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Lesson 1493761977

This document outlines the topics and number of classes for a Computer Graphics & Multimedia module taught over 4 semesters. The module covers topics such as 2D and 3D transformations, line and polygon clipping algorithms, splines, projections, illumination models, animation, and surface rendering methods. It is taught over 44 total classes by instructor Sucheta Panda.

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0% found this document useful (0 votes)
20 views1 page

Lesson 1493761977

This document outlines the topics and number of classes for a Computer Graphics & Multimedia module taught over 4 semesters. The module covers topics such as 2D and 3D transformations, line and polygon clipping algorithms, splines, projections, illumination models, animation, and surface rendering methods. It is taught over 44 total classes by instructor Sucheta Panda.

Uploaded by

santhi saranya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Subject: Computer Graphics & Multimedia Branch: MCA

Semester: 3rd Faculty Name: Sucheta Panda


Module Topic No. Of Classes
1. Introduction and advantages of CG, application, operation 2
2. Video display device, CRT design and working raster scan 1
3. Random scan display and raster scan display 1
I 4. Graphics input output devices , graphics packages 1
5. DDA Algorithm with example and derivation 1
6. Bresenham ‘s line drawing algorithm with example,derivation 1
7. Mid-point circle algorithm with examples and derivation 1
8. Bresenham ‘s circle algorithm, derivation and examples 1
9. Scan conversion of solids 1
10. Filled area primitives 1
11. Polygon filling, soft fill and seed fill algorithm 1
12. Scan Conversion of a Character 1
1. Aliasing and Antialiasing 1
2. Halftoning, Thresholding and Dithering methods 1
3. 2-D Transformations, Translation, rotation and scaling 2
4. Composite 2D Transformation 1
5. Reflection about origin, about y-axis etc. 1
6. Shear about x-axis, y-axis, 2D viewing 1
II 7. Cohen-Sutherland line clipping algorithm with example 1
8. Sutherland-Hodgmen polygon clipping algo. with example 2
9. Splines, spline curve, B-spline 1
10. Equation of Cubic Bezier Curves with examples 1
11. 3-D Translation, rotation 1
12. Scaling, reflection, projection 1
13. Different categories of Projection 1
1. Orthographic Projection, Cavalier Projection 1
2. Back Face Detection Methods 1
3. Z-buffer Algorithm and A-buffer Algorithm 1
III 4. Explanation of Z-buffer algorithm its advantages and disadvantages 1
5. Depth sorting algorithm 1
6. Painter ‘s algorithm 1
1. Illumination model with example 1
2. Gouroud shading with explanation 1
3. Phong Shading and Fast Phong Shading 1
IV 4. Examples of Phong Shading and Fast Phong Shading 1
5. Animation and Types of Animation 1
6. Half Toning and Dithering Techniques 1
7. Surface rendering methods 1
8. Introduction to Graphics Library (GL) 1
9. Implementation of above using Graphics Library (GL) 1
Total Number of Classes 44

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