Manual Avicad

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AViCAD www.AViCAD.com Rev 11.2.A.

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COPYRIGHT 2011 AViCAD

Information in these materials is furnished for informational use only, is subject to change without notice and does not represent a commitment on the part of
AViCAD. These materials, as well as the software described herein ("Software"), are furnished under license; there is no transfer of title. The Software is
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AViCAD S.R.L.
www.AViCAD.co
m

Contents

Contents iii

Procedure xvii
Chapter 1 Introduction ................................................................................. 1
About AViCAD and other CAD software ............................................................................ 3
Using AutoCAD legacy drawings ................................................................................... 3
Using AutoCAD commands with AViCAD .......................................................................... 5
Comparing AViCAD and CAD to manual drafting .............................................................. 5
Drawing to scale.............................................................................................................. 6
C O N T E N T S III

Using tools ...................................................................................................................... 6


Organizing information ....................................................................................................7
Drawing accurately ......................................................................................................... 8
Drawing efficiently ..........................................................................................................9
Reusing CAD drawings and entities.............................................................................. 11
Making changes ............................................................................................................ 11
Working with other data and programs ......................................................................... 12
Using advanced CAD features ........................................................................................... 13
Using the AViCAD Explorer ........................................................................................ 14
Editing multiple documents simultaneously .................................................................. 14
Editing multiple entities ................................................................................................ 14
Using the Customize dialog box ................................................................................... 14
Performing unlimited undo and redo ............................................................................. 14
Getting more information ................................................................................................... 14

Chapter 2 Getting started ......................................................................... 15


System requirements ........................................................................................................... 16
Starting AViCAD ............................................................................................................... 16
Working in AViCAD ......................................................................................................... 16
Displaying commands on a shortcut menu .................................................................... 18
Displaying and hiding toolbars.......................................................................................20
Using the command bar .................................................................................................21
Using the status bar ........................................................................................................22
Drawing tabs ..................................................................................................................22
Using prompt boxes .......................................................................................................24
Selecting commands ............................................................................................................ 25
Using commands ............................................................................................................26
Starting commands using toolbars..................................................................................26
Starting commands using menus .................................................................................... 26
Starting commands using the command bar ................................................................... 26
Repeating a command .................................................................................................... 26
Nesting a command ........................................................................................................ 27
Modifying a command ................................................................................................... 27
Using the Prompt History window ................................................................................. 28
Using mouse shortcuts ................................................................................................... 29
Using scripts................................................................................................................... 29
Correcting mistakes ............................................................................................................. 29
Customizing AViCAD ....................................................................................................... 30
Getting online Help ............................................................................................................. 30
Saving your drawing ........................................................................................................... 31
Exiting AViCAD ................................................................................................................. 31

Chapter 3 Working with drawings.......................................................... 33


Creating a new drawing ...................................................................................................... 34
Opening a drawing ............................................................................................................. 37
Opening an existing drawing.......................................................................................... 37
IV C O N T E N T S

Opening damaged files ................................................................................................... 38


Setting up a drawing ........................................................................................................... 40
Setting the current layer ................................................................................................. 40
Layer Properties Manager .............................................................................................. 41
Creating and naming layers ............................................................................................ 41
Locking and unlocking layers ........................................................................................ 44
Setting the current entity color ...................................................................................... 44
Setting the current linetype ............................................................................................ 46
Setting the linetype scale ............................................................................................... 47
Setting the current lineweight......................................................................................... 48
Setting the current print style ......................................................................................... 49
Setting drawing units ..................................................................................................... 50
Understanding scale factors ........................................................................................... 52
Setting the text height .................................................................................................... 54
Setting the drawing limits ............................................................................................. 55
Working with colors ........................................................................................................... 57
Using index colors ......................................................................................................... 57
Using true colors ............................................................................................................ 58
Using color books .......................................................................................................... 60
Using the grid, snap alignment and cursor restriction ......................................................... 65
Setting a reference grid .................................................................................................. 65
Setting snap spacing ....................................................................................................... 66
Changing the snap and grid angle and base point ........................................................... 67
Using isometric snap and grid ........................................................................................ 68
Using orthogonal locking ............................................................................................... 69
Using entity snaps ............................................................................................................... 70
Setting entity snaps ....................................................................................................... 71
Nearest Snap tool ........................................................................................................... 72
Endpoint Snap tool .........................................................................................................72
Midpoint Snap tool.........................................................................................................73
Center Snap tool .............................................................................................................73
Perpendicular Snap tool .................................................................................................74
Tangent Snap tool ..........................................................................................................74
Quadrant Snap tool.........................................................................................................75
Insertion Point Snap tool ................................................................................................75
Point Snap tool ...............................................................................................................76
Mid between two point Snap tool...................................................................................76
Intersection Snap tool .....................................................................................................77
Apparent Intersection Snap tool .....................................................................................78
Quick Snap command ....................................................................................................79
Clear Entity Snaps tool...................................................................................................79
Using fly-over snapping ..................................................................................................... 79
Etrack Snap tracking ........................................................................................................... 81
Polar Snap tracking ............................................................................................................. 82
Saving your drawing .......................................................................................................... 84
Saving a drawing........................................................................................................... 86
Saving a drawing with a new name or file format ......................................................... 87
CONTENTS V

Saving a drawing with a password ................................................................................ 87

Chapter 4 Creating simple entities ........................................................ 89


Drawing lines ..................................................................................................................... 90
Drawing circles ................................................................................................................... 91
Drawing arcs....................................................................................................................... 93
Drawing ellipses ................................................................................................................ 95
Drawing elliptical arcs ....................................................................................................... 96
Creating point entities ......................................................................................................... 97
Changing the size and appearance of point entities ........................................................98
Drawing rays ...................................................................................................................... 99
Drawing infinite lines .......................................................................................................100
Creating freehand sketches ................................................................................................101
Erasing freehand sketch lines ...................................................................................... 102
Setting the sketch method and accuracy ...................................................................... 103

Chapter 5 Creating complex entities .................................................... 105


Drawing rectangles ...........................................................................................................106
Drawing polygons..............................................................................................................107
Drawing polygons by side ........................................................................................... 108
Drawing polylines .............................................................................................................109
Drawing double line .........................................................................................................111
Drawing traces ...................................................................................................................111
Drawing a revision clouds .................................................................................................111
Drawing splines ................................................................................................................113
Specifying fit tolerance ............................................................................................... 113
Drawing a closed spline ............................................................................................ 114
Drawing donuts .............................................................................................................. 115
Creating planes .............................................................................................................. 116
Drawing wipeouts ........................................................................................................... 118
Drawing wipeouts using polygons and polylines ...................................................... 118
Turning wipeout frames on or off ............................................................................. 119
Creating boundary polylines ........................................................................................... 120
Using islands and island detection ............................................................................ 121
Adding hatching ............................................................................................................ 123
Specifying a hatch pattern ......................................................................................... 124
Selecting entities for hatching ................................................................................... 128
Selecting areas for hatching ...................................................................................... 129
Gradient hatch ........................................................................................................... 132

Chapter 6 Viewing your drawing .......................................................... 135


Redrawing and regenerating a drawing ............................................................................ 136
Moving around within a drawing ..................................................................................... 136
Using scroll bars.......................................................................................................... 136
Using the Pan command.............................................................................................. 137
Rotating the view in real time ..................................................................................... 138
VI C O N T E N T S

Changing the magnification of your drawing .................................................................. 139


Zooming in and out ..................................................................................................... 140
Zooming methods ....................................................................................................... 140
Displaying the previous view of a drawing ................................................................. 141
Zooming to a specific scale ........................................................................................ 141
Combining zooming and panning .............................................................................. 142
Displaying the entire drawing ..................................................................................... 143
Aereal view ................................................................................................................. 143
Displaying multiple views ................................................................................................ 144
Working with multiple views of a single drawing ....................................................... 144
Opening a new window of the same drawing .............................................................. 145
Dividing the current window into multiple views ....................................................... 145
Saving window configurations .................................................................................... 146
Working with multiple drawings ................................................................................. 147
Controlling visual elements ............................................................................................. 148
Turning Fill on and off ................................................................................................ 149
Turning Quick Text on and off ................................................................................... 149
Turning highlighting on and off .................................................................................. 150
Turning Blips on and off ............................................................................................. 151
Controlling the display of lineweights ........................................................................ 151

Chapter 7 Working with coordinates ................................................... 153


Using Cartesian coordinates ............................................................................................ 154
Understanding how coordinate systems work ............................................................ 154
Understanding how coordinates are displayed ............................................................ 155
Finding the coordinates of a point ............................................................................... 156
Using two-dimensional coordinates ..................................................................................157
Entering absolute Cartesian coordinates...................................................................... 157
Entering relative Cartesian coordinates ....................................................................... 158
Entering polar coordinates .......................................................................................... 158
Using three-dimensional coordinates ................................................................................160
Using the right-hand rule............................................................................................. 160
Entering x,y,z-coordinates........................................................................................... 160
Entering spherical coordinates .................................................................................... 161
Entering cylindrical coordinates .................................................................................. 161
Using xyz point filters ......................................................................................................162
Using point filters in two dimensions .......................................................................... 162
Using point filters in three dimensions ........................................................................ 163
Defining user coordinate systems .....................................................................................164
Defining a user coordinate system .............................................................................. 164
Using a preset user coordinate system ......................................................................... 165

Chapter 8 Working with the AViCAD Explorer ................................... 167


Using the AViCAD Explorer ............................................................................................168
Copying settings .......................................................................................................... 170
Deleting settings ......................................................................................................... 170
C O N T E N T S VII

Purging elements ........................................................................................................ 172


Organizing information on layers ......................................................................................173
Creating and naming layers ......................................................................................... 175
Setting the current layer .............................................................................................. 176
Controlling layer visibility ......................................................................................... 177
Locking and unlocking layers ..................................................................................... 178
Controlling layer printing ........................................................................................... 179
Setting the layer color ................................................................................................ 180
Setting a layer's linetype ............................................................................................. 181
Setting a layer's lineweight ......................................................................................... 181
Setting a layer's print style .......................................................................................... 182
Working with linetypes......................................................................................................184
Setting the current linetype ......................................................................................... 185
Loading additional linetypes ....................................................................................... 186
Creating and naming linetypes .................................................................................... 186
Syntax for a complex linetype definition .................................................................... 188
Editing linetypes ......................................................................................................... 191
Working with text fonts and styles ....................................................................................191
Creating and naming text styles .................................................................................. 193
Modifying text styles................................................................................................... 194
Setting the current text style ........................................................................................ 195
Working with coordinate systems ......................................................................................196
Defining and naming user coordinate systems ............................................................ 197
Setting the current user coordinate system .................................................................. 198
Using named views ............................................................................................................199
Saving and naming views ............................................................................................. 200
Restoring named views ............................................................................................... 201
Changing named view properties ................................................................................ 201
Working with blocks and external references .................................................................... 202
Creating and naming blocks ......................................................................................... 204
Inserting a block ........................................................................................................... 205
Inserting a drawing as a block ..................................................................................... 206
Attaching a drawing as an external reference ............................................................... 206
Saving a block as a separate drawing ........................................................................... 207
Working with dimension styles ........................................................................................ 208
Creating and naming dimension styles ......................................................................... 209

Chapter 9 Getting drawing information ............................................... 211


Specifying measurements and divisions ........................................................................... 212
Measuring intervals on entities..................................................................................... 213
Dividing entities into segments .................................................................................... 214
Calculating areas ............................................................................................................... 215
Calculating areas defined by points .............................................................................. 215
Calculating areas of closed entities .............................................................................. 216
Calculating combined areas ......................................................................................... 216
Calculating distances and angles ....................................................................................... 218
VIII C O N T E N T S

Displaying information about your drawing ..................................................................... 219


Displaying information about entities .......................................................................... 220
Displaying the drawing status ...................................................................................... 221
Tracking time spent working on a drawing .................................................................. 222

Chapter 10 Modifying entities ............................................................... 223


Selecting entities ............................................................................................................... 224
Displaying selected entities highlighted ....................................................................... 224
Entity-selection methods ............................................................................................. 225
Choosing the command first ........................................................................................ 227
Selecting entities first .................................................................................................. 228
Deselecting entities ...................................................................................................... 228
Quick Select ................................................................................................................. 229
Turning grips on and off............................................................................................... 230
Editing with grips ......................................................................................................... 231
Modifying the properties of entities ................................................................................. 231
Properties palette .......................................................................................................... 233
Deleting entities ............................................................................................................... 236
Copying entities ............................................................................................................... 236
Copying entities within a drawing ................................................................................ 236
Copying between drawings .......................................................................................... 238
Making parallel copies ................................................................................................. 240
Mirroring entities ......................................................................................................... 241
Arraying entities ........................................................................................................... 242
Rearranging entities ..........................................................................................................245
Moving entities ........................................................................................................... 245
Rotating entities ........................................................................................................... 246
Reordering entities ....................................................................................................... 248
Resizing entities ................................................................................................................248
Stretching entities ........................................................................................................ 248
Scaling entities ............................................................................................................. 250
Extending entities ........................................................................................................ 251
Trimming entities ........................................................................................................ 253
Editing the length of entities ....................................................................................... 255
Breaking and joining entities ............................................................................................256
Breaking entities .......................................................................................................... 256
Joining entities ............................................................................................................. 257
Grouping entities ..............................................................................................................258
Creating groups ............................................................................................................ 259
Modifying groups ......................................................................................................... 260
Ungrouping entities ...................................................................................................... 261
Remove Groups............................................................................................................ 262
Editing polylines ...............................................................................................................262
Opening and closing polylines ..................................................................................... 263
Curving and decurving polylines ................................................................................. 264
Joining polylines ......................................................................................................... 264
C O N T E N T S IX

Changing the polyline width ....................................................................................... 265


Editing polyline vertices .............................................................................................. 266
Exploding entities .............................................................................................................267
Chamfering and filleting entities .......................................................................................268
Chamfering entities ..................................................................................................... 269
Filleting entities ........................................................................................................... 272
Express .............................................................................................................................275
Layer ............................................................................................................................ 275
Blocks .......................................................................................................................... 280
Text .............................................................................................................................. 283
Modify ......................................................................................................................... 287
Tools/Entity Data ......................................................................................................... 295
Quick Perspective ........................................................................................................ 297

Chapter 11 Working with text ................................................................. 299


Creating line text ..............................................................................................................300
Creating paragraph text .....................................................................................................300
Working with text styles ...................................................................................................303
Formatting text .................................................................................................................304
Setting the line text style ............................................................................................. 304
Setting the paragraph text style ................................................................................... 304
Setting the line text alignment ..................................................................................... 305
Setting the paragraph text alignment ........................................................................... 306
Including special text characters ................................................................................ 306
Changing text ............................................................................................................... 307
Changing line text.......................................................................................................... 307
Changing paragraph text ................................................................................................ 308
Find ............................................................................................................................... 308
Checking the spelling ................................................................................................... 311
Check Spelling .............................................................................................................. 311
Main Dictionary ............................................................................................................ 314
Creating and modifying a custom dictionary ................................................................. 315
Using an alternate text editor ........................................................................................ 315
Selecting an alternate text editor ................................................................................... 315
Creating paragraph text in an alternate text editor ......................................................... 315
Working with text written in different languages .......................................................... 317
Using Unicode characters .............................................................................................. 317
Specifying character sets for drawings .......................................................................... 317

Chapter 12 Dimensioning your drawing ........................................... 321


Understanding dimensioning concepts ......................................................................... 322
Creating dimensions ..................................................................................................... 324
Quick dimensioning....................................................................................................... 324
Creating linear dimensions ............................................................................................ 325
Creating angular dimensions ........................................................................................ 329
Creating diametral and radial dimensions ..................................................................... 330
X CONTENTS

Creating ordinate dimensions ........................................................................................ 331


Creating leaders and annotations ................................................................................... 332
Dimensioning model space entities in paper space ........................................................ 333
Editing dimensions ....................................................................................................... 334
Making dimensions oblique .......................................................................................... 334
Editing dimension text ................................................................................................... 335
Understanding dimension styles and variables .............................................................. 337
Controlling dimension arrows ...................................................................................... 338
Controlling dimension format ....................................................................................... 340
Controlling line settings................................................................................................. 341
Controlling dimension text ............................................................................................ 342
Controlling dimension units .......................................................................................... 345
Adding geometric tolerances ........................................................................................ 347
Controlling dimension tolerance ................................................................................... 350
Controlling alternate dimension units ........................................................................... 351

Chapter 13 Working with blocks, attributes, and external references


................................................................................................................. 355
Working with blocks .................................................................................................... 356
Creating blocks .............................................................................................................. 356
Inserting blocks ............................................................................................................ 359
Redefining blocks ......................................................................................................... 361
Exploding blocks....................................................................................................... 362
In-place block edit ..................................................................................................... 362
Working with attributes ....................................................................................................364
Defining attributes .................................................................................................... 364
Editing attribute definitions ....................................................................................... 367
Attaching attributes to blocks .................................................................................... 368
Editing attributes attached to blocks.......................................................................... 368
Extracting attribute information ............................................................................... 369
Extract data from attributes ....................................................................................... 371
Working with external references .....................................................................................375
Attaching external references .................................................................................... 376
Viewing the list of external references ...................................................................... 378
Opening external references ...................................................................................... 379
Removing external references ................................................................................... 379
Reloading external references ................................................................................... 380
Changing the path for external references ................................................................. 380
Binding external references to drawings ................................................................... 381
Clipping external references ...................................................................................... 382

Chapter 14 Printing drawings ................................................................ 387


Getting started printing ......................................................................................................388
Defining layouts for printing .............................................................................................388
Understanding layouts ................................................................................................. 388
Understanding paper space and model space .............................................................. 389
C O N T E N T S XI

Viewing drawings in paper space and model space..................................................... 391


Displaying the Model and Layout tabs ........................................................................ 392
Creating a new layout.................................................................................................. 393
Reusing layouts from other files ................................................................................. 394
Managing layouts in a drawing ................................................................................... 394
Working with layout viewports ................................................................................... 395
Customizing print options ..................................................................................................400
Setting the paper size and paper and drawing orientation ........................................... 400
Selecting a printer or plotter ......................................................................................... 401
Setting the scale and view ............................................................................................ 401
Choosing how lineweights print ................................................................................... 405
Using print styles ......................................................................................................... 407
Reusing print settings ................................................................................................... 417
Printing or plotting your drawing ......................................................................................418
Previewing a drawing before printing .......................................................................... 418
Printing a drawing ....................................................................................................... 420
Print a PDF or JPG file ......................................................................................................421
Creating a PDF or JPG File .......................................................................................... 421
Print a Viewport with hidden lines or shaded mode ..........................................................422

Chapter 15 Drawing in three dimensions ............................................ 425


Viewing entities in three dimensions ................................................................................ 426
Setting the viewing direction ........................................................................................ 426
Rotating the view in real time (3D Orbit ).................................................................... 426
Preset Views................................................................................................................. 428
Orthographic views ...................................................................................................... 429
Isometric views ............................................................................................................ 431
Preset Viewpoints ........................................................................................................ 434
Dinamic view ............................................................................................................... 436
Creating three-dimensional entities ................................................................................... 440
Applying elevation and thickness ................................................................................. 440
Creating three-dimensional faces ................................................................................. 444
Creating rectangular meshes ....................................................................................... 444
Creating polyface meshes ............................................................................................ 445
Creating ruled surface meshes ..................................................................................... 446
Creating extruded surface meshes ............................................................................... 447
Creating revolved surface meshes ............................................................................... 448
Creating edge-defined Coons surface patch meshes .................................................... 449
Creating Surfaces............................................................................................................... 450
Creating boxes ............................................................................................................ 450
Creating wedges ........................................................................................................... 451
Creating cones .............................................................................................................. 452
Creating pyramids ........................................................................................................ 452
Creating cylinders ........................................................................................................ 454
Creating spheres ........................................................................................................... 455
Creating dishes ............................................................................................................. 456
Creating domes ............................................................................................................ 456
XII C O N T E N T S

Creating tori ................................................................................................................. 457


Creating Solids ................................................................................................................. 458
Creating Boxes ............................................................................................................. 458
Creating Wedges ......................................................................................................... 459
Creating Cones ............................................................................................................. 459
Creating Tetrahedrones ............................................................................................... 460
Creating Pyramids ....................................................................................................... 461
Creating Cylinders ...................................................................................................... 462
Creating Spheres .......................................................................................................... 462
Creating Dishs ............................................................................................................. 463
Creating Domes ........................................................................................................... 463
Creating Tori ................................................................................................................ 464
Creating regions ........................................................................................................... 464
Creating extruded solids ............................................................................................... 465
Creating revolved solids ............................................................................................... 466
Creating composite solids ........................................................................................... 466
Editing in three dimensions ............................................................................................... 468
Rotating in three dimensions ........................................................................................ 468
Arraying in three dimensions ....................................................................................... 469
Mirroring in three dimensions ...................................................................................... 471
Aligning in three dimensions ....................................................................................... 472
Editing three-dimensional solids........................................................................................473
Chamfering and filleting solids ................................................................................... 473
Sectioning and slicing solids ....................................................................................... 474
Modifying edges .......................................................................................................... 481
Imprinting solids .......................................................................................................... 481
Separating solids .......................................................................................................... 482
Shelling solids .............................................................................................................. 482
Flattening solids ........................................................................................................... 483
Convert a solid to a surface .......................................................................................... 483
Cleaning solids ............................................................................................................. 483
Checking solids ............................................................................................................ 484
Hiding, shading, and rendering ..........................................................................................484
Creating hidden-line images ......................................................................................... 485
Creating shaded images ................................................................................................ 485
Creating rendered images ............................................................................................. 486
Creating custom rendered images ................................................................................ 487
Printing a rendered image ............................................................................................ 488

Chapter 16 Render ................................................................................... 489


Getting Started ...................................................................................................................490
Render Command ..............................................................................................................492
Full Render Command ......................................................................................................493
Materials Command ..........................................................................................................493
Material Library ........................................................................................................... 497
Material Mapping......................................................................................................... 499
C O N T E N T S XIII

Material Editor ............................................................................................................ 501


Surface Pattern ............................................................................................................ 503
Color Map .................................................................................................................. 519
Surface Finish ............................................................................................................. 520
Background .......................................................................................................................522
Light .................................................................................................................................523
Ambient Light ............................................................................................................. 525
Point Light .................................................................................................................. 526
Distant Light ............................................................................................................... 529
Preferences .......................................................................................................................531
Rendering Worksheet .................................................................................................. 532
Shadows Worksheet .................................................................................................... 534
Floor Worksheet .......................................................................................................... 535
Site Settings ................................................................................................................ 536
Render to File .............................................................................................................. 536

Chapter 17 Google Earth ........................................................................ 539


AViCAD Google Earth add-on ..........................................................................................540
Publishing 3D DWG Models to Google Earth ............................................................ 542
Chapter 18 Working with other programs .......................................... 545
Saving and viewing snapshots ........................................................................................... 546
Using data from other programs in AViCAD drawings .................................................... 547
Embedding objects into drawings ................................................................................ 547
Linking objects to drawings ......................................................................................... 548
Editing an embedded or linked object from within AViCAD ...................................... 550
Importing files created in other formats ....................................................................... 550
Using AViCAD data in other programs ........................................................................... 551
Embedding drawings .................................................................................................... 551
Editing an embedded AViCAD object in place ............................................................ 553
Linking drawings ......................................................................................................... 553
Dragging AViCAD drawings into other programs ....................................................... 554
Exporting drawings ...................................................................................................... 554
Etransmit ...................................................................................................................... 558
Sending drawings through e-mail................................................................................. 562
Using AViCAD with the Internet ...................................................................................... 562
Add hyperlinks to a drawing ........................................................................................ 563
Publishing drawings to the Internet .............................................................................. 564
Inserting drawings from a Web site.............................................................................. 564
Accessing the AViCAD Web site during a drawing session ...................................... 565
Other programs ................................................................................................................. 565

Chapter 19 Image..................................................................................... 567


Image overview ................................................................................................................. 568
Image commands ............................................................................................................. 568
Attaching images.......................................................................................................... 568
Modifying images ........................................................................................................ 570
XIV C O N T E N T S

Changing the display of images ................................................................................... 572


Clipping images ........................................................................................................... 573
Unloading and reloading images .................................................................................. 576
Changing the path for images ....................................................................................... 576
Deleting images............................................................................................................ 577
Draw Order command .................................................................................................. 577
Correlate Command ..................................................................................................... 578

Chapter 20 Customizing AViCAD ......................................................... 583


Setting and changing options............................................................................................. 584
Changing the options on the General tab...................................................................... 584
Changing the options on the Paths/Files tab ................................................................ 588
Changing the options on the Display tab ...................................................................... 589
Changing the options on the Crosshairs tab ................................................................. 592
Changing the options on the Profiles tab ...................................................................... 593
Changing the options on the Printing tab ..................................................................... 598
Changing the options on the Snapping tab ................................................................... 600
Customizing menus ........................................................................................................... 602
Understanding menu compatibility ............................................................................. 603
Creating new menus and commands ........................................................................... 603
Setting the experience levels for menus ...................................................................... 605
Saving menu files ........................................................................................................ 606
Loading menu files...................................................................................................... 606
Creating custom shortcut menus ................................................................................. 607
Customizing toolbars......................................................................................................... 608
Creating a new toolbar ................................................................................................ 609
Naming toolbars .......................................................................................................... 611
Creating flyouts ........................................................................................................... 612
Setting the experience levels for tools ......................................................................... 613
Creating custom toolbar tools...................................................................................... 613
Importing toolbars ....................................................................................................... 615
Creating toolbars that you can share as files ............................................................... 615
Customizing the keyboard ................................................................................................. 618
Creating a keyboard shortcut ....................................................................................... 619
Saving keyboard shortcut files .................................................................................... 620
Loading keyboard shortcut files .................................................................................. 621
Creating aliases ................................................................................................................. 621
Creating, redefining, and deleting aliases .................................................................... 622
Saving alias files ......................................................................................................... 623
Loading alias files ....................................................................................................... 624
Customizing entities ......................................................................................................... 624
Working with audio notes ........................................................................................... 624
Using shape files ......................................................................................................... 627
Creating and replaying scripts ........................................................................................... 628
Programming AViCAD ..................................................................................................... 630
Using LISP routines .................................................................................................... 630
C O N T E N T S XV

Using ADS applications .............................................................................................. 632


Using DCL with AViCAD .......................................................................................... 633
Using VBA ................................................................................................................. 633
Using DIESEL with IntelliCAD .................................................................................. 634
Using a digitizer tablet ..................................................................................................... 634
Configuring the tablet ................................................................................................. 635
Calibrating the tablet ................................................................................................... 636
Understanding transformation types ............................................................................ 636
Customizing the tablet interface .................................................................................. 638

Appendix 639
Using enhanced AutoCAD commands in AViCAD .......................................................... 640
Using additional selection sets ......................................................................................... 641
Using additional AViCAD commands ............................................................................. 641
Recognizing subtle command differences ......................................................................... 644
Identifying what does not display...................................................................................... 644
Supporting AutoCAD customization ................................................................................ 645
Understanding menu compatibility ....................................................................................646
Importing and exporting customization files .....................................................................647
Programming AViCAD .....................................................................................................647
Understanding AutoLISP compatibility ....................................................................... 648
AViCAD-AutoCAD list of terms .....................................................................................649

Glossary 651
Procedure
To copy or paste text in the Prompt History window...28 To
Contents ....................................................... iii change the number of command lines to track ................... 28

Working with drawings .............................. 33


Procedure ................................................... xvii
To create a new drawing based on a template..................... 36
To open an existing drawing ............................................... 37
Introduction ................................................... 1 To open a damaged file ...................................................... 39
To check a drawing file for errors ...................................... 39
Getting started ............................................. 15 To manage layers ................................................................ 41
To make a layer current ...................................................... 42
To disable the right button menu ........................................ 18 To turn layers on or off ....................................................... 43
To choose which toolbars to display ................................. 21 To freeze or thaw layers .................................................... 43
To change the items that display on the status bar ............ 22 To lock or unlock layers ..................................................... 44
To change the setting of an item on the status bar ............ 22 To set the current entity color ............................................. 45
To display or hide the status bar ......................................... 22 To set the current linetype ................................................. 47
To activate or deactivate drawing tabs display .................. 23 To set the current individual linetype scale......................... 48
To repeat the command you just used ............................... 27
To change the global linetype scale .................................... 48
To repeat commands you used previously ......................... 27
To set the current lineweight .............................................. 49
To display or close the Prompt History window ............... 28
To set the current print style in a drawing that uses named
To view entries in the Prompt History window ................. 28
print style tables .................................................................. 50
To set the linear drawing units ........................................... 50
16 P R O C E D U R E

To set the angular drawing units ....................................... 51 To draw an arc by specifying three points ......................... 93
To set the text height ......................................................... 54 To draw an arc by specifying its start point, center point, and
To set the drawing limits ................................................... 56 endpoint .............................................................................. 94
To select an index color ..................................................... 57 To draw an arc by specifying two points and an included
angle 94
To select a true color ......................................................... 59
To draw an arc tangent to an arc or line ............................. 95
To select a color book color .............................................. 60
To draw an ellipse by specifying the axis endpoints....96 To
To create a color book ........................................................ 61
draw an elliptical arc by specifying the axis endpoints
To modify a color book ...................................................... 64
............................................................................................ 97
To load a color book .......................................................... 64
To draw a point ................................................................. 97
To turn the grid on and set the grid spacing ...................... 65
To draw several points ....................................................... 98
To turn snap settings on and set snap spacing .................... 67
To change the size and appearance of point entities ...98
To change the snap angle and base point ........................... 67
To draw a ray.................................................................... 100
To turn the Isometric Snap And Grid option on ................. 69
To draw an infinite line ................................................... 100
To enable orthogonal locking ............................................. 69
To draw an infinite line at a specified angle relative to
To change the size of the entity snap target box ................ 71
another entity .............................................................. 101
To set the Nearest Snap ...................................................... 72
To create a freehand sketch ............................................. 102
To set the Endpoint Snap .................................................. 73
To erase freehand sketch lines .......................................... 102
To set the Midpoint Snap .................................................. 73
To specify lines or polylines when sketching ................... 103
To set the Center Snap ...................................................... 73
To set the Perpendicular Snap ............................................ 74
To set the Tangent Snap ..................................................... 74 Creating complex entities ......................... 105
To set the Quadrant Snap .................................................. 75 To draw a rectangle ......................................................... 106
To set the Insertion Point Snap........................................... 75 To draw a square .............................................................. 106
To set the Point Snap.......................................................... 76 To draw a polygon by vertex ............................................ 107
To set the Mid between two point Snap ............................. 76 To draw a polygon by side................................................ 108
To set the Intersection Snap .............................................. 77 To draw a polyline with straight segments ....................... 109
To snap to an extended intersection point .......................... 78 To draw a line segment followed by an arc polyline
To set the Apparent Intersection Snap ................................ 78 segment....................................................................... 110
To snap to an extended apparent intersection point ........... 79 To draw a double line ....................................................... 111
To set the Quick Snap ........................................................ 79 To draw a trace ................................................................ 111
To set Clear Entity Snaps .................................................. 79 To create a Revision cloud .............................................. 112
To set the Fly-over snapping option ................................... 81 To modify arcs length of a revision cloud ........................ 112
To set On or Off Etrack tracking ........................................ 81 To create a revision cloud ................................................. 112
To acquire a point .............................................................. 82 To draw a spline ............................................................... 113
To set On or Off Polar Tracking ........................................ 82 To add tangents to a spline .............................................. 113
To set the polar pointing angles ........................................ 83 To specify the fit tolerance ............................................... 114
To acquire a point with Polar ............................................ 83 To draw a closed spline .................................................... 114
To purge the items not used in the drawing ....................... 84 To draw a donut ................................................................ 115
To save a drawing with a new name or file format ........... 87 To draw a donut tangent to existing entities ..................... 116
To save a drawing with a password ................................... 88 To draw a quadrilateral plane ........................................... 117
To draw a rectangular plane ............................................. 117
Creating simple entities .............................. 89 To draw a wipeout ............................................................ 118
To create a wipeout using an existing polygon or polyline
To draw a line ................................................................... 90
.......................................................................................... 119
To draw a line as a continuation from the end of an arc ..
To turn wipeout frames on or off ..................................... 119
........................................................................................... 90
To draw a boundary polyline ............................................ 122
To draw a circle by specifying its center and radius ...91
To open the Boundary Hatch dialog box .......................... 124
To draw a circle tangent to existing entities ....................... 92
To specify a predefined hatch pattern ............................... 124
To convert an arc to a circle ............................................... 92
To specify a user-defined hatch pattern ............................ 125
PROCEDURE 17

To use a predefined library pattern................................... 127 To turn on XRef Layer Visibility .....................................178
To select entities for hatching .......................................... 128 To freeze or thaw layers ..................................................178
To select an area for hatching .......................................... 130 To lock or unlock layers ...................................................179
To use a gradient hatch ..................................................... 133 To turn layer printing on or off .........................................179
To modify a gradient hatch .............................................. 134 To change the layer color ................................................180
To change the linetype assigned to one or more layers....
Viewing your drawing ............................... 135 ........................................................................................ 181
To redraw (refresh) the current window display ............... 136 To change the lineweight assigned to one or more layers
To turn scroll bars on or off .............................................. 136 ........................................................................................ 182
To pan by specifying two points ....................................... 137 To change the print style assigned to one or more layers (only
To pan in real time ............................................................ 138 in a drawing that uses named print style tables)
To pan using a mouse with a wheel ................................. 138 ........................................................................................ 183
To rotate the view in real time .......................................... 139 To display the AViCAD Explorer Linetypes element184
To zoom in to an area using a window ............................. 140 To make the linetype current ............................................185
To zoom in real time......................................................... 141 To load a new linetype from a linetype library .................186
To zoom using a mouse with a wheel ............................... 141 To create a new simple linetype .......................................186
To zoom to a specific scale relative to the current display To create a new complex linetype ....................................188
.......................................................................................... 142 To change a linetype name ...............................................191
To change the center of the current view ......................... 142 To change a linetype definition ........................................191
To use aereal view ............................................................ 144 To display the AViCAD Explorer Text Styles element...
To create multiple views ................................................... 146 ..........................................................................................192
To join two views ............................................................. 146 To create a new text style ................................................193
To name and save a window configuration....................... 146 To change a text style name in the current drawing... 193
To restore a named window configuration........................ 147 To modify a text style .......................................................194
To turn Fill on or off ........................................................ 149 To make the text style current...........................................195
To turn Quick Text on and off ......................................... 150 To display the Coordinate Systems element .....................196
To turn highlighting on and off......................................... 150 To define new user coordinate systems in the AViCAD
To turn Blips on and off ................................................... 151 Explorer ...................................................................... 197
To control the display of lineweights ............................... 152 To change a user coordinate system name in the current
drawing ...................................................................... 198
Working with coordinates ........................ 153 To set the current UCS from the AViCAD Explorer. 198
To display Views in the AViCAD Explorer .....................199
To find the coordinate of a point in the drawing ............... 156
To save the current view as a named view ........................200
To define a UCS by specifying a new origin and points on
To save a portion of the current view as a named view ...
the positive x- and y-axes ............................................ 165
........................................................................................ 200
To select a preset UCS...................................................... 166
To change a saved view name in the current drawing ............
........................................................................................ 201
Working with the AViCAD Explorer ..167
To restore a named view using the View command... 201
To display the AViCAD Explorer .................................... 168
To restore a named view from the AViCAD Explorer ...........
To copy layers from one open drawing to another open
........................................................................................ 201
drawing ....................................................................... 170
To change the view options .............................................202
To delete a layer and relocate its entities to another layer
To display blocks in the AViCAD Explorer .................... 202
.......................................................................................... 171
To create a block .............................................................204
To purge an element ......................................................... 172
To change a block name in the current drawing .............. 205
To create a new layer ....................................................... 175
To insert a block.............................................................. 205
To change a layer name in the current drawing ................ 176
To insert a drawing as a block ......................................... 206
To make a layer current.................................................... 176
To attach an external reference ........................................ 206
To set the current layer to that of an existing entity... 177
To edit the path of an external reference ......................... 207
To turn layers on or off .................................................... 177
To save a block as a separate drawing file ..................... 207
18 P R O C E D U R E

To display the AViCAD Explorer Dimension Styles To paste entities from the Clipboard ................................ 239
element .......................................................................... 208 To paste as a block the copied objects ............................. 239
To create a dimension style 2 ........................................... 09 To make a parallel copy by specifying the distance...240
To change a dimension style name in the current drawing To make a parallel copy passing through a point .............. 241
......................................................................................... 209 To mirror entities .............................................................. 242
To copy a dimension style from one drawing to another. 210 To create a polar array ...................................................... 242
To create a rectangular array ............................................ 244
Getting drawing information ................... 211 To move a selection set ................................................... 246
To measure intervals along an entity and mark them using To move an entity using grips .......................................... 246
point entities ................................................................... 213 To rotate a selection set ................................................... 247
To measure intervals along an entity and mark them using To rotate a selection set in reference to a base angle .247
blocks ............................................................................. 213 To reorder entities ............................................................ 248
To divide an entity into segments and mark them using To stretch an entity .......................................................... 249
point entities .................................................................. 214 To stretch an entity using grips ........................................ 249
To divide an entity into segments and mark them using To scale a selection set by a scale factor .......................... 250
blocks .............................................................................. 214 To scale an entity using grips .......................................... 250
To calculate the area defined by points you specify ..215 To extend an entity ........................................................... 251
To calculate the area of a closed entity ............................ 216 To extend an entity to an implied boundary...................... 252
To add areas to calculate a combined area ....................... 216 To extend several entities using the fence selection
To subtract areas when calculating a combined area . 217 To method ......................................................................... 252
calculate the distance between two points and their To trim an entity ............................................................... 254
angle ............................................................................... 219 To trim an entity to an implied boundary ......................... 254
To display information about an entity .......................... 220 To trim several entities using the fence selection method
To display the drawing status .......................................... 221 .......................................................................................... 255
To display the timer information .................................... 222 To change the length of an entity by dragging ................ 255
To break an entity ............................................................. 256
Modifying entities .................................... 223 To select an entity and then specify the two break points
.......................................................................................... 257
To turn the highlighting feature on or off ...................... 224
To join two entities ........................................................... 257
To create a Window-Inside ............................................ 226
To create a group .............................................................. 259
To create a Crossing Window ........................................ 226
To modify a group and its entities .................................... 260
To select entities using Window Polygon ...................... 226
To change the order of entities in a group......................... 260
To select entities using Fence ........................................ 227
To exlode a group ............................................................. 261
To select entities using their properties .......................... 227
To add objects to a group.................................................. 261
To remove an entity from the selection set .................... 228
To ungroup entities ........................................................... 261
To remove all entities from the selection set .................. 229
To remove objects from a group ....................................... 262
To create the selection set .............................................. 229
To convert an entity into a polyline .................................. 263
Element Type ................................................................. 230
Properties ....................................................................... 230 To close an open polyline ................................................. 263
How to Apply ................................................................ 230 To fit a curve to a polyline ............................................... 264
To join an arc, line, or polyline to an existing polyline ..
Append to Current Selection Set ...................................... 230
.......................................................................................... 265
To change grip settings ..................................................... 230
To apply a uniform width to an entire polyline ................. 265
To modify the properties of entities ................................. 232
To taper a polyline uniformly along its length ................. 265
To modify the properties from Properties Palette ............. 235
To move a polyline vertex................................................. 266
To delete a selection set .................................................... 236
To taper the width of an individual polyline segment .............
To copy a selection set ..................................................... 237
.......................................................................................... 267
To cut entities to the Clipboard ......................................... 238
To explode an entity.......................................................... 268
To copy entities to the Clipboard ...................................... 238
To chamfer two entities using the distance-distance
To make a quick copy ....................................................... 238
method ........................................................................ 270
PROCEDURE 19

To chamfer two entities using the distance-angle method To delete duplicate objects ............................................... 292
.......................................................................................... 270 To create or edit entity data ............................................... 295
To chamfer all vertices in a polyline ................................. 271 To copy entity data ........................................................... 295
To chamfer selected vertices in a polyline ........................ 271 To move the entity data ..................................................... 296
To fillet two entities ......................................................... 272 To delete the entity data ................................................... 296
To fillet an entire polyline ................................................ 273 To reassociate the data merged with an application with
To fillet selected vertices in a polyline ............................. 273 another application ..................................................... 297
To set an entity layer as current ....................................... 275 To obtain a rapid perspective view.................................... 297
To set the current layer for the selected entities ................ 275 To obtain a rapid perspective view................................... 298
To move some entities on another entity's layer .............. 276
To move some entities on new layer ................................. 276 Working with text ..................................... 299
To set all layer to OFF except the selected entity layer 276 To create text .................................................................... 300
To freeze a selected entity layer ....................................... 277 To create paragraph text ................................................... 301
To set off a selected layer ................................................. 277 To create a text style ......................................................... 303
To freeze all layer of the selected entities ........................ 277 To specify a line text style ............................................... 304
To lock a selected entity layer .......................................... 277 To specify a paragraph text style ....................................... 305
To unlock a selected entity layer ..................................... 278 To specify the line text alignment .................................... 306
To set all layers On ........................................................... 278 To edit text ........................................................................ 307
To set all layers Off .......................................................... 278 To change text properties ................................................. 307
To thaw all layers ............................................................ 278 To edit paragraph text ....................................................... 308
To freeze all layers .......................................................... 278 To change paragraph text properties ................................ 308
To unlock all layers ......................................................... 279 To find and replace a text ................................................. 308
To lock all layers ............................................................. 279 To do the check spelling ................................................... 311
To copy one or more entities on another layer .................. 279 To select a custom dictionary ........................................... 315
To copy one or more entities on a selected entity's layer To add the content of a custom dictionary to the current
.......................................................................................... 279 one .............................................................................. 315
To copy nested objects in a block .................................... 280 To select an alternate text editor ....................................... 315
To trim some entities using the ones of a block as trim To use an alternate text editor ........................................... 316
limit ............................................................................ 280 To manage how code pages are assigned to drawings318
To extend some entities considering the block objects as
extension limit............................................................. 280 Dimensioning your drawing ..................... 321
To replace a block with another ....................................... 281 To create a quick dimension ............................................. 324
To replace a block with an xref ........................................ 282 To create a horizontal or vertical dimension .................... 325
To fit the text in relation to two points.............................. 283 To create an aligned dimension ........................................ 326
To create a text mask ........................................................ 283 To create a linear baseline dimension .............................. 327
To remove text mask ....................................................... 284 To create a linear continued dimension ............................ 328
To explode a text ............................................................. 284 To dimension an angle encompassed by an arc .............. 329
To Convert Text to MText ............................................... 285 To dimension an angle between two lines ....................... 329
To justify text .................................................................. 285 To create a diametral dimension ....................................... 330
To rotate a text .................................................................. 285 To create a radial dimension ............................................ 330
To enclose texts with object ............................................. 285 To create an ordinate dimension ...................................... 332
To automatically numbering a text ................................... 286 To create a leader and an annotation ................................ 332
To change the text case .................................................... 287 To dimension model space entities in paper space .... 333
To move, copy, rotate and scale objects with a single To make oblique extension lines ...................................... 334
command .................................................................... 287 To rotate dimension text ................................................. 335
To make an extended clip ................................................. 288 To move dimension text ................................................. 336
To change the elevation of the objects ............................. 290 To restore dimension text to its home position ................. 336
To execute the multiple copy of objects ........................... 290 To replace existing dimension text with new text ............ 336
To execute extended offset ............................................... 291
20 P R O C E D U R E

To create a dimension style ............................................. 337 To start printing ................................................................ 388


To select a dimension style ............................................. 337 To view a drawing in model space on the Model tab ..............
To rename a dimension style ........................................... 338 .......................................................................................... 392
To delete a named dimension style ................................. 338 To view a drawing in paper space on a Layout tab .......... 392
To display information about the current style ................ 338 To view a drawing in model space on a Layout tab... 392
To choose an arrowhead .................................................. 339 To turn the Model and Layout tabs display on or off .............
To format dimensions .......................................................340 ........................................................................................ 392
To set the color for dimension lines ..................................342 To create a new layout using the Layout1 or Layout2 tab
To align dimension text with the dimension line ...............344 ........................................................................................ 393
To round off dimensions .................................................. 345 To create a new layout using a new Layout tab ................ 393
To add a geometric tolerance ............................................348 To create a new layout from an existing file ................... 393
To create a tolerance dimension ...................................... 350 To make a copy of a layout .............................................. 394
To create an alternate dimension ...................................... 352 To save a layout as a drawing template ............................. 394
To rename a layout .......................................................... 394
Working with blocks, attributes, and To delete a layout ............................................................ 394
To reorder the Layout tabs ............................................... 395
external references .................................... 355 To view a list of all layouts .............................................. 395
To create a block for use within a current drawing .......... 357
To create layout viewports ............................................... 396
To save a block as a separate drawing file ....................... 358
To create a poligonal viewport ......................................... 397
To insert a block............................................................... 360
To turn layout viewports on or off ................................... 397
To insert an entire drawing into the current drawing. 360
To change the layout viewport scale ............................... 397
To redefine a block in the current drawing .......................361
To change the scale of model space entities relative to
To explode a block ........................................................... 362
paper space .................................................................. 398
To modify a local block .................................................. 363
To modify layout viewport properties .............................. 398
To add objects to a block...................................................363
To modifying view mode in a layout viewport ................ 399
To remove the object from a block ...................................363
To select the paper size and paper and drawing
To delete the block local change ......................................364
orientation ................................................................... 400
To define an attribute ...................................................... 365
To print a drawing upside down ....................................... 400
To edit an attribute definition ........................................... 367
To select a printer or plotter.............................................. 401
To edit an attribute attached to a block..............................368
To automatically scale the drawing for printing .............. 402
To create a template file .................................................. 370
To specify the scale factor yourself .................................. 402
To extract attribute information ....................................... 370
To specify a portion of the drawing to print .................... 403
To extract data from attributes ......................................... 371
To specify the print area origin ........................................ 405
To attach an external reference ......................................... 377
To set lineweight options .................................................. 405
To view a list of external references ................................. 378
To assign print style tables .............................................. 411
To open an external reference .......................................... 379
To create new print style tables ........................................ 412
To unload an external reference ....................................... 379
To modify print style tables ............................................. 413
To detach an external reference ........................................ 379
To copy, rename, or delete print style tables .................... 414
To reload an external reference ....................................... 380
To change a drawing to use named print style tables ..............
To change the path for a single external reference ............ 380
.......................................................................................... 415
To change the search paths for all external references in
To change a drawing to use color-dependent print style
the drawing ................................................................ 381
tables ................................................................................ 415
To bind an existing external reference to a drawing ..381
To convert a color-dependent print style table to a named
To define a rectangular clipping boundary ....................... 383
print style table ........................................................... 416
To define a clipping boundary using a polyline ............... 384
To turn off print style tables ............................................. 416
To turn clipping boundaries on and off ............................. 384
To save print settings in a PCP file ................................... 417
To delete a clipping boundary ......................................... 385
To assign a PCP file ......................................................... 417
To preview a drawing before printing............................... 418
Printing drawings ...................................... 387 To print a drawing ........................................................... 420
PROCEDURE 21

To create a PDF or JPG File............................................. 421


To print a viewport with hidden lines or shaded mode.... 422

Drawing in three dimensions .................. 425


To rotate the view in real time ......................................... 426
To set the Top viewing direction ...................................... 429
To set the Bottom viewing direction ............................... 429
To set the Left viewing direction ..................................... 430
To set the Right viewing direction .................................. 430
To set the Front viewing direction ................................... 431
To set the Back viewing direction .................................... 431
To set the SW Isometric viewing direction ..................... 432
To set the SE Isometric viewing direction ....................... 432
To set the NE Isometric viewing direction ....................... 433
To set the NW Isometric viewing direction ..................... 433
To set a new viewing direction ........................................ 434
To dynamically set a view direction ................................. 435
To display a plan view of the current drawing ................. 436
To create a dynamic 3D view ........................................... 436
To set the current elevation ............................................. 441
To set the current thickness .............................................. 441
To set the current elevation and thickness using a dialog box
442
PROCEDURE XXII

To change the thickness and elevation of an existing entity Modifying faces ................................................................ 475
443
To extrude a solid face ...................................................... 475
To create a three-dimensional face ................................... 444
To move a solid face ....................................................... 476
To create a rectangular mesh ............................................ 445
To rotate a solid face ......................................................... 477
To create a polyface mesh ................................................ 446
To offset a solid face ......................................................... 477
To create a ruled surface mesh ......................................... 446
To taper a solid face .......................................................... 478
To create an extruded surface mesh ................................. 447
To delete a solid face ........................................................ 479
To create a revolved surface mesh ................................... 448
To copy a solid face .......................................................... 479
To create an edge-defined Coons surface patch mesh ............
To color a face .................................................................. 480
......................................................................................... 449
To copy an edge ................................................................ 481
To create a box as a three-dimensional surface ............... 450
To color an edge................................................................ 481
To create a wedge as a three-dimensional surface ....451
To imprint a solid object .................................................. 482
To create a cone as a three-dimensional surface .............. 452
To separate solids ............................................................. 482
To create a tetrahedron ..................................................... 453
To shell a solid ................................................................. 482
To create a pyramid with a planar top ............................. 453
To create a 2D view of a 3D model ................................... 83
To create a pyramid as a three-dimensional surface 454 To
To convert a solid to a surface ......................................... 483
create a cylinder as a three-dimensional surface... 454 To
To clean a solid ................................................................ 484
create a sphere as a three-dimensional surface ....455
To check a solid ................................................................ 484
To create a dish as a three-dimensional surface .............. 456
To create a hidden-line image .......................................... 485
To create a dome as a three-dimensional surface ............. 456
To create a shaded image ................................................. 485
To create a torus as a three-dimensional surface .............. 457
To create a quickly rendered image ................................. 486
To create a box ................................................................ 458
To create a fully rendered image ....................................... 486
To create a wedge ............................................................ 459
To apply materials, backgrounds, and lighting ................. 488
To create a cone ............................................................... 459
To save a rendered image of your drawing ...................... 488
To create a tetrahedron .................................................... 460
To create a pyramid.......................................................... 461
To create a pyramid with a planar top ............................. 461
Render ........................................................ 489
To create a cylinder ......................................................... 462 Agate Pattern ................................................................... 505
To create a sphere ............................................................ 462 Bozo Pattern .................................................................... 506
To create a dish ................................................................ 463 Brick Pattern ..................................................................... 507
To create a dome ............................................................. 463 Checker Pattern ................................................................ 508
To create a torus .............................................................. 464 Image Surface Pattern ..................................................... 509
To create a region ............................................................ 465 Gradient Pattern ................................................................ 510
To create an extruded solid .............................................. 465 Granite Pattern .................................................................. 511
To create a revolved solid ................................................ 466 Grit Pattern ....................................................................... 513
To combine solids ............................................................ 466 Marble Pattern .................................................................. 513
To subtract solids ............................................................. 467 Onion Pattern ................................................................... 515
To intersect solids ............................................................ 467 Solid Checker Pattern ....................................................... 516
To rotate an entity about an axis in three dimensions ............. Tile Pattern ....................................................................... 517
......................................................................................... 468 Wood Pattern ................................................................... 518
To create a three-dimensional rectangular array............... 469
To create a three-dimensional polar array ........................ 470 Google Earth .............................................. 539
To mirror an entity about a three-dimensional plane ............. To publish a 3d model in Google Earth ........................... 540
......................................................................................... 471 To import an image in AViCAD ...................................... 541
To align an entity an entity with another .......................... 472 To use Draw Order command .......................................... 542
To chamfer a solid............................................................ 473 To publish 3D DWG data to Google Earth ...................... 542
To fillet a solid ................................................................. 474
To section an entity ......................................................... 474 Working with other programs ................. 545
To slice an entity ............................................................. 475 To create a snapshot ....................................................... 546
P R O C E D U R E XXIII

To view a snapshot .......................................................... 546 To remove clipping from an image .................................. 576
To embed another program's object into an AViCAD drawing To unload and reload an image ........................................ 576
........................................................................................ 547 To change the path for an image ...................................... 577
To embed an object from an existing file within AViCAD To delete an image ........................................................... 577
........................................................................................ 548 To reorder entities ............................................................ 578
To create a new embedded object from within AViCAD To Create a Correlation ................................................... 579
........................................................................................ 548
To link a file to an AViCAD drawing ............................. 549 Customizing AViCAD ............................... 583
To create a linked object from within AViCAD............... 549 To change the options on the General tab ....................... 585
To edit an embedded or linked object .............................. 550 To specify a user path ....................................................... 588
To import a DXF, DWF, or DWT file .............................. 550 To change a default system file ....................................... 588
To import an ACIS file .................................................... 551 To change the options on the Display tab ......................... 591
To create an AViCAD drawing in another document 552 To change the options on the Crosshairs tab ................... 592
To embed selected AViCAD entities ............................... 552 To create a profile ........................................................... 594
To embed an entire AViCAD drawing ............................ 552 To load a profile .............................................................. 596
To edit an embedded AViCAD object in place ............... 553 To restore default settings using an unchanged Default
To link an AViCAD file to another document ................. 553 profile ......................................................................... 596
To drag and embed drawings into another document ............. To restore default settings without using the Default
......................................................................................... 554 profile ......................................................................... 596
To export a drawing to a DWG, DXF, BMP, EMF, WMF, To rename a profile ......................................................... 597
or SVG file ................................................................ 555 To copy a profile ............................................................. 597
To export a drawing to a PDF file ................................... 556 To delete a profile ........................................................... 597
To export a drawing to a 2D DWF file ........................... 557 To export a profile to a file ............................................... 598
To export a drawing to a 3D DWF file ........................... 557 To open a profile from a file ........................................... 598
To export a drawing to a file ........................................... 558 To change the options on the Printing tab ....................... 599
To export an ACIS file .................................................... 558 To change the options on the Snapping tab ...................... 600
To create a group of files for transmission ....................... 559 To display the Customize dialog box ............................... 602
To create new Transmittal Setups .................................. 560 To see how AViCAD reads AutoCAD menu source files
To include a drawing file in an e-mail message ............. 562 .......................................................................................... 603
To view a AViCAD file sent by e-mail .......................... 562 To create a new menu ...................................................... 604
To create a hyperlink ....................................................... 563 To add a command to a menu .......................................... 604
To remove a hyperlink ..................................................... 564 To rename a menu item .................................................... 605
To access a hyperlink ....................................................... 564 To delete a menu item ....................................................... 605
To insert a drawing from a Web site ............................... 564 To set the experience levels for a command ...................... 605
To access the AViCAD Web site .................................... 565 To save the current menu to a file ................................... 606
To load a menu file ......................................................... 606
Image ......................................................... 567 To create a custom shortcut menu ................................... 607
To attach an image ........................................................... 569 To use the custom shortcut menu ...................................... 608
To modify images ............................................................ 571 To display the Customize dialog box ............................... 609
To change the display quality for all images ................... 573 To create a new toolbar ..................................................... 610
To turn image frames on or off for all images .................. 573 To add a tool to a toolbar ................................................. 610
To clip an image in the shape of a rectangle ..................... 574 To delete a tool from a toolbar ......................................... 610
To clip an image in the shape of a polygon ...................... 575 To add space between tools on a toolbar .......................... 611
To turn clipping on or off for an image ............................ 575
To rename a toolbar ......................................................... 611
To add a flyout to a toolbar ..............................................639 612
To set the experience levels for a tool .............................. 613
To add a custom tool to a toolbar .................................... 614
24 P R O C E D U R E

To import a menu file ...................................................... 615


To create a toolbar that you can share .............................. 616
To copy an existing toolbar ............................................. 617
To open the toolbar file on another computer .................. 617
To customize the keyboard .............................................. 618
To create a keyboard shortcut .......................................... 619
To redefine an existing keyboard shortcut ....................... 620
To delete an existing keyboard shortcut ......................... 620
To save the current keyboard shortcuts to a file ............... 620
To load a keyboard shortcut file ....................................... 621
To display the Customize dialog box ............................... 621
To create a new alias ....................................................... 622
To redefine an existing alias ............................................ 623
To delete an existing alias ................................................ 623
To save the current aliases to a file ................................. 623
To load an alias file ......................................................... 624
To record and attach an audio note to entities .................. 625
To attach an audio note to entities using a .wav file ..625
To select audio notes ....................................................... 626
To play audio notes ......................................................... 626
To delete audio notes ........................................................ 627
To load a shape file .......................................................... 627
To use a shape file ........................................................... 627
To record a script ............................................................. 629
To stop recording ............................................................. 629
To replay a script ............................................................. 629
To append to a script ....................................................... 629
To load a LISP routine...................................................... 630
To run a LISP routine ....................................................... 631
For more information........................................................ 633
To run a VBA macro ........................................................ 633
To edit a VBA macro ....................................................... 634
For more information ....................................................... 634
To configure the tablet for menu input ............................. 635
To turn tablet mode on or off ........................................... 636
To calibrate your tablet for digitizing points..................... 638

Understanding AutoCAD compatibility


and a comprehensive collection of help resources to give you the information you need to create drawings in AViCAD.
This manual is organized into chapters that parallel how you work in AViCAD, according to
the tasks you might perform; also as it refer to all AViCAD's versions, some of the features
are available only in the full version.
Specific release's features are available on www.AViCAD.com.

Topics in this chapter


About AViCAD and other CAD software ......................................................................... 3
Using AutoCAD commands with AViCAD........................................................................ 5
Comparing AViCAD and CAD to manual drafting ......................................................... 5
Using advanced CAD features ......................................................................................... 13
Getting more information ................................................................................................ 14
Introduction: Chapter 1
An overview of the key features of AViCAD plus basic concepts of
computer-aided design (CAD) as they apply to AViCAD.
2 CHAPTER 1

Getting started: Chapter 2Installing AViCAD, starting and exiting AViCAD, working with
toolbars, and selecting commands.
Working with drawings: Chapter 3
Opening an existing drawing and starting a new drawing.
Using Drawing Settings to establish paper size, scale factors, and text height. Working with
colors in your drawings. Using drawing aids such as entity snaps and orthogonal mode to
draw accurately.
Creating entities: Chapters 4-5
Working with simple entities such as lines, circles, and arcs and
with complex entities such as polygons, spline curves, planes, wipeouts, boundary hatches,
and more.
Viewing your drawing: Chapter 6Moving around in the drawing, changing its magnification,
creating multiple views, and saving arrangements of windows of the drawing.
Working with coordinates: Chapter 7
Working with Cartesian coordinate systems, specifying
two-dimensional and three-dimensional coordinates, and defining your own user coordinate
systems.
Working with the AViCAD Explorer: Chapter 8 Using the AViCAD Explorer to manage your
drawings: controlling layers, linetypes, text styles, coordinate systems, views, and blocks and
copying information between drawings.
Getting drawing information: Chapter 9Working with the additional information in AViCAD
drawings, calculating areas and distances, and displaying other drawing information.
Modifying entities: Chapter 10 Selecting, copying, rearranging, resizing, and editing entities.
Annotating and dimensioning your drawing: Chapters 11-12 Using text to annotate drawings; using
dimensions to annotate the measurement of entities.
Working with blocks, attributes, and external references: Chapter 13Using blocks and external
references to combine entities and data for reuse; creating attribute information to extract for
use in other programs.
Printing drawings: Chapter 14 Combining drawings into finished layouts and printing copies.
Drawing in three dimensions: Chapter 15
Creating and editing three-dimensional entities. Also
visualizing them using hidden line removal, shading, and photo-realistic rendering.
Render: Chapter 16 Creating a photo-realistic image of your model, complete with light
sources, shadows, surface material properties, and reflections.
Google Earth: Chapter 17You can import the current Google Earth view into AViCAD and use
this raster image as a background for a drawing or to give a geographical reference of your
DWG model position on the earth's surface.
Working with other programs: Chapter 18 Sharing drawings and data with other users,
documents, and programs.
Image: Chapter 19 Modifying and viewing raster images.
Customizing AViCAD: Chapter 20 Customizing the appearance and operation of the program to
suit your needs.
Understanding AutoCAD compatibility: Appendix Describes similarities and differences between
AViCAD and AutoCAD.
INTRODUCTION 3

About AViCAD and other CAD software

AViCAD is designed for anyone who wants a fast and efficient CAD program with all the
power and versatility of standard programs such as AutoCAD by Autodesk, Inc., or
MicroStation by Bentley Systems, Inc., at an affordable price. Using today's advanced
technology, AViCAD integrates the Microsoft Windows interface with a powerful CAD
engine.
AViCAD provides unparalleled compatibility with AutoCAD, using most of the same file
formats including those for drawings (.dwg files), commands, linetypes, hatch patterns, and
text styles. You can also use AutoCAD menu files and run AutoLISP by Autodesk programs.
If you have written your own ADS (AutoCAD Development System by Autodesk) programs,
simply recompile them to link with the AViCAD libraries provided on your compact disc.
Many third-party ADS programs already support AViCAD. If you have a program that is not
already supported, ask your software vendor to provide an AViCAD-compatible version of
the program.
AViCAD is more compatible with the AutoCAD program than any other CAD product,
delivers additional tools with advanced CAD features, and has a seamless Microsoft
Windows integration. This powerful program provides a superb combination of features for
CAD users like architects, engineers, and designers.
AViCAD incorporates all the standard features found in other CAD programs, along with
features and capabilities you won't find anywhere else. Its multiple-document interface
(MDI) lets you open and work with several drawings at the same time. You can easily copy
drawing entities between drawings. In addition, the powerful AViCAD Explorer lets you
manage information and settings and quickly copy layers, linetypes, and other information
between drawings.

Using AutoCAD legacy drawings


AViCAD fully supports AutoCAD legacy drawings. AViCAD reads and writes DWG files in
their native format without any loss of data, from AutoCAD 11 to the last versions of
AutoCAD, including AutoCAD LT®. Because AViCAD uses DWG as its native file format,
no translation is required.
AViCAD provides you with the appropriate tools for your experience level—whether you are
a beginner, intermediate, or advanced CAD user. If you are just starting out with CAD, you
may want to use the beginner level, which provides toolbars containing the basic tools such as
lines, arcs, and circles. As you become more experienced, you can move to the intermediate
level and then to the advanced level, which gives you access to more than 300 commands
through toolbars, menus, and keyboard entries. When you install the program, the default
setting is the advanced level; you can change it from the Options dialog box on the Tools
menu.
AViCAD supports three-dimensional wireframes with surfaces and solids entities.
Three-dimensional drawings can be displayed in wireframe, hidden-line view, and surface
shading and rendering. Full version of AViCAD also support creating and editing 3D ACIS
solids; all versions display 3D solids, along with limited editing features.
4 CHAPTER 1

Full version of AViCAD support displaying and working with raster images in your
drawings. However, AViCAD does not display images located inside of blocks and
externally referenced drawings (xrefs).
When you open a drawing containing proxy entities will be shown a dialog box with a
warning message. Moreover you can choose:
• View the proxy entities without editing them
• Convert them in blocks
• Convert only the proxy entities text

It's easy to customize AViCAD. You can modify menus and toolbars, create custom menus,
dialog boxes, command aliases, and scripts, and add custom programs written in any of
several programming languages, including LISP (the program's Autodesk
AutoLISP-compatible language), SDS™ (Solutions Development System™, the program's
Autodesk ADS-compatible language), and Microsoft Visual Basic for Applications (VBA).
You can run existing Autodesk AutoLISP applications in AViCAD with little or no
modification. AViCAD uses the appload command so you can easily load LISP programs.
AViCAD reads files that contain dialog control language (DCL) statements as well, which
makes AViCAD compatible with dialog boxes created for AutoCAD.
INTRODUCTION 5

Using AutoCAD commands with AViCAD

Because AViCAD supports hundreds of AutoCAD commands, you use the commands you
already know. For example, to draw a circle, use the circle command. To copy a circle, use
the copy command.
When you press Enter or the spacebar, you activate the command—just like in AutoCAD.
AViCAD accepts the special characters used by AutoCAD, such as point filters (for example,
.xy), relative coordinates (the @ symbol), and the apostrophe (the ' prefix) for transparent
commands. AViCAD function keys are also similar to those used in AutoCAD.
Because you do not need to learn a new set of commands, you are immediately productive
with AViCAD.

Comparing AViCAD and CAD to manual drafting

AViCAD greatly reduces the time and effort it takes to create and revise drawings. Not only
can you produce accurate drawings faster, you can also reuse the information in your
drawings. These are the primary reasons for making the transition to CAD from traditional,
manual drafting on paper.
As with any tool, however, to use it effectively, you need to be familiar with some of the
special features, functions, and concepts of CAD. If you are familiar with manual drafting,
you'll find some conceptual similarities in CAD as well as some differences.
Drawing to scale
In traditional, manual drafting, you usually determine the scale of the drawing before you
even start to draw, because you are working with a sheet of paper of a fixed size. You may
have to reduce or enlarge the entity you are drawing to fit within the confines of the paper.
When you create a drawing in AViCAD, you draw everything full-size. You determine the
type of units in which your drawing is measured. If you are drawing a building, 1 drawing
unit might equal 1 inch. If you are drawing a map, 1 drawing unit might equal 1 mile. Your
drawing environment and the CAD drawing file itself are not limited to the size of a
particular sheet of paper.
6 CHAPTER 1

1 drawing unit equals 1 inch. 1 drawing unit equals 1 foot.


As you draw, you can use commands such as Pan and Zoom to work on different portions of
the drawing and to magnify the display of the drawing to view small details. These
commands have no effect on the actual size of the entities in your drawing; they affect only
the way the drawing is displayed on your screen. Only when you print or plot your drawing
do you need to set the scale so that the printed drawing fits within a specific paper size.

Using tools
In manual drafting, you use tools such as pencils, rulers, T-squares, templates, erasers, and so
on. When you create a drawing in AViCAD, you use a mouse instead of a pencil, and you use
the mouse to select other tools—commands you select from a menu or a toolbar.
You use some tools to create basic entities, such as lines, circles, and arcs, and other tools to
modify existing entities (for example, to copy or move them or to change properties such as
color and linetype).
Organizing information
In traditional drafting, you often separate elements such as walls, dimensions, structural steel
members, and electrical plans onto separate, translucent overlays. When you want to print the
working drawings, you can create several different drawings by combining different
overlays.
When you create a drawing in AViCAD, you use layers to organize elements in a similar
manner. However, the layers feature in CAD offers numerous advantages over physical
transparencies. The number of overlays you can combine to print a manually drafted drawing
is limited by the printing process. There is no such limitation in CAD. With AViCAD, you
can define an unlimited number of layers, any of which can be visible or invisible at any time.
You can name each layer and assign each its own color and linetype. You can also lock
individual layers to ensure that information on those layers isn't altered accidentally.
INTRODUCTION 7

Drawing accurately
When you create a manual drawing, ensuring accuracy typically requires a lot of measuring
and rechecking. By contrast, AViCAD offers a number of drawing aids that ensure accuracy
from the start. For example, you create and modify entities based on an underlying Cartesian
coordinate system. Every location in the drawing has its own x,y,z-coordinates. You can also
display a grid as a visual reference to your coordinate system.

Every location in the drawing has its own x,y,z-coordinates within the underlying Cartesian coordinate system. Point 5,2,0 is 5 units
to the right (along the x-axis), 2 units up (along the y-axis), and 0 units (along the z-axis) from the origin (the 0,0,0 point).
8 CHAPTER 1

Settings such as snap and entity snap allow you to draw accurately without specifying
coordinates. The snap setting forces the selected points to adhere to the grid increment or to
any other increment you set. Entity snaps let you snap to precise geometric points on existing
entities—for example, the endpoint of a line or the center of a circle. Another setting,
orthogonal, constrains lines so that they are drawn parallel to the vertical and horizontal axes.
INTRODUCTION 9

Paper-based drawings lack the high degree of accuracy possible when using CAD. Lines often overlap or fail to meet adjacent
lines.

Snap and entity snap force the cursor to adhere to a specified increment or attach to key geometric points on existing entities. You
can also constrain lines to vertical and"A
horizontal axes.

Drawing efficiently
In paper-based, manual drafting, you often have to redraw the same entity several times at
different scales or from different vantage points. You may also need to redraw the border and
title block on each new sheet.
One of the most powerful features of AViCAD is that when you create a drawing, you can
reuse individual entities, borders, and title blocks as often as you want. You need draw an
entity only once; the final printed drawing can show the entity at several different scales and
viewpoints.
AViCAD provides two drawing environments, or workspaces: model space and paper space.
You usually begin working in model space, creating the drawing (a floor plan, a map, or a
three-dimensional part) without regard to the final layout on paper. When you are ready to
print your drawing, you have the option to switch to paper space, where you lay out the
drawing as you want it to appear on a sheet of paper. For example, you can insert a drawing
file that contains the standard border and title block that you created. You can define and
arrange multiple views of the drawing at appropriate scales and with specific portions visible
or invisible—again, without having to redraw the border and title block for each view.
10 C H A P T E R 1

You create the basic drawing in model space.

When you're ready to print or plot your drawing, you can switch to paper space, where you arrange the drawing as you want it
to appear on a sheet of paper.
Reusing CAD drawings and entities
When you create a paper drawing manually, you can draw repetitive symbols by tracing a
plastic template. After you draw a symbol in AViCAD, you can reuse that symbol without
having to redraw it. You simply save the symbol as a block. You can then insert copies of that
block anywhere in your drawing. You can also save the symbol as a separate drawing for use
in other drawings.
I N T R O D U C T I O N 11

You can draw a symbol one time, save it as a block, and then insert multiple copies of that symbol anywhere in your drawing.

In addition, you can reuse entire drawings and insert individual drawings into other drawings.
You can also use an external reference, which acts as a pointer to another drawing rather than
a copy of the entire drawing. Using an external reference has an added advantage: when you
update the externally referenced drawing, each drawing that references it can be
automatically updated.

Making changes
To make changes to a paper drawing, you erase and then redraw. With AViCAD, you use
commands to modify entities in the drawing. You can move, rotate, stretch, or change the
scale of entities. When you want to remove an entity, you can delete it with a single click of
the mouse. If you make a mistake while creating or modifying your drawing, you can easily
reverse your actions.
12 C H A P T E R 1

instead of redrawing the entity.

Working with other data and programs


Traditional paper drawings serve only as a means of communicating information between the
person who created the drawing and the person viewing the drawing. The drawings contain
no more information than what is visually imparted by the creator and seen by the viewer.
AViCAD offers rich possibilities for analyzing drawings and attaching additional data to
them. For instance, although it may be impractical to count entities in a complex paper
drawing, this task is simple in CAD. AViCAD can calculate the number of entities in a
drawing and compute area and distance.
CAD drawings can also contain information in addition to visible entities. You can attach
invisible database information to visible drawing entities and extract the information for
analysis in a database or spreadsheet. (Working with information in a database requires a
program from a third-party vendor, or you can create your own means of exporting the data in
LISP, SDS, or VBA.)
I N T R O D U C T I O N 13

You can extract information stored in the drawing as visible ...and use that data for analysis in a database or
or invisible attributes... spreadsheet.

AViCAD provides in-place editing of Microsoft objects, such as those created in Microsoft
Word and Microsoft Excel software programs. In-place editing makes it easy to share data
with other users and programs. For example, you can include AViCAD drawings in files
created using Microsoft Word, and you can insert files created using Microsoft Word into
your AViCAD drawings.

Using advanced CAD features

In addition to being compatible with AutoCAD, AViCAD goes several steps further by
providing you with innovative features to increase your productivity.
14 C H A P T E R 1

Using the AViCAD Explorer


The AViCAD Explorer has an interface similar to the Windows Explorer, allowing you to
view and manage the elements of multiple, open drawings, such as layers, blocks, linetypes,
views, user coordinate systems, and text styles.

Editing multiple documents simultaneously


With AViCAD, you can open and edit multiple drawings simultaneously. You can also copy
and paste elements between open drawings.

Editing multiple entities


AViCAD allows you to change most of the properties of all selected entities using a single,
tabbed dialog box.

Using the Customize dialog box


AViCAD has a single, tabbed dialog box for changing toolbars, menus, keyboard shortcuts,
and command aliases. You can also use the drag-and-drop method to customize toolbars,
including flyouts. The simple, point-and-click action lets you easily create new menu items
and keyboard shortcuts—no programming or manual text editing required.

Performing unlimited undo and redo


AViCAD increases your power with unlimited undo and redo of editing actions.

Getting more information

In addition to this user's guide, much of the assistance you need as you use AViCAD is
specific to the commands you work with on the screen. To obtain immediate information as
you work, use these additional sources of information:
ToolTips
To find out what a specific tool on a toolbar does, pause the cursor over it for a
moment. A ToolTip appears on the screen.
Status bar To find out more detailed information about a tool when you pause the cursor over
it, look on the status bar at the bottom of the screen.
Online help AViCAD online help is available on the screen when you press F1, choose a
command from the Help menu, or click the question mark in a dialog box. The online help
also presents information that does not appear in this manual, including a programming
reference that describes how to program in LISP, SDS and DIESEL. The programming
reference also describes programming in VBA
AViCAD web site: www.AViCAD.com.
This chapter helps you get started using AViCAD® software by explaining how to install it
and providing basic information about how to use it.

NOTE This user's guide assumes that you have used other Microsoft Windows- based
programs and are familiar with Windows terminology and techniques.

Topics in this chapter


System requirements ........................................................................................................ 16
Starting AViCAD ................................................................................................................ 16
Working in AViCAD ........................................................................................................... 16
Selecting commands ........................................................................................................ 25
Correcting mistakes ......................................................................................................... 29
Customizing AViCAD ....................................................................................................... 30
Getting online Help ......................................................................................................... 30
Saving your drawing ......................................................................................................... 31
E xi ting AViCAD .................................................................................................................. 31
16 C H A P T E R 1

System requirements

You need the following software and hardware to install and run AViCAD:
• Microsoft® Windows 7, Windows Vista®, Windows XP Professional, Windows XP
Professional x64 Edition, Windows XP Home Edition.
• Intel Pentium (or faster) processor recommended (single or dual processor)
• 1 gigabyte (GB) of RAM minimum for Windows Vista or later, 512 megabytes (MB) of
RAM minimum for Windows XP.
• 1.5 GB of free hard disk space recommended; 300 MB is required for a full installation,
including sample files, electronic documentation, and online Help
• Super VGA (800 x 600) or higher resolution, video adapter, and monitor
• Keyboard and mouse, or other pointing device
• CD-ROM or DVD drive for installation, if installing from a CD or DVD

ATTENTION The requirements above specified are meant to be the minimum needed. A proper
management of all kind of drawings processed it's not guarantee anyway. In relation to the
type of works that are dealt with, it could be necessary to update the system upgrading Ram
and processor.

Starting AViCAD

To start AViCAD, double click on the icon created by the installation of the operative
system on the desktop or on the drawing file to be opened.

Each time you start AViCAD, a Tip of the Day appears on your screen. To display the Tip of
the Day dialog box at any time, choose Help > Tip of the Day. To prevent the Tip of the Day
dialog box from being displayed, click the check box for Show Tips On StartUp to clear it.

Working in AViCAD

You can work with the AViCAD window and its elements in a variety of ways. For example,
you can display and rearrange the toolbars, display the command bar, and enable the status
bar. The toolbars and command bar can also be floated anywhere on the screen or docked to
the edges of the main AViCAD window.
GETTING S T A R T E D 17

A You can customize the menu bar at the top of the window. F You can type commands in the command bar. To reposition the command
B You can customize the toolbars, changing the appearance and arrangement of bar, drag it to another location on your screen.
tools and adding your own commands and macros. G The status bar displays information such as the name or purpose of a tool, the
C Your drawings are displayed in the drawing window. current cursor coordinates, layer name, and mode settings.
D The user coordinate system (UCS) icon indicates the orientation of the drawing in H You can move and dock the toolbars to any location on your screen.
three-dimensional space.
E Click a tab to switch between the drawing of your model and a printed layout.
Displaying commands on a shortcut menu
Right clicking the mouse in the graphical area opens the right click context menu. The default
options settings enable the context menu on the right button click both when entities are
18 C H A P T E R 1

selected and when no entity is selected. You can disable these options and use the right button
of the mouse only as Enter.
To disable the right button menu
1 Do one of the following:
• Select Tools > Options.
• Type options and press Enter
2 In the tab General activate/deactivate Enable Context menu on Right click when an entity
is selected and Enable Context menu on Right click with no entities selected.
3 Confirm with the OK button.

Right click menus are context dependent and their relative options vary when an entity is
selected or when no entity is selected and in terms of the type of object is selected.
In general right click menus include different options to perform operations listed below:
• Repeat last command
• Cancel current command
• Cut, copy and paste from Notepad
• Select a different option of the command
GETTING S T A R T E D 19

• Display a dialog box, such as Options or Customize


• Cancel last command
In case no object is selected, most common operations are displayed in the right click menu.
Repeat last command

1 Redo Ctrl+Y

Properties Ctrl+1

Cut Ctrl+X

£3 Copy Ctrl+C

Copy with base point Ctrl+5hift+C

(01 Paste Ctrl+V

Paste as block ?" Delete

s6 c°py
■<$* Move

<5 Rotate
Ed Scale
.'Jyj Group SE Explode group
Q Draw order

s Print
Open calculator

Hyperlink
Open link

When objects are selected, for example some dimension, options relative to the selected
object will appear in the right click menu.
Repeat last command

> Redo Ctrl+Y

^f Properties Ctrl+1
Dim Text position ► Text above dim line

Precision ► Text centered

Cut Ctrl+X FL C odv Ctrl+C Move text and dimension line Move

text alone
Copy with base point Ctrl+Shift+C

<Q Paste Ctrl+V

Paste as block

Delete

£0 Copy

Move

0 Rotate

|~H Scale

Group

NSi Explode group

Q Draw order

S Print

Open calculator

Hyperlink

Open link
20 C H A P T E R 1
Displaying and hiding toolbars
When you start AViCAD the first time, the Standard, Draw, Modify, Draw Order, Style and
Entity Properties toolbars are displayed. AViCAD provides about a dozen toolbars, which
you can customize by adding and deleting tools. You can also move and resize toolbars, and
you can create new toolbars. You can use a shortcut menu to display or hide toolbars.
You can also choose whether toolbars are displayed large or small and in color. You can
choose to display or hide ToolTips, which provide descriptions of tools that display when you
pause the cursor over them. Go to Tools > Customize > Toolbar to make these selections.
Toolbars are either docked or floating. A floating toolbar has a title bar and a Close box, can
be located anywhere on the screen, and can be resized. A docked toolbar does not display a
title or Close box, cannot be resized, and is attached along one of the edges of the drawing
window.
• To dock a toolbar, drag it to the perimeter of your drawing; to undock it, drag it away
from the perimeter.
• To position a toolbar in a docking area without docking it, press Ctrl while you drag it.
• To move a toolbar, drag it to a new location.
• To resize a toolbar, move your cursor to the edge until it changes to a resize arrow, and then
drag.

To choose which toolbars to display


1 Do one of the following:
• Choose View > Toolbars.
• Right-click anywhere on a docked toolbar to display the toolbar shortcut menu.
2 Select the toolbars you want displayed.
3 If the toolbar does not appear in the shortcut menu, choose Toolbars.
4 In the Select Toolbars dialog box, choose the toolbars you want displayed, and then click
OK.

Select the check boxes for the toolbars you want to display.
GETTING S T A R T E D 21
Using the command bar
The command bar is a dockable window in which you type AViCAD commands and view
prompts and other program messages. To display the command bar, choose View > Display
> Command Bar. When initially displayed, the command bar is docked between the toolbars
and the drawing. It displays the three most recent lines of prompts. You can move the
command bar by dragging it.
When the command bar is floating, you can drag the top or bottom of the window to change
the number of lines of text it displays. You can dock the command bar at the top or bottom of
the drawing.
22 C H A P T E R 1
Using the status bar
If you elect not to use the command bar, the status bar displays information about the selected
command or tool. It also displays the current cursor coordinates, the name of the current
layer, mode settings, and other information about current settings.

CD JK MNO

A Information about the current command. J Snap setting. Click to toggle on or off.
B Cursor coordinates (x,y,z). K Grid setting. Click to toggle on or off.
C Layer name. Click to change layers. L Orthogonal setting. Click to toggle on or off.
D Drawing color. Click to change colors. M Entity snap setting. Click to select entity snaps.
E Linetype. By default, the linetype is BYLAYER. Click to N Lineweight display. Click to toggle on or off.
change linetypes.
O Model space or paper space. Click to toggle
F Lineweight. By default, the lineweight is BYLAYER. Click
to change lineweights. between model space and paper space.
G Text style. Click to change text styles. P Digitizer mode. Click to toggle on or off.
H Dimension style. Click to change dimension styles.
I Print style. Click to change print styles. (Available only for Q Etrack mode. Click to toggle on or off.
drawings that use named print style tables.) R Polar mode. Click to toggle on or off.

To change the items that display on the status bar


1 Right-click an empty area of the status bar.
2 Select an item to add or remove it.

To change the setting of an item on the status bar


1 Do one of the following:
• Click the status bar item.
• Right-click the status bar item you want to change, and then select the desired setting.

To display or hide the status bar


1 Do one of the following:
• Choose View > Display > Status Bar.
• Type statbar, press Enter and then choose on or off mode.

Drawing tabs
When you have several AViCAD drawings open at a time, you can quickly pass from one
file to another clicking on the tab references placed right above the drawing
GETTING S T A R T E D 23

If you right click the tabs, a context menu will appear where you can choose options relative to
the window, these options can also be found in the corresponding menu Window.

# | f ♦ sirf'i
£| Drawingl « Close
gJ
Die
\
Close All
\
Cascade

a
Tile Horizontally

Tile Vertically

Arrange Icons

®
r\
Drawing tabs also allow you to speed up commands performance from one file to another, for
example to copy objects from Drawing 1 to Drawing 2. Choose the Copy command in Drawing
1 and select the objects you want to copy and indicate the base point. When you are asked for a
displacement point, click on the tab of Drawing 2 and indicate the points for the objects copies.
To activate or deactivate drawing tabs display
1 Do one of the following:
• Choose View > Display > Drawing Tab
• Right click one of the docked bars to display the context toolbar menu and choose
Drawing Tabs.
24 C H A P T E R 1

Using prompt boxes


AViCAD commands often provide several options. These options appear in the status bar or
command bar and also in a prompt box (called a context menu in Autodesk AutoCAD)
initially displayed in the upper right corner of the screen. You can move the prompt box by
dragging it; future prompt boxes will appear where you last placed it. The options appear as
menu selections. Choose the appropriate option by selecting it in the prompt box. To close a
prompt box, click the Close box.

Command options appear in a prompt box.

The prompt box isn't displayed by default. To turn on the display of prompt boxes, choose
Tools > Options, click the Display tab, and then click the Display Prompt Boxes check box.
GETTING S T A R T E D 25

The AViCAD user interface..

Selecting commands

Select commands using any of these methods:


• Choose a command from a menu.
• Click a tool in a toolbar.
• Type the command in the command bar.
Some commands remain active until you end them, so you can repeat an action without
having to select a command repeatedly. You can end a command by clicking Done in the
prompt box or by pressing Esc.
26 C H A P T E R 1
Using commands
You can use most commands while another command is active. For example, while drawing a
line, you may want to use the Pan command to move the drawing across the screen to select the
endpoint of the line. You can also change the settings of drawing aids such as snap or grid
while other commands are active.

Starting commands using toolbars


To start a command from a toolbar, click a tool and respond to the prompts.

NOTE The available toolbars depend on the experience level that is set. To change the current
experience level, choose Tools > Options, and then click the General tab.

Some tools, such as Line or Arc, contain flyouts, which are options either for using the basic
tool with different methods or that contain other, related tools. Flyouts are indicated by a small
triangle in the lower right corner of a tool. To display a flyout, click the tool and hold down the
mouse button. To select a tool from a flyout, point to the tool you want and then release the
mouse button. The tool you select on the flyout becomes the default tool on the toolbar.

Starting commands using menus


To start a command from a menu, choose it from the list of menu options available.

The available menu options depend on the experience level that is set. The advanced
experience level is the default. Menu selections shown in this guide are based on the advanced
experience level unless otherwise noted. To change the current experience level, choose Tools
> Options, and then click the General tab.

Starting commands using the command bar


Type a command, and then press Enter. If the command bar is displayed, the command you
typed appears there. If the command bar is not displayed, the command you typed appears in
the status bar.

TIP Quickly start commands using the command bar by copying, cutting, and pasting text. In
the command bar or Prompt History window, right-click to select various cut,copy, and paste
commands.

Repeating a command
You can repeat a command you used previously without having to reselect it.
To repeat the command you just used
1 Do one of the following:
• Press the spacebar.
• Press Enter.
• Click the right mouse button in the drawing and choose Repeat last command.

To repeat commands you used previously


1 Do one of the following:
GETTING S T A R T E D 27
• In the command bar or Prompt History window, right-click, choose Recent
Commands, and then choose the desired command.
• Press Ctrl + K, repeat until you get back to the desired command, and then press
Enter. Press Ctrl + L to move forward to the desired command, and then press Enter.
• Use the Up and Down arrows to display previously used commands, if Use Up/ Down
Arrows for Command History Navigation is selected in Tools > Options Display tab.

NOTE If you are using the command bar to type commands, you can type multiple before
starting some commands (Circle, Arc, and Rectangle, for example) to repeat a command
indefinitely. When you are done with a command, press Esc.

Nesting a command
If you are working in the command bar, you can use another command from within a
command, called nesting. To use a command inside an active command, type an apostrophe
before you type the command, such as 'zoom . You can nest commands indefinitely in
AViCAD. Many menu and toolbar macros work this way by default; for example, select
color, reference grid, zoom, and snap. When you have finished with the nested command, the
original command resumes.

Modifying a command
If you are working in the command bar, there are special ways that you can modify a
command as you work. You can modify the active command using any of the following
options:
• Entity snaps — Type an entity snap command, such as nearest or midpoint, to enable a
one-time entity snap for a single selection. You can also use a one-time entity snap to
override a running entity snap.
• Extension snaps — Type int after selecting a command, such as Line or Circle, to enable
a one-time snap to the logical location where two entities would intersect if they were of
infinite length. Type app to enable a similar one-time snap if the extensions would not
intersect in three-dimensional space but would intersect in the current view.
• Midpoint snaps — Type m2p or mtp to enable a one-time snap to the midpoint of two
points that you specify.

Using the Prompt History window


The Prompt History window displays a history of the commands and prompts issued since you
started the current session of AViCAD. By default, the program tracks up to 256 command
lines. There is no limit to the number of command lines you can track, but program
performance may be degraded if you choose to track an excessively high number of lines.

To display or close the Prompt History window


• Press F2.

To view entries in the Prompt History window


1 Do one of the following:
• Use the scroll bars.
• Press Ctrl + K to browse backward; press Ctrl + L to browse forward.
28 C H A P T E R 1
• Use the Up and Down arrows to display previously used commands, if Use Up/ Down
Arrows for Command History Navigation is selected in Tools > Options Display tab.

To copy or paste text in the Prompt History window


1 If copying text, do one of the following:
• Highlight text using your mouse.
• Press Ctrl + Shift + arrow keys to highlight text.
2 Right-click and choose whether to copy or paste.

TIP You can also copy the entire command history by choosing Copy History or copy the
last command line by choosing Copy Last Line.

To change the number of command lines to track


1 Do one of the following:
• Choose Tools > Options, and then click the Display tab.
• Type options and then press Enter. Click the Display tab.
2 In the Command Lines To Track field, type the number of command lines you want to
display, and then click OK.
GETTING S T A R T E D 29
Using mouse shortcuts
You can use your mouse, often combined with the keyboard, to start commands
and perform other actions.

Mouse shortcuts
Shortcut Action
Ctrl + Shift + Hold and drag left mouse button Real-Time Zoom command

Ctrl + Shift + Hold and drag right mouse button Real-Time Pan command

Ctrl + Hold and drag left mouse button Real-Time Sphere command

Ctrl + Hold and drag right mouse button Real-Time Z command

Shift + Left-click mouse Deselect entities

Shift + Right-click mouse Entity snap shortcut menu

Hold and drag left mouse button Move selected entities

Ctrl + Hold and drag left mouse button Copy and move selected entities

Right-click mouse Display shortcut menu for the selected entity


Zoom In and Zoom Out commands
Rotate mouse wheel
Pan command
Hold mouse wheel, and then move mouse

Using scripts
The AViCAD Script Recorder captures and saves many of your actions so you can play them
back. After you enable the Script Recorder, all commands and options that you type in the
command bar are recorded until you type a command to stop recording. When you run the
script, the program carries out the recorded commands in succession.

Correcting mistakes

AViCAD tracks the commands you use and the changes you make. If you change your mind
or make a mistake, you can undo, or reverse, the last action or several previous actions. You
can also redo any actions that you reversed.

AB
II

A Click the Undo tool to reverse the last action. B Click the Redo tool to reverse the previous undos.
30 C H A P T E R 1

You can undo multiple actions by typing undo and specifying the number of actions to undo.

Customizing AViCAD

You can tailor many aspects of AViCAD to better suit your needs. For example, you can
easily create and modify toolbars by simply dragging and dropping icons. AViCAD stores
your customized settings in the Windows registry rather than in a separate file.
AViCAD supports the most important AutoCAD customization files, including linetypes,
hatch patterns, text fonts, the unit conversion file, menus, toolbars, and aliases. In addition,
AViCAD unifies four AutoCAD customization functions with a single customize command:
command aliases, keyboard shortcuts, menus, and toolbars.
You can also add custom programs written in any of several programming languages,
including the following:
• LISP (the program's Autodesk AutoLISP-compatible language)
• SDS (the program's Autodesk ADS-compatible language)
• DIESEL
• VBA (Microsoft Visual Basic for Applications)

Getting online Help

AViCAD includes online Help. It contains some information that does not appear in this
book, including a programming language reference.
You can display online Help in any of these ways:
• On the Standard toolbar, click Help (jJ).
• Press F1.
• Choose a command from the Help menu.
• Click the question mark in a dialog box.
• Type help in the command bar.
Saving your drawing

You can save your drawing at any time.


To save a drawing, use one of the following methods:
GETTING S T A R T E D 31

• On the Standard toolbar, click Save (|j, ■ ).


• Choose File > Save.
• Type save and then press Enter.

NOTE When you save a drawing the first time, the program displays the Save Drawing As
dialog box so that you can choose a directory and type a name for the drawing. To save the
drawing later using another name, choose File > Save As and type the new name.

Exiting AViCAD

When you have finished working in AViCAD, choose File > Exit.
CAD drawings help you organize information for greater efficiency. With AViCAD®, you
can draw entities representing different types of information on various layers and use those
layers to control color, linetype, and visibility. AViCAD also includes drawing aids that help
you draw accurately.

This section explains setting up drawings and using built-in drawing aids, including how to:
• Create new drawings, open existing drawings, and save changes to drawings.
• Use aids such as the grid, snap, and orthogonal settings to draw accurately.

Topics in this chapter


Creating a new drawing .................................................................................................. 34
Opening a drawing .......................................................................................................... 37
Setting up a drawing ....................................................................................................... 40
Working with colors ......................................................................................................... 57
Using the grid, snap alignment and cursor restriction ............................................... 65
Using entity snaps ............................................................................................................ 70
Using fly-over snapping .................................................................................................. 79
Etrack Snap tracking ......................................................................................................... 81
Polar Snap tracking.......................................................................................................... 82
Saving your drawing ........................................................................................................ 84
WORKING WITH DRAWIN GS 33

Creating a new drawing

At the opening of AViCAD it is shown a mask in which is possible to decide the type of
operation to undertake. In relation to the button selected in the Start mask, the access to several
functions it's allowed. Hereby follows the description starting from the key on the extreme left:
• Start from Scratch Choose if start by creating a new drawing with Metric setting rather then
English (Feet or inches). The drawing created is empty and contains only the setting of the
unit of measures chosen.

• Use a Template It's supplied with a series of templates, pre-configured drawings as examples
to start with for the creation of a new drawing. The templates contain cartouches, some in
the template space and some other in the paper space with different dimensions and
orientation. It's possible to replace them with others personalized in according to specific
needs. To chance the path in which the templates are created it's enough to click on the
button Select and choose the path with the new templates. In case we would have to
occasionally choose a prototype it will be enough to act on Browse.
34 C H A P T E R 1

• Use a Wizard If the intention is to specify the different characteristics that the starting
drawing will have to have, it's possible to use that tool that allows to select the available
options during the advancement among the different screens. To scroll and configure the
different options it's enough to act on the button Next and on the controls displayed
during the process until the end.

• Open a drawing Allows analyzing the working session choosing an existing drawing from
the list of last drawings opened or by the Thumb button.
No matter which choice has been made, to confirm is necessary to press the button OK.
WORKING WITH DRAWIN GS 35

Start \X\

To be able to use a template as a base for a new drawing, offers many advantages:
• Can be used pre-determined unit of measure, grid configurations, text heights and
other configurations suitable for the type of drawing to be executed.
• Can be defined special layers.
• Can be included pre-defined blocks and borders.

To create a new drawing based on a template


1 Do one of the following:
• Choose File > New.
• Type pnew and then press Enter.
2 In the Start dialog:
• If the template is one among the pre-defined ones, click on the button Use a Template
(the second button starting from the left), choose one from the displayed list and
press OK. To change the pre-defined path where the templates are, click on the
button Select then specify one of them and press OK. If the template is not present
on the list and it's not needed to define the path of the model to be used as default,
use the Browse button, select the requested prototype and press Open.

• If it's needed a completely empty prototype click on the button Start from Scratch (the
first button from the left) then choose the setting (metric or English) and confirm
with OK.
36 C H A P T E R 4

Opening a drawing

You can open drawing (.dwg) files, Drawing Exchange Format (.dxf) files, Design Web
Format™ (.dwf) files, and drawing template (.dwt) files.
You can also open and check drawings that you suspect are damaged.

Opening an existing drawing


You can open any of these drawing files:
• Standard drawing files with a .dwg extension.
In addition to your own drawing files, you can open and use one of the sample drawings that
are included with AViCAD.
• Drawing Exchange Format files with a .dxf file extension.
• Design Web Format files with a .dwf file extension.
• Drawing templates with a .dwt file extension.

To open an existing drawing


1 Use one of the following methods:
• Choose File > Open.
• On the Standard toolbar, click the Open tool (Vj ).
• Type open and then press Enter.
2 In Files of Type, choose the type of file you want to open.
3 Choose the folder containing the desired file.
4 Do one of the following:
• Choose the drawing you want to open and then click Open.
• Double-click the drawing you want to open.
If the drawing requires a password, enter the password, click OK to verify the password, and
then click Open again.
WORKING WITH DRAWIN GS 37

TIP You can also open drawings while browsing files on your computer using programs that
came with your operating system, such as Windows File Explorer or My Computer. Simply
double click the file to open it in AViCAD. Easily find the drawing you want by viewing
thumbnail images of the drawing files as you browse them.

Open Drawing

samples 0 & EJ-


Nome F
,. Plants

0
3D_QelPumpenStation.dwg

|#18_butterfly pcad.dwg

I •lAr house l.dwcj


|#]Ar house 2.clwg

j<S] Gradient Hatches.dwg

Nome file:

Ar house "l.dwg 1 Apri


Tipo file:

[ Standard Drawing File (dwg) - Annulla ]

Description

Size: 157920 bytes

A Created: 10/5/2010 1:00 PM

Modified: 10/5/2010 1:00 PM E


Accessed: 12/29/20102:09 PM

■ E Open as read-only
■ J Use preview

-I I Password protect

A Displays a description of the file size, creation date, D Unavailable when opening drawings; available only
and other information about the drawing. when saving drawings.
B Opens the drawing as read-only to prevent making E If a thumbnail image exists in the selected drawing,
changes to the file. displays an image of the drawing before you open it.
F Defines how drawings display in the list, including file
C Turns the drawing preview on or off.
details and thumbnail images.

NOTE To quickly open a drawing file that you recently used, choose File > <file name>.
The program tracks the last four drawings.
38 C H A P T E R 4

Opening damaged files


Files can become damaged for many reasons. For example, if you are working on a drawing
during a power outage, a system crash, or a hardware failure, your drawing file may become
damaged. AViCAD allows you to open and check damaged files to attempt file recovery.
Recovering a file attempts to open one of the following file types:
WORKING WITH DRAWIN GS 39

• Standard drawing files with a .dwg extension.


• Drawing Exchange Format files with a .dxf file extension.
• Design Web Format files with a .dwf file extension.
• Drawing templates with a .dwt file extension.

You can also audit any open file to check it for errors. You specify whether you want AViCAD
to fix any errors that are found automatically. AViCAD fixes as many errors as possible and
any errors that cannot be fixed are reported as "Ignored" in the Prompt History window.
To open a damaged file
1 Use one of the following methods:
• Choose File > Utility > Recover.
• Type recover and then press Enter.
2 In Files of Type, choose the type of file you want to recover.
3 Choose the directory containing the damaged file.
4 Choose the damaged file you want to recover.
5 Click Open.

If you want to check all drawings for errors automatically when you open them, choose Tools
> Options > General tab and mark the check box for Open Drawings using Recover.

To check a drawing file for errors


1 With the drawing open that you want to check, do one of the following:
• Choose File > Utility > Audit.
• Type audit and then press Enter.
2 Choose whether you want AViCAD to fix any found errors automatically, and then press
Enter.

NOTE If the AUDITCTL system variable is set to On and errors are found during a file recovery
or audit, an ASCII file is created that describes the audit. The ASCII file is saved in the same
folder as the audited drawing and has the same name as the drawing file, but with an .adt
extension.
Setting up a drawing

You can specify individual settings when you create a new drawing or when you modify
settings in a drawing created from a template.

Setting the current layer


Layers in AViCAD® are like the transparent overlays you use in manual drafting. You use
layers to organize different types of drawing information. In AViCAD, each entity in a drawing
exists on a layer. When you draw an entity, it is created on the current layer.
You can control the visibility of layers in individual viewports. When you turn a layer off,
entities drawn on that layer are no longer visible, and they do not print. Although a layer may be
invisible, you can still select it as the current layer, in which case new entities are also invisible
until you turn the layer back on. Entities on invisible layers can also affect the display and
40 C H A P T E R 4

printing of entities on other layers. For example, entities on invisible layers can hide other
entities when you use the Hide command to remove hidden lines.
You can also freeze and thaw layers. Entities drawn on frozen layers do not display, do not print,
and do not regenerate. When you freeze a layer, its entities do not affect the display or printing
of other entities. For example, entities on frozen layers do not hide other entities when you use
the Hide command to remove hidden lines. In addition, you cannot draw on a frozen layer until
you thaw it, and you cannot make a frozen layer current.
You cannot freeze the current layer. If you attempt to freeze the current layer, a dialog box
appears prompting you to specify a different layer. You also cannot freeze or thaw a viewport
layer unless you are working in a Layout tab.
You can lock or unlock layers. The entities on a locked layer are still visible and will print, but
you cannot edit them. Locking a layer prevents you from accidentally modifying entities.
Each layer has its own color, linetype, and lineweight. For drawings that use named print styles,
layers can also have their own print style. Entities you draw on a particular layer are displayed in
the color, linetype, and lineweight associated with that layer unless you override these settings.
You control all of the associated settings for layers using the Layers elements in the AViCAD
Explorer. For details see Chapter 8, "Working with the AViCAD Explorer."
WORKING WITH DRAWIN GS 41
Alii 5 layers displayed of 5 total layers O Invert Filter J Indicate layers in

m Apply layer filter to layer toolbar

^ Layer Properties Manager

%. s® X ✓
All 5,,. Name On F... ... Color Linetype Line Plot 5tyle Plot N...
1
All Used Layers
weight
■ 9 |C|I|DDB

dimensions 0 (J n i □ Cyan Continuous Default Cyan aJ

Search for layer doors 9 u" □ Red Continuous Default Red »J

Layer Properties
texture V u □ Yellow Continuous Default Yellow
% -h
wall V □ Green Continuous Default Green
%j
Manager u

Layers are used to


organize and classify the objects of a drawing. You can create and name a new layer for each
homogeneous group of objects (for example walls, dimensions etc.) and then assign common
properties to each layer. The organization of objects into layers allows you to control the
visibility and properties of a large number of entities separately for each layer and it's useful to
make changes quickly.
Each new AViCAD drawing has a default layer named "0" that can't be deleted or renamed.
You can create an unlimited number of layers in every drawing and an unlimited number of
objects for each layer.
To manage layers
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers icon.
• Type layer and then press Enter.
• Type la and then press Enter.

Creating and naming layers


Layer Names
A layer name can be made of up to 255 characters: letters, numbers, spaces, and several special
characters. Layer names cannot include the following characters:

<>/\":;?1I='
The Layer Properties Manager sorts layers alphabetically by name. In many cases layer names
are determined by personal or corporate standards. To organize your customized layer naming

1 Choose Edit > Current.


• In the Layer Name list, select the name you want to make current, and then click
the Current tool .
• Double-click the layer name in the Layer Name list.
• Right-click the layer name you want to change, and from the shortcut menu select
Current.
4 To complete the command and return to your drawing, close the window.
42 C H A P T E R 4

scheme, use common prefixes for layer names that include correlated components of the
drawing, in order you can find them quickly typing in wildcard characters.
WORKING WITH DRAWIN GS 43
If you frequently use the same layering scheme, you can set up a drawing template with
layers, linetypes and colors already assigned.

NOTE: You can use AViCAD Explorer to copy layers from one drawing to another. For
example, you might have a drawing that contains all the standard layers needed for a
project. You can create a new drawing and use the AViCAD Explorer dialog box to copy the
predefined layers and paste them in the new drawing (see Chapter 8, "Working with the
AViCAD Explorer." ).
Controlling layer visibility
A layer can be visible or invisible. Entities on invisible layers are not displayed and do not print.
By controlling layer visibility, you can turn off unnecessary information, such as construction
lines or notes. By changing layer visibility, you can put the same drawing to multiple uses.
For example, if you are drawing a floor plan, you can draw the layout of light fixtures on one
layer and the location of plumbing lines on another. By selectively turning layers on and off,
you can print the electrical engineering drawings and the plumbing drawings from the same
drawing file. For even more convenience, you can control the visibility of layers within
individual viewports, so that layers that display in one viewport are invisible in other viewports
in the same drawing.
When you turn a layer off, entities drawn on that layer are no longer visible. When you turn the
layer back on, the entities on that layer are redisplayed. For details see "Controlling layer
visibility" on page 177.
To turn layers on or off
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
2 In the Layer Name list, select the layer you want to turn on or off.
3 Turn on or off the layer selected.
4 To complete the command and return to your drawing, close the window.
You can also freeze layers to improve the performance of operations such as zooming and
panning or producing hidden lines or shaded images. When a layer is frozen, entities drawn on
that layer are no longer visible.
To freeze or thaw layers
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
2 In the Layer Name list, select the layers you want to freeze or thaw.
3 Clic on the freeze icon.
4 To complete the command and return to your drawing, close the window.
44 C H A P T E R 4

Locking and unlocking layers


Locking a layer makes it easy to refer to information contained on the layer, but prevents you
from accidentally modifying its entities. When a layer is locked (but visible and thawed), its
entities remain visible, but you cannot edit them. If you lock the current layer, you can still add
new entities to it. You can also change the linetype and color associated with a locked layer.
Unlocking a layer restores full editing capabilities. For details see "Locking and unlocking
layers" on page 178.
To lock or unlock layers
1 Do one of the following:
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
2 In the Layer Name list, select the layers you want to lock or unlock.
3 Clic on lock or unlock icon.

4 To complete the command and return to your drawing, close the window.

Remove Layers
You can remove unused layers from your drawing with PURGE or by deleting them from the
Layer Properties Manager. You can't delete layers 0 and DEFPOINTS, layers containing
objects (including objects in block definitions), the current layer, and xref-dependent layers.

Setting the current entity color


An entity's color determines how it is displayed and, if you are using a color printer, how it
prints. Entities are created in the current color.
When you open a new drawing, entities are created in the color BYLAYER, which adopts the
color of the current layer. Initially, layer 0 is both the only layer and the current layer. Its default
color is white, so your entities appear as white.
There are index colors, which contain two additional color properties that are often referred to
as colors, true colors, and color book colors. The two additional color properties are BYLAYER
and BYBLOCK. These color properties cause an entity to adopt the color either of the layer or
of the block in which it is a member.
To set the current entity color
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 Click Select Color.
4 In the Color dialog box, click one of the following tabs and select a color:
• Index Color — BYBLOCK, BYLAYER, or one of the 255 index colors. You can also
type the color number in the Index box.
WORKING WITH DRAWIN GS 45

• True Color — Click a basic color, click a color in the color palette, enter the Hue,
Saturation, and Luminance (HSL) values, or enter the Red, Green, Blue (RGB)
values. There are more than 16 million true colors from which you can choose.
• Color Books — Select a color book from the list, then click a color. You can select
Show Only Color Book Colors Used in Drawing to limit the selection to only those
color book colors that are used in the current drawing.
5 Click OK.
6 Click OK again.

NOTE On the status bar, right-click on the current color, and select from the list the
color you want to use for new entities. You can also click Select Color to choose additional
colors.

For more details about using color in the many aspects of your drawing, see "Working with
colors" on page 57 in this chapter.
46 C H A P T E R 4

B Click to set the color to one of the gray shades.

D E
A Click to set the color to one of the standard colors. D Indicates the current color. E Displays the color
number. F Click to set the current color BYLAYER.
C Click to set the color to any of the available colors.
G Click to set the current color BYBLOCK.

Setting the current linetype


Linetypes help convey information. You use different linetypes to differentiate the purpose
of one line from another. A linetype consists of a repeating pattern of dots, dashes, or blank
spaces. Linetypes determine the appearance of entities both on the screen and when printed.
By default, every drawing has at least three linetypes: CONTINUOUS, BYLAYER, and
BYBLOCK. Your drawing may also contain an unlimited number of additional linetypes.
When you create an entity, it is created using the current linetype. By default, the current
linetype is BYLAYER. AViCAD indicates that the entity linetype is determined by the
current layer linetype by assigning the BYLAYER property as the default line- type setting.
When you assign BYLAYER, changing the layer linetype changes the linetype of all the
entities created on that layer (if they were created using the linetype BYLAYER).
WORKING WITH DRAWIN GS 47

You can also select a specific linetype as the current linetype, which overrides the layer's
linetype setting. Entities are then created using that linetype, and changing the layer linetype
has no effect on them.

As a third option, you can use the linetype BYBLOCK property, in which case new entities
are drawn using the CONTINUOUS linetype until you group them into a block. The entities
then inherit the current linetype setting when you insert the block into a drawing. For details
see "Setting the current linetype" on page 185.
To set the current linetype
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Entity Linetype list, choose the linetype that you want to make current.
4 Click OK.

NOTE On the status bar, right-click on the word BYLAYER for the current linetype, click
Properties, and then choose the linetype that you want to make current.

Setting the linetype scale


You can specify the linetype scale. The smaller the scale, the more repetitions of the linetype
pattern are generated per drawing unit. For example, a linetype pattern is defined as a
sequence of dashed lines and open spaces, each 0.25 units long. The line- type scale uses the
drawing scale factor to determine the length. A scale factor of 0.5 would reduce the length of
each line and space to 0.125 units; a scale factor of 2 would increase the length of each to 0.5
units.

NOTE Setting the linetype scale too large or too small may result in a line pattern looking like
a solid line, depending on what the scale view is or at what scale the drawing is plotted.

You can control a new entity's individual linetype scale factor as well as the overall or global
scale factor applied to all the entities in the drawing.
To set the current individual linetype scale
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Linetype Scale field, type or choose the linetype scale that you want to make
current.
4 Click OK.
To change the global linetype scale
48 C H A P T E R 4

1 Do one of the following:


• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Global Linetype Scale field, type or choose the global linetype scale that you want
to change.
4 Click OK.

Setting the current lineweight


Lineweights help differentiate the purpose of one line from another. Lineweights determine
how thick or thin entities appear both on the screen and when printed. Every drawing has
these lineweights: DEFAULT, BYLAYER, BYBLOCK, and many additional lineweights in
millimeters (or you can use inches).

When you create an entity, it is created using the current lineweight. By default, the current
lineweight for a new entity is BYLAYER. This means that the entity line- weight is
determined by the current layer. When you assign BYLAYER, changing a layer's lineweight
changes the lineweight of all the entities assigned that layer (if they were created using the
lineweight BYLAYER).

You can also select a specific lineweight (or DEFAULT) as the current lineweight, which
overrides the layer's lineweight setting. Entities are then created using that lin- eweight (or the
DEFAULT lineweight), and changing the layer lineweight has no effect on them.
As a third option, you can use the lineweight BYBLOCK property, in which case new entities
are drawn using the DEFAULT lineweight until you group them into a block. The entities
then inherit the block's lineweight setting when you insert the block into a drawing.

If you choose a lineweight that is less than .025 millimeter, it displays as one pixel when you
create your drawing. When you print your drawing, it prints at the thinnest lineweight that is
available for your printer.
You cannot assign lineweights to planes, points, TrueType fonts, or raster images (if
supported in your version of AViCAD).
To set the current lineweight
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Lineweight list, choose the lineweight that you want to make current.
4 Click OK.

TIP On the status bar, right-click the word BYLAYER for the current lineweight, and then
choose the current lineweight. You can also click the word LWT to toggle the display of
lineweights on and off.
WORKING WITH DRAWIN GS 49

NOTE To see lineweights in your drawing, you may need to turn on lineweights. For details,
see "Controlling the display of lineweights" on page 151.

Setting the current print style


Print styles are used to change the appearance of an entity when it prints, without actually
changing the entity in the drawing.
If your drawing uses named print style tables, you can specify a print style for any entity.
Named print style tables contain print styles that you set up. If your drawing uses
color-dependent print style tables, the print style is BYCOLOR, which cannot be changed.
These types of print style tables determine printing requirements by the color assigned to an
entity or layer. For details about converting a drawing that uses color-dependent print style
tables to use named print style tables, see "Changing a drawing's print style table type" on
page 415.
When you create an entity in a drawing that uses named print style tables, the entity is created
using the current print style. By default, the current print style is BYLAYER. When you
assign BYLAYER, changing a layer's print style changes the print style of all the entities
assigned that layer if they were created using the print style BYLAYER.
You can also select a specific print style as the current print style, which overrides the layer's
print style setting. Entities are then created using that print style, and changing the layer print
style has no effect on them.
As a third option, you can use the print style BYBLOCK, in which case new entities use the
Normal print style until you group them into a block. The entities then inherit the block's print
style setting when you insert the block into a drawing.
To set the current print style in a drawing that uses named print style tables
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 In the Print Style list, choose the print style that you want to make current. If necessary,
choose Other and then select a print style.
4 Click OK.

TIP On the status bar, right-click the word BYLAYER for the current print style, click
Other, and then choose the print style that you want to make current. Or, type printstyle
to choose the current print style.

Setting drawing units


With AViCAD, you typically draw at full-size (1:1 scale), and then set a scale factor when
you print or plot your drawing. Before you begin drawing, however, you need to determine
the relationship between drawing units and real-world units.
For example, you can decide whether one linear drawing unit represents an inch, a foot, a
meter, or a mile. In addition, you can specify the way the program measures angles. For both
linear and angular units, you can also set the degree of display precision, such as the number
50 C H A P T E R 4

of decimal places or smallest denominator used when displaying fractions. The precision
settings affect only the display of distances, angles, and coordinates. AViCAD always stores
distances, angles, and coordinates using floating-point accuracy.
To set the linear drawing units
Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
Click the Drawing Units tab.
Under Change Settings For, choose Linear Units.
Under Unit Types, select a unit type.
Under Display Precision, type the display precision according to the number of decimal
places you want, or click the arrows to select it.
The field above this setting shows an example of the linear unit type at the current precision.
Click OK.

A Select the type of linear units. B Choose the display precision for linear units.
WORKING WITH DRAWIN GS 51

To set the angular drawing units


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Drawing Units tab.
3 Under Change Settings For, choose Angular Units.
4 Under Unit Types, select a unit type.
5 Under Display Precision, type the display precision according to the number of
decimal places you want, or click the arrows to select it.
The field above this setting shows an example of the angular unit type at the current
precision.
6 Under Angle Direction, select the direction in which angles increase when you
specify a positive angle value.
7 Under Angle Base, specify the compass location for the zero angle.
For example, by default, angle 0 is at the "three o'clock" or "east" position. The
adjacent icon shows the current location of the angle base.
8 Click OK.

DE

A Determines the type of units you are controlling. D Select the direction in which angles increase. B Select the type of
angular units. E Select the angle base, the direction of the zero
C Choose the display precision for angular units. angle.
52 C H A P T E R 4

Understanding scale factors


Instead of drawing to a particular scale, you draw everything in the program full-size.
Although it's a good idea to keep your scale factor in mind when setting up a drawing, you
don't need to set the scale until you print it. For example, when you draw a mechanical part 40
inches in length with AViCAD, you actually draw it as 40 inches, rather than applying a scale
factor as you draw. When you print your drawing, you can assign the scale at which the
drawing is to print.
Scale, however, does affect the way a few elements such as text, arrows, or linetypes print or
plot in your drawing. For these, you can make adjustments when you first set up your drawing
so that they print or plot at the correct size. For example, when you draw text, you need to
determine the text size so that when you plot it later at a particular scale, the text height is
correct.
After you determine the eventual scale of your finished drawing, you can calculate the scale
factor for the drawing as a ratio of one drawing unit to the actual scale unit represented by each
drawing unit. For example, if you plan to print your drawing at 1/8" = 1'-0", your scale factor
ratio is 1:96 (1/8" = 12" is the same as 1 = 96). If you want your printed scale to be 1 inch =
100 feet, your scale factor ratio is 1:1200.
The following table shows some standard architectural and engineering scale ratios and
equivalent text heights required to create text that measures 1/8-inch high when you plot the
drawing at the specified scale.
Standard scale ratios and equivalent text heights
Scale Scale factor Text height
1/16" = 1'-0" 192 24"

1/8" = 1'-0" 96 12"

3/16" = 1'-0" 64 8"

1/4" = 1'-0" 48 6"

3/8" = 1'-0" 32 4"

1/2" = 1'-0" 24 3"

3/4" = 1'-0" 16 2"

1" = 1'-0" 12 1.5"

1 1/2" = 1'-0" 8 1"

3" = 1'-0" 4 0.5"

1" = 10' 120 15"

1" = 20' 240 30"

1" = 30' 360 45"

1" = 40' 480 60"

1" = 50' 600 75"

1" = 60' 720 90"

1" = 100' 1200 150"


WORKING WITH DRAWIN GS 53

You can use these scale factors to predetermine the size of your drawing to make sure that it
fits on a specific size paper when you print it. You control the size of your drawing by the
drawing limits. To calculate the drawing limits to match the size of your paper, multiply the
dimensions of your paper size by your scale factor.
For example, if the paper you use to print measures 36 inches x 24 inches and you plot your
drawing at 1/8" = 1'-0" (in other words, using a scale factor of 96), the size of your drawing
measured in drawing units is 36 x 96 (or 3,456 units) wide and 24 x 96 (or 2,304 units) high.
Keep in mind that you can print the finished drawing at any scale, regardless of the scale
factor you calculate. You can also print on paper of a different size and use the AViCAD
paper space feature to create different views of your drawing and to position and scale those
views differently. The scaling factor is not related to the size of the entities you draw; it
simply provides a preliminary guide to help you establish the text height and drawing limits
when you begin your drawing. You can change the text height and drawing limits at any time.

Setting the text height


The text height setting controls the height of text, measured in drawing units. Set this value
initially so that text used for your most common annotations, when scaled to the size at which
you will print a drawing, measures 1/8-inch high on the printed drawing.
For example, if you plan to print your drawing at 1/8" = 1'-0" and you want your text to be
1/8-inch high in the final drawing, create that text 1 foot high (in your real- world drawing
units) so that when you print it, it appears 1/8-inch high on the paper. You must create text 4
feet high that you want to print 1/2-inch high.

To set the text height


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 Under Change Settings For, choose Text.
4 In the Default Text Height field, select the text height or type the text height value that you
want.
5 Click OK.
54 C H A P T E R 4

Drawing Settings _Xj

Drawing Units ] Coordinate Input ] Display Entity Creation | Entity Modification | 3D Settings |

Layer: |o -■"] Color: BYLAYER | Select Color.~|

Linetype: | BYLAYER --"1 Linetype scale: 1

Lineweight: --------------------- BYLAYER " Global linetype scale: 1


Print style: | BYCOLOR
A Change settings for: Tent

B ■ Default text height 2.5 Default


:
text style: Stan

Explore Text Styles...

A Choose Text. B Specify the text height in drawing units.

NOTE The default text height applies only if the current text style height is 0.0. Otherwise, the
text height for the current style takes precedence.

Setting the drawing limits


You can specify the drawing limits that form an invisible boundary around your drawing. You
can use the drawing limits to make sure that you do not create a drawing larger than can fit on
a specific sheet of paper when printed at a specific scale.
For example, if you plan to print your drawing at 1/8" = 1'-0" (in other words, using a scale
factor of 96) on a sheet of paper measuring 36 inches x 24 inches, you can set drawing limits to
3,264 units wide (that is, 34 x 96) and 2,112 units high (22 x 96), which allows a 1-inch margin
around the edges of the printed image.
WORKING WITH DRAWIN GS 55

To set the drawing limits


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click either the Coordinate Input tab or the Display tab.
3 Under Change Settings For, choose Limits.
4 Specify the x-coordinate and y-coordinate of the upper right drawing limit and the
lower left drawing limit.
You can also click Select to specify the drawing limits by selecting points in the drawing.
5 To constrain your drawing to these drawing limits, click the Disallow Input Beyond
Limits check box.
6 Click OK.

A Choose limits. D When you click this check box, the program
B Specify the x-coordinate and y-coordinate of the prevents you from drawin
g outside the drawing
upper right drawing limit. limits.
56 C H A P T E R 4

C Specify the x-coordinate and y-coordinate of the E Specify the drawing limits by selecting points in lower left drawing limit. the drawing
.
WORKING WITH DRAWIN GS 57

Working with colors

An entity's color determines how it is displayed and, if you are using a color printer, how it
prints. Entities are created in the current color specified for the drawing.
Layers can also control the color of entities. When you open a new drawing, entities are
created in the color BYLAYER, which adopts the color of the current layer. Initially, layer 0
is both the only layer and the current layer. Its default color is white, so your entities appear
as white.
For entities and layers in AViCAD, there are three different types of colors:
• Index colors
• True colors
• Color book colors

NOTE True colors and color books are unavailable in some cases, such as dimension entities
and cursor display.

You can choose colors by selecting them from the Color dialog box. In the command bar or
in some dialog boxes, you specify a color either by name or by number.

Using index colors


There are 255 standard index colors and two additional color properties that are often
referred to as colors (BYLAYER and BYBLOCK). You can use seven of the 255 standard
index colors by name: red, yellow, green, cyan, blue, magenta, and white. (Numbers eight
and nine are not named.) Each index color has a unique number from 1 to 255. The two
additional color properties are BYLAYER and BYBLOCK. These color properties cause an
entity to adopt the color either of the layer or of the block in which it is a member.
BYLAYER is color number 256, and BYBLOCK is color number 0. In all commands for
which you would use a color, you can indicate BYLAYER and BYBLOCK as well as by
numbers 256 and 0, respectively.

To select an index color


1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text. The Color dialog box opens.
2 Click the Index Color tab.
3 Do one of the following:
• Click BYBLOCK.
• Click BYLAYER.
• Click the color of your choice, or type the color number in the Current box.
4 Click OK.
58 C H A P T E R 4

B
G

D E
A Click to select one of the standard colors. B Click to F Click to set the color to BYLAYER. G Click to set the
select one of the gray shades. C Click to select any one color to BYBLOCK.
of the available index colors.
D Indicates the current color.
E Displays the color number, or enter the color number.

Using true colors


There are more than 16 million true colors from which you can choose. True colors are
defined using 24-bit color.
Even with so many colors available, you can quickly choose a color from the display of basic
colors or by clicking the color palette. Alternatively, if you know the values used to define the
desired color, you can enter the Hue, Saturation, and Luminance (HSL) values, or you can
enter the Red, Green, Blue (RGB) values.
To select a true color
WORKING WITH DRAWIN GS 59

1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the True Color tab.
3 Do one of the following:
• Click a basic true color.
• Click a true color in the color palette.
• Enter HSL values for the desired true color.
• Enter RGB values for the desired true color.
4 Click OK.

F
A

A Click to select one of the basic true colors.


60 C H A P T E R 4

B Click to select one of the custom true colors, if any luminance of the desired true color. F Slide or click to adjust
are defined.
the color luminance. G Click to select a true color in the color
C Click to add the selected color to the custom color
palette.
area.
D Enter (or view) the amount of red, green, and blue of
the desired true color.
E Enter (or view) the amount of hue, saturation, and
Using color books
AViCAD uses color books to store collections of colors. For example, you can store a
unique color scheme for a client in a color book and then use colors only from that color
book for the client's drawings.
To select a color book color
1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the Color Books tab.
3 Select a color book from the list.
4 If you want to narrow your color search, do one of the following:
• In the list of colors, select a color book page, if one is available. Pages are particularly
helpful in large color books — they help group colors so you can find them quickly.
• Select Show Only Color Book Colors Used in Drawing. Only those color book colors
that are used in the current drawing will display in the list.
5 Select the desired color.
6 Click OK.
WORKING WITH DRAWIN GS 61

Creating color books


A Select a color book. D Click to create and modify color books.
B Click to select a color book color. E Displays the selected color and its RGB values.
C Select to list only those color book colors that are used in the current drawing.

You may have a color book given to you by a client, developed by a third-party, or you can
create your own. Each color book has an .acb extension and is saved automatically in
Extensible Markup Language (XML) format.

To create a color book


1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the Color Books tab.
3 Click Color Book Editor.
4 In the Color Book Editor dialog box, click the New tool ( Q ).
5 In Color Book Name, enter the name of the color book. This name will appear in the list
of color books on the Color Books tab in the Color dialog box.
62 C H A P T E R 4

6 Do the following to define organizational pages in the color book:


• In the contents of the color book, click an existing page or color where you want to add a
page.
• Define a color in the palette.
• Enter the name of the page, and then click Add Page.
7 Do the following to define colors in the color book:
• In the contents of the color book, click an existing page or color where you want to add a
color.
• Define a color in the palette.
• Enter the name of the color, and then click Add Color.
8 Do any of the following to change existing pages and colors in the color book:
• Modify pages and colors — Select a page or color in the color book, define its new color
settings in the palette, enter any changes to its name, and then click Modify.
• Delete pages and colors — Select a page or color in the color book, and then click Delete.
• Rearrange pages and colors — Select a page or color in the color book, and then click the
up arrow ( ^ ) or down arrow ( ^ ).
9 In the Color Book Editor dialog box, click the Save tool (0).
10 Enter a filename for the color book, and then click Save.
By default, the file is saved in the default folder where AViCAD searches for
color books.
WORKING WITH DRAWIN GS 63

A
M

A Click New to create a color book; click Open to open a G Click to move the selected page or color up or down one
color book; click Save to save the color book; click position in the color book.
Save As to save the color book with a new filename. H Enter the name of the page or color as you want it to
B Select a page or color to modify, delete, or reorder it, or appear in the color book.
to view its settings. I Enter (or view) the amount of red, green, and blue of the
C Click to create a new page in the color book using the desired color.
current color settings. Enter (or view) the amount of hue, saturation, and luminance
D Click to create a new color in the color book using the of the desired color.
current color settings.
J K Slide or click to adjust the color luminance. L Click to
E Click to delete the selected page or color from the color
book. select a color. M Enter the name of the color book.
F Click to redefine the selected page or color to use the
current color settings.

Modifying color books


You can modify your own color books and the color books that came with AViCAD. If you
modify a color book that came with AViCAD, it is recommended that you save it with a new
filename first so the original color book is not overwritten.
64 C H A P T E R 4

To modify a color book


1 Click Select Color in the desired dialog box, such as Layers, Drawing Settings,
Properties, or Multiline Text.
The Color dialog box opens.
2 Click the Color Books tab.
3 Select the color book you want to modify.
4 Click Color Book Editor.
5 In Color Book Name, enter any changes to the color book name. This name
appears in the list of color books on the Color Books tab in the Color dialog box.
6 Do any of the following to modify pages or colors in the color book:
• Add pages — In the contents of the color book, click an existing page or color where
you want to add a page. Define a color in the palette, enter the name of the page, and
then click Add.
• Add colors — In the contents of the color book, click an existing page or color where
you want to add a color. Define a color in the palette, enter the name of the color, and
then click Add.
• Modify pages and colors — Select a page or color in the color book, define its new
color settings in the palette, enter any changes to its name, and then click Modify.
• Delete pages and colors — Select a page or color in the color book, and then click
Delete.
• Rearrange pages and colors — Select a page or color in the color book, and then click
the up arrow ( ^ ) or down arrow ( ^ ).
7 Do one of the following to save the color book:
• To save the color book with the same filename, click the Save tool (0) in the Color
Book Editor.
• To save the color book with a new filename or in a new location, click the Save As tool
(C ) in the Color Book Editor.

Loading color books


If you have a color book given to you by a client or developed by a third-party, simply save
it on your computer in a folder where AViCAD can find it. By default, color
books are stored in following folder: \Documents and Settings\YourName\My Docu-
ments\Color Books.
To load a color book
1 Save the color book in the folder where AViCAD searches for color books.
To verify the folder location, choose Tools > Options, click the Paths/Files tab,
and find the Color Book folder in the Paths list.
2 In a Color dialog box, click the Color Books tab.
The previously loaded color book displays in the list of color books.
WORKING WITH DRAWIN GS 65

Using the grid, snap alignment and cursor restriction


Grid and snap settings are effective tools to use in your drawing to ensure accuracy.
Although many users find it convenient to match grid points to snap settings, they are
independent of each other and should not be confused. Grid lines are for visual reference
only; they do not affect your drawing and they do not print. Snap points are, by themselves,
not visible; however, when set, they constrain the creation of new entities.

In addition, the cursor can be restricted to move orthogonally only or guides can display on
the screen automatically at specified polar angle increments.

Setting a reference grid


A reference grid displays as a pattern of regularly spaced lines. You can turn the display on
and off, and you can specify how far apart the lines are spaced and their color.

The reference grid extends even over the limits of the drawing, helping you to visualize the
boundary of your drawing and to align entities and visualize distances between entities. You
can turn the grid on and off as needed. You can also change the spacing of the grid at any
time.
To turn the grid on and set the grid spacing
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, choose Snap And Grid.
4 Under Reference Grid, click the Show Grid check box.
5 Under Reference Grid Spacing, in the X field, choose the horizontal grid spacing.
6 Under Reference Grid Spacing, in the Y field, choose the vertical grid spacing.
7 Click OK.

NOTE To toggle the grid display on and off at any time, click the GRID button on the status
bar or press F7.
66 C H A P T E R 4

Drawing Settings X|

Drawing Units Coordinate Input | Display | Entity Creation ] Entity Modification | 3D Settings | A
Draw orthogonal

Snap settings
Display dotted grid in:
[7]Snap Change settings for: [Snap and Grid
B- Spacing:
Snap and Grid settings
C■

D- r G|d reference
P71 Show grid
Spacing:
X: 10
Sync Grid To Snap

Origin:
N
10
E- 10

o-
X: 0
Isometric snap M
Isom Major lines every: 5 Major lines: MY:

etric 0
Rotation:
snap L
F
Isometric
I Color...
K
Grid behavior

O Adaptive
J
Allow subdivision
I I 2D model space
grid - -
□ Sheet/layout H
i

crosshair
Color... |
s: © Top
Minor lines:
m Left O
Right
Grid □
style J
below grid spacing I I Display grid beyond Limits-

G I Click the check box to display the grid according to the


A Click the check box to enable orthogonal mode. B Click zoom in
the check box to display the reference grid. C Specify the x J Click the check box to display the grid according to the
zoom out
and y grid spacing. D Click the check box to enable snap
K Specify the grid rotation angle.
mode. E Specify the x and y snap spacing. F Click the check
L Indicates the current grid rotation angle.
box to use an isometric snap and M Specify the x- and y-coordinates of the snap origin.
grid and the isometric plane G N Click to match the grid spacing to the snap spacing.
Specify where display the grid
H Click the check box to display the grid over the limits
WORKING WITH DRAWIN GS 67
Setting snap spacing
Another way to ensure drawing accuracy is to turn on and set snap spacing. When snap is turned
on, the program restricts the selection points to predetermined snap intervals. Although it is
often helpful to match the grid spacing to the snap spacing or another related setting, the
settings do not have to match.
68 C H A P T E R 4

To turn snap settings on and set snap spacing


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, choose Snap And Grid.
4 Under Snap Settings, click the Snap check box to turn Snap on.
5 Under Snap Settings Spacing, in the X field, choose the horizontal snap spacing.
6 Under Snap Settings Spacing, in the Y field, choose the vertical snap spacing.
7 Click OK.

NOTE To toggle snap settings on and off at any time, click the SNAP button on the status bar
or press F9.

In addition to setting the snap spacing, you can change the snap and grid orientation. You can
also rotate the alignment of the grid or set it to create isometric drawings.

Changing the snap and grid angle and base point


The snap and grid are both normally based on the drawing origin, the 0,0 coordinate in the
World Coordinate System (WCS). You can relocate the snap and grid origin, however, to
help you draw entities in relation to a different location. You can also rotate the grid to a
different angle to realign the crosshairs to the new grid angle. If the grid is on, and the grid
spacing is 0,0, then the grid defaults to the snap spacing.

To change the snap angle and base point


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, select Snap And Grid.
4 Under Snap Settings, click the Snap check box to turn Snap on.
5 Under Reference Grid, click the Show Grid check box to turn Show Grid on.
6 Under Snap And Grid Settings, in the X Origin field, type the x-coordinate of the new
snap origin.
7 Under Snap And Grid Settings, in the Y Origin field, type the y-coordinate of the new
snap origin.
8 Under Snap And Grid Settings, in the Rotation field, type the grid rotation angle.
9 Click OK
WORKING WITH DRAWIN GS 69

Default grid and snap alignment. Rotated


grid and snap alignment.

Using isometric snap and grid


You can use the Isometric Snap And Grid option to create
two-dimensional isometric drawings. With the isometric option, you are simply drawing a
simulated three- dimensional view on a two-dimensional plane, much the same as you might
draw on a piece of paper. Do not confuse isometric drawings with three-dimensional drawings.
You create three-dimensional drawings in three-dimensional space.
The isometric option always uses three preset planes, which are denoted as left, right, and top.
You cannot alter the arrangement of these planes. If the snap angle is 0, the three isometric axes
are 30 degrees, 90 degrees, and 150 degrees.
When you check the Isometric Snap And Grid option and select an isometric plane, the snap
intervals, grid, and crosshairs align with the current plane. The grid is always shown as
isometric and uses y-coordinates to calculate the grid spacing. If you click the Draw Orthogonal
check box, the program restricts the drawing of entities to the current isometric plane.

NOTE To toggle between isometric planes, press F5.


70 C H A P T E R 4

To turn the Isometric Snap And Grid option on


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, select Snap And Grid.
4 Click the Isometric Snap And Grid check box.
5 Under Isometric Crosshairs, click the option for the isometric plane you want (Top, Left, or
Right).
6 Click OK.

Isometric planes left (A), right (B), top (C).

Using orthogonal locking


You can restrict cursor movement to the current horizontal and vertical axes so that you can
draw at right angles, or orthogonally. For example, with the default 0-degree orientation (angle
0 at the "three o'clock" or "east" position), when the Draw Orthogonal option is enabled, lines
are restricted to 0 degrees, 90 degrees, 180 degrees, or 270 degrees. As you draw lines, the
rubber-banding line follows either the horizontal or vertical axis, depending on which axis is
farthest from the cursor. When you enable the isometric snap and grid, cursor movement is
restricted to orthogonal equivalents within the current isometric plane.

NOTE AViCAD ignores orthogonal drawing when you type coordinates in the command bar or
when you use entity snaps. Additionally, orthogonal locking and polar tracking cannot be used
at the same time — turning one option on turns the other option off.
3 Click the Draw Orthogonal check box.
4 Click OK.

NOTE To toggle orthogonal drawing on and off at any time, click the ORTHO button on the
status bar or press F8.

Using entity snaps

Entity snaps enable you to quickly select exact geometric points on existing entities without
having to know the exact coordinates of those points. With entity snaps, you can select the
endpoint of a line or arc, the center point of a circle, the intersection of any two entities, or any
other geometrically significant position. You can also use entity snaps to draw entities that are
tangent or perpendicular to an existing entity.
WORKING WITH DRAWIN GS 71
You can use entity snaps any time the program prompts you to specify a point—for example, if
you are drawing a line or other entity. You can work with entity snaps in one of two ways:
• Enable a running entity snap that remains in effect until you turn it off by choosing an entity
snap when no other command is active.
• Enable a one-time entity snap for a single selection by choosing an entity snap when another
command is active. You can also use a one-time entity snap to override a running entity
snap.

TIP If you type the name of the entity snap, you need to type only the first three letters.

When using entity snaps, the program recognizes only visible entities or visible portions of
entities. You cannot snap to entities on layers that have been turned off or to the blank portions
of dashed lines.
When you specify one or more entity snaps, an entity snap target box is added to the crosshairs.
In addition, an icon appears adjacent to the crosshairs indicating the active entity snap. When
you select an entity, the program snaps to the snap point closest to the center of the target box.

TIPType m2p or mtp to enable a one-time snap to the midpoint of two points that you specify,
such as two points selected using entity snaps.
To change the size of the entity snap target box
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Under Change Settings For, choose Entity Selection.
4 Under Entity Snap Aperture, change the value in the Aperture field.
5 Click OK.

A Choose Entity Selection. B Type or select the entity snap aperture size.
72 C H A P T E R 4

Setting entity snaps


You can set entity snaps using any of the following methods:
• Choose Format > Entity Snap, and choose the entity snap you want to set.
• On the Object Snaps toolbar, click one of the entity snap tools or Object Snap Settings
tool(
• In the command bar, type an entity snap command.
• In the status bar, click ESNAP.
• Press and hold down the Shift key while right-clicking anywhere within the drawing
window to display the entity snap shortcut menu, and then choose the entity snap you want
to set.
You can also set entity snaps using the Drawing Settings dialog box. To do this, choose
Format > Entity Snap > Entity Snap Settings. The Drawing Settings dialog box is displayed
with the Coordinate Input tab active. In the Entity Snap Modes list, click the check box for
each of the entity snaps that you want to set.

TIP When you select an entity snap, a check mark appears next to the entity snap in the menu,
the associated tool in the Entity Snaps toolbar is active, and the corresponding box is checked
in the Coordinate tab of the Drawing Settings dialog box.

A Sets the From Snap I Sets the Perpendicular Snap.

B Sets the Endpoint Snap. J Sets the Parallel Snap.


C Sets the Midpoint Snap. K Sets the Insertion Point Snap.
D Sets the Intersection Snap. L Sets the Node Snap.
E Sets the Plan View Intersection Snap. M Sets the Nearest Snap.
F Sets the Center Snap. N Sets the Clear Entity Snaps.
G Sets the Quadrant Snap. O Object Snap Settings.
H Sets the Tangent Snap.

Nearest Snap tool


Use the Nearest Snap tool to snap to the nearest point of another entity. You can snap to the
nearest point on an arc, circle, ellipse, elliptical arc, line, point, polyline segment, ray, spline,
infinite line or hatch pattern that is visually closest to the cursor.
To set the Nearest Snap
Do one of the following:
• Choose Format > Entity Snap > Nearest Snap.
• On the Object Snaps toolbar, click the Set Nearest Snap tool ( ^,).
• Type nearest and then press Enter.
WORKING WITH DRAWIN GS 73
Endpoint Snap tool
Use the Endpoint Snap tool to snap to the endpoint of another entity. You can snap to the
closest endpoint of an arc, line, polyline segment, ray, hatch pattern, plane, or
three-dimensional face. If an entity has thickness, the Endpoint Snap also snaps to the
endpoints of the edges of the entity.
To set the Endpoint Snap
Do one of the following:
• Choose Format > Entity Snap > Endpoint Snap.
• On the Object Snaps toolbar, click the Snap to Endpoint tool ( \ ).
• Type endpoint and then press Enter.

To snap to the endpoint, select anywhere on the entity near its endpoint (A).

Midpoint Snap tool


Use the Midpoint Snap tool to snap to the midpoint of another entity. You can snap to the
midpoint of an arc, line, polyline segment, plane, infinite line, spline or hatch pattern. In the
case of infinite lines, the midpoint snaps to the first defined point. If an entity has thickness, the
midpoint entity snap also snaps to the midpoint of the edges of the entity.
To set the Midpoint Snap
Do one of the following:
• Choose Format > Entity Snap > Midpoint Snap.
• On the Object Snaps toolbar, click the Snap to Midpoint tool ( N^).
• Type midpoint and then press Enter.

To snap to the midpoint, select anywhere on the entity near its midpoint (A).

Center Snap tool


Use the Center Snap tool to snap to the center point of another entity. You can snap to the center
of an arc, circle, polygon, ellipse, or elliptical arc. To snap to the center, you must select a
visible portion of the entity.
To set the Center Snap
Do one of the following:
• Choose Format > Entity Snap > Center Snap.
• On the Object Snaps toolbar, click the Snap to Center tool ( Q).
74 CHAPTER 3 • Type center and

then press Enter.

To snap to the center, select anywhere on the visible portion of the entity (A).

Perpendicular Snap tool


Use the Perpendicular Snap tool to snap to the perpendicular point of another entity. You can
snap to an arc, circle, line, polyline, infinite line, ray, spline, hatch pattern or edge of a plane to
form a perpendicular alignment with that entity or with an imaginary extension of that entity.
To set the Perpendicular Snap
Do one of the following:
• Choose Format > Entity Snap > Perpendicular Snap.
• On the Object Snaps toolbar, click the Snap to Perpendicular t o o l ( ) .
• Type perpendicular and then press Enter.

To form a perpendicular angle (A) to an entity (B), select anywhere on the entity.

Tangent Snap tool


Use the Tangent Snap tool to snap to the tangent point of another entity. You can snap to the
point on an arc or circle that, when connected to the previous point, forms a line tangent to that
entity.
To set the Tangent Snap
Do one of the following:
• Choose Format > Entity Snap > Tangent Snap.
• On the Object Snaps toolbar, click the Snap to Tangent tool (v .").
• Type tangent and then press Enter.
WORKING WITH DRAWIN GS 75

To snap to a tangent, select the entity near the tangent point (A).

Quadrant Snap tool


Use the Quadrant Snap tool to snap to the quadrant point of another entity. You can snap to
the closest quadrant of an arc, circle, ellipse, or elliptical arc.

To set the Quadrant Snap


Do one of the following:
• Choose Format > Entity Snap > Quadrant Snap.
• On the Object Snaps toolbar, click the Snap Quadrant tool ( °o°).
• Type quadrant and then press Enter.

To snap to a quadrant, select the entity near the quadrant point (A).

Insertion Point Snap tool


Use the Insertion Point Snap tool to snap to the insertion point of an attribute, block, or text
entity.

To set the Insertion Point Snap


Do one of the following:
• Choose Format > Entity Snap > Insertion Point Snap.
• On the Object Snaps toolbar, click the Snap to Insert tool ).
• Type insertion and then press Enter.

Duis auten vel

01

To snap to an insertion point, select anywhere on the entity (A).

Point Snap tool


Use the Point Snap tool to snap to a point entity.
76 C H A P T E R 4

To set the Point Snap


Do one of the following:
• Choose Format > Entity Snap > Point Snap.
• On the Object Snaps toolbar, click the Snap to Node tool ( J ).
• Type node and then press Enter.

To snap to a point entity, select the entity (A).

Mid between two point Snap tool


Use the Mid between two point Snap Tool to snap the mid point between two entities.

To set the Mid between two point Snap


Do one of the following:
• Choose Format > Entity Snap> Mid between two point Snap
• Press Shift and right button of the mouse
WORKING WITH DRAWIN GS 77

To snap the mid point between two entitie, you should select them .

Intersection Snap tool


Use the Intersection Snap tool to snap to the actual intersection in three-dimensional space of
any combination of entities. You can snap to the combination of an arc, circle, line, polyline,
ray, infinite line, ellipse, elliptical arc, spline, hatch pattern, polygon mesh, or polyface mesh.
You can also snap to an intersection point within a single entity, including a polyline or spline.
The Extended Intersection Snap option snaps to the logical location where two entities (lines,
arcs, or elliptical segments) would intersect if they were of infinite length. AViCAD
automatically uses the extension option only when you type int in the command bar (not the full
intersection command name) after selecting a command, such as Line or Circle. Dashed
extension lines are drawn to help show the extended intersection.

NOTE There are two types of intersection snaps. You can set the Intersection Snap or Apparent
Intersection Snap, but you cannot use both at the same time.

To set the Intersection Snap


Do one of the following:
• Choose Object > Entity Snap > Intersection Snap.
• On the Object Snaps toolbar, click the Snap to Intersection tool () ().
• Type intersection and then press Enter.

To snap to an intersection, select the intersection (A).


78 C H A P T E R 4

To snap to an extended intersection point


1 Choose a command, for example, line.
2 Type int and then press Enter.
3 Select an extended intersection point.
The Extended Intersection Snap turns off automatically after you select a point.

Apparent Intersection Snap tool


The Apparent Intersection Snap tool snaps to the intersection of two entities that do not
intersect in three-dimensional space but seem to intersect in the current view. You can snap to
any two entities in the combination of an arc, circle, line, infinite line, polyline, ray, ellipse,
elliptical arc, spline, hatch pattern, polygon mesh, or polyface mesh. You can also snap to an
intersection point within a single entity, including a polyline or spline.
The Extended Apparent Intersection Snap option snaps to the logical location where two
entities (lines, arcs, or elliptical segments) would intersect if they were of infinite length.
AViCAD automatically uses the extension option only when you type app in the command bar
(not the full apparent command name) after selecting a command, such as Line or Circle.
Dashed extension lines are drawn to help show the extended apparent intersection.

NOTE There are two types of intersection snaps. You can set the Apparent Intersection Snap or
Intersection Snap, but you cannot use both at the same time.

To set the Apparent Intersection Snap


Do one of the following:
• Choose Format > Entity Snap > Plan View Intersection Snap.
• On the Object Snaps toolbar, click the Snap to Apparent Intersect tool () ( ).
• Type apparent and then press Enter.

To snap to an extended apparent intersection point


1 Choose a command, for example, line.
2 Type app and then press Enter.
3 Select an extended apparent intersection point.
The Extended Apparent Intersection Snap turns off automatically after you select a point.
WORKING WITH DRAWIN GS 79

Quick Snap command


Normally, an entity snap searches all the entities crossing the target and selects the one closest
to the center of the target. Use the Quick Snap command to modify the current entity snap so
that the program stops searching for the snap point as soon as it finds one entity with at least
one point of the current entity type.

To set the Quick Snap


• Type quick and then press Enter.

Clear Entity Snaps tool


Use the Clear Entity Snaps tool to turn off all entity snap settings, regardless of how they were
set: by menu, tool, command, or in the Drawing Settings dialog box.

To set Clear Entity Snaps


Do one of the following:
• Choose Format > Entity Snap > All Entity Snaps Off.
.n
• On the Object Snaps toolbar, click Snaps to None tool (y^f).
• Type none and then press Enter.

Using fly-over snapping


Fly-over snapping is a visual aid to help you see and use entity snaps more efficiently. When
the Fly-over snapping option is set, AViCAD will display a colored marker at matching entity
snap points as you move the crosshairs around the drawing.

Each entity snap has its own type of marker.

Fly-over snap markers


80 C H A P T E R 4

Marker Entity snap


Endpoint Snap

z
Nearest Snap

A
Midpoint Snap

o
Center Snap

Perpendicular Snap
h.

o
Tangent Snap

o
Quadrant Snap

Insertion Snap
^
Point Snap

Intersection Snap
X
Apparent Intersection Snap


When Fly-over snapping is enabled and multiple entity snaps are on, you can press TAB to
cycle through the available entity snap points of the entities covered by the target box. For
example, when the Endpoint and Midpoint snaps are set and the aperture box is on a line,
pressing TAB will cycle between the line's closest endpoint and midpoint.
WORKING WITH DRAWIN GS 81

To set the Fly-over snapping option


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Choose Format > Entity Snap > Entity Snap Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
3 Click Fly-Over. The Options dialog box opens to the Snapping tab.
4 Mark Enable Fly-Over Snapping to turn on fly-over snapping.
5 Set the fly-over options, including the color, size, and thickness of the snap
marker.
6 Click OK.
7 Click OK again.

NOTE For details about the various fly-over snapping options, see "Changing the options
on the Snapping tab" on page 600.

Etrack Snap tracking

It's possible to select a point among a path based on object snap.


The pointing is used in running object snap mode. Before using the pointing from an object
snap point it's necessary to set an object snap.
The acquired points are marked by a small sign (+), up to seven points each time. After
having acquired a point, when the cursor is moved, are used alignment horizontal and
vertical trajectories.
82 C H A P T E R 4

To set On or Off Etrack tracking


Push the button in the status bar.

NOTE The function is active when the button appears as recessed.

I Ready 157.11561,85.944,11 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5NAP LWT MODEL TABLET ETRACK POLAR

A
Etrack button (A)
To acquire a point
1 Make sure that the button Etrack, placed in the status bar is set as On.
• It's possible to change the Etrack setting by pushing the related button on the status bar.

2 Set at least an object snap.


3 Start a command that asks for the acquisition of a point.
4 Move the cursor on an existing object (or on more then one in relation to the type of snap chosen) until it's displayed the
related symbol that indicates the acquirement of the snap.
5 By keeping the cursor steady for a few moments, it will be displayed the sign +.
6 By moving the cursor among one of the direction of the + sign, some trajectories will be hatched among which it's
possible to scroll the pointer until the desired point will be acquired by clicking on the mouse left button.

Exsisting object Acquired point Path for the acquired point

NOTE To toggle etrack settings on and off at any time, click the ETRACK button on the status bar or press F11.

Polar Snap tracking

During the creation or modification of the objects, it's possible to use the polar Pointing to view the temporary alignment
trajectories defined by the specified polar angles and execute the snap of the distances specified among the alignment
trajectory.
To set On or Off Polar Tracking
WORKING WITH DRAWIN GS 83

Push the button in the status bar.


NOTE The function is active when the button appears as recessed.

|Ready 157.11561,85.944,11 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5MAP LWT MODEL TABLET ETRACK POLAR

A
Polar button (A)

To set the polar pointing angles


1 Do one of the following:
• Choose Tools > Drawing Settings, tab Coordinate Input and then in Change settings
for select Polar Snap.
• On the status bar on the Polar button, click the mouse right button then choose Setting.
2 In the list increasing Angle, select the polar pointing angle.
3 To set additional pointing angles, select Additional Angle. Click on New and digit the
angle value in the text box.
4 In the section Polar Angle Measurement, specify if the polar pointing increments are
based on UCS or are related to the last object created.
5 Choose Ok button.

To acquire a point with Polar


1 Make sure that the Polar button, placed on the status bar, is set as On.
• It's possible to change the Polar setting by pushing the related button on the status bar.
2 Lay down the setting desired for the point acquirement, see "To set the polar pointing
angles" on page 83 in this chapter.
3 Start a drawing or change command.
4 After having specified the first point, while the cursor it's mowed to the following
point/points, note the hatched polar pointed line displayed in correspondence to the
pointing angles set. Now it's possible to proceed in one of the following ways:
• Click on the mouse left button to specify the desired point on the trajectory.
• Digit a distance when the trajectory gets sketched and press Enter.
84 C H A P T E R 4

ATTENTION The specified points are conformed to the polar pointing angle while the line is
displayed as hatched.

Acquired point. Point on the path.

NOTE To toggle polar settings on and off at any time, click the POLAR button on the status bar
or press F10.

Saving your drawing

When you save a drawing, your work is saved in a drawing (.dwg) file.
After you have saved your drawing for the first time, you can save it with a new name. In
addition to drawing (.dwg) files, you can also save a drawing in a Drawing Exchange Format
(.dxf) file or a drawing template (.dwt) file.
If you created your drawing using a template, saving the drawing does not alter the original
template.
If you need an added level of security for your drawing files, you can save the drawing with a
password so only you and those who know the password can open the drawing.
Before proceeding to the drawing saving you can remove not used items in the drawing as
blocks, layers, line types, text styles and dimension style. Deleting these items you can
significantly reduce the file size.
To purge the items not used in the drawing
1 Do one of the following:
• Choose File > Utility > Purge.
• Type purge and then press Enter.
WORKING WITH DRAWIN GS 85

Using the option buttons above the Items List window, you choose if you want to display the
items that you can purge (items not used) or if you want to display those that you cannot purge.
In the Item List area you can view the items that can be purged divided into categories. The
plus symbol next to group names indicates that there are objects you can purge.
Linetypes definitions are purged only from the current drawing, the definition in the file
icad.lin remains unchanged.
If you mark the check box Confirm each item to be purged, you will be asked to confirm before
purging the items.
• Purge nested items: removes all the unused named objects from the drawing even if they
are contained within or referenced by other unused named objects. The Confirm Purge
dialog box is displayed and you can cancel or confirm the items to be purged.
• Nested Blocks: for example, you create a block from a circle and insert two instances of
this block in the drawing. Next, you create a new block that consists of two previous circle
blocks: in this way you will have a nested block in your drawing. Marking the check box
Purge nested items you can purge in one session even nested blocks. It is recommended to
leave active the position Confirm each item to be purged in order to be able to verify the
blocks to be purged.
• Purge: purges the selected items.
• Purge All: purges all the unused items.
86 C H A P T E R 4

NOTE:If you want to purge objects by means of the command line without using the
command dialog box, type -purge and then press Enter.

Saving a drawing
To save a drawing, choose any of the following methods:
• Choose File > Save.
• On the Standard toolbar, click S a v e ( ) .
• Type save and then press Enter.
• Type qsave and then press Enter.

TIP When you save a drawing the first time, the program displays the Save Drawing As
dialog box so that you can choose a directory and type a name for the drawing. You can use
any name when you first save the drawing.

THj]
Save Drawing As
Salvain: j. samples - y 9
m-

Nome

I^Ar house l.dwcj

I®, Ar house 2.dwg

1#1 Gradient Hatches.dwcj


Hatch pattern s.dwg
®Iso hatch patterns,dwg
Space Station 20l0.dwcj

Ar house l.dwg Salva I

| AutoCAD 2007 (dwg|


'I Annulla j
Description

Size: 157920 bytes

Created: 10/5/2010 1:00 PM

Modified: 10/5/2010 1:00 PM


jdgg-
A Accessed: 12/29/2010 3:35 PM
E
□ pen as read-only J Use preview Password

protect

A Displays a description of the file size, creation date,


and other information about the drawing.
B Unavailable when saving drawings; available only
when opening drawings.
C Turns the drawing preview on or off.
D Saves the drawing with a password.
E Displays an image of the drawing before you save it.
WORKING WITH DRAWIN GS 87

Saving a drawing with a new name or file format


You can save a drawing with a new name and in any of the following file formats:
• Standard drawing files with a .dwg extension. You can choose a .dwg file format that is
compatible with various versions of AutoCAD.
• Drawing Exchange Format files with a .dxf file extension. You can choose a .dxf file
format that is compatible with various versions of AutoCAD.
• Drawing templates with a .dwt file extension. Drawing templates allow you to easily
create new drawings that reuse your drawing settings and entities.

To save a drawing with a new name or file format


1 Do one of the following:
• Choose File > Save As.
• Type saveas and then press Enter.
2 In the Save Drawing As dialog box, under Save As Type, choose the file format.
3 Specify the name of the file you want to create.
4 Click Save.

TIPYou can also export drawing files to various file formats. For more details, see
"Exporting drawings" on page 554.

Saving a drawing with a password


Sometimes drawings may contain confidential information and you want to control who has
access to that information. If you need an added level of security, you can save a drawing
with a password so only you and those who know the password can open the drawing.

To save a drawing with a password, you must save it in the DWG 2004, or later,draw- ing
(.dwg) file format.

NOTE If you forget a drawing's password, the drawing cannot be opened or recovered. You
may want to store all passwords in a safe place.
To save a drawing with a password
1 Do one of the following:
• Choose File > Save As.
88 C H A P T E R 4

• Type saveas and then press Enter.


2 In the Save Drawing As dialog box, under Save As Type, choose a DWG format that is
2004 or later.
3 Click Password Protect.
4 Choose a folder where you want to save the drawing.
5 In File Name, specify the name of the file you want to create.
6 Click Save.
7 In the Password dialog box, enter a password.
8 If desired, record and store the password in a safe place. If you forget the drawing's
password, the drawing cannot be opened or recovered.
9 Click OK.

With AViCAD®, simple entities include lines (both finite and infinite), circles, arcs,
ellipses, elliptical arcs, points, and rays. In addition, AViCAD includes a freehand sketch
tool. Entities drawn freehand are also considered to be simple entities.

This chapter explains how to create simple entities using the different ways that you can start
the drawing command for each, including how to:

• Use menu commands on the Draw menu.


• Use the tools on the Draw toolbar.
• Type commands in the command bar.

In some cases, there are a number of different ways to create an entity. For the most part, one
C R E A T I N G S I M P L E E N T I T I E S 89
or two are given here. Refer to the online Help to learn how to create entities using other
methods.
When you use a tool or a drawing command, the program prompts you to enter coordinate
points, such as endpoints or insertion points. You can enter the points or distances either
using a mouse or by typing coordinate values at the command prompt. As you draw,
AViCAD also displays a context-sensitive prompt box with appropriate additional options
for the type of entity you are drawing.
After you create entities, you can modify them using the entity modification tools.

Topics in this chapter


Drawing lines .................................................................................................................... 90
Drawing circles .................................................................................................................. 91
Drawing arcs ..................................................................................................................... 93
Drawing ellipses ............................................................................................................... 95
Drawing elliptical arcs ..................................................................................................... 96
Creating point entities .................................................................................................... 97
Drawing rays ..................................................................................................................... 99
Drawing infinite lines ...................................................................................................... 100
Creating freehand sketches ........................................................................................... 101
Drawing lines

A line consists of two points: a start point and an endpoint. You can connect a series of lines,
but each line segment is considered a separate line entity.
To draw a line
1 Do one of the following:
• Choose Draw > Line.
• On the Draw toolbar, click the Line tool (\).
• Type line and then press Enter.
2 Specify the start point.
3 Specify the endpoint.

4 In the prompt box, choose Done to complete the command.


90 C H A P T E R 4

A
Start point (A) and endpoint (B).
The prompt box provides several options as you draw. For example, when you draw the first
line segment, you can specify its length or orientation angle. After you draw at least one line
segment, you can click Undo to remove the previous line segment. You can click Done to
end the line command. After you draw two or more line segments, you can click Close to
complete the line command by drawing a line segment that connects to the start point of the
first line segment you drew.

If the last entity you drew was an arc, you can also draw a line tangent to and starting from
the endpoint of the arc.

To draw a line as a continuation from the end of an arc


1 Do one of the following:
• Choose Draw > Line.
• On the Draw toolbar, click the Line tool (\).
• Type line and then press Enter.
2 In the prompt box, choose Follow.
3 Specify the length of the line.

Drawing circles

The default method for drawing a circle is to specify a center point and radius. You can draw
circles using any of the following methods:
• Center-Radius (0)
• Center-Diameter (■ ■)
• Two points (□ c)
• Three points (^ >)
• Radius-Tangent-Tangent ()
CREATING SIMPLE E N T I T I E S 91

• Convert Arc to C i r c l e ( )

To draw a circle by specifying its center and radius


1 Do one of the following:
• Choose Draw > Circle > Center, Radius.
• On the Draw toolbar, click the Circle Center-Radius tool ('■...■').
• Type circle and then press Enter.
2 Specify the center point.
3 Specify the radius of the circle.

To draw a circle tangent to existing entities


1 Do one of the following:
• Choose Draw > Circle > Tan, Tan, Radius.
• On the Draw toolbar, click the Circle Radius-Tangent t o o l ( ) . Go
to step 3.
• Type circle and then press Enter.
2 In the prompt box, choose Radius-Tangent-Tangent.
3 Specify the radius of the circle.
4 Select the first entity to which to draw the circle tangent.
5 Select the second entity to which to draw the circle tangent.

Radius of circle (A) and tangent lines (B) and (C).

To convert an arc to a circle


92 C H A P T E R 4

1 Do one of the following:


• On the Draw toolbar, click the Convert Arc to Circle t o o l . ( ) . Go
to step 3.
• Type circle and then press Enter.
2 In the prompt box, choose Turn Arc Into Circle.
3 Select the arc you want to convert to a circle.

Drawing arcs

An arc is a portion of a circle. The default method for drawing an arc is to specify three
points—the start point, a second point, and the endpoint. You can draw arcs using any of the
following methods:
• Three points on an arc ( ).
• Start point-center-endpoint ( ' ), or Start point-endpoint-center ( '' ), or Center- start
point-endpoint ).
• Start point-center-included angle ( ^ ), or Start point-included angle-center (Jh\), or
Center-start point-included angle (
• Start point-center-chord length (^v ), or Center-start point-chord length (^ ■).
• Start point-endpoint-radius (I or Start point-radius-endpoint 0 i.).
• Start point-endpoint-included angle (Hi.), or Start point-included angle-endpoint
("NV
• Start point-endpoint-starting direction ( ''), or Start point-starting direction-end-
point ().
• Start point-radius-angle (t ■ ).
• As a tangent continuation of the previous arc or line ( '' |).

To draw an arc by specifying three points


1 Do one of the following:
• Choose Draw > Arc > 3 Points.
CREATING SIMPLE E N T I T I E S 93

• On the Draw toolbar, click the 3-Point Arc tool


• Type arc and then press Enter.
2 Specify the start point.
3 Specify a second point.
4 Specify the endpoint.

\B

V
)
Start point (A), second point (B), and endpoint (C).
The prompt box provides additional options for drawing arcs. For example, after you
specify the start point of an arc, you can choose Angle, Center, Direction, Endpoint, or
Radius. You can select the options in a different order as well. For instance, you can draw
an arc by specifying its start point, endpoint, and radius, or you can specify the start point,
radius, and then endpoint.
To draw an arc by specifying its start point, center point, and endpoint
1 Do one of the following:
• Choose Draw > Arc > Start, Center, End.
• On the Draw toolbar, click the Arc Start-Center-End tool ( '■ ).
• Type arc and then press Enter.
2 Specify the start point.
3 In the prompt box, choose Center.
4 Specify the center point.
5 Specify the endpoint.
94 C H A P T E R 4

Start point (A), center point (B), and endpoint (C).


To draw an arc by specifying two points and an included angle
1 Do one of the following:
• Choose Draw > Arc > Start, End, Angle.
• On the Draw toolbar, click the Arc Start-End-Angle tool ( n i.).
• Type arc and then press Enter.
2 Specify the start point.
3 In the prompt box, choose Angle or type angle and insert a value.
4 To draw an arc in a counterclockwise direction, enter a positive value for the
included angle.
To draw an arc in a clockwise direction, enter a negative value for the included angle.
5 Specify the endpoint.
CREATING SIMPLE E N T I T I E S 95

Start point (A), endpoint (B), and included angle (C).


If the last entity you drew was an arc or a line, you can also draw an arc tangent to and
starting from the endpoint of the arc or line.
To draw an arc tangent to an arc or line
1 Do one of the following:
• On the Draw toolbar, click the Tangent Arc tool ( '' |). Go to step 3.
• Type arc and then press Enter.
2 In the prompt box, choose Follow.
3 Specify the endpoint.

Endpoint (A).

NOTE To convert an arc to a circle, on the Draw toolbar, click the Convert Arc To Circle
flyout tool (£}).

Drawing ellipses
The default method for drawing an ellipse is to specify the endpoints of one axis of the
ellipse, and then specify a distance representing half the length of the second axis. The
endpoints of the first axis determine the orientation of the ellipse. The longer axis of the
ellipse is called the major axis, and the shorter one is the minor axis. The order in which you
define the axes does not matter. The program determines the major and minor axes based on
their relative lengths. You can draw ellipses using any of the following methods:
96 C H A P T E R 4

• Axis-axis ()
• Axis-rotation ( 0 )
• Center-axis (0f)
• Center-rotation (£7)

To draw an ellipse by specifying the axis endpoints


1 Do one of the following:
• Choose Draw > Ellipse > Axis, End.
• On the Draw toolbar, click the Ellipse Axis-Axis tool (0 ).
• Type ellipse and then press Enter.
2 Specify the first endpoint.
3 Specify the second endpoint.
4 Specify the half-length of the other axis.

First axis endpoint (A), second axis endpoint (B), and half-length of other axis (C).

Drawing elliptical arcs

An elliptical arc is a portion of an ellipse. The default method for drawing an elliptical arc is
to specify the endpoints of one axis of the ellipse, and then specify a distance representing
half the length of the second axis. Then you specify the start and end angles for the arc,
measured from the center of the ellipse in relation to its major axis. You can draw elliptical
arcs using any of the following methods:
• Axis-axis (L )
• Axis-rotation ( gj )
• Center-axis ( 0f)
• Center-rotation (j^J )
To draw an elliptical arc by specifying the axis endpoints
1 Do one of the following:
• Choose Draw > Ellipse > Arc.
• On the Draw toolbar, click the Elliptical Arc Axis-Axis tool ((?£})■
• Type ellipse and then press Enter, and then type a (for Arc) and press Enter.
CREATING SIMPLE E N T I T I E S 97

2 Specify the first endpoint.


3 Specify the second endpoint.
4 Specify the half-length of the other axis.
5 Specify the start angle of the arc.
6 Specify the end angle.

NOTE AViCAD draws elliptical arcs in the direction you specify. Go to Tools > Drawing
Settings > Drawing Units tab. Under Change Settings For, select Angular Units. The
default setting is counterclockwise.

end angle (E).

Creating point entities

You can draw a point entity formatted as either a single dot or as one of 19 other possible
display styles.
To draw a point
1 Do one of the following:
• Choose Draw > Point > Single Point.
• On the Draw toolbar, click the Point tool ( ■).
• Type point and then press Enter.
2 Specify the location of the point.
To draw several points
1 Do one of the following:
• Choose Draw > Point > Single Point.
• On the Draw toolbar, click the Point tool ( ).
• Type point and then press Enter.
98 C H A P T E R 4

2 In the prompt box, choose Multiple Points.


3 Specify the location of each point.
4 In the prompt box, choose Done to complete the command.

Changing the size and appearance of point entities


Changing the size and appearance of point entities affects all point entities already in the
drawing, as well as all points that you subsequently draw. Positive values represent the
absolute size of the point entity measured in drawing units. Negative values represent a
percentage relative to the drawing screen, so that points retain their visual size as you use the
Zoom command to change the magnification of the drawing.
To change the size and appearance of point entities
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Entity Creation tab.
3 Under Change Settings For, click Points.
4 Under Point Display Type, select the style you want.
5 Under Point Size, select the point size, or choose one of the options.
6 Click OK.
When you regenerate the drawing, all point entities change to reflect the new size and
appearance settings.
CREATING COMPLEX E N T I T I E S 99

Drawing Settings X

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scale:
Drawing Units | Coordinate Input | Display Entity Creation | Entity Modification | 3D

[ Select Color... 1

- BYLAYER * Global linetype scale: 1

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Change settings for: Points


A Point Display Type
Point Size n
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B
Percentage size
o □ □
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C

To increase or decrease the point size, type a C Select the button for the Point Display Type that value or click one of the
point size arrows. you want.
To use one of the preset point size options, click the one
that you want.

Drawing rays

A ray is a line in three-dimensional space that starts at a point and extends to infinity.
Because rays extend to infinity, they are not calculated as part of the drawing extents. The
100 C H A P T E R 4

default method for drawing a ray is to select the start point of the ray and then specify its
direction. You can draw a ray in any of the following ways:
• Horizontal draws the ray parallel to the x-axis of the current user coordinate system
(UCS).
• Vertical draws the ray parallel to the y-axis of the current UCS.
• Angle draws the ray parallel to a specified angle.
• Bisect draws the ray perpendicular to an existing entity.
• Parallel draws the ray parallel to an existing entity.
CREATING COMPLEX E N T I T I E S 101

To draw a ray
1 Do one of the following:
• Choose Draw > Ray.
• On the Draw toolbar, click the Ray tool ( \ ).
• Type ray and then press Enter.
2 Specify the start point.
3 Specify the direction.
4 To complete the command, press Enter.

Start point (A) and direction (B).

Drawing infinite lines


Infinite lines are sometimes referred to as construction lines. An infinite line is a line through
a given point, oriented at a specified angle in three-dimensional space and extending to
infinity in both directions. Because infinite lines extend to infinity, they are not calculated as
part of the drawing extents.

The default method for drawing an infinite line is to select a point along the line and then
specify the direction of the line. You can draw an infinite line in any of the following ways:
• Horizontal draws the infinite line parallel to the x-axis of the current UCS.
• Vertical draws the infinite line parallel to the y-axis of the current UCS.
• Angle draws the infinite line parallel to a specified angle.
• Bisect draws the infinite line perpendicular to an existing entity.
• Parallel draws the infinite line parallel to an existing entity.

To draw an infinite line


1 Do one of the following:
• Choose Draw > Construction Line.
• On the Draw toolbar, click the Infinite Line tool
• Type infline and then press Enter.
2 Specify a point along the line.
3 Specify the direction.
4 To complete the command, press Enter.
B
A
102 C H A P T E R 4

Point along the infinite line (A) and the direction (B).
You can also draw infinite lines at a specific angle or at an angle relative to an existing entity.

To draw an infinite line at a specified angle relative to another entity


1 Do one of the following:
• Choose Draw > Construction Line.
• On the Draw toolbar, click the Infinite Line tool
• Type infline and then press Enter.
2 In the prompt box, choose Angle.
3 In the prompt box, choose Reference.
4 Select the reference entity.
5 Specify the angle of the infinite line in relation to the selected entity.
6 Specify the location of the infinite line.
7 To complete the command, press Enter.

Reference entity (A) and angle in relation to entity (B).

Creating freehand sketches

A freehand sketch consists of many straight line segments, created either as individual line
entities or as a polyline. Before you begin creating a freehand sketch, you must set the length,
or increment, of each segment. The smaller the segments, the more accurate your sketch, but
segments that are too small can greatly increase the file size.
After you specify the length of the sketch segments, the crosshairs change to a Pencil tool.
Your freehand sketch is not added to the drawing until you "write" the sketch into your
drawing. This means that you temporarily save the segment that you've drawn and the
segment length, and you can continue sketching.

To create a freehand sketch


1 Do one of the following:
• Choose Draw > Freehand.
CREATING COMPLEX E N T I T I E S 103

• Type freehand and then press Enter.


2 Specify the length of the sketch segments.
3 Click the mouse button to place the Pencil tool (/ ) on the drawing to begin
sketching.
4 Move the pencil image to draw a temporary freehand sketch.
5 Click the mouse button to lift the pencil up to stop sketching.
6 In the prompt box, choose Write, Then Resume to write the temporary freehand sketch
into the drawing.
7 Click the mouse button to put the pencil down again and resume sketching.
8 Click the mouse button again to lift the pencil up to stop sketching.
9 In the prompt box, choose Done to write the temporary freehand sketch into the drawing
and end the command.

A freehand sketch consists of individual line entities or a polyline.

Erasing freehand sketch lines


You can erase temporary freehand sketch lines that have not yet been written into the
drawing by choosing the Delete On option in the prompt box. The pencil changes to an
Eraser tool. You can erase portions of the line when you move the eraser over a temporary
freehand line without clicking the mouse button.
To erase freehand sketch lines
1 Do one of the following:
• Choose Draw > Freehand.
• Type freehand and then press Enter.
2 Specify the length of the sketch segments.
3 Select a point on the drawing to display the Pencil tool and begin sketching.
4 Click the mouse button to lift the pencil up to stop sketching.
104 C H A P T E R 4

5 In the prompt box, choose Delete On.


6 Move the Eraser tool (^j?) to the beginning or end of the freehand sketch line that you
drew, and then move it as far along the line as you want to erase.
7 Click the mouse button to put the Pencil tool down to resume sketching.

Setting the sketch method and accuracy


Using polylines for freehand sketches makes it easier to go back and edit sketches. You
control whether to create freehand sketches using line segments or polylines in the Drawing
Settings dialog box. You can also control the length of sketch segments in this dialog box.
To specify lines or polylines when sketching
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Choose the Entity Creation tab.
3 Under Change Settings For, click Freehand Sketches.
4 Under Freehand Sketching Methods, click either Freehand Command Creates Lines
or Freehand Command Creates A Polyline.
5 Click OK.

Drawing Settings X|

Drawing Units | Coordinate Input | Display Entity Creation | Entity Modification | 3D Settings | Layer: [o Color:

BYLAYER [ Select Color.

:
w
\ Linetype scale: 1
Linetype: [BYLAYER
BYLAYER * Global linetype scale: 1
Lineweight:
Print style: BYC0L0R

Change settings for: | Freehand sketches

Freehand Sketching Methods ® Freehand

command creates lines © Freehand

command creates a polyline

Length of segments: 1

A
B

A Select the sketch method.


B Specify the default length of sketch segments.
With AViCAD®, complex entities include polylines (including rectangles and polygons),
spline curves, donuts, and planes. In addition, AViCAD includes tools for adding hatching to
your drawings.

This chapter explains how to create complex entities using the different ways that you can
start the drawing command for each, including how to:

• Use menu commands on the Draw menu.


• Use the tools on the Draw toolbar.
• Type commands in the command bar.

When you type a drawing command or select a tool, the program prompts you to enter
coordinate points, such as endpoints or insertion points. As you draw, the program displays a
context-sensitive prompt box with appropriate additional options for the type of entity you
are drawing.

After you create complex entities, you can modify them using the entity-modification tools.
Several of these entity types require special editing commands.

Topics in this chapter


Drawing rectangles ........................................................................................................ 106
Drawing polygons .......................................................................................................... 107
Drawing polylines ........................................................................................................... 109
Drawing double line ........................................................................................................ 111
Drawing splines ............................................................................................................... 113
Drawing donuts ............................................................................................................... 115
Creating planes ................................................................................................................ 116
Drawing wipeouts ............................................................................................................ 118
Creating boundary polylines ......................................................................................... 120
Adding hatching ............................................................................................................. 123
106 C H A P T E R 4

Drawing rectangles

With AViCAD, rectangles are closed polylines with four sides. You draw a rectangle by
specifying its opposite corners. The rectangle is normally aligned parallel to the current snap
and grid alignment, but you can use the Rotated option to align the rectangle to any angle.

To draw a rectangle
1 Do one of the following:
• Choose Draw > Rectangle.
• On the Draw toolbar, click the Rectangle tool ( □ ).
• Type rectangle and then press Enter.
2 Specify one corner of the rectangle.
3 Specify the opposite corner of the rectangle.

Opposite corners (A and B). Resulting rectangle.

You can edit each side of a rectangle individually using the Edit Polyline tool in the Modify
> Object menu. You can convert the sides into individual line entities using the Explode tool
( on the Modify toolbar. You can control whether wide rectangle lines are shown filled or as
outlines using the Fill tool in the Format menu.

You can also use the Rectangle tool to draw a square. Instead of specifying the opposite
corners, you specify the length of one side and the alignment of the square.

To draw a square
1 Do one of the following:
• Choose Draw > Rectangle.
• On the Draw toolbar, click the Rectangle tool ( O ).
• Type rectangle and then press Enter.
2 In the prompt box, choose Square.
3 Specify one corner of the square.
4 Specify the length of one side of the square by selecting its other end.
The point you specify determines both the size and alignment of the square.
CREATING COMPLEX E N T I T I E S 107

\
A
\
0
Endpoints of one side of the square (A and B). Resulting square.

NOTE To control the width of the rectangle line, choose the Width Of Line option in the
prompt box. After you change the width of the line, the new width setting remains in effect for
subsequent rectangles until you change it again.

Polygons are closed polylines composed of a minimum of three and a maximum of 1,024
equal-length sides. The default method for drawing a polygon is to specify the center of the
polygon and the distance from the center to each vertex. You can draw a polygon using any
Drawing polygons of the following methods:

• Center - V e r t e x ( ) on the Draw toolbar


• Center - Side on the Draw toolbar
• Edge (■. L) on the Draw toolbar

The vertex polygon drawing method creates an equal-sided polygon defined by its center
point and the distance to its vertices. You specify the number of sides, the center point, and
the location of one vertex, which determines both the size and orientation of the polygon.
To draw a polygon by vertex
1 Do one of the following:
• Choose Draw > Polygon.
• On the Draw toolbar, click the Polygon, Center-Vertex t o o l ( ) .
• Type polygon and then press Enter.
2 Type 5 to specify five sides for the polygon.
3 Specify the center of the polygon.
4 Specify the vertex of the polygon.
108 C H A P T E R 4

The center (A) and vertex (B). Resulting polygon.

Drawing polygons by side


The side polygon drawing method creates an equal-sided polygon defined by its center point
and the distance to the midpoint of a side. You specify the number of sides, the center point,
and the location of the midpoint of one side, which determines both the size and orientation
of the polygon.
To draw a polygon by side
1 Do one of the following:
• Choose Draw > Polygon.
• On the Draw toolbar, click the Polygon, Center-Side tool ('■._■).
• Type polygon and then press Enter.
2 Type 3 to specify three sides for the polygon.
3 Specify the center of the polygon.
4 In the prompt box, choose Specify By Side, and then press Enter.
5 Specify the midpoint of the side.

The center (A) and midpoint of one side (B). Resulting polygon.
You can edit each side of a polygon individually using the Edit Polyline tool in the Modify >
Object menu. You can convert the sides into individual line entities using the Explode tool (
on the Modify toolbar. You can control whether wide polygon lines are shown filled or as
outlines using the Fill tool in the Format menu.
CREATING COMPLEX E N T I T I E S 109

With AViCAD, a polyline is a connected sequence of arcs and lines that is treated as a single
Drawing polylines entity. You can draw a polyline with any linetype and using a width that either remains
constant or tapers over the length of any segment. When editing a polyline, you can modify
the entire polyline or change individual segments.
After you specify the start point of a polyline, a prompt box provides several options as you
draw, such as Distance, Halfwidth, and Width. You can specify different starting and ending
widths to create a tapered polyline segment.
After you draw at least one polyline segment, you can use the Undo t o o l ( ) t o remove
the previous segment. After you draw two or more polyline segments, you can use the Close
option to complete the command by drawing a segment that ends at the start point of the first
polyline segment you drew. Choose Done to complete the command without closing the
polyline.

Curved polyline with tapered width. Polyline with straight Closed polyline.
segments.

To draw a polyline with straight segments


1 Do one of the following:

• Choose Draw > Polyline.

• On the Draw toolbar, click the Polyline tool (C")-


• Type polyline and then press Enter.
2 Specify the start point.
3 Specify the endpoint of each segment.
4 To complete the command, choose Close or Done.

Polyline start point (A) and segment endpoints (B).


110 C H A P T E R 4

With the Draw Arcs option, you can continually draw arc segments until you select the Draw
Lines option to go back to drawing line segments. When you draw arc segments, the first
point of the arc is the endpoint of the previous segment. By default, you draw arc segments
by specifying the endpoint of each segment. Each successive arc segment is drawn tangent to
the previous arc or line segment. If you choose Close while in the Draw Arcs option, the
closing segment is created as an arc.
You can also specify the arc using any of the following methods:
• Start point, included angle, center point
• Start point, included angle, radius
• Start point, center point, endpoint
• Start point, included angle, endpoint
• Start point, center point, included angle
• Start point, center point, chord length
• Start point, direction, endpoint
• Start point, radius, included angle
• Start point, second point, endpoint

To draw a line segment followed by an arc polyline segment


1 Do one of the following:
• Choose Draw > Polyline.
• On the Draw toolbar, click the Polyline tool ( d^1").
• Type polyline and then press Enter.
2 Specify the start point.
3 Specify the endpoint.
4 In the prompt box, choose Draw Arcs.
5 Specify the endpoint of the arc segment.
6 To complete the command, choose Done.

Polyline start point (A), line endpoint/arc start point (B), and arc endpoint (C).

You can edit entire polylines and individual segments using the Edit Polyline tool in the
Modify > Object menu. You can convert polylines into arc and line entities using the
Explode tool ( >£) on the Modify toolbar. You can control whether wide polylines are shown
filled or as outlines using the Fill tool in the Format menu.
CREATING COMPLEX E N T I T I E S 111

Drawing double line

A double line is made from two parallel lines, which consist of linear segments connected
together. The end of the current segment is the start of the next segment. Ends of segments
are the vertices of the multiline.

To draw a double line


1 Do one of the following:
• Choose Draw > Dline.
• Type dline and then press Enter.
2 Specify the width of the trace.
3 Specify the start point.
4 Specify additional vertices.
5 After specifying the last endpoint, choose Done or press Enter.

Drawing traces

With the Trace command, you can draw a two-dimensional solid line of specified width.
To draw a trace
1 Do one of the following:
• Choose Draw > Trace.
• Type trace and then press Enter.
2 Specify the width of the trace.
3 Specify the start point.
4 Specify additional vertices.
5 After specifying the last endpoint, choose Done or press Enter.

Drawing a revision clouds

The revision cloud consists of a series of consecutive arcs of a polyline. It is used to draw
attention to certain parts of a drawing during its revision.
Revising your drawings it is possible to use the Revision cloud command to mark out your
revisions. REVCLOUD creates a polyline of consecutive arcs making up an object in a cloud
shape.
112 C H A P T E R 4

It is possible to set arc length values for a revision cloud. REVCLOUD stores the last used arc
length.

To create a Revision cloud


1 Do one of the following:
• Select Draw > Revision cloud.
• On the Draw toolbar, click the Revision cloud icon.
• Type revcloud and then press Enter.
2 Drag the crosshairs along the path of a cloud.
3 When the start and end lines meet, the following prompt will appear: Cloud finished. As a
result we get a polyline object.

Arc Length
The Arc length option allows to specify arcs length in a revision cloud. To

modify arcs length of a revision cloud


At the prompt: Arc length/<Pick cloud starting point>: type a and enter a new arc length
To create a revision cloud
1 Do one of the following:
• Select Draw > Revision cloud.
• On the Draw toolbar, click the Revision cloud icon.
• Type revcloud and then press Enter.
2 Specify a new arc length or the start point of the revision cloud. The default arc length is
automatically set according to the drawing units.
3 Drag the crosshairs to draw a cloud.
4 Left click of the mouse at any time interrupts drawing of a revision cloud. Return to the
start point to close the revision cloud.
CREATING COMPLEX E N T I T I E S 113

Drawing splinesA spline is a smooth curve defined by a set of points. You can use
splines to create sculptured shapes such as the cross section of a
turbine blade or an airplane wing.
To draw a spline
1 Do one of the following:
• Choose Draw > Spline.
• On the Draw toolbar, click the Spline tool ( ).
• Type spline and then press Enter.
2 Specify the first point of the spline.
3 Specify the second point of the spline.
4 Specify as many more points as you want.
5 When you have finished, press Enter.
You can add tangents to the spline, which are lines that give it shape.

To add tangents to a spline


1 Specify the starting tangent point.
2 Specify the ending tangent point.

Spline with starting tangent point (A) and ending tangent point (B).
Spline.

Specifying fit tolerance


By default, a spline passes through all of the control points. When you draw a spline, you can
change this by specifying the fit tolerance. The fit tolerance value determines how closely the
spline fits the set of points you specify. For example, a spline fit tolerance value of 0 causes
the spline to pass through the control points. A value of 0.01 creates a spline that passes
through the start and endpoints and within 0.01 units of the intermediate control points.
114 C H A P T E R 4

To specify the fit tolerance


1 Do one of the following:
Choose Draw > Spline.
On the Draw toolbar, click the Spline tool ( ^ ).
• Type spline and then press Enter.
2 Specify the first point of the spline.
3 Specify the second point of the spline.
4 In the prompt box, choose Fit Tolerance.
5 To accept the default of 0.0000, press Enter.
To specify a different fit tolerance, type the number, and then press Enter.
6 Specify the additional points you need to draw a spline or a closed spline.

Drawing a closed spline


You can draw a closed spline, which is a spline for which the start point and endpoint are the
same. Because the spline is closed, you specify only one tangent.

To draw a closed spline


1 Do one of the following:
• Choose Draw > Spline.
• On the Draw toolbar, click the Spline tool ( ^ ).
• Type spline and then press Enter.
2 Specify the first point of the spline.
3 Specify the second point of the spline.
4 Specify as many more points as you want.
5 When you have finished, in the prompt box, choose Close.
6 To complete the command, specify the tangent point.

The start point and endpoint (A) of a closed spline.


CREATING COMPLEX E N T I T I E S 115

Drawing donuts

Donuts are solid, filled circles or rings created as closed, wide polylines. You can draw a
donut using one of several methods. The default method is to specify the inside and outside
diameters of the donut, and then specify its center. You can then create multiple copies of the
same donut by specifying different center points until you press Enter to complete the
command.
To draw a donut
1 Do one of the following:
• Choose Draw > Donut.
• Type donut and then press Enter.
2 Specify the inside diameter of the donut.
3 Specify the outside diameter of the donut.
4 Specify the center of the donut.
5 Specify the center point to draw another donut, or choose Done to complete the
command.

o
B
< --------- ►

Inside diameter (A) and outside diameter (B).

The prompt box provides additional options for drawing donuts. For example, you can
specify the width of the donut and two points on the diameter of the donut, or you can
specify the width and three points on the donut. You can also draw a donut tangent to
existing entities.
116 C H A P T E R 4

NOTE A donut can be a completely filled circle by specifying an inside diameter of zero.
To draw a donut tangent to existing entities
1 Do one of the following:
• Choose Draw > Donut.
• Type donut and then press Enter.
2 In the prompt box, choose Radius Tangent Tangent.
3 Specify the width of the donut.
4 Specify the diameter of the donut.
5 Select the first tangent entity to which to draw the donut.
6 Select the second tangent entity to which to draw the donut.

Width (A) and diameter (B) of the donut and tangent entities (C).

You can edit donuts using the Edit Polyline tool in the Modify > Object menu. You can
convert donuts into arc entities using the Explode tool ( on the Modify toolbar. You can control
whether donuts are shown filled or as outlines using the Fill tool in the Format menu.

NOTE You can control the default outside and inside diameter of donuts by choosing Tools >
Drawing Settings, and then clicking the Entity Creation tab and choosing the options you
want.
CREATING COMPLEX E N T I T I E S 117

Creating planes

With the Plane tool, you can draw rectangular, triangular, or quadrilateral areas filled with a
solid color. The default method is to specify the corners of the plane. After you specify the first
two corners, the plane is displayed as you specify the remaining corners. Specify corner points
in a triangular manner. The program prompts you for the third point and then the fourth point.
If you continue specifying points, the third- and fourth-point prompts toggle until you press
Enter to complete the command.
Creating planes in AViCAD is similar to the Solid command in AutoCAD.
To draw a quadrilateral plane
1 Do one of the following:
• Choose Draw > Plane.
• On the Surfaces toolbar, click the 2D Solid tool (^).
• Type plane and then press Enter.
2 Specify the first point.
3 Specify the second point.
4 Specify the third point.
5 Specify the fourth point.
6 To complete the command, press Enter.

After you select the first two points (A) and (B), the sequence in which you select the third (C) and fourth (D) points determines the
shape of the resulting quadrilateral plane.

The prompt box provides additional options for drawing planes. For example, you can draw
rectangular, square, or triangular planes.

To draw a rectangular plane


1 Do one of the following:
• Choose Draw > Plane.
• On the Surfaces toolbar, click the 2D Solid tool (^).
• Type plane and then press Enter.
2 Choose Rectangle.
3 Specify the first point.
4 Specify the opposite corner.
5 Specify the rotation angle.
118 C H A P T E R 4

6 To complete the command, specify the opposite corner to draw another rectangle, or
press Enter.
CREATING COMPLEX E N T I T I E S 119

Resulting plane.
Opposite corners (A and B) and rotation angle (C).

You can control whether planes are shown filled or as


outlines using the Fill tool in the Format menu. You can convert planes into individual line
entities corresponding to the outline of the plane using the Explode tool ( ^) on the Modify
toolbar.

Drawing wipeouts

Wipeouts are unique entities that can help you hide areas of your drawing. They display with
the current background color, so the details behind the wipeout do not display or print.
Wipeouts are similar to other entities — you can copy, mirror, array, erase, rotate, and scale
them, and they can be used in both model space and paper space. If you want to print the
wipeout entities located in a drawing, you must print to a raster-capable printer. Note that in
some cases you may have unexpected results when printing drawings that contain wipeout
entities, for example, if printing on colored paper.

NOTE If your version of AViCAD does not include raster image capability (that is, does not
include an Image menu), wipeout entities display, but the details behind the wipeouts also
display.

Drawing wipeouts using polygons and polylines


Wipeouts are created using existing polygons, closed zero-width polylines made up of only
line segments, or new polylines that you draw while using the Wipeout command.
To draw a wipeout
1 Do one of the following:
• Choose Draw > Wipeout.
• Type wipeout and then press Enter.
2 Specify the start point.
3 Specify the endpoint of each segment.
4 After specifying the last endpoint, choose Done or press Enter.
120 C H A P T E R 4

Drawing without wipeout. Drawing with wipeout.

To create a wipeout using an existing polygon or polyline


1 Do one of the following:
• Choose Draw > Wipeout.
• Type wipeout and then press Enter.
2 Choose Polyline.
3 Select the closed polyline to use for the wipeout.
4 Choose one of the following:
• Yes — Creates the wipeout and deletes the polyline used to create the wipeout.
• No — Creates the wipeout and keeps the polyline used to create the wipeout.

Turning wipeout frames on or off


Each wipeout has a frame along its boundary. Wipeout frames can be turned on or off for
any drawing. When wipeout frames are on, you can select and modify wipeouts. You may
want to turn off wipeout frames when it's time to print.
To turn wipeout frames on or off
1 Do one of the following:
• Choose Draw > Wipeout.
• Type wipeout and then press Enter.
2 Choose Frames.
3 Choose On or Off.

Wipeout frames turned on. Wipeout frames turned off.

Creating boundary polylines

With the Boundary command, you can designate a specific area of a drawing for operations
such as hatching and dimensioning. You create a boundary polyline by selecting an area inside
a closed loop. The area you select can be bounded by a single closed entity or by multiple
entities that intersect.
In cases where entities intersect, AViCAD interprets the boundary as the closed loop closest to
the point specifying the area. In the following figure, for example, the area point selected in the
rectangle results in a boundary consisting of the closed loop nearest the point selection, as
opposed to the closed loop formed by the rectangle itself.
CREATING COMPLEX E N T I T I E S 121

To make boundaries more specific, you can create a boundary set. A boundary set specifies
which entities are considered in determining the boundary path. This can make creating the
boundary polyline faster if you are working with a complex drawing.

In the following figure, the circle and triangle are the selected entities. If you select an area
anywhere inside the circle or the triangle, the result is a polyline that bounds the shaded area.

which results in a new boundary around the shaded area.

Using islands and island detection


Islands are closed loops that reside inside other closed loops. AViCAD provides
island-detection options so that you can specify which islands, if any, should be considered
in the area selection for a boundary.

The following figure shows a rectangular polyline with two islands. The circle is referred to
as the outer island, and the octagon is referred to as a nested island.

(D).

You can choose from two island-detection methods.

• Nested Islands The outer entity and all its islands are considered for the polyline.
• Ignore Islands Only the outer entity is considered for the polyline.
122 C H A P T E R 4

A B
Nested islands (A) and with ignore islands (B).

To draw a boundary polyline


Advanced experience level
1 Do one of the following:
• Choose Draw > Boundary.
• On the Draw toolbar, click the Boundary Polyline tool ( ).
• Type boundary and then press Enter.
2 Specify the entities that you want made available for the boundary polyline by
doing one of the following:
• Current viewport Select All Visible Entities to have all entities in the drawing
considered when creating the boundary polyline.
• Existing set Define only specific areas to be considered when creating the boundary
polyline, which can improve system performance if you are working with a
complex drawing. Click Select Boundary Set. In the drawing, select the entities
individually or by choosing a selection method from the prompt box, and then press
Enter. The Current Selection Set option becomes selected automatically, which
indicates that the entities you selected with the Select Boundary Set button will be
considered when creating the boundary polyline.

NOTE You can alternate between All Visible Entities and Current Selection Set without
having to select entities again using the Boundary Set button. The Current Selection Set
option uses the last set of entities you selected with the Select Boundary Set button.

3 Choose an island-detection option.


4 Click Add: Pick points.
5 In the drawing, click inside the area whose closed perimeter forms the boundary, not
on the polyline itself. If desired, continue clicking inside additional closed perimeters.
6 To complete the selection, press Enter.
7 In the Boundary dialog box, click OK.
CREATING COMPLEX E N T I T I E S 123

A Opens the drawing area for selection of the enclosed C Choose to use the entities you selected for the boundary
areas used to create new boundary polylines. set. (Becomes available after you click the Select
B Choose to consider all visible entities when creating Boundary Set button.)
the boundary polyline. D Opens the drawing area for selection of entities to be
considered when creating the boundary polyline.

Adding hatching
When you add hatching to a drawing, AViCAD fills entities or enclosed areas with a pattern.
You can choose a predefined hatch pattern, or you can create your own hatch pattern.
First you specify the hatch pattern and other options, and then you choose which entities or
enclosed areas that you want to hatch.

NOTE Hatch patterns are memory intensive and can take a considerable amount of time to
draw and display. To improve performance, add hatching as one of the last steps when you
create a drawing, or insert hatches on a separate layer that you can freeze as you continue
to work on your drawing.
To open the Boundary Hatch dialog box
Do one of the following:
• Choose Draw > Hatch.
• Choose Draw > Gradient
• On the Draw toolbar, click the Hatch tool (f^j )
• On the Draw toolbar, click the Gradient tool ('C\)
124 C H A P T E R 4

• Type bhatch and then press Enter.

Specifying a hatch pattern


A hatch pattern consists of a repeating pattern of lines, dashes, and dots. You can select a
hatch pattern from a set of predefined patterns, or you can define a pattern of your own. The
hatch pattern you used most recently is the default pattern the next time you add hatching.

The program supplies predefined standard hatch patterns, which are stored in the icad.pat
and icadiso.pat hatch pattern library files. You can use other external hatch pattern libraries,
such as an office standard library, customized patterns, and libraries available from vendors
or standards organizations.

NOTE The icad.pat hatch pattern library files are ANSI (American National Standards
Institute)-compliant patterns; the icadiso.pat hatch pattern library files are ISO
(International Standards Organization)-compliant.

To specify a predefined hatch pattern


1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool j ).
• Type bhatch and then press Enter.
2 In Type list, click Predefined.
With Predefined, you can apply a scale factor to make the pattern larger or smaller than the
default size.
3 For Scale, enter the scale factor as a percentage of the default.
4 For Angle, enter the angle of the pattern in degrees (1-360).
The default angle is clockwise; you can change the angle of any hatch pattern by entering a
numerical value.
5 For ISO Pen Width, enter the pen width.
If you choose a predefined, ISO standard pattern, you can scale the pattern based on the ISO
pen width.
6 For the hatch origin choose an option:
• Use source hatch origin: use the current ucs origin.
• Specified origin: allows you to choose a new origin. You can click on the desired
origin or choose an option from Default to boundary extens. You can also save the new
origin selecting the option Store as default origin.
7 To copy the pattern properties from an existing hatch, choose Inherit properties and select
the hatch. If necessary, choose also a Draw order option.
8 To associate the hatch pattern to its boundary entities, select the Associative check box.
An associative hatch updates automatically if you move any of its boundaries.
9 To continue, add a hatch by doing one of the following:
• Select the entities you want to add a hatch. For details, see "Selecting entities for
hatching" on page 128 in this chapter. Begin with step 2.
• Select an area or boundary you want to add a hatch. For details, see "Selecting areas
for hatching" on page 129 in this chapter. Begin with step 2.

To specify a user-defined hatch pattern


CREATING COMPLEX E N T I T I E S 125
1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool
• Type bhatch and then press Enter.
2 In the Type list, click User Defined.
3 For Spacing, enter the line spacing for the pattern.
4 To crosshatch the pattern, select Double check box. Cross-hatching imposes a copy of
the specified user-defined pattern at a 90-degree angle over the first pattern you
defined.
5 To copy the pattern properties from an existing hatch, choose Inherit Properties, select a
hatch pattern from a hatched entity in the drawing. You can also choose if copy the
current origin or leave the source hatch origin.
6 To associate the hatch pattern to its boundary entities, select the Associative check box.
An associative hatch updates automatically if you move any of its boundaries.
7 To continue, add a hatch by doing one of the following:
• Select the entities you want to add a hatch. For details, see "Selecting entities for
hatching" on page 128 in this chapter. Begin with step 2.
• Select an area or boundary you want to add a hatch. For details, see "Selecting areas
for hatching" on page 129 in this chapter. Begin with step 2.
126 C H A P T E R 4

A Determines how the hatch will be defined.


F Sets pen width for ISO-standard pattern.
B Determines density of hatching for Predefined hatch
patterns. G Sets the current ucs origin.
C Sets angle of hatch in relation to entity (User Defined H allows you to choose a new origin.
only). I Select to update the hatch automatically if you move any
D Imposes another copyof the specified pattern at a of its boundaries.
90-degree angle over the first. J Select to copy an existing hatch pattern properties.
E Determines density of hatching for User Defined
hatch patterns.
To use a predefined library pattern
1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool f-jj^j ).
• Type bhatch and then press Enter.
2 From the Pattern item click on Select Pattern icon.
3 For Hatch File, select the icad.pat or icadiso.pat hatch pattern library file.
4 To select a predefined pattern, do one of the following:
• In the Patterns list, click the pattern name.
• Click the graphical representation of the hatch pattern.
CREATING COMPLEX E N T I T I E S 127

5 To continue, add a hatch by doing one of the following:


• Select the entities you want to add hatching. For details, see "Selecting entities for
hatching" on page 128 in this chapter. Begin with step 2.
• Select an area or boundary you want to add hatching. For details, see "Selecting areas
for hatching" on page 129 in this chapter. Begin with step 2

A Hatch pattern library files. C Hatch patterns shown graphically.


B Hatch patterns listed by name.

NOTE Hatch patterns are memory intensive and can take a considerable amount of time to
draw and display. To improve performance, add hatching as one of the last steps when you
create a drawing, or insert hatches on a separate layer that you can freeze as you continue
to work on your drawing.
Selecting entities for hatching
You can add hatching to any entity that forms a closed boundary, for example, a circle or
rectangle. You can assign hatching to a single entity or several entities at the same time.
To select entities for hatching
1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool j ).
• Type bhatch and then press Enter.
2 From the Boundary Hatch dialog box, click the Boundary tab.
3 Under Island Detection Options, choose one of the following:
• Nested Islands The outer entity and all its islands are considered for hatching.
• Outer Only Only the outer entity and its outer island are considered for hatching.
128 C H A P T E R 4

• Ignore Islands Only the outer entity is considered for hatching.

A B C
Nested islands (A), with outer island (B), and with ignore islands (C).

4 To keep any new entities that are created for drawing the boundary hatch, select the Retain
Boundaries check box. Existing entities are always retained.
5 Click Add: Select objects.
6 In the drawing, click the entities to be hatched individually or by choosing a selection
method from the prompt box, and then press Enter when done.
7 In the Boundary Hatch dialog box, click OK.

-B

A Opens the drawing area for selection of entities to be D (Display only) Indicates the boundary is created
hatched. as a polyline. E Choose to consider all visible entities when
B Determines how hatching interacts with islands. creating the boundary hatch.
C Mark the check box to keep any new entities that are
created to draw the boundary hatch. Existing entities are
always retained.
CREATING COMPLEX E N T I T I E S 129

Selecting areas for hatching


You can add hatching to an area enclosed by selected entities to form the hatch boundary. The
hatch is formed in the enclosed area, not the entities themselves.
After AViCAD draws the hatch, the entire hatch is treated as a single entity and it is either
associative or independent of the hatch boundary entities.
To select an area for hatching
1 Do one of the following:
• Choose Draw > Hatch.
• On the Draw toolbar, click the Hatch tool (^j").
• Type bhatch and then press Enter.
2 From the Boundary Hatch dialog box, see Island Detection and choose an option:
• Nested Islands The outer entity and all its islands are considered for hatching.
• Outer Only Only the outer entity and its outer island are considered for hatching.
• Ignore Islands Only the outer entity is considered for hatching.

A B C
Nested islands (A), with outer island (B), and with ignore islands (C).

3 To keep any new entities that are created for drawing the boundary hatch, select the
Retain Boundaries check box. Existing entities are always retained.
4 Specify the entities that you want made available for boundary hatching by doing one
of the following:
• Current viewport Select All Visible Entities to have all entities in the drawing
considered when creating the boundary hatch.
130 C H A P T E R 4

• Existing Set: Define only specific areas to be considered when creating the boundary
hatch, which can improve system performance if you are working with a complex
drawing.

NOTE You can alternate between All Visible Entities and Current Selection Set without
having to select entities again using the Select Boundary Set button. The Current Selection
Set option uses the last set of entities you selected with the Select Boundary Set button.

5 At Boundary item click Add: pick points.


6 In the drawing, click inside the closed perimeter of a boundary, not on the boundary
itself. If desired, continue clicking inside additional closed perimeters.
7 To complete the selection, press Enter.
8 In the Boundary Hatch dialog box, click OK.
CREATING COMPLEX E N T I T I E S 131

THH
A
Pattern Properties G radient |
Associative detection

Predefined •
| Send behind boundary
Type:
[ AN S131 -
|
—B
Pattern: © Nested © Outei only © Ignore Boundary
HQ
Swatch:
m Inherit Pioperities Retention n Retain boundaries Boundary
Inherit options © Use type: | Polyline ]
[□ ByLayer •1
cuirent origin © Use Boundary Set
Boundaries
Angle and st
source hatch oiigin | Current Viewport -| [5]New- Gap
HQ Add: Pick points Island Detection
Options Island Tolerance

E
Tolerance: 0.060394 units
Add: Select objects
□ Options B

Double

Spacing:

ISO pen

width:
» Use source hatch origin
) Specified origin

m
J Click to set new origin I I
Default to boundary
extents [Bottom left
I I Stoie as default origin

E
1 H.ip I Q7)

A Opens the drawing area for selection of enclosed areas


to be hatched.
B Determines how hatching interacts with islands.
132 C H A P T E R 4

C Mark the check box to keep any new entities that are
created to draw the boundary hatch. Existing entities are
always retained.
(Display only) Indicates the boundary is created as a polyline
Choose to consider all visible entities when creating the
boundary hatch.
CREATING COMPLEX E N T I T I E S 133

Gradient hatch
A gradient is a solid hatch that allows to apply a gradient color to a surface
A Show the
chosen color.
B Set the
shade.

A-
B-
C Show a
preview of
the gradinet

D
hatch. D Set
the color
orientation.
134 C H A P T E R 4

A Show the first chosen color. B Show C Show a preview of the gradinet hatch. D Set
the second chosen color. the color orientation.

To use a gradient hatch


1 Do one of the following:
• Select Draw > Gradient.
• On the Draw toolbar, click the Gradient tool ).
• Type batch and then press Enter. In the Boundary hatch window select the Gradient
tab.
2 Choose one or two colors to use and select a gradient type.
3 To associate the hatch pattern to its boundary entities, select the Associative check box.
An associative hatch updates automatically if you move any of its boundaries. If necessary,
choose also a Draw Order option
4 To copy the pattern properties from an existing hatch, choose Inherit Properties, select
the hatch pattern from the hatched entity in the drawing. You can also choose if copy
the current origin or leave the source hatch origin.
CREATING COMPLEX E N T I T I E S 135

5 Specify the entities that you want to make available for boundary hatching by doing one
of the following.
• Current viewport: to have all entities in the drawing considered when creating the
boundary hatch.
• Existing Set: defines only specific areas to be considered when creating the
boundary hatch, which can improve system performance if you are working with
a complex drawing. Click Select Boundary Set. In the drawing, select the entities
individually or by choosing a selection method from the prompt box, and then
press Enter. The Current Selection Set option becomes selected automatically,
which indicates that the entities you selected with the Select Boundary Set button
will be considered when creating the boundary hatch.
6 In the Boundaries section click Add: Pick points.
7 In the drawing click inside the closed perimeter of a boundary, not on the boundary
itself. If desired, continue clicking inside additional closed perimeters.
8 To complete the selection, press Enter.
9 In the Boundary Hatch dialog box, click OK.

To modify a gradient hatch


1 Double click on the hatch to modify.
AVi
CAD
®
provi
des
man
y
ways
to

Viewing your drawing


display
and
view
your drawing. You can also change various display settings to speed up the display or
printing of a drawing. This chapter explains how to:
• Navigate within a drawing by scrolling and panning.
• Change the magnification of a drawing by zooming in and out.
• Work with multiple windows or views of a drawing.
• Control the display of elements to optimize performance when working with large or
complex drawings.

Topics in this chapter


Redrawing and regenerating a drawing ...................................................................... 136
Moving around within a drawing ................................................................................. 136
Changing the magnification of your drawing ............................................................. 139
Displaying multiple views .............................................................................................. 144
Controlling visual elements .......................................................................................... 148
Redrawing and regenerating a drawing
VIEWING YOUR D R A W I N G 137

As you work on a drawing, visual elements may remain after the completion of a command.
You can remove these elements by refreshing, or redrawing, the display.

To redraw (refresh) the current window display


Do one of the following:
• Choose View > Redraw.
• Type redraw and then press Enter.

Information about drawing entities is stored in a database as floating point values, ensuring a
high level of precision. Sometimes a drawing must be recalculated, or regenerated, from the
floating-point database to convert those values to the appropriate screen coordinates. This
occurs automatically. You can also manually initiate a regeneration. When the drawing is
regenerated, it is also redrawn.

To regenerate the current window, type regen in the command bar. If more than one window
is displayed, type regenall to regenerate all the windows.

Moving around within a drawing


You can move the view of a drawing displayed in the current viewport by scrolling, panning,
or rotating the view. Doing this changes the portion of the drawing you are viewing without
changing the current magnification. Scrolling lets you move around in the drawing
horizontally and vertically. Panning lets you move the drawing in any direction. Rotating lets
you view your drawing from any angle.

NOTE You can also move to a different view using the Model and Layout tabs. For more
details, see "Viewing drawings in paper space and model space" on page 391.

Using scroll bars


To assist you in navigating within a drawing, horizontal and vertical scroll bars are available
in each drawing window. The size of the scroll box in relation to the scroll bar indicates the
current level of drawing magnification. The position of the scroll box in relation to the scroll
bar indicates the location of the center of the drawing in relation to the extents of the drawing
(the smallest rectangle containing all the entities in the drawing).

To turn scroll bars on or off


Do one of the following: • Choose View >
Display > Scroll Bars.
• Choose Tools > Options > Display tab, and select Show Scroll Bars.
138 C H A P T E R 4 • Type scrollbar, press Enter, and then select On, Off, or Toggle.

Using the Pan command


You can move the drawing in any direction using the Pan Realtime tool +) on the Standard
toolbar. Panning shifts or slides the view of the drawing horizontally, vertically, or
diagonally. The magnification of the drawing remains the same, as does its orientation in
space. The only change is the portion of the drawing displayed.

To pan, you can use any of the following methods:


• For precise panning, specify two points defining the magnitude and direction of the
pan. The first point, or base point, indicates the starting point of the pan. The second point
indicates the amount of pan displacement relative to the first point.
• To pan in real time, press Ctrl + Shift and use the right mouse button, or use the
Real-Time Pan tool (# +) on the Standard toolbar.
• If you have a mouse with a wheel, press and hold the wheel, and then move the mouse.

To pan by specifying two points


1 Do one of the following:
• Choose View > Pan > Point.
• Type pan and then press Enter.
2 Specify the pan base point either by typing the coordinates or by specifying a point
in the drawing window.
3 Specify the pan displacement
point either by typing the
coordinates or by specifying a
point in the drawing window.

Select the pan base point (A), and then select a Result. second point (B) to specify the pan displacement.
To pan in real time
1 Do one of the following: VIEWING YOUR D R A W I N G 139

• Choose View > Pan > Real-Time Pan.


• On the Standard or 3D Orbit toolbar, click the Real-Time Pan tool
• Type rtpan and then press Enter.
2 Click and hold the left mouse button.
3 Move the cursor in the direction you want to pan.
4 To stop panning, release the mouse button.

TIPHold down the right mouse button while simultaneously pressing and holding Ctrl +
Shift to pan in real-time.

NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities that
display. For example, if the value is set to 10, only the 10th entity will display when panning
and rotating in real-time.

To pan using a mouse with a wheel


• Press and hold the wheel, and then move the mouse in the direction you want to pan. (The
MBUTTONPAN system variable controls this feature.)

Rotating the view in real time


AViCAD allows you to rotate your view of a drawing in real time. This allows you to view
your model from any angle while in model space. You cannot rotate the view while in paper
space.

If desired, you can continue the view rotation after you release your mouse. Choose Tools >
Options to enable continuous motion. For more information, see "Changing the options on
the Display tab" on page 589.
To rotate the view in real time
1 Do one of the following:
• Choose View > 3d orbit > Real-Time Sphere.
• On the 3D Orbit toolbar, click the Real-Time Sphere t o o l ( ) .
• Type rtrot and then press Enter.
• Press and hold Ctrl.
2 Click and drag the left mouse button. The view rotates according to the movement of
your mouse.
3 To stop rotating, release the mouse button.
4 If the view continues to rotate, press Enter or right-click the drawing when finished.

TIP You can use the Real-Time X, Real-Time Y, and Real-Time Z commands to lock the
rotation in the corresponding axis. You can also press Ctrl and use the right mouse button
to rotate the view about the z-axis.

NOTE If you are working with a large drawing file, it may be helpful to set the
RTSKIPCOUNT system variable to a higher number to reduce the number of entities that
display. For example, if the value is set to 10, only the 10th entity will display when panning
and rotating in real-time.
140 C H A P T E R 4

Changing the magnification of your drawing


You can change the magnification of your drawing at any time by zooming. The cursor
changes to a magnifying glass (J^) when a zoom tool is active. Zoom out to reduce the
magnification so you can see more of the drawing, or zoom in to increase the magnification
so you can see a portion of the drawing in greater detail. Changing the magnification of the
drawing affects only the way the drawing is displayed; it has no effect on the dimensions of
the entities in your drawing.

NOTE If you are working in a layout viewport and cannot zoom, the layout viewport may be
locked. The scale and view do not change in model space while panning or zooming in a
locked layout viewport. For more details, see "Modifying layout viewports" on page 398.
VIEWING YOUR D R A W I N G 141

Zooming in and out


One of the easiest ways to change the magnification of the drawing is to zoom in or out by a
preset increment. On the Zoom toolbar, the Zoom In tool (jjjji')doubles the current
magnification of the drawing. The Zoom Out tool reduces the magnification of the drawing
by half. The portion of the drawing located at the center of the current viewport remains
centered on the screen as you zoom in
and out.

Zoom in. Zoom out.

Zooming methods
To zoom, you can use any of the following methods:
• To define the portion of the drawing to zoom, create a window.
• To zoom in real time, press Ctrl + Shift and use the left mouse button, or use the
Real-Time Zoom tool (J^,) on the Standard or 3D Orbit toolbar.
• If you have a mouse with a wheel, use the wheel button to zoom in and out.

To zoom in to an area using a window


1 Do one of the following:
• Choose View > Zoom > Window.
• On the Zoom or Standard toolbar, click the Zoom Window tool (JB> ).
• Type zoom and then press Enter.
2 Select one corner of the window around the area you want to magnify.
3 Specify the opposite corner of the window around the area you want to magnify.
142 C H A P T E R 4

To specify a rectangular window around the Result. area you want to magnify, select first one corner (A), and then select the
opposite corner (B).

To zoom in real time


1 Do one of the following:
• Choose View > Zoom > Real-Time Zoom.
• On the Standard or 3D orbit toolbar, click the Zoom Real-Time tool (J^).
• Type rtzoom and then press Enter.
• Simultaneously press and hold Ctrl + Shift.
2 Click and hold the left mouse button.
3 To zoom in, move the cursor up the screen; to zoom out, move the cursor down the
screen.

4 To stop zooming, release the mouse button. To zoom using a mouse with a wheel
• Rotate the wheel away from you to zoom in or toward you to zoom out.

Each rotation of the wheel away from you zooms out .8 times; each rotation toward
you zooms in 1.25 times.

Displaying the previous view of a drawing


After you zoom in or pan to view a portion of your drawing in greater detail, you may want to
zoom back out to see the entire drawing. On the View > Zoom menu, the Zoom Previous tool
(jSf) lets you restore the previous view. Selecting this tool repeatedly steps back through up
to 25 successive zoomed or panned views.

Zooming to a specific scale


You can increase or decrease the magnification of your view by a precise scale factor
measured relative to the overall size of the drawing or in relation to the current display. When
you change the magnification factor, the portion of the drawing located at the center of the
current viewport remains centered on the screen.
VIEWING YOUR D R A W I N G 143

To change the magnification of the view relative to the overall size of the drawing, type a
number representing the magnification scale factor. For example, if you type a scale factor of
2, the drawing appears at twice its original size. If you type a magnification factor of .5, the
drawing appears at half its original size.
You can also change the magnification of the drawing relative to its current magnification by
adding an x after the magnification scale factor. For example, if you type a scale factor of 2x,
the drawing changes to twice its current size. If you type a magnification factor of .5x, the
drawing changes to half its current size.

To zoom to a specific scale relative to the current display


1 Do one of the following:
• Choose View > Zoom > Zoom.
• On the Zoom or Standard toolbar, click the Zoom Scale tool (
• Type zoom and then press Enter.
2 Type the scale factor, followed by an x (such as 2x).
3 Press Enter.

Combining zooming and panning


You can specify the point you want at the center of the view when you change the drawing
magnification. You can specify the point you want at the lower left of the view when you
change the magnification of the drawing with the Zoom Left tool in the menu View > Zoom.
With the exception of the Zoom Window tool, the other zoom tools zoom in or out from the
center of the current view.
To change the center of the current view
1 Do one of the following:
• Choose View > Zoom > Center.
• On the Zoom toolbar, click the Zoom Center tool
• Type zoom, press Enter, and then in the prompt box, choose Center.
2 Select the point you want located at the center of the new view.
3 Specify the zoom scale factor or the height of the drawing in drawing units.
144 C H A P T E R 4

factor of 2x.

Displaying the entire drawing


You can use the Zoom All tool ) on the Zoom toolbar to display an entire drawing. If you have
drawn any entities outside the defined limits of the drawing, the extents of the drawing are
displayed. If you drew all entities within the limits of the drawing, the drawing is displayed all
the way to the drawing limits.
The Zoom Extents tool (jj|*!) on the Zoom toolbar displays the drawing to its extents, making
the image fill the display to the greatest possible
magnification.

Aereal view
In a large drawing, you can pan and zoom quickly in a window that can display the whole
drawing.
You can use the Aerial View window to change the view in your current viewport quickly. If
you keep the Aerial View window open as you work, you can zoom and pan without
interrupting your current command. You can also specify a new view without having to choose
a menu option or enter a command.
Within the Aerial View window is a view box, a heavy rectangle that displays the boundary of
the view in your current viewport. You can change the view in the drawing by changing the
view box in the Aerial View window.
VIEWING YOUR D R A W I N G 145

To use aereal view


1 Do one of the following:
• Choose View > Aereal view
• Type dsviewer and then press Enter.
2 All pan and zoom operations are performed by left-clicking: to zoom in to the drawing,
make the view box smaller. To zoom out of the drawing, make the view box larger.
3 Right-click to end a pan or zoom operation. The command has the following options:
Auto Viewport: Displays the model space view of the current viewport automatically when
multiple viewports are displayed. When Auto Viewport is off, the Aerial View window is not
updated to match the current viewport.
Dynamic Update: Updates the Aerial View window while you edit the drawing. When
Dynamic Update is off, the Aerial View window is not updated until you click in the Aerial
View window.
Realtime Zoom: Updates the drawing area in real time when you zoom using the Aerial View
window.

Displaying multiple views

When you begin a new drawing, it is displayed in a single window. You can view the drawing
in a second window, or you can divide one window into multiple windows. You can also open
and display multiple drawings.

Working with multiple views of a single drawing


You can open and work with several views of the same drawing simultaneously. There are two
methods for dividing the current drawing into multiple views:

• Open a new window of the open drawing.


• Divide the current window into multiple views.
After you divide a single window into multiple windows, you can control each window
separately. For example, you can zoom or pan in one window without affecting the display in
any of the other windows. You can control the grid, snap, and view orientation separately for
each window. You can restore named views in individual windows, draw from one window to
another, and name window configurations individually so you can reuse them later.
As you draw, any changes you make in one window are immediately visible in the others. You
can switch from one window to another at any time, even in the middle of a command, by
clicking the window's title bar.
Opening a new window of the same drawing
You can open additional windows to create more than one view of a drawing. To open a new
window, choose Window > New Window. After you open a new window, you can change its
display without affecting any of the other windows.
146 C H A P T E R 4

When you open more than one window for a single drawing, each window is assigned a unique
number (for example, mydrawing:1, mydrawing:2, and so on). If your current window is
maximized, you can switch to another open window by selecting its name from the bottom of
the Window menu.
The names of other open drawings appear at the bottom of the Window menu. You can also use
the Cascade, Tile Horizontally, and Tile Vertically commands to arrange all the open windows
and drawings. To arrange all the windows and drawings into a stack of identically sized
windows, choose Window > Cascade. Arranging windows and drawings in this way makes it
easy to see the title bar for each window.
To arrange all the windows and drawings horizontally so they are placed in order from top to
bottom, choose Window > Tile Horizontally. Arranging windows and drawings in this way
displays each open window. The windows are resized to fit within the available space.
To arrange all the windows and drawings vertically so they are placed side by side, choose
Window > Tile Vertically. Arranging windows and drawings in this way displays each open
window. The windows are resized to fit within the available space.
AViCAD uses the commands in the following table to control its windows.

AViCAD window-control commands


Command Result
vports Splits the current window into two, three, or four tiled windows.

wcascade Cascades (overlaps) all open windows.

wclose Closes the current window.

wcloseall Closes all windows; also closes all drawings.

whtile Tiles all windows horizontally.

wiarrange Arranges window icons.

wopen Opens another window of the current drawing.

wvtile Tiles all windows vertically.

Dividing the current window into multiple views


You can divide a single drawing window into multiple tiled windows (called viewports) on the
Model tab. You can control the number of windows created and the arrangement of the
windows. You can also save and restore named window configurations and display a list of the
current and saved window configurations.
To create multiple views
1 Do one of the following:
• Choose View > Viewports > Viewports.
• On the Viewports toolbar, click the Viewports tool (i^).
• Type viewports and then press Enter.
2 In the prompt box, choose Create 2 Viewports, Create 3 Viewports, or Create 4
Viewports.
3 In the prompt box, choose the viewport orientation.
To join two views
VIEWING YOUR D R A W I N G 147

1 Do one of the following:


• Choose View > Viewports > Viewports.
• On the Viewports toolbar, click the Viewports tool
• Type viewports and then press Enter.
2 In the prompt box, choose Join.

3 Click anywhere inside the window you want to keep.


4 Click anywhere inside the adjacent window you want to join to the first window.
5 Press Enter.

Saving window configurations


If you have divided the drawing window into multiple views, you can save the current
window arrangement so that you can recall it to the screen later. The number and placement
of the windows are saved exactly as they are currently displayed. The settings for each
window are also saved.

To name and save a window configuration


1 Do one of the following:
• Choose View > Viewports > Viewports.
• On the Viewports toolbar, click the Viewports tool ( ).
• Type viewports and then press Enter.
2 In the prompt box, choose Save.
3 Type a configuration name, and then press Enter.
The name can contain letters, numbers, the dollar sign ($), hyphen (-), and underscore (_), or
any combination.
148 C H A P T E R 4

A B C

D E F

G H I

You can divide a drawing window into two windows arranged vertically (A) or horizontally
(B); three windows arranged left (C), right (D), above (E), below (F), vertically (G), or
horizontally (H); or four tiled windows (I).

To restore a named window configuration


1 Do one of the following:
• Choose View > Viewports > Viewports.
• On the Viewports toolbar, click the Viewports tool ( ).
• Type viewports and then press Enter.
2 In the prompt box, choose Restore.
3 Type the name of the window configuration you want to restore.

Working with multiple drawings


With the multiple-document interface (MDI) feature, you can open more than one drawing
inside of AViCAD. Because you can open and work on several drawings at one time, you
can copy, cut, or paste an entity from one drawing to another.

Each drawing appears in a drawing window, which has the following advantages:
• You can see two or more drawings side by side.
• You can easily copy entities from one drawing to another.
• Using the AViCAD Explorer, you can copy such elements as layers, linetypes, and
text styles from one drawing to another.
• Like viewports on the Model tab, you can tile or overlap drawing windows; unlike
viewports on the Model tab, drawing windows maximize or reduce to an icon.
VIEWING YOUR D R A W I N G 149

Each drawing window that you open and work on retains in the Prompt History log all the
commands that you perform, but the command line does not indicate when you have
switched windows.
If you move an entity from one window to another and then want to undo this action, you
must undo it in both drawings for it to take effect. If you copy an entity from one window to
another and then want to undo that action, you must undo it from the drawing into which you
copied the entity. If you cut and paste an entity and then want to undo that action, you must
undo it in both drawings.

One session of AViCAD with four drawings open.

Controlling visual elements


The number of entities in your drawing and the complexity of the drawing affect how quickly
AViCAD can process commands and display your drawing. You can improve overall
program performance by turning off the display of certain visual elements, such as solid fills
and text, while you work on the drawing. When you are ready to print your drawing, turn on
the display of these elements so your drawing prints the way you want.
150 C H A P T E R 4

You can also improve performance by turning off entity-selection highlighting, turning off the
display of marker blips created when you select locations in the drawing, and by turning off the
display of lineweights.

Turning Fill on and off


You can reduce the time it takes to display or print a drawing by turning off the display of solid
fill. When Fill is turned off, all filled entities, such as wide polylines and planes, display and
print as outlines. When you turn Fill on or off, you must redraw the drawing before the change
is displayed.
To turn Fill on or off
1 Do one of the following:
• Choose Format > Fill.
• Type fill and then press Enter.

o
2 Choose View > Redraw.

Fill on.

Fill off.

Turning Quick Text on and off


Text entities require a considerable amount of time to display and print. You can reduce the
time it takes to display or print a drawing by enabling Quick Text. For example, if you're doing
a preliminary check plot of a drawing, you may want to turn Quick Text on to speed up
printing. When Quick Text is enabled, text entities are replaced by rectangular boxes that
indicate the outline of the area occupied by the text. When you turn Quick Text on or off, you
must regenerate the drawing before the change is displayed.
VIEWING YOUR D R A W I N G 151

To turn Quick Text on and off


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type qtext, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Enable Quick Text check box.
5 Click OK.
6 To regenerate your drawing, do one of the following:
• Choose View > Regen.
• Type regen and then press Enter.

Quick Text off. Quick Text on.

Turning highlighting on and off


You can improve overall program performance by turning highlighting off. When you select
entities to modify, the program highlights them using a dashed linetype. This highlight
disappears when you finish modifying the entities or when the entities are cleared.
Sometimes highlighting entities can take a considerable amount of time.
To turn highlighting on and off
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type highlight, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Highlight Item When Selected check box.
5 Click OK.
152 C H A P T E R 4

Turning Blips on and off


You can turn Blips off. They are the temporary markers that appear on the screen when you
select an entity or location. Blips are visible only until you redraw the drawing. You cannot
select Blips; they are used only for reference and never print.

To turn Blips on and off


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type blipmode, press Enter, and then in the prompt box, choose On or Off.
2 Click the Display tab.
3 Under Change Settings For, click Display.
4 Select or clear the Show Marker Blips check box.
5 Click OK.

Blips off.

Blips on.

Controlling the display of lineweights


You can reduce the time it takes to display a drawing by turning off the display of lin- eweights.
When you turn off lineweights, all entities display as outlines.
You can also specify a lineweight scale. Specify a smaller scale to display thinner lines; specify
a larger scale to display thicker lines. For example, a scale factor of 0.5 would display a .80
millimeter lineweight as .40 millimeter; a scale factor of 2 would increase the same lineweight
to display at 1.6 millimeters. This can help you differentiate various lineweights that display in
a drawing. Adjusting the lineweight display scale affects how the lineweights appear on your
screen, not how they appear when printed.

NOTE Setting the lineweight scale too high may result in slower system performance.

You can also adjust the units for measuring lineweights, and the default lineweight.
VIEWING YOUR D R A W I N G 153

To control the display of lineweights


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
• Type Iweight and then press Enter.
2 Click the Display tab.
3 Under Change Settings For, click Lineweights.
4 Select or clear Display Lineweights.
5 In Units for Listing, choose Millimeters or Inches.
6 In Default, select the lineweight assigned to layers and entities that use the Default
lineweight.
7 In Adjust Display Scale, move the slider to the scale you want. By default, the slider
begins at 1.00.
8 Click OK.

TIP On the status bar, click the word LWT to turn the display of lineweights on or
off.

You can turn lineweights on or off when you print. For details, see "Choosing how
lineweights print" on page 405.

For accuracy in a drawing, you can locate specific points by entering coordinates as you draw
or modify entities. When you create two-dimensional entities, you enter two-dimensional
coordinates; for three-dimensional entities, you specify three- dimensional coordinates.
You can also specify coordinates in relation to other known locations or entities in a drawing.
In particular, when you work in three-dimensional drawings, it is often easier to specify
154 C H A P T E R 4 coordinates in relation to a two-dimensional working plane, called a user coordinate system
(UCS).
This chapter explains how to work with coordinates, including how to:
• Use two-dimensional and three-dimensional coordinate systems.
• Specify absolute and relative coordinates.
• Specify polar, spherical, and cylindrical coordinates.
• Define and manipulate user coordinate systems.

Topics in this chapter


Using Cartesian coordinates .......................................................................................... 154
Using two-dimensional coordinates ............................................................................. 157
Using three-dimensional coordinates .......................................................................... 160
Using xyz point filters ..................................................................................................... 162
Defining user coordinate systems ................................................................................. 164
Using Cartesian coordinates

Many commands in AViCAD® require that you specify points as you draw or modify
entities. You can do so by selecting points with the mouse or by typing coordinate values in
the command bar. The program locates points in a drawing using a Cartesian coordinate
system.

Understanding how coordinate systems work


The Cartesian coordinate system uses three perpendicular axes—x, y, and z—to specify
points in three-dimensional space. Every location in a drawing can be represented as a point
relative to a 0,0,0 coordinate point, referred to as the origin. To draw a two- dimensional
entity, you specify horizontal coordinate positions along the x-axis and vertical coordinate
positions along the y-axis. Thus, every point on a plane can be represented as a coordinate
pair composed of an x-coordinate and a y-coordinate. Positive coordinates are located above
and to the right of the origin; negative coordinates are located to the left and below the origin.
WORKING WITH C O O R D I N A T E S 155

The three perpendicular axes of the Cartesian coordinate system.

When you work in two dimensions, you need enter only the x- and y-coordinates; the program
assumes that the z-axis value is always the current elevation. When you work in three
dimensions, however, you must also specify the z-axis value. When you look at a plan view of
your drawing (a view from above, looking down), the z-axis extends straight up out of the
screen at a 90-degree angle to the xy plane. Positive coordinates are located above the xy
plane, and negative coordinates are below the plane.
All AViCAD drawings use a fixed coordinate system, called the World Coordinate System
(WCS), and every point in a drawing has a specific x,y,z-coordinate in the WCS. You can also
define arbitrary coordinate systems located anywhere in three- dimensional space. These are
called user coordinate systems and can be located anywhere in the WCS and oriented in any
direction.
You can create as many user coordinate systems as you want, saving or redefining them to
help you construct three-dimensional entities. By defining a UCS within the WCS, you can
simplify the creation of most three-dimensional entities into combinations of
two-dimensional entities.
To help you keep your bearings in the current coordinate system, the program displays a
coordinate system icon. When you begin a new drawing, you are automatically in the WCS,
indicated by the letter W in the icon. When you display a drawing in plan view, you see the
coordinate system icon from the top, with the z-axis directed straight toward you. When you
display a three-dimensional drawing in a view other than plan view, the coordinate system
icon changes to reflect your new viewpoint.
156 C H A P T E R 4

NOTE The visible portions of the axes are the positive directions.

WCS icon. Plan UCS icon. 3D View WCS icon.

Understanding how coordinates are displayed


The current position of the cursor is displayed as x,y,z-coordinates in the status bar and, by
default, updates dynamically as you move the cursor. You can toggle the coordinate display
to static mode by pressing F6, so that it updates only when you select a point in the drawing.
You can also change the coordinate display to a different dynamic mode that shows the
distance and angle (rather than x,y,z-coordinates) when the program displays a rubber-band
line. To do this, choose Tools > Drawing Settings and select the Display tab. Under
Coordinate Display, select the option for Coordinates In Polar Form For Distance And Angle
Selection.

I Ready _______________________ 157.0561,85.944,11 ___________________________ 0 LAY BYLAYER BYLAYER Standard 150-25 BYCOLOR SNAP GRID ORTHO E5NAP LWT MODEL TABLET ETRACK POLAR

t The coordinates display on the status bar shows the current cursor position.
WORKING WITH C O O R D I N A T E S 157

Drawing Settings
*J
Drawing Units j Coordinate Input Display | Entity Creation ] Entity Modification j 3D Settings | Coordinate

Display
@ Updates coordinates only when selecting point ^^^ @
Coordinates always show pointer location
o Coordinates in polar form for distance and angle selection

Change settings for: [Display

[71 Show solid fill for Planes, Polylines, and Traces I I Enable quick

text 0 Highlight item when selected O Show marker blips

Entity Dragging © N o dragging

0 Enable dragging when requested ® Enable dragging whenever possible


UCS

Icon

©Off ©

On

® On at UCS origin

You can control the coordinate display from the Drawing Settings dialog box.

Finding the coordinates of a point


To find the x,y,z-coordinates for a point on an entity, such as the endpoint of a line, select
an appropriate entity snap (such as Endpoint) before selecting the entity. If you have no
entity snaps set, the x,y-coordinates of the point you specified is displayed, with the
z-coordinate equal to the current elevation.
To find the coordinate of a point in the drawing
1 Do one of the following:
• Choose Tools > Inquiry > ID Point.
• On the Inquiry toolbar, click the Locate Point tool (j^T).
• Type idpoint and then press Enter.
2 Select the point for which you want to find the coordinates.
If the command bar is activated, the x,y,z-coordinates for the point you selected display in
the command bar.
If the command bar is not activated, the Prompt History window displays, showing the
x,y,z-coordinates for the point you selected.
158 C H A P T E R 4

Using two-dimensional coordinates

When working in two dimensions, you specify points on the xy plane. You can specify any
point as an absolute coordinate (or Cartesian coordinate), using the exact x- coordinate and
y-coordinate locations in relation to the origin (the 0,0 coordinate point at which the two axes
intersect), or as a relative coordinate in relation to the previous point. You can also specify
points using relative or absolute polar coordinates, which locate a point using a distance and
an angle.

Entering absolute Cartesian coordinates


To enter absolute Cartesian coordinates, type the coordinate location of the point in the
command bar. For example, to use absolute Cartesian coordinates to draw a line from the
origin (0,0) to a point 3 units to the right and 1 unit above the origin, start the Line command
and respond to the prompts as follows:

Start of line: 0,0


Angle • Length • <Endpoint>: 3,1

Drawing a line using the absolute Cartesian coordinate method.

When using absolute Cartesian coordinates, you need to know the exact point locations for
anything you draw. For instance, to use absolute Cartesian coordinates to draw an 8.5-unit
square with its lower left corner at 4,5, you must determine that the upper left corner is at
coordinate 4,13.5, the upper right corner at 12.5,13.5, and the lower right corner at 12.5,5.
Entering relative Cartesian coordinates
Another, simpler method is to use relative Cartesian coordinates: you specify a location in the
drawing by determining its position relative to the last coordinate you specified. To use relative
Cartesian coordinates, type the coordinate values in the command bar, preceded by the at
W O R K I N G W I T H C O O R D I N A T E S 159
symbol (@). The coordinate pair following the @ symbol represents the distance along the
x-axis and the y-axis to the next point. For example, to draw an 8.5-unit square with its lower
left corner at 4,5 using relative Cartesian coordinates, start the Line command, and then
respond to the prompts as
follows:
Start of line: 4,5

Angle • Length • <Endpoint>: @8. 5,0

Angle • Length • Follow • Undo • • <Endpoint>: @0,8.5

Angle • Length • Follow • • Close • Undo • <Endpoint>:


-8.5,
0
Angle • Length • Follow • • Close • Undo • <Endpoint>: C

Drawing a square using the relative Cartesian coordinates method; enter C to close.
The first relative coordinate (@8.5,0) locates the new point 8.5 units to the right (along the
x-axis) from the previous point of 4,5; the second relative coordinate (@0,8.5) locates the next
point 8.5 units above (along the y-axis) the previous point, and so on. Entering C (for Close)
draws the final line segment back to the first point specified when you started the Line
command.

Entering polar coordinates


Using relative polar coordinates makes drawing a square tilted at a 45-degree angle a simple
task. Polar coordinates base the location of a point on a distance and angle from either the
origin (absolute coordinate) or from the previous point (relative coordinate).
160 C H A P T E R 4
To specify polar coordinates, type a distance and an angle, separated by the open angle
bracket (<). For example, to use relative polar coordinates to specify a point 1 unit away from
the previous point and at an angle of 45 degrees, type @1<45.
To draw the square from the example in the previous section, "Entering relative Cartesian
coordinates," this time tilted at a 45-degree angle, start the Line command, and then respond
to the prompts as follows:
Start of line: 4,5

Angle • Length • <Endpoint>: @8.5<45

Angle • Length • Follow • Undo • <Endpoint>: @8.5<315

Angle • Length • Follow • Close • Undo • <Endpoint>: @8.5<225

Angle • Length • Follow • Close • Undo • <Endpoint>: C

5--
(4
(0,
-X I
-Y 4

Drawing a tilted square using the relative polar coordinates method; enter C to close.

NOTE This example, like all examples in this guide, assumes the program's default settings:
Angles increase counterclockwise and decrease clockwise. Thus, an angle of 315 degrees is
the same as -45 degrees.
Using three-dimensional coordinates
WORKING WITH COORDINATES 161

Specifying coordinates in three-dimensional space is similar to working in two dimensions,


except that you also use the z-axis to locate coordinates. Three-dimensional coordinates are
represented in the format x,y,z (for example, 2,3,6).

Using the right-hand rule


To visualize how AViCAD works with three-dimensional space, use a technique known as the
right-hand rule. Hold up your right hand in a loose fist with your palm facing you. Extend your
thumb in the direction of the positive x-axis and your index finger upward in the direction of the
positive y-axis. Then extend your middle finger straight toward you in the direction of the
z-axis. These three fingers are now pointing in the positive x, y, and z directions, respectively.
You can also use the right-hand rule to determine the positive rotation direction. Point your
thumb in the positive direction of the axis about which you want to rotate, and then curl the rest

The right-hand rule helps you determine the positive direction of the x-, y-, and z-axes and the positive rotation
direction.
of your fingers toward your palm. These fingers are curling in the positive rotation direction.

Entering x,y,z-coordinates
When working in three dimensions, you can specify x,y,z-coordinates as absolute distances in
relation to the origin (the 0,0,0 coordinate point at which the three axes intersect) or as relative
coordinates based on the last point selected. For example, to specify a point 3 units along the
Z
positive x-axis, 4 units along the positive y-axis, and 2 units along the positive z-axis, specify
the coordinate 3,4,2.
162 C H A P T E R 4

Entering spherical coordinates


When working in three-dimensional space, you can use spherical coordinates to specify a
three-dimensional point by entering its distance from either the origin (absolute distance) or the
last point (relative distance), along with its angle in the xy plane and its angle up from the xy
plane. In spherical format, you separate each angle with the open angle bracket (<).
Thus, to draw a line from the origin to a point 10.2500 drawing units away, at an angle of 45
degrees from the x-axis and 35 degrees from the xy plane, start the Line command, and then
respond to the prompts as follows:
Start of line: 0,0,0
Angle • Length • <Endpoint>: 10.2500<45<35

When you draw a line from a start point (A) to an endpoint (B) using spherical
coordinates, you specify its length (C, in this case 10.2500 units), the angle in the xy
plane (D, in this case 45 degrees), and the angle from the xy plane (E, in this case 35
degrees).

Entering cylindrical coordinates


When working in three-dimensional space, you can also use cylindrical coordinates to specify a
three-dimensional point. You specify a point by entering its distance from either the origin
(absolute distance) or the last point (relative distance), its angle in the xy plane, and its
z-coordinate value.
In cylindrical format, you separate the distance and angle with the open angle bracket (<) and
separate the angle and z value with a comma. For example, to draw a line from the last point to
a point 7.4750 units away, at an angle of 27 degrees from the x-axis in the xy plane and 3 units
up in the z direction, start the Line command, and then respond to the prompts as follows:
Start of line: (select point A)
Angle • Length • <Endpoint>: g7.4750<27,3
WORKING WITH C O O R D I N A T E S 163

you specify its length (C, in this case 7.4750), the angle in the xy plane (D, in this case 27 degrees), and the distance in the z direction
(E, in this case 3 units).

Using xyz point filters

Point filters provide a method of locating a point in a drawing relative to another point without
specifying the entire coordinate. Using a point filter, you can enter partial coordinates, and then
the program prompts you for the remaining coordinate information. To use xyz point filters,
respond to the prompt for a coordinate with a filter in the following form:
.coordinate
where coordinate is one or more of the letters x, y, and z. The program then prompts you for the
filtered coordinate(s). For example, if you type .xy, the program prompts you to select a point
whose xy-coordinate you want, and then prompts you for the z- coordinate. The filters .x, .y, .z,
.xy, .xz, and .yz are all valid filters.

Using point filters in two dimensions


You can use point filters when you work in two dimensions to locate points in relation to
existing entities. For example, to draw a circle centered in a rectangle, start the Circle
command, and then respond to the prompts as follows:
2Point • 3Point • RadTanTan • Arc • Multiple • <Center of circle>: .y Select Y of:

mid

Snap to midpoint of: (select the left side of the rectangle) Still need

XZ of: mid

Snap to midpoint of: (select top of the rectangle) Diameter • <Radius>: (specify radius

of circle)
164 C H A P T E R 4

You can use point filters to center the circle by separately selecting the
midpoints of two sides of the rectangle (A and B) and then specifying its
radius.

Using point filters in three dimensions


You can use point filters when you work in three-dimensional space to locate points in two
dimensions and then specify the z-coordinate as the elevation above the xy plane. For example,
to begin drawing a line from a point with a z-coordinate 3 units above the center of a circle,
insert the circle, and then start the Line command and respond to the prompts as follows:
ENTER to use last point • Follow • <Start of line>: .xy Select XY

of: cen

Snap to centerpoint of: (select a point on the circle)


Still need Z of: 3 (locates the starting point 3 units above the center of the circle)

Length of line: (specify the length of the line)

You can use point filters to draw a line by first selecting a point in the xy plane (A), specifying the
z-coordinate (B), and then specifying the length of the line (C).
WORKING WITH C O O R D I N A T E S 165

Defining user coordinate systems


When working in three-dimensional space, you can define a UCS with its own 0,0,0 origin and
orientation separate from the WCS. You can create as many user coordinate systems as you
want, and then save and recall them as you need them to simplify construction of
three-dimensional entities.
For example, you can create a separate UCS for each side of a building. Then, by switching to
the UCS for the east side of the building, you can draw the windows on that side by specifying
only their x- and y-coordinates. When you create one or more user coordinate systems, the
coordinate entry is based on the current UCS.

UCS aligned with the front wall of the house.

Defining a user coordinate system


To define a UCS, you can use any of the following methods:
• Specify a new origin and points on the positive x- and y-axes.
• Specify a new origin and point on the positive z-axis.
• Align the UCS with an existing entity.
• Rotate the current UCS around any of its axes.
• Align the UCS with its z-axis parallel to the current viewing direction.
• Align the UCS xy plane perpendicular to the current view.

When you define a new UCS, the UCS icon changes to indicate the origin and orientation of the
new UCS.
To define a UCS by specifying a new origin and points on the positive x- and y- axes
1 Do one of the following:
• Choose Tools > Named UCS.
• On the UCS toolbar, click UCS tool (. vj ).
• Type expucs and then press Enter.
2 In the AViCAD Explorer, be sure that Coordinate Systems is selected, and click the New
Item tool ( ).
3 In the prompt box, choose 3 Point.
4 Select the new origin.
5 Select a point on the positive x-axis.
6 Select a point in the positive y direction.
166 C H A P T E R 4

7 In the AViCAD Explorer - Coordinate Systems dialog box, type the name for the new
UCS, and then close the dialog box.

B
Define the new UCS by selecting the origin (A), a point on the positive x-axis (B), and a point
in the positive y direction (C).

Using a preset user coordinate system


AViCAD lets you select a preset UCS. The six planes defined by looking along the x,y,z-axes
align the UCS with the top, left, front, bottom, right, or back, based on either the WCS or the
current UCS in effect when you select the tool. You can also select the previous UCS, align the
UCS to the current view, or select the WCS.

When you select a UCS, the cursor orientation and UCS icon change to reflect the new UCS.
The display does not change, however, unless you select the Change View To Plan View Of
The Selected UCS check box.

After you align the UCS to a preset UCS, you can use the AViCAD Explorer to save the UCS.
To do this, in the AViCAD Explorer window, choose Edit > New > UCS, and then select
Current.
WORKING WITH C O O R D I N A T E S 167
To select a preset UCS
1 Do one of the following:
• Choose Tools > Orthographic UCS.
• On the UCS toolbar, click the Display UCS Dialog tool ( Dj).
• Type setucs and then press Enter.
2 Under Set The Selected UCS Relative To, select either Current UCS to change to the
new UCS by reorienting relative to the current UCS or World Coordinate System (WCS) to
base the new UCS orientation on the WCS.
3 Under Select UCS, click the button corresponding to the UCS you want as the new

A G

C E

D Click one of these buttons to select the view you


want of a preset UCS. E Click to select the WCS. F
Click to align the UCS with the current view. G Click to
display the AViCAD Explorer.
168 C H A P T E R 4

current UCS.

A Specify whether to define the new UCS relative to the current UCS or to the World Coordinate System (WCS). B Select to
change the display to the plan view of
the new UCS. C Click to select the previous UCS.
The AViCAD Explorer provides a powerful and convenient way to maintain and manage
many of the features and settings of your drawings. You can use the AViCAD Explorer to
work with layers, linetypes, text styles, coordinate systems, named views, blocks, and
dimension styles within the current drawing or to copy this information between drawings.
This section explains how to use the AViCAD Explorer to:
• Manage elements related to settings and entities in your drawings.
• Organize information on layers and manage layers.
• Create and use linetypes.
• Load text fonts and create text styles.
• Select and control coordinate systems.
• Save and restore named views.
• Save, insert, and manage blocks.
• Copy, cut, and paste dimension styles between DWG files.

Topics in this chapter


Using the AViCAD Explorer ............................................................................................ 168
Organizing information on layers ................................................................................. 173
Working with linetypes ................................................................................................... 184
Working with text fonts and styles ............................................................................... 191
Working with coordinate systems ................................................................................. 196
Using named views ......................................................................................................... 199
Working with blocks and external references ............................................................ 202
Working with dimension styles .................................................................................... 208
170 C H A P T E R 4

Using the AViCAD Explorer

The AViCAD Explorer opens in its own, separate window, which you can move or resize.
The AViCAD Explorer window has its own menu and tools.
To display the AViCAD Explorer
Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
• On the status bar, left-click on the current layer, and from the list, select the layer you
want to make current.

The AViCAD Explorer window has two panes, a left pane and a right pane. The elements
are listed in the left pane, and the drawing settings are listed and described in the right pane.

NOTE On the Format menu, you can use the Layer, Explore Blocks, Explore Views, Explore
Linetypes, Explore Text Styles, and Explore Dimension Styles commands to display the
layers, blocks, views, linetypes, text styles, and dimension styles for the current drawing in
the AViCAD Explorer window.
WORKING WITH THE AVICAD E X P L O R E R 171

E
Edit View Help

A— g v {ege *ypw a i m\
Layers settings in drawing - [CAProgram Files (x86)S
B — :lements
Layer Name Cotor □ Linetyp On/Off Locked All VL. Line... Print.. Print Curre. New.. -D
|+|-Drawing 1 El-®
C:\Program Files (X86}\ White e On Mo Thaw... Defau Color. Yes Thaw. Thaw.
BRDR-
Contin l .
Layers ! = Linetypes ext Styles L
Contin
.. A " BRDR-i On Mo Thaw... Defau Color. Ves Thaw. Thaw,
Contin |
I Colo... Contin
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» BRDR-
4
Colo... Contin
□ Colo...
On Mo Thaw... Defau Color. Ves Thaw. Thaw,
Contin
Coordinate Systems 'iews □ BRDR- l .
Contin
Blocks S
On Mo Thaw... Defau Color. Ves Thaw, Thaw,
Contin
Dimension Styles BRDR-
Contin l .
9
brdrt«:t-i
HIDD On Mo Thaw... Defau Color. Ves Thaw, Thaw,
EN l .
BRDRTXT-
Ready
2 On Mo Thaw... Defau Color. Yes Thaw, Thaw,
BRKKC l .
FLOORLIHE
On Mo Thaw... Defau Color. Ves Thaw, Thaw,
l .
On Mo Thaw... Defau Color. Ves Thaw. Thaw.
l .
On Mo Thaw... Defau Color. Ves Thaw, Thaw,
l .
On Mo Thaw... Defau Color. Ves Thaw. Thaw,
l .
C

A Tools on the Standard toolbar provide controls common to all C Click on a setting to change it.
eleme
nte. D The named settings for the selected element.
p g
B The Elements ane shows an outline view containin the name of
E Other toolbars appear, depending on the selection in the Elements every drawing currently open and lists the elements
you can control pane in each drawing.

Using the AViCAD Explorer, you can create, delete, or modify any of the settings for the
currently selected element for a given drawing. You can also copy the contents of any element
from one drawing to another. The tools and menu items on the AViCAD Explorer provide the
following functions:

Function

Creates a new layer, linetype, style, coordinate system, view, block, or


dimension style.

Makes the selection current.

Cuts the selection to the Clipboard.

Copies the selection to the Clipboard.


Pastes the selection from the Clipboard into the appropriate list of a
different drawing.

Deletes the selection from the list.


172 C H A P T E R 4

Displays the properties for the selection.

(w ) World Sets the current coordinate system to the World Coordinate System
(WCS).

AViCAD Explorer tools

( ) New Ite m

() Current ( V) Cut (£=

) Copy (p 1 ) Paste

() Delete
170 CHAPTER 8 AViCAD Explorer tools
Tool Function

( g ) Purge Eliminates unreferenced elements from your drawing file.

( ^ J ) Regen Recalculates display coordinates for the current window.

(l^J) On/Off Regen Turns on and off recalculating display coordinates.

Copying settings
A particularly powerful feature of the AViCAD Explorer is its capability of copying many of
the settings—layers, linetypes, text styles, coordinate systems, views, blocks, or dimension
styles—from one drawing to another. If you have more than one drawing open, the AViCAD
Explorer makes it easy to reuse information. For example, when you copy layers from one
drawing to another, the layer names as well as their linetypes, colors, and other settings are
also copied, but not the entities on those layers.
To copy layers from one open drawing to another open drawing
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Elements pane, select the drawing from which you want to copy layers.
3 If necessary, click the plus (+) symbol to expand the Elements list for the drawing, and
then click Layers.
4 In the Layers Settings In Drawing list (right pane), select the layers you want to
copy.
5 Choose Edit > Copy, or click the Copy tool (!■=.).
6 In the Elements pane, select the drawing to which you want to copy the layers.
7 If necessary, click the plus (+) symbol to expand the Elements list for the drawing, and
then click Layers.
8 Choose Edit > Paste, or click the Paste tool (F1).

Deleting settings
You can use the AViCAD Explorer to delete many of the items that appear in the Elements
list. You can delete a layer, linetype, text style, coordinate system, view, block, or dimension
style.
Because you may have already created entities on a particular layer or using a particular
linetype or text style, deleting one of these elements requires that you make certain choices
174 C H A P T E R 4

from options the program presents. For example, if you attempt to delete a layer, the
program prompts you to specify whether you want to move any entities from that layer to
another layer. Every drawing has at least one layer, the default layer, named "0." You cannot
delete or rename this layer. Your drawing can also contain an unlimited number of additional
layers, each of which you assign a unique name.
If you try to delete a linetype, the program prompts you to specify whether you want to
convert all entities drawn using that linetype to a different linetype. If you attempt to delete a
text style, the program prompts you to specify whether you want to convert all text entities
created using that style to a different style.
To delete a layer and relocate its entities to another layer
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 From the Layer Name list, select the layer that you want to delete.
If that layer is the current layer, layer 0 automatically becomes the current layer.
3 Choose Edit > Delete, or click the Delete tool (J<).
4 From the dialog box, click Change.
5 In the drop-down list, double-click the layer to which you want to relocate entities.

A Click to delete the layer and all entities on C Click to cancel the layer deletion. the layer.
WORKING WITH THE AVICAD E X P L O R E R 175

B Click to delete the layer after first relocating all of its


entities to a selected layer.

Purging elements
From within the AViCAD Explorer, you can eliminate unused blocks, layers, line- types,
text styles, or dimension styles from your drawing file. Purging unused elements can
significantly reduce the drawing file size. For detail see "To purge the items not used in the
drawing" on page 84.
To purge an element
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Select the element from which you want to purge unreferenced elements.
3 From the Standard toolbar, select the Purge tool ([?]).
The main drawing window appears.
4 From the prompt box, select Yes to purge the element listed in the command line, or
select Yes To All to purge all unused elements.
Organizing information on layers

Layers in AViCAD® are like the transparent overlays you use in manual drafting. You use
layers to organize different types of drawing information. In AViCAD, each entity in a
drawing exists on a layer. When you draw an entity, it is created on the current layer.
You can control the visibility of layers in individual viewports. When you turn a layer off,
entities drawn on that layer are no longer visible, and they do not print. Although a layer may
be invisible, you can still select it as the current layer, in which case new entities are also
invisible until you turn the layer back on. Entities on invisible layers can also affect the
display and printing of entities on other layers. For example, entities on invisible layers can
hide other entities when you use the Hide command to remove hidden lines.
You can also freeze and thaw layers. Entities drawn on frozen layers do not display, do not
print, and do not regenerate. When you freeze a layer, its entities do not affect the display or
printing of other entities. For example, entities on frozen layers do not hide other entities
when you use the Hide command to remove hidden lines. In addition, you cannot draw on a
frozen layer until you thaw it, and you cannot make a frozen layer current.
176 C H A P T E R 4

You cannot freeze the current layer. If you attempt to freeze the current layer, a dialog box
appears prompting you to specify a different layer. You also cannot freeze or thaw a viewport
layer unless you are working in a Layout tab.
You can lock or unlock layers. The entities on a locked layer are still visible and will print,
but you cannot edit them. Locking a layer prevents you from accidentally modifying entities.
Each layer has its own color, linetype, and lineweight. For drawings that use named print
styles, layers can also have their own print style. Entities you draw on a particular layer are
displayed in the color, linetype, and lineweight associated with that layer unless you override
these settings. You control all of the associated settings for layers using the Layers elements
in the AViCAD Explorer.
To display layers in the AViCAD Explorer
Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
WORKING WITH THE AVICAD E X P L O R E R 177

Edit View Help

V i HP > C f f B|: I B®

A Dements Layers settings in drawing - [CAProgram Files (x86)\

+ [t? Drawinyl -■■■[el] ftr Name Color Linetype On/Off Locked AllVi... Line... Print.. Print Curre. . New..
C:\Program Files (xjt]\ ^ □ White Com nuous On No Thaw... Default Color.. Yes Thaw. . Thaw..
Layers = Linetypes A Text BRDR-1 ■ Red Corit niious On No Thaw... Default Color.. Ves Thaw. . Thaw..
Styles
BRDR-2 ■ Colo... CDnt niious On No Thaw... Default Color.. Ves Thaw. . Thaw..
Coordinate
B.BDR-4 □ Colo... Corit niious On No Thaw... Default Color.. Ves Thaw. . Thaw..
Systems Views g Blocks
B.BDB-o ■ Colo... Corit nuoui On No Thaw... Default Color.. Ves Thaw. . Thaw..
Dimension Styles
BBDB-il □ Colo... Corit nuoui On No Thaw... Default Color.. Ves Thaw. . Thaw..
BRDRTXT-1 ■ Red Corit niious On No Thaw... Default Color.. Ves Thaw. . Thaw..
BRDRTXT-2 ■ Colo... Corn niious On No Thaw... Default Color.. Ves Thaw. . Thaw..
BRICKC ■ Red Corn nuoui On No Thaw... Default Color.. Ves Thaw. . Thaw..
FLOORLINE ■ Colo... HIDDEN On No Thaw... Default Color.. Ves Thaw. . Thaw..
Ready

A Select Layers to display the Layers settings. G Indicates the frozen or thawed status of each layer for all viewports.
B Lists named layers in the current drawing. A check mark H Indicates the lineweight assigned to each layer. I Indicates the print style

indicates the current layer. assigned to each layer. J Indicates the print status of each layer. K Indicates the
C Displays the color assigned to each layer. frozen or thawed status of the layer in the current viewport.
L Indicates the frozen or thawed status of the layer for new viewports on a Layout tab.
D Displays the linetype assigned to each layer.
M Sorts the layers by that property when you click a column head.
E Indicates the visibility status of each layer.
F Indicates the locked or unlocked status of each layer.

When Layers are displayed, three tools on the Layer toolbar provide the following functions:
(Q ) Layer On/OffToggles the selected layers on and off. (Q )
Freeze/ThawFreezes or thaws the selected layers. ( 0 )

Lock/UnlockLocks or unlocks the selected layers.


You can change any of these settings by clicking either the tool or its current condition. You
can edit the color and linetype of a layer by clicking the color or linetype name and selecting
the values you want in the dialog box.You can also edit a layer's properties by right-clicking it
and choosing Properties.
178 C H A P T E R 4

D Choose
A the linetype
assigned to
the selected
layer.
— F Choose

H
B the print
style
assigned to
the selected
C layer (only
B Displays the name of the Gfor drawings that use named print style tables).
layer whose properties are G Click to display the Color dialog box to select a
A Select to keepDthe dialog box on the screen when you E Choose the lineweight assigned to the selected layer.
switch back to the AViCAD Explorer.
being changed. new color.
H Select or clear check boxes to control other properties
C Displays the current layer
E of the selected layer.
color.
F
Creating and naming layers
You can create an unlimited number of layers in every drawing and use those layers for
organizing information. When you create a new layer, it is initially assigned the color white (or
black, depending on your system settings) and the linetype CONTINUOUS. By default, a new
layer is also visible. After you create and name a layer, you can change its color, linetype,
visibility, and other properties. For detail see "Creating and naming layers" on page 41.
To create a new layer
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Choose Edit > New > Layer.
The program adds a new layer to the Layer Name list, with the default name
NewLayerl.
3 Type a name for the new layer over the highlighted default name, and then press Enter.
4 To complete the command and return to your drawing, close the window.
WORKING WITH THE AVICAD E X P L O R E R 179

NOTE You can also create a new layer by selecting the Layers element for a drawing and
clicking the New Item tool ( ).

To change a layer name in the current drawing


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Layer Name list, select the layer you want to make current.
3 Do one of the following:
• Choose Edit > Rename, type a new name, and then press Enter.
• Highlight the layer name you want to change, type a new name, and then press Enter.
• Right-click the layer name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.

4 To complete the command and return to your drawing, close the window. NOTE You

cannot rename the 0 layer.

Setting the current layer


When you create new entities, they are drawn on the current layer. To draw new entities on
a different layer, you must first make that layer the current layer.

To make a layer current


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Layer Name list, select the layer you want to make current.
3 Do one of the following:
• Choose Edit > Current.
• In the Layer Name list, select the name you want to make current, and then click the
Current t o o l ( ) .
• Double-click the layer name in the Layer Name list.
• Right-click the layer name you want to change, and from the shortcut menu select
Current.
4 To complete the command and return to your drawing, close the window.
To set the current layer to that of an existing entity
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Select the entity to set the current layer.
180 C H A P T E R 4

Controlling layer visibility


A layer can be visible or invisible. Entities on invisible layers are not displayed and do not
print. By controlling layer visibility, you can turn off unnecessary information, such as
construction lines or notes. By changing layer visibility, you can put the same drawing to
multiple uses.
For example, if you are drawing a floor plan, you can draw the layout of light fixtures on one
layer and the location of plumbing lines on another. By selectively turning layers on and off,
you can print the electrical engineering drawings and the plumbing drawings from the same
drawing file. For even more convenience, you can control the visibility of layers within
individual viewports, so that layers that display in one viewport are invisible in other
viewports in the same drawing. For detail see "Controlling layer visibility" on page 43.
To turn layers on or off
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Layer Name list, select the layer you want to turn on or off.
3 Do one of the following:
• Choose View > On/Off.
• Right-click the layer you want to change, and from the shortcut menu, select Properties and
turn the layer on or off.

• Click the setting in the On/Off column. The On/Off


column shows the new setting.
4 To complete the command and return to your drawing, close the window.
You can also freeze layers to improve the performance of operations such as zooming and
panning or producing hidden lines or shaded images. When a layer is frozen, entities drawn on
that layer are no longer visible.
To control the visibility of external reference layers and save any changes made to them in the
current drawing, turn on the XRef Layer Visibility system variable.
To turn on XRef Layer Visibility
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 Choose View > XRef Layer Visibility.

NOTE You can also turn on this variable by typing visretain.

To freeze or thaw layers


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
WORKING WITH THE AVICAD E X P L O R E R 181

• Type explayers and then press Enter.


• Type explorer and then press Enter.
2 In the Layer Name list, select the layers you want to freeze or thaw.
3 Do one of the following:
• Choose View > Freeze/Thaw.
• Right-click the layer you want to change, and from the shortcut menu, select Properties
and freeze or thaw the layer.
• Click the setting in the All Viewports column. The All Viewports column shows the new
setting.
4 To complete the command and return to your drawing, close the window.

Locking and unlocking layers


Locking a layer makes it easy to refer to information contained on the layer, but prevents you
from accidentally modifying its entities. When a layer is locked (but visible and thawed), its
entities remain visible, but you cannot edit them. If you lock the current layer, you can still
add new entities to it. You can also change the linetype and color associated with a locked
layer. Unlocking a layer restores full editing capabilities. For detail see "Locking and
unlocking layers" on page 44.
To lock or unlock layers
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the Layer Name list, select the layers you want to lock or unlock.
3 Do one of the following:
• Choose View > Lock/Unlock.
• Right-click the layer name you want to change, and from the shortcut menu, select
Properties and lock or unlock the layer.

• Click the setting in the Locked column. The Locked column shows the new setting.
4 To complete the command and return to your drawing, close the window.

Controlling layer printing


Controlling layer printing is another way you can specify which entities print in your
drawing.
By controlling layer printing, you can turn off unnecessary information during printing. For
example, if you are drawing a floor plan, you can draw the layout of light fixtures on one
layer and the location of plumbing lines on another. By selectively turning layers on and off
when you print, you can print the electrical engineering drawings and the plumbing
drawings from the same drawing file. By changing layer printing, you can put the same
drawing to multiple uses.
When you turn off printing for a layer, entities drawn on that layer are still visible, but they
do not print. If you turn off a layer's visibility, entities drawn on that layer do not display or
182 C H A P T E R 4

print. Controlling layer printing can be especially helpful if you want layer visibility on, but
do not want to print entities on that layer.
Layer visibility must be turned on in order to print entities drawn on that layer.

To turn layer printing on or off


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the right pane, click the setting in the Print column for the layer you want to change.
Choose Yes to print entities assigned to the layer. Choose No to omit entities assigned to the
layer during printing.
You can also right-click the layer you want to change, and from the shortcut menu, select
Properties and change the print setting for a layer.
Setting the layer color
Each layer in a drawing is assigned a color. AViCAD uses the BYLAYER color as the
default color setting for entity creation so that new entities are drawn in the color of the layer
on which they are inserted (set in the Drawing Settings dialog box).
Using the AViCAD Explorer, you can set or change the color assigned to a layer. With the
direct-editing feature, you can click on the color you want to change, and then select a new
color from the dialog box that appears. Changing a layer's color automatically changes the
color of all entities on that layer with the BYLAYER color.
To change the layer color
Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
In the right pane, click the color swatch for the layer you want to change.

TIP Right-click the name of the layer you want to change, and from the shortcut menu,
select Properties and change the layer color.

In the Color dialog box, select a color on one of the following tabs:
• Index Color — Click BYBLOCK, BYLAYER, or one of the 255 index colors.
You can also type the color number in the Index box.
• True Color — Click a basic color, click a color in the color palette, enter the Hue,
Saturation, and Luminance (HSL) values, or enter the Red, Green, Blue (RGB) values.
There are more than 16 million true colors from which you can choose.
• Color Books — Select a color book from the list, then click a color. You can select
Show Only Color Book Colors Used in Drawing to limit the selection to only those
color book colors that are used in the current drawing. If necessary, create or edit color
books by clicking Color Book Editor. For more details, see "Using color books" on
page 60.
WORKING WITH THE AVICAD E X P L O R E R 183

Click OK.

NOTE You can also assign a specific color to an entity, which overrides the layer's color
setting. When you create a new entity, use the Format > Colors > Select Colors command to
change the current color. For an existing entity, select the entity, right- click for the shortcut
menu, and choose Properties. You can then change the entity's color in the Entity Properties
dialog box.

For more details about using color in the many aspects of your drawing, see "Working with
colors" on page 57.
Setting a layer's linetype
Each layer uses a default linetype (a repeating pattern of dashes, dots, or blank spaces).
Linetype determines the appearance of entities both on the screen and when printed.
It's a good idea to assign the BYLAYER linetype to any entities that you draw on that layer.
AViCAD uses the BYLAYER linetype as the default linetype setting for Entity Creation (in
the Drawing Settings dialog box).
Using the AViCAD Explorer, you can set or change the linetype assigned to a layer. With
the direct-editing feature, you can click on the linetype you want to change, and then select a
new linetype from the dialog box that appears. Changing the linetype assigned to a layer
changes the linetype of all entities drawn on that layer with the BYLAYER linetype.

NOTE Only those linetypes already set in the drawing can be assigned to layers. For more
information about setting additional linetypes, see "Working with linetypes" on page 184 in
this chapter.

To change the linetype assigned to one or more layers


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the right pane, click the linetype for the layer you want to change.
3 In the Linetype dialog box, select a new linetype for the layer, or click Browse to select
your linetype file.
You can also right-click the layer you want to change, and from the shortcut menu, select
Properties and change the linetype assigned to a layer.

NOTE You can also assign a specific linetype to an entity, which overrides the layer's linetype
setting. When you create a new entity, use the Format > Explore Linetypes command to
change the current linetype through the AViCAD Explorer. For an existing entity, select the
entity, right-click for the shortcut menu, and choose Properties. You can then modify the
entity's linetype in the Entity Properties dialog box.
184 C H A P T E R 4

Setting a layer's lineweight


Each layer uses a default lineweight. Lineweights determine the thickness of entities both on
the screen and when printed.
All new layers are assigned the DEFAULT lineweight, which is .25 millimeters or .01
inches. If you want a different lineweight assigned to a layer, you can easily change it using
AViCAD Explorer. For example, you may want different lineweights on each layer of your
drawing to show separate elements, such as walls, dimensions, structural steel, and electrical
plans. Changing the lineweight assigned to a layer changes the lineweight of all entities
drawn on that layer with the BYLAYER line- weight.
When you create new entities, it's a good idea to assign the BYLAYER lineweight to any
entities that you draw on that layer, unless you want to override the layer line- weight.
AViCAD uses the BYLAYER lineweight as the default lineweight setting when you create
entities (in the Drawing Settings dialog box).

TIP To change the DEFAULT lineweight, choose Tools > Drawing Settings, click the Display
tab, select Lineweights in Change Settings For, and then select a new default.

To change the lineweight assigned to one or more layers


1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the right pane, click the lineweight for the layer you want to change.
3 In the Lineweight list, click the arrow to scroll the lineweights, and then select a new
lineweight for the layer.
You can also right-click the layer you want to change, and from the shortcut menu, select
Properties and change the lineweight assigned to a layer.

NOTE You can also assign a specific lineweight to an entity, which overrides the layer's
lineweight setting. When you create a new entity, use the Tools > Drawing Settings > Entity
Creation tab to change the current lineweight. For an existing entity, select the entity,
right-click for the shortcut menu, and choose Properties. You can then modify the entity's
lineweight in the Entity Properties dialog box.

Setting a layer's print style


If your drawing uses named print style tables, you can specify a print style for each layer.
Named print style tables contain print styles that you set up to control what entities look like
when they print, without actually changing the entities in the drawing.
If your drawing uses color-dependent print style tables, you cannot specify a print style for a
layer. These types of print style tables automatically determine printing requirements by the
color assigned to a layer or an entity. For details about converting a drawing that uses
color-dependent print style table to use named print style tables, see "Changing a drawing's
print style table type" on page 415.
WORKING WITH THE AVICAD E X P L O R E R 185

In drawings that use named print style tables, the default print style is Normal for all new
layers. If desired, you can assign a print style using AViCAD Explorer. Changing the print
style assigned to a layer changes the print style of all entities drawn on that layer with the
BYLAYER print style.
When you create new entities, it's a good idea to assign the BYLAYER print style to any
entities that you draw on that layer, unless you want to override the layer print style.
AViCAD uses the BYLAYER print style as the default print style setting when you create
entities (in the Drawing Settings dialog box).
To change the print style assigned to one or more layers (only in a drawing that uses
named print style tables)
1 Do one of the following:
• Choose Tools > AViCAD Explorer.
• Type explayers and then press Enter.
• Type explorer and then press Enter.
2 In the right pane, click the print style for the layer you want to change.
3 If necessary, select a different print style table in the Active Print Style Table list.
4 In Print Styles, select a print style.
5 Click OK.
You can also right-click the layer you want to change, and from the shortcut menu, select
Properties and change the print style assigned to a layer.

NOTE For drawings that use named print style tables, you can also assign a specific print
style to an entity, which overrides the layer's print style setting. When you create a new
entity, use the Tools > Drawing Settings > Entity Creation tab to change the current print
style. For an existing entity, select the entity, right-click for the shortcut menu, and choose
Properties. You can then modify the entity's print style in the Entity Properties dialog box.
Working with linetypes

AViCAD provides simple and complex linetypes:


• A simple linetype consists of a repeating pattern of dots, dashes, or blank spaces.
• A complex linetype contains embedded shape and text objects along with dots,
dashes, and spaces.
You can use different linetypes to represent specific kinds of information. For example, if
you are drawing a site plan, you can draw roads using a continuous linetype, a fence using a
linetype of dashes square posts, or a gas line using a complex linetype showing the text
'GAS'.
186 C H A P T E R 4

By default, every drawing has at least three linetypes: CONTINUOUS, BYLAYER, and
BYBLOCK. You cannot rename or delete these linetypes. Your drawing may also contain an
unlimited number of additional linetypes. You can load more line- types into the program
from a linetype library file or create and save linetypes you define.

To display the AViCAD Explorer Linetypes element


Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
• Choose Tools > AViCAD Explorer, and then click the Linetypes element.

B C D
WORKING WITH THE AVICAD E X P L O R E R 187

A Select Linetypes to display the Linetypes settings. D Shows how linetypes will appear in the drawing.
B Lists names of linetypes loaded in the current drawing. A check mark E Sorts the linetypes by that property when you click a column head. indicates the current linetype.
C Describes linetypes loaded in the current drawing.

Setting the current linetype


You normally draw an entity using the linetype assigned to the current layer, indicated as
BYLAYER. You can also assign linetypes on a per-entity basis, which overrides the layer's
linetype setting. A third option is to assign the BYBLOCK linetype, whereby you draw new
entities using the default linetype until you group them into a block. The entities inherit the
current linetype setting when you insert the block into the drawing.
To make the linetype current
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 In the Linetype Name list, select the linetype you want to make current.
3 Do one of the following:
• Choose Edit > Current.
• Select it in the Linetype Name list and click the Current t o o l ( ) .
• Double-click the linetype name.
4 To complete the command and return to your drawing, close the window.
Loading additional linetypes
Before you can select a new linetype to use in a drawing, you must either create the linetype
definition or load a predefined linetype from a linetype library file (*.lin). AViCAD includes
a linetype library file, icad.lin, which contains more than 100 predefined linetypes.
To load a new linetype from a linetype library
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 Using one of the following methods, open the New Linetype dialog box:
• Choose Edit > New > Linetype.
• Click the New Item tool ( ).
• With the cursor in the right pane of the window, right-click to display the shortcut
menu, and then choose New > Linetype.
3 Click Choose From File.
4 Click Browse.
5 Select the linetype library file, and then click Open.
6 Select the linetype you want to load.
188 C H A P T E R 4

7 Click OK, and then close the window.

Creating and naming linetypes


In addition to loading predefined linetypes from a linetype library file, you can create new
linetypes. You can save new linetypes you create to a linetype library file for use in other
drawings.
To create a new simple linetype
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 Using one of the following methods, open the New Linetype dialog box:
• Choose Edit > New > Linetype.
• Click the New Item tool ( ).
• With your cursor in the right pane of the window, right-click to display the shortcut
menu, and choose New > Linetype.
3 In the Linetype Description field, type the linetype description.
You can type anything in this field that will help you remember the purpose or appearance of
this linetype. For example, it is helpful to type text or symbols such as .. .. that
approximate the appearance of the linetype.
WORKING WITH THE AVICAD E X P L O R E R 189

4 In the Linetype Definition field, type the linetype definition.


The definition consists of positive and negative numbers separated by commas. A
positive number draws a solid line segment for the specified number of drawing units; a
negative number creates a gap for the specified number of units; a zero creates a dot.
5 Click OK.
The program adds the new linetype to the linetypes list with the default name,
NewLinetype1.
6 To enter a name for the new linetype, type over the highlighted default text, and
press Enter.
Do not use spaces between words in the new linetype name.
7 To complete the command and return to your drawing, close the window.

BC

A Click to select a predefined linetype from a linetype C Type the definition of the linetype, consisting of positive
library file. and negative numbers separated by commas.
B Type any description in this box that helps you
remember the purpose or appearance of the linetype.
190 C H A P T E R 4

To create a new complex linetype


A complex linetype can denote utilities, boundaries, contours, and so on. As with simple
linetypes, complex lines are dynamically drawn as the user specifies vertices. Shapes and text
objects embedded in lines are always displayed completely; they are never trimmed.
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 Using one of the following methods, open the New Linetype dialog box:
• Choose Edit > New > Linetype.
• Click the New Item tool ( ).
• With your cursor in the right pane of the window, right-click to display the shortcut menu,
and choose New > Linetype.
3 In the Linetype Description field, type the linetype description.
You can type anything in this field that will help you remember the purpose or appearance of
this linetype. For complex linetypes, it is helpful to type a text description of the linetype.
4 In the Linetype Definition field, type the linetype definition.
As for the simple linetypes, the syntax for a complex linetype is a comma delimi- nated list of
pattern descriptors.
5 Click OK.
The program adds the new linetype to the linetypes list with the default name, NewLinetypel.
6 To enter a name for the new linetype, type over the highlighted default text, and press
Enter.
Do not use spaces between words in the new linetype name.
7 To complete the command and return to your drawing, close the window.

Syntax for a complex linetype definition


Complex linetypes can include shape and text objects as pattern descriptors, as well as the
dash and dot descriptors of simple linetypes.
The shape descriptor syntax
You can add a shape object to a complex linetype using the following syntax:

[shape_name, shape_filename] or [shape_name, shape_filename, transform] The


definitions of the fields in the syntax are as follows.
shape_name The name of the shape to add to the linetype. The shape name must exist in the
specified shape file (shape_filename).
shape_filename The name of a compiled shape definition file (extension *.shx). If no path is
defined for the shape filename, the library path is searched for the file.
transform The transform argument is optional and can be any series of the following (each
preceded by a comma):
R=value Relative rotation
A=value Absolute rotation
S=value Scale
WORKING WITH THE AVICAD E X P L O R E R 191

X=value X offset
Y=value Y offset
In this syntax, value represents a signed decimal number. The rotation is expressed in degrees
while the other options are in linetype scaled drawing units.
rotation R=value or A=value.

R= determines a relative or tangential rotation with respect to the line's elaboration.


A= determines an absolute rotation of the shape with respect to the origin. All shapes have the
same rotation regardless of their relative position to the line. The value can be appended with a
d for degrees (default), r for radians, or g for grads. If rotation is omitted, 0 relative rotation is
used.
scale S=value.

Determines a factor by which the shape's internal scale is multiplied. If the shape's internal
scale is 0, the scale value is used as the scale.
X offset X=value.

Determines a shift of the shape along the X axis of the linetype computed from the end of the
linetype definition vertex. If X offset is omitted or is 0, the shape is elaborated with no offset.
Include this field if you want a continuous line with shapes. This value is not scaled by the scale
factor defined by S.
Y offset Y=value.

Determines a shift of the shape along the Y axis of the linetype computed from the end of the
linetype definition vertex. If Y offset is omitted or 0, the shape is elaborated with no offset.
This value is not scaled by the scale factor defined by S.
The text descriptor syntax
You can add a text object to a complex linetype using the following syntax: ["string",
style_name] or ["string", style_name, transform] The definitions of the fields in the

syntax are as follows.


string The text to be used in the complex linetype. You cannot use the " or the " characters in the
text string. To use these characters, enter a control code (%%) with the ASCII value for the
character instead.
style_name The name of the text style to be elaborated. The specified text style must be
included. If it is omitted, use the currently defined style.
transform The transform argument is optional and can be any series of the following (each
preceded by a comma):
R=value Relative rotation
A=value Absolute rotation
S=value Scale
X=value X offset
Y=value Y offset
192 C H A P T E R 4

In this syntax, value represents a signed decimal number. The rotation is expressed in degrees
while the other options are in linetype scaled drawing units.
rotation R=value or A=value.

R= determines a relative or tangential rotation with respect to the line's elaboration.


A= determines an absolute rotation of the text with respect to the origin. All text has the same
rotation regardless of its relative position to the line. The value can be appended with a d for
degrees (default), r for radians, or g for grads. If rotation is omitted, 0 relative rotation is used.
Rotation is centered between the baseline and the nominal cap heights box. scale
S=value.
Determines a factor by which the style's height is multiplied. If the style's height is 0, the scale
value is used as the scale.
Because the final height of the text is defined by both the scale value and the height assigned to
the text style, you will achieve more predictable results by setting the text style height to 0. It is
recommended that you create separate text styles for text in complex linetypes to avoid
conflicts with other text in your drawing.
X offset X=value.

Determines a shift of the text along the X axis of the linetype computed from the end of the
linetype definition vertex. If X offset is omitted or is 0, the text is elaborated by using the lower
left corner of the text as the offset. Include this field if you want a continuous line with text.
This value is not scaled by the scale factor that is defined by S.
Y offset Y=value.

Determines a shift of the text along the Y axis of the linetype computed from the end of the
linetype definition vertex. If Y offset is omitted or is 0, the text is elaborated by using the lower
left corner of the text as the offset. This value is not scaled by the scale factor that is defined by
S.
Editing linetypes
To change a linetype name
1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
2 Do one of the following:
• Select the linetype, and then choose Edit > Rename.
• Click the linetype name you want to change, and then type the new name.
• Right-click the linetype name you want to change, and from the shortcut menu, select
Rename.
3 To complete the command and return to your drawing, close the window.

To change a linetype definition


1 Do one of the following:
• Choose Format > Explore Linetypes.
• Type expltypes and then press Enter.
WORKING WITH THE AVICAD E X P L O R E R 193

2 Right-click on the linetype name for which you want to change the definition.
3 From the shortcut menu, select Properties.
4 In the Linetype Definition field, define the linetype using positive and negative
numbers and zeros.
A positive number draws a solid line segment for the specified number of drawing units. A
negative number creates a gap for the specified number of drawing units. A zero creates a
dot.
5 To complete the command and return to your drawing, close the Linetypes dialog box
and the AViCAD Explorer window.

NOTE You cannot rename the CONTINUOUS, BYBLOCK, or BYLAYER linetypes.

Working with text fonts and styles

When you add text to a drawing, it is created using the current text style. The text style
determines the font, size, angle, orientation, and other text characteristics.
194 C H A P T E R 4

Every drawing has at least one text style, named Standard, which initially uses the txt font.
You cannot delete the Standard style, but you can rename it or modify it. For example, you
can change the font or the oblique angle applied to the font. You also can use an unlimited
number of additional text styles in your drawing.
From the AViCAD Explorer, you can directly edit any setting associated with a text style by
using the single-click editing method to change the setting.

To display the AViCAD Explorer Text Styles element


Do one of the following:
• Choose Format > Explore Text Styles.
• Choose Tools > AViCAD Explorer, and then click the Styles element.
• On the Style toolbar, click the Explore Text Styles tool ).
• Type expstyles and then press Enter.

Edit Viiw Help

^ jt % d x if a m\
Text Styles settings in drawing - [C:\Program Files (x86)\

+ Draw ing
1
C:\Program Fiks (x86)''
Layers = T<;xt Style Name Height Witlt... Ob Ik . Font Name Style
Linetypes HAND 1-1 0.2 1 (l ic-handl.... No No No
A
A HAND 1-2 (l 0.3 0 ic-handl.... No Mo No
Coordinate Systems HAND 1-3 6 10 ic-handl.... No Mo No
j^- Views 9 Blocks •/ ROMAND-1 (1 10 ic-romnck... No Mo No
Dimension Styles
ROMAND-2 (1 10 ic-romnck... No Mo No
ROMAND-S (1 10 ic-roman... No Mo No
SIMP-1 (l 0.3 0 ic-simp.shx No Mo No
SIMP-2 (l 10 ic-simp.shx No No No
(l 10 ic-txt.shx No Mo No

Language Bicifont; Back... Upsi... Verti...


>
Really

C
E
B D F G L

A Select Text Styles to display the text style settings.


indicates the current style.
B Lists names of text styles defined in the current drawing. A check mark
WORKING WITH THE AVICAD E X P L O R E R 195

C Displays the height assigned to the text style.


D Displays the width factor assigned to the text style.
E Displays the oblique angle assigned to the text style.
F Displays the font on which the style is based.
G Displays the font style, such as bold or italic.
H Displays the language on which the text style is based.
I Displays whether Asian language big font files are used (for .shx file fonts only).
J Indicates whether text will appear backward.
K Indicates whether text will appear upside down.
L Indicates whether text will appear vertically.
M Click any column head to sort the styles by that property.
196 C H A P T E R 4

Creating and naming text styles


Fonts are character sets that consist of letters, numbers, punctuation marks, and symbols.
Each font is stored in its own font file. Text styles apply additional formatting to fonts. You
can create multiple text styles based on the same font, changing the various characteristics
to alter the appearance of the font. To create a new text style, you assign formatting
characteristics to a font.
AViCAD uses *.shx font files and provides a selection of fonts. These fonts are located in
the AViCAD/Fonts directory. You can also use any font designed to work with AutoCAD.
Many fonts are available from third-party vendors.
To create a new text style
1 Do one of the following:
• Choose Format > Explore Text Styles.
• On the Style toolbar, click the Explore Text Styles tool ).
• Type expfonts and then press Enter.
2 Choose Edit > New > Style.
3 Select the font on which you want to base the new style, and then click Open. The
program adds a new style to the text styles list with the default name, NewStylel.
4 Type the name for the new style by typing over the highlighted default text, and then
press Enter.
5 To complete the command, close the window.

NOTE You can also create a new text style by selecting the Styles element and clicking the
New Item tool ( ).

To change a text style name in the current drawing


1 Do one of the following:
• Choose Format > Explore Text Styles.
• On the Style toolbar, click the Explore Text Styles tool (ij}. ).
• Type expfonts and then press Enter.
2 Do one of the following:
• Select the text style, choose Edit > Rename, type a new name, and then press Enter.
• Click the text style name you want to change, type a new name, and then press Enter.
• Right-click the text style name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.
3 To complete the command and return to your drawing, close the window.
Modifying text styles
A new text style is initially assigned default values for height, width factor, oblique angle,
and other characteristics. You can change these values for both new and existing text styles.
You can also change the font assigned to the text style. If you change the font or orientation
properties of a text style assigned to text previously inserted in the drawing, all text using that
style is regenerated to reflect the changes. Oblique angle and height, if specified, are given
WORKING WITH THE AVICAD E X P L O R E R 197

by the style definition when text is created, but are not updated for existing text when the
style is changed.
A fixed text height value of 0 allows you to specify the text height at the time you insert text
into the drawing. Any other value sets height of the text to that value; the program does not
prompt for the text height when you insert text into the drawing. The width factor determines
the horizontal scaling of text. A value less than 1 compresses the text (for example, 0.75
compresses the text 25 percent); a value greater than 1 expands the text (for example, 1.50
expands the text 50 percent). The oblique angle determines the forward or backward slant of
text as an angle offset from 90 degrees. Negative values slant text to the left; positive values
slant text to the right.
To modify a text style
1 Do one of the following:
• Choose Format > Explore Text Styles.
• On the Style toolbar, click the Explore Text Styles tool ( ft) ).
• Type expfonts and then press Enter.
2 Select the text characteristic of a style that you want to modify.
The text characteristic either toggles its value or a dialog box appears, allowing you to
make the modifications you want.
3 To complete the command, close the AViCAD Explorer window.
198 C H A P T E R 4

B Displays the name of the text style whose properties


are being changed.
C Type the fixed text height.

C M
D

E L
K

F J

G
H

A Select to keep the dialog box on the screen when you G Select to create text that displays upside down.
switch back to the AViCAD Explorer or another element. H Select to create text that displays vertically.

D Type the width factor.


E Type the oblique angle.
F Select to create text that displays backward.
I Displays a text preview of the text font.
J Select the Asian language big font (for .shx file fonts
only).
K Select the text style language.
L Select the font style.
M Select the font name.

Setting the current text style


When you insert text in a drawing, the text is created using the current text style. You can
also select a different text style when you create text.

To make the text style current


1 Do one of the following:
• Choose Format > Explore Text Styles.
• On the Style toolbar, click the Explore Text Styles tool ).
• Type expfonts and then press Enter.
2 In the Text Style Name list, click the style you want to make current.
3 Use one of the following methods to make the style the current style:
• Choose Edit > Current.
• Click the Current tool ).
WORKING WITH THE AVICAD E X P L O R E R 199

• With the cursor in the right pane of the window, right-click to display the shortcut menu,
and choose Current.
200 C H A P T E R 4

4 To complete the command and return to your drawing, close the AViCAD Explorer window.

NOTE You can also make a text style current by selecting it in the Text Style Name list and
clicking the Current t o o l ( ^ ) or by double-clicking the text style name in the Text Style
Name list.

Working with coordinate systems

When you create entities in a drawing, they are located in relation to the drawing's underlying
Cartesian coordinate system. Every drawing has a fixed coordinate system called the World
Coordinate System (WCS). You cannot delete or modify the WCS.
Your drawing may contain additional coordinate systems, however, each with its own 0,0,0
origin and orientation. You can create as many user coordinate systems as you want, and then
save and recall them as you need them. You can edit the origin of a coordinate system from
within the AViCAD Explorer by single-clicking the origin coordinates and then typing new
coordinates.
For example, you can create a separate user coordinate system (UCS) for each side of a
building. Then, by switching to the UCS for the east side of the building, you can draw the
windows on that side by specifying only their x- and y-coordinates.
You can create and then switch between various user coordinate systems by selecting
Coordinate Systems in the AViCAD Explorer.

To display the Coordinate Systems element


Do one of the following:
• Choose Tools > Explore Coordinate Systems.
• Choose Tools > AViCAD Explorer, and then click the Coordinate Systems element.
• Choose Tools > Orthographic UCS, and then click Explore UCSs.
• On the UCS toolbar, click the Display UCS Dialog tool ( ) and Explore UCSs.
• Type expucs and then press Enter.
WORKING WITH THE AVICAD E X P L O R E R 201

AB

—F
C

Select Coordinate Systems to display the Coordinate Systems D Displays the x-axis direction of the coordinate system in relation
settings. to the WCS.
Lists names of coordinate systems defined in the current drawing. E Displays the y-axis direction of the coordinate system in relation to
A check mark indicates the current coordinate system. the WCS.
Displays the origin of the coordinate system in relation to the WCS. F Click any column head to sort the coordinate systems by that
property.

Defining and naming user coordinate systems


A drawing can contain as many coordinate systems as you want and can be named
appropriate names so you can remember how they are used in your drawing for recalling
them later.
To define new user coordinate systems in the AViCAD Explorer
1 Do one of the following:
• Choose Tools > Explore Coordinate Systems.
• On the UCS toolbar, click the Display UCS Dialog tool ( ) and Explore
UCSs .
• Type expucs and then press Enter.
2 Do one of the following:
• Choose Edit > New > UCS.
• Click the New Item tool ( ).
• With your cursor in the right pane of the window, right-click to display the shortcut
menu, and choose New > UCS.
202 C H A P T E R 4

3 Select a method from the prompt box or command bar by which to define the UCS in the drawing
window.
For example, select 3 Point and then specify three points in the drawing window to define the x, y, and z axes
for your coordinate system.
4 Type the name for the new user coordinate system by typing over the highlighted default text, and then
press Enter.
5 To complete the command, close the window.

To change a user coordinate system name in the current drawing


1 Do one of the following:
• Choose Tools > Explore Coordinate Systems.
• On the UCS toolbar, click the Display UCS Dialog tool ( ) and Explore
UCSs .
• Type expucs and then press Enter.
2 Do one of the following:
• Select the user coordinate system, and then choose Edit > Rename, type a new name, and then press Enter.
• Click the user coordinate system name you want to change, type a new name, and then press Enter.
• Right-click the user coordinate system name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.
3 Type the new user coordinate system name, and then press Enter.
4 To complete the command and return to your drawing, close the window.

Setting the current user coordinate system


When you draw new entities, they are created in relation to the current coordinate system. You can set the
current UCS from the AViCAD Explorer.
To set the current UCS from the AViCAD Explorer
Do one of the following:
• Double-click the UCS name in the UCS Name list.
• Select the UCS in the UCS Name list, and then choose Edit > Current.
• Select the UCS in the UCS Name list, and then click the Current tool
Using named views

As you work on a drawing, you may find that you frequently switch among different portions
of it. For example, if you are drawing the floor plan of a house, you may zoom in to particular
rooms of the house and then zoom out to display the entire house. Although you can repeat
the Pan and Zoom commands to do this, it is much easier to save various views of the drawing
as named views. You can then quickly switch among these views. You can save and later
restore named views using either the View command or the Views element in the AViCAD
Explorer.
WORKING WITH THE AVICAD E X P L O R E R 203

To display Views in the AViCAD Explorer


Do one of the following:
• Choose Format > Explore Views.
• Choose View > Named Views.
• Type view and then press Enter.
• Choose Tools > AViCAD Explorer, and then click the Views element.

B C D E

A To display the Views settings, select Views. D Displays the width of the view in drawing units.
B Lists names of views defined in the current drawing. E Displays the direction of the view, expressed as a three-
A check mark indicates the current view. C Displays the height of dimensional coordinate in the WCS. F Click any column head to sort
the view in drawing units. the views by that property.
204 C H A P T E R 4

Saving and naming views


You can save the view displayed in the current window as a named view. After you save a
named view, you can restore that view in the current window at any time.

To save the current view as a named view


1 Do one of the following:
• Choose View> Named Views.
• On the View toolbar, click the Named Views tool
• Type view and then press Enter.
2 choose New item and, in the prompt box, press Save.
3 Type a name for the view, and then press Enter.
To save a portion of the current view as a named view
1 Do one of the following:
• Choose Format > Explore Views.
• Type view and then press Enter.
2 Do one of the following:
• Choose Edit > New > View.
• On the AViCAD Explorer toolbar, click the New Item tool ( ).
3 In the prompt box, choose Window.
4 Specify the first corner of the view window.
5 Specify the opposite corner of the view window.
6 Rename the new view, and then press Enter.
Do not use spaces between words in the new view name.
7 To complete the command and return to your drawing, close the window.

NOTE You can also create a new view by selecting the Views element in the AViCAD
Explorer and clicking the New Item tool ( ).
To change a saved view name in the current drawing
1 Do one of the following:
• Choose Format > Explore Views.
• Type view and then press Enter.
2 Do one of the following:
• Select the view, choose Edit > Rename, type a new name, and then press Enter.
• Click the view name you want to change, type a new name, and then press Enter.
• Right-click the view name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.
3 Type the new view name, and then press Enter.
4 To complete the command and return to your drawing, close the window.
WORKING WITH THE AVICAD E X P L O R E R 205

Restoring named views


After you save one or more named views, you can restore any of those views in the current
window using either the View command or the AViCAD Explorer.

To restore a named view using the View command


1 Do one of the following:
• Choose View > Named Views.
• On the View toolbar, click the Named Views tool
• Type view and then press Enter.
2 In the prompt box, choose Restore.
3 Type the name of the view you want to restore, and then press Enter.
To restore a named view from the AViCAD Explorer
Do one of the following:
• Select the view name in the list of View settings, and then choose Edit > Current.
• Select the view name in the list of View settings, and then click the Current tool
(V).
• Double-click the view name in the View list.

Changing named view properties


Once you create a named view you can modify its properties, such as the target direction and
twist angle. This gives you access to many of the view settings after a view has been defined.
To change the view options
1 Do one of the following:
• Choose Format > Explore Views.
• Type view and then press Enter.
2 Select the view whose properties you want to change.
3 Choose Edit > Properties.
You can also right-click the view you want to change, and from the shortcut menu, select
Properties.
4 Change the values of the settings on any of the tabs and close the dialog box.
5 To complete the command and return to your drawing, close the window.

Working with blocks and external references

Blocks represent a special type of entity that, once saved, can be inserted and manipulated in
the drawing as a single entity. A block can consist of visible entities such as lines, arcs, and
circles as well as visible or invisible data called attributes. You can use attributes to track things
such as part numbers and prices and to export attribute information to an external database.
You can also track the number of parts by counting the number of times a block has been
inserted into the drawing. Blocks are stored as part of the drawing file.
206 C H A P T E R 4

External references have similar uses to blocks. Using external references, you can attach entire
drawings to your current drawing. Unlike a block, however, an external reference does not
become part of the current drawing.
You can save blocks in the AViCAD Explorer. You can also use the AViCAD Explorer to
manage and insert copies of blocks. The AViCAD Explorer lists the names of all blocks
contained in the current drawing, along with other information about each block or external
reference.

You can also rename a block, modify its insertion point, and change the path of an externally
referenced drawing by single-clicking on the property and making your edits within the
AViCAD Explorer.

To display blocks in the AViCAD Explorer


Do one of the following:
• Choose Format > Explore Blocks.
• Choose Tools > AViCAD Explorer, and then click the Blocks element.
• Type expblocks and then press Enter.
The Blocks element in the AViCAD Explorer defaults with images on. The Images view shows
you a small image of each block or external reference.
WORKING WITH THE AVICAD E X P L O R E R 207

The Images view shows an image of each block in the selected drawing. Click an image to select it.

When blocks are displayed, additional tools on the Block toolbar provide the functions
described in the following table:

Additional tools on the Block toolbar


Function

Tool
(- □ ) Images Displays a small image of each block.

(iffi ) Details Displays information about each block.

(0 ) Insert Inserts a block.

(9 ) Insert External File Blocks Inserts a drawing available from disk as a block.

() Save Block Saves selected block as independent.dwg file.

(Qj]) Attach Drawing Attaches drawing as an external reference.

To see more information about each block, click the Details tool ( j||| ). In the Details view,
you can edit the path and the insertion point by clicking the setting and typing your changes.
208 C H A P T E R 4

Edit View Help

j t ^ m x t f * aie® % (M) 0 o # o
Elements Blocks settings in drawing - [C:\Program Files (x86)\

E]~[3) Drawingl 3-[3] C:\Program


Files (x86)\ Layers •= Linetypes A
Block Name Num... Insertion Point Externally Referenced Drawing 3 F

Text Styles
AVE GLOBAL 1 1492.0000,-1869.000...
Coordinate Systems
ip. Views l3 Blocks AVE_RENDER
Dimension Styles (I. (I (I (I (1,(1.00 (I [1,(1.(1 (10(1
A
0.0000.0.0000.0.0000

[0.0000,0.0000,0.0 J1
000 II TF

Really
C

A To display the Blocks settings, select Blocks.


D Displays the insertion point of the block in the current drawing. E Displays
B Lists names of blocks and external references defined in the current
drawing. B D Ethe name and path for externally
C Displays the number of occurrences of the block in the current drawing. referenced drawings. F Click any
column head to sort the blocks by that property.

Creating and naming blocks


You can combine any number of entities into a single block. After you create a block, you can
insert copies of it into a drawing. Each block insertion is treated as a single entity; for
example, you can rotate or scale each block when you insert it. The program adds the name of
the new block you insert to the Block Name list in the AViCAD Explorer.
To create a block
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 Do one of the following:
• Choose Edit > New > Block.
• On the AViCAD Explorer toolbar, click the New Item tool ( ).
3 Enter a name for the new block.
4 Specify the insertion point for the block.
5 Select the entities to be combined into the block, and then press Enter.
The program adds a new block to the blocks list, with the name you entered for it.
6 To complete the command and return to your drawing, close the window.
WORKING WITH THE AVICAD E X P L O R E R 209

To change a block name in the current drawing


1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 Do one of the following:
• Select the block, choose Edit > Rename, type a new name, and then press Enter.
• Click the block name you want to change, type a new name, and then press Enter.
• Right-click the block name you want to change, and from the shortcut menu, select
Rename, type a new name, and then press Enter.
3 To complete the command and return to your drawing, close the window.

Inserting a block
You can insert into a drawing any block listed in the Block Name list in the AViCAD
Explorer. This includes blocks contained within any open drawing.

To insert a block
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 If you wish to insert a block from another open drawing, select the drawing in the
Elements pane. (If the block is contained within the same drawing, you can skip this step.)
3 In either the Details or Images view, select the block to be inserted.
4 On the AViCAD Explorer toolbar, click the Insert tool (@ ).
5 In the drawing, specify the insertion point.
6 Specify the x, y, and z scale factor and the rotation angle, or in the prompt box, select
Done.
7 To complete the command and return to your drawing, close the window.

NOTE You can also insert a block by choosing Tools > AViCAD Explorer, and then
double-clicking the name of the block you want to insert in the Block Name list.

NOTE You can also insert a block from the Insert menu. (See Chapter 13, "Working with
blocks, attributes, and external references.)"
Inserting a drawing as a block
You can insert as a block another drawing into the current drawing. After you do this, the
block name is added to the Block Name list in the AViCAD Explorer. Changes made later to
the inserted drawing will not be reflected in this drawing.
To insert a drawing as a block
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 On the AViCAD Explorer toolbar, click the Insert External File Blocks tool (CQ] ).
3 In the Insert Block dialog box, select the drawing you want to insert, and then click
Open.
4 In the drawing, specify the insertion point.
210 C H A P T E R 4

5 Specify the x, y, and z scale factor and the rotation angle, or in the prompt box, select
Done.
6 To complete the command and return to your drawing, close the window.

Attaching a drawing as an external reference


You can attach another drawing to the current drawing as an external reference and insert a
copy of the drawing into the current drawing. The name of the external reference drawing is
added to the Block Name list. Changes made later to the referenced drawing will appear in
this drawing when you reload the external reference.
To attach an external reference
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 On the AViCAD Explorer toolbar, click the Attach Drawing tool (0).
3 In the Select File To Attach dialog box, select the drawing you want to attach, and then
click Open.
4 In the drawing, specify the insertion point.
5 Specify the x, y, and z scale factor and the rotation angle, or in the prompt box, select
Done.
6 To complete the command and return to your drawing, close the window.
To edit the path of an external reference
1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 Click the path you want to change.
3 From the Insert Block dialog box, select the new drawing you want as the external
reference.
4 Click Open.
5 To complete the command and return to your drawing, close the window.

Saving a block as a separate drawing


You can save a block as a separate drawing, and then you can open and modify that
drawing as you would any other drawing.

To save a block as a separate drawing file


1 Do one of the following:
• Choose Format > Explore Blocks.
• Type expblocks and then press Enter.
2 In either the Details or Images view, select the block you want to save.
3 On the AViCAD Explorer toolbar, click the Save Block To Disk tool (^).
4 In the Save Block dialog box, select the folder in which you want to save the block.
5 In the File Name field, type a name for the new drawing file (or accept the default, in
which case the new drawing name is the same as the name of the block), and then click
Save.
WORKING WITH THE AVICAD E X P L O R E R 211

NOTE You can also work with external references using the Xref Manager. For details,
see "Working with external references" on page 375.
212 C H A P T E R 4

Working with dimension styles

From the AViCAD Explorer, you can use the Dimension Styles element to cut, copy, and paste
dimension styles from one drawing to another.

NOTE You can select the dimension style and use the Microsoft Windows shortcut keys (Ctrl+A
to select all, Ctrl+X to cut, Ctrl+C to copy, Ctrl+V to paste) to accomplish the same results.
You can use these shortcut keys with all other AViCAD Explorer elements as well.

A dimension style contains the settings that control the appearance of a dimension. Although
you cannot control these settings from within the AViCAD Explorer, you can use the
Dimension Settings dialog box to control settings related to the appearance of arrows, lines,
text, units, and other formatting characteristics.
To display the AViCAD Explorer Dimension Styles element
Do one of the following:
• Choose Format > Explore Dimension Styles.
• Choose Tools > AViCAD Explorer, and then click the Dimension Styles element.
• On the Dimension toolbar, click the Dimension Style tool (^1).
• Type setdim and then press Enter.

A To display the Dimension Styles settings, select Dimension Styles. C Click the Dimension Style Name column head to sort by name.

B Lists the names of dimension styles defined in the current drawing.


WORKING WITH THE AVICAD E X P L O R E R 213

Creating and naming dimension styles


By using the Dimension Styles element in combination with the Dimension Settings dialog
box, you can create new dimension styles, modify them, and copy them into a different
drawing.

To create a dimension style


1 Do one of the following:
• Choose Dimension > Style.
• On the Dimension toolbar, click the Dimension Style tool
• Type setdim and then press Enter.
2 In the Dimension Settings dialog box, click New.
3 Type the name of the new dimension style.
4 Click Create.
5 In the Dimension Settings dialog box, click one of the other tabs, and then change the
dimension settings as necessary.
Repeat this step for each tab, as needed.
6 To end the command, click OK.
To change a dimension style name in the current drawing
1 Do one of the following:
• Choose Format > Explore Dimension Styles.
• Type expdimstyles and then press Enter.
2 Do one of the following:
• Select the dimension style, choose Edit > Rename, type a new name, and then press
Enter.
• Click the dimension style name you want to change, type a new name, and then press
Enter.
• Right-click the dimension style name you want to change, and from the shortcut menu,
select Rename, type a new name, and then press Enter.
3 To complete the command and return to your drawing, close the window.
To copy a dimension style from one drawing to another
1 Do one of the following:
• Choose Format > Explore Dimension Styles.
• Type expdimstyles and then press Enter.
2 Right-click the dimension style name you want to copy.
3 From the shortcut menu, select Copy.
4 In the left pane, select the drawing to which you want to copy the dimension style.
5 Click the Dimension Styles element for that drawing.
6 In the right pane, right-click, and then from the shortcut menu, select Paste.
214 C H A P T E R 4

NOTE Each drawing contains a dimension style named Standard. You cannot delete this
dimension style, but you can rename it from within the AViCAD Explorer or modify its
properties in the Dimension Settings dialog box.
AViCAD® stores accurate, detailed information about all the entities in a drawing. You can
get details about an existing drawing and its entities using the tools for measuring distances
and calculating areas. You can also track the amount of time you spend editing a drawing.
This chapter explains how to:
• Measure distances along an entity.
• Measure distances and angles.
• Divide an entity into a number of equal segments.
• Calculate areas.
• Display information about entities in a drawing.
• Track the amount of time spent editing a drawing.

Many of the functions described in this chapter require that you set AViCAD to the
Advanced experience level.

Topics in this chapter


Specifying measurements and divisions ...................................................................... 212
Calculating areas ............................................................................................................. 215
Calculating distances and angles .................................................................................. 218
Displaying information about your drawing ................................................................ 219
216 C H A P T E R 4

Specifying measurements and divisions

You can divide a line, arc, circle, or polyline into a number of equal segments or mark off
intervals of a specific length along an entity. (Note that divide is not the same as break.) For
example, you may want to place station-point markers every 50 feet along the centerline of a
roadway or divide the plan view of a window into three equal- width sections of glass, placing
a mullion at each division point.

To specify measurements and divisions, use these commands:


• For the length of the segments, use the Measure command.
• For the number of equal-length segments, use the Divide command.
You can measure or divide arcs, circles, lines, and polylines. With either command, you can
identify the segments by placing either a block or point entity at the end of each interval. If you
use points, you can snap to the ends of intervals using the point entity snap. The appearance of
the point entities is determined by the current point display type, which you control in the
Drawing Settings dialog box.

To use a block as the marker, the block must already be defined in the current drawing. You
can further indicate whether to rotate the block to align perpendicularly to the entity you are
measuring or dividing.

AViCAD begins measuring or dividing based on the point at which you select the entity and
the type of entity with which you are working. For most entities, measuring starts from the
endpoint closest to the point you used to select the entity. If you select the entity to be measured
or divided using a method other than pointing (for example, using a window or fence
selection), the program prompts you to specify the end from which you want to begin
measuring.
GETTING DRAWING I N F O R M A T I O N 217

Measuring intervals on entities


You can mark specified length increments along a selected entity using either a point entity
or a block.

To measure intervals along an entity and mark them using point entities
Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Measure.
• Type measure and then press Enter.
2 Select the entity.
3 Specify the segment length, and then press Enter.

*

*—*
When you select the entity by pointing, intervals are measured from the end closest to the point at which you select the entity
(A). Blocks or point entities (B) are placed along the entity at the specified interval.

To measure intervals along an entity and mark them using blocks


Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Measure.
• Type measure and then press Enter.
2 Select the entity.
3 In the prompt box, choose Insert Blocks.
4 Type the name of the block you want to insert as the marker.
5 In the prompt box, choose either Yes-Align Blocks to rotate each insertion of the block so
that its vertical alignment is always perpendicular to the entity or No-Do Not Align to insert
each copy of the block with a zero rotation angle.
6 Specify the segment length, and then press Enter.
218 C H A P T E R 4

Dividing entities into segments


You can place markers along a selected entity, dividing that entity into a specified number of
equal-length segments. You can use either a point entity or a block to mark the segments.

To divide an entity into segments and mark them using point entities
Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Divide.
• Type divide and then press Enter.
2 Select the entity.
3 Specify the number of segments, and then press
Enter.

When you select the entity by pointing, divisions are marked


beginning from the end closest to the point at which you select the entity (A). Blocks or point entities (B) are placed
along the entity to mark it in equal intervals.

To divide an entity into segments and mark them using blocks


Advanced experience level
1 Do one of the following:
• Choose Draw > Point > Divide.
• Type divide and then press Enter.
2 Select the entity.
3 In the prompt box, choose Insert Blocks.
4 Type the name of the block you want to insert as the marker.
5 In the prompt box, choose either Yes-Align Blocks to rotate each insertion of the block
so that its vertical alignment is always perpendicular to the entity or No-Do Not Align to
insert each copy of the block with a zero rotation angle.
6 Specify the number of segments, and then press Enter.
GETTING DRAWING I N F O R M A T I O N 219

Calculating areasYou can calculate the area and perimeter of a polygon based on a
series of points you specify or enclose with a circle or closed
polyline. You can also determine the area of several combined entities and add or subtract the
area of one or more entities from a total combined area.

Calculating areas defined by points


You can find the area and perimeter of any closed region by specifying a series of points. The
program calculates the area and perimeter of the space that is enclosed by an imaginary
polygon consisting of straight-line segments connecting each point.

To calculate the area defined by points you specify


1 Do one of the following:
• Choose Tools > Inquiry > Area.
• On the Inquiry toolbar, click the Area tool ( w ).
• Type area and then press Enter.
2 Specify the first point.
3 Specify the second point.
4 Continue specifying points in sequence to define the perimeter of the area you want to
measure.
As you select each successive point, the resulting polygon is displayed on the screen.
5 To complete the calculation, press Enter.
The area and perimeter of the region you defined are displayed. For example, the following
type of information is displayed:
Area = 11.0583, Perimeter = 15.3092

B
/

Select the points (A, B, C) that form a polygon. The area and perimeter
of the region are then calculated.
220 C H A P T E R 4

Calculating areas of closed entities


You can find the area of any closed entity. In addition, the program calculates either the
circumference or the perimeter of the entity, depending on the type of entity you select.

To calculate the area of a closed entity


1 Do one of the following:
• Choose Tools > Inquiry > Area.
• On the Inquiry toolbar, click the Area tool ('Ijjjjjj).
• Type area and then press Enter.
2 In the prompt box, choose Find Area Of One Entity.
3 Select the entity.
The following type of information is displayed:
Area = 62.3837, Circumference = 27.9989

Calculating combined areas


You can find the total area of several combined regions by specifying points or by selecting
entities. You can also subtract the areas of entities or polygons from a running total.
To add areas to calculate a combined area
1 Do one of the following:
• Choose Tools > Inquiry > Area.
• On the Inquiry toolbar, click the Area tool ('lijjjjj).
• Type area and then press Enter.
2 In the prompt box, choose Add Areas Together.
3 Using one of the following methods, identify the first area:
• Specify points defining a polygon, and then in the prompt box, choose Done Specifying
Area.

• In the prompt box, choose Add Entities To Area, select the entities you want to add, and
then press Enter to complete the calculations.

4 To complete the command, choose Done in the prompt box.


To subtract areas when calculating a combined area
1 Do one of the following:
• Choose Tools > Inquiry > Area.
• On the Inquiry toolbar, click the Area tool ( w').
• Type area and then press Enter.
2 In the prompt box, choose Add Areas Together.
GETTING DRAWING I N F O R M A T I O N 221

3 Using one of the following methods, identify the first area:


• Specify points defining a polygon, and then in the prompt box, choose Done Specifying
Area.
• In the prompt box, choose Add Entities To Area, select the entities you want to add, and
then press Enter to complete the calculations.
4 In the prompt box, choose Subtract Areas.
5 Using one of the following methods, identify the area to be subtracted:
• Specify points defining a polygon, and then in the prompt box, choose Done Specifying
Area.
• In the prompt box, choose Subtract Entities From Area, select the entities you want to
subtract, and then press Enter to complete the calculations.
6 To complete the command, choose Done in the prompt box.

To calculate the area of the gasket using the Area command, first add the area of
the entire gasket (A), and then subtract the areas of the two circles (B and C).

As you select entities, the program displays the calculations. If the command bar is
displayed, the information appears there. If the command bar is not displayed, the program
opens the Prompt History window and displays the calculations. The following type of
information is an example of what is displayed:
Entity • Add • Subtract • <First point>: Choose Add Areas Together Adding: Entity

• Subtract • <First point>: Choose Add Entities to Area Adding area: <Select

entities>: Select the first entity Area = 64.6259, Perimeter = 33.3049 Total length

= 33.3049 Total area = 64.6259

Adding area: <Select entities>: press Enter

Adding: Entity • Subtract • <First point>: Choose Subtract Areas


Subtracting: Entity • Add • <First point>: Choose Subtract Entities from Area
222 C H A P T E R 4

Subtracting area: <Select entities>: Select the first entity to subtract Area = 3.1597,

Circumference = 6.3012 Total length = 27.0036 Total area = 61.4662

Subtracting area: <Select entities>: Select the second entity to subtract Area = 3.1597,

Circumference = 6.3012 Total length = 20.7024 Total area = 58.3066

Subtracting area: <Select entities>: Press Enter Subtracting: Entity • Add • <First

point>: Choose Done

Calculating distances and angles

You can calculate the distance between any two points you select. The following information
is displayed:
• The distance between the points, measured in drawing units.
• Their angle in the xy plane.
• Their angle measured from the xy plane.
• The change (delta) in the x, y, and z distances between the two points.
To calculate the distance between two points and their angle
1 Do one of the following:
• Choose Tools > Inquiry > Distance.
• On the Inquiry toolbar, click the Distance tool (;'■"£).
• Type distance and then press Enter.
2 Specify the first point.
3 Specify the second point.

The following type of information is displayed:


Distance = 13.2850, Angle in XY Plane = 31°, Angle from XY Plane = 0° Delta X = 11.3878,

Delta Y = 6.8418, Delta Z = 0.0000


GETTING DRAWING I N F O R M A T I O N 223

Use the Distance command to calculate the distance (A) between two points (B and C), the
angle in the xy plane (D), the angle from the xy plane, and the delta x (E), delta y (F), and
delta z distances between the two points.

NOTE To use specific points on selected entities, use entity snaps to select the precise points
on the entities.

Displaying information about your drawing

You can display a variety of information about a drawing and the entities it contains,
including:
• Information in the drawing database about selected entities.
• The current drawing status.
• The time spent working on the drawing.

This information is displayed in the Prompt History window and in the command bar.
Displaying information about entities
You can display information about the selected entities. The information varies, depending
on the type of entities you select. All of the listings display the following information:
• Entity type.
• Layer.
• Color.
• Linetype.
• The location of the entity (its xyz-coordinates relative to the current user
coordinate system [UCS]).
• The current space (model space or paper space).
• The size of the entity (the information varies, depending on the entity type).

To display information about an entity


Advanced experience level
1 Do one of the following:
224 C H A P T E R 4

• Choose Tools > Inquiry > List.


• On the Inquiry toolbar, click the List tool ( ^ )•
• Type list and then press Enter.
2 Select one or more entities.
3 Press Enter.

NOTE To return to the drawing window, press F2.

The following type of information is displayed:


------ Circle ----------------------------------------------------------

Handle: 2C

Current space: Model

Layer: 0

Color: BYLAYER

Linetype: CONTINUOUS

Handle: 4C

Current space: Model

Center point: X= -5.8583 Y= 7.2752 Z= 0.0000 Radius:

4.4562 Circumference: 27.9989 Area: 62.3837


GETTING DRAWING I N F O R M A T I O N 225

Displaying the drawing status


You can display information about the current status of a drawing, including:
• Drawing name.
• Limits.
• Insertion base point.
• Snap and grid settings.
• Current layer, color, and linetype.
• Current settings for various modes (fill, grid, orthogonal, snap, blips, and so on).

To display the drawing status


Advanced experience level
Do one of the following:
• Choose Tools > Inquiry > Drawing Status.
• Type status and then press Enter.

The following type of information is displayed:


Current drawing name: Site Plan

Drawing limits are: X=0.0000 Y=0.0000 Z=0.0000 X=12.0000

Y=9.0000 Z=0.0000 Paper space limits are: X=0.0000 Y=0.0000

Z=0.0000 X=12.0000 Y=9.0000 Z=0.0000 Screen width (pixels): 971

Screen height (pixels): 569

Insertion base is: X=0.0000 Y=0.0000 Z=0.0000

Snap resolution is: X=0.5000 Y=0.5000 Z=0.0000

Grid spacing is: X:0.5000 Y:0.5000 Z=0.0000

Current layer: 0

Current color: BYLAYER

Current linetype: BYLAYER

Current elevation: 0.0000

Current thickness: 0.0000

Fill: on

Grid: off

Ortho: off

Snap: off

Blips: off

Drag: on

Command echo: on

Positive angle direction: Counterclockwise

Angular units: Decimal degrees


226 C H A P T E R 4

Dimension units: Decimal

Pick box height: 3

Entities in drawing: 288

Tracking time spent working on a drawing


You can display information about the amount of time you have spent working on a
drawing, including:
• The date and time the drawing was created.
• The date and time the drawing was most recently saved.
• The total amount of time spent working on the drawing.
• The time spent working on the drawing during the current editing session.

You can turn the elapsed-time timer on and off or reset it to zero.
To display the timer information
Advanced experience level
1 Do one of the following:
• Choose Tools > Inquiry > Time Variables.
• Type time and then press Enter.
2 Select any of the prompt box options:
• Choose Timer On to turn the elapsed timer on.
• Choose Timer Off to turn the elapsed timer off.
• Choose Display Timer to redisplay the timer information.
• Choose Reset Timer to reset the elapsed timer to zero.
3 In the prompt box, choose Cancel to exit the command.
Each time you display the timer information, the following type of information is displayed:
The current time is Fri Dec 19 09:58:43 1997

Drawing was created on: Wed 17 Dec 1997 at 16:17:59.8090

Drawing was last updated on: Thur 18 Dec 1997 at 09:58:43.3040

Total editing time: 1 2: 35:4.2345

Elapsed timer (on): 0 1: 21:5.6324


AViCAD® provides many editing tools for modifying a drawing. You can easily move,
rotate, or stretch drawing entities, or change their scale. When you want to remove an entity,
you can delete it with a few clicks of the mouse. You can also make multiple copies of any
entity and copy entities from one drawing to another.

You can modify most entities using general-purpose editing commands. Some complex
entities require special commands to modify specific properties. Most of these tools and
commands are located on the Modify toolbar and the Modify menu.
In addition to the modifying standard tools, some extensions have been implemented and
gathered in the Express menu.

Topics in this chapter


Selecting entities ............................................................................................................ 224
Modifying the properties of entities............................................................................. 231
Deleting entities ............................................................................................................. 236
Copying entities ............................................................................................................. 236
Rearranging entities ...................................................................................................... 245
Resizing entities ............................................................................................................. 248
Breaking and joining entities ........................................................................................ 256
Grouping entities ........................................................................................................... 258
Editing polylines ............................................................................................................. 262
Exploding entities .......................................................................................................... 267
Chamfering and filleting entities ................................................................................. 268
Express ............................................................................................................................ 275
224 CHAPTER 10 This chapter explains how to:

• Select entities using entity-selection methods and grips.


• Change the properties of entities.
• Rearrange entities by moving or rotating.
• Resize entities by stretching, scaling, extending, trimming, or editing their lengths.
• Break and join entities.
• Group entities.
• Edit polylines.
• Explode entities.
• Create chamfers and fillets.

Selecting entities

You can create a selection set that consists of one or more entities before you modify them.
Use any of the following methods to create a selection set:

• Choose a command or tool first, and then select entities.


• Select entities first, and then choose a command or tool (most entities).
• Select entities by pointing, and then use grips to modify them.

Displaying selected entities highlighted


You can specify whether to display selected entities highlighted, which makes the selection
set easier to see. By default, the highlighting feature is turned on.
To turn the highlighting feature on or off
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Display tab.
3 In the Change Settings For box, select Display.
4 Select or clear the Highlight Item When Selected check box.
5 Click OK.
MODIFYING E N T I T I E S 229

Entity-selection methods
When you choose a command that requires you to select entities (when you're deleting or
changing entity properties, for example), you can use any of the following selection methods
by choosing them in the prompt box or entering them in the command bar:
• Select all entities (ALL) Selects all entities in the current drawing.
• Add to set (+ or A) Adds one or more entities to the selection set.
• Subtract from set (- or R) Removes one or more entities from the selection set.
• Previous selection (P) Selects entities included in the previous selection set.
• Last entity in drawing (L) Selects the entity most recently added to the drawing.
• Window-Inside (W) Selects entities contained entirely within a rectangular selection
window.
• Crossing window (C) Selects entities contained within or crossing the boundary of a
rectangular selection window.
• Outside window (O) Selects entities falling completely outside a rectangular selection
window.
• Window polygon (WP) Selects entities contained entirely within a polygon selection
window.
• Crossing polygon (CP) Selects entities contained within or crossing the boundary of a
polygon selection window.
• Outside polygon (OP) Selects entities falling completely outside a polygon selection
window.
• Window circle (WC) Selects entities contained entirely within a circular selection window.
• Crossing circle (CC) Selects entities contained within or crossing the boundary of a circular
selection window.
• Outside circle (OC) Selects entities falling completely outside a circular selection window.
• Point (PO) Selects any closed entities that surround the selected point.
• Fence Selects entities crossing a line or line segments.
• Select by Properties (PRO) Selects entities that match a particular set of properties—for
example, all entities on a particular layer or drawn in a certain color.

You can also use a few selection methods automatically, without displaying the prompt box.
For example, you can simply click to select entities, or you can use a Window-Inside or
Crossing Window by defining the opposite corners of a rectangular selection window. The
direction in which you define the points of the rectangle (left-to-right or right-to-left)
determines which type of window you create.
230 C H A P T E R 1 0

To create a Window-Inside
1 Click to select a point in the drawing.
2 Click to the right of the first point to select a second point in the drawing.

Window-Inside by selecting the first (A) and second (B) points. Resulting selection.

This method is most commonly referred to as simply a window or selection window.


To create a Crossing Window
1 Click to select a point in the drawing.
2 Click to the left of the first point to select a second point in the drawing.

r
n 1. ____________ P
A '' I!
SO ]! o U ii • - j\
U LJ
Crossing Window by selecting the first (A) and second L_ Resulting selection.
(B) points.
In addition to a rectangular window, you can define a selection window using other shapes
such as a polygon, circle, or fence (a multisegmented line that selects entities it crosses).
To select entities using Window Polygon
1 Activate an entity-modification command.
2 In the prompt box, choose Window Polygon.
3 Specify the vertices of the polygon.
MODIFYING E N T I T I E S 231

4 To complete the selection polygon, press Enter.


232 C H A P T E R 1 0

Window Polygon by specifying the vertices of the Resulting selection.


polygon (A, B, and C).

To select entities using Fence


1 Activate an entity-modification command.
2 In the prompt box, choose Fence.
3 Specify the endpoints of the Fence segments.
4 To complete the Fence, press Enter.

A □onC □o□
ono
Fence by specifying the endpoints of the fence segments Resulting selection.
(A, B, and C).

To select entities using their properties


1 Activate an entity-modification command.
2 In the prompt box, choose Select by Properties.
3 Choose an option for selection: Color, Layer, Linetype, Name, Thickness, Type, Value
(of attributes, text, or multi-line text), Width (of polylines), or Location.
4 Make your selections, depending on the option you choose.
5 To complete the selection, press Enter.

Choosing the command first


When you choose an entity-modification tool or command, the program prompts you to
select entities and displays a prompt box from which you can choose a selection method. You
can select individual entities or use other techniques such as selection windows to select
multiple entities.
MODIFYING E N T I T I E S 233

When you select entities, you add them to the selection set. After you select at least one entity,
you can remove entities from the selection set. To finish adding entities to the selection set, press
Enter. Most entity-modification commands then act on the entire selection set.

Selecting entities first


You can select entities first and then choose how to modify them. As you select each entity, it is
highlighted with small squares called grips, which appear at strategic points on the entity.
The locations of the grips depend on the type of entity selected. For example, grips appear at the
endpoints and midpoint of a line, at the quadrant points and center point of a circle, and at the
endpoints, midpoint, and center of an arc.

Examples of grip locations.

After you select one or more entities, you can choose an entity-modification command, such as
Copy or Move, from the Modify menu or toolbar. You can also click the right mouse button to
display a shortcut menu containing the entity-modification commands appropriate for the
selected entities, and then choose the command from the menu.

When you select entities and then issue a command, the program immediately acts on the
entities you've selected. In many cases, a command-specific prompt box provides additional
options for that editing operation. If you want to modify the selection set at that point, right-click
to display the prompt box with the selection options and choose the option you want. To
redisplay the command-specific prompt box, right-click again.

Deselecting entities
If an entity is no longer needed in a selection set, you can deselect it to remove it from the
selection set.

To remove an entity from the selection set


1 Press Shift, and then select the entity again.
234 C H A P T E R 1 0

NOTE Pressing Shift while selecting entities using a crossing window removes all entities
from the specified selection set.

To remove all entities from the selection set


1 Press Escape.

Quick Select

Applies the filtering criteria to the


entire drawing or to the current
selection set (if one exists). To
select a group of objects to which
you want to apply the filtering
criteria.

Specifies the filtering criteria and how you want AViCAD to create the selection set from
that criteria.

To create the selection set


1 Do one of the following:
• On the Properties Palette toolbar, click the Quick Select tool (7 ).
• Type qselect and then press Enter.
MODIFYING E N T I T I E S 235

2 Select the type of objects to include in the filter criteria.


3 Select the object property for the filter.
4 Set an option button in How to apply section to specify whether you want the new
selection set to include or exclude objects.
236 C H A P T E R 1 0

5 Set the check box Apped to Current Selection Set whether the selection set create is append to
the current selection set.

Element Type
Specifies the type of objects to include in the filtering criteria. If the filtering criteria are being
applied to the entire drawing, the Object Type list includes all object types, including custom.
Properties
Specifies the object property for the filter. This list includes all searchable properties for the
selected object type. AViCAD determines the sort order alphabetical for the properties.
How to Apply
Specifies whether you want the new selection set to include or exclude objects that match the
specified filtering criteria.

Choose:
• Include in New Selection Set to create a new selection set composed only of objects
that match the filtering criteria.
• Exclude from New Selection Set to create a new selection set composed only of objects that
do not match the filtering criteria.

Append to Current Selection Set


Specifies whether the selection set created by QSELECT replaces or is appended to the current
selection set.

Turning grips on and off


You can turn the use of grips on and off and control the size and color of grips.

To change grip settings


1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type ddgrips and then press Enter.
2 In the Drawing Settings dialog box, click the Display tab.
3 In the Change Settings For list, click Grips.
4 Change the desired settings, and then click OK.
MODIFYING E N T I T I E S 237

C
B

A Click to activate grips for all selected entities. B Click to C Specify the grip size. D Displays the
assign the color for grips. current grip size.

Editing with grips


To use grips for editing, you select an entity to display the grips, and then click a grip to make
it active. The grip you select depends on the type of entity you're modifying and the editing
operation you're performing. For example, to move a line entity, drag it by its midpoint grip.
To stretch the line, drag one of the endpoint grips. You do not need to enter a command when
using grips.

Modifying the properties of entities

You can change the layer, thickness, linetype, color, and linetype scale of one or more
entities. Depending on the type of entity or entities you select, you can also change other
properties, such as the start point and endpoint of lines, the center point and radius of circles,
and the vertices of polylines.

You can modify all the properties of all entities simultaneously. For example, using the
entprop command, select all entities on a particular layer, and then move the entities to
another layer by simply selecting a name from the Layer text box. Additionally, using the
select command and the Select by Properties option, select all blue entities and change their
color to green.
238 C H A P T E R 1 0

In the Entity Properties dialog box and Properties Window, changes that you make in the
Layer, Thickness, Linetype, Color, and Entity Linetype Scale fields affect all selected
entities. If you select several entities that all have different properties, the default value
initially is Varies. Changes that you make in the entity tabs, such as Circle, Line, and Arc,
affect all selected entities of that type. You can select the entities to be changed using any
entity-selection method.
To modify the properties of entities
1 Type entprop and then press Enter
2 Select the entities, and then press Enter.
3 Make changes to the properties you want to change, and then click OK.

TIP Use the Entity Properties toolbar or Properties palette to change the properties of
selected entities. Note that the Entity Properties toolbar settings that display when no entities
are selected determine the properties of new entities when you draw them.

The Entity Properties dialog box, shown in the following illustration, has two sections. The
All Selected Entities section (the upper part of the dialog box) displays properties common to
all selected entities, such as Layer, Color, and Thickness. This portion of the dialog box is
equivalent to the dialog box displayed by the AutoCAD ddchprop command.

The lower section of the Entity Properties dialog box contains options specific to the selected
entities. Each tab displays the properties appropriate for the entity. This feature is equivalent
to repeatedly applying the AutoCAD ddmodify command to one entity at a time.
MODIFYING E N T I T I E S 239

The AViCAD Entity Properties dialog box.

Properties palette
The Properties palette is the main tool for viewing and modifying properties of AViCAD
objects.You can enter commands and work in AViCAD while the Properties palette is open.
When you select an object in the drawing area, the Properties palette displays the properties
of that object. If you select multiple objects, the Properties palette displays all the properties
they have in common.
240 C H A P T E R 1 0

The Properties palette can be docked in the drawing area. You can Hide the palette and give
it a trasparency effects.

To modify properties using the Properties palette select the object whose properties you want to change
and use one of the following methods:
Enter a new value.

Select a value from a list.

horizontal alignment
Alignment point vertical Aligned |A
alignment Geometry
Center
Insertion point
Fit II
Left
Middle

• Change the property value in a dialog box.


Heigth 17.400451
Text This is a test
Rotation 217.5368

• Use the Pick Point button to change a coordinate value.


Start point" 248.68,129.67,0.0C|

The properties common to the selected objects are displayed in the Properties palette. You
can then modify the properties of the selected objects in the Properties palette or you can
make other changes to the selected objects by entering an editing command.
MODIFYING E N T I T I E S 241

To modify the properties from Properties Palette


1 Do one of the following:
• Choose Tools > Properties.
• On the Standard toolbar, click the Properties tool (T ).
• Type properties and then press Enter.
2 Select the entities, and then press Enter.
3 Make changes to the properties you want to change, and then click OK.

!! Property

_______________ BIBB
General -
Color D ByLayer

Layer 0
Linetype ------ ByLayer

Linetype scale 1

Plot style ByColor


Lineweight ------ ByLayer

Thickness 0

Text

Contents test
Style Standard

Justify Left

Height 59.3066

Rotation 0

Width factor 1

□ bliquing 0

Text alignment X 0

Text alignment Y 0
Text alignment Z 0

Geometry

Position X 100.5161

Position Y 151.0559
Position Z 0

Misc

Upside down No

Backward No

Deleting entities

You can remove entities from a drawing. You can delete entities using any of the
entity-selection methods.
To delete a selection set
1 Do one of the following:
• Choose Edit > Delete.
242 C H A P T E R 1 0

• On the Modify toolbar, click the Erase tool (/* ).


• Type delete and then press Enter.
2 Select the entities, and then press Enter.

NOTE Typing the Undelete command restores the most recently deleted selection set. If you
have made additional modifications since deleting the entities, use Undelete rather than Undo
to restore those entities without reversing those modifications.

Copying entities

You can copy one or more entities, making one copy or multiple copies within the current
drawing. You can also copy entities between drawings.

Use any of the following methods to copy entities within the current drawing:
• Create a copy at a location referenced from the original.
• Create a copy aligned parallel to the original.
• Create a copy as a mirror image of the original.
• Create several copies in a rectangular or circular pattern.

Copying entities within a drawing


You can duplicate entities within the current drawing. The default method is to create a
selection set and then specify a starting point, or base point, and an endpoint, or displacement
point, for the copy. You can also make multiple copies or copy the selection set to a location
you specify, using a direction vector.
MODIFYING E N T I T I E S 243

To copy a selection set


1 Do one of the following:
• Choose Modify > Copy.
• On the Modify toolbar, click the Copy Object tool ■').
• Type copy and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the base point.
4 Specify the insertion point.
5 Continue specifying insertion points to place additional copies or press Enter to
complete the command.
6 To complete the command, press Enter.

A B

I r ~l 0

AJ / i
1—i

ii

To make a single copy of an entity, select the Result.


entity to copy (A), base point (B), and then displacement point (C).

NOTE The COPYMODE system variable controls whether you are prompted for multiple
copies. entity to copy (A), specify the base point (B), and then specify the displacement points (C, D, and
E).
244 C H A P T E R 1 0

Copying between drawings


You can use the Clipboard to cut or copy entities from one drawing to another. Cutting
removes the selected entities from a drawing and stores them on the Clipboard. Copying
duplicates the selected entities from a drawing and places them on the Clipboard.
To cut entities to the Clipboard
1 Select the entities you want to cut.
2 Do one of the following:
• Choose Edit > Cut.
• On the Standard toolbar, click the Cut to Clipboard tool (> ).
• Type cutclip and then press Enter.

To copy entities to the Clipboard


1 Select the entities you want to copy.
2 Do one of the following:
• Choose Edit > Copy.
• On the Standard toolbar, click the Copy tool (£jp).
• Type copyclip and then press Enter.
Anything that you can copy to the Clipboard can be pasted into a drawing. The format in
which the program adds the Clipboard contents to the drawing depends on the type of
information in the Clipboard. For example, if you copy AViCAD drawing entities to the
Clipboard, the program pastes them into the drawing as AViCAD entities. If you copy objects
to the Clipboard from other programs, they are pasted into the current drawing as embedded
ActiveX objects.

Copy Quick
You can use the new command Copy Quick to copy a great number of objects from one
AViCAD drawing to another. It's a AViCAD version of the standard Copy, which is very
useful when you have to copy quickly a lot of objects. You can use it only with AViCAD
drawings. Both the original file that contains the objects you want to copy and the destination
file where objects will be copied must be opened.

To make a quick copy


1 Do one of the following
• Select Edit > Copy Quick
• Use the keyboard shortcut CTRL+D
2 Select objects in the file of origin.
3 Click the destination drawing Tab to make it current.
4 Select Paste from the menu Edit or press CTRL+V.
In the Edit menu you can find both Copy Quick and Copy Quick with base point
(CTRL+SHIFT+D). With this command option you can indicate quickly a base point for the
copy.
MODIFYING E N T I T I E S 245

Edit View Insert Format Tools Draw Dimensio

f Undo Ctrl+Z

> Redo Ctrl+Y

^ Cut Ctrl+X

0 Copy Ctrl+C

Copy with base point Ctrl+Shift+C

Copy Quick Ctrl+D

Copy Quick with base point Ctrl+5hift+D

Paste Ctrl+V

Paste to original coordinate

Paste as block

Paste Special,..

Delete Del

Select All Ctrl+A

OLE Links...

y- Find and Replace


2

The Edit menu contains all the principal functions of Copy/Paste.

NOTE: To copy objects in the same drawing it's better to use Copy (alias CP) from the Modify
menu or the toolbar.

2 Do one of the following:


• Select Edit > Paste as Block.
• Bring to an end all active commands, right click in the working area and choose Paste as
Block from the context menu.
• Type pasteblock and then press Enter.
The objects copied in Notepad will be pasted as a block in the insertion point specified in
the drawing.
246 C H A P T E R 1 0

In the Insert Block mask, set the position and dimensions of the block. If the Position block
when inserting box is checked, the insertion point coordinates, scale factor and rotation angle
can be specified directly on the screen during block insertion.

Making parallel copies


You can use the offset feature to copy selected entities and align them parallel to the original
entities at a specified distance. You can make parallel entities using arcs, circles, ellipses,
elliptical arcs, lines, two-dimensional polylines, rays, and infinite lines.
Making parallel copies of curved entities creates larger or smaller curves, depending on which
side of the original entity you place the copy. For example, placing a parallel copy of a circle
outside the circle creates a larger concentric circle; positioning the copy inside the circle
creates a smaller concentric circle.
To make a parallel copy by specifying the distance
1 Do one of the following:
• Choose Modify > Offset.
• On the Modify toolbar, click the Offset t o o l ( | ) .
• Type offset and then press Enter.
2 Specify the distance by selecting two points or by entering a distance.
3 Select the entity to copy.
4 Specify on which side of the entity to place the parallel copy.
5 Select another entity to copy, or press Enter to complete the command.
MODIFYING E N T I T I E S 247

copies by entering a distance or selecting two points (A and B), select the entity to copy (C), and specify on which side to place the
copy (D).

To make a parallel copy passing through a point


1 Do one of the following:
• Choose Modify > Offset.
• On the Modify toolbar, click the Offset tool ^ ).
• Type offset and then press Enter.
2 In the prompt box, choose Through Point.
3 Select the entity to copy.
4 Specify the point for the entity to pass through.
5 Repeat steps 3 and 4, or press Enter to complete the command.

To make a parallel copy passing through a point, select the entity to copy (A) and then specify the through point (B).

Mirroring entities
You can create a mirror image of an entity. You mirror the entity about a mirror line, which
you define by specifying two points in a drawing. You can delete or retain the original
entities.
To mirror entities
1 Do one of the following:
• Choose Modify > Mirror.
• On the Modify toolbar, click the Mirror tool (H >■ ).
• Type mirror and then press Enter.
2 Select the entity, and then press Enter.
3 Specify the first point of the mirror line.
4 Specify the second point of the mirror line.
5 In the prompt box, choose one of the following:
248 C H A P T E R 1 0

• Yes-Delete Entities to delete the original entities.


• No-Keep Entities to retain the original entities.

A B

C
To mirror an entity, select it (A), and then specify the Result. first point (B) and
second point (C) of the mirror line.

Arraying entities
You can copy an entity in a rectangular or polar (circular) pattern, creating an array. For a
rectangular array, you control the number of copies in the array by specifying the number of
rows and columns. You also specify the distance between each row and column. For a polar
array, you control the number of copies that compose the array and whether to rotate the
copies.
To create a polar array
1 Do one of the following:
• Choose Modify > Array.
• On the Modify toolbar, click the Array tool (□□).
• Type array and then press Enter.
2 In the Array dialog box, choose Polar Array.
3 Next to Center Point, do one of the following:
• Enter an X value and a Y value for the center point of the polar array.
• Click the pick Center point button '*;*■ . The array dialog box closes and AViCAD
prompts for object selection. Use the pointing device to specify the center point of the
polar array.
4 Choose Select Objects ^ .
• The Array dialog box closes and AViCAD prompts for object selection.
5 Select the objects to be arrayed.
6 In the Method combo box, select one of the following methods:
• Number of elements and total angle.
• Number of elements and angle between elements.
• Total angle and angle between elements.
7 Enter the number of elements, including the original object if available.
8 Use one of the following methods:
MODIFYING E N T I T I E S 249

• Enter the Total angle and Angle between elements , if available. Total angle
specifies the distance to fill around the circumference of the array. Angle between
elements specifies the distance between each item.
• Click the Total angle button and Angle between elements button and use the
pointing device to specify the total angle and the angle between items.
9 Select Rotate objects, to rotate the objects as they are arrayed.
10 Choose OK to create the array.

To create a polar array, select the entity to copy (A), specify the center point of the array (B), and then specify the number of items
to array, the angle the array is to fill, and whether to rotate the items.

To create a rectangular array


1 Do one of the following:
• Choose Modify > Array.
• On the Modify toolbar, click the Array tool (□□).
• Type array and then press Enter.
2 In the Array dialog box, choose Rectangular Array.
3 Choose Select Objects ^ .
• The Array dialog box closes and AViCAD prompts for object selection.
4 Select the objects to be arrayed and then press Enter.
250 C H A P T E R 1 0

5 In the Rows and Columns boxes, enter the number of rows and columns in the array.
6 Specify the horizontal and vertical spacing (distances) between objects by using one
of the following methods:
• In the Row distance and Column distance boxes, enter the distance between rows
and between columns. Adding a plus sign (+) or a minus sign (-) determines
direction.
• Click the pick Both distances button <fi> to use the pointing device to specify the
diagonal corners of a cell in the array. The cell determines the vertical and horizontal
spacing of the rows and columns.
• Click the pick Row distance I or pick Column distance button to use the pointing device
to specify the horizontal and vertical spacing.
7 To change the rotation angle of the array, enter the new angle next to Series
Angle.
8 The default angle 0 direction setting can also be changed in UNITS.
9 Choose OK to create the array.

BY i

9
rY
To create a rectangular array, select the entity to
copy (A), type the number of rows and columns,
and then specify the distance between each row
(B) and column (C).
MODIFYING E N T I T I E S 251

Rearranging entities

You can move one or more entities, and you can also rotate entities about a specified point. If
you have entities that overlap, you can also change the display order.

Moving entities
You can move entities around within the current drawing or from one drawing to another.
The default method is to create a selection set and then specify a starting point, or base point,
and an endpoint, or displacement point, to define the relocation of the entities. You can also
relocate the entities using a direction vector.
To move a selection set
1 Do one of the following:
• Choose Modify > Move.
• On the Modify toolbar, click the Move tool (-tj*).
• Type move and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the base point.
4 Specify the displacement point.

To move an entity, select it (A), and then specify the base Result.
point (B) and the displacement point (C).

You can also move entities using grips. To move an entity using grips, select the entity to
display its grips, and then click a grip and drag it. The grip you select depends on the type of
entity you're modifying. For example, to move a line entity, select the midpoint grip. To move
a curved entity, such as an arc, circle, or ellipse, select the center point grip. Not all entities can
be moved using grips.
To move an entity using grips
1 Select the entity.
2 Click a grip to select it.
3 Drag the entity to where you want to relocate it.
4 Click to release.
252 C H A P T E R 1 0

Rotating entities
You can rotate entities about a specified point at a specified rotation angle or by an angle
referenced to a base angle. The default method rotates the entities using a relative rotation
angle from their current orientation.
To rotate a selection set
1 Do one of the following:
• Choose Modify > Rotate.
• On the Modify toolbar, click the Rotate tool ).
• Type rotate and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the rotation point.
4 Specify the rotation angle.

angle (C).

To rotate a selection set in reference to a base angle


1 Do one of the following:
• Choose Modify > Rotate.
• On the Modify toolbar, click the Rotate tool ).
• Type rotate and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the rotation point.
4 In the prompt box, choose Base Angle.
5 Specify the base angle.
6 Specify the new angle.

A
MODIFYING E N T I T I E S 253

To rotate an entity in reference to a base angle, select the entity (A), specify the rotation point (B), select the base angle and
pick point (B) again (or type the @ symbol), specify the second point (C), and then specify the point representing the new
angle (D).
Reordering entities
When multiple entities overlap, you can change the order in which they are displayed and
printed. You can move entities to the front, back, or on top or below of another entity.
To reorder entities
1 Do one of the following:
• Choose Tools > Draw Order.
• On the Modify II toolbar, click the Draw Order tool (|—|).
• Type draworder and then press Enter.
2 Select the entity you want to reorder, and then press Enter.
3 In the prompt box, specify the new drawing order, and then press Enter.
4 If you are reordering above or under, select the entity you want the first entity to be above
or below, and then press Enter.

NOTE The SORTENTS system variable automatically turns on, which may affect system
performance.

Resizing entities

You can change the size of an entity or set of entities by stretching, scaling, extending,
trimming, or editing their lengths.

Stretching entities
You can change the size of entities by stretching them. When you stretch entities, you must
select the entities using either a crossing window or a crossing polygon. You then specify a
displacement distance or select a base point and a displacement point. Entities that cross the
window or polygon boundary are stretched; those completely within the crossing window or
crossing polygon are simply moved.
254 C H A P T E R 1 0

To stretch an entity
1 Do one of the following:

Choose Modify > Stretch.


On the Modify toolbar, click the Stretch tool

• Type stretch and then press Enter.


2 In the prompt box, choose Crossing Window or Crossing Polygon.
3 Select the entities, and then press Enter.
4 Specify the base point.
5 Specify the second point of displacement.

To stretch entities, select them using a crossing window (A) or crossing polygon, and then specify
the base point (B) and displacement point (C).

To stretch an entity using grips, you select it to display its grips and then select a grip to make
it the active grip. This becomes the base point. Then you move the active grip to a new
location. The grip you select depends on the type of entity you're modifying. For example, to
stretch one corner of a rectangle, select the corner point grip. To stretch a line, select an
endpoint grip. Not all entities can be stretched using grips.
To stretch an entity using grips
1 Select the entity.
2 Click a grip to activate it.
3 Drag the grip.
4 Click to release.

To stretch an entity using grips, select the entity Result.


(A), select a grip (B), and drag the grip to its new location (C).
255 C H A P T E R 1 0

Scaling entities
You can change the size of a selected entity by scaling it in relation to a base point. You can
change the size of an entity by specifying a base point and a length, which is used as a scale
factor based on the current drawing units, or by specifying a scale factor. You can also use a
scale factor referenced to a base scale factor, for example, by specifying the current length
and a new length for the entity.
To scale a selection set by a scale factor
Do one of the following:
• Choose Modify > Scale.
• On the Modify toolbar, click the Scale tool ([7])-
• Type scale and then press Enter.
Select the entities, and then press Enter.
Specify the base point.
Specify the scale factor.

and then specify the base point (B) and the scale factor.

You can also scale some entities using grips. To scale an entity, you select the entity, and
then click a grip. You then change the size of the entity by moving the grip. The grip you
select depends on the type of entity you're modifying. For example, to scale a circle, select a
quadrant point grip.
To scale an entity using grips
1 Select the entity.
2 Click a grip to select it.
3 Drag the grip.
4 Click to release.

To scale using grips, select the entity (A), click a grip (B), and Result.
scale the entity by dragging the grip to its new location (C).
256 C H A P T E R 1 0
Extending entities
You can extend entities so that they end at a boundary defined by other entities. You can also
extend entities to the point at which they would intersect an implied boundary edge. When
extending entities, you first select the boundary edges, and then specify the entities to extend,
selecting them either one at a time or using the fence selection method.
You can extend arcs, lines, two-dimensional polylines, and rays. Arcs, circles, ellipses, lines,
splines, polylines, rays, infinite lines, and viewports in paper space can act as boundary edges.
To extend an entity
1 Do one of the following:
• Choose Modify > Extend.
• On the Modify toolbar, click the Extend t o o l ( J ) .
• Type extend and then press Enter.
2 Select one or more entities as boundary edges, and then press Enter.
3 Select the entity to extend.
4 Select another entity to extend, or press Enter to complete the command.

To extend entities, select the boundary edge (A), and then select the Result.
entities to extend (B).
To extend an entity to an implied boundary
1 Do one of the following:
• Choose Modify > Extend.
• On the Modify toolbar, click the Extend t o o l ( J ) .
• Type extend and then press Enter.
2 Select one or more boundary edges, and then press Enter.
3 In the prompt box, choose Edge Mode.
4 In the prompt box, choose Extend.
5 Select the entity to extend.
6 Select another entity to extend, or press Enter to complete the command.

NOTE: using the shift button you can switch between the trim and extend command
MODIFYING E N T I T I E S 257

extend (B).

To extend several entities using the fence selection method


1 Do one of the following:
• Choose Modify > Extend.
• On the Modify toolbar, click the Extend t o o l ( J ) .
• Type extend and then press Enter.
2 Select one or more boundary edges, and then press Enter.
3 In the prompt box, choose Fence.
4 Specify the first point of the fence.
5 Specify the second point of the fence.
6 Specify the next fence point, or press Enter to complete the command.
MODIFYING ENTITIES 258

Select the boundary edge (A), and then specify the Result.
first point (B) and second point (C) of the fence.

When you extend a wide polyline, its centerline intersects the boundary edge. Because the end
of the polyline is always cut at a 90-degree angle, part of the polyline may extend past the
boundary edge. A tapered polyline continues to taper until it intersects the boundary edge. If
this would result in a negative polyline width, the ending width changes to 0.

A tapered polyline (A) continues to taper until Result.


it intersects the boundary edge (B).

Trimming entities
You can clip, or trim, entities so they end at one or more implied cutting edges defined by other
entities. You can also trim entities to the point at which they would intersect an implied cutting
edge. When trimming entities, you first select the cutting edges and then specify the entities to
trim, selecting them either one at a time or using the fence selection method.
You can trim arcs, circles, lines, open two-dimensional and three-dimensional polylines, and
rays. Arcs, circles, lines, polylines, rays, infinite lines, and viewports in paper space can act as
cutting edges. An entity can be both a cutting edge and one of the entities being trimmed.
To trim an entity
1 Do one of the following:
• Choose Modify > Trim.
• On the Modify toolbar, click the Trim tool ( *f ).
• Type trim and then press Enter.
2 Select one or more cutting edges, and then press Enter.
3 Select the entity to trim.
4 Select another entity to trim, or press Enter to complete the command.
NOTE: using the shift button you can switch between the trim and extend command
MODIFYING E N T I T I E S 259

To trim entities, select the cutting edge (A), and then select Result.
the entities to trim (B).

To trim an entity to an implied boundary


1 Do one of the following:
• Choose Modify > Trim.
• On the Modify toolbar, click the Trim tool ( *f ).
• Type trim and then press Enter.
2 Select one or more cutting edges, and then press Enter.
3 In the prompt box, choose Edge Mode.
4 In the prompt box, choose Extend.
5 Select the entity to trim.
6 Select another entity to trim, or press Enter to complete the command.

Select the implied boundary edge (A), and then select Result.
the entities to trim (B).
260 C H A P T E R 1 0 To trim several entities using the fence selection method
1 Do one of the following:
• Choose Modify > Trim.
• On the Modify toolbar, click the Trim tool ( <*" ).
• Type trim and then press Enter.
2 Select one or more cutting edges, and then press Enter.
3 In the prompt box, choose Fence.
4 Specify the first point of the fence.
5 Specify the second point of the fence.
6 Specify the next fence point, or press Enter to complete the command.

Select the boundary edge (A), and then


specify the
first point (B) and second point (C) of

Result.
the fence.

Editing the length of entities


You can change the length of entities or the included angle of arcs.
Use any of the following methods to change the length of an entity:
• Dynamically drag the endpoint or angle.
• Specify an incremental length or angle measured from an endpoint.
• Specify the new length as a percentage of the total length or angle.
• Specify a new length or included angle.

You can change the length of arcs, lines, and open polylines.

To change the length of an entity by dragging


1 Do one of the following:
• Choose Modify > Edit Length.
• On the Modify toolbar, click the Edit Length tool ( ^ ).
• Type editlen and then press Enter.
2 In the prompt box, choose Dynamic.
3 Select the entity you want to change.
4 Specify the new endpoint or included angle.
MODIFYING E N T I T I E S 261

Result.
Select the entity (A), and then select the new
endpoint (B).

Breaking and joining entities

You can break an entity into two parts, removing a portion of the entity in the process. You can
also join two entities into a single entity.

Breaking entities
You can break arcs, circles, ellipses, lines, polylines, rays, and infinite lines. When breaking
entities, you must specify two points for the break. By default, the point you use to select the
entity becomes the first break point; however, you can use the First option to select a break
point different from the one that selects the entity.
To break an entity
1 Do one of the following:
• Choose Modify > Break.
• On the Modify toolbar, click the Break t o o l ( I ! ) .
• Type break and then press Enter.
2 Select the entity.
3 Specify the second break point.

B
/

Select the entity (A), and then specify the second break point (B).
Result.
262 C H A P T E R 1 0

To select an entity and then specify the two break points


1 Do one of the following:
• Choose Modify > Break.
• On the Modify toolbar, click the Break tool ( ).
• Type break and then press Enter.
2 Select the entity.
3 In the prompt box, choose First.
4 Specify the first break point.
5 Specify the second break point.

BN ^
*

Select the entity (A), and then specify the first (B) and Result.
second (C) break points.

NOTE To break an entity in two without removing a portion of the entity, specify the same
point for the first and second break points by typing the at sign (@) and pressing Enter
instead of specifying the second break point.

Joining entities
You can join two entities into a single entity. You can join either two lines or two arcs. The
two lines must be parallel; the two arcs must share the same center point and radius.

When you join two lines, the farthest endpoints remain at their existing locations; the
program draws a new line between these points. Arcs are joined counterclockwise, from the
first arc you select to the second.
To join two entities
1 Do one of the following:
• Choose Modify > Join.
• Type join and then press Enter.
2 Select the first arc or line.
3 Select the second arc or line.
MODIFYING E N T I T I E S 263

Result.
Select the first arc or line (A),
and then select the second arc
or line (B).

Grouping entities

A group is a collection of entities saved together that you can select and edit as a unit. Groups
allow to easy combine drawing elements that you need to manage as a unit. For example,
groups are useful in associating 3D solids when you do not want to combine them with a
Boolean operation.
After you select the entities that belong to the group, you can later add more entities, remove
entities, and re-order these entities. If necessary, you can also ungroup the objects at any time to
work with them separately.
Groups represent a blocks alternative method of combining objects. The groups you create are
saved from session to session, and you can edit single objects in groups easier than in blocks,
which must be first exploded.
When you create a group selecting the command from the Modify menu or from the command
bar, you can give it a name and a description. If you select the command to create a group from
the toolbar or from the context right click menu, you create an unnamed group. Unnamed
groups are listed in the Group dialog box only if the Display Unnamed Groups option is
selected. The objects in your drawing can be included in more than one group, and groups can
be nested in other groups.

NOTE Don't create groups containing hundreds or thousands of objects. A large group reduces
remarkably the performance of the program.

Groups
SI
■raj +!
Groups toolbar

The Group dialog box controls the settings for all groups in a drawing.
264 C H A P T E R 1 0
The Group dialog box and the toolbar Groups let you specify objects to be added to or removed
from a group at any time. From the dialog box you can also revise a group's name or
description. If removing from a group or deleting an object cause the group to remain empty,
the group is still defined but without any members.

Creating groups
When you create a group, you enter a group name and description, and then select the entities
for the group.
To create a group
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
• Click the button G r o u p s ( I ) and follow number 5
2 Under Create New Group, enter the name and description of the group.
3 Click Selectable if you want all entities in the group to be selected when you select one
entity of the group in the drawing.
4 Click Select Entities and Create Group.
5 Select the entities for the group, and then press Enter.
6 In the Group dialog box, click OK.
NOTE You can enter the name of a group when selecting objects at the command prompt.
MODIFYING E N T I T I E S 265

Modifying groups
When the group selection option is turned on, you can modify groups just as you can
modify individual objects. If you need to edit single objects of a group, turn off group
selection setting the value of the variable PICKFIRST to 0 or use grips to edit individual
objects.
To modify a group and its entities
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
2 In the Group dialog box, select the group you want to modify.
3 Under Modify Selected Group, do one or more of the following:
• Enter a new name, and then click Rename Group.
• Enter a new description, and then click Change Group Description.
• Select whether you want the group to be selectable in the drawing.
• Click Add Entities to Group, select the entities to add to the group, and then press Enter.
• Click Remove Entities from Group, select the entities to remove from the group, and
then press Enter.
4 In the Group dialog box, click OK.
To change the order of entities in a group
1 Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
2 In the Group dialog box under Modify Selected Group, click Re-order Entities.
3 In the Re-Order Grouped Entities dialog box, select the group you want to reorder.
4 To see the order of entities in the group, click Highlight. Follow the prompts that
display to view the entities, one by one.
5 To reverse the order of all entities in the group, click Reverse Order.
6 To change the order of specific entities or a range of entities:
• In Remove from Position, enter the current position of the entity.
• In Place to Position, enter the new position of the entity.
• In Number of Entities, enter the number of entities or range of entities to reorder. For
example, if you are changing the order of only one entity, enter 1.
• Click Re-Order.

NOTE The entities in a group are numbered 0, 1, 2, 3, and so on.

7 Click OK, and then click OK again. Explode groups


The Explode Groups button allows to explode a group previously created To exlode a

group
1 Click the button Explode Groups ( 1 ).

2 Select groups to explode and end the command with Enter or Esc. Add to a
group
After you create a group it is possible to add entities using the option Add to Group
266 C H A P T E R 1 0

To add objects to a group


1 Click the button Add to G r o u p ( I ) .
2 Select a group to add objects to and then press Enter.
3 Select objects to add to the group and then press Enter.

Ungrouping entities
When you ungroup entities, the entities remain in the drawing but the group is deleted from
the drawing.

To ungroup entities
Do one of the following:
• Choose Modify > Group.
• Type group and then press Enter.
In the Group dialog box, select the group to delete.
Under Modify Selected Group, click Ungroup Entities.
Click OK.
Remove Groups
You can delete a group by using the "explode" option in the Groups Toolbar or Ungroup
Entities in the dialog box. This operation is not the same as exploding a block, hatch, or
dimension. Objects that belonged to the exploded group aren't modified in any ways, remain in
the drawing and can only be selected one by one

Remove objects from a group


After you create a group it is possible to remove objects from it with the option Remove from
Group.
To remove objects from a group
1 Click the button Remove from Group ( ! ).
2 Select a group to remove objects from and press Enter.
3 Select objects to remove from the group and then press Enter.

Editing polylines

You can modify any type of two-dimensional or three-dimensional polyline. Entities such as
rectangles, polygons, and donuts, as well as three-dimensional entities such as pyramids,
cylinders, and spheres, are all variations of polylines that you can edit.
You can edit a polyline by opening or closing it, by changing its overall width or the widths of
individual segments, and by converting a polyline with straight line segments into a flowing
curve or an approximation of a spline. In addition, you can use the Edit Polyline tool to edit
individual vertices, adding, removing, or moving vertices. You can also add new segments to an
existing polyline, change the linetypes of a polyline, and reverse the direction or order of the
vertices.
To modify a polyline, you first select the polyline, and then select a polyline editing option. The
available options vary depending on whether the selected polyline is a two-dimensional or
MODIFYING E N T I T I E S 267

three-dimensional entity. If the selected entity is not a polyline, the Edit Polyline tool provides
the option of turning it into one. You can convert only arcs and lines into polylines. If several
arcs or lines are joined endpoint to endpoint, they can all be selected and turned into one
polyline.
268 C H A P T E R 1 0

To convert an entity into a polyline


1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the entity.
3 In the prompt box, choose Yes-Turn Into Polyline.
4 In the prompt box, choose another option, or choose Done to complete the com-
mand.

Opening and closing polylines


When you close a polyline, the program draws a straight polyline segment from the last
vertex of the polyline to the first vertex. Opening a polyline removes the closing segment.
When you select a polyline for editing, the prompt box displays either the Open or Close
option, depending on whether the polyline you select is closed or open.
To close an open polyline
1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Close.
4 In the prompt box, choose another option, or choose Done to complete the com-
mand.

Closing an open polyline adds a straight polyline Result.


segment between the first (A) and last (B) vertices.
MODIFYING E N T I T I E S 269

Curving and decurving polylines


You can convert a multisegment polyline into a smooth curve using either the Fit or Spline
option. The Fit option creates a smooth curve connecting all the vertices. The Spline option
computes a smooth curve that is pulled toward the vertices but passes through only the first
and last vertices. The Decurve option removes Fit or Spline curves and arcs, leaving straight
segments between the vertices.
To fit a curve to a polyline
1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Fit.
4 In the prompt box, choose another option, or choose Done to complete the com-
mand.

Original polyline. After applying Fit curve. After applying Spline.

Joining polylines
You can add an arc, line, or polyline entity to an existing open polyline, forming one
continuous polyline entity. To join an entity to a polyline, that entity must already share an
endpoint with an end vertex of the selected polyline.

When you join an entity to a polyline, the width of the new polyline segment depends on the
width of the original polyline and the type of entity you are joining to it:
• A line or an arc assumes the same width as the polyline segment for the end vertex to
which it is joined.
• A polyline joined to a tapered polyline retains its own width values.
• A polyline joined to a uniform-width polyline assumes the width of the polyline to which it
is joined.
To join an arc, line, or polyline to an existing polyline
1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
270 C H A P T E R 1 0

2 Select the polyline.


3 In the prompt box, choose Join.
4 Select the arc, line, or polyline to join.
5 In the prompt box, choose another option, or choose Done to complete the command.

Changing the polyline width


You can change the width of an entire polyline, applying a uniform width to the entire
entity or tapering the polyline uniformly along its entire length.

To apply a uniform width to an entire polyline


1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Width.
4 Specify the new polyline width.
5 In the prompt box, choose another option, or choose Done to complete the command.

To taper a polyline uniformly along its length


1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Taper.
4 Specify the starting width.
5 Specify the ending width.
6 In the prompt box, choose another option, or choose Done to complete the command.
MODIFYING E N T I T I E S 271

Editing polyline vertices


You can use the Edit Vertices option to modify individual polyline vertices. When you select
this option, the program switches into a special vertex editing mode and places an x on the first
vertex. The x indicates the vertex you are editing. The Next and Previous options move the x
to the next or previous vertex. You can edit only one vertex at a time.
When editing vertices, you can modify the polyline in the following ways:
• Convert a polyline segment into a curve by specifying a new tangent angle.
• Break a polyline into two separate polylines.
• Insert a new vertex after the current vertex.
• Move the current vertex.
• Straighten the polyline segment between two vertices.
• Change the width of the polyline segment between two vertices.
To move a polyline vertex
1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Edit Vertices.
4 In the prompt box, choose Next Vertex.
Repeat until the x reaches the vertex you want to move.
5 In the prompt box, choose Move.
6 Specify the new location for the vertex.
7 In the prompt box, choose another option, or choose Exit to stop editing vertices.
8 In the prompt box, choose another option, or
choose Done to complete the com-
mand.

Result.
Select the polyline (A), move the
current vertex marker to the vertex you want to move (B), and then specify the new vertex location (C).
272 C H A P T E R 1 0

To taper the width of an individual polyline segment


1 Do one of the following:
• Choose Modify > Object > Edit Polyline.
• Type editpline and then press Enter.
2 Select the polyline.
3 In the prompt box, choose Edit Vertices.
4 In the prompt box, choose Next Vertex.
Repeat until the x reaches the first vertex of the segment you want to taper.
5 In the prompt box, choose Width.
6 Specify the starting width.
7 Specify the ending width.
8 In the prompt box, choose another option, or choose Exit to stop editing vertices and
update the display.
9 In the prompt box, choose another option, or choose Done to complete the command.

marker to the first vertex of the segment you want to taper (B), and then specify the new starting and ending widths for that segment.

Exploding entities

You can convert a complex entity, such as a block or polyline, from a single entity into its
component parts. Exploding a polyline, rectangle, donut, polygon, dimension, or leader
reduces it to a collection of individual line and arc entities that you can then modify
individually. Blocks are converted to the individual entities, possibly including other,
nested blocks that composed the original entity.
With the following exceptions, exploding an entity usually has no visible effect on a
drawing:
• If the original polyline had a width, the width information is lost when you explode it. The
resulting lines and arcs follow the centerline of the original polyline.
• If you explode a block containing attributes, the attributes are lost, but the original
attribute definitions remain.
MODIFYING E N T I T I E S 273

• Colors and linetypes assigned BYBLOCK may appear different after exploding an
entity, because they will adopt the default color and linetype until inserted into another
block.

To explode an entity
1 Do one of the following:
• Choose Modify > Explode.
• On the Modify toolbar, click the Explode tool ( ).
• Type explode and then press Enter.
2 Select the entities to explode.
3 Press Enter.

Chamfering and filleting entities

You can chamfer or fillet entities. A chamfer connects two nonparallel entities with a line to
create a beveled edge. A fillet connects two entities with an arc of a specified radius to
create a rounded edge. If both entities you are working with are on the same layer, the
chamfer or fillet is drawn on that layer. If they are on different layers, the chamfer or fillet is
drawn on the current layer.

The Chamfer/Fillet settings in the Drawing Settings dialog box control the chamfer and
fillet settings. The portions of the entities that extend beyond the chamfer or fillet are
normally deleted when you create the chamfer or fillet. You can retain these original
entities, however, by changing the settings in the dialog box.
274 C H A P T E R 1 0

Drawing Settings X|

Drawing Units | Coordinate Input | Display | Entity Creation Entity


Mirror Option 0 True
text mirror (S) Readable Modification | 3D Settings |

text mirror

-1 I
Default Offset Distance Offset:

IR|IR
Change settings for: Chamfer/Fillet

Fillet Radius

V r Radius: 0

Corners

@ Remove corners © Retain ■


A
corners

Chamfer Distances and Angles ' @ I -------------- G


B
Distance - distance First distance: 0 © Distance - angle F
Second distance: 0
Distance: 0 Angle: 0 E
I D

©
C

A Click to remove or retain portions of entities that D Specify the chamfer length and angle when using the
extend beyond the chamfer or fillet. distance-angle method.
B Click to create a chamfer using two chamfer distances E Click to create a chamfer using the chamfer length
(distance-distance method). and angle (distance-angle method).
C Specify the first and second chamfer distances when F Click to specify the fillet radius by selecting two points
using the distance-distance method. in the drawing.
G Specify the fillet radius.

Chamfering entities
You can connect two nonparallel entities by extending or trimming them and then joining
them with a line to create a beveled edge. You can chamfer lines, polylines, rays, and infinite
lines. When creating a chamfer, you can specify how far to trim the entities back from their
MODIFYING E N T I T I E S 275

intersection (distance-distance method), or you can specify the length of the chamfer and the
angle it forms along the first entity (distance-angle method).
When chamfering a polyline, you can chamfer multiple segments between two selected
polyline segments, or you can chamfer the entire polyline.
276 C H A P T E R 1 0

To chamfer two entities using the distance-distance method


1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer t o o l ( ) •
• Type chamfer and then press Enter.
2 In the prompt box, choose Chamfer Settings.
3 In the Drawing Settings dialog box, click the Entity Modification tab.
4 Under Chamfer Distances And Angles, click Distance-Distance.
5 Under Chamfer Distances And Angles, specify the first and second chamfer
distances.
6 Click OK.
7 Select the first entity.
8 Select the second entity.

chamfer distances.

To chamfer two entities using the distance-angle method


1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer t o o l ( ) •
• Type chamfer and then press Enter.
2 In the prompt box, choose Chamfer Settings.
3 In the Drawing Settings dialog box, click the Entity Modification tab.
4 Under Chamfer Distances And Angles, click Distance-Angle.
5 Under Chamfer Distances And Angles, specify the chamfer distance and angle.
6 Click OK.
7 Select the first entity.
8 Select the second entity.
MODIFYING E N T I T I E S 277

A C
1 . r-
HJ

Select the first (A) and second (B) entities. The chamfer is drawn, based on the distance
measured along the first entity (C) and the angle (D) formed with the first entity.

To chamfer all vertices in a polyline


1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer tool '^j).
• Type chamfer and then press Enter.
2 In the prompt box, choose Polyline.
3 Select the polyline.

Original polyline. Result after chamfering.

To chamfer selected vertices in a polyline


1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer tool '^j).
• Type chamfer and then press Enter.
2 Select the polyline along the segment where you want to begin the chamfer.
3 Select the polyline along the segment where you want to end the chamfer.
278 C H A P T E R 1 0

Select the polyline along the (A) and (B) Result after chamfering.
segments.

Filleting entities
You can connect two entities with an arc of a specified radius to create a rounded edge. You
can fillet pairs of line segments, straight polyline segments, arcs, circles, rays, and infinite
lines. You can also fillet parallel lines, rays, and infinite lines. When filleting a polyline, you
can fillet multiple segments between two selected segments, or you can fillet the entire
polyline.
To fillet two entities
1 Do one of the following: •
Choose Modify > Fillet.
On the Modify toolbar, click the Fillet tool ( ).

• Type fillet and then press Enter.


2 In the prompt box, choose Fillet Settings.
3 In the Drawing Settings dialog box, specify the fillet radius.
4 Click OK.
5 Select the first entity.
6 Select the second entity.

Result after filleting.


Select the first (A) and second (B) entities.
MODIFYING E N T I T I E S 279

To fillet an entire polyline


1 Do one of the following:
• Choose Modify > Fillet.
• On the Modify toolbar, click the Fillet tool ( j).
• Type fillet and then press Enter.
2 In the prompt box, choose Polyline.
3 Select the polyline.

To fillet selected vertices in a polyline


1 Do one of the following:
• Choose Modify > Fillet.
• On the Modify toolbar, click the Fillet tool ( j).
• Type fillet and then press Enter.
2 Select the polyline along the segment where you want to begin the fillet.
3 Select the polyline along the segment where you want to end the fillet.

segments.
280 C H A P T E R 1 0

When you fillet circles and arcs, more than one fillet can exist between the entities. The
point at which you select the entities determines the fillet.

Select entities (A and B Results after filleting.

You can fillet parallel lines, rays, and infinite lines. The first entity must be a line or ray; the
second entity can be a line, ray, or infinite line. The diameter of the fillet arc is always equal to
the distance between the parallel entities. The current fillet radius is ignored.
MODIFYING E N T I T I E S 281

Original entities. Result after filleting.


Express

The latest complete AViCAD versions implement a tools library for the efficiency that
makes AViCAD even more powerful.
Characterized by a simple use and a fast integration in the menu and in the toolbars, they
include a wide rang of functions among which are the layer management and blocks
attributions, the selection and modification of the objects.

Layer
Layer is an additional tool for quick working with entities and layers.

Set layer
Set an entity layer as current.
To set an entity layer as current
1 Do one of the following:
• Choose Express > Layer > Set layer.
• On the Express Tool:Layer toolbar, click Setlayer tool ).
• Type SLA and then press Enter.
2 Set the current layer to that of the selected entity.

Change to current layer


Set the current layer for the selected entities.
282 C H A P T E R 1 0

To set the current layer for the selected entities


Do one of the following:
• Choose Express > Layer > Change to current layer.
• On the Express Tool:Layer toolbar, click Chgtocurrentlayer tool (^S).
• Type CCL and then press ENTER key.
Select the entities to set in the current layer.
Press ENTER key or right mouse button.
Move to layer
Move some entities on another entity's layer.

To move some entities on another entity's layer


1 Do one of the following:
• Choose Express > Layer > Move to layer.
• On the Express Tool:Layer toolbar, click Movetolayer tool
• Type MTL and then press ENTER key.
2 Select the entities to move on a new layer.
3 Press ENTER key or right mouse button.
4 Select an entity on a layer to set for the previous ones.

New layer
Move some entities on new layer.
To move some entities on new layer
1 Do one of the following:
• Choose Express > Layer > New layer.
• On the Express Tool:Layer toolbar, click Newlayer tool
• Type NLA and then press ENTER key.
2 Select the entities to move on a new layer.
3 Type the new layer name and press ENTER key or the right mouse button to confirm.
• If the layer doesn't exist, you can choose if you want to create a new one. The new layer
will be set for the previous selected entities.

• If the layer exist, it will be set for the previous selected entities. Isolate
layer
MODIFYING E N T I T I E S 283

Set all layer to OFF except the selected entity layer.


To set all layer to OFF except the selected entity layer
1 Do one of the following:
• Choose Express > Layer > Isolate layer.
• On the Express Tool:Layer toolbar, click Isolatelayer tool (^).
• Type ILA and then press ENTER key.
2 Select the entity to isolate.
3 Press ENTER key or right mouse button.
Freeze layer
Freeze a selected entity layer.

To freeze a selected entity layer


1 Do one of the following:
• Choose Express > Layer > Freeze layer.
• On the Express Tool:Layer toolbar, click Freezlayer tool ( ^ ).
• Type FLA and then press ENTER key.
2 Select the entity which layer will be frozen.

To set off a selected layer


1 Do one of the following:
• Choose Express > Layer > Layer Off.
• On the Express Tool:Layer toolbar, click Layer Off tool ( J1 ).
• Type ola and then press enter.
2 Pick entity on the layer you want turned off.

Multiple freeze layer


Freeze all layer of the selected entities.

To freeze all layer of the selected entities


1 Do one of the following:
• Choose Express > Layer > Multiple freeze layer.
• On the Express Tool:Layer toolbar, click Multiplefreeze tool ( ^ ).
• Type MLF and then press ENTER key.
2 Select the entities whose layers will be frozen.
3 Press ENTER key or right mouse button.

Lock layer
Lock a selected entity layer.
To lock a selected entity layer
1 Do one of the following:
284 C H A P T E R 1 0

• Choose Express > Layer > Lock layer.


• On the Express Tool:Layer toolbar, click Locklayer tool ( ^ ).
• Type LLA and then press ENTER key.
2 Select the entity whose layer will be locked.

Unlock layer
UnLock a selected entity layer.
To unlock a selected entity layer
1 Do one of the following:
• Choose Express > Layer > Unlock layer.
• On the Express Tool:Layer toolbar, click Unlocklayer tool ( ).
• Type ULA and then press ENTER key.
2 Select the entity whose layer will be unlocked.

Set on all layers


To set all layers On
1 Do one of the following:
• Choose Express > Layer > Set on all layers.
• On the Express Tool:Layer toolbar, click On All t o o l ( ) .
• Type ON and then press ENTER key.

Set off all layers


To set all layers Off
1 Do one of the following:
• Choose Express > Layer > Set off all layers.
• On the Express Tool:Layer toolbar, click Off All tool ("i" ).
• Type OFF and then press ENTER key.

Thaw all layers


To thaw all layers
1 Do one of the following:
• Choose Express > Layer > Thaw all layers.
• On the Express Tool:Layer toolbar, click Thaw All tool ( & ).
• Type THAW and then press ENTER key.

Freeze all layers


To freeze all layers
1 Do one of the following:
• Choose Express > Layer > Freeze all layers.
• On the Express Tool:Layer toolbar, click Freeze All tool ( ^ ).
MODIFYING E N T I T I E S 285

• Type FREEZE and then press ENTER key.


Unlock all layers
To unlock all layers
1 Do one of the following:
• Choose Express > Layer > Unlock all layers.
• On the Express Tool:Layer toolbar, click Unlock All tool ( ffi ).
• Type UNLOCK and then press ENTER key.

Lock all layers


To lock all layers
1 Do one of the following:
• Choose Express > Layer > Lock all layers.
• On the Express Tool:Layer toolbar, click Lock All tool ( © ).
• Type LOCK and then press ENTER key.

Clone entity
Copy one or more entities on another layer.
To copy one or more entities on another layer
1 Do one of the following:
• Choose Express > Layer > Clone entity.
• On the Express Tool:Layer toolbar, click Clone tool
• Type CLONE and then press ENTER key.
2 Select one or more entities to clone.
3 Press ENTER key or right mouse button.
4 Type the layer name.
• If the layer doesn't exist, you can choose if you want to create a new one. The new layer
will be created and the entities will be cloned.

• If the layer exist, it will be cloned the previous selected entities. Copy to
layer
Copy one or more entities on a selected entity's layer.
To copy one or more entities on a selected entity's layer
1 Do one of the following:
• Choose Express > Layer > Copy to layer.
• On the Express Tool:Layer toolbar, click Copytolayer tool
• Type CTL and then press ENTER key.
2 Select one or more entities to be copied on a layer.
3 Press ENTER key or right mouse button.
4 Select an entity on whose layer the entities will be copied.
286 C H A P T E R 1 0

Blocks
Copy nested objects
Allows duplicating one or more objects belonging to a block.

To copy nested objects in a block


1 Do one of the following:
• Choose Express > Blocks > Copy Nested Objects.
• On the Express Tools toolbar, click Copy Nested Objects tool ( ! ^ ).
• Type ncopy and press Enter key.
2 Select the block entities to copy and press Enter.
3 Specify the base point.
4 Specify the displacement point.

Trim to nested objects


Execute the trim on some entities considering the block objects as trim limit.
To trim some entities using the ones of a block as trim limit
1 Do one of the following:
• Choose Express > Blocks > Trim to Nested Objects.
• On the Express Tools toolbar, click Trim to Nested Objects tool (""'").
• Type btrim and press Enter key.
2 Select the block entities to be considered as trim limit and press Enter.
3 Choose one of the trim methods and proceed selecting the entities to be trimmed.

Extend to nested objects


Extends some entities considering the block objects as extension limit.

To extend some entities considering the block objects as extension limit


1 Do one of the following:
• Choose Express > Blocks > Extend to Nested Objects.
• On the Express Tools toolbar, click Extend to Nested Objects tool (^ ).
• Type bextend and press Enter key.
2 Select the block entities to be considered as extension limit and press Enter.
3 Select one of the extension methods and proceed by selecting the entities to be extended.
MODIFYING E N T I T I E S 287

Replace block with another block


Replaces in a drawing all the occurrences of a specific block with another block.

To replace a block with another


1 Do one of the following:
• Choose Express > Blocks > Replace block with another block.
• Type blockreplace and press Enter key.
2 Do one of the following:
• Select in the list the block to be replaced and choose OK.
• Click on Pick and choose the block to be replaced in the drawing.
3 Do one of the following:
• Select in the list the block that replaces the block previously selected and choose OK.
• Click on the Pick button and choose in the drawing the block that replaces the block
previously selected.
4 If, at the end of the procedure, the intention is to delete the blocks that don't refer to the
drawing anymore answer Yes, otherwise No.

Convert block with xref


BLOCKTOXREF replaces all references of a block with an xref that you specify.
288 C H A P T E R 1 0

To replace a block with an xref


1 Do one of the following:
• Choose Express > Blocks > Convert block with xref.
• Type blocktoxref and then press Enter.

BLOCKTOXREF

Select a block to be replaced with an xret

Pick< 1 | OK | | Cancel |

2 Choose one of the following:


• Select a block to be replaced with an xref and press OK.
• Use the Pick button to select blocks from the drawing.

3 Select an external reference file and then press Open.


MODIFYING E N T I T I E S 289

As the command is completed you can have the unreferenced block purged if you choose the
default answer to the request Purge unreferenced items when finished? <Y>:.

Text
Text fit
Fit the text by extending it or tightening it up in relation to two points specified by the user.

To fit the text in relation to two points


1 Do one of the following:
• Choose Express > Text > Text Fit.
• On the Express Tools toolbar, click Text Fit tool (','1 ).
• Type textfit and press Enter key.
2 Select the text to be fitted.
3 To specify the starting point digit 5 then Enter.
4 Specify the first point in which the text will be fitted.
5 Specify end point.

Text Mask
Text Mask allows to hide objects around a text with an empty area offset from the text by a
specified value, to make the text more legible.

You can create a Wipeout, a 3dface or a solid to mask objects around a text.
To create a text mask
1 Do one of the following:
• Select Express > Text > Text Mask
• Type textmask and then press Enter.
2 Select text objects to mask.
The options allow to choose the mask type, set the distance from the text, proceed
creating the mask with default settings. With the option Mask, you can choose the masktype
among Wipeout, 3dface or Solid. Wipeout is a default choice.
• Wipeout: A wipeout is a polygonal area that masks objects under a text with the current
background colour. This area is surrounded by a rectangular frame that can be displayed
290 C H A P T E R 1 0

if you need to modify it or can be removed if you want to print. If you don't want to
display the frame around the text mask, type:
• 3dface: Creates a 3D Face behind the text. The 3D plane obtained by this option has all
of its edges set to invisible. If you need to select the mask, set the variable SPLFRAME
to On or 1, to make the edges visible.

NOTE: To remove the mask it is not necessary to select and delete it, but you can quickly use
the command Unmask Text of the Express Tools.
MODIFYING E N T I T I E S 291

To Convert Text to MText


1 Do one of the following:
• Choose Express > Text > Convert Text to MText.
• Type text2mtxt and press Enter key.
2 Select the text to convert and press Enter key.

Justify Text
Changes a text justification without changing its position. For example, you can have a table
with a text in it justified to the left instead of to the right. After modifying the justification, any
changes of this text will be justified to the right for any further input or modification. It works
with the text, mtext, and attribute definition objects.
To justify text
1 Do one of the following:
• Select Express > Text > Justify Text
• Type tjust and then press Enter.
2 Select the text which justification you want to modify

Rotate Text
Rotates a single line text or an Mtext of a specific angle.
To rotate a text
1 Do one of the following:
• Choose Express > Text > Rotate Text.
• Type torient and press Enter key.
2 Select the text or the Mtext to be rotated and press Enter.
3 Specify the new absolute rotation angle and press Enter.

Enclose text with object


Encloses single line texts or the Mtexts in entities specified by the user: circles, slots,
rectangles.

To enclose texts with object


1 Do one of the following:
• Choose Express > Text > Enclose Text with Object.
• Type tcircle and press Enter key.
2 Select the entities to be enclosed and press Enter.
3 Type the text distance from the entity that encloses it (offset) and press Enter.
4 Type one of the following options and press Enter:
• Circles To enclose the texts with circles.
• Slots To enclose the texts with slots.
292 CHAPTER 1 0

• Rectangles To enclose the texts with rectangles.


5 Type one of the following options and press Enter:
• Constant The dimensions of the entities that enclose the text are not fitted to the
different dimensions of the texts to be enclosed.
• Variable The dimensions of the entities that enclose the text are fitted to the different
dimensions of the texts to be enclosed.

Automatic text numbering


Adds a sequential numbering to text objects. The numbering can be inserted as a prefix,
suffix, or restore text.
To automatically numbering a text
1 Do one of the following:
• Choose Express > Text > Automatic Text numbering.
• Type tcount and press Enter key.
2 Select the text enteritis on a single line text or Mtext to be numbered and press Enter.
3 Type one of the following options and press Enter:
• X Place some numbers at the x coordinate increment of the selected text.
• Y Place some numbers when the value of the y coordinate of the selected text
decreases.
• Select-order Place the number in relation to the text order of selection.
4 Type one of the following options to determine the type of ordering and press Enter:
• Increasing
• Descreasing
5 Type the first number from which the numbering starts and press Enter.
6 Type the increment for the numbering and press Enter.
7 Type one of the following method of entering and press Enter:
• Overwrite Restore the selected text strings with numbers.
• Prefix Add the number as prefix to the text.
• Suffix Add the number as suffix to the text.
• Find&replace Replaces a text specified by the user with a number.
Change Text Case
Changes the case of the selected text, mtext, attributes and dimension text.

To change the text case


1 Do one of the following:
• Select Express > Text > Change Text Case.
• Type tcase and then press Enter.

TCASE - change text case r m- H


MODIFYING E N T I T I E S 293

2 Choose one of the following:


• Sentences case: capitalizes the first letter of a sentence.
• lowercase: converts all the letters in the lower case.
• UPPERCASE: capitalizes all the letters.
• Title: begins every word with the capital letter.
• tOGGLE cASE: inverts the case of each individual character. This option is useful if you
type with Caps Lock on without realizing it.
3 Press OK to confirm.

Modify
Move/Copy/Rotate
Move, copy, rotate and scale objects with a single command.
To move, copy, rotate and scale objects with a single command
1 Do one of the following:
• Choose Express > Modify > Move/Copy/Rotate.
• Type mocoro and press Enter key.
2 Select the desired entities and press Enter.
3 Specify a base point.
4 Type one of the following method of entering and press Enter:
• Move Move the selected entities in a new position after having specified the displacement
point.
• Copy Copy the selected entities in a new position after having specified the displacement
point. Press Enter to go back to the main options menu.
• Rotate Rotate the selected entities by the angular value specified by the user. Specify
another point to determine the angle in relation to the base point or digit an angular value
and press Enter.
• Scale Scale the selected entities. Specify a point to determine the scale factor or digit the
scale factor and press Enter.
• Base Reset the position of the base point. Specify the new position of the base point.
• Undo Delete the last change.
• Exit Ends the command.

Extended Clip
Clips xrefs or images with lines and curves.
Allows curved clipping of blocks, xref drawings, images, and Wipeouts using polylines,
circles, arcs, ellipses or texts.
To make an extended clip
1 Do one of the following:
• Select Express > Modify > Extended Clip.
• Type clipit and then press Enter.
294 CHAPTER 1 0

2 Draw arcs, circles, and/or polylines to define clipping boundaries for blocks, xrefs, images
and wipeouts.
3 Pick a polyline, circle, arc, ellipse or text object for clipping edge...
4 Pick an image, a wipeout, or an xref/block to clip...
5 Enter the maximum allowable error distance for resolution of arc segments <0.1>:
Clipit makes clipping to curved boundaries workable by traversing arc segments with a series
of short straight segments. Clipit lets you specify the maximum distance between the
midpoint of any given segment and the arc to control the precision with which it traverses arc
segments.

Entering a large error value generates fewer segments and faster AViCAD performance, but
arcs appear less smooth. On the contrary, entering a very small value results in smooth
clipping of arcs, but slows down AViCAD during the regeneration process of a drawing.
NOTE To increase performance, enter relatively large values while creating your drawing
and, when you are ready to plot, use CLIPIT again and specify a smaller error value for arc
resolution.
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Flatten objects
Change the elevation of the selected objects.
To change the elevation of the objects
1 Do one of the following:
• Choose Express > Modify > Flatten objects.
• Type flatten and press Enter key.
2 Select the entities and press Enter key.
3 Type a new elevation and press Enter key.

Multiple copy
Copies more the one object by using the options: repeat, array, divide and measure.
To execute the multiple copy of objects
1 Do one of the following:
• Choose Express > Modify > Multiple Copy.
296 CHAPTER 1 0

• Type copym and press Enter key.


2 Select the entities to copy and press Enter key.
3 Specify a base point.
4 Digit one of the following method of entering and press Enter:
• Repeat (last) Repeats the copy command by using the last offset. To be able to use
this option it's needed to make a copy specifying manually the first offset point for the
copy.
• Divide Divides the specified distance by the number of parts defined by the user.
Select a point to determine the interval to be divided into, digit the number of copies and
press Enter.
• Measure Copies the selected entities at a distance specified by the user in a defined
interval. Select a point to determine the interval to be measured, and then specify the
distance among the copies. Pick (dynamic) Specify a point to select the angle or digit an
angular value and press Enter.
• Array (dynamic) Digit one of the following method of entering and press Enter:
• Pick (dynamic) Specify a point to select the angle or type an angular value and press
Enter key. Click a point to determine the distance between the lines and the
columns. Specify with the mouse another point to determine the area to be filled.
Press Enter key to end.
• Measure Specify a point to select the angle or digit an angular value and press Enter.
Click a point to determine the distance between the lines and the columns. Specify
with the mouse another point to determine the area to be filled.
• Divide Specify a point to select the angle or digit an angular value then press Enter.
Click a point to determine the distance between the lines and the columns. Digit the
number of columns and press Enter. Digit the number of lines and press Enter.

Extended offset
This offset command improved version, offers many advantages among which are:
the layer control, the undo and multiple options.

To execute extended offset


1 Do one of the following:
• Choose Express > Modify > Extended Offset.
• Type exoffset and press Enter key.
2 Click two points or digit the distance and press Enter to define the offset.
3 Digit Option and press Enter to access to the advanced options.
Digit one of the following options and press Enter:
• Distance Reset the distance for the offset. Click two points or digit the
distance and press Enter to define the offset.
• Layer Specifies the layer for the new objects. Digit one of the following options:
• Source Place the new entities on the same layer of the reference entities.
• Current Places the new entities on the current layer.
MODIFYING E N T I T I E S 297

• Gaptype Sets and changes the offset mode controlled by the variable
OFFSETGAPTYPE. Digit one of the following options and press Enter:
• Normal.
• Fillet.
• Chamfer.
4 Press Enter to return to the main options menu.
5 Select the entities for which realize the offset.
6 It's possible to digit one of the following options and press Enter to modify the type of
entering:
• Multiple Allows making more the one entering of the same entity selected.
• Option Allows returning to the configuration of the options previously described.
• Undo Deletes the last change.
7 Specify with a click of the mouse the side on which the new entities will be created.

8 Press Enter to end the command. Delete duplicate objects


Removes unnecessary objects which geometry is redundant by deleting duplicates and
combining line and arc segments that overlap. For example:
• Duplicate copies of objects are deleted
• An arc drawn directly over a portion of a circle is deleted.
• Two lines drawn at the same angle so that they partially overlap are combined to form a
single line.
• A duplicate line and/or arc segments within polylines are removed.
To delete duplicate objects
1 Do one of the following:
• Choose Express > Modify > Delete duplicate objects.
• Type overkill and then press Enter.
2 After having selected objects in the overkill dialog box, set options for deleting
duplicate objects and then confirm with OK.

• Object comparison settings: the settings of this section of the dialog box control how
OVERKILL compares objects.
• Ignore options: all the options under Ignore have similar behaviour. For example, when
the Ignore Layers option is selected, OVERKILL ignores object layers when comparing
298 CHAPTER 1 0

objects. Thus, two overlapping objects that reside on different layers may be considered
equivalent. This option allows objects on different layers that overlap to be deleted or
modified, to resolve duplication and/or overlap.
• Numeric fuzz: the Numeric Fuzz value allows you to set the precision with which
OVERKILL makes numeric comparisons. If this value is 0, two objects being compared
must match before OVERKILL deletes or modifies one of them. On the other hand, if the
fuzz value is higher than 0, two objects being compared do not have to match one of them
to be deleted or modified.
The fuzz value works in this way for other numeric comparisons such as X, Y and Z
coordinate comparisons, as well as object comparisons involving scale, height, width,
and so on.
• Lines, Arcs and Plines: the settings of this section of the dialog concern how overkill
deals with lines, arcs and plines.
• PLINES - Optimize segments within plines. When the Plines option is selected, overkill
checks individual line and arc segments within selected plines and removes any duplicate
or unnecessary vertices. Also, if a pline segment duplicates a line or an arc object, one of
them is deleted. If this option is not selected, overkill examines each pline as a single
unit; that is, it deletes a pline only if it is a duplicate of another pline.

OVERLAP - Combine co-linear objects that partially overlap. The Overlap option controls how
overkill handles objects that partially overlap one another. When this option is selected, objects
that overlap are combined to form a single object. Otherwise, if this option is not selected,
overkill does not change partially overlapping objects.
For example, you have a horizontal line and another horizontal line drawn from the midpoint of
the first line to a point beyond the end of the first line. (See the following illustration) The
second line partially overlaps the first line. If the Overlap option is selected, overkill combines
the two lines to form a single line that extends from the leftmost point to the rightmost point. If
the Overlap option is not selected, no change is made.
(The red X marks show the endpoints of the first line and the blue X marks show the endpoints
of the second line.)
MODIFYING E N T I T I E S 299

END to END - Combine co-linear objects when aligned end to end. Using this option, you can
combine co-linear objects that have common endpoints. The following illustration shows how
overkill works with the End to End option: the red X marks show the endpoints of the first line
and arc. The blue X marks show the endpoints of the second line and arc.

Tools/Entity Data
The ability to create and modify the data of the extended entities has been originally
implemented for the application developed by third parties and it required the presence of an
external application to place the extended data on certain entities. This function is also
available to the AViCAD user by an extended entities editor with a graphic interface.
In this contest the term "Application" refers to a key or an index by which can be referred or
modified the data of the extended entity.

Create or edit entity data


To create or edit entity data
1 Do one of the following:
• Choose Express > Tools > Entity Data > Create or Edit Entity Data.
• Type editedata and press Enter key.
2 Select an entity to create or edit the entities database.
It will be displayed the mask Create or Edit Entity Data.

ATTENTION Before entering any data must be present the name of an application.

3 To create the name of an application click on the button Insert, then choose from list
Application Name.
An item with the name of default Application in edit mode will be displayed on the list, then
digit the name for the application and press Enter.
4 After having created an application name or having chosen an existing one, it's possible to
insert the other data. Click on the Insert button, and then choose one the type of datum
available.
5 To edit an existing data:
• Select the data from the list and press Edit.
300 CHAPTER 1 0

• Digit a new value and press Enter.


6 To delete an existing data, select it from the list and click on Delete.
7 To confirm the modifications click on OK.

Copy entity data


To copy entity data
1 Do one of the following:
• Choose Express > Tools > Entity Data > Copy Entity Data.
• Type copyedata and press Enter key.
2 Type the application name and press Enter key.
NOTE To display the name of the applications available digit ? and press Enter.

3 Select the entity from which copy the data.


4 Select the entity for the destination data.

NOTE If one of the entities of destination already contains the definition of the same
application, it will be asked if replacing or no replacing the existing data.

Move entity data


To move the entity data
1 Do one of the following:
• Choose Express > Tools > Entity Data > Move Entity Data.
• Type moveedata and press Enter key.
2 Type the application data and press Enter key.

NOTE To display the name of the available applications digit ? and press Enter.

3 Select the entity from which move the data.


4 Select the entity for the destination data.

NOTE If one of the entities of destination already contains the definition of the same
application, it will be asked if replacing or no replacing the existing data.

Delete entity data


To delete the entity data
1 Do one of the following:
• Choose Express > Tools > Entity Data > Delete Entity Data.
• Type deledata and press Enter key.
2 Type the application name and press Enter.

NOTE To display the name of the available applications digit ? and press Enter.

3 Select the entities from which delete the data and press Enter.
MODIFYING E N T I T I E S 301

Reassociate entity data


To reassociate the data merged with an application with another application
1 Do one of the following:
• Choose Express > Tools > Entity Data > Reassociate Entity Data.
• Type reassocapp and press Enter key.
2 Digit in the box Original Application and Reassociate Entity Data with, the original
application name and the application name by which the entity is being merging.
3 Select the box Replace original data with new data for duplicate variables in order to
restore the data in the original application with the data of the new merged application.
4 Click OK.
5 Select the entity to reassociate the data with the new application.
6 Select the entities that will have to be reassociate with the new application and press Enter.

Quick Perspective
Specify View
To produce a perspective view rather than the command dview it is possible to use the rapid
command for the perspective in the Express menu. The perspective gives a realistic
representation of the observer's eye vision. The lines that compose the 3D views of objects
aren't parallel but convergent or divergent.
To obtain a rapid perspective view
1 Do one of the following:
• Select Express > Tools > Perspective > Specify View.
• Type p_perspective and then press Enter.
2 Specify drawing units.
If the current visualization isn't plan view, it's automatically set plan view to position the
camera and target points.
3 Specify a camera position. While using the mouse to point out the position of the camera it
is possible to perform zoom to magnify or reduce the visualization. The camera is
automatically positioned to 160 cms (or 1,6 mt or 1600 mm) elevation.
4 Specify a target position

Create Auto Perspective


The command automatically calculates the target point, camera position and focal length. The
objects nearer to the camera position appear greater and some parts, further from the camera,
appear smaller. If the command is repeated and the object is very close, it becomes rather
deformed and it could disappear from the screen.
To obtain a rapid perspective view
1 Do one of the following:
• Select Express > Tools > Perspective > Create Auto Perspective
• Type autopersp and then press Enter
302 CHAPTER 1 0

After having performed the command, it is possible to modify the angle and the zoom of the
perspective using the views shortcuts:
CTRL + Left Click : Realtime Sphere
CTRL + Right Click: Realtime along axis
CTRL + SHIFT + Left Click: RealTime Zoom In&Out
Mouse up Zoom In, Mouse down Zoom Out
CTRL + SHIFT + Right Click : RealTime Pan
Move the cursor to pan
(Click the Real-Time Zoom button of the Standard Toolbar to see the Views Shortcuts)

You can insert text into your drawing and control its appearance, allowing you to provide
additional information for your AViCAD® drawings. This chapter explains how to:
• Create line text.
• Create paragraphs.
• Create text styles.
• Format text.
• Change text.
• Change paragraph text.
• Check the spelling of text
• Use an alternate text editor.
• Working with text written in different languages.
Topics in this chapter
Creating line text ............................................................................................................ 300
Creating paragraph text ................................................................................................ 300
WORKING WITH T E X T 303
Working with text styles ................................................................................................ 303
Formatting text .............................................................................................................. 304
Changing text.................................................................................................................. 307
Checking the spelling...................................................................................................... 311
Using an alternate text editor ....................................................................................... 315
Working with text written in different languages ....................................................... 317
Creating line text

When you create text, you end each line of text by pressing Enter. Each line of text is created
as a separate entity that you can modify.

To create text
1 Do one of the following:
• Choose Draw > Text > Single Line Text.
• On the Text toolbar, click the Single Line Text tool ('.I ).
• Type dtext and then press Enter.
2 Specify the insertion point for the first character.
3 Specify the height of the text.
4 Specify the text rotation angle.
5 Type the text, and then press Enter at the end of each new line.
6 To complete the command, press Enter again.

NOTE If you've already created text and want new text to appear immediately below the
previous text, choose Draw > Text > Single Line Text. When prompted for an insertion point,
press Enter. The new text will keep the same height and rotation angle as the previous text.

Creating paragraph text

Paragraph text consists of one or more lines of text or paragraphs that fit within a boundary
width that you specify. Each paragraph text entity you create is treated as a single entity
regardless of the number of individual paragraphs or lines of text it contains.

When you create paragraph text, you first determine the paragraph's boundary width by
specifying the opposite corners of a rectangle. The paragraph text automatically wraps so that
it fits within this rectangle. The first corner of the rectangle determines the default attachment
point of the paragraph text. You can change the location of the attachment point in reference to
the rectangle, and you can determine the direction in which text flows within the rectangle.
You can also select the text and paragraph format text style, text height, and the rotation angle
of the entire paragraph text entity.
To create paragraph text
1 Do one of the following:
304 CHAPTER 1 0

• Choose Draw > Text > Multiline Text.


• On the Draw toolbar, click the Multiline Text tool ( T ).
• Type mtext and then press Enter.
2 Select the first corner of the text area.
3 In the MTEXT prompt box, select the properties you want to change, or proceed
directly to step 4.
You can select these properties in steps 7 and 8.
4 Select the second corner of the text area.
5 In the Multiline Text dialog box, click the Text tab.
6 In the window, type the text you want.
To create paragraphs, press Enter and continue typing.
7 Make any selections or changes you want to the following:
• Font, text height, bold, italic, underline, and color.
• Indents on the ruler. Move the upper left arrow to define the first line indent, move the
lower left arrow to define the paragraph indent, and move the right arrow to define
the right indent.
• Tabs on the ruler. Click the ruler to create tabs, move any tab marker to modify its
location, and drag any tab off the ruler to delete it.
Your selections affect highlighted text, or if no text is highlighted, new text when you
type it.
8 Click the Properties tab, and make selections or changes you want to the text Style,
Justification, Width, and Rotation.
9 Click OK.

NOTE You can paste text from the Clipboard into the Multiline Text dialog box.
HG F E

B
C—

D—
F Select BYBLOCK, BYLAYER, the color of your choice, or choose Select
A Click to view and select text attributes. B
Color to select from additional colors.
Select the text font.
G Click to undo the previous action.
C Mark the first line indent, paragraph indent, right indent, and tabs.
H Click to bold, italicize, and underline text.
D Type and select text. E Select or type a zoom
I Select or type the text height.
magnification.

G F E

WORKING WITH T E X T 305

CD

A Click to view and select text style and text box properties. D Type and select text.
B Select a text style. E Select or type the text box angle.

C Mark the first line indent, paragraph indent, right indent, and F Select or type the text width.
G Select the text box justification.
306 CHAPTER 1 0

When you add text to a drawing, it uses the current text style. Text style determines the font, size, angle,

Working with text styles orientation, and other characteristics.


Every drawing has a default text style, named Standard, which
initially uses the icad.fnt font. You cannot delete the Standard style, but you can rename it or modify it. You can
change the font, the size of the font, and the obliquing angle applied to it. If you change the font or orientation of
an existing style, all existing text entities created using that style are automatically updated to reflect the new font
or orientation. Changing any other characteristic has no effect on existing text. You also can create and use an
unlimited number of additional text styles.
The text style determines the characteristics shown in the following table.

Style characteristics
Characteristic Default Description

The font file on which the style is based.

The character height. A value of 0 prompts for text height upon insertion.
Font file Text icad.fnt
The horizontal expansion or compression of the text. Values less than 1 compress the text; values greater
height Width 01 than 1 expand the text.

factor The slant of the text, in degrees. Negative values slant the text to the left; positive values slant the text to
the right.
Obliquing angle 0 Determines whether text appears backward.

Determines whether text appears upside down.


Backward N
Determines whether text has a vertical orientation.
Upside o
down N To create a text style
Vertical o 1 Do one of the following:
N • Choose Format > Explore Text Styles.
o • On the Style toolbar, click the Explore Text Styles tool ( fj; ).
• Type expfonts and then press Enter.
2 Choose Edit > New > Style.
3 Type a new text style name, or press Enter to accept the default name.
4 Choose Edit > Properties to open the Styles dialog box.
5 Under Text Font, select the name, style, and language of the font you want to use.
6 Under Text Measurements, enter the Fixed Text Height, Width Factor, and Oblique
Angle measurement.
7 Under Text Generation, select the check boxes you want to indicate the direction for
printed text to appear.
8 Close the Styles dialog box, then close the AViCAD Explorer dialog box.
9 To begin using the new style, choose Insert > Text.
10 In the prompt box, select Use Defined Style.
WORKING WITH T E X T 307

Formatting text

When you create text, you choose the text style and set the alignment. The style determines the
font characteristics for the text. For line text, the alignment determines how the text aligns with
the text insertion point. For paragraph text, the alignment determines the location of the
attachment point in relation to the paragraph text boundary and the direction in which text
flows within the boundary.

Setting the line text style


You can set the text style before you specify the insertion point. You select the text style by
typing the name of a previously defined style.

To specify a line text style


1 Do one of the following:
• Choose Draw > Text > Single Line Text.
• On the Draw toolbar, click the Single Line Text tool ( H ).
• Type dtext and then press Enter.
2 In the prompt box, choose Use Defined Style.
3 Type the name of a previously defined text style, and then press Enter.
To display a list of available text styles, type a question mark (?), and then press Enter.
4 Specify the text insertion point.
5 Specify the text height.
6 Specify the rotation angle.
7 Type the text line, and then press Enter.
8 To complete the command, press Enter again.

Setting the paragraph text style


You can set the paragraph text style before you specify the insertion point. You select the text
style by typing the name of a previously defined style.
To specify a paragraph text style
1 Do one of the following:
• Choose Draw > Text > Multiline Text.
• On the Draw toolbar, click the Multiline Text tool ( T ).
• Type mtext and then press Enter.
2 Specify the first point of the Multiline Text box.
3 In the prompt box, choose Text Style.
4 Type the name of a previously defined text style, and then press Enter.
5 Specify the text height.
6 Specify the rotation angle.
7 Specify the opposite corner of the Multiline Text box.
8 Type the text, and then press Enter.
308 CHAPTER 1 0
9 To complete the command, press Enter again.

Setting the line text alignment


When you create text, you can set the text alignment before you specify the insertion point.
You set the alignment by choosing it in the prompt box. By default, text is left justified. You
can align text at the left, center, or right and at the top, middle, or baseline of the text or at the
bottom of descending letters.

A Top left H Baseline

B Middle left I Right


C Left J Middle right
D Bottom left K Top right

E Center L Middle
F Bottom center M Middle center

G Bottom right N Top center

You can also align text so that it fits or aligns between two points. The Align option creates
text that scales up or down while maintaining a constant height/width ratio; the Fit option
expands or compresses the text to fit between the two points.
Text aligned between two points maintains a Text fit between two points expands or compresses constant height/width ratio.
to fit.

To specify the line text alignment


1 Do one of the following:
• Choose Draw > Text > Single Line Text.
• On the Draw toolbar, click the Single Line Text tool ( H ).
• Type dtext and then press Enter.
2 In the prompt box, choose an alignment option, or choose Justification Options to display
all the justification options.
3 Specify the text insertion point, and then continue creating the line text.

Setting the paragraph text alignment


When you create paragraph text, you can set the text alignment by specifying the attachment
point location in relation to the paragraph text boundary and the direction in which text flows
within the boundary. You can set the paragraph text alignment either in the prompt box
displayed after you specify the first corner of the paragraph text boundary or from the
Multiline Text dialog box. You can specify the attachment point at the top left, top center, top
right, middle left, middle center, middle right, bottom left, bottom center, or bottom right. The
paragraph text can flow left to right, right to left, top to bottom, or bottom to top.

Including special text characters


You can use control codes to overscore or underscore text or to include special characters.
Both overscore and underscore can be active at the same time. To include control codes, as
you type text, type two percent symbols (%%) followed by the special control code or
character. A single percent sign is treated as a normal text character. A triple-percent control
code is provided for those instances where a control-code sequence must follow a percent sign
in the text. W O R K I N G W I T H T E X T 309

Special text characters


1 Control code Function 1
%%o Toggles overscore mode on and off.
%%u Toggles underscore mode on and off.

%%d Draws a degree symbol (°).


310 CHAPTER 1 0

Special text characters

%%p %%c
Draws the plus-or-minus symbol (±). Draws the circle diameter symbol (0). Forces a single percent sign.

%%%
%%nnn
Draws special character number nnn.

Ut wisi enim° ad± minim 0 veniam

Text created using special text characters: Ut wisi %%uenim%%d ad%%p%%u minim %%c %%oveniam.

Changing text

Changing line text


You can edit and modify the text as you would any other drawing entity. That is, you can
delete, move, rotate, and scale text.

To edit text
1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool ).
• Type ddedit and then press Enter.
2 Select the text entity.
3 In the Text field, edit the text, and then click OK.

To change text properties


1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool (J?£ ).
• Type ddedit and then press Enter.
2 Select the text entity.
3 Under Text Settings, change the text properties you want.
4 Click OK.
Changing paragraph text
You can modify the text as you would any other drawing entity. That is, you can delete,
move, rotate, and scale text. W O R K I N G W I T H T E X T 311

To edit paragraph text


1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool ( X ).
2 Select the text entity.
3 Select Text tab in the dialog box, change the text and apply font style changes.
4 Click OK.

To change paragraph text properties


1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool ( X ).
2 Select the text entity.
3 Select Property tab in the dialog box and perform changes you want
4 Click OK.

Find
This command allows you to find, replace, or select a text and it controls the results of the
search.

To find and replace a text


1 Do one of the following:
• Select Edit > Find and Replace
• Type find and then press Enter.
2 In the find and replace mask you can see these options:

• Find Text String : Indicates the text string to find. Enter a text string including any
wild card characters, or choose one from the list of the six most recently used strings.
• Replace With: Indicates the text string you want to use to replace the found text.
Enter a string or choose one from the list of the most recently used strings.
312 CHAPTER 1 0

• Search In: Indicates whether to search the entire drawing or only the current
selection. If something is already selected, Selection is the default value. If nothing is
selected, the default value is Entire Drawing. You can use the Select Objects button to
close temporarily the dialog box and create or modify the selection set. When
selection is completed press Enter or right click to open the dialog box again.
• Select Objects Button: Closes temporarily the dialog box so that you can select
objects in your drawing. Press ENTER to return to the dialog box. When you select
objects, the Search In field displays Current Selection.
• Options: Displays the Find and Replace Options dialog box, in which you can define
the type of words that you want to find.
Find and Replace Options
mr
Include:

[V] Block Attribute Value [^1 Hyperlink Description

[V] Dimension Annotation Text [Z] Hyperlink

[V] Text (Mtext, DText, Text)

□ Match Case

n Find whole words only

( OK [ Cancel ]

• Find: Finds the text that you have entered in the Find Text String field. This option is
not available if you have not entered any text in the Find Text String field. The found
text is displayed in the Context area. Once you have found the first instance of the
text, the Find option becomes Find Next, which you can use to find the next instance.
• Replace: Replaces the found text with the text that you entered in the Replace With
field.
• Replace All: Finds all occurrences of the text that you entered in Find Text String and
replaces it with the text in Replace With. The Search In setting controls whether to
find and replace the text in the entire drawing or the text in the current selection. The
status area confirms the replacements and indicates the number of replacements that
have been made.
• Select All: Finds and selects all the objects containing instances of the text that you
entered in the Find Text String field. This option is available only when you select
WORKING WITH T E X T 313

objects in a drawing and the Search In control is set to Selection. When you choose
Select All, the dialog box closes and a message in the command prompt shows the
number of objects founded and selected. Select All does not replace the text.
• Zoom To: Displays the area in a drawing that contains the results of a find or replace
search.
Checking the spelling
Check Spelling
Corrects the spelling in text objects of a drawing.
It is possible to do the spell checking for any text of a drawing, including:
• Single line text
• Multiline text

• Text in block attributes

• External references
For attributes, only values are checked.
To do the check spelling in another language, you can choose a different dictionary.
You can also customize and manage several dictionaries and switch between them.
To do the check spelling
1 Do one of the following:
• Choose Tools > Spell Check.
• Type spell and then press Enter.
314 CHAPTER 1 0

A It allows to
Displays choose one
the A
of the
current
words in the
Suggestions
B box, to
obtain other
K
suggestions
about that
item.
Replaces
J the current
word in all
C
I the selected
D ■text objects.

H
G

F
E

Replaces
dictionary.
B Displays the misspelled word and its context in the F the current word with the word specified in the
drawing. Suggestions box. Ignore the current word Move the slider
C Displays (or you can type) a new word to replace the G to zoom in or out on the text.
misspelled word in the drawing.
D Displays a list of suggested words from the current
dictionary to replace the misspelled one.Select a H
replacement word from the list or edit, or enter a
replacement word in the top Suggestions text area.
E Displays the dialog box Change Dictionaries.
Adds the word entered in the box to the current custom
dictionary.
WORKING WITH T E X T 315

A Type a word for the custom dictionary. B Displays the


words in the custom dictionary. C Click to delete the currently
selected word from the custom dictionary.
D Click to add the current word in the edit box (A) to the
custom dictionary.
E Click to select a different custom dictionary.
F Displays the custom dictionary filename. You can type a
new path and filename or click Browse to select a file.
316 CHAPTER 1 0

A Select the desired spelling dictionary. B Click to open the default Internet browser to a
web page where you can download spelling
dictionaries in different languages.

Main Dictionary
The check spelling function allows to choose a main dictionary among many different
languages. Dictionary files have a .dic extension.
To do the check spelling in another language, you can switch to a different main dictionary.
Do one of the following:

• From the Main Dictionary box, select another dictionary in a language that you need.
• With the Download button you can download a new dictionary.
The download button is linked to a web page that manages a lot of free downloadable
dictionaries in many different languages. Put downloaded dictionaries in the same folder
shown in the Custom Dictionary box.

NOTE It is possible to switch between other dictionaries using the system variables
DCTMAIN or DCTCUST. To have a list of main dictionaries, type DCTMAIN from the
command bar.
WORKING WITH T E X T 317

Creating and modifying a custom dictionary


You can create an unlimited number of custom dictionaries and switch between them when
it is necessary. A custom dictionary is a list of the user's spelling exceptions. The extension
of custom dictionary files is .cus.

During a spelling check, words in the drawing are matched to words in the current main and
custom dictionaries. All spelling exceptions that you add with the Add option are stored in
the current custom dictionary. For example it is possible to add personal or place names to
skip automatically those words in spell check. The current custom dictionary is the icad .cus
file stored in the AViCAD application data folder.
To select a custom dictionary
1 Click Browse...
2 Choose the necessary .cus file.
3 Click Open.

To add the content of a custom dictionary to the current one


1 Select a custom dictionary from the list displayed in the custom dictionary area.
2 Click OK

Using an alternate text editor

AViCAD includes a built-in text editor for creating paragraph text using the MTEXT
command described earlier in this chapter (See Creating paragraph text300). You can also
specify an alternate text editor for the MTEXT command.

Selecting an alternate text editor


Before you can use an alternate text editor, you must specify the editor by setting the
MTEXTED system variable.
To select an alternate text editor
1 Type mtexted and then press Enter.
2 Enter the path and name of the executable file for the text editor you want to use to create
or edit multiline text. For example, to use Microsoft Wordpad, you would type something
similar to the following (adjusting the path name as necessary):
C:\Program Files\Windows NT\Accessories\Wordpad.exe

Creating paragraph text in an alternate text editor


After you set up AViCAD to use an alternate text editor, you can start using it to include text
in your drawings.
To use an alternate text editor
1 Do one of the following:
318 CHAPTER 1 0

• Choose Draw > Text > Multiline Text.


• On the Draw toolbar, click the Multiline Text tool ( X )•
• Type mtext and then press Enter.
2 Select the first and second corners of the text area, as described earlier in this
chapter.
3 In the Multiline Text dialog box, click the Text tab.
4 In the window, type the text you want, using the special characters from the table
shown below to achieve special formatting. Enter \P to end a paragraph and start a new
paragraph on the next line. For example, to use an alignment value of 1 and stack two
numbers to display them as a fraction:
{\A1;\S1/2;}\P

5 When your text is complete, save the changes and exit the text editor. Special formatting

characters
Format characters Function
\0...\o Toggles overscore mode on and off.

\L...\l Toggles underscore mode on and off.

\~ Inserts a nonbreaking space.

\\ Inserts a backslash.

\{...\} Inserts an opening and closing brace.

\C value; Sets the color to a specified value.

\File name; Sets the font based on a specified font file name.

\Hvalue; Sets the text height to a specified value.

\Hvaluex; Sets the text height to a multiple of the current text height.

\S... ...;
A Stacks the subsequent text at the /, #, or A symbol.

\Tvalue; Adjusts the space between characters, from 0.75 to 4 times.

\Qangle; Changes obliquing angle.

\Wvalue; Changes width factor to produce wide text.

\A Sets the alignment value.

\P Ends paragraph.

\p[i],[l],[tX1,X2....... X32] Formats paragraph: i = first line indent; l = paragraph offset; t = tab
positions.
WORKING WITH T E X T 319

Working with text written in different languages

You can include text in your drawings that is written in different languages.

Using Unicode characters


AViCAD supports the Unicode character encoding standard, which enables you to display
and write text in different languages using different letters. Unicode fonts contain many
more characters than typically defined in a system.

Special Unicode characters


Control code Function
\U+00B0 Draws a degree symbol (°).

\U+00B1 Draws the plus-or-minus symbol (±).

\U+2205 Draws the circle diameter symbol (0).

For more details about using special characters, see "Including special text characters" on
page 306 in this chapter. You can also use a different text editor; see "Using an alternate text
editor" on page 315 in this chapter.

Specifying character sets for drawings


The character set used to display text in drawings typically depends on the character set
specified by your operating system, for example, ANSI_1252 is Latin 1, ANSI_1253 is
Greek, and ANSI_1254 is Turkish. This is also called the code page.
AViCAD allows you to manage which code page is assigned to a drawing when you open the
drawing or after you open it. This unique feature is usually not necessary if you distribute
drawings within the same geographic region, but it can be very helpful when sharing or
distributing drawings between different geographic regions. Changing the code page is
highly desirable especially in geographic regions where several languages are used that
require different character sets to display text properly.
Setting the code page doesn't change the language of your text; instead it specifies the
character set in which the text displays. Some fonts can display its characters several
different ways depending on the code page setting.
There are two system variables that relate to the code page of a drawing:
• SYSCODEPAGE — Character set defined for your operating system.
• DWGCODEPAGE — Character set defined for an individual drawing that overrides the
operating system code page.
To manage how code pages are assigned to drawings
1 Type codepage and then press Enter.
The Code Page Manager dialog box opens.
320 CHAPTER 1 0

2 If you want to convert the drawing to use a different code page, in Drawing Code
Page, select the desired code page.
3 Select one of the following options:
• No conversion when a drawing is opened — Keeps the drawing code page
unchanged when you open a drawing.
• Always open this dialog when a drawing is opened — Opens the Code Page
Manager dialog box every time you open a drawing.
• Only open this dialog when the drawing and system code pages differ —
Opens the Code Page Manager dialog box only when the operating system code page
is different from the drawing code page. This setting can be helpful if you sometimes
send or receive drawings created using a code page that is different from the one used
by your operating system.
• Automatically convert the code page when a drawing is opened — Always use the
same code page when opening drawings (the Code Page Manager dialog box will not
open).
4 If you selected to automatically convert the code page, select one of the following:
• Use alternate code page — When converting drawings automatically, always use the
code page that you select.
• Use system code page — When converting drawings automatically, use the code page
defined for the operating system (this is the code page displayed for the
SYSCODEPAGE system variable).

TIPIf you want to always use the code page assigned to a drawing, choose No Conversion
when a Drawing is Opened (this is the default setting). You can change the drawing code
page after opening a drawing, if necessary. If you want to always use the code page
specified for your operating system, choose Automatically Convert the Code Page, and
then choose Use System Code Page.
WORKING WITH T E X T 321

A Displays the code page for your operating system. G Choose to always use the operating system code page when
B Select the code page for the current drawing. opening drawings (available only if you selected to
C Choose to keep the drawing code page unchanged automatically convert drawings).
when you open a drawing. H Choose to always use the selected code page when opening
D Choose to open the Code Page Manager dialog box drawings (available only if you selected to automatically
every time you open a drawing. convert drawings).
E Choose to open the Code Page Manager dialog box I Click to preview the first text entity using the current code
only when the operating system code page is page settings.
different from the drawing code page. J Click to preview the next text entity using the current code
F Choose to always use the same code page when page settings.
opening drawings (the Code Page Manager dialog
box will not open).
vk-W- m

Dimensioning your drawing

The AViCAD® dimensioning tools let you add measurements to a drawing. You can quickly
add dimensions by simply pointing to entities. You can also add tolerance symbols to your
drawings.
The program's many dimensioning variables let you control the appearance of the
dimensions. With dimension styles, you can save dimension variable settings so you can
reuse them without having to re-create them.
This chapter explains how to:
• Create dimensions as linear, angular, diametral, radial, and ordinate.
• Create leaders and annotations.
• Edit dimensions.
• Use dimension styles and variables.
• Add geometric tolerances.
• Control dimension tolerance.
• Control alternate dimension units.

Topics in this chapter


Understanding dimensioning concepts ....................................................................... 322
Creating dimensions ...................................................................................................... 324
Editing dimensions ......................................................................................................... 334
Understanding dimension styles and variables .......................................................... 337
Adding geometric tolerances ....................................................................................... 347
DIMENSIONING YOUR D R A W I N G 323

Understanding dimensioning concepts

You can create five basic types of dimensions: linear, angular, radial, diametral, and ordinate.
You can create dimensions for existing entities by selecting them, or you can create
dimensions by selecting points within a drawing. For example, you can create a linear
dimension either by selecting the entity to be dimensioned or by specifying the first and
second extension line origins.

A Radial dimension. E Aligned dimension.


B Vertical linear dimension. F Diametral dimension.
C Angular dimension. G Horizontal linear dimension.
D Linear continued dimensions. H Linear baseline dimension.

When you create a dimension, the program draws it on the current layer, using the current
dimension style. Each dimension has an associated dimension style, which controls the
appearance of the dimension, such as the types of arrowheads, text style, and colors of
various components. You can modify existing dimension styles by changing one of the
dimension variable settings and then updating the dimension style to reflect the new settings.
Each dimension you create consists of several parts. A dimension line shows where a
dimension begins and ends. When you create an angular dimension, the dimension line is a
dimension line arc that subtends the measured angle.
324 CHAPTER 1 0

Extension lines, also called projection lines, are lines that extend away from the entity for
which you are creating a dimension, so that you can place the dimension line away from the
entity. Arrowheads form the termination at each end of the dimension line.
Dimension text contains the measured dimension and can also include prefixes, suffixes,
tolerances, and other optional text. As you insert dimensions, you can control the dimension
text and specify its position and orientation.

A Extension line. C Dimension line.


B Arrowhead. D Dimension text.

Dimensions can also contain other optional components. A leader is a line leading from a
feature of the drawing to an annotation. Leaders begin with an arrowhead, and you can use
them to place a dimension away from the dimension line or to add notes. When you create a
radial dimension, you can add a center mark, which is a small cross that marks the center of a
circle or an arc, or you can add centerlines, which are crossing lines that extend out from the
center of a circle or an arc.

Creating dimensions

You can create dimensions by:


• Selecting the entity to dimension and specifying the dimension line location.
• Specifying the extension line origins and the dimension line location.
DIMENSIONING YOUR D R A W I N G 325

When you create dimensions by selecting an entity, the program automatically places the
extension line origins at the appropriate definition points based on the type of entity you
select. For example, the definition points are located at the endpoints of arcs, lines, and
polyline segments. When you create dimensions by specifying the extension line origins, the
points you specify determine the definition points. To establish these points precisely, use
entity snaps.
You can create dimensions in model space or paper space.

Quick dimensioning
To create and modify quickly a series of dimensions you can use the QDIM command. This
command is particularly useful when you create a series of baseline or continued dimensions
or when you dimension a series of circles and arcs.
To create a quick dimension
1 Do one of the following:
• Select Dimension > Quick Dimension.
• Select Quick Dimension from the Dimension toolbar.
• Type QDIM and press Enter.
2 Select objects for dimensioning, then specify position of the dimension line or
choose from the options:
• Continuous: creates a series of continued dimensions.
• Staggered: creates a series of staggered dimensions.
• Baseline: creates a series of baseline dimensions.
• Ordinate: creates a series of ordinate dimensions.
• Radius: creates a series of radium dimensions.
• Diameter: creates a series of diameter dimensions.
• Datum Point: sets a new point of origin for ordinate and baseline dimensions.
• Edit: Modifies a series of dimensions. It is suggested that you add or remove points of
existing dimensions.
Creating linear dimensions
Linear dimensions annotate linear distances or lengths and can be oriented horizontally,
vertically, or aligned parallel to an existing entity or to the selected extension origin points.
After you create a linear dimension, you can add a baseline dimension or a continued
dimension. A linear baseline dimension inserts an additional dimension from a common first
extension line origin of a previous linear dimension. A linear continued dimension continues a
linear dimension from the second extension line of a previous linear dimension.

TIP To select precise ordinate points, use entity snaps.


326 CHAPTER 1 0

To create a horizontal or vertical dimension


1 Do one of the following:
• Choose Dimension > Linear.
• On the Dimension toolbar, click the Linear Dimension tool ([•—•])•
• Type dimlinear and then press Enter.
2 Press Enter, and then select the entity to dimension.
Or, you can insert the dimension by specifying the first and second extension line origins.
3 Specify the dimension line location.

To insert a linear dimension by selecting the entity, select the Result.


entity (A) to dimension, and then specify the dimension line location (B).

To insert a linear dimension by selecting the extension line Result.


origins, select the first extension origin (A), select the second extension origin (B), and then specify the dimension line location (C).
DIMENSIONING YOUR D R A W I N G 327

To create an aligned dimension


1 Do one of the following:
• Choose Dimension > Aligned.
• On the Dimension toolbar, click the Aligned Dimension tool
• Type dimaligned and then press Enter.
2 Press Enter, and then select the entity to dimension.
Or, you can insert the dimension by specifying the first and second extension line origins.
3 Specify the dimension line location.

To insert an aligned dimension by selecting the entity, select Result.


the entity (A) to dimension, and then select the dimension line location (B).

origins, select the first extension origin (A), select the second extension origin (B), and then specify the dimension line location (C).
DIMENSIONING YOUR DRAWING 327 To create

a linear baseline dimension


NOTE Before you can use this procedure, you must first create a dimension.

1 Do one of the following:


• Choose Dimension > Baseline.
• On the Dimension toolbar, click the Baseline Dimension tool (|'|t-!|).
• Type dimbaseline and then press Enter.
2 To select a starting dimension, press Enter.
3 Select the next extension line origin, and then press Enter.
Or press Enter, and then select an existing dimension for the baseline. Select the origin of
the next extension line, and then press Enter.
The program automatically places the new baseline dimension above or below the
previous dimension line. The distance between the two dimension lines is determined by
the Baseline Offset value in the Dimension Settings dialog box.

-—1.650 ' -----------

-3.050-
C
1—t
— 1.650

To add a baseline dimension to an existing linear dimension, select the existing dimension (A), select the next extension line
origin (B), and select as many additional points as you want (C).

Result.
DIMENSIONING YOUR D R A W I N G 329
To create a linear continued dimension

NOTE Before you can use this procedure, you must first create a dimension.

1 Do one of the following:


• Choose Dimension > Continue.
• On the Dimension toolbar, click the Continue Dimension tool (j«j«j).
• Type dimcontinue and then press Enter.
2 To select a starting dimension, press Enter.
3 Select the next extension line origin, and then press Enter.
Or press Enter, and then select an existing dimension to continue.
4 To add continued dimensions, continue selecting extension line origins.
5 To end the command, press Enter twice.

— ' ------ 1
1.650 B

A^T

—1.650 ------- 1
— —1.400—| C

To add a continued dimension to an existing linear dimension, select the existing dimension (A), select the next extension line
origin (B), and select another extension line origin (C).

— 1.650 ------- 1
— — 1.400—1
1.350
Result.
Creating angular dimensions
Angular dimensions annotate the angle measured between two lines. You can also dimension
an angle by selecting an angle vertex and two endpoints. After you create an angular
dimension, you can add a baseline dimension or a continued dimension. An angular baseline
dimension inserts an additional dimension from a common first extension line origin of a
330 CHAPTER 1 0

previous angular dimension. An angular continued dimension continues an angular dimension


from the second extension line of a previous angular dimension.

To dimension an angle encompassed by an arc


1 Do one of the following:
• Choose Dimension > Angular.
• On the Dimension toolbar, click the Angular Dimension tool (|
• Type dimangular and then press Enter.
2 Select the arc.
3 Specify the dimension arc location.

the arc (A), and then specify the dimension arc location (B).

To dimension an angle between two lines


1 Do one of the following:
• Choose Dimension > Angular.
• On the Dimension toolbar, click the Angular Dimension tool (|
• Type dimangular and then press Enter.
2 Select one line.
3 Select the other line.
4 Specify the dimension line location.

Select one line (A), select the other line (B), and then specify the Result
dimension line location (C).

Creating diametral and radial dimensions


Diameter and radius dimensions annotate the radii and diameters of arcs and circles. You
can optionally include centerlines or center marks.
DIMENSIONING YOUR D R A W I N G 331
To create a diametral dimension
1 Do one of the following:
• Choose Dimension > Diameter.
• On the Dimension toolbar, click the Diameter Dimension tool
• Type dimdiameter and then press Enter.
2 Select the arc or circle.
3 Specify the dimension line location.

dimension line location (B).

To create a radial dimension


1 Do one of the following:
• Choose Dimension > Radius.
• On the Dimension toolbar, click the Radius Dimension tool (£)).
• Type dimradius and then press Enter.
2 Select the arc or circle.
3 Specify the dimension line location.

dimension line location (B).

Creating ordinate dimensions


An ordinate dimension annotates the perpendicular distance from an origin or base point (the
origin of the current user coordinate system [UCS]). Ordinate dimensions consist of an x- or
y-coordinate and a leader. An x-ordinate dimension measures distances along the x-axis; a
y-ordinate dimension measures distances along the y-axis.
As you select ordinate points, the program automatically determines whether the point is an x-
or y-ordinate based on which direction you drag the second point. You can also specify
whether the ordinate represents an x- or y-ordinate. Ordinate dimension text is always aligned
332 CHAPTER 1 0

with the ordinate leader lines, regardless of the text orientation specified by the current
dimension style.
DIMENSIONING YOUR D R A W I N G 333

To create an ordinate dimension


1 Do one of the following:
• Choose Dimension > Coordinate.
• On the Dimension toolbar, click the Ordinate tool Dimension ( ).
• Type dimordinate and then press Enter.
2 Select the point for ordinate dimension.
3 Specify the ordinate leader endpoint.
o cr
.
o D
o

N.

Select the ordinate point (A), and then specify the ordinate leader endpoint (B). NOTE To

select precise ordinate points, use entity snaps.

Creating leaders and annotations


Leaders consist of a line or series of lines that connects a feature in a drawing to an annotation.
Generally, you place an arrowhead at the first point. An annotation, created as dimension text,
is placed immediately adjacent to the last point. By default, the text placed at the end of the
leader line consists of the most recent dimension. You can also type an annotation as a single
line of text.
To create a leader and an annotation
Do one of the following:
• Choose Dimension > Leader.
• On the Dimension toolbar, click the Quick Leader tool ( ).
• Type dimleader and then press Enter.
Specify the starting point of the leader.
Specify the endpoint of the leader line segment.
Specify additional leader line segment endpoints.
After you specify the last endpoint, press Enter.
Type the annotation, or press Enter to accept the most recent dimension as the default
annotation.
334 CHAPTER 1 0

and the endpoint of the leader line segment (B).

Dimensioning model space entities in paper space


To increase efficiency, you can separate your drawing model from annotations using the
Model and Layout tabs.

It takes time to display dimensions, title blocks, keynotes, and other annotations. If you
draw these on a Layout tab, display-time and visual clutter are reduced when you work on
your model (on the Model tab). AViCAD allows you to dimension model space entities on
either the Model tab or a Layout tab — you can make the choice depending on the method
that works best for your needs.

To dimension model space entities in paper space


1 Click a Layout tab.
2 Create at least one layout viewport. For details, see "Creating layout viewports" on page
395.
3 Lock the desired layout viewport by doing the following:
• Right-click the edge of the layout viewport that you want to use for creating dimensions.

• Choose Properties.
• Mark Lock Viewport, and then click OK.
Locking the viewport is not required, but it is extremely helpful when you zoom or
pan in the layout viewport; it prevents the viewport scale and view center from
changing.

TIP You may want to place the layout viewports on their own layer and after locking the
layout viewports, hide the layer that contains them. This allows you to work within the
layout viewport without it cluttering your display or selections.
4 Make sure you are working in paper space by verifying that the Model/Paper Space
toggle in the status bar begins with "P." If necessary, switch to paper space by clicking the
Model/Paper Space toggle in the status bar.
5 Create a dimension. You can select the model space entities directly, specify definition
points, or use entities snaps to help accurately select the definition points. The dimension is
created in paper space.
DIMENSIONING YOUR D R A W I N G 335

For more details about using paper space and model space, see "Understanding paper space
and model space" on page 389.

Editing dimensions
You can use grips to edit entity dimensions. You can also edit the dimension text. You can
rotate dimension lines and dimension text at any angle, and you can reposition the dimension
text anywhere along the dimension line.

Making dimensions oblique


Extension lines are normally created at a perpendicular angle to the dimension line. You can
change the angle of the extension lines, however, so that they tilt relative to the dimension
line.

To make oblique extension lines


1 Do one of the following:
• Choose Dimension > Make Oblique.
• On the Dimension toolbar, click the Dimension Edit tool and then in the
prompt box, choose Oblique Lines.
• Type dimedit, press Enter, and then in the prompt box, choose Oblique Lines.
2 Select the linear dimension, and then press Enter.
3 Type the obliquing angle, and then press Enter.

Select the dimension to be made oblique (A), and then type Result. the obliquing angle.
336 CHAPTER 1 0

NOTE To align the oblique angle if you don't know the exact measurement, use snaps to pick
two points on the entity.

Editing dimension text


You can rotate the text of an existing dimension, move the dimension text to a new position,
or replace selected dimension text with new text. You can also restore dimension text to its
original position as defined by the current dimension style.

When you rotate or replace selected text, you specify the change first, and then select one or
more dimensions to which to apply the change. All the selected dimensions are updated
simultaneously.
To rotate dimension text
Advanced experience level
1 Do one of the following:
• Choose Dimension > Rotate Dimension Text.
• On the Dimension toolbar, click the Dimension Edit tool (l^fl) and then in the prompt
box, choose Rotate Text.

• Type dimedit, press Enter, and then in the prompt box, choose Rotate Text.
2 Type the new dimension text angle, and then press Enter.
3 Select the dimension to be rotated, and then press
Enter.

Select the dimension to be rotated (A), and then type the rotation angle. Result.

NOTE The dimension text angle is relative to the dimension line. If the dimension
text rotation is set to zero, the text angle is defined by the dimension type and the dimension
style.
DIMENSIONING YOUR D R A W I N G 337

To move dimension text


Advanced experience level
1 Do one of the following:
• Choosen Dimension > Reposition Dimension Text.
• On the Dimension toolbar, click the Dimension Edit tool ( A' )- II
• Type dimtedit and then press Enter.
2 Select the dimension to reposition text.
3 Select the new text position.

2.000

Result.
Select the dimension to be moved (A), and then
select the new text position (B).

To restore dimension text to its home position


Advanced experience level
1 Do one of the following:
• Choose Dimension > Restore Text Position.
• On the Dimension toolbar, click the Dimension Edit tool and then in the
prompt box, choose Restore Text.
• Type dimedit, press Enter, and then in the prompt box, choose Restore Text.
2 Select the dimension text to restore, and then press Enter.
To replace existing dimension text with new text
Advanced experience level
1 Do one of the following:
• Choose Dimension > Edit Dimension Text.
• On the Dimension toolbar, click the Dimension Text Edit tool (f/**|).
• Type dimedit and then in the prompt box, choose Edit Text.
2 Type the new dimension text, and then press Enter.
3 Select the dimension to be replaced, and then press Enter.
338 CHAPTER 1 0

Understanding dimension styles and variables


Dimensions that you insert are created using the current dimension style. You can create,
save, restore, and delete named dimension styles.

To display information about the current dimension style and compare it with other style
names, you can use the dimstyle command.

Dimension styles provide a way for you to change various settings that control the
appearance of dimensions. You can then save those settings for reuse. If you don't define a
dimension style before creating dimensions, the program uses the Standard dimension style,
which stores the default dimension variable settings. Each option in the Dimension Settings
dialog box relates to a variable that you can set manually. See the online Command
Reference for more information.
To create a dimension style
1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool
• Type setdim and then press Enter.
2 In the Dimension Settings dialog box, click New.
3 Type the name of the new dimension style.
4 Click Create.
5 In the Dimension Settings dialog box, click one of the other tabs, and then change the
dimension settings as necessary.
Repeat this step for each tab, as needed.
6 To end the command, click OK.

To select a dimension style


1 Do one of the following:
• Choose Dimension > Style, select a dimension style from the list, and then click OK.

• On the Style toolbar, select a dimension style from the list.


• Type setdim, press Enter, select a dimension style from the list, and then click OK.
To rename a dimension style
1 Do one of the following:
• Choose Dimension > Dimension Style.
DIMENSIONING YOUR D R A W I N G 339

• On the Dimension toolbar, click the Dimension Style tool (|5F*|).


• Type setdim and then press Enter.
2 In the Dimension Settings dialog box, click Rename.
3 In the Rename list, click the dimension style to be renamed.
4 In the To box, type the new dimension style name.
5 Click Rename.
6 Click OK.

To delete a named dimension style


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (jj^'l).
• Type setdim and then press Enter.
2 In the Dimension Settings dialog box, click Delete.
3 Select the dimension style to delete.
4 Click Delete.
5 Click OK.

To display information about the current style


1 Type dimstyle and then press Enter.
2 Type the dimension style name, and press Enter.

Controlling dimension arrows


You can control the appearance and size of arrowheads or tick marks placed at the ends of
dimension lines. Any changes you make affect the current dimension style. The arrowheads
you choose display both below the User-Defined Arrowheads check box and in the image tile
on the right side of the Dimension Settings dialog box.
You can choose from a number of arrowhead types. You can specify different arrowheads for
each end of a dimension line. The Start arrow corresponds to the first extension line; the End
arrow corresponds to the second extension line. The Arrow Size value determines the size of
the arrowhead, measured in drawing units. You can also use tick marks instead of arrowheads.
To choose an arrowhead
1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool
340 CHAPTER 1 0

• Type setdim and then press Enter.


2 Click the Arrows tab.
3 In the Start or End list, click to select the Start or End arrowhead, respectively.
4 In the Leader list, click to select a leader type.
5 Click OK.

NOTE You can also specify leader arrow types using the DIMLDRBLK system variable.

B
C

A Type or select arrowhead size. D Click to select a leader arrowhead, or click the arrowhead
B Click to select a starting arrowhead, or click the arrowhead picture to scroll the list automatically.
picture to scroll the list automatically. C Click to select an E Select to enable tick marks instead of arrowheads.
ending arrowhead, or click the arrowhead picture to scroll F Type or select tick mark size.
the list automatically.
Controlling dimension format
You can control the way dimension text and arrowheads are placed in relation to the
dimension lines. Any changes you make affect the current dimension style. The image tile
DIMENSIONING YOUR D R A W I N G 341

on the right side of the Dimension Settings dialog box shows the appearance of dimensions
based on the current dimension style settings.
The program determines whether both dimension text and arrowheads will fit between the
extension lines by comparing the distance between the extension lines to the size of the
dimension text, the size of the arrowheads, and the amount of space required around
dimension text. The program applies the best fit method based on the available space. If
possible, both the dimension text and arrowheads are placed between the extension lines. If
both will not fit between the extension lines, you can determine how text and arrowheads are
placed using the Fit Method settings on the Dimension Settings dialog box.

r
1 —1.031 — 1.031 h l.03l

Text and arrowheads placed Text placed between extension Text placed above
outside extension lines. lines and arrowheads outside dimension line with a leader
extension lines. connecting the text to the
dimension line.

To format dimensions
1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (1^*1).
• Type setdim and then press Enter.
2 Click the Format tab.
3 Click the Fit option that you want.
4 Click OK.

NOTEYou can also specify how dimension text and arrows are arranged using the
DIMATFIT system variable. You can specify how dimension text is moved using the
DIMTMOVE system variable.
342 CHAPTER 1 0

A Click to place both text and arrowheads inside the E Click to place text beside the dimension line with a leader
extension lines when both do not automatically fit when both text and arrowheads do not fit between the
between them. extension lines.
B Click to place arrowheads only between extension lines F Click to place text above the dimension line with a leader
and text outside extension lines when both do not fit connecting the text to the dimension line when both text
between them. and arrowheads do not fit between the extension lines.
C Click to fit either text or arrowheads between extension G Click to place text above the dimension line without a leader
lines when both do not fit between them. when both text and arrowheads do not fit between the
A D Click to automatically determine the best fit extension lines.
- method. H Type or select the distance around the dimension text.
B
i
Controlling line settings
C
You can control settings affecting dimension lines, extension lines, and center marks.
D
Any changes you make affect the current dimension style. The image tile on the right side

of the Dimension Settings dialog box shows the appearance of the dimensions based on
the current dimension style settings.
E
FH
G
DIMENSIONING YOUR D R A W I N G 343

A Extend past dimension. C Offset from origin.


B Baseline offset.

To set the color for dimension lines


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (1^*1).
• Type setdim and then press Enter.
2 Click the Lines tab.
3 Under Dimension Lines, click Select Color.
4 In the Color dialog box, click the dimension line color, and then click OK.
5 Click OK.

Controlling dimension text


You can control the settings affecting the appearance of dimension text. Any changes you
make affect the current dimension style. The image tile on the right side of the Dimension
Settings dialog box shows the appearance of the dimensions based on the current dimension
style settings.
344 CHAPTER 1 0

Arrows | Format Lines | Tent | Tolerance | Units | Alternate Units |

D lU

A
Offset from
"Center mark size: 2.5 -s
■ Baseline: 3.75 Origin: 0.625 1
Extend Lines Past
B
M al if *
Dimensions: 1-25 Obliques: 0 gj
Dimension Line Format —^Disable dimension line: [H] First
C■ Dimension Lines 11
[F Second —^Disable extension line: First Second " Suppress

outside dimension lines " 0 Enable lines between extension lines,


Lineweight: [BYBLOCK ▼ | [Select Color... |
D ■tent
Extension Lines i

J
E■ Lineweight: [BYBLOCK ▼ | [Select Color... |

F

G

H

J ii
I
■ Reset all values to default

A Type or select center mark size. Positive values create a E Select the extension lineweight and the extension line
center mark. Negative values create centerlines. color.
B Type or select the baseline offset distance (the distance to F Select to prevent the creation of the first and second
offset successive dimension lines when creating baseline dimension lines.
dimensions) and the offset from origin (the distance G Select to prevent the creation of the first and second
extension lines are offset from their origin points). extension lines.
C In Dimensions, type or select the distance that extension lines H Select to prevent the creation of dimension lines outside
extend beyond dimension lines. In Obliques, type or select extension lines.
the distance that dimension lines extend beyond extension I Select to draw dimension lines between extension lines
lines. when text and arrows are placed outside extension lines.
D Select the dimension lineweight and the dimension line
color.
DIMENSIONING YOUR D R A W I N G 345

Text between extension lines aligned Text between extension lines


horizontally. aligned with dimension line.
346 CHAPTER 1 0

To align dimension text with the dimension line


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (|5 F*|).
• Type setdim and then press Enter.
2 Click the Text tab.
3 Select the Align Inside Text With Dimension Line check box.

4 Click OK.

ABC
DIMENSIONING YOUR D R A W I N G 347

DEFGHI

JK

A Click to select the text style used for dimension text.


B Type or select the text height, measured in drawing units.
C Type a prefix or suffix to be appended to dimension text.
D Click to display the AViCAD Explorer, Text Styles element.
E Click to select the dimension text color.
F Select to align text placed between the extension lines
with the dimension line.
G Select to align text placed outside the extension lines
with the dimension line.
H Select to force text between the extension lines.
I Type or select the vertical text offset distance.
J Click to select the horizontal or vertical justification of
dimension text.
K Formats integers in superscript after the specified
number of decimal places.
348 CHAPTER 1 0

Controlling dimension units


You can determine the appearance and format of the primary and alternate dimension units.
The image tile on the right side of the Dimension Settings dialog box shows the appearance
of the dimensions based on the current dimension style settings.

----- 2.190 ---------- - -—2.250—- -—2.000 —

Round off distance set to .0100 Round off distance set to 0.2500. Round off distance set to 1.0000.
(original dimension before
rounding).

To round off dimensions


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool
• Type setdim and then press Enter.
2 Click the Units tab.
3 In the Round Linear Distances To field, type or select the nearest value to which you
want to round off dimensions.
4 Click OK.

NOTE You can also specify units for linear dimensions using the DIMLUNIT system
variable. You can specify fraction formats using the DIMFRAC system variable.
DIMENSIONING YOUR D R A W I N G 349

Dimension Settings

Dimension Style:

3 Units |
Arrows) Format] Lines | Text | Tolerance Units Linear

Dimension
r
A Format: Decimal

Decimal places: 2

B - — —
Decimal Separator:
C
Round linear distances 0

*
Suppress: O Leading zeros Q/J Trailing zeros
D
E
F
Angular Dimension Format: [
G Decimal degrees
Places 0 Zeros: [ Don't suppress ▼[

H
Scaling
Comprehensive scale factor: 1 I
J Linear dimensioning scale factor: 1
0,0 : i

Reset all values to default

A Select the linear dimension format. D Type or select the nearest value to which you want to
B Type or select the number of decimal places you want round off linear distances.
displayed in linear dimension text.
C Enter the marker symbol used for decimals.
350 CHAPTER 1 0

E Select to prevent the inclusion of leading zeros or the


inclusion of feet in dimension text when the dimension is
less than one foot.
F Select to prevent the inclusion of trailing zeros or the
inclusion of inches in dimension text when the number of
inches is zero.
G Select the angular dimension format. H Type or select the
number of decimal places you want displayed for angular
dimension text. Select whether to suppress leading or trailing
zeros.
Type or select the scale factor applied to all dimensions.
J Type or select the linear scale factor applied to all lengths
measured by dimensioning commands.

I
DIMENSIONING YOUR D R A W I N G 351

Adding geometric tolerances

Geometric tolerances indicate the maximum allowable variations in the geometry defined by
a drawing. AViCAD draws geometric tolerances using a feature control frame, which is a
rectangle divided into compartments.
Each feature control frame consists of at least two compartments. The first compartment
contains a geometric tolerance symbol that indicates the geometric characteristic to which the
tolerance is applied, such as location, orientation, or form. For example, a form tolerance may
indicate the flatness or roundness of a surface. The geometric tolerance symbols and their
characteristics are shown in the following table.

Geometric tolerance symbols


Symbol Characteristic Type
Position Location

Concentricity or coaxiality Location

o
Symmetry Location

Parallelism Orientation

//
Perpendicularity Orientation
_L
Angularity Orientation

AY Cylindricity Form

EJ Flatness Form

Circularity or roundness Form

O

Straightness Form

Profile of a surface Profile

r\ Profile of a line Profile

S Circular runout Runout

Total runout Runout

&
352 CHAPTER 1 0

The second compartment contains the tolerance value. When appropriate, the tolerance value
is preceded by a diameter symbol and followed by a material condition symbol. The material
conditions apply to features that can vary in size. The material condition symbols and their
meanings are shown in the following table.
DIMENSIONING YOUR D R A W I N G 353

(ED
Q
®
Material conditions
Symbol Definition
At maximum material condition (MMC), a feature contains the maximum amount of material stated in the limits.
At least material condition (LMC), a feature contains the minimum amount of material stated in the limits.
Regardless of feature size (RFS) indicates that the feature can be any size within the stated limits.

The tolerance value can then be followed by primary, secondary, and tertiary datum reference
letters, along with the material conditions of each datum. Datum reference letters are
generally used as reference tolerances to one of up to three perpendicular planes from which a
measurement is made, although datum reference letters can also indicate an exact point or
axis.

A Geometric characteristic symbol. B Diameter symbol. C Tolerance value. condition symbol. E


D Material
Datum reference.

When two tolerances apply to the same geometry, you can also add a composite tolerance
consisting of a primary tolerance value followed by a secondary tolerance value. To make a
tolerance even more specific, it can also contain a projected tolerance consisting of a height
value followed by a projected tolerance symbol. For example, you can use a projected
tolerance to indicate the perpendicularity of an embedded part.
To add a geometric tolerance
1 Do one of the following:
• Choose Dimension > Tolerance.
354 CHAPTER 1 0

• On the Dimension toolbar, click the Tolerance tool (|Q.1|).


• Type tolerance and then press Enter.
2 To display the geometric tolerance symbols, on the first line, click the Sym box.
3 Click to select a geometric tolerance symbol.
4 Under Tolerance 1, click the Dia box to add a diameter symbol.
5 In the field, type the first tolerance value.
DIMENSIONING YOUR D R A W I N G 355

6 To display the material condition symbols, click the M.C. box.


7 Click to select a material condition.
8 Under Tolerance 2, repeat steps 4 through 7 to add a secondary tolerance value, if
appropriate.
9 Under Datum 1, type the primary datum reference letter.
10 To display the material condition symbols, click the M.C. box.
11 Click to select a material condition.
12 Repeat steps 9 through 11 to add secondary and tertiary datum, if appropriate.
13 In the second row, repeat steps 2 through 12 to add composite tolerances, if appropriate.
14 In the Height box, type a projected tolerance zone height value, if appropriate.
15 To insert a projected tolerance zone symbol, click the Projected Tolerance Zone box, if
appropriate.
16 Click OK.
17 In the drawing, specify the location of the feature frame.

Q P O N M L K J I H G F E

A Use this row to include composite tolerances. K Click to select the material condition symbol for the second
tolerance value.
B Type a projected tolerance height value.
L Type the second tolerance value.
C Type a datum identifier.
M Click to include a diameter symbol for the second tolerance
D Click to include a projected tolerance symbol. value.
E Click to select the material condition symbol for tertiary data.
N Click to select the material condition symbol for the first tolerance
F Type the tertiary datum reference letter.
value.
G Click to select the material condition symbol for secondary datum.
H Type the secondary datum reference letter. O Type the first tolerance value.
I Click to select the material condition symbol for primary datum. P Click to include a diameter symbol for the first tolerance value.
J Type the primary datum reference letter.
Q Click to select a geometric tolerance symbol.
Controlling dimension tolerance
You can create dimensions as either tolerance or limits dimensions. When creating a
tolerance dimension, you can control the upper and lower tolerance limits as well as the
number of decimal places of the dimension text. The image tile on the right side of the
Dimension Settings dialog box shows the appearance of tolerance and limits dimensions
based on the current dimension style settings.
356 CHAPTER 1 0

- ___ 3374 +001 5 _______ - 3.389


JJ
-0.008
3366

Tolerance dimension. Limits dimension.

To create a tolerance dimension


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (jj^'l).
• Type setdim and then press Enter.
2 Click the Tolerance tab.
3 Select the Append Dimension Tolerances check box.
4 Type or select the lower tolerance limit.
5 Type or select the upper tolerance limit.
6 Click OK.
7 Insert the dimension.
DIMENSIONING YOUR D R A W I N G 357

A
B

C
D

F
G

A Select to insert dimensions as upper and lower tolerance E Type or select the number of decimal places displayed
limits. in limits or tolerance dimensions.
B Select to include plus and minus tolerance values with the F Select to prevent the inclusion of leading zeros or the
dimension text. inclusion of feet in dimension limits when the dimension is
C Type or select the minimum tolerance or lower limit less than one foot.
value. G Select to prevent the inclusion of trailing zeros or the
D Type or select the maximum tolerance or upper limit inclusion of inches in dimension limits when the number of
value. inches is zero.

Controlling alternate dimension units


You can include alternate dimensions in addition to the primary dimension text. You can also
determine the appearance and format of the alternate dimensions, including the scale factor
applied to generate alternate dimensions. The image tile on the right side of the Dimension
Settings dialog box shows the appearance of the dimensions based on the current dimension
style settings.
358 CHAPTER 1 0

— 3 1/ 2* [87 . 7 6m n] —j

Alternate dimension created using a scale factor of 25.4, with an appended suffix.

To create an alternate dimension


1 Do one of the following:
• Choose Dimension > Dimension Style.
• On the Dimension toolbar, click the Dimension Style tool (1^*1).
• Type setdim and then press Enter.
2 Click the Alternate Units tab.
3 Select the Enable Alternate Units check box.
4 Type or select the scale factor.
5 In the Suffix field, type a suffix to be appended to the alternate dimension.
6 Click OK.
7 Insert the dimension.
DIMENSIONING YOUR D R A W I N G 359

C
D
E
F
G
H

I
J
K

A Select to include alternate dimensions. I Type or select the number of decimal places displayed in
B Select to prevent the inclusion of leading zeros or the limits or tolerances included as part of alternate
inclusion of feet in alternate dimensions when the dimensions.
dimension is less than one foot. J Select to prevent the inclusion of leading zeros or the
C Select to prevent the inclusion of trailing zeros or the inclusion of feet in limits or tolerances included as part of
inclusion of inches in alternate dimensions when the alternate dimensions.
number of inches is zero. K Select to prevent the inclusion of trailing zeros or the
D Type or select the number of decimal places displayed in inclusion of inches in limits or tolerances included as part
alternate dimensions. of alternate dimensions.
E Type or select the scale factor applied to measured
dimensions to generate the alternate dimensions.
F Click to select the format for alternate
dimensions.
G Type a prefix to be appended to alternate
dimensions.
H Type a suffix to be appended to alternate
dimensions.
HQ 1
1VS
rrdf
/A:«s„// V\ 1

If v M

,
Working with blocks, and
external references

Blocks, attributes, and external references provide mechanisms for managing entities in your
drawings and for including additional information with the standard drawing entities. With
blocks, you can combine numerous entities into a single entity, and then reuse it, inserting
multiple copies. With attributes, you can associate text, such as part numbers or prices, with
blocks, and then extract the text-attribute information to a separate file, such as a database, for
further analysis. With external references, you can link separate reference drawing files to a
drawing to combine information without adding the contents of the reference drawings to the
current drawing. If you make changes to the referenced file, all references are updated
automatically.
This chapter explains how to:
• Create, insert, and redefine blocks.
• Create, edit, and insert attributes.
• Extract attribute data to a separate file.
• Attach and work with external references.

Topics in this chapter


Working with blocks ....................................................................................................... 356
Working with attributes ................................................................................................. 364
Working with external references ................................................................................. 375
WORKING WITH Working
A T T R I with
BLOCKS , B U T E Sblocks
, AND EXTERNAL R E F E R E N C E S 361

Usually, blocks are several entities combined into one that you can insert into a drawing and
manipulate as a single entity. A block can consist of visible entities such as lines, arcs, and
circles, as well as visible or invisible data called attributes. Blocks are stored as part of the
drawing file.
Blocks can help you better organize your work, quickly create and revise drawings, and reduce
drawing file size. Using blocks, you can create a library of frequently used symbols. Then you
can insert a symbol as a block rather than redraw the symbol from scratch.
After you create a block from multiple entities, you save it once, which also saves disk space.
You insert only multiple references to a single block definition. You can change the block
definition to quickly revise a drawing, and then update all instances of the block.
If you insert a block that contains entities originally drawn on layer 0 and assigned color and
linetype BYLAYER, it is placed on the current layer and assumes the color and linetype of that
layer. If you insert a block that contains entities originally drawn on other layers or with
explicitly specified colors or linetypes, the block retains the original settings.
If you insert a block that contains entities originally assigned color and linetype BYBLOCK,
and the block itself has the color and linetype BYLAYER, those entities adopt the color and
linetype of the layer onto which they are inserted. If the block is assigned an explicit color or
linetype, such as red or dashed, those entities adopt those qualities.
A procedure called nesting occurs when you include other blocks in a new block that you are
creating. Nesting is useful when you want to combine and include small components, such as
nuts and bolts, into a larger assembly and you need to insert multiple instances of that assembly
into an even larger drawing.

Creating blocks
The tools and commands for creating blocks appear on the Draw toolbar and the Draw > Block
menu, respectively, when you set the program to the Advanced experience level. You can also
use the AViCAD Explorer to create blocks.
You can create blocks in two ways:
• By saving a block for use within the current drawing only.
• By saving the block as a separate drawing file that you can insert into other drawings.
When you create a block, you specify its name, its insertion point, and the entities that compose
the block. The insertion point is the base point for the block and serves as the reference point
when you later insert the block into a drawing.
To create a block for use within a current drawing
362 CHAPTER 1 0 Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Make.
• On the Draw toolbar, click the Create Block tool (£1).
• Type block and then press Enter.
2 In the displayed dialog specify the base point by executing one of the following
procedures:
• Click on the Pick point button ( ).
• Specify the coordinates in the boxes X, Y, Z.
3 Click on the Select objects button ( ).
4 Select the object that will be part of the block and press Enter.
5 Choose one of the following options:
• Retain Define the block but leave unchanged in the drawing the objects that compose
it.
• Convert to block Coverts the objects that define it in block.
• Delete Create the block and delete the objects that have been used for its definition.
6 In the list box Name do one of the following:
• Select the block to be redefined from the list.
• Digit a name for the block to be made.
7 Click OK button.

B
D

A Specify the block name. B Pick or type the base C Number of items selected for the block creation. D
point coordinates. Specify if retain, convert or delete the selected
entities for the block creation. E Clic to select the entities
for the block creation.
ATTENTION If it's specified the name of a block that has been already assigned, it's
WORKING WITH BLOCKS , A T T R I B U T E S , A N D E X T E R N A L R E F E R E N C E S 363
requested if the intention is to redefine the block. If the answer is positive, the definition of
the existing block gets replaced with the new one, updating all the occurrences inserted in
the drawing. Otherwise gets back to the mask to specify a new name.

You can create a block as a separate drawing file that you can insert into other drawings.
To save a block as a separate drawing file
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Save Block To Disk.
• Type wblock and then press Enter.
2 Select the Location File.
3 Choose one of the following:
• Block This option saves one existing block entity to a separate drawing file. Select the
name of the block.
• Entire Drawing This option immediately saves the entire drawing to a separate
drawing file.
• Objects This option saves those entities you select to a separate drawing file. Specify
the base point for the block and select the entities for the block with pick buttons, and
then press Enter. You can choose: Retain, Convert to Block or Delete from Drawing
option to mantain, convert or delete the entities selected in the drawing.
4 If you have select Objects option in the Name field, type the name of the drawing file
you want to create.
5 Confirm with Ok button.
364 CHAPTER 1 0

Inserting blocks
You can insert blocks
and other drawings into
the current drawing.
When you insert a
block, it is treated as a
A Pick button for Base Point. B Pick button to select Objects. single entity. When
you insert a drawing, it is added to the current drawing as a block. You can then insert multiple
instances of the block without reloading the original drawing file. If you change the original
drawing file, those changes have no effect on the current drawing unless you redefine the block
by reinserting the changed drawing.
You can also insert blocks from another drawing into the current drawing, using the AViCAD
Explorer. Both drawings must be open at the same time to do this. (See Chapter 8, "Working
with the AViCAD Explorer")
When you insert a block or drawing, you must specify the insertion point, scale, and rotation
angle. The block's insertion point is the reference point specified when you created the block.
When you insert a drawing as a block, the program takes the specified insertion point as the
block insertion point. You can change the insertion point, however, by first opening the original
drawing and redefining the block.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 365

To insert a block
1 Display the Insert Block dialog box by doing one of the following:
• Choose Insert > Block.
• On the Draw or Insert toolbar, click the Insert Block tool ( ,.Ep).
• Type ddinsert and then press Enter.
2 In the Insert Block dialog box, under Insert, click Block Name.
3 In the Block Name box, select the name of the block you want to insert.
4 Click Insert.
5 Specify the insertion point for the block.
6 Specify the x, y, and z scale factors and the rotation angle, or press Enter to accept the
default values.

To insert an entire drawing into the current drawing


1 Do one of the following:
• Choose Insert > Block.
• On the Draw or Insert toolbar, click the Insert Block tool ( ,-Ep).
• Type ddinsert and then press Enter.
2 In the Insert Block dialog box, under Insert, click From File.
3 Type the path and the drawing file name, or click Browse to specify the file from the
Insert Drawing dialog box, and click Open.
4 Click Insert.
5 Specify the insertion point for the block.
6 Specify the x, y, and z scale factors and the rotation angle, or press Enter to accept the
default values.

NOTE You can specify the insertion point, scale factors, and rotation angle in the Insert
Block dialog box before inserting the block. You can also control whether the block is
exploded back into its original component entities after insertion. Under Positioning,
clear the Position Block When Inserting check box, and specify the appropriate
coordinates. If you want to explode the block immediately, select the Explode Upon
Insertion check box.
366 CHAPTER 1 0

B
G

E
F
A Click and then enter the path and drawing file name to D Click to explode the block on insertion.
insert the entire drawing file as a block. E Specify columns, column spacing, rows, and row spacing.

B Click to position the block when inserting. F Click to insert the block.
C Specify the insertion point, scale factors, and rotation angle G Click to select the block insertion point in the drawing before
before you insert the block (available only when Position Block inserting the block (available only when the Position Block
When Inserting is cleared). When Inserting check box is cleared).

Redefining blocks
You can redefine all instances of a block within the current drawing. To redefine a block that
was created in the current drawing, you create a new block using the same name. You can
update all the blocks in the current drawing by redefining the block. If the block was inserted
from a separate drawing file that was subsequently updated, reinsert that block to update all
other instances in the current drawing.
To redefine a block in the current drawing
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Make...
• On the Draw toolbar, click the Create Block tool (£1).
• Type block and then press Enter.
2 Select from the list Name the block you want to redefine.
3 Specify the insertion point for the block.
4 Select the entities for the block, and then press Enter.
5 In the prompt box, choose OK to redefine the block. The
block is immediately redefined.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 367

Exploding blocks
You can explode an inserted block to its original component entities. When you explode a
block, only that single instance of the block is affected. The original block definition remains
in the drawing, and you can still insert additional copies of the original block. If you explode
a block that contains attributes, the attributes are lost, but the original attribute definitions
remain.
Exploding dissociates component entities to their next simplest level of complexity; blocks
or polylines in a block become blocks or polylines again.

To explode a block
1 Do one of the following:
• Choose Modify > Explode.
• On the Modify toolbar, click the Explode tool (
• Type explode and then press Enter.
2 Select the block.
3 Press Enter.

In-place block edit


In the previous AViCAD versions to modify and therefore replace all the occurrences
inserted in a block drawing, it was needed to explode it, make the changes, and make it up
again with the same name to redefine it.

Now it's possible to modify the block definition directly in the current drawing using the
options of local modification.

Using the option of local modification, it's possible to modify it staying in the visual contest
of the current drawing.

At the modification time a toolbar is displayed: Refedit. Using the toolbar buttons, it's
possible to add or remove objects of the working group and delete or save the modifications
made to the reference.
The group of the objects extracted from the block, is displayed as usual, while all the other
objects, included the ones of the current drawing, and are displayed with less intensity.
During the local modification of a block it's possible to add or remove objects from the
working group. If a new object is created during the local modification of a reference, that
object is almost always automatically added to the working group. The objects that are not
added to the working group are displayed in the drawing with a reduced intensity.
To modify a local block
1 Do one of the following:
• Choose Tools > In-place Block Edit > Edit Reference and then select the block.
• Double click on the block to modify.
• Type refedit and press Enter key, then select the block.
368 CHAPTER 1 0

2 Modify the working group objects then click on the icon Save changes ([j?]). The
objects of the working group will be saved in the block and the occurrences of the same
drawing will be updated.

To add objects to a block


1 Do one of the following:
• Choose Tools > In-place Block Edit > Edit Reference and then select the block.
• Double click on the block to modify.
• Type refedit and press Enter key, then select the block.
2 Do one of the following:
• If the objects to be added don't exist yet it's enough to create them. They will be display
with the same intensity of the ones that are part of the working group.
• Instead, if the objects are present in the drawing but displayed with less intensity
compared to the ones that are part of the working group , click on the icon Add objects
([£]+). select the objects to be added and press Enter.
3 Click on the icon Save changes (gjjjj]).
The block occurrences in the drawing will be updated.
To remove the object from a block
1 Do one of the following:
• Choose Tools > In-place Block Edit > Edit Reference and then select the block.
• Double click on the block to modify.
• Type refedit and press Enter key, then select the block.
2 Do one of the following:
• If the objects must be removed from the block definition but not from the position in
which they are in the local block occurrence that gets changed, click on the icon
Remove objects (Q ), select the objects to be removed and press Enter.
• If the objects have to be completely removed from the block definition and from the
drawing, select the objects and press Canc.
3 Click on the icon Save changes (gjjjj]).
The block occurrences in the drawing will be updated.

To delete the block local change


1 Do one of the following:
• Choose Tools > In-place Block Edit > Edit Reference and then select the block.

• Double click on the block to modify.


• Type refedit and press Enter key, then select the block.
2 Modifying the objects of the working group.
3 Click on the icon Discard changes ([j^).
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 369

Working with attributes

An attribute is a particular entity that you can save as part of a block definition. Attributes
consist of text-based data. You can use attributes to track such things as part numbers and
prices. Attributes have either fixed or variable values. When you insert a block containing
attributes, the program adds the fixed values to the drawing along with the block, and you are
prompted to supply any variable values.
After you insert blocks containing attributes, you can extract the attribute information to a
separate file and then use that information in a spreadsheet or database to produce a parts list
or bill of materials. You can also use attribute information to track the number of times a
particular block is inserted into a drawing.
Attributes can be visible or hidden. Hidden attributes are neither displayed nor plotted, but
the information is still stored in the drawing and written to a file when you extract it.

Defining attributes
You add an attribute to a drawing by first defining it and then saving it as part of a block
definition. To define an attribute, you specify the characteristics of the attribute, including its
name, prompt, and default value; the location and text formatting; and optional modes
(hidden, fixed, validate, and predefined).
To define an attribute
Advanced experience level
1 Do one of the following:
• Choose Draw > Block > Attributes.
• Choose Insert > Define Attributes.
• Type ddattdef and then press Enter.
2 In the Define Attribute dialog box, type the name, prompt, and default value.
3 Under Insert Coordinates, specify the location of the attribute, or click Select to
select a point in the drawing.
4 Under Attribute Flags, select the optional attribute modes.
5 Under Text, specify the text characteristics.
6 To add the attribute to the drawing, do one of the following:
• Click Define to add the attribute and keep the dialog box active so you can define
another attribute.
• Click Define And Exit to add the attribute and end the command.
370 CHAPTER 1 0

A
B
C

O
D

E N
F
G
M
H
L
K

A Type the name you want to assign to the attribute. I J


B Enter the identifying prompt information displayed when K Specify the text rotation angle, or click to specify
you insert a block containing the attribute. the rotation angle by selecting two points in the
C Enter the default or constant value. For variable drawing.
attributes, the default value is replaced by the actual value Specify the text height, or click to specify the height
when you later insert a block containing the attribute. by selecting two points in the drawing. Choose the
D Specify the x-, y-, and z-coordinates for the attribute text justification.
insertion point. Choose the text style from those styles already
E Select to create a hidden attribute. defined in the drawing.
F Select to create a fixed-value attribute. O Click to specify the attribute insertion point by
G Select to create an attribute whose value must be selecting a point in the drawing.
validated when you later insert a block containing the
attribute.
H Select to create an attribute whose value is defined and
not requested when you later insert a block containing the
attribute, but that you can edit after the block is inserted.
I Click to add the attribute and keep the dialog box active so
you can define another attribute.
J Click to add the attribute and end the command.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 371

Editing attribute definitions


You can edit an attribute definition before you associate it with a block and before it is saved
as part of a block definition.

To edit an attribute definition


Advanced experience level
1 Do one of the following:
• Choose Modify > Object > Text.
• On the Text toolbar, click the Edit Text tool (J?£ ).
• Type ddedit and then press Enter.
2 Select the attribute definition text to edit.
3 Modify the attribute name, prompt string, default value, and other attribute definition
characteristics.
4 Click OK.

B F
C
D

A Modify the name assigned to the attribute. D Modify the attribute insertion point. E Modify the
B Modify the prompt that displays when you insert the attribute text style and appearance. F Modify the attribute
attribute into the drawing. insertion flags to create hidden, fixed-value, validated, or
defined attributes.

C Modify the identifying prompt information displayed when you insert a block containing the attribute.
372 CHAPTER 1 0

Attaching attributes to blocks


You can attach attributes to a block after you define it and select it as one of the entities to
include. Include the attributes when the program prompts you for the entities to include in the
selection set for a block. After the attribute is incorporated into a block, the program prompts
you each time you insert the block, so you can specify different values for the attributes each
time you insert it into a new drawing.
Editing attributes attached to blocks
You can edit the attribute values of a block that has been inserted into a drawing.

To edit an attribute attached to a block


Advanced experience level
1 Do one of the following:
• Choose Modify > Object > Attribute > Single.
• Type ddatte and then press Enter.
2 Select the block to edit.
The Edit Block Attributes dialog box displays all the attributes attached to the block you
select.
3 Edit the attribute values as necessary.
4 Click OK.
A Identifies the name of the block.
Displays the names of all attributes
B attached to the block. Click to select
attribute.
C Type the new value for the selected
C attribute.
Click to update the attribute values
D
and exit. Displays the value of each
attribute attached to the block.
E
Displays the prompt for each
attribute attached to the block.
F

E
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 373

Extracting attribute information


You can extract attribute information from a drawing and save it to a separate text file for use
with a database program. You can save the file in any of the following formats:
• Comma Delimited Format (CDF) Contains one line for each instance of a block, with
individual attribute fields separated by commas. Character string fields are enclosed with
single quotation marks. You must specify a template file when extracting to a CDF file.
• Space Delimited Format (SDF) Contains one line for each instance of a block. Each
attribute field has a fixed length; there are no separators or character string delimiters.
You must specify a template file when extracting to a SDF file.
• Drawing Exchange Format (DXF) Creates a subset of a standard DXF file (a *.dxx file)
containing all the information about each block, including the insertion points, rotation
angles, and attribute values. No template file is required.
Before extracting attributes to a CDF or SDF file, you must create a template file. The
template file is an ASCII text file that specifies the attribute data fields to be written in the
extract file. Each line of the template file specifies one attribute field. AViCAD® recognizes
15 different fields, which contain elements such as the block name, the x-, y-, and
z-coordinates of its insertion point, the layer on which it is inserted, and so on. You can
include any of these fields. The template file must include at least one attribute name.
Each line in the template file must start with the field name. Block name and insertion-point
values must begin with BL:. The next nonblank character must be either a C (indicating a
character string field) or an N (indicating a numeric field). This character is then followed by
three digits indicating the width of the field (in characters). The final three digits indicate the
number of decimal places (for numeric fields). In the case of character fields, the last three
digits must be zeros (000). A typical template file is similar to the one shown here:
374 CHAPTER 1 0

A Field name. B—BL : DESK '


B Block name. Block names must
begin with BL:. C-TBL:X -
C Insertion point. Insertion-point G
values must begin with BL:. |_BL: Y
1 -
D Attribute tags. cooiEoo
E Number of decimal places for lYPE F
numeric fields or 000 for character
ND070 -
fields.
MANUFACTURER
D1 E
F Field width for character or MODELNIJMBER
numeric fields. H00700
G C for character fields; N for COST
1
numeric fields.
A CD500
DD
C05000
To create a template file 0
1 Create a template file using any CD250 ASCII text editor (such as Microsoft
Notepad or Microsoft WordPad) or a DD word-processing program such as
Microsoft Word.
2 Include the necessary fields in the N 0 0 5 0 0 template file.
3 Save the template file in ASCII text 2 format.
To extract attribute information
1 Do one of the following:
• Choose Tools > Extract Attributes.
• Type ddattext and then press Enter.
2 Click Select, specify the entities from which to extract attributes, and then press Enter.
3 Specify the format of the extracted file.
4 For CDF and SDF formats, specify the template file.
5 Specify the extract output file.
6 Click Extract.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 375

A Click to select blocks in the drawing


containing attributes you want to extract.
A H
B Click to specify the format of the
extracted file. C Specify the template file for

C ■

D G
-F
CDF and SDF
extracts. D Specify the
extract output file. E

E Click to extract attributes.


Extract data from attributes F Click to specify the output file using a file dialog box.
You can extract information from the G Click to specify the template file using a file dialog box.
blocks with attributes in the current H Indicates the number of blocks with attributes selected
for extraction.
drawing. The information is used to create
a data extraction table saved in an external
file

To extract data from attributes


1 Do one of the following:
• Select Tools > Data Extraction...
• Type EATTEXT and then press Enter.
376 CHAPTER 1 0

2 The data extraction process starts with the Drawing and template selection dialog box.
• Block selection: select Current drawing if you want to extract information from all
the blocks in the current drawing or Select objects if you want to specify blocks to
extract information from.
• Template selection: a template contains the block and attribute selection data saved
in a file .blk.
No Template: creates a new data extraction.
Use Template: uses the settings previously saved in an attribute extraction template
file (BLK). As you move through the command masks, each page is already filled in
with the settings coming from the template file. You can change these settings.
3 Press Next > to pass on to the Attribute Selection mask.

4 Select blocks and attributes that contain information you want to extract.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 377

• Blocks: displays the list of blocks in the current drawing or those previously
selected.
Block name: check the box near the block name to display its attributes in the
Attributes for block list. Block Alias Name You can provide an alias for the block
name. Aliases are used to issue commands by entering one or two letters rather than
the entire command name.
Number: displays the number of instances of blocks in the current drawing.
• Attributes for block: displays the list of attributes for the selected blocks.
Attribute: the box near the attribute name is checked to extract information from a
selected block. If you don't want to extract information click on the box to remove the
tick mark.
Attribute Value: displays the value for each selected attribute. Alias:
you can provide an alias for attributes.
• Check all: check all the blocks or attributes to extract information from.
• Uncheck all: Remove the check from all the blocks and attributes.
5 Press Next > to pass on to the Output View mask that displays a preview of the
attributes extracted. The list shows all the attributes selected for the data extrac
tion.
S
378 C H A P T E R 1 3

Output view
Block Name I Count I X insertion point Y insertion point Z insertion point Layer A

AVE RENDER 3 0,000000 0,000000 0,000000 A5HADE

OVERHEAD 1 394,153526 195,000000 300,000000 COMPONEI

$PA1 1 157,300000 50,600000 0,000000 FIN

5UPPO 1 540,800000 140,400000 -371,100000 COMPONEI

$PA2 1 617,300000 47,600000 0,000000 PORTE 3


1X1E 1 361,300000 -0,000000 -344,100000 COMPONEI

1X1E 1 613,300000 0,000000 -377,600000 COMPONEI

1X1E 1 465,300000 -0,000000 -377,600000 COMPONEI

L31E1 1 413,300000 -0,000000 -377,600000 COMPONEI

L31B 1 361,300000 -0,000000 -377,600000 COMPONEI


-
L25B 1 213,300000 -0,000000 -377,600000 COMPONEI
S403 1 217,300000 -0,000000 -377,600000 COMPONEI
SED3 1 -321,100000 0,000000 274,200000 COMPONEI
MV09 1 577,300000 70,500000 -374,900000 COMPONEI
1X1E 1 469,300000 140,400000 -377,600000 COMPONEI
1X1E 1 469,300000 175,600000 -377,600000 COMPONEI
1X1E 1 469,300000 178,600000 -374,300000 COMPONEI
V

<
Copy Data To Clipboard |

• The Block name column displays all the selected block names. The Count column
shows the number of instances of each block with the same values. The following
columns display names of attributes, rows display values.
• Copy Data To Clipboard: copies into the clipboard all the information or only selected
one.
6 Press Next > to pass on to Export final mask.
• Output file: In Select output file type specifies a file format for the data extraction. The
available file formats are a comma-separated file format (CSV) and a tab-separated
file format (TXT). In Enter a valid file name choose a file name to save the
information from the data extraction. Press Browse to select a folder.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 379

• Template file: a data extraction file can be also used as a template to perform the same
type of extraction in a different drawing. Press Save Template to store the current
settings in a template file. The data extraction file is created when you press Finish in
the Export Dialog Window

Working with external references

You can link entire drawings to the current drawing as external references. Unlike inserting a
drawing as a block, in which you add all the entities from the separate drawing into the
current drawing, external references attach a pointer to the external file. The entities in the
external reference appear in the current drawing, but the entities themselves are not added to
the drawing. Thus, attaching an external reference does not significantly increase the size of
the current drawing file.
External references provide additional capabilities not available when you insert a drawing as
a block. When you insert a drawing as a block, the entities are stored in the drawing. Any
changes you make to the original drawing are not reflected in the drawing in which you
inserted it. When you attach an external reference, however, any changes you make to the
original drawing file are reflected in the drawings that reference it. These changes appear
automatically each time you open the drawing containing the external reference. If you know
that the original drawing was modified, you can reload the external reference anytime you're
working on the drawing.
External references are useful for assembling master drawings from component drawings.
Use external references to coordinate your work with others in a group. External references
help reduce drawing file size and ensure that you are always working with the most recent
version of a drawing. However, if you send or receive drawings that contain external
380 CHAPTER 1 0

references, it is important to include with the master drawing all of the external references
attached to it. When you open a drawing that contains external references, the source external
reference files must be accessible for the external references to display in the drawing.
The Xref Manager helps you easily attach and work with external references.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 381

B—

A Click to display a detailed list or hierarchical tree. F Click to make the external reference a
B Select an external reference to modify its attachment. permanent part of the drawing.
C Type or click Browse to specify the external reference
location. ■
D Type or click Browse to specify other search
J
directories where external references may be located.
E Click to open the source drawing for the external ■
reference.
I
H
G
-
F
-
E

G Click to remove the external reference, but keep


elements and path information for easy reloading.
H Click to update with changes from the external
reference.
I Click to completely remove the external
reference.
J Click to link a drawing.
382 CHAPTER 1 0

Attaching external references


Attaching a separate drawing to the current one creates an external reference. The external
reference appears in the drawing as a block definition, but the drawing entities are linked
rather than added to the current drawing. If you modify the linked drawing, the current
drawing that contains the external reference is updated automatically when you open it, or
you can reload the external reference manually so it reflects the latest version of the external
reference.
When you attach an external reference, its layers, linetypes, text styles, and other elements
are not added to the current drawing. Rather, these elements are also linked from the
referenced file.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 383

There are two ways you can attach an external reference:


• An attachment is an inserted drawing that contains a link to the original file.
Attachments can themselves contain other, nested reference files. When you attach an
external reference, any nested references contained in the file also appear in the current
drawing.
• An overlay is an inserted drawing that contains a link to the original file. Overlays
allow you to lay a drawing on top of another drawing, similar to the way you work
manually with transparencies. When a drawing that contains overlaid external references
is itself attached or overlaid as an external reference in another drawing, the overlays do
not appear as part of the external reference. Use overlaying when you want to see
reference geometry in a drawing but you do not need to include that geometry in drawings
that will be used by others (nested external references).

You can attach as many copies of an external reference file as you want. Each copy can
have a different position, scale, and rotation angle.

To attach an external reference


1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Click Attach.
3 Specify the drawing file to attach as an external reference, and then click Open.
4 In Reference Type, choose how you want to insert the drawing:
• Attachment - inserts a copy of the drawing and includes any other drawings that are
externally referenced within the referenced drawing.
• Overlay - lays a copy of a drawing over your original drawing; it does not include any
nested external references from the externally referenced drawing.
5 Make any additional selections.
6 Click OK.
7 If you marked Specify On-Screen for any items, follow the prompts to attach the
external reference.
384 CHAPTER 1 0

C
A-
B-
F

E
D—

A Displays the external reference to attach, or select one from the list.
B Select to save the folder location of the referenced drawing. If not

selected, the referenced drawing must be located in the D Choose to specify the insertion point in the
same folder as the current drawing. drawing, or enter x-, y-, and z-coordinates.
C Click Attachment to link a drawing, including any of its E Choose to specify the scale in the drawing, or enter
own external references. Click Overlay to link a drawing, x-, y-, and z-scale factors.
omitting any of its own nested external references. F Choose to specify the rotation angle in the drawing,
or enter a rotation angle.
Viewing the list of external G Click to locate and select a different external
references reference.
You can view a list of the external
references that are linked to the current
drawing
two different ways using the Xref
Manager:
• List View displays the external references in a list, which allows you to sort the list of
references by name, status, size, type, date, or saved path.
• Tree View displays a hierarchical representation of the external references and the
relationships between them. The tree view shows the level of nesting relationships of the
attached external references.

To view a list of external references


1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Click List View (iij) or Tree View ( f t ).
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 385

Opening external references


From the Xref Manager you can quickly open the source drawing for any external reference.
This is especially helpful if you are working with nested external references, which you cannot
bind or detach. From the Xref Manager, open the source drawing, make changes, and then save
and close the source drawing. When the Xref Manager displays again, simply reload the
external reference.
To open an external reference
1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Select the external reference to open.
3 Click Open.
Removing external references
Removing external references from the current drawing is easy with the Xref Manager. You
can unload an external reference, which keeps some information about the external reference
in the current drawing for easy reloading later, or you can detach the external reference
entirely.
When you unload an external reference, you remove it from the current drawing. However, its
elements, such as layers and linetypes, remain in the drawing and it is still listed in the Xref
Manager. By detaching an external reference you remove it and all of its elements from the
current drawing, and it is no longer listed in the Xref Manager.
To unload an external reference
1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool (^f).
• Type xrm and then press Enter.
2 Select the external reference to unload.
3 Click Unload.

To detach an external reference


1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Select the external reference to detach.
3 Click Detach.
NOTE Only the external references that are attached directly to the current drawing can be
detached; nested external references cannot be detached.
386 CHAPTER 1 0

Reloading external references


When you open or print a drawing, any external references in the drawing are updated
automatically. If a drawing is already open and a referenced drawing is modified, you can
update the current drawing manually to display the latest version of the referenced drawing.
You may also want to reload an external reference that has been unloaded temporarily.
To reload an external reference
1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool (i^)-
• Type xrm and then press Enter.
2 Select the external reference to reload.
3 Click Reload.

Changing the path for external references


If the file associated with an external reference is moved to a different directory or renamed,
the program displays a message indicating that it cannot load the external reference. You can
re-establish the link to the file by doing any of the following:

• Change the path for the external reference.


• Specify additional directories for AViCAD to search. This is especially helpful if you have
several external references that have moved to a new directory.

To change the path for a single external reference


1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Select the external reference whose path you want to change.
3 In Xref Path, do one of the following:
• Enter a new filename or location.
• Click Browse to locate and select the referenced drawing. AViCAD
reloads the specified external reference automatically.
NOTE You cannot recursively reference a drawing from the same original drawing.

To change the search paths for all external references in the drawing
1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 In Additional Xref Search Paths, do one of the following:
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 387

• Enter a new directory and its path. Separate multiple paths with a semicolon, for example,
c:\My Drawings;d:\My Drawings\Backup.

• Click Browse to locate and select a directory.


AViCAD searches the specified directories; any found external references are reloaded
automatically.

Binding external references to drawings


External references are not part of the drawing. Rather, they are links to an externally
referenced file. To provide a copy of a drawing containing external references to someone
else, you must also provide all the external reference files. In addition, the person receiving
the drawings must either re-create the same paths you used when linking the external
references or change the paths for the external references.
To provide a copy of a drawing that contains external references, it is often easier to first bind
the external references to the drawing. Binding the external references makes them a
permanent part of the drawing, which is similar to inserting a separate drawing as a block.

You can bind external references that are attached directly to the current drawing; you cannot
bind nested external references.

To bind an existing external reference to a drawing


1 Do one of the following:
• Choose Insert > Xref Manager.
• On the Reference toolbar, click the External Reference tool
• Type xrm and then press Enter.
2 Select the external reference to bind.
3 Click Bind.
4 Choose one of the following:
• Bind Binds the external reference and creates a unique name for each named entity, such as
a layer or block, that is located in the external reference. For example, a layer named
Electric in the external reference will be named
Xref$0$Electric in the current drawing. If the current drawing already has a layer or
block with the same name, the name is changed incrementally, for example,
Xref$1$Electric.
• Insert Binds the external reference, but does not change the names of any named entities in
the external reference. For example, a layer named Electric in the external reference will
have the same name, Electric, in the current drawing. If the current drawing has a layer
or block with the same name, the named entity in the external reference takes on the
properties of the named entity in the current drawing.
5 Click OK.
388 CHAPTER 1 0

Clipping external references


When you attach a drawing as an external reference, all of the referenced drawing displays in
the current drawing. However, after you attach an external reference, you can define a clipping
boundary that determines which portion of the referenced drawing is visible or hidden.
You can edit, move, or copy clipped external references the same way you modify unclipped
external references. The boundary moves with the reference. If an external reference contains
nested clipped external references, they also appear clipped in the drawing.

TIP In addition to clipping external references, you can also partially hide blocks using
clipping boundaries.

Example of an external reference clipped using a clipping boundary.

Adding a clipping boundary


When you create a clipping boundary, it affects only the display of the referenced drawing; it
does not affect the original referenced drawing or any referenced geometry. The portion of
the external reference within the clipping boundary is visible and the remainder of the
external reference becomes hidden.

To define a rectangular clipping boundary


1 Do one of the following:
• Choose Modify > Clip Xref.
• On the Reference toolbar, click the External Reference Clip tool (-^jf).
• Type xclip and then press Enter.
2 Select the external references to clip. If desired, you can also select blocks.
3 Press Enter.
4 Press Enter to create a new clipping boundary.
WORKING WITH BLOCKS , ATTRIBUTES, AND EXTERNAL R E F E R E N C E S 389

5 If prompted, press Enter to delete any existing boundaries.


6 Choose Rectangular.
7 Define the first corner of the clipping rectangle.
8 Define the second corner of the clipping rectangle.
The selected external references are clipped by the rectangle.
TIPYou can first select all external references, right-click the selection, and then select Xref Clip from the
shortcut menu.

To define a clipping boundary using a polyline


1 Draw a polyline where you want to clip external references.
2 Do one of the following:
• Choose Modify > Clip Xref.
• On the Reference toolbar, click the External Reference Clip tool
• Type xclip and then press Enter.
3 Select the external references to clip. If desired, you can also select blocks.
4 Press Enter.
5 Press Enter to create a new clipping boundary.
6 If prompted, press Enter to delete any existing boundaries.
7 Choose Select Polyline.

8 Select the polyline to use as clipping boundary. Turning


clipping boundaries on and off
You can turn xref clipping on or off. When a clipping boundary is turned off, the boundary does not display and
the entire external reference is visible, provided that the geometry is on a layer that is on and thawed. When a
clipping boundary is turned off, it still exists and can be turned on. However, deleting a clipping boundary is per-
manent.
To turn clipping boundaries on and off
1 Do one of the following:
• Choose Modify > Clip Xref.
• On the Reference toolbar, click the External Reference Clip tool (^f).
• Type xclip and then press Enter.
2 Select the desired external references.
3 Press Enter.
4 To turn off clipping boundaries, choose Off. To turn on existing clipping boundaries, choose On.
5 Press Enter.
If you are turning off a clipping boundary, click the clipped portion of the external reference to view the
previously hidden portion of the referenced drawing.
390 CHAPTER 1 0

TIPWhen the XCLIPFRAME system variable is on (set to 1), you can select and print the clipping boundary
frame.
Deleting a clipping boundary
If you no longer need a clipping boundary for an external reference, you can delete it.

To delete a clipping boundary


1 Do one of the following:
• Choose Modify > Clip Xref.
• On the Reference toolbar, click the External Reference Clip tool
• Type xclip and then press Enter.
2 Select the desired external references.
3 Press Enter.
4 Choose Delete, and then press Enter.
5 Click the clipped portion of the external reference.
The previously hidden portion of the referenced drawing displays.

You can print a copy of your drawing exactly as you created it, or you can add formatting and
specify print controls to change how your drawing looks when it is printed.

Sometimes you may require multiple printed drawings, each with a different look or layout.
For example, you may need one printed drawing for a client presentation, along with several
other variations for production contractors. For each type of printed drawing that you require,
you can create a layout that defines its characteristics, including scale, area to print, print
style tables, and more.

This section explains how to:


• Start printing right away.
• Set up a drawing to print multiple layouts from paper space on a Layout tab.
P Rit IisNprinted.
• Define how you want your drawing to look when TING D R A W I N G S 391

• Print or plot your drawing.


• Print a PDF or JPG file.
• Print with hidden lines.

Topics in this chapter


Getting started printing ................................................................................................ 388
Defining layouts for printing ........................................................................................ 388
Customizing print options ............................................................................................ 400
Printing or plotting your drawing ................................................................................. 418
Print a PDF or JPG file ..................................................................................................... 421
Print a Viewport with hidden lines or shaded mode ................................................. 422
Getting started printing

When you create a drawing, you do most of your work on the Model tab. At any time you can print
your drawing to see how it looks on paper. It's easy to get started printing, and then later create
layouts and custom print settings to enhance your printed output.

To start printing
1 From the Model tab, do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
2 Click Print.
There are many options that you can set before printing, such as the scale of the drawing, print area,
print style tables, and more. For details, see "Customizing print options" on page 400 in this chapter.

NOTE Type qprint and then press Enter to print the current viewport. The Print dialog box is bypassed
and the drawing is sent directly to the selected printer.

Defining layouts for printing

You can print your drawing directly from the Model tab where you created it, or you can create
custom layouts for printing on Layout tabs.
When printing from the Model tab, you can print your drawing exactly the way it appears, or you can
modify the drawing before printing by adding dimensions, a legend, or a title block.
392 CHAPTER 1 0

You typically use the Layout tabs for printing if you require multiple print layouts. You may also
want to use a Layout tab for printing even if you want your drawing printed only one way. For
example, if you want to include large amounts of text on your printed drawing, you can add the text to
a Layout tab so it does not clutter your drawing while you work on the Model tab.

Understanding layouts
When you create a drawing, you do most of your work on the Model tab. Each drawing that you
create can contain numerous layouts that simulate the paper on which you will print a copy of the
drawing. Each of these layouts is created on a Layout tab.
You can prepare a separate layout for each way you want to print your drawing. The layout allows
you to organize different views to control which portion of your drawing prints and at what scale.
Before you print, you can also include additional entities and layout settings that control how your
drawing prints. Additional items only appear on the Layout tab, not on the Model tab. For example, a
layout can contain dimensions, title blocks, legends, or keynotes that print with your model, but do
not clutter the screen when you work with your model on the Model tab.
Use these general steps to prepare your drawing for printing multiple layouts:
1 On the Model tab, create your drawing.
2 Create a new layout. You can use an existing Layout1 or Layout2 tab, or you can create a new
Layout tab. For details about creating a new layout, see "Creating a new layout" on page 393 in
this chapter.
3 Create at least one layout viewport on the Layout tab. Use each viewport to help control which
portion of the drawing prints and at what scale. For details, see "Working with layout viewports"
on page 395 in this chapter.
4 Include any additional items that may be required for the specific layout, such as dimensions, a
legend, or a title block.
5 Specify additional settings for the layout, such as the scale of the drawing, print area, print style
tables, and more. For details, see "Customizing print options" on page 400 in this chapter.
6 Print or plot your drawing. For more details, see "Printing or plotting your drawing" on page 418
in this chapter.

Understanding paper space and model space


When you start a drawing session, your initial working area is called model space. Model space is an
area in which you create two-dimensional and three-dimensional entities based on either the World
Coordinate System (WCS) or a user coordinate system (UCS). You view and work in model space
while using the Model tab.
Your view of this area is a single viewport that fills the screen. You can create additional views on the
Model tab, called viewports, which can show the same or different two-dimensional or
three-dimensional views, all of which are displayed in a tiled manner. You can work in only one of
these viewports at a time on the Model tab, and you can print only the current viewport. Selecting the
layout tab you can view a paper representation in the specified paper size. The paper preview in
layouts allow to get a better idea of the print result positioning.
PRINTING D R A W I N G S 393

Model space with two viewports.

AViCAD provides an additional work area, called paper space. The contents of paper space
represent the paper layout of your drawing. In this work area, you can create and arrange
different views of your model similar to the way you arrange detail drawings or orthogonal
views of a model on a sheet of paper. You can also add dimensions, keynotes, annotations,
borders, title blocks, and other print-related entities in paper space, which reduces clutter
when you work with your model in model space. Besides the paper size you can see a shadow
at the foot and on the right that serves to distinguish the paper from the background. You can
see a rectangular dashed line on the page that indicates the printable area: all the objects
drawn outside of this area are cut and not printed. The printable area dimensions are
determined by the printer drivers of the selected output device.
Creating a new layout one viewport is automatically generated by default where you can see
objects drawn in the model space.
You view and work in paper space while using a Layout tab. Each view, or layout viewport,
that you create in paper space provides a window of your drawing in model space. You can
create one layout viewport or several. You can place layout viewports anywhere on the
screen; their edges can be touching or not; and you can print them all at the same time.

NOTE: It is possible to set the colour of the paper in the Options dialog box in the Display
tab.
You do not need to use paper space to print your drawing, but it offers several
advantages:
• Print the same drawing with different print settings that you save with each layout, for example,
printer configuration files, print style tables, lineweight settings, drawing scale, and more.
• Add print-related entities that are not essential to the model itself, such as keynotes or annotations,
to reduce clutter when you work with your model in model space on the Model tab.
• For a single layout, create multiple layout viewports that print the model at different views and
scales.
394 CHAPTER 1 0

Paper space with layout viewports.

Viewing drawings in paper space and model space


When you work in paper space on a Layout tab, you can still view your drawing in model space. First
you need to create a layout viewport in paper space; this allows you to view your model space entities
from paper space.
Within a layout viewport you can modify and snap to model space entities while working in model
space and even snap to model space entities from paper space. Snapping to model space entities from
paper space allows you to accurately dimension model space entities in paper space. And although it
is generally more convenient to modify entities on the Model tab, there are often times when it is
convenient to make modifications from a layout viewport on a Layout tab.
Zooming or panning the drawing in model space or paper space affects the entire drawing, unless you
use multiple windows or viewports. Additionally, if you are working from paper space, you can lock
the layout viewport so the viewport scale and view center do not change while panning and zooming
in the layout viewport.
To view a drawing in model space on the Model tab
Do one of the following:
• Click the Model tab.
• Right-click the Model/Paper Space toggle in the status bar, and then choose Model.

To view a drawing in paper space on a Layout tab


Do one of the following:
• Click one of the Layout tabs.
• Type layout and then press Enter. In the prompt box, choose Set. Type a name for the layout you
want to make current, and then press Enter.
• Click the Model/Paper Space toggle in the status bar. For example, double-click "Model" or
"M:Tab Name" in the status bar to switch to paper space.
• While using a Layout tab, type pspace and then press Enter.
• While using a Layout tab, double-click outside of the layout viewport.

The first time you switch to a Layout tab, your drawing seems to disappear. This is normal. You must
create at least one layout viewport to see your model. For details, see "Working with layout
viewports" on page 395 in this chapter.
PRINTING D R A W I N G S 395

To view a drawing in model space on a Layout tab


Do one of the following:
• Click the desired Layout tab, and then create and view a layout viewport. For more details, see
"Working with layout viewports" on page 395 in this chapter.
• Click the Model/Paper Space toggle in the status bar. For example, double-click "P:Tab Name" in
the status bar to switch to model space on the current Layout tab.
• Type mspace and then press Enter.
• While using a Layout tab, double-click inside of the layout viewport.

Displaying the Model and Layout tabs


The Model and Layout tabs can be hidden, if desired. You may want to hide the tabs if you only work
on the Model tab or if you use the command bar and status bar to switch between tabs.

To turn the Model and Layout tabs display on or off


Choose Tools > Options > Display tab, and choose Show Tabs.
Creating a new layout
In AViCAD, you can create multiple layouts for a single drawing. Each layout represents a sheet of
paper. For each layout you can specify the print area, print styles, print scale, lineweight scale, pen
mappings, and add viewports, dimensions, a title block, and other geometry specific to the layout.
The entities you add to a layout in paper space do not appear in model space.

Each layout requires at least one layout viewport. This viewport displays the drawing's model space
entities.
When you create a new drawing, the drawing automatically contains two default layouts: Layoutl
and Layout2. You can start by using one of the default layouts, you can create your own, or your can
create a new layout from another template (.dwt) file, drawing (.dwg) file, or drawing interchange
(.dxf) file.
Each drawing can contain up to 255 layouts.

To create a new layout using the Layout1 or Layout2 tab


1 Click the Layoutl or Layout2 tab.
2 Set up at least one layout viewport. For details, see "Working with layout viewports" on page
395 in this chapter.
3 If desired, rename the layout. For details, see "To rename a layout" on page 394 in this chapter.

To create a new layout using a new Layout tab


1 Do one of the following:
• Choose Insert > Layout > New Layout.
• On the Layouts toolbar, click the New Layout tool (I i-).
• Type layout, press Enter, and choose New.
2 Type a unique name for your layout and then press Enter.
The name can be up to 255 characters in length and can contain letters, numbers, the dollar sign ($),
hyphen (-), and underscore (_), or any combination.
3 Set up at least one layout viewport. For details, see "Working with layout viewports" on page
395 in this chapter.
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To create a new layout from an existing file


1 Do one of the following:
• Choose Insert > Layout > Layout from Template.
• On the Layouts toolbar, click the Layout from Template tool (□ ).
• Type layout, press Enter, and choose Template.
2 Select the desired template, drawing, or drawing interchange file that contains the layout you
want, and then click Open.
3 Select the layout(s), and then click OK. You can choose multiple layouts by holding down Ctrl
while selecting layout names.

Reusing layouts from other files


Save time by re-using layouts that you have already created. Within the same drawing, you may want
to make a copy of a layout that contains most of the settings you want, and then make changes to the
new copy. If you created layouts that you want to use again when you create new drawings, you can
save the layouts as a drawing template.
To make a copy of a layout
1 Type layout and then press Enter.
2 In the prompt box, choose Copy.
3 Type the name of the layout you want to copy, and then press Enter.
4 Type a name for the new layout, and then press Enter.

To save a layout as a drawing template


1 Type layout and then press Enter.
2 In the prompt box, choose Save.
3 Type the name of the layout that you want to save, and then press Enter.
4 Specify the file name and location for the template, and then click Save.
After you save a layout as a template, you can use the template when you create new drawings. You
can also import the template's layouts into another drawing.

Managing layouts in a drawing


You can rename layouts, delete layouts, and view a list of all layouts available in a drawing. You can
also change the order in which the Layout tabs appear; the Model tab is always stationary.
If you want to rename or delete a layout when the Layout tabs are hidden, you can type layout to make
your changes.
To rename a layout
1 Right-click the Layout tab to rename.
2 Type a new name for the layout.
3 Click OK.
The name can be up to 255 characters in length and can contain letters, numbers, the dollar sign ($),
hyphen (-), and underscore (_), or any combination.
To delete a layout
1 Right-click the Layout tab to delete.
PRINTING D R A W I N G S 397

2 Click OK to confirm the deletion.


NOTE You cannot delete the Model tab or the last remaining Layout tab. To delete all geometry from
the Model tab or a Layout tab, first select all geometry and then use the Erase command.

To reorder the Layout tabs


1 Right-click the Layout tab you want to move.
2 Do one of the following:
• Choose Move Right, and then choose a new location.
• Choose Move Left, and then choose a new location.

To view a list of all layouts


1 Type layout and then press Enter.
2 In the prompt box, choose ? to list all layouts.
3 Type s or press Enter to scroll through the layouts.

Working with layout viewports


When you begin working in a drawing on the Model tab, it consists of a single view of your model.
You may have created additional views by dividing the drawing space into multiple windows; each
window is a separate viewport on the Model tab.
On a Layout tab, you must create at least one layout viewport to see your model. However, you can
create multiple layout viewports that display unique views of your model located in model space.
Each layout viewport functions as a window into your model space drawing — with each window
looking different from the next. You can customize the view center, scale, layer visibility, and
contents of each layout viewport. Each layout viewport is created as a separate entity that you can
move, copy, or delete.

Click any layout viewport to make it the current viewport, and then add or modify model space
entities in that viewport, even while snapping to model space entities from paper space. Any changes
you make in one layout viewport are immediately visible in the other viewports (if the other layout
viewports are displaying that portion of the drawing). Zooming or panning in the current viewport
affects only that viewport.

This section focusses on working with layout viewports in paper space on a Layout tab. For
additional information about viewports in model space, see "Dividing the current window into
multiple views" on page 145.

Creating layout viewports


The first time you switch to a Layout tab, all of your model space entities disappear. You must create
at least one layout viewport on the Layout tab to see your work.

You can create layout viewports anywhere inside the drawing area. You can control the number of
viewports created and the arrangement of the viewports.
To create layout viewports
1 Do one of the following:
• Choose View > Viewports.
• On the Layouts toolbar, click the Viewports tool ( ).
• Type mview and then press Enter.
398 CHAPTER 1 0

2 In the prompt box, choose Fit To View, Create 2 Viewports, Create 3 Viewports, or Create 4
Viewports, or specify two opposing corners to create a custom viewport.
3 In the prompt box, choose the viewport orientation.
4 Do one of the following:
• To arrange the viewports to fill the current graphic area, in the prompt box, choose Fit To
Screen.
• To fit the viewports within a bounding rectangle, specify the corners of a rectangle.

TIP When you create a layout viewport, the layout viewport border is created on the current
layer. You can make layout viewport borders invisible by creating a new layer before you
create layout viewports and then turning off that layer after you create the layout viewports. To
select a layout viewport's borders, you must turn that layer back on before you can rearrange
or modify the layout viewport.

A B C

D E F

G H I

You can create a single layout viewport, or you can divide the graphic area into two viewports arranged vertically (A) or horizontally
(B); three viewports arranged left (C), right (D), above (E), below (F), vertically (G), or horizontally (H); or four viewports (I).
Poligonal viewport
Using the Object option you can select some closed entities, such as a circle or a closed polyline
created in paper space, and trasform it in a layout viewport
To create a poligonal viewport
1 Draw a circle or a closed polyline
2 Do one of the following:
• Choose View > Viewports> Object.
• Type mview, press Enter and choose Object option.
• On the Viewports toolbar, click Object tool (i.Si).
3 Select the drawn object.
PRINTING D R A W I N G S 399

Viewing and scaling layout viewports


If you have created numerous layout viewports, your system performance may be affected. If
necessary, you can turn a layout viewport on or off. Turning off a layout viewport does not delete the
viewport or its contents; it simply turns off its display.
You can also change how you view items within a layout viewport by specifying a scale factor,
which changes how large or small model space entities appear within the layout viewport.
To turn layout viewports on or off
1 Click the desired Layout tab.
2 Do one of the following:
• Choose View > Viewports.
• On the Layouts toolbar, click the Viewports tool ( ).
• Type mview and then press Enter.
3 Choose On or Off.
4 Select the edge of the layout viewport to turn on or off, and then press Enter.

To change the layout viewport scale


1 Type entprop and then press Enter.
2 Select the edge of the layout viewport.
3 In Scale, enter the scale at which you want to view model space entities from within the
layout viewport.
4 Click OK.
To change the scale of model space entities relative to paper space
1 Click the Model tab.
2 Click a viewport to make it current.
3 Choose View > Zoom > Zoom.
• On the Zoom toolbar, click the Zoom Scale tool ( * ).
4 Type the zoom scale factor relative to paper space by appending the suffix xp to the scale factor,
and then press Enter.
For example, to increase the scale of the entities in the viewport on the Model tab to twice the size of
paper space units, type 2xp. To decrease the scale to half the size of paper space units, type .5xp.

Modifying layout viewports


After you create layout viewports, you can modify them as needed. On the Layout tab, you can snap
to the viewport borders using entity snaps. You can also copy, delete, move, scale, and stretch
layout viewports as you would any other drawing entity.
Additionally, you can lock a layout viewport so the viewport scale and view center do not change in
model space while panning or zooming in the layout viewport. If you are working on model space
entities from a Layout tab, locking the layout viewport prevents you from constantly changing the
layout viewport scale and view center.
And assigning a UCS to each viewport allows you to quickly switch between layout viewports and
immediately draw in a different UCS. This can greatly increase productivity, especially when
creating complex 3D models.
400 CHAPTER 1 0

Modifying a layout viewport on a Layout tab does not affect the model space entities within the
layout viewport.
To modify layout viewport properties
1 Type entprop and then press Enter.
2 Select the edge of the layout viewport you want to modify.
3 Adjust the center point, width, or height of the viewport.
4 In Scale, enter the scale at which you want to view model space entities from within the
layout viewport.
5 Mark Lock Viewport to lock the viewport scale and view in model space while panning or
zooming in the layout viewport.
6 Mark UCS per Viewport if you want to use a unique UCS for each layout viewport.
7 Click OK.

NOTE You can select only layout viewports for modification. If you click a viewport on the Model
tab, it makes that viewport active, not available for modification.
Modifying view mode in a layout viewport
It's possible to set a different view mode for every Viewport in the Paper Space.
To modifying view mode in a layout viewport
1 Click the desired Layout tab.
2 Type entprop and then press Enter
3 Select the edge of the layout viewport you want to modify.
4 Select the desired View mode from the Vis. Type list (2D is set by default).
5 Press Ok to confirm.
PRINTING D R A W I N G S 401

E Select the visualization type.


A Enter the center point of the layout viewport.
F Mark to use a unique UCS for each layout viewport.
B Enter the width of the layout viewport. G Mark to lock the viewport scale and view in model space
C Enter the height of the layout viewport. while panning or zooming in the layout viewport.
D Enter the scale used for viewing model space entities H Click to select the center of the layout viewport in the
from within the layout viewport. drawing.
Customizing print options

Before you print, you can set up many aspects of printing:


• Specify paper size and paper and drawing orientation.
• Select and configure a printer or plotting device.
• Specify the view and scale of a printed drawing, including which portion of a drawing to
print, the print scale, and the origin of the print area.
• Choose whether to print and scale lineweights.
• Choose whether to implement print style tables to control colors, pen widths, line- types,
and lineweights.
• Open printer configuration (PCP) files; create and save PCP files.

Setting the paper size and paper and drawing orientation


You can specify a paper size and paper and drawing orientation for all drawings.
To select the paper size and paper and drawing orientation
1 Do one of the following:
• Choose File > Print Setup, and then click Device tab.
• On the Standard toolbar, click the Plot t o o l ( ) , and then click Device tab.
• Type print and press Enter, and then click Device tab.
402 CHAPTER 1 0

2 Select the paper size and paper and drawing orientation.


3 Select Save Changes to Layout, and then click Apply to save your changes.
You can also adjust the orientation by printing a drawing upside down on the paper. Each
layout in your drawing can specify whether to print upside down.
To print a drawing upside down
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (v^j ).
• Type print and then press Enter.
3 Click the Advanced tab.
4 Select Print Upside Down.
5 Select Save Changes to Layout, and then click Apply to save your changes.
Selecting a printer or plotter
You can specify a printer or plotter to be used when printing any drawing. You can print your
drawing on any printer or plotter that is compatible with Windows, including raster printers.

To select a printer or plotter


1 Do one of the following:
• Choose File > Print Setup, and then click Device tab.
• On the Standard toolbar, click the Plot tool (v^j ), and then click Device tab.
• Type print and press Enter, and then click Device tab.
2 From the Printer list, select a printer or plotter.
3 Select Save Changes to Layout, and then click Apply to save your changes.
PRINTING D R A W I N G S 403

A G

F
B

A Select the printer. E Type the number of the copies. F Select to print into file
B Select the paper size. the drawing. G Click the button to set the advanced features
C Select the paper orientation. for the selected printer.
D Select the drawing orientation.

Setting the scale and view


You can print or plot the entire drawing or a selected portion, depending on which options you
select in the Print dialog box. You can choose to print what is visible on the screen, or you can
specify to print an area of the drawing.
You can control the position of the drawing on the paper by specifying the origin of the print
area, the location of the lower left corner of the print area, in relation to the lower left corner of
the paper. The origin is normally set to 0,0, which places the lower left corner of the print area
as close to the lower left corner of the paper as the printer or plotter will allow. You can
specify a different origin.

When you create a drawing, you generally draw entities full-size. When you print the drawing,
you can specify the scale of the resulting print or let the program adjust the size of the drawing
to fit the paper. To print the drawing at a specific scale, specify the scale as a ratio of drawing
units to printed units.

If you are printing from a Layout tab, the scale and view options you specify can be different
for each layout that you create.
To automatically scale the drawing for printing
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
404 CHAPTER 1 0

• On the Standard toolbar, click the Plot t o o l ( ) .


• Type print and then press Enter.
3 Click the Scale/View tab.
4 To scale the drawing to fit on one printed page, in Print Scale, select Scale to Fit.
5 Select Save Changes to Layout, and then click Apply to save your changes.

To specify the scale factor yourself


1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 Click the Scale/View tab.
4 In Print Scale, do one of the following:
• Select a pre-defined scale. For example, choose 1:2 if you want 1 printed unit (inch or
millimeter) to equal 2 drawing units.
• Select Custom, and then under User Defined Scale, type the ratio of printed units of
measure (inches or millimeters) to drawing units.
5 To specify the printed units of measure, click Inches or Millimeters.
6 Select Save Changes to Layout, and then click Apply to save your changes.
To specify a portion of the drawing to print
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type print and then press Enter.
3 Click the Scale/View tab.
4 Under Print Area, click one of the following:
• Current View - prints the view on the screen.
• Saved View - prints the selected saved view.
• Extents - prints the area that contains entities in the drawing.
• Limits - prints to the limits defined for the layout or drawing.
• Window - prints the portion of the drawing contained in the specified window,
maintaining the aspect ratio of the windowed area to the drawing.
If you clicked Window, you must specify the window. Under Windowed Print Area,
enter the diagonal x- and y-coordinates of the window, or select the area on the screen.
To print only the area in the window without considering whether there is extra space on
the screen, select the Print Only Area Within Specified Window check box.
5 Under Entities To Print, click one of the following:
• All Entities Within Print Area - prints all drawing entities contained within the
specified print area.
PRINTING D R A W I N G S 405

• Selected Entities Within Print Area - prints only the entities you select from within the
specified print area.
6 Select Save Changes to Layout, and then click Apply to save your changes.

NOTEAViCAD saves your print settings each time you print. To restore the
AViCAD default print settings, click Reset in the Print dialog box.
406 CHAPTER 1 0

K
A
J

I
H
B

C F

E
D

A Displays either "Model" or the layout name to which the print H Click to print only selected entities within the specified print
settings apply. area.
B Click to select the area of the drawing that you want to print. I Click to print all entities within the specified print area.
C Type the x- and y-coordinates of the two opposing corners J Select to save the print settings for the model or layout.
of the rectangular area to print; or, to specify coordinates in K Select to print using the current print settings or using the
the drawing window, click Select Print Area. settings from the last time you printed.
D Select to print the area of the window while ignoring the
aspect ratio to the remainder of the drawing.
E Click to specify drawing units and paper size in millimeters or
inches.
F Specify the custom scale for the print area by typing the
ratio of drawing units to printed inches or printed
millimeters. (Available only if Custom is selected for Print
Scale.)
G Select to fit the specified print area to the current paper size
select a scale ratio, or select to specify your own custom
scale in User Defined Scale.
PRINTING D R A W I N G S 407

To specify the print area origin


1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type print and then press Enter.
3 Click the Advanced tab.
4 Under Print Offset, do one of the following:
• To center the specified print area on the printed page, select the Center on Page check
box.
• To specify an origin for the print area, type the x- and y-offset.
5 Select Save Changes to Layout, and then click Apply to save your changes.

Choosing how lineweights print


If entities are assigned lineweights, you can control whether they print with the assigned
lineweights. If you turn off lineweight printing, entities print with a default outline. You can
also control whether lineweights print in proportion to the scale you set on the Scale/View
tab.

Each layout in your drawing can specify whether to print and scale lineweights.
To set lineweight options
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and press Enter.
3 Click the Advanced tab.
4 Choose how you want to print lineweights:
• Print Lineweights - prints entities with their assigned lineweights. If not selected,
entities print with a default outline.
• Scale Lineweights - prints lineweights in proportion to the scale you set on the
Scale/View tab. If not selected, lineweights print at their assigned size without
adjustments for the print scale. (A Layout tab must be active to scale lineweights.)
5 Select Save Changes to Layout, and then click Apply to save your changes.

NOTE Print styles can also affect how lineweights print. For details, see the next
section.
408 CHAPTER 1 0

D
E H

A Displays either "Model" or the layout name to which the H Type x- and y-coordinates to specify the origin of the
print settings apply. print area.
B Select a print style table.
I Select to center the print area on the page.
C Click to load print settings from a PCP file.
J Click to make changes to the selected print style table.
D Click to save the current configuration as a PCP file.
E Select to print the drawing upside down on your printer. K Click to create a new print style table.
F Select to print entities with their assigned lineweights. L Select to save the print settings for the model or layout.
G Select to print lineweights in proportion to the scale you M Select to load print settings from the current layout (or
set on the Scale/View tab. (A Layout tab must be active.) model) or the last time you printed.

NOTE AViCAD saves your print settings each time you print. To restore the AViCAD
default print settings, click Reset in the Print dialog box.
Using print styles
AViCAD uses print styles to change the appearance of your printed drawing without
modifying the actual entities in your drawing. Assigning print styles allows you to customize
the color, pen width, linetype, and lineweight that are used to print your drawing.
Print styles help you control what your drawing looks like when it is printed. Rather than
describe what an entity looks like on your screen, print styles describe what an entity will look
like when you print it. For example, you can map all yellow entities in your drawing to print in
blue without modifying the actual entities. You could also map all yellow entities to print with
whatever lineweight, linetype, or pen width that you specify.
Because print styles are saved in print style tables, which are files located on your computer,
disk, or server, you can reuse them to help eliminate the need to reconfigure your print settings
PRINTING D R A W I N G S 409

each time you print a drawing. For example, you may have multiple clients who have their
own printing preferences. You can save print styles in a named file for each of your clients.
You can even share the file with co- workers, or store the files on a network to ensure that
everyone in your office uses the same standards.

Understanding print style tables


A print style table is a collection of print styles that allows you to change the appearance of
your printed drawing without modifying the actual entities in your drawing. Each print style
table is saved in a file that can be located on your computer, disk, or server.
A drawing can use one type of print style table at a time. There are two types of print style
tables:
• Color-dependent print style tables (CTB)
contain a collection of print styles based on each of
the 255 index colors available in a drawing. True colors and color books are not applicable
to color-dependent print style tables.
• Named print style tables (STB) contain a collection of print styles that you define. They can
vary regardless of color.
With color-dependent print style tables, you cannot assign print styles to individual entities or
layers. To use these print styles, you assign a specific color to an entity or layer. When you
specify a color-dependent print style table at printing time, the entity colors and layer colors
map to color-based print styles in the print style table that you specify.
With named print style tables, you can assign named print styles to individual entities and
layers. Entities and layers assigned print styles are printed according to the print style table
that you specify at printing time. If you specify a print style for a specific entity, that print style
overrides any print style assigned to the layer on which the entity resides.
410 CHAPTER 1 0

Sometimes a named print style assigned to an entity or layer is not located in the print style
table that is assigned to a layout or drawing. This can happen if the print style has been
deleted from the named print style table or if you assign a different named print style table to
the drawing that does not contain the named print style. In this case, the entity is printed using
its default properties, which is similar to assigning the Normal print style to an entity or layer.
If you plan on interchanging named print style tables within the same drawing, it's a good idea
to coordinate the tables to use the same print style names.
If a new drawing is based on a template, the new drawing uses the same type of print style
table as the template. If a new drawing is created without a template, the type of print style
table is specified in the New Drawing Wizard; by default, the new drawing uses the print style
table type specified in Tools > Options on the Printing tab. Every drawing is designed to use
print style tables, but you decide whether to implement them.
Comparison of print style table types

Color-dependent print
style table (CTB) Named print style table (STB)
Description Contains pre-defined print styles according Contains unique print styles that you
to color; there is one print style for each of create. Entities with the same color can
the 255 index colors available in the have different print settings.
drawing. Entities with the same color are
printed the same way.
All blue entities print with a .5 millimeter
lineweight.

255 (fixed).
Example

Print style names range from "Color_1" to


"Color_255". You cannot rename print
Number
styles.
of print
styles You can modify the existing print styles,
but you cannot add or delete print styles.
Print style
One entity prints with a .7 millimeter
names
lineweight; a second blue prints with a .5
millimeter lineweight.
Add,
At least one (varies).
delete,
and
modify You define new print style names. You can
print styles rename all print styles except the Normal
print style.
You can add and delete print styles. You
can modify all print styles except the
Normal print style, which uses the default
characteristics of the entity.
PRINTING D R A W I N G S 411

Comparison of print style table types to PCP files primarily used in previous
Color-dependent print
style table (CTB) Named print style table (STB)
Create Yes. Current print style: New entities Yes. versions of AViCAD.
additional always assigned BYCOLOR. Current print style: Assigned to new
tables entities.
Print styles: Assigned to colors in the
Assignment print style table. Print styles: Assigned to entities and
layers.
Print style tables: Assigned to a Layout
tab or the Model tab. Print style tables: Assigned to a Layout
tab or the Model tab.
You can import existing printer
configuration files (PCP) files into the Not applicable.
print style table. CTB files are similar

Legacy file
support Implementing print style tables
Every drawing is designed to use print style tables, but you decide whether to implement
them. Even if you use one of the default print style tables available with AViCAD, using
print style tables requires planning ahead of time to ensure that your drawing prints as
planned.
For example, a single drawing of a floor plan might require the printing of the following
drawing sheets:
• Main Floor Plan Walls print with thick, black lines.
• Electrical Plan Walls print with normal gray lines, indicating that they are not the focus.
• HVAC Plan Walls print with normal gray lines, indicating that they are not the focus.
• Roof Plan Walls print with thin, gray lines and a hidden linetype, indicating that they are
hidden under the roof in a plan view.
In this example, you can create four named print style tables, each containing a print style
named "WallPstyle". Each print style table contains its own settings for "WallPstyle" to
control how the walls print. Assign WallPstyle to either the wall entities or to a wall layer.
Then, assign a different named print style table each time you print, or create four layouts and
assign a different print style table to each layout.
412 CHAPTER 1 0

The following table describes, in order, the steps to get you started using both color-
dependent and named print style tables.
PRINTING D R A W I N G S 413

Getting started using print style tables


Color- Named Task Command Where to get details
dependent
X X Create a new drawing. Select a drawing template File > New Creating a new drawing, page 34
that uses the desired print style table type or
choose it in the New Drawing Wizard.

X X (Optional) Create a new print style table. File > Print Styles Manager Creating new print style tables, page 412

X Assign colors to entities and layers that correspond Modify > Properties Tools > Setting the current entity color, page 44;
with print style table settings. AViCAD Explorer Modifying the properties of entities, page
231; Setting the layer color, page 180

X Set the current print style assigned to new entities. Tools > Drawing Settings > Entity Setting the current print style, page 49
Creation tab; status bar; printstyle

X Assign print styles to entities. Modify > Properties; Entity Modifying the properties of entities,
Properties toolbar; printstyle page 231

X Use AViCAD Explorer to assign print styles to Tools > AViCAD Explorer Setting a layer's print style, page 182
layers.

X X Assign a print style table to the Model tab, a layout,File > Plot > Advanced tab Assigning print style tables, page 411
or to all layouts in the drawing.

X X (Optional) Make changes to the assigned print styleFile > Print Styles Manager File > Modifying print style tables, page 412
table. Plot > Advanced tab

X X Print the drawing. File > Plot Printing or plotting your drawing, page
418

The following table describes how to further customize how print styles work within your
drawings.
Further customizing print style tables
Task Command Where to get details
Copy, rename, or delete print style File > Print Styles Manager Copy, rename, or delete
tables
. print style tables, page
414
Change a drawing to use another type convertpstyles Changing a drawing's
of print style table, for example, change print style table type,
a drawing that uses color-dependent page 415 print style tables to one that uses named print style tables.
414 CHAPTER 1 0

Further customizing print style tables

Task Command Where to get details


Convert a color-dependent print style Tools > Options > Paths/ Changing the options on
table to a named print style table. Files tab the Paths/Files tab, page
Change the default location where print 588
style tables are stored. Tools > Options > Printing Changing the options on
tab the Printing tab, page 598
Converting print style
Customize how print styles work with
tables, page 416
new drawings that you create and older
drawings that you open.
convertctb

Assigning print style tables


Select a print style table before printing if you want to change how your drawing appears
when you print it. Print style tables can modify how colors, pen widths, linetypes, and
lineweights look when they are printed.
You can assign print style tables globally for all layouts (including the Model tab), or
individually for the Model tab or a Layout tab. Assigning a print style table to an individual
layout allows you to further customize the layouts you use to print a drawing.

However, assigning different named print style tables to various layouts may result in
mismatched print style names; a named print style assigned to an entity or layer may not be
located in the assigned print style table at print time. In this case, entities are printed using
their default properties, which is similar to assigning the Normal print style to an entity or
layer.
To assign print style tables
1 If necessary, click the desired Layout tab, or click the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 Click the Advanced tab.
4 Under Print Style Table (Pen Assignments), select a print style table that you created or
one of the following:
• None - Applies no print style table. Entities print according to their own properties.
• Icad - Uses the default print style table and its color assignments.
• Monochrome - Prints all colors as black.
5 At the prompt, choose Yes to assign the print style table to all layouts in the drawing,
including the Model tab, or choose No to assign the print style table only to the individual
layout listed in Layout Name on the Print dialog box.
PRINTING D R A W I N G S 415

6 Select Save Changes to Layout, and then click Apply to save your changes.

NOTE When your drawing was first created it was set up to use either color-dependent or
named print style tables. For details on converting a drawing to use a different type of print
style table, see "Understandingprint style tables" on page 407 in this chapter.

Creating new print style tables


AViCAD offers several print style tables to help you get started. If you want to customize your
print output further, you can create your own print style table. You can create a new print style
table entirely from scratch, based on AViCAD registry settings, or by importing a printer
configuration file (PCP file).
To create new print style tables
1 Do one of the following:
• Choose File > Print Styles Manager.
• Type stylesmanager and then press Enter.
2 Double-click Create a Print Style Table.
3 Complete the setup wizard.
On the last wizard page, you can click Print Style Table Editor to set up the print styles for the
table. For more details about the Print Style Table Editor options, see the next section.

Modifying print style tables


When your drawing was created, it was set up to use color-dependent or named print style
tables.
Color-dependent print style tables (.ctb files)
You can modify individual print styles within the
table, but you cannot add, rename, or delete print styles. Color-dependent print style tables
always have 255 print styles, each named for a specific color. Your changes affect all entities
and layers assigned that color.

Named print style tables (.stb files)


You can add, modify, rename, and delete individual print
styles within the table. However, you cannot modify, rename, or delete the Normal print style.
Your changes affect all entities and layers that are assigned that print style name.

TIPIf you can't remember what type of print style table is assigned to your drawing, use the
PSTYLEMODE system variable to determine the print style table type.

Each print style within a print style table specifies a color, pen numbers, linetype, and
lineweight. AViCAD recognizes additional characteristics for compatibility with AutoCAD
only, including: dither, grayscale, screening, adaptive, line end style, line join style, and fill
style.
When specifying print style characteristics, be sure to consider the limitations of your
output device.
416 CHAPTER 1 0

NOTE It is recommended that you only modify print style tables that you have created. If
you modify a default print style table that came with AViCAD, you overwrite the original
information which is then lost.

To modify print style tables


1 Do one of the following:
• Choose File > Print Styles Manager.
• Type stylesmanager and then press Enter.
2 Double-click the print style table you want to modify.
3 Click the General tab, and then do any of the following:
• Enter a new table description.
• Select Apply Global Scale Factor to Non-ISO Linetypes to apply the scale factor to
non-ISO linetypes used for any print style in the current print style table. This also
applies to fill patterns, which are not used in AViCAD, but are recognized for
compatibility with AutoCAD.
• Enter a scale factor to apply to non-ISO linetypes used for any print style in the current
print style table.
4 Click the Properties tab, and then do any of the following:
• Make format changes to a print style by selecting it in the Print Styles list, then make
color, pen map, linetype, or lineweight changes for the print style. Your changes are
saved automatically for the selected print style.
• Add a new print style by clicking Add Style. Enter a new name, and then click OK.
Select the options for the print style. (Available for named print styles only.)
• Rename a print style by selecting it in the Print Styles list. Single-click the print style
again, and then enter a new name. (Available for named print styles only.)
• Delete a print style by selecting it in the Print Styles list. Click Delete Style. (Available
for named print styles only.)
5 Click OK.
417 C H A P T E R 1 4

J
A I

D
A Select a print style to modify it. G Choose a lineweight for the selected print style.
B Enter a description for the selected print style. H Choose a linetype for the selected print style.
C Click to create a new print style. (Named print style I Type or scroll to the width of the virtual pen for the
tables only.) selected print style (for printers that don't have physical
D Click to delete the selected print style. (Named print pens, such as laser or inkjet printers).
style tables only.) J Type or scroll to the width of the physical pen for the
E Click to modify the list of available lineweights for the
selected print style.
current print style table. K Choose a color for the selected print style.
F Click to save the print style table with a new name or in
a new location.

Copy, rename, or delete print style tables


Copy, rename, or delete a print style table just as you would any other file on your
computer. Regardless of which print style table type your drawing uses, you can use the
Print Style Manager to manage both color-dependent and named print style tables.
To copy, rename, or delete print style tables
1 Do one of the following:
• Choose File > Print Styles Manager.
• Type stylesmanager and then press Enter.
2 Select a print style table.
Color-dependent print style tables are .ctb files and named print style tables are .stb files.
418 CHAPTER 1 0

3 Copy, rename, or delete the print style table just as you would any other file on your
computer.

Changing a drawing's print style table type


When your drawing was created, it was set up to use color-dependent print style tables (.ctb
files) or named print style tables (.stb files). A drawing can use one type of print style table at
a time. If necessary, after a drawing is created you can convert the drawing to use the other
type of print style table.
If you can't remember what type of print style table is assigned to your drawing, use the
PSTYLEMODE system variable to determine the print style table type.
To change a drawing to use named print style tables
1 If you want to reuse any of the existing print style information, convert your color-
dependent print style tables to named print style tables. For details, see "To convert a
color-dependent print style table to a named print style table" on page 416 in this chapter.
2 Open the drawing that uses color-dependent print style tables (.ctb files).
3 Type convertpstyles, and then press Enter.
4 If you have already converted your individual color-dependent print style tables to named
tables, click OK in the prompt that displays.
If you have not converted the tables, click Cancel. First use convertctb to convert your
color-dependent print style tables to named tables. If you do not, all of the print style
information you specified in your drawing will be lost.
5 Select a named print style table (.stb file) that you want to use with the drawing.
6 Click Open.

NOTE If you have not converted a color-dependent print style table to a named print style
table, you will be warned that the table you have selected does not contain color mapping and
the drawing cannot be converted.

To change a drawing to use color-dependent print style tables


1 Open the drawing that uses named print style tables (.stb files).
2 Type convertpstyles, and then press Enter.
3 If you are sure you want to convert the drawing and lose all print style assignments, click
OK in the prompt that displays.
If you do not want to lose the print style assignments, click Cancel.

NOTE Converting a drawing to use color-dependent print style tables will remove all of the
named print style information from entities and layers. However, the named print style tables
are not deleted from your computer.
Converting print style tables
You can convert a color-dependent print style table to a named print style table. You cannot
convert a named print style table to a color-dependent print style table because
color-dependent tables contain only print styles that are named after the 255 colors to which
they map.
Converting a color-dependent print style table to a named print style table can be helpful in the
following situations:
PRINTING D R A W I N G S 419

• You don't want to create a named print style table from scratch.
• You want to create a named print style table that has the same settings as a color-
dependent print style table, but with some new print styles or other custom settings.
• You want to convert a drawing to use named print style tables and you want to reuse most
of print styles already defined in a color-dependent print style table.
To convert a color-dependent print style table to a named print style table
1 Type convertctb, and then press Enter.
2 Select the color-dependent print style table (.ctb file) that you want to convert.
3 Click Open.
4 Enter a name for the new named print style table (.stb file).
5 Click Save.
The print styles in the new table are named Style 1, Style 2, and so on. If want to use different
print style names, rename the print styles before you assign them to entities and layers in your
drawing. If you rename the print styles after assigning them, they will not match when you
print your drawing. For information about renaming print styles, see "Modifying print style
tables" on page 412 in this chapter.

Turning off print style tables


When you turn off print style tables, entities print according to their own properties. However,
all of the print style information is saved so you can easily turn on print styles again. Actual
print style table files are not deleted, and for drawings that use named print style tables,
entities and layers retain their assigned print styles.
To turn off print style tables
1 If necessary, click the desired Layout tab, or click the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 Click the Advanced tab.
4 Under Print Style Table (Pen Assignments), select None.
5 At the prompt, choose Yes to turn off print style tables for all layouts in the drawing,
including the Model tab, or choose No to turn off print style tables only for the individual
layout listed in Layout Name on the Print dialog box.
6 Select Save Changes to Layout, and then click Apply to save your changes.

Reusing print settings


After you set up print settings for a drawing or layout, you can save them and reuse them again
using printer configuration files.
Printer configuration files store the printer information you create for specific drawings or
layouts, which eliminates the need to completely reconfigure your print settings each time you
print a drawing. Printer configuration files also allow you to share and reuse print settings
between different drawings and layouts.
420 CHAPTER 1 0

AViCAD supports the printer configuration (PCP) file format used by AutoCAD. This feature
makes it possible to use existing PCP files saved in AutoCAD, as well as to save your
AViCAD print configuration settings to a PCP format.
The printer configuration files that you specify can be different for each layout that you create.
To save print settings in a PCP file
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type print and then press Enter.
3 Click the Advanced tab.
4 Specify the desired print settings.
5 Under Printer Configuration File, click Save.
6 Name the file, and then click Save.

To assign a PCP file


1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type print and then press Enter.
3 Click the Advanced tab.
4 Under Printer Configuration File, click Open.
5 Locate and select the PCP file, and then click Open.
6 Select Save Changes to Layout, and then click Apply to save your changes.
PCP files created before AViCAD contain obsolete PenMap/Width settings that you can
convert to use with print style tables. Import the PCP file to create a new color- dependent print
style table. For details, see "Creating new print style tables" on page 412 in this chapter.

TIPIt is easy to reuse print settings from the last time you printed. In the Print dialog box under
Use Settings, choose Previous Print.

Printing or plotting your drawing

After you have configured your drawing and any layouts for printing, you are ready to print. If
desired, you can preview your page before printing.
PRINTING D R A W I N G S 421

Previewing a drawing before printing


Viewing a drawing before printing gives you a preview of what your drawing will look like
when it is printed. This helps you see if there are any changes you want to make before actually
printing the drawing.
If you are using print style tables, the preview shows how your drawing will print with the
assigned print styles. For example, the preview may display different colors or lineweights than
those used in the drawing because of assigned print styles.
To preview a drawing before printing
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot Preview.
• On the Standard toolbar, click the Plot Preview tool ).
• Type ppreview and then press Enter.
3 After checking the preview image, do one of the following:

• To print the drawing, click Print Settings to display the Print dialog box.
• To return to the drawing, click Cancel.
A B C D E

A Click to zoom in.


422 CHAPTER 1 0

B Click to zoom out. If you have zoomed in C Click to display the Print Settings dialog box.
several times, click multiple times to restore
D Click to print the drawing. E Click to close the
the entire preview image.
preview and return to the drawing.
Printing a drawing
The Print dialog box is organized by tabs into two functional areas: scaling and viewing,
and advanced printing options. The print setting options available under each tab were
described in the previous sections.

NOTE You cannot print a rendered image directly to a printer. To print a rendered image,
you must first save the drawing to a different format and then print it from another
graphics program. For more details, see "Render to File " on page 536.

To print a drawing
1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot t o o l ( ) .
• Type print and then press Enter.
3 From the Print dialog box, make any adjustments to the settings.
4 Click Print.

NOTE Instead of using the print settings you saved with your layout, you can select Previous
Print in the Use Settings list to print according to the settings used the last time you
printed. If necessary, you can click Reset to restore the AViCAD default print settings.

WARNING If occour any printing problems go to the printer manifacturer home page and
download the latest printer's driver.
PRINTING D R A W I N G S 423

WARNING There are some known problem with the Custom paper size setting in the Print
dialog box for some particular hardware configuration and printer models. To avoid this
problem, set the paper size from "Printing preferences" from the context menu of the
selected printer (Start > Control Panel > Printers) before setting the printer in AViCAD's
Print dialog box
Print a PDF or JPG file

When installing AViCAD two new virtual printers are added to the system to create a PDF
or JPG file.

Creating a PDF or JPG File


Creating a PDF or JPG file from a drawing is very simple, like printing on paper. To create

a PDF or JPG File


1 If necessary, click the desired Layout tab or the Model tab.
2 Do one of the following:
• Choose File > Plot.
• On the Standard toolbar, click the Plot tool (y^j ).
• Type plot and then press Enter.
3 Select Device tab.
4 From Printer list select one of the following:
• AViCAD PDF Printer 2011.
• AViCAD JPG Printer 2011.
5 Select the paper size from the Paper section. To set a custom paper size:
• Click on the Property button near the printer name.
• Select Custom from the paper size list.
• Specify With and Length.
• Confirm the settings clicking on the Ok button.
6 Select the paper and drawing orientation: Portrait or Landscape.
7 Set the other parameters like paper printing.
424 CHAPTER 1 0

8 Press the Print button.


9 Specify the name of the PDF or JPG file in the dialog box shown.

Print a Viewport with hidden lines or shaded mode

It's possible to print one or some Viewports in the Paper Space with a different view mode.
To print a viewport with hidden lines or shaded mode
1 Click the desired Layout tab.
2 Type entprop and then press Enter
3 Select the edge of the layout viewport you want to modify and press Enter.
4 Select the desired View mode from the Vis. Type list (2D is set by default).
5 Press Ok to confirm.
PRINTING D R A W I N G S 425

Proceed with printing. For more details, see "Printing or plotting your drawing" on page 418.
Drawing in three dimensions

Paper drawings typically represent two-dimensional views of three-dimensional entities.


With AViCAD®, you can create three-dimensional models of three-dimensional entities.

This section explains how to:


• View entities in three dimensions.
• Create three-dimensional entities.
• Create Surface.
• Create Solids.
• Edit entities in three-dimensional space.
• Edit three-dimensional solids.
• Display hidden-line and shaded views of three-dimensional entities.
The tools and commands for many of the functions described in this section appear on the
Surfaces, Solids, Solid Editings toolbar and the Draw, Modify menu, respectively, when you
set the program to the Advanced experience level.

Topics in this chapter


Viewing entities in three dimensions ........................................................................... 426
Creating three-dimensional entities ............................................................................ 440
Creating Surfaces ........................................................................................................... 450
Creating Solids ............................................................................................................... 458
Editing in three dimensions .......................................................................................... 468
Editing three-dimensional solids .................................................................................. 473
Hiding, shading, and rendering .................................................................................... 484
DRAWING IN THREE D I M E N S I O N S 427

Viewing entities in three dimensions

You can view a AViCAD drawing from any position in three-dimensional space. From any
selected viewing position, you can add new entities or modify existing enti-ties. You can also
generate hidden-line and shaded views from any viewing position.

Setting the viewing direction


You view three-dimensional drawings by setting the viewing direction. The viewing direction
establishes the viewing position, the Cartesian coordinate corresponding to the viewpoint
looking back at the origin point, the 0,0,0 coordinate. When you view a drawing from the
default viewpoint (0,0,1), you see a plan view of the drawing.
You can view a three-dimensional drawing using any of the following methods:
• Rotating the view in real time (3D Orbit)
• Preset Views
• Preset Viewpoints
• Dynamic View Control
• Plan View
You can change the viewing direction to look at the drawing from a different vantage point or
to work on a three-dimensional model from a different orientation.

Rotating the view in real time (3D Orbit )


AViCAD allows you to rotate the visualisation in real time to view your drawing from any
angle while in model space. You cannot rotate the view while in paper space, but also within
the layout windows.
If desired, you can continue the rotation of a view after you release the mouse button. Choose
Tools > Options to enable continuous motion. For more information, see Chapter 20,
"Changing the options on the Display tab"
To rotate the view in real time
1 Do one of the following:
• Choose View > 3d orbit > Real-Time Sphere.
• On the 3D Orbit toolbar, click the Real-Time Sphere tool (^ ).
• Type rtrot and then press Enter.
• Press and hold Ctrl.
2 Click and drag the left mouse button. The view rotates according to the movement of your
mouse.
3 To stop rotating, release the mouse button.
4 If the view continues to rotate, press Enter or right-click the drawing when finished.

To modify the viewing direction and the magnification you can use the views shortcuts:
428 CHAPTER 1 0
• Realtime Sphere : CTRL + Left Click: rotate the view in any direction without
reference to the planes.

• Realtime along axis : CTRL + Right Click: rotate the view along an axis orthogonal to the
view
DRAWING IN THREE D I M E N S I O N S 429

RealTime Zoom In&Out : CTRL + SHIFT + Left Click: mouse up Zoom In, Mouse down
Zoom Out.

RealTime Pan : CTRL + SHIFT + Right Click: move the cursor to pan

NOTE While the 3DFORB1T command is active you cannot edit objects.

Preset Views
To quickly set a view, you can choose one of the predefined 3D views. You can select
predefined standard orthographic views Top, Bottom, Front, Left, Right, and Back or SW
(southwest) Isometric, SE (southeast) Isometric, NE (northeast) Isometric, and NW (northwest)
Isometric views.
Orthographic views
Orthographic views show objects from points of view that are perpendicular to XY, XZ and
YZ plans, obtaining Top, Bottom, Front, Left, Right, and Back views.

Draw a cube and a cylinder as shown in the example:


430 CHAPTER 1 0

To set the Top viewing direction


• Do one of the following:
• Choose View > 3D Views > Top.
• On the View toolbar, click Top View (1^]).
• Type _viewpoint and press Enter, then type 0,0,1 and press Enter.

To set the Bottom viewing direction


1 Do one of the following:
• Choose View > 3D Views > Bottom.
• On the View toolbar, click Bottom View
• Type _viewpoint and press Enter, then type 0,0,-1 and press Enter.

To set the Left viewing direction


1 Do one of the following:
• Choose View > 3D Views > Left.
• On the View toolbar, click Left View
DRAWING IN THREE D I M E N S I O N S 431
• Type _viewpoint and press Enter, then type -1,0,0 and press Enter.

To set the Right viewing direction


1 Do one of the following:
• Choose View > 3D Views > Right.
• On the View toolbar, click Right View ([]"%).
• Type _viewpoint and press Enter, then type 1,0,0 and press Enter.
To set the Front viewing direction
1 Do one of the following:
• Choose View > 3D Views > Front.
• On the View toolbar, click Front View ([jj).
• Type _viewpoint and press Enter, then type 0, -1,0 and press Enter.

To set the Back viewing direction


1 Do one of the following:
• Choose View > 3D Views > Back.
• On the View toolbar, click Back View
• Type _viewpoint and press Enter, then type 0, 1,0 and press Enter.
432 CHAPTER 1 0

Isometric views
To understand how the isometric views work, look down at the top of a box. If you move
toward the lower-left corner, you are viewing the box from the SW Isometric View. If you
move toward the upper-right corner of the box, you are viewing it from NE Isometric View

To set the SW Isometric viewing direction


1 Do one of the following:
• Choose View > 3D Views > SW Isometric.
• On the View toolbar, click SW Isometric .
• Type _viewpoint and press Enter, then type -1,-1,1 and press Enter.

To set the SE Isometric viewing direction


1 Do one of the following:
• Choose View > 3D Views > SE Isometric.
• On the View toolbar, click SE Isometric (
• Type _viewpoint and press Enter, then type 1,-1,1 and press Enter.
DRAWING IN THREE D I M E N S I O N S 433

To set the NE Isometric viewing direction


1 Do one of the following:
• Choose View > 3D Views > NE Isometric.
• On the View toolbar, click NE Isometric (
• Type _viewpoint and press Enter, then type 1,1,1 and press Enter.

To set the NW Isometric viewing direction


1 Do one of the following:
• Choose View > 3D Views > NW Isometric.
• On the View toolbar, click NW Isometric ).
• Type _viewpoint and press Enter, then type -1,1,1 and press Enter.
434 CHAPTER 1 0

Preset Viewpoints.
To select a preset viewpoint you can also use the Preset Viewpoints dialog box that contains
preset views buttons formerly explained plus isometric views from underneath the XY plane.

To set a new viewing direction


1 Do one of the following:
• Choose View > Viewpoint Presets.
• On the View toolbar, click the Preset Viewpoints tool (£ r).
• Type setvpoint and then press Enter.
2 Click the preset view you want to use.

C Click to select a viewpoint aligned with an axis.


A Click to select a non-axis viewpoint. B Click
to select the previous viewpoint.
You can dynamically rotate the viewpoint within the xy plane and relative to the xy plane,
and you can pan and zoom theD drawing.
R A W I N As
G you
I N change
T H R E the
E Dviewpoint
I M E N S Isettings,
O N S 435the drawing
display automatically updates.
To dynamically set a view direction
1 Do one of the following:
• Choose View > 3D Views > View Control.
• Type viewctl and then press Enter.
2 Click the appropriate tools to dynamically change the viewpoint.
3 To complete the command, click OK.

A Indicates the current viewpoint. F Click to zoom out.


B Click to pan the drawing. G Click to zoom in.
C Click to display the Preset Viewpoints dialog box. H Shows the current viewpoint orientation. D Click to update the
drawing display whenever I Type or select the rotation angle increment.
you click a
tod. J Click to rotate the view about a predefined axis.
E Click to zoom extents.

You can set the current viewing direction to the plan view of the current user coordinate
system (UCS), a previously saved UCS, or the World Coordinate System (WCS).
To display a plan view of the current drawing
436 CHAPTER 1 0
1 Do one of the following:
• Choose View > 3D Views > Plan View.
• Type plan and then press Enter.
2 In the prompt box, choose one of the following:
• Current displays the plan view of the current UCS.
• UCS displays the plan view of a saved UCS. The program prompts you for the name of the
UCS.
• World displays the plan view of the WCS.

Dinamic view
Dynamically defines parallel or visual perspective views. Cameras and targets are used to
dynamically view your three-dimensional drawing. You can specify the viewing direction
between the camera and the target. The center point of the selected entities is considered the
target.

To create a dynamic 3D view


1 Do one of the following:
• Select View> dynamic view
• Type dview and then press Enter.
2 Select the objects to be used in the preview. If you select too many items the operations of
draging and updating images become slow.
3 Select an option to create the view:
In the command Dynamic view you have the following options:
• Camera: Specify a new location for the camera by rotating around the point of aim. The
magnitude of rotation is determined by two angles: the angle in the XY plane and the XY
plane.
The figure shows the effect of camera rotation from the initial position to the right, leaving
unchanged the angle to the XY plane.
DRAWING IN THREE D I M E N S I O N S 437

) # J-
1

/V
A
\ B

• Rotation: Set the camera position using the rotation buttons. The buttons above set
positive rotations, those under, negative. The default value for rotation increment is 6
degrees and it can be changed in the Change by spin control.
• Angle in XY plane: Indicates the camera position at a certain degree in the XY plane
relative to the X axis of the current UCS. Setting the rotation value at 0 degree you
can obtain a view toward the X axis in the origin point direction.
• Angle from XY plane: Indicates the camera position with an angle above or under
the XY plane. Angled at 90 degrees the camera produces a downward view, a -90
degrees angle produces an upward view. Setting the value at 0 degree, the camera is
positioned in the same direction of the XY plane of the current UCS.
• Zoom: Extents: Displays the drawing to the greatest possible magnification. Zoom
In: Doubles the current magnification of the drawing. Zoom Out: Reduces the
magnification of the drawing by half.
• Target: You can specify a new position for the target (the entities you are viewing) by
rotating the target around the camera.
438 CHAPTER 1 0

• To twist the view: You can tilt the view of your three-dimensional drawing by twisting the
view around the line of sight between the camera and the target.

TIP The twist angle is measured counterclockwise.

• To specify the camera's distance from the target: You can move the camera in or out along
the line of sight relative to the target. This option turns on perspective viewing, that means
that objects farther from the camera appear smaller than those closer to the camera. A
special perspective icon replaces the coordinate system icon. You are prompted for the new
camera-to-target distance.
If the target and camera points are close to each other, or if you specify long-focal- length
D R A W I N G I N T H R E E D I M E N S I O N S 439
lens, you might see very little of your drawing when you specify a new distance. If you see
little or none of your drawing, magnify the drawing without turning the perspective viewing
on with the Zoom option of DVIEW.
• To specify the x,y,z coordinates of the camera and target: Locates the camera and target
points using the X,Y,Z coordinates. You can use the XYZ point filters. A rubber-band line
is drawn from the current target position to the crosshairs. You are asked for a new target
location and a rubber-band line connects the target point to the crosshairs to help you place
the camera relative to the target.
• To turn perspective off: Turns off the perspective viewing. To turn on the perspective
choose the option Distance..
• To remove the visualization of hidden lines: To aid in visualization, you can remove all
the lines that are hidden behind other surfaces when seen from your vantage point.
Wire-frame models always appear transparent, because they have no surfaces. Surface
models appear filled, with surfaces applied to all visible sides.
• To specify the distance to pan: The displacement point indicates the distance you want to
move the display.
• To change the magnification: You can change the magnification by increasing or
decreasing the size of entities in the current viewport. If the perspective is on, the Zoom
adjusts the camera lens length, which changes the field of view and causes more or less of
the drawing to be visible. The default lens length is 50mm, simulating what you'd see with a
35mm camera and a 50mm lens. The lens length increasing is similar to switching to a
telephoto lens. The lens length decreasing widens the field of view as with a wide-angle
lens. If the perspective is off, the Zoom option dynamically increases or decreases the
apparent size of objects in the current view.
Creating three-dimensional entities

AViCAD supports the following types of three-dimensional models:


• Wire-frame models, which consist of lines and curves that define the edges of a
three-dimensional entity. You can create a wire-frame model by drawing lines, arcs,
polylines, and other two-dimensional entities anywhere in three-dimensional space.
Wire-frame models have no surfaces; they always appear as outlines. Because you must
individually draw and position each entity that makes up a wire-frame model, creating one
can be exacting and time-consuming.
• Surface models, which consist of both edges and the surfaces between those edges. You can
create a surface model by applying elevation and thickness to two- dimensional planar
entities or by using specific three-dimensional entity-creation commands. Surface models
consist of individual planes forming a faceted, polygonal mesh.
• 3D solids, which are three-dimensional ACIS entities that consist of faces and edges. 3D
solids appear to have volume and are easier to work with than wireframe and surface
models. AViCAD full version allow you to create and more completely edit 3D solids.

Applying elevation and thickness


By default, the program creates new two-dimensional entities with a zero elevation and
thickness. The easiest way to create a surface is to change the thickness property of an existing
two-dimensional entity.
The elevation of an entity is its z-coordinate position in relation to the xy plane in which the
entity is drawn. An elevation of 0 indicates that the entity is drawn on the xy plane of the current
UCS. Positive elevations are above this plane; negative elevations are below it.
The thickness of an entity is the distance it is extruded above or below its elevation. A positive
440 CHAPTER 1 0 thickness extrudes the entity upward in the positive z direction of the entity; a negative
thickness extrudes it downward in the negative z direction. The thickness is applied uniformly
to the entire entity. You can extrude any two-dimensional entity into a three-dimensional entity
by changing the thickness of the entity to a nonzero value. For example, a circle becomes a
cylinder, a line becomes a three-dimensional plane, and a rectangle becomes a box.

You can create three-dimensional entities using any of the following methods:
• Draw two-dimensional entities in three-dimensional space.
• Convert two-dimensional planar entities into three-dimensional entities by applying
elevation and thickness.
• Convert two-dimensional planar entities into three-dimensional entities by revolving or
extruding.
• Create three-dimensional entities such as boxes, cylinders, cones, domes, spheres, and
wedges.

NOTE Three-dimensional solids are drawn as true solids with full versions of AViCAD that
include a license for the ACIS solids modeling system. Three-dimensional solids include the
following: box, cone, cylinder, dish, dome, pyramid, sphere, torus, and wedge.

You can change the default elevation and thickness values to create new entities with an
elevation and thickness already applied.

To set the current elevation


1 Display the current elevation setting by doing one of the following:
• Choose Format > Elevation.
• Type elevation and then press Enter.
2 Specify the New Current Value For Elevation, and then press Enter.

To set the current thickness


1 Display the current thickness setting by doing one of the following:
• Choose Format > Thickness.
• Type thickness and then press Enter.
2 Specify the New Current Value For Thickness, and then press Enter.
To set the current elevation and thickness using a dialog box
DRAWING IN THREE D I M E N S I O N S 441
1 Display the Drawing Settings dialog box by doing one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the 3D Settings tab.
3 In the Change Settings For list, click Surfaces.
4 To change the current thickness, in the Current 3D Thickness box, type a new thickness
value or click the arrows to select a new thickness.
5 To change the current elevation, in the Current 3D Elevation box, type a new elevation
value or click the arrows to select a new elevation.
6 Click OK.

xj
Drawing Units | Coordinate Input j Display j Entity Creation ] Entity Modification 3D Settings |
1
Current 3D thickness: 0

I
1
Current 3D elevation: 0

IH Show plan view when changing UCS

Change settings for: [ Surfaces

Surface Settings Number of M-direction

N-direction mesh density: 6


A
M-direction surface density: 6
1N-direction surface density: 6
B Surface Type
© Quadratic B-spline surface '0) Cubic B-spline surface © Bezier surface

OK | | Cancel |

A Type or select the current three-


dimensional thickness.
B Type or select the current three-
dimensional elevation.
442 CHAPTER 1 0

To change the thickness and elevation of an existing entity


1 Type entprop and then press Enter.
2 Select the entity, and then press Enter.
AViCAD displays the Entity Properties dialog box. The exact appearance of the dialog box
depends on the type of entity you select.
3 To change the thickness, in the Thickness box, type a new thickness value or click the
arrows to select the new thickness.
4 To change the elevation, in the Z coordinate box, type a new elevation value or click the
arrows to select the new elevation.
5 Click OK.

NOTE When you change the thickness of an entity, you do not change the entity type. If you
wish to extrude an entity and convert it to a three-dimensional solid, use the Extrude
command.

A Type or select the new thickness. B Type or select the new elevation.
Creating three-dimensional faces
You can create a three-dimensional face, which consists of a section of a plane in
three-dimensional space. You define a three-dimensional face by specifying the x,y,z
DRAWING IN THREE D I M E N S I O N S 443

coordinates of three or more corners. After you specify the fourth point, the program continues
to prompt you for additional faces by alternating prompts for the third point and fourth point to
allow you to build a complex three-dimensional entity. Each three- or four-sided plane is
created as a separate three-dimensional face entity.
To create a three-dimensional face
Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > 3D Face.
• On the Surfaces toolbar, click the 3D Face tool ).
2 Specify the first point of the three-dimensional face.
3 Specify the second, third, and fourth points.
4 Specify the third and fourth points for additional faces.
5 To complete the command, press Enter.

NOTE Any or all edges of a three-dimensional face can be invisible to allow you to more
accurately model entities with holes in them. As the program prompts you for the corner
points, in the prompt box, choose Invisible Edge to make the next edge invisible.

An example of a three-dimensional model created using three-dimensional faces.

Creating rectangular meshes


You can create a three-dimensional rectangular mesh consisting of four-sided polygons. You
determine the size of the mesh by specifying the number of vertices along the primary
(M-direction) and secondary (N-direction) mesh axes and then specifying the coordinates for
each vertex.
To create a rectangular mesh
Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > 3D Mesh.
444 CHAPTER 1 0

• On the Surfaces toolbar, click the 3D Mesh tool (4").


• Type mesh and then press Enter.
2 Specify the number of vertices along the primary mesh axis.
3 Specify the number of vertices along the secondary mesh axis.
4 Specify the coordinates for each vertex.
Specifying the coordinates for the last vertex completes the mesh and ends the command.

NOTE Although creating rectangular meshes manually can be exacting, they are useful for
representing complex surfaces such as three-dimensional terrain models. The Mesh tool is
most useful when combined with scripts or LISP programs that mathematically calculate
the coordinates of the vertices.

An example of a three-dimensional terrain model created using rectangular meshes.

Creating polyface meshes


You can create a polygon mesh consisting of faces connecting three or more vertices. You first
determine the coordinates of each vertex and then define each face by entering the vertex
numbers for all the vertices of that face. As you create each face, you can control the visibility
and color of each edge and assign each edge to specific layers.
To create a polyface mesh
Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > Polymesh.
• Type pface and then press Enter.
2 Specify the coordinates of each vertex.
After each vertex that you specify, the next vertex number is displayed, and you are
prompted for the coordinates of the vertex. Specify the coordinates, and then press Enter.
Continue to specify the coordinates for each numbered vertex.
3 To finish specifying vertex coordinates, press Enter.
DRAWING IN THREE D I M E N S I O N S 445

4 Specify the vertex numbers that define the first face.


You specify the face by entering the vertex numbers that were defined when you specified
coordinates in step 2. Each face can be composed of three or more numbered vertices.
5 To finish defining the first face, press Enter.
6 Specify the next face by entering its vertex numbers.
7 To complete the command, press Enter.

NOTE To make an edge invisible, type the vertex number as a negative value.

Creating ruled surface meshes


You can create a ruled surface, which is a three-dimensional polygon mesh that
approximates the surface between two existing entities. You select the two entities that
define the ruled surface. These entities can be arcs, circles, lines, points, or polylines.

To create a ruled surface mesh


Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > Ruled Surface.
• On the Surfaces toolbar, click the Ruled Surface tool (V^).
• Type rulesurf and then press Enter.
2 Select the first defining entity.
3 Select the second defining entity.

NOTE To control the density of the mesh, change the values for the Number of M- Direction
Surfaces. Choose Tools > Drawing Settings, and then click the 3D Settings tab. Under Change
Settings For, select Surfaces. Under Surface Settings, change the Number Of M-Direction
Surfaces value.

Creating extruded surface meshes


You can create an extruded surface, which is a three-dimensional polygon mesh that
approximates the surface generated by extruding a path curve along a direction vector. You
select the two entities that define the path curve and direction vector. The length of the
direction vector determines the distance the path curve is moved along the direction vector.
446 CHAPTER 1 0

The extruded entity can be an arc, circle, line, or polyline. You can choose a line or open
polyline as the direction vector. The resulting mesh consists of a series of parallel polygonal
planes running along the specified path.

To create an extruded surface mesh


Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > Tabulated Surface.
• On the Surfaces toolbar, click the Tabulated Surface tool ('; /,).
• Type tabsurf and then press Enter.
2 Select the entity to extrude.
3 Select the extrusion path.
DRAWING IN THREE D I M E N S I O N S 447

B
i—'
A1

Select the entity to extrude (A) and the extrusion path (B).
The resulting extruded
surface mesh.
NOTE To control the density of the mesh, change
the values for the Number of M- Direction
Surfaces. Choose Tools > Drawing Settings, and then click the 3D Settings tab. Under
Change Settings For, select Surfaces. Under Surface Settings, change the Number Of
M-Direction Surfaces.

NOTE An extruded mesh is different from an extruded solid. If you wish to extrude an entity
and convert it to a three-dimensional solid, use the Extrude command.

Creating revolved surface meshes


You can create a surface of revolution, which is a three-dimensional polygon mesh that
approximates the surface generated by rotating a two-dimensional profile around an axis.
You select the two entities that define the profile and the axis. You also specify the starting
angle and the number of degrees to revolve the profile.
Revolving the profile 360 degrees creates a closed three-dimensional mesh. The Number Of
M-Direction Surfaces value determines the mesh density (the number of mesh segments) in
the M-direction (around the axis of revolution). The N-Direction Mesh Density value
determines the mesh density (the number of mesh segments) in the N-direction (along the
axis of revolution).
To create a revolved surface mesh
Advanced experience level
Do one of the following:
• Choose Draw > Surfaces > Revolved Surface.
• On the Surfaces, click the Revolved Surface t o o l ( ) .
• Type revsurf and then press Enter.
Select the entity to revolve.
Select the entity to be used as the axis of revolution.
Specify the starting angle.
448 CHAPTER 1 0

5 Specify the number of degrees to revolve the entity.


B

Select the entity to be revolved (A) and the axis of


revolution (B).
The resulting revolved surface mesh.

NOTE To control the density of the mesh, change the values for the Number Of M- Direction
Surfaces and N-Direction Mesh Density. Choose Tools > Drawing Settings, and then click
the 3D Settings tab. Under Change Settings For, select Surfaces. Under Surface Settings,
change the Number Of M-Direction Surfaces and N-Direc- tion Mesh Density values.

NOTE An revolved mesh is different from an revolved solid. If you wish to revolve an entity
and convert it to a three-dimensional solid, use the Revolve command.

Creating edge-defined Coons surface patch meshes


You can create a surface called a Coons surface patch, a mesh connecting four edges. You
select the entities that define the edges. Edge entities can be arcs, lines, or polylines. The four
edge entities must form a closed loop and share endpoints. A patch is a bicubic surface (one
curve extends in the M-direction and the other in the N-direction) interpolated between the
four adjoining edges. You can select the edges in any order. The first edge you select
determines the M-direction of the mesh.
To create an edge-defined Coons surface patch mesh
Advanced experience level
1 Do one of the following:
• Choose Draw > Surfaces > Edge Surface.
• On the Surfaces toolbar, click the Edge Surface tool CQj).
• Type edgesurf and then press Enter.
2 Select the first edge.
3 Select the second, third, and fourth edges.
DRAWING IN THREE D I M E N S I O N S 449

Select the entities to be used as the four The resulting Coons surface patch mesh.
edges (A, B, C, and D).

NOTE To control the density of the mesh, change the value for the Number of M- Direction
Surfaces and N-Direction Mesh Density. Choose Tools > Drawing Settings, and then click
the 3D Settings tab. Under Change Settings For, select Surfaces. Under Surface Settings,
change the Number Of M-Direction Surfaces and N-Direc- tion Mesh Density values.

Creating Surfaces
Creating boxes
You can create rectangular boxes, or cubes. A box consists of six rectangular surface planes.
The base of the box is always parallel with the xy plane of the current UCS. You position the
box by specifying either a corner or the center of the box. You determine the size of the box
by either specifying a second corner and the height; defining the box to be a cube and then
providing its length; or specifying the length, width, and height.

To create a box as a three-dimensional surface


1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Box.
• On the Surfaces toolbar, click the Box tool ).
• Type ai_box and then press Enter.
2 Specify the first corner of the base.
3 Specify the lenght of side of box.
4 Specify the width of box.
5 Specify the height.

First corner of the base (A), the opposite corner of the base (B), and the height (C).
450 CHAPTER 1 0

Creating wedges
You can create three-dimensional wedges consisting of five surface planes. The base of the
wedge is always parallel with the xy plane of the current UCS with the sloped face opposite
the first corner. The height is always parallel with the z-axis. You position the wedge by
specifying either a corner or the center of the wedge. You determine the size of the wedge by
either specifying a second corner and the height; defining the wedge based on a cube having
a given length; or specifying the length, width, and height.
To create a wedge as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Wedge.
• On the Surfaces toolbar, click the Wedge tool (^ ).
• Type ai_wedge and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.

First corner of the base (A), the opposite corner of the base (B), and the height (C).
Creating cones
You can create three-dimensional cones defined by a circular base and tapering to a point
perpendicular to the base. The base of the cone is always parallel with the xy plane of the
current UCS; the height of the cone is always parallel with the z-axis. You position the cone
by specifying the center of the base. You determine the size of the cone by specifying either
the radius or the diameter of the base and the height.
To create a cone as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Cone.
• On the Surfaces toolbar, click the Cone tool ( ^ ).
• Type ai_cone and then press Enter.
2 Specify the center of the base of the cone.
3 Specify the radius or diameter.
4 Specify the height.
5 Specify the number of longitudinal sections.
DRAWING IN THREE D I M E N S I O N S 451

Center of the base (A), the radius of the base (B), and the height (C).

Creating pyramids
You can create tetrahedrons (three-sided pyramids) or four-sided pyramids. The sides of the
resulting pyramid can meet at a point (the apex) or can form a three- or four- edged top. The
sides of a four-sided pyramid can also meet along a ridge defined by two points. The base of
the pyramid is always parallel with the xy plane of the current UCS. You position the
pyramid by specifying a corner of the base. You determine the size of the pyramid by
specifying the base points and either the apex, the corners of the top surface, or the endpoints
of the ridge.
To create a tetrahedron
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Pyramid.
• On the Surfaces toolbar, click the Pyramid tool (.;£>.).
• Type ai_pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second and third points.
4 In the prompt box, choose Tetrahedron.
5 Specify the apex of the tetrahedron.

The first point (A), second point (B), and third point (C) of the base, and the apex (D).

To create a pyramid with a planar top


1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Pyramid.
• On the Surfaces toolbar, click the Pyramid tool (.;'£}.).
452 CHAPTER 1 0

• Type ai_pyramid and then press Enter.


2 Specify the first point for the base of the pyramid.
3 Specify the second, third, and fourth points.
4 In the prompt box, choose Top Surface.
5 Specify the first point on the top surface of the pyramid.
6 Specify the second, third, and fourth points
H
Ei^ \G
F

D\ \
A\""

The first point (A), second point (B), third point (C), and fourth point (D) of the base, and the first point (E), second point (F),
third point (G), and fourth point (H) of the top surface.

To create a pyramid as a three-dimensional surface


1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Pyramid.
• On the Surfaces toolbar, click the Pyramid tool (.;£;..).
• Type ai_pyramid and then press Enter.
2 Specify the points as described previously.

Creating cylinders
You can create cylinders defined by a circular base. The base of a cylinder is always parallel
with the xy plane of the current UCS; the height of a cylinder is always parallel with the
z-axis. You position a cylinder by specifying the center of the base. You determine the size
of a cylinder by specifying either the radius or diameter of the base and the height
To create a cylinder as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Cylinder.
• Type ai_cylinder and then press Enter.
2 Specify the center of the base of the cylinder.
3 Specify the radius or diameter.
4 Specify the height.
5 Specify the number of longitudinal sections.
DRAWING IN THREE D I M E N S I O N S 453

Center of the base (A), radius of the base (B), and the height (C).

Creating spheres
You can create spheres. The latitude lines of a sphere are always parallel with the xy plane of
the current UCS; the central axis is always parallel with the z-axis. You position a sphere by
specifying its center point. You determine the size of a sphere by specifying either its radius
or its diameter.
To create a sphere as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Sphere
• On the Surfaces toolbar, click the Sphere tool (■ ' .').
• Type ai_sphere and then press Enter.
2 Specify the center of the sphere.
3 Specify the radius or diameter.
4 Specify the number of longitudinal sections that are perpendicular to the xy plane.
5 Specify the number of latitudinal sections that are parallel to the xy plane.

Center (A) and radius (B) of the sphere. The resulting sphere.
Creating dishes
You can create a three-dimensional dish. The latitude lines of a dish are always parallel with
the xy plane of the current UCS; the central axis is always parallel with the z- axis. You
position a dish by specifying its center point. You determine the size of a dish by specifying
either its radius or its diameter.
454 CHAPTER 1 0

To create a dish as a three-dimensional surface


Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Dish.
• On the Surfaces toolbar, click the Dish tool ((^).
• Type ai_dish and then press Enter.
Specify the center of the dish.
Specify the radius or diameter.
Specify the number of divisions around the dish.
Specify the number of top to bottom divisions.

Center (A) and radius (B) of the dish.

Creating domes
You can create a three-dimensional dome. The latitude lines of a dome are always parallel
with the xy plane of the current UCS; the central axis is always parallel with the z-axis. You
position a dome by specifying its center point. You determine the size of a dome by
specifying either its radius or its diameter.
To create a dome as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Dome.
• On the Surfaces toolbar, click the Dome tool O^.1).
• Type ai_dome and then press Enter.
2 Specify the center of the dome.
3 Specify the radius or diameter.
DRAWING IN THREE D I M E N S I O N S 455

4 Specify the number of divisions around the dome.


5 Specify the number of top to bottom divisions.

Center (A) and radius (B) of the dome.

Creating tori
You can create a three-dimensional donut or ring-shaped entity known as a torus. The
diameter of a ring is always parallel with the xy plane of the current UCS. A torus is
constructed by revolving a circle about a line drawn in the plane of the circle and parallel
with the z-axis of the current UCS. You position a torus by specifying its center point. You
determine the size of a torus by specifying its overall diameter or radius and the diameter or
radius of the tube (the circle being revolved).
To create a torus as a three-dimensional surface
1 Do one of the following:
• Choose Draw > Surfaces > 3D Surface and than type Torus.
• On the Surfaces, click the Torus tool (
• Type ai_torus and then press Enter.
2 Specify the center of the whole torus.
3 Specify the radius or diameter of the whole torus.
4 Specify the radius or diameter of the body of the torus.
5 Specify the number of longitudinal sections that are perpendicular to the xy plane.
6 Specify the number of latitudinal sections that are parallel to the xy plane.
456 CHAPTER 1 0

Center (A) and radius of the whole torus (B), and the radius of the body (C).

Creating Solids
Creating Boxes
To create a box
1 Do one of the following:
• Choose Draw > 3D Entities > Box.
• On the Solids toolbar, click the Box tool ).
• Type box and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.

First corner of the base (A), the opposite corner of the base (B), and the height (C).
DRAWING IN THREE D I M E N S I O N S 457

Creating Wedges
To create a wedge
1 Do one of the following:
• Choose Draw > 3D Entities > Wedge.
• On the Solids toolbar, click the Wedge tool (. _ ).
• Type wedge and then press Enter.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height.

Creating Cones
To create a cone
1 Do one of the following:
• Choose Draw > 3D Entities > Cone.
• On the Solids toolbar, click the Cone t o o l ( ) .
• Type cone and then press Enter.
2 Specify the center of the base of the cone.
3 Specify the radius or diameter.
4 Specify the height.
458 CHAPTER 1 0

Center of the base (A), the radius of the base (B), and the height (C).

Creating Tetrahedrones
To create a tetrahedron
1 Do one of the following:
• Choose Draw > 3D Entities > Pyramid.
• Type pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second and third points.
4 In the prompt box, choose Tetrahedron.
5 Specify the apex of the
tetrahedron.

The first point (A), second point (B), and third point (C) of the base, and the apex (D).
DRAWING IN THREE D I M E N S I O N S 459

Creating Pyramids
To create a pyramid
1 Do one of the following:
• Choose Draw > 3D Entities > Pyramid.
• Type pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second third and fourth points.
4 Specify the apex of the pyramid.

To create a pyramid with a planar top


1 Do one of the following:
• Choose Draw > 3D Entities > Pyramid.
• Type pyramid and then press Enter.
2 Specify the first point for the base of the pyramid.
3 Specify the second, third, and fourth points.
4 In the prompt box, choose Top Surface.
5 Specify the first point on the top surface of the pyramid.
6 Specify the second, third, and fourth points..

H
EfC" \G
F

D\ \
A \ "

The first point (A), second point (B), third point (C), and fourth point (D) of the base, and the first point (E), second point
(F), third point (G), and fourth point (H) of the top surface.
460 CHAPTER 1 0

Creating Cylinders
To create a cylinder
1 Do one of the following:
• Choose Draw > 3D Entities > Cylinder.
• On the Solids toolbar, click the Cylinder tool |).
• Type cylinder and then press Enter.
2 Specify the center of the base of the cylinder.
3 Specify the radius or diameter.
4 Specify the height.

Center of the base (A), radius of the base (B), and the height (C).

Creating Spheres
To create a sphere
Do one of the following:
• Choose Draw > 3D Entities > Sphere.
• On the Solids toolbar, click the Sphere tool ).
• Type sphere and then press Enter.
Specify the center of the sphere.
Specify the radius or diameter.
DRAWING IN THREE D I M E N S I O N S 461

Center (A) and radius (B) of the sphere. The resulting sphere.

Creating Dishs
To create a dish
1 Do one of the following:
• Choose Draw > 3D Entities > Dish.
• Type dish and then press Enter.
2 Specify the center of the dish.
3 Specify the radius or diameter..

Center (A) and radius (B) of the dish.

Creating Domes
To create a dome
1 Do one of the following:
• Choose Draw > 3D Entities > Dome.
• Type dome and then press Enter.
2 Specify the center of the dome.
3 Specify the radius or diameter.
462 CHAPTER 1 0

Center (A) and radius (B) of the dome.

Creating Tori
To create a torus
1 Do one of the following:
• Choose Draw > 3D Entities > Torus.
• On the Solids toolbar, click the Torus tool ( C ).
• Type torus and then press Enter.
2 Specify the center of the whole torus.
3 Specify the radius or diameter of the whole torus.
4 Specify the radius or diameter of the body of the torus.

Center (A) and radius of the whole torus (B), and the radius of the body (C).

Creating regions
You can convert a closed entity into a two-dimensional region. After you create a region,
you can modify it using the various three-dimensional tools. For example, you can create a
region from a square, and then extrude the square to create a three- dimensional cube.
DRAWING IN THREE D I M E N S I O N S 463

You can create regions from closed entities, such as polylines, polygons, circles, ellipses,
closed splines, and donuts.
Creating regions typically has no visible effect on a drawing. However, if the original entity
had a width or lineweight, that information is lost when you create the region.
To create a region
1 Do one of the following:
• Choose Modify > Region.
• On the Draw toolbar, click the Region tool (i'5~l).
• Type region and then press Enter.
2 Select the entities to create the region.
3 Press Enter.
The command bar displays a message that describes how many regions were created.

Creating extruded solids


You can create three-dimensional solids by extruding closed objects, such as polylines,
polygons, circles, ellipses, closed splines, donuts, and regions. You can extrude the object
along a selected path, or you can specify its height and taper angle.
To create an extruded solid
1 Do one of the following:
• Choose Draw > 3D Entities > Extrude.
• On the Solids toolbar, click the Extrude tool ( [g]).
• Type extrude and then press Enter.
2 Select the entity to extrude.
3 Select the extrusion
path, or specify the height.

B
Select the entity to extrude (A) and
the extrusion path (B).

The resulting extruded


solid.
464 CHAPTER 1 0

Creating revolved solids


You can create three-dimensional solids by revolving closed objects, such as polylines,
polygons, circles, ellipses, and regions. You can revolve the object about a defined axis, line,
polyline, or two points

To create a revolved solid


1 Do one of the following:
• Choose Draw > 3D Entities > Revolve.
• On the Solids toolbar, click the Revolve t o o l ( ) .
• Type revolve and then press Enter.
2 Select the entity to revolve.
3 Do one of the following to define the axis of revolution:
• Specify a start point and an end point.
• Type o and press Enter to select an object that determines the axis.
• Type x and press Enter to select the x-axis.
• Type y and press Enter to select the y-axis.
4 Specify the angle of revolution.

Select the entity to revolve (A) and the axis (B) The resulting revolved about which to revolve
it., followed by the angle of revolution. solid.

Creating composite solids


You can create composite three-dimensional solids by combining, subtracting, and finding
the intersection of two or more solids

To combine solids
1 Do one of the following:

• Choose Modify > Solid Editing > Union


• On the Solids Editing toolbar, click the Union tool (^Oj).
• Type union and then press Enter.
2 Select the entities to combine.
DRAWING IN THREE D I M E N S I O N S 465

Select the entityies to combine (A and B). The resulting combined


solid.

To subtract solids
1 Do one of the following:
• Choose Modify > Solid Editing > Subtract.
• On the Solids Editing toolbar, click the Subtract tool (sS^).
• Type subtract and then press Enter.
2 Select the entities to subtract from one another.

Select the entityies to subtract (A and B). The resulting


solid.

To intersect solids
1 Do one of the following:
• Choose Modify > Solid Editing > Intersect.
• On the Solids Editing toolbar, click the Intersect tool (^j).
• Type intersect and then press Enter.
2 Select the entities to intersect

Select the entityies to combine (A and B). The resulting combined


solid.
466 CHAPTER 1 0

Editing in three dimensions

You can copy, move, rotate, array, mirror, and align two-dimensional and three- dimensional
entities in both two-dimensional and three-dimensional space. You can also change and edit
properties of three-dimensional entities much like you change and edit properties for
two-dimensional entities. When you modify three-dimensional entities in two-dimensional
space, you modify the entity in relation to the current UCS.

Rotating in three dimensions


You can rotate selected entities about a specified axis in three-dimensional space. You select
the entities to rotate and then define the axis of rotation either by specifying two points;
selecting an existing entity; aligning the axis with the x-, y-, or z-axis of the current UCS; or
aligning the axis with the current view.
To rotate an entity about an axis in three dimensions
Do one of the following:
• Choose Modify > 3D Operation > Rotate 3D.
• Type rotate3D and then press Enter.
Select the entities to rotate, and then press Enter.
Choose from one of the following options: Entity, Last, View, Xaxis, Yaxis, Zaxis.
Specify the rotation angle.
Specify the reference angle.
DRAWING IN THREE D I M E N S I O N S 467

Select the entities to rotate (A), specify the endpoints Result after rotating the entities.
of the axis of rotation (B and C), and then specify the rotation
angle (D).

Arraying in three dimensions


You can copy selected entities and arrange them in a three-dimensional rectangular or polar
(circular) pattern. For a rectangular array, you control the number of copies in the array by
specifying the number of rows and columns and the number of levels. You also specify the
distance between each. For a polar array, you specify the axis around which to array the
entities, the number of copies of the entities to create, and the angle subtended by the resulting
array.
To create a three-dimensional rectangular array
1 Do one of the following:
• Choose Modify > 3D Operation > 3D Array.
• Type 3Darray and then press Enter.
2 Select the entities, and then press Enter.
3 In the prompt box, choose Rectangular.
4 Type the number of rows in the array.
5 Type the number of columns.
6 Type the number of levels.
7 Specify the vertical distance between the rows.
8 Specify the horizontal distance between the columns.
9 Specify the depth between the levels.
468 CHAPTER 1 0

To create a three-dimensional rectangular array, select the entity to copy (A), type the number of rows,
columns, and levels, and then specify the distance between each row (B), column (C), and level (D).

To create a three-dimensional polar array


1 Do one of the following:
• Choose Modify > 3D Operation > 3D Array.
• Type 3Darray and then press Enter.
2 Select the entities, and then press Enter.
3 In the prompt box, choose Polar.
4 Type the number of copies to make, including the original selection set.
5 Specify the angle the array is to fill, from 0 to 360 degrees.
The default setting for the angle is 360 degrees. Positive values create the array in a
counterclockwise direction; negative values create the array in a clockwise direction.
6 In the prompt box, choose one of the following:
• Yes-Rotate Entities to rotate entities as they are arrayed.
• No-Do Not Rotate to retain the original orientation of each copy as it is arrayed.
7 Specify the center point of the array.
8 Specify a second point along the central axis of the array.
DRAWING IN THREE D I M E N S I O N S 469

specify the angle the array is to fill (B), and then specify the center point of the array (C) and a second point along the central axis of
the array (d).

Mirroring in three dimensions


You can create a mirror image of selected entities in three-dimensional space. You mirror the
entities about a mirror plane that you define by either specifying three points; selecting an
existing two-dimensional planar entity; aligning the plane parallel with the xy, yz, or xz plane of
the current UCS; or aligning the plane with the current view. You can delete or retain the
original entities.
To mirror an entity about a three-dimensional plane
1 Do one of the following:
• Choose Modify > 3D Operation > Mirror 3D.
• Type mirror3D and then press Enter.
2 Select the entities, and then press Enter.
3 In the prompt box, choose 3 Points, or press Enter to select the default.
4 Specify the first point on the mirror plane.
5 Specify the second and third points on the plane.
6 In the prompt box, choose one of the following:
• Yes-Delete Entities to delete the original entities.
• No-Keep Entities to retain the original entities.
470 CHAPTER 1 0

•y
k
\

9
I
D

9
Select the entity to mirror (A), and then specify The resulting mirrored entity.
the first point (B), second point (C), and third point (D) defining the mirror plane.

Aligning in three dimensions


You can align selected entities with other entities in three-dimensional space. You select the
entities you wish to align, and specify one, two or three pairs of points to align the selected
entities.
To align an entity an entity with another
1 Do one of the following:
• Choose Modify > 3D Operation > Align.
• Type align and then press Enter.
2 Select the entities, and then press Enter.
3 Specify the first source point.
DRAWING IN THREE D I M E N S I O N S 471

4 Specify the first destination point.


5 Specify additional source and destination points if desired (up to three pairs).

Select the entities to align, and then specify the The resulting mirrored entity.
first source point (A), the first destination point
(B), the second destination point (C), and the
second destination point (D). You can specify up
to three pairs of source/destination points.

Editing three-dimensional solids

You can edit three-dimensional solids in several unique ways, including: chamfer, fillet,
section, and slice. You can also modify individual faces and edges of solids, as well as
imprint, separate, shell, and check solids.

You can edit three-dimensional ACIS solids, including: boxes, cones, cylinders, dishes,
domes, pyramids, spheres, tori, and wedges.

Chamfering and filleting solids


You can chamfer or fillet a three-dimensional solid much like you chamfer or fillet a
two-dimensional entity.

To chamfer a solid
1 Do one of the following:
• Choose Modify > Chamfer.
• On the Modify toolbar, click the Chamfer tool ( j).
472 CHAPTER 1 0

• Type chamfer and then press Enter.


2 Select the edge of the base surface to chamfer. (One of two surfaces adjacent to the
selected edge will be highlighted.)
3 Do one of the following:
• To select a different surface, type n and press Enter.
• To use the current surface, press Enter.
4 Specify the base surface distance (measured from the selected edge to the base surface).

5 Specify the adjacent surface distance (measured from the selected edge to the adjacent
surface).
6 Do one of the following:
• Specify the edges to chamfer.
• To select all edges around the base surface, type l and press Enter.

To fillet a solid
1 Do one of the following:
• Choose Modify > Fillet.
• On the Modify toolbar, click the Fillet tool ("']).
• Type fillet and then press Enter.
2 Select the edge of the solid to fillet.
3 Specify the fillet radius.
4 Select additional edges to fillet, and press Enter to fillet.

Sectioning and slicing solids


You can section or slice a three-dimensional solid, region, or body (typically a sheet).
When you section a solid, you obtain an "inside view" by creating a cross-section through the
solid as a region or block. When you section a region or body, the resulting intersections are
curves.

When you slice a solid, region, or body, you create a new entity by cutting the original entity
and removing a specific side.
To section an entity
1 Do one of the following:
• Choose Draw > 3D Entities > Section.
• On the Solids toolbar, click the Section tool
• Type section and then press Enter.
2 Select the entities to cross-section.
3 Do one of the following:
• Specify three points to define the cross-section plane. (The first point defines the origin,
D R A W I N G I N T H R E E D I M E N S I O N S 473
while the second point defines the x-axis and the third point defines the y-axis.)
• Type o and press Enter to select an object that defines the cross-sectional plane.
• Specify an axis by typing the appropriate letter and pressing Enter.
To slice an entity
1 Do one of the following:
• Choose Draw > 3D Entities > Slice.
• On the Solids toolbar, click the Slice tool (./,"■).
• Type slice and then press Enter.
2 Select the entities to slice.
3 Do one of the following:
• Specify three points to define the cross-section plane. (The first point defines the origin,
while the second point defines the x-axis and the third point defines the y-axis.)
• Type o and press Enter to select an object that defines the cross-sectional plane.
• Specify an axis by typing the appropriate letter and pressing Enter.
4 Specify which side to retain, or type b to retain both sides.
Modifying faces
You can edit three-dimension solids by extruding, moving, rotating, offsetting, tapering,
deleting, or copying individual faces. You can also change the color of individual faces.

To extrude a solid face


1 Do one of the following:
• Choose Modify > Solids Editing > Extrude Faces.
• On the Solids Editing toolbar, click the Extrude Face t o o l ( ) .
2 Select the entity with the face you wish to extrude.
3 Select the face(s) to extrude, and press Enter.
4 Do one of the following:
• Specify the height of extrusion.
• Type p and press Enter to select a path for extrusion.
5 If you specified a height, specify a taper angle.

Select the entitiy to extrude, and then specify The resulting entity with the face extruded to
the face(s) to extrude (A), and the height of position (B).
extrusion or path.
474 CHAPTER 1 0
To move a solid face
1 Do one of the following:
• Choose Modify > Solids Editing > Move Faces.
• On the Solids Editing toolbar, click the Move Faces tool
2 Select the entity with the face you wish to move.
3 Select the face(s) to move, and press Enter.
4 Specify a base point.
5 Specify an end point.
To rotate a solid face
DRAWING IN THREE D I M E N S I O N S 475
1 Do one of the following:
• Choose Modify > Solids Editing > Rotate Faces.
• On the Solids Editing toolbar, click the Rotate Faces tool (^u]).
2 Select the entity with the face you wish to rotate.
3 Select the face(s) to rotate, and press Enter.
4 Specify a base point.
5 Specify another point on the rotation axis.
6 Specify the
rotation angle.

The resulting entity with the face rotated to position (D).

S
elect the entitiy, and then specify the face(s) to rotate (A), the base point (B),
a second point on the rotation axis (C),and a rotation angle.

To offset a solid face


1 Do one of the following:
• Choose Modify > Solids Editing > Offset Faces.
• On the Solids Editing toolbar, click the Offset Faces tool ( ).
2 Select the entity with the face you wish to offset.
3 Select the face(s) to offset, and press Enter.
4 Specify an offset distance.
476 CHAPTER 1 0

Select the entitiy, and then specify the face(s) The resulting entity with the face offset to position
to offset (A) and the distance to offset. (B).

To taper a solid face


1 Do one of the following:
• Choose Modify > Solids Editing > Taper Faces.
• On the Solids Editing toolbar, click the Taper Faces tool (fy ).
2 Select the entity with the face you wish to taper.
3 Select the face(s) to taper, and press Enter.
4 Specify a base point.
5 Specify another point along the axis.
6 Specify a taper angle.

Select the entitiy, and then specify the face(s) to The resulting entity with the face tapered to position taper (A), a base point, a
second point along the (D). taper axis, and a taper angle.
To delete a solid face
1 Do one of the following:
DRAWING IN THREE D I M E N S I O N S 477

• Choose Modify > Solids Editing > Delete Faces.


• On the Solids Editing toolbar, click the Delete Faces tool (^]).
2 Select the entity with the face you wish to delete.
3 Select the face(s) to delete, and press Enter.

Select the entitiy, and then specify the face(s) to The resulting entity with the face deleted. delete (A).

To copy a solid face


1 Do one of the following:
• Choose Modify > Solids Editing > Copy Faces.
• On the Solids Editing toolbar, click the Copy Faces tool (
2 Select the entity with the face you wish to copy.
3 Select the face(s) to copy, and press Enter.
4 Specify a base point.
5 Specify an end point.

Select the entitiy, and then specify the face(s) The resulting entity with the face copied.
to copy (A), the base point (B), and the end point (C).

To color a face
478 CHAPTER 1 0

1 Do one of the following:


• Choose Modify > Solids Editing > Color Faces.
• On the Solids Editing toolbar, click the Color Faces tool (^ g).
2 Select the entity with the face you wish to color.
3 Select the face(s) to color, and press Enter.
4 Specify a color.

Select the entitiy, and then specify the face(s) to The resulting entity with the face colored. color (A).
Modifying edges
In addition to modifying faces of solids, you can modify individual edges. You can copy
individual edges or change the color of individual edges.

To copy an edge
1 Do one of the following:
• Choose Modify > Solids Editing > Copy Edges.
• On the Solids Editing toolbar, click the Copy Edges tool (JQ )•
2 Select the entity with the edge you wish to copy.
3 Select the edge(s) to copy, and press Enter.
4 Specify a base point.
5 Specify an end point.
DRAWING IN THREE D I M E N S I O N S 479

Select the entitiy, and then specify the edge(s) The resulting entity with the edge copied.
to copy (A), the base point (B), and the end point (C).

To color an edge
1 Do one of the following:
• Choose Modify > Solids Editing > Color Edges.
• On the Solids Editing toolbar, click the Color Edges t o o l ( ) .
2 Select the entity with the edge you wish to color.
3 Select the edge(s) to color, and press Enter.
4 Specify a color.

Imprinting solids
You can modify the face of a solid by imprinting another entity on it. For example, you can
imprint a line, arc, or polyline onto the face of a box.
To imprint a solid object
1 Do one of the following:
• Choose Modify > Solids Editing > Imprint.
• On the Solids Editing toolbar, click the Imprint tool (^]).
2 Select the solid entity you wish to imprint.
3 Select the entity you wish to imprint on the solid.

Separating solids
You can separate solids that have been combined. After you separate them, they are
separated into individual solids.

To separate solids
1 Do one of the following:
• Choose Modify > Solids Editing > Separate.
• On the Solids Editing toolbar, click the Separate t o o l ( ) .
480 CHAPTER 1 0

2 Select the solid you wish to separate.

Shelling solids
You can create a shell or a hollow thin wall from your 3D solid object. AViCAD offsets
existing faces to create new faces.

To shell a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Shell.
• On the Solids Editing toolbar, click the Shell tool ((B|).
2 Select the entity you wish to shell.
3 Remove any faces you don't wish to include.
4 Specify an offset distance.

Select the entitiy, and then select faces to The resulting shelled entity.
remove (A)and (B), then specify an offset
distance.

Flattening solids
Using the SOLPROF command you create a flattened view of all 3d boundaries and solids
of the current viewport. The resulting view is a block.

To create a 2D view of a 3D model


1 Determine a 3d model view.
2 Do one of the following:
• Type solprof and then press Enter.
• Choose Draw > 3D Entities > Profile ( ^ ).
3 Select the desire entities.
4 Choose if to place the hidden line on a separate layer.
5 Choose where the profile is to be projected.
DRAWING IN THREE D I M E N S I O N S 481

6 Choose if delete tangential edges.

Convert a solid to a surface


You can convert a solid to a surface, the result will be a polyface mesh.
To convert a solid to a surface
1 Type 3dconvert and press Enter
2 Select the solids to convert
3 Press Enter.

Cleaning solids
You can remove redundant edges or vertices from solids when they are not needed.
To clean a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Clean.
• On the Solids Editing toolbar, click the Clean t o o l ( ) .
2 Select the entity you wish to clean.

Checking solids
You can check whether a selected solid object is a valid 3D ACIS solid object. If it is a valid
3D solid, you can modify the object; in not, you cannot edit the object.
To check a solid
1 Do one of the following:
• Choose Modify > Solids Editing > Check.
• On the Solids Editing toolbar, click the Check tool (I*!').
2 Select the entities to check.

Hiding, shading, and rendering

As you create three-dimensional entities, the program displays both wire-frame and surface
models in wire-frame view, which makes it difficult to visualize your three- dimensional
models. To better visualize the model, you can remove all the lines that are hidden behind
other entities or surfaces when seen from the current viewpoint.

Shading goes a step further by removing hidden lines and then assigning flat colors to the
visible surfaces, making them appear solid. Shaded images are useful when you want to
quickly visualize your model as a solid object, though they lack depth and definition.
Rendering provides an even more realistic image of your model, complete with light sources,
shadows, surface material properties, and reflections, giving your model a photo-realistic
look. As shown in the following illustrations, when you render a model, the program removes
482 CHAPTER 1 0

hidden lines and then shades the surfaces as though they were illuminated from imaginary
light sources.

Wire-frame model. Hidden-line image. Shaded image. Rendered image.

Creating hidden-line images


Creating a hidden-line view of your drawing removes all the lines that are hidden behind
other surfaces when seen from your vantage point. When you remove hidden lines or shade a
model, the program treats the entities differently, depending on how you created them.
Wire-frame models always appear transparent, because they have no surfaces. Surface
models appear filled, with surfaces applied to all visible sides.

To create a hidden-line image


Do one of the following:
• Choose View > Hide.
• On the Render toolbar, click the Hide tool (t*- ).
• Type hide and then press Enter.

Creating shaded images


Creating a shaded image of your drawing removes hidden lines and then applies shading to
the visible surfaces based on their entity color. Because they are intended to provide a quick
visualization, shaded images do not have a light source and use continuous colors across
surfaces, causing them to appear flat and unrealistic.

To create a shaded image


Do one of the following:
• Choose View > Shade and select shading mode do you want.
• On the Shade toolbar, click the Shade Highlighting Outline tool ( ^).
• Type shade and then press Enter.
DRAWING IN THREE D I M E N S I O N S 483

To control the appearance of the shaded image, choose Tools > Drawing Settings, and then click the 3D Settings
tab and select the options you want. You can shade the surfaces and edges of the model in four ways:
• Faces shaded; edges not highlighted.
• Faces shaded; edges highlighted in the background color.
• Faces filled in the background color; edges drawn using the entity color (similar to a hidden-line view).
• Faces filled using the entity color; edges highlighted in the background color.

Creating rendered images


Creating a rendered image of your drawing removes hidden lines and then shades the surface as though it were
illuminated from multiple light sources.
Full rendering creates a photo-realistic image of your model, complete with light sources, shadows, surface
material properties, and reflections. You can illuminate your image with spotlights, distant lighting to simulate
sunshine, and ambient light. If you choose not to customize the light sources, the program generates default light
sources for you.
Rays from these imaginary light sources are traced as they reflect off and refract through the surfaces of the
model, a process called ray tracing. Ray tracing determines where shadows fall and how reflections on shiny
materials such as metal and glass appear. You can modify the reflective properties of the materials that make up
your model to control how the light rays reflect off its surfaces.
Full rendering automatically creates a base on which your model is displayed, if you don't already have one, so it
does not appear suspended in space. A background is also automatically added to the image. A background such
as a cloudy sky or an imported raster graphic such as a stone wall can also be added behind the image, making it
even more realistic.
To create a quickly rendered image
Do one of the following:
• Choose View > Render > Render.
• On the Render toolbar, click the Render tool (^ ).
• Type render and then press Enter.

To create a fully rendered image


Do one of the following:
• Choose View > Render > Full Render.
• On the Render toolbar, click the Full Render tool (^j).
• Type fullrender and then press Enter.
484 CHAPTER 1 0

NOTE For more information, see Chapter 16, "Render" .

Fully rendered image.

Creating custom rendered images


AViCAD allows you to create custom rendered images by applying materials,
backgrounds, and lighting (including shadows) to your drawing:
• Materials Specify materials for different surfaces and define how the materials map to those surfaces.
Predefined materials are available in the materials library, which can be customized further using the
built-in editor. You can choose to use procedural or bitmap materials.
• Backgrounds Specify the background or backdrop for a rendered image. Several predefined
backgrounds are available. By default, no background is used and it appears black. The background is
an infinite, planar surface and reflects off of any reflective surfaces in your model. The background is
not affected by lighting however, so no shadows or highlights are seen on the background.
• Lighting Specify the placement of lights, light color, and light intensity to determine how your drawing
or scene is lit, including shadows and reflections in the scene. Lights can be placed either outside the
field of view or inside to illuminate different areas of the scene. Several predefined lighting controls
are available, including ambient lighting, diffuse lighting, specular reflections, specular highlights,
and transparency.
DRAWING IN THREE D I M E N S I O N S 485

To apply materials, backgrounds, and lighting


1 Do one of the following:
• Choose View > Render, and then choose Materials, Background, or Ligh.
• On the Render toolbar, click the Materials tool ( 171 ), Background (- -), or Lights tool (
• Type materials, backgrounds, or lighting and then press Enter.
2 Make your selections.

NOTE You can specify additional options by choosing View > Render > Preferences. For more information
about creating custom rendered images, click Help in any of the Render dialog boxes.

Printing a rendered image


You cannot print a rendered image directly to a printer. Instead, you must first save the drawing to a different
format — either a bitmap (.bmp), JPEG (.jpg), TIFF (.tif), Truevision TGA (.tga), or Portable Network
Graphic (.png). After you save a rendered image, you can print it from another graphics program.
To save a rendered image of your drawing
1 Create a rendered image of the drawing.
2 Do one of the following:
• Choose View > Render > Preferences.
• On the Render toolbar, click the Render Preferences tool ( | ).
• Type setrender and then press Enter.
3 On the Rendering tab, click Save Last Image.
4 Enter a file name and path.
5 In Save As Type, choose the file format.
6 Click Save.
This chapter helps you get using new advanced rendering module with the management of
multiple lights and the creation/editing of materials based on imported external bitmaps
486 CHAPTER 1 0
Reflection, mirror, transparency.

Topics in this chapter


Getting Started ............................................................................................................... 490
Render Command .......................................................................................................... 492
Full Render Command. .................................................................................................. 493
Materials Command ....................................................................................................... 493
Background ..................................................................................................................... 522
Light ................................................................................................................................. 523
Preferences ...................................................................................................................... 531
R E N D E R 487

Getting Started

The DaVinci Rendering Library is a tool for generating high-quality, "photo realistic"
renderings or images of three-dimensional AViCAD drawings. The library extracts geometry
information from your AViCAD drawing and then calculates how light will interact with the
surfaces in the drawing to generate a realistic image.
The algorithm used to render the drawing is commonly called Ray Tracing. In the ray tracing
algorithm, "rays" of light are traced backward from the viewer's eye, through the scene (i.e.
the drawing), to the light sources. For each pixel, a ray (or set of rays when using
anti-aliasing) is directed from the viewer's eye in the proper direction for that pixel. The
software then determines which surface in the scene is "struck" first by the ray. The software
then must determine if that spot on the surface is illuminated by the lights in the scene. If the
surface is reflective, the software must also determine what light is bouncing off of other
surfaces and hitting that spot. Similarly, if the surface is transparent or partially transparent,
the ray continues on through the surface to determine what can be seen through it. This
process continues for each pixel in the image.
The commands to use the DaVinci Rendering Library are accessible from the top- level View
menu under the Render sub-menu as shown below.
488 CHAPTER 1 0

[ View ] Insert Format Tools Draw Dimension Modil

Redraw JZl 1
"V 1 ,1 H M S* 1 z
Regen
Bg B Bg ® & i 5
Regen AN

Zoom 1 1 BYLAYER

Pan

3D Orbit
Aerial View

Viewports

Q Named Views.,.
3D Views ►

Dynamic View
f^j Viewpoint Presets

@ 2D Wireframe

Hide
Shade

Render 1] Render
FullRender
Display ►

Toolbars — - Background...

$ Materials...
Light...

Preferences,.

Help

The set of entries control the rendering library include: Render, Full Render, Materials...,
Background..., Light..., and Preferences... .

Render Command
The Render command generates a lower-quality rendered image of the drawing using the
lighting and materials options selected. Shadows, reflections, and transparency effects are not
included to increase the speed of the rendering process. This command is useful for
previewing the rendering output.

Full Render Command


The Full Render command generates a high-quality rendered image of the drawing using the
lighting and materials options selected and also including shadows, reflections, and
transparency effects. This command is used to generate a final rendered image.
R E N D E R 489

Materials... Command
The Materials command allows you to select the "material" for each surface in the drawing.
A number of material options are available and the material settings control the coloring of
each surface, any pattern in the surface (tile or brick for example), as well as the surface
finish (i.e. how the surface reflects light). If no material is specified for a surface, it defaults
to a light gray color so that it will appear in the rendering.

Background... Command
The Background command allows you to select the background for the drawing. A wide
variety of backgrounds can be selected. For example, you may wish to render an architectural
drawing in front of a picture of the proposed site. In this case you can choose an image file for
the background. If no background is specified, a black background is used.

Light... Command
The Light command is used to control the placement of lights in the drawing. Lights can be
placed either outside the field of view or inside to illuminate different areas of the scene.
Light placement controls shadows and reflections in the scene. If no lights are specified a
default light is added to ensure that some part of the drawing will be scene when rendered.

Preferences... Command
The Preferences command brings up a window used to control various rendering options. In
addition, rendered images can be exported to an image file through the render settings
window or you can produce higher resolution rendered images and save them directly to a
file. Settings that can be controlled include anti-aliasing, surface smoothing, number of
reflections considered, and rendering quality.

Render Command
Render > Render (^j*).
Toolbar: Menu: Keyboard Alias:
View > Render > Render.

RENDER. RR.
490 CHAPTER 1 0

The Render command starts the rendering process and generates a rendered image of the
current drawing. The Render command generates a lower quality image than the Full Render
command but is displayed more quickly. The Render command does not include shadow
effects, transparency, or reflections, all of which are included with the Full Render command.
The rendered image is displayed overtop the drawing window and is displayed incrementally
while it is processed. At any time during the rendering process, you can cancel the rendering
by typing the escape (Esc) key. Once the image has been displayed, it will be overwritten if
you zoom or pan the display or if another window is popped-up in front of the AViCAD
window. The image can be redrawn (without the rendering delay) by using the "Redisplay
Last Image" command on the Render Settings window. The rendered image can also be
saved to a file from the Render Settings window.

Full Render Command

Toolbar: Render > Full Render (£.-). Menu:

View > Render >Full Render.

Keyboard: FULLRENDER.
The Full Render command starts the rendering process and generates a rendered image of the
current drawing. The Full Render command generates the highest quality image and
generally includes shadow effects, transparency, and reflections. The rendered image is
displayed overtop the drawing window and is displayed incrementally while it is processed.
At any time during the rendering process, you can cancel the rendering by typing the escape
(Esc) key. Once the image has been displayed, it will be overwritten if you zoom or pan the
display or if another window is popped-up in front of the AViCAD window. The image can
be redrawn (without the rendering delay) by using the "Redisplay Last Image" command on
the Render Settings window. The rendered image can also be saved to a file from the Render
Settings window.

Materials Command

Toolbar: Render > Materials (J&).

Menu: View > Render > Materials.

Keyboard: MATERIALS.
Alias: RMAT.
R E N D E R 491

The Material Assignment window allows you to specify the material that will be assigned to
different surfaces in the drawing and how those materials will be mapped to the surface. A
number of predefined materials are available that include different color patterns and surface
finishes. In addition, a Materials Editor is available which allows you to modify the
predefined materials or create new ones.
Materials can be assigned to either individual drawing entities, to drawing layers, or to
drawing colors. When rendering an entity, first material properties are retrieved for that entity
if they exist. If no material assignment has been made for that entity, then material properties
are retrieved for the layer on which that entity resides. If no material assignment has been
made for the layer, then material properties associated with the drawing color are used.
Finally if no material properties have been assigned to that color, then the entity is rendered
using the DEFAULT material properties and the drawing color that it has been assigned.
The Material Assignment window includes two different tabbed worksheets and a preview
area as illustrated below. The first tab is entitled Material Library and allows you to select
from among a variety of predefined materials. The second tab is titled Material Mapping and
controls how the material is mapped to the surfaces in the drawing.

After you issue the Materials command you will be prompted to choose whether you'd like to
specify materials for a set of drawing entities, for a particular drawing layer, or for a particular
drawing color. The prompt line, as shown below, will read "Assign materials to:
<Selection>/Layer/Color/Browse:". You can either type in Selection, Layer, or Color; or you
can click on the corresponding options on the popup menu that will appear (you can type the
letters 's', 'l', or 'c' as shortcuts for selection, layer, or color). The default value is Selection, so
if you would like that choice, you can just press enter. The Browse option allows you to look
at and edit the materials library without affecting any material assignments.
492 CHAPTER 1 0

To assign materials to a selection of drawing entities, you must designate to which entities
you'd like to make the assignment. If any entities are already selected when you issue the
materials command, the materials will be assigned to those entities and the Materials
Properties window will appear immediately. If no entities are selected, then a prompt, "Select
entities:", will appear and allow you to select an entity or group of entities. Once you have
selected one or more enties, you can then type the "Enter" key to confirm your selection and
then the Materials Properties window will appear. After you have made your material
selection using the Materials Properties window and then click on the OK button, your
material selections will be applied to all of the drawing entities selected.
To assign materials to a layer, you must choose to which layer you'd like to make the
assignment. A selection dialog box as shown below will appear and you can select a layer by
clicking on the layer.
R E N D E R 493

Once you have clicked on the layer of interest, the Materials Assignment window will appear
and enable you to assign the desired material to the chosen layer. Once you've done that you
will return to the Select Layer dialog again. When you have completed assigning materials to
the various layers in the drawing, you can click the Done button to return to the drawing.
To assign materials to a drawing color, you must choose to which color you'd like to make the
assigment. The color chooser, shown below, is similar to the normal AViCAD color selection
dialog and allows you to click on one of the 256 different AViCAD drawing colors.

Once you have clicked on the color of interest, the Materials Properties window will appear.
When you are finished assigning materials to the various colors you can click the Done button
to return to the drawing.
In addition to the normal OK, Cancel, and Help buttons, a Clear Assignment button is
provided at the bottom of the dialog box. This button will clear the material assignment for
the selected entities, layer, or color. This is useful for example if you have assigned a material
494 CHAPTER 1 0

to a particular entity, but then wish to have the entity drawn using the material selected for the
layer. In this case you can select the entity, then issue the materials command to open the
Material Assignment dialog and then click on the Clear Assignment button. The material
selection will then be removed from that entity and the next time it is rendered it will use the
material selection for the layer.

Material Library
The material library provides a selection of predefined materials that you can assign to the
surfaces in your drawing. These predefined materials are shown in a file selection box on the
left-hand side of the window. Folders in the file selection box can be opened or closed by
clicking on the plus or minus sign to the left of the folder name. Individual materials can be
selected by clicking on the name (ending in ".tex"). Once you click on the material name, a
preview image will be shown in the right-hand-side area. The Brightness slider on the far
right side next to the preview window adjusts the brightness of the preview image. Moving
the slider tab up will increase the brightness and moving it down will make the preview image
darker. It does not in any way affect the rendering of the model.

The predefined materials listed in the Material Library are initially stored in files on your hard
disk. When they are assigned to a surface in your drawing, a copy of the material definition is
loaded and saved in the drawing file. This ensures that your drawing will render the same
even if you later edit the material definitions on your hard disk.
Above the file selection box on the left-hand side of the window, there are three option
buttons that let you select whether you'd like to see the materials that are saved in the current
drawing (the "Drawing" option), the materials that are stored in the library on your disk (the
"Library" option), or all materials in the current drawing and in the library (the "All" option).
R E N D E R 495

If you make changes to a material in the library, you may want to reload that material in other
drawings so that the changes you made will be effective in those drawing. The "Reload"
buttons on the right side of the file selection box allow you to do this. The Reload button will
reload the definition of the currently selected material from the library. If the selected
material is not loaded this will have no effect. The Reload All button will reload the
definitions of all of the currently selected materials.
Above the Reload button is a Save button. If you receive a drawing from someone else, it may
have materials loaded in the drawing that are not in your material library. The Save button
will allow you to save those materials to your library so that you can reuse them in other
drawings.
Below the file selection box are three buttons that allow you to create new materials, edit
existing materials, or remove unneeded materials. The New button will create a new material
and load the Material Editor dialog so that you can define the material's characteristics. The
Edit button will load the Material Editor dialog so that you can modify the selected material's
characteristics. The Remove button will removed the selected material from the drawing and
will also delete the associated file from your material library. Note that if you'd like to create
a new material based on one of the existing materials, you can use the Edit button and then
Rename the material before saving it as described on the Material Editor page.
Material Mapping
The Material Mapping tab controls how materials are mapped to surfaces in the drawing.
Most of the procedural materials and bitmapped materials are 2D in nature, while the
surfaces in the drawing are 3D. Therefore there must be some method of mapping the 3D
coordinates of the surface to the 2D coordinates of the material. As shown below, the
Material Mapping tab gives you a number of options to specify the way this is done.
496 CHAPTER 1 0

Three different mapping or projection types are available for doing this, Planar, Cylindrical,
and Spherical. The option buttons at the top left of the dialog allow you to control which
projection type is used. The three different projection types are illustrated below with the
Planar to the left, Cylindrical in the middle and Spherical to the right.

In each case, the 2D image is mapped to the specified geometric shape. Obviously many
surfaces will not be planes, cylinders, or spheres so the material is projected from that simple
geometric shape to the real surface shape.
Below the projection type options, there is another block of options for selecting Plane
Normal Vector, the Cylinder Major Axis or the Sphere Major Axis depending on the
projection type. The Plane Normal Vector defines the orientation of the projection plane and
is perpendicular (or normal) to the plane itself. For example, if you would like the projection
plane to be the X-Y plane, the normal vector would be the Z Axis. For a Cylindrical
projection, this vector defines the axis of the cylinder. For a Spherical projection, the vector
points to the north pole of the sphere. The first three options are the axis directions, X, Y, and
Z. The fourth option is to specify the normal or axis vector directly using the entry boxes just
below. The final option is to use the normal vector calculated for the drawing entity itself.
This last option works best for entities that are nearly planar. The software will calculate the
average normal vector for the entity and use it for the projection.
The box toward the bottom of the window provides entries where you can specify the Center
vector, the Scale vector, the Rotation angle, and the Skew angle for the project. The Center
vector defines where the center of the plane, cylinder, or sphere will be. If the Auto checkbox
to the right of the entries is checked, the center of the drawing entities will be used. The Scale
vector adjusts the size of the material as applied to the surface. For planar mapping, scale
values of 1 will result in the image extending over a unit square (i.e., a square with width and
height equal to one). If the scale values are greater than one, then the image will extend over a
larger area. For example, if the x scale value (the first entry) is 2, then the image will extend
over a rectangular area of width 2. If the y scale value (the second entry) is 3, then the image
would extend over a rectangular area of height 3.
For cylindrical mapping, scale values of 1 will result in the image extending over a cyclinder
of unit height and all the way around the cyclinder. The first/X component is mapped to the
angle around the cylinder. The x value for cylindrical mapping will always lie in the range 0
to 1 around the circumference of the cyclinder. Thus x scale values greater than 1 will result
in only part of the image being shown. The second/Y component is mapped to the height of
the cylinder and the third/Z component is the distance from the centerline.
For spherical mapping, scale values of 1 will result in the image extending completely around
the unit sphere. Note that the center of the image will be stretched around the "equator" of the
R E N D E R 497

sphere. The top and bottom of the image will be shrunk down to points at the "poles." The x
and y values for spherical mapping will alway lie in the range from 0 to 1 around the sphere.
Thus x or y scale values greater than 1 will result in only part of the image being shown. The
x value is the azimuthal angle or longitude angle around the equator of the sphere. The y value
is the elevation or latitude angle on the sphere and the z value is the radial distance from the
center of the sphere.
The rotation and skew angles control the angle at which the pattern is applied. For a planar
mapping, the rotation angle and skew angle are applied the same way and are essentially
added together to rotate the pattern on the plane. For a cylindrical and spherical mappings, the
rotation angle controls where around the circumference of the cylinder the wrap line appears.
The skew angle controls the angle of the pattern with respect to the axis of the cylinder. The
illustration below illustrates the effect of rotation and skew on an image mapped to the
surface of a cylinder. The left hand image has a rotation and skew angle of zero degrees. The
middle image has a rotation angle of -60 degrees. Note that the image has been rotated around
the circumference of the cylinder. The right image has a skew angle of 45 degrees. The image
has been skewed so that the image is no longer lined up with the axis of the cylinder.

Material Editor
The Material Editor window allows you to modify the properties of any of the materials in the
current drawing or in the material library. The window includes the name of the material at
the top, three tabbed worksheets for editing the material properties, and a preview window on
the right-hand side. The three tabbed worksheets are entitled Surface Pattern, Color Map, and
Surface Finish. The Surface Pattern worksheet allows you to choose the type of color pattern
that will be displayed on surfaces in your drawing or as a background for your drawing.
Fifteen different patterns (or procedural textures) are available and each has various
parameters that control the look of the pattern. The Color Map worksheet allows you to
choose the colors that will be used with the selected pattern. Finally, the Surface Finish
worksheet allows you to specify how light will reflect off of the surface and the transparency
of the surface.
498 CHAPTER 1 0

The preview window on the right side of the dialog box enables you to see how the material
will look. After you have made a change to the material, you can click on the Preview button
and the image of the material in the preview window will be updated to reflect the current
settings. The material is shown as a flat 2D surface 1 unit wide by 1 unit high. When you
actually assign the material to a surface in your drawing, the Material Mapping worksheet
will allow you to control how the 2D pattern is mapped to a three dimensional surface.
If you would like to rename the material, you can click on the Rename button and then modify
the name of the material in the entry area at the top of the window. After you complete your
changes and click on the Save button, you will then be asked to confirm that you want to
remove the old material as shown below.

If you click Yes, the old material will be removed from the drawing and the library. If you
click No, the old material will remain as well as the modified material. This is useful if you'd
like to create a new material based on one of the existing ones.
Surface Pattern
The Surface Pattern worksheet is part of the Material Editor dialog box. This worksheet
allows you to choose the type of color pattern that will be displayed on surfaces in your
drawing or as a background for your drawing. The simplest option is the Solid Color pattern
option shown below. This option simply applies a solid color to the entire surface. For the
Solid Color pattern you can select the color by clicking on the button labeled Pattern Color
(colored white in the example below).
R E N D E R 499

Once you click on the Pattern Color button, a color chooser dialog box illustrated below.

This dialog box will allow you to select which color you'd like to use for the drawing entity.
In addition to the Solid Color option, a number of other additional patterns are available as
described in the table below. The appearance of the patterns can be further changed by
modifying the way the material or texture is mapped to the drawing entity surface through
the Material Mapping tab on the Material Assignment dialog.

Pattern Description
Use Entity Color This selection is similar to the solid color option, but uses the color assigned to the drawing
entity. This allows you to assign the same surface finish to several different entities or to
a layer, but allow them to have different surface colors.
Image This pattern allows you to select an image file that will be used to color the
drawing entities surface.
Gradient A linear gradient fill. The color map defines the way the color changes along the
gradient direction.
Grit This pattern is a solid colors whose intensity varies in a psuedo-random manner
500 CHAPTER 1 0
to simulated a gritty appearance.

Marble A pattern simulating the color variations and striations appearing in marble.

Wood This pattern simulates the concentric growth rings seen in wood.

Checker A planar checkerboard type pattern.


Solid Checker A solid checkerboard type pattern. Not only do the colors alternate in one plane but also in the
direction normal to the plane.

Agate A pattern simulating the color variations of agate.

Bozo The bozo pattern is commonly used to simulate the apperance of clouds.

Granite A pattern simulating the color variations of granite.

Onion A pattern simulating the concentric spherical layers of an onion.


Tile A regular geometric pattern simulating tiles or bricks in a "stacked bond"
configuration. The tile color and morter/grout color is controlled by the colormap as
well as the thickness of the morter/grout line. The size of the tiles or bricks is controlled
by the scale parameters.
Brick A regular geometric pattern simulating tiles or bricks in a "running bond"
configuration. The tile color and morter/grout color is controlled by the colormap as
well as the thickness of the morter/grout line. The size of the tiles or bricks is controlled
by the scale parameters.

Most of these patterns utilize the colors defined on the Color Map worksheet and sig-
nificant variations can be achieved by modifying the color map.
Agate Pattern R E N D E R 501
The agate pattern varies the color in a turbulent pattern that simulates the appearance of
venis in various types of natural stone. The turbulence parameter controls the degree of
irregularity in the pattern.
The parameters available to modify the pattern are described in the table
below and an example of the Surface Pattern worksheet for agate is also
shown. The colors associated with the agate pattern are controlled by
using the Color Map tab.

Parameter Description

The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.

Center The noise model used to for the agate pattern superimposes mulitple layers or
octaves of pseudo-random variations. Each layer has a higher frequency and a lower
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
Scale layers or octaves of random variations are used in the noise computation.

Noise Octaves
502 CHAPTER 1 0

Parameter Description
Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the


frequency of variation as the previous octave.
Turbulence Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
increasing amounts of pseudorandom variation.

Bozo Pattern
The bozo pattern is typically used to simulate the appearance of
clouds in the sky. The parameters available to modify the pattern
are described in the table below and an example of the Surface
Pattern worksheet for bozo is also shown. The colors associated
with the bozo pattern are controlled by using the Color Map tab.
R E N D E R 503
Parameter Description
R E N D E R 504

Center Scale The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern.
Noise Octaves The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
The noise model used to for the bozo pattern superimposes mulitple layers or octaves of
pseudo-random variations. Each layer has a higher frequency and a lower magnitude.
The superposition or fractal approach results in very complex and natural-looking
patterns. The Noise Octaves parameters controls how many different layers or octaves
Fractal of random variations are used in the noise computation.
Dimension The fractal dimension controls the magnitude of successive octaves of noise. For
example, a value of 0.5 would result in each octave being one half the magnitude of the
Lacunarity previous octave.
The lacunarity controls the relative size of successive octaves of noise. For example, a
value of 2.0 would result in each octave have approximate twice the frequency of
variation as the previous octave.
Turbulence
Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in increasing
amounts of pseudorandom variation.

Brick Pattern
The brick pattern generates a regular geometric pattern simulating tiles
or bricks in a "running bond" configuration where each row is offset
from the row beneath it. The tile color and morter/ grout color as well
as the thickness of the morter/grout line are controlled by using the
Color Map tab. The size of the tiles or bricks is controlled by the scale
parameters. The other parameters are described in the table below.
R E N D E R 505

Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in
the direction specified.
Scale The scale values determines the size of the bricks in each direction. The first
value determines the width of the bricks (where width represents the length of the
long side of a typical brick). The second value determines the height (top to bottom)
of the brick and the third value determines the depth (front to back).

Checker Pattern
The checker pattern varies the surface color in an alternating checker-board
pattern as shown above. The parameters available to modify the pattern are
described in the table below and an example of the Surface Pattern
worksheet is also shown.
506 CHAPTER 1 0

Parameter Description

Center The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.
Scale The scale value determines the size of the pattern blocks in each direction.
Pattern Colors The two pattern color buttons are used to specify the two alternating colors of the
checker pattern. Clicking on either of the two buttons will activate a color chooser
window that will allow you to choose the colors of interest.

Image Surface Pattern


The image surface pattern uses an image or bitmap file to color th e selected surface. This can
be used to generate very sophisticated patterns and also to merge your CAD model with an
existing scene or background. The Image Filename entry specifies the file to use for the
R E N D E R 507

pattern and the Center vector and Scale vector control the placement and size of the image on
the surface. The meaning of each of these parameters is discussed in the table below.
508 CHAPTER 1 0

Parameter Description
Image Filename The image file parameter determines the name of the file used. Note that the file name
is stored with the drawing. The image itself is not stored in the drawing.
Consequently, if the image file location is moved, renamed, or deleted, the image
will not be found during rendering and the surface will be colored black.
Note that if you put only the filename and not the full path here, then you can
move the drawing file and image file together to different locations without
breaking the association.
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the placement of the image during rendering.
Scale The scale vector determines how the width and height of the image is scaled.
The first number controls the image width, and the second controls its height.

Gradient Pattern
The gradient pattern provides a way to smoothly vary the color of a
surface between two or more different colors. For example the sphere
above used the gradient pattern to vary the color from blue at the top to
red at the bottom.
As shown below, several parameters control the gradient effect,
including the Center vector and Scale. The meaning of each of these
parameters is discussed in the table below. The colors associated with
the gradient pattern are controlled by using the Color Map tab.
R E N D E R 509

Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the gradient sweep. This point will be the midpoint of the
sweep and will have a value of 0.5.

Scale The scale value determines the distance over which the gradient sweep takes
place. This value represents the total distance from one extreme to the other along
the direction vector specified by U Axis.

n
Granite Pattern
The granite pattern varies the color in a turbulent pattern that
simulates the appearance of veins in various types of natural stone.
The parameters available to modify the pattern are described in the
table below and an example of the Surface Pattern worksheet for
granite is also shown. The colors associated with the granite pattern
are controlled by using the Color Map tab.
510 CHAPTER 1 0

Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in the
direction specified.
If the checkbox labeled Auto to the right of the number entry blanks is checked, then
the center vector will be automatically calculated as the centroid of each entity or block
to which this pattern is applied. Since in the automatic mode the center vector is
recalculated for each entity or block, there will be a discontinuity in the pattern between
different entities or blocks that share the same pattern. You can avoid this discontinuity
by manually setting the center vector to a common value for all of the entities or blocks
that share the pattern.
The scale value determines the size of the pattern in each of the three axis directions. Larger scale values will
increase the overall size of pattern.
The noise model used to for the granite pattern superimposes mulitple layers or octaves of pseudo-random
variations. Each layer has a higher frequency and a lower magnitude. The superposition or fractal approach
Scale results in very complex and natural-looking patterns. The Noise Octaves parameters
controls how many different layers or octaves of random variations are used in the noise
computation.
Noise Octaves Fractal The fractal dimension controls the magnitude of successive octaves of
noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.
R E N D E R 511

Grit Pattern
The grit pattern applies a slight pseudo random variation
in the surface color that gives the appearance of a gritty
texture. For example, the two spheres below have the
same color applied, but the left sphere uses the Grit
pattern and the right uses the Solid Color pattern.
The only
parameter available for this pattern type is the color. To

change the color click on the button labelled "Pattern Color." A color selection window will
then appear and enable you to select the color of interest.

Marble Pattern
The marble pattern varies the color in a repeating wave pattern that
simulates the appearance of veins in marble and other types of natural
stone. The turbulence parameter controls the degree of irregularity in the
pattern.
The parameters available to modify the pattern are described in the table below and an
example of the Surface Pattern worksheet for marble is also shown. The colors associated
with the marble pattern are controlled by using the Color Map tab.
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Parameter Description

The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.

Center The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.
The noise model used to for the marble pattern superimposes mulitple layers or
octaves of pseudo-random variations. Each layer has a higher frequency and a lower
Scale
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
Noise Octaves layers or octaves of random variations are used in the noise computation.
The fractal dimension controls the magnitude of successive octaves of noise. For
example, a value of 0.5 would result in each octave being one half the magnitude of
the previous octave.
The lacunarity controls the relative size of successive octaves of noise. For example, a
value of 2.0 would result in each octave have approximate twice the frequency of
Fractal
variation as the previous octave.
Dimension
Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
Lacunarity
increasing amounts of pseudorandom variation.

Turbulence
R E N D E R 513

The onion pattern varies the color in a series of concentric spheres around the
Onion Pattern
center similar to the layers in an onion. It can be used to simulate a random
ripple effect or wood burl. The parameters available to modify the pattern are
described in the table below and an example of the Surface Pattern worksheet
for onion is also shown. The colors associated with the onion pattern are
controlled by using the Color Map tab.

Parameter Description
Center The center vector includes three numbers (x, y, and z coordinates) that
determine the center of the pattern. Changing this vector will offset the pattern in the
direction specified.
Scale The scale value determines the size of the pattern in each of the three axis directions. Larger
scale values will increase the overall size of pattern.
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Parameter Description
Noise Octaves The noise model used to for the onion pattern superimposes mulitple layers or octaves of
pseudo-random variations. Each layer has a higher frequency and a lower
magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
layers or octaves of random variations are used in the noise computation.
Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.

Solid Checker Pattern


The solid checker pattern varies the surface color in an alternating checker-board block
pattern as shown above. This pattern differs from the checker pattern in that the blocks
alternate in all three dimensions instead of just two dimensions. The parameters available to
modify the pattern are described in the table below and an example of the Surface Pattern
worksheet is also shown.
Parameter Description
R E N D E R 515

The center vector includes three numbers (x, y, and z coordinates) that determine the center of the pattern.
Changing this vector will offset the pattern in the direction specified.

The scale values determines the size of the pattern blocks in each direction.
The two pattern color buttons are used to specify the two alternating colors of the checker pattern. Clicking
Center on either of the two buttons will activate a color chooser window that will allow you to choose the
colors of interest.

Scale
Pattern Colors

Tile Pattern
The tile pattern generates a regular geometric pattern simulating tiles or
bricks in a "stacked bond" configuration. The tile color and morter/grout
color is controlled by the colormap tab. The size of the tiles or bricks is
controlled by the scale parameters. The other parameters are described
in the table below.

Parameter Description

The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.

Center

Scale
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The scale values determines the size of the tile blocks in each direction.
Parameter Description
R E N D E R 517

Wood Pattern
The wood pattern varies the color in a series of concentric rings that
simulates the grain pattern in wood. The turbulence parameter controls
the degree of irregularity in the pattern.
The parameters available to modify the pattern are described in the table
below and an example of the Surface Pattern worksheet for wood is also
shown. The colors associated with the wood pattern are controlled by
using the Color Map tab.

Parameter Description

Center The center vector includes three numbers (x, y, and z coordinates) that determine the
center of the pattern. Changing this vector will offset the pattern in the direction
specified.

Scale The scale value determines the size of the pattern in each of the three axis directions.
Larger scale values will increase the overall size of pattern.

Noise Octaves The noise model used to perturb the wood grain pattern superimposes mulitple
layers or octaves of pseudo-random variations. Each layer has a higher frequency and
a lower magnitude. The superposition or fractal approach results in very complex and
natural-looking patterns. The Noise Octaves parameters controls how many different
layers or octaves of random variations are used in the noise computation.
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Fractal The fractal dimension controls the magnitude of successive octaves of noise.
Dimension For example, a value of 0.5 would result in each octave being one half the
magnitude of the previous octave.
Lacunarity The lacunarity controls the relative size of successive octaves of noise. For
example, a value of 2.0 would result in each octave have approximate twice the
frequency of variation as the previous octave.
Turbulence Turbulence controls the magnitude of the random variations in the pattern. Zero
turbulence would result in a regular geometric pattern. Larger values result in
increasing amounts of pseudorandom variation.

Color Map
The Color Map worksheet, illustrated below, is part of the Materials Editor dialog boxes.
This worksheet allows you to choose the colors that will be used with the selected pattern on
surfaces in your drawing or as a background for your drawing. The different surface patterns
calculate a value between 0 and 1 for each point on the surface of the entity using a specific
algorithm. For example, the gradient pattern calculates the distance for each surface point
from the specified origin along a specified direction. A scale factor is provided and the value
is limited to lie within the range 0 to 1. The Color Map worksheet allows you to control how
those values are then mapped to colors for display in the rendered image.

The worksheet includes a colored slider bar across the top with five sliders and five
corresponding color indicators at the bottom. The first slider is constrained to remain at the
left side of the bar corresponding to a value of 0 (zero). The last slider is constrained to
remain at the right side of the bar corresponding to a value of 1 (one). The other three sliders
can be moved up or down to control the color map. The color rep- reseted by each slider can
be controlled by clicking on the color indicator buttons at the bottom of the worksheet. This
will bring up a color selection dialog that will allow you to select the color of choice. The
selected color will be used for values that are near the slider position. For values between
slider positions, the color will be a mixture of the color map colors above that value and
below it. As you move the sliders or adjust the colors, the background of the slider bar will
change to illustrate the color mapping.
Parameter Description
R E N D E R 519
For example, in the illustration above a brick pattern is used to simulate a red brick wall.
Colormap values around 0 are a gray color representing the mortar. The body of the brick is
represented by a red color from values of 0.05 to 1.0.
Significantly different effects can be generated using the same pattern but modifying the
color map. As you change the colors you can click on the Preview button to the right to
observe the effect.

Surface Finish
The Surface Finish worksheet, illustrated below, is part of the Materials Editor dialog box.
This worksheet allows you to specify how light will reflect off of the surface and the
transparency of the surface. It includes one checkbox and 6 different sliders. For each of the
sliders, the value can be adjusted by clicking on the slider tab and moving it up or down. The
value is shown as the tab is moved and is also displayed to the right of the slider. All except
the Light Reflection Size range from 0 to 1. The Light Reflection Size ranges from 0 to 500.
Parameter Description R E N D E R 520

This controls whether the surface is assumed to be metallic or not. When this is checked, light bouncing off of
the surface takes on some of the color of the surface. For non-metallic surfaces, light bouncing off of the
surface remains the same color as the light source.
Ambient light is used to model the small scale diffuse reflections that tend to fill in shadows and dark areas in
real life scenes. Raytracing algorithms trace the major light reflections and shadows, but in a real-life scene
there are many small scale reflections and refractions that cannot be modeled effectively with
Metallic Finish
raytracing. For example, with raytracing areas that are in shadows tend to be very dark if not entirely
black. In real life, shadows tend to be filled in by small scale or diffuse reflections off of other objects.
Ambient light is a way to approximately model this effect. If the ambient light value is above 0 the
surface will appear even if it is not lit by a light in the scene. Ambient light is equally distributed over
Ambient Light the surface regardless of the angle of view.

Diffuse light models the way light reflects off of a rough surface. When light shines off of a rough surface it is
reflected in every direction by the surface. In contrast, a very smooth surface such as a mirror reflects the light
primarily one direction (i.e. the specular direction). The intensity of diffuse lighting depends on the angle that
the light hits the surface and not the angle that the viewer observes the surface.
The specular reflection value controls the way other objects reflect off of the surface. If this value is greater than
0 then when a ray hits this surface, a reflection ray will be generated and traced. Consequently, the image of
other surfaces will be reflected on this surface.
This parameter controls how light reflects off of the surface in specular highlights. Smooth surfaces reflect most
of their light in the specular direction (imagine a ball bouncing off of a flat surface). In contrast, rougher
Diffuse Light surfaces will scatter the light in a diffuse reflection The light reflection parameter controls the
magnitude of this specular highlight that occurs.
The light reflection size parameter controls the size of the specular highlight that appears on an
object. A value of one will produce a very diffuse reflection similar to the affect produced by the
diffuse light parameter. Higher values of this parameter will produce smaller/tighter highlights on
the surface.
Specular
Transparency controls the way light filters through the surface. If this parameter is greater than 0
Reflection
then some portion of what lies behind the object will show through it. If this parameter is 1, then the
object is totally transparent and will not be visible at all.

Light Reflection

Light Reflection
Size

Transparency
R E N D E R 521

Background
Toolbar: Render > Background fej). Menu:

View > Render > Background.

Keyboard: BACKGROUNDS.
Alias: BACKGROUND.
The Background Properties window allows you to specify the background or backdrop for
your image. It is essentially identical to the Material Assignment window except that it
applies to the background instead of surfaces in the drawing. The background is an infinite
plane behind the rest of your drawing. A variety of background options are available as
described below. By default, no background is used and the background will appear black.
Note that the background is an infinite, planar surface and will reflect off of any reflective
surfaces in your model. The background is not affected by lighting however, so no shadows
or highlights will be seen on the background.
You can access the Background Properties window using any of the toolbar, menu or
keyboard commands shown above. The Background Properties window includes two
different tabbed worksheets and a preview area as illustrated below. The first tab is entitled
Material Library and allows you to select from among a variety of predefined materials for
the background. This tab also includes buttons that allow you to create new materials or edit
existing ones. The second tab is titled Material Mapping and is used to control the scaling and
positioning of the material on the background.
522 CHAPTER 1 0

The quickest way to get started specifying a background is to select from among the
predefined materials available on the Material Library tab. The available predefined materials
are shown in a file selection box on the left-hand side of the window. Folders in the file
selection box can be opened or closed by clicking on the plus or minus sign to the left of the
folder name. Individual materials can be selected by clicking on the name (ending in ".tex").
Once you click on the material name, a preview image will be shown in the right-hand-side
area, and the properties for that material will be loaded. You can then click on the "OK"
button to accept the properties, or you can click on the Material Mapping tab to adjust the way
the material is mapped to the surface.
The Brightness slider on the far right side of the window adjusts the brightness of the image in
the preview window. Moving the slider tab up will increase the brightness and moving it
down will make the preview image darker. It does not in any way affect the rendering of the
model.
The Clear Assignment button at the bottom left of the window allows you to remove the
background material altogether. If this is done, the background will then be rendered as black.
Background settings are stored in the drawing.

Light

Toolbar: Render > Lights ( Menu:

View > Render > Light.

Keyboard: LIGHTING.
Alias: LIGHT.
The Lighting command activates the Lighting dialog box which allows you to
specify how your drawing or scene is lit. You can control placement of the lights, light color,
and light intensity. The Lighting dialog box, illustrated below, includes four buttons in the
upper left corner of the window that allow you to select a preset lighting configuration. To the
right of those buttons is a list of all of the lights currently defined in the drawing and buttons
that allow you to add or delete from the list of lights. The change the characteristics of a
particular light in the drawing, you first click on the name of the light in the light list. In the
upper right corner of the window, the name of the selected light will be shown, as well as the
color of the light and the light type.
R E N D E R 523

Various other light parameters will be shown in the middle section of the window depending
on the particular light type. Three types of lights are available to use in your drawing,
Ambient light, Point lights, and Distant lights. An Ambient light illuminates the entire
scene evenly (depending on the Ambient component of the Material finish). It does not cast
shadows or change with viewing angle. A Point light represents light eminating from a single
point in the drawing. Shadows will be cast by surfaces in the drawing and you will see
highlights where the light reflects off of the surfaces. Point lights can also have a size or
diameter to them so that they cast soft shadows. A Distant light represents a light from a large
distance away from the surfaces in the drawing (e.g. the sun). All of the light rays are
essentially parallel to each other so the shadows cast by the light have sharp edges.
The quickest way to specify a lighting configuration is to select one of the several preset light
configurations provided including "Eye Light," "Side Light," "Sun Light," and "Back Light".
All of these options add a small amount of ambient light and then a single point light. The Eye
Light places the point light at the eye position for the scene. The Side Light option adds the
point light at the upper right side of the scene. The Sun Light option adds a slightly yellowish
light at a fixed point in the drawing coordinate system. The Back Light option adds the light
behind and above the scene. Examples are shown below of the preset lighting on an example
sphere.
524 CHAPTER 1 0

Eye Light Side Light

Sun Light Back Light

In addition to these preset lighting configurations, you can add individual lights by clicking
on the "Add" button to the right of the list. You can delete lights by first clicking on the light
in the list and then clicking on the "Delete" button to the right of the list. When you click on a
light in the list it becomes selected and the parameters for that light are shown in the lower
part of the window. Once you have selected the light of interest you can modify its parameters
using the controls in the lower part of the window.
Lighting settings are stored in the drawing.

Ambient Light
An ambient light illuminates the entire scene evenly and does not cast shadows or change
with viewing angle. The parameters available for an ambient light are the light color and the
light intensity. Ambient light can be used to fill in dark or shadowed areas of a drawing. It can
also be used to make certain objects in a scene appear to glow. Note that too much ambient
light will make the scene flat and lifeless since it flattens the shadows and highlights that
provide depth cues.
R E N D E R 525

Control Description
Name The name field is an arbitrary name you can specify for the light to identify it in
the Lights list at the top.
Color Clicking on the button in the color box will bring up a color selection dialog
window that will allow you to specify the color for the light.
Intensity The light intensity is specified using this slider that ranges from 0 to 200. 100 is
full intensity and 0 is completely dark. This allows you to adjust the brightness of the
scene. Values above 100 will produce a brighter scene, but may oversaturate some
areas.

Point Light
A point light represents light eminating from a specific point in (or out of) the drawing
scene. Several additional parameters are available for the point light including its position,
and its diameter. The diameter controls the size of the light source and hence the sharpness
of the shadows cast by the light. A true point light source would have a diameter of zero and
casts sharp-edged shadows. A larger diameter makes the light source into an area light
source that will cast softer-edged shadows. Note that soft- edged shadows require additional
rendering time (please see the description of the Area Lights/Soft Shadows parameter on the
Rendering Options dialog).
The position of the point light can be specified in several ways: in angles relative to the
current view, in angles relative to the drawing World Coordinate System, or in drawing
coordinates (X, Y & Z). If the "View" Coordinate System is selected as shown below, you
will have the option to set the azimuth angle, elevation angle, and distance of the light relative
to the current view. The azimuth angle is the angle in the horizontal plane relative to the scene
center. Looking down from above, the camera position would be at zero degrees and the
526 CHAPTER 1 0

angle is measured clockwise. For example, 90 degrees would be to the camera's left, 180
degrees would be behind the scene, and 270 degrees would be to the camera's right. The
elevation angle is the angle of the light above the viewing plane. An elevation angle of zero
means that the light lies on the viewing plane, and an angle of 90 degrees means that it is
straight above the scene center. The distance is the radial distance from the scene center to the
light in drawing units. In this coordinate system, the light position will change relative to the
drawing as you zoom, pan or rotate the view of the drawing.

If the "World" Coordinate System is selected, the same azimuth angle, elevation angle and
distance parameters are available. In this case however, the angles are measured relative to
the drawing's World Coordinate System. The Azimuth angle is measured in the X-Y plane
with zero degrees being in the +Y direction and 90 degrees being in the +X direction. The
Elevation angle is measure above the X-Y plane. The distance is the distance from the light to
the origin of the drawing World Coordinate System (0, 0, 0).
If the "XYZ" Coordinate System is selected, the position of the light is specified using
drawing coordinates (X, Y, Z) directly as shown below. These coordinates are relative to the
drawing World Coordinate System.
Control Description
R E N D E R 527

Detailed descriptions of each of the entries is presented in the table below.


Control
Description

The name field is an arbitrary name you


can specify for the light to identify it in
the Lights list at the top.
Point lights can be positioned anywhere in the scene either relative to the viewer or
Name relative to the scene itself. If View is selected, the light is positioned relative to the
viewer and as the view is modified by rotating or panning the drawing, then the light
Coordinate position will move as well. If World coordinates are selected, then the light will be
System placed at a fixed position relative to the drawing itself and the azimuth, elevation,
and distance parameters are relative to the drawing origin (0, 0, 0). If XYZ coordinates
are selected, then again the light will be placed at a fixed position relative to the
drawing and you can enter the light X, Y, and Z coordinates directly. Lights placed in
either the World or XYZ coordinate systems will not change position as you zoom or
pan the drawing.
Clicking on the button in the color box will bring up a color selection dialog window
that will allow you to specify the color for the light.
The light intensity is specified using this slider that ranges from 0 to 200. 100 is full
intensity and 0 is completely dark. This allows you to adjust the brightness of the
Color
scene. Values above 100 will produce a brighter scene, but may oversaturate some
areas.
Intensit The light diameter is specified using this slider that ranges from 0 to 1,000 drawing
units. Larger diameters will produce softer edged shadows. A diameter of zero will
produce a hard edged shadow.
y

Diameter
528 CHAPTER 1 0

Azimut The azimuth slider allows you to position the light in the azimuthal direction.
This is best envisioned as a compass heading. When working in World coordinates,
the azimuth is measured by standing at the scene origin, with the compass N
heading pointed in the +Y direction. The direction to the light is then read from the
compass. For example, an azimuth setting of 90 deg would be in the easterly or +X
direction. When working in View coordinates, the azimuth is measured by standing at
the view center point with the compass N heading pointing at the eye position. An
azimuth setting of 90 deg would then be to the viewer's left.
Distance This is the distance in drawing units to the light from the view center point (in
View coordinates) or from the drawing origin (when using World coordinates).
Elevation This is the vertical angle between the horizon and the light. In World
coordinates, this is measured from the X-Y plane through the origin to the light. In
View coordinates, the horizon plane is the plane normal (perpendicular) to the view
"up" direction. An elevation value of 0 is on the horizon and an elevation value of 90
degrees is straight up.
Light If the XYZ Coordinate system is selected, then lights can be placed using their
Coordinates X, Y, and Z coordinates directly. Text entry boxes will be displayed for each of the three
coordinates.

Distant Light
A Distant light represents a light that is a large distance away from the surfaces in the
drawing (e.g. the sun). All of the light rays are essentially parallel to each other so the
shadows cast by the light have sharp edges. This option allows you to use a Sun Position
Calculator that will calculate the position of the sun at any time of the day or year at any point
on the earth's surface. With this type of light, the light's position is always calculated in the
drawing's World Coordinate System. The Azimuth angle measures the compass bearing in
the X-Y plane to the light and the Elevation angle measures the angle of the light relative to
the X-Y plane horizon. By default, an azimuth angle of 0 degrees is in the +Y direction.
However, this can be altered by adjusting the Site Orientation parameter on the Site Location
tab of the Render Settings dialog.
As shown in the image below, on the middle right side of the dialog box, a Sun Position
Calculator is available. This calculator enables you to calculate the position of the sun
relative to any point on the earth's surface and any time. It contains entry blanks for the date
and time. It also contains a button, "Edit Site Position", that will show the Site Location
dialog and allow you to specify the latitude and longitude of the site represented by the
drawing. Once you have set the site location, the date, and the time, you can press the button
labeled "Calculate Azimuth and Elevation" and the software will calculate the sun position.
Control Description
R E N D E R 529

Description
The name field is an arbitrary name you can specify for the light to identify it in the Lights list at the top.
Control
Clicking on the button in the color box will bring up a color selection dialog window that will allow you to
Name
specify the color for the light.
The light intensity is specified using this slider that ranges from 0 to 200. 100 is full intensity and 0 is
Color completely dark. This allows you to adjust the brightness of the scene. Values above 100 will produce a
brighter scene, but may oversaturate some areas.

Intensit The azimuth slider allows you to position the light in the azimuthal direction. This is best envisioned as a
compass heading. The azimuth is measured by standing at the drawing origin, with the compass N
heading pointed in the +Y direction. The direction to the light is then read from the compass. For example,
y an azimuth setting of 90 deg would be in the easterly or +X direction.
This is the vertical angle between the horizon and the light. This is measured from the X-Y plane through
the origin to the light. An elevation value of 0 is on the horizon and an elevation value of 90 degrees is
straight up.
Azimut This is the date at which the sun position will be calculated. The sun position varies based on the day of
year and also to a lesser extent the particular year.

Elevati

on

Date
530 CHAPTER 1 0

Time This is the local time of day in the timezone specified on the Site Location
dialog. Note that daylight savings time is not automatically included so standard
times should be used.
Calculate This button will cause the sun's azimuth and elevation to be calculated at the
Azimuth and specified time and date.
Elevation
Edit Site Position This button will show the Site Location dialog to allow you to adjust the site position
(latitude and longitude), site time zone, and site orienation (relative to true north).

Preferences
Toolbar: Render > Render Preferences ( ).

Menu: View > Render > Preferences.

Keyboard: SETRENDER.

Alias: RPREF.
The Render Preferences command allows you to control several aspects of the rendering
system and the Render Settings dialog box is divided into five different worksheets entitled:
Rendering, Shadows, Floor, Site, and Render to File.
• The first worksheet, entitled "Rendering" is used to control rendering quality, anti-
aliasing, and surface smoothing. It also provides buttons that allow you to save your
rendered image to a file or to redisplay the last rendered image.
• The second worksheet, entitled "Shadows" is used to control some of the aspects of the
shadow computations in the rendering module.
• The third worksheet, entitled "Floor" is used to control the optional floor that can be
placed beneath drawings when they are rendered.
• The fourth worksheet, entitled "Site" is used to set the location of the drawing on earth
and the orientation of the drawing axes to true North. This information is used in calculating
sun angles for lighting purposes.
• The fifth worksheet, entitled "Render to File" is used to rendering the drawing
directly to a file on disk. This allows you to generate rendered images at any desired
resolution independent of the screen resolution.
Each different worksheet can be accessed by clicking on the corresponding tab at the
top of the dialog box.
Render settings are stored in the drawing.
Control Description
R E N D E R 531

Rendering Worksheet
The Rendering worksheet appears on the Render Settings Dialog box and is used to control
rendering quality, antialiasing, surface smoothing, and shadow depth. It also provides buttons
that allow you to save your rendered image to a file or to redisplay the last rendered image.
The Rendering worksheet is shown below and is followed by a table listing each of the
available controls and their function.
532 CHAPTER 1 0

Control Description
Rendering The Rendering Quality pulldown menu allows you to control the quality of the
Quality rendered image and hence the time needed to compute it. Three options are
available, "Low Quality," "Medium Quality," and "High Quality."
• Low Quality - Rendering is calculated without shadows, reflections, or transparency.
• Medium Quality - Rendering is calculated without shadows.
• High Quality - Rendering is calculated with approximate shadows using a technique
called "Adaptive Shadow Testing." This accelerates the rendering significantly when
rendering scenes with multiple lights, but some artifacts and inaccuracies in the
shadows may be noted in the image.
• Very High Quality - Rendering is calculated with detailed shadows, reflections, and
transparency.
When a rendered image is computed and displayed on the screen, a copy is saved in memory for later use. After
the image is displayed, it will be erased if you interact with the drawing or perform a redraw or regen of the
drawing. The Redisplay Last Image button will redisplay the last rendered image onto the drawing window.
The image will be displayed exactly as it was seen before. Any changes to the drawing or
drawing view will not be reflected. Moreover, the last rendered image could even be from
Redisplay Last a different drawing than the one currently displayed.
Image Save Last Image Once you have generated a rendered image that you would like to save,
you can use the "Save Last Image" button to save the image to a file. Once you click on this
button, you will have the opportunity to select a filename for the rendered image. Images
can be saved in BMP, JPEG, TIFF, TGA, or PNG format. The saved image will be in 24 bit,
full-color format at the same resolution as rendered on the screen.

In regions of the rendered image where the light intensity changes dramatically such as near surface edges,
jagged edges may appear due to the sampling nature of the rendering process. Antialiasing attempts to
aleviate these problems by taking multiple samples for each pixel in the rendered image and averaging the
result. This can significantly improve the quality of the final image, but also significantly increases rendering
time. By default, antialiasing is turned off. You may wish to active it for your final rendering step.

AViCAD approximates curved surfaces by subdividing the surface into multiple flat polygons. The surface
smoothing option smooths the transitions between individual faces on asurface so that curved surfaces will
appear more rounded.
Antialiasing
Individual surfaces in the image are considered to have a front and a back face. This
check box controls whether the renderer treats the front and back faces the same or
not. If this box is not checked, then any light rays that hit the back face of a surface are
essentially ignored (i.e. the back face is considered black and non reflective). If the box
is checked, then the back face is treated the same as the front face.
Which face is considered front and which is considered back is controlled by the order of
the vertices. Looking at the face, if the vertices proceed around the face in a
Surface
counter-clockwise order, then the face is the front. If the vertices proceed around the face
Smoothing
in a clockwise fashion, then you are looking at the back of the surface.

Double Sided
R E N D E R 533

Shadows Worksheet
The Shadows worksheet appears on the Render Settings Dialog box and is used to control
some of the aspects of the shadow computations in the rendering module.
The Shadows worksheet is shown below and is followed by a table listing each of the
available controls and their function.

Control Description
Area Lights/Soft This option allows you to control the quality of the soft shadow computations.
Shadows Soft shadows from area lights, that is lights that have some non-zero diameter,
are calculated by taking multiple samples of the light at each point in the image. The
higher this number the more accurate the lighting calculations will be, but the longer
the rendering process will take.
Shadow Depth Shadow depth controls the number of light reflections or transmissions that are considered
when generating the image. If your scene contained several mirrored surfaces that
faced each other, the software could spend a considerable amount of time bouncing
rays of light back and forth between the mirrored surfaces. The shadow depth option
controls this by only allowing the renderer to consider a specified number of
"bounces." Each time a light ray hits a surface and reflects off of it, or travels through
it if the surface is transparent, the "depth" of the ray is increased. The number
specified in this entry box will control how many reflections or transmissions the
renderer considers.
Adaptive Adaptive Shadow Testing is an algorithm used to speed up the rendering
Shadow Testing process when rendering scenes with multiple light sources. This algorithm
attempts to identify which light sources are most significant for each part of the
scene and only directly samples those lights. The light cast by less significant light
sources is estimated based on statistical techniques. This slider controls the degree
to which the technique will be applied. The higher the value set, the more rendering
will accelerated, but the more approximate the lighting calculations. If the slider is set
to 0, all of the light sources will be tested and shadows will be calculated exactly. If
the slider is set to 1, only the strongest light source at each pixel will be tested and
the contributions for other lights will be estimated. The Adaptive Shadow Testing
algorithm is only used when Rendering Quality is set to High.
534 CHAPTER 1 0

Floor Worksheet
The Floor worksheet appears on the Render Settings Dialog box and controls whether or not a
floor is displayed underneath the rest of the drawing during rendering. As an example, the
drawing on the left below is shown without a floor and the drawing on the right is shown with
the floor. The floor is drawn in the X-Y plane touching the lowest point (smallest Z value) on
the drawing. The Z direction is assumed to be "up".

The Floor worksheet is shown below and is followed by a


table listing each of the available controls and their function.

Description
Control
Enable Floor This checkbox controls whether or not the floor is displayed. If the box is
checked, then the floor is displayed. If the box is not checked then the floor is not
displayed.

Edit Floor This button opens the material selection dialog so that you can control the
Material appearance of the floor. By default, a solid white/gray color floor is provided.
Floor Size This slider bar controls the size of the floor. If the slider is at the minimum
position, then the floor will extend to the X and Y limits of the drawing. If the slider
is moved to the right the size of the floor will increase.
R E N D E R 535

Site Settings
The Site tab of the Render Settings dialog allows you to specify the location and orientation of
the site where the drawing is located. This information is used in calculating the position of the
sun for lighting purposes. The tab contains entries for the site latitude and longitude, the time
zone, and site orientation relative to true north. In addition, it includes a pull-down menu
containing a list of a number of major cities around the world. If your building site is in or near
one of these cities you can choose that city and the latitude, longitude and time zone will be
entered automatically.
The site orientation represents the angle of true north relative to the drawing axes. By default,
true north is assumed to be in the +Y direction. The site orientation value measures the angle
from the +Y direction in drawing coordinates to true north. If the site orientation value is 90
degrees, then true north would be in the +X direction. If it is set to 180 degrees, then true north
would be in the -Y direction.

Note that the Site Location parameters take effect the next time the sun position is calculated.
The Site Orienation parameter will take effect when the next rendering is performed.

Render to File
The Render to File tab will allow you to produce a rendered image directly to a file on disk
rather than to the AViCAD screen. The tab includes two entry blanks so that you can specify
the desired width and height of the image in pixels. Once you have entered the desired values,
you can click the button labeled "Render" to start the rendering process. There is no preset
limits on the width and height dimensions, however, the larger they are the longer the process
will take and the more memory will be required.
After the rendering process has been started, you can interrupt it by pressing the Escape (Esc)
button. You will not be able to use the AViCAD software until rendering processing is
completed or cancelled.
536 CHAPTER 1 0

AViCAD add-on application for Google Earth is useful in viewing your CAD models in the
Google Earth environment, rich in maps and satellite images. This tool allows you to import
in the dwg file a Google Earth image that shows the location of your project and its
geographical coordinates. It is also possible to publish your CAD model in Google Earth
exporting a .kmz file.

Topics in this chapter


AViCAD Google Earth add-on ..................................................................................... 540
Publishing 3D DWG Models to Google Earth ........................................................... 542
AViCAD Google Earth add-on

To publish your 3D model into Google Earth, you shouldG knowO O G its
L E position
EARTH on537
the earth's
surface. The easiest method to find it is firstly to import a Google Earth area view into
AViCAD.
You can import the current Google Earth view into AViCAD and use this raster image as a
background for a drawing or, that is more important, to give a geographical reference of your
DWG model position on the earth's surface.
Carrying out this command you have to bring an image into AViCAD, and adjust the image
position according to your model until you see it is in the proper position on the earth's surface.
To publish a 3d model in Google Earth
1 Start Google Earth, and zoom to the location on the earth's surface where you want to put
your model in.
2 Be sure you are looking perpendicular to the earth's surface (that is, the view doesn't
have any rotation.)
3 Zoom in to capture enough detail of the location area.
4 Keep Google Earth maximized. Do not minimize or close Google Earth application.

To import an image in AViCAD


1 Start AViCAD and open your file 3D in the plan view.
2 Select the button on the Google Earth toolbar or type importgeimage in the AViCAD
Command Line
3 Set drawing units for picture scaling
538 CHAPTER 1 0

4 After a few seconds, the current Google Earth's view will be imported and placed at the
point 0, 0 in the coordinate system of your drawing ( if you can't see it, zoom extents to
include all objects of the drawing). The image displayed in the drawing is a JPG file and
it is stored in the same directory as the DWG file. Your display should look similar to
this figure:
£1 File Edit View Insert Format Tools Draw Dimension Modify Image Add-On Express PrintBD Window Help ^JLJL
[[□^ H I < @ I O G / I r -> | t-lH*>. ? | 4 gJ a W ~ I PI |

ftl ? i rf 1 °£ T 1 g £ 1 6 I £ SB » m g & £ ® ^ ^
Zoom: In/out/A11/Center/Extents/Left/Previous/Right/Uindou/Object/Dynamic/<5cale (nX/nXP)>: _E

J.

^eady _________________________________________________[-29,2247,228,1693,0 SNAP |

GRID | ORTHO | ESNAP LWT | MODEL ETRACK [POLAR


The following suggestions may be of help:
• Once placed, you can use the AViCAD 'move' and 'rotate' commands to refine your
model's position relative to the image. Do not adjust the position of the Google Earth's
image. For details, see Chapter 10, "Rearranging entities."
• Use the Draw Order command to send an image below.
• The image is black and white - a current limitation imposed by Google Earth.
To use Draw Order command
1 Do one of the following:
• Choose Tools > Draw Order.
• On the Tools toolbar, click the Draw Order tool
GOOGLE E A R T H 539

• Type draworder and then press Enter.


2 Select the entity you want to reorder, and then press Enter.
3 In the prompt box, specify the new drawing order, and then press Enter.
4 If you are reordering above or under, select the entity you want the first entity to be
above or below, and then press Enter.

Publishing 3D DWG Models to Google Earth


To publish 3D DWG data to Google Earth
1 Do one of the following:
• choose Add-on > Google earth > publish kml
• type publishkml

2 In the dialog box of the command, use the "Get georeference data from picture" button
and select Google Earth's image previously inserted to pick your Earth position.If the
position and rotation of a model relative to the image are correct, there's no need to modify
the orientation of the Y axis to North.
3 The output file name is given automatically from the DWG file name and directory.
The Kmz file generated by export has the same name and it is stored in the same folder as
the DWG file.
4 Select the option Export with Materials to get a model with the materials pre- assigned
via O2C.
5 When you have finished, click on Ok
AViCAD® offers great flexibility in its capability to be used with other programs. You can
include an AViCAD drawing in a Microsoft Word document or insert a Microsoft Excel
spreadsheet containing a parts list into an AViCAD drawing. To include AViCAD drawings
in other programs and documents from other programs in AViCAD drawings, you either link
or embed them. You can also save AViCAD drawings in other file formats that can be used
directly with other programs or send AViCAD drawings to coworkers via e-mail.
This chapter explains how to:
• Save and view snapshots.
• Use object linking and embedding.
• Export AViCAD drawings to other file formats.
• Send drawing files via e-mail.
• Use AViCAD with the Internet.

Topics in this chapter


Saving and viewing snapshots ...................................................................................... 546
Using data from other programs in AViCAD drawings .............................................. 547
Using AViCAD data in other programs ......................................................................... 551
Using AViCAD with the Internet ................................................................................... 562
Other programs .............................................................................................................. 565
WORKING WITH OTHER P R O G R A M S 541

Saving and viewing snapshots

You can save snapshots of a drawing to view later. A snapshot saves the current drawing in
either *.emf, *.wmf, or *.sld format exactly as it appears on the screen. A snapshot is not a
drawing file. You cannot edit or print the snapshot; you can only view it.

You can use snapshots in the following ways:


• Make presentations by showing snapshots of your drawings.
• Reference a snapshot of a drawing while working on a different drawing.
• Present a number of snapshots as a slide show by using scripts.

When you view a snapshot, it temporarily replaces the current drawing. When you refresh
the display of the current drawing (by redrawing, panning, zooming, minimizing,
maximizing, or tiling), the snapshot image disappears, and you are returned to the current
drawing.
You create a snapshot by saving the current view as a snapshot. A snapshot does not include
any entities on layers that are not currently visible. The contents of the snapshot also depend
on the current drawing space. In model space, the snapshot shows only the current viewport.
In paper space, the snapshot contains all visible viewports.
To create a snapshot
1 Display the drawing exactly as you want to capture it as a snapshot.
• Choose Tools > Make Snapshot.
• Type msnapshot and then press Enter.
2 In the Create Snapshot dialog box, specify the name of the snapshot file you want to
create.
3 From the Files Of Types list, choose either *.emf, *.wmf, or *.sld.
4 Click Save.
The current drawing remains on the screen, and the snapshot is saved to the directory that
you specify. You can view previously saved snapshots, and you can also view snapshots
created using AutoCAD.

To view a snapshot
1 Do one of the following:
• Choose Tools > View Snapshot.
• Type vsnapshot and then press Enter.
2 In the View Snapshot dialog box, specify the name of the snapshot file you want to view.
3 Click Open.
AViCAD displays the snapshot in the current drawing window.
Using data from other programs in AViCAD drawings

You can include data from other programs in AViCAD drawings by using either embedding
or linking. The method you choose depends on the type of object or file you want to include
in your AViCAD drawing and what you want to do with it after it is there.
542 CHAPTER 1 0

Embedding objects into drawings


Embed an object into your AViCAD drawing when you want to keep all the data you work
with in one file or if you want to transfer the file to other computers. You can embed data
from programs that support object linking and embedding.
For example, if you want to distribute data about a department's computer equipment along
with an AViCAD drawing of the department's floor plan, you can embed a Microsoft Excel
spreadsheet into the floor plan.
When you embed data from another program, AViCAD becomes the container for that data.
The object embedded in the AViCAD drawing becomes part of the AViCAD file. When you
edit the data, you open its program from within the AViCAD drawing.
Any changes you make to the embedded data exist only in the AViCAD drawing, so it is not
necessary to keep that data in a separate file. If the data does exist in a separate file, the
original file does not change when you modify the embedded object in AViCAD. Also,
changes to the original file do not affect the embedded object in the AViCAD drawing.
To embed another program's object into an AViCAD drawing
1 Open the file that contains the data you want.
2 In the file, select the data you want to embed in the AViCAD drawing.
3 Choose that program's command to place data on the Clipboard.
Usually, you choose Edit > Copy.
4 In the AViCAD window, display the drawing in which you want to embed the object.
5 Choose Edit > Paste, or click the Paste tool ( £) on the Standard toolbar.
The data on the Clipboard is pasted into the drawing as an embedded object. The object
appears in the center of the view, but you can select and move it by moving the cursor.
To embed an object from an existing file within AViCAD
1 Do one of the following:
• Choose Insert > OLE Object.
• On the Insert toolbar, click the OLE Object tool (fjj^).
• Type insertobj and then press Enter.
2 In the Insert Object dialog box, click Create From File.
3 Specify the file by doing one of the following:
• Type a path and file name in the File box.
• Click Browse to select a file.
4 Select Display As Icon if you want that program's icon to appear in the drawing instead
of the data.
5 Click OK.
WORKING WITH OTHER P R O G R A M S 543

The first page of the file appears in the AViCAD drawing, unless you chose to display it as
an icon. You can select the object and drag to reposition it.

To create a new embedded object from within AViCAD


1 Do one of the following:
• Choose Insert > OLE Object.
• On the Insert toolbar, click the OLE Object tool (fjj^).
• Type insertobj and then press Enter.
2 In the Insert Object dialog box, click Create New.
3 From the Object Type list, select the type of object you want to create, and then click
OK.
The program for creating that object opens within AViCAD. If the program is compatible
with ActiveX, it opens in place (within the other program) in the AViCAD drawing;
otherwise, the program opens in its full window.
4 Create the object in the other program.
5 If the program is running within the other document (in place), click anywhere outside
the embedded object to close the program.
If the program is running in its full window, choose File > Exit.

Linking objects to drawings


If another program supports ActiveX, you can link its data to AViCAD drawings. Use
linking when you want to include the same data in many files. When you update the data,
all links to other files reflect the changes.

For example, if you created your company logo in an ActiveX-compatible drawing


program, and you want to include it in the title block of every drawing you create with
AViCAD, you can link it to each AViCAD drawing. When you change the original logo in
the drawing program, the AViCAD drawing updates automatically.
When you link data from another program, the AViCAD drawing stores only a reference to
the location of the file in which you created the data. You link data from a saved file, so
AViCAD can find the data and display it.

Because linking adds only a reference to a file, the data does not significantly increase the
file size of the AViCAD drawing. However, links require some maintenance. If you move
any of the linked files, you need to update the links. In addition, if you want to transport
linked data, you must include all linked files.
You can update a linked object automatically every time you open the drawing, or you can
do so only when you specify. Anytime a link is updated, changes made to the object in its
original file also appear in the AViCAD drawing, and the changes also appear in the
original file if they were made through AViCAD.
To link a file to an AViCAD drawing
1 Save the original file.
Because a link consists of a reference to the original file, you must save the file before you
can link to it.
544 CHAPTER 1 0

2 In the original file, select the data you want in the AViCAD drawing.
3 Choose that program's command to place data on the Clipboard.
Usually, you choose Edit > Copy.
4 Display the AViCAD drawing to which you want to link the file.
5 In AViCAD, choose Edit > Paste Special.
6 In the Paste Special dialog box, select Paste Link.
7 Click OK.

To create a linked object from within AViCAD


1 Display the AViCAD drawing in which you want to display the linked object.
• Choose Insert > OLE Object.
• On the Insert toolbar, click the OLE Object tool (v ).
• Type insertobj and then press Enter.
2 In the Insert Object dialog box, click Create From File.
3 Specify the file by doing one of the following:
• Type a path and file name in the File box.
• Click Browse to select the file using a file dialog box.
4 Select the Link check box.
5 Select Display As Icon if you want that program's icon to appear in the drawing instead
of the data.
6 Click OK.
The first page appears in the AViCAD drawing, unless you chose to display it as an icon. To
reposition the object, select and drag it.
Editing an embedded or linked object from within AViCAD
You can modify an embedded or linked object in its original program from within AViCAD.
When you modify an embedded object, you change the object only in AViCAD, not its
original file (if you pasted the object from an existing file). When you modify a linked file,
however, you open and change the original file.
Most programs include a submenu of actions you can perform on an embedded or linked
ActiveX object. Usually, the commands for editing ActiveX objects are Edit and Open. If
the object is embedded and its program supports in-place editing, the Edit command opens
the object in place. The Open command opens the object in the full program window. In
AViCAD, this command appears at the bottom of the Edit menu.

To edit an embedded or linked object


• In the AViCAD drawing, double-click the object.
If the object is embedded and the program in which you created the object supports in-place
editing, the object opens in place.

If the object is linked, or if its program does not support in-place editing, the other program
opens in its full window and displays the object.
WORKING WITH OTHER P R O G R A M S 545

Importing files created in other formats


You can import the following files:
• Drawing Exchange Format files with a .dxf file extension. This file type is an ASCII
or binary description of a drawing file.

• Design Web Format files with a .dwf file extension. DWF™ files are used to distribute a
drawing for others to view in a Web browser, review, and edit using free Autodesk®
software and tools.

• Drawing templates with a .dwt file extension. This file type contains predefined settings
that you can reuse when you create new drawings.

• Three-dimensional entities saved with an .sat file extension. This file type contains
three-dimensional ACIS solids saved as an .sat file.

Importing a DXF, DWF, or DWT file


Importing DXF, DWF, and DWT files is similar to opening a standard drawing file.
To import a DXF, DWF, or DWT file
1 Use one of the following methods:
• Choose File > Open.
• On the Standard toolbar, click the Open tool ( ---j ).
• Type open and then press Enter.
2 Choose the folder that contains the drawing.
3 In Files of Type, choose the type of drawing you want to import.
4 Choose the file you want to open.
5 Click Open.

Importing an ACIS file


An ACIS file contains three-dimensional solids, regions, or bodies that are saved as an
ASCII .sat file.
To import an ACIS file
1 Do one of the following:
• Choose File > Acis In.
• On the Insert toolbar, click the Acis File tool ( * .').
• Type acisin, and then press Enter.
2 Choose the directory containing the SAT file.
3 Choose the SAT file you want to open.
4 Click Open.
546 CHAPTER 1 0

Using AViCAD data in other programs

You can use any of the following methods to include AViCAD data in a document created in
another program:

• Embedding
• Linking
• Dragging
• Exporting
• E-mailing

The method you choose depends on the capabilities of the other program and how you want
to work with the AViCAD data after you've placed it in the other document.

NOTE Each method except exporting uses ActiveX to integrate data from different programs.
With ActiveX, you can open AViCAD drawings from within the other program to modify the
AViCAD drawings.

Embedding drawings
When you embed an AViCAD drawing, it becomes part of the other program's document
file. When you edit the drawing, you edit only the version that is embedded in the other
document.
Embedding is useful when you don't want to maintain a link to the AViCAD drawing for the
data you include in the other document. Edits made to the new drawing do not affect the
original drawing. To transfer the file to other computers, you can transfer all the data in one
file, but embedded objects increase the file size.

From within a document in a program that supports ActiveX, such as Microsoft Word, you
can either create a new embedded AViCAD drawing or embed an existing AViCAD
drawing.
To create an AViCAD drawing in another document
1 In the document, choose Insert > OLE Object (or the equivalent command for that
program).
2 In the dialog box, click the options for creating a new file.
3 Under Object Type, choose AViCAD Drawing, and then click OK.
4 Create the AViCAD drawing.
5 If AViCAD is running in its own window, choose File > Exit.
If AViCAD is running within the other document (in place), click somewhere in the
document outside the AViCAD drawing to close AViCAD.
6 To edit the AViCAD drawing from within the document, double-click the drawing.
WORKING WITH OTHER P R O G R A M S 547

NOTE You can also embed an existing AViCAD drawing from within another document.
Follow step 1 in the preceding procedure, and then click the option for creating an object
from an existing file.

To embed selected AViCAD entities


1 In AViCAD, select the entities you want to embed.
2 Choose Edit > Copy (or press Ctrl+C).
3 Open the document in which you want to embed the entities.
4 Choose Edit > Paste (or the equivalent command).

To embed an entire AViCAD drawing


1 Open the document in which you want to embed the drawing.
2 Choose Insert > OLE Object.
3 Click Create From File.
4 Click Browse, and then choose the file you want to embed.
5 Click Insert, and then click OK.
Editing an embedded AViCAD object in place
In many ActiveX-compatible programs you can edit an embedded AViCAD object without
leaving the program (or container application). This is called in-place editing. A different set
of AViCAD menus and toolbars temporarily replaces most of the menus and controls in the
active window while you edit the AViCAD object.
To edit an embedded AViCAD object in place
1 In the container application, double-click the embedded AViCAD object. A different set
of AViCAD menus and controls appears.
2 Edit the AViCAD drawing.
3 Click anywhere outside the drawing window to exit the in-place editing controls.

Linking drawings
When you link an AViCAD drawing to another document, the other document contains only
a reference to the AViCAD drawing file, rather than the actual drawing. You link data in a
saved AViCAD file so that the other program can find the data and display it.
Linking works well when you want to include the same AViCAD data in more than one
document. When you update the data, you need update it in only one location. The versions
that are linked to other documents reflect the changes automatically.
Linking an AViCAD file to another document does not increase the file size the way
embedding an AViCAD object does. However, links require more maintenance. To
transport the data, you must make sure to transfer all linked files to the other computer.

To link an AViCAD file to another document


1 Open the drawing you want to link.
548 CHAPTER 1 0

NOTE Because a link is a reference to a file, you can link only files that are saved to a
location on a disk. If you haven't saved the drawing you want to link, choose File > Save.

2 In the other program, open the document in which you want to include the AViCAD
drawing.
3 Choose that program's command for inserting objects.
In Microsoft Office programs, choose Insert > OLE Object. In the Object dialog box, click
the Create From File tab. Specify the name of the drawing file you want to link. Select the
Link To File check box, and then click OK.
The drawing appears in the document, with a link to the original AViCAD file.
Dragging AViCAD drawings into other programs
If the other program in which you want to include AViCAD drawings is compatible with
ActiveX, an alternative to pasting drawings with menu commands is to drag drawing file
icons from Windows Explorer into the other document. Dragging and dropping drawings
does not use the Clipboard, so data on the Clipboard is not affected.
When you drag an AViCAD drawing file from Windows Explorer, you link or embed the
entire drawing in the other document. When you drag the file, the cursor changes in response
to the action you take.

How the cursor changes


Cursor appearance Action

£ Frarne3D. dwg Drag to embed the selected file to the other


i document.

Cannot drop drawings in that document.

NOTE Before you drag a drawing, position the Windows Explorer window and the other
program's window so you can see the file icon and the document in which you want to drop
it.

To drag and embed drawings into another document


• Select the icon for the drawing file, and then drag the drawing into the document.

Exporting drawings
You can save or export AViCAD drawings in a number of different formats for use with
other programs. When you save a drawing in a different format, the program saves all the
entities in the drawing to the new file. Or, you can choose which entities are included in the
new file.
WORKING WITH OTHER P R O G R A M S 549

Export formats
Format File extension Details

AutoCAD Drawing DWG

ASCII AutoCAD Drawing DXF


Exchange Format

Binary AutoCAD Drawing DXF


Exchange Format

Bitmap BMP

Enhanced Windows Metafile EMF


AutoCAD versions 2010, 2007, 2004, 2000,
R14, R13, or R11/12,
AutoCAD versions 2010, 2007, 2004, 2000,
R14, R13, R12, R11, R11, R10, R9, R2.6, R2.5,
AutoCAD versions 2010, 2007, 2004, 2000,
R14, R13, R12, R11, R11, R10, R9, R2.6, R2.
Graphics file
Graphics file
550 CHAPTER 1 0

Export formats

Windows Metafile WMF Graphics file

3D DWF DWF DWF V06.01


Distribute your drawing to others for using
Design Web Format DWF with Autodesk® software and tools
Scalable Vector Graphics SVG Graphics file format and Web development
language

You can also export ACIS solids, regions, and surfaces to an ASCII file (3.sat) that you can
use in other programs.

ATTENTION You can create PDF and JPG files with the print option in addiction to the
formats previously listed. For more details, see Chapter 14, "Print a PDF or JPG file".

3 Type export and then press Enter.


2 Choose the file format.
3 Specify the name of the file you want to create.
4 Click Save.
5 If the selection prompt box displays, choose the entity-selection method, and then create
the selection set.

6 When you have finished selecting entities, press Enter. Exporting to a PDF
file
PDF files allow you to distribute your drawing to others for viewing in Adobe® Acrobat®
Reader®, which is free software that users can download. PDF files can also be viewed,
reviewed, and edited in Adobe® Acrobat.
WORKING WITH OTHER P R O G R A M S 551

To export a drawing to a PDF file


1 Do one of the following:
• Choose File > Export > Export PDF.
• Type export, press Enter and choose Portable Document Format (pdf).
2 Specify the name of the file you want to create.
3 Click Save.
4 Choose the entity-selection method, and then create a selection set that contains the entities
you want to export.
5 When you have finished selecting entities, press Enter.
6 Choose the options for how you want to export to the PDF file.
7 Click Export.

Exporting to a DWF file


Exporting to a DWF file is similar to saving a standard drawing file, except you specify options
for how you want to save the DWF file.

DWF files allow you to publish your drawings so they can be viewed on the Internet using a
Web browser. AViCAD exports your drawing to a Design Web Format (.dwf) file, which can
be viewed in a Web browser if Autodesk® DWF Viewer is also installed on the computer.
DWF Viewer is a free tool from Autodesk®.
You can export your drawing to a 2D DWF file or a 3D DWF file. 2D DWF files have smaller
file sizes, but cannot be viewed in three dimensions. 3D DWF files can be viewed in three
dimensions using the Autodesk® DWF Viewer, but have larger file sizes.
To export a drawing to a 2D DWF file
1 Do one of the following:
• Choose File > Export > Other formats.
• Type export and then press Enter.
2 In Save As Type, choose Design Web Format (dwf).
3 Specify the name of the file you want to create.
4 Click Save.
5 Choose how you want to export:
552 CHAPTER 1 0

• DWF File Version - Choose the DWF file version you want. Version 4.2 can export
entities on the Model tab only (no layouts). Version 5.5 can export the current layout
only. Version 6.0 can export the current layout or all layouts.
• DWF File Format - Choose the desired file format. Compressed binary files have a
smaller file size than uncompressed binary files. ASCII files have the largest file size.
• Layout to Export - Choose whether to export the current layout only, or all layouts in
the drawing.
6 Click OK.
7 Choose the entity-selection method, and then create a selection set that contains the
entities you want to export.
8 When you have finished selecting entities, press Enter.

To export a drawing to a 3D DWF file


1 Do one of the following:
• Choose File > Export > Other formats.
• Type export and then press Enter.
2 In Save As Type, choose 3D DWF.
3 Specify the name of the file you want to create.
4 Click Save.
5 Choose the entity-selection method, and then create a selection set that contains the
entities you want to export.
6 When you have finished selecting entities, press Enter.
Exporting to a 3DS, POVorLWO file
To export a drawing to a file
1 Choose File > Export and choose a format
2 In the Export Drawing As File dialog box specify the name of the file you want to create.
3 Click Save.
4 Select the entities to export.
5 When you have finished selecting entities, press Enter.

NOTE: If the selected drawing has at least one ACIS solid, an alert message will appear
suggesting that you convert it to a surface using the 3Dconvert command. For more details see
"Convert a solid to a surface" on page 483.

Exporting ACIS files


You can export ACIS entities such as surfaces, regions, and solids to an ACIS file in ASCII
(SAT) format.

To export an ACIS file


1 Do one of the following:
WORKING WITH OTHER P R O G R A M S 553

• Choose File > Acis Out.


• Type acisout and then press Enter.
2 Select the ACIS entities you wish to save.
3 Specify the name of the file you want to create.
4 Click Save.

Etransmit
With the help of eTransmit you can prepare a file package for Internet transmission. When
sending drawing files to other users it is necessary to attach even related dependent files such as
xrefs and text fonts. In some cases the lack of these files makes it impossible for an addressee to
use drawing files. Dependent files in eTrans- mit are automatically included in the transmission
package, reducing eventual errors. It is possible to remove automatically added files or add
manually files that you want to include in the transmission package.

Most common files that are included in the transmission package are immages, print styles, line
types and text fonts.

NOTE: If you want to send only a .dwg file, you can use the Send command from the File menu.
To create a group of files for transmission
1 Do one of the following:
• Select File > eTransmit
• Type etransmit and then press Enter.

2 In the dialog box Create Transmission you will see two tabs where you can view and
change the files that are to be added to the transmission package.
554 CHAPTER 1 0

• Files Tree. A list of files is presented in this tab. You can expand or fold each
drawing file in the list to view related dependent files that are added automatically in the
transmission package. It is possible to remove the dependent files that you do not want
to include in the transmission package.
• Files Table. There is a summary table presented in this tab with the files, paths of
relative folders and files details. You can select or deselect each file obtaining thus a
direct control over the contents of the transmission package.
3 Enter notes to include with this transmittal package. You can add notes and comments for
a person who receives the transmission package. Besides, a .txt report file is generated
automatically and contains a list of the files present in the transmission package. The
contents of this report are displayed when you click on the View Report button.

4 Choose files to add to the package and confirm them pressing the OK button.

Transmittal setups
The Transmittal Setups button allows to save settings of a transmission package.
Transmittal Setups

^ Current user: stefania


2
Standard
[ New... ] [ Rename ]

| Modify... ] [ Delete

Close

If you need to send transmission packages several times within one project it is better to save
the Transmittal Setups. The Transmittal Setups dialog box shows you a list of saved settings
that you can choose every time when you transmit a group of files. The default Transmittal
Setup is Standard.
To create new Transmittal Setups
1 Press the New button...

New Transmittal Setup

Current user: stefania New

Transmittal setup name:

[ Continue | | Cancel |
WORKING WITH OTHER P R O G R A M S 555

2 Indicate some name for the new settings and press Continue
3 There will appear a dialog box with options of Transmittal Setups
Modify Transmittal Setup
Current user: stefania Current transmittal setup: Standard Transmittal type and
location

Transmittal package type:

I Zip (-.Zip) H

Transmittal file folder:


| Browse... |

Transmittal file name: [Ask for name


Standard

Transmittal Options

® Use organized folder structure

© Place all files in one folder

© Keep files and folders as is


[H Include fonts F71 Send e-mail with transmittal O Set default plotter to 'none'
O Prompt for password
Transmittal setup description

OK | [ Cancel ]

4 Choose transmission options and press OK to confirm. These


settings allow to:
• Compress the transmission package in a ZIP file or in a folder that is copied to a specified
location.
• Specify if the folder structure of the transmission files should be organized according to a
logical hierarchy, inserted in a single folder, or copied to the addressee's computer "as is". If a
FTP or http destination is specified, the transmission package uses the single folder option.
• Include .shx fonts used in the drawing, add password protection to the transmission
package, set the default printer to "none" and send automatically an email after the
transmission package creation is completed.
To conclude the transmission package creation select Transmittal Setups in the main dialog
box and press the OK button.
After having created the transmission package you can make it available through the Internet
or you can send it to other users in an email attachment. If you send the transmission package
via email, there is an option in the Modify Transmittal Setups dialog box that launches
automatically the default system email application when selected. When the transmission
package is created, it is automatically attached to a new email together with a transmission
report file.

NOTE: Any fully specified (absolute) paths of dependent files are converted to relative paths or
"no path" to ensure that the drawing file can identify the dependent files.
556 CHAPTER 1 0

Sending drawings through e-mail


You can send an AViCAD drawing to another user via e-mail. AViCAD is compatible with
e-mail programs that support the Messaging Application Program Interface (MAPI) protocol.
To include a drawing file in an e-mail message
1 While the drawing file is open, choose File > Send.
If your mail program is not already running, it starts; a new e-mail message containing the
AViCAD icon and file name appears.
2 Address the e-mail, type a message, and send the e-mail message as you would any other
message.

To view a AViCAD file sent by e-mail


• Open the e-mail message, and then double-click the AViCAD icon.

NOTE AViCAD software must be installed on the computer used to open drawings in e-mail.

Using AViCAD with the Internet

You can use AViCAD to access the Internet and exchange drawing information and perform
other tasks, including:

• Add hyperlinks to a drawing


• Publish drawings to the Internet
• Access the Internet during a drawing session.

NOTE You will need Microsoft Internet Explorer Version 5.0 or later and access to the Internet
to fully use these features.
Add hyperlinks to a drawing
In your AViCAD drawings, you can include hyperlinks, which are pointers that take you to
another location, such as a Web address or a file on a particular computer. You can attach a
hyperlink to any entity in your drawing. Then, when you select that entity, you can open the
link and jump to the specific Web address or file location. You can create absolute hyperlinks,
which store the full path to a file, or relative hyperlinks, which store a partial path relative to a
base folder or URL.

NOTE To open files associated with hyperlinks, the PICKFIRST system variable must be
set to On.

To create a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities that you would like to associate with a hyperlink; then press
Enter to display the Edit Hyperlink dialog box.
WORKING WITH OTHER P R O G R A M S 557

3 Do one of the following:


• Click Browse to specify a file.
• In the Link to File or URL box, type a Web address.
4 If you wish to use a common path for all hyperlinks in the drawing, check the Use relative
path for hyperlinks box. Relative paths provide flexibility if you move files to a different
folder, since you can change multiple hyperlink paths at once, rather than change them all
individually.
5 Click OK to close the Edit Hyperlink dialog box.

NOTE The HYPERLINKBASE system variable defines the relative path used for all hyperlinks
in the current drawing. To use the default drawing path, leave the value blank by entering a
period (".").

To remove a hyperlink
1 Type hyperlink and then press Enter.
2 Select an entity or entities with a hyperlink; then press Enter to display the Edit Hyperlink
dialog box.
3 Click Remove Link.
4 Click OK to close the Edit Hyperlink dialog box.
To access a hyperlink
1 Select an entity with a hyperlink.
2 Right-click anywhere in the drawing area.
3 In the pop-up menu, choose Open Link.

Publishing drawings to the Internet


You can publish your drawings so they can be viewed on the Internet using a Web browser.
AViCAD exports your drawing to a Design Web Format (.dwf) file, which can be viewed in a
558 CHAPTER 1 0

Web browser if DWF Viewer is also installed on the computer. DWF Viewer is a free tool
from Autodesk®.
For details about creating a DWF file, see "Click Export." on page 556 in this chapter.

NOTE You can also export drawings as a Vector Markup Language (VML) files, which are
high-quality graphic files that can be viewed and downloaded quickly on the Internet. In the
command bar, type vmlout to export a drawing to a VML file with an .htm file extension,
which can be viewed directly in a Web browser.

Inserting drawings from a Web site


Some Web sites are configured to allow you to drag drawings from the Web site directly into
your drawing. You can drag-and-drop drawings from any Web site that supports the
Autodesk® i-drop® technology.
To insert a drawing from a Web site
1 Open your Web browser.
2 Navigate to a Web site that supports Autodesk® i-drop.
3 Position the Web browser and AViCAD windows so they are both visible.
4 Click the drawing in your Web browser and drag it to your drawing in AViCAD. The
drawing file is downloaded and inserted into your drawing in AViCAD.
WORKING WITH OTHER P R O G R A M S 559

Accessing the AViCAD Web site during a drawing session


In addition to using hyperlinks to access the Internet, you can access the AViCAD Web site
at any time using the Onweb command. At the Web site, you can obtain information about
the AViCAD as well as product information and news.
To access the AViCAD Web site
1 Do one of the following:
• Choose Help > AViCAD on the Web.
• Type onweb and then press Enter.
2 Navigate to the section of your choice on the AViCAD Web site.

Other programs

AViCAD full version includes a special application that allows you to modify and view
raster images. see Chapter 19, "Image".
AViCAD full version includes a special application that allows you to insert, modify and
view raster images directly inside AViCAD. You can load, edit, and modify multiple images
as overlays or underlays to your AViCAD drawings.

Topics in this chapter


Image overview. ........................................................................................................... 568
Image commands ......................................................................................................... 568
I M A G E 561

Image overview
AViCAD supplies the tools that make the management of the images easier, making the job
more simple and effective. The images can be inserted, loaded, downloaded, updated,
correlated, georeferenced, trimmed or deleted from the drawing as desired.
These images are selected for the use with AViCAD commands through their frame that can
be set as On or Off for selection or printing reasons. If the image isn't required in the drawing
anymore, it will be possible to remove it.
AViCAD Image manager allows selecting the color transparence to be able to view the ones
under through the first images. The command Arrangement allows to easily put in first or
second place the images in the drawings.
Among the image formats that can be managed in the drawing have been introduced ECW
and JPG2000. The compression format ECW, acronyms of Enhanced Compressed Wavelet,
has a diffuse standard to compress high dimension images, used very much in the geomatic
field and developed by ER Mapper. The JPG2000 compression format, also based on
Wavelet technology, has an international ISO standard, developed by Joint Photographic
Expert Group (JPEG).
Thanks to the compression technique used, the result is the equivalent of a pyramidal image
(in which the datum is present with more resolutions) without the waste of space connected to
the storage of additional data. The data reading time and the time for the extraction of a raster
datum portion at the resolution wanted for a correct view, are basically independent from the
dimension of the overall image. The compression of lossless data, not involving any data
losses, allows recovering all the information and exactly remake the original datum starting
from the compressed datum. This characteristic is essential in all those application where it's
important to keep unchanged the pixel values of the images.

Image commands

Attaching images
When you attach an image to a drawing, the image displays in the drawing but is not saved in
the drawing. The image file remains saved in its original location on your computer, network,
or other media.
If you send or receive drawings that contain images, it is important to include with the
drawing all of the image files attached to it. When you open a drawing that contains images,
the source image files must be accessible for the images to display in the drawing.
To attach an image
1 Do one of the following:
• Choose Image > Attach Raster Image.
562 CHAPTER 1 0

• On the Reference toolbar, click the Image Attach tool ([L: |).
• Type imageattach and then press Enter.
2 Specify a file to attach, and then click Open.
3 In Image Path will be Saved As, enter a different image file location, if necessary. You
can click [ > ] to choose how you want to save the image path:
• Full Path — The image is referenced using its full path, for example, c:\My
Pictures\MyImage.jpg. Use this option if the image is saved in a folder unrelated to
the current drawing folder.
• Relative Path — The image is referenced using a path relative to the current drawing
folder, for example, ..\My Pictures\MyImage.jpg. Use this option if the image is
stored in a subfolder of the current drawing folder.
• File Name Only — The image is referenced using its file name in the current drawing
folder, for example, MyImage.jpg. Use this option if the image is saved in the same
folder as the current drawing.
4 In the Attach Image dialog box, specify the position, scale, rotation, transparency, and
clipping options, and then click OK.
For the automatic insertion of georeferenced images, use a positioning File (.tfw) that
contains all raster attributes like: scale, position and rotation angle. This file should have
the same name as the raster file. If it is so and it's placed in the same directory of the
image file, it will be viewed in the Positioning File box. To use it in the insertion of the
image, select the option Use positioning file. The same option can be used to select a .twf
file that doesn't have the same name of the image file or that is in a different path then the
image one. With that setting activated, the mask gets updated to reflect the settings
related to the tfw file.

NOTE Transparency works for images that support alpha transparency, that is, images
that have at least one color that can be viewed as a transparent color.

5 In the drawing, specify an insertion point, scale, and rotation if you chose to specify those
on the screen.
I M A G E 563

B—
H

C—

A Enter a different image file location, if necessary. F Choose whether entities located under the image are
B Choose to place the image automatically in the visible (for images that support alpha transparency).
drawing using specifications located in a positioning file. G Choose to specify rotation in the drawing upon insertion,
Enter the TWF file associated with the image or click [...] or enter how many degrees to rotate the image to the
to select it. left.
C Choose to specify the insertion point in the drawing H Click to view image information, including color depth
upon insertion, or enter coordinates. and resolution.
D Choose to specify the size of the image in the drawing I Choose to save the image path as its full path, relative
upon insertion, or enter the size values. path to the current drawing folder, or file name in the
E Choose whether to turn clipping display on or off for current drawing folder.
the image.

TIP You can also attach images using the Image Manager. Choose Image > Image
Management, and then click Attach to specify an image and then attach it, or if you want to
quickly add another occurrence of an image already located in the drawing, select the image
in the Image Manager and then click Add.

Modifying images
You can modify an image by changing its brightness, contrast, fade, size, rotation, or
transparency. These changes affect the image in the drawing only — not the original image
file.
564 CHAPTER 1 0

In addition to modifying a single image or multiple images that you select, you can also
modify all occurrences of an image within a drawing. For example, if your company logo
appears in multiple locations throughout a drawing, you can use the Image Manager to
specify the changes once and apply them to all occurrences of the logo.
You can use other AViCAD commands for typical modifications, such as Delete, Move,
Layer, and more.
To modify images
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image tool ( v. ).
• Type image and then press Enter.

TIPYou can also modify images by selecting one or more images in a drawing, and then
choosing Modify > Properties.

2 In the Images list, select the image you want to modify. If there is more than one
occurrence of the image in the drawing, do one of the following:
• To modify all occurrences of the image, select a top-level image in the list.
• To modify a single occurrence of the image, expand a top-level image in the list, and
then select the individual image.
3 Adjust the Brightness, Contrast, and Fade by moving the slider to the setting you want or
by entering an exact number. The image preview shows how your changes will affect the
image.

TIP If you want to restore the image to the default brightness, contrast, and fade settings,
click Reset.

4 Adjust the Size by making changes to the width (X) and height (Y) in drawing units. Mark
Keep Aspect Ratio if you want the width and height to change together to retain the aspect
ratio of the image.
5 Adjust the Rotation by entering the number of degrees you want to rotate the image to the
left. Zero degrees indicates no rotation.
6 Mark Use Transparency if you want entities located under the image to be visible (for
images that support alpha transparency, that is, images that have at least one color that can
be viewed as a transparent color).
7 Mark Show Clipping Boundary if you want to show the image clipped, if a clipping
boundary is defined for the image. Unmarking this option displays the whole image, even
if a clipping boundary is defined.
8 Click OK.
I M A G E 565

E F
E Click to return to the default brightness, contrast, and fade
A Click a top-level image to modify all occurrences located in the settings.
drawing. Expand a top-level image and click an individual image F Enter the width (X) and height (Y) in drawing units. Mark Keep
to modify that occurrence only. Aspect Ratio to change width and height together.
B Move the slider or enter an exact number for image brightness. G Choose whether to turn clipping display on or off for the
C Move the slider or enter an exact number for image contrast. image.
D Move the slider or enter an exact number for image fade, which H Choose whether entities located under the image are visible
fades the image without displaying entities located under the (for images that support alpha transparency).
image. I Enter how many degrees to rotate the image to the left.

Changing the display of images


You can change the following for how all images display in a drawing:
• Image quality — Images can display in high or low resolution.
• Image frames — Images can display with or without frames on their edges.
Changing the display quality for all images
High quality displays images in high resolution and requires more system resources. Draft quality
displays images in low resolution and consumes fewer system resources. Changing the quality
setting affects all images in the drawing.

To change the display quality for all images


1 Do one of the following:
• Choose Image > Image Quality.
• On the Reference toolbar, click the Image Quality tool ( \ ).
• Type imagequality and then press Enter.
2 Choose High or Draft.
566 CHAPTER 1 0

Turning image frames on or off for all images


When an image border is set to 0 it will not be printed or visualized, setting tol, it will be printed and
visualized while, setting to 2 it will be visualized but not printed . Each image frame dis-plays with
the properties (layer, color, linetype, etc.) that are assigned to the image.
Turning image frames off may be helpful, for example, if the images are part of a background in the
drawing.
To turn image frames on or off for all images
1 Do one of the following:
• Choose Image > Display Image Frame.
• On the Reference toolbar, click the Image Frame tool ( ■ ).
• Type imageframe and then press Enter.
2 Choose an option.

Clipping images
You can clip images so that only a portion of the image is visible in a drawing. The visible portion
can be in the shape of a rectangle or polygon.

Image clipping can be turned on an off. If you turn off clipping for an image, the entire image is
visible provided that the image is on a layer that is on and thawed. The clipping information is
retained however, and you can turn clipping back on at any time.

If you delete clipping from an image, the clipping is removed permanently but the image itself
remains in the drawing.
To clip an image in the shape of a rectangle
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
• Choose Image > Clip Image.
• On the Image toolbar, click the Image Clip tool ([ip).
• Type imageclip and then press Enter.
3 Select the edge of the image you want to clip.
4 Choose New to create a new clipping boundary.
5 Choose Rectangle.
6 Define the first corner of the clipping rectangle.
7 Define the opposite corner of the clipping rectangle.
Only the portion of the image located within the clipping rectangle is visible..
I M A G E 567

To clip an image in the shape of a polygon


1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
• Choose Image > Clip Image.
568 CHAPTER 1 0

• On the Reference toolbar, click the Image Clip tool ([yl!]).


• Type imageclip and then press Enter.
3 Select the edge of the image you want to clip.
4 Choose New to create a new clipping boundary.
5 Choose Polygonal.
6 Select the points for the polygon, and then press Enter to close the polygon. Only the portion
of the image located within the clipping polygon is visible.

To turn clipping on or off for an image


1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
• Choose Image > Clip Image.
• On the Reference toolbar, click the Image Clip tool ([Vjj3).
• Type imageclip and then press Enter.
3 Select the edge of the image for which you want to turn clipping on or off.
4 Choose On or Off.
To remove clipping from an image
1 Make sure that image frames are turned on (option 1).
2 Do one of the following:
• Choose Image > Clip Image.
• On the Reference toolbar, click the Image Clip tool ([?!!]).
• Type imageclip and then press Enter.
3 Select the edge of the image for which you want to remove clipping.
4 Choose Delete.

Unloading and reloading images


If you find that including an image affects system performance, you can unload it so only the image
frame displays to mark its location. If you want an unloaded image to print, reload it before
printing. You may also want to reload an image if the original file contains new content.
To unload and reload an image
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image tool ( v. ).
• Type image and then press Enter.
2 In the Images list, select the desired image. If there is more than one occurrence of the image in
the drawing, do one of the following:
• To unload or reload all occurrences of the image, select a top-level image in the list.
• To unload or reload a single occurrence of the image, expand a top-level image in the list, and
then select the individual image.
3 Do one of the following:
I M A G E 569

• To unload the image so only its outer edge displays, click Unload.
• To reload the image so its contents display and print, click Reload.

Changing the path for images


If the file associated with an image is renamed or moved to a different location, the program
displays a message indicating that it cannot load the image. You can reestablish the link to the file
by changing the path for the image.
To change the path for an image
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image t o o l ( ) .
• Type image and then press Enter.
2 In the Images list, select the desired image. If there is more than one occurrence of the image in
the drawing, do one of the following:
• To change the path for all occurrences of the image, select a top-level image in the list.
• To change the path for a single occurrence of the image, expand a top-level image in the list,
and then select the individual image.
3 Click the [...] button.
4 Select the file with its new name or in its new location, and then click Open.
5 Click Set Path.

Deleting images
Once an image is no longer required in the drawing, you can delete it from the drawing. Deleting
an image removes it from the drawing, and from the list of images in the Image Manager dialog
box.
To delete an image
1 Do one of the following:
• Choose Image > Image Management.
• On the Reference toolbar, click the Image tool ( v. ).
• Type image and then press Enter.
2 In the Images list, select the image you want to delete. If there is more than one occurrence of
the image in the drawing, do one of the following:
• To delete all occurrences of the image, select a top-level image in the list.
• To delete a single occurrence of the image, expand a top-level image in the list, and then select
the individual image.
3 Click Detach.

Draw Order command

The draw order commands allow you to arrange the images and entities in your drawing. When
multiple entities overlap, you can change the order in which they are displayed and printed. You
can move entities to the front, back, or on top or below of another entity.
To reorder entities
570 CHAPTER 1 0

1 Do one of the following:


• Choose Image > Draw Order.
• Type draworder and then press Enter.
2 Select the entity you want to reorder, and then press Enter.
3 In the prompt box, specify the new drawing order, and then press Enter:
• Front, brings the selected image(s) to the front of the display. On the Draw Order
toolbar, the Bring to Front tool ( Tj ) .
• Back, sends the selected image(s) behind all other drawing elements. On the Draw
Order toolbar, the Send to Back tool ( r j ) .
• Upper, select the object respect which it must be put as first.
• Down, select the object respect which it must be put as second.

Correlate Command
Create Correlation command applies a linear correlation to align a raster image to a
vectorial drawing or another image, setting insert point, scale and rotation.
To adapt an image to a drawing pick two source points and two destination points; these
are used as reference points to stretch the image corresponding to the drawing.
The next sample show as you can create a correlation between a vectorial drawing, a
building plant and a raster image a map that shown the building context.
I M A G E 571

To Create a Correlation
1 Do one of the following:
• Choose Image > Image Correlate.
• On the Reference toolbar, click the Image Correlate tool (T. ).
• Type imatch and then press Enter.
2 Select the raster image that you want to use for the corresponding.
3 Specify the reference points marked as 1 and 2 on the raster image.

4 Specify the source points marked as 1 and 2 on the vectorial image.


572 CHAPTER 1 0
574 CHAPTER 1 0
You can customize AViCAD® in a number of ways. For example, you can change the
appearance of many aspects of the program and modify the existing menus and toolbars or
create new ones. This chapter explains how to:
• Set the program's preferences.
• Customize menus and toolbars.
• Customize the keyboard.
• Create aliases for frequently used commands.
• Customize entities.
• Create and use scripts.
• Use add-on programs with AViCAD.
• Use a digitizer tablet for menu selection and calibrated drawing.

Topics in this chapter


Setting and changing options ...................................................................................... 584
Customizing menus ....................................................................................................... 602
Customizing toolbars .................................................................................................... 608
Customizing the keyboard ............................................................................................. 618
Creating aliases ............................................................................................................... 621
Customizing entities ...................................................................................................... 624
Creating and replaying scripts ..................................................................................... 628
Programming AViCAD ................................................................................................... 630
Using a digitizer tablet .................................................................................................. 634
576 CHAPTER 1 0

Setting and changing options

You can change many of the options that control the program's behavior and appearance, such
as setting the experience level, specifying file paths and default files, and configuring display
features.

Changing the options on the General tab


In the Options dialog box, the General tab contains settings for experience level and save
options. You can also set VBA security.
Setting the experience level You can control which menus and tools are available by setting the
experience level. You can choose from the following experience levels:
• Beginner Menus and toolbars display only basic commands.
• Intermediate Menus and toolbars display most two-dimensional entity creation and
modification commands.
• Advanced Menus and toolbars display all available commands.

Saving your drawings automatically To avoid losing data in the event of a power failure or other
system error, save your drawing files often. You can configure the program to periodically save
your drawings automatically. The Minutes setting determines the interval between automatic
saves. The program restarts this interval timer whenever you save the drawing file.
When AutoSave is enabled, the program creates a copy of your drawing. The file is saved in the
folder specified in Options > Paths/Files for Temporary Files, with the file extension specified
in the AutoSave Drawing Extension box (by default, .SV$).
Setting the default Save As format You can control the default file format that you want to
display in the Save Drawing As dialog box. For example, if you use the Save As command to
save most of your drawings in a legacy file format, you can select that file format as the default
so you don't have to select it each time you save a drawing using the Save As command.This
setting has no effect on saving existing or new drawings using commands other than Save As
— AViCAD always saves existing drawings in their current file format and saves new
drawings with the most current file format.
Setting how drawings are opened If you regularly open drawings that contain errors or damaged
data, for example, if you are a new AViCAD user and your original drawings were created
using different CAD software, you can enable Open Drawings using Recover. This option
automatically checks all drawings for errors when using the Open command, and attempts
recovery, as needed. Viewing warning messages when opening drawings allows you to know
which files are being fixed by AViCAD and what errors have occurred; however, you can also
choose to hide the warnings.
Disabling VBA CommonProject macros Each time you start AViCAD, macros are
automatically loaded for the Visual Basic Application (VBA) CommonProject. If you do not
plan to use VBA, disabling the macros may improve performance. In addition, disabling the
macros can enhance security if you are running AViCAD at a low security level.
CUSTOMIZING A V I C A D 577

To change the options on the General tab


1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the General tab.
3 Under Experience level, select Beginner, Intermediate, or Advanced.
4 Under AutoSave, select the check box to enable the AutoSave feature, and select the
frequency.
5 If you want to change the default extension assigned to your AutoSave files, type the new
extension in AutoSave Drawing Extension.
6 Under Save As, select the default drawing format that displays when using the Save As
command. You can always specify a different format in the Save Drawing As dialog box.
7 If you want to use the Recover command automatically each time you use the Open
command, mark the check box for Open Drawings using Recover.
8 If you want to hide warnings when errors are found in a drawing, mark the check box for
Hide Warnings when Opening Drawings using Recover. Errors will still be logged in an
ASCII file with an .adt extension.
9 If you do not want the CommonProject macros to be loaded when you start AViCAD,
under VBA Security, click the check box for Disable VBA Common- Project Macros On
Startup.
10 If you don't want to see the Start Wizard when you create a new drawing, deselect the
Enable New Drawing Wizard check box.
11 If you don't want use the PPan acceleration, to improve the Pan command performance,
deselect the Enable PPan Acceleration check box.
12 To disable the automatic redraw after the command's execution, deselect the Enable
AutoRedraw after command.
13 If you don't want the context menu when you have selected an entity, deselect Enable
context menu on right click when the entity is selected.
14 If you don't want the context menu when no one entity is selected, deselect Enable context
menu on right click with no entity selected.
NOTE: If you only want to repeat the last command with the right mouse button you
must disable the options of the context menu

15 If you don't want to drag faster the entities, deselect Enable quick dragging of entities.
16 If you don't want the simplification of the text, an option that improves the performance
of the program by seeing only the outline of.
17 If you want see the text with the operation of the Zoom and Pan, deselect the box
Semplify the text during the realtime operation.
18 If you don't want the simplification of hatching during the Pan and Zoom, an option that
improves the performance of the program.
19 If you want see the hatching while using these commands, deselect Hide hatch during
the realtime operation.
578 CHAPTER 1 0

20 When you have finished, click OK.


CUSTOMIZING A V I C A D 579

Options

General Paths/Files Display Crosshairs Profiles Printing Snapping Experience

Experience level: [Advanced ' AutoSave


K

------- J Enable auto save every:


- minutes—
A GO
.
S
VJ
B AutoSave drawing extension: Save
Default format:
AutoCAD 2007 fdwg)

VBA Security

" O Disable VBA CommonProject macros on startup Open


C
— Open drawings using Recover

D 4 CD Hide warnings when opening drawings using Recover Advanced settings


. — F71 Enable New Drawing Wizard
— n Enable PPan1 Acceleration
E
— Enable AutoRedraw after command
- — n Enable Context menu on Right click when an entity is selected
— □ Enable Context menu on Right click with no entities selected

F — VI Enable Quick dragging of entities


— J Simplify text during realtime operation ~ J Hide hatch during realtime
G
operation
H
— □ Enable VBA Events
L Current profile: Default
M
-
OK
N
O
P
Q-

H Select to check AutoRedraw after commands.


A Click to enable AutoSave feature.
B Select the default file format that displays when saving I Type the file extension for AutoSaved files.
drawings using the Save As dialog box. J Enter frequency of AutoSave in minutes.
C Click to disable VBA CommonProject macros on K Select the experience level.
startup. (Available if supported by your version of L Select to enable Content menu on right click.
AViCAD.)
M Select to enable the context menu if no entities are
D Select to check all drawings for errors when using the selected.
Open command, and attempt recovery, as needed. N Select to enable the quick dragging.
O Select to enable the semplification of the text during
E Select to hide warning messages when opening
drawings, if the check box Open Drawings using Recover the realtime commands.
P Select to hide the hatching during the realtime
is marked.
commands.
F Select to check New Drawing Wizard. Q Select to enable VBA Events.
G Select to check PPan Accelleration.
580 CHAPTER 1 0

Changing the options on the Paths/Files tab


You can specify locations for various file types such as those used for drawings, fonts, and
menus in the Options dialog box on the Paths/Files tab. You can even specify multiple paths
for the same file type. In addition, you can change the names of the default system files that
are used for functions such as font mapping and error logging.

Specifying the user paths


You can enter paths to your AViCAD directories by typing them into a Location field in the
Options dialog box. This feature includes directories for drawings, fonts, help, external
references, menus, hatch patterns, blocks, print style tables, print output files, temporary files,
templates and color books. AViCAD searches directories for support files in the following
order:
• The AViCAD program directory.
• The current drawing directory.
• The Windows search path.
• The search path specified in the Options dialog box.

You can enter multiple paths for each item. If, for example, the Drawings item has more than
one directory associated with it, you can specify multiple paths by separating them with a
semicolon. AViCAD searches the directories in the order in which they are listed.
To specify a user path
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Paths/Files tab.
3 Under Location, click the item in the User Paths list whose path you want to specify, and
type the path.
If you do not know the path or directory name, click Browse, and then browse to the location
of the directory you want.
4 When you have finished, click OK.

Changing the default system files


You can change the default system files, including the log file, default template, alternate font,
and font mapping file.
To change a default system file
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
CUSTOMIZING A V I C A D 581

2 Click the Paths/Files tab.


3 In the lower half of the dialog box, under File, click the file name for the default
system file you want to change, and type in a new file name.
If you don't know the file name, click Browse, and then browse to the location of the file
you want.
4 Type a new name.
5 When you have finished, click OK.
The following figure shows the Options dialog box with the User Paths and System Files
sections identified.

Gptions

General | PatlWFiles | Display | Crosshairs | Profiles | Printing] Snapping


User Paths Location

Drawings Fonts c

C \U sers\stefania. PR 0 G E SO FT \AppD ata\R o... D


Help C \Program Files (x86)\progeS0FTVprogeCAD ...
Xrefs C \U sers\stefania. PR 0 G E SO FT \AppD ata\R o... E
M enus C \Program Files [x8G)\progeS0FT'\progeCAD ...
Hatch patterns C \U sers\stefania. PR 0 G E SO FT \hppD ata\R o...
Blocks C \Program Files [x86]\progeS0FT\progeCAD ...
Print styles C \U sers\stefania. PR 0 G E SO FT \AppD ata\R o...

Print output path C \Program Files [x86)\progeS0FT\progeCAD ...
Temporary file C \U sers\S T E FAN . PR 0 \AppD ata\Local\T... C
Temolates C \U sers\stefania. PR 0 G E SO FT \AooD ata\R o...

System Files File


Log file icad.log
Template Metrics, dwt
Alternate font ic-simplex.shx
Font mapping icad.fmp -

B
A

A Click to select new default file. C Click to select new default folder.
B Select the default file to change. D Directory path specified by user.

Changing the options on the Display tab


In the Options dialog box, the Display tab contains settings for displaying the command bar,
AViCAD window, menus, and real-time view rotation.
Setting the command lines to track AViCAD tracks the commands and command prompts you
used most recently. You can control the number of lines that the program keeps in memory as
you work. The default value is 256. You can display the commands in the Prompt History
window. To display the Prompt History window, press F2. To close the window, press F2
again.
582 CHAPTER 1 0

Displaying tabs and scroll bars Hiding window elements if you do not use them can help
increase drawing space in the AViCAD window.
To show or hide the Model tab and Layout tabs, select the Show Tabs check box. You may
want to hide the tabs if you only work on the Model tab or if you use the command bar and
status bar to switch between tabs.
To show or hide the scroll bars that display on the right side and bottom of the AViCAD
window or viewport, select the Show Scroll Bars check box. You may want to hide the scroll
bars if you only use the Pan command to scroll drawings.
Enabling continuous view rotation When you use the Real-Time Sphere command to rotate
your view of entities, you typically move the mouse to rotate the view. If you want the
rotation to continue after you release the mouse, turn on the Continuous Inertial Motion in
Real Time check box. The rotation also continues when you use the Real-Time X, Real-Time
Y, and Real-Time Z commands.
Changing the zoom direction of the mouse wheel By default when working in a drawing and
using the mouse wheel, you spin the mouse wheel forward to zoom in and spin it backward to
zoom out. If you want to reverse the zoom direction relative to the zoom wheel, that is, spin
the wheel forward to zoom out and spin it backward to zoom in, enable the Reverse Mouse
Wheel Zoom Direction check box. This can be especially helpful if you use the mouse with
your left hand.
Setting the graphics screen color By default, drawings are displayed on a black background.
You can change this color and specify the background screen color that you want.
Displaying prompt boxes When a command offers several options, a prompt box is displayed
with those options. If you prefer to select options by typing, you can turn off the prompt boxes
by clearing the Display Prompt Boxes check box.
Setting automatic menu loading The first time you start AViCAD, a default menu is loaded,
and the Automatic Menu Loading check box in the Options dialog box is checked. The
Automatic Menu Loading feature allows you to load drawings with associated menus without
overwriting the default menu. You can turn off the Automatic Menu Loading option.
Selection Area Effect When you create a selection window, by default, you are able to
recognize it being identified with two colors: green and blue. In this part of the dialog box you
are able to modify these colors, set their opacity or disable them.
Selection Preview When a command is active and you place the mouse cursor over an entity,
this is highlighted. It is possible to set the selection options in a way that the elements are
highlighted when there is not an active command or you can completely disable this
functionality. With this last option selected the elements will not be highlighted.
Selection Preview Filtering When you activate any of the Preview Filtering options you can
define which elements not to highlight, it is possible to chose among locked layers, external
references (Xrefs), multiline text and hatches.
To change the options on the Display tab
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Display tab.
CUSTOMIZING A V I C A D 583

3 Select the options you want.


4 When you have finished, click OK.

D G

A Type or select the maximum number of


command lines to track. B Click to show or hide the
Model and Layout tabs.
C Click to show or hide scroll bars. D Click to select paper
color. E Click to show or hide prompt boxes. F Click to toggle
automatic menu loading on or off. G Click to select screen
color
H Select to zoom out when spinning the mouse wheel
forward and zoom in when spinning the mouse wheel
backward.
I Select to continue rotating the view when using the
Real-Time Sphere, Real-Time X, Real-Time Y, and
Real-Time Z commands.
J Select how the area that you select will appear
K Choose to see the selection preview when you pass the
cursor over the objects if a command is active or not.
You can also decide what objects not to see in the
preview (xrefs, multiline text, hatch, ecc...)
584 CHAPTER 1 0

Changing the options on the Crosshairs tab


In the Options dialog box, on the Crosshairs tab, you can control how the crosshairs display.
To help you differentiate the x-, y-, and z-axes, a different color is assigned to each. You can
change the default axes colors to any color you want. In addition, you can specify the size of
the crosshairs display, enable grips attraction for the cursor, and you can elect to use
crosshairs as the default pointer shape.
To change the options on the Crosshairs tab
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Crosshairs tab.
3 Select the options you want.
4 When you have finished, click OK

A E

A For each axis, click Color and select an axis color D Enter or scroll to a number for the grips attraction range.
from the palette. Higher points increase the range of the attraction.
B Select to always display the pointer as the crosshairs
(instead of the small box). E Enter or scroll to a number for the percentage of the
C Select to move the crosshairs automatically to grips screen to be used by the crosshairs cursor.
within a certain range.
CUSTOMIZING A V I C A D 585

Changing the options on the Profiles tab


AViCAD allows you to customize the settings that control your drawing environment, and
then save and restore those settings in a profile. For example, if you prefer working with
custom menus and toolbars, you can save these settings as your own profile.
Profiles can be helpful if you have multiple users with different preferences, or if you are a
single user who works on various projects that require unique settings. You can even export
your profile and bring it with you when you work on a different computer.

Understanding the settings saved in profiles


Profiles save many settings that control the drawing environment. Once you start using a
profile, it automatically tracks and stores changes that you make to your drawing
environment.
Some settings are saved immediately, but some require that you exit AViCAD and then start
AViCAD again. This is because profiles save settings from your computer's registry and
some settings are only saved to the registry when you exit AViCAD.
Settings saved in profiles Location
Exit and restart of AViCAD
Tools > Customize, Toolbars tab
Immediately Immediately
Toolbar settings
Tools > Customize, Menus tab
Immediately
Menu settings
Tools > Customize, Keyboard tab
Exit and restart of AViCAD
Keyboard settings
Tools > Customize, Aliases tab
Alias settings View > Display > Command Bar
Window elements on/off Tools > Options, Display tab
status and their various View > Display > Text Window
settings View > Display > Scroll Bars View
Immediately Immediately
> Display > Status Bar
Varies — some saved immediately
Tools > Tablet and some upon exit and restart of
Tablet configurations
AViCAD
Tools > Options, Paths/Files tab
User paths System
Typed in command bar
variables When saved

Creating profiles
Create profiles if you want to save your custom drawing environment settings. This can be
helpful if you have two or more drawing environments that you use regularly.
When you create a new profile, the current drawing environment settings are automatically
saved with the new profile.
To create a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Click Create.
4 Enter a name, a description (optional), and then click OK.
586 CHAPTER 1 0

5 In the Options dialog box, click OK.


6 Make changes to your drawing environment. AViCAD
automatically saves the settings to the new profile.

NOTE In some cases, for example, with toolbars, you need to exit and restart AViCAD
before the settings are saved with the profile. This is because profiles save settings from
your computer's registry and some settings are only saved to the registry when you exit
AViCAD.
CUSTOMIZING A V I C A D 587

A
K
B

A Displays the name of the currently loaded profile. G Click to delete the selected profile.

B Select a profile to load it or modify it. H Click to rename the selected profile.

C Displays a description of the profile. I Click to make a copy of the selected profile.
D Click to restore the selected profile to the system J Click to load the selected profile and make it the
default settings. active profile.
E Click to open a profile stored in an .arg file. K Click to create a new profile.

F Click to save the selected profile in an .arg file.

Loading a profile
While you work in AViCAD, you can load the custom settings of any profile. The current
profile when you exit AViCAD is automatically loaded when you start AViCAD again.
588 CHAPTER 1 0

To load a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the desired profile.
4 Click Set Current.

Restoring the default settings


At any time you can return to the default drawing environment settings that were installed
with AViCAD.

If the Default profile is unchanged, simply load it to restore the default settings. If the
Default profile is deleted or changed, reset an existing profile (one that you no longer need)
to replace its contents with the default settings.
To restore default settings using an unchanged Default profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the Default profile.
4 Click Set Current.

To restore default settings without using the Default profile

NOTE Resetting a profile erases all of the profile's custom settings. Do this only if you are
certain you no longer need the selected profile.

1 Do one of the following:


• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select a profile that you no longer need; all of it's custom settings will be erased. If
necessary, create or copy a profile to use for restoring the default settings.
4 Click Reset.

Managing profiles
Once you start using profiles, you may need to rename, copy, or delete them. Copying a
profile is a quick way to create a new profile based on an existing profile.
To rename a profile
1 Do one of the following:
CUSTOMIZING A V I C A D 589

• Choose Tools > Options.


• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to rename.
4 Click Rename.
5 Make any necessary changes to the name or description, and then click OK.

To copy a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to copy.
4 Click Copy.
5 Enter a new name, a description (optional), and then click OK.

To delete a profile
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile you want to delete.
4 Click Delete.

Working with profiles on multiple computers


If you use multiple computers and you like to work with our own drawing environment
settings, save time by bringing your profile with you.

On your computer, export your profile to an .arg file. Bring the file with you to the other
computer using a disk, E-mail, network, or some other method. When you start working at
another computer, simply open and load your profile instead of recreating your preferred
drawing environment.
To export a profile to a file
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Select the profile to export.
4 Click Export.
5 Specify a location and name for the exported file, and then click Save.
590 CHAPTER 1 0

To open a profile from a file


1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Profiles tab.
3 Click Import.
4 Locate and select the profile (.arg file), and then click Open.
5 Make any necessary changes to the name or description, and then click OK.
6 (Optional) To load the imported profile, select it, and then click Set Current.

Changing the options on the Printing tab


In the Options dialog box, on the Printing tab, you can determine several printing settings,
including headers, footers, and print style tables.

Creating headers and footers You can include header and footer information such as a date
and time stamp, your name and company name, or other information that you want to appear
at the top or bottom of printed drawings. Header and footer settings are set globally for all
drawings.
Specifying print style settings Print styles change the appearance of your printed drawing
without modifying the actual entities in your drawing. Use the Printing tab to specify initial
print style settings for new drawings created without a template and for older drawings when
opened (older drawings that were created before print styles were available, for example,
before AutoCAD 2000). Drawings that are already open are not affected.

For more details about print styles and print style tables, see "Using print styles" on page 407.
CUSTOMIZING A V I C A D 591

To change the options on the Printing tab


1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
2 Click the Printing tab.
3 Select the options you want.
4 When you have finished, click OK.

B
-
C
D
E-

A Type the content for the header and footer, or select it E For color-dependent tables, displays BYCOLOR (not
from the lists. selectable); for named tables, select the print style to
B Select to use color-dependent or named print style assign to new entities.
tables for new drawings created without a template. F Click to create or change print style tables that can be
C Select a print style table to use with new selected on the Printing tab or elsewhere in AViCAD.
drawings.
D For color-dependent tables, displays BYCOLOR (not
selectable); for named tables, select the print style to
assign to layer zero.
592 CHAPTER 1 0

Changing the options on the Snapping tab


In the Options dialog box, on the Snapping tab, you can control how entity snaps work,
including fly-over snapping. Fly-over snapping is a visual aid to help you see and use entity
snaps more efficiently.
To change the options on the Snapping tab
1 Do one of the following:
• Choose Tools > Options.
• Type config and then press Enter.
• Choose Format > Entity Snap > Entity Snap Settings and click Flyover.
2 Click the Snapping tab.
3 Select the options you want.
4 When you have finished, click OK.
CUSTOMIZING A V I C A D 593

B
C
D

A Select to display an extra image on the cursor to show I Select to turn on the display of fly-over snap markers
which entity snap is active. (Available even if fly-over in all views when you are using more than one
snapping is turned off.) viewport.
B Select to turn on fly-over snapping. J Select to turn on fly-over snap markers, which mark
C Select to turn on fly-over snap tooltips, which indicate the snap points on entities.
type of snap that was used to select the marked location.
D Select to turn on the fly-over snap aperture box. Entities
found within the aperture box are available for selection,
making it easier to find and select entity snap points.
E Type or scroll to the tolerance size for the flyover snap
aperture box. Higher numbers increase the distance from
the cursor in which entities are found.
F Type or scroll to the thickness of the fly-over snap
marker.
G Type or scroll to the size of the fly-over snap marker.
H Click to choose the color of the fly-over snap marker.
594 CHAPTER 1 0

Customizing menus

You can customize a current menu and save your changes as an AViCAD menu file. You
can also load both existing AViCAD (*.icm) and AutoCAD (*.mnu, *.mns) menu files. You
customize menus using the Customize dialog box.

To display the Customize dialog box


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.

B
C

D E
F Click to display the Options dialog box for further
A To make a menu item current, choose it from the list. customization options.
B Contains the command string assigned to the current
G Click to add the selected command to the current menu
menu item.
item.
C Contains the text displayed in the status bar for the
current menu item. H Click to rename the current menu item.
D Click to import an existing menu file from another I Click to insert a Menu Item, a Menu Sub-Item, a Spacer, or
source. Context Menu Item, or a Context Menu Sub-Item.
E Click to save the current menu to a different location.
Understanding menu compatibility
MNU files are menu files managed by all AutoCAD releases, and MNS files are included in
AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats, even when menu
C U Syou
macros include AutoLISP code. This feature allows TOMto I continue
Z I N G Ausing
VICA D 595
your existing
AutoCAD menus.
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
***POP0 Cursor menu Supported

***POPn Pull-down menus Supported

***AUXn Auxiliary menus Not supported

***BUTTONn Button menus Not supported

***ICON Icon menus Not supported

***SCREEN Screen menus Not supported

***TABLETn Tablet menus Not supported

To see how AViCAD reads AutoCAD menu source files


1 Type menu and then press Enter.
2 Under Files Of Type, select AutoCAD Menu File (mnu).
3 In the Open Menu dialog box, go to the AutoCAD Support folder and select the Acad.mnu
file (or Acad.mns for Releases 13, 14, and 2000).
4 To load the AutoCAD menu file into AViCAD, click Open.
The AViCAD menu bar now looks identical to the AutoCAD menu bar.
5 To see how it works, choose a few commands from the menu bar, such as File > Open or
Draw > Line.

Creating new menus and commands


You can create a new menu by inserting a menu item at the top level of the Menu Tree. Then
you can add commands to the new menu item. You can also add submenus and modify
existing menu names and commands by adding, deleting, and rearranging them.

NOTE A green bullet in front of a menu item or command indicates that the menu item or
command is available for you to use at the experience level you have set. A red bullet in front
of a menu item or command indicates that the menu item or command is not available for you
to use at the experience level you have set. To change your experience level, choose Tools >
Options.
To create a new menu
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu name above which you want to add a new menu.
4 Choose Insert > Menu Item.
5 Type a name for the new pull-down menu, and then press Enter.
6 Click Close.
To see the new menu, you must perform the following steps for adding a command to the
menu.
596 CHAPTER 1 0

To add a command to a menu


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu to which you want to add the new command.
4 Choose Insert > Menu Sub-Item.
5 Type a name for the new command, and then press Enter.
6 Assign a command string to the command you added by doing one of the following:
• In the Available Commands list, choose the command, and then click Add Command.
• In the Command box, type the command string, and then click Add Command.
7 In the Help String box, type the text to be displayed in the status bar when the cursor is
positioned over the new command.
8 To add another command, repeat steps 3 through 7.
9 When you have finished, click Close.

NOTE When you type a name for a new command, you can specify an access key by including
an ampersand (&) immediately preceding the letter you want to use as the access key. Be sure
not to assign the same access key to more than one menu or command within a menu. For
example, if you add a command named Quick Line to the Insert menu, including an
ampersand immediately preceding the letter Q causes that letter to appear underlined in the
menu. You can then select that command by displaying the menu and pressing the Q key.
To rename a menu item
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu item you want to rename.
4 Click Rename.
5 Type a new name for the menu item by typing over the highlighted name, and then press
Enter.
6 Click Close.

To delete a menu item


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the menu item you want to delete.
4 Click Delete.
5 In the Confirmation dialog box, click Yes to delete the menu item.
6 Click Close.

NOTE Deleting a menu item that has sub-items below it in the Menu Tree also deletes all
those sub-items.
Setting the experience levels for menus
CUSTOMIZING A V I C A D 597
You can set the experience levels for menu items you create, and you can change the
experience levels for existing commands.
To set the experience levels for a command
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 In the Menu Tree, select the command.
4 Click Options.
5 In the Menu Customization Options dialog box, under Experience Level, select the
experience levels that you want for the command.
6 Click OK.
606 CHAPTER 20 7 Click Close.

NOTE Select all the experience levels above the lowest level you want to use. Commands
appear in the menu only at the experience levels you specify. If you select Intermediate
without also selecting Advanced, the commands will appear only when you set the
experience level to Intermediate.

Saving menu files


AViCAD automatically saves any changes you make to the current menu. You can also
create and save your custom menus. The program automatically saves all menu files with
the *.icm file extension.

To save the current menu to a file


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 Click Export.
4 In the Select Menu File dialog box, specify the directory and file name you want to use
to save the menu file.
5 Click Save.
6 Click Close.

NOTE Saving a menu does not save any toolbars that you created or modified.

Loading menu files


You can replace the current menu file with other custom menus. The program loads both
AutoCAD (*.mnu, *.mns) and AViCAD (*.icm) menu files.
To load a menu file
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Menus tab.
3 Click Import.
4 From the Files Of Type list, choose either *.icm, *.mnu, or *.mns.
5 Select the menu to load.
6 Click Open.
7 Click Close.
NOTE C UItS does
Loading a new menu replaces only the menu. T O Mnot
I Zreplace
I N G Aany
VIC A D 599
custom toolbars
you may have defined.

Creating custom shortcut menus


With AViCAD, you can create a custom shortcut menu for commands you want to use
frequently. You access the shortcut menu by holding down the Shift key and clicking the right
mouse button or by clicking the mouse wheel (if you have one). Using any ASCII text editor,
you construct the menu to conform to the Custom shortcut menu syntax and definitions as
shown here:
***MENUGROUP= group_name
***POPO
**menu name
[menu name]
ID item name [item string] command

***HELPSTRINGS
ID item name[help string]

Shortcut menu syntax and explanations


Explanation
Item
group_name Menu group name.

menu_name Shortcut menu name.


item_name Menu item name.

item_string Menu item string (typically, the command name). The menu item string
appears in the shortcut menu. To specify an access key for a command, insert an
ampersand (&) immediately before the letter you want to use as the access key. Do not
assign the same access key to more than one command.
command Command string. Begin the command string with "ACAC" (e.g., ACAC_LINE)
unless the command is transparent.
help_string Help string. The text in the help string appears in the status bar when you
place the cursor over the menu item.

To create a custom shortcut menu


The following example describes how to build a custom menu that includes line, hatch, dtext,
circle, and erase commands.
1 Open any ASCII text editor.
2 Type the following characters exactly as shown here:
***MENUGROUP=example
***POPO
**AViCAD
[AViCAD]
ID_Line [Line]ACAC_line
ID_Hatch [Hatch]ACAC_hatch
600 CHAPTER 1 0

ID_Dtext [Dtext]ACAC_dtext ID_0


[Circle Rad]ACAC_circle ID Erase
[erase]ACAC erase

***HELPSTRINGS ID_LINE [Draws a line]


ID HATCH [Fills an enclosed area with a nonassociative hatch pattern] ID DTEXT [Displays
text on screen as it is entered] ID_CIRCLE [Creates a circle] ID ERASE [Removes objects
from a drawing]

3 Save the file as example.mnu to the AViCAD folder.

To use the custom shortcut menu


1 Open AViCAD.
2 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and press Enter.
3 Click the Menus tab.
4 Click Import.
5 Select the custom shortcut menu file.
6 Select the Append To Current Menu check box, and then click Open.
If you don't select this box, the custom shortcut menu deletes all current menus.
7 Click Close.
8 Select an entity in your drawing, and then hold down Shift and click the right mouse
button.
9 Click the shortcut command that you want.

Customizing toolbars

AViCAD provides toolbars so that you can access frequently used commands. You can
customize these toolbars by adding or removing tools or by rearranging the organization of
tools. You can also create custom toolbars. Toolbars are saved as integral parts of the
program. Although you cannot export custom toolbars for use by others, you can load
toolbars created as part of AutoCAD menus. You customize toolbars using the Customize
dialog box and clicking the Toolbars tab.
To display the Customize dialog box
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Customize the toolbars using the procedures that follow the illustration here.
CUSTOMIZING A V I C A D 601

A
E

A The Categories list shows available toolbar D Contains the command string assigned to the
categories. current tool.
B Contains the string displayed as a ToolTip for the E Displays the available tools for the selected current tool.
category.
C Contains the text displayed in the status bar for the current tool.

Creating a new toolbar


You can create a new toolbar by dragging a tool from the Customize dialog box and dropping it
anywhere except on another toolbar. AViCAD immediately creates a new toolbar and assigns it
a default name. Then you can add tools to the new toolbar. You can also add, delete, or modify
tools on any existing toolbar.
When you create a toolbar using tools from the Buttons area of the Customize dialog box, the
ToolTip, Help String, and Command fields are filled in automatically with default information.
You can edit this information for each tool.
To create a new toolbar
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 In the Categories list, choose a category to display its associated tools.
4 Click and drag a tool outside the Customize dialog box and onto an open area of the
screen.
5 Modify the ToolTip, Help String, and Command fields as needed.
6 Click Close.

To add a tool to a toolbar


1 Make sure the toolbar you want to modify is visible.
2 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
602 CHAPTER 1 0

3 Click the Toolbars tab.


4 In the Categories list, choose a category to display its associated tools.
5 Click and drag a tool onto the toolbar.
6 Modify the ToolTip, Help String, and Command fields as needed.
7 To add another tool, repeat steps 3 through 5.
8 Click Close.

To delete a tool from a toolbar


Make sure the toolbar you want to modify is visible.
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Drag the tool you want to delete off of the toolbar.
4 Click Close.
To add space between tools on a toolbar
Make sure the toolbar you want to modify is visible.
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 On the toolbar, drag the tool away from the tool beside it.
To avoid accidentally deleting a tool, do not drag a tool more than halfway past the edge of the
toolbar.
4 Click Close.

Naming toolbars
When you create a toolbar, the program assigns it an arbitrary name, such as ToolBarl,
ToolBar2, and so on. The toolbar name is displayed on the title bar when the toolbar is
floating. You can rename a toolbar at any time.

In the Select Toolbars dialog box, you can rename toolbars, turn the display of toolbars on and
off, choose to display large or small tools, choose to display toolbar tools in color or black and
white, and control the display of ToolTips.
To rename a toolbar
1 Do one of the following:
• Choose Tools > Customize > Toolbar.
• Type tbconfig and then press Enter.
2 From the Toolbars list, choose the toolbar that you want to rename.
3 In the Toolbar Name field, replace the current name with the new toolbar name.
4 Click OK.
CUSTOMIZING A V I C A D 603

A
B G

A Select to display a toolbar. B Choose the toolbar that black and white tools. F Select to display ToolTips; clear
you want to rename. C Type a new name. to not display
D Select to display large tools; clear to display small ToolTips. G Click to customize the toolbars.
tools.
E Select to display color tools; clear to display

Creating flyouts
A flyout displays a set of additional tools under a single toolbar tool. AViCAD uses flyouts to
organize related tools and to conserve space on toolbars. A flyout is indicated by a small
triangle in the lower right corner of a tool. When you click a flyout tool, the other tools on the
flyout extend from the original tool so you can select one of them. The flyout tool you select
then becomes the default tool on the toolbar. You can add your own flyouts to toolbars.
To add a flyout to a toolbar
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Select the Insert As Flyout check box.
4 In the Categories list, choose a toolbar name to display its associated tools in the Buttons
area.
5 From the Buttons area, click and drag a tool onto a toolbar outside the Customize dialog
box.
6 Modify the ToolTip, Help String, and Command fields as needed.
7 To add another flyout tool, repeat steps 4 through 6.
8 Click Close.
604 CHAPTER 1 0

Setting the experience levels for tools


You can set the experience levels for toolbar tools you create, and you can change the
experience levels for existing tools.

To set the experience levels for a tool


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box to a toolbar, and click a tool to select it.
4 Go back to the Customize dialog box, and click Options.
5 Under User Level, select the experience levels you want for that tool.
6 Click OK.
7 Click Close.

NOTE Select all the experience levels above the lowest level you want to use. Tools appear in
toolbars only at the experience levels you specify. If you select Intermediate without also
selecting Advanced, the tool will appear only when you set the experience level to
Intermediate.

Creating custom toolbar tools


AViCAD provides tools for most of the available AViCAD commands. These tools appear on
the Toolbars tab of the Customize dialog box. You can also create your own custom tools and
incorporate them into your custom toolbars. To add a custom tool to a toolbar, you must first
add one of the program's standard tools and then replace it on the toolbar with your custom
tool.

You create custom tools as bitmap (*.bmp) files using any paint or illustration program capable
of saving to a bitmap. Because you can configure toolbars to display either large or small tools
and to display tools either in color or monochrome, create four different versions of each
custom tool. Create custom tools using the following dimensions:
• Small tools: 16 x 15 pixels.
• Large tools: 24 x 22 pixels.

NOTE If you attempt to use bitmaps that do not match these dimensions, the program will
stretch or shrink (rather than crop) the bitmaps to fit the specified size. The resulting tools may
not appear as originally intended.
CUSTOMIZING A V I C A D 605

To add a custom tool to a toolbar


Make sure the toolbar you want to modify is visible.
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box to a toolbar, and click a tool in the toolbar to
select it.
4 Go back to the Customize dialog box, and click Options.
5 In the Toolbar Customization Options dialog box, under Button Bitmaps, click the
browse tool (indicated by an ellipsis) adjacent to the Small, Color Button list to display the
Select Bitmap dialog box.
6 Select the bitmap you want to use for the small color tool.
7 Click Open.
8 Repeat steps 5 through 7 for the Large Color Button, Small Black and White Button,
and Large Black and White Button versions of your custom tool.
9 When you have finished, click OK.
10 Click Close.

Toolbar Customization Options

User Level [71 Beginner (71 Button Bitmaps Small, color button:
Open... Ctrl+0
Intermediate [7] Advanced -
Large, color button:

MDI Window [7] At least one


Open... Ctrl+0 -
open [7] No windows open
Small, black and white button:

ActiveX In-Place Activation [71

Server, embedded [71 Server,


Open Qrl+0

Large, black and white button:


-r

in-place [71 Container
Open... Ctrl+0
-
I I Update parent image
Pressed-state variable:

[Flyouts only]
Grayed-state variable:


The Toolbar Customization Options dialog box.
606 CHAPTER 1 0

Importing toolbars
Toolbars are saved as integral parts of AViCAD. In AViCAD, you can load toolbars created
as part of AutoCAD (*.mnu, *.mns) menus. Importing an AutoCAD menu file from the
Toolbars tab of the Customize dialog box loads only the toolbar section of the menu file.
To import a menu file
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Toolbars tab.
3 Click Import.
4 Select the menu you want to load.
5 Click Open.
6 Click Close.

NOTE Importing an AutoCAD menu file from the Toolbars tab of the Customize dialog box
replaces any custom toolbars you may have defined. Importing the menu file in this way,
however, does not affect the current menu.

Creating toolbars that you can share as files


With AViCAD, you can manually create toolbars that you can share as files with other
AViCAD users. You create the toolbar files using any ASCII text editor and the toolbar
syntax and definitions shown here:

***MENUGROUP= group_name

***TOOLBARS
**toolbar name
ID toolbar name [ Toolbar ("toolbar name", orient, visible, xval, yval, rows)]
ID button name [ Button ("button name", id small, id large)]command

***HELPSTRINGS
ID button name [help string]

Toolbar syntax and explanations


Item Explanation
group_name Menu group name.

toolbar_name Toolbar name.


orient Orientation. Select Floating, Top, Bottom, Left, and Right (not case
sensitive).

visible Visibility. Select Show or Hide (not case sensitive).


CUSTOMIZING A V I C A D 607

Toolbar syntax and explanations

xval
x coordinate, designated in pixels from left edge of screen. Suggested value:
200.
yval y coordinate, designated in pixels from top edge of screen. Suggested value: 200.
Number of rows
rows Tool name. Appears as a ToolTip when user places cursor
button_name over button.
Name of small (16 x 15 pixels) icon bitmap (BMP) file. This file must be located
id_small in the AViCAD folder.
Name of large (24 x 22 pixels) icon bitmap (BMP) file. This file must be located
id_large in the AViCAD folder.

Command string (Example: ACAC_LINE).


command Help string. Appears in the status bar when cursor passes over the button.
help_string
To create a toolbar that you can share
1 Open any ASCII text editor.
2 Type the following characters exactly as shown here:
***MENUGROUP=example

***TOOLBARS
**NewDraw
ID_ NewDraw [_Toolbar("NewDraw ", _Bottom, _Show, 200, 200, 1)] ID Line 0 [
Button("Line", Iline.bmp, IL line.bmp)]ACAC line ID_Hatch [_Button("Hatch",
Ihatch.bmp, IL_hatch.bmp)]ACAC_hatch ID_Dtext [_Button("Dtext", Idtext.bmp,
IL_dtext.bmp)]AcAC_dtext ID 0 [ Button("Circle Rad", Icirad.bmp, IL
cirad.bmp)]ACACcircle; ID Erase [ Button("Erase", Ierase.bmp, IL
erase.bmp)]ACACerase;

***HELPSTRINGS
ID Line 0 [Creates straight line segments]
ID Hatch [Fills an enclosed area with a nonassociative hatch pattern] ID Dtext [Displays
text on screen as it is entered] ID 0 [Allows user to draw a circle with a radius value]
ID Erase [Removes objects from a drawing]

3 Save the file to the AViCAD folder with a *.mnu extension.


608 CHAPTER 1 0

To copy an existing toolbar


Make sure the toolbar you want to copy is visible.
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and press Enter.
2 Click the Toolbars tab.
3 Go outside the Customize dialog box and select a tool on the existing toolbar that you
want to copy.
4 Copy the information from the ToolTip, Help String, and Command boxes and paste it
into the corresponding lines in the text file.
5 Save the file to the AViCAD folder with a *.mnu extension.
To open the toolbar file on another computer
1 Copy the toolbar (MNU) file and all related custom bitmap (*.bmp) files to the
AViCAD folder on the other computer.
2 Open AViCAD.
3 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and press Enter.
4 Click the Toolbars tab.
5 Click Import.
6 Select the new toolbar file.
7 Select the Append To Current Menu check box, and then click Open.
If you don't select this box, the custom shortcut menu deletes all current menus.
8 Click Close.
Customizing the keyboard

AViCAD provides keyboard shortcuts so you can access frequently used commands. You
can customize these shortcuts and add new shortcuts using the Customize dialog box.
To customize the keyboard
1 Do one of the following:
• Choose Tools > Customize > Menu.
CUSTOMIZING A V I C A D 609
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 To define a new shortcut key, enter the shortcut in the Press New Shortcut Key box.
4 To define a new command string, enter the command string in the Command box.
5 To import an existing keyboard shortcut file, click Import.
6 To save a keyboard shortcut to a file, click Export.
7 To add a command selected in the Available Commands pane to the shortcuts, click
Add Command.
8 To insert a new keyboard shortcut, click New.

A Shows shortcuts already defined. C Contains the command string assigned to the
B Displays the shortcut key combination when shortcut
.
adding a new shortcut.
Creating a keyboard shortcut
You can assign macros to special keys and certain combinations of keys to create a keyboard
shortcut. A macro consists of one or more commands that are displayed on the status bar as
follows:
• A single command, such as QSAVE.
• A command with options, such as ARC;\A;\\.
• More than one command, such as ACACACZOOM;E;QSAVE;QPRINT.
Keyboard shortcuts are more powerful than aliases. An alias lets you abbreviate a single
command name; a keyboard shortcut contains one or more macros. To activate a macro, you
press the shortcut key; you do not need to press Enter as you do with an alias. A shortcut
consists of the following keys: the function and the cursor control keys, as well as
alphanumeric keys pressed in combination with the Ctrl, Alt, and Shift keys. The Shift key
must be used in conjunction with the Ctrl, Alt, and/or function keys.
610 CHAPTER 1 0

• Alphanumeric keys are those labeled A through Z and 1 though 0.


• The cursor keys are the up, down, left, and right arrows and the Page Up, Page Down,
Home, End, Insert, and Delete keys.
• The function keys are those labeled F1 through F12.

To create a keyboard shortcut


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click New.
4 In the Press New Shortcut Key field, press Alt+A. The
program adds Alt+A to its list of Defined Keys.
5 In the Available Commands list, select Arc Center-Start-Angle.
6 Click Add Command.
The program adds the command to the Command field and enters the complete syntax for you:
ACACA_CARC;C;\ \A;
7 To save your changes and close the dialog box, click Close.
8 To activate the Arc command with the center, start, and angle options, press Alt+A.
To redefine an existing keyboard shortcut
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 In the Defined Keys list, select the shortcut you want to change.
4 In the Command field, change the command string assigned to the keyboard shortcut by
doing one of the following:
• Use the text cursor to delete the current command string, choose a new command in the
Available Commands list, and then click Add Command.
• Edit the command string in the Command field.
5 Click Close.

To delete an existing keyboard shortcut


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 In the Defined Keys list, select the shortcut you want to delete.
4 Click Delete.
5 Click Close.
CUSTOMIZING A V I C A D 611
Saving keyboard shortcut files
AViCAD automatically saves any changes you make to the current keyboard shortcuts. You
can also create and save your own keyboard shortcut files. The program saves keyboard
shortcut files with the *.ick file extension.

To save the current keyboard shortcuts to a file


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click Export.
4 Specify the directory and file name you want to use to save the keyboard shortcut file.
5 Click Save.
6 Click Close.
Loading keyboard shortcut files
You can replace the current keyboard shortcut file with other custom keyboard shortcut files.

To load a keyboard shortcut file


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Keyboard tab.
3 Click Import.
4 Select the file to load.
5 Click Open.
6 Click Close.

Creating aliases

AViCAD provides aliases for many commands. You can use aliases to issue frequently used
commands by entering one or two letters rather than the entire command name.
The program also uses aliases to maintain command-name compatibility with AutoCAD.
You can use the same aliases and keyboard shortcuts used by AutoCAD. In addition,
AViCAD has enhanced several AutoCAD commands. For example, AViCAD added two
useful options to the rectangle command: you can draw a rectangle as a square, and you can
rotate a rectangle at an angle.

You can customize aliases, and you can add new aliases. You customize aliases using the
Customize dialog box.

To display the Customize dialog box


1 Do one of the following:
• Choose Tools > Customize > Menu.
612 CHAPTER 1 0

• Type customize and then press Enter.


2 Click the Aliases tab.

B C

A Shows aliases already defined. B C Displays the command assigned to the current alias.
Contains the current alias.

Creating, redefining, and deleting aliases


To create a new command alias, you first define the alias and then assign it one of the
available AViCAD commands.

To create a new alias


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Aliases tab.
3 Click New.
4 In the Alias field, type the new alias.
5 In the Available Commands list, select the command you want to assign to the alias.
6 Click Assign.
7 Click Close.
CUSTOMIZING A V I C A D 613

To redefine an existing alias


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Aliases tab.
3 In the Aliases list, select the alias you want to change.
4 In the Available Commands list, select the command you want to assign to the alias.
5 Click Assign.
6 Click Close.

To delete an existing alias


1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Aliases tab.
3 In the Aliases list, select the alias you want to delete.
4 Click Delete.
5 Click Close.

Saving alias files


AViCAD automatically saves any changes you make to the current aliases. You can also
create and save your own alias files. The program saves alias files with the *.ica file
extension. You can also save alias files for use with AutoCAD by saving the files with the
*.pgp file extension.
To save the current aliases to a file
1 Do one of the following:
• Choose Tools > Customize > Menu.
• Type customize and then press Enter.
2 Click the Aliases tab.
3 Click Export.
4 From the Save As Type list, choose either *.ica or *.pgp.
5 Specify the directory and file name you want to use to save the alias file.
6 Click Save.
7 Click Close.
Loading alias files
You can replace the current alias file with other custom alias files. The program loads both
AutoCAD (*.pgp) and AViCAD (*.ica) alias files.

To load an alias file


1 Do one of the following:
614 CHAPTER 1 0

• Choose Tools > Customize > Menu.


• Type customize and then press Enter.
2 Click the Aliases tab.
3 Click Import.
4 From the Files Of Type list, choose either *.ica or *.pgp.
5 Select the alias file to load.
6 Click Open.
7 Click Close.

Customizing entities

AViCAD provides ways to customize entities beyond common formats, dimensions, and
layers. Further customization includes using custom audio notes and using custom shape files.

Working with audio notes


In AViCAD you can record and attach audio notes, which are sound clips attached to entities
and available for playback at any time. For example, audio notes in a factory floor plan can
describe maintenance activities for specific areas of the factory and employees can play the
audio notes to hear instructions.

When you include audio notes in your drawing, they are saved in the drawing file — not in a
separate audio file. Note that this can increase the file size of your drawing. Audio notes created
from an existing *.wav file are also saved in the drawing file and the separate *.wav file remains
unchanged.

NOTE You can play audio notes in AViCAD only.


Attaching audio notes
Audio notes can be created from existing *.wav files. You can also record an audio note using
any microphone that works with your computer. Many computers have a built-in microphone.
If you do not have a microphone and you record an audio note, the audio note will contain no
sound.
An audio note icon displays on entities that have attached audio notes. The icon is for display
only and cannot be selected.
To record and attach an audio note to entities
1 Do one of the following:
• Choose Tools > Audio Note.
• Type audionote and then press Enter.
2 Select the desired entities, and then press Enter.
CUSTOMIZING A V I C A D 615

3 Choose Record.
4 Click Record to begin the audio note, and then speak into the microphone.
5 Click Stop to end the audio note.
6 To test the audio note, click Test, and then use Pause and Stop in the Test Audio Note area.
7 If necessary, you can record the audio note again. This overwrites the previous audio note
for the entities you selected in Step 2.
8 Click Attach.

TIPTo modify an audio note after you attach it to an entity, select the entity and re- record the
audio note using the previous steps.

To attach an audio note to entities using a .wav file


1 Do one of the following:
• Choose Tools > Audio Note.
• Type audionote and then press Enter.
2 Select the desired entities, and then press Enter.
3 Choose Attach.

4 Select the desired *.wav file, and then click Open.

Selecting audio notes


Audio notes themselves cannot be selected. Instead, you select the entity that corresponds to
the desired audio note.
An audio note icon displays on entities that have attached audio notes. The icon is for display
only and cannot be selected.

s
An audio note icon displays on an entity, signifying that an audio note is attached to the entity.

To select audio notes


1 Do one of the following:
• Choose Tools > Audio Note.
• Type audionote and then press Enter.
2 Select the entity that is attached to the desired audio note, and then press Enter. You
cannot select the audio note icon that displays on the entity.
3 Choose an option to continue working with audio notes.
616 CHAPTER 1 0

TIPYou can change the appearance of audio note icons using the AUDIOICON,
AUDIOICONCOLOR, and AUDIOICONSCALE system variables.

Playing audio notes


To play audio notes
1 Do one of the following:
• Choose Tools > Audio Note.
• Type audionote and then press Enter.
2 Select the entity that has the audio note you want to play, and then press Enter.
3 Choose Playback.
4 In the Playback dialog box, do the following:
• Click Play to begin playback.
• To pause the audio note temporarily, click Pause and then click Resume to
continue.
• Click Stop to end playback.
5 Click OK.
Deleting audio notes
You can remove audio notes from selected entities. In some cases, you may want to remove
extra audio notes to reduce the drawing file size.

NOTE When you remove an audio note from an entity, the audio note is removed
permanently and cannot be recovered. However, if the audio note was created using an
existing *.wavfile, that *.wav file is not removed.

To delete audio notes


1 Do one of the following:
• Choose Tools > Audio Note.
• Type audionote and then press Enter.
2 Select entities that have the audio notes you want to delete, and then press Enter.
3 Choose Delete.

Using shape files


Shapes are objects that you define for use as drawing symbols and text fonts. You can specify
the scale and rotation to use for each shape as you add it.

To use shape files, you first load the compiled shape file that defines the shape. Then you use
insert shapes from the file into your drawing.

To load a shape file


1 Type load and then press Enter.
2 In the Load Shape File dialog box, select a shape file.
CUSTOMIZING A V I C A D 617

3 Click OK to close the Load Shape File dialog box.

To use a shape file


1 Type shape and then press Enter.
2 Choose the Shape-Object or press ? to list the available Shape-Objects.
3 Specify an insertion point.
4 Specify a height.
5 Specify a rotation angle.
Creating and replaying scripts

AViCAD can record anything you type on the keyboard and any points you select in a drawing.
You can save all of these actions to a script file (with the *.scr extension) and then repeat them
by replaying the script. You can use scripts for successively repeating commands, showing
snapshots in a slide show, or batch plotting. You can also load and run script files created for
use with AutoCAD.
AViCAD supports most AutoCAD customization files, including menus, script files, and LISP
routines. AViCAD uses compatible linetypes, hatch patterns, units translation, and command
aliases, but you can also substitute your own files for these. This feature allows you to continue
to work with your favorite customized drafting environment.
A script is a form of text file. A script file contains one line of text or other data for each action.
For example, when you type a command and press Enter, it is recorded on a line in the script
file. When you select a point in a drawing, the coordinate of that point is recorded on a line in
the script file. You can also create script files outside AViCAD using a text editor (such as
Microsoft Notepad or Microsoft WordPad) or a word-processing program (such as Microsoft
Word) that saves the file in ASCII format. The file type must be .scr.
Script files can contain comments. Any line that begins with a semicolon is considered a
comment. The program ignores these lines when replaying the script. The Undo feature
reverses the last command performed by the script.
AViCAD improves on scripts, AutoLISP, and ADS by providing additional functions. For
scripts, AViCAD includes a Script Recorder that records both command line entries and screen
picks you make with your mouse.
After you activate the Script Recorder, every keyboard entry you make and any points you
select in a drawing are recorded until you stop the Script Recorder. You can play back your
script at any time.

CAUTION The Script Recorder does not record your use of toolbars, menus, or dialog boxes.
Using these elements while recording a script causes unpredictable results.
To record a script
1 Do one of the following:
• Choose Tools > Record Script.
• Type recscript and then press Enter.
618 CHAPTER 1 0

2 Specify the name of the script file you want to create.


3 Click Save.
4 Type commands on the keyboard.
The Script Recorder records all keyboard entries and all points you select in the drawing,
saving everything to the script file.

To stop recording
1 Type stopscript and then press Enter.
To replay a script
1 Do one of the following:
• Choose Tools > Run Script.
• Type script and then press Enter.
2 In the Run Script dialog box, specify the name of the script file you want to run.
3 Click Open.
The program immediately runs the script, performing all the actions originally recorded.

To append to a script
1 Do one of the following:
• Choose Tools > Record Script.
• Type recscript and then press Enter.
2 In the Record Script dialog box, select the Append To Script check box.
3 Select the existing script file to append.
4 Click Save.
5 Click Yes to the prompt asking whether you want to replace the existing script.
6 Repeat the procedure to enter additional commands and steps.

NOTE To invoke a script automatically when you load AViCAD, in Windows Explorer,
double-click a script file.
Programming AViCAD

Another way you can customize AViCAD is to add custom programs written in any of several
programming languages that run within AViCAD, including the following:

• LISP
• Visual Basic for Applications (VBA)
• ADS
• DIESEL

In AViCAD, you can run many programs originally created for use with AutoCAD.
Specifically, you can use programs written entirely in AutoLISP with no modification. In
addition, you can run many ADS programs originally written for use with AutoCAD after first
CUSTOMIZING A V I C A D 619
recompiling them using the AViCAD run-time libraries. Many AutoCAD third-party
programs are compatible with AViCAD.

NOTE Creating custom programs for use with AViCAD is beyond the scope of this manual. For
information about programming for AViCAD, see the online Help for the AViCAD
Developer's Reference.

Using LISP routines


AViCAD supports the LISP programming language and is compatible with AutoLISP, the
implementation of the LISP language in AutoCAD. This means that you can load and run any
AutoLISP program written for use with AutoCAD.

To load a LISP routine


Advanced experience level
1 Do one of the following:
• Choose Tools > Load LISP or SDS Application.
• Type appload and then press Enter.
• Drag and drop the LISP file into AViCAD.
2 In the Load Application Files dialog box, click Add File.
3 Select the LISP file that you want to load, and then click Open.
4 Click OK.

F
A

B —E

C D

A Lists the names of LISP and SDS files already loaded. E Click to unload the highlighted file. F Select to save the
B Click to add a LISP or SDS file. C Click to current list to the icadload.dfs file when you click Load,
remove the highlighted file. D Click to load Unload, or OK.
the highlighted file.

NOTE You can also load a LISP routine by typing (load "d:/path/routine.lsp") in the command
bar (you must include the parentheses and the quotation marks), where d:/ path is the drive
620 CHAPTER 1 0

and path where the LISP routine is located on your computer, and routine.lsp is the LISP
routine file name.

To run a LISP routine


Advanced experience level
1 Do one of the following:
• Choose Tools > Load LISP or SDS Application.
• Type appload and then press Enter.
2 In the Load Application Files dialog box, choose the routine you want to run (make
sure that it is the only one selected), and then click Load.
Some LISP routines are created in such a way that you can run them by simply typing the name
of the routine, or by typing a keyword, directly in the command bar. If nothing happens when
you attempt to run the LISP routine from within the Load Application Files dialog box, turn on
the display of the command bar or Prompt History window by choosing View > Command Bar
or View > Prompt History Window, and look for an entry that is similar to the following:
Loading D:\path\routine.lsp C:KEYWORD
CUSTOMIZING A V I C A D 621
where D:\path\routine.lsp is the complete drive, path, and file name of the LISP routine. You
may need to scroll back several lines in the command bar or Prompt History window to find the
lines indicating where the LISP routine was loaded. You can run the LISP routine by typing the
name of the routine or keyword appearing after the C drive designation.
For example, if you loaded a LISP routine named drawbox.lsp and see the designation
C:DRAWBOX in the command bar or Prompt History window, you can run the LISP routine by
typing drawbox in the command bar.

Using ADS applications


To write AutoCAD applications in C or C++, Autodesk uses the ADS (AutoCAD
Development System). This is an API (applications programming interface) that provides a
library to access AutoCAD-specific functions and drawing data.
The equivalent in AViCAD is called SDS™, the Solutions Development System™. SDS is a
C/C++ language interface compatible with the ADS interface in AutoCAD. Like scripts and
AutoLISP, you can run your existing ADS applications in AViCAD. Simply recompile the
source code using the SDS libraries provided on the AViCAD CD-ROM, or, if you use an
AutoCAD program written by a third-party vendor, contact that vendor for the AViCAD
version.

AViCAD provides the Sds.H file, which redefines ADS function names to their SDS
equivalents. SDS supports the AutoCAD dialog control language (DCL), which is used by
ADS to define the look of a dialog box. You can use all DCL files unmodified within SDS.

Understanding ADS compatibility


The primary difference between ADS and SDS is that all SDS functions have an sds_ prefix,
and ADS functions have a variety of prefixes, such as ads_, acad_, and acrx_. The exception is
dialog-related SDS functions, which have a dlg_ prefix. AViCAD accepts either prefix. Other
differences include the additional SDS functions listed in the following table.
SDS functions with no ADS equivalent

SDS function name


Description
Clears all graphics from the drawing window;
sds_grclear similar to the LISP (grclear) function.

sds_name_clear Clears the entity name or selection set.


Verifies whether two entity names or selection sets are equal.
sds_name_equal
Verifies whether the entity name or selection set has been cleared.
sds_name_nil
Copies one entity name or selection set to another drawing.

sds_name_set Similar to the ads_ssget function, but allows you to display a prompt appropriate for the
specific command, rather than the generic "Select object" prompt.
sds_pmtssget
622 CHAPTER 1 0

SDS functions with no ADS equivalent

sds_point_set sds_progresspercent

Copies a point from one variable to another.

Displays the percentage done in a progress bar.


sds_progressstart
Starts the progress bar.
sds_progressstop
Ends the progress bar.
sds_readaliasfile
Loads the PGP file into AViCAD.
sds_sendmessage
Sends a message to the AViCAD command line.
sds_swapscreen
Flips the off-screen device context to the display.
Some ADS functions are not supported in SDS, including: ads ______ msize, ads_ssgetx,
ads _ssnamex, ads _tablet, ads _ssGetKwordCallbackPtr,

ads_ssGetOtherCallbackPtr, and adsw_acadDocWnd. For more information


• Read the online documentation for SDS functions.
• See the \AViCAD ...\Api\Sds folder, which contains the SDS include, header, and library
files.

• See the \AViCAD ...\Api\Dcl folder, which contains the core DCL files.

Using DCL with AViCAD


AViCAD completely supports the AutoCAD DCL (dialog control language). DCL is used by
AutoLISP functions to define the look of dialog boxes. You can use all DCL files unmodified
within AViCAD.

Using VBA
AViCAD can be customized using Visual Basic for Applications (VBA) through an integrated
interface, available from the AViCAD menu. AViCAD features a broad range of objects,
giving you the power to write your own custom applications that can run within AViCAD.
To run a VBA macro
Advanced experience level
1 Do one of the following:
• Choose Tools > Macro > Macros.
• Type vbarun and then press Enter.
2 In the Run AViCAD VBA Macro dialog box, enter the name of an existing VBA macro,
and then click Run.
You can also create, delete, and edit VBA macros from this dialog box.
CUSTOMIZING A V I C A D 623

To edit a VBA macro


Advanced experience level
1 Do one of the following:
• Choose Tools > Macro > Visual Basic Editor.
• Type vba and then press Enter.
2 Use the Microsoft Visual Basic Editor to write or debug VBA macros.

For more information


• Read the online documentation for VBA, available both from the VBA Editor Help and
from the AViCAD Help.
• Many publications are available that explain how to program in Visual Basic and how to
use VBA.

Using DIESEL with IntelliCAD


IntelliCAD supports AutoCAD DIESEL (Direct Interactively Evaluated String Expression
Language). DIESEL is a separate interpretive programming language that allows you to
customize the following:
• Status bar
• Menus
• LISP functions For more information
• Read the online documentation for DIESEL, available from the IntelliCAD Help.
• Several publications and tutorials are available online that explain how to use DIESEL.

Using a digitizer tablet

AViCAD supports tablets compatible with the TabletWorks driver and has its own tablet
overlay. For instructions on installing the tablet driver and using the buttons on your
pointing device, refer to your hardware documentation.
Three options are available with the Tablet command:
• Configure Maps the tablet overlay to the tablet itself. Configure the tablet if you plan to
select AViCAD tools from the tablet overlay.
• Calibrate Maps points on the tablet, in absolute coordinates, to points on a drawing.
Calibrate the tablet if you intend to digitize points. This process is convenient for tracing paper
drawings.
• Tablet ON/OFF Turns tablet calibration (digitizer mode) on and off. Use this to switch
between tool selection and digitizer input. To use the tablet for tool selection, tablet mode
must be turned off.
624 CHAPTER 1 0

Configuring the tablet


Before you begin to configure the tablet, slip the tablet overlay underneath the tablet's plastic
cover, and align it in accordance with the directions for your tablet. If your tablet does not
have a plastic cover, align the overlay holes with the pegs on your tablet.
AViCAD provides a default configuration for tablets measuring 12" by 12". If you choose to
accept the default, be sure to verify that the commands in the grid are activated correctly. If the
default alignment does not work for your tablet, you'll need to begin the configuration process
again and align the tablet yourself.
To configure the tablet for menu input
1 Do one of the following:
• Choose Tools > Tablet > Configure.
• Type tablet, choose Configure, and then press Enter.
2 In response to the prompt to align the tablet, do one of the following:
• If your tablet is 12" by 12", choose No to accept the default alignment and conclude
the configuration process.
• To align the tablet yourself, choose Yes, and then continue with step 3.
3 Click the tablet pointer on the upper left alignment point of the overlay (^).
4 Click the tablet pointer on the lower left alignment point of the overlay (^).
5 Click the tablet pointer on the lower right alignment point of the overlay (^).
6 Click the tablet pointer on the lower left alignment point of the Workspace area of the
overlay (^).
7 Click the tablet pointer on the upper right alignment of the Workspace area of the overlay
(^).

Click points in the order shown to configure your tablet for menu input.

To turn tablet mode on or off


1 Do one of the following:
• Choose Tools > Tablet > Tablet On (or Tablet Off).
• Type tablet, choose On or Off, and then press Enter.
• Press the F4 key to toggle tablet mode on or off.
CUSTOMIZING A V I C A D 625

• On the status bar, double-click TABLET to turn tablet mode on or off.

Calibrating the tablet


You must specify at least two points for tablet calibration. However, the more points you
specify, the more accurate the transformation between the tablet and the screen points.
Specifying additional points is particularly useful if you plan to trace a paper drawing that
is not orthogonal, such as an aerial photograph.

Understanding transformation types


Depending on the number of points specified, you have a choice of transformation types to
use, along with the type recommended for AViCAD.
Transformation refers to the calculation of the points on the screen that correspond to
points you digitize on the tablet.

• Orthogonal Preserves all angles between lines, preserves all relative distances, and, in
general, preserves shapes. If you specify only two points, an orthogonal transformation is
automatically generated. The orthogonal transformation type yields the most precise
mapping between the digitized points on the tablet and the corresponding points on the
screen.
626 CHAPTER 1 0

Affine Preserves parallel lines, but not necessarily the angles between intersecting lines. If
you specified three points, AViCAD can no longer represent this mapping as an exact
orthogonal transformation. Therefore, you have a choice of an exact affine transformation
or a "best fit" orthogonal transformation.
Projective Does not preserve parallel lines or angles. If you specify exactly four points, you
have a choice of an exact projective transformation or a "best fit" orthogonal or affine
transformation.

Recommended and "best fit" transformation types


Transformation type Number of points specified recommended
2 Orthogonal "Best fit" (approximate)
None
3 Affine
Orthogonal
4 Projective 5-10 None
Orthogonal, Affine

Orthogonal, Affine

Choose the recommended type unless you know it will not be appropriate for what you are
digitizing. The most appropriate type is not always the one with the least error; for example,
you might digitize three points and select the orthogonal transformation, even though the
affine transformation
would yield a closer
representation of
your calibration
entries.

Corresponding screen coordinates:


1 Coordinate specification X0, Y0, Z0
2 Coordinate specification X0, Y5, Z0
3 Coordinate specification X5, Y5, Z0
4 Coordinate specification X5, Y0, Z0

Digitizing by selecting points (1, 2, 3, and 4) on the tablet.


CUSTOMIZING A V I C A D 627

Screen result of orthogonal transformation after Screen result of affine transformation


tracing polyline on tablet. after tracing polyline on tablet.
zzx
Screen result of projective transformation after
tracing polyline on tablet.

To calibrate your tablet for digitizing points


1 Do one of the following:
• Choose Tools > Tablet > Calibrate.
• Type tablet, choose Calibrate, and then press Enter.
2 Click a point on the tablet to define as the first calibration point.
3 Specify a point within the AViCAD drawing window to correspond to the point you digitized on the tablet, or enter
coordinate values in the command bar.
4 Click a point on the tablet to define as the second calibration point.
Specify a point within the AViCAD drawing window to correspond to the point you
digitized on the tablet, or enter coordinate values in the command bar. To specify more
than the two points required, click a point on the tablet to define as the third calibration
point. You can enter up to 10 points.
5 Choose the transformation type, and then press Enter.

Customizing the tablet interface


You can customize the digitizer tablet interface by using the LISP commands integrated
with AViCAD, even if you are not familiar with LISP. For instructions, see "Customizing
the Tablet Interface" in the AViCAD online Help.
Appendix
AViCAD® was designed to interface with AutoCAD as seamlessly as possible. There are,
however, some differences for which those accustomed to working in AutoCAD may need to
adjust. This appendix provides information specifically for that audience.

Understanding
-- HMffifl
M

Topics in this chapter


Using enhanced AutoCAD commands in AViCAD ...................................................................................640
Using additional selection sets........................................................................................................................ 641
Using additional AViCAD commands ........................................................................................................... 641
Recognizing subtle command differences ................................................................................................. 644
Identifying what does not display ................................................................................................................. 644
Supporting AutoCAD customization.............................................................................................................645
Understanding menu compatibility. ..............................................................................................................646
Importing and exporting customization files .............................................................................................647
Programming AViCAD.......................................................................................................................................647
AViCAD-AutoCAD list of terms.......................................................................................................................649
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 629

Using enhanced AutoCAD commands in AViCAD

AViCAD enhances several AutoCAD commands by providing more options. For example,
if you hold down the Shift key, AViCAD is placed temporarily in orthogonal mode, which
you will find to be a useful feature for drawing at right angles. The following table lists
examples of other commands with enhanced options.
Enhanced AViCAD commands
Command Enhanced option Explanation
name
circle Arc Converts an arc to a circle.

donut 2point Determines the outside diameter of a donut by two


pick points.

donut 3point Determines the outside diameter of a donut by three


pick points.

donut RadTanTan Determines the outside diameter of a donut by


tangent points.

line Angle Types an angle, followed by a length.

line Length Types a length, followed by an angle.

msnapshot (mslide) and EMF Saves and views screen images in enhanced metafile
vsnapshot (vslide) format.

msnapshot (mslide) and WMF Saves and views screen images in Windows metafile
vsnapshot (vslide) format.

parallel (offset) Both sides Copies an entity parallel on both sides.

parallel (offset) Wrap Follows a complex polyline path.

plane (solid) Rectangle Draws a rectangular solid at any angle.

plane (solid) Square Draws a square solid at any angle.

plane (solid) Triangle Draws an equilateral solid at any angle.

rectangle Square Draws a square rectangle.

rectangle Rotated Draws a rotated rectangle.

Using additional selection sets

AViCAD has additional selection-set options not found in AutoCAD. In particular, in the
circle selection set, the Crossing Circle (CC), Outside Circle (OC), and Window Circle
(WC) options select all entities relative to the same distance (radius) of a central pick point.
630 A P P E N D I X

The following table lists and describes the additional selection sets in AViCAD. Additional

selection set options


Selection mode Description
CC Crossing Circle: Selects all entities within and crossing a circular area.
D Selection method: Displays the Drawing Settings dialog box.
O Outside Window: Selects all entities outside a rectangular area; this is the
inverse of the Crossing Circle option.

OC Outside Circle: Selects all entities outside a circular area.


OP Outside Polygon: Selects all entities outside a polygonal area; this is the
inverse of the CP (Crossing Polygon) and WP (Window Polygon) options.

PRO Properties: Selects all entities with specific properties, such as area, color,
and layer.

WC Window Circle: Selects all entities within a circular area.

Using additional AViCAD commands

Although you can use the AutoCAD command structure with AViCAD, the program has its
own set of commands. AViCAD has numerous command names not found in AutoCAD,
although many of these commands have an equivalent function in AutoCAD. When you
type the AutoCAD equivalent, the AViCAD alias system activates the correct command.

The following table lists optional AViCAD command names that you can use in place of
AutoCAD command names to perform the equivalent AutoCAD function.

Command differences in AViCAD


AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
audionote No equivalent No equivalent Creates and plays audio notes attached to
entities.

cmdbar No equivalent No equivalent Positions the command window.

coordinate Ctrl+D or F6 Ctrl+D or F6 Changes the display of coordinates on the


status line.
copyedata No equivalent No equivalent Copies extended entity data from one
entity to another.
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 631

Command differences in AViCAD

AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
customize -osnap
toolbar No equivalent Displays the Entity Properties dialog box.
deledata ddinsert Sets entity snaps from the command line.
erase dim
delete No equivalent ddim Displays the AViCAD Explorer - Blocks.
Displays the AViCAD Explorer - Dimension
dimension ddstyle Styles.
lengthen pedit
editedata layer Displays the AViCAD Explorer - Styles.
ddmodify and ddchprop
linetype Displays the AViCAD Explorer - Layers.
editlen -osnap
dducs Displays the AViCAD Explorer - Linetypes.
editpline ddinsert
ddview Displays the AViCAD Explorer - UCS.
entprop ddim
3dface Displays the AViCAD Explorer - Views.
esnap
style Draws three-dimensional faces with three or
expblocks four vertices.
layer No equivalent
Sets thickness to zero at user-specified
expdimstyles
linetype elevation.
-style
dducs Displays the Text Style dialog box.
expfonts sketch
ddview Allows freehand sketching.
explayers xline
3dface Draws a line of infinite length.
expltypes 3dmes
Draws a surface mesh.
expucs h No
No equivalent Moves extended entity data from one entity
expviews equival to another.
-style Makes an SLD, EMF, or WMF file of the
face ent
current view.
sketch
flatten Toggles orthogonal mode.
xline mslide
Copies an entity by a parallel offset distance.

font 3dmes Draws a two-dimensional solid plane.


ortho offset
Switches between the Prompt History
freehand h No
window and the graphics screen.
equival
solid F2
infline Draws a polyline.

mesh ent pline


Displays the Customize
moveedata dialog box.
mslide
Deletes extended entity
msnapshot data from an entity.
ortho offset
Removes entities from
the drawing.
orthogonal solid F2 Switches to dimension
mode.
parallel
Edits extended entity
pline toolbar No
equivalent data found in an entity.
plane pmthist
erase dim Changes the length of
No equivalent
polyline open entities.

Edits polylines and


lengthen pedit
polymeshes.
ddmodify and ddchprop
632 A P P E N D I X

Command differences in AViCAD

AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
ppreview preview preview plot drawing. Assign a print
print plot printstyle (not applicable before
style.
AutoCAD 2000)
printstyle plotstyle
No equivalent Displays the Print Setup dialog box.
No equivalent Quickly prints the current viewport
psetup qprint No equivalent
(window) with no options.
No equivalent Reassociates extended entity data with an
reassocapp No equivalent
application.
No equivalent Starts the Script Recorder.
recscript No equivalent
Rotates the view of entities.
rtrot No equivalent No equivalent Rotates the view of entities while
maintaining the x-axis.
rtrotx 3dorbit No No equivalent
Rotates the view of entities while
equivalent maintaining the y-axis.
rtroty No equivalent
Rotates the view of entities while
No equivalent maintaining the z-axis.
rtrotz No equivalent Saves all currently open drawings.
Displays the Color dialog box.
No equivalent Displays the Dimension Settings dialog box.
saveall No equivalent
ddcolor Displays the Drawing Settings dialog box
setcolor
No equivalent with the Coordinate Input tab displayed.
ddcolor Sets the current layer based on the selected
setdim ddim
entity's layer.
ddim Displays the Drawing Settings dialog box.
setesnap osnap
Displays the User Coordinate Systems
osnap dialog box.
setlayer ai_molc Displays the Preset Viewpoints dialog box.

settings ai_molc No equivalent Stops running the script.

setucs No equivalent dducs Displays the Tip of the Day.

dducs Restores the last deleted entity.


setvpoint No equivalent
Opens the Microsoft Visual Basic
stopscript No equivalent No equivalent Applications editor.

No equivalent Runs a VBA application.


tipofday No equivalent

undelete No equivalent oops vbaide

vba oops vbaide


vbarun

vbarun Previews
vbarun
the plot.

Prints the
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 633

Command differences in AViCAD


AViCAD command AutoCAD 2008 command AutoCAD 2000/R14 command Action in AViCAD
viewctl ddvpoint ddvpoint Sets the three-dimensional viewing
direction via an interactive dialog box.
viewpoint vpoint vpoint Sets the three-dimensional viewing
direction via the command line.
vsnapshot vslide vslide Displays an SLD, EMF, or WMF file in the
current viewport.

Recognizing subtle command differences

The commands listed in the following table function slightly differently in AViCAD than in
AutoCAD.
Command function differences
AViCAD AutoCAD
command command Function in AViCAD
cal cal Displays the Windows calculator.

pan -pan Performs a vector pan instead of a real-time pan.

zoom -zoom Performs a stepped zoom instead of a real-time zoom.

Identifying what does not display

When a drawing containing AutoCAD entities that will not display it is loaded into
AViCAD, the program displays the following message: "This drawing contains one or more
entities that will not display. These entities WILL be stored and saved back into the
drawing."

The following table identifies which AutoCAD objects are not displayed in AViCAD.
AutoCAD objects not displayed in AViCAD
AutoCAD object Description
Arc aligned text Text that is aligned along the curve of an arc.

Camera Point at which a camera is inserted into a drawing.

Light Point at which a light is inserted into a drawing.


Read text Dynamically linked text that displays in a drawing but resides in an
external file.

Tables Tables display as anonymous blocks but cannot be edited.


634 A P P E N D I X

Moreover you can choose:


• View the proxy entities without editing them
• Convert them in blocks
• Convert only the proxy entities text

Supporting AutoCAD customization

The following table lists and describes the ways AViCAD supports the AutoCAD
customization files.

AViCAD support of AutoCAD customization files


File extension Description

LIN Supported: Linetypes and complex linetypes with text and shapes.

MNU and MNS Supported: Toolbar and menu macros.


Supported: ***POP0, ***POPn, and ***TOOLBAR sections.
Not supported: ***TABLET, ***BUTTONS, ***SCREEN, ***AUX, and *
*ICON
sections.

MIN Not supported: The multiline definition file is used by the AutoCAD mline
command.
PAT
Supported: Hatch patterns.
PGP Supported: Command aliases. Not supported: External commands.

Not supported: PostScript fill pattern file is used by the AutoCAD psfill
PSF
command.
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 635

AViCAD support of AutoCAD customization files


File extension Description
SHP and SHX Supported: Text fonts and shapes. SLD

Supported: Slide files.

UNT Supported: Unit translation file used by the LISP (cvunit) and SDS sds_cvunit
functions to translate values from one unit of measurement to another.

Understanding menu compatibility

MNU files are menu files created by all AutoCAD releases, and MNS files are included in
AutoCAD Releases 13, 14, and 2000. AViCAD reads both file formats, even when menu
macros include AutoLISP code. This feature allows you to continue using your existing
AutoCAD menus.
AViCAD support of specific sections in AutoCAD MNU and MNS files
Menu section Definition AViCAD support
Cursor menu Supported
***POPO
***POPn Pull-down menus Supported

***AUXn Auxiliary menus Not supported

***BUTTONn Button menus Not supported

***ICON Icon menus Not supported

***SCREEN Screen menus Not supported

***TABLETn Tablet menus Not supported


636 A P P E N D I X

Importing and exporting customization files

You can continue using aliases and menu files from AutoCAD by importing the appropriate
file. You can import AutoCAD customization files and export AViCAD formats using the
Customize dialog box. All of the files listed in the following table are in ASCII format, which
means you can view and edit them with a text editor, such as Notepad.

Customizing files

Customization Import file formats Export file formats


PGP: AutoCAD aliases ICA: AViCAD
Aliases aliases PGP: AutoCAD aliases
ICK: AViCAD keyboard
Keyboar MNU: All AutoCAD menus ICK: AViCAD keyboard
MNS: AutoCAD R13, R14 and 2000
d Menus menus ICM: AViCAD menu
ICM: AViCAD menu

Toolbars MNU: All AutoCAD menus None

NOTE You can manually add toolbar customizations to a MNUfile, see Chapter 20,
"Customizing toolbars." for more information.

Programming AViCAD

AViCAD supports more AutoCAD application programming interfaces (APIs) than any
other software, but not all of the AutoCAD APIs are available in AViCAD. The following
table summarizes the AutoCAD APIs AViCAD supports.

AViCAD support of the AutoCAD programming interface


AutoCAD programming interface AViCAD support
Scripts (SCR files) Supported

AutoLISP (LSP files) Supported

Dialog Control Language (DCL files) Supported AutoCAD

Development System (ADS)


Supported; source code must be
Visual Basic Applications (VBA) recompiled
Supported, depending on your version of
Direct Interactively Evaluated String Expression AViCAD
Supported
Language (Diesel)
UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 637

AViCAD support of the AutoCAD programming interface


AutoCAD programming interface AViCAD support
AutoCAD SQL Interface (ASI)
Autodesk Threaded Language Application System Toolkit Not
needed (Atlast)
N
Not
o supported
t

s
upported

AutoCAD Runtime Extension (ARx)

Understanding AutoLISP compatibility


AViCAD adds LISP functionality that you will find useful. The following table lists
functions that are unique to AViCAD LISP.
Additional AViCAD LISP functions
Unique LISP function Definition
(log10) Returns log base 10.

(lpad) Pads a text string with spaces to the left.

(rpad) Pads a text string with spaces to the right.

(tan) Returns the tangent.

(trim) Trims spaces from a string.

Not all AViCAD LISP functions are completely compatible with AutoLISP functions. The
following table identifies AViCAD LISP functions that are partially compatible with
AutoLISP functions.
Partially compatible LISP functions
LISP function Description
(menucmd) Supports P0 (cursor menu) and P1 through P16 (the pull-down
menus) and M (diesel expressions), but does not support A (aux menus), B
(button menus), I (icon menus), M (diesel expressions), S (screen menu), or T
(tablet menus).
(osnap) Supports an additional entity snap, pla, for planview (two-dimensional
intersection).
(print1) Does not support Unicode characters, such as \U+00B0 (the degree
symbol) and M+Nxxxx (multibyte Unicode sequences).
(ssget) and (ssadd) Supports additional selection modes: CC = Crossing
Circle O = Outside OC = Outside
Circle OP = Outside Polygon PO =
POint
638 A P P E N D I X

AViCAD-AutoCAD list of terms

List of terms

AViCAD term Meaning for AutoCAD users


UNDERSTANDING AUTOCAD C O M P A T I B I L I T Y 639

command command prompt area

bar edit lengthen

length object

entity object snap

entity snap aperture

entity snap precision constant attribute

fixed attribute continue

follow sketch

freehand invisible attribute

hidden attribute XLine

infinite line draw

insert ortho

orthogonal offset

parallel solid (2D)

plane preset attribute

predefined attribute plot

print plot style context menu

print style text screen grid

prompt box node snap

Prompt History window slide (SLD)

reference grid point verify

snap snapshot validate attribute

attribute
3D DWF Acronym for Three-Dimensional Design Web Format, which is a type of file that
can be viewed in three dimensions using a Web browser, if Autodesk® DWF Viewer is also
installed on the computer.
3D solids Three-dimensional ACIS entity.
absolute coordinates Coordinates defined in relation to the origin point of the current user
coordinate system. See also coordinate system, coordinates, origin, relative coordinates,
user coordinate system, and World Coordinate System.
ActiveX A mechanism for exchanging information between different programs whereby a
copy of a source document is embedded or a pointer to a source document is linked to a target
document. See also embed and link.

acute anglesAngles of fewer than 90 degrees.


aliasAn abbreviation or alternative word for an AViCAD® command.
aligned dimension A dimension aligned parallel to an entity or measuring the distance between
two points at any angle.

angle The difference in direction between two nonparallel linear entities, measured in degrees
or radians.

angular dimension A dimension measuring the angle between two lines or subtended by an arc.

angular unitThe unit of measurement for angles. Angular units can be measured in decimal
degrees, degrees/minutes/seconds, grads, and radians.
annotation Any text, dimensions, tolerances, or notes added to a drawing.
ANSI Acronym for American National Standards Institute. In the context of text, a standard
character set defined by ANSI used in computer-aided drafting.

arc A segment of a circle or ellipse.


area Measurement of a planar region or the calculated space within an entity. array
Multiple copies of selected entities in a circular or rectangular pattern.
641

ASCIIAcronym for American Standard Code for Information Interchange, a commonly used
system for assigning numbers to printable alphanumeric characters, punctuation, and
symbols.
attribute
A component of a block containing specific text or numeric information. You can
copy the information contained in an attribute from the drawing to an external database.
attribute definitionAn entity composed of a name, prompt for information, display
characteristics, and default text that, when incorporated into a block, creates an attribute
when the block is inserted into a drawing.
attribute name Text that identifies an attribute within a block.
attribute text The text containing an attribute's information within a block.
B-spline curve
See spline.
base point A point on an entity that serves as its reference or insertion point. A point of
reference when specifying relative distances.
baselineThe line on which text characters appear to sit. The descenders of individual
characters drop below the baseline.
baseline dimension Multiple parallel dimensions measured from the same baseline origin.
bind To convert an externally referenced drawing into a standard block definition.
blips
Temporary screen markers displayed in a drawing when you select a point. Also called
marker blips.
block One or more entities grouped together to create a single entity. See also nested block.
block definition The name, base point, and entities grouped together when creating a block.
boundary polyline A selected area bounded by a single closed entity or by multiple entities that
intersect.
BYBLOCK A property whereby an entity inherits the color or linetype of any block that contains
it.
BYLAYER A property whereby an entity inherits the color or linetype of its associated layer.
CAD Acronym for computer-aided design.
Cartesian coordinates Coordinates defined using three perpendicular axes (x, y, and z) to define
locations in three-dimensional space. See also cylindrical coordinates, polar coordinates,
and spherical coordinates.
center line A line used to indicate the center of a circle or
an arc, usually consisting of a center
mark and lines extending slightly beyond the diameter of the circle or the arc.
center mark A cross marking the center of a circle or an arc.
chamfer A beveled edge between two lines.
chord A line connecting two points on a circle or an arc.
circumference The measurement of the distance around a circle.
closed A condition whereby the start point and endpoint of an entity are the same.
comma-delimited Data that is separated by a comma to represent the end of a field.
642 G L O S S A R Y

command bar A dockable window in which you type AViCAD commands and view prompts
and other program messages.
coneA three-dimensional entity where a vertex exists above or below the circular shape and
where a surface has been applied between the vertex and the circular shape.
contiguous Connected, unbroken, or uninterrupted. Entities that share the same end- point.
continued dimension A dimension measured from the previous extension line of an existing
dimension, resulting in two or more dimensions positioned end to end.
control point A point used to define a spline.
Coons patch A surface interpolated among three or four boundary curves.
coordinate filterA function that extracts individual x-, y-, and z-coordinate values from
different points to create a new composite point.
coordinate systemA system of points that represents the drawing space in relation to an origin
(0,0,0) and a set of axes that intersect at the origin. In two dimensions, the x- and y-axes
represent horizontal and vertical directions, respectively. In three dimensions, the z-axis
represents locations above and below the two-dimensional xy plane. Locations in the
drawing can be represented using two-dimensional and three-dimensional rectangular
(Cartesian) coordinates, two-dimensional polar coordinates, three- dimensional polar
(cylindrical) coordinates, and three-dimensional spherical coordinates. See also polar
coordinates, relative coordinates, spherical coordinates, user coordinate system, and
World Coordinate System.
coordinatesA set of values that determines a location in two-dimensional or three-
dimensional space. See also absolute coordinates, Cartesian coordinates, polar
coordinates, relative coordinates, and spherical coordinates.
coplanar Lying within the same plane.
crosshairs A cursor that consists of two or three lines that intersect at the cursor location.
crosshatch To fill an area with a pattern of evenly spaced perpendicular lines. See also hatch.
crossing circle An entity-selection method that selects entities contained within or crossing the
boundary of a circular selection window.
crossing polygonAn entity-selection method that selects entities contained within or crossing
the boundary of a polygon selection window.
crossing windowAn entity-selection method that selects entities contained within or crossing
the boundary of a rectangular selection window.
cube A boxed, three-dimensional, geometric shape where length, width, and height are equal.

cursorThe insertion-point symbol on the screen. The appearance of the cursor changes based
on the current task.
curve A smooth, continuous path made up of linear and arc segments. Curve types include
arcs, splines, circles, and ellipses.
cylindrical coordinates
Coordinates describing a point in three-dimensional space based on its
distance from the origin, its angle in the xy plane, and its z-coordinate value. See also polar
coordinates and spherical coordinates.
datum-line dimensioning See ordinate dimension.
default An initial or predefined setting.
643

detach To remove an external reference from a drawing. See also external reference.
diameter The distance across a circle or sphere.
digitizer tablet
A hardware input device that incorporates an electronic pad and a hand-held
pointer similar to a mouse. A digitizer tablet serves two purposes: (1) You can select tools
from paper representations attached to the pad (called an overlay), providing access to all
tools at once while freeing your screen space; and (2) you can input digital points into the
computer that correspond to points on a paper drawing, photograph, or blueprint attached to
the pad.
dimensionA measurement, as in height or width. In the context of drafting, a set of lines,
arrowheads, and text used to indicate a measurement.
dimension style
A named group of dimension variable settings that determines the appearance
of the dimension. You can save multiple dimension styles for reuse.
dimension text The measurement value. Dimension text can include prefixes, suffixes,
tolerances, and other annotations.
dimension text rotation The angle in degrees between the x-axis and the dimen-sion text
baseline.
dimension tolerance A value specifying the allowed variation of a dimension (+ or - n ) .
dish The lower half of a sphere. See also dome.
displacement point
The point to which a base, or reference, point will be relocated when
moving or copying entities.
distanceThe measure of space between two points.
dock To position a toolbar or the command bar at the edge of the drawing window, where it
locks into place. See also float.
dome The upper half of a sphere. See also dish.
donut A filled circle or flat ring created as a polyline.
drawing extents See extents.
drawing limits
See limits.
drawing unit
The linear measurement system used in a drawing. The user determines what a
drawing unit represents, such as one inch, one centimeter, one foot, or one meter.
.dwg A standard format used by CAD programs to store drawing files.
DXF Acronym for Drawing Exchange Format, a standard ASCII or binary file format for
importing and exporting files between most CAD programs.
elevationThe z value measured from the xy plane. Positive values are above the xy plane;
negative values are below the xy plane.
embed A technique for exchanging information between different programs whereby a copy
of the source document is stored in the target document. See also ActiveX and link.
EMF Acronym for Enhanced Metafile, a file format with the type and extension of .emf. It is a
native internal file format of Windows 95, Windows 98, and Windows NT. EMF supports
both raster and vector information and 24-bit RGB color. Most Windows-based programs
support this format.
644 G L O S S A R Y

endpoint The point at which a line or curve ends.


entity
Any single basic item in a drawing. Entities include arcs, attributes, blocks, circles,
dimensions, ellipses, elliptical arcs, infinite lines, lines, polylines, rays, and text.
entity dataAny of a variety of additional information, such as text, numbers, and distances,
that can be attached to drawing entities.
entity snap A technique for accurately locating and specifying key geometric points on
entities, such as endpoints and midpoints of lines, and center points and tangents of arcs and
circles.
entity snap override To disable or change an entity snap mode for a single input. See also entity
snap and running entity snap.
Esnap See entity snap.
explode The conversion of a complex entity into its basic entities.
extension lines
Lines extending away from an entity being dimensioned so that you can place
the dimension line away from the entity. Also called projection lines.
extents The smallest rectangle that can contain all the entities in a drawing. Infinite lines and
rays do not affect a drawing's extents. See also limits.
external reference A drawing that is linked to another drawing.

extrude The process of converting a two-dimensional entity into a three-dimensional entity by


stretching (extruding) the two-dimensional entity along a straight path. Changing the
thickness of a two-dimensional entity effectively extrudes it along its z- axis. See also
tabulated surface.
face A planar surface defined by three or four points.
fence An entity-selection method that selects entities crossing a multisegmented line.

fillet
An arc that smoothly connects the end of one line to another.
float
To position a toolbar or the command bar away from the edges of the drawing window
where it can be moved independently. See also dock.
freezeTo suppress the display of, and ignore the entities on, a specified layer when
regenerating a drawing, thus accelerating the display of the drawing. See also thaw.
gridAn adjustable, regularly spaced pattern of dots on the screen, used as an aid in drawing
and aligning entities. The grid is not plotted.
grip A small square displayed at key positions on an entity when the entity is selected that can
be used to modify the entity by clicking and dragging.
halfwidth The distance from the center of a wide polyline to its edge.
hatchTo fill a selected area either with lines, crosshatching, or a hatch pattern. See also
crosshatch.
hatch patternA pattern, often representing a material such as steel, wood, or sand, for filling
selected areas.
hidden-line removalA visualization technique in which all lines that are hidden behind other
entities or surfaces from your viewpoint are clipped or removed, giving the image the
appearance of a solid object.
645

horizontal dimension A linear dimension measuring a horizontal distance. infinite


line A line extending infinitely in both directions.
insertion point The point where you place an entity into a particular space. A reference point by
which an entity is inserted in a drawing.
intersection The point where two entities meet or cross.
isometric drawing A drawing aligned with an isometric plane.
isometric plane
One of three planes representing the left, right, or top sides of an implied
three-dimensional, orthogonal entity. Snap and grid points are aligned with the plane to
constrain drawings.
layerThe computer equivalent of overlays used in manual drafting. A tool by which drawing
components can be organized into related sets, such as plumbing, framing, and electrical
systems of a house, each being drawn on its own layer.
leader A line leading from a feature of a drawing to an annotation.

limits The user-defined boundary of a drawing, defined by its lower left and upper right corner
coordinates. See also extents.
limits tolerance Dimension text in which the measured dimension is replaced by the largest and
smallest dimensions allowed, with the upper limit displayed above the lower limit. See also
tolerance and variance tolerance.
linetype The appearance of a line, defined as a solid (continuous) line or as a pattern of dashes,
dots, and blank spaces.
link
A technique for exchanging information between different programs whereby the target
document maintains a pointer to the original source document. Any changes to the source
document are reflected in all target documents containing links to the source. See also
ActiveX and embed.
LISP Acronym for List Processing Language, a computer language invented in the late 1950s
by John McCarthy for use in artificial intelligence. Because it is interpreted rather than
compiled, and is relatively straightforward, it is a convenient language for users to write
routines to extend the set of commands and functionality of AViCAD.
lock Prevents unauthorized access to drawing layers.
M direction In a polygon mesh, the direction from the first to the second row. See also N
direction.
macro In menus and toolbars, several commands grouped together as one. Also Microsoft
Visual Basic for Applications code.
major axis The longest distance across an ellipse, from one end to the other. See also minor
axis.
marker blips Temporary screen markers displayed in a drawing when you select a point. Also
called blips.
MDI Acronym for multiple-document interface. See multiple-document interface.
mesh A set of connected polygon faces approximating a curved surface.
646 G L O S S A R Y

minor axis The shortest distance across an ellipse, from one side to the other. See also major
axis.
mirror
To create a reverse-image copy of selected entities by reflecting the entities
symmetrically about a line or plane.
model space The primary drawing workspace in which you create entities. See also paper
space.
multiple-document interface The ability to view and work with different drawings
simultaneously.
N direction In a polygon mesh, the direction from the first to the second column. See also M
direction.
named view A saved view that can be recalled at a later time by specifying its name.
nested block A block contained as part of the definition of another block. See also block.
nonassociative hatch A hatch that is not associated with or linked to an entity. oblique
Geometric lines or planes that are not parallel or perpendicular. offset See parallel.
OLE Acronym for Object Linking and Embedding. See ActiveX.
ordinate dimensionA measurement of the horizontal (x-ordinate) or vertical (y-ordi- nate)
distance from an established reference base point or datum.
originThe intersection point of the coordinate system axes. In a Cartesian coordinate system,
the origin is the point at which the x-, y-, and z-axes intersect (the 0,0,0 coordinate).
orthogonal Having perpendicular slopes or tangents at the point of intersection.
orthogonal mode (ortho) A drawing mode in which the entity creation is constrained to parallel
the horizontal and vertical axes relative to the current snap angle.
orthographic projection A drafting technique by which a three-dimensional item is described in
two dimensions by showing it from various directions, most commonly front, top, and side
views.
outside circle
An entity-selection method that selects entities falling completely outside a
circular selection window.
outside polygonAn entity-selection method that selects entities falling completely outside a
polygon selection window.
outside window An entity-selection method that selects entities falling completely outside a
rectangular selection window.
panTo shift the displayed view of a drawing without changing the magnification. See also
zoom.
paper space A two-dimensional workspace analogous to a sheet of paper, in which you can
arrange different views of your drawing as floating model space viewports. See also model
space.
parallel Two or more coplanar lines that never intersect one another. parallel dimension See
baseline dimension.
647

PDF Acronym for Portable Document Format. PDF files can be viewed using Adobe®
Acrobat Reader, which is free software that users can download; they can also be viewed,
reviewed, and edited using Adobe® Acrobat.
perimeter The distance around the boundary of an entity.
perpendicular Entities at right angles to one another.
planar Entities whose extents are situated entirely within a plane. plane
Two-dimensional surface.
plan view A view of the drawing from above, looking down the z-axis perpendicular to the xy
plane of the current UCS.
point A location in space specified by its x-, y-, and z-coordinates. A drawing entity
consisting of a single x,y,z-coordinate location and represented by one of several symbols.
point filter See coordinate filter.
polar array Multiple copies of selected entities in a circular pattern.
polar coordinates Coordinates describing a two-dimensional point on a two-dimensional plane
based on the point's distance from the origin and its angle in the plane. See also Cartesian
coordinates, coordinates, cylindrical coordinates, relative coordinates, and spherical
coordinates.
polygon A closed single entity with three or more sides.
polylineA drawing entity composed of one or more connected line or arc segments treated as
a single entity.
projection lines See extension lines.
prompt box A list of options displayed when a command or tool provides several choices.
Prompt History window A window containing a history of the most recent commands and
prompts issued since you started the current session of AViCAD.
quadrant One-fourth of a circle, arc, or ellipse entity. In the context of entity snaps, the option
that snaps to points on a circle, arc, or ellipse at each quadrant.
radial dimension A dimension that measures the radius of a circle or arc.
radian A unit of angular measurement; 360 degrees equals 6.283185 or 2pi radians.
radius The distance from the center of a circle or sphere to its periphery.
rayA line that starts at a designated point and runs infinitely.
ray tracing
A visualization technique in which rays from imaginary light sources are traced as
they refract off the surfaces of a model, determining where shadows fall and how reflections
on shiny materials such as metal and glass appear.
rectangle A four-sided, closed entity whereby opposite sides are equal in length.
rectangular array
Multiple copies of selected entities in a rectangular pattern consisting of a
specified number of columns and rows.
redo To reverse the effect of previous undo commands. See also undo.
redraw To quickly update or refresh the drawing screen display. See also regenerate.
648 G L O S S A R Y

regenerate To update or refresh the drawing screen display by recalculating the drawing from
its database. See also redraw.
relative coordinates
Coordinates expressed in relation to a previous coordinate. See also
absolute coordinates.
render A visualization technique in which all surfaces of a model are shaded as though they
were illuminated from an imaginary light source located behind you as you face the screen.
Rendered images are photo-realistic, having depth, shadow, reflection, and texture.
revolveCreating a three-dimensional surface entity by rotating a two-dimensional profile
around an axis.
right-hand rule
A visual aid for remembering the relative directions of the positive x-, y-, and
z-axes of a Cartesian coordinate system and the positive rotation direction about an axis.
rotateTo change the orientation of an entity, without modifying it, by repositioning it
equidistant from, but at a new angle with respect to, a point or axis.
rotation angle The angle by which an entity is displaced from its original location when
rotating it about a point or axis.
rubber-band line
A ghosted image line that stretches dynamically on the screen with the
movement of the cursor. The line extends between a fixed point and the cursor position to
provide dynamic feedback.
ruled surface A three-dimensional polygon mesh that approximates a smooth surface between
two entities.
running entity snap
Setting an entity snap so that it continues for subsequent selections. See
also entity snap and entity snap override.
scale To resize an entity. To draw according to the proportions of an entity.
scriptA set of commands stored in an ASCII script file and replayed in sequence by running
the script.
SDS Acronym for Solutions Development System, a C programming interface for developing
specialized programs to run inside AViCAD.
segment Any part of an entity bounded by two points.
selection set One or more drawing entities selected on which one can operate as a single unit.
shade To fill planar entities with solid colors for easier visualization. snap
angleThe angle around which the snap grid is rotated.
snap gridAn invisible grid that locks entity creation to a specified alignment and snap
increment when Snap is enabled.
snap resolution The spacing between points on the snap grid.
snapshot A raster representation of the current view of one's drawing.

spherical coordinatesCoordinates describing a point in three-dimensional space based on its


distance from the origin, its angle in the xy plane, and its angle up from the xy plane. See also
Cartesian coordinates, coordinates, cylindrical coordinates, and polar coordinates.
splineA curve generated along the path of three or more control points. The curve passes
through the start point and endpoint, but does not necessarily pass through the intermediate
control points.
649

status barThe bar at the bottom of the AViCAD window that displays information about the
selected command or tool as well as the cursor coordinates, the name of the current layer,
mode settings, and other information about drawing settings.
surface model A three-dimensional model consisting of both edges and the surfaces between
those edges. See also wire-frame model.
surface of revolution A three-dimensional polygon mesh that approximates the surface
generated by rotating a two-dimensional profile around an axis.
system variable A setting or value that stores operating environment and command information
(such as the drawing limits or global linetype scale factor).
tabulated surface
A three-dimensional polygon mesh that approximates the surface generated
by extruding a curve along a vector. See also extrude.
tangent A line that passes through a single point on a curve.
template A drawing with preset layers, linetypes, and other settings (and entities) that can be
used as the basis for creating a new drawing.
text style A named, saved collection of format settings that determines the appearance of text.
thaw To redisplay a layer that was frozen. See also freeze.
thicknessAn entity's depth, as measured along its z-axis. The distance an entity is extruded
above or below its elevation. See also elevation and extrude.
through point In creating a parallel entity, a point through which the new entity passes.
toleranceDimension text indicating how much the actual dimension of a manufactured
component can vary from the specified dimension. See also limits tolerance and variance
tolerance.
tolerance command A command that creates a feature-control frame used in mechanical
geometric dimensioning and tolerancing.
toolbarA collection of tools arranged on a palette that can be moved and resized anywhere on
the screen.
torusA donut-shaped, three-dimensional entity.
transparent commandA command started while another command is already active. You can
use a command transparently by preceding it with an apostrophe.
true color
Colors defined using 24-bit color. There are more than 16 million true colors from
which you can choose.
UCS Acronym for user coordinate system. See user coordinate system.
UCS icon A user coordinate system icon that shows the orientation of the coordinate axes, the
location of the coordinate system origin, and the viewing direction relative to the xy plane.
undo To reverse the effect of previous commands. See also redo. unit See

drawing unit.
unlock Free access to layers in a drawing that would be otherwise locked, thus prohibiting
them from being viewed or edited by another user.
user coordinate system
A Cartesian coordinate system with origins and orientation defined by
the user. See also World Coordinate System.
650 G L O S S A R Y

variance tolerance
Dimension text in which a plus/minus value is appended to the specified
dimension to indicate how much the actual dimension of a manufactured component can vary
from the specified dimension. See also limits tolerance and tolerance.
VBA Acronym for Visual Basic for Applications, a macro programming language embedded
in programs that allows the user to customize the program.
vector A means of describing a displacement using magnitude and orientation. For example,
you can create a line entity, or move an entity, by specifying an initial point, a direction, and
a distance.
vertex The point of intersection of the sides of an angle. The start points or endpoints of a line
or arc segment in a polyline.
vertical dimension A linear dimension measuring a vertical distance.
view A representation of a drawing or portion of a drawing from a specific viewpoint in
three-dimensional space.
viewpoint A location in three-dimensional space for viewing one's drafting.
viewportA window that displays all or a portion of a drawing's model space. See also model
space and paper space.
viewport configuration A named arrangement of windows that can be saved and restored.
WCS Acronym for World Coordinate System. See World Coordinate System.
wedge A three-dimensional entity that resembles a box divided along one side from one
corner to the opposite corner; for example, a doorstop or a ramp.
window circle An entity-selection method that selects entities contained entirely within a
circular selection window.
window inside An entity-selection method that selects entities contained entirely within a
rectangular selection window.
window polygon An entity-selection method that selects entities contained entirely within a
polygon selection window.
wipeout An entity that displays with the current background color, so the details behind it do
not display or print.
wire-frame model A three-dimensional model consisting of lines and curves that define the
edges of a three-dimensional entity. See also surface model.
WMF Acronym for Windows metafile, a format containing vector and color information to
render entities.
workspaceA space for representing and working with drawing information; types of
workspaces are model space and paper space.
World Coordinate SystemThe fixed Cartesian coordinate system used as the basis for defining
other coordinate systems. See also user coordinate system.
xref See external reference.
zoom To increase or decrease the magnification of the display of a drawing. See also pan.
Setting the current layer
When you create new entities, they are drawn on the current layer. In a drawing you can
have a great number of layers but only one at a time can be current. It is possible to draw
651

on layer 0, but it's a good standard not to use this layer but to keep the conceptual
grouping of objects and draw on layers with specific names defined by the user. To draw
new entities on a different layer, you must first make that layer the current layer. The
succeeding objects you create are associated with the new current layer and have its
colour, linetype, and other properties. You can't make current a frozen layer. For details
see "Setting the current layer" on page 176.
To make a layer current
1 Do one of the following:
• On the Entity Properties toolbar, from the layer drop down list, choose the layer you
want to make current.
• Choose Format > Layer.
• On the Entity Properties toolbar, click the Explore Layers tool.
• Type layer and then press Enter.
• On the status bar, right-click on the current layer control, and from the list, select the
layer you want to make current.
2 In the Layer Name list, select the layer you want to make current.
3 Do one of the following:
To enable orthogonal locking
1 Do one of the following:
• Choose Tools > Drawing Settings.
• Type settings and then press Enter.
2 Click the Coordinate Input tab.
To paste entities from the Clipboard
1 Do one of the following:
• Choose Edit > Paste.
• On the Standard toolbar, click the Paste from Clipboard tool ( ).
• Type pasteclip and then press Enter.

To paste as a block the copied objects


• Solid: Choosing this option, the text is masked with a 2D solid in a specified colour.
You're prompted to select the colour from the colour palette.
• Offset: Specify the distance from the text. The initial default value for the offset
factor is 0.35. Type a new offset factor relative to the text height and then press Enter.

To remove text mask


1 Do one of the following:
• Select Express > Text > Unmask Text.
• Type textunmask and then press Enter.
2 Select the text from which you want to remove the mask and then press Enter or right
click the mouse

Explode text
652 G L O S S A R Y

Explodes the text in some geometries to which it's possible to assign some heights or an
elevation.

To explode a text
2 Select the text to explode.

Convert text to mtext


Convert a single line text to multiline text.
Exporting to a DWG, DXF, BMP, EMF, WMF, or SVG
file
Exporting to a file is similar to saving a standard drawing file.

To export a drawing to a DWG, DXF, BMP, EMF, WMF, or SVG file


1 Do one of the following:
• Choose File > Export.

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