the height of
the cylinder and the third/Z component is the distance from the centerline.
For spherical mapping, scale values of 1 will result in the image extending completely around
the unit sphere. Note that the center of the image will be stretched around the "equator" of the
R E N D E R 497
sphere. The top and bottom of the image will be shrunk down to points at the "poles." The x
and y values for spherical mapping will alway lie in the range from 0 to 1 around the sphere.
Thus x or y scale values greater than 1 will result in only part of the image being shown. The
x value is the azimuthal angle or longitude angle around the equator of the sphere. The y value
is the elevation or latitude angle on the sphere and the z value is the radial distance from the
center of the sphere.
The rotation and skew angles control the angle at which the pattern is applied. For a planar
mapping, the rotation angle and skew angle are applied the same way and are essentially
added together to rotate the pattern on the plane. For a cylindrical and spherical mappings, the
rotation angle controls where around the circumference of the cylinder the wrap line appears.
The skew angle controls the angle of the pattern with respect to the axis of the cylinder. The
illustration below illustrates the effect of rotation and skew on an image mapped to the
surface of a cylinder. The left hand image has a rotation and skew angle of zero degrees. The
middle image has a rotation angle of -60 degrees. Note that the image has been rotated around
the circumference of the cylinder. The right image has a skew angle of 45 degrees. The image
has been skewed so that the image is no longer lined up with the axis of the cylinder.
Material Editor
The Material Editor window allows you to modify the properties of any of the materials in the
current drawing or in the material library. The window includes the name of the material at
the top, three tabbed worksheets for editing the material properties, and a preview window on
the right-hand side. The three tabbed worksheets are entitled Surface Pattern, Color Map, and
Surface Finish. The Surface Pattern worksheet allows you to choose the type of color pattern
that will be displayed on surfaces in your drawing or as a background for your drawing.
Fifteen different patterns (or procedural textures) are available and each has various
parameters that control the look of the pattern. The Color Map worksheet allows you to
choose the colors that will be used with the selected pattern. Finally, the Surface Finish
worksheet allows you to specify how light will reflect off of the surface and the transparency
of the surface.
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The preview window on the right side of the dialog box enables you to see how the material
will look. After you have made a change to the material, you can click on the Preview button
and the image of the material in the preview window will be updated to reflect the current
settings. The material is shown as a flat 2D surface 1 unit wide by 1 unit high. When you
actually assign the material to a surface in your drawing, the Material Mapping worksheet
will allow you to control how the 2D pattern is mapped to a three dimensional surface.
If you would like to rename the material, you can click on the Rename button and then modify
the name of the material in the entry area at the top of the window. After you complete your
changes and click on the Save button, you will then be asked to confirm that you want to
remove the old material as shown below.
If you click Yes, the old material will be removed from the drawing and the library. If you
click No, the old material will remain as well as the modified material. This is useful if you'd
like to create a new material based on one of the existing ones.
Surface Pattern
The Surface Pattern worksheet is part of the Material Editor dialog box. This worksheet
allows you to choose the type of color pattern that will be displayed on surfaces in your
drawing or as a background for your drawing. The simplest option is the Solid Color pattern
option shown below. This option simply applies a solid color to the entire surface. For the
Solid Color pattern you can select the color by clicking on the button labeled Pattern Color
(colored white in the example below).
R E N D E R 499
Once you click on the Pattern Color button, a color chooser dialog box illustrated below.
This dialog box will allow you to select which color you'd like to use for the drawing entity.
In addition to the Solid Color option, a number of other additional patterns are available as
described in the table below. The appearance of the patterns can be further changed by
modifying the way the material or texture is mapped to the drawing entity surface through
the Material Mapping tab on the Material Assignment dialog.
Pattern Description
Use Entity Color This selection is similar to the solid color option, but uses the color assigned to the drawing
entity. This allows you to assign the same surface finish to several different entities or to
a layer, but allow them to have different surface colors.
Image This pattern allows you to select an image file that will be used to color the
drawing entities surface.
Gradient A linear gradient fill. The color map defines the way the color changes along the
gradient direction.
Grit This pattern is a solid colors whose intensity varies in a psuedo-random manner
500 CHAPTER 1 0
to simulated a gritty appearance.
Marble A pattern simulating the color variations and striations appearing in marble.
Wood This pattern simulates the concentric growth rings seen in wood.
Bozo The bozo pattern is commonly used to simulate the apperance of clouds.
Most of these patterns utilize the colors defined on the Color Map worksheet and sig-
nificant variations can be achieved by modifying the color map.
Agate Pattern R E N D E R 501
The agate pattern varies the color in a turbulent pattern that simulates the appearance of
venis in various types of natural stone. The turbulence parameter controls the degree of
irregularity in the pattern.
The parameters available to modify the pattern are described in the table
below and an example of the Surface Pattern worksheet for agate is also
shown. The colors associated with the agate pattern are controlled by
using the Color Map tab.
Parameter Description
The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
Center The noise model used to for the agate pattern superimposes mulitple layers or
octaves of pseudo-random variations. Each layer has a higher frequency and a lower
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
Scale layers or octaves of random variations are used in the noise computation.
Noise Octaves
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Parameter Description
Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
■
frequency of variation as the previous octave.
Turbulence Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
increasing amounts of pseudorandom variation.
Bozo Pattern
The bozo pattern is typically used to simulate the appearance of
clouds in the sky. The parameters available to modify the pattern
are described in the table below and an example of the Surface
Pattern worksheet for bozo is also shown. The colors associated
with the bozo pattern are controlled by using the Color Map tab.
R E N D E R 503
Parameter Description
R E N D E R 504
Center Scale The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern.
Noise Octaves The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
The noise model used to for the bozo pattern superimposes mulitple layers or octaves of
pseudo-random variations. Each layer has a higher frequency and a lower magnitude.
The superposition or fractal approach results in very complex and natural-looking
patterns. The Noise Octaves parameters controls how many different layers or octaves
Fractal of random variations are used in the noise computation.
Dimension The fractal dimension controls the magnitude of successive octaves of noise. For
example, a value of 0.5 would result in each octave being one half the magnitude of the
Lacunarity previous octave.
The lacunarity controls the relative size of successive octaves of noise. For example, a
value of 2.0 would result in each octave have approximate twice the frequency of
variation as the previous octave.
Turbulence
Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in increasing
amounts of pseudorandom variation.
Brick Pattern
The brick pattern generates a regular geometric pattern simulating tiles
or bricks in a "running bond" configuration where each row is offset
from the row beneath it. The tile color and morter/ grout color as well
as the thickness of the morter/grout line are controlled by using the
Color Map tab. The size of the tiles or bricks is controlled by the scale
parameters. The other parameters are described in the table below.
R E N D E R 505
Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in
the direction specified.
Scale The scale values determines the size of the bricks in each direction. The first
value determines the width of the bricks (where width represents the length of the
long side of a typical brick). The second value determines the height (top to bottom)
of the brick and the third value determines the depth (front to back).
Checker Pattern
The checker pattern varies the surface color in an alternating checker-board
pattern as shown above. The parameters available to modify the pattern are
described in the table below and an example of the Surface Pattern
worksheet is also shown.
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Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
Scale The scale value determines the size of the pattern blocks in each direction.
Pattern Colors The two pattern color buttons are used to specify the two alternating colors of the
checker pattern. Clicking on either of the two buttons will activate a color chooser
window that will allow you to choose the colors of interest.
pattern and the Center vector and Scale vector control the placement and size of the image on
the surface. The meaning of each of these parameters is discussed in the table below.
508 CHAPTER 1 0
Parameter Description
Image Filename The image file parameter determines the name of the file used. Note that the file name
is stored with the drawing. The image itself is not stored in the drawing.
Consequently, if the image file location is moved, renamed, or deleted, the image
will not be found during rendering and the surface will be colored black.
Note that if you put only the filename and not the full path here, then you can
move the drawing file and image file together to different locations without
breaking the association.
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the placement of the image during rendering.
Scale The scale vector determines how the width and height of the image is scaled.
The first number controls the image width, and the second controls its height.
Gradient Pattern
The gradient pattern provides a way to smoothly vary the color of a
surface between two or more different colors. For example the sphere
above used the gradient pattern to vary the color from blue at the top to
red at the bottom.
As shown below, several parameters control the gradient effect,
including the Center vector and Scale. The meaning of each of these
parameters is discussed in the table below. The colors associated with
the gradient pattern are controlled by using the Color Map tab.
R E N D E R 509
Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the gradient sweep. This point will be the midpoint of the
sweep and will have a value of 0.5.
Scale The scale value determines the distance over which the gradient sweep takes
place. This value represents the total distance from one extreme to the other along
the direction vector specified by U Axis.
n
Granite Pattern
The granite pattern varies the color in a turbulent pattern that
simulates the appearance of veins in various types of natural stone.
The parameters available to modify the pattern are described in the
table below and an example of the Surface Pattern worksheet for
granite is also shown. The colors associated with the granite pattern
are controlled by using the Color Map tab.
510 CHAPTER 1 0
Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in the
direction specified.
If the checkbox labeled Auto to the right of the number entry blanks is checked, then
the center vector will be automatically calculated as the centroid of each entity or block
to which this pattern is applied. Since in the automatic mode the center vector is
recalculated for each entity or block, there will be a discontinuity in the pattern between
different entities or blocks that share the same pattern. You can avoid this discontinuity
by manually setting the center vector to a common value for all of the entities or blocks
that share the pattern.
The scale value determines the size of the pattern in each of the three axis directions. Larger scale values will
increase the overall size of pattern.
The noise model used to for the granite pattern superimposes mulitple layers or octaves of pseudo-random
variations. Each layer has a higher frequency and a lower magnitude. The superposition or fractal approach
Scale results in very complex and natural-looking patterns. The Noise Octaves parameters
controls how many different layers or octaves of random variations are used in the noise
computation.
Noise Octaves Fractal The fractal dimension controls the magnitude of successive octaves of
noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.
R E N D E R 511
Grit Pattern
The grit pattern applies a slight pseudo random variation
in the surface color that gives the appearance of a gritty
texture. For example, the two spheres below have the
same color applied, but the left sphere uses the Grit
pattern and the right uses the Solid Color pattern.
The only
parameter available for this pattern type is the color. To
change the color click on the button labelled "Pattern Color." A color selection window will
then appear and enable you to select the color of interest.
Marble Pattern
The marble pattern varies the color in a repeating wave pattern that
simulates the appearance of veins in marble and other types of natural
stone. The turbulence parameter controls the degree of irregularity in the
pattern.
The parameters available to modify the pattern are described in the table below and an
example of the Surface Pattern worksheet for marble is also shown. The colors associated
with the marble pattern are controlled by using the Color Map tab.
512 CHAPTER 1 0
Parameter Description
The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
Center The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
The noise model used to for the marble pattern superimposes mulitple layers or
octaves of pseudo-random variations. Each layer has a higher frequency and a lower
Scale
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
Noise Octaves layers or octaves of random variations are used in the noise computation.
The fractal dimension controls the magnitude of successive octaves of noise. For
example, a value of 0.5 would result in each octave being one half the magnitude of
the previous octave.
The lacunarity controls the relative size of successive octaves of noise. For example, a
value of 2.0 would result in each octave have approximate twice the frequency of
Fractal
variation as the previous octave.
Dimension
Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
Lacunarity
increasing amounts of pseudorandom variation.
Turbulence
R E N D E R 513
The onion pattern varies the color in a series of concentric spheres around the
Onion Pattern
center similar to the layers in an onion. It can be used to simulate a random
ripple effect or wood burl. The parameters available to modify the pattern are
described in the table below and an example of the Surface Pattern worksheet
for onion is also shown. The colors associated with the onion pattern are
controlled by using the Color Map tab.
Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in the
direction specified.
Scale The scale value determines the size of the pattern in each of the three axis directions. Larger
scale values will increase the overall size of pattern.
514 CHAPTER 1 0
Parameter Description
Noise Octaves The noise model used to for the onion pattern superimposes mulitple layers or octaves of
pseudo-random variations. Each layer has a higher frequency and a lower
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
layers or octaves of random variations are used in the noise computation.
Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.
The center vector includes three numbers (x, y, and z coordinates) that determine the center of the pattern.
Changing this vector will offset the pattern in the direction specified.
The scale values determines the size of the pattern blocks in each direction.
The two pattern color buttons are used to specify the two alternating colors of the checker pattern. Clicking
Center on either of the two buttons will activate a color chooser window that will allow you to choose the
colors of interest.
Scale
Pattern Colors
Tile Pattern
The tile pattern generates a regular geometric pattern simulating tiles or
bricks in a "stacked bond" configuration. The tile color and morter/grout
color is controlled by the colormap tab. The size of the tiles or bricks is
controlled by the scale parameters. The other parameters are described
in the table below.
Parameter Description
The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
Center
Scale
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The scale values determines the size of the tile blocks in each direction.
Parameter Description
R E N D E R 517
Wood Pattern
The wood pattern varies the color in a series of concentric rings that
simulates the grain pattern in wood. The turbulence parameter controls
the degree of irregularity in the pattern.
The parameters available to modify the pattern are described in the table
below and an example of the Surface Pattern worksheet for wood is also
shown. The colors associated with the wood pattern are controlled by
using the Color Map tab.
Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
Scale The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
Noise Octaves The noise model used to perturb the wood grain pattern superimposes mulitple
layers or octaves of pseudo-random variations. Each layer has a higher frequency and
a lower magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
layers or octaves of random variations are used in the noise computation.
518 CHAPTER 1 0
Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.
Turbulence Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
increasing amounts of pseudorandom variation.
Color Map
The Color Map worksheet, illustrated below, is part of the Materials Editor dialog boxes.
This worksheet allows you to choose the colors that will be used with the selected pattern on
surfaces in your drawing or as a background for your drawing. The different surface patterns
calculate a value between 0 and 1 for each point on the surface of the entity using a specific
algorithm. For example, the gradient pattern calculates the distance for each surface point
from the specified origin along a specified direction. A scale factor is provided and the value
is limited to lie within the range 0 to 1. The Color Map worksheet allows you to control how
those values are then mapped to colors for display in the rendered image.
The worksheet includes a colored slider bar across the top with five sliders and five
corresponding color indicators at the bottom. The first slider is constrained to remain at the
left side of the bar corresponding to a value of 0 (zero). The last slider is constrained to
remain at the right side of the bar corresponding to a value of 1 (one). The other three sliders
can be moved up or down to control the color map. The color rep- reseted by each slider can
be controlled by clicking on the color indicator buttons at the bottom of the worksheet. This
will bring up a color selection dialog that will allow you to select the color of choice. The
selected color will be used for values that are near the slider position. For values between
slider positions, the color will be a mixture of the color map colors above that value and
below it. As you move the sliders or adjust the colors, the background of the slider bar will
change to illustrate the color mapping.
Parameter Description
R E N D E R 519
For example, in the illustration above a brick pattern is used to simulate a red brick wall.
Colormap values around 0 are a gray color representing the mortar. The body of the brick is
represented by a red color from values of 0.05 to 1.0.
Significantly different effects can be generated using the same pattern but modifying the
color map. As you change the colors you can click on the Preview button to the right to
observe the effect.
Surface Finish
The Surface Finish worksheet, illustrated below, is part of the Materials Editor dialog box.
This worksheet allows you to specify how light will reflect off of the surface and the
transparency of the surface. It includes one checkbox and 6 different sliders. For each of the
sliders, the value can be adjusted by clicking on the slider tab and moving it up or down. The
value is shown as the tab is moved and is also displayed to the right of the slider. All except
the Light Reflection Size range from 0 to 1. The Light Reflection Size ranges from 0 to 500.
Parameter Description R E N D E R 520
This controls whether the surface is assumed to be metallic or not. When this is checked, light bouncing off of
the surface takes on some of the color of the surface. For non-metallic surfaces, light bouncing off of the
surface remains the same color as the light source.
Ambient light is used to model the small scale diffuse reflections that tend to fill in shadows and dark areas in
real life scenes. Raytracing algorithms trace the major light reflections and shadows, but in a real-life scene
there are many small scale reflections and refractions that cannot be modeled effectively with
Metallic Finish
raytracing. For example, with raytracing areas that are in shadows tend to be very dark if not entirely
black. In real life, shadows tend to be filled in by small scale or diffuse reflections off of other objects.
Ambient light is a way to approximately model this effect. If the ambient light value is above 0 the
surface will appear even if it is not lit by a light in the scene. Ambient light is equally distributed over
Ambient Light the surface regardless of the angle of view.
Diffuse light models the way light reflects off of a rough surface. When light shines off of a rough surface it is
reflected in every direction by the surface. In contrast, a very smooth surface such as a mirror reflects the light
primarily one direction (i.e. the specular direction). The intensity of diffuse lighting depends on the angle that
the light hits the surface and not the angle that the viewer observes the surface.
The specular reflection value controls the way other objects reflect off of the surface. If this value is greater than
0 then when a ray hits this surface, a reflection ray will be generated and traced. Consequently, the image of
other surfaces will be reflected on this surface.
This parameter controls how light reflects off of the surface in specular highlights. Smooth surfaces reflect most
of their light in the specular direction (imagine a ball bouncing off of a flat surface). In contrast, rougher
Diffuse Light surfaces will scatter the light in a diffuse reflection The light reflection parameter controls the
magnitude of this specular highlight that occurs.
The light reflection size parameter controls the size of the specular highlight that appears on an
object. A value of one will produce a very diffuse reflection similar to the affect produced by the
diffuse light parameter. Higher values of this parameter will produce smaller/tighter highlights on
the surface.
Specular
Transparency controls the way light filters through the surface. If this parameter is greater than 0
Reflection
then some portion of what lies behind the object will show through it. If this parameter is 1, then the
object is totally transparent and will not be visible at all.
Light Reflection
Light Reflection
Size
Transparency
R E N D E R 521
Background
Toolbar: Render > Background fej). Menu:
Keyboard: BACKGROUNDS.
Alias: BACKGROUND.
The Background Properties window allows you to specify the background or backdrop for
your image. It is essentially identical to the Material Assignment window except that it
applies to the background instead of surfaces in the drawing. The background is an infinite
plane behind the rest of your drawing. A variety of background options are available as
described below. By default, no background is used and the background will appear black.
Note that the background is an infinite, planar surface and will reflect off of any reflective
surfaces in your model. The background is not affected by lighting however, so no shadows
or highlights will be seen on the background.
You can access the Background Properties window using any of the toolbar, menu or
keyboard commands shown above. The Background Properties window includes two
different tabbed worksheets and a preview area as illustrated below. The first tab is entitled
Material Library and allows you to select from among a variety of predefined materials for
the background. This tab also includes buttons that allow you to create new materials or edit
existing ones. The second tab is titled Material Mapping and is used to control the scaling and
positioning of the material on the background.
522 CHAPTER 1 0
The quickest way to get started specifying a background is to select from among the
predefined materials available on the Material Library tab. The available predefined materials
are shown in a file selection box on the left-hand side of the window. Folders in the file
selection box can be opened or closed by clicking on the plus or minus sign to the left of the
folder name. Individual materials can be selected by clicking on the name (ending in ".tex").
Once you click on the material name, a preview image will be shown in the right-hand-side
area, and the properties for that material will be loaded. You can then click on the "OK"
button to accept the properties, or you can click on the Material Mapping tab to adjust the way
the material is mapped to the surface.
The Brightness slider on the far right side of the window adjusts the brightness of the image in
the preview window. Moving the slider tab up will increase the brightness and moving it
down will make the preview image darker. It does not in any way affect the rendering of the
model.
The Clear Assignment button at the bottom left of the window allows you to remove the
background material altogether. If this is done, the background will then be rendered as black.
Background settings are stored in the drawing.
Light
Keyboard: LIGHTING.
Alias: LIGHT.
The Lighting command activates the Lighting dialog box which allows you to
specify how your drawing or scene is lit. You can control placement of the lights, light color,
and light intensity. The Lighting dialog box, illustrated below, includes four buttons in the
upper left corner of the window that allow you to select a preset lighting configuration. To the
right of those buttons is a list of all of the lights currently defined in the drawing and buttons
that allow you to add or delete from the list of lights. The change the characteristics of a
particular light in the drawing, you first click on the name of the light in the light list. In the
upper right corner of the window, the name of the selected light will be shown, as well as the
color of the light and the light type.
R E N D E R 523
Various other light parameters will be shown in the middle section of the window depending
on the particular light type. Three types of lights are available to use in your drawing,
Ambient light, Point lights, and Distant lights. An Ambient light illuminates the entire
scene evenly (depending on the Ambient component of the Material finish). It does not cast
shadows or change with viewing angle. A Point light represents light eminating from a single
point in the drawing. Shadows will be cast by surfaces in the drawing and you will see
highlights where the light reflects off of the surfaces. Point lights can also have a size or
diameter to them so that they cast soft shadows. A Distant light represents a light from a large
distance away from the surfaces in the drawing (e.g. the sun). All of the light rays are
essentially parallel to each other so the shadows cast by the light have sharp edges.
The quickest way to specify a lighting configuration is to select one of the several preset light
configurations provided including "Eye Light," "Side Light," "Sun Light," and "Back Light".
All of these options add a small amount of ambient light and then a single point light. The Eye
Light places the point light at the eye position for the scene. The Side Light option adds the
point light at the upper right side of the scene. The Sun Light option adds a slightly yellowish
light at a fixed point in the drawing coordinate system. The Back Light option adds the light
behind and above the scene. Examples are shown below of the preset lighting on an example
sphere.
524 CHAPTER 1 0
In addition to these preset lighting configurations, you can add individual lights by clicking
on the "Add" button to the right of the list. You can delete lights by first clicking on the light
in the list and then clicking on the "Delete" button to the right of the list. When you click on a
light in the list it becomes selected and the parameters for that light are shown in the lower
part of the window. Once you have selected the light of interest you can modify its parameters
using the controls in the lower part of the window.
Lighting settings are stored in the drawing.
Ambient Light
An ambient light illuminates the entire scene evenly and does not cast shadows or change
with viewing angle. The parameters available for an ambient light are the light color and the
light intensity. Ambient light can be used to fill in dark or shadowed areas of a drawing. It can
also be used to make certain objects in a scene appear to glow. Note that too much ambient
light will make the scene flat and lifeless since it flattens the shadows and highlights that
provide depth cues.
R E N D E R 525
Control Description
Name The name field is an arbitrary name you can specify for the light to identify it in
the Lights list at the top.
Color Clicking on the button in the color box will bring up a color selection dialog
window that will allow you to specify the color for the light.
Intensity The light intensity is specified using this slider that ranges from 0 to 200. 100 is
full intensity and 0 is completely dark. This allows you to adjust the brightness of the
scene. Values above 100 will produce a brighter scene, but may oversaturate some
areas.
Point Light
A point light represents light eminating from a specific point in (or out of) the drawing
scene. Several additional parameters are available for the point light including its position,
and its diameter. The diameter controls the size of the light source and hence the sharpness
of the shadows cast by the light. A true point light source would have a diameter of zero and
casts sharp-edged shadows. A larger diameter makes the light source into an area light
source that will cast softer-edged shadows. Note that soft- edged shadows require additional
rendering time (please see the description of the Area Lights/Soft Shadows parameter on the
Rendering Options dialog).
The position of the point light can be specified in several ways: in angles relative to the
current view, in angles relative to the drawing World Coordinate System, or in drawing
coordinates (X, Y & Z). If the "View" Coordinate System is selected as shown below, you
will have the option to set the azimuth angle, elevation angle, and distance of the light relative
to the current view. The azimuth angle is the angle in the horizontal plane relative to the scene
center. Looking down from above, the camera position would be at zero degrees and the
526 CHAPTER 1 0
angle is measured clockwise. For example, 90 degrees would be to the camera's left, 180
degrees would be behind the scene, and 270 degrees would be to the camera's right. The
elevation angle is the angle of the light above the viewing plane. An elevation angle of zero
means that the light lies on the viewing plane, and an angle of 90 degrees means that it is
straight above the scene center. The distance is the radial distance from the scene center to the
light in drawing units. In this coordinate system, the light position will change relative to the
drawing as you zoom, pan or rotate the view of the drawing.
If the "World" Coordinate System is selected, the same azimuth angle, elevation angle and
distance parameters are available. In this case however, the angles are measured relative to
the drawing's World Coordinate System. The Azimuth angle is measured in the X-Y plane
with zero degrees being in the +Y direction and 90 degrees being in the +X direction. The
Elevation angle is measure above the X-Y plane. The distance is the distance from the light to
the origin of the drawing World Coordinate System (0, 0, 0).
If the "XYZ" Coordinate System is selected, the position of the light is specified using
drawing coordinates (X, Y, Z) directly as shown below. These coordinates are relative to the
drawing World Coordinate System.
Control Description
R E N D E R 527
Diameter
528 CHAPTER 1 0
Azimut The azimuth slider allows you to position the light in the azimuthal direction.
This is best envisioned as a compass heading. When working in World coordinates,
the azimuth is measured by standing at the scene origin, with the compass N
heading pointed in the +Y direction. The direction to the light is then read from the
compass. For example, an azimuth setting of 90 deg would be in the easterly or +X
direction. When working in View coordinates, the azimuth is measured by standing at
the view center point with the compass N heading pointing at the eye position. An
azimuth setting of 90 deg would then be to the viewer's left.
Distance This is the distance in drawing units to the light from the view center point (in
View coordinates) or from the drawing origin (when using World coordinates).
Elevation This is the vertical angle between the horizon and the light. In World
coordinates, this is measured from the X-Y plane through the origin to the light. In
View coordinates, the horizon plane is the plane normal (perpendicular) to the view
"up" direction. An elevation value of 0 is on the horizon and an elevation value of 90
degrees is straight up.
Light If the XYZ Coordinate system is selected, then lights can be placed using their
Coordinates X, Y, and Z coordinates directly. Text entry boxes will be displayed for each of the three
coordinates.
Distant Light
A Distant light represents a light that is a large distance away from the surfaces in the
drawing (e.g. the sun). All of the light rays are essentially parallel to each other so the
shadows cast by the light have sharp edges. This option allows you to use a Sun Position
Calculator that will calculate the position of the sun at any time of the day or year at any point
on the earth's surface. With this type of light, the light's position is always calculated in the
drawing's World Coordinate System. The Azimuth angle measures the compass bearing in
the X-Y plane to the light and the Elevation angle measures the angle of the light relative to
the X-Y plane horizon. By default, an azimuth angle of 0 degrees is in the +Y direction.
However, this can be altered by adjusting the Site Orientation parameter on the Site Location
tab of the Render Settings dialog.
As shown in the image below, on the middle right side of the dialog box, a Sun Position
Calculator is available. This calculator enables you to calculate the position of the sun
relative to any point on the earth's surface and any time. It contains entry blanks for the date
and time. It also contains a button, "Edit Site Position", that will show the Site Location
dialog and allow you to specify the latitude and longitude of the site represented by the
drawing. Once you have set the site location, the date, and the time, you can press the button
labeled "Calculate Azimuth and Elevation" and the software will calculate the sun position.
Control Description
R E N D E R 529
Description
The name field is an arbitrary name you can specify for the light to identify it in the Lights list at the top.
Control
Clicking on the button in the color box will bring up a color selection dialog window that will allow you to
Name
specify the color for the light.
The light intensity is specified using this slider that ranges from 0 to 200. 100 is full intensity and 0 is
Color completely dark. This allows you to adjust the brightness of the scene. Values above 100 will produce a
brighter scene, but may oversaturate some areas.
Intensit The azimuth slider allows you to position the light in the azimuthal direction. This is best envisioned as a
compass heading. The azimuth is measured by standing at the drawing origin, with the compass N
heading pointed in the +Y direction. The direction to the light is then read from the compass. For example,
y an azimuth setting of 90 deg would be in the easterly or +X direction.
This is the vertical angle between the horizon and the light. This is measured from the X-Y plane through
the origin to the light. An elevation value of 0 is on the horizon and an elevation value of 90 degrees is
straight up.
Azimut This is the date at which the sun position will be calculated. The sun position varies based on the day of
year and also to a lesser extent the particular year.
Elevati
on
Date
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Time This is the local time of day in the timezone specified on the Site Location
dialog. Note that daylight savings time is not automatically included so standard
times should be used.
Calculate This button will cause the sun's azimuth and elevation to be calculated at the
Azimuth and specified time and date.
Elevation
Edit Site Position This button will show the Site Location dialog to allow you to adjust the site position
(latitude and longitude), site time zone, and site orienation (relative to true north).
Preferences
Toolbar: Render > Render Preferences ( ).
Keyboard: SETRENDER.
Alias: RPREF.
The Render Preferences command allows you to control several aspects of the rendering
system and the Render Settings dialog box is divided into five different worksheets entitled:
Rendering, Shadows, Floor, Site, and Render to File.
• The first worksheet, entitled "Rendering" is used to control rendering quality, anti-
aliasing, and surface smoothing. It also provides buttons that allow you to save your
rendered image to a file or to redisplay the last rendered image.
• The second worksheet, entitled "Shadows" is used to control some of the aspects of the
shadow computations in the rendering module.
• The third worksheet, entitled "Floor" is used to control the optional floor that can be
placed beneath drawings when they are rendered.
• The fourth worksheet, entitled "Site" is used to set the location of the drawing on earth
and the orientation of the drawing axes to true North. This information is used in calculating
sun angles for lighting purposes.
• The fifth worksheet, entitled "Render to File" is used to rendering the drawing
directly to a file on disk. This allows you to generate rendered images at any desired
resolution independent of the screen resolution.
Each different worksheet can be accessed by clicking on the corresponding tab at the
top of the dialog box.
Render settings are stored in the drawing.
Control Description
R E N D E R 531
Rendering Worksheet
The Rendering worksheet appears on the Render Settings Dialog box and is used to control
rendering quality, antialiasing, surface smoothing, and shadow depth. It also provides buttons
that allow you to save your rendered image to a file or to redisplay the last rendered image.
The Rendering worksheet is shown below and is followed by a table listing each of the
available controls and their function.
532 CHAPTER 1 0
Control Description
Rendering The Rendering Quality pulldown menu allows you to control the quality of the
Quality rendered image and hence the time needed to compute it. Three options are
available, "Low Quality," "Medium Quality," and "High Quality."
• Low Quality - Rendering is calculated without shadows, reflections, or transparency.
• Medium Quality - Rendering is calculated without shadows.
• High Quality - Rendering is calculated with approximate shadows using a technique
called "Adaptive Shadow Testing." This accelerates the rendering significantly when
rendering scenes with multiple lights, but some artifacts and inaccuracies in the
shadows may be noted in the image.
• Very High Quality - Rendering is calculated with detailed shadows, reflections, and
transparency.
When a rendered image is computed and displayed on the screen, a copy is saved in memory for later use. After
the image is displayed, it will be erased if you interact with the drawing or perform a redraw or regen of the
drawing. The Redisplay Last Image button will redisplay the last rendered image onto the drawing window.
The image will be displayed exactly as it was seen before. Any changes to the drawing or
drawing view will not be reflected. Moreover, the last rendered image could even be from
Redisplay Last a different drawing than the one currently displayed.
Image Save Last Image Once you have generated a rendered image that you would like to save,
you can use the "Save Last Image" button to save the image to a file. Once you click on this
button, you will have the opportunity to select a filename for the rendered image. Images
can be saved in BMP, JPEG, TIFF, TGA, or PNG format. The saved image will be in 24 bit,
full-color format at the same resolution as rendered on the screen.
In regions of the rendered image where the light intensity changes dramatically such as near surface edges,
jagged edges may appear due to the sampling nature of the rendering process. Antialiasing attempts to
aleviate these problems by taking multiple samples for each pixel in the rendered image and averaging the
result. This can significantly improve the quality of the final image, but also significantly increases rendering
time. By default, antialiasing is turned off. You may wish to active it for your final rendering step.
AViCAD approximates curved surfaces by subdividing the surface into multiple flat polygons. The surface
smoothing option smooths the transitions between individual faces on asurface so that curved surfaces will
appear more rounded.
Antialiasing
Individual surfaces in the image are considered to have a front and a back face. This
check box controls whether the renderer treats the front and back faces the same or
not. If this box is not checked, then any light rays that hit the back face of a surface are
essentially ignored (i.e. the back face is considered black and non reflective). If the box
is checked, then the back face is treated the same as the front face.
Which face is considered front and which is considered back is controlled by the order of
the vertices. Looking at the face, if the vertices proceed around the face in a
Surface
counter-clockwise order, then the face is the front. If the vertices proceed around the face
Smoothing
in a clockwise fashion, then you are looking at the back of the surface.
Double Sided
R E N D E R 533
Shadows Worksheet
The Shadows worksheet appears on the Render Settings Dialog box and is used to control
some of the aspects of the shadow computations in the rendering module.
The Shadows worksheet is shown below and is followed by a table listing each of the
available controls and their function.
Control Description
Area Lights/Soft This option allows you to control the quality of the soft shadow computations.
Shadows Soft shadows from area lights, that is lights that have some non-zero diameter,
are calculated by taking multiple samples of the light at each point in the image. The
higher this number the more accurate the lighting calculations will be, but the longer
the rendering process will take.
Shadow Depth Shadow depth controls the number of light reflections or transmissions that are considered
when generating the image. If your scene contained several mirrored surfaces that
faced each other, the software could spend a considerable amount of time bouncing
rays of light back and forth between the mirrored surfaces. The shadow depth option
controls this by only allowing the renderer to consider a specified number of
"bounces." Each time a light ray hits a surface and reflects off of it, or travels through
it if the surface is transparent, the "depth" of the ray is increased. The number
specified in this entry box will control how many reflections or transmissions the
renderer considers.
Adaptive Adaptive Shadow Testing is an algorithm used to speed up the rendering
Shadow Testing process when rendering scenes with multiple light sources. This algorithm
attempts to identify which light sources are most significant for each part of the
scene and only directly samples those lights. The light cast by less significant light
sources is estimated based on statistical techniques. This slider controls the degree
to which the technique will be applied. The higher the value set, the more rendering
will accelerated, but the more approximate the lighting calculations. If the slider is set
to 0, all of the light sources will be tested and shadows will be calculated exactly. If
the slider is set to 1, only the strongest light source at each pixel will be tested and
the contributions for other lights will be estimated. The Adaptive Shadow Testing
algorithm is only used when Rendering Quality is set to High.
534 CHAPTER 1 0
Floor Worksheet
The Floor worksheet appears on the Render Settings Dialog box and controls whether or not a
floor is displayed underneath the rest of the drawing during rendering. As an example, the
drawing on the left below is shown without a floor and the drawing on the right is shown with
the floor. The floor is drawn in the X-Y plane touching the lowest point (smallest Z value) on
the drawing. The Z direction is assumed to be "up".
Description
Control
Enable Floor This checkbox controls whether or not the floor is displayed. If the box is
checked, then the floor is displayed. If the box is not checked then the floor is not
displayed.
Edit Floor This button opens the material selection dialog so that you can control the
Material appearance of the floor. By default, a solid white/gray color floor is provided.
Floor Size This slider bar controls the size of the floor. If the slider is at the minimum
position, then the floor will extend to the X and Y limits of the drawing. If the slider
is moved to the right the size of the floor will increase.
R E N D E R 535
Site Settings
The Site tab of the Render Settings dialog allows you to specify the location and orientation of
the site where the drawing is located. This information is used in calculating the position of the
sun for lighting purposes. The tab contains entries for the site latitude and longitude, the time
zone, and site orientation relative to true north. In addition, it includes a pull-down menu
containing a list of a number of major cities around the world. If your building site is in or near
one of these cities you can choose that city and the latitude, longitude and time zone will be
entered automatically.
The site orientation represents the angle of true north relative to the drawing axes. By default,
true north is assumed to be in the +Y direction. The site orientation value measures the angle
from the +Y direction in drawing coordinates to true north. If the site orientation value is 90
degrees, then true north would be in the +X direction. If it is set to 180 degrees, then true north
would be in the -Y direction.
Note that the Site Location parameters take effect the next time the sun position is calculated.
The Site Orienation parameter will take effect when the next rendering is performed.
Render to File
The Render to File tab will allow you to produce a rendered image directly to a file on disk
rather than to the AViCAD screen. The tab includes two entry blanks so that you can specify
the desired width and height of the image in pixels. Once you have entered the desired values,
you can click the button labeled "Render" to start the rendering process. There is no preset
limits on the width and height dimensions, however, the larger they are the longer the process
will take and the more memory will be required.
After the rendering process has been started, you can interrupt it by pressing the Escape (Esc)
button. You will not be able to use the AViCAD software until rendering processing is
completed or cancelled.
536 CHAPTER 1 0
AViCAD add-on application for Google Earth is useful in viewing your CAD models in the
Google Earth environment, rich in maps and satellite images. This tool allows you to import
in the dwg file a Google Earth image that shows the location of your project and its
geographical coordinates. It is also possible to publish your CAD model in Google Earth
exporting a .kmz file.
To publish your 3D model into Google Earth, you shouldG knowO O G its
L E position
EARTH on537
the earth's
surface. The easiest method to find it is firstly to import a Google Earth area view into
AViCAD.
You can import the current Google Earth view into AViCAD and use this raster image as a
background for a drawing or, that is more important, to give a geographical reference of your
DWG model position on the earth's surface.
Carrying out this command you have to bring an image into AViCAD, and adjust the image
position according to your model until you see it is in the proper position on the earth's surface.
To publish a 3d model in Google Earth
1 Start Google Earth, and zoom to the location on the earth's surface where you want to put
your model in.
2 Be sure you are looking perpendicular to the earth's surface (that is, the view doesn't
have any rotation.)
3 Zoom in to capture enough detail of the location area.
4 Keep Google Earth maximized. Do not minimize or close Google Earth application.
4 After a few seconds, the current Google Earth's view will be imported and placed at the
point 0, 0 in the coordinate system of your drawing ( if you can't see it, zoom extents to
include all objects of the drawing). The image displayed in the drawing is a JPG file and
it is stored in the same directory as the DWG file. Your display should look similar to
this figure:
£1 File Edit View Insert Format Tools Draw Dimension Modify Image Add-On Express PrintBD Window Help ^JLJL
[[□^ H I < @ I O G / I r -> | t-lH*>. ? | 4 gJ a W ~ I PI |
ftl ? i rf 1 °£ T 1 g £ 1 6 I £ SB » m g & £ ® ^ ^
Zoom: In/out/A11/Center/Extents/Left/Previous/Right/Uindou/Object/Dynamic/<5cale (nX/nXP)>: _E
J.
2 In the dialog box of the command, use the "Get georeference data from picture" button
and select Google Earth's image previously inserted to pick your Earth position.If the
position and rotation of a model relative to the image are correct, there's no need to modify
the orientation of the Y axis to North.
3 The output file name is given automatically from the DWG file name and directory.
The Kmz file generated by export has the same name and it is stored in the same folder as
the DWG file.
4 Select the option Export with Materials to get a model with the materials pre- assigned
via O2C.
5 When you have finished, click on Ok
AViCAD® offers great flexibility in its capability to be used with other programs. You can
include an AViCAD drawing in a Microsoft Word document or insert a Microsoft Excel
spreadsheet containing a parts list into an AViCAD drawing. To include AViCAD drawings
in other programs and documents from other programs in AViCAD drawings, you either link
or embed them. You can also save AViCAD drawings in other file formats that can be used
directly with other programs or send AViCAD drawings to coworkers via e-mail.
This chapter explains how to:
• Save and view snapshots.
• Use object linking and embedding.
• Export AViCAD drawings to other file formats.
• Send drawing files via e-mail.
• Use AViCAD with the Internet.
You can save snapshots of a drawing to view later. A snapshot saves the current drawing in
either *.emf, *.wmf, or *.sld format exactly as it appears on the screen. A snapshot is not a
drawing file. You cannot edit or print the snapshot; you can only view it.
When you view a snapshot, it temporarily replaces the current drawing. When you refresh
the display of the current drawing (by redrawing, panning, zooming, minimizing,
maximizing, or tiling), the snapshot image disappears, and you are returned to the current
drawing.
You create a snapshot by saving the current view as a snapshot. A snapshot does not include
any entities on layers that are not currently visible. The contents of the snapshot also depend
on the current drawing space. In model space, the snapshot shows only the current viewport.
In paper space, the snapshot contains all visible viewports.
To create a snapshot
1 Display the drawing exactly as you want to capture it as a snapshot.
• Choose Tools > Make Snapshot.
• Type msnapshot and then press Enter.
2 In the Create Snapshot dialog box, specify the name of the snapshot file you want to
create.
3 From the Files Of Types list, choose either *.emf, *.wmf, or *.sld.
4 Click Save.
The current drawing remains on the screen, and the snapshot is saved to the directory that
you specify. You can view previously saved snapshots, and you can also view snapshots
created using AutoCAD.
To view a snapshot
1 Do one of the following:
• Choose Tools > View Snapshot.
• Type vsnapshot and then press Enter.
2 In the View Snapshot dialog box, specify the name of the snapshot file you want to view.
3 Click Open.
AViCAD displays the snapshot in the current drawing window.
Using data from other programs in AViCAD drawings
You can include data from other programs in AViCAD drawings by using either embedding
or linking. The method you choose depends on the type of object or file you want to include
in your AViCAD drawing and what you want to do with it after it is there.
542 CHAPTER 1 0
The first page of the file appears in the AViCAD drawing, unless you chose to display it as
an icon. You can select the object and drag to reposition it.
Because linking adds only a reference to a file, the data does not significantly increase the
file size of the AViCAD drawing. However, links require some maintenance. If you move
any of the linked files, you need to update the links. In addition, if you want to transport
linked data, you must include all linked files.
You can update a linked object automatically every time you open the drawing, or you can
do so only when you specify. Anytime a link is updated, changes made to the object in its
original file also appear in the AViCAD drawing, and the changes also appear in the
original file if they were made through AViCAD.
To link a file to an AViCAD drawing
1 Save the original file.
Because a link consists of a reference to the original file, you must save the file before you
can link to it.
544 CHAPTER 1 0
2 In the original file, select the data you want in the AViCAD drawing.
3 Choose that program's command to place data on the Clipboard.
Usually, you choose Edit > Copy.
4 Display the AViCAD drawing to which you want to link the file.
5 In AViCAD, choose Edit > Paste Special.
6 In the Paste Special dialog box, select Paste Link.
7 Click OK.
If the object is linked, or if its program does not support in-place editing, the other program
opens in its full window and displays the object.
WORKING WITH OTHER P R O G R A M S 545
• Design Web Format files with a .dwf file extension. DWF™ files are used to distribute a
drawing for others to view in a Web browser, review, and edit using free Autodesk®
software and tools.
• Drawing templates with a .dwt file extension. This file type contains predefined settings
that you can reuse when you create new drawings.
• Three-dimensional entities saved with an .sat file extension. This file type contains
three-dimensional ACIS solids saved as an .sat file.
You can use any of the following methods to include AViCAD data in a document created in
another program:
• Embedding
• Linking
• Dragging
• Exporting
• E-mailing
The method you choose depends on the capabilities of the other program and how you want
to work with the AViCAD data after you've placed it in the other document.
NOTE Each method except exporting uses ActiveX to integrate data from different programs.
With ActiveX, you can open AViCAD drawings from within the other program to modify the
AViCAD drawings.
Embedding drawings
When you embed an AViCAD drawing, it becomes part of the other program's document
file. When you edit the drawing, you edit only the version that is embedded in the other
document.
Embedding is useful when you don't want to maintain a link to the AViCAD drawing for the
data you include in the other document. Edits made to the new drawing do not affect the
original drawing. To transfer the file to other computers, you can transfer all the data in one
file, but embedded objects increase the file size.
From within a document in a program that supports ActiveX, such as Microsoft Word, you
can either create a new embedded AViCAD drawing or embed an existing AViCAD
drawing.
To create an AViCAD drawing in another document
1 In the document, choose Insert > OLE Object (or the equivalent command for that
program).
2 In the dialog box, click the options for creating a new file.
3 Under Object Type, choose AViCAD Drawing, and then click OK.
4 Create the AViCAD drawing.
5 If AViCAD is running in its own window, choose File > Exit.
If AViCAD is running within the other document (in place), click somewhere in the
document outside the AViCAD drawing to close AViCAD.
6 To edit the AViCAD drawing from within the document, double-click the drawing.
WORKING WITH OTHER P R O G R A M S 547
NOTE You can also embed an existing AViCAD drawing from within another document.
Follow step 1 in the preceding procedure, and then click the option for creating an object
from an existing file.
Linking drawings
When you link an AViCAD drawing to another document, the other document contains only
a reference to the AViCAD drawing file, rather than the actual drawing. You link data in a
saved AViCAD file so that the other program can find the data and display it.
Linking works well when you want to include the same AViCAD data in more than one
document. When you update the data, you need update it in only one location. The versions
that are linked to other documents reflect the changes automatically.
Linking an AViCAD file to another document does not increase the file size the way
embedding an AViCAD object does. However, links require more maintenance. To
transport the data, you must make sure to transfer all linked files to the other computer.
NOTE Because a link is a reference to a file, you can link only files that are saved to a
location on a disk. If you haven't saved the drawing you want to link, choose File > Save.
2 In the other program, open the document in which you want to include the AViCAD
drawing.
3 Choose that program's command for inserting objects.
In Microsoft Office programs, choose Insert > OLE Object. In the Object dialog box, click
the Create From File tab. Specify the name of the drawing file you want to link. Select the
Link To File check box, and then click OK.
The drawing appears in the document, with a link to the original AViCAD file.
Dragging AViCAD drawings into other programs
If the other program in which you want to include AViCAD drawings is compatible with
ActiveX, an alternative to pasting drawings with menu commands is to drag drawing file
icons from Windows Explorer into the other document. Dragging and dropping drawings
does not use the Clipboard, so data on the Clipboard is not affected.
When you drag an AViCAD drawing file from Windows Explorer, you link or embed the
entire drawing in the other document. When you drag the file, the cursor changes in response
to the action you take.
NOTE Before you drag a drawing, position the Windows Explorer window and the other
program's window so you can see the file icon and the document in which you want to drop
it.
Exporting drawings
You can save or export AViCAD drawings in a number of different formats for use with
other programs. When you save a drawing in a different format, the program saves all the
entities in the drawing to the new file. Or, you can choose which entities are included in the
new file.
WORKING WITH OTHER P R O G R A M S 549
Export formats
Format File extension Details
Bitmap BMP
Export formats
You can also export ACIS solids, regions, and surfaces to an ASCII file (3.sat) that you can
use in other programs.
ATTENTION You can create PDF and JPG files with the print option in addiction to the
formats previously listed. For more details, see Chapter 14, "Print a PDF or JPG file".
6 When you have finished selecting entities, press Enter. Exporting to a PDF
file
PDF files allow you to distribute your drawing to others for viewing in Adobe® Acrobat®
Reader®, which is free software that users can download. PDF files can also be viewed,
reviewed, and edited in Adobe® Acrobat.
WORKING WITH OTHER P R O G R A M S 551
DWF files allow you to publish your drawings so they can be viewed on the Internet using a
Web browser. AViCAD exports your drawing to a Design Web Format (.dwf) file, which can
be viewed in a Web browser if Autodesk® DWF Viewer is also installed on the computer.
DWF Viewer is a free tool from Autodesk®.
You can export your drawing to a 2D DWF file or a 3D DWF file. 2D DWF files have smaller
file sizes, but cannot be viewed in three dimensions. 3D DWF files can be viewed in three
dimensions using the Autodesk® DWF Viewer, but have larger file sizes.
To export a drawing to a 2D DWF file
1 Do one of the following:
• Choose File > Export > Other formats.
• Type export and then press Enter.
2 In Save As Type, choose Design Web Format (dwf).
3 Specify the name of the file you want to create.
4 Click Save.
5 Choose how you want to export:
552 CHAPTER 1 0
• DWF File Version - Choose the DWF file version you want. Version 4.2 can export
entities on the Model tab only (no layouts). Version 5.5 can export the current layout
only. Version 6.0 can export the current layout or all layouts.
• DWF File Format - Choose the desired file format. Compressed binary files have a
smaller file size than uncompressed binary files. ASCII files have the largest file size.
• Layout to Export - Choose whether to export the current layout only, or all layouts in
the drawing.
6 Click OK.
7 Choose the entity-selection method, and then create a selection set that contains the
entities you want to export.
8 When you have finished selecting entities, press Enter.
NOTE: If the selected drawing has at least one ACIS solid, an alert message will appear
suggesting that you convert it to a surface using the 3Dconvert command. For more details see
"Convert a solid to a surface" on page 483.
Etransmit
With the help of eTransmit you can prepare a file package for Internet transmission. When
sending drawing files to other users it is necessary to attach even related dependent files such as
xrefs and text fonts. In some cases the lack of these files makes it impossible for an addressee to
use drawing files. Dependent files in eTrans- mit are automatically included in the transmission
package, reducing eventual errors. It is possible to remove automatically added files or add
manually files that you want to include in the transmission package.
Most common files that are included in the transmission package are immages, print styles, line
types and text fonts.
NOTE: If you want to send only a .dwg file, you can use the Send command from the File menu.
To create a group of files for transmission
1 Do one of the following:
• Select File > eTransmit
• Type etransmit and then press Enter.
2 In the dialog box Create Transmission you will see two tabs where you can view and
change the files that are to be added to the transmission package.
554 CHAPTER 1 0
• Files Tree. A list of files is presented in this tab. You can expand or fold each
drawing file in the list to view related dependent files that are added automatically in the
transmission package. It is possible to remove the dependent files that you do not want
to include in the transmission package.
• Files Table. There is a summary table presented in this tab with the files, paths of
relative folders and files details. You can select or deselect each file obtaining thus a
direct control over the contents of the transmission package.
3 Enter notes to include with this transmittal package. You can add notes and comments for
a person who receives the transmission package. Besides, a .txt report file is generated
automatically and contains a list of the files present in the transmission package. The
contents of this report are displayed when you click on the View Report button.
4 Choose files to add to the package and confirm them pressing the OK button.
Transmittal setups
The Transmittal Setups button allows to save settings of a transmission package.
Transmittal Setups
| Modify... ] [ Delete
Close
If you need to send transmission packages several times within one project it is better to save
the Transmittal Setups. The Transmittal Setups dialog box shows you a list of saved settings
that you can choose every time when you transmit a group of files. The default Transmittal
Setup is Standard.
To create new Transmittal Setups
1 Press the New button...
[ Continue | | Cancel |
WORKING WITH OTHER P R O G R A M S 555
2 Indicate some name for the new settings and press Continue
3 There will appear a dialog box with options of Transmittal Setups
Modify Transmittal Setup
Current user: stefania Current transmittal setup: Standard Transmittal type and
location
I Zip (-.Zip) H
Transmittal Options
OK | [ Cancel ]
NOTE: Any fully specified (absolute) paths of dependent files are converted to relative paths or
"no path" to ensure that the drawing file can identify the dependent files.
556 CHAPTER 1 0
NOTE AViCAD software must be installed on the computer used to open drawings in e-mail.
You can use AViCAD to access the Internet and exchange drawing information and perform
other tasks, including:
NOTE You will need Microsoft Internet Explorer Version 5.0 or later and access to the Internet
to fully use these features.
Add hyperlinks to a drawing
In your AViCAD drawings, you can include hyperlinks, which are pointers that take you to
another location, such as a Web address or a file on a particular computer. You can attach a
hyperlink to any entity in your drawing. Then, when you select that entity, you can open the
link and jump to the specific Web address or file location. You can create absolute hyperlinks,
which store the full path to a file, or relative hyperlinks, which store a partial path relative to a
base folder or URL.
NOTE To open files associated with hyperlinks, the PICKFIRST system variable must be
set to On.
To create a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities that you would like to associate with a hyperlink; then press
Enter to display the Edit Hyperlink dialog box.
WORKING WITH OTHER P R O G R A M S 557
NOTE The HYPERLINKBASE system variable defines the relative path used for all hyperlinks
in the current drawing. To use the default drawing path, leave the value blank by entering a
period (".").
To remove a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities with a hyperlink; then press Enter to display the Edit Hyperlink
dialog box.
3 Click Remove Link.
4 Click OK to close the Edit Hyperlink dialog box.
To access a hyperlink
1 Select an entity with a hyperlink.
2 Right-click anywhere in the drawing area.
3 In the pop-up menu, choose Open Link.
Web browser if DWF Viewer is also installed on the computer. DWF Viewer is a free tool
from Autodesk®.
For details about creating a DWF file, see "Click Export." on page 556 in this chapter.
NOTE You can also export drawings as a Vector Markup Language (VML) files, which are
high-quality graphic files that can be viewed and downloaded quickly on the Internet. In the
command bar, type vmlout to export a drawing to a VML file with an .htm file extension,
which can be viewed directly in a Web browser.
Other programs
AViCAD full version includes a special application that allows you to modify and view
raster images. see Chapter 19, "Image".
AViCAD full version includes a special application that allows you to insert, modify and
view raster images directly inside AViCAD. You can load, edit, and modify multiple images
as overlays or underlays to your AViCAD drawings.
Image overview
AViCAD supplies the tools that make the management of the images easier, making the job
more simple and effective. The images can be inserted, loaded, downloaded, updated,
correlated, georeferenced, trimmed or deleted from the drawing as desired.
These images are selected for the use with AViCAD commands through their frame that can
be set as On or Off for selection or printing reasons. If the image isn't required in the drawing
anymore, it will be possible to remove it.
AViCAD Image manager allows selecting the color transparence to be able to view the ones
under through the first images. The command Arrangement allows to easily put in first or
second place the images in the drawings.
Among the image formats that can be managed in the drawing have been introduced ECW
and JPG2000. The compression format ECW, acronyms of Enhanced Compressed Wavelet,
has a diffuse standard to compress high dimension images, used very much in the geomatic
field and developed by ER Mapper. The JPG2000 compression format, also based on
Wavelet technology, has an international ISO standard, developed by Joint Photographic
Expert Group (JPEG).
Thanks to the compression technique used, the result is the equivalent of a pyramidal image
(in which the datum is present with more resolutions) without the waste of space connected to
the storage of additional data. The data reading time and the time for the extraction of a raster
datum portion at the resolution wanted for a correct view, are basically independent from the
dimension of the overall image. The compression of lossless data, not involving any data
losses, allows recovering all the information and exactly remake the original datum starting
from the compressed datum. This characteristic is essential in all those application where it's
important to keep unchanged the pixel values of the images.
Image commands
Attaching images
When you attach an image to a drawing, the image displays in the drawing but is not saved in
the drawing. The image file remains saved in its original location on your computer, network,
or other media.
If you send or receive drawings that contain images, it is important to include with the
drawing all of the image files attached to it. When you open a drawing that contains images,
the source image files must be accessible for the images to display in the drawing.
To attach an image
1 Do one of the following:
• Choose Image > Attach Raster Image.
562 CHAPTER 1 0
• On the Reference toolbar, click the Image Attach tool ([L: |).
• Type imageattach and then press Enter.
2 Specify a file to attach, and then click Open.
3 In Image Path will be Saved As, enter a different image file location, if necessary. You
can click [ > ] to choose how you want to save the image path:
• Full Path — The image is referenced using its full path, for example, c:\My
Pictures\MyImage.jpg. Use this option if the image is saved in a folder unrelated to
the current drawing folder.
• Relative Path — The image is referenced using a path relative to the current drawing
folder, for example, ..\My Pictures\MyImage.jpg. Use this option if the image is
stored in a subfolder of the current drawing folder.
• File Name Only — The image is referenced using its file name in the current drawing
folder, for example, MyImage.jpg. Use this option if the image is saved in the same
folder as the current drawing.
4 In the Attach Image dialog box, specify the position, scale, rotation, transparency, and
clipping options, and then click OK.
For the automatic insertion of georeferenced images, use a positioning File (.tfw) that
contains all raster attributes like: scale, position and rotation angle. This file should have
the same name as the raster file. If it is so and it's placed in the same directory of the
image file, it will be viewed in the Positioning File box. To use it in the insertion of the
image, select the option Use positioning file. The same option can be used to select a .twf
file that doesn't have the same name of the image file or that is in a different path then the
image one. With that setting activated, the mask gets updated to reflect the settings
related to the tfw file.
NOTE Transparency works for images that support alpha transparency, that is, images
that have at least one color that can be viewed as a transparent color.
5 In the drawing, specify an insertion point, scale, and rotation if you chose to specify those
on the screen.
I M A G E 563
B—
H
C—
A Enter a different image file location, if necessary. F Choose whether entities located under the image are
B Choose to place the image automatically in the visible (for images that support alpha transparency).
drawing using specifications located in a positioning file. G Choose to specify rotation in the drawing upon insertion,
Enter the TWF file associated with the image or click [...] or enter how many degrees to rotate the image to the
to select it. left.
C Choose to specify the insertion point in the drawing H Click to view image information, including color depth
upon insertion, or enter coordinates. and resolution.
D Choose to specify the size of the image in the drawing I Choose to save the image path as its full path, relative
upon insertion, or enter the size values. path to the current drawing folder, or file name in the
E Choose whether to turn clipping display on or off for current drawing folder.
the image.
TIP You can also attach images using the Image Manager. Choose Image > Image
Management, and then click Attach to specify an image and then attach it, or if you want to
quickly add another occurrence of an image already located in the drawing, select the image
in the Image Manager and then click Add.
Modifying images
You can modify an image by changing its brightness, contrast, fade, size, rotation, or
transparency. These changes affect the image in the drawing only — not the original image
file.
564 CHAPTER 1 0
In addition to modifying a single image or multiple images that you select, you can also
modify all occurrences of an image within a drawing. For example, if your company logo
appears in multiple locations throughout a drawing, you can use the Image Manager to
specify the changes once and apply them to all occurrences of the logo.
You can use other AViCAD commands for typical modifications, such as Delete, Move,
Layer, and more.
To modify images
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image tool ( v. ).
• Type image and then press Enter.
TIPYou can also modify images by selecting one or more images in a drawing, and then
choosing Modify > Properties.
2 In the Images list, select the image you want to modify. If there is more than one
occurrence of the image in the drawing, do one of the following:
• To modify all occurrences of the image, select a top-level image in the list.
• To modify a single occurrence of the image, expand a top-level image in the list, and
then select the individual image.
3 Adjust the Brightness, Contrast, and Fade by moving the slider to the setting you want or
by entering an exact number. The image preview shows how your changes will affect the
image.
TIP If you want to restore the image to the default brightness, contrast, and fade settings,
click Reset.
4 Adjust the Size by making changes to the width (X) and height (Y) in drawing units. Mark
Keep Aspect Ratio if you want the width and height to change together to retain the aspect
ratio of the image.
5 Adjust the Rotation by entering the number of degrees you want to rotate the image to the
left. Zero degrees indicates no rotation.
6 Mark Use Transparency if you want entities located under the image to be visible (for
images that support alpha transparency, that is, images that have at least one color that can
be viewed as a transparent color).
7 Mark Show Clipping Boundary if you want to show the image clipped, if a clipping
boundary is defined for the image. Unmarking this option displays the whole image, even
if a clipping boundary is defined.
8 Click OK.
I M A G E 565
E F
E Click to return to the default brightness, contrast, and fade
A Click a top-level image to modify all occurrences located in the settings.
drawing. Expand a top-level image and click an individual image F Enter the width (X) and height (Y) in drawing units. Mark Keep
to modify that occurrence only. Aspect Ratio to change width and height together.
B Move the slider or enter an exact number for image brightness. G Choose whether to turn clipping display on or off for the
C Move the slider or enter an exact number for image contrast. image.
D Move the slider or enter an exact number for image fade, which H Choose whether entities located under the image are visible
fades the image without displaying entities located under the (for images that support alpha transparency).
image. I Enter how many degrees to rotate the image to the left.
Clipping images
You can clip images so that only a portion of the image is visible in a drawing. The visible portion
can be in the shape of a rectangle or polygon.
Image clipping can be turned on an off. If you turn off clipping for an image, the entire image is
visible provided that the image is on a layer that is on and thawed. The clipping information is
retained however, and you can turn clipping back on at any time.
If you delete clipping from an image, the clipping is removed permanently but the image itself
remains in the drawing.
To clip an image in the shape of a rectangle
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
• Choose Image > Clip Image.
• On the Image toolbar, click the Image Clip tool ([ip).
• Type imageclip and then press Enter.
3 Select the edge of the image you want to clip.
4 Choose New to create a new clipping boundary.
5 Choose Rectangle.
6 Define the first corner of the clipping rectangle.
7 Define the opposite corner of the clipping rectangle.
Only the portion of the image located within the clipping rectangle is visible..
I M A G E 567
• To unload the image so only its outer edge displays, click Unload.
• To reload the image so its contents display and print, click Reload.
Deleting images
Once an image is no longer required in the drawing, you can delete it from the drawing. Deleting
an image removes it from the drawing, and from the list of images in the Image Manager dialog
box.
To delete an image
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image tool ( v. ).
• Type image and then press Enter.
2 In the Images list, select the image you want to delete. If there is more than one occurrence of
the image in the drawing, do one of the following:
• To delete all occurrences of the image, select a top-level image in the list.
• To delete a single occurrence of the image, expand a top-level image in the list, and then select
the individual image.
3 Click Detach.
The draw order commands allow you to arrange the images and entities in your drawing. When
multiple entities overlap, you can change the order in which they are displayed and printed. You
can move entities to the front, back, or on top or below of another entity.
To reorder entities
570 CHAPTER 1 0
Correlate Command
Create Correlation command applies a linear correlation to align a raster image to a
vectorial drawing or another image, setting insert point, scale and rotation.
To adapt an image to a drawing pick two source points and two destination points; these
are used as reference points to stretch the image corresponding to the drawing.
The next sample show as you can create a correlation between a vectorial drawing, a
building plant and a raster image a map that shown the building context.
I M A G E 571
To Create a Correlation
1 Do one of the following:
• Choose Image > Image Correlate.
• On the Reference toolbar, click the Image Correlate tool (T. ).
• Type imatch and then press Enter.
2 Select the raster image that you want to use for the corresponding.
3 Specify the reference points marked as 1 and 2 on the raster image.
You can change many of the options that control the program's behavior and appearance, such
as setting the experience level, specifying file paths and default files, and configuring display
features.
Saving your drawings automatically To avoid losing data in the event of a power failure or other
system error, save your drawing files often. You can configure the program to periodically save
your drawings automatically. The Minutes setting determines the interval between automatic
saves. The program restarts this interval timer whenever you save the drawing file.
When AutoSave is enabled, the program creates a copy of your drawing. The file is saved in the
folder specified in Options > Paths/Files for Temporary Files, with the file extension specified
in the AutoSave Drawing Extension box (by default, .SV$).
Setting the default Save As format You can control the default file format that you want to
display in the Save Drawing As dialog box. For example, if you use the Save As command to
save most of your drawings in a legacy file format, you can select that file format as the default
so you don't have to select it each time you save a drawing using the Save As command.This
setting has no effect on saving existing or new drawings using commands other than Save As
— AViCAD always saves existing drawings in their current file format and saves new
drawings with the most current file format.
Setting how drawings are opened If you regularly open drawings that contain errors or damaged
data, for example, if you are a new AViCAD user and your original drawings were created
using different CAD software, you can enable Open Drawings using Recover. This option
automatically checks all drawings for errors when using the Open command, and attempts
recovery, as needed. Viewing warning messages when opening drawings allows you to know
which files are being fixed by AViCAD and what errors have occurred; however, you can also
choose to hide the warnings.
Disabling VBA CommonProject macros Each time you start AViCAD, macros are
automatically loaded for the Visual Basic Application (VBA) CommonProject. If you do not
plan to use VBA, disabling the macros may improve performance. In addition, disabling the
macros can enhance security if you are running AViCAD at a low security level.
CUSTOMIZING A V I C A D 577
15 If you don't want to drag faster the entities, deselect Enable quick dragging of entities.
16 If you don't want the simplification of the text, an option that improves the performance
of the program by seeing only the outline of.
17 If you want see the text with the operation of the Zoom and Pan, deselect the box
Semplify the text during the realtime operation.
18 If you don't want the simplification of hatching during the Pan and Zoom, an option that
improves the performance of the program.
19 If you want see the hatching while using these commands, deselect Hide hatch during
the realtime operation.
578 CHAPTER 1 0
Options
VBA Security
You can enter multiple paths for each item. If, for example, the Drawings item has more than
one directory associated with it, you can specify multiple paths by separating them with a
semicolon. AViCAD searches the directories in the order in which they are listed.
To specify a user path
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Paths/Files tab.
3 Under Location, click the item in the User Paths list whose path you want to specify, and
type the path.
If you do not know the path or directory name, click Browse, and then browse to the location
of the directory you want.
4 When you have finished, click OK.
Gptions
Drawings Fonts c
B
A
A Click to select new default file. C Click to select new default folder.
B Select the default file to change. D Directory path specified by user.
Displaying tabs and scroll bars Hiding window elements if you do not use them can help
increase drawing space in the AViCAD window.
To show or hide the Model tab and Layout tabs, select the Show Tabs check box. You may
want to hide the tabs if you only work on the Model tab or if you use the command bar and
status bar to switch between tabs.
To show or hide the scroll bars that display on the right side and bottom of the AViCAD
window or viewport, select the Show Scroll Bars check box. You may want to hide the scroll
bars if you only use the Pan command to scroll drawings.
Enabling continuous view rotation When you use the Real-Time Sphere command to rotate
your view of entities, you typically move the mouse to rotate the view. If you want the
rotation to continue after you release the mouse, turn on the Continuous Inertial Motion in
Real Time check box. The rotation also continues when you use the Real-Time X, Real-Time
Y, and Real-Time Z commands.
Changing the zoom direction of the mouse wheel By default when working in a drawing and
using the mouse wheel, you spin the mouse wheel forward to zoom in and spin it backward to
zoom out. If you want to reverse the zoom direction relative to the zoom wheel, that is, spin
the wheel forward to zoom out and spin it backward to zoom in, enable the Reverse Mouse
Wheel Zoom Direction check box. This can be especially helpful if you use the mouse with
your left hand.
Setting the graphics screen color By default, drawings are displayed on a black background.
You can change this color and specify the background screen color that you want.
Displaying prompt boxes When a command offers several options, a prompt box is displayed
with those options. If you prefer to select options by typing, you can turn off the prompt boxes
by clearing the Display Prompt Boxes check box.
Setting automatic menu loading The first time you start AViCAD, a default menu is loaded,
and the Automatic Menu Loading check box in the Options dialog box is checked. The
Automatic Menu Loading feature allows you to load drawings with associated menus without
overwriting the default menu. You can turn off the Automatic Menu Loading option.
Selection Area Effect When you create a selection window, by default, you are able to
recognize it being identified with two colors: green and blue. In this part of the dialog box you
are able to modify these colors, set their opacity or disable them.
Selection Preview When a command is active and you place the mouse cursor over an entity,
this is highlighted. It is possible to set the selection options in a way that the elements are
highlighted when there is not an active command or you can completely disable this
functionality. With this last option selected the elements will not be highlighted.
Selection Preview Filtering When you activate any of the Preview Filtering options you can
define which elements not to highlight, it is possible to chose among locked layers, external
references (Xrefs), multiline text and hatches.
To change the options on the Display tab
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Display tab.
CUSTOMIZING A V I C A D 583
D G
A E
A For each axis, click Color and select an axis color D Enter or scroll to a number for the grips attraction range.
from the palette. Higher points increase the range of the attraction.
B Select to always display the pointer as the crosshairs
(instead of the small box). E Enter or scroll to a number for the percentage of the
C Select to move the crosshairs automatically to grips screen to be used by the crosshairs cursor.
within a certain range.
CUSTOMIZING A V I C A D 585
Creating profiles
Create profiles if you want to save your custom drawing environment settings. This can be
helpful if you have two or more drawing environments that you use regularly.
When you create a new profile, the current drawing environment settings are automatically
saved with the new profile.
To create a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Click Create.
4 Enter a name, a description (optional), and then click OK.
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NOTE In some cases, for example, with toolbars, you need to exit and restart AViCAD
before the settings are saved with the profile. This is because profiles save settings from
your computer's registry and some settings are only saved to the registry when you exit
AViCAD.
CUSTOMIZING A V I C A D 587
A
K
B
A Displays the name of the currently loaded profile. G Click to delete the selected profile.
B Select a profile to load it or modify it. H Click to rename the selected profile.
C Displays a description of the profile. I Click to make a copy of the selected profile.
D Click to restore the selected profile to the system J Click to load the selected profile and make it the
default settings. active profile.
E Click to open a profile stored in an .arg file. K Click to create a new profile.
Loading a profile
While you work in AViCAD, you can load the custom settings of any profile. The current
profile when you exit AViCAD is automatically loaded when you start AViCAD again.
588 CHAPTER 1 0
To load a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the desired profile.
4 Click Set Current.
If the Default profile is unchanged, simply load it to restore the default settings. If the
Default profile is deleted or changed, reset an existing profile (one that you no longer need)
to replace its contents with the default settings.
To restore default settings using an unchanged Default profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the Default profile.
4 Click Set Current.
NOTE Resetting a profile erases all of the profile's custom settings. Do this only if you are
certain you no longer need the selected profile.
Managing profiles
Once you start using profiles, you may need to rename, copy, or delete them. Copying a
profile is a quick way to create a new profile based on an existing profile.
To rename a profile
1 Do one of the following:
CUSTOMIZING A V I C A D 589
To copy a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to copy.
4 Click Copy.
5 Enter a new name, a description (optional), and then click OK.
To delete a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to delete.
4 Click Delete.
On your computer, export your profile to an .arg file. Bring the file with you to the other
computer using a disk, E-mail, network, or some other method. When you start working at
another computer, simply open and load your profile instead of recreating your preferred
drawing environment.
To export a profile to a file
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile to export.
4 Click Export.
5 Specify a location and name for the exported file, and then click Save.
590 CHAPTER 1 0
Creating headers and footers You can include header and footer information such as a date
and time stamp, your name and company name, or other information that you want to appear
at the top or bottom of printed drawings. Header and footer settings are set globally for all
drawings.
Specifying print style settings Print styles change the appearance of your printed drawing
without modifying the actual entities in your drawing. Use the Printing tab to specify initial
print style settings for new drawings created without a template and for older drawings when
opened (older drawings that were created before print styles were available, for example,
before AutoCAD 2000). Drawings that are already open are not affected.
For more details about print styles and print style tables, see "Using print styles" on page 407.
CUSTOMIZING A V I C A D 591
B
-
C
D
E-
A Type the content for the header and footer, or select it E For color-dependent tables, displays BYCOLOR (not
from the lists. selectable); for named tables, select the print style to
B Select to use color-dependent or named print style assign to new entities.
tables for new drawings created without a template. F Click to create or change print style tables that can be
C Select a print style table to use with new selected on the Printing tab or elsewhere in AViCAD.
drawings.
D For color-dependent tables, displays BYCOLOR (not
selectable); for named tables, select the print style to
assign to layer zero.
592 CHAPTER 1 0
B
C
D
A Select to display an extra image on the cursor to show I Select to turn on the display of fly-over snap markers
which entity snap is active. (Available even if fly-over in all views when you are using more than one
snapping is turned off.) viewport.
B Select to turn on fly-over snapping. J Select to turn on fly-over snap markers, which mark
C Select to turn on fly-over snap tooltips, which indicate the snap points on entities.
type of snap that was used to select the marked location.
D Select to turn on the fly-over snap aperture box. Entities
found within the aperture box are available for selection,
making it easier to find and select entity snap points.
E Type or scroll to the tolerance size for the flyover snap
aperture box. Higher numbers increase the distance from
the cursor in which entities are found.
F Type or scroll to the thickness of the fly-over snap
marker.
G Type or scroll to the size of the fly-over snap marker.
H Click to choose the color of the fly-over snap marker.
594 CHAPTER 1 0
Customizing menus
You can customize a current menu and save your changes as an AViCAD menu file. You
can also load both existing AViCAD (*.icm) and AutoCAD (*.mnu, *.mns) menu files. You
customize menus using the Customize dialog box.
B
C
D E
F Click to display the Options dialog box for further
A To make a menu item current, choose it from the list. customization options.
B Contains the command string assigned to the current
G Click to add the selected command to the current menu
menu item.
item.
C Contains the text displayed in the status bar for the
current menu item. H Click to rename the current menu item.
D Click to import an existing menu file from another I Click to insert a Menu Item, a Menu Sub-Item, a Spacer, or
source. Context Menu Item, or a Context Menu Sub-Item.
E Click to save the current menu to a different location.
Understanding menu compatibility
MNU files are menu files managed by all AutoCAD releases, and MNS files are included in
AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats, even when menu
C U Syou
macros include AutoLISP code. This feature allows TOMto I continue
Z I N G Ausing
VICA D 595
your existing
AutoCAD menus.
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
***POP0 Cursor menu Supported
NOTE A green bullet in front of a menu item or command indicates that the menu item or
command is available for you to use at the experience level you have set. A red bullet in front
of a menu item or command indicates that the menu item or command is not available for you
to use at the experience level you have set. To change your experience level, choose Tools >
Options.
To create a new menu
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu name above which you want to add a new menu.
4 Choose Insert > Menu Item.
5 Type a name for the new pull-down menu, and then press Enter.
6 Click Close.
To see the new menu, you must perform the following steps for adding a command to the
menu.
596 CHAPTER 1 0
NOTE When you type a name for a new command, you can specify an access key by including
an ampersand (&) immediately preceding the letter you want to use as the access key. Be sure
not to assign the same access key to more than one menu or command within a menu. For
example, if you add a command named Quick Line to the Insert menu, including an
ampersand immediately preceding the letter Q causes that letter to appear underlined in the
menu. You can then select that command by displaying the menu and pressing the Q key.
To rename a menu item
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu item you want to rename.
4 Click Rename.
5 Type a new name for the menu item by typing over the highlighted name, and then press
Enter.
6 Click Close.
NOTE Deleting a menu item that has sub-items below it in the Menu Tree also deletes all
those sub-items.
Setting the experience levels for menus
CUSTOMIZING A V I C A D 597
You can set the experience levels for menu items you create, and you can change the
experience levels for existing commands.
To set the experience levels for a command
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the command.
4 Click Options.
5 In the Menu Customization Options dialog box, under Experience Level, select the
experience levels that you want for the command.
6 Click OK.
606 CHAPTER 20 7 Click Close.
NOTE Select all the experience levels above the lowest level you want to use. Commands
appear in the menu only at the experience levels you specify. If you select Intermediate
without also selecting Advanced, the commands will appear only when you set the
experience level to Intermediate.
NOTE Saving a menu does not save any toolbars that you created or modified.
***HELPSTRINGS
ID item name[help string]
item_string Menu item string (typically, the command name). The menu item string
appears in the shortcut menu. To specify an access key for a command, insert an
ampersand (&) immediately before the letter you want to use as the access key. Do not
assign the same access key to more than one command.
command Command string. Begin the command string with "ACAC" (e.g., ACAC_LINE)
unless the command is transparent.
help_string Help string. The text in the help string appears in the status bar when you
place the cursor over the menu item.
Customizing toolbars
AViCAD provides toolbars so that you can access frequently used commands. You can
customize these toolbars by adding or removing tools or by rearranging the organization of
tools. You can also create custom toolbars. Toolbars are saved as integral parts of the
program. Although you cannot export custom toolbars for use by others, you can load
toolbars created as part of AutoCAD menus. You customize toolbars using the Customize
dialog box and clicking the Toolbars tab.
To display the Customize dialog box
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Customize the toolbars using the procedures that follow the illustration here.
CUSTOMIZING A V I C A D 601
A
E
A The Categories list shows available toolbar D Contains the command string assigned to the
categories. current tool.
B Contains the string displayed as a ToolTip for the E Displays the available tools for the selected current tool.
category.
C Contains the text displayed in the status bar for the current tool.
Naming toolbars
When you create a toolbar, the program assigns it an arbitrary name, such as ToolBarl,
ToolBar2, and so on. The toolbar name is displayed on the title bar when the toolbar is
floating. You can rename a toolbar at any time.
In the Select Toolbars dialog box, you can rename toolbars, turn the display of toolbars on and
off, choose to display large or small tools, choose to display toolbar tools in color or black and
white, and control the display of ToolTips.
To rename a toolbar
1 Do one of the following:
• Choose Tools > Customize > Toolbar.
• Type tbconfig and then press Enter.
2 From the Toolbars list, choose the toolbar that you want to rename.
3 In the Toolbar Name field, replace the current name with the new toolbar name.
4 Click OK.
CUSTOMIZING A V I C A D 603
A
B G
A Select to display a toolbar. B Choose the toolbar that black and white tools. F Select to display ToolTips; clear
you want to rename. C Type a new name. to not display
D Select to display large tools; clear to display small ToolTips. G Click to customize the toolbars.
tools.
E Select to display color tools; clear to display
Creating flyouts
A flyout displays a set of additional tools under a single toolbar tool. AViCAD uses flyouts to
organize related tools and to conserve space on toolbars. A flyout is indicated by a small
triangle in the lower right corner of a tool. When you click a flyout tool, the other tools on the
flyout extend from the original tool so you can select one of them. The flyout tool you select
then becomes the default tool on the toolbar. You can add your own flyouts to toolbars.
To add a flyout to a toolbar
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Select the Insert As Flyout check box.
4 In the Categories list, choose a toolbar name to display its associated tools in the Buttons
area.
5 From the Buttons area, click and drag a tool onto a toolbar outside the Customize dialog
box.
6 Modify the ToolTip, Help String, and Command fields as needed.
7 To add another flyout tool, repeat steps 4 through 6.
8 Click Close.
604 CHAPTER 1 0
NOTE Select all the experience levels above the lowest level you want to use. Tools appear in
toolbars only at the experience levels you specify. If you select Intermediate without also
selecting Advanced, the tool will appear only when you set the experience level to
Intermediate.
You create custom tools as bitmap (*.bmp) files using any paint or illustration program capable
of saving to a bitmap. Because you can configure toolbars to display either large or small tools
and to display tools either in color or monochrome, create four different versions of each
custom tool. Create custom tools using the following dimensions:
• Small tools: 16 x 15 pixels.
• Large tools: 24 x 22 pixels.
NOTE If you attempt to use bitmaps that do not match these dimensions, the program will
stretch or shrink (rather than crop) the bitmaps to fit the specified size. The resulting tools may
not appear as originally intended.
CUSTOMIZING A V I C A D 605
User Level [71 Beginner (71 Button Bitmaps Small, color button:
Open... Ctrl+0
Intermediate [7] Advanced -
Large, color button:
□
The Toolbar Customization Options dialog box.
606 CHAPTER 1 0
Importing toolbars
Toolbars are saved as integral parts of AViCAD. In AViCAD, you can load toolbars created
as part of AutoCAD (*.mnu, *.mns) menus. Importing an AutoCAD menu file from the
Toolbars tab of the Customize dialog box loads only the toolbar section of the menu file.
To import a menu file
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Click Import.
4 Select the menu you want to load.
5 Click Open.
6 Click Close.
NOTE Importing an AutoCAD menu file from the Toolbars tab of the Customize dialog box
replaces any custom toolbars you may have defined. Importing the menu file in this way,
however, does not affect the current menu.
***MENUGROUP= group_name
***TOOLBARS
**toolbar name
ID toolbar name [ Toolbar ("toolbar name", orient, visible, xval, yval, rows)]
ID button name [ Button ("button name", id small, id large)]command
***HELPSTRINGS
ID button name [help string]
xval
x coordinate, designated in pixels from left edge of screen. Suggested value:
200.
yval y coordinate, designated in pixels from top edge of screen. Suggested value: 200.
Number of rows
rows Tool name. Appears as a ToolTip when user places cursor
button_name over button.
Name of small (16 x 15 pixels) icon bitmap (BMP) file. This file must be located
id_small in the AViCAD folder.
Name of large (24 x 22 pixels) icon bitmap (BMP) file. This file must be located
id_large in the AViCAD folder.
***TOOLBARS
**NewDraw
ID_ NewDraw [_Toolbar("NewDraw ", _Bottom, _Show, 200, 200, 1)] ID Line 0 [
Button("Line", Iline.bmp, IL line.bmp)]ACAC line ID_Hatch [_Button("Hatch",
Ihatch.bmp, IL_hatch.bmp)]ACAC_hatch ID_Dtext [_Button("Dtext", Idtext.bmp,
IL_dtext.bmp)]AcAC_dtext ID 0 [ Button("Circle Rad", Icirad.bmp, IL
cirad.bmp)]ACACcircle; ID Erase [ Button("Erase", Ierase.bmp, IL
erase.bmp)]ACACerase;
***HELPSTRINGS
ID Line 0 [Creates straight line segments]
ID Hatch [Fills an enclosed area with a nonassociative hatch pattern] ID Dtext [Displays
text on screen as it is entered] ID 0 [Allows user to draw a circle with a radius value]
ID Erase [Removes objects from a drawing]
AViCAD provides keyboard shortcuts so you can access frequently used commands. You
can customize these shortcuts and add new shortcuts using the Customize dialog box.
To customize the keyboard
1 Do one of the following:
• Choose Tools > Customize > Menu.
CUSTOMIZING A V I C A D 609
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 To define a new shortcut key, enter the shortcut in the Press New Shortcut Key box.
4 To define a new command string, enter the command string in the Command box.
5 To import an existing keyboard shortcut file, click Import.
6 To save a keyboard shortcut to a file, click Export.
7 To add a command selected in the Available Commands pane to the shortcuts, click
Add Command.
8 To insert a new keyboard shortcut, click New.
A Shows shortcuts already defined. C Contains the command string assigned to the
B Displays the shortcut key combination when shortcut
.
adding a new shortcut.
Creating a keyboard shortcut
You can assign macros to special keys and certain combinations of keys to create a keyboard
shortcut. A macro consists of one or more commands that are displayed on the status bar as
follows:
• A single command, such as QSAVE.
• A command with options, such as ARC;\A;\\.
• More than one command, such as ACACACZOOM;E;QSAVE;QPRINT.
Keyboard shortcuts are more powerful than aliases. An alias lets you abbreviate a single
command name; a keyboard shortcut contains one or more macros. To activate a macro, you
press the shortcut key; you do not need to press Enter as you do with an alias. A shortcut
consists of the following keys: the function and the cursor control keys, as well as
alphanumeric keys pressed in combination with the Ctrl, Alt, and Shift keys. The Shift key
must be used in conjunction with the Ctrl, Alt, and/or function keys.
610 CHAPTER 1 0
Creating aliases
AViCAD provides aliases for many commands. You can use aliases to issue frequently used
commands by entering one or two letters rather than the entire command name.
The program also uses aliases to maintain command-name compatibility with AutoCAD.
You can use the same aliases and keyboard shortcuts used by AutoCAD. In addition,
AViCAD has enhanced several AutoCAD commands. For example, AViCAD added two
useful options to the rectangle command: you can draw a rectangle as a square, and you can
rotate a rectangle at an angle.
You can customize aliases, and you can add new aliases. You customize aliases using the
Customize dialog box.
B C
A Shows aliases already defined. B C Displays the command assigned to the current alias.
Contains the current alias.
Customizing entities
AViCAD provides ways to customize entities beyond common formats, dimensions, and
layers. Further customization includes using custom audio notes and using custom shape files.
When you include audio notes in your drawing, they are saved in the drawing file — not in a
separate audio file. Note that this can increase the file size of your drawing. Audio notes created
from an existing *.wav file are also saved in the drawing file and the separate *.wav file remains
unchanged.
3 Choose Record.
4 Click Record to begin the audio note, and then speak into the microphone.
5 Click Stop to end the audio note.
6 To test the audio note, click Test, and then use Pause and Stop in the Test Audio Note area.
7 If necessary, you can record the audio note again. This overwrites the previous audio note
for the entities you selected in Step 2.
8 Click Attach.
TIPTo modify an audio note after you attach it to an entity, select the entity and re- record the
audio note using the previous steps.
s
An audio note icon displays on an entity, signifying that an audio note is attached to the entity.
TIPYou can change the appearance of audio note icons using the AUDIOICON,
AUDIOICONCOLOR, and AUDIOICONSCALE system variables.
NOTE When you remove an audio note from an entity, the audio note is removed
permanently and cannot be recovered. However, if the audio note was created using an
existing *.wavfile, that *.wav file is not removed.
To use shape files, you first load the compiled shape file that defines the shape. Then you use
insert shapes from the file into your drawing.
AViCAD can record anything you type on the keyboard and any points you select in a drawing.
You can save all of these actions to a script file (with the *.scr extension) and then repeat them
by replaying the script. You can use scripts for successively repeating commands, showing
snapshots in a slide show, or batch plotting. You can also load and run script files created for
use with AutoCAD.
AViCAD supports most AutoCAD customization files, including menus, script files, and LISP
routines. AViCAD uses compatible linetypes, hatch patterns, units translation, and command
aliases, but you can also substitute your own files for these. This feature allows you to continue
to work with your favorite customized drafting environment.
A script is a form of text file. A script file contains one line of text or other data for each action.
For example, when you type a command and press Enter, it is recorded on a line in the script
file. When you select a point in a drawing, the coordinate of that point is recorded on a line in
the script file. You can also create script files outside AViCAD using a text editor (such as
Microsoft Notepad or Microsoft WordPad) or a word-processing program (such as Microsoft
Word) that saves the file in ASCII format. The file type must be .scr.
Script files can contain comments. Any line that begins with a semicolon is considered a
comment. The program ignores these lines when replaying the script. The Undo feature
reverses the last command performed by the script.
AViCAD improves on scripts, AutoLISP, and ADS by providing additional functions. For
scripts, AViCAD includes a Script Recorder that records both command line entries and screen
picks you make with your mouse.
After you activate the Script Recorder, every keyboard entry you make and any points you
select in a drawing are recorded until you stop the Script Recorder. You can play back your
script at any time.
CAUTION The Script Recorder does not record your use of toolbars, menus, or dialog boxes.
Using these elements while recording a script causes unpredictable results.
To record a script
1 Do one of the following:
• Choose Tools > Record Script.
• Type recscript and then press Enter.
618 CHAPTER 1 0
To stop recording
1 Type stopscript and then press Enter.
To replay a script
1 Do one of the following:
• Choose Tools > Run Script.
• Type script and then press Enter.
2 In the Run Script dialog box, specify the name of the script file you want to run.
3 Click Open.
The program immediately runs the script, performing all the actions originally recorded.
To append to a script
1 Do one of the following:
• Choose Tools > Record Script.
• Type recscript and then press Enter.
2 In the Record Script dialog box, select the Append To Script check box.
3 Select the existing script file to append.
4 Click Save.
5 Click Yes to the prompt asking whether you want to replace the existing script.
6 Repeat the procedure to enter additional commands and steps.
NOTE To invoke a script automatically when you load AViCAD, in Windows Explorer,
double-click a script file.
Programming AViCAD
Another way you can customize AViCAD is to add custom programs written in any of several
programming languages that run within AViCAD, including the following:
• LISP
• Visual Basic for Applications (VBA)
• ADS
• DIESEL
In AViCAD, you can run many programs originally created for use with AutoCAD.
Specifically, you can use programs written entirely in AutoLISP with no modification. In
addition, you can run many ADS programs originally written for use with AutoCAD after first
CUSTOMIZING A V I C A D 619
recompiling them using the AViCAD run-time libraries. Many AutoCAD third-party
programs are compatible with AViCAD.
NOTE Creating custom programs for use with AViCAD is beyond the scope of this manual. For
information about programming for AViCAD, see the online Help for the AViCAD
Developer's Reference.
F
A
B —E
C D
A Lists the names of LISP and SDS files already loaded. E Click to unload the highlighted file. F Select to save the
B Click to add a LISP or SDS file. C Click to current list to the icadload.dfs file when you click Load,
remove the highlighted file. D Click to load Unload, or OK.
the highlighted file.
NOTE You can also load a LISP routine by typing (load "d:/path/routine.lsp") in the command
bar (you must include the parentheses and the quotation marks), where d:/ path is the drive
620 CHAPTER 1 0
and path where the LISP routine is located on your computer, and routine.lsp is the LISP
routine file name.
AViCAD provides the Sds.H file, which redefines ADS function names to their SDS
equivalents. SDS supports the AutoCAD dialog control language (DCL), which is used by
ADS to define the look of a dialog box. You can use all DCL files unmodified within SDS.
sds_name_set Similar to the ads_ssget function, but allows you to display a prompt appropriate for the
specific command, rather than the generic "Select object" prompt.
sds_pmtssget
622 CHAPTER 1 0
sds_point_set sds_progresspercent
• See the \AViCAD ...\Api\Dcl folder, which contains the core DCL files.
Using VBA
AViCAD can be customized using Visual Basic for Applications (VBA) through an integrated
interface, available from the AViCAD menu. AViCAD features a broad range of objects,
giving you the power to write your own custom applications that can run within AViCAD.
To run a VBA macro
Advanced experience level
1 Do one of the following:
• Choose Tools > Macro > Macros.
• Type vbarun and then press Enter.
2 In the Run AViCAD VBA Macro dialog box, enter the name of an existing VBA macro,
and then click Run.
You can also create, delete, and edit VBA macros from this dialog box.
CUSTOMIZING A V I C A D 623
AViCAD supports tablets compatible with the TabletWorks driver and has its own tablet
overlay. For instructions on installing the tablet driver and using the buttons on your
pointing device, refer to your hardware documentation.
Three options are available with the Tablet command:
• Configure Maps the tablet overlay to the tablet itself. Configure the tablet if you plan to
select AViCAD tools from the tablet overlay.
• Calibrate Maps points on the tablet, in absolute coordinates, to points on a drawing.
Calibrate the tablet if you intend to digitize points. This process is convenient for tracing paper
drawings.
• Tablet ON/OFF Turns tablet calibration (digitizer mode) on and off. Use this to switch
between tool selection and digitizer input. To use the tablet for tool selection, tablet mode
must be turned off.
624 CHAPTER 1 0
Click points in the order shown to configure your tablet for menu input.
• Orthogonal Preserves all angles between lines, preserves all relative distances, and, in
general, preserves shapes. If you specify only two points, an orthogonal transformation is
automatically generated. The orthogonal transformation type yields the most precise
mapping between the digitized points on the tablet and the corresponding points on the
screen.
626 CHAPTER 1 0
Affine Preserves parallel lines, but not necessarily the angles between intersecting lines. If
you specified three points, AViCAD can no longer represent this mapping as an exact
orthogonal transformation. Therefore, you have a choice of an exact affine transformation
or a "best fit" orthogonal transformation.
Projective Does not preserve parallel lines or angles. If you specify exactly four points, you
have a choice of an exact projective transformation or a "best fit" orthogonal or affine
transformation.
Orthogonal, Affine
Choose the recommended type unless you know it will not be appropriate for what you are
digitizing. The most appropriate type is not always the one with the least error; for example,
you might digitize three points and select the orthogonal transformation, even though the
affine transformation
would yield a closer
representation of
your calibration
entries.
Understanding
-- HMffifl
M
AViCAD enhances several AutoCAD commands by providing more options. For example,
if you hold down the Shift key, AViCAD is placed temporarily in orthogonal mode, which
you will find to be a useful feature for drawing at right angles. The following table lists
examples of other commands with enhanced options.
Enhanced AViCAD commands
Command Enhanced option Explanation
name
circle Arc Converts an arc to a circle.
msnapshot (mslide) and EMF Saves and views screen images in enhanced metafile
vsnapshot (vslide) format.
msnapshot (mslide) and WMF Saves and views screen images in Windows metafile
vsnapshot (vslide) format.
AViCAD has additional selection-set options not found in AutoCAD. In particular, in the
circle selection set, the Crossing Circle (CC), Outside Circle (OC), and Window Circle
(WC) options select all entities relative to the same distance (radius) of a central pick point.
630 A P P E N D I X
The following table lists and describes the additional selection sets in AViCAD. Additional
PRO Properties: Selects all entities with specific properties, such as area, color,
and layer.
Although you can use the AutoCAD command structure with AViCAD, the program has its
own set of commands. AViCAD has numerous command names not found in AutoCAD,
although many of these commands have an equivalent function in AutoCAD. When you
type the AutoCAD equivalent, the AViCAD alias system activates the correct command.
The following table lists optional AViCAD command names that you can use in place of
AutoCAD command names to perform the equivalent AutoCAD function.
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
customize -osnap
toolbar No equivalent Displays the Entity Properties dialog box.
deledata ddinsert Sets entity snaps from the command line.
erase dim
delete No equivalent ddim Displays the AViCAD Explorer - Blocks.
Displays the AViCAD Explorer - Dimension
dimension ddstyle Styles.
lengthen pedit
editedata layer Displays the AViCAD Explorer - Styles.
ddmodify and ddchprop
linetype Displays the AViCAD Explorer - Layers.
editlen -osnap
dducs Displays the AViCAD Explorer - Linetypes.
editpline ddinsert
ddview Displays the AViCAD Explorer - UCS.
entprop ddim
3dface Displays the AViCAD Explorer - Views.
esnap
style Draws three-dimensional faces with three or
expblocks four vertices.
layer No equivalent
Sets thickness to zero at user-specified
expdimstyles
linetype elevation.
-style
dducs Displays the Text Style dialog box.
expfonts sketch
ddview Allows freehand sketching.
explayers xline
3dface Draws a line of infinite length.
expltypes 3dmes
Draws a surface mesh.
expucs h No
No equivalent Moves extended entity data from one entity
expviews equival to another.
-style Makes an SLD, EMF, or WMF file of the
face ent
current view.
sketch
flatten Toggles orthogonal mode.
xline mslide
Copies an entity by a parallel offset distance.
AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
ppreview preview preview plot drawing. Assign a print
print plot printstyle (not applicable before
style.
AutoCAD 2000)
printstyle plotstyle
No equivalent Displays the Print Setup dialog box.
No equivalent Quickly prints the current viewport
psetup qprint No equivalent
(window) with no options.
No equivalent Reassociates extended entity data with an
reassocapp No equivalent
application.
No equivalent Starts the Script Recorder.
recscript No equivalent
Rotates the view of entities.
rtrot No equivalent No equivalent Rotates the view of entities while
maintaining the x-axis.
rtrotx 3dorbit No No equivalent
Rotates the view of entities while
equivalent maintaining the y-axis.
rtroty No equivalent
Rotates the view of entities while
No equivalent maintaining the z-axis.
rtrotz No equivalent Saves all currently open drawings.
Displays the Color dialog box.
No equivalent Displays the Dimension Settings dialog box.
saveall No equivalent
ddcolor Displays the Drawing Settings dialog box
setcolor
No equivalent with the Coordinate Input tab displayed.
ddcolor Sets the current layer based on the selected
setdim ddim
entity's layer.
ddim Displays the Drawing Settings dialog box.
setesnap osnap
Displays the User Coordinate Systems
osnap dialog box.
setlayer ai_molc Displays the Preset Viewpoints dialog box.
vbarun Previews
vbarun
the plot.
Prints the
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 633
The commands listed in the following table function slightly differently in AViCAD than in
AutoCAD.
Command function differences
AViCAD AutoCAD
command command Function in AViCAD
cal cal Displays the Windows calculator.
When a drawing containing AutoCAD entities that will not display it is loaded into
AViCAD, the program displays the following message: "This drawing contains one or more
entities that will not display. These entities WILL be stored and saved back into the
drawing."
The following table identifies which AutoCAD objects are not displayed in AViCAD.
AutoCAD objects not displayed in AViCAD
AutoCAD object Description
Arc aligned text Text that is aligned along the curve of an arc.
The following table lists and describes the ways AViCAD supports the AutoCAD
customization files.
LIN Supported: Linetypes and complex linetypes with text and shapes.
MIN Not supported: The multiline definition file is used by the AutoCAD mline
command.
PAT
Supported: Hatch patterns.
PGP Supported: Command aliases. Not supported: External commands.
Not supported: PostScript fill pattern file is used by the AutoCAD psfill
PSF
command.
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 635
UNT Supported: Unit translation file used by the LISP (cvunit) and SDS sds_cvunit
functions to translate values from one unit of measurement to another.
MNU files are menu files created by all AutoCAD releases, and MNS files are included in
AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats, even when menu
macros include AutoLISP code. This feature allows you to continue using your existing
AutoCAD menus.
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
Cursor menu Supported
***POPO
***POPn Pull-down menus Supported
You can continue using aliases and menu files from AutoCAD by importing the appropriate
file. You can import AutoCAD customization files and export AViCAD formats using the
Customize dialog box. All of the files listed in the following table are in ASCII format, which
means you can view and edit them with a text editor, such as Notepad.
Customizing files
NOTE You can manually add toolbar customizations to a MNUfile, see Chapter 20,
"Customizing toolbars." for more information.
Programming AViCAD
AViCAD supports more AutoCAD application programming interfaces (APIs) than any
other software, but not all of the AutoCAD APIs are available in AViCAD. The following
table summarizes the AutoCAD APIs AViCAD supports.
s
upported
Not all AViCAD LISP functions are completely compatible with AutoLISP functions. The
following table identifies AViCAD LISP functions that are partially compatible with
AutoLISP functions.
Partially compatible LISP functions
LISP function Description
(menucmd) Supports P0 (cursor menu) and P1 through P16 (the pull-down
menus) and M (diesel expressions), but does not support A (aux menus), B
(button menus), I (icon menus), M (diesel expressions), S (screen menu), or T
(tablet menus).
(osnap) Supports an additional entity snap, pla, for planview (two-dimensional
intersection).
(print1) Does not support Unicode characters, such as \U+00B0 (the degree
symbol) and M+Nxxxx (multibyte Unicode sequences).
(ssget) and (ssadd) Supports additional selection modes: CC = Crossing
Circle O = Outside OC = Outside
Circle OP = Outside Polygon PO =
POint
638 A P P E N D I X
List of terms
length object
follow sketch
insert ortho
orthogonal offset
attribute
3D DWF Acronym for Three-Dimensional Design Web Format, which is a type of file that
can be viewed in three dimensions using a Web browser, if Autodesk® DWF Viewer is also
installed on the computer.
3D solids Three-dimensional ACIS entity.
absolute coordinates Coordinates defined in relation to the origin point of the current user
coordinate system. See also coordinate system, coordinates, origin, relative coordinates,
user coordinate system, and World Coordinate System.
ActiveX A mechanism for exchanging information between different programs whereby a
copy of a source document is embedded or a pointer to a source document is linked to a target
document. See also embed and link.
angle The difference in direction between two nonparallel linear entities, measured in degrees
or radians.
angular dimension A dimension measuring the angle between two lines or subtended by an arc.
angular unitThe unit of measurement for angles. Angular units can be measured in decimal
degrees, degrees/minutes/seconds, grads, and radians.
annotation Any text, dimensions, tolerances, or notes added to a drawing.
ANSI Acronym for American National Standards Institute. In the context of text, a standard
character set defined by ANSI used in computer-aided drafting.
ASCIIAcronym for American Standard Code for Information Interchange, a commonly used
system for assigning numbers to printable alphanumeric characters, punctuation, and
symbols.
attribute
A component of a block containing specific text or numeric information. You can
copy the information contained in an attribute from the drawing to an external database.
attribute definitionAn entity composed of a name, prompt for information, display
characteristics, and default text that, when incorporated into a block, creates an attribute
when the block is inserted into a drawing.
attribute name Text that identifies an attribute within a block.
attribute text The text containing an attribute's information within a block.
B-spline curve
See spline.
base point A point on an entity that serves as its reference or insertion point. A point of
reference when specifying relative distances.
baselineThe line on which text characters appear to sit. The descenders of individual
characters drop below the baseline.
baseline dimension Multiple parallel dimensions measured from the same baseline origin.
bind To convert an externally referenced drawing into a standard block definition.
blips
Temporary screen markers displayed in a drawing when you select a point. Also called
marker blips.
block One or more entities grouped together to create a single entity. See also nested block.
block definition The name, base point, and entities grouped together when creating a block.
boundary polyline A selected area bounded by a single closed entity or by multiple entities that
intersect.
BYBLOCK A property whereby an entity inherits the color or linetype of any block that contains
it.
BYLAYER A property whereby an entity inherits the color or linetype of its associated layer.
CAD Acronym for computer-aided design.
Cartesian coordinates Coordinates defined using three perpendicular axes (x, y, and z) to define
locations in three-dimensional space. See also cylindrical coordinates, polar coordinates,
and spherical coordinates.
center line A line used to indicate the center of a circle or
an arc, usually consisting of a center
mark and lines extending slightly beyond the diameter of the circle or the arc.
center mark A cross marking the center of a circle or an arc.
chamfer A beveled edge between two lines.
chord A line connecting two points on a circle or an arc.
circumference The measurement of the distance around a circle.
closed A condition whereby the start point and endpoint of an entity are the same.
comma-delimited Data that is separated by a comma to represent the end of a field.
642 G L O S S A R Y
command bar A dockable window in which you type AViCAD commands and view prompts
and other program messages.
coneA three-dimensional entity where a vertex exists above or below the circular shape and
where a surface has been applied between the vertex and the circular shape.
contiguous Connected, unbroken, or uninterrupted. Entities that share the same end- point.
continued dimension A dimension measured from the previous extension line of an existing
dimension, resulting in two or more dimensions positioned end to end.
control point A point used to define a spline.
Coons patch A surface interpolated among three or four boundary curves.
coordinate filterA function that extracts individual x-, y-, and z-coordinate values from
different points to create a new composite point.
coordinate systemA system of points that represents the drawing space in relation to an origin
(0,0,0) and a set of axes that intersect at the origin. In two dimensions, the x- and y-axes
represent horizontal and vertical directions, respectively. In three dimensions, the z-axis
represents locations above and below the two-dimensional xy plane. Locations in the
drawing can be represented using two-dimensional and three-dimensional rectangular
(Cartesian) coordinates, two-dimensional polar coordinates, three- dimensional polar
(cylindrical) coordinates, and three-dimensional spherical coordinates. See also polar
coordinates, relative coordinates, spherical coordinates, user coordinate system, and
World Coordinate System.
coordinatesA set of values that determines a location in two-dimensional or three-
dimensional space. See also absolute coordinates, Cartesian coordinates, polar
coordinates, relative coordinates, and spherical coordinates.
coplanar Lying within the same plane.
crosshairs A cursor that consists of two or three lines that intersect at the cursor location.
crosshatch To fill an area with a pattern of evenly spaced perpendicular lines. See also hatch.
crossing circle An entity-selection method that selects entities contained within or crossing the
boundary of a circular selection window.
crossing polygonAn entity-selection method that selects entities contained within or crossing
the boundary of a polygon selection window.
crossing windowAn entity-selection method that selects entities contained within or crossing
the boundary of a rectangular selection window.
cube A boxed, three-dimensional, geometric shape where length, width, and height are equal.
cursorThe insertion-point symbol on the screen. The appearance of the cursor changes based
on the current task.
curve A smooth, continuous path made up of linear and arc segments. Curve types include
arcs, splines, circles, and ellipses.
cylindrical coordinates
Coordinates describing a point in three-dimensional space based on its
distance from the origin, its angle in the xy plane, and its z-coordinate value. See also polar
coordinates and spherical coordinates.
datum-line dimensioning See ordinate dimension.
default An initial or predefined setting.
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detach To remove an external reference from a drawing. See also external reference.
diameter The distance across a circle or sphere.
digitizer tablet
A hardware input device that incorporates an electronic pad and a hand-held
pointer similar to a mouse. A digitizer tablet serves two purposes: (1) You can select tools
from paper representations attached to the pad (called an overlay), providing access to all
tools at once while freeing your screen space; and (2) you can input digital points into the
computer that correspond to points on a paper drawing, photograph, or blueprint attached to
the pad.
dimensionA measurement, as in height or width. In the context of drafting, a set of lines,
arrowheads, and text used to indicate a measurement.
dimension style
A named group of dimension variable settings that determines the appearance
of the dimension. You can save multiple dimension styles for reuse.
dimension text The measurement value. Dimension text can include prefixes, suffixes,
tolerances, and other annotations.
dimension text rotation The angle in degrees between the x-axis and the dimen-sion text
baseline.
dimension tolerance A value specifying the allowed variation of a dimension (+ or - n ) .
dish The lower half of a sphere. See also dome.
displacement point
The point to which a base, or reference, point will be relocated when
moving or copying entities.
distanceThe measure of space between two points.
dock To position a toolbar or the command bar at the edge of the drawing window, where it
locks into place. See also float.
dome The upper half of a sphere. See also dish.
donut A filled circle or flat ring created as a polyline.
drawing extents See extents.
drawing limits
See limits.
drawing unit
The linear measurement system used in a drawing. The user determines what a
drawing unit represents, such as one inch, one centimeter, one foot, or one meter.
.dwg A standard format used by CAD programs to store drawing files.
DXF Acronym for Drawing Exchange Format, a standard ASCII or binary file format for
importing and exporting files between most CAD programs.
elevationThe z value measured from the xy plane. Positive values are above the xy plane;
negative values are below the xy plane.
embed A technique for exchanging information between different programs whereby a copy
of the source document is stored in the target document. See also ActiveX and link.
EMF Acronym for Enhanced Metafile, a file format with the type and extension of .emf. It is a
native internal file format of Windows 95, Windows 98, and Windows NT. EMF supports
both raster and vector information and 24-bit RGB color. Most Windows-based programs
support this format.
644 G L O S S A R Y
fillet
An arc that smoothly connects the end of one line to another.
float
To position a toolbar or the command bar away from the edges of the drawing window
where it can be moved independently. See also dock.
freezeTo suppress the display of, and ignore the entities on, a specified layer when
regenerating a drawing, thus accelerating the display of the drawing. See also thaw.
gridAn adjustable, regularly spaced pattern of dots on the screen, used as an aid in drawing
and aligning entities. The grid is not plotted.
grip A small square displayed at key positions on an entity when the entity is selected that can
be used to modify the entity by clicking and dragging.
halfwidth The distance from the center of a wide polyline to its edge.
hatchTo fill a selected area either with lines, crosshatching, or a hatch pattern. See also
crosshatch.
hatch patternA pattern, often representing a material such as steel, wood, or sand, for filling
selected areas.
hidden-line removalA visualization technique in which all lines that are hidden behind other
entities or surfaces from your viewpoint are clipped or removed, giving the image the
appearance of a solid object.
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limits The user-defined boundary of a drawing, defined by its lower left and upper right corner
coordinates. See also extents.
limits tolerance Dimension text in which the measured dimension is replaced by the largest and
smallest dimensions allowed, with the upper limit displayed above the lower limit. See also
tolerance and variance tolerance.
linetype The appearance of a line, defined as a solid (continuous) line or as a pattern of dashes,
dots, and blank spaces.
link
A technique for exchanging information between different programs whereby the target
document maintains a pointer to the original source document. Any changes to the source
document are reflected in all target documents containing links to the source. See also
ActiveX and embed.
LISP Acronym for List Processing Language, a computer language invented in the late 1950s
by John McCarthy for use in artificial intelligence. Because it is interpreted rather than
compiled, and is relatively straightforward, it is a convenient language for users to write
routines to extend the set of commands and functionality of AViCAD.
lock Prevents unauthorized access to drawing layers.
M direction In a polygon mesh, the direction from the first to the second row. See also N
direction.
macro In menus and toolbars, several commands grouped together as one. Also Microsoft
Visual Basic for Applications code.
major axis The longest distance across an ellipse, from one end to the other. See also minor
axis.
marker blips Temporary screen markers displayed in a drawing when you select a point. Also
called blips.
MDI Acronym for multiple-document interface. See multiple-document interface.
mesh A set of connected polygon faces approximating a curved surface.
646 G L O S S A R Y
minor axis The shortest distance across an ellipse, from one side to the other. See also major
axis.
mirror
To create a reverse-image copy of selected entities by reflecting the entities
symmetrically about a line or plane.
model space The primary drawing workspace in which you create entities. See also paper
space.
multiple-document interface The ability to view and work with different drawings
simultaneously.
N direction In a polygon mesh, the direction from the first to the second column. See also M
direction.
named view A saved view that can be recalled at a later time by specifying its name.
nested block A block contained as part of the definition of another block. See also block.
nonassociative hatch A hatch that is not associated with or linked to an entity. oblique
Geometric lines or planes that are not parallel or perpendicular. offset See parallel.
OLE Acronym for Object Linking and Embedding. See ActiveX.
ordinate dimensionA measurement of the horizontal (x-ordinate) or vertical (y-ordi- nate)
distance from an established reference base point or datum.
originThe intersection point of the coordinate system axes. In a Cartesian coordinate system,
the origin is the point at which the x-, y-, and z-axes intersect (the 0,0,0 coordinate).
orthogonal Having perpendicular slopes or tangents at the point of intersection.
orthogonal mode (ortho) A drawing mode in which the entity creation is constrained to parallel
the horizontal and vertical axes relative to the current snap angle.
orthographic projection A drafting technique by which a three-dimensional item is described in
two dimensions by showing it from various directions, most commonly front, top, and side
views.
outside circle
An entity-selection method that selects entities falling completely outside a
circular selection window.
outside polygonAn entity-selection method that selects entities falling completely outside a
polygon selection window.
outside window An entity-selection method that selects entities falling completely outside a
rectangular selection window.
panTo shift the displayed view of a drawing without changing the magnification. See also
zoom.
paper space A two-dimensional workspace analogous to a sheet of paper, in which you can
arrange different views of your drawing as floating model space viewports. See also model
space.
parallel Two or more coplanar lines that never intersect one another. parallel dimension See
baseline dimension.
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PDF Acronym for Portable Document Format. PDF files can be viewed using Adobe®
Acrobat Reader, which is free software that users can download; they can also be viewed,
reviewed, and edited using Adobe® Acrobat.
perimeter The distance around the boundary of an entity.
perpendicular Entities at right angles to one another.
planar Entities whose extents are situated entirely within a plane. plane
Two-dimensional surface.
plan view A view of the drawing from above, looking down the z-axis perpendicular to the xy
plane of the current UCS.
point A location in space specified by its x-, y-, and z-coordinates. A drawing entity
consisting of a single x,y,z-coordinate location and represented by one of several symbols.
point filter See coordinate filter.
polar array Multiple copies of selected entities in a circular pattern.
polar coordinates Coordinates describing a two-dimensional point on a two-dimensional plane
based on the point's distance from the origin and its angle in the plane. See also Cartesian
coordinates, coordinates, cylindrical coordinates, relative coordinates, and spherical
coordinates.
polygon A closed single entity with three or more sides.
polylineA drawing entity composed of one or more connected line or arc segments treated as
a single entity.
projection lines See extension lines.
prompt box A list of options displayed when a command or tool provides several choices.
Prompt History window A window containing a history of the most recent commands and
prompts issued since you started the current session of AViCAD.
quadrant One-fourth of a circle, arc, or ellipse entity. In the context of entity snaps, the option
that snaps to points on a circle, arc, or ellipse at each quadrant.
radial dimension A dimension that measures the radius of a circle or arc.
radian A unit of angular measurement; 360 degrees equals 6.283185 or 2pi radians.
radius The distance from the center of a circle or sphere to its periphery.
rayA line that starts at a designated point and runs infinitely.
ray tracing
A visualization technique in which rays from imaginary light sources are traced as
they refract off the surfaces of a model, determining where shadows fall and how reflections
on shiny materials such as metal and glass appear.
rectangle A four-sided, closed entity whereby opposite sides are equal in length.
rectangular array
Multiple copies of selected entities in a rectangular pattern consisting of a
specified number of columns and rows.
redo To reverse the effect of previous undo commands. See also undo.
redraw To quickly update or refresh the drawing screen display. See also regenerate.
648 G L O S S A R Y
regenerate To update or refresh the drawing screen display by recalculating the drawing from
its database. See also redraw.
relative coordinates
Coordinates expressed in relation to a previous coordinate. See also
absolute coordinates.
render A visualization technique in which all surfaces of a model are shaded as though they
were illuminated from an imaginary light source located behind you as you face the screen.
Rendered images are photo-realistic, having depth, shadow, reflection, and texture.
revolveCreating a three-dimensional surface entity by rotating a two-dimensional profile
around an axis.
right-hand rule
A visual aid for remembering the relative directions of the positive x-, y-, and
z-axes of a Cartesian coordinate system and the positive rotation direction about an axis.
rotateTo change the orientation of an entity, without modifying it, by repositioning it
equidistant from, but at a new angle with respect to, a point or axis.
rotation angle The angle by which an entity is displaced from its original location when
rotating it about a point or axis.
rubber-band line
A ghosted image line that stretches dynamically on the screen with the
movement of the cursor. The line extends between a fixed point and the cursor position to
provide dynamic feedback.
ruled surface A three-dimensional polygon mesh that approximates a smooth surface between
two entities.
running entity snap
Setting an entity snap so that it continues for subsequent selections. See
also entity snap and entity snap override.
scale To resize an entity. To draw according to the proportions of an entity.
scriptA set of commands stored in an ASCII script file and replayed in sequence by running
the script.
SDS Acronym for Solutions Development System, a C programming interface for developing
specialized programs to run inside AViCAD.
segment Any part of an entity bounded by two points.
selection set One or more drawing entities selected on which one can operate as a single unit.
shade To fill planar entities with solid colors for easier visualization. snap
angleThe angle around which the snap grid is rotated.
snap gridAn invisible grid that locks entity creation to a specified alignment and snap
increment when Snap is enabled.
snap resolution The spacing between points on the snap grid.
snapshot A raster representation of the current view of one's drawing.
status barThe bar at the bottom of the AViCAD window that displays information about the
selected command or tool as well as the cursor coordinates, the name of the current layer,
mode settings, and other information about drawing settings.
surface model A three-dimensional model consisting of both edges and the surfaces between
those edges. See also wire-frame model.
surface of revolution A three-dimensional polygon mesh that approximates the surface
generated by rotating a two-dimensional profile around an axis.
system variable A setting or value that stores operating environment and command information
(such as the drawing limits or global linetype scale factor).
tabulated surface
A three-dimensional polygon mesh that approximates the surface generated
by extruding a curve along a vector. See also extrude.
tangent A line that passes through a single point on a curve.
template A drawing with preset layers, linetypes, and other settings (and entities) that can be
used as the basis for creating a new drawing.
text style A named, saved collection of format settings that determines the appearance of text.
thaw To redisplay a layer that was frozen. See also freeze.
thicknessAn entity's depth, as measured along its z-axis. The distance an entity is extruded
above or below its elevation. See also elevation and extrude.
through point In creating a parallel entity, a point through which the new entity passes.
toleranceDimension text indicating how much the actual dimension of a manufactured
component can vary from the specified dimension. See also limits tolerance and variance
tolerance.
tolerance command A command that creates a feature-control frame used in mechanical
geometric dimensioning and tolerancing.
toolbarA collection of tools arranged on a palette that can be moved and resized anywhere on
the screen.
torusA donut-shaped, three-dimensional entity.
transparent commandA command started while another command is already active. You can
use a command transparently by preceding it with an apostrophe.
true color
Colors defined using 24-bit color. There are more than 16 million true colors from
which you can choose.
UCS Acronym for user coordinate system. See user coordinate system.
UCS icon A user coordinate system icon that shows the orientation of the coordinate axes, the
location of the coordinate system origin, and the viewing direction relative to the xy plane.
undo To reverse the effect of previous commands. See also redo. unit See
drawing unit.
unlock Free access to layers in a drawing that would be otherwise locked, thus prohibiting
them from being viewed or edited by another user.
user coordinate system
A Cartesian coordinate system with origins and orientation defined by
the user. See also World Coordinate System.
650 G L O S S A R Y
variance tolerance
Dimension text in which a plus/minus value is appended to the specified
dimension to indicate how much the actual dimension of a manufactured component can vary
from the specified dimension. See also limits tolerance and tolerance.
VBA Acronym for Visual Basic for Applications, a macro programming language embedded
in programs that allows the user to customize the program.
vector A means of describing a displacement using magnitude and orientation. For example,
you can create a line entity, or move an entity, by specifying an initial point, a direction, and
a distance.
vertex The point of intersection of the sides of an angle. The start points or endpoints of a line
or arc segment in a polyline.
vertical dimension A linear dimension measuring a vertical distance.
view A representation of a drawing or portion of a drawing from a specific viewpoint in
three-dimensional space.
viewpoint A location in three-dimensional space for viewing one's drafting.
viewportA window that displays all or a portion of a drawing's model space. See also model
space and paper space.
viewport configuration A named arrangement of windows that can be saved and restored.
WCS Acronym for World Coordinate System. See World Coordinate System.
wedge A three-dimensional entity that resembles a box divided along one side from one
corner to the opposite corner; for example, a doorstop or a ramp.
window circle An entity-selection method that selects entities contained entirely within a
circular selection window.
window inside An entity-selection method that selects entities contained entirely within a
rectangular selection window.
window polygon An entity-selection method that selects entities contained entirely within a
polygon selection window.
wipeout An entity that displays with the current background color, so the details behind it do
not display or print.
wire-frame model A three-dimensional model consisting of lines and curves that define the
edges of a three-dimensional entity. See also surface model.
WMF Acronym for Windows metafile, a format containing vector and color information to
render entities.
workspaceA space for representing and working with drawing information; types of
workspaces are model space and paper space.
World Coordinate SystemThe fixed Cartesian coordinate system used as the basis for defining
other coordinate systems. See also user coordinate system.
xref See external reference.
zoom To increase or decrease the magnification of the display of a drawing. See also pan.
Setting the current layer
When you create new entities, they are drawn on the current layer. In a drawing you can
have a great number of layers but only one at a time can be current. It is possible to draw
651
on layer 0, but it's a good standard not to use this layer but to keep the conceptual
grouping of objects and draw on layers with specific names defined by the user. To draw
new entities on a different layer, you must first make that layer the current layer. The
succeeding objects you create are associated with the new current layer and have its
colour, linetype, and other properties. You can't make current a frozen layer. For details
see "Setting the current layer" on page 176.
To make a layer current
1 Do one of the following:
• On the Entity Properties toolbar, from the layer drop down list, choose the layer you
want to make current.
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
• On the status bar, right-click on the current layer control, and from the list, select the
layer you want to make current.
2 In the Layer Name list, select the layer you want to make current.
3 Do one of the following:
To enable orthogonal locking
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
To paste entities from the Clipboard
1 Do one of the following:
• Choose Edit > Paste.
• On the Standard toolbar, click the Paste from Clipboard tool ( ).
• Type pasteclip and then press Enter.
Explode text
652 G L O S S A R Y
Explodes the text in some geometries to which it's possible to assign some heights or an
elevation.
To explode a text
2 Select the text to explode.