Keynote Material
Keynote Material
Contents
1. TV Overview
2. Human Visual System
3. TV Technology Trends
4. TV SoC Overview
5. LG TV SoC
6. Tomorrow’s TV
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LGE Internal Use Only
Digital Convergence & Mobile/TV ‘06 Forecast
Note Book
TV
Digital STB
PDA BD Player
Wireless
Camcorder Access Point
Printer
Scanner
Projector
Home Server
MP3 Player Game Player
Gateway
Game Player Health
Care
ISOCC`06 Keynote
2 / 20
LGE Internal Use Only
Digital Convergence & Mobile/TV `17 Now
Social Finance
Traffic Shopping
Travel Media
Game Health
3 / 20
LGE Internal Use Only
TV Overview Past and Future
Future Technology
l Wall Paper TV
l Rollable TV
Immersive TV
l Hologram TV
l 3DTV (w/t Glasses)
Smart TV l UHD TV
l Streaming
l Premium Contents
Digital TV
l High-Definition TV
l 16:9 Aspect Ratio
Analog TV
l Black and White TV
l Color TV
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LGE Internal Use Only
TV Overview TV Evolution
FHD 120Hz TV (Frame Rate Conversion, 60 à 120Hz) UHD TV (Super Resolution, HD à UHD)
LED TV (LED Back-light Control, Local Dimming) HDR TV (High Dynamic Range, SDR à HDR)
Smart TV (Streaming & App, Computing Core) OLED TV (Perfect Black, Color)
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LGE Internal Use Only
TV Overview Human Visual System
Left Right
~65mm
u Digital TV
§ [Human] 16:9 Aspect Ratio is more Natural
4:3 à 16:9
Occipital Lobes
u Immersive TV (UHDTV)
§ [Human] Wider View Angle à More Immersive
u Immersive TV (3DTV)
§ [Human] 3D Depth
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LGE Internal Use Only
TV Overview Human Vision System
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LGE Internal Use Only
TV Overview LCD vs OLED
Advantages of OLED TV
u Simple Structure
§ Self-emissive (no BLU1))
§ Pixel Unit = Lighting Unit
u Innovative Form-Factor
§ Paper-slim Depth (~4mm)
§ Light Weight
§ Curved & Flexible Display
§ Wall Paper Display
R
OLED R G B W-OLED G
Tandem (Multi-layer) B
Anode Anode
C/F R G B
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LGE Internal Use Only
TV Overview UHD TV
3xH 0.75xH
30˚ 100˚
ABCD
View Angle 30˚ 60˚ 100˚
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LGE Internal Use Only
System IC SoC (System-on-a-Chip)
u System S/W
§ Platform
TV § BSP1)
§ Service/Contents
§ HW/SW Optimization
u TV System Design
§ Architecture Design
§ SoC Platform Design
§ Global Broadcasting Technology
§ Picture Engine
§ Multimedia Service
u Design Infra
§ Foundry
§ Design Methodology
SoC § Physical Design
§ Low Power Design
TV Smart Phone
Past
Now
12 / 20
LGE Internal Use Only
TV SoC Overview
Trends
Connectivity
HDMI USB
Analog u Full HD à Ultra HD
A/V
§ UHD Contents
TV Basic
§ Broadcasting Technology
RF Remote
TV SoC
Controller
§ UHD Display
Terrestrial Connectivity Sound User Experience § LCD à OLED Technology
§ HDR Technology
Cable/Satellite Demodulator Picture
TV Panel
A/V Codec Engine
LCD u TV Platform
Smart Feature CPU &
GPU § IP Delivery: TV à Mobile/Tablet
Peripheral OLED
Streaming
§ Contents Delivery: Netflix, Amazon
Memory Controller § User Experiences: webOS, Tizen, Android
App Service Immersive Picture
Contents
DDR eMMC
u Competitions
§ Japan vs Korea
Memory
à Korea vs China/Taiwan
§ Apple/Google
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LGE Internal Use Only
TV SoC SoC Architecture & Design
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LGE Internal Use Only
TV SoC LG Roadmap
TV SoC
1st UHD SoC
(UHD)
Mid-end M16 M16+
UHD Mass-Volume
webOS Platform
FHD Mass-Volume
3D
FRC3 U14 F16 B17
Depth
SR1) Engine 4K/8K TV ATSC3.0
Stand-
Alone Tyche EVE
D13 D14 16 16
1) Super Resolution (FHD à UHD High-Quality Conversion), 2) High Efficiency Video Coding
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LGE Internal Use Only
TV SoC § Interface
M16+(`16)
- Ethernet 100 Mbps Phy
§ Process : TSMC 28nm (T28HPC+, 0.9V/2.5V) - Ethernet 100/1000Mbps MAC
§ Package : 27x27 mm2 fcBGA - USB2.0 x3, USB3.0 x1
- HDMI 2.0b Rx. x4
§ CPU DDR I/F 2133 (32bit x2) eMMC 5.01 M16+ - PWMx3, I2Cx6, UARTx2
- ARM Cortex A53 1.15GHz(x4, OD:0.95)
- NEON, Trustzone UARTx2 § Audio/Sound DSP
- L1$ 32KB/32KB, L2$ 1MB - HiFi EP Dual@600MHz, cache 32KB/32KB
CPU: Audio DSP: - DRA, Ogg Vorbis
I2S Cortex-A53 HiFi EP USB3.0x1
§ GPU/GFX - DTS-M6n
- ARM MALI T820MP2@ 650MHz 1.15GHz Quad 600MHz Dual - DD, DD+, MP2, MP3, ADPCM, LDPCM,
- OpenGL ES 1.1/2.0/3.0/3.1 PWMx3 L2$:1MB USB2.0x3 - AAC, HE-AAC, HE-AAC v2
Encoder:
- OpenCL 1.2 full profile, DirectX 11.1 - WMA9(standard)/10(pro)/loseless, DDCO
- Renderscript for Google TV 480p@30fps - HE-AAC/DD+ to DD
SPI/Vsync
- Vivante GC520@300MHz Graphic Engine GPU: MFD: - G.711, G.729
- DirectFB, AFBC ARM T820MP2 1080p@60fps - AC-4, MPEG-H, ATMOS
JTAG 650MHz Vx1/EPI Tx
4K HEVC Decoder
§ MFD (G1 Decoder) § Picture Quality
4K SHVC Decoder LVDS Tx - 4K MEMC 120Hz.
- FHD 30fps(x2) or FHD 60fps HDMI Rx. x4
- VP8(1080p) Display Engine: - HDR (Dolby, HLG, Technicolor)
- H.264-MVC Stereo High FHD (4K 30fps) HDR, SR 4K VP9 Decoder - 2Dto3D
SPDIF out
- H.264 BP/MP & [email protected] LAN PHY 2Dto3D, Local/D - Enhance SR
- VC-1 SP/MP & AP@L3 TCON - LED Local Dimming(HDR)
- MPEG-2 MP@HL & MPEG-4 SP/ASP OTP ROM - Wide Gamut
I2C x 6
- DivX 3~6, H.263 P0/P3 4K MEMC 120Hz
BUS IF(CI+)
- RV 8/9/10, AVS/AVS+ [email protected] Security Engine § Security Engine
- Sorenson Spark@L70 - OTP, 3DES, AES, RSA, SHA, C2/CSA
- MJPEG Baseline, JPEG 2D Gfx: - Multi2, DVB-CSA
Vivnate520 Analog Demod Demod :
- Trustzone
§ G2 Decoder ATSC,
- MD5, SHA-224
- 4K 10bit VP9 Decoder (60 fps) DVB-T/C, - Secure Random Number Gen.
CLK Comp. ADCs Transport Engine ISDB-T - RSA 2048bit
§ HEVC Decoder
- 4K 10bit HEVC Decoder (120 fps) A.Vid_out A.Aud_out A.Vid_in A.Aud_in GPIO § Demodulator
- VSB/QAM,DVB-T/C,ISDB-T
§ ATSC 3.0 Support - Analog Demod
- ATSC 3.0 TP
- 4K SHVC Decoder (60 fps) § Memory
- Unified memory architecture
§ Encoder - Up to DDR3/4 2133MHz 32x2
- H.264(VP8) 1080p@30fps [email protected] - eMMC5.01
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LGE Internal Use Only
TV SoC Memory Bandwidth
DTV
Demod
Video
Decoder Frame Technical Issues
Rate
Converte
Display r
Analog
Audio
Decoder
Engine
(Picture
(FRC) Display
Interface
u Total Memory Bandwidth
Front-end Quality) § Full HD à Ultra HD
&
A/V
Interface Video
3D § DDR Clock: 800MHzà 933 à 1,066 à
(2Dto3D,
Encoder 3D Depth) § Bus Width: 16x4 (64bit) or 16x6 (96bit)
Internal Bus u Frame Buffer Compression
§ GPU: AFBC (ARM Frame Buffer Compression)
Network § Visually Lossless: 20/40/50%
CPU GPU &
Connectivity
u Real-time Constraints (QoS)
DDR/Flash USB/UART/ HDMI/ DVR/ Audio § Real-time: Picture Engine, Display
Controller I2C/SPI CVBS Out Security Engine
§ Local Buffer
§ Scheduling
u Smart Memory Balancing
§ Video Encoder/Decoder
DDR3/4 DDR3/4
§ CPU/GPU
STB
q Format Conversion (Picture Engine) BDP
HDMI
TNR/DNR FRC OLED
OLED TV
LCD TV
§ Up/down Resolution Scaling Deinterlace HDR
Local
Dimming
§ De-interlacing: Interlaced à Progressive OTT Video Video
Broadcasting Stream Decoder Scaler/SR 3D WCG
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LGE Internal Use Only
TV SoC Tomorrow’s TV
u Competitions
§ Display: TV Set Makers
§ TV and Mobile Platform
§ Content Service
u Immersive TV Screen
§ Vivid and High Picture Quality
§ Immersive Ultra HD Screen
§ Feeling of “Being There”
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LGE Internal Use Only
TV SoC Tomorrow’s TV
TV High Quality
EDSR : `17 NTIRE_SR (Super Resolution Challenge) Winner Input Picture Picture
Input Analysis
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