Endgame Strategy 1 PDF
Endgame Strategy 1 PDF
STRATEGY1
M. I. SHERESHEVSKY
ENDGAME STRATEGY
By
M. I. SHERESHEVSKY
Translated by
K. P. NEAT
CADOGAN CHESS
LONDON, NEW YORK
Cadogan Books
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Introduction ............................................................. . LX
A. Yusupov
International Grandmaster
INTRODUCTION
From the practical point of view, the endgame is the least well studied stage of
chess. Chess literature contains very few works on the endgame, and in the main
these are reference works, in which theoretical and not practical positions are
analyzed.
The present book is an attempt to study and systemize certain basic practical
principles of the playing of chess endings.
The necessity for a systematic approach to the study of chess endings occurred
to me mainly as a result of my teaching experience. It is no secret that, in the pre
paration of young players, many trainers and teachers devote most attention to
the study of numerous opening systems and the forms of middlegamc resulting
from them. The endgame is always allotted very litde time.
Some trainers give their pupils the most elementary conceptions of the end
game, assuming that with the general development of a player his mastery of end
game play will also rise. Others demonstrate long and complex analyses from refer
ence books, although the probability of such positions being repeated in a practical
game is slight. It is evident that both approaches are a long way from the truth: the
mastery of a player is directly dependent not so much upon his amount of theo
retical knowledge, as upon his understanding of the general principles of conducting
chess endings.
In 1976 I happened to be the second of international master Mark Dvoryetsky
during the USSR Championship 1st League in Minsk. Dvoryetsky adjourned his
game with grandmaster Taimanov in a superior position. In one of the lines of
analysis a rook ending with f- and h-pawns was reached Dvoryetsky referred to a
book on rook endings, and began studying the appropriate chapter. I was surprised:
after all, Dvoryetsky is a great expert on the endgame. To my question he replied
that he knew the basic principles of playing such endings, but did not even attempt
to remember lengthy concrete analyses. Later during the tournament we frequently
discussed the question of how to study the endgame. Dvoryetsky considers it
essential to know the classics, to analyze complicated practical rather than theo
retical endings, and to find general rules and principles of play in complex endings.
And in theoretical endings it is sufficient to know whether the ending is won or
drawn, and to have a rough impression of the plan of play.
Of course, every trainer has his own style of working, and his own system for
preparing players. But it is worth recalling that Mark Dvoryetsky, an Honoured
Trainer of the Russian Federal Republic, has prepared three Junior World Cham
pions. And all three - Valery Chekhov, Artur Yusupov and Sergey Dolmatov - are
very strong in the endgame.
O f course, the role o f exact knowledge in the endgame should not be under
estimated. The five-volume series Comprehensive Chess Endings, edited by grandmaster
Yuri Averbakh, is the most detailed reference work on this aspect of the game. And
IX
„ INTRODUCTION \
even so, in the introduction to this series it is emphasized that a sure indication of a
strong player is good playing technique in complex endings.
The present book studies such basic principles of play in complex endings as
centralization of the king, schematic thinking, prophylaxis, and the principles of
“do not hurry” and of two weaknesses. The majority of these were formulated with
amazing precision and conciseness in an article by a talented Soviet master who was
killed during the Second World War, Sergey Byelavyenets, an extract from which is
given after this introduction. Also examined are typical endgame positions with the
advantage of two bishops, an isolated d-pawn, and a 3—2 Q-side pawn majority.
Some examples are given to study the problem of exchanging, and ways of battling
for the initiative in the endgame. In conclusion we give a number of complex end
ings, in which the various principles expounded in the previous chapters are put into
practice.
The knowledge of many rules, and the choice of a specific plan based on them, is
mainly of a psychological nature. Therefore in certain examples, especially where
Byelorussian players are involved, I have laid particular emphasis on the competitive
situation in which the game was played.
Of course, the rules and recommendations given in the book cannot be regarded
as unshakeable and universal endgame laws. Chess is too complex and diverse for
that. Latent or manifest in each position are its rules, principles and regularities,
many of which a player will often sense intuitively.
Without pretending to offer universal recommendations, the author has aimed
mainly to help players to be better oriented in endings, and to be more correct and
accurate in taking the necessary decisions in practical play.
CHAPTER 1
S. BYELAVYENETS
During the fierce battles of the middle- things are different. Only in rare, so-
game, passions arc aroused. Sacrifices called combinational endings, must the
and striking combinations are in the air, attention be focused on calculation, on
and each of the players watches intense tactics. In the overwhelming majority of
ly for tactical blows, clever traps, and endings it is essential to think in terms of
subtle unexpected moves. Then sudden plans. Variations play a secondary role.
ly, mass exchanges take place, the heated The main role belongs to schematic
combinational skirmishes come to an thinking, and the possibility of setting
end, and a prosaic endgame ensues. up this or that position is checked by
Sometimes the transition into the end calculating variations. We plan the de
game occurs at the will of one of the ployment of our own pieces that we re
players, who assumes that here it will quire, taking account, o f course, o f what
be easier to exploit his advantage. the opponent may do. Then we check by
In the endgame, technique becomes of a calculation of variations whether it is
primary importance. First of all a player possible to achieve this position. For
must retune his thinking and his mood. example: in the following position from
One can virtually forget about‘brilliancy’ the game Capablanca—Ragozin, Moscow,
and tactics. I would advise every player, 1936, White formulated his tasks very
if time on his clock permits, to spend concisely.
several minutes on ‘calming the passions
aroused in him’. Subsequently this loss
of time will without fail be justified,
since the player will be examining the
position correctly, from the ‘endgame’
point of view. What does this mean?
This question must be dwelt on in
some detail, since multi-tome endgame
books, with their countless examples
and positions, do not devote sufficient
attention to the course of a player’s
thinking in the endgame.
In the middlegame his thoughts are
mainly occupied by the calculation of
variations, which are subordinate to Capablanca writes about his thoughts
some aim. The main things that a player during the game:
is occupied with in the middlegame are “White’s plan is to prevent the ad
the checking of all kinds of tactical vance of the c-pawn (after which the b-
blows, and the calculation of combina pawn could become weak) and to con
tions and variations. In the endgame trol the entire board up to the fifth rank.
1
Endgame Strategy
2
Basic Principles of Endgame Play
White stands better. Black, apart from After 3 f4 gxf4 4 exf4 d4! Black
his isolated pawn, has a whole complex would in time lose his d-pawn, but
of weak dark squares on the Q-side, would activate his bishop and have good
especially c5. The winning procedure drawing chances in view of the limited
seems fairly straightforward: it should be material remaining.
sufficient to transfer the king to d4 and
the knight to c3, when Black will practi 3 ... axb3
cally be in zugzwang. But in White's 4 axb3 Bb7
4
Centralization o f the King
14 . . . Be8
15 Kd47
15 . . . Kf3
16 e5 g3
The position has clarified. Black’s 17 Ne3
only counter-chance is . . . h5. There are
two fundamentally different ways of
preparing this advance. The first, which
occurred in the game, is to prepare the
advance of the rook’s pawn using the
king. The second is to centralize the king
to defend the weaknesses and to support
. . . hS with the bishop.
5 ... Kg7
6 Ke2 Kg6
7 Kd3 h5
8 gxh5+ Kxh5
9 Kd4 Kh4
10 Nxd5 Kg3 17 . . . Kf4?
Black’s idea becomes clear — he has The decisive mistake in a drawn posi
counter-play on the K-side. tion. Alekhine showed that 17 . . . Bd7
would have lost to 18 e6 Bc8 19 e7
11 f4 g4 Bd7 20 f6B e8 21 Nf5, but Bonda
revsky found a draw by 17 . . . Bf7!!
Black loses after 11 . . . Bxd5 12 18 e6 Bg8 19 e7 (or 19 b4 Kf4!)
Kxd5 g4 13 f5K h3 1 4 f6 g 3 15 f7 19 . . . Bf7 20 f6K f4!, when White is
g2 16 f8=Q gl=Q 17 Qh8+ Kg2 18 unable to improve his position. By the
Qg8+. brilliant manoeuvre 17 . . . Bf7!! Black
gains a tempo for playing his king to f4.
12 f5 Bc8 But now the rest of the game is clear
without any explanation.
Not 12 . . . Bc6 13 Nc7. 18 e6 g2
19 Nxg2+ Kxf5
13 Ke5 Bd7 20 Kd5 Kg4
14 e4 21 Ne3+ Kf4
Endgame Strategy
6
CcntraHzadon o f the King
This is the tactical basis o f White’s Kb2, forcing the win o f the pawn by
play. He would have lost after 6 g5 bJ Nc5.
7 Nc4 Kc5 8 Nb2 Rd2 9 Nd3+ Kc4
10 Ne5+ Kc3. 18 Na4 Kf5
19 Kb4 Kxf4
6 ... KcS 20 Nb2 Ke4
21 Na4 Kd4
6 . . . b3 does not succeed: 7 Nc4 22 Nb2 Rf3
Kb5 8 Nb2 Kxa6 9 Ke3 Kb5 10 gS 23 Na4 Reí
Kb4 11 g6Kc3 12 Na4+ with a draw. 24 Nb2 Ke4
12 . . . Rd8
13 Ke4 Kd6
Krasnodar, 1974
Q-side to the black pawn, sacrificing his
own passed pawns.
14 Kd4! Rc8
15 g7! Ke6
16 g8=Q+ RxgS
17 Kc4 Rg3
After 17 . . . Rb8 Black again loses
his pawn: 18 Kc3 Kf5 19 Nd3 Rb6.
Now 20 Kb2 is bad due to 20 . . .
Ke4, but if White coolly waits with
20 Nb2 Kxf4 21 N a4Rb8 22 Nb2,
Black has no possibility o f winning. As
soon as the black king reaches e l with Wc give the commentary to this game
the white king at c3 and knight at b2, by grandmaster Averbakh in Sbakbmaty
there immediately follows Na4 K dl; vS S S R , 1978 No. 9:
7
ÍS -»
Endgame Strategy
“White has a powerful initiative. His White plays 4 Rf2 and takes his king
knights have broken into the enemy across to the Q-side, winning.
position and with the support o f the Why did Fyedorov, an undoubtedly
rook have created the grounds for talented master, fail to find this quite
various tactical blows. Black’s pieces straightforward forcing manoeuvre?
are restricted, and only his bishop is dis It seems to me that he played his king
playing some semblance o f activity, by to f2 without much thought. A pawn is
attacking the eJ pawn. Fyedorov played attacked, it has to be defended, and the
king is better placed in the centre.”
1 Kf2 The position demanded thinking in
terms of schemes, and the centralization
following the good old rule that in the o f the king should have been deferred
endgame the icing should head for the for the moment.
centre. But this natural move gave Black
a respite, and by
Dvoryetsky—Smyslov
1 ... Nc6
Odessa. 1974
he began exchanging o ff White's attack
ing pieces. It is true th at after
2 Nxc6 bxc6
3 Rcl
1 ... Kc8?
2 fxe3 g6?i
8
Centralization of the King
3 e5! Bg7
4 f4 f6
5 exf6 Bxf6
6 e4 h5
7 Kg2 Bxc3
8 bxc3 centralization.
9
Endgame Strategy
5 ... Qe6!
6 Qxeb fxeó
7 a5 Kf6
8 Kfl
10
Centralization o f Che King
White had two other possibilities: Ne6 Ne4 19 Nc7 (19 Nf4 loses to
(a) 14 Nxe4 (the weaker alternative) 19 . . . Nf2+ and 20 . . . Nd3+) 19
14 . . . Kd3 15 Nd2 Kc2 16 f4d3 . . . Nxg3 20 Nd5+ Ke4 21 Ne7 (21
17 g4 Nd4 18 h4 Kcl 19N e4N c2+ Nf6+ Kd3 22 <¡6 Ne4 23 Nd7 Ke3
20 Kf 2 d2, with an easy win. 24 Ne5 d3 25 Nc4+ Kd4 26 Nb6
(b) 14 Nxh7! (attempting to create axb6 27 a7 Ke3 28 a8=Q Nf2+)
an outside passed pawn on the K-side) 21 . . . g5 22 Kd2 Nfl+ 23 Kcl
14 ...K d 3 15 Ng5 (15 N f6N c3 16 Ne3 24 a6 Nc4 25 Kdl d3 26 Kcl
Ng4Kc2 17 N eSd3 18 K 'c4Nbl 19 Kd4 27 K dl d228 Ke2 (if 28 Kc2
Ne3+ K c l 20 Nc4 Na3!) 15 . . . Nd6! Ke4) 28 . . . Kc3 29 Nd5+ Kc2 30
(not 15 . . . e3 16 b4). Here White Nb4+ Kb2 31 Kdl Kc3 32 Nd5+
again has two possibilities. We give some Kd4 33 Nb4 Ke3 34 Nd5+ Kf2 35
sample variations: Nc3 Kf3 36 Kc2 Ke3 37 Nd5+ Ke2
(bl) 16 Ne6 Kc3 17 K d lN c4 (n o t 38 Nc3+ (were f4 available to the
17 . . . d3 18 Nc5 with a draw) 18 white knight, the game could end in a
Ng5 (after 18 Nc5 White loses in a draw) 38 . . . Kel. When the black
pawn ending: 18 . . . Nb2+ 19 K el pawn is at d2 and the white king at d l,
Nd3+ 20 Nxd3 Kxd3 21 K dl e3 22 the critical squares are d3 and e3,
fxe3 Kxe3 23 g4 g5! - not 23 . . . Kf3 while with the white king at c2 the
24 g5 Kg3 25 Kd2 with a draw - critical squares became e2 and e l.
24 <¡6 d3 25 K el d2+ 26 K dl Kd3 The game actually concluded:
27 b4 gxh4, and mates) 18 . . . Kd3!
19 Ne6 (if 19 b4e3) 19 . . . Nxa5!
20 Nc5+ Kc4 21 Nxe4 Nb3 22 h4 14 . . . Nd6
a5 23 Kc2 d3+ 24 Kb2 a4 25 g4 15 Nxh7 e3+
Kd4 26 Nd6 a3+ 27 Kxb3 d2 28 16 fxe3 Ne4+
Nb5+ Kd3 29 Nc3 a2. 17 K dl d3
(b2) 16 Kdl e3 17 fxe3 Kxc3 18 White resigns.
ll
CHAPTER 3
22 Rxa8 Nxa8
12
The Role o f Pawns in the Endgame
26 . . . Ne7
27 Bb3 Nec6
28 Kf2
the pawns.
White has sacrificed a knight, obtain
28 . . . Na5 ing three pawns in return, one of which
29 c6! Nac6 has reached the seventh rank. But with
his last move . . . Nb8—c6 Black has
Not 29 . . . Nxb3 30 e7. simultaneously threatened the white
rook and passed pawn. In the event of
30 d5 Ne7 1 Rxc5 Rxe7 2 Bd5 Nb4! 3 Bxb7
31 d6 R el+ 4 Rcl Ral+ the white king is
mated. Nevertheless White has a way to
The pawns sweep away everything in maintain his initiative.
their path.
1 Rxc6!
31 . . . Ndc6
32 dxe7 Nxe7 Now Black has an extra rook for only
three pawns! But in the endgame there is
The rest is dear. a difference between the absolute and
relative values of pawns. Follow the ad
33 Kf3 Kg8 vance of the white infantry, which the
34 Kc4 Kf8 opponent’s superior forces is unable to
35 Ke5 Ke8 prevent
36 Bd5 b6
37 Be4 h6 1 ... Bxc6
38 Kd6 Kd8 2 f6 h6
39 Bd3 h5
40 h4! b5 The threat was 3 Rg5+ followed by
41 Bxb5 Nf5+ Bxf7.
42 Ke5 Nxh4
43 Bd3! 3 Re3 c4!
13
Endgame Strategy
5 ... Ra5
6 g4! Bc8
7 f4
14
The Role o f Pawns in the Endgame
1 c5!
1 ... Rxe3
3 c6 Rc3
4 Rb7!! Kg7
15
Endgame Strategy
1 Bd4 Rfe8
2 Kg4 R fl
3 Kf4
12 Kc6 Rhc2
13 c5
16
The Role o f Pawns in the Endgame
17
Endgame Strategy
19
Endgame Strategy
11 ... Rd4
12 Nc2 Rd7
13 Ne3 Qd8
14 R dl Rxdl+
15 Nxdl
20
The Problem o f Exchanging
21
Endgam: Strategy
24 . . . Kf8
25 Kf3 Kc8
2 Rxd4 Bb5
3 R el
Black resigns.
3 R fdl Nb3 4 Rb4 Be2 is bad for
White.
Szabo—Fischer
3 ... Nb3
Buenos Aires, 1970 4 Rb4 Nxcl
5 RxbS
(See next diagram)
All the pawns are on one wing, which
Black has slightly the more active slightly favours the side with the knight
position, but a draw is the most likely But how is this advantage to be trans
outcome. But the Hungarian grand formed into something real? After 5 . . .
master plays Nd3 6 R fl Black does not have any
serious advantage. The American grand
1 Nd4? master finds a fine knight manoeuvre.
22
The Problem o f Exchanging
6 ... Nb6
7 e4
¿ S -C
23
Endgame Strategy
24
The Problem o f Exchanging
Najdorf—Averbakh 7 a5?l b5
8 Rc3 Rc8
9 Rxc8+ Nxc8
10 f3 Ne7
11 Bf2 Kf7!
12 R bl Nf5
13 K fl Nd6
14 Rb3 Nc4
White’s Q-side pawns are weak, and he 15 Kg2 f5
has the inferior bishop and a ‘hole’ at c4.
The c3 pawn is attacked, and the Zugzwangl 16 f4 or 16 e4 fails to
Argentinian grandmaster plays 16 . . . Nd2, king moves are impossible
for the same reason, and 16 Rd3 is
1 Bd2? decisively met by 16 . . . Rb2.
25
Fndgamc Strategy
7 Be8 Re7
8 Rxe7 Kxe7
9 BxhS
9 ... c4
10 bxc4 dxc4
Black is faced with an exchanging 11 R cl c3
problem. Bronstein makes a natural 12 Bg6 BeS
move 13 h5 Kf6
14 Rc2
4 ... exd5?
A draw is now inevitable. The finish
and. .. throws away the win. Here is the was:
commentary on this move by the Soviet
master Goldberg in the tournament 14 ... Kg5
book: 15 Re2 RbS
“At the board it is unlikely that any 16 Rc2 RcS
one would have resisted the temptation 17 Rcl RdS
to connect his pawns, since it appears 18 Rel Bd6
26
The Problem o f Exchanging
7 ... Ka3
8 Kal b4
9 Kbl
White resigns.
ll
Son—Khorovyets
Tashkent. 1978
1 Bxc5?
Black’s passed pawn is much more
1 Bel is o f course correct. dangerous than the opponent’s, and in
addition her king and knight occupy
1 ... Kxc5 ideal positions.
27
Endgame Strategy
2 ... Na3+!
3 Kb6 Nxbl
4 a6 d2
5 a7 dl=Q
6 a8«Q Qb3+
7 Kc7
10 . . . Qd5+??
28
The Problem o f Exchanging
14 • • • Kd4
15 Kf4 Nel!
16 Kg4 Ng2
17 Kf3 Ne3!
18 Kf4
Black has found the only moves to White has a decisive advantage. In com
defend her pawn, but how can the white parison with the white pieces, Black’s
king be forced out of opposition? occupy pitiful positions. The fine knight
at f5 is greatly superior to the black
18 . . . Kd3 bishop obstructed by its own pawns,
19 Kf3 Nf5 while the white rook holds sway in the
enemy rear. In addition to all this it is
Repeating moves to gain time on the now White to move, and he can calmly
clock. pick up the c6 pawn, retaining all the
advantages o f his position. To Aronin’s
20 Kf4 Ne3 misfortune, he had to seal the next move.
21 Kf3 Kd2!
1 Rg8?!
Black drives the white king, which is
forced to maintain the opposition, a This move in itself is strong enough,
little further from the h4 pawn. but the question mark is attached be
cause it is made with the faulty idea of
22 Kf2 Nd5! transposing into what appears to be an
easily won pawn ending.
The decisive manoeuvre.
1 ... Kh7
2 Rxg7+?
23 Kf3 Ne7!
24 Kg4 Ng6 A mistake which shows how easily a
25 Kg5 Ke3 certain win can slip away, due to an in
26 Kxg6 Kf4! correct evaluation of an ensuing pawn
ending. In Aronin's defence, it has to be
said that it was very difficult to foresee
It was still possible to go wrong: 26 Smyslov’s brilliant defensive idea. Be
. . . Kf3?P 27 Kf5 Kg3 28 Ke4, with sides, a player who is faced with defeat
a draw. But now White resigned. mobilizes all his strength and clutches
29
Endgame Strategy
at the slightest chance, however im The outside passed pawn also gains
probable, like a drowning man at a straw. the opportunity to become protected.
The player who is winning, on the other
hand, is reluctant to seek saving chances 6 h4 c5
for the opponent, especially if they are 7 Ke2 Kh7!
of a very difficult nature. Even great 8 Kd3 Kh6
players have been known to relax in
such a situation, and chess history knows Smyslov’s brilliant plan begins to re
o f numerous similar examples. White veal itself. On the natural 9 Kc4 White
would have won most easily by 2 Re8!t even loses after 9 . . . f5! 10 exf5 e41,
answering 2 . . . Kg6 with 3 Re7. when the black pawn queens. No better
is 10 Kd3 f4 11 gxf4exf4 12 Ke2
Kh5 13 e5 Kg6, when the black king
2 ... Rxg7 eliminates White’s passed pawns. The
3 Nxg7 Kxg7 game continued
4 g4
9 c3 a5
10 cxb4 axb4
4 ... hxg3!
Black is tw o pawns up, but since both
In addition to all his other advantages. are doubled one gains the impression
White gains the prospect of creating an that the winning path will be long and
outside passed pawn. hard. But the Soviet grandmaster finds a
forced win, which involves going into a
5 fxg3 g41! pawn ending.
30
The Problem o f Exchanging
Gufeld—Dolmatov
Daugavpils, 1978
14 . . . Kb4
15 Kb2 Ra5!
16 Re7
32
The Problem o f Exchanging
26 Re8 Kg5
27 g7 Rxg7
28 Kxc3 Kf6
29 Kd4 Rxg4
30 Kd5 Kf7
Drawn.
23 . . . Kxf3
24 Re6 Rc7
25 g6
One gains the impression that White Black’s position is difficult, practically
will nevertheless win. If 25 . . . Kxg4, lost He has five pawn *invalids’, inferior
then 26 Rf6 Kg5 27 Rf7, winning. minor pieces, and unco-ordinated rooks.
But Dolmatov, who has conducted a Alekhine's opponent was the then World
difficult defence splendidly, crowns it Champion, die great master of endgame
fittingly with a brilliant king move. technique, Capablanca, and so no one
was in any doubt that Black would lose.
25 . . . Kf4!! Only Alekhine himself was not yet ready
33
Endgame Strategy
9 Bd3?
The solving of an exchanging problem With his last move Alekhine had pre
can sometimes be such a difficult matter pared veiled counter-play, hoping for
that mistakes can be made even by this very reply by White.
World Champions. Here is Alekhine's 16 c5 would not have achieved any
34
The Problem o f Exchanging
Rubinstein—Alekhine
Cuisbzd, 1911
36
The Problem of Exchanging
11 ... Re8
12 Kd3 Re7
13 g4 Rc6
14 Rcl!
26 Kg3! h5
14 . . . Rc7
15 R h l As was shown by Kmoch, waiting
tactics would not have saved Black. c.g.
White's plan to improve his position is 26 . . . Rc8 27 Kf2 Rc7 28 Kc2 Rc8
to play his king to g5 via h4. But when 29 Kd3 Rc7 30 Rc6 Rc6 31 gxf5!
the opponent is deprived o f counter-play gxf5 32 Rxc6 Kxc6 33 c4, with a
and is forced to wait passively, it is use win in the pawn ending.
ful for the stronger side to avoid taking
positive action for a certain time, i.e. to 27 Kh4!
play according to the principle of “do
not hurry”. Such tactics often bring The white king reacts very keenly to
good results. the slightest advance o f the black pawns.
37
Endgame Strategy
After 31 . . . Rgl+ 32
white king transfers to e5.
Karpov—Hort
32 Ra3 Rxb5
33 Rxa7+ Kd6 Tilburg, 1979
34 Kxg6 Rb3
35 f5 Rxe3
36 f6
36 ... Rg3+
37 Kh7 Rf3
38 f7 Rf4
39 Kg7 Rg4+
40 Kf6!
But not 40 Kf8? Rxd4, and the game The position is roughly equal. With his
ends in a draw. last move the World Champion offered
the exchange of queens, and Hort
40 . . . Rf4+ accepts the offer.
41 KgS R fl
42 Kg6 Rgl+ 1 ... Qxd2?!
38
The Problem o f Exchanging
2 Rexd2 c3
3 Re2 exf2
4 Rxe8+ Nxe8
5 Kxf2 aS!
A useful move.
8 ... Kd8
9 b4 Re7+
10 Kd3 axb4
11 Rxb4 Kc7
12 R bl Nf6
13 a5 Nd7
14 Ral Nb8
15 h4 Na6
39
ki-u
Endgame Strategy
26 . . . g6?
27 Bxd7!
41
Endgame Strategy
9 c6 Kf4+
10 Kb6 R hl
11 c7 Rbl+
12 Ka6 R cl
13 Kb7 Rxc7+
14 Kxc7 h5
Retí—Romanovsky
Moscow, 1925
to us: Bd5, Rh4, Ke4, Rh5, h 2 -h 4 ,
g2—g4—g5 etc. Many players would
pi H have played this immediately, and would
m in i ill i possibly have won. But endgame techni
¡ff§ M¡Ü ip ■ que is not only thinking in schemes, and
it dictates another move.
¡§ W m ■ ft u¡
aA U 1 4 a4!
§J ft H ft fü
[ft ^8 n ft ¡1 ü
Do not hurry! White exploits the
chance to improve the position o f his a-
pawn. Is the diversion worth while? Un
B s H ¡ doubtedly. If later such a ’’trifle" is all
that is lacking to achieve a win, it will
In this position the opposite-coloured be a just punishment for disregarding the
bishops give White the advantage. The principle “do not hurry”. If at a4 the
pawns at cS and e5 create an impass pawn stands slightly better than at a2,
able barrier to the black bishop, and it should be moved there, and then the
White has a clear-cut plan to develop his implementation of the plan continued
initiative: transfer his rook to c4 and
king to f 3, and follow up with e2—e3 4 ... Ke7
and Bd5. The black rook will be tied 5 BdS Rc7
to the defence of the c-pawn, and White 6 Rh4 h6
will be able to switch his rook to the K- 7 Ke4 Kf6
side followed by the pawn break-through 8 RhS Rd7!
h2—h4, g3—g4 and g4—g5. Black is 9 g4
unable to hinder this plan.
White clearly overlooked Black’s
1 Rc4 Kf8 latent counter-play. He could have pre
2 Kf3 Rc8 pared his offensive by Bc4, h2—h3 and
3 e3 Be3 g2—g4, without allowing the opponent
any counter-chances. But no one is in
(See next diagram) sured against such oversights. In the
resulting complications the decisive role
This position is worth dwelling on in is played by the position of the white
some detail. White’s plan is well known pawn at a4.
42
Do not Hurry
9 ■• . g6l?
10 Rxh6 Kg5
11 Rh7 Kxg4
Threatening mate.
12 Be6!
12 . . . fxe6
13 fxg6 Rd8
14 Rxa7 Kg5
its exchange for the bishop, to d o which
“The bishop is exactly one tempo too he must play e3-e4.
late: 14 . . . Bel 15 a5 Bh4 16 a6 3. After improving the position of his
Bf6 17 g7 Rg8 18 Rb7 Bxg7 19 a7, king, invade with his rook into the
and now in view of the threat of Rb8 opponent’s position, attacking the weak
Black is forced to play 19 . . . Ra8, pawns at h7 and b7, then achieve the
when White takes the bishop and wins exchange of rooks and go into a won
easily" (Reti). minor piece ending.
It is interesting to follow with what
15 g7 Kh6 accuracy and artistry Flohr carries out
16 a5 Kh7 his plan.
17 a6 Rd6
18 h4 Bel 1 a5
19 h5 Bh4
20 h6 Resigns. With the threat o f 2 a6.
1 ... Rc7
2 Rh6+!
Flohr—Bondarevsky
It is such moves that reveal a mastery
Moscow, 1939 of endgame technique. To advance
a5—a6 White needs his rook at cl.
(See next diagram) Therefore he could have played Rhl
immediately, but after the check any
The advantage is with White. His reply by Black will very slightly worsen
knight is obviously stronger than the his position. Perhaps this “very slightly"
black bishop, and his central pawns are will not change anything, but neverthe
more mobile. The mobility of Black’s less Flohr considers it necessary to give
Q-side pawn mass is highly restricted, the check in this position.
and his passed h-pawn is not very danger
ous. White's plan is: 2 ... Bg6
1. Provoke . . . a6 and thus safeguard
himself against counter-play on the Q- Now the g-file is blocked to the black
side, while securing a post for his knight rook.
at c5.
2. Transfer the knight to c5, avoiding 3 Rhl Bf5?
43
Endgame Strategy
White centralizes his king, since the Black’s isolated pawns may become a
transfer of his knight to c5 is assured. target for attack. However, only his a-
pawn is a real weakness: his c- and e-
12 . . . Rg7 pawns are excellently defended by his
44
Do not Hurry
6 ... Ra7
7 Re2 Rb7
8 Kc2:
Aiming at the a4 pawn. Since the ad Had the king been on this square
vance of c-pawn has weakened Black’s earlier, Black would possibly have fore-
45
Endgame Strategy
(c l) 27 . . . gxh5 28 Rxf5 h4 29
gxh4 Ke4 30 Rc5 Kxf4 31 Kc3 Kg3
32 Rxc4Rxa5 33 b4.
(c2) 27 . . . Ra2 28 h6 c3 29 Rb5
Kc4 30 Rb7 cxb2 31 Rxh7 Rxa5
32 Kxb2 Rb5+ 33 Kc2Ra5 34Rc7+
Kd4 35 Rg7 Ra2+ 36 Kb3 Rh2 37
Rxg6.
25 a4 Rb3
26 a5 Rxg3
27 a6 Kc7
28 Rb5 Rgl
seen the manoeuvre threatening him. But 29 Rb7+ Kc6
by his eighth move K cl—c2 White 30 Rxh7 R al
securely masked his plans from his oppo 31 Rg7 Resigns.
nent. It is interesting that earlier this
king manoeuvre provoked the important
weakening . . . c5, while now Black can Botvinnik--Kottnauer
not avert Bdl and the loss of his a-
pawn. Boleslavsky’s play in this ending Moscow, 1947
creates a strong impression.
16 . .. Ra7
17 Bdl Nb5
18 Bxa4 Nd4
19 Bdl Nf5
20 Bg4 Rb7
21 Bxf5
21 . . . exf5
46
Do not Hurry
7 ... Nf5
8 hxg6
47
Endgame Strategy
considered was I __ Be5, attacking the fore White continues making harmless
g3 pawn and the f4 square. moves, masking his intentions.
16 Rb4! 25 . . . Bc3?
White’s plan includes gaining control The decisive mistake. Essential was
of f7 for his king. But on 16 Ke7 25 . . . Kg7 28 Ke8+ Kf6 followed by
Black can reply 16 . . . Kg7! 17 Ke8+ . . . g5. But Black reckoned that passive
Kf6, retaining drawing chances. There play would suffice for a draw, and did
48
Do not Hurry
28 . . . Be4
29 Be6
29 . . . Bc2
30 Ra3 Be5
31 Bc4 Bd4
In this position the game was adjourn
So that if 32 Bd3? Bb2!, with a ed. Analysis showed that, in spite of his
draw. extra pawn, Black was unable to win,
but that to achieve a draw White would
32 Rf3 Be5 have to defend accurately.
33 Re3 Bd4
34 Re2! Ba4! 1 ... Bel
2 d6
The only move. Bad is 34 . . . Bf5
35 Be6 Bbl 36 R el Bc2 37 R cl, Forced, since 2 Bxh5 is bad due to
winning. 2 . . . Kxd5, while 2 Bg2 is met by
49
Endgame Strategy
4 Bf7 d5 17 . . . Ke5
5 h5 Ke4 18 Bg6 Kf4
6 Bg6 Bh6
The critical point of the ending has
After 6 . . . d4 White can hold the been reached. Had White played 19 Kel
position by 7 Kg2 d3 8 Kf2 Be3+ 9 he could still have drawn, since after 19
Kel Ke5 (9 . . . K f4 10 h6) 10 Bf7 . . . Kg4 20 Kdl d2 21 Be8 Be3 he
Kf6 (10 . . . f4 11 b6) 11 Bc4d2+ has 22 Bd7! Kg5 23 h6! But White
12 Kdl Kg5 13 Bd3 f4 14 Be2 Kh4 did not appreciate the fact that Black
15 h6 Kg3 16 h7 Bd4 17 Kxd2 f3 had embarked on active play.
18 Bxf3 Kxf3 19 Kd3, with a draw.
Therefore Black does not force events, 19 Be8? Bg5
but begins manoeuvring with his bishop, 20 Bf7?
so as to begin positive action in the most
favourable situation (in accordance with The losing move. White was obviously
the principle of “do not hurry”). expecting 20 . . .Kg4 21 Be6,when
he has everything in order. The best
7 Kg2 d4 drawing chance was probably 20 Bd7.
8 Kf2 Bg5 If instead 20 Bg6, then 20 . . . Bh4+!
9 Ke2 Be3 21 Kfl Kg5 22 Be8d2 23 Ke2 Bel,
10 Kel Ke5 and by the advance o f the f-pawn Black
11 Ke2 Ke4 wins the h5 pawn, diverting the bishop
12 Kel Bg5 from its defence. Note that it was al
13 Ke2 Bh6 ready too late for 20 Kel due to 20
14 Kf2 . . . Ke3.
SO
Do not Hurry
3 Nc2 Bc6
4 Ne3!
4, . . . g6
5 Nc4
The white pawns constitute a compact Loss of material for Black is inevit
mass, restricting the black bishop. The able.
white rook is also much more active, and
Black’s outside passed pawn is securely 5 ... Rd8!
blockaded.
The best chance. After 5 . . . Ke7 or
1 ... Kf8?! 5 . . . Bb5 White wins a pawn in a more
favourable situation by 6 Nb6.
Black has to take measures against
N el—c2—b4. He can ensure the defence 6 Rxa6 Bb$
of his a-pawn using his bishop, while his 7 Rxd6 Rxd6
king heads for the centre to cover the 8 Nxd6 Bxd3
vulnerable points there. Black’s plan is 9 f3 Ba6
correct, but he implements it not al 10 c4
together exactly. The king can reach e6
in two moves via f7, while the bishop . Ke7 was threatened.
has to go to c8 via e6. Therefore by
1 . . . Be6 Black could have saved one 10 . . . Ke7
move, e.g. 2 Nel Kf7 3 Nc2 Bc8 4 11 c$ Kd7
Nb4 Bb7.
Interesting, but probably inadequate, If 11 . . . g5 12 Nf5+, and the
was the attempt to solve all the problems manoeuvre Ne3—d5 must win for
by tactical means: 1 . . . Rc8P! 2 Rxa6 White.
(if 2 c4, then 2 . . . Re6 followed by
the transfer of the bishop to c8) 2 . . . 12 h4 Kc6
d5 3 Ra3 dxe4 4 dxe4 Bg6 5 Nd2 13 Ne8 gS!
51
Endgame Strategy
22 Kg3?
Black sticks to the proven defensive
But this is procrastination. It was method, and avoids being diverted into
imperative for White to hurry! Correct calculating the variations after 29 . . .
was 22 g5!, e.g. 22 . . . Kf2 23 g6 Bxf3.
52
D o not Hurry
White forces the opponent to capture The aim o f this move is to worsen the
on f3. position o f the opposing rook.
3 g4 hxg3
4 fxg3
■ft
H wipB 1 Wm.
Totally bad was 4 Nxg3 R al+ 5 Kg2
||| ■
Nd6, when White has as many as four
WM ■i « P weak pawns.
m s ¡§ g 4 ... Ra2
ft m §¡ if ft 5 Nc3 Rc2!
J( 9 ô B
mm.
ft 1
m, ÉI IfH 1®sm
-- m With the threat of 5 . . . Nxd4.
6 N dl Ne7!
Black’s pawn formation constitutes a
compact mass, whereas White has two The black knight transfers to c6 to
weaknesses — at b3 and d4. But the attack the opponent’s weaknesses. With
distance between these weaknesses is every move White’s position deteriorates.
minimal, so that it is not easy for the
stronger side to exploit them. All White’s 7 Ne3
pieces are passively placed, and his king
is a long way from the main battle sector 7 b4 is b a d d u e to . . . R c l—b l.
- the b3 and d4 pawns. If in the dia
gram position the kings were at d3 and 7 ... Rcl+!
d6 respectively, the game would end in
a draw. Therefore Black must all the The white king can now be allowed
time maintain the initiative, attacking into freedom, since the main role will be
White’s weaknesses and trying not to played by concrete variations. On the
allow the white king to come to their natural 7 . . . Rb2 there could have
S3
Endgame Strategy
22 Re3 Kg6
23 Rd3 f6
24 Re3 Kf7
25 Rd3 Ke7
26 Re3 Kd6
27 Rd3 Rf2+
28 Kel Rg2
29 K fl Ra2
30 Rc3 c5
31 Rd3 cxd4
Black has won a pawn. Now the 32 Rxd4
rhythm of the play changes sharply, and
the principle of "do not hurry" comes Bad is 32 Ne2 Rd2 33 Rxd4 Ng3+!
into force. Sec how calm Capablanca’s
actions become. 32 . . . Kc5
33 R dl d4
12 Nc3 Ne7 34 Rcl+ Kd5
13 Ne2
White resigns, since on 35 R d l there
On 13 g4 there follows 13 . . . g5. follows 35 . . . Ng3+ 36 Kel Rg2.
54
CHAPTER 6
SCHEMATIC THINKING
Chess history knows of a number of on the K-side, and play against these
examples where, in a highly complex weaknesses promised more certain suc
position, within literally a few minutes a cess. All this is very characteristic of
player has taken a decision, the correct modem chess. Of course, it is possible to
ness o f which has subsequently been have positions which allow the outlining
confirmed by lengthy analyses, although of an overall strategic plan, which the
to carry them out in actual play would opponent is unable to oppose. More
be totally unrealistic. Capablanca’s intu often plans have to be changed in ac
ition was legendary, while Smyslov, cordance with changes in the situation
Petrosian, Karpov and many other on the board, caused by the actions of
players are renowned for their except the opponent.
ionally rapid and exact analysis of all the But thinking in schemes, in small com
details o f a position. ponents of a plan, is necessary all the
In the endgame, schematic thinking time, except in highly tactical positions,
gives an experienced player the advant where general considerations fade into
age over an opponent who may be the background and give way to specific
superior to him in rapidity and depth of calculation. In the Znosko—Borovsky v.
calculation, but who relies mainly on Alekhine ending (p. 59) Black out
this calculation. lined a highly complex plan which was
Schematic thinking should not be con brilliantly justified. However, it seems to
fused with the forming of a main stra us that it is much easier to describe such
tegic plan, although they have much in a plan after the completion o f a game
common. Both schematic thinking and than to form it during play. After all,
a general plan follow from a concrete had White on his second move played
evaluation of the position. For example, his pawn to f4, that would have been
in the Capablanca—Ragozin game (cf. the end o f Alekhine’s plan and he would
p. 1) White’s basic idea was to realize have had to form a completely different
his extra pawn on the Q-side. The one. It is more probable that during the
creation of a propitious moment for the game Alekhine was thinking in small
implementation o f this plan was pre schemes: exchange one pair o f rooks,
ceded by a great deal of preparatory retain the other, transfer the king to
work on improving the positioning o f e6, create a weakness fo r White on
the forces and on suppressing possible the K-side, and so o a By thus improv
counter-play by the opponent. In doing ing his position, and not encountering
so Capablanca used logical set-ups o f his any resistance by the opponent at the
pieces, based on an evaluation o f the point when Znosko—Borovsky was
position, and designed to solve specific completely deprived o f counter-play,
and not very complicated problems. Alekhine was able to draw up his plan
During the course o f play one scheme in all its details and implement it in
was replaced by another, and at some full.
point Capablanca gave up altogether the We give the following game in full,
advance o f his extra pawn on the Q-side, since soon after the opening it went into
since Ragozin had acquired weaknesses an endgame.
CS-C
55
Endgame Strategy
Janowski—Capablanca 11 ... e6
12 0 -0 Bd6
New York. 1916 13 Rfcl Ke7!
14 Bc3 Rhc8
15 a3?
1 d4 Nf6
2 Nf3 d5 A quite unprovoked weakening o f the
3 c4 c6 position.
4 Nc3 Bf5
5 Qb3 Qb6 15 . . . Na5
6 Qxb6 axb6 16 Nd2 f5!
7 cxd5 Nxd5
8 Nxd5 cxd5 Suppressing possible counter-play
9 e3 Nc6 with e3 -e4 .
10 Bd2
17 g3 b5
18 f3 Nc4
19 Bxc4 bxc4
10 . . . Bd7! 20 e4 Kf7
21 e5?
No prejudices. Capablanca thinks
schematically. Black’s plan includes A positional mistake, after which it is
transferring his knight to c4 after the unlikely that White’s game can be saved.
preparatory . . . b5. To support the With die centre closed. Black’s spatial
advance o f the b-pawn the bishop re advantage enables him without difficulty
treats to d7, whereas at the seemingly to prepare operations on the wings.
active position f5 it was out o f play. Correct was 21 exd5 exd5 22 f4!
followed by Nf3—e5.
11 Be2
21 . . . Bc7
In contrast to his opponent, Janowski 22 f4 b5
develops his pieces without any definite
plan. He should have considered playing It is difficult for Black to achieve
his bishop to b5, preventing the advance success by playing only an one wing,
o f the black pawn and preparing the de where White is able to hold the of
velopment o f his king at e2 instead of fensive. Therefore, after preparing a
castling. break-through on one o f the wings and
56
Schematic Thinking
30 Ng2 Rg4
31 Rgl Rag8 Bogoljubov—Lasker
32 Bel
Moscow, 1925
White has prepared for the defence of
his K-side. After the transfer of his
bishop to f2 followed by Ne3 he will
gradually neutralize Black’s pressure on
that part of the board. But just at this
point, when the co-ordination of the
white rooks is destroyed, the break
through comes on the opposite wing!
32 . . . b4!
57
Endgame Strategy
1 ... Ne5
2 Rd8
2 ... Rc2
3 R8d2 Rc7
White’s subsequent plan could be as
An interesting point. 3 . . . Rc6 was follows: drive the black rook from c$,
objectively stronger. It would seem that transfer his own rook to c5, and by the
Lasker was masking his plan, hoping for threat of exchanging wrest control o f the
a greater effect if White should play fifth rank, and only then begin advanc
routinely. Ke had obviously made a good ing the pawns over the entire front. Of
study of Bogoljubov’s at times over- course, it is easy to give such advice after
temperamental character, and was the analysis o f the position, but in a
assuming that White would try to ad practical game it would be extremely
vance his pawns in the centre without difficult to perceive the difference be
sufficient preparation. There is also an tween the positions o f the pawns at a7
other possibility which cannot be ruled or a6.
out: Lasker had not yet formed the plan
in all its details. 4 ... Ke7
5 h3 Rc6!
6 f4 Nf7
4 Kf2?
7 Rd5?
58
Schematic Thinking
20 R dl Ra3+
21 Rld3 Rxd3+!
59
Endgame Strategy
60
Schematic Thinking
19 c5 Be7
20 Rb2 b4
21 g4! ?
21 ... f4
22 Kfl Ral+
23 Ke2 Rcl
24 Ra2
61
Endgame Strategy
Rfd8
2 R adi Rxd2
3 Rxd2 Kf8
4 f3 Ke7
5 Kf2 h5!
6 Ke3 g5
7 Rh2 Rd8
8 Rhl g*
62
Schematic Thinking
63
Endgame Strategy
7 Kf4 Kh7
8 Ke5 Kg7
9 Kd5 Rb2
10 Kxe4 Rb4+
He has no other move than 8 f4 (the 11 Kd3 Rb3+
exchange of the b7 pawn for the e3 12 Kc4 R bl
pawn leads to a theoretically drawn end 13 f4
ing), but then 8 . . . e2 9 Kf2 Rxf4+
10 Kxe2 Rb4 once again gives White This was the sort of position White
64
Schematic Thinking
2 Kb3 b5
13 ... Rcl+ 3 Kc2 a4
14 Kd3 R bl 4 Rh6 Kc5
15 f5 Rb6 5 Rxg6 Rxh4
16 f6+ Resigns. 6 Rg8 Rg4
We will now analyze another rook Both sides follow the pre-planned
ending which in many respects resembles scenario.
the previous one.
7 g6 Kb6
8 g7!
8 ... Kb7
9 Kd3
1 ... a5
65
Endgame Strategy
23 ... Rg5+
24 Kxa4 Rg4+
25 b4 Rgl
26 Ka5 Rg5+
27 b5 Rxb5+!
Drawn.
Up till now Black has stuck to waiting
tactics, but now he is in zugzwang. His
rook must not allow the white king to
reach c5, while his king must guard c6.
By the method of elimination it is easy
to find the only move, but one which
proves sufficient for a draw.
15 . . . b4!
66
CHAPTER 7
1 d4 Nf6
2 Nf3 b6
3 e3 Bb7
4 Bd3 e6
5 0 -0 Be7
6 Nbd2 d5
7 b3 0 -0
8 Bb2 c5
9 Ne5 Nc6
king across to the K-side and eliminate 10 a3 a6
the black pawns. 11 f4 b5
The first weakness in Black’s position 12 dxc5 BxcS
is the white passed a-pawn; the second is 13 Qf3 Nxe5
his K-side. If we slightly change the 14 Bxe5 a5
position by adding a white pawn at c4
and a black one at c5, White will be un 14 . . . Ne4 was seriously to be con
able to win, since one weakness — the sidered.
extra a-pawn — is insufficient, and
Black's K-side is impregnable. As Nim- 15 Qg3 g6
zowitsch expressed it, in this second 16 f5 Nh5
example White lacks a ‘manoeuvring 17 fxg6! fxg6
pivot' - the square d4 for his king. The
principle of two weaknesses frequently A sad necessity. Of course, 17 . . .
determines the plan in an endgame, as Nxg3 failed to 18 gxh7 mate, while
we will see in numerous examples. on 17 . . . hxg6 there would have
followed 18 Rxf7!!, and now:
(a) 18 . . . Rxf7 19 Qxg6+ Kf8
Shereshevsky—Belyavsky (19 . . . Ng7 20 Qb7+ K f8 21 Bxg7*
Ke7 22 Bf6+) 20 Qh6+Ke7 21 Bg6.
Lvov, 1977 (b) 18 . . . Nxg3 19 Rg7+ Kh8 20
Rxg6+ Kh7, when White has at least a
After a rather uninteresting opening draw by perpetual check, but can also
and a complex but transient middle- continue his attack with 21 Rxg3+ Rf5
game, in which White gained an advant 22 R fl, with very dangerous threats:
age by tactical means, he was faced with (b l) 22 . . . Bc8 23 Rff3 (23 Rb3+
a choice: to win the exchange with a Kg6 24 g4 Qg5 25 Rg3 is also possi
sharp and unclear position, or to go into ble) 23 . . . Bf8 (otherwise Rb3+ wins)
an ending with material level, but with 24 Rg4 Bh6 25 Rh3 with a decisive
67
F.ndgame Strategy
36 . . . Nc3
37 Re3 Kd7?
20 Bd41? 38 Na6 Resigns.
68
' ' The Principle o f Two Weaknesses
7 ... Qb5
8 h6 Qb3
9 Bc2! Qb5
10 Qd3 Qxd3
11 Bxd3
1 ... Qc7
2 Bd3! Qc7
3 g4 Kf7
4 h4 Nb6
5 h5 gxh5 Black has an undisputed positional ad
6 gxhS vantage, and he carries out a manoeuvre
which wins a pawn by force.
The second weakness — the pawn at
h7 —has been created. 1 . . • Rcxc4
2 Nxe7+ Kf8
6 ... Qc6 3 NdS Rxcl!
7 Be4! 4 Rxcl Bb2!
5 Rc8+ Kg?
Avoiding the exchange of queens 6 K fl Rxa4
69
Endgame Strategy
Thus White's first weakness is Black’s worsened the position of the white king
passed pawn on the Q-side. Guided by by 20 . . . Rf4 21 Ke2, and only then
the principle of two weaknesses, Black played 21 . . . Kd5, when 22 Ne3+
directs his efforts towards giving White can be met by 22 . . . Bxe3 22 Kxe3
a second weakness —on the K-side. a5, advancing the pawn to a4.
70
The Principle o f Two Weaknesses
9 h4! Ne7
10 Be4 Nd5
11 Rb3 Kd6
12 g5!
White has an extra pawn at b4. Alek
hine himself assessed this position as Alekhine consistently carries out his
follows: “White’s winning plan is easy to plan.
explain, but rather difficult to cany out.
White exploits the fact that the black 12 . . . hxgS
pieces are occupied on the Q-side to 13 hxg5
create, by the gradual advance o f his
pawns and their exchange, vulnerable The preparatory work is complete.
points in Black’s position in the centre The black pawns at e$ and g7 are
and on the K-side. Only after this pre separated and weak.
paratory work can the decisive offensive
be begun”. In other words, Alekhine in 13 . . . Ke6
dicates the need to give the opponent a 14 Bd3 Kd6
second weakness. 15 Ra3 Nc7
16 Ra7! Rb8
1 g4! Ke7
2 b5 e5 16 . . . Nxb5 17 Rxg7 would not
have left Black any chance o f saving the
Depriving th e white rook o f d4. game.
3 f4 f6<?) 17 Ke4 g6
It was better to exchange on f4, since
now Black’s e-pawn is isolated. 18 Kf5 was threatened.
20 Rd3+ Kc5
21 Rd7!
21 ... Ne8
22 Bf7 Nd6+
23 Kxe5 Rb6
24 e4 Nxb5
2 Rg2+! Kf5
Black has succeeded in eliminating
White’s passed pawn on the Q-side, but
on the K-side White has become total Equally cheerless for Black is 2 . . .
master of the position. Kxh4 3 Nf3+! Kh3 (3 . . . KbS 4
Rg5+ Kh6 5 NxeS) 4 Rg6 Re8 (or
25 Rd5+ Kb4 4 . . . Bg3 5 Ng5+ and 6 Ne4)
26 Rd8 Na7 5 Nxe5 Rxe5+ 6 Kd3 Rd5+ 7 Kc2,
27 Rd6 Nc6+ when the rook ending is easily won for
28 Kf6 Kc5 White, since the black king is cut off,
29 Rd5+ Kb4 e.g. 7 . . . Kh4 8 a4 Kh5 9 Rg7 a5
30 e5! Kc4 10 R g2c5 11 Rd2 Rxd2+ 12 Kxd2
31 R dl+ Kc5 c4 (otherwise b2—b4) 13 Kc3 Kg6
32 Rcl+ Kd4 14 Kd4, and wins.
33 e6 Ke3
34 Bxg6 Nd4 3 Nf3 Bf4+
35 Bf7 Ne2
36 R el Kf2 On 3 . . . Bf6 White has the un
37 Rxe2+ Resigns. pleasant 4 Rd2 Re8+ 5 Kf2, with
numerous threats.
Kovalyev—Azos 4 Kd3 c5
72
The Principle o f Two Weaknesses
2 ... Ke7
Alekhine—Euwe 3 c4!
3 ... h6
4 Ke2 R xdl
5 R xdl Rb8
73
Endgame Strategy
13 Ra8! Re7
14 Rc8+ Kd7
15 Rg8! Kc6
16 h4
74
The Principle o f Two Weaknesses
“White does not have, and there can “There was the threat o f a perpetual
not be, any clear-cut plan for realizing check after . . . h4. Yes; for many
his spatial advantage, since his specific players ‘taking a move back* is the most
goals vary depending on the opponent’s difficult thing of alL Now the rest is
replies. The ideal for White would be to easier" (Karpov).
force the advance . . . f6, when, with
the seventh rank weakened, he would 31 • • • h4
gain the opportunity of establishing a 32 Rdl Qc2
rook at b6 and beginning a combined 33 a6 Qa4
heavy-piece attack along the open files. 34 Qd3 g5
However, Black's position is most pro 35 Rbl f5
bably still defensible, although his task 36 Rb7 g4
is not an easy one” (Karpov). 37 hxg4 fxg4
38 Qe2 Resigns.
9 ... Qc7
10 e4 Rb8
11 R fl Rb7 Benko—Parma
12 Qc3 Rb5
13 a4 Rb8 Belgrade, 1964
14 Rcl Rc8
15 Rbl Kg8 (See next diagram)
16 R bdl Qe7
17 R fl Rc7 White’s bishop is much stronger than
18 a5 Rec6 the enemy knight, which does not have
75
Endgame Strategy
draw.
4 ... Nxe8
5 Kf3 Kf8
6 Ke4 Nc7
7 h4 Ke7
any strong points. Also actively placed 8 f4 h6
are the white rooks, whereas the black
rooks are merely carrying out defensive After 8 . . . h5 White has the highly
functions. unpleasant 9 Ke5 followed by f4—f5.
1 Bb3 9 Bc4!
76
I The Principle o f Two Weaknesses
16 . . . Ne8
17 Be6 Nf6
18 b4!
18 . . . Ne8
19 b5! At first sight Black’s pawn weaknesses
— g6 and a5 —seem easily defended. But
Taking a concrete approach to the they can be subjected in turn to a com
position, White places all his pawns on bined attack, because it is easier for
squares of the colour of his bishop. White to transfer his pieces, especially
from wing to wing.
19 • ■ • Nf6
20 a4 Ne8 1 Rd5!
21 Bf5 Nf6
22 Ke6 Nc8 The white rook occupies the staging
23 Be4! post from where it heads for g5, to tie
down the opponent’s forces to the de
The black knight again comes under fence of the weak g-pawn.
the domination of the bishop.
1 ... Rg7
23 . . . Nf6 2 Rg5 Bd2
24 Bf3 Ng8 3 Ke2
25 Kd6
The king makes for Black’s second
Now to the Q-side! weakness —his a5 pawn.
77
Endgame Strategy
22 ... Re3
23 Kc7 Re7+
24 Bd7 Bf2?
25 f5!
25 ... Re3
26 Rxg6+ Kf7
27 Bc6+ Ke7
7 Rd5! 28 Rg7+ Kf6
29 Rf7+ Ke5
The white rook again occupies d5. 30 a7 Resigns.
White now threatens Rd3 and c2-c3, a
plan which Black is powerless to oppose. This ending is a classic example of
manoeuvring when there is an attack on
7 • • • Bel two weaknesses.
8 Rd3 Kf6
9 c3 Re7
10 Bb7 Re2 Holzhausen—Nimzowitsch
11 Kxa5 Rc2
12 Kb5 Bxc3 Hannover, 1926
13 a5
13 . . . Bel
14 a6 c4
15 bxc4 Bf2
16 Ra3 c6+
78
' The Principle o f Two Weaknesses
79
CHAPTER 8
Every chess player knows how import from the d-file, i.e. advance his Q-side
ant it is to seize the initiative during a pawns. But it is completely unclear
game. Nowadays one cannot hope for which would be the more important: the
success without being prepared to battle advantages White would gain by advanc
for the initiative in a roughly equal ing his pawns, or the dangers and weak
position. It is no accident that World nesses which would arise as a result of
Champion Anatoly Karpov and his pre this.
decessor Bobby Fischer have demon
strated in many games their readiness at 1 Qb4
any moment to seize the initiative, not
Schlechter does not wish to take the
being afraid to take risks. For the sake of
the initiative one sometimes has to dis initiative.
regard a possible deterioration in one’s 1 ... c6
position. Courage, strength of will and
judicious audacity are needed for a Of course, not 1 . . b6 2 Qa4 a5,
player to decide on a step which is fre when Black’s Q-dide pawns are markedly
quently into the unknown. Just how weakened and lose their flexibility.
difficult and dangerous this can be,
especially in the endgame, will be shown 2 Qa3 a6
by the following examples. 3 Qb3 Rd8
4 c4
8 Qd2 Kc7
The position is level. The only active White has a pawn majority on the K-
plan which might be suggested for White side, while Black has an extra pawn on
would be to try and exploit his pawn the Q-side. The first signs of activity on
majority on the K-side. To do this he Black’s part have appeared. His king has
would have to remove the black pawn transferred to the part of the board
80
The Struggle for the Initiative
15 . . . Qe6
16 Qdl
16 . . . Rh8!
81
Endgame Strategy
33 Kg2!
33 . . . Qc5
82
The Struggle for the Initiative
4 ... Bf8
5 Ne3
83
Endgame Strategy
Following his king, Black’s entire ization of the black king: 16 . . . Kd5?
army has thrown itself into the battle 17 Rd8+, and 17 . . . Kxe5 fails to
with the opponent's main forces. Now 18 Ng4+.
White achieves nothing by 8 f5 Nf4
9 Rg4 Rh2+. 16 . . . Rh4
17 e6?
8 Ndl!
In his eagerness to win, White over
Suetin continues to battle for the reaches himself. He should have forced a
initiative. The white knight vacates the draw by 17 Rc8+ Kd5 18 Rd8+ KxeS
diagonal for the bishop, while defending 19 Ng4+ Kxf5 20 Rd5+. Now the
the c-pawn. black king approaches the enemy passed
pawns.
8 ... Rh3!
17 ... Rf4+
Black consistently activates his forces. 18 Kg3 Kd6
19 Rf8 Be3
9 Rg6 20 Ng4
84
The Struggle for the Initiative
Suetin—Gufeld 2 cxbS!?
2 ... axb5
85
Endgame Strategy
against the checks by retreating his bis 25 . . . Kd7 loses to 26 Kg6 Bh8 27
hop, and anyway he has no reason to; he Kf7 followed by 28 f5.
is perfectly happy with a draw.
26 Kg6 Bh8
15 Rxc8 Kxc8 27 f5 d3
28 fxc6 d2
29 e7 dl=Q
30 e8=Q+ Qd8
31 Qc6+ Kb8
16 g41!
86
The Straggle for the Initiative
and enemy pawns often serve as a screen The position has been repeated. But
against checks. Suetin nevertheless finds a manoeuvre
which wins. The position of the queen
32 Kf7! must be improved, and then the king
sent into the attack.
“After 32 Qxb5+ Ka8 33 b4Qd2!
Black’s queen breaks out into the open, 42 Qd7+ Kb6
which gives him a draw” (Suetin). 43 Qc6+ Kb7
44 Qd5+ Kb6
32 . . . Ka7 45 Kd7! Qh7
46 Qc6+ Ka7
33 Qd6+ was threatened. 47 Kc8! Qc2+
48 Kd8! Kb7
33 Qd6! 49 Qd7+
“Again the only way. After 33 Qc5+ Of course, not 49 e8=Q?? Qc7 mate.
Kb7! 34 Qxb5+ Ka7 the black queen
gives perpetual check" (Suetin). The 49 Kb6
variation can be continued with 35 Qc5+ 50 Qd6+! Kb7
Kb7 36 Qd6 Qg5, when Black has 51 e8=Q
everything in order.
The hour o f the white e-pawn has
33 . . . Qc8 finally arrived.
34 e6 Qc2!
51 . . . Bf6+
Not 34 . .. Qc4 35 b3!
With a last trap: 52 Qxfó?? Qc7 mate.
35 e7! Qxh7+
36 Ke8 Bxb2 52 Kd7 Qh7+
53 Ke6 Qe4+
Black has managed to eliminate two 54 Kf7 Resigns.
of the enemy pawns, but with the re
maining pawn at e7 he is unable to Suetin was awarded a special prize for
cope. the best endgame of the tournament.
37 Kd8 Qh4!
38 Kc8 Qe4! Marshall—Lasker
87
Endgame Strategy
3 ... Rh5
4 Kgl c5
5 Nd2 Kf7
6 Rfl+?
1 ... Rb8 8 h4
2 b3 Rb5!
8
Along the fifth rank the black rook ** Bc2 12 R d d 3 .
can attack White’s pawns both on the Q-
side, and on the K-side. 8 ... Rao
9 R al Bg4!
10 Kf2 Ke6
On 3 Nd2 Black has the unpleasant 11 Nf3 does not help: 11 . . . Bxf3
3 — Rc5. 12 Kxf3 KeS followed by . . . Rf6+.
88
The Struggle for the Initiative
7 Ne3! c5
8 Ne5! Be8
9 Nd5 Nxd5?
89
Endgame Strategy
chooses the inconect solution to an ex Whitc must aim to exchange rooks,
changing problem. After 9 . . . Rxe5! since the exchange of minor pieces is un
10 Nxc7 Bc6+ 11 Kf2 Kf7 (not 12 favourable for him.
Nxa6 Ke 7) 12 Na8 Ke7 13 R dl a
roughly level position is again reached. 19 . . . Bb7
20 Ra5! Kd6
10 Rxd5 21 Rb5!
White has a spatial advantage. In three moves the white rook has
switched from b3 to b5, and Black’s
10 . . . Kf6?! position has immediately become hope
less.
It would have been preferable to go
into the rook ending by 10 . . . b6 and 21 . . . Bg2
11 . . . Bf7, although even then White 22 Rb6+ Kc7
would have retained some advantage 23 Rf6!
thanks to the activity of his rook and the
weakness of Black’s Q-side pawns. The final finesse. 23 . . . Bxh3 is met
by 24 Rc6+, and otherwise 24 Rf7 is
11 g5+! Ke6 decisive.
12 c4
23 . . . Bb7
Not 12 Rxc5?b6. 24 h4
12 . . . b6 Do not hurry!
13 Kf3 a5
24 ... Ba8
Schlechter tries to activate his bishop 25 Rf7 Kd6
by advancing this pawn to a4. It would 26 Rxc7 Kxe7
have been better to transfer it to the 27 Nd3
long diagonal by . . . Bd7—c8—b7.
After the transfer of the knight to c4,
14 Kf4 a4 the white king breaks through to the K-
sidevia e5.
14 . . . Bd7 no longer works, since
the pawn ending is lost for Black. 27 . . . Kd6
' 28 Nf2 Bg2
15 Rd8! 29 Ne4+ Kc6
30 Ke5
A brilliant refutation of the oppo
nent’s plan. Against the threat of Rb8, The game concluded:
winning material, Black has no satis-
factory defence.
30 . . . Bfl
15 . . . axb3 31 Nd2 Bd3
16 Rb8 Kd6 32 Kf6 Kd6
17 Rxb6+ Kc7 33 Kg7 Ke5
18 Rxb3 Bc6 34 Kxh7 Kf4
19 Ra3! 35 Nb3 Resigns.
The Struggle for the Initiative
Stein—Averbakh 3 ... h6
4 Nf6+ Kh8
Riga. 1970
Perhaps 4 . . . Kf8 would have been
preferable, bringing the king closer to
the centre.
5 Nxd7 Rxd7
6 Be3
6 ... Rb8
7 R fcl Nd4
Only the queens and one pair of 8 Kfl c5
pawns have been exchanged, so the dia 9 R abl b6
gram position can hardly be called an 10 b4!
ending. After possible exchanges the
game will inevitably pass into an ending. The position gradually becomes more
Now much depends on who can seize the and more open, which of course favours
initiative. If Black had time to play White.
. . . h6, his chances would not be worse.
But it is White to move, and he rapidly 10 • ♦♦ cxb4
builds up an initiative. 11 Rxb4 Rc8
12 R bbl Rdc7
1 Ng5! Bd7 13 Bd2 Nef5
2 Nge4! 14 c3 Ne6
15 Nb5!
Threatening the unpleasant cavalry
raids 3 Nd5 and 3 Nc5. Provoking a weakening o f Black’s Q-
side.
2 ... Nfe7
15 ... Rxcl+
Black tries to consolidate his position 16 R xcl Rxcl+
on the h i —a8 diagonal, but unpleasant 17 Bxcl a6
ness awaits him from another side. 18 Nc3 Nc5
19 Ke2
3 Bg5!
The exchange of rooks has further in
3 Nc5 would have been simply met creased White’s advantage. It would
by . . . Bc8 and then . . . b6. White’s appear that Black’s position is already
pieces attack a new weakness — at f6. difficult to hold, and on top of every
it is curious that for the consolidation of thing he was in serious time trouble.
his position Black is always short of one
move. 19 . . . Kg8
91
Endgame Strategy
22 . . . b5 is no better due to 23 Ba3 Only four moves have been made, and
and 24 Nc7. Black’s advantage is clearly apparent.
The ability to begin active play at the
23 gxf5 gxf5 right time, using the minimum of pre
24 Nxb6 e4 conditions, is an important endgame skill.
25 d4 Nd3
26 Bd2 Nb5 5 Nd4 Nd3
27 Bb7 Nb4 6 Rxc8 Rxc8
28 a4 Nd6 7 Ke2 g6!
29 Ba8 a5
Black makes a useful consolidating
Here Black overstepped the time limit. move, and at the same time opens an
White has an easy win after 30 Bxb4 escape square for his king. It would have
axb4 31 a5 Nb5 32 Bc6 Na7 33 Bd7. been wrong to go for the win of a pawn
by 7 . . . R cl 8 R xcl Nxcl+ 9 Kd2
Nxa2 10 Nc6!, or 7 . . . Nxb2 8
R bl Nd3 9 Rb7, when White has good
Eingom—Dolmatov compensation.
9 — f5
10 h4?
In this complex endgame Black has a
slight advantage due to his superior pawn White loses the thread o f the game
formation. 1 . . . Bf8 suggests itself, and makes a second mistake. His pre
but White replies 2 dxc5 Nxc5 3 Kd2, vious move could to some extent have
with approximate equality. Dolmatov been justified by 10 a3 with the idea
avoids the routine bishop move, and o f f2—f3. But in fact White later [days
finds a way to seize the initiative. f2—f4 and Kd2, when h2—h4 proves
not only to be a loss o f time, but also
1 ... e5! gives Black the possibility of taking his
king to h$. It should be noted that 10
Very timely and strong. b4? was bad due to 10 . . . Rc4, and
92
The Struggle for the Initiative
16 . . . Kf2
17 Rxg6 Rd8!
18 Rh6 Rxd4+!
19 exd4 e3+
20 Kc3 Nd5+
21 Kc4 Nxf4 Although the queens have disappear
22 d5 e2 ed, the position is more of a middlegame
23 R hl one. It is as yet early to give it a definite
assessment.
White loses quickly after 23 Rh2+
Ng2 24 R hl Ne3+ 25 Kc5 N fl. 1 ... Bxf2
2 Nhxf2
23 . . . el=Q
24 R xel Kxel The natural move, but a serious mis
25 d6 Kd2! take. As shown by Speelman, annotating
this game in Volume 31 of Chess In-
The most exact. Black retains control format or, 2 Nexf2! was correct. How
over d5. ever paradoxical it may seem, the
centralized knight should have been re
26 Kd4 treated, and the one on the edge of the
board left in its place. This move never
26 d7 loses to 26 . . . Ne6 27 Kd5theless has a logical basis, since it makes
Nd8 28 Ke5 Kc3 29 Kxf5 Kb2 30 it difficult for Black to develop an initia
Ke5Kxa2 31 Kd6Kb3 32 Kc7 Nf7. tive, f4 being defended by the knight
and 2 . . . e5 3 R el leading to a very
26 . . . Ne6+ complicated game.
93
Endgame Strategy
2 ... eS!
3 fxeS Nxe5
94
I The Struggle for the Initiative
95
CHAPTER 9
96
Suppressing the Opponent's Counter-play
22 ... Kxf5
23 c6! h2
24 c7 H1=Q
25 c8=Q+
For the Second time the Yugoslav White has a theoretically won ending.
grandmaster suppresses the opponent’s 27 ... Qal+
counter-play by an exact king move. The 28 Kc5 Kf3
natural 10 Kf3 leads to a draw: 10 . . . 29 Qe6 Qa5+
Nf5 11 K e4h5 12 Rb7+ Kg8! But 30 Kc6 Qa6+
not 12 . . . Kf6, when White plays his 31 Kc7 Qa7+
rook to h7, and Black is forced to ‘tear’ 32 Kd8 Qb8+
his h-pawn away from his g-pawn due to 33 Ke7 Qc7+
zugzwang. 34 Kf6 Kg2
10 ... Nf7+ 35 d6 Qc3+
11 Kh4! Nh6 36 Kf7 Qf3+
12 Rb7+ Kf6 37 Kg7 Qc3+
13 Kg3! 38 Kh7 Qc6
39 Qg4+ Kfl
Of course, not 13 Rxh7?d3! 40 Qf5+ Kel
41 d7 Qd6
13 . . . Nf5+ 42 Qa5+ Resigns.
97
Endgame Strategy
7 b3 a5
8 Bb5 Ra8
9 Kc2 Rah8
10 a3 Rh3
11 Bd3 Rxh2
Black has the better chances in view
of the weakness of the white h-pawn and 11 . . . Rc8+ 12 Bc4 (12 Kd2 Bc3+)
the excellent strong point at e5 for the 12 . .. a4 would also have won.
black bishop.
1 Rg4? 12 b4 axb4
13 axb4 Rxg2
In Shakhmaty v SSSR 1979 No. 10 14 Rxg2 Rh2!
grandmaster Makarichev writes: “Black’s
plan is clear — pressure on the weak h2
pawn. Therefore White should first have The most convincing. The bishop end-
played the prophylactic 1 h3! Rh8 ing is hopeless for White.
2 B fl, and only then Rg4 with the
possibility of a2-a4. But White fails to
sense the danger.” IS Rxh2 Bxh2
16 Kb3 Kf6
1 ... Rh8 17 Ka4 KeS
2 R fl Ra7! 18 KbS g5
19 Kc6 g*
Black prudently defends the seventh 20 bS Bgl
rank with his rook. He now threatens 21 Be2
. . . Rxh2, which would not have work
ed earlier due to Rgf4.
On 21 b6 there would have followed
3 Rf2 Rh5! 21 . . . Bxb6 22 Kxb6 KxdS with
an easy win.
Black consistently engages in prophyl
axis. By the threat to the d-pawn he pro
vokes c2—c4, depriving White of 21 . . . f5
counter-play with a2—a4. 22 Bdl Bc5
23 Be2 Ke4
4 c4 bxc4 White resigns.
98
Suppressing the Opponent’s Counter-play
3 ... e4!
4 f3!
99
Endgame Strategy
100
Suppressing the Opponent’s Counter-play
6 ... Nd7
101
Endgame Strategy
18 Rg6 Kc7
19 Ne5 Na6
20 Rg7+ Kc8
21 Nc6 Rf6
22 Ne7+ Kb8
23 Nxd5
only to exercise a certain caution, and
The first gain of material. not allow the sacrifice o f the black
knight at b3 or a2. Black has no other
23 ... Rd6 active possibility (the pawn breaks
24 Rg5 Nb4 . . . dS and ¿5 arc too risky). For
25 Nxb4 axb4 safety's sake White decided to place his
26 Rxh5 Rc6 rook at d5, nipping in the bud any
pawn break in the centre, while after the
No better is 26 . Rxd4 27 exchange of knight for rode Black has
Now the rest is simple. nowhere to break through. In defending
against his opponent’s non-existent
27 Rb5 Kc7 threats. White overdid it, and created the
28 Rxb4 Rh6 possibility far Black of real play.
29 Rb5 Rxh4
30 Kd3 Resigns.
1 Rd5 Nc8
“One of those games where there arc 2 R ld2 Nc7
no brilliant moves; all the moves seem 3 Bdl Na6
very simple, but on the other hand not 4 Bc2 Nb4
one of them can be excluded, since they 5 Bbl Ra6!
are all closely connected. The difficulty
of playing such games lies not in the Black’s plan begins to take shape. Had
complexity of the calculation, of course, the white rooks been at d2 and d l, the
but in correctly evaluating positions draw would have been obvious.
reached during calculation" (Botvinnik).
6 R dl Nxd5+
7 RxdS Rxb3+1!
Brzozka-Bronstein
A bolt from the blue.
Miskolcz, 1963
8 Kxb3 Rb6+
(See next diagram) 9 Kc2 Rb2+
10 Kcl Re2
“A dead draw" the reader will say, on
glancing at this position. Indeed, such a In spite of his extra piece, White's
result seems most probable. White has position is difficult.
102
Suppressing the Opponent’s Counter-play
11 R dl Rxc3
12 Rgl Rc3+
13 Bc2 Rxc4
14 Kd2 d5
15 R bl d4 2 Rc4! followed by 3 Rb4 b5 4 a4
16 Bdl Rc3 Black would probably have lost. After
17 Rb3 e3+ 1 . . . Rd3+ White has the problem o f
18 Ke2 R cl where to move his king. The centralizing
19 Rxa3 c4 2 Ke4, as played in the game, suggests
20 Ra7+ Kd6 itself, but correct was 2 Ke2! followed
by R cl, depriving Black of counter-
The black king comes to the aid o f the play. But it was very difficult to resist
pawns, and this decides matters. the temptation to obtain two connected
passed pawns.
21 Ba4 R hl
22 Rd7+ Kc5 3 Ke4 Rd2!
23 Rc7+ Kb4 4 Rcl?!
24 a3+ Kc3
25 Bb5 Rh2+ It was not yet too late to go back with
26 Kfl d3 4 Kf3!, but White follows the intended
27 Kd2 path.
+
o
*
X
28 Kgl e2
29 Kxh2 el=Q 3 ... Rxf2
White resigns. 4 Rc7+ Ke6
5 Rxb7 Re2+!
U-M 103
Endgame Strategy
11 Rxg6
11 ... Ke4!
12 Rg2 Rcl+ One is immediately struck by the un
13 Kh2 Nh4 enviable position of the white bishop,
14 Rg7 shut in by its own pawns and forced to
guard the enemy passed pawn. Black’s
On 14 Re2+ th e king goes via f3 Q-side pawns have seized a great amount
to g4. of space, but in advancing so far have
themselves become a target for attack by
14 . . . Nf3 + the opponent’s pieces. The white rook
15 Kg2 has broken into the enemy rear, and
the knight at h5 may be able to go via
As shown by Szabo in Sbakbmatny f4 and e6 to c5. But Black is able to
Bulletin 1974 No. 2, Black also has a neutralize the opponent’s main threats,
draw after 15 Kh3 h5l, not allowing by exploiting the chronic defects in
the white king to escape, e.g. 16 Rg2 White’s position.
R hl+ 17 Kg3 h4+ 1 8 K g 4 N e l! 19
Rd2 (also after 19 Re2+ Kd3 20 1 ... Re7!
R xel R xel 21 Kxb4 R gl! Black
should not lose) 19 . . . Rgl+ 20 Kh3 Black forces the exchange o f rooks,
Nf3! 21 Rg2 (21 Re2? Kf5!) 2 1 . . . since otherwise he is threatening to win
R hl+ 22 K g4N el!, creating a drawing the bishop.
mechanism. After the move chosen by
Balashov a drawn rook ending is reached. 2 Rxe7 Ngxe7
3 Kf2
15 . • . Nxe5
16 fxe5 Rc2+ It was essential to parry the threat of
17 Kh3 Rxb2 3 . . . Ne3, but now the black king is
18 c6 Kf5 able to reach e6.
19 e7 Re2
Drawn. 3 ... Kg8
4 g4?
104
Suppressing the Opponent’s Counter-play
4 ... Nd6
5 Ke3 Nb5
6 f4 Nc8
7 f5 Ncd6
8 Nf4
1 Rc3
Boleslavsky—Averbakh 3 Bd3
105
Endgame Strategy
5 h3 Bd7
6 f4 h5
106
Suppressing the Opponent's Counter-play
107
CHAPTER 10
9 b5 Bb7
10 Na2 Kd6
11 Nb4 Ke6?
White has a strong knight against a
bad bishop, with the opponent’s d-pawn Here 11 . . . f6 was essential. Black
isolated. Is this ending won? Most pro calculated that after 12 Nc6 Bxc6 13
bably the position is drawn (cf. the bxeó Kd6 14 c7 Kxc7 15 Kxd5 f5!
following example). What happened in he would gain a draw, but he failed to
this game? White’s knight is attacked and take account of his opponent’s reply.
must retreat to c3 or d4 (taking the a7
pawn is unfavourable). The knight stands 12 g4!
very well at d4 in the middlegame, but
in the endgame this is the square for the Threatening by g4—g5 to fix the
king. Therefore: pawns at f7 and h7, while on 12 . . .
h6 there follows 13 Ncó! Bxc6 14
1 Nc3 Bc6 bxeó Kd6 15 c7 Kxc7 16 Kxd5,
2 Kfl Kf8 and the ending is won for White, since
3 f3 Black does not have . . . f5. Here is the
108
Positions with an Isolated d-Pawn
12 . . . f5
13 g5
109
Endgame Strategy
Flohr—Capablanca a mistake.
no
Positions with an Isolated d-Pawn
21 Nxb6 Sc6
22 Nc4+ Ke6
23 Nb2 BbS
24 Ndl Be2
25 Nf2 Bfl
Were Black’s Q-side pawns at a7 and
Now Flohr transposes into a pawn b6, his position could be considered
ending. quite satisfactory. But in the given posi
tion, apart from the isolated d-pawn.
26 Nd3 Bxd3 Black has a complex of weaknesses on
27 Kxd3 Ke5! the Q-side, and in particular at c5.
Karpov-Hort 6 g4!
ill
Endgame Strategy
6 ... Nd7
7 f4 Nf8
« g5 Kd6
9 Kf3 Ne6?!
112
Positions with an Isolated d-Pawn
12 g5 hxg5
13 hxg5
113
Endgame Strategy
114
Positions with an Isolated d-Pawn
5 ... fxc6
6 f4 c5!
7 g3
8 KcJ Be6
The Dutch grandmaster gives a detail Black keeps his bishop on the long
ed analysis of this position: (a) 17 b4 diagonal, in an attem pt to prevent
bxa5 18 bxa5 Kd6 19 Kc3 Kc5, e3—e4.
regaining the pawn after 20 Kxd2 Kb4;
(b) 17 axb6+ Kxb6 18 Kc3 Kc5! 19 13 h4 Bf3
Kxd2 Kd4, and White, despite his extra 14 b4 Bhl
US
Endgame Strategy
15 Be2 Bg2
16 Bg4 Be4
17 Bc8 Kc7
18 Be6 Kd6
19 Bg8 h6
20 Bf7 h5
116
Positions with sn Isolated d-Pawn
8 e4!
8 ... h5+
1 ... f6
8 . . . Rfd8 does not help due to 9
exd5+ RxdS 10 Rxd5 Rxd5 11 Rxd5 Black’s initial task is to bring his king
Kxd5 12 f5. to the centre and securely blockade the
d-pawn.
9 Kg5!
2 K fl Kf7
This bold raid by the white king wins 3 Ba5 b6
material. 4 Bc3 Rd8
5 Bb2 Rd6
9 . .. d4 6 g4!?
10 Bxd4 Nd8
11 Bg7! It is to White’s advantage to simplify
the position and reduce the number of
Pretty, and very strong. pawns.
117
Endgame Strategy
adjourned, better was 7. . .Nf8 follow Black, on the other hand, has sufficient
ed by 8 . . . Ne6 and 9 . . . Rd5, which time to prepare a break-through by
in the end is what in fact happened . . . b5. But this can be done only after
later.” thorough preparation. Thus, for ex
ample, after 15 Ke2 it would be pre
mature to advance 15 . . . b5 due to
16 a5 b4 (16 . . . «5 is slightly better)
17 a6!, when White unexpectedly ob
tains counter-play (17 . . . Nc7 18
Kd3 Nxa6 19 Kc4, or 17 . . . Ra5 18
dS cxdS 19 Rxb4). Therefore Black
tries to strengthen his position to the
maximum, by transferring his king to d7,
when he will prepare . . . g6 a n d __ a6,
and only at the appropriate moment
play . . . b5” (Keres).
15 Kg3 Ke7
8 f3 16 g5!P
Here, and over the next few moves, Averbakh tries to catch his opponent
White wrongly avoids the exchange of in a trap, but in doing so bums his boats
rooks. behind him. Objectively stronger was
16 Kf2 with chances of a draw, but it is
8 ... Ne7 difficult to condemn White for taking
9 Bel Nd5 this risk. Had it succeeded he would have
10 Bd2 Rd6! immediately gained a draw, whereas
whether passive defence would have
"Black decided henceforth to avoid saved the game is unclear.
the exchange of rooks” (Keres).
16 ... f5
11 Ke2 Rd8 17 Re5 Kd6
12 Kf2 Nc7! 18 Rxd5+ Kxd5
19 g6!
A strong move, provoking a weaken
ing of White’s Q-side and preparing to
bring the black king to the centre.
13 a4
The threat was 13 . . . Nb5, and if
14 Be3 Nd6, winning the exchange.
13 . . . Ne6
14 Be3 Rd5
“White’s pieces are tied to the defence
of his d-pawn, and he is obliged to re
strict himself to passive defence, practi
cally only king moves being possible. 19 . . . a5!
118
Poiitions with an Isolated d-Pawn
Do not huny! "The subtle trap set by in terms of forcing a draw” (Keres).
White was that the pawn ending after We have given in full the analysis by
19 .. . Nxd4 20 Bxd4! Kxd4 21 Kf4, the celebrated grandmaster, in order to
which at first sight seems completely demonstrate once again the care with
hopeless, is in fact drawn! The best con which one must weigh up the con
tinuation for Black is 21 . . . b5! 22 sequences of an exchange leading to a
axbS cxb5, but even then White un pawn ending. Of course, the practical
expectedly saves the game after 23 b4! player would not be obliged to waste
Kc4 24 Kxf5 Kxb4. Let us examine time on the calculation of such com
this position in some detail: plicated variations, but on general
(a) 25 Ke6 is the first move which grounds would make a more useful
comes to mind, so as to answer king move, since in any case the d4 pawn is
moves with Kf7xg7—f6 and the advance doomed.
of the g-pawn. But Black replies 25 . . .
a5!, when White’s position becomes 20 Kh4 Nxd4?!
critical, e.g.:
(al) 26 f4 a4 27 f5 a3 28 fógxfó! Here too Black should not have
29 g7 a? 30 g8=Q al=Q 31Qf8+Kb3, hurried over the capture of the pawn.
with an easy win. He should have advanced his b-pawn to
(a2) 26 K f7a4 27 Kxg? ¿3 28 Kf7 b4 and only then taken on d4. By the
a2 29 g7 al=Q 30 g8=QQa2+, and move played Keres allows White to
it seems time for White to resign, but activate his bishop.
here, in this seemingly hopeless position,
he is able to draw! 31 Kf8 Qxg8+ 32 21 Bh6! Ne6
Kxg8 Kc4 33 f4 Kd5 34 Kf7! If 22 Be3 c5
now 34 . . . Ke4 35 Ke6 Kxf4 36 23 Kh5 Ke$?
Kd5 with a draw, or 34 . . . b4 35 f5
b3 36 f6 b2 37 Kg7 bl=Q 38 f7 By 23 . . . c4! Black could have won
with a theoretical draw. Amazing! easily (24 bxc4+ Kxc4 25 Bxb6 Kb4
Perhaps in this variation Black should and 26 . . . Kxa4), but he decided to
not exchange queens? However, after try and win without giving his opponent
30 . . . Qa8+ 31 Kg7 Qxf3 we reach the slightest chance. "But instead of
a queen ending in which it cannot be making a simple and dear move, Black
said with any confidence that the begins manoeuvring in the hope of gain
stronger side has a win. ing an even easier win in the opponent’s
(b) 25 f4! is undoubtedly stronger: time trouble. Such tactics are complete
(b l) 25 . . . Kc5 26 Ke6! b4 27 ly inappropriate, and lead to Black over
f5 b3 28 f6, or looking an important defensive possibil
(b2) 25 . . . Kc3 26 Kg5! b4 27 ity, which jeopardizes the win” (Keres).
f5 b3 28 f6 gxf6+ 29 Kxf6 b2 30 In this case Black should not have
g7 bl=Q 31 g8=Q, and in neither case abused the principle "do not hurry”.
does White have any difficulty. True, in a practical game it is difficult
(b3) 25 . . . a5!, and White’s posi for even a very strong player to find the
tion again seems critical, since 26 Ke6 golden mean.
a4 27 f5 a3 28 f6 gxf6 etc. leads to
a familiar won position for Black. But 24 Bel Nd4?!
even here White has the saving 26 Ke4!
a4 27 Kd3!, when his king arrives just As shown by Keres, he should have re
in time, and it is Black who has to think turned his king to d5, and if 25 Bb2 c4
CS-1 119
Endgame Strategy
27 Bh6? 27 . . . gxh6
28 Kxh6 Nc6!
"The decisive mistake in time trouble. 29 g7 Ne7
White misses the excellent chance of 27 30 Kh7 Kf7
Bd8! During the game Black thought 31 Kh6 Kg8
that this move was not possible due to 32 f4 Kf7
27 . . . Nxb3 28 Bxb6? c4, but White White resigns.
120
CHAPTER 11
121
Endgame Strategy
3 f3?!
122
The Two Bishops
5 ... hS
6 Nf2 Be 3
7 Bdl h4
8 g3 a5!
123
Endgame Strategy
124
The Two Bishops
3 ... g5!?
Michel-Tartakover
Black begins advancing his K-side
Mtrienbad, 1925 pawns.
4 Nf3 h5
5 Be 2?
5 ... Re4!
6 Bd3 Rf4!
Black has two bishops, but there are 7 Ke2 g*
no weaknesses in White’s position and he 8 hxg4 hxg4
has the more compact pawn formation. 9 Nh2 g3
This suggests a draw as the likely result,
but to achieve this White must play Forced, unfortunately. Of course,
systematically, and in particular create Black would have preferred not to free
a strong point for his knight. the knight.
Why not the natural 2 Kf2? After All White’s pawns are fixed on white
all, 2 . . . Bh4+ is not dangerous in squares, and in the event of the knight
view of the simple 3 Kgl, when White being exchanged for the black-squared
threatens both 4 Nd4 and 4 R al. bishop, Black will win the ending.
125
Endgame Strategy
18 K dl Kf6
19 Kd2 Kg5
20 Kdl Kg4
White resigns.
Averbakh—Botvinnik
13 Nf3?
13 . . . Rh8 1 ... e5
14 Kd2? 2 Nel e4
3 Nc2
This allows a decisive blow. True,
after 14 Kel Rh5 followed by the Averbakh defends logically. By the
transfer of the black king to the centre advance of his e-pawn Black has weaken
White would have had a difficult posi ed his control of d5. It is this square
tion. that the white knight aims for, since in
the event of its exchange for Black's
14 • • • Rh2! white-squared bishop, even with the loss
15 Nxh2 gxh2 of a pawn an ending is reached with
16 R hl Be5 opposite-coloured bishops and their
17 Bfl Be4! characteristic drawing tendencies.
126
The Two Bishops
127
Endgame Strategy
12 . .. a5!
13 Ncl a4
14 a3 Bc4
15 Kf2 gxf4
Beginning a consistent plan to restrict This loses quickly, but the position
the mobility o f White’s minor pieces. was already untenable.
7 f3 g5 27 Ke4 f3
28 Ke3 Kg3
The black pawns squeeze White’s White resigns.
128
The Two Bishops
13 c3 Kf6
14 Kc2 Ne7
15 Neel Nd5
The pawn formation is as in the pre 16 Kb2
vious example. White has a weakness at
e3, but for the moment it cannot be The white pieces are extremely cramp
approached. Lasker begins a systematic ed, and there is nothing to prevent Black
restriction of the white pieces. from continuing to strengthen his posi
tion. But Lasker chooses the shortest
1 ... a6 path —a combinational one.
2 Bd3 f5!
16 . . . b4!
Black does not exchange his knight 17 Nxb4
for the white bishop, but erects a line of
E awns in its path. When there are two Forced. After 17 cxb4 Black wins
ishops and a knight against two knights by 17 . . . Bd4+ 18 Ka3 Ne3.
and a bishop, the exchange of the lone
knight frequently eases the defender’s 17 . . . Ne3
task. 18 R el Nc4+
19 Bxc4 Rxel
3 N4c3 Be6
4 Kbl Rfd8 Black has won the exchange. The rest
5 Nf4 Bf7 is straightforward.
6 Be2 Nc6
20 Bxa6 Rgl
Black takes control of d4, which in 21 g3 Rg2+
case of necessity can be occupied by 22 Ka3 Rxh2
either knight or bishop. 23 Ne2 Rg2
24 Nc2 g5
7 Rxd8+ Rxd8 25 Bd3 h5
8 R dl Re8! 26 Kb4 Bf2
27 a4 c5+
In the given position the exchange of 28 Kb5 Bxb3
any pieces favours White, who is short of 29 a5 c4
space. Now Black threatens 9 . . . g5. 30 Bxc4 Bxc2
129
Endgame Strategy
7 Ba4!
7 ... b5
no
The Two Bishops
Black was hoping for 17 Rxd3, which Black would like to play 6 . . . Ne6
is also good enough to win, but the move followed by . . . c5, but on 6 . . . Ne6
in the game forces the win of a piece. there follows 7 e4!
9 Rf2 h5
10 h4 Re7
11 Bf4 g6>!
12 g4!
The white bishops are strong, especi Black’s last move assisted White’s plan
ally the blade-squared one which has no to a considerable extent. There is now
opponent. White’s superior centre en the threat o f an attack on the black king.
ables him to prepare f2—f3 and e3—c4
or c3—c4. But Black has no weaknesses, 12 ... Kh7
and the advance of the white pawns may 13 gxh5 gxh5
lead to the creation of strong points for 14 Rg2 Rg8
his knights. Kotov chooses a different 15 Rxg8 Kxg8
plan, in which the leading role is played 16 Kc2 Kh7
by the bishop at h2. White gives Black 17 Rgl
w e a k n e ss on the Q-side, exploiting the
half-open b-file, the black-squared bis White controls all the key points of
hop and the a-pawn, w ithout under the position. Now it is the turn o f his
taking any activity in the centre. king.
131
Endgame Strategy
1 ... Kg7?!
2 Bf3 Kh6
3 Be2
132
The Two Bishops
21 Bb4 Be 7
22 Kc4 Kh5
23 Bc3 Bh4
24 Kb5 Bg3
25 Bd2 Kh4
26 Kc6 Resigns.
Gheorghiu—Olafsson
Athens, 1969
7 h5!
7 ,,, gxh5
8 Be8! h4
9 Bd7 Kg6
10 Be6 Nf7
11 Bb6
White has a mobile pawn centre and
Black is completely tied up. The only two strong bishops, but the closed
way to avoid loss of material is to move nature of the position and the existence
the king between f6 and g6, but then of a strong point at c4 for the knight
the white king makes a decisive attack allow Black to put up a stubborn de
on the d6 pawn. The move in the game fence. White will naturally aim to open
merely hastens the end. up the position and create scope for his
bishops.
11 ... Bb4
12 Bf2 Nd8 1 f3 Nd6
13 Bc8! Bc3 2 Bc3
14 Bxh4
2 e4 would be a serious positional
The rest is less difficult. By the march mistake due to 2 . . . f5!, when Black
of his king to the Q-side White concludes gains control o f the key squares in the
the game. centre.
133
Endgame Strategy
4 h3 Kf7
5 Kf2 Bd5
6 Bd3 Bb7
7 Bel! Bd5
8 Kg2 Bc4?!
134
The Two Bishops
17 . . . f6 31 ... Nxd5
18 Bf5 32 Bd2 N7f6
33 Kc4 Kc6
It is essential to provoke weakenings. 34 Bg6 b5+
35 Kd3 Ne7
18 . . . g6 36 Be4+ Ned5
19 Bh3 h6!
No better is 36 .. . Nxe4 37 Kxe4
“The point of Black’s entire defensive Kd6 38 h5 Ke6 39 h6 Kf6 40 h7
set-up. White’s main threat is f4—f5 Kg7 41 Kxe5.
followed by fxg6 and g3—g4, creating
a passed pawn on the h-file. Therefore 37 Bg5 Nh5
on f4—f5 Black must be ready to reply 38 Bf3 Ng3
ES-J
135
Endgame Strategy
6 a4
Lasker-Chigorin
which restricts still further the oppo
H utingi, 1895 nent’s white-squared bishop. 6 Ral or
6 a3 is unfavourable, since then 6 .. .b6
7 Bb4 Nc6 leads to the exchange of the
black-squared bishop.
6 ... Nc6
7 R bl Rd7
8 Rggl Nge7
9 Rb2 Nd5
10 Kd2 Ra5
11 Rgbl
136
The Two Bishops
problem. After 13 . . . KxbS 14 axbS 21 exf5 was also possible, but after
the a-file is opened to Black’s disadvant 21 . . . e5! 22 dxe5 Nxe5 23 Bxf4
age. Chigorin realizes that the imprison Nd3 Black would acquire counter-play.
ment of his rook at a6 is only temporary,
since the white rook at b5 is badly 21 . . . Nh5
placed and will be forced to leave its 22 Be3?
post.
Now Black again blocks the position.
14 Bel Nd8 After 22 Rgl+ Kf8 23 Bel foUowed
15 R al Nf7 by Ba3 White would have developed a
16 R bbl Nd6?! very strong attack.
137
Endgame Strategy
37 . . . cxd3
38 Rxd3 Ragl
39 Rf5+ Kg8
40 Bg5 R6xg5
White resigns.
138
The Two Bishops
1 c4 Nf6
2 Nc3 g6
3 e4 d6
4 d4 Bg7
5 Be2 0 -0
6 Bg5 c5
7 d5 e6
139
i
Endgame Strategy
35 ... Bd4+
36 Kf3 Bb2
37 Ng2! Nd7
38 Nh4 Kf6
39 Ke3 Nf7
40 Bc2 Bal
41 Ke2 Bb2
42 Bel Bal
140
The Two Bishops
24 gxf5 gxf5
141
Endgame Strategy I
142
CHAPTER 12
143
Endgame Strategy
4 ... g5
5 b5?! f4
6 K fl
6 ... Rd2!
7 gxf4 gxf4
8 K el Rb2
9 Be2 The diagram position is not an end
game one, but play soon goes into an
Defending against 9 . . . Bg4. In the ending where Black seizes control o f the
event of 9 R dl Bg4 10 Rd6+ Ke7 d-file, which in fact decides the out
11 Rd4 Bf3 12 Bd5 R bl+ 13 Kd2 come.
e3+ 14 fxe3 R dl+ 15 Kc3 Rxd4 16
Kxd4 Bxd5 17 Kxd5 fxe3 the black 1 Rfcl?
pawn queens.
White should have begun a battle for
the d-file and advanced his K-side pawns.
9 ... Ke5! Therefore 1 R fdl or 1 e4 was quite
10 c6 bxc6 appropriate, with a roughly equal game.
11 Rxc6
1 ... Rab8
2 Qe4?
After 11 bxc6 f3 12 Bdl or 12
Bfl Black wins by 12 . . . e3. With the threat of exchanging bishops
after Bh3. Again White deviates from
the correct path.
11 . . . Be6
12 Bdl R bl 2 ... Qc7!
13 Rc5+ Kd4
14 Rc2 e3 A simple move, yet at the same time
15 fxe3+ fxe3 difficult to find. It is not so easy volun
16 Rc6 Bg4 tarily to place the queen opposite an
17 Rd6+ Ke5 enemy rook. But this move is part of a
18 h3 Bh5! plan to provoke White into opening up
White resigns. the game on the Q-side, which can only
favour Black.
144
The 3—2 Queen-side Pawn Majority
Of course, it is difficult to admit one’s Black wins a piece, and the realization
mistake. A t the given moment there of his advantage does not present any
would not have been anything particular great difficulty.
ly terrible in store for White after the
correct 3 R dl! But after the move 20 Rxb2 R xdl
played his position begins to deteriorate, 21 Rc2 Bf5
the reason being that Black seizes con- 22 Rb2 R cl
trol of the d-file. 23 Rb3 Be4+
24 Kh3 Rc2
3 ... b5 25 f4 h5
4 a3 c4 26 g+ hxg4+
5 Bf3 Rfd8 27 Kxg4 Rxh2
6 R dl Rxdl+ 28 Rb4 f5+
7 Bxdl Rd8 29 Kg3 Re2
30 Rc4 Rxe3+
“Black now dominates the entire 31 Kh4 Kg7
board” (Lasker). 32 Rc7+ Kf6
33 Rd7 Bg2
8 Bf3 g6 34 Rd6+ Kg7
9 Qc6 Qe5 White resigns.
11 Bxe4 Rdl-*-!
12 Kg2 a5
13 Rc2 b4
14 axb4 axb4
15 Bf3 R bl
145
Endgame Strategy
9 f4 Rb6
10 Rd2 gxf4
11 gxf4 Rb4
12 Ke3 Kf8
13 b3!
13 . . . c6
14 Rd8+ White’s Q-side pawns have gained
space, and all his pieces are ready to sup
This invasion by the white rook leads port their advance. In addition the d-fUe
to gain of material, whereas 14 e5 would is under White’s control.
have afforded Black additional counter
chances after 14 . . . Nh5. 1 a3 g5?
146
The 3—2 Queen-side Pawn Majority
7 Nc3 Rxd2+
8 Rxd2 RdS
9 Rxd8 Nxd8
10 f4 gxf4
II gxf4 Bb3
White has won a piece, and the rest is Black vacates a7 for his rook, and
not difficult. hopes for possible counter-play b y __ b5.
18 . . . cxb5 2 g5 Ne8
19 h4 Nc6
20 Bxc6 White has chosen a very favourable
moment for the advance of his g-pawn.
The quickest way to win. Black’s K-side is now paralyzed, and for
the moment his extra pawn on this part
20 ... Kxc6 of the board is of no significance at all.
21 Kg4! b4
22 axb4 Kb5 3 a4 Ra7
23 Nd4+ Resigns. 4 h4
147
Endgame Strategy
5 Rd3
5 . .. Rc5
6 R el Rd77!
Black’s position is preferable: his Q-
This allows White, by using tacticalside pawns have advanced, whereas
White’s on the K-side are not yet ready
motifs, to seize control of the d-file.
to move. The centralized black king has
7 R edil g6 greater scope than White’s. But White
controls the important d-file. With his
If 7 . . . e5 8 Nf5 Rxd3 9 Rxd3 next move Spassky begins a battle for
Kf8, then 10 Be 3 with an overwhelm the only open file.
ing positional advantage.
1 ... Rcd8
8 Ne2! 2 Rh5?l
The d-file is completely in White’s Larsen plans to attack with his pawn
hands. minority. After the correct 2 Rcdl the
position would have been approximately
8 ... Rxd3+ level.
9 Rxd3 b5
2 ... h6
This merely accelerates Black’s inevi : b4 c4
table defeat. 4 a4?
148
The 3—2 Queen-side Pawn Majority
10 . . . Re4!
11 g3
11 - - - Rxb4
12 Rh4
6 Rxh6 axb5
7 Nd4?
7 ... Nd2+
8 Kgl
After White plays a4—a5 Black’s Q-
The king cannot stand on the e-file side pawns will be paralyzed. The open
due to 8 . . . Rxd4. d-file is in White’s possession, and his
minor pieces are better placed than his
8 ... Nb3 opponent’s.
9 Nxb3 cxb3
10 R bl 1 Re3+ Kf7
2 Red3 Ke7
10 Rh4 is too late due to 10 . . . b2 3 f4!
11 R bl Rd2 12 Rd4 Rxd4 13 exd4
Re2. It is time to set about realizing the
149
Endgame Strategy
K-ãde pawn majority. At the same time forcing him to weaken d6 for the de
a way for the king to the centre is cisive invasion by the white knight.
opened. . . . g5 fails to 17 hxg$ hxg5 18 Ne4,
and after 18 . . . g4 the white king goes
3 ... Nc4 across to f4 and wins the pawn.
4 Kf2 Rxd3
5 Rxd3 Rd8 16 . . . Nc7
6 Rxd8 Kxd8 17 Nc4 Be6
With the exchange of rooks the posi Otherwise the white king breaks
tion has simplified, and White’s advant through at b6.
age has become obvious.
18 Nd6 Bxc4
7 Be4! 19 Kxc4 Ke6
20 Nxb7
The knight has to be driven from its
strong position at c4. To this aim the Black resigned in view of the obvious
bishop is transferred to d 3, at the same 20 . . . Kxc5 21 Kc5 Nd5 22 Nd8
time provoking a fresh weakening of the Ke4 23 Nxc6 Nc3 24 Nb8 Kf3 25
opponent's K-side. Nxa6 Kxg3 26 Nc7.
In all the endings examined in this
7 ... h6 chapter, control of the d-file was a de
8 Bd3 Nb6 cisive factor. It is true that one comes
across endings (usually with just one pair
After 8 . . . Nb2 9 a5 the exchange of rooks) where this does not give any
on d3 is little consolation. real advantage, but these are merely ex
ceptions which confirm the rule.
9 e4 In conclusion we will examine an
example in which the side with the
Black has no way of opposing the ad initiative achieves success by play on the
vance of the white pawns in the centre. wing where the opponent has a pawn
majority. Here, with rooks on the board,
9 ... Na8 he has a bishop against a knight, which is
10 Ke3 Nc7 in itself an advantage when there is play
11 a5 on both wings.
11 . . . b6 was threatened.
Kasparov—Vukic
11 ... Ke7
12 Bc4 Kd6 European Team Championship
13 Kd4 Ne8 Skara, 1980
14 e5+ fxe5
15 fxe5+ Ke7 (See next diagram)
16 h4!
An experienced player will immediate
Good technique. According to the ly be aware that the position has arisen
rules of the endgame the king and knight from a Caro—Kann Defence. Black con
should have changed places. But Leven- trols the d-file, but this is of no signific
fish puts his opponent in zugzwang. ance, since there are not, and cannot be,
iso
The 3 - 2 Queen-side Pawn Majority
3 ... Ne8
any invasion squares on it. On the other 4 Rel!
hand, Black’s pawn structure on the K-
side, where he has a numerical superior White again denies his opponent
ity, is completely fixed by the three counter-play. It is not at all in his
white pawns, and the difference in interests to allow . . . f6.
strength between the white bishop and
black knight is so great that the position 4 ... Rd6
can be assessed as won for White. 5 f4! Nf6?
151
t$-t
CHAPTER 13
COMPLEX ENDINGS
In the previous chapters we have been to block the Q-side and to begin play on
analyzing examples where one specific the opposite wing. In the first instance
principle of endgame play was most Black needs his knight at g4, but »t can
clearly revealed. In the present chapter be transferred via h8—f7 —h6 only when
the reader will meet endings where the White does not have the possibility of
players make use of a variety of methods playing e4—e5.
and principles. Along with examples of
impeccable endgame technique, we will 1 ... a5
also be considering endings where there 2 a4
are highly instructive mistakes by both
sides. There was no necessity for this.
2 ... Kd7
Factor—Rubinstein 3 Kfl Bc6
4 b3 Kc8
Lodz, 1916
Black is in no hurry to take positive
action. By manoeuvring with his king he
dulls White’s vigilance, and begins gradu
ally strengthening his position. He must
first safeguard the retreat o f his bishop
from d6 in the event o f e 4 -e 5 , and
this can only be achieved by . . . cd.
This means that the white-squared
bishop must make way for the pawn.
Blacks ideal set-up would be: knight
at g4 and bishop at g6 or h7, but for
the moment this is not a reality.
5 Re3 Bd7
The position has arisen from the ex 6 Kg2 c6
change variation of the Ruy Lopez. 7 N bl Bc7
White has an extra pawn on the K-side, 8 Nc3 Nh8!
while Black has the two bishops. In such
positions White usually plays on the K- The right moment! White cannot play
side and in the centre, while Black 9 e5, since after 9 . . . fxe5 10 fxe5
creates counter-chances on the Q-side. Nf7 he loses a pawn. Black has taken all
But in the given position the pawn at the precautionary measures well in ad
e4 is not a.'strength, but a weakness, vance.
since it is securely fixed and under direct
attack by the black pieces. In addition, 9 Rd3 Nf7
White has a ‘hole’ at g4. On the other 10 Redi Bg4
hand, Black has no prospect of active 11 R ld2 Nh6
play on the Q-side, so Rubinstein decides 12 Bgl Bb8!
1S2
Complex Endings
17 Rel Bh7
18 Kf3 Nh6
19 Bf2 Ng4
20 Sgl g5!
153
Endgame Strategy
Playing with fire. All Black’s pieces A mistake in reply. The correct 16
are now on the back rank. Not wishing . . . f5! would have improved things con
to weaken his position, Stahlberg cedes siderably for Black.
his opponent more and more space.
After the correct 6 __ g6 the position 17 f5! cS
would have remained level. 18 f4 Rc6
This finally ruins Black's game. After White centralizes his king, not allow
11 . . . Nf6 things would not yet have ing the opponent’s into the centre.
been hopeless, although after 12 Rf5
followed by the advance of the f- and 27 . . . Rc7
e-pawns White would have retained a 28 Rcl!
marked advantage. Now the white
squares on Black’s K-side are decisively Preventing the slightest attem pt at
weakened. counter-play. On the natural 28 Ral
there could have followed 28 . . . b4!
12 Rh4 h6 29 Ra8+ Ke7 30 Rg8 c3 31 Rxg7+
13 Rh5! {31 bxc3 Nb5+) 31 . . . Kd8 32 Rxc7
cxb2!
Paralyzing the opponent’s pawns
along the rank. 28 ••• Nb7
29 R al Nc5
13 ... Nc7 30 Ra8+ Ke7
14 f4 Ke7 31 e5!
15 Rc5 Rd6
16 Rcl?! White finds the quickest way to win,
154
Complex Endings
having accurately worked out all the A pretty way o f realizing his advant
variations. age, but evidently not the strongest.
Black’s defence would have been diffi
31 . . . Nb3+ cult after the natural 1 Rg5!, e.g. 1 . . .
32 Kc3 Ncl Rae8 ( / . . . Rg7 2 Rx¿7 Kxg7 3
Bxh7) 2 Rh5 h6 3 Ne2 Kg7 4 Nf4
On 32 . . . Rc5 there could have Rf8 5 Rf3, with an overwhelming
followed 33 Ra7+ Kf8 34 Rf7+ Ke8 advantage.
35 Be6 fxe5 36 Rxg7 Nd4 37 Kb4
Nxe6 38 fxe6, with a won rook end 1 ... Rae8
ing. 2 Nd2 c5
5 Ng5 Rxg3
6 hxg3 h6
Lasker—Pillsbury 7 Nf7+ Kg7
8 Nd6 Re7
Paris, 1900 9 Nxb7
9 ... Nf6
10 Nc5 Bg4
11 Rf4!
155
Endgame Strategy
24 Kb2 R hl?
156
Complex Endings
32 , . « Kg3
33 Rc5 Rd2
34 Nc6 Kf4
35 Nb4 d4
36 cxd4 Rxd4
37 Ra5 Rd7
38 Nc6
157
Endgame Strategy
If Black’s rook were at c7, he would The white pieces are more actively
have 13 . . . Bg7. placed, but the win is still far off. It is
interesting to follow how, by moves
13 . . . Kf5 which are simple but are often difficult
14 Ra8 Re6 to find, Smyslov consolidates and then
15 Rh3! increases his advantage.
158
Complex Endings
5 ... Rf7
6 NxcS R xdl
7 R xdl Nxh4
8 Nd7!
159
Endgame Strategy
12 Rd6 hxgS
13 fxg5 Kf8
14 Rc6!
14 . . . Ke8
15 Ke5!
Do not hurry! 18 Rb7 would not Following the principle “do not
have worked due to 18 . . . Na6! hurry", White forces the black pawn to
move to a6, where it restricts the knight
18 ... Rc2 still further, and only then carries out
19 Rb7 Ne8 the invasion.
20 Ra7 Kb8
21 Re7 Resigns. 3 ... a6
4 R dl!
160
Complex Endings
8 Kg2 h6
9 Kg3 (6
10 exf6 Rxf6
11 Kg4 Rf8
12 Rh7 Rd8
13 Rxh6 Kb5
14 Rh7 Nd5
15 Rb7+ Kc6
16 Rg7 As a rule, in the endgame a queen and
knight are stronger than a queen and
bishop. This is the case when the knight
Before exchanging his b-pawn for the occupies a strong point of the opposite
g-pawn, White, operating according to colour to the bishop and in die im
the principle “do not hurry", improves mediate vicinity of the enemy king, and
the position of his rook. creates the threat of a mating attack.
The present ending is an exception. The
16 . . . Kb5 only square that can become a strong
17 Kxg5 Kxb4 point for the black knight is f5 after
18 h4 the preparatory . . . h5. But as soon as
the knight tries to go to f5 via e7. White
Both sides have obtained an outside begins an attack with his queen and
passed pawn, and in such cases a bishop bishop on the weak c-pawn. Therefore
is much stronger than a knight. Black is forced to stick to passive, wait
ing tactics, whereas White has the
possibility of combining pressure on the
18 ... Nxe3 weak black a- and c-pawns with play for
19 h5 Rf8 an attack on the opponent’s king.
20 h6 Nf5
21 Rb7+ Kc5 1 ... Qc6
22 h7 Nd6 2 Qc2 Qb6
23 Rc7+ Kd4
24 Bg6! Black defends against the threat of
3 Qc4 followed by 4 Ba7.
161
Endgame Strategy
10 . . . Qdl+?
11 Kh2 Qd5
162
Complex Endings
4 ... Re3!
5 Ngl
2 R dl
2 ... Bxc3!
3 bxc3 Rf6!
4 Rfd2
163
Endgame Strategy
complete harmony, whereas the white bishop. Therefore White's main task is to
2 Rxe7 Rxe7
Botvinnik—Konstantinopolsky 3 Kf2 Kf7
4 R dl!
Sverdlovsk, 1943
It is time to take the d-pawn under
control. 4 Rel? would have been a
mistake due to 4 . . . R xel 5 Kxel
d4! followed by the centralization of
the king. White must seize the e-file in
such a way that the d -pawn is unable to
advance.
4 ... Re8
5 Rd2! h6
6 Re2 Rb8
7 Ke3
164
Complex Endings
15 . . . Be6
16 b5
16 ... axb5
17 axb5 cxb5
18 Nxb5 Rgi
19 Nc3! Kf7
20 Rb2! R fl In spite of Black's material advantage,
21 Ne2! it is very difficult for him to break up
the opponent’s fortress. If he advances
Do not hurry! After 21 Ke5 R el+ his pawns by . . . a5 and . . . b5—b4,
22 Kd6 Black would have gained White’s defences hold if he exchanges on
counter-play by 22 . . . d4. b4 and plays Rc2. Only play on both
wings can give Black winning chances.
21 . . . R el
22 Ke5 d4 1 ... Qcl+
2 Kf2 fS!
This pawn sacrifice merely delays the
inevitable. A highly important move, which has
to be made immediately. If White were
23 Kxd4 Kg6 to succeed in playing g2—g3 and f3—f4,
24 Nc3 Kh5 the game would most probably end in a
25 Re2 Rxe2 draw.
26 Nxe2 Kg4
27 Ke5 Bc8 3 Kg3
28 Nd4 h5
29 Nxf5! 3 g3 would have been met not by
3 . . . Qhl 4 f4! with a probable draw,
In conclusion — a tactical blow. If but 3 . . . f4!, exposing the white king.
29 . . . BxfS 30 h3+, winning.
3 ... Qg5+!
29 ... Bd7 4 Kh2 f4
165
Endgame Strategy
The first stage o f Black’s plan is com- After 24 Nxb4? KgS White is in zug-
Í ilete: White’s K-side pawns have been zwatig, since 25 Rf2 is bad due to 25
ixed. The next stage is a Q-side pawn . . . d4 26 cxd4Q el.
offensive.
24 . . . Qd3
5 Re8+ Kf7 25 R cl Qe3
6 Rc2 a6 26 Rc2 Q el
7 Nc6 Qh4 27 Rc2 Q bl
8 Nd4 b5 28 Rd2 Q al
9 Kgl Qf6 29 Rc2
10 Kh2 Qb6
11 Re5 The series o f manoeuvres has not
brought any tangible result, and Black
The pawn ending after 11 Re6 Qxe6 sets about transferring his king to the
12 Nxe6 Kxe6 13 g4 a5 followed by Q-side.
. . . d4 is hopeless for White.
29 . . . Ke7
11 . . . Qb7 30 Re2+ Kd7
12 K hl Qd7 31 Rc2?
13 Kgl aS
14 Kh2 Qd6 After this Black is able to cany out
15 Re2 b4 his plan. Interesting complications would
16 axb4 axb4 have arisen after 31 Re5!, e.g.:
(a) 31 . . . Qxb2 32 Rxd5+Kc7 33
This concludes the second part of Rc5+ (33 . . . Kb6 34 Rb5+ Ka6 35
Black’s plan. Now he must take his R xb4 Qxc3 36 Nc6 also promises Black
queen into White’s rearguard. little) 34 Rxc4 bxc3 (or 34 . . . b3
35 N xb3) 35 Rxc3, with a draw.
17 K hl Qa6 (b) 31 . . . bxc3 32 Rxd5+ Kc8 33
18 Kh2 bxc3 Qxc3 is Black’s best chance, when
much depends upon whether the posi
White loses immediately after 18 tion after 34 Nb5 Qb4 35 Nd6+ Kc7
cxb4? Q al+ 19 K h2Q dl. 36 Nxc4 Qxc4 37 Re5 is a win or a
draw.
18 . . . Qal
19 Rc2 Qel
20 Re2 Qdl
21 Rf2 Q al
22 Rc2 Kf6
23 Nc6 Qdl
24 Nd4
166
Complex Endings
The winning plan can be as follows: Black has carried out his plan in full,
Black places his g-pawn at g5, his queen and White is in zugzwang. To any knight
at cl and his king at d5. Suppose that, move Black replies 36 . . . Kb3, and if
with his rook at e l, it is White to move: 37 Nd4+ Ka2 followed by 38 . . . b3,
(i) The rook moves to e8. Black ad and 39 . . . Qxb2, winning. If White
vances his king to d3, plays . . . Qe3!, plays 36 Nc6 Kb3 37 Nxb4, then
and then proceeds with his king to f2, 37 . . . d4 is decisive.
after which at some point the . . . g4
break is decisive. 36 g3
(ii) The rook keeps on the fourth
rank. Black achieves the following posi White is forced to expose his king.
tion with White to move: rook at e4,
black king at cS, queen at a l. White is 36 . . . gS!
forced to allow the black king to reach
d3. Of course, not 36 . . . fxg3+? 37
Thus by playing 31 Re5! White Kxg3, when the white king breaks out
would not have attained a theoretically to the centre.
drawn position, but would have retain
ed drawing chances. He is not obliged to 37 g4 Q el
give up his knight for the pawn immedi 38 Kg2 Qg3+
ately. 39 K fl Qxh3+
But after the insipid move in the game 40 Kf2 Qh2+
White quickly ends up in a lost position.
The “do not hurry" tactics have played Black has captured the h-pawn, but it
their part: White has been uable to is still by no means easy to win the game.
switch from passive defence to active In order to breach White’s position he
play. has to sacrifice his queen for the rook.
42 . . . Q dl
43 Re2 Qd3?!
44 Rc2
44 ... Qxc2+?
U -L
167
Endgame Strategy
54 Kdl Qxf3+
55 Kd2?
47 . . . d4
48 cxd4 Kxb4
49 Ke2 Eliskascs—Flohr
168
Complex Endings
5 Bxtt Rac8
6 Rd2 c5 !
7 dS Nc4
8 Re2 Nd6
169
Endgame Strategy
170
Complex Endings
16 ... Na6
17 Rhel Nc7
18 Nd4 Kf8
19 Re3 Bf6
20 Bh3 Bxd4
A complex endgame position hzs been After this exchange Black is doomed
reached. Black’s K-side pawn formation to passive defence. After 20 . . . e6
is compromised, but he has the two bis White could have made the piece sacri
hops. White must play thoughtfully and fice 21 dxeó fxe6 22 Nxf5!? Bxc3
consistently, otherwise he may gradually 23 Rxd6, although, of course, he would
be saddled with even the inferior game. not have been obliged to do so. Never
First he must restrict the scope of the theless, this continuation would have
black bishops, and then think about given Black counter-chances in a tactical
creating weaknesses in the opponent's struggle, whereas, without his black-
position. squared bishop, his position will gradu
ally deteriorate against correct play by
11 g3! White.
21 Rxd4 Re8
With the idea of developing the bishop
at g2 and of setting up the pawn White must again form a plan. Black
column h2/g3/f4, restricting the oppo has weak pawns at h5, f5 and e7 on
nent’s black-squared bishop. 11 . . . f4 the K-side. But these weaknesses are
fails to 12 Nd5. close to one another and are not difficult
to defend. Therefore, following the
11 ••• Bd7 principle of two weaknesses. White must
also create some vulnerable targets on
Black plans to exchange the white- the Q-side. But first he should improve
squaicd bishops, but he merely aids the the placing of his pieces and tie Black
development of White’s game. down on the K-side. To do this he
centralizes his king and transfers his
12 Bg2 Bc6 knight to e3, after whidi his rooks gain
13 d5! Bd7 the opportunity to attack the oppo
14 f4 nent’s Q-side.
171
Endgame Strategy
38 Rxb5!? axb5
39 Nxf5 Ra4
40 b4 Rxa2
41 Kf3?!
172
Complex Endings
173
Endgame Strategy
3 Kfl!
3 ... Bd8
The position has been reached from 4 b4 f5
the Carlsbad Variation of the Queen’s
Gambit. The pawn formation is charac Black’s K-side activity is easily neutral
teristic for the carrying out of the so- ized by White, and leads merely to new
called minority attack, by which White weaknesses. Once Black had chosen pass
advances his Q-side pawns to a4 and b5 ive tactics, he should have stuck to diem
to create weaknesses in his opponent’s as long as possible. A tenacious, planned
pawn formation. But Black has succeed defence would have been much more
ed in exchanging the white-squared bis appropriate than unprepared counter
hops, which in this position is to his ad play. He should have played 4 . . . Kf8,
vantage, and White’s pawn attack can be but not 4 . . . Bc7 5 Bxc7 Nxc7 6
met by the direct . . . b5 (with the white Nc5.
pawn at b4) followed by the transfer of
the knight to c4. Therefore there is no 5 Nb2!
point in White forcing events. He must
attempt to break up the opponent's de White keeps a careful eye on his oppo
fences and worsen the placing of the nent's counter-play. The transfer of the
black pieces, and only then seek a possi knight to d3 forces Black to abandon
ble breakthrough. his active play on the K-side.
174
Complex Endings
8 ... Nd8
The start of the attack. A last try: White might just play 31
Ne5 Re7 32 Rxd8? Rxd8 33 Rxd8
Rxe5! Passive defence would not have
16 . . . g6 saved Black, a possible continuation be
17 Rgl Nf7 ing 30 . . . a4 31 Ne5 Re7 32 a3!
175
Endgame Strategy
RcS 33 Kg4 Rb8 34 Kf5 Rc8 35 attack there, and so he transfers the king
R e8R xe8 36 Rxc8 followed by Re7+ to f5 by the shortest route via h7.
and the transfer of the king to b6.
3 ... h5!
31 cxb6+ Kxb6
32 Nc5 Rd6 In achieving the required set-up,
33 a4! Rc8 Fischer does not waste a single move. It
34 Kg4 Resigns. is advisable not to huny only when the
projected plan has been earned out, or
Black has no defence against Kf5, when it has to be masked from the
Rh7, Kc5 and Rxd8. opponent.
4 Be3
Saidy-Fischer
White sticks to waiting tactics. It
USA, 1964 would possibly have been better to
activate his bishop by a3—a4, b2—b3
and Ba3 with his king a t e3.
4 ... Kh7
5 f3 Kg6
6 a4 Kf5
7 Ke2 g5
8 Kf2
176
Complex Endings
21 . . • Nxg4
22 Bd2 Kf5
23 Bel Nf6
24 Bh4 Ne4
25 Bel
177
Endgame Strategy
178
Complex Endings
22 Ng5 Bd7
23 Nh5! f5
24 Nf6!
24 . . . fxg4
25 Nxd5+ Kb8
26 fxg4
White avoids the tempting, but errone The position is an open one, and the
ous attempt to play for mate: 26 Rh8+? bishop is d early superior to the knight.
Ka7 27 Nc7 b5 28 a5 b6 29 a6 It is true that realizing this advantage is
Bc6!, and Black defends against the mate very difficult, since the pawn formation
at a8, simultaneously attacking the is symmetric, and there is no possibility
knight. of setting up a passed pawn. First White
restricts the knight’s mobility and
26 , . . Bxg4 creates weaknesses in his opponent’s
27 Nxb6 Rf2 position.
28 b3 Bdl
29 d5 Kc7 1 Re5 b6?!
179
Endgime Strategy
13 Rd3+ Kc7
14 RdS fS
15 Rd2 Rf6 23 «• • Kd5
16 Re2 Kd7 24 Bf7+ Kd6
17 Re3! 25 Kc4 Kc6
26 Be8+ Kb7
Black is practically in zugzwang. 27 Kb5 Nc8
180
Complex Endings
31 • • • Ka7
32 Bdl Kb7
33 Bf3+ Kc7
34 Ka6 Ng8
35 Bd5 Ne7 more promising game, since White will
36 Bc4 Nc6 not have any invasion squares on the d-
37 Bf7 Ne7 file, while in the event of the exchange
38 Be8 of rooks the Q-side pawns at a3, b2 and
c3 may become an excellent target for
The required position has been attain the black bishop.
ed. Black is in zugzwang.
1 ... Re8
38 . . . Kd8 2 Rd3 Raa8
39 Bxg6 3 K fl Rab8!
The tireless bishop now sacrifices it By this move Portisch reduces still
self. further the value of a possible c3—c4,
on which there follows . . . b4!
39 .., Nxg6
40 Kxb6 Kd7 4 N el g6
41 Kxc5 Ne7 5 Nc2
42 b4 axb4
43 cxb4 Nc8 The white knights rush around the
44 a5 Nd6 board in search o f strong points, and are
45 b5 Ne4+ quite unable to find any.
46 Kb6 Kc8
47 Kc6 Kb8 5 ... h5
6 f3
and Black resigned.
An important moment. The f3 square
is now occupied by the pawn, which
Keres—Portisch means that there is no longer any threat
to the e5 pawn, and Black can ex
M oscow, 1967 change rooks. To some extent the pawn
formation resembles that in the previous
(See next diagram) Fischer—Taimanov game, where on one
wing all the weaker side’s pawns are on
A complicated ending. White controls squares of the colour o f the bishop, and
the only open file, but a careful study of on the other wing — on squares of the
the position shows that Black has the opposite colour.
181
Endgame Strategy
14 Nc6 Nd7
15 f4
15 . . . f6
16 fxc5
182
Complex Endings
tS -N 183
Endgame Strategy
Andersson—Franco
5 Bxb 6 !
184
Complex Endings
With the possibility of play on the Q- White intends to transfer his knight to
side and the prospect of an attack on the d3, but does not hurry over carrying this
black king, together with the weakness out, so as not to allow counter-play with
of the eS pawn and the advantage o f . . . c6 .
knight over bishop, White’s position can
be considered won. It is interesting to 21 . . . Ke7
follow the ease with which the Swedish 22 Nb2 Ke8
grandmaster realizes his advantage, in 23 Nd3 Bg7
which one senses his complete mastery
of endgame technique. The last chance was 23 . . . c6 , al
though after 24 Rdd7 cxb5 25 Nb4
10 ... bxa5 the outcome of the game is not in doubt.
11 Rxa5 b6
12 Ra7 Bf6
24 c4 Bf6
12 Nxb 6 + was threatened. 25 c5! bxcS
26 NxcS Re7
13 R eal Re6 27 Ra6 Bh8
14 R la 6 28 Kc4!
18$
Endgame Strategy
Miles—Byme 5 Kt2!
5 -. • gS
6 Nh5
Pressure on the e 6 pawn is exchanged
for an attack on the weak squares on the
f-file, which are in the immediate vicini
ty of the black king.
Black cannot contest the d-file, since The white rook, by switching from
3 . . . Rd 8 is met by 4 Rbl and 5 Nc6 . the f-file to the b-file and back, has
caused total confusion in the enemy
4 Nf4 Re8 ranks. With difficulty Black has parried
186
Complex Endings
17 a4! Rf8
18 Ne7+ Kh7
19 Rxf8 Nxf8
20 Nf6 + Kg7
21 Ne8 + Kf7 White’s position is better. Black’s
22 Nxc7 Kxe7 extra doubled pawn is of no significance,
23 Nxa6 the active placing of all the white pieces
being more than sufficient compensa
tion. Black has a difficult exchanging
In the knight ending White is an out problem to solve, and has to choose be
side passed pawn to the good and has a tween 1 . . . exd5, 1 . . . RxdS and
spatial advantage. All that he is required 1 . . . Nd4. The Yugoslav grandmaster
to demonstrate now is elementary chooses the most aggressive and least
technique. successful continuation.
187
Endgame Strategy
The position has stabilized. White has To be considered was 19 Rxa5 Rxb3
regained his pawn and obtained a big 20 Ra 8 + Ke7 21 Rg 8 , but after 21
positional advantage. Black’s a-pawn is . . . Kd6 22 Rxg7 Ke5 the threat of
weak, his king is cut off on the back 23 . . . Nf4 would have given Black
rank due to his weakened seventh rank, some counter-play. The move chosen by
and his rook and knight occupy passive the English grandmaster is significantly
positions. White’s first problem is to stronger and more energetic.
create weaknesses in his opponent’s
position on the K-side. 19 . . . Nb4
188
Complex Endings
32 Be4 Nxb3
33 Rb7 Resigns.
Bogoljubov—Lasker
189
Endgame Strategy
6 h4 15 . . . Ra3+
16 Kg2?
A serious achievement by Black. It
remains for him to provoke the advance Again a careless move, this time lead
of the g-pawn, and the game will be ing to a forced loss. Right to the last
practically decided. To this aim Lasker moment Bogoljubov fails to guess at
plans a new regrouping of his pieces. Lasker’s idea. 16 Kf2! was correct, so
But, in order to mask his intentions and as to use the bishop to hinder the black
to achieve the maximum effect, for knight from attacking the g4 pawn, e.g.
a certain time he follows the principle 16 . .. N f 4 17 Bc7 Nd5 18 Bd8 .
“do not hurTy”, dulling his opponent’s
vigilance. 16 . . . Nf4+
190
Complex Endings
18 . . . Nc5! Spassky—Petrosian
19 g5
World Championship Match
Black has earned out his plan. Now Moscow, 1969
comes an energetic elimination of
K-side pawns.
19 • i ■ Ng6 l
2 0 Bf2 Nf4+
2 1 Kh2 Kg6
2 2 Ra7 a5
23 Bg3 Ra2+
24 Khl Nh5!
The first game o f the match was ad
Lasker’s knight manoeuvres in this journed in this position, with Black
ending are above all praise. having to seal his move. In comparison
with the Bogoljubov—Lasker game,
25 Be5 Black’s task looks more difficult. Firstly,
White’s rook is much more active than in
25 Bel loses to 25 . . . R al 26 the previous example, and secondly, the
Ra 6 + (26 Re7 K f5!) 26 . . . Kf5! pawn structure on the K-side is sym
(stronger than 26 . . . K b7 27 g6+!) metric, which also favours the defender.
27 Rxa5+ Rxa5 28 Bxa5g6! 29 Kg2 The publishing house Fizkultura i Sport
Kg4 30 Bel Ng7 (Euwe). brought out an interesting book on the
match, written by the two players’
seconds, grandmasters Boleslavsky and
25 . . . Ra4! Bondarevsky. In spite o f the fact that
26 Kg2 Rxh4 the grandmasters worked separately on
27 Ra6 + Kxg5 the book, the majority o f the variations
28 Rxa5 Kg6 coincide almost exactly. The book
contains an exhaustive analysis of
The game could have concluded here. the given ending, and we will make use
The finish was: of it here.
191
Endgame Strategy
11 RxhS R cl
12 R h 6 +?
192
Complex Endings
12 . . . Ke5
3 Kf2!
The king approaches one square
nearer to the b 2 pawn, and this factor 3 c5 looks good, but after 3 . . .
acquires decisive significance. bxc5 4 Rxc5 Rd 8 Black obtains
counter-play.
13 Rb 6 Na4
14 Re6 + 3 ... Nf6
4 Ne5
It transpires that after 14 Rb4 Ral
15 Rxa4 Rxa2 16 Rb4 Kd5 17 Ke3 Preparing Ke3 and preventing
Kc5 and 18 . .. Kc4 Black wins. . . . Ng4+.
193
Endgame Strategy
9 ... Kf 6 24 . . . Kg8
10 g5+ Kg7 25 Rf7 Rd3+
11 Nc6 Rd7 26 Nxd3 Resigns.
12 Rg2
On 26 . . . Kxf7 the manoeuvre of
White is not tempted bp the possibil the knight to c6 via e5 is decisive.
ity o f 12 cS, winning a piece. After 12 Such games appear simple and clear,
. . . Nxc5 13 Rxc5 bxcS 14 b 6 axb 6 and they are easy to annotate. The only
15 a7 Rxa7 16 Nxa7 h 6 ! 17 h4 difficulty is in finding and making
hxg5 18 hxg5 e5! 19 fxe5 Kf7 Black White’s moves. It is possible that White
has fair counter-play, whereas after the could have won the game differently: his
move in the game he has none at a ll advantage in the initial position was ob
vious. However, it seems to us that the
12 ... Kf8 path chosen by Smyslov, by which the
13 h4 Ke8 opponent was not allowed the slightest
14 Rh2 Kf8 counter-play, is the most technically
15 h5 gxh5 correct, and corresponds best of all to
16 Rxh5 Kg8 die aims of this book.
17 R hl Kg7
18 Ne5 Rd 8
19 Rh 6 ! Rd 6 Petrosian—Ivkov
20 Ke2!
20 . . . Nc3+
The players have exchanged only the
After 20 . . . Rd2+ 21 Kel Rd 6 the queens, the white-squared bishops, and
move 22 Nc6 wins without any un one pair of pawns, but the game has al
necessary complications. ready gone into an ending.
The pawn chains will immediately tell
21 Kel Rdl+ an experienced player that the opening
22 Kf2 Rd4 was a King’s Indian Defence, in which
23 Kf3 Rd 6 the pawn formation often determines
24 Rf 6 the plans of the two sides. White’s pawn
wedge in the centre creates the precondi
Further resistance is pointless. The tions for play on the Q-side. By . . . f4
game concluded: Black can set up an analogous wedge on
194
Complex Endings
the K-side, but it is fairiy obvious that With the disappearance o f the rooks
he will be unable to obtain any serious White's advantage has increased consider
counter-play on this part of the board. ably, to a great extent due to the differ
Summing up all that has been said, it is ence in the positions of the kings.
not difficult to decide that White has a Petrosian’s problem now is to weaken
positional advantage, but to convert it the opponent’s Q-side and create the pre
into a win is no easy matter. Let us see conditions for the approach of his king,
how Petrosian solves this problem. exploiting the remoteness of the enemy
king from the Q-side.
1 Nc3!
7 ... h5
Threatening to capture on a7, which
was not possible immediately due to This attempt to exchange the black-
1 . . . Ra 8 . squared bishop is obviously too late.
Ivkov plans to exchange off his bad 9 . . . Bh6 would of course have been
bishop by . . . h5 and . . . Bh6 . met by 10 Bb4.
4 N b l!! 16 ... f4
17 Bf2 g5
It is all wonderfully simple. Once this 18 Kd3 Nf8
move has been made, everything be 19 h3 Ng6
comes clear. But the plan of transferring 20 Nc3 Bf6
the knight from c3 to c4, at the same 21 Kc4 Kd7
time exchanging both pairs of rooks, 2 2 KbS Kc7
could be found only by a player with a 23 Ka6
complete mastery of endgame technique,
of which Petrosian is undoubtedly one. This concludes the king’s march, and
23 Nb5+ is now threatened. Ivkov
4 ... Rxcl makes a desperate attem pt at counter-
5 R xcl Rc8 play.
6 Na3! Rxcl
7 Bxcl 23 . . . g4!?
195
Endgame Strategy
8 R dl Nc5+
9 Kb4! Ne4
10 Ka5! Nd6
11 Kb6 ! Rc6 +
1 2 Ka7
(See next diagram)
196
Complex Endings
22 . . . R xdl
23 Bxdl a5
24 Kb6 Bc7+
position proves to be correct. The white 25 Kc6 Bf4
bishops now rush to the aid o f their 26 Kb7 Be5
king, and the entire black army is im 27 Be2 Bd6
prisoned in its own camp. 28 g3 f5
29 Kc6 Bb8
12 . . . Rc7 30 Bc4 e$
13 Bb6 ! 31 b4!
197
Endgame Strategy
4 ... R bl+
5 Kg2 Rb2
6 Nc4 Rbe2
7 Ncd2 Rd7
8 Nb3 Rde7
9 Ra4 Rb2
10 Nbd2 Reb7
11 h3
1 Ne3 Rbb7?!
This pawn has to be advanced to h5.
As shown by Larsen, annotating this But there are no sharp advances, so as
game in Informator No. 27, 1 not to frighten the opponent.
Rb5! was correct. Marjanovic obviously
reckoned that he would gain a draw as 11 ... R2b4
he pleased, and did not attempt to delve 12 Ra5 R7b5
into the subtleties of the position. In 13 Ra3 RdS
deed, there appears to be nothing 14 Ra7 RdbS
threatening Black. If the Yugoslav grand IS h4 Rb7
master had tried to find a winning plan 16 Ra 6 R7b6
for his opponent, he would possibly have 17 Ra3 R 6 bS
been able to forestall this plan. 18 Rd3 Kh7
2 Re4 Re7?
198
Complex Endings
anything, but it would appear that the The exchange of one of the bishops
exchange of the bishop in this position has taken place, but is White’s advantage
was first employed in the game Miles— sufficient for a win? After all, there are
Tukmakov, Las Palmas, 1978, although opposite coloured bishops on the board,
the idea itself is by no means new. White which foreshadow a draw. It is interest
breaks up his opponent’s Q-side pawns, ing to follow how Andersson realizes his
giving him in return the advantage of the advantage. First he must fix the oppo
two bishops, taking account of the fact nent’s weaknesses on the Q-side, i.e. not
that the side with the two bishops does allow . . . a5, and this must be done
not have a knight, and that White’s posi energetically.
tion is therefore to be preferred. Sub
sequently White must aim to fix the 19 b4! Rdb 8
opponent’s pawn weaknesses and to
rovoke the exchange of one of the 19 . . . a5 fails to 20 bxa5 and
lack bishops. Black’s task is less spe 21 Bb6 .
cific — to organize piece pressure on
White’s position. 20 Bd2! Ke6
200
Complex Endings
a 6 , his king to c3, and his bishop to cS. absolutely no need for White to have the
But White’s advantage is not so great option of play on two wings. Therefore
that he can achieve success by such Andersson decides not to try and give his
straightforward play. Black would pro opponent a second weakness, and blocks
bably gain counter-play on the K-side. the K-side.
The next stage of White’s plan should be
to neutralize any possible initiative by 30 . . . Rd 6
the opponent on the K-side, and to 31 R bl Rdd7
create weaknesses there if the opportun
ity should arise. Note how ’gentle’ and Black sticks to waiting tactics, since
‘ingratiating’ Andersson’s moves become. he has no basis at all for active counter-
play.
24 . . . Rg8
25 f3! f5?! 32 Bd4 Kf7
33 Rb2!
The first signs! Soon Black’s other K-
side pawns will also be forced to move The Swedish grandmaster does not
onto white squares. It would have been hurry with the decisive regrouping of his
better to defend against the thrtat of pieces, by which he deploys them in the
26 e4 by 26 . . . Kd6 . most favourable positions. This reduces
to a minimum die probability o f any
26 Kf2 Rd 8 ‘surprise’ on the part o f the opponent at
27 Bc3 e4 the time of the regrouping itself.
37 «• • Re7
38 Bc5 Red7
39 Rd2 Rbc7
40 Be 3 Rb7
41 Bc5 Rbc7
42 Rc2!
201
Endgame Strategy
A fter this White is able to pick up the This natural move is a positional mis
a7 pawn ‘at his leisure’. 47 . . . Rdc7 take. 2 . . . b5! was essential.
was slightly better, forcing White to win
the pawn with his king at a3. But 48 3 a4
Rea5 Bc4 49 Rxa7 Rxa7 50 Bxa7
would not have allowed Black any hope The white bishop is now assured o f an
of saving the game. excellent post at c4.
7 Bxd5 Rcl+
8 Rxcl Rxcl+
9 Kg2 Rc2
10 Bc4 Be5
202
Complex Endings
13 Re4+ Kf6
14 Bc4 Rd2
15 Re8 Bc5
16 Kf3
ts-o 203
i
Endgame Strategy
26 Rc7+ Kf6
27 Rh7 Ke5
28 Rh 8 Rc6
29 Bd3
White can try playing for a win as
follows: 1 f4gxf4 2 e4! Bg3 3 Be2, The white bishop has two excellent
to which Black does best to reply with posts at f5 and c4. Yusupov begins
the counter-sacrifice 3 . . . f3! 4 Bxf3 operating according to the principle “do
Bel. After this White’s only winning not hurry”. In doing so he keeps the
204
Complex Endings
42 Bd3! 54 . . . Rf6
55 Rc7+ Kf8
The indefatigable bishop again 56 e5
switches to c4.
The actions o f the black pieces have
42 . . . Bb4 finally lost all harmony. The outcome of
43 Re 8 + Re 6 the game is decided.
44 Rb 8 Rd 6
56 ... Rf4
44 . . . Bc5 came into consideration. 57 Be4 Rf7
58 Rc 8 + Ke7
45 Bc4 59 Bf5
45 . . . Kf6 59 . . . h5
205
Endgame Strategy
This loses, but Black’s position is al Material is level and the pawn form
ready on the way downhill. ation symmetric. The position is roughly
equal, but not drawn! We have already
60 Rc7+! Kf8 seen in numerous examples that main
61 Rxf7+! taining the balance in a complex ending
against a strong opponent is an extreme
The correct approach to the exchang ly difficult matter. The Swedish grand
ing problem. In the given situation the master is renowned for his great skill in
transition into the bishop ending is the the playing o f this type of ending. He
quickest way to win. has frequently succeeded in demonstrat
ing that the concepts o f equality and a
61 . . . Kxf7 draw are by no means synonymous.
62 gxhS Bf8
63 Ke4 Bg7 1 Bd2 0 -0
64 KdS Ke7
65 Bg6 Kd7 The choice o f move in such apparent
6 6 e6 + Ke7 ly simple positions has to be approached
67 Bf7 with a great degree o f responsibility. As
shown by Kovacevic, annotating this
Black is in an unusual form o f zug- game in Informator No. 32, 1 . . . Bd7
zwang. He is forced to allow the advance was weaker due to 2 Ne4! Bc6 3 Nd6 +
of the h-pawn. Kd7 4 Bxc6 + Kxd 6 (4.. Kxc6 5 Nc4)
5 Bf3 Bxb2 6 R bl Bg7 7 Ke2 . with
67 . . . Bf6 advantage to Whkc. In this variation the
6 8 h6 Bc3 black king may well come under a strong
69 Kc 6 Bd4 attack. Miles correctly removes his king
70 h7 Resigns. from the centre, since 1 . . . Ke7 2
R cl Bd7 3 0—0 Bc6 4 b4 favours
After 70 . . . Kd8 71 Kb7 Ke7 72 White (Kovacevic).
Kc7 it is again zugzwang.
2 R cl Bd7
3 0 -0 Bc6
Andersson—Miles 4 Rc2!
4 ... Bxg2
5 Kxg2 Nc6
206
Complex Endings
6 Nc4 Rfd 8 11 . . . f5
12 Nc5 Rd 6
To be considered was Makarichev’s
suggestion of 6 . . . a5 with the idea 12 . . . Kf6 was to be considered.
of 7 . . . Nb4. Then 7 a3 could be
met by 7 . . . a4, and if 8 Nd6 Ra 6 13 Rb3 b5
9 Nxb7 Rb 6 . 14 Rd3 Rxd3
15 Nxd3 Rb 6
7 Bc3 Rac8 16 f4
8 Bxg7 Kxg7
9 R fcl Rb 8 White’s initiative has transformed into
10 a3 a stable positional advantage, which he
has consolidated with his last move. But
By threatening to cramp Black on the Black has few real weaknesses, and there
Q-side with b2—b4, Andersson pro is very little material left on the board,
vokes a weakening of the opponent’s so that the game is still closer to adraw
pawn formation on this part o f the than to a win for White.
board.
16 . . . Kf6
10 ... a5 17 Kf3 e5!
18 fxe5+ Nxe5+
19 Nxe5 Kxe5
20 Rc5+ Kd6 ?!
11 Rc3!
It can be assumed that Miles was short
There would not seem to be anything of time. 2 0 . . . Kf6 looks much more
difficult about this move. But this sim natural, depriving the white king of the
plicity is merely apparent, and we would possibility of approaching the K-side via
invite the reader to try finding such a f4 and g5.
move. The position has hardly changed,
but it is not at all easy for Black to de 21 b4 Rb7
cide what to play. The white rook has 22 h4 a4
gained access to b3, and an attack on 23 Kf4 Ke6
the b7 pawn may become a reality. 24 h5 Kf6
207
Endgame Strategy 1
26 . . . Rd7?
208
Complex Endings
209
Endgame Strategy i
14 ... Kf8
15 g5 Nb3
16 Ke3 Nc5
17 Bc2 Bc8
18 f6 Bh3 25 . . . Kd8
19 Ba4!
Rashkovsky pins his last hopes on his
Vaganian forestalls Black’s threat to passed pawns.
play 19 . . . Nd7 20 Ne4 Bg2!
26 Nxd 6 c3
19 . . . exf6 27 Nxf7+ Kc7
20 gxf6 Nxa4 28 Ne5
Black could hardly have avoided this The black pawns are easily stopped,
exchange. White was threatening 21 Bc6 whereas White’s three passed pawns in
followed by 22 Nb5. the centre are impossible to stop.
21 Nxa4 28 . . . g3+
Complex Endings
4 g4! Rb3
5 Kf2 Kg7
Miles—Yusupov 6 h3
6 __ hS
7 Ra3! Rxa3
1 Re2 10 ... R cl
211
Endgame Strategy )
17 . . . Ra2
18 Nb4 Ra5
18 . . . Rh2 is no better.
19 Ke2 Rb5
20 Nd3 Ra5
21 R b6 Ra2+
If now Black tries to stop the a-pawn 22 Rb2 R at
with his knight, White gains a decisive 23 Ne5!
advantage on the K-side: 18 . . . Nc7
19 Nhl Rg2+ 20 Rf2 Rgl 21 Rxh2 Aiming at f7.
Ral 22 Rh5 and 23 Ng3.
Therefore 18 . . . f 6 , but then 19 23 ... Ra7
a 6 Nc7 20 a7 Kf7 (20 . . . Kg6 21 24 Rb5 Ra2+
N h l Rg2+ 22 R f2 R gl 23 Rxh2 25 Kd3 Ra7
R a l 24 R h8 Rxa7 25 Ng3, with a 26 Kc3 Rc7+
decisive advantage) 21 N hl Ke7 22 27 Rc5 Rb7
Kf2 R xfl+ 23 K xfl Kd7 24 Kg2 28 Ra5 Kf8
Kc6 25 Ng3 Kb7 26 Nf5 Ne8 27 29 Ra6 Ne8
Ne7 Nc7 28 Kxh2 Kxa7 29 Nc8 +,
and White wins. 29 . . . Kg7 was more tenacious, but
All these complicated variations are all the same Black would be unable to
given by Ugrinovic, annotating the game prevent e3—e4.
in lnformator No. 30.
30 e4! Nc7
12 . . . R al 31 Ra5 f6
32 Nc6 dxc4
A sad necessity. 33 fxe4 Ne6
34 Rf5 Kg7
13 Rxb 6 Rxa3 35 e5!
212
Complex Endings
10 f4!
213
Endgame Strategy
214