First Logo. Instructions.: You Need!! (Teacher Help May Be Required On 1 Machine To Show How To Do This!)
First Logo. Instructions.: You Need!! (Teacher Help May Be Required On 1 Machine To Show How To Do This!)
1. Load in the program (use the instructions on the wall to help) and
double click on the turtle picture. Wait for the turtle to appear on the
2. You should have a turtle on the screen in front of you. If you click on
the tail with the first button and hold it a blue square should appear.
Keep holding down the button and drag the turtle around the screen.
What happens?
3. Try drawing some other lines. Now press delete on the key pad and hold
4. Can you draw a ‘W’ on the screen? Think carefully about how many lines
do this!)
5. Now we are going to clear the screen. Move the pointer over to where
the writing is. Press the middle button and slide across from ‘Clear
6. To draw some shapes you need to move the turtle without leaving a line.
You can do this by clicking on the picture of the pen on the icon bar at
the side of the screen. When the pen is touching the paper it will draw
7. If you click on the bottle of ink with the 3rd button, you can change the
8. Try drawing your initials lifting and putting down the pen and changing
colours also.
9. For some activities you need to change the turtle into another object.
Move the arrow to the window where you have been drawing. Click on
1
the middle button and a menu appears. Slide across from pointer and
you will see a list of other shapes instead of turtle. Slide down to the
You are now ready to try some of the activities. Load First Logo in as
usual. Then drag the village icon (small picture) onto the part of the
screen where the Turtle (or whatever the children may have picked) is.
If you succeed with the Map Work activity try the Paintpots activity.
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First Logo. Instruction Sheet 2.
1. Just like the roamer the turtle on screen can be moved by typing in
instructions. Firstly can you see the slate with the numbers and
commands on?
only) and then the number you want the turtle to travel.
3. Let’s try to move the turtle Forwards 5. When you have done this click
4. Let’s move the turtle to the right. Firstly you have to turn the turtle
to face the right. Click on right and then choose which number? If you
5. Now we need to move the turtle forwards. Can you move the turtle
forwards 5 on your own? You should have drawn the top of a square.
6. Can you work out how to draw the rest of the square? Show your
If you can use the slate, why not try loading in the VILLAGE and doing
the mapwork activity again, but this time use the slate. No dragging of