Control Line Scale Modeling
Control Line Scale Modeling
In 1988 I started looking for information about the use of electronic controls for Control
Line Scale Model Airplanes. At that time I was building a Sterling Corsair with a 36” wing span.
I first built the model without any throttle system. I would start the engine at full bore and let her
go. I am amazed I did not pile the little plane into the concrete. After surviving those flights I
wanted to add throttle control so I got hold a 3-line handle and bellcrank. A photo of this model
can be found in the Photo Gallery section (Plate #10). In the back of my mind I always knew
there was some slick way to using some of the technology that Radio Control used on a daily
basis to improve the throttle control system. I never was able to find anyone who could tell me
what equipment to buy and how to set it up. Letter after letter came back with the standard
answer “I don’t know”.
I knew that it was possible to use Electronic Controls so I decided to figure it out for
myself. I pulled out my Ace 3 Channel radio that I used once in a RC glider. I called up ACE
and asked a few questions and told them what I wanted to do. After a few weeks I was
modifying the ACE radio for CL electronics use.
Then I met two other CL pilots who also wanted to use the electronics and had also been
looking for information without much luck. Grant Hiestand, Merle Mohring and myself teamed
up to come up with the information that is being presented here. This is everything that we have
learned to date with the numerous models we have built and flown over the years. By 1991 we
had finished the development and testing of two major systems, Single and Mutli Channel
controls. DSC with the use of JR radios came later in 1997.
This is intended to provide the newcomer to Control Line Scale, Carrier and general sport
flying an alternative to the normal fixed throttle, fly until you are out of gas model airplane. All of
the techniques shown here have been tested many times by others and myself. We continue to
develop new ideas and test them. Just because we do something one way does not mean that
it can’t be done slightly differently.
For those who maintain that the 3-line handle and bellcrank should not be replaced with
all these wires, batteries and servos consider this actual case. When I first met Virgil Wilbur he
like myself started with the 3-line bellcrank and handle. For several years we flew together, I
had my electronics and Virgil had his 3-line setup. Then one summer he decided to try
electronic controls. He wasn’t real sure if he was going to like the system, but he was going to
give it a try. After his first test flight with electronic controls he came back to the pits real excited.
By the next weekend all of his models had been converted to electronics and he never looked
back. He never built a model with a 3-line bellcrank again. Until you have actually flown and set
up a model with electronics you have no idea what you are missing.
Fred Cronenwett
Page 1 of 133
- Notes -
Page 2 of 133
Section 1
Electronic Controls
Page 3 of 133
- Notes -
Page 4 of 133
Chapter 1 - System Overview
Electronic Controls operate one or more functions on a CL model with two flying lines.
The handle can be adjusted for neutral elevator without affecting the throttle setting. The model
with electronic controls results in smoother operation of the throttle and other features. The
servo can make very small changes that would be difficult to accomplish with a mechanical
system that has multiple points of friction which reduce the sensitivity of the 3-line setup.
The Electronic Control system uses equipment that was designed for a Radio Control
(RC) model. The equipment is used in such a way that no frequency is ever transmitted. The
signal and ground are transmitted through the two flying lines (no power is transmitted). This
signal and ground is generated by the transmitter or Servo Driver hanging from the pilots belt or
handle and then communicated to the receiver or servo in the model through two insulated flying
lines, since Electronic Controls are not based upon line tension like the older 3-line system. If
you lose line tension with electronic controls you still have control of the throttle and other
features.
The use of electronic controls has been growing steadily since 1991. Single Channel was
used at the 1992 Scale World Championships with great success. Electronic controls have been
very popular with the United States FAI CL scale team over the last decade. The top three
finishers at the 2000 Scale CL World Championships used electronic controls. As the electronic
controls improved over the years we have adapted a system called “Direct Servo Connection” or
DSC. The radio control systems that use the DSC functionality (JR for example) have given us a
huge leap forward in capability. In 1999 Bill Young designed a specially built CL electronics
handle that eliminates the transmitter or Servo Driver that hangs off of the pilot’s belt. All of
these systems permit the application of Electric motors with proportional throttle control. Other
electronic items designed for Radio Control airplanes can also be used.
Picture 1.1 -Wide selection of Scale modeling is possible, small to large, fun to
Precision Scale, CL Precision Semi-scale, Profile Scale
Page 5 of 133
- Notes -
Page 6 of 133
Chapter 2 - Flying Line Construction
The flying lines are built the same way regardless of the system that you choose to use in
your plane. We demand a lot out these two thin steel lines and we should not take anything for
granted. The entire system from handle to bellcrank will be discussed here.
There is a lot more to our lines than just two steel cables. Lets start with the handle.
When you look through any catalog with CL accessories you will notice that two types of
handles are sold, 3-line and handles designed for Precision aerobatics. The specialized
handles used for Rat Racing or Speed could also be used, however I find the Stunt handles to
work just fine for our application. Take a good look at your new handle and make sure all of the
crimping, wire, bolts and nuts are tight and will not fail under load. I have seen the results of
handles failing during a flight and the damage to the model is almost always substantial.
The flying lines serve two purposes; 1) to fly the model airplane and 2) transmit the
electronic signal to the model. The actual line itself is nylon coated fishing leader used for salt
water fishing. It is identical to the flying lines you are currently using except it is coated with a
thin layer of nylon to insulate the electronic signal. At each end of the flying lines is a connector
that transmits the electronic signal. Details on how to assemble the lines can be found starting
on page 9.
The flying lines are normally available at your local fishing store. You will have to special
order 300 or 1000 foot rolls in the size line you require since the length of our flying lines ranges
from 55 to 70 feet. Each 300 foot roll can make two sets of flying lines. Fishing stores normally
have 30 foot sections for sale so you can check out the actual wire size, use this material for
your leadouts. Below is the recommended wire diameter for a typical model. Remember to
check the actual wire diameter after removing a section of the nylon coating.
Chart 2.1 Surflon* Brand Wire data
Pound Test Outside Diameter Wire Diameter
140 .040 .028
80 .038 .025
60 .032 .021
45 .027 .018
30 .025 .017
20 .026 .012
15 .020 .016
10 .019 .010
Recommendations:
0 - 4 lbs model: 30 lbs test
4 - 8 lbs model: 60 lbs test
8 - 20 lbs model: 140 lbs test (due to AMA rules for line dia)
* Surflon is a Brand name available in some fishing stores. Sevelon is
another brand available. Overall Outside diameter and actual wire diameter will
vary with each manufacturer. Surflon is available from tacklemania.com and
other outfits that sell fishing products.
Page 7 of 133
Photograph 2.1 - completed line connection with electronic wire plugged in
Page 8 of 133
Step by Step how to build lines
You will need these following parts
(left to right as shown):
Photograph 2.3
Photograph 2.4
Photograph 2.5
Excess wire for electronic wire Pull the loop tight around the double crimp
attachment tube as shown. Make sure you have
enough excess for the electronic wire
attachment
Photograph 2.6
Page 9 of 133
Step by Step how to build lines
Photograph 2.8
Page 10 of 133
Slip the end of the excess flying line and This is what the line assembly looks like
electronic wire thru the round crimp tube. Crimp prior to putting the heat shrink tubing
the round tube with a pair of pliers. And then over the connection. The electronic joint
cover that section with heat shrink tubing. between the flying line and wire
connector is not soldered. The heat
shrink tubing is important because it
keeps the wire underneath from breaking
due to wear. Remember these wires will
be moving around during normal use and
will eventually break if not protected by
the heat shrink tubing.
Photograph 2.9
Page 11 of 133
HOW TO TEST PROPER LINE ASSEMBLY WITH CONNECTORS
After the flying lines are assembled the following test locates problem areas or confirms
lines were assembled properly. Measure the resistance of the lines from pin to pin at the
connector (see figure 2.2). The resistance will vary, but generally the larger the wire diameter
the smaller the resistance. The resistance will vary from approximately 90 Ohms to 200 Ohms
per line. Consult the Trouble Shooting Chapter for more ideas on isolating problem areas.
Make sure you don’t transpose the pin to pin connectors, this is common mistake.
Sometimes the flying lines will not work under tension, but work just fine when they are
slack. The following problem actually happened at the Nationals. The electronics would work
correctly in the pits but soon after takeoff the lines stopped working and the electronic signal
was lost. The problem was traced to a crimped tube that was failing only when the lines were
under tension. To test this, the airplane end of the lines was tied to a large object and then while
tugging on the lines the ohmage was measured from pin to pin. As expected, the lines failed
under tension. In this case we had to re-assemble the lines and re-crimp the electrical
connector.
The only section of the flying lines that are exposed are the ends where the electronic
hookup wire is attached. If the brass thimble is crimped it creates a short and makes the system
inoperable. This is difficult to detect with a multi-meter. Often times we just re-assembled the
lines and they work just fine. To isolate the problem we sometimes try another set of lines to
determine if the lines themselves were the problem.
Figure 2.2
Page 12 of 133
Chapter 3 - Single Channel
The information presented here shows an electronic control system for a CL model as an
alternative to the widely accepted 3-Line system used today. The assembly of the commonly
available hardware into an integrated system will be discussed. This control system has been
successfully used in both Carrier and Scale models. In the Carrier models, the plane used a
normal two line bellcrank and it worked like a champion.
This electronic system is designed to operate a single function on a control line model
with the use of a servo mounted in the model airplane. It can be an alternative to the 3-line
system, or, it can supplement the 3-line system to operate other functions such as flaps, bomb
drop or retracts. This system will result in a more precise throttle control since all of the points
of friction normally associated with 3-line system have been eliminated. It also eliminates the
need for the third line, so if for any reason the flying lines should go slack the electronics will still
work. This is especially comforting when the model ground loops towards the pilot or has lost
line tension.
All of the hardware used is available in most hobby shops, electronic and fishing stores
and does not require any major modification, unless you wish to customize it to your purposes.
To assemble this integrated system you will need a good soldering iron with flux and solder.
Locate the following items:
The servo driver basically is a 555 timer circuit, which produces a pulse train that the
servo understands and moves accordingly to the movement of the joystick. The servo driver
comes with 3 wires exiting the case. You will only use the orange and black wire, and the red
wire can be clipped. The red wire is power for the servo, but since an external battery will be
used, this wire is not required. The orange wire is the signal and the black wire is the ground.
Remember to install a battery in the Servo Driver. The normal N cell batteries can be replaced
by four AA or a 4.8 volt Nicad pack if so desired.
When the model is being flown with the single channel system we normally clip the servo
driver to our belt. If you are right handed you will most likely operate the servo driver with your
left hand and fly the model with your right hand. The wire exiting the case of the Servo Driver
must be long enough so that the unit does not become unplugged from the handle when your
arm reaches full extension. The belt clip can be made from sheet metal or you can use a
prefabricated clip normally found on tape measures available in hardware stores. See Picture
3.1 for a photograph of the Servo Driver and Plate #10 (see Photo Gallery) to see how the
Servo Driver plugs into the airplane.
Page 13 of 133
We have made several modifications to the servo driver that has improved the usefulness
of the unit for control line flying. Our first modification was the 500 ohm trim pot wired in series
with the joystick to act as a fine trim. We have also used larger cases so that we can install
larger more commonly available batteries such as AA or AAA. The servo driver currently is
configured for N cells, which are difficult to find in most stores. Another modification has been
the use of a JR servo reverser to accommodate different servo installations. The trim pot and
the servo reversing have been used in radio control for years. One Servo Driver can be used
for multiple models.
The flight pack is the other half of the system and is carried by the model to operate the
throttle or other function selected. The flight pack consists of a servo, battery, on-off switch,
deans connectors and wires. The ground between the servo driver and the flight pack must be
common. If the grounds are not common, the system will not work. The schematics shown in
this chapter maintain the common ground. The flight pack is to be assembled as shown on the
figures in this chapter for dry cell operation (Figure 3.3) or the Nicad operation (Figure 3.2). It is
possible to assemble, test and install a flight pack in less than 2 hours into a model that is
already configured for 3-line operation (assuming you have easy access).
The batteries required for this system will vary based on your model and the number of
servos. We have tested both dry cell and NICAD batteries with great success. I prefer to use
the dry cells since they can easily be replaced at the field. In cases where weight is critical, the
6.0 volt dry cell photo battery (PX28 or A544) available from electronic stores is a good choice.
This dry cell is extremely small and lightweight and will power a single servo for about 40 flights.
AA or AAA dry cells (four required) will provide power for a long time and are very dependable.
If you are not concerned about the weight of the batteries the AA are your best choice. Be sure
to install the batteries in such a way that they can not shake loose during flight (this actually
happened to me - it took 20 minutes to fly the 12-ounce tank dry with a 9-LB scale model with
Fox .60 running!). I used a PT-19 model as a prototype for this control system (See photo
Gallery, Plate #11)
CONTACTS:
Custom electronics
Box 123B
Higginsville, MO 64037
(888) 584-6284
FAX (888) 584-6285 Photograph 3.1
If you hobby shop does not carry this item call Custom Electronics directly and order the
Servo Driver. We tested the servo driver with the dial and joystick, I prefer to fly with the
joy stick version. This servo driver is out of production and no longer available.
Page 14 of 133
Figure 3.1 - Overall single Channel configuration
Page 15 of 133
Figure 3.2 - Flight Pack – Nicad configuration
Page 16 of 133
Figure 3.3 - Flight Pack – Dry cell configuration
Page 17 of 133
Figure 3.4 - Flight Pack – Multi Engine configuration
Page 18 of 133
Chapter 4 - MULTI-CHANNEL
This section discusses an electronic control system for CL models to operate more than
one feature independently by the use of a receiver and servos. The modification of a typical
Radio control transmitter and receiver will be discussed.
All of the hardware used is available in most hobby shops, electronic and fishing stores
and requires the modification of the RC transmitter and receiver. Any FM or AM radio control
system can be converted for CL use. The conversion process removes the RF decks from the
transmitter and receiver. The transmitter is hard wired to send a signal and ground to the
receiver through the two flying lines. After your transmitter and receiver are converted for CL
use it can be installed much like a typical RC model installation. There are currently two
sources who specialize in this conversion process. See the end of this chapter for details.
The installation for a typical scale model has the receiver, battery and other hardware in
the fuselage. Take advantage of the battery weight to correct a tail heavy condition. Servo
extensions are required for servos located in the wing. Try to locate as much of the equipment
in one location as possible, this will make servicing the model much easier later on. The
receiver can be attached with velcro. The foam is not necessary since the crystal has been
removed. The input lead replaces the antenna and is placed at the wing tip or fuselage side.
When the model is being flown with the multi-channel system we normally clip the
transmitter to our belt. If you are right handed you will most likely operate the transmitter with
you left hand and fly the model with your right hand. An extension is required so that the unit
does not become unplugged from the handle connection if your arm reaches full extension. The
belt clip can be made from sheet metal or you can use a prefabricated clip normally found on
tape measures available in hardware stores.
The batteries used for this system are the typical Nicad batteries that come with the RC
transmitter and receiver. We have not tried using dry cells for this system because the receiver
was designed for the 4.8 Volt Nicad. Some receivers may be capable of handling the 6.0 Volt
dry cells, but we have not tested that configuration. We have had the best luck using the
standard Nicad battery normally supplied by the Radio’s manufacturer.
Page 19 of 133
Radio Conversion
Currently there are two sources that can convert your radio over for CL use. If you have
enough tools and knowledge you can probably do the job yourself. I prefer to spend time
building model airplanes and letting someone else do the radio conversion for me.
Page 20 of 133
Photograph 4.2 - Typical Multi-Channel setup
Page 21 of 133
Figure 4.1 - Overall Multi-Channel Configuration
Page 22 of 133
Chapter 5 - Direct Servo Connection - DSC
Up till now all of the equipment we have been using, either the converted radios or the
servo driver required some modification. JR radios currently on market (F400, XP642, XP8103
and others) have a feature that we can use for CL. These radios can be used on a CL model
without any special conversion; purchase one day, install into the airplane, and then fly CL style.
Next time you are in your local Hobby Shop take a good look at the JR line of radios. On
the back of the transmitter there is a jack with the letters DSC next to it. DSC stands for
DIRECT SERVO CONNECTION. When you start digging thru the instruction manual you find
that the DSC function is designed to allow the RC pilot to flight check the model in the pit area.
It allows the pilot to check the operation of the servos without transmitting any kind of radio
signal. The DSC function basically hard wires the transmitter to the receiver bypassing the RF
decks. This chapter will show how the DSC function can be used on a CL model and how it’s
advanced features makes this radio a real plus.
The figure pages at the end of the chapter show how the radio is set up to be used in
DSC mode for RC use in the pit area and for CL. One special note, the normal switch harness
that comes with the 6 channel radio needs to be replaced with the deluxe switch harness that
has three wires for each bundle. The DSC function will not work with the normal switch harness
that comes with the radio. The DSC cord also needs to be purchased. The DSC cord is about 6
feet long and it plugs into the back of the transmitter and the charge jack on the receiver switch
harness. If the transmitter is turned ON with the ON / OFF switch on the front of the transmitter
then you will be transmitting a radio signal. To turn on the transmitter for DSC mode, simply plug
the DSC cord into the back of the transmitter. You will notice the transmitter turns ON, yet the
ON / OFF switch is still in the OFF position. Turn on the receiver as you normally would.
Notice that the radio works the same as if you where transmitting a radio signal. The 6-
channel radio has four spring loaded sticks for normal elevator, rudder, aileron and throttle
control operation (if used for RC operation). Two additional toggles can be used to operate two
other functions such as flaps and retracts. The radio has some other features such as 4 model
memory, end point adjustment and servo reversing. We have been flying with these JR radios
since 1997 and use the end point adjustment and the multi-model memory the most.
One of the models that I fly with the DSC system is a Sig Kadet Seniorita. I built the kit
per Sig’s instructions except I made the airplane into a tail dragger, added flaps and changed
the nose section. I have a total of six (6) servos in this model. I have one servo each for the
throttle, rudder, elevator and camera shutter release. In the wing there are two servos, one for
each flap.
Remember when we had the radio working in DSC mode on the workbench and we had
the DSC cord plugged into the Transmitter and the switch harness? Now all we need to add is a
set of flying lines between the DSC cord and the switch harness to make this setup complete.
Basically we are extending the 6-foot long DSC cord to 70 feet with the flying lines.
Page 23 of 133
This computer radio has two features that makes setting up a CL model in DSC mode
extremely easy; servo reversing and end point adjustment. While servo reversing is nothing
new, this feature is standard on this radio. This allows the direction of the servo arm rotation to
be reversed allowing any orientation for installation of the servo inside the airframe.
End point adjustment changes the amount of travel of the servo arm. This comes in
handy when you are hooking up a servo to an air valve or flaps. Often times you have to use a
really short servo arm to reduce the amount of throw for flaps. Normally a toggled servo will
result in about 160 degrees of throw. With servo reserving you can limit the amount of throw
from 0% to 150%. When I set up the flaps on the Seniorita I used end point adjustment to line
up the trailing edge of the flap with the trailing edge of the wing. Then I used the other end point
to adjust the amount of flap that is deployed. Changes can be made at the field in a matter of
minutes. This way you can use a normal servo arm and never adjust the clevis hooked up to
the flaps. This can be used on all of the other channels resulting in the exact amount of throw
required for the job.
Since this radio has 4 model memory you can store up to 4 different settings for each
channel including end point adjustment and servo reversing. You can have one transmitter and
purchase additional receivers, switch harnesses, battery and servos for each additional model.
Other JR radios have even more model memory if four does not suit your needs.
When flown as a CL model the transmitter is attached to the pilot’s belt and operated all
by touch. A few minutes of practice are all that is required to get used to the setup. The DSC
cord that is available from JR is the perfect length to go from the transmitter to the handle during
flight. JR also makes other radios such as the F400 (4 channel) and the ultimate XP8103 eight
channel radio. JR is always discontinuing and replacing the radios with updated versions. As
long as the radio has the DSC functionality it can be used for CL. Even the F400 has the DSC
function, however the instruction manual does not show you how to use this feature. To date
we have flown CL models with the F400, XF622, XP642 and the XP8103. Any JR radio with a
DSC jack on the back of the transmitter can be used for CL flying without any special
modification. Remember that you need the DELUXE SWITCH HARNESS and the DSC CORD
to make the system work properly. The 8-channel XP8103 automatically comes with the deluxe
switch harness while the XP652 and F400 do not. Pick the JR radio that bests suites your
needs, including number of channels, model memory and other features. At the time of printing
this book the XP652 was currently available at your local hobby shop or retailer.
Page 24 of 133
Parting Thoughts:
When we first discovered this system both Grant and myself had some of our models
flying with the converted radios. Within 2 months we had converted our models over to the DSC
radios. The computer radio along with end point adjustment made the decision very easy.
Given the choice, I would choose the JR DSC radio over a permanently converted radio (See
Multi-Channel Electronics chapter). Once you set up a plane with end point adjustment you will
be spoiled and consider it mandatory when setting up a complex scale model. Both systems
work great, but the DSC radios have three major advantages: End Point Adjustment, Multi-
model memory and the units do not require any special conversion.
Photograph 5.1 - Shown here with one servo plugged into receiver and deluxe switch
harness, this system will not work with standard switch harness
Page 25 of 133
DSC - Airborne Flight Pack
Photograph 5.2 - This is what goes into the model airplane, shown here with one servo,
receiver, battery, on-off switch, and bellcrank with leadouts.
Photograph 5.3 - This is what the handle end looks like, shown here is the back side of the
transmitter, DSC cord, flying lines with wire connector & handle
Page 26 of 133
Inspect the wire
underneath this
cover to make sure
the wires don’t short
out. This can happen
as the cord gets
twisted during daily
use. If the wires short
out here the system
will be inoperable.
DSC Cord
Photograph 5.5
Page 27 of 133
How to easily attach the transmitter to your Belt while you fly
The JR radio was designed to the held with two hands and fly a model
via radio control. But we want the transmitter to hang off of our belt for
CL use. Shown below are two methods that we use.
Photograph 5.8
Page 28 of 133
Protect the transmitter from damage
One of the best things I ever got for my equipment was a transmitter case. These
small little metal suitcases protect the transmitter from damage during transport
and also keep them clean. This case has kept my JR radios clean and damage
free for many years now. This particular case holds both my JR radios. You can
also get a case that will hold just one transmitter.
Photograph 5.9
Page 29 of 133
Figure 5.1 - The Radio Control / Control Line Model Airplane using DSC
For CL flight
Move elevator pushrod to
Page 30 of 133
Bellcrank
Remove Crystal from Transmitter
& Receiver
Fly model with flying lines &
DSC
Remember to install line guide
and wing tip weight
For RC flight
Move elevator pushrod to Servo
Remove Wingtip weight &
Leadout guide
Balance model laterally for RC
flight
Re-install crystals in receiver &
Transmitter
Figure 5.2 - Overall DSC setup
Remove crystal from Transmitter & receiver
Remove Antenna from Transmitter
Cut servo extension in half for connectors attached to
flying lines, red wire is not used
Page 31 of 133
Assemble system per JR instructions Figure 5.3 - DSC setup for the pilot in the pit area
Turn On transmitter & receiver
Operate radio as normal
Turn transmitter OFF
Plug in DSC Cord into back of transmitter, radio will beep and
turn on
Plug DSC cord into battery charge jack
Operate radio in DSC mode
Page 32 of 133
The CL/RC model airplane using “DSC”
Photograph 5.10 - Author’s Sig Seniorita: Flaps, Throttle, Rudder and Elevator
Model has been flown as a CL and RC model with the same JR radio and receiver
Photograph 5.11
-Typical JR computer
radio with DSC. Toggles
on top left and right are
great for retractable
landing gear, bomb drop.
Left stick is used for
throttle control. The right
stick, which is normally
used for elevator on RC
models, can be used for
flaps if the spring is
removed. At the time of
printing the XP652 was
available.
Page 33 of 133
- Notes -
Page 34 of 133
Chapter 6 – The Bill Young Handle
Before we get going here, let’s give credit to the person who created this new CL handle.
Bill Young from Arizona has been making sophisticated electronic devices for RC, CL and FF
models for many years now. He is an avid electric powered modeler. He makes and sells a CL
handle that combines the advantages of electronics and the typical CL stunt handle for a
winning combination.
Bill has taken the required hardware and electronics and put them into a small and
lightweight CL handle that has 5 channels with a comfortable spring loaded trigger for the
throttle control. The toggles, trigger and other switches have been placed on the handle so that
they are within easy reach for the thumb and index finger. This handle was designed to combine
the transmitter and handle into one package, at the same time reducing the size and overall
weight.
This Control Line handle takes a five-channel system and puts it into a handle that
resembles the older 3-line handle that everyone is familiar with. It combines the precise neutral
elevator adjustment capability, comfortable grip and trigger for throttle control. A toggle is
located on the side for a function like flaps or retracts.
This handle has been available for several years now and has been sold worldwide. It
went through extensive development testing with numerous CL pilots flying everything from
carrier and electric powered models to CL scale models. The throttle control was smooth and
responsive. We were able to taxi, fly steady speeds and land under power without any
problems. The toggle on the left side of the handle operated the flaps. All you have to do is lift
your thumb upward and the toggle is right there. This movement was very natural and does not
force you to move your hand in an unnatural way affecting the smoothness of the flight. The
trigger throttle control is spring loaded so if you release it during flight it acts as a deadman
switch. On our electric powered models the speed control is set to be “off” at this neutral setting.
The spring tension is light and easy to hold in one position.
For glow engine operation the handle has a nice feature that allows the pilot to preset the
throttle to any given point for starting. This is especially useful when the pilot starts his own
engine and helper holds and releases the model. There is a small throttle set button just forward
of the dip switches on the top of the handle. The pilot turns on the system, pulls the trigger back
to half throttle and while holding the trigger in this position, pushes the set button. When the pilot
releases the trigger the throttle setting will remain at half power until the pilot returns and resets
the system. Now the pilot can walk back to the airplane and start the engine at half power. After
starting the engine the pilot can either push the set button again, or pull trigger past half power
to regain control.
This new handle is a very easy transition from the existing 3-line handle since the trigger
is in the same location. The 2nd channel (toggle on the side) can be used to drop the hook,
flaps or line slider on a carrier model. The added bonus is the neutral adjustment for the
elevator that is not possible with the older 3-line handle. In 1999 the .36 profile carrier event
dropped the requirement to have 3 lines, thus allowing a system like this to be used. Class I
and II already allow 2 line systems to be used. While the lines are thicker due to the nylon
coating the number of lines drops from 3 to 2. Additionally the throttle control is not a function of
line tension.
Page 35 of 133
Bill currently sells this 5-channel handle and receiver that has proven to be popular due
to the size and amount of functions. The weight of the handle makes a difference in how
smoothly the aircraft is flown. Most CL scale models rarely have more than 5 channels, so this
handle meets the requirements of the vast majority of the CL scale modeler. For those
interested in a smaller, cheaper and even lighter version of the 5-channel unit he has completed
a 3-channel unit that became available at the time of publication.
Contact Bill Young at the following address if you are interested in a handle of your very own!
Page 36 of 133
Photograph 6.3 - Typical Bill Young handle set-up
On-Off Switch
Use this dial to adjust the idle speed of the Push this button to hold throttle setting at any
motor, trigger defaults to idle position desired throttle setting to start the motor
Page 37 of 133
Bill Young Flight Pack
Bill Young provides the handle and receiver. You will also need to purchase a switch
harness, 4.8 volt receiver battery and servos. JR equipment is shown here but other
manufacturer’s units will also work.
Receiver
Photograph 6.5
Page 38 of 133
Figure 6.1 - Overall Bill Young Handle Configuration
Page 39 of 133
- Notes -
Page 40 of 133
Chapter 7 - A Look at Electric Power for Control Line Models
Written by Grant Hiestand
With its clean installation, virtually vibration-free performance and rock solid reliability,
electric power offers some attractive advantages to the control line flyer. Nearly ten years have
passed since I flew my first electric powered control line model and during that time, I have built
a dozen successful planes, ranging from a modified Sig Wonder to the Sig 1/3 scale
Spacewalker. For me it has represented my greatest years of growth as a modeler.
Electric power has matured as well. In the last ten years a large amount of products
have been released aimed at the growing market of electric powered model airplanes. Look
through the model magazines and there are numerous ads for motors, chargers, ARFs, kits and
park fliers. Great advancements have been made in speed controls, motors and batteries.
While there is no practical way of encompassing the entire spectrum of electric flight in
one chapter, I will walk you through a builder’s project. You’ll follow along as I modify a Bruce
Tharpe Engineering Venture 60 kit to electric power. The principles used in this project can be
applied to many other types of models from sport to scale. This will give you a starting point to
further explore the ever-fascinating world of electric flight.
Take a look through a magazine like Sailplane and Electric Modeler. Electrics are being
flown in every size and shape from sport models to full house scale jobs. Many fine scale
subjects, like Keith Shaw’s Bearcat (complete with retracts) attest to the fact that not all-electric
planes are gliders. They’re even showing up at the Scale Masters and the Nationals, competing
side by side with glow powered craft.
On the control line front, Charlie Bauer has been campaigning a profile scale B-29 as well
as a Piper Super Cub in FAI competition. Electric power has also been used in CL stunt and
speed models. Fred Cronenwett is building an electric powered Miles Sparrowhawk. Fred
started this challenging project because of the many problems associated with running an
inverted glow motor in a tightly cowled space. Not only will electric power solve the size, cooling
and muffler issues, but also as a bonus, he can swing a scale diameter prop in the scale
direction (clockwise). In addition, Fred, Lynn Boss and myself have electric powered floatplanes
that we have been flying for several years off a float pond in Roseburg, Oregon (see plate #17 in
the Photo Gallery). Not only do we have to take off from the water, but also we only have half a
lap to do it in!
Page 41 of 133
Be disciplined
Electric power is like a discipline. In order to fly well, an electric model needs to have the
right combination of motor, gearbox, battery and airframe. If you stay within the parameters,
you’ll have a successful model. Many times I’ve noticed that our perception of what is the ‘right
sized model’ for motor ‘X’ needs to be reconsidered when it comes to electrics. As a group,
control line fliers tend to fly smaller planes with rather large engines because they do, after all,
have to have enough power to pull the plane in addition to the lines. The line drag can be
considerable especially when you’re using plastic coated lines for electronic controls. So over
the years, we have become accustomed to using a .40 engine on one size plane and a .25 on
another because it’s comfortable and we can.
Like gas powered models, electric motors have a size of model they perform well on. A
40-electric motor on a .40 sized stunt ship would be a disaster. Because our ‘fuel tank’ is
heavier, we need a bigger wing to get the wing loading into a manageable range. For the most
part, the Astroflight motors I’ve used seem to be every bit as powerful as their glow powered
counterparts. By that I mean the 40 seems to be the equivalent of a gas .40, and so on.
However, it’s not a total crossover. Gearboxes allow the motor to swing large diameter high
pitch props making the geared 40 act more like a glow .60. It’s this flexibility that allows the
seemingly smaller motor to do miraculous things. Let’s look at the numbers.
In my experience, general sport and scale competition flight is well within the capabilities
of electrics. Smooth takeoffs, touch and goes, and just plain old flying fun will keep you busy for
a while. You can push the envelope, depending on the plane, to include formation flying; speed,
stunt, multi-engine models, camera carrying and even float flying if you’re so inclined. None of
my planes are able to stunt, but then they are purposely designed for smooth, stable flight.
There are some individuals, such as Tony Naccarato, who have been experimenting with stunt
and I had the pleasure of seeing him fly the model airplane some years back. His plane could
fly for about 2 ½ minutes and was capable of figure eight’s, inverted flight, overhead eights,
wingovers, loops, etc.
Flight duration is closely tied with wing loading and power allocation. Planes with less
than a 20-oz wing loading can easily stay aloft for six minutes or more providing you fly level
and at a conservative cruise rate. We coaxed Fred Cronenwett’s Piper Cub into a 15-minute
flight on a calm day with judicious control of the throttle. As the wing loading or power usage
increases, flight time decreases. Here’s a look at some of my planes and their flight
performance:
Page 42 of 133
Plane Wing Loading Duration
Venture 60 17.10 oz/sqft 8-10 min
Venture 60 on floats 23.2 oz/sqft 5-7 min
G&P Sales Grumman Albatross 29.75 oz/sqft 5 min
Great Planes Piper Cub (ARF) 18.6 oz/sqft 8-10 min
Great Planes Piper Cub on floats 26.45 oz/sqft 5 min
Sureflight Cessna 182 floatplane 15.48 oz/sqft 7 min
Boeing 314 17.55 oz/sqft 5 min
Spacewalker (1/3 scale) 21.76 oz/sqft 5 ½ min
Sig Kadet Senior 15.51 oz/sqft 12 min
As you can see, the longer flight times belong to the Venture 60 and the Sig Kadet
Senior. Both use the Astroflight geared 40 and are fairly close in wing area. As we approach
the 30-oz/sqft range, flight times decrease and these planes really start to become sluggish in
the air. Notice that the Boeing 314 has a low wing loading but short flight time. Direct drive,
high amperage motors were used at nearly full throttle to fly this plane and flight time suffered
because of it. The Spacewalker flight times are conservative based on the fact that I taxied part
of the time on the ground as one of my competition options. In addition, I usually land with
some reserve power to taxi back to the pits.
I’m assuming you have no electric power experience or equipment, so at first this list might
seem fairly large. In a nutshell, here are the components you will need to build this project:
There are a lot of different ways you could go on the motor and charger. I recommend using
the Astroflight brushed motor over brushless unless you have someone who can give you some
good advice on what to get. I use SR packs and have flown for eight years with some, close to
ten years with others. These packs and a good charger will keep you flying for a long time.
Please, please, don’t short change yourself by trying to save a few dollars on cheap equipment.
As Keith Shaw, a well known electric flier says, “Buy cheap, buy twice”. As far as chargers go,
I advise going with one that will charge at least 18 or 21 cells at once. You then have the option
of charging multiple packs at the same time or one big pack. I’ll explain more about chargers
later.
Page 43 of 133
A Venture Adventure: The Venture 60
Of all the airplanes in my collection, the two Ventures in my fleet are my favorite sport
models (see photograph 7.1). The design combines strength with lightness, good looks and
great flight performance. According to the spec sheet, the .60 glow powered version weighs 7 ¼
lbs. My Venture comes in exactly 6 ½ lbs…ready to fly! Building this electric conversion will not
only give you a great flying model but will also give you the experience needed to tackle more
complex subjects later on.
The kit consists of precut lite ply fuselage sides and doublers, lite ply ribs, machine cut
wing ribs, tail parts, canopy and an aluminum pre-bent landing gear. A parts bag includes the
necessary blind nuts, clevises and so on. A nice set of stick-on decals is included as well. The
first one was constructed to match Bruce Tharpe’s prototype with transparent orange covering
and the second was kit-bashed to resemble a Macchi MC-72 Schneider Cup racer.
1. Fuselage
The fuselage is a straightforward slab sided design with slots cut out at key points and ribs
with tabs that slide into them. The whole thing is self-aligning and builds rather quickly. To save
weight, I decided to use the lite ply sides and doublers as patterns to cut duplicate parts out of
1/8th inch contest balsa. You can use this trick on any kit or plan built airplane. Often times you
will be able to match or even come in under the specified finished weight. You’ll need to find
some 48” long stock for the sides; the doublers can be made from a 36” piece. The bottom fuse
pieces are substituted in the same manner.
Lay down your 48” long piece of balsa and put the lite ply fuselage side on top. Push several
modeling pins through both pieces around the perimeter to keep things from shifting around.
Now cut around the lite ply pattern. You should be able to cut right to the edge for a perfectly
shaped part. Cut the notches for the ribs while everything is still held down. Do the same for
the other fuse side, the doublers and bottom pieces.
Once you have the pieces cut out, you can assemble the fuselage according to plan. Go
ahead and use the ply formers, firewall and landing gear mounting block. The plywood plate
that acts as a floor for the fuel tank will become your battery shelf. It can be glued in or made
removable, depending on how you want to remove the battery for charging.
On the stock Venture I wanted to maintain a seamless look so the battery plate was glued in.
That means that I have to take the wing off every time I want to change out the flight pack. To
get the 18 cell into the fuselage, you have to turn the bellcrank to one side. A little fussy, but it
works and it does give a clean look to the finished plane. I put a small removable hatch on the
bottom of the fuse to facilitate changing of the receiver battery and speed control if necessary
(see photograph 7.4, 7.5 & 7.6).
Page 44 of 133
On the Macchi I wanted easy access to the flight pack because removing the wing also
involved removing the floats. Just aft of the firewall I made a removable hatch 6 ¼” long which I
carved from a balsa block (see photograph 7.7 & 7.8). You’ll have to make a small plywood
sub-rib to support the curved balsa turtle deck. A small 1/8” dowel was installed in the front and
a Bob Violett hatch set was installed in the rear portion.
The battery plate sits on two ¾” balsa triangle stock rails, one on each side of the fuselage.
In the space underneath the plate there is room for the receiver, receiver battery and speed
control. You can see by the photograph 7.9 that the on/off switch is mounted to the plate and
there is plenty of room for the flight pack. A 1” hole makes the battery plate easy to remove, as
well as provides an opening to attach the speed control wires to the motor.
One you have installed the battery plate to your liking the rest of the fuselage is a piece of
cake. To provide a strong support base for the bellcrank mount, two 1/8” plywood plates 2 ½” x
3” are centered 4 ¼” back from the leading edge of the wing. Mine were cut to fit between the
upper and lower sections of the doubler (see photograph 7.4). A Sig 3” bellcrank is mounted on
a hardwood rail that spans the width of the fuselage. I used a carbon fiber arrowshaft for the
pushrod.
• Tail Feathers
The horizontal stab and elevator are built according to plan. Use the spruce spar that spans
the width of the stab. The fin and rubber likewise are stock. On the stock Venture, I added
some circular cutouts to the tail feathers. These ended up being mostly decorative, as the
weight savings was fairly small.
On the Macchi I left the fuselage and tail feathers solid (no cutouts aft of the wing) then
fiberglassed the whole affair. The weight penalty was 37 ounces. This included not only
fiberglassing, but also the floats and their struts. This turned out to be wise decision, as the
plane tends to take a beating flying off water. To compensate for the extra weight and to get off
the pond faster, the Macchi has an Astroflight superbox installed and an 18-10 prop. Although
not as nimble as the stock Venture, this plane still flies well and makes a good floatplane
conversion.
• The wing
The wing was built per plan except in the case of the wing spars. The spruce spars were
replaced with the same sized balsa stock. The results were noticeable weight savings. The rib
where the leadout guide is located was doubled up with a balsa subrib to act as a mounting
plate for the leadout guide. The leadout wires are 1” apart and are centered 4 ½” back from the
leading edge. I chose to convert the ailerons to flaps. I installed the aileron servo per plan and
coupled both aileron horns together with a section of 2-56 wire. The servo pushrod connects to
a clevis trapped between the two control horns.
Page 45 of 133
• Mounting the motor
The newer Astroflight motors have a hexagonal gearbox with tapped mounting holes. If you
choose to use the motor as a direct drive there are also tapped holes in the case. The firewall is
in front of the motor instead of the typical behind the motor as with most glow engines (see
photo 7.3). This mounting technique allows for effective motor cooling since electric motors can
get quite hot and you want to provide adequate cooling just as you would for a glow engine.
Most of my planes have a large hole or several holes in the motor mount itself (or cowl), so that
air can enter the cowl and exit through the fuselage.
• Wiring
Figure 7.1 shows the typical layout of all my electrics. When you hook up the system, the
motor battery or flight pack connects to the battery side of the speed control. This is usually
labeled on the speed control to avoid mistakes. The motor side of the speed control connects to
the motor. Whenever I set up a system, I put an Astroflight zero-loss connector on the motor
side, and a Sermos connector on the battery side. That way it’s impossible to wire things up
backwards. The speed control input lead goes into the throttle channel on your receiver. Install
the electronic controls as you would normally (see DSC, Bill Young or multi-channel electronics
chapters) for the input wire, on/off switch and other connections.
• Radio
I use the JR 642 radio with DSC controls for the stock Venture 60 and the Bill Young handle
for the Macchi MC-72. Both systems work well. I chose the DSC radio for the stock Venture 60
with flaps because of the end point adjustment feature. The Macchi is flown with the Bill Young
handle for simplicity. See the Chapters on DSC, Multi-channel or the Bill Young handle for
electronic controls that can be used for proportional throttle control for electric powered models.
One important note, the Single channel system does not work with the modern speed controls.
The speed controls are designed to find the signal from a radio control receiver and
automatically set the idle point. If your speed control has a manual adjustable neutral and gain,
then single channel will work but if your speed controls are newer they won’t have this feature
and will not work with single channel. Astroflight used to make speed controls with adjustable
neutral and gains, but this dates back quite a few years. Bottom line, you will have to use either
a DSC, Multi-channel or the Bill Young handle when flying electric powered models with
proportional throttle control.
• Finish
The stock Venture was finished like Bruce’s prototype with transparent orange Monokote. I
also put the optional wheel pants on and polished the aluminum gear to a mirror finish. The
Macchi was painted with Nelson Aircraft’s water base paint. A clear coat, also from Nelson, was
applied and buffed out to a high gloss.
Page 46 of 133
Some speed controls, like the Astroflight 204, have a circuit built in that read the position of
the throttle stick when the system is turned on. If the throttle is set to full and you activate the
system, the speed control won’t come on until the throttle stick is returned to the ‘off’ setting.
Most of my older speed controls don’t have this feature so I play it safe by checking the stick
position before I plug the DSC cord into the transmitter. If you are testing the system for the
first time, I recommend that you test it with the propeller removed. You won’t hurt anything by
doing this and it will provide an additional safety margin in case anything does happen. So with
the system hooked up on your test stand perform the following steps:
1. Verify that the throttle stick is in the Idle position.
2. Turn the plane and system on.
3. Plug the DSC chord into airborne unit on model airplane.
4. Plug the DSC cord into the back of the transmitter.
5. Advance the throttle. The motor should operate through all speed ranges.
Note: We had a case where the speed control wouldn’t operate because the throttle setting was
set to something other than –100% to +100% on the JR radio. You can set the endpoints of the
servos to most anything, but not the throttle when using a speed control. Check the numbers in
the setup window if you are in doubt or are having trouble.
• Battery Placement
Balance on an electric model is achieved by moving the battery fore and aft. When you build
the electric powered model allow for the battery to be located further aft or forward at any time.
This allows you to make adjustments in the field, thus moving the center of gravity. Mine flies
just fine with the leading edge of the battery pack 5” from the front of the fuselage. Secure a
small amount of Velcro to the battery plate and a matching piece on the battery itself. This will
keep the pack from shifting in flight and also allows for easy removal. Because of the pack’s
length, there is only about an inch of clearance before it hits the bellcrank.
For quite a few years now I’ve been flying with SR Batteries packs and they have always
performed flawlessly, both in sport and competition flying. They feature matched cells and are
guaranteed never to form a memory. Cells that are matched have been tested by a computer in
order to determine their charge/discharge cycles. Flight packs made from matched cells will act
similarly in their charge and discharge times. From my perspective, this provides a bit more
reliability than building a pack from random cells out of a box at a hobby shop. SR will also build
a pack in any configuration you require. The cost of a pack from SR is a bit more than you’d
pay to make a pack yourself, but a lot of testing goes into making a matched pack and I’m
willing to pay a little more to get the best for my aircraft. I have built my own packs and it’s been
hit and miss. Sometimes a cell will go bad in the larger packs and I’ll have to tear it apart and
replace it. I’ve had better luck with the seven cell packs than I have with larger ones. Still, if you
want a specially shaped pack or just want to roll your own, it’s a skill that will serve you well in
the years to come. Remember that quote “buy cheap, buy twice”!
Page 47 of 133
As far as chargers are concerned, you’ll definitely want peak detection and if possible AC/DC
operation. Peak detection allows the charger to automatically terminate the charging process
when the pack is full. Packs that have been overcharged can be permanently damaged and
their life span shortened. Look for a charger that has the capacity to grow with you. If you want
to charge two 18 cell packs at once, it’s nice to have a 36 cell capacity charger. You’ll also need
to trickle charge the pack occasionally as well. Having a charger that can plug into the wall will
save you the expense of buying a separate power supply. When I get to the field I have two
trickle charged packs and can fly as soon as I have the model airplane assembled. After the
second flight I charge both packs together in series, usually at 4.8 amps for about 25 minutes.
The negative lead from the first pack is plugged into the positive lead of the second pack leaving
you with a spare positive and negative lead that you can now hook up to your charger. That is
why I use Sermos connectors. A string of packs can be charged together and is limited only by
the capacity of your charger. My SR charger can charge up to 36 cells at once. Charging this
many cells at a time requires a fair amount of amperage. Although the maximum charge rate
may read 5 amps on the charger’s dial, there is always some loss in the system. The actual
current draw from the charger on a 36-cell pack is probably closer to 25 amps. If you were to
hook everything up and simply start charging, your car battery would drain in short order.
Instead, you should charge packs of this size with the car engine running so that the alternator
can supply power to the battery while the charger does its job. This will also assure you that
your car will start at the end of the day.
Slow charging after a day of flying will allow the cells to return to a leveled state. Ideally,
your battery charger should be able to slow charge whatever flight packs you intend to use the
next day. I love the fact that I can slow charge both my 18 cell packs at the same time. I charge
my packs for about 16 hours at 1/10 th their rated capacity the night before I plan to fly. 1500
mah packs get a .15 amp charge rate, 2000 mah packs get a .2 amp rate and so on.
• Flying
By now you will have tested the system thoroughly and are awaiting your first electric
powered flight! One of the side benefits to using electronic controls and electric power in
combination is that you can takeoff solo. With the transmitter in the center of the circle, but no
DSC cord in it as yet, I turn on the plane. With no signal from the transmitter, it sits and awaits
my command. At the center of the circle I verify the control stick is at the OFF position, plug in
the DSC cord and start the motor. From this point on, I can fly out the charge on the battery or
land in the middle of the flight to make an adjustment on the handle. Or I can shut the motor off
up high and glide for a bit, then restart just before the wheels touch and climb back up again.
Whatever you decide to do, have fun with it! After all, that’s what this hobby is all about!
Page 48 of 133
Photograph 7.1 - Grant Hiestand’s Venture 60 electric powered airplanes, the stock Venture
60 is on the left, the highly modified version was kit bashed to look like a Macchi MC-72
Schnieder cup Air Racer. Both models are powered with an Astroflight 40 electric motor and
use electronic controls.
1) Provide enough cooling, the motor gets hot if run fast for
extended period of time
2) Electric runs vibration free so you don’t need as much
re-enforcement as you would normally if you had the normal
glow engine installed
3) Remember to balance the propeller
4) Use the tapped holes in the gear box to mount the motor
to a plywood mount has shown (behind spinner)
Page 49 of 133
Photograph 7.4 - This what the interior looks like
of the stock Venture 60. The section above the
wing is used for the bellcrank, electronic input lead
and battery is installed in this area.
Photograph 7.5
Page 50 of 133
Photograph 7.7 - Grant took an
alternative approach to
installing the electronics and
battery in the Macchi MC-72.
One thing to remember with
electric powered models is that
you must remove and install the
main battery pack before and
after each flight. Time spent in
the shop to make this easier at
the field will be worth the time.
Page 51 of 133
Figure 7.1 – Electric Power
Page 52 of 133
Chapter 8 - Trouble Shooting
I won’t tell you that all of these wires, batteries and switches are perfect and won’t break.
I have flown many models with electronics and we have run across some problems on occasion.
Wires will fray and short out, break and batteries will go dead. You will need one tool that will
become part of your flight box - the electronic multimeter. Below is a table of typical problems,
what needs to be checked and how to fix it.
Remember that servos can and will go bad. I have replaced 4 servos now due to wear
and tear. One servo had the main pot go bad and did not return the same position from setting
to setting. Also the Servo driver main throttle stick will go bad under heavy use. I have worn out
two of these servo drivers to date. In almost every case the problems have been due to pilot’s
error or wear and tear.
Servos don't move when Are the lines plugged in at the plane
Transmitter is plugged
into connector at handle Lines are not assembled properly - check pin to pin
Ohmage for each line to verify circuit is complete
Servos don’t move when Look at all exposed solder joints and connections – look for
transmitter is plugged loose or broken wire connections
into connector at the plane
Check voltage of all batteries
Electronics jitter and Verify ground and signal ground wire are not shorted out
Shut down receiver some where between the Servo Driver / Transmitter and plane
Page 53 of 133
- Notes -
Page 54 of 133
Chapter 9 - Operation at the Flying Site
We generally run the engine(s) before the lines are rolled out with the servo driver or
transmitter right next to the model. After the engine(s) checks out, the lines are rolled out and
operation of the lines are verified. Turn the airplane on, plug in the line, and the servo driver or
transmitter at the handle and verify that the electronics work down the lines. For actual flying,
the servo driver can be left at the handle or directly plugged into the model to start the engine.
Once the engine(s) has been started, the servo driver or transmitter is plugged into the lines at
the handle end. To verify that the system is working, I usually start the engine(s) at 1/3 throttle
and reduce the RPM's to an idle before takeoff. If the engine(s) does not reduce to an idle on
my command then I know something is wrong.
Contest Flying:
Since time is important during CL Scale competition I generally keep the servo driver or
transmitter plugged in at the handle while the engine(s) is being started. With the help of an
assistant walk the airplane and the handle out to the circle and turn the airplane and the servo
driver or transmitter ON. Adjust the throttle stick on the servo driver for approximately 1/3 to 1/2
throttle. When you get to the model, verify that the throttle is at the setting you expect to see. If
the carburetor is still closed or fully open something is wrong. Then signal the judges and start
your engine(s), walk to the handle and clip the servo driver to your belt, and reduce the engine
RPM to an idle. PRACTICE, PRACTICE, PRACTICE is required for a smooth contest
performance.
Safety First:
If you fly Control Line models with throttle control for any time you will eventually ground
loop a model. This has happened to me multiple times for various reasons. Remember that
electronics are not based upon line tension, so you always have control of the throttle. If the
plane ground loops and turns in towards you need to shut down the engine as quickly as
possible.
Photograph 9.1 - Ken Long’s Cardboard Scratch Built Junkers JU-87 Stuka
Flaps, Throttle & Bomb Drop: Multi-Channel Electronic Controls
Page 55 of 133
Set at the flying field – Typical day
Page 56 of 133
Chapter 10 - Installation Ideas for Profile Scale
When building your next Profile Scale model, if you decide to install Single Channel
electronics you have to make some decisions before completing the model. The electronics
package for the model includes wires, on-off switch, servo(s), battery, connectors and other
hardware. Do not bury the servo so you can’t get to it again without chopping into the model. I
have been required to replace several servos on some of my Profile Scale models.
Figure 10.1 shows one way to install the servos and battery into a profile scale model.
Note the wires are routed through the built up profile fuselage and nacelles. The only thing that
should be exposed is the top portion of the micro servo and a portion of the on-off switch. On
my A-20G Havoc I have a hatch similar to the one shown on figure 10.1 that lets me replace the
batteries and service the on-off switch.
Remember in Scale Competition you are not penalized for exposed mufflers or other
items such as connectors or switches. However, you can hide a large majority of the electronic
equipment to present a cleaner package.
Photograph 10.1 - Author’s scratch built 41” span Profile Scale Grumman F7F-3N
Tigercat with OS-15FP’s for power. Single channel electronic controls buried in wing,
nacelle, and fuselage. Notice electronic hookup connector and leadout guide at wingtip.
On-Off switch can be see directly below the Z65 on the fuselage. This model weighs 3
lbs and has a foam wing.
Page 57 of 133
Figure 10.1 - Profile Scale Installation figure page
Page 58 of 133
Section 2
Page 59 of 133
- Notes -
Page 60 of 133
Chapter 11 - The C/L Scale Model From an RC Kit
I know what you’re thinking, the words "Radio Control" have come into the picture. But if
it weren’t for Radio Control models we wouldn’t have the large array of hinges, motors, and
other hardware we use everyday on our CL models. But why stop with the hardware and
motors? Very few kits, if any, are advertised as a Control Line scale model. The Sig Fazer kit is
advertised as an RC model but we all know it can be easily converted over to CL Stunt.
While control line speed, combat, racing and precision aerobatic models are specially
designed for CL. There are a large array of RC kits available that can be converted over to CL if
you want to fly for fun, Scale or Carrier. The RC scale model kit has many parts that will be
used for the conversion over to CL. The builder needs to add a line guide, wing tip weight and a
bellcrank and the result is a model that can be flown for fun or scale. Don’t limit your
imagination; consider all types of kits, even large scale models with fiberglass fuselages.
Remember that Sport scale rules allow for a 20 lbs (max weight) and 1.25 maximum cubic
inches of engine.
One of the largest CL scale models being flown today is Grant Hiestand's 1/3 scale
Spacewalker built from the Sig kit. With a wingspan of 103” the plane is powered by an Astro
Flight 90-geared electric motor. Keep one thing in mind when you build this large, transportation
to and from the flying field can be a problem. I built and flew the 1/4 scale Morrisey Bravo
(another Sig kit) and this plane was BIG. The Saito 91 four stroke easily fit inside the cowl and
the fuselage was 6 feet long. This plane could be only transported in an 8 foot long trailer.
Based on our experience, the best-sized model to fly in CL scale has a wingspan from 60” to 80”
and is powered with a .60 to .90 sized engine.
Once you decide on what plane you want to build, get your documentation and
accumulate all of the required hardware. Open up the kit and follow the instructions in the kit as
if you going to build for RC with the following exceptions: let’s start with the tail and take a good
look at the stabilizer. The incidence on the stabilizer must be set at zero degrees to the
fuselage centerline (see chapter 13). We learned this the hard way when one of our club
members built a Grumman Wildcat with the scale positive incidence built into the stabilizer. This
model would not trim out properly regardless of where we put the CG. Once the stabilizer was
set at zero degrees the model flew great and all of its prior nasty habits disappeared. So look at
the plans and build that stabilizer at zero degrees!
Second, the rudder -- you don’t need it to keep your line tension, and you just may as
well set it at the neutral position and forget it. In fact I flew a scratch built model with an OS-
60FP for power without a rudder and it flew great. If you want, you can make the rudder
adjustable on the ground with a simple clevis and pushrod. This is as far as you should go,
keep it simple. Remember to lock the tail wheel so the plane will roll in a straight line or slightly
to the left. The larger models will drag the tailwheel without problems. You can also hook up a
servo to your tailwheel so you can make fine adjustments in the tailwheel position for a better
taxi. You can also move the tailwheel during ground operations to simulate the left to right
turning pattern used on some full size aircraft due to visibility problems. Some models may
require more precise adjustment of the tail wheel due to the size or configuration. The Piper
Cub is one of the models that need to have the tailwheel carefully adjusted to maintain the
proper taxi.
Page 61 of 133
Installation of the bellcrank is next and can be located in the fuselage or wing, your
choice. Use your experience with your CL models to help you position it. In general, we have
had good luck putting a 3” or longer bellcrank with the center bolt 1” behind the CG. Typically
the CG is located at 25% of the wing chord. The CG should be between the front leadout and
the center bolt. Be sure you install an adjustable leadout guide. This will be very useful in
reducing the amount of line tension on the larger models. Start with 2 or 3 degrees of line rake
and reduce the line rake as you test fly the model. Hang the model from the leadouts and be
sure nose is slightly lower than the tail.
There have been some excellent articles on the physics of how a CL model flies and the
importance of the location of the leadouts. The location of the bellcrank is really not that
important; it is the location of the leadouts that is critical. On larger CL scale models having an
adjustable line guide is mandatory, mostly for the sake of the pilot’s arm! The larger models
weighing 10 lbs or more can have large amounts of line tension. The adjustable line guide will
allow you to move the line guide forward, reducing the line tension as you do so. At some point
you will find a perfect location for the line guide that results in a sufficient amount of line tension
without pulling your arm out of your shoulder.
When it comes to ailerons, make them separate to make the plane look scale, and make
them “FIXED, BUT ADJUSTABLE”. This means that you attach the control horn with a pushrod
and clevis and make adjustments on the ground. On Grant’s Spacewalker, the ailerons were
VERY effective and were not really required to maintain line tension. Flaps are a wonderful
addition to a scale model. These will allow you to land much slower and earn one more scale
option in the scale flight pattern. This option is hard to screw up. If this is your first sport scale
model consider a plane that will have flaps and throttle. This combination gives you six options
with a single engine plane using the Sport scale rules. Remember to add the wing tip weight to
the starboard wing.
Grant Hiestand has been experimenting with a GYRO that was intended for radio control.
He hooked up the gyro to the ailerons and found that when a gust of wing banked the wings the
gyro moved the ailerons to level out the wings. This is not required on most models, but if you
are having trouble maintaining level wings due to wind perhaps this might be the solution.
Lastly, the throttle is installed per the RC instructions since we will be using the
electronics. I like using a micro servo with a Du-Bro flexible pushrod. Put a non-adjustable
clevis at the servo and an adjustable clevis at the engine. Once you get the electronics hooked
up, make minor adjustments with the adjustable clevis at the engine to get a reliable idle.
Converting the large array of RC kits over for CL scale or fun flying opens up a whole
new world. The RC market has many kits and other accessories that really lift the CL scale
model of today into the 21st century. Remember, the only difference between an RC model and
a CL model is that we fly in a circle and control the stabilizer with a bellcrank. Good luck and
look twice at the RC equipment at the hobby shop next time you go shopping.
Page 62 of 133
For additional photographs and 3-views call Bob’s Aircraft Documentation
The group NASA supports all forms of Scale modeling including free flight, Control Line and
Radio Control scale models, Be sure to get a copy of the Scale resource guide from NASA
Photograph 11.1
Front: Sig Kadet Senior by Grant Hiestand
Highly modified to look like a De Havilland
Beaver
Photograph 11.2 - Lynn Boss’s F4U corsair built from the Royal Corsair SR kit that was
intended and labeled as a Radio Control Kit. This model spans 63” and is powered with an
OS-90 four stroke. This particular model uses a 3-line bellcrank for throttle control and
features bomb drop with down elevator.
Page 63 of 133
RC to CL kit conversion
Photograph 11.3 - Author’s FW-190 from the Great Planes Almost Ready to Fly kit.
This kit is no longer available. This model features flaps, bomb drop, throttle and
retractable landing gear. Notice that the ailerons intended for radio control were used
as flaps. This photo was taken when the model was being tested with an electric motor
before the bomb drop unit and a .46 sized glow engine were installed.
Photograph 11.4 - This is what the interior of the model looks like, a mixture of CL and
RC. Notice the metal bellcrank is not a problem.
Page 64 of 133
Chapter 12 - Picking Models for CL Scale
Some people ask what they should build for CL scale and the answer is very broad. We
all know personal tastes and opinions will vary but there are some basic themes that generally
apply to all CL scale models.
Have you noticed the total lack of CL scale kits on the market today? Back in the 1950’s
there were a lot of kits on the market advertised as a CL scale kit, such as the older Top Flite
kits like this Mustang kit. But these models are small, maybe powered with a .35 sized motor or
smaller. Be careful of the older kits for several reasons. These kits tend to build up heavy, are
small and some of the outlines on these kits are not accurate enough for Sport Scale
competition today.
Photograph 12.1
Brodak Manufacturing sells a large array of Control Line kits including some CL stunt
models that are semi-scale. These kits are perfect for CL fun scale, but the outlines are not
accurate enough for Profile scale competition. What we are looking for, is a kit, profile or full
bodied with accurate outlines that can withstand the scrutiny of the scale judges when
comparing your model against a 3-view of the full size version.
It is a very common practice today to take a Radio Control Scale kit and convert it to
Control Line (see previous chapter). If you look at the RC scale kits with the idea that they can
be converted, then there are lots of CL scale kits out there. If it has wings and weighs less than
20 lbs, we can fly it in CL scale. The size of the model, such as wingspan is not as important as
the weight of the model and engine you pick.
The size of the model is important to determine early. It will determine the motor you will
use, and how many options you can install like retracts flaps and others. For those of you who
follow the RC scale arena, the trend is obvious towards Giant scale. Bigger flies better, this has
been proven many times in RC scale.
Page 65 of 133
My first CL scale model was powered with an OS-25FP and had a span of 36” and
weighed a little under 3 lbs. The model was so small I had no room to install anything but a
throttle servo and the motor. I consider this size of model to be to smallest CL scale model I
would build for competition.
The .049-sized models are really too small and rarely have throttle controls except for the
newer motors. These models are small, easily affected by the wind, fly on short lines and have
nothing more than throttle.
Once you break into the .40 sized model with a wingspan of 50” or more then you get a
model with a sufficient amount of wing area to carry some options. Notice the bottom line, wing
area. If you look at the electronics, flaps, retracts, bomb drop and the other options we like to
install in our models, they are heavy. A 2-ounce servo in a 2-LB model represents 6% of the
total model weight. That same 2-ounce servo in a larger model, let’s say that weighs 12 lbs
represents 1% of the model weight.
Some models don’t have much wing area no matter how big you build it. Let’s consider
the following models: Piper Cub, Lockheed F-104 Starfighter, and the P-51 Mustang. Each of
these are radically different from the other in many ways.
The Piper cub is easy to build and fly but does not offer many competition options to pick
from. The plane has lots of wing area and simple landing gear, but installing the bellcrank can
be a problem, due to the location of the wing and cockpit. This model could be built in almost
any size with great results, from .049 sized up to ¼ scale.
The full size Starfighter has a wing the size of your dining table, which will translate into a
model with a wing that is really small. Models with small wings or high wing loading must fly fast
and in CL scale flying fast is not that desirable. This model would be a challenge to work
properly for CL scale purposes.
The P-51 is a nice compromise, a generous wing with lots of options to install. You could
have the following options: retracts, open-close air scoop, throttle, flaps, open-close canopy,
tank and bomb drop. Now let’s consider this P-51 in three different sizes: 36”, 55” and 75” span.
The first thing I calculate is the wing area for each size. Consult a book on your subject aircraft
to get enough information about the airplane such as wing span and wing area.
Page 66 of 133
Full size data for the P-51 Mustang
Wing Span = 37 feet, 0 inches
Wing Area = 233 square feet
Fuselage length = 32 feet, 3 inches
Scale factor = full size wing span / model wing span (be sure to use the same units, inches)
Model wing area = full size square feet / scale factor squared
Conversion factors
1 square foot = 144 square inches
1 foot = 12 inches
Have you noticed that the 75” model has 435% more wing area for only being twice as
big? Every time you double the size of the plane the wing area goes up by a factor of 4. Why
this fascination with wing area? Because the next thing we need to calculate is the wing loading
of our new projected model.
Wing loading makes or breaks a good flying model. Here is a chart that shows the wing
loading I like to maintain with my models depending upon the size of the model. Remember how
bigger flies better? Notice how the smaller models can not tolerate the heavier wing loading that
the larger model can.
Page 67 of 133
Based upon our numbers from above, the model P-51 would have to weigh:
36” span model 220 sq. inches 21 ounces or 1.3 lbs 14 ounces per square foot
55” span model 515 sq. inches 79 ounces or 4.9 lbs 22 ounces per square foot
75” span model 957 sq. inches 172 ounces or 10.7 lbs 26 ounces per square foot
That 36” span model is tempting but look at the target weight of the model, 21 ounces!
This model might fly ok at two lbs but that is pushing it. I flew a 48” span P-51 for a few years
and that model first took to the air at 4 lbs. Then I added some detail like flaps, still had fixed
gear and weighed 5 lbs. At 5 lbs it flew like a rock, no spunk and it was slow. Then I went
through the plane and got it back down to 4 ¼ lbs and what a difference. I could do warbird
takeoffs and it was fun to fly again.
One of my current models is a sport model with 1,200 square inches, spans 80” and is
powered with a OS-90 four stroke. It weighs in at 12 lbs and is designed to carry a 35mm
camera in flight. Adding additional items to that model like extra servos and other hardware
doesn’t affect the flight performance because of the large wing area, yet adding two extra servos
can make a smaller model’s performance unacceptable.
Some projects have very little information; you might be lucky to find one 3-view on your
subject aircraft and a few photographs. The method above assumed we knew the wing span,
length and wing areas and calculated the numbers mathematically. In the case where we don’t
know any of these numbers we have to take a different approach.
What we need to do is to take our 3-view and enlarge it until it is the size we desire in our
finished model. One method is to measure the wing span and length of the aircraft directly from
the 3-view itself using an accurate scale. The larger the drawing the more accurate our results
will be.
For example let’s say we have a 1/72 scale drawing of the P-51 Mustang:
Wing span = 6.17 inches
Length = 5.375 inches
Root chord = 1.42 inches
Tip chord = .71 inches
Average chord = (1.42 + .71) / 2 = 1.065
Now we need to convert these numbers to a model that we are going to build. When we had the
area of the full size P-51 we simply scaled the numbers down. In this case we need to scale the
numbers up. For example let’s pick the 55” span model.
Scale factor = 55 / 6.17 = 8.914 (we are enlarging the 3-view 8.91 times, or 891%)
Average wing chord = 8.914 x 1.065 = 9.49
Area of wing = 9.49 x 55 = 522 square inches
Notice how the full size numbers came up with 515 square inches and by measuring the 3-view
I came up with 522 square inches. The error is due to the measurement of the relative small
size of the 3-view.
Page 68 of 133
Other methods for enlarging 3-views:
1) Overhead projector. Make a copy of your 3-view on a clear sheet and project it onto a wall.
Be sure the overhead projector lens is perpendicular to the wall and not pointed to the side
or upwards because this will distort the image. Tape banner paper (typically at most office
supply stores) to the wall and using a pencil trace the image. Do not move the projector until
you are done!
2) Enlarge the 3-view with a copier. Outfits that copy large drawings (such as Kinkos) have
copy machines that can enlarge drawings 400%, but the final piece of paper can be no wider
than 36”. Enlarge your 3-view until it is ¼ of the final size of your model and then run that
thru the copier at 400% enlargement. The image that is enlarged can be no wider than 9”.
3) Scanning the 3-view into the computer than drawing on a CAD program. This requires a
computer, scanner and experience with the computer programs.
Page 69 of 133
Level of Competition
Now you have to decide how detailed you want the plane to be. Is the model intended for
fun, sport, precision or FAI competition? The level of competition will determine size, amount of
detail and number of options.
Let’s look at that P-51 again. If being built for FAI competition, you have to have retracts,
but in sport scale you could get away with fixed gear. Flaps are easy to do and should be added
to the sport scale model. Ultimately you have to decide how many options you want to add to
the model. Remember, as you add more items that move, your odds of having problems on
contest day will increase.
Build the model so you can overhaul the plane a year from now and replace every servo,
battery, wheel, strut and piece of hardware possible. In some cases it is not possible to do that,
but from experience we know that servos go bad, tanks leak, pushrods break, tires wear out and
the unexpected will go wrong and some part will need to be replaced or fixed. Serviceability at
home and at the field are very important.
Options
Map out the options you want to perform at the contest before you start building. Let’s
take that P-51 and consider Sport, Precision and FAI competition. One important factor is the
difference between the options in all three categories. Retractable gear is expected in FAI while
in Precision scale it is desirable, but not mandatory. In Sport scale retractable gear is overkill
and not required. Also remember that in Sport scale, taxi, touch & go and retracts count as two
options, but not in Precision scale. We need to find 6 options for Sport and Precision scale and
five for FAI. Remember throttle control is considered an option. Here are the options I would
recommend for the P-51 model for each level of competition:
Also, one thing to consider is the realism effect in CL scale. The full size P-51 Mustang
was capable of doing limited aerobatics, but was not known to do 3 outside loops. The point is
that if you show up at a scale contest with an Extra 300 and put down inverted flight and outside
loops as options, the judges won’t flinch. However with the P-51, the judges will probably
downgrade your realism score, or in extreme cases not allow that option to be used. Remember
this is a Scale contest, not Precision aerobatics. Pick options that the subject aircraft was
capable of doing.
* touch & go, taxi and retractable gear in sport & profile scale count as two options each, see the
AMA rule book for details on this
Page 70 of 133
Chapter 13 - CL Scale Model – Stabilizer & Wing Incidence
At some point you will want to build a one of a kind model that does not exist in plan or kit
form and you will have to scratch build the plane yourself. This has been one of the most
enjoyable things that I have done. Over the years I have built and designed my own models
from my own plans. Some of the models are sport models like my camera plane and others are
scale models scaled up from 3-views. Regardless of what you decide to scratch build, you are
embarking on new territory that can have pitfalls. Be ready to redesign if needed if your first
prototype does not fly well. But there are some known items that can be taken care of before we
build our first prototype.
Rudder offset – Many people think that a Control Line model must have rudder offset to fly
correctly. At least for CL scale this is not the case. I have built and flown two models that did not
even have a rudder and they flew just fine. Line tension was never a problem with these models,
the latest being my 80” span camera plane. The rudder just gets in the way of the camera lens
image. Some smaller models may require rudder offset, but the larger models can have the
rudder set to neutral or not exist at all and still fly correctly. If in doubt make the rudder fixed, but
adjustable so that you can change the offset at the field.
Stabilizer incidence – This is the relative angle of attack of the horizontal stabilizer to the
fuselage centerline. Many RC kits and full size aircraft have positive incidence in the stabilizer
that can prove to be detrimental to a CL scale model. The Short Sunderland and Grumman
Wildcat both have a positive angle of attack built into the stabilizer.
Several years ago we were test flying a .35 powered Profile scale Grumman Wildcat. We
moved the center of gravity several times and in every case the model just did not fly correctly.
The model was built to match the 3-view including the incidence in the horizontal stabilizer. The
model was then modified by removing the positive incidence in the horizontal stabilizer. Once
the positive incidence of the stabilizer was removed plane flew great.
One of my more successful models has been my 41” span Hawker Sea Fury that I built
for Profile Carrier. This model was scratch built by taking a 3-view and drawing up the plans for
a 41” span version. I followed the 3-view faithfully except for two items. First, I set the horizontal
stabilizer incidence to zero degrees. Second, I put the wing angle to attack to 3 degrees. The
result was a great flying, stable model.
Propeller thrust line & offset – Aircraft such as the Grumman Bearcat have down thrust built
into the full size aircraft. Some CL models are built with outboard offset to provide additional line
tension, that has traditionally been done on precision aerobatic models. All of my CL scale
models have the motor thrust line set straight ahead, so no outboard offset is required for CL
scale models. Additionally, the offset will look odd when the scale judges look at your model
during static judging. One reason why we don’t need outboard offset is that the CL scale model
does not perform (typically) the aerobatic maneuvers that prompted the offset in the motor.
Page 71 of 133
Wing angle of attack – When I set up the Hawker Sea Fury I located the wing at the correct
location, but put a 3-degree angle of attack relative to the fuselage centerline. The resulting
model flew just like I wanted it to. Because of the angle of attack, the wing produces lift while the
fuselage is horizontal. If the wing is set to a zero degree angle of attack, the entire model would
have to be 3 degrees to obtain the lift required, resulting in an odd configuration in flight.
Special or unique aircraft configurations – Aircraft such as Merle Mohring’s XB-35 flying
wing (see gallery section) required additional experimentation. Originally he had installed 4
engines, only to find out he had more power than he needed. After a few test flights he removed
two engines and made the two outboard props just dummy props that spin with the wind. Had
he built another of these models, he would have installed smaller engines. More than once we
have built a foam prototype to determine CG location, how well a model will fly, test electric
motor selection and other features. So if you have a really unique project that has a lot of
unknowns consider building a very simple version from foam or other materials to duplicate the
size and configuration of the finished model. This test aircraft is not detailed, in some cases not
even painted. You will make drastic changes to this test prototype to make it fly correctly. After
10 or 20 flights the model will be flying correctly, allowing you to build the good version with all
of the required improvements.
Additional comments – Be prepared to make changes after the first test flight. I built my
Grumman Tigercat with all of the proper angles and engine thrust line with the horizontal
stabilizer at zero degrees. But when it came time to test fly the model I found out that I needed a
slight amount of down elevator to fly level. Some models may require no up or down to fly level,
some may require a slight amount of up. After the first test flight adjust the neutral adjustment at
the handle to obtain level flight with your hand in the relaxed neutral position.
Figure 13.1
Page 72 of 133
Chapter 14 - Trimming the CL Scale Model
The CL scale model is a different beast compared to a precision aerobatics model. The
purpose of CL scale is to make a miniature duplicate of one particular plane. The relative flying
speed of the model, how well it flies and how it is flown makes a difference in your flight score.
One would expect the Piper Cub to be slow and docile, while the P-51 to fly faster. This where
trimming the model for CL scale is important.
When I test fly a new CL scale model my goal is to determine what needs to be changed
to make it fly correctly. We are not interested in sharp corners during maneuvers but a stable
model that can takeoff easily and land correctly. The CG location and leadout guide are the first
two things that will be adjusted after the maiden flight.
After the maiden flight the CG is normally adjusted to account for landing gear or other
features. The model should be able to fly level and if the elevator position is changed, it should
not result in a 5-foot radius turn into a wing over. By Precision aerobatic standards, my CL scale
models are slugs and can barely complete a lazy wing over. The reason for this is that the CG
has been pushed forward resulting in a stable, docile model airplane. On my Piper Cub I had to
push the CG forward to make the landings smoother due to the location of the landing gear
even through the level flight was acceptable.
The leadout guide position is critical only in that it affects the line tension. We typically do
not fly CL scale models with aerobatic options so keeping line tension at the top of the circle and
during overhead options is not as important. You want to maintain line tension during level flight
and for perhaps a mild wing over. On the larger models the adjustable guide is critical to keep
the line tension to practical levels.
Takeoff
Seems simple enough, but on every competition flight you are judged on how well you
takeoff and land. Here are some techniques we use. Trim your model accordingly and you will
gain valuable flight points.
For the P-51, I would start the takeoff run with the engine at idle, put the elevator to
neutral and slowly increase the throttle to full power. The tail should rise on its own and then run
along the ground on the main wheels until you reach a good flight speed so you do not stall the
model. If the model is trimmed right it should lift off by itself, or maybe with a small amount of up
elevator applied. If you need to apply a lot of up elevator to get airborne the plane is too nose
heavy.
Models with tricycle landing gear require a different procedure. Apply full down elevator,
slowly advance the throttle until full power is attained. Relax the full down elevator once you
reach takeoff speed and, if trimmed correctly, the model should lift on its own. If you need to
apply lots of up elevator to takeoff and it results in snapping motion off the ground then there are
problems. The wing should have some angle of attack relative to the ground. Sometimes the
nose wheel is too short and the wing is level or has negative incidence relative to the ground.
The increasing ground speed forces the model to the ground, but if the wing has positive
incidence relative to the ground the wing will want to lift off by itself with a sufficient amount of
airspeed.
Page 73 of 133
Landing
Once you have established a level cruise speed with the flaps down, lock your hand and
do not move the elevator. That’s right, we are going to land the model without moving the
elevator. Throttle back slowly, lower the landing gear and continue to throttle back. At some
point you will find a throttle setting that results in a gentle sink rate. If you throttle back too much
it will fall out of the sky, and if you throttle up, you would maintain level flight. So let’s find that
magical sink rate by adjusting the throttle and let the model settle in on the main wheels. Once
the main wheels touch and are rolling, throttle back to idle and let the tail wheel settle. In some
cases you may want to apply full up elevator to ensure the tail stays down. The tail should drop
and the tailwheel will start to roll.
Landing a model with a nose wheel requires a different setup. My A-20G Havoc has a
pair of OS-20FP’s and takes three laps to land properly. First, after finding a cruise level I start
to throttle back and apply more and more up elevator. I set up the model to fly nose high slightly
above stall speed with the nose pointed upwards about 5 degrees. After the nose high attitude is
setup, the throttle is pulled back some more until a sink rate is found for landing. During this last
portion, the elevator position is not changed. This will result in the main wheels hitting first and
then allow, the model to rotate to the nose gear. Once the mains are rolling on the ground, apply
full down elevator to keep the nose wheel from bouncing and throttle back to idle. Some models
with nose wheels like my A-20 Havoc can not land 3-point, otherwise they bounce over and over
and never settle down, sometimes known as porpoising.
Every plane is slightly different and every one of my models has it’s own handle and
lines. Each set of lines is rarely used on another model. The reason is that you establish a line
length and handle adjustment that works with that model. I also never remove the handle from
the lines so that the handle neutral adjustment is never affected.
I leave one line connector on the airplane, and the other line connector stays with the set
of flying lines. That way when you connect the lines to the plane the next weekend you don’t
have to guess which lines goes where. You can also color code your connectors if that works
better for you.
Page 74 of 133
Chapter 15 - The Control Line ARF
- How to experiment with new ideas quickly -
There are many opinions on the affect that ARF's (Almost Ready to Fly) have had on the
model airplane industry. Some say the creativity of building your own model has been stripped
away while others like the fact that they can have something flyable in less than 3 days worth of
work. All of the ARF's on the market are intended for Radio Control, however, I have converted
several over for CL use with great success.
The first one I flew was the EZ Zero with an OS-50 for power. It featured retracts, throttle
and flaps. I had a great time with the plane and learned a lot. Recently I have been flying the
Hanger Nine Piper Cub with an 81” span. This plane is an ARF, but looks much better than
most ARF's that are on the market. The plane can be used for many purposes, but I put it
together for two reasons - for fun scale ROW Floatplane and a platform for video taping CL
models from the cockpit.
The Hanger Nine Cub Model is large enough to carry a full size 8mm Canon video
camera inside the fuselage where the pilot would sit. The model is powered with an Astro Flight
Geared 40 electric motor (Super box with 3.4:1 ratio) and uses DSC electronics to operate the
throttle. Since the speed control required for electric power is an electronic device no 3-line
mechanical system can be used on this plane. The Super gearbox is capable of turning an 18”
propeller, however I choose to fly with a 16-8 propeller. The larger geared propellers have
more thrust, fly slower and look great!
These models can also be a great way to learn about scale. You might be the best
builder, detailer and painter, but how should the model be configured? These models allow you
to experiment with ideas, smoke systems, throttle, flaps and other features without spending
valuable time building a dedicated scale model. If you have never flown a model with throttle,
flaps and retracts this is best way to go for your first model. This will allow you to go through the
motions of setting up and flying a scale model without the building time. Then, when you do
make mistakes with the ARF, it is no big deal.
Instead of putting wear and tear on your detailed scale model, the ARF will serve as your
practice plane that you fly on a regular basis. The availability of ARF’s changes quickly, for
example the Great Planes FW-190 ARF that I currently use as my practice plane is now out of
production. But look for a model that allows you to install retracts or other features that you want
to experiment with. Strip ailerons can be converted into flaps.
Next time you are inspired to fly something different, consider an ARF and drop in
electronics, Throttle control and retracts. You might find that it is a fresh change of pace from
your typical Control Line model.
Page 75 of 133
- Notes -
Page 76 of 133
Chapter 16 - Throttle Control and Test Flying
While most Control Line models have a fixed venturi with a needle valve, which means
the engine runs at a set RPM until the model runs out of gas, scale CL models have throttle
control. I fly models that have a carburetor so that I can adjust the RPM of the engine during
flight. Throttle control on a scale model is expected if you are going to be competitive in
competition. While it is possible to enter a scale contest with a model that does not have throttle
control your odds of placing well is not good.
Throttle is mainly used on scale, carrier and sport models. If you fly combat, speed,
racing or stunt you have probably never really thought about it at all. The next time you have a
whim to build a different kind of model consider putting in throttle control for a change of pace.
You will find that it opens up a whole new range of challenges and fun.
Normal operation
Throttle control changes how you fly and what you can do with the model. Instead of
starting the engine and hanging on with the engine at full bore we can reduce the RPM to an
idle before takeoff. I normally warm up the engine in the pit area checking for proper operation
at full throttle and at idle. Once I get into the circle I set the throttle at 1/3 to 1/2 power and start
the engine. When I am ready to takeoff I will reduce the RPM to an idle and then start my
takeoff roll.
I never fly at full throttle with my larger models, because the line tension and speed would
not be safe or practical. Grant Hiestand and I have flown very large CL scale models in excess
of 17 lbs. After flying one of these monsters you are very glad you had throttle control. The line
tension is a function of how fast you fly. I normally fly at 1/2 power that results in a nice cruise
speed with the engine humming along at a modest RPM.
Now that we have throttle control, this means that we can land with the engine running
instead of landing dead stick. Every model will land differently. My A-20 Havoc which I fly in
Profile Scale competition, has a pair of OS-20FP’s for power with single channel electronics
controlling the throttle. This model has tricycle landing gear and must land nose high or it will
bounce. The two main wheels must land first with the nose wheel touching the ground after the
mains have touched. In fact, the landings with this model are planned 3 laps in advance. The
throttle is reduced slowly, as the speed reduces, up elevator is cranked in raising the nose. As I
slow down even further, even more up elevator is applied, resulting in a slow flying model with
the nose pointed up (approx. 5 degrees) even though the model is descending. Once the nose
is high enough and the descent rate is correct I let the model settle in on the mains. Obtaining
the combination of nose high, speed and decent rate is tricky and takes practice. Once the
mains touch, the throttle is pulled back to full idle and full down elevator is applied. The full
down elevator keeps the nose from bouncing too much. During takeoff with this model I apply
full down elevator until I have enough flying speed at which point I apply up elevator and climb
out. The full down elevator during the start of the takeoff run keeps the nose wheel from
bouncing.
Page 77 of 133
Models with tail wheels will land differently and it is hard to generalize this type of model,
but the Sea Fury that I fly in .36 Profile Carrier is very easy to land. All I have to do is reduce
the throttle until the sink rate of the model is ideal. If you simply go from 1/2 power to full idle
when you are 20 feet above the hard deck the results will not be good. Reduce the power
slowly until the model begins to sink at a rate that is safe and realistic. Let the mains touch and
then reduce the power to idle and let the tail wheel settle. Finally, taxi up to a position close to
your parking spot on the circle and shut down the engine.
Test Flying
Since we have control of the engine at all times we can land and shut down the engine at
any time. This is especially helpful when test flying new models. If you want to test fly a new
scale model you just don’t cram the power to full and apply full up elevator. How will the model
react? Will it be overpowered? Is the CG in the right spot?
One of the first things I do when I fly a model for the first time is a taxi test, at a low power
setting. During these two laps I figure out if the model is going to turn in on me when I apply
more power to take off. Some models have required me to step back several steps to keep line
tension on takeoff. Since the vast majority of the engines we use turn the propeller counter-
clockwise, the torque wants to make the nose of the model turn to the left. This is why pilots of
full size Corsairs, Mustangs and Bearcats apply large amounts of right rudder on takeoff roll.
Also see if you need to apply some wheel brakes to perform the taxi option. You should be able
to come to a complete stop with your engines idling to perform the taxi option properly. I had to
put a small piece of fuel tubing between the wheel hub and wheel collar under compression to
get this model to stop with the engines at idle, because the model basically had permanent
brakes.
After the taxi test, apply more power, let say about 1/3 throttle. The point here is to get
the tail off the ground (assuming you are flying a tail dragger) and roll on the mains without
taking off. This part will give you some idea how effective the elevator will be and how the
model will react. If everything is going good by now, then apply just enough power to fly 2 or 3
feet above the ground. If the model is stable you will be able to tell at this point. If there is a
problem your prized model will only be a couple feet above the hard deck. Land right away and
evaluate how the model flew with that amount of line rake and CG location. Ask yourself, was
there enough line tension? Is the elevator too sensitive?
I was test flying a friend’s Bearcat (Brodak kit) powered with an OS-26 four Stroke engine
several years ago. Steve had spent weeks building this model and it could all be over if the test
flight did not go well. After getting this model 2 or 3 feet off the ground it became very apparent
that the CG was too far back. This model was almost unstable and dangerous to fly. Very small
movements of the elevator resulted in drastic up and down movements of the model. The
model finally settled down and I barely got it back on the ground safely. In fact, I broke off one
of the gear doors during the hard landing. After adding some noseweight the model trimmed out
very nicely. After making the required changes now is the time to really have some fun. Nine
times out of ten, I make very few changes at this point.
Page 78 of 133
Formation Flying
Now this is a real challenge - how close do you get? Since the people I fly with all have
throttle control, we normally fly in the circle together. But instead of just passing we use our
throttle control to fly in formation. We have flown models within 2 feet of each other at 40 mph,
but to do this we need models that are equally matched in size and speed. The line length
does not have to be the same, but radically different line lengths can be problem. The cruise
speed of the models should be very close to each other. In other words flying a 90 mph carrier
model in formation with a Piper cub that only flies at 50 mph is not practical. The throttle control
systems must be precise enough so that small changes can be made to the throttle setting
during the flight.
Once you have selected two models that are equally matched in flying speed one pilot
should decide to fly lead. The lead model will be placed 1/8 to 1/4 lap ahead of the chase model
and both model engines should be started. Once both engines are idling, the models are
released at the same time and the lead model sets the pace for the takeoff roll. The chase
model must know where the lead model is so he or she does not overtake the lead model during
takeoff. The pilots must communicate during the flight with information for the other pilot such
as; “I’m taking off now”, “slowing down”, and “fly faster”.
Once the models are at cruising speed the lead model should set the throttle and not
change it. This will allow the chase model to carefully adjust its throttle setting to form up on the
lead model’s tail. The chase model pilot will be making constant changes to the throttle setting
to stay on the tail of the lead model. If you need pass, the chase model should climb and then
fly over the lead model with the lines going over the head of the lead pilot.
Stacked formations of 4 or 5 models are possible, but this requires practice and matched
models. We did this once and I can’t wait to try it again. But this requires the 3rd model to fly
formation behind the 2nd model and so on. Basically each person is really flying formation with
the model ahead of them and should not really care where the other models are located. If
everyone who is flying in the circle follows these rules, it works very well.
Page 79 of 133
Formation flying is one of those adventures in life that is unique. Every flight is a
challenge because of wind, or the general flying conditions. What you can’t see in this picture is
that Grant’s Venture 60 while approaching the lead model (with a camera attached) was caught
in the turbulence coming off of the Seniorita. His model rolled to the left as the model
approached and then dropped away below the Seniorita. The Venture 60 survived the flight
without any problems.
Notice how the line lengths of the two models are identical in this setup. Since then we
have started to make the lines for the chase model 1 or 2 feet shorter than the lead aircraft. By
moving the chase model inboard slightly, you get out of the turbulence zone created by the lead
model.
Photograph 16. 1
Grant Hiestand flying his Venture 60 directly behind the Authors Sig Kadet Seniorita
The Venture 60 is about 5 feet behind the tail of the Seniorita
The Seniorita was flying with a Canon 35mm camera and tripped with a servo
Author’s Piper Cub can be seen on the ground parked on the edge of the flying circle
Page 80 of 133
Throttle control Setup photographs
Page 81 of 133
- Notes -
Page 82 of 133
Chapter 17 - Multi-Engine CL Models
How to set up and fly multi-engine CL Scale models
Eventually, most scale modelers want to fly a twin or perhaps a bomber with more than
one engine. Trying to keep 2 or more engines going at once sounds complex, but properly done
it is quite easy and rewarding. The sound of a twin or four engine bomber is unique. The
following contains some pointers on how to set and fly a scale model with throttle control and
two or more engines.
First and foremost select two engines that are matched; therefore the same
manufacturer, type and size. If you were buying new engines, buy them at the same time.
Before you build the model you must decide what kind of control system you will be using to
adjust the throttle. This chapter will show how to set up a model with electronics. Some of the
principles being discussed here can to be applied to a model with a 3-line system.
Let’s use the B-17 as an example for this discussion. Each nacelle will have it’s own fuel
tank, servo, engine and fuel tubing. Since each nacelle has it’s own fuel tank, the #1 engine is
not dependent upon the #2 engine or anything else to work properly. Set up each nacelle just
like you would if you were setting up a single engine model. You just have to repeat this step
three more times for the B-17. Putting a servo in each nacelle eliminates any problems with
bellcranks, pushrods, torque tubes or other mechanical devices. While it is possible to have one
servo drive the four carburetors, we have found through countless models that a servo for each
engine simplifies the multi-engine model. All four servos on this B-17 will receive the same
signal, power and ground, and will respond in the same manner. If you are using multi-channel
electronics, the output from the receiver will be transmitted to the four identical servos. You will
have to make your own 4 servo Y-harness, but most radio manufacturers make a 2 servo Y-
harness.
After you have installed a servo in each nacelle, turn on the electronics so that all four
throttle servos will be the idle position. Like the engines make sure the servos are matched, so
that there are no differences that will cause other problems with engine synchronization. Also
make sure the servo arms are identical and turn in the same direction on all four servos so that
the engines respond properly. Mount the servo arm so that the full throw of the throttle stick
won’t buckle the throttle pushrod. Install the throttle pushrod in each nacelle, a non-adjustable
solder clevis at the servo, and a threaded adjustable clevis at the engine. When the servo is in
the idle position make the length of the pushrod correct so that the carburetor is fully closed.
Adjust the length of each pushrod until the gap between the rotating barrel of the carburetor and
the carburetor body are the same for all four engines. This step puts you one step closer to
maintaining engine synchronization. Each nacelle will have a servo, requiring a straight pushrod
between the carburetor and the servo arm. You can use a flexible pushrod cable or a 2-56
threaded rod.
When you get to the field to fly the B-17 you will need to spend some time to get
everything adjusted properly. Use the steps required to synchronize the engines on a multi-
engine model. Since we installed an adjustable clevis at the carburetor we can make very small
changes in the RPM (Revolutions Per Minute) of the engine by making small changes in the
length of the pushrod. If the #3 engine is running faster than the other three, it will shut down
last. If we shortened the length of the pushrod to the #3 engine, the high speed RPM will not
Page 83 of 133
change and the RPM at a given throttle setting will match the other engines. Shorten the
pushrod length by turning the threaded clevis (See photograph 16.3). To get the engines
synchronized we need to make small changes in the length of the engine pushrods so that the
engines shut down at the same time. This will require the engines to tuned first, one at a time,
adjusting the high speed needle valve to obtain peak performance. When you tune the engines
for high speed also verify the engine will idle properly.
Unless you remove the engines for servicing when you fly the airplane again, you will not
have to go through the same procedure every time you fly. Every time I fly with one of my twins
I warm up the engines before I fly and make sure the engines idle properly and shut down at the
same time. During scale contests you are given only so much time to get all of your engines
running. While it may be possible to flip start all four engines on the B-17, I recommend the use
of an electric starter. You will save yourself a lot of problems if you warm up the engines on
your multi-engine before your official flights at a contest.
As with any glow engine, there are problems that will come up and engines will quit in the
middle of the flight. Both the port and starboard engine on my .15 powered Grumman F7F-3N
Tigercat have quit (one at a time, not a the same time) in flight without any major problems. If
you fly in the counter-clockwise direction the starboard engine quitting is no problem, but when
the port engine quits things can get interesting. When this happens on my Tigercat I can not
make fast changes in the throttle setting or the nose of the airplane will turn in towards me.
When this happens, slowly reduce the throttle and land soon as possible. When the port or
starboard engine quits on a twin, taxing can be quite difficult. Despite these minor problems
twins, Tri-motors and 4 engine bombers can be a lot of fun. Consider a twin for your first mutli-
engine project. Good luck and keep your wings level.
Photograph 17.1 - Author’s 53” Span Scratch built Douglas A-20G Havoc
Twin OS-20FP and Single Channel electronics
Note main wheels touch first and then rotate to nose gear
Page 84 of 133
Section 3
Page 85 of 133
- Notes -
Page 86 of 133
Chapter 18 - CL Scale Competition
You can compete in several levels of CL Scale competition at the local level or even the
international level. There are six classes: Fun, Team, Profile, Sport, Precision and FAI. All
Scale events (except Fun Scale) have the builder of the model rule. This means I cannot have
someone else build the model and enter that model in a scale contest under my name. The
pilot must be the person that built and detailed the model. In Scale events you are judged on
how well your model duplicates the full size original in appearance (static judging) and flight
characteristics. You are required to provide documentation proving outline and marking of the
aircraft in question (see chapter on documentation).
Fun Scale -
This is currently being run by club rules, which was started by the Garden State Circle
Burners in New Jersey. Basically this event is intended for first time pilots with no experience.
The builder of the model rule is not imposed here. This means you can fly a model built and
detailed by someone else. 90% of your score is based upon how well you fly the model, the
remaining 10% is the static judging. The static judging has greatly reduced standards and
allows for almost any model as long it looks like a scale model. Carrier and semi-scale stunt
models may be entered in this event.
Team Scale -
This event was also started by the Garden State Circle Burners in New Jersey. The team
consists of a builder and pilot, flying under sport scale rules. Again this is run using club rules.
This event is not normally run at all contests. If sponsored at your local contest get a full set of
rules before arriving at the competition.
Profile Scale -
This event works just like Sport scale however the fuselage and nacelles are very thin (1“
maximum width) and it is intended to be a beginner’s event. From the side, the model has the
correct outline. This event is an AMA sanctioned event at the Nationals. The Garden State
Circle Burners from New Jersey were responsible for getting this event on the AMA list of
sanctioned events. This is a very popular event and can be found at almost any CL Scale
Contest.
Sport Scale -
Models in this event are static judged at a distance of 15 feet. This event is a great
challenge and requires the model to maintain all outlines including the fuselage cross sectional
shape. Although static judging can get very demanding, the cockpit interior is not judged in this
event. The flight portion has 4 mandatory maneuvers and 6 options chosen by the pilot. The 4
mandatory are takeoff, landing, 10 level laps and realism. The remaining six options can
include taxi, touch & go, throttle control, multi-engine, retracts, flaps, wing over, loop, bomb drop
and other mechanical options that are typical for the aircraft being presented. In sport scale,
taxi, touch & go and retracts each count as two options. Static and Flight points share equal
weight so you must do well in both to win.
Page 87 of 133
Precision Scale -
Models in this category are judged up close! Everything gets judged including the
cockpit. Modelers should strive for perfection when attempting this event. While it may seem
daunting at first, methodical, careful building will result in a model you will be proud of. The flight
portion again has 4 mandatory maneuvers and 6 options. The four mandatory flight tasks are
takeoff, 10 level laps, landing and glide slope (realism in sport scale). In this category, taxi,
touch & go and retracts only count as one option each. It can be difficult to fill out the entire
option list with certain types of aircraft. A model such as a Piper Cub with just throttle control
will have a hard time filling out all six options. A warbird with lots of mechanical options will
have no problem filling out the options sheet with throttle control, retracts, flaps, multi-engine,
touch & go and taxi. Be prepared to document everything and have everything perfect. The
direction of wood grain on the instrument panel can even be questioned and points deducted if
is it not going in the right direction!
FAI Scale -
This is international level of scale that is flown in Europe, United States and other foreign
nations. Every two years a team from the United States is sent to the World Championships.
The team is selected the year before during the Team Trials. The next team trials will be held in
2001 and 2003 and so on. This event is most demanding and is similar to Precision scale.
Models built from fiberglass kits and normal kits are not encouraged. This event has the same
basic flight program as Precision scale. You still have to do five options so your choice of model
and options are very important. FAI competition is only offered at the AMA Nationals every year
and at the team trials every other year. FAI can be sponsored by smaller regional contests,
however this is rare. If you are serious about this category I would suggest doing additional
research before building a model for the Team Trials.
Photograph 18.1 - Author’s ¼ scale Bravo flown in Sport Scale from the Sig kit. Powered
with a Saito .91 four stroke, featured flaps and throttle using a converted Airtronics radio in as
described in the Multi-channel chapter. This model weighed 17 lbs and spanned 87”
Page 88 of 133
Chapter 19 - Flaps & Retractable Landing Gear
The ultimate option
The bottom line in Scale competition is OPTIONS. Two of the more impressive options
for a CL scale model are retractable gear and flaps. Imagine a P-51 Mustang with the gear
locked down through the entire flight and landing with the flaps in the up position - realism points
will suffer, especially in Precision scale. Now take the same model, add electronic controls,
flaps and retractable gear.
The model is built with these options in mind. Before you start closing up the fuselage
and wing sections, you have to decide what features will move and how to hook them up. Flaps
are the easiest and a blast to fly with. Landing speeds are reduced to a crawl and really add to
the realism points.
When picking how you are going to activate the flaps during flight you have to make
some important decisions. If you use a toggle switch the flaps will drop quickly, sometimes too
quickly. When you lower the flaps on your model you will have to apply some elevator trim to
maintain level flight. The nose will pitch up as the flaps are lowered. Additional down elevator
trim must be applied to keep the nose pointed in the same direction. The reverse is also true,
as flaps are pulled up the nose will drop and additional up elevator must be applied. If you can
find an electronic device that can slow down the servo, use it. But the easiest solution is to
activate the flaps by using the control stick instead of a toggle switch. Remove the spring from
the backside of the elevator stick from the transmitter and you are on your way. You may have
to install a metal piece to hold the stick in any one position. This will allow you to lower the flaps
slowly; allowing you to feed in down elevator trim while the flap is lowered.
Retractable gear is one the hardest options to pull off, yet one of the most impressive.
The majority of the retract systems are air powered. The smaller units can be operated with a
retract servo, but sometimes the size and weight of the landing gear overwhelms the retract
servo. What ever system you use, Spring Air, Rhom Air, Robart or some other brand always
test the valve and the entire system before installing it into the model. Warbirds such as the P-
51 tend to have long struts with large, heavy wheels.
You must choose a retractable gear unit that can handle the weight strut and wheel that
goes with your model. Robert has a large selection of specialized retractable gear units
designed for certain kits. Contact Robart for a complete list. The air cylinder or retract servo that
retracts the wheel must be able to overcome all of the loads during flight and be able pick up the
weight of the strut and wheel. The port landing gear on a P-51 will retract more easily than the
starboard landing gear due to the centrifugal force during of control line flight.
Page 89 of 133
After you get the landing gear to retract you are not done. Now you must get the landing
gear doors to work with the retractable landing gear. In some cases the landing gear doors can
be the hardest option to figure out. Take for instance the P-51 Mustang. If we walk up to a full
size P-51 that has been sitting for several hours you will notice the flaps are down and the inner
gear doors are open. When the pilot fires up the engine the flaps come up and the inner gear
doors close. This is because the inner gear doors and flaps are operated with hydraulic
pressure that only keeps these doors closed and flaps up while the engine is being operated.
When the pilot retracts the landing gear on the full size P-51 the inner landing gear
opens, the main gear retracts and the inner gear door closes. To duplicate this will require some
type of mechanical or electronic sequencer. So when installing retractable landing gear research
your subject aircraft so that your model can best duplicate the operation and configuration of the
full size aircraft.
Page 90 of 133
How to setup mechanical retractable landing gear
Retract Servo
Flap Servo
Left to right shows the servo in several positions: 1) Gear extended 2) Gear half retracted
3) Gear retracted. Notice how a dog-leg in the servo arm is required when the retract
servo rotates 180 degrees
Page 91 of 133
- Notes -
Page 92 of 133
Chapter 20 - CL Scale Documentation
A great Scale model starts with great documentation. In fact some pilots won’t even
consider building a scale model airplane until they have the entire documentation package
assembled. This normally includes a 3-view, proof of color and markings and other supporting
data. The documentation folder you give the judges can make or break you during the static
judging. Except for Fun Scale, 50% of your total score is the static points. In Precision Scale
you are also judged on the quality of your documentation presentation. All of your static points
are derived from your documentation folder as the judges determine how faithfully you
reproduced a miniature version of the full size aircraft being presented.
The entire purpose behind scale is to build an exact duplicate of one particular airplane
that looks and flies like the original. Once you have chosen what kind of airplane you want to
model, your next job is to locate enough documentation on one particular airplane that strikes
your fancy. The ideal documentation package will include color photographs, 3-view and color
chips, however color chips are not always possible. Some projects such as original WW-I
fighters will only have black and white photographs available. To really do well, especially in
Precision and FAI scale competition it is critical that you can look at and touch your subject
aircraft.
For the purpose of this discussion let’s say we have selected the Hawker Sea Fury single
seat fighter. Our first stop will be our local hobby shop that specializes in 1/72 scale plastic
models. I am not interested in the plastic models and the large number of books and magazines
about full size aircraft. Consider building a plastic model of your subject aircraft. It is a wonderful
3-dimensional version that will help you interpret the 3-views, plans and drawings as you build
your larger flying version. Also look for bookstores or mail order outfits that specialize in
aviation books such as Zenith, or Squadron. If you are building a sport scale model you may
only need to pick up one or two books on your subject aircraft. Now we need to choose a paint
scheme to copy. One way is to locate a restored Hawker Sea Fury and duplicate that paint
scheme down to the last detail. Remember you can not change any number or marking that is
on the full size aircraft. Do not change the N-number on the full size aircraft to your AMA
number on your model. Believe it or not this is a common mistake!
You could visit every airshow in the United States until you find the best looking Sea Fury
but this is asking a bit much. Did you realize that there are between 15 and 20 flyable Sea
Fury’s on the national register? There are also about the same number in museums spread
around the country that have been restored for static display only. Any of these examples would
be a good candidate for your scale model. While at the Oshkosh EAA Fly-in I found three Sea
Fury’s on display just begging to be photographed. One of them belonged to Ellsworth Getchell
who is very active on the airshow circuit. When you find your subject aircraft, grab 2 rolls off
film (36 exposure each) and start shooting. Start with an 8 point walk around which will include
the left and right side of the aircraft and shoot the details (see photograph 20.1 thru 20.14). Be
sure to take a photograph of the landing gear, propeller blades, small markings, elevator and
any other small details on the airplane you can spot. When shooting the landing gear be sure to
use the flash so that the details can be seen clearly. Take lots of pictures, you may only use 12
pictures in your documentation folder, but you will be looking at all of the pictures while you build
and detail your model. You will be referring to these photographs as you build your model so
keep them handy.
Page 93 of 133
The odds of finding a Sea Fury locally can be very remote, so this where Bob Banka's
Aircraft Documentation can help you out. Bob has the largest collection of documentation
photographs and sells prints from his original negatives. With over 8,000 photo packs he has at
least 13 single seat Sea Fury’s available. While a Piper Cub can be found at almost any airport,
the unique and rare airplanes that we enjoy modeling are rarely in our back yard. Call Bob and
order his catalog to see what he has available. His catalog also lists over 35,000 3-views that
will also be required for your documentation package (relax, you only need 1 out of the 35,000
that Bob has available in your documentation folder).
Now pull out that 3-view of the Sea Fury and the photographs of Ellsworth's airplane.
You will be building a duplicate of Ellsworth’s airplane; that means if he modified his plane; you
need to modify your model to match. Many restored WW-II fighters have been "modernized"
which means there will be differences between the restored version and the wartime version.
Ellsworth has removed the tail hook from his plane and faired in the bottom of the rudder. And
he has also removed the support structure that is normally behind the pilot’s seat. Other Sea
Fury’s have been modified to accept an American radial engine, the difference being that the
American engine will turn a 4-blade propeller counter-clockwise, while the original British engine
turns a five-blade propeller clockwise! While the 4-blade propeller is not authentic, it does not
matter since we are creating a scale model of a restored aircraft. If the Sea Fury was restored
for static display it would contain the authentic instruments and engine. When warbirds are
restored to fly again they have to incorporate instruments and other modern features that would
not have been part of the aircraft when it was originally built. These changes will have to be
incorporated into your model. Fairing in the bottom of the rudder changes the outline of the
model so you will have to clearly point this out to the judges. The photograph will take
precedence over the 3-view in cases like this.
Be careful when deciding what photos you are going to include in the documentation
package. You may pick a picture because it shows the flap detail that you faithfully duplicated
on your model. But you may not realize that the picture also shows another feature that is not on
your model. The scale judges will notice the flap detail, and will also notice the other feature in
the photograph is not on your model. Bottom line; only include photos that shows items and
details that are on your model, otherwise the judge will notice and deduct points
accordingly.
Now let’s talk about how you should present the information you have collected. You
need to provide the judges information about the full size aircraft and your model airplane
quickly and efficiently. You have up to eight pages to do this for Profile and Sport scale. With a
Precision scale model you have up to twenty pages and you are judged on your documentation.
Your documentation package will determine how you will place in the competition. Consider
having other experienced scale modeler’s static judge your model before you enter your first
contest. They can act the role of the scale judge, take a fresh look at your model and
documentation and make comments accordingly. After they judge your model talk to them and
make changes to your documentation package or scale model as needed. Your scale model
airplane may be perfect, but if your documentation package confuses the judges, your static
score will suffer.
Page 94 of 133
Documentation folder contents and layout
1) Information about yourself and the model airplane
- One page that has information about the model, engine size, wing span, paint,
operational details such as landing gear, moving rudder pedals, etc. Mention things
like was the model scratch built, or it was from a kit.
- The documentation should include your name, where you are from and AMA number
- Information about the full size aircraft. Include information such as wing span, length,
maximum speed, and basic information about how it was used. The judges are not
looking for in depth information here.
Put all of the above information in a 3-ring binder and type the pages if at possible. A concise
and clear presentation will go a long ways in helping you get a high static score. In precision
scale the documentation folder is judged so make it clean and presentable.
Page 95 of 133
Photographs 20.1 thru 20.8
Notice how every angle Propeller shape, wing
Typical photo walk around dihedral, landing gear
and side of the aircraft is
shown in the photographs position can be
determined by these
Bob’s Aircraft photographs
Documentation is an
excellent source for Photographs provided by
photographs like these Bob’s Aircraft
Documentation
Page 96 of 133
Photographs 20.9 thru 20.14
Typical detail shots
Underside of stabilizer, Underside of wing, notice stars Tailwheel detail, I had to crawl
nothing there, but without & bars, formation lights and on the ground and use a flash to
this photo you would be wingtip light. You would also get this shot. Notice the color of
guessing. need a similar photo of the port the interior and scoop detail in
wing front of tailwheel.
Page 97 of 133
- Notes -
Page 98 of 133
Chapter 21 - Documenting the Color of your Subject Aircraft
One of the more important sections of your documentation package is color and proof of
color. Your photographs, color painting or drawing or written documentation will show the judges
where the colors are located on the aircraft. But now you need to prove to them that you have
chosen the correct color. This is where color chips come into the act. These are standard color
chips available from the Federal Government or Frank Tiano (see list of contacts). Historical
documents also list which aircraft used what colors during military service. When you go about
documenting the color of your aircraft you may be presented with several options.
1) You can look at, touch and personally examine the subject aircraft you are modeling
In this case you have chosen an aircraft in a local air museum or airport. Talk with the owner
of the aircraft first before touching the aircraft. Don’t ask for forgiveness later; ask for
permission before you get started. Take your Federal Standard Color Chip fan deck with you
and determine the exact color that is on the plane. Basically you will place the fan deck up
against the actual full size aircraft and determine what color on the fan deck best matches
the color on the full size aircraft. Do this for each color on the plane.
Write down the FS numbers that best match the full size aircraft and order the 3” x 5” color
chips from the address on the next page. In your documentation package tell the judges you
inspected the full size aircraft and these were the colors that matched. Include the color
chips in your documentation package with FS number and general information about where
this color was located on the full size aircraft.
2) The aircraft no longer exists anywhere, or you don’t have access to the subject aircraft
In some cases you may have ordered pictures from Bob’s Aircraft Documentation, found
photographs in a book, or perhaps a color drawing with a paint scheme that you like. The
color drawing and photographs can vary the shade of red and other colors depending upon
how they were printed. When you can’t prove the color of your subject aircraft with FS color
chips, you may have to use one of the color photographs or some form of written
documentation.
Let’s say for example we have photographs or a color drawing of a Republic P-47
Thunderbolt. The documents we have show an aircraft with olive drab top surfaces, gray
bottom, black and white invasion stripes and a red band on the cowl. The color drawing is
just fine to show the judges where the colors are located on the plane.
Now we need to find some historical reference that documents the olive drab, gray and other
colors this P-47 was painted with. One of the more complete sources is the IPMS color
cross-reference guide by David H. Klaus (Available thru Meteorprod.com). This book lists the
colors by name, FS number and how it was used. Other books on your subject aircraft may
also list the FS number. Put this written documentation in your package to show the judges
and include the color chips. Plastic model kits also are a great source of FS numbers; the
kits often list the proper FS numbers for painting the plastic model.
Page 99 of 133
Conclusion:
Depending upon what you choose to model, finding the documentation may be easy or
difficult. The historical information about FS numbers is well documented for military aircraft, but
the civilian aircraft will be more difficult to prove. If you have a color photograph and there is no
information about FS color chip information about your aircraft you may be forced to use the
color photograph as a color chip. In this case pick one photo and tell the judges to use this one
particular photograph as the color chip.
Once you get your color chips for you subject aircraft mix your paint to match the color chips.
Also be sure to match the degree of gloss that best matches your subject aircraft.
Make checks payable to: “The General Services Administration, Attention: Specifications”
Be sure to include a cover letter with your check when you order color chips.
Personal checks over $20 are not accepted, send a money order or use your credit card. This
information about price can change quickly so please call to verify the prices and availability are
correct. Also verify that the FS color chip you want is available, some of the color chip numbers
listed in the IPMS color guide are not always available. The best way to do this is to have the
fan deck of all the color chips that way you can verify the FS number availability and see what
color you have selected.
3” x 5” color chips are $2 each, $2.50 foreign (tell them what FS numbers you want of course)
Fan deck of all the color chips (highly recommended) is $35 ($43.75 foreign)
You can order your own copy of the IPMS color cross-reference guide:
Meteor Productions, Inc
P.O. Box 3956
Merrifield, Va 22116
703-971-0500
Web Site: meteorprod.com
$45.00 for IPMS Color Guide only, plus postage, call for details
$58.95 with FS595 fan deck color chips, plus shipping, call for details
Call for current pricing and availability
The complexity of the 3-view determines where and how you will use it. Each 3-view
must have a top, side and front view, however some are more detailed than others and may add
the following: fuselage cross sections, airfoil, panel lines, actual dimensions, cockpit details,
marking location, and internal structure. Some even have a separate bottom and top view.
Scale drawings of multi-engine aircraft will sometimes show the location of the wing root with the
wing removed. Also look for 3-views that show the shape of the inboard and outboard nacelle
on four engine aircraft.
Once you have decided on your scale project think about your documentation package
before you start building. Once you have built and painted the model it is too late to make
corrections. By now you have picked up as many 3-views as possible of the same aircraft and
now its time to decide which one you are going to use in the documentation package. If you are
building from a kit, now is the time to fix the outlines of the non-scale components before you
start building. When your model is judged, it will match the 3-view you have included in your
documentation package. If scratch building, draw your plans from this 3-view.
The complexity of the 3-view that you have chosen is also important. When building a
Precision scale model the fully detailed drawing will be helpful. However, if you plan on entering
the model in Sport Scale then select the simplest 3-view that is correct for that aircraft. Cockpit
interior detail is not required in Sport Scale and would only confuse the judges with information
that does not apply. Some drawings show only the major panel lines, some have every panel
line, and the some don’t have any panel lines at all. If the 3-view you present has panel lines
the judges will be looking to see if you added the panel lines to the model exactly as shown on
the drawing. This also applies to other smaller details, like pitot tubes and gun barrels. If you
prove to the judge that your model should have gun barrels and your model does not have these
details, you will lose static points. Remember that your photo documentation will take
precedence over the 3-view.
But let’s stand back and take a really good look at the 3-view you have chosen. Look at
the photos of your subject airplane and determine if the 3-view shows the exact same version in
the photographs. The P-47D Thunderbolt has two versions, one with a dorsal fin and one
without. Be sure to look for differences such as this. The P-51D Mustang has two different
canopies and the difference is very slight, but this will hurt you in outline points if your model is
different from your photos and/or 3-view. Research your subject aircraft until you get a 3-view
that shows the exact version you are building. If you can’t find an exact match with the 3-view
refer the judges to your photo documentation.
Now we will throw in a modern restored warbird such as the P-51D Mustang and Hawker
Sea Fury. Relatively few restored warbirds have been returned to the 1940’s military
configuration. A typical conversion for a P-51D Mustang is to install a passenger seat behind
the pilot. The production Hawker Sea Fury was designed to use the Bristol Centaurus sleeve
valve engine with a 5 blade propeller. However, due to lack of spare parts, many owners today
have installed a Wright 3350 radial engine. The cowl does not change, however the clockwise
rotating 5 blade propeller is replaced with a 4 blade counter clockwise rotating propeller.
Additionally some of the restored Sea furies have installed longer canopies to allow a passenger
seat behind the pilot. Elmer Ward’s Bearcat was restored and painted up like Gulfhawk IV
(bright orange) and is a very beautiful aircraft. However, Elmer installed a longer canopy and a
passenger seat. Plus the headrest normally installed on the stock military aircraft was removed.
You will have to identify all differences such as these between the 3-view and the subject
aircraft and point them out to the static judges.
The homebuilt aircraft will have many variations since each builder will include other
details that someone else did not. Hopefully the builder did not change the basic outlines of the
aircraft. The 3-view of any homebuilt will probably be the basic aircraft as intended by the
designer. Be extremely careful when modeling a homebuilt aircraft. For a truly accurate scale
model you will have to review every aspect of the subject aircraft to locate all of the outline and
detail changes.
Some 3-views are not even remotely correct and have major outline errors. Remember
the vast majority of the published 3-views are line drawings that were not drawn by the original
manufacturer. Don’t count on the manufacturer’s drawings to be accurate, because many times
they are not. The information that the draftsman had in front of him/her will determine how
accurate the 3-view will be. Some 3-views were drawn from photographs, while others were
drawn from actual drawings from the manufacturer. And then some 3-views were drawn from
actual measurements from the full size aircraft. I have at least two 3-views in my collection with
major drafting errors that render them unacceptable for a documentation package. However
these 3-views may have other information on them such as fuselage cross sections, airfoils or
other information that is correct and useful. This 3-view should be for your eyes only, and
should not be included in your documentation package.
Typical 3-view
This is the 3-view for my camera airplane shown in the gallery section
Bob’s Aircraft Documentation has many 3-views for full size aircraft available for sale
Squadron Mail Order Source for Aviation Books and plastic model airplanes
1115 Crowley Drive
Carrollton, Texas 75011-5010
(214) 242-8663
Web site: Squadron.com
Wings & Airpower Magazines Source for magazines with lots of historical photographs
Sentry Books Web site has listing for back issues
10718 White Oak Ave, Box 3324
Granada Hills, CA 91344
Web site: airpoweronline.com
Frank Tiano Source for Color chips & Scale bombs, Call for details
15300 Estancia Lane
West Palm Beach, FL 33414
561-795-6600
IPMS Color Guide Source for FS colors used on Military Aircraft of all nations
Written by: David H. Klaus They also carry the FS595 Fan deck
Meteor Productions, Inc
P.O. Box 3956
Merrifield, Va 22116
703-971-0500
Web Site: meteorprod.com
Bill Young Designs Bill Young handle and receivers (Out of Production)
4403 E. Rustic Knolls Lane Multi-Channel radio conversion
Flagstaff, AZ 86004
(520) 522-0155
I have had many older pilots change over to the electronics after flying with 3-line for 20+
years. These pilots maintained that they did just fine with the 3-line system and then they flew
one of my airplanes with electronics. Until they actually tried electronics they never really
understood the system and it’s advantages. The electronic model (especially with the DSC
radio) is easier to set up and adjust. Once you set up a model with the DSC radio and end point
adjustment you will think twice about the 3-line mechanical setup. Additionally the Bill Young
handle duplicates the trigger on the older 3-line handle.
This has been compared to patting your head and rubbing your belly at the same time.
This rumor is not true. Some pilots have the habit of flying with both hands when using the 3-
line handle, one to fly the plane and the other to move the throttle trigger that sticks up above
the 3-line handle. We have flown 20 lb models with one hand; you simply have to adjust the line
guide to maintain a minimum line tension without breaking your arm. Some pilots may feel more
comfortable with the Bill Young handle, which is very similar to the older 3-line handle.
You are not soldering up circuit boards with the material presented here. If you can take
wire, connectors and solder and follow a basic wiring diagram you can assemble the Single
Channel system. You will need a soldering iron, multimeter and some other basic tools. The
DSC radio makes it really easy because all you have to do assemble a set of lines and use off
the shelf hardware to make the system work. And systems like the handle from Bill Young take
off the shelf hardware and create a plug & play setup that is easy to setup and maintain.
Yes this system has batteries, no getting around it. If you go with single channel you can
use dry cell batteries at both ends. The DSC and converted radios normally come with a
charger and if you follow the manufactures instructions, you will do just fine.
Plate #4- Fred Cronenwett’s Fun Scale Hanger Nine Piper Cub
81” span, 9 lbs with Astro Geared 40 with 16-8 Propeller
Astro Flight Super Gearbox, DSC electronic Controls
This airplane can carry an 8mm video camera inside the cockpit!
Plate #6- Fred Cronenwett with his scratch built Camera plane on floats. This model can be
flown from water or land. 80” span, shown here with an ST-90, but has since been replaced
with an OS-91 four stroke. DSC electronic controls. This is a wonderful test aircraft for
motors, electronics, camera platform and other features.
Plate #8- Merle Mohring is getting his Royal B-17F ready for flight. This model spans
77” and has four OS-26 four strokes for power. Multi-channel electronic control for
throttle, retractable landing gear, rotating turrets and flaps.
Plate #15- Curtiss R3C-2 Seaplane built by Dave Shrum of Roseburg, Oregon. 3-line
control for throttle control with an .60 glow engine for power
Plate #16- Supermarine S6B scratch built by Grant Hiestand. 51” span, F.A.I. 15 electric
powered with DSC electronic controls. Grant carved his own plugs for the floats and
fuselage to create the fiberglass fuselage and floats.
Plate #17
Plate #19- Grant Hiestand’s Great Planes ARF cub taking off from the Roseburg, Oregon
Floatpond powered with an Astro Flight 40 with super box and onboard video camera
3-point Landing a model airplane with all three wheels touching the ground at
the same time
3-view Line drawing of aircraft from the top, side and front to establish
configuration
adjustable leadout guide Mechanical restraint at the wingtip to control the location of the flying
lines that can easily change position by loosening a bolt or screw
aerobatics Flight maneuvers such as loops, wingovers and inverted flight
aileron Movable surfaces on the wing that control the roll of a aircraft along the
fuselage centerline
air valve D evice to control the flow of pressurized air to retractable landing gear
A M A mplitude Modulated Radio C ontrol Units
A MA A cademy of A eronautics based in Muncie, Indiana
A RF A lmost ready to Fly model airplane that is built and covered. B asic
assembly is only required by the modeler
battery charger E lectrical device to recharge batteries to their peak voltage
bellcrank Mechanical device that connects the two flying lines to the elevator
pushrod to control the flight of a C ontrol Line model
brushless E lectric motor that does not have magnetic brush in direct contact with
the motor shaft
C A D program C omputer aided drafting, computer program used to create drawings
canopy C lear greenhouse cover for the cockpit that can slide back, open
upwards or to the side
carburetor A djustable venturi with needle valve to control the RP M of the engine
from low to high speed
carrier Model airplanes that fly and land on a simulated carrier deck with ropes
to restrain the model airplane while landing
center of gravity Location on the model airplane where the model balances when
supported at that one location. The C enter of gravity is usually 25% of
the average wing chord.
C L C ontrol Line
computer radio Radio control transmitter with programmable functions
control line scale C ontrol Line models that are built to duplicate a man-rated flying aircraft
in configuration, color and markings
control stick Movable stick on a transmitter or servo driver to control a servo
cruise speed S peed of the model airplane between the landing and maximum
velocity
crystal Radio control electronic device that controls what frequency the radio
controls transmits to the receiver.
dead stick Landing the model airplane with the engine shut off
deadman switch S pring loaded switch that allows the throttle to return to idle when the
pilot no longer has control
The next time you have the opportunity to work with a child, take them up in a small plane
for a ride or fly model airplanes with them, it is worth the effort. I learned a great deal from
Luciano in the short time I stayed with his family in Florence. This book is dedicated to Luciano
who passed away several years ago doing what he like best, flying.
I started flying Control line in 1976 and then took a short break during high school and
engineering school. After graduating from Engineering school with a Mechanical Engineering
degree in 1988 I started doing what I liked best, Control Line scale. I have competed at the
nationals twice now and countless other contests on the West Coast since 1988.
I have been a contest director, event director, scale judge and contestant. Working with
other pilots like Grant Hiestand, Steve Davis, Ken Long, Merle Mohring and Lynn Boss I have
learned a great deal from these gentlemen and many others. This book is summary of what I
have learned from my own experiences and from other pilots. Hopefully this has been helpful in
your efforts in Control Line scale.
Thank you,
Fred Cronenwett