Find The Rate of Pipe A in Liters Per Minute.: A. 120 C. 110 B. 130 D. 140
Find The Rate of Pipe A in Liters Per Minute.: A. 120 C. 110 B. 130 D. 140
- = 2
simplify, multiply equation by y
x - 2 = 2y
x = (2y+2)
:
If 5 times the smaller number is divided by, the larger,the quotient
and remainder are still to each .
- = 2
simplify the same way, multiply by x
5y - 2 = 2x
;
Find the two numbers
:
Substitute (2y+2) for x in the above equation
5y - 2 = 2(2y+2)
5y - 2 = 4y + 4
5y - 4y = 4 + 2
y = 6
:
Find x using x = 2y + 2
x = 2(6) + 2
x = 14
;
The numbers are 14 & 6
:
See if that is true using the statement:
"5 times the smaller number is divided by the larger, the quotient and
remainder are still 2"
the tens digit of certain two digit number exceeds the units digit by 4 and is 1 less
than twice the units digit. Find the two digit number.
y=5
plug y in any equation
x-y=4
x-5=4
x=9
The number is 92
In this lesson, we will look at real numbers, closure properties, and the closure properties of real
numbers. We will also see an example of why it is useful to know what operations real numbers
are closed under.
In this lesson, we are going to be working with real numbers. From the image, we see that real
numbers consist of all of the sets of numbers that we normally work with. That is, they include the
natural numbers {1,2,3, ...}, the whole numbers {0,1,2,3, ...}, the integers {...,-3,-2,-1,0,1,2,3,....},
the rational numbers {p/q, where p and q are integers}, and the irrational numbers {all non-
repeating and non-terminal decimals}. In fact, the real numbers consist of all of the sets of numbers
except imaginary numbers {a + bi, where a and b are real numbers and i = sqrt(-1)}. This is why
they are called real numbers - they aren't imaginary!
Now that we are familiar with real numbers, let's explore some certain properties of these numbers.
I'm talking about closure properties. A set of numbers is said to be closed under a certain
operation if when that operation is performed on two numbers from the set, we get another number
from that set as an answer.
As we said, any subtraction problem of real numbers can be turned into an addition problem, and
since real numbers are closed under addition, we can also be assured they are closed under
subtraction. Changing subtraction to addition is done as follows.
x - y = x + (-y)
Real numbers are also closed under multiplication, so if we multiply any two real numbers together,
the answer will be a real number, as shown in the image.
Closure Property
The lack of closure is one reason for enlarging a set. For example,
without augmenting the set of rational numbers with the irrationals,
one cannot solve an equation such as x2 = 2, which can arise from
the use of the pythagorean theorem. Without extending the set of
real numbers to include imaginary numbers, one cannot solve an
equation such as x2 + 1 = 0, contrary to the fundamental theorem of
algebra.
RELATED BOOK
Basic Math and Pre-Algebra For Dummies, 2nd Edition
By Mark Zegarelli
INVERSE OPERATIONS
Inverse operations are pairs of operations that you can work
“backward” to cancel each other out. Two pairs of the Big Four
operations — addition, subtraction, multiplication, and division —are
inverses of each other:
2+3=5 so 5–3=2
7–1=6 so 6+1=7
Multiplication and division are inverse operations of each
other. When you start with any value, then multiply it by a
number and divide the result by the same number (except zero),
the value you started with remains unchanged. For example:
3 × 4 = 12 so 12 ÷ 4 = 3
10 ÷ 2 = 5 so 5 × 2 = 10
3+5=5+3
2×7=7×2
No matter which pair of numbers you add together first, the answer is
the same: 13.
3 × (4 × 5) = (3 × 4) × 5
Again, no matter which pair of numbers you multiply first, both
problems yield the same answer: 60.
-
Descartes' rule of sign is used to determine the number of real zeros of a polynomial
function.
It tells us that the number of positive real zeroes in a polynomial function f(x) is the
same or less than by an even numbers as the number of changes in the sign of the
coefficients. The number of negative real zeroes of the f(x) is the same as the number
of changes in sign of the coefficients of the terms of f(-x) or less than this by an even
number.
Purplemath
Descartes' Rule of Signs is a useful help for finding the zeroes of a polynomial, assuming that you
don't have the graph to look at. This topic isn't so useful if you have access to a graphing calculator
because, rather than having to do guess-n-check to find the zeroes (using the Rational Roots Test,
Descartes' Rule of Signs, synthetic division, and other tools), you can just look at the picture on the
screen. But if you need to use it, the Rule is actually quite simple.
Use Descartes' Rule of Signs to determine the number of real zeroes of:
The Remainder Theorem is useful for evaluating polynomials at a given value of x, though it might not seem so,
at least at first blush. This is because the tool is presented as a theorem with a proof, and you probably
don't feel ready for proofs at this stage in your studies. Fortunately, you don't "have" to understand the
proof of the Theorem; you just need to understand how to use the Theorem.
The Remainder Theorem starts with an unnamed polynomial p(x), where "p(x)" just means "some
polynomial p whose variable is x". Then the Theorem talks about dividing that polynomial by some linear
factor x – a, where a is just some number. Then, as a result of the long polynomial division, you end up
with some polynomial answer q(x) (the "q" standing for "the quotient polynomial") and some polynomial
remainder r(x).
Number theory is the study of properties of the integers. Because of the fundamental
nature of the integers in mathematics, and the fundamental nature of mathematics in
science, the famous mathematician and physicist Gauss wrote:
"Mathematics is the queen of the sciences, and number theory is the queen of
mathematics."
There are an abundance of simply formulated questions about the integers that involve little
more than the basics of addition and multiplication (the ring operations on the integers), but
which are nevertheless unsolved or extremely difficult to solve.
To build the triangle, start with "1" at the top, then continue placing
numbers below it in a triangular pattern.
Diagonals
The triangle is also symmetrical . The numbers on the left side have identical
matching numbers on the right side, like a mirror image.
Horizontal Sums
Is there a pattern?
But what happens with 115 ? Simple! The digits just overlap, like this:
For the second diagonal, the square of a number is equal to the sum of the
numbers next to it and below both of those.
Examples:
32 = 3 + 6 = 9,
42 = 6 + 10 = 16,
52 = 10 + 15 = 25,
...
There is a good reason, too ... can you think of it? (Hint: 42=6+10, 6=3+2+1,
and 10=4+3+2+1)
Fibonacci Sequence
Try this: make a pattern by going up and then along, then add up the values
(as illustrated) ... you will get the Fibonacci Sequence .
(The Fibonacci Sequence starts "0, 1" and then continues by adding the two
previous numbers, for example 3+5=8, then 5+8=13, etc)
If you color the Odd and Even numbers, you end up with a pattern the same as
the Sierpinski Triangle
Pascal's Triangle can show you how many ways heads and tails can combine.
This can then show you the probability of any combination.
For example, if you toss a coin three times, there is only one combination that
will give you three heads (HHH), but there are three that will give two heads
and one tail (HHT, HTH, THH), also three that give one head and two tails (HTT,
THT, TTH) and one for all Tails (TTT). This is the pattern "1,3,3,1" in Pascal's
Triangle.
Tosses Possible Results (Grouped) Pascal's Triangle
H
1 1, 1
T
HH
2 HT TH 1, 2, 1
TT
HHH
HHT, HTH, THH
3 1, 3, 3, 1
HTT, THT, TTH
TTT
HHHH
HHHT, HHTH, HTHH, THHH
4 HHTT, HTHT, HTTH, THHT, THTH, TTHH 1, 4, 6, 4, 1
HTTT, THTT, TTHT, TTTH
TTTT
There are 1+4+6+4+1 = 16 (or 24=16) possible results, and 6 of them give
exactly two heads. So the probability is 6/16, or 37.5%
Combinations
The triangle also shows you how many Combinations of objects are possible.
Example: You have 16 pool balls. How many different ways could you
choose just 3 of them (ignoring the order that you select them)?
Answer: go down to the start of row 16 (the top row is 0), and then along 3
places (the first place is 0) and the value there is your answer, 560.
In fact there is a formula from Combinations for working out the value at any
place in Pascal's triangle:
Notation: "n choose k" can also be written C(n,k), nCk or even nCk.
4! = 4 × 3 × 2 × 1 = 24
7! = 7 × 6 × 5 × 4 × 3 × 2 × 1 = 5040
1! = 1
This can be very useful ... you can now work out any value in Pascal's
Triangle directly (without calculating the whole triangle above it).
Polynomials
Pascal's Triangle can also show you the coefficients in binomial expansion :
2 (x + 1)2 = 1x2 + 2x + 1 1, 2, 1
1
1
10
10
15
20
15
7
21
35
35
21
28
56
70
56
28
36
84
126
126
84
36
10
45
120
210
252
210
120
45
10
11
55
165
330
462
462
330
165
55
11
12
66
220
495
792
924
792
495
220
66
12
13
78
286
715
1287
1716
1716
1287
715
286
78
13
14
91
364
1001
2002
3003
3432
3003
2002
1001
364
91
14
It is from the front of Chu Shi-Chieh's book "Ssu Yuan Yü Chien" (Precious
Mirror of the Four Elements), written in AD 1303 (over 700 years ago, and
more than 300 years before Pascal!), and in the book it says the triangle was
known about more than two centuries before that.
The Quincunx
An amazing little machine created by Sir Francis Galton is a Pascal's Triangle
made out of pegs. It is called The Quincunx .
Balls are dropped onto the first peg and then bounce down to the bottom of the
triangle where they collect in little bins.
At first it looks completely random (and it is), but then you find the balls pile up
in a nice pattern: the Normal Distribution.