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First Logo. Instructions.: You Need!! (Teacher Help May Be Required On 1 Machine To Show How To Do This!)

The document provides instructions for using the First Logo program to teach children basic computer programming concepts. It explains how to [1] load the program, [2] move the turtle around the screen by dragging its tail, [3] draw lines and shapes, [4] clear the screen, [5] change the turtle's color, and [6] change the turtle into other objects. It then instructs users to try activities like drawing initials, maps, and paintings using the new skills.

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almut
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0% found this document useful (0 votes)
31 views3 pages

First Logo. Instructions.: You Need!! (Teacher Help May Be Required On 1 Machine To Show How To Do This!)

The document provides instructions for using the First Logo program to teach children basic computer programming concepts. It explains how to [1] load the program, [2] move the turtle around the screen by dragging its tail, [3] draw lines and shapes, [4] clear the screen, [5] change the turtle's color, and [6] change the turtle into other objects. It then instructs users to try activities like drawing initials, maps, and paintings using the new skills.

Uploaded by

almut
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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First Logo. Instructions.

1. Load in the program (use the instructions on the wall to help) and

double click on the turtle picture. Wait for the turtle to appear on the

bottom icon bar. When it appears click once on it.

2. You should have a turtle on the screen in front of you. If you click on

the tail with the first button and hold it a blue square should appear.

Keep holding down the button and drag the turtle around the screen.

What happens?

3. Try drawing some other lines. Now press delete on the key pad and hold

it down. What happens then?

4. Can you draw a ‘W’ on the screen? Think carefully about how many lines

you need!! (Teacher help may be required on 1 machine to show how to

do this!)

5. Now we are going to clear the screen. Move the pointer over to where

the writing is. Press the middle button and slide across from ‘Clear

Screen’. When asked ‘Are you sure?’ click on ‘Yes’.

6. To draw some shapes you need to move the turtle without leaving a line.

You can do this by clicking on the picture of the pen on the icon bar at

the side of the screen. When the pen is touching the paper it will draw

on the screen, when it is lifted it will not draw.

7. If you click on the bottle of ink with the 3rd button, you can change the

colour of the lines on the screen.

8. Try drawing your initials lifting and putting down the pen and changing

colours also.

9. For some activities you need to change the turtle into another object.

Move the arrow to the window where you have been drawing. Click on

1
the middle button and a menu appears. Slide across from pointer and

you will see a list of other shapes instead of turtle. Slide down to the

one you want and click on it with the first button.

You are now ready to try some of the activities. Load First Logo in as

usual. Then drag the village icon (small picture) onto the part of the

screen where the Turtle (or whatever the children may have picked) is.

Now try the Map Work activity. (Do not do number 5)

If you succeed with the Map Work activity try the Paintpots activity.

2
First Logo. Instruction Sheet 2.

1. Just like the roamer the turtle on screen can be moved by typing in

instructions. Firstly can you see the slate with the numbers and

commands on?

2. You simply click on the direction of movement (forwards or backwards

only) and then the number you want the turtle to travel.

3. Let’s try to move the turtle Forwards 5. When you have done this click

on the ‘Corner Arrow’ and the turtle should move.

4. Let’s move the turtle to the right. Firstly you have to turn the turtle

to face the right. Click on right and then choose which number? If you

thought 90 you are right.

5. Now we need to move the turtle forwards. Can you move the turtle

forwards 5 on your own? You should have drawn the top of a square.

6. Can you work out how to draw the rest of the square? Show your

teacher if you can work it out!

If you can use the slate, why not try loading in the VILLAGE and doing

the mapwork activity again, but this time use the slate. No dragging of

the car allowed!!

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