1. This document provides random encounter tables for different terrains like forests, lakes, plains, and hills. It lists possible encounters by percentage chance and provides references for game statistics.
2. The tables include chances to encounter monsters like bandits, boars, farfadet, and chocobos in different terrains. It also provides adjustments for special hidden encounter areas like fairy nests and frog ponds.
3. Additional rules are given for random encounter chances for different activities like entering a hex, camping, or day spent exploring; and references are given for game sources to use for encounter stats.
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Kingmaker With FFd20
1. This document provides random encounter tables for different terrains like forests, lakes, plains, and hills. It lists possible encounters by percentage chance and provides references for game statistics.
2. The tables include chances to encounter monsters like bandits, boars, farfadet, and chocobos in different terrains. It also provides adjustments for special hidden encounter areas like fairy nests and frog ponds.
3. Additional rules are given for random encounter chances for different activities like entering a hex, camping, or day spent exploring; and references are given for game sources to use for encounter stats.
Entering a Hex 5% Chance Camping 15% Chance Day Spent Exploring 15% Chance
ENCOUNTER ADJUSTMENTS
F. Fairy Nest (Hidden)
Tyg Titter Tuk is changed from a Grig to a Pixie (FFd20) and Paravish use FFd20 Fairy Dragon I. Frog Pond Replace 2 Giant Frogs with 2 Gigantoad (FFd20) V. Trapped Thylacine Replace the Brush Thylacine with a Blue Chocobo (FFd20)