The Jewel of Yavin PDF
The Jewel of Yavin PDF
The Jewel of Yavin PDF
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T H E J E W E L OF YAV1N
LUCAS LICENSING
DIRECTOR OF PUBLISHING SENIOR EDITOR MANAGER OF THE
Carol Roeder Jennifer Heddle HOLOCRON
Leland Chee
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TABLE OF CONTENTS
Introduction 5 Welcome to the Winner's Circle 55
Adventure Overview 5 Interlude 55
Came Preparation 8 Episode II: The Greatest Caper 56
Engaging the Player Characters 8 Party on Cloud Nine 58
Exploring the City in the Clouds 9 Banking on a Break 68
Episode I: O d d s and Opportunity 22 Double or Nothing 72
Shadowport Blues 24 A Forceful Skirmish 82
Heist Homework 28 Episode III: Escape to the Clouds 84
Getting to Know You 34 The Getaway 86
Setting Up the Slicing Shop 40 Time for a New Plan 87
The Cloud City Grand Prix 43 Flight over Fight 92
And They're Off! 48 Extended Campaigns 95
T he security guard at the penthouse never saw one
of the shadows in the hall reach out and strike him.
All was silence and stillness after that until the mid-
in dark uniforms waiting for him, blaster rifles at the
ready. Their commander approached from down the
hall, parting the guards as he stepped toward the Defel.
night-furred Defel stepped out of the darkness and
The grim expression on the Imperial's face made
growled briefly into his comlink. "Inner patrol dealt
the heavy blaster barrel look almost inviting. It was
with. All clear to proceed." a countenance Gantel Dro had seen before, and as
Gantel Dro and his crew had a lot of credits riding on the realization struck him, his talons pressed hard into
their operation tonight. The client had impressed upon his palms. Though he felt the warmth of blood ooze
them the difficulty of the task—to steal a famously un- against his fingertips, it was all he could do not to
stealable corusca gem from within the secure vault launch himself at the man. "Grayson," he swore.
of a penthouse in Coruscant's upper levels—and had
"It never ceases to amaze me just what you alien
even detailed what had happened to the last few
scum are capable of," the treacherous client mut-
would-be thieves who had gone after it. But the Defel
tered with a scowl. "I never believed my agents could
was confident enough in his crew—a pair of humans.
find me a thief of your skill and capability in the Core
Jera and Kerr, and an Aqualish street tough, Deelo—to
Worlds, but Jera and Kerr served admirably. And I cer-
make up for any doubts he had about the client. The
tainly didn't expect you to get this close to the jewel!
credits would cover the bribes he needed for a slicer
I suppose I can consider my defenses tested." The
to get their records cleared and their ship freed from
Imperial's grimace twisted and sharpened as his eyes
impound. They just needed to make their move.
narrowed sidelong at
"Deelo, report," he murmured into his comlink. his guards.
There was only the slight crackle of static interference
from surrounding security systems. Gantel scowled.
"Deelo! Report, blast it!"
It should have been plenty of time for the Aqualish
to investigate the disturbance—and to break the neck
of any guard who was passing by if it proved neces-
sary—but he hadn't heard any updates for minutes
now. Gantel hadn't moved a meter farther through the
vent system since the last alert, crouched in wait.
Suddenly, his comlink came to life. For a brief sec-
ond, he gathered a few choice curses on his lips, when
the speaker cut him off.
"Gantel Dro! You are under arrest for breaking and
entering, attempted robbery, and crimes against the Em-
pire! We have your associates in custody. Exit the air vents
at the following coordinates and attempt no resistance." 1 i — — '
His heart stopped as he heard a blaster shot in the "I wish I could
distance. "Your Aqualish friend has already learned say I had no further
the penalty for resisting Imperial law. Let's hope you need of you, but you've proven more competent than
show more discretion, as the humans did." my so-called security team," he said. "If you are willing
to forgive my deception, I'd like to extend the terms
Things were bad, as sure as slime on a Hutt. But
of our agreement. Protect my gem instead of stealing
the day some sun-blinded human caught a Defel thief
it, and I'll not only pay for your transport back to the
in the dark was not one Gantel Dro ever expected to
Rim, I'll oversee it myself."
see. At least he'd be able to exit the vents at a differ-
ent opening and escape into the night, but there was A growl bubbled up from Gantel's throat. "And if I don't?"
nothing he could do for his crew now. The Imperial didn't respond but simply gestured
He hurried through the vents with a speed most to a guard. The guard sighted down his blaster rifle,
would have found impossible in such tight quarters and Gantel scrambled back into his corner."All right!"
and hopped out into a small side room. he breathed, eyeing the threat defiantly. "All right. I'll
handle the operation. As long as our Outer Rim stop
Just a little bit further, he thought, holding out hope isn't Kessel."
that he'd be able to make a break for it. He lingered in
the shadows a moment longer, ears pricked for foot- At the last remark, Marus Grayson almost smiled.
steps, voices. Silence. He took a deep breath and exited "No," he purred. "The destination is rather more scenic
through the open door only to face a cluster of guards than Kessel. Tell me, Gantel—have you ever heard of a
world called Bespin?"
INTRODUCTION
THE JEWEL O F Y A V I N
INTRODUCTION
ky-high on the planet Bespin, Cloud City is known In this chapter, the Game Master can find the fol-
S across the galaxy for its high-stakes sabacc games,
spectacular sunsets, and seedy shadowports. There,
lowing information to help prepare for the campaign:
• Adventure Overview: A big-picture guide to the
the Player Characters are thrust into webs of conspiracy
plot progression of the adventure.
and audacious capers. Thieves, slicers, and con artists
must collaborate with mechanics, pilots, and merce- • Adventure Background: This section sets the
naries in order to pull off the heist of their lives. Their stage for the action and puts the characters into
job: to steal the "unstealable" Jewel of Yavin—not once, context with the story behind the Jewel of Yavin.
but twice—right under the noses of its owners, local • Important Characters: A list of the major Non-
crime lords, and the famous Wing Guard itself. Player Characters and their roles in the adventure.
This adventure may be used as an introductory job • Adventure Summary: Detailed outlines of the gen-
or as an irresistible "business venture" for established eral course of events in each of the three episodes.
crews hoping to make it big. Game Masters may also
use its gazetteer section for setting their own cam- • Game Preparation: Instructions for the Game Mas-
paigns on Cloud City, where they will find detailed ter on how to use this book and run this adventure.
locations from the Tourist District, Port Town, and the • Engaging the Player Characters: Guidelines for
Industrial Levels. Inside are unique adversary profiles, incorporating PCs' Obligation and Motivation into
including those for Wing Guard officers and sergeants, the main story arc and subplots.
Lobot, and Baron Administrator Lando Calrissian.
• Exploring the City in the Clouds: A fringer's
guide to Cloud City, Bespin.
ADVENTURE OVERVIEW
T he Player Characters are invited to Cloud City to
discuss a highly promising job prospect with Arend
Shen, a made man with well-placed contacts in all stra-
to settle a score with an old enemy and pocket enough
cash to set himself up handsomely in a remote region
away from the Empire and his past.
ta of Bespin society. The Jewel of Yavin is to be auc-
Before working on Bespin, Arend and his family were
tioned off at a high-class gala in the Figg & Associates
wealthy investors in a subsidiary branch of the Bank
Art Museum. The PCs are to slice into the Cloud City
of the Core specializing in venture capital. One of their
Central Bank and divert the winning bid into Arend's
clients, a commissioner in the Imperial Trade and Com-
account and then steal the gem displayed there later
that night. First, though, they'll need to win the Cloud merce Authority named Marus Grayson, headed a busi-
City Grand Prix cloud car race in order to secure an in- ness enterprise that flopped. Rather than going bank-
vitation to the party and manufacture a bidding war to rupt with debt to the bank, he used his connections in
maximize the Jewel of Yavin's worth. Only after they've the Imperial Bureaucracy and COMPNOR to freeze and
pulled off the heist does Arend reveal his duplicitous later seize the branch's assets in connection with allega-
nature, and the PCs will have to try to escape to the tions of treason, effectively ruining the Shen family. Ten
clouds with both the gem and their lives. years later, Grayson has arrived at Cloud City to auction
off a precious corusca gem, one of the most beautiful
specimens ever discovered, called "the Jewel of Yavin."
ADVENTURE BACKGROUND Bespin was the perfect location, not only to duck
the exorbitant Imperial taxes that target large trans-
The man hiring the Player Characters is Arend Shen, a
actions, but also because the item has recently been
Pantoran financier who has been working for the last
branded as contraband in Imperial space since it can
ten or so years as a tax administrator on Cloud City.
be repurposed as a lightsaber crystal. Little does
He's been skimming off the top and sharing with just
Grayson know that the man he crossed a decade ago
enough people to keep the operation quiet and uses
is now the one pulling the strings in the floating city.
his underworld connections when necessary to ensure
Arend plans to exact his revenge twice over: first, by
that no one squeals. With the new Baron Administrator,
diverting the money transfer for the winning bid from
Lando Calrissian, trying to clean up the city's corrup-
Grayson's account into one of his own, and second,
tion, Arend has decided it's time to cut and run. He
stealing the gem itself.
only stays long enough to seize the perfect opportunity
INTRODUCTION
THE JEWEL OF Y A V I N
Of course, he's not foolish enough to get his own
hands dirty—that's where the PCs come in. He has ADVENTURE SUMMARY
sent his adult daughter, Aris Shen, wife of a local ca- This section describes the main plot line of the adven-
sino mogul (and mobster), to rendezvous with their ture in greater detail. PCs can handle the investigation
potential operatives in Port Town, where the opening and heist preparation in the order of their choosing, and
scene of Episode I picks up the Jewel of Yavin's story. additional plot threads and leads may point them in
new and different directions. See Game Preparation
IMPORTANT CHARACTERS on page 8 for more information.
INTRODUCTION
THE JEWEL O F Y A V I N
Concerning the auction, the PCs should use their to face with the true identity of one of the bidders,
street smarts, underworld connections, and com- who is much more than she initially seemed. Nearing
puter skills to dig up as much dirt on the bidders the end of the most delicate part of the heist, they
as they can to leverage their motivations and emo- dodge some final security measures before making
tions against one another, thereby driving the price their getaway via one of Arend's speeders.
ever higher. They'll travel throughout the city to find
contacts and clues about each bidder's background. E P I S O D E III: E S C A P E T O T H E C L O U D S
While they're at it, the slicing job needs someone
with the right tools and a little know-how to crack Whether or not the party has successfully stolen the
security and evade Cloud City's primary network ad- gem, Arend has one last surprise in store for them.
ministrator, Lobot. The speeder he's supplied them for their getaway is
rigged to explode immediately after they board it,
Finally, the entire party should work together to
and without some quick thinking by the PCs, they'll
help gather information on the other racers, acquire
be in for a long fall down to the edge of Bespin's life
and install any necessary modifications, and sabotage
zone. With Arend's treachery revealed, the PCs may
their competition (if they want to go down that path).
have few—if any—real allies left and need to figure
During the race itself, the GM might want to split the
out how to escape Cloud City with the gem without
party to allow the two co-pilots to have their moment
being arrested or killed.
in the spotlight, but also to allow the other PCs to
make any last-minute preparations while the bulk of Getting revenge on Arend Shen is another matter,
the city is spectating. Regardless of whether they take and the Player Characters will have to decide whether
first place, the PCs have some sort of "in" at the gala, they want to spend time pursuing him or save their
which begins shortly after the last cloud cars pass the payback for another day. Racing against Grayson's
finish line. forces, the Wing Guard, and Arend's own goons, they
chase him across the city and mete out their own idea
of justice. Depending on how the PCs developed their
E P I S O D E II: T H E G R E A T E S T C A P E R
relationship with Aris, she will either be a help or a
Their plans carefully laid, the time has come for the major hindrance in the fight against her father.
PCs to execute them. At the gala, the bidding begins
The PCs may have arranged passage offworld
promptly and lasts for five hours, during which the PCs
through one of the bidders, but regardless they need
have the chance to con the contenders in an attempt
to get to one of the three starports located on Cloud
to convince them to bid even higher. Of course, with so
City—if not to catch a ride, then to steal one. If they
many forceful personalities in one room, the PCs may
are headed for the Tourist District's main docking fa-
find themselves caught between a battle of flared tem-
cilities, they can lose their pursuers in the maze-like
pers and bruised egos if they aren't careful. As the bid-
holograms of the Grand Galaxy Holo-Park. After a cli-
ding war rages on, the bidders drop out one by one,
mactic final battle against the numerous factions
until, at last, only a few are left standing. Depending on
chasing the PCs, they'll finally need to escape to hy-
the PCs' actions, an unexpected winner may emerge,
perspace with whatever loot and Obligation they've
but regardless of the outcome, the players are looking
managed to accumulate along the way.
at a hefty sum: 2 0 0 , 0 0 0 to 3 0 0 , 0 0 0 credits, which
they will be siphoning into their employer's (or their
own) account in another few nerve-wracking hours. SCALING ADVENTURE DIFFICULTY
Next, the players will need to slice into the central T he encounters in this scenario have been
banking networks and divert the money before it posts I built for Player Characters who have been
to the bidder's accounts at sunrise. Doing so likely re- around the hyperlanes once or twice and have
sults in some crafty code-jockeying and the kidnapping
the scars to prove it. However, the GM can
of a banking droid in order to reprogram the transfer.
easily scale the adventure down for less ex-
Afterward, they'll need to wipe or ditch the droid in
perienced parties by removing minions from
order to eliminate any evidence against them.
groups, decreasing the defenses and wound
Finally, the PCs must break into the museum after thresholds of rivals and nemeses, and subtract-
hours in order to lift the gem without being detected. ing ranks from NPCs' characteristics and skills.
They need to somehow get in and get out, impair or
bypass security, and deal with any complications that
arise. The PCs must sneak past any cameras as well
as the security guards and surveillance droids that pa-
trol the museum in shifts, while potentially snagging
other treasures along the way. They are not the only
ones after the gem, however, and soon they are face
INTRODUCTION
THE JEWEL O F Y A V I N
GAME PREPARATION
T he Game Master should read through the entirety
of T H E JEWEL OF YAVIN before running the adventure
in order to understand the general flow of events and
course of action. The adventure is also designed to
be playable without a focus on extensive planning,
although the PCs might discover themselves facing
also to be able to run the free-form investigation seam- considerably more obstacles (and less playtime) than
lessly. There are three main leads that the PCs follow if they had pursued the preparation plotlines.
over the course of the adventure: the bidding war, the
slicing job, and the gem heist. These are bookended Ultimately, the GM should condense sections his
by the Grand Prix in the beginning and the search for players are uninterested in pursuing and elaborate on
Arend and holo-park encounter at the climax. the sections they seem most excited about.
At the outset, the Game Master should determine
Due t o this structure, the adventure is less linear
how much narrative time to allow the PCs before the
than typical published campaigns, and the Player
Cloud City Grand Prix, when they must go directly
Characters will be roaming across Cloud City through-
from the race to the gala to the funds transfer and
out each of the episodes to complete various tasks.
finally the heist with little to no downtime in between.
The Cloud City gazetteer section of the Introduction
Three days from their initial meeting should be suf-
(starting on page 9) is meant to help with this,
providing local flavor and giving the GM plug-and-play ficient for them to complete their preparations, but if
locations in which to set various scenes. Locations the Player Characters are more or less invested in this
specific to certain tasks are detailed in the relevant planning stage, the GM should adjust the timetable
section. The GM may also invent his own points of leading up to the race accordingly. Setting a firm limit
interest if the PCs wander off the beaten path or if he on the amount of prep time helps to raise the stakes
wants to develop one of the PCs' existing Obligations and makes the PCs prioritize their planning. The GM
over the course of the campaign. should use his best judgment to determine how long
each of their activities take, taking into account delays
The options for approaching the various jobs as that might be caused by one or more ® and ^ that
presented here are by no means exhaustive, and the result on the players' checks (when applicable).
PCs should be encouraged to come up with a plan
Finally, the GM should spend some time familiariz-
of their own. The GM may adapt or elaborate on the
ing himself with the important NPCs and coming up
material from the adventure as he sees fit to work
with ways to tie them to the PCs' background, Motiva-
with their scheme. If the PCs seem stuck or need ad-
ditional guidance, however, they can always approach tions, or Obligations. Many of them are reoccurring or
Aris and she can point them in the right direction. distinctive characters, and are an opportunity for rich
Average 4 ) Computers, Knowledge (Under- social intrigue encounters should the players enjoy
world), or Streetwise checks may also provide the roleplaying and developing relationships (or breaking
characters with leads or contacts who can suggest a them) with the motley cast of characters around them.
INTRODUCTION
THE JEWEL O F Y A V I N
MYSTERIOUS BENEFACTOR SOMETHING GREATER
Somehow, the PC has gotten himself caught up in The PC may be involved in the Rebel Alliance or an-
Imperial or Hutt business, and Zekra Fol or Kaltho other organization desperately in need of funding. Al-
the Hutt will reach out to get in contact with him at ternatively, he may have a down-and-out family mem-
some point during the adventure. They may want ad- ber or a noble cause worth supporting. In either case,
ditional information on Marus Grayson or Elaiza, and the proceeds from auctioning and fencing the Jewel of
threaten the PC with retribution or sweeten the deal Yavin would go far to help a third party in need, and
by offering their aid to the party as a whole (with the adds the extra dimension of "robbing from the rich
final getaway, for instance). The player will have t o and giving to the poor" to their mission.
decide whether he alerts the rest of his companions
to his situation, or if he will work covertly against the THICK AS THIEVES
party's interests.
For better or for worse, a member of Marus Grayson's
PROVING YOURSELF security team or one of Vorse Tabarith's thugs has a
history with one of the Player Characters. This opens
For this PC, the adventure is as much about the chal- up the option for the PC to meet and bargain with his
lenge itself as the reward at the end. A pilot or me- former associate, family member, or friend to try to
chanic might be determined to win the Cloud City convince him to switch sides, render aid, or willfully ne-
Grand Prix, or a thief or slicer might take on the job glect his duties on the night of the heist. Alternatively,
just to say that he'd done the impossible. A character the security guard catches wind of the PC's arrival on
with the Addiction Obligation might feel compelled Cloud City and puts the rest of his team on high alert
to risk it all on the race or a few hands of sabacc. A as a result of the known criminal's presence. If the con-
PC with Betrayal might have a personal rivalry with or tact is among the casino mogul's thugs, he might try
vendetta against one of the other pilots in the race, to convince or coerce the PCs to report on Aris and
and either go to extremes to ensure victory or even Arend's activities, since Vorse suspects the two are
be forced to try to lose on purpose. conspiring about something behind his back.
INTRODUCTION
THE JEWEL O F Y A V I N
Figg contracted an Alderaanian architect named Nyr- fulfill and oversaw the transition of Cloud City from il-
connel to design the upper areas of the Floating Home legal front to booming cultural center. As the tibanna
complex—Cloud City proper. The white spires and un- boom began, she offered favorable deals to entrepre-
derstated facades are to this day reminiscent of the neurs who aspired to open casinos, restaurants, and
Alderaanian classical period, and are popular with rich other tourist attractions in Cloud City, and oversaw the
tourists from the Core Worlds. Figg, however, doesn't expansion in the necessary administrative overhead.
seem to have had high hopes for Cloud City as a tourist Although Ulumahal's term as Baron Administrator was
destination. It is entirely possible that he commissioned only a few years long, she did as much to shape the
an Alderaanian architect principally to please his Alder- laws and administrative structure of Cloud City as Figg
aanian wife and not out of any desire to emulate the did to shape its physical dimensions.
classical architecture of that elegant world.
When the Clone Wars began in earnest, Ulumahal
To Figg, Floating Home Mining Colony existed for quietly left office, took a modest pension, and returned
the illegal mining and processing of spin-sealed tiban- to her homeworld of Lutrillia, concluding that the posi-
na gas. Used primarily in military-grade blasters and tion had now become too dangerous for her taste.
other weapons, tibanna gas has a civilian application
as an engine coolant. Its most lucrative use, however, is IMPERIAL CRACKDOWN
as a component in heavy weaponry; activated tibanna
gas emits energy at roughly four times the power of its After the tumult of the Clone Wars, Cloud City was
common competitors. During the era of the Republic, in danger. With weak leadership and the end of the
tibanna gas mining and refining was strictly regulated tibanna boom, many smaller platforms contracted or
by the Mining Guild and other agencies. The Republic were abandoned. Bespin once again became small
actively attempted to suppress the creation of armies enough t o escape the attention of the authorities. A
and navies amongst its member worlds, and the regu- new Baron Administrator was soon appointed by the
lation of tibanna gas was one tool by which the Repub- Parliament of Guilds: Ellisa Shallence. Although the
lic did so. Only the relatively small size and remote lo- tibanna boom was over, she was confident that the re-
cation of Figg's Bespin operation allowed it to escape duced competition from other platforms and the still-
the Republic's—and the Mining Guild's—notice. functional "cover" as a tourist destination could keep
Cloud City alive. But first, she had to resolve Floating
THE TIBANNA BOOM Home Mining Colony's technical issues.
Shallence decided to create a new position, "com-
During the Separatist Crisis and the subsequent Clone
puter liaison officer," to integrate Floating Home's
Wars, demand for tibanna gas rose sharply, and Bespin
disparate systems and administer the technical needs
became a boomworld, all concern for secrecy thrown
of Cloud City. But such a complex task would require
aside in a mad scramble for profit. New mining plat-
someone willing to undergo extensive cybernetic
forms sprang up on the planet, and a sharp influx of
modification, melding his or her brain with machin-
prospectors, miners, industrialists, and wealthy specu-
ery capable of communicating with Floating Home's
lators flocked to Cloud City. New operations such as
various computer networks. Shallence found a willing
Tibannopolis and the strange Ugnaught-run platform,
candidate languishing in Cloud City's prison, a young
Ugnaught Surface, provided competition when it came
thief named Lobot. Lobot agreed to undergo the sur-
to tibanna mining and processing, but none of the oth-
gery and serve as Cloud City's computer liaison officer
er platforms had a built-in luxury and leisure zone.
in lieu of his sentence. The plan worked; Cloud City's
Over the next few years, a Lutrillian named Ulumahal technical issues were resolved, and Lobot continues
defined the role that future Baron Administrators would to serve loyally to this day.
A k
TIBANNA GAS AND SPIN
communicate silently with computers and comlinks and One way of demonstrating to the PCs that the Be-
wirelessly access Cloud City's central computer from spin Wing Guard is to be taken seriously is to show
anywhere in the city; the implant also increases his Intel- them tackling a criminal. The PCs might observe
lect, which is already accounted for in his profile). members of the Wing Guard taking on a band of
street toughs in Port Town, or raiding a ring of smug-
THE BESPIN WING GUARD glers. This could give the PCs a decent perspective on
how the Wing Guard operates and warn against taking
The Bespin Wing Guard is the official security force them too lightly.
employed to police Cloud City. Their main headquar-
ters is the Cloud City Security Tower in the plaza WING GUARD OFFICER [MINION]
district. The Wing Guard can be recognized by their
distinctive uniforms, consisting of wide-domed blue
helmets and padded blue jackets with trim details in
gold embroidery and maroon cuffs.
The Wing Guard patrols the upper levels of Cloud
City in groups of four officers plus one sergeant. It is
rarely seen in Port Town and the lower levels unless it Skills (group only): Discipline, Melee, Piloting (Plan-
is investigating a particular disturbance or pursuing a etary), Ranged (Light), Vigilance.
known offender. If Wing Guard officers enter the lower Talents: None.
levels, it is usually in significant force, though they do Abilities: Covering Fire (may spend a maneuver to add
have undercover operatives and informers among the + 1 ranged defense to up to two allied characters or
smugglers and street toughs of Port Town. The Wing minion groups within short range until the end of the
Guard is a professional police outfit, and its members
next round. This does not stack with multiple uses).
are careful to seek backup when in trouble. They en-
Equipment: Relby-K23 blaster pistol (Ranged [Light];
gage in protracted firefights only when they have the
Damage 6; Critical 3; Range [Medium]; Pierce 2, Stun
INTRODUCTION
THE JEWEL O F Y A V I N
setting), stun club (Melee; Damage 5; Critical 2; Range Aside from tibanna mining and tourism, Cloud City
[Engaged); Disorient 2), Wing Guard uniform (+ 1 soak), produces very little and depends on imports for most
comlink, magnacuffs (breaking free of these restraints of its technology. Bespin Motors is one of the heavy
requires a Daunting [ • • • • ] Coordination check) industrial companies and known as the makers of
the iconic twin-pod cloud car of the Wing Guard, as
WING GUARD SERGEANT [RIVAL] well as several other models. Bespin Motors must im-
port its raw materials from Miser or elsewhere in the
galaxy, which makes their products prohibitively ex-
pensive for most. Fortunately, these are of extremely
high quality.
B U Y I N G A N D S E L L I N G IN C L O U D C I T Y
Skills: Coercion 1, Discipline 1, Leadership 2, Melee 2, Bespin is an Outer Rim world on a major trade route.
Piloting (Planetary) 2, Ranged (Light) 2, Vigilance 2. As a result, there is a net + 1 modifier to the rarity of
Talents: None. all goods and services bought on Cloud City. The GM
Abilities: Tactical Direction (may perform a maneuver may feel free to further reduce the rarity of any item
to direct one Wing Guard Officer minion group within that would plausibly be classified as a "luxury good"
medium range. The group may perform an immediate to represent the specific focus of Cloud City proper.
free maneuver or add • to their next check). High fashion, fine art, and exotic foodstuffs are all
Equipment: Relby-K23 blaster pistol (Ranged [Light]; easier to find on Cloud City than might be predicted
Damage 6; Critical 3; Range [Medium]; Pierce 2, Stun by its location in the galaxy, although of course such
setting), stun club (Melee; Damage 5; Critical 2; Range goods are only available at a premium!
[Engaged]; Disorient 2), Wing Guard uniform (+ 1 soak),
There is no appreciable black market in the Tourist
comlink, spare clip.
District; anyone attempting to deal in restricted goods
or make other illegal dealings should focus on Port
CLOUD CITY'S ECONOMY Town or the Industrial Levels. Tibanna gas, although
AND CHARACTER plentiful, is still considered a restricted good in Cloud
City; most of Bespin's production is already spoken
Cloud City's economy is driven by two main forces: for and pre-sold, and the authorities who control the
tibanna gas mining and tourism. In many ways, it is re- tibanna shipping are keen to keep Imperial agents
ally two cities: the lovely and inviting Cloud City proper, from learning quite how much illegal spin-sealed gas
and the secretive illegal tibanna operation of Floating is sold through Cloud City.
Home Mining Colony (Cloud City's original name). PCs who do manage to find a seller for spin-sealed
Within the recreational areas of the Tourist District tibanna gas can purchase at a 10% discount from the
and much of Port Town, offworld visitors are met with normal price. Uncanceled <§) <§> or ^ from any Street-
a smile. Even citizens not directly engaged in the tour- wise or Negotiate checks made dealing with tibanna
ism industry understand that offworlders bring a great attract the attention of Lobot and Baron Administrator
deal of money into Cloud City's economy, and as a Calrissian. Although the Wing Guard is unlikely to get
result, citizens are friendly to offworlders no matter involved directly for appearance's sake, a number of
their species or point of origin. "off-duty" Wing Guard officers may ask the PCs some
pointed questions about their interest in spin-sealed
In the Industrial Levels and certain seedier parts of
tibanna gas. Alternatively, Zekra Fol may learn of the
Port Town, inhabitants understand that their livelihood
PCs' interest, and her awareness may complicate the
is supported by illegal trade, and any outsider is a po-
PCs' plans for the auction (see Imperial Investiga-
tential spy or Imperial agent and a risk to that livelihood.
tion on page 39).
Tourists who wander too far from the upper levels of
Cloud City sometimes vanish, never to be seen again.
CULTURE AND EVENTS
Most of Cloud City's inhabitants are human, with
sizable Ugnaught (mostly on the lower levels) and Cloud City prides itself on its elegance and culture.
Lutrillian (mostly on the upper levels) minorities. The Tourist District and the upper levels are awash
Members of nearly every sentient species in the gal- with entertainment, including hotels, casinos, dance
axy can either be found in residence or are known to halls, cantinas, and even museums and galleries.
pass through either as tourists or on business. PCs Museums often have traveling exhibits, and galleries
who are members of exotic or unusual alien species invite artists from the Core Worlds to display their
are unlikely to seem out of place on Cloud City, and work, timed to coincide with major events orchestrat-
even if they do, the hospitable inhabitants would nev- ed by the tourism board.
er point it o u t — a t least not on the upper levels.
INTRODUCTION
THE JEWEL O F Y A V I N
UGNAUGHTS
Ugnaught
What home-grown culture Cloud City does possess 120 contain most of the city's administrative offices, in-
mostly emerges from Port Town. Various intersecting cluding the headquarters of the Wing Guard and offices
species, cultural, and class divisions result in intriguing set aside for the Baron Administrator and his staff.
new music and food, and Port Town's "guerilla artists"
Levels 1 21 - 1 6 0 are collectively deferred to as Port
are becoming somewhat famous in the sector.
Town and include various starship landing bays, ware-
What both the Tourist District and Port Town share houses, services, and amenities for the shipping that
is a certain low-level seediness in character. Although passes through the city every day. Port Town (see page
the Wing Guard is quite thorough, polite, and serious 18) is sometimes considered seedy and disrepu-
about maintaining law and order within Cloud City, table and contains a strong criminal and underworld
there is never any attempt to inquire into crimes or element. Levels 1 61 - 2 2 0 contain housing for service
atrocities committed offworld. On Cloud City, a per- sector employees and other mid-low income citizens.
son's past does not matter. Inquiries into one's past or Levels 2 2 1 - 2 8 0 are the home of Bespin Motors and
motivations are considered rude, and the fact that no- what other industry Cloud City hosts, as well as some
torious gangsters visit the city on a regular basis is an of the life support, water treatment, and other critical
open secret. Some find the lack of curiosity and judg- resources of the city.
ment refreshing; others find it unnerving. Yet, money
Levels 221 and below are generally considered the
spends the same no matter who it comes from.
Industrial Levels (see page 20). Levels 2 8 1 - 3 7 0
When it comes to politics and galactic events, Cloud are given over almost entirely to tibanna gas mining
City citizens are surprisingly united in their lack of in- and processing. Levels 3 7 1 - 3 9 2 house the massive
terest and refusal to venture an opinion. Cloud City's tractor beams and repulsorlift generators that keep
neutrality is as valuable to its prosperity as tibanna, the city aloft.
and its citizens embrace neutrality whole-heartedly.
Although it can move, and often does to either
The Empire is treated with suspicion, not because of a
avoid one of Bespin's storms or to access a new res-
philosophical distaste for its excesses and corruption,
but because it threatens Cloud City's neutrality. The ervoir of tibanna gas, Cloud City is neither fast nor
Rebel Alliance is treated with the same suspicion; in agile. It is a massive structure and requires time to
the opinion of Cloud City, both organizations should get up to speed, stop, or change direction. In non-
just leave Bespin alone. emergency situations, Cloud City's movement and
acceleration are gentle enough that its citizens don't
There are exceptions to this rule, of course, and a notice. In cases of emergency, alert klaxons blare and
substantial minority of Cloud City's inhabitants are citizens brace themselves and suspend travel; Cloud
either sympathetic to the Rebel cause or believe that City under emergency maneuvers is very similar to a
the Empire is more dangerous to Cloud City's existence mild earthquake striking a terrestrial city.
than the Rebellion. There are rumors that Baron Ad-
ministrator Lando Calrissian is one such Rebellion sym-
pathizer, and he has been giving the Alliance favorable
THE TOURIST DISTRICT
rates on spin-sealed tibanna from Cloud City's mines.
The upper levels of Cloud City are given over primarily
to resorts, hotels, casinos, museums, theaters, bou-
PHYSICAL DETAILS tiques, restaurants, and other attractions for the sec-
INTRODUCTION
THE JEWEL O F Y A V I N
1. T H E Y A R I T H B E S P I N Security at the Yarith Bespin is good but not excel-
lent; the C M should use Wing Guard officer profiles
In a city well known for its elegant, high-class hotels, for any security personnel. If they spend any time at
the Yarith Bespin stands out as the most elegant and the resort, the PCs are likely to meet the Yarith Bes-
highest-class of them all. With its Alderaanian decor pin's concierge, a gray-haired and talkative Lutrillian
and architecture, the Yarith Bespin deliberately sets male named Taluhann, or the Yarith Bespin's chief of
its tone as one of exclusivity, high class, wealth, and security, a cheerful but easily annoyed human woman
privacy. Its guests are often among the galaxy's elite. named Leviani. If NPC profiles are needed, use the
The Yarith Bespin is a large complex, including a Lutrillian merchant profile on page 14 and the
drum-shaped tower above the plaza and extending Spaceport Security Officer profile on page 3 9 8 of
several levels down into the Floating Home facility. It's the EDGE OF THE EMPIRE Core Rulebook (substituting a
a fully-featured and self-contained resort, and boasts holdout blaster for the blaster rifle), respectively.
no fewer than three restaurants in a variety of styles, The Yarith Bespin is as expensive as it is exclusive.
its own landing pad, a pool and gym, a small collection PCs will be unable to find a room for less than 4 0 0
of exclusive boutiques, and the Pair O'Dice casino. credits per person per night.
The Pair O'Dice is representative of the high-end ca-
sinos that are common to the upper levels of Cloud 2. F I G G H A L L
City. A wide variety of games are available, and regular
Figg Hall is a public space for visitors and residents to
tournaments and special events are hosted here. Sa-
speak with representatives of Cloud City's government.
bacc is the game of choice for many of the Pair O'Dice's
The Baron Administrator himself keeps offices in Figg
clientele, and the house has a reputation for honesty
Hall, although he rarely uses them and prefers to do
and discretion.
his business in more intimate locales. The structure has
Kaltho the Hutt and his household have currently a long, low-profile upper level, opposite one of Cloud
taken up residence on the entire fifteenth floor of City's few parks on the plaza level, and continues for two
the Yarith Bespin tower. The polite human and Lutril- levels below the surface. The upper facade is adorned
lian staff of the Yarith Bespin will resolutely refuse to with bas-relief scenes of the heroic adventures of Eccles-
confirm that Kaltho is a guest but will be happy to sis Figg; his lovely wife, Yarith; and the construction of
"take a message" for Kaltho or any other member of Cloud City by hard-working Ugnaughts. The historical
his household, "in the event Mr. Kaltho does stop by." accuracy of the sculptures is extremely dubious.
INTRODUCTION
THE JEWEL O F Y A V I N
Visitors to Figg Hall are met by Bea, the efficient,
pretty, and polite human female who runs the recep-
CLOUD CITY LINGO
tion desk with the assistance of protocol droid B-7G.
Use the profiles for the Corrupt Bureaucrat and Pro-
tocol Droid on pages 4 0 8 and 4 1 2 of the EDGE OF
E very place in the galaxy has its own unique col-
loquialisms and figures of speech, and Cloud
THE EMPIRE Core Rulebook. With a successful Charm City is no exception. Here are some phrases com-
or Negotiation check opposed by Bea's Discipline mon to Cloud City, along with their meanings:
( 4 • • ) . PCs can gain access to Cloud City's official the baron's hand: someone who has "the
records to investigate various bidders. Any ^ gener- baron's hand" can't lose or has information the
ated on the check indicates that Bea has informed Lo- other party lacks; this is probably referring to
bot that the PCs are persons of interest, which adds • the infamous sabacc game in which Lando Cal-
to all future Computers checks to access Cloud City's rissian became Baron Administrator.
computers. A similar Charm or Negotiation check can
cloudside: the lowermost levels of Cloud City.
win an audience with Lobot or Baron Administrator
Lando, although both men are busy and the earliest the long fall: death, presumably because fall-
Bea can schedule a meeting is probably "over lunch ing to Bespin's surface is a death sentence for
tomorrow" (for Lando) or " 0 6 0 0 tomorrow morning" any life-form.
(for Lobot). a Lutrillian bargain: a deal in which both
"Visitors" to Figg Hall who come after hours must sides do well, but one side does even better.
contend with a two-man Wing Guard security team skyside: the uppermost levels of Cloud City.
and Hard ^ ^ ) locks on the doors and computer
consoles. See the Wing Guard profile on page 12. standing on the clouds: foolishness, oblivi-
ousness to danger. Someone who is "standing
3. T H R E E B E L D O N S BUFFET on the clouds" thinks everything is fine but is
very wrong.
The Three Beldons Buffet is the finest restaurant on Ugnaught problems: trivial details or drudge
all of Bespin, according to its three co-head chefs and work; important but uninteresting.
its own advertising. Located on the plaza level oppo-
site Figg Hall and only a short walk from the Yarith
Bespin and the Figg & Associates Art Museum, the circular space about 8 0 m across, ringed on the plaza
Three Beldons is well-positioned to attract a high- side by a variety of kiosks, speeder racks, and low
class clientele. Its owner, the human Jolen Mandar, buildings housing the Cloudscape Tours offices and a
makes a point of mingling with his wealthy and power- variety of maintenance necessities.
ful clientele and leaves the actual details of the food Cloudscape Tours maintains a small fleet of air-
to his kitchen staff. speeders and sail barges which it uses to host regular
tours of Bespin's unique scenery. Tours start at 3 0
The Three Beldons offers excellent food at a sur-
credits for a two-hour sunset excursion on a crowded
prisingly reasonable price. Dinner averages about 3 0
sail barge, with longer or more intimate tours at sky-
credits per plate, not including liquor. The restaurant
high prices. Cloudscape's curvaceous human owner,
is quite crowded during mealtimes, and PCs who fail
Babs Terll, can often be found at the front desk or
to make a reservation can expect a sixty-minute wait,
in the Cloudscape Tours garage beneath the landing
or they can slip the pompous Ugnaught host 2 0 cred- pad, tuning up the fleet. Her sandy-haired husband,
its and find their wait sharply reduced. Merl, is a bit of a daredevil and maintains a speedy,
Kaltho the Hutt regularly visits the Three Beldons customized Bespin Motors cloud car. He goes on high-
with his staff, whereupon a silent war breaks out be- speed surveys of the surrounding area and plots the
tween the Three Beldons kitchen staff and Kaltho's routes for that day's tours.
personal chef, each vying to outdo the other. Vorse
Merl Terll is a race fan, and from time to time, Cloud-
Tabarith and Leina, Shreya Ordassa's childhood
scape Tours does some side business concerning
friend, are also regular customers.
cloud car races, escorting fans to ideal viewing posi-
tions along the race route. Merl is a valuable source of
4. C L O U D S C A P E T O U R S
advice in prepping for the race, and is familiar with all
& LANDING PAD P4
three of this year's top competitors (see page 4 4
Located by necessity at the very edge of the plaza for more information). Merl himself no longer races,
level off of the Cloud City Skyport, Landing Pad P4 as Babs won't permit him to "risk his fool neck" any-
plays host to Cloudscape Tours and a handful of other more, but he may be persuaded if the PCs are in need
tourist-friendly businesses. The landing pad is itself a of an experienced pilot (see page 45).
INTRODUCTION
THE JEWEL O F Y A V I N
5. K E R R O S TOWER starship up to silhouette 4, or 40 credits for the first
day and 2 0 for each additional day for larger starships.
The highest point on Cloud City is the top of Kerros
Port Town is patrolled by the Wing Guard with much
Tower, an elegant spire that rises from the top of the
Floating Home facility. Kerros Tower is the home of less enthusiasm and diligence than the upper levels.
the Storm Guard, Cloud City's meteorological service Although violent crime is still aggressively pursued,
who monitors the often turbulent atmosphere of the petty criminals such as black marketeers, smugglers,
gas giant. The upper levels of Kerros Tower are given and thieves have little to fear from the Port Town au-
over to monitoring equipment of various sorts, al- thorities so long as they keep their malfeasance out
though there is also a public observation deck at the of the upper levels.
top, accessible to tourists for a 15 credit fee. The excellent mass transit system of the upper levels
is much less reliable and convenient in Port Town, with
The rest of the tower is a mixture of offices for the
fewer than a quarter the density of turbolift terminals
Storm Guard, the Wing Guard, and other administra-
tive agencies. At the top is a particularly expensive— and more than triple the wait for a free turbolift car.
but not particularly good—restaurant called Sunset Most residents hire small Ugnaught- or droid-driven
House. And on the bottom levels, a small and fairly speedercabs or more crude droid-drawn rickshaws.
boring museum devoted to the history of Cloud City
itself, where tourists can learn how Cloud City was built 6. L E V E L 1 2 4 . 5 : T H E FOUR-AND-A-HALF
before taking an elevator up to the observation deck.
Straddling levels 124 and 125, the Four-and-a-Half
In the event of meteorological emergency, the is a cantina built into the space usually reserved for
Storm Guard in Kerros Tower has the ability to order utilities. It sits on top of a heat sink array it uses to
the Floating Home facility to activate its maneuvering power its electronics and beneath a water pipe the
repulsors to change its position. During maneuvers, proprietors tap into to pour their drinks. As an en-
all incoming and outgoing traffic is necessarily ceased tirely off-the-grid operation, there's no official record
and much of the day-to-day business of Cloud City that level 124.5 exists and even setting foot inside is
is also paused as the whole city shudders and rocks. technically illegal.
Enterprising PCs may take it upon themselves to arti-
For those willing to brave
ficially create a meteorological emergency as part of
the law, level 124.5 is the
some master plan. The locks within Kerros Tower are
rowdiest, seediest, most
all H a r d (OOO) difficulty to access, as is the Storm
awful and wonderful
Guard computer system. If the Wing Guard or Storm
drinking hole in
Guard are alerted to the presence of intruders, • •
Port Town.
are added to all Skulduggery or Computers checks as
security protocols are put in place. The tower is guard-
ed by uniformed Wing Guard officers, with six such
officers on-shift at a time and a dozen more on-call
from a nearby Wing Guard station house. See the Wing
Guard profile on page 12 for more information.
PORT TOWN
Immediately accessible from the majority of Cloud
City's landing bays and platforms, Port Town occupies
levels 121 through 160 of the facility. In addition to
the predictable warehouses, starship repair and re-
fueling facilities, and other necessities of an active
starport, Port Town offers lower-class amenities and
entertainment for visiting spacefarers. A seedy and
disreputable region, Port Town contains gambling
dens, flophouses, cantinas, red light districts, and a
wide variety of underworld opportunities and dangers.
Unless a visitor has special connections or a prior ar-
rangement, anyone requesting permission to dock a
starship at Cloud City will be directed to one of the Port
Town landing bays or docking ports. Port fees are low to
encourage tourists and traders, only 2 5 credits for the
first day and 15 credits for each additional day for any
Because it's off-grid and doesn't concern itself with Frequent customers include Pos Podura and Kerek,
issues such as liquor licenses and paying taxes, drinks as well as legbreakers from Vorse Tabarith's operation.
are cheap. Because it's already breaking the law by If the PCs are making Streetwise checks to find one
simply existing, illegal entertainment such as spice, thing or the other, chances are their destination will
gambling, and bloodsports are readily available. The be the Four-ond-a-Half.
Four-and-a-Half has become one of the premiere can-
tinas for the establishing of underworld connections 7. M A R K E T ROW
and the making of under-the-table deals.
Located on level 121, almost exactly in the center of
Drinks can be had for as little as 1 credit, and meals
Port Town, is a long, wide corridor that runs from the
for as little as 3 credits, although in all cases, the cus-
outermost edges of the Floating Home platform to
tomer gets what he or she pays for. The house special-
the central shaft. Almost 7 kilometers long and over
ity is what is called "Ugnaught Spit," a colorless moon-
100m wide, this corridor was apparently once used
shine made by illicit Ugnaught stills hidden throughout
to fly remote-operated droids and small maintenance
Cloud City. It is a singularly vile and potent liquor, the
craft into the internal voids of the Floating Home wind
only virtue of which is that it is the cheapest way to
get drunk in the entire Bespin system. There's a regu- baffle system. It has not been used for this purpose
lar sabacc game each evening from which the house for quite some time, and instead it plays host to an
takes only a modest cut of each player's stake, and ever-shifting variety of market stalls, food carts, and
many of the best gamblers in Port Town are known illegally parked starships plying their wares.
to frequent the game. A dejarik table can be found Now known as "Market Row," the corridor and the
against one wall; the reigning champion is a Wookiee chambers associated with it are the best place in Port
female named Yawrocca. Other amusements include Town to buy or sell. Anything that can be found on
mynock fights and the dice game hintaro. Cloud City can be found on Market Row, using the
normal rules for availability and price.
The cantina is operated by a slimy female human
named Bree (which is short for something, but no The interior terminus of Market Row is sealed by
one seems sure what). The wait staff are a massive hatch, barring access to the central void.
primarily repurposed industrial There is a similar hatch at the outermost terminus,
droids of various sorts, most but this hatch is normally left open by the Ugnaught
of whom are presumably work gang that is responsible for this area except in
stolen from elsewhere the case of inclement weather. Starships of silhouette
on the station. 4 or smaller can fly into the Market Row corridor.
However, the difficulty of any Piloting (Space) check
made inside the corridor is upgraded once due to the
cramped conditions—pilots are advised to proceed
extremely slowly.
Merchants and stalls the PCs may come across
include Rowralorr, a Wookiee male gunsmith selling
blasters and other weapons; Hobi Rann's Fine Im-
ported Goods, a shop run by human male peddling
cheap, colorful junk from across the galaxy; Tezli Odo
of the Hatchery, a Rodian female selling exotic pets
and food animals; and Bothawui Jewelers, owned by
a Bothan married couple named Cidri and Henna who
operate out of a weathered JumpMaster starship.
8. L A N D I N G B A Y 1 2 4 A
INTRODUCTION
THE JEWEL O F Y A V I N
Where Landing Bay 124A differs is in the fact that it The owner of the Lady Yarith is an elderly Ugnaught
is owned by noted gangster Vorse Tabarith (see page widow named Bozzi. She spends most of her time
38). Tabarith has bribed or blackmailed all of the dozing in a human-sized armchair in the lounge while
traffic control and customs officials that are respon- her droid staff tends to business. The clientele of the
sible for Bay 1 24A, allowing him control of everything Lady Yarith are mostly lower-class, often people with
that moves through the bay. He can smuggle in or out something to hide. No questions are asked at the
any cargo he pleases, and often does. Lady Yarith, cash is the only acceptable form of cur-
For the daily operations of Bay 124A, Tabarith rency, and the droids will not answer any questions
leaves matters in the capable talons of Hressk, a Tran- about any of their guests.
doshan male dock chief who spends most of his time Aside from privacy, the Lady Yarith does have one
playing sabacc against off-duty Ugnaughts on top of other quality to recommend it, and that is price. A
a cargo container near the primary airlock. Hressk is comfortable (but rather small) room can be had for
happy to arrange illegal or off-the-books transport as little as 3 0 credits per night. Meals are included,
for an appropriate bribe but will not knowingly be- although the Ugnaught conception of a meal seems
tray Tabarith—at least, not without tripling his fee and to consist of algae-derived protein paste for breakfast,
some appropriate social skill use. Hressk also has con- lunch, and dinner. Despite its flaws, the Lady Yarith has
nections to the street-level spice trade on Cloud City. a good reputation with the underclass of Cloud City;
Landing Bay 1 24A consists of a large external plat- it's nothing fancy, but it's cheap, private, and safe.
form that opens into an equally large internal bay. The Although the PCs may not discover this unless they
bay is roughly 100 meters wide by 5 0 meters deep, are guests at the Lady Yarith themselves, Elaiza is mak-
and is nearly 2 0 meters tall, extending in height up ing her home here during her stay on Cloud City. Bozzi
into levels 1 23 and 122. A glassed-in control booth, took a liking to the "batty old woman," seeing her as a
accessible via a corridor on level 122 and as well as a kindred spirit, and gave her a generous discount.
lift from the bay floor, overlooks the entire bay. A pair
of massive roll-down doors grant access to two spa-
cious cargo bays where starship captains can unload
THE INDUSTRIAL LEVELS
their goods and store them for a nominal fee. One These regionsconsistoftibannagasminingand process-
of these bays contains a variety of Tabarith's illegal ing equipment, including carbonite freezing facilities.
cargo; the other is empty and awaiting off-loading. The industrial levels also include the necessities for
Two airlocks, one at the back of the bay and one to maintaining Cloud City's operations such as power
the side, grant access to Port Town. generation, repulsorlift altitude monitoring, water and
Finding out about the shady character of Landing sewage processing, heating and cooling, and so on.
Bay 1 24A is an Average (^ ^ ) Streetwise check Aside from a few critical systems, such as the re-
This is one potential getaway point for the PCs after pulsorlifts, or businesses with economic and political
they complete the heist. Aris Shen is familiar with the clout, such as Bespin Motors, the Wing Guard mostly
dock and will suggest it if the PCs have allied with her ignores the Industrial Levels. The peace is kept by the
at the end. See page 9 2 . Ugnaughts, who are known to dispense immediate
justice without the formality of a trial.
9. T H E L A D Y Y A R I T H
10. H O N E S T G R E K ' S S P E E D E R S
Like the Yarith Bespin, the Lady Yarith is named after
the Alderaanian wife of the late Lord Figg. And like "Finest speeders on Bespin! You can trust me, I'm Hon-
the Yarith Bespin, the Lady Yarith is a hotel—of sorts. est Grek." So say the advertisements that surround the
While the former is grand and elegant, featuring beau- entrance to Honest Grek's Speeders for about a kilo-
tiful views of Bespin's cloudscape, the latter is squalid meter in every direction, waiting be torn down by Wing
and cramped without a single window at all. Guard or maintenance workers for illegal posting.
The Lady Yarith occupies part of levels 1 3 6 - 1 3 9 Honest Grek is a human male with a cybernetic left
and is not far from Market Row. It sports a hand-paint- leg and a cybernetic right arm. Each time he is asked
ed sign hanging in the corridor outside its lounge, how he lost his limbs, Honest Grek will tell an entirely
cracked with age. As a series of chambers within the different and mutually contradictory story. "Lost it in
Port Town levels of Floating Home, the Lady Yarith has the races." "Shot up in the Clone Wars." "Used to be a
no facade or external walls of any kind, but its interior
big game hunter on Kashyyyk." Honest Grek is about
compensates with an effort to be homey. There are
fifty years old, overweight, and balding, his olive skin
worn rugs from a dozen worlds laid over the metal
perpetually covered in a sheen of sweat. As far as can
deck plating, second-hand overstuffed furniture is
be determined, he is called Honest Grek only because
crammed into every corner, and the pale electric light-
he calls himself that and wears a name tag that reads
ing is warm and friendly.
"Honest Grek" in three languages.
INTRODUCTION
THE JEWEL O F Y A V I N
However, it does appear to be true that Honest Access to the various docking ports is not tightly con-
Grek can provide fine speeders, cloud cars, swoops, trolled from within the industrial district, and anyone
and other light vehicles. Grek is a competent mechan- can open a port by overriding the safety locks if he re-
ic and makes his living buying junked speeders and ally wants to jump out into Bespin's atmosphere
lovingly restoring them. He can also assist the PCs in (a Hard • • ) Computers check)
upgrading speeders and is a good source for vehicle Anyone looking to dock with one
attachments and modifications. of these ports from the outside
will have to get clearance
Honest Grek and Merl Terll (see page i 7) do not from the Wing Guard,
get along at all. The two men used to be partners, otherwise he may be
kings of the two-man cloud car race, until a tragic met by a cloud car pa-
speeder accident caused Merl to eject and Grek to trol and find the port
crash, suffering grievous injuries. But the real end of in question firmly
their relationship came later, when Merl refused to re- locked.
turn to the races at the request of his wife. Grek has
still not forgiven Merl for his "betrayal" and blames his
current, fairly miserable, existence on Merl. 12. NEGRI'S
PROCESSING
Honest Grek would be happy to help the PCs cheat VANE
on the speeder race (see page 48) if induced with
an appropriate bribe. Many of the other racers get Negri is an Ugnaught
their maintenance done by Honest Grek or one of his male who oversees the ™
competitors, so Grek can be a good source of informa- operations of Processing
tion, too. When he's not running his shop, he can also Vane 5. Processing vanes
be found at the Podracer's Retirement (page 44). across Cloud City filter
incoming tibanna gas
11. INDUSTRIAL S P A C E P O R T and freeze it in slabs of
carbonite for shipping,
The industrial spaceport is not a port at all, but a series a perfectly normal and
of docking clamps and airlocks. These allow ships too harmless practice es-
large or too hurried to land at Port Town the ability to sential to the safe trans-
dock with Floating Home and take on or offload cargo. port of the energetic
compound.
T he Player Characters learn about the heist, begin The players begin the adventure on Cloud City with
assembling a team, and lay the groundwork for a lead pointing them to the Shen family for a job
their schemes in Episode I. Nobody said stealing the that promises a big payout. The PCs may have heard
"unstealable" Jewel of Yavin would be easy, but with of the offer through one of their other contacts or
some careful planning and a lot of luck, the PCs might Obligation holders, an infochant, or they perhaps re-
just win big on Cloud City. This chapter includes: ceived a personal offer from Arend himself, depend-
ing on the group's reputation.
Shadowport Blues: The PCs rendezvous with
their contact person in Port Town's Market Row. If the Came Master is starting T H E JEWEL OF YAVIN for
a group of brand new Player Characters, he is encour-
Heist Homework: Scouting out the corusca
aged to plunge straight into the action. After reading
gem's location ahead of time reveals its defenses.
the opening crawl, turn the page to Shadowport
Getting to Know You: Savvy PCs will get the bid- Blues and begin in media res. If the GM is running
ders to warm up to them ahead of the auction. the campaign for an established group of characters,
Setting up the Slicing Shop: Computer spikes he may want to allow them to play out the transition
and encryption samples are the order of the day from their previous destination while incorporating
for a meticulous technician planning on cracking i the following relevant details:
Cloud City's network security. On their descent through Bespin's atmosphere the
The Cloud City Grand Prix: To secure their in- Player Characters are mysteriously granted passage by
vitation to the auction gala, the PCs compete in the Wing Guard cloud car patrols without much hassle
Bespin's pre-eminent cloud car race. "at all, as if they were expected. They soon receive an
encrypted transmission to dock and meet with a Pan-
Interlude: After the race, there's time for a few t o r a n w n m a n n a m p r l A r k o n M a r k p r Row in Port Town
last-minute preparations before the gala.
SHADOWPORT BLUES
D epending on the PCs and the group, the CM may
choose to introduce Aris Shen and Arend Shen in a
variety of different ways. The PCs may have Obligations
TABARITH'S T H U G [RIVAL]
MOVING ON
If the PCs rendezvous with Aris Shen, she apologizes
for the thugs but doesn't volunteer any information
about them. If asked, she admits that they are her
husband's men sent to "protect" her, which really
means keeping tabs on what she's doing and w h o
she's with. Vorse Tabarith may not be as sharp as he
used to be, but Aris has never been one to kowtow,
and he suspects she may be planning to betray him
(and rightly so, though she doesn't mention that part
just yet). She volunteers to serve as the PCs' guide to
Cloud City if they require and recommends that they
meet with her father sometime in the next half hour.
Either guided by Aris Shen personally or the cryp-
tic note she left them, the PCs should proceed to the "A few days from now, a valuable gemstone will be
address on Level 5 0 where Arend Shen keeps an auctioned here on Cloud City. The gem is known
apartment. When the PCs arrive, Arend answers the as the Jewel of Yavin and has a reputation for
door and welcomes them inside, pausing only to verify being 'unstealable.' The plan is this: infiltrate the
that they weren't followed. If Aris is with them, Arend auction and manipulate the bidders to raise the
sends her to the bar to fix drinks for everyone. bid. We want the jewel to sell for as much as pos-
sible for maximum return when we slice into the
The apartment is well-appointed and tastefully, if central computer network and redirect the auc-
generically, decorated. Arend receives the PCs in a tion credits to our own accounts, hmm? The gala
living room that is illuminated by a lightwell open to and gem are being held at the Figg & Associates
natural sunlight, separated from a galley kitchen by a art museum, which isn't designed to protect an
wood-topped bar. A hallway leads back toward a rest object that valuable, making this the best chance
room and two bedrooms. Any PC who wishes to o b - we have to nab it. You heard me right: we're going
serve the apartment carefully makes a Hard to steal the gem twice."
Perception check. Success indicates that the apart-
ment is not actually inhabited; Shen either maintains it Then the Pantoran sits back, grinning from ear to
as a front or has rented it exclusively for this meeting. ear. "Well? What do you think?"
Once the PCs are settled, Shen addresses them;
The PCs may now discuss the details of the plan
"I'm pleased you came," the middle-aged Pantoran with Arend Shen and ask any questions they find
man dressed in elegant blues and maroons says. pertinent. Some obvious questions include:
"You have been recommended to me as people • "How much is our cut?" Arend and Aris will split
with a certain set of skills. I have a job offer for the winning bid with them equally, meaning six
you—a scheme that requires those skills. What ways if there are four in the players' party. He
I'm about to propose is illegal, confidential, and expects the bidding to reach into the hundreds of
could be somewhat dangerous—and, if you're suc- thousands of credits.
cessful, could pay out tens of thousands of credits,
perhaps more. I think you'll discover it's well worth • "What's so special about this gem?" The Jewel of
your trouble. Now, which of you is interested?" Yavin is a rare corusca gem of unparalleled size,
clarity, and inner radiance.
Presumably, all the Player Characters indicate • "Who are the bidders?" There are seven in all:
themselves. Satisfied, Shen continues: Kaltho the Hutt, Shreya Ordassa, Mil Mikkir, Pos
Podura, Zekra Fol, Elaiza, and Vorse Tabarith.
Arend doesn't know much about them, except
that Aris is married to Vorse. The PCs need to do
some of their own investigative legwork in order
to figure out how to best manipulate the bidders.
See page 3 4 for more information.
• "How do we infiltrate the auction?" The most
straightforward means of securing an invita-
tion is to win the Cloud Car Grand Prix the
day of the gala. Of course, it's not exactly
the easiest means either, but the 30,000
credit grand prize is certainly a draw for
most pilots. If the PCs don't have a cloud
car of their own, Arend can lend them one.
See page 4 3 for more information.
• "To whose account are we transfer-
ring the funds?" Arend has set up an off-
world dummy account specifically for this
purpose that is untraceable to him or the PCs.
He gives them a datapad with the relevant rout-
ing and account information.
• "What about the heist itself?" The PCs will need
to develop their own plan of attack and complete
any reconnaissance necessary to successfully
dodge any guards and security measures in the • Computers: In addition to needing a compe-
museum. Arend will provide a getaway speeder tent slicer (page 41), computer spikes (page
for them to rendezvous back with him, deliver 40), and encryption samples (page 40), the
the gem, and make their escape on his yacht, the surveillance system in the art museum should be
Venture. See page 8 6 for more information. disabled for the heist as well (page 79).
Once the Player Characters have had a chance to • Knowledge (Lore): Corusca gems may also be
get a grasp on their mission objectives, Arend excuses used as lightsaber crystals, meaning they are po-
himself, apologizing that he has other business to at- tentially as deadly as they are beautiful.
tend to. If he gives off the impression that he's not be- • Knowledge (Underworld): Under Dominic Raynor,
ing entirely forthright with the PCs, they'd be correct. crime and corruption flourished on Cloud City. Many
He leaves Aris with them to hash out a plan and an- of the casino moguls and government officials are
swer any remaining questions. She is able to elaborate still in the pockets of crime lords or are crime lords
on certain details if the PCs manage to impress her themselves. Arend seems to be one of the latter.
or seem genuinely competent. Aris has no particular • Knowledge (Outer Rim): Lando Calrissian is the
loyalty to her father or husband, as she is resentful new Baron Administrator on Cloud City, but his chief
of always having to be duplicitous with whatever administrative assistant, Lobot, runs most of the
schemes they are devising. She can be made into an day-to-day operations using his cybernetic implant's
ally if the PCs promise her a bigger cut than her father direct uplink to the central computer network.
has promised her or if they can appeal to the fact that
she's sick of being a pawn. She can answer the follow- • Mechanics: In addition to custom modifying the
ing questions, if asked: cloud car to suit, it may also be worthwhile to
track down the Cloud City schematics to figure out
• "What do you know about the current owner of
the best entrances and exits for the art museum.
the gem?" Marus Grayson is a commissioner in
the Imperial Trade and Commerce Authority and • Piloting (Planetary): Many races are won be-
an example of exactly why everyone hates the fore even stepping foot on the track. In order to
Imperial bureaucracy. Aris divulges more or less best formulate a strategy, the party needs to find
the entire background story as detailed on page out more about the racecourse and racers (page
5 of the Introduction if pressed, and she 44) and hire on mechanics (page 46) and
suspects that his security crew is only so loyal to co-pilots (page 45) if need be.
him as they are paid to be. • Skulduggery: The party should attempt to exam-
• "Why does Arend want the gem?" It's business as ine the physical security features surrounding the
well as personal. Marus Grayson ruined the Shen gem itself, if not before the gala certainly during
family and her father wants to make him squirm. it. It may also be worthwhile to investigate the
security guard details.
• "How much is the jewel itself worth?" In legal mar-
kets, five hundred thousand to 1 million credits. • Stealth: For the heist and possibly the slice job, the
However, a legal market no longer exists—at least party may want to disguise themselves by purchas-
not in Imperial space. On the black market, it ing stealth suits (250 credits each [R]; + 1 soak;
depends on one's contacts and networks. adds • to all Stealth checks), masks (25 credits
each), and possibly optical camouflage systems
• "Why are you betraying your husband?" Aris cares for their armor (see page 195 in the EDGE OF THE
about more than just maintaining a posh lifestyle,
EMPIRE Core Rulebook).
while Vorse is obsessed with wealth and status. Her
marriage was arranged by her father to expand his • Streetwise: The Four-and-a-Half cantina and the
interests, and though she hasn't been mistreated, entirety of Port Town ares the best places to find
she wants to buy a ship and make a name for other villains and scoundrels who may offer their
herself—by herself. If the PCs suggest it, she isn't expertise or services for a fee. Apparently the can-
opposed to pulling one over on her father as well. tina is also where a number of the jewel's guards
have been going during their off-shifts.
The Player Characters should take this opportunity
to cultivate a course of action over the next two days. With a plan in place, the Player Characters should
They should be encouraged to come up with plans of set out to establish a base of operations, conduct any
their own, and the GM should be able to adapt the research, and complete any preparation necessary
existing material to suit most strategies the PCs may before noon on the third day when the Cloud Car
come up with. After talking to Aris and Arend, the PCs Grand Prix kicks off (page 43). For heist prepara-
should have a sense of what they need to do and where tion, see Heist Homework on the following page. For
they need to go. The party may also brainstorm ideas investigating the bidders and preparing for the slice
by succeeding at various Average ^ ) difficulty skill job, see Getting to Know You on page 3 4 and
checks and learning the following information: Setting up the Slicing Shop on page 4 0 .
SECURITY CAMERAS
During opening hours, the feed is monitored by
Nallith at the front desk, but because he is also busy
with customers, he may miss activity caught on cam-
era. Every time the PCs take an action in the museum
that would rouse an observer's suspicions, have the
PCs make an opposed Stealth check vs. Nallith's
Vigilance ( • 4 • ) |f
the PCs take precautions to
hide underneath the camera or behind pieces of art,
1. M A I N E N T R A N C E
add • to the check. If PCs make a second suspicious
action shortly after the first, upgrade the difficulty of
If the PCs show much interest in the main entrance,
the check once for each time they make a suspicious
they find that heavy blast doors come down to close
act until they leave the room, pass a Hard (•••)
the museum off from the public at the end of the day.
Cool check, or spend more than ten minutes behav-
ing normally.
2. RECEPTION
3. H A L L W A Y E X H I B I T I O N :
The reception area is dominated by a massive "BEAUTY OF BESPIN"
statue rendered in varying shades of dolomite
The statue depicts a middle-aged human in a
well-tailored flight suit with slicked-back hair. The Electric signs flash and glow, advertising the
inscription reads simply: Ecclessis Figg. A small "Beauty of Bespin" in a host of languages through
and old-fashioned information console stands an otherwise dimly lit, cavernous hallway. A num-
by the door. A Lutrillian male with a friendly and ber of large and impressive glass containers have
alert expression and a gleaming silver C3 proto- been installed around the room, each containing
col droid man the large wooden table set up be- a slowly shifting landscape rendered in colored
side an electro-turnstile. gasses and held in place by energy fields.
The museum is open between the hours of 10 am With the exception of the gift shop, doorways lead
and 6 pm. A ticket costs 1 2 credits. Tickets for children from the hall to every other room in the building.
and Ugnaughts run only 7 credits. Licensed service
animals and droids can enter for free provided they
are kept close to their owners at all times.
ACQUIRING SCHEMATICS for you." It should be clear to the PCs that D3-LOM is
making some pains to rephrase his master's words into
more palatable language. Should a PC understand the
Schematics detailing the architecture of Cloud City
Ugnaught tongue, he realizes that an accurate transla-
are a closely guarded secret. While the PCs can ac-
tion would include many colorful epithets and insults.
cess utilitarian maps of the city from public informa-
tion consoles, they provide only a general overview For his part, Xoff understands Basic very well, and
of Cloud City's layout. If the PCs do use one of these doubles the price should any of the PCs say a rude
consoles to seek more information, they may be able word about him. He uses the Ugnaught laborer profile
to form a rough idea of the layout of areas of the mu- on page 14 when interacting with the PCs.
seum that are open to the public on a Hard (•••)
Computers check. However, this information would Xoff might be persuaded to provide schematics if
not include such details as the storeroom, tapcafe the PCs have a good cover story or sweet talk him by
kitchen, and the cleaning equipment room and gar- succeeding at a pass a Charm or Deception check
bage disposal. opposed by Xoff's Discipline ^ ) The Ugnaught
charges the party 5 0 0 credits to cover the costs of
If the PCs think to ask anyone where to find detailed "producing an accurate replica of the original plans."
schematics of the architecture of Cloud City, they
learn that the construction guilds at Port Town might Like many Ugnaughts, Xoff finds the universal Ba-
be the best place to look. The office of the Baron Ad- sic greeting "ya-yahh" to be offensive, which the PCs
ministrator and databases at the Cloud City Security may know by making an Average ( • • ) Knowledge
Tower hold such information, but to look there would (Xenology) check. If PCs use such words, including
arouse much greater suspicion, unless the PCs have similar words such as "yeah," add • to any Charm
the right contacts or skills. checks made during the interaction.
I f the PCs are unable to turn up enough of the By spending light side Destiny Points, the PCs
I information they need with the methods of in- can establish old contacts or other figures who
vestigation described previously, the C M should might be favorably inclined toward helping them
not let that prevent them from completing the with their troubles. Generally, a single light side
investigation. The necessary information can be Destiny Point should be enough to get informa-
turned up in other ways. One simple method is tion in detail on one of the bidders or provide
to provide the PCs with access to an infochant assorted minor leads on several—just enough to
who can sell them what they need to know. Such break through a dead end in the investigation
a knowledgeable figure should certainly not work and provide new ground from which to work.
cheap and may require undertaking Obligation in
order to pay for the intelligence. This serves to If all else fails, the Player Characters can turn to
make sure the PCs rely on their own ingenuity Aris for help. She should be able to point the PCs
first and turn to hired help as a last resort. toward the next step they need to take, but do-
ing so is likely to undermine her confidence in
If the PCs cannot afford to hire an infochant and are them (not to mention the weakness it brings to
leery of further Obligation, establishinga personal the drama in the narrative), and should be used
connection might bejustthethingthatisneeded. as a last resort.
Shreya's friend and fellow Togrutan, Leina, is con- owns Negri's Processing Vane in the Industrial Levels.
siderably less loyal, as they have been apart for some Choran's offices are located in the plaza district, and
time. Leina came to Cloud City for an entertaining he may be willing to talk about Mil or arrange a meet-
vacation as much as to catch up or comfort Shreya ing if the PCs pose as clients looking to contact the
and is most interested in ensuring her own stay is as Chagrian for a construction contract.
enjoyable as possible. She is most often found at the
Yarith Bespin's Pair O'Dice Casino at the sabacc tables THE THIRD WHEEL, POS PODURA
or at the bar (see page 16). Bribes, flattery, or the
hint of intrigue should surely catch her attention. Pos Podura is one of the most out-of-place individu-
als attending the high-class gala. The young Twi'lek
THE ARISTOCRAT, MIL MIKKIR managed to get past the screening for the auction's
bidders through bluffing, luck, and credentials stolen
Mil Mikkir was born to a life of luxury and wealth, from far up the corporate ladder at the firm where he
thanks to his father's expansive business endeavors, works. His continued attendance is dependent on a
and he has continued to live off of his inherited money great number of fragile ruses holding together, and he
and status all his life. While he technically has a po- knows it—just as he knows he has no real chance of
sition as a manager in one of the Outer Rim's most paying for the Jewel of Yavin. However, Pos Podura is
profitable construction firms, he owes his job entirely determined to see the auction through, as he believes
to his father—for both the initial hire and his continued acquiring the exquisite gem could impress Shreya
employment. He does a good enough job of hiding be- Ordassa, his secret unrequited love. Pos was a schol-
hind spouted buzzwords and his skill at blaming others arship student at the exclusive academy on Sanbra
that his lack of ambition was only recently recognized where Shreya taught and developed feelings for her
by his then-girlfriend Shreya Ordassa. It led to a bitter that he has never let go. When he heard that she was
argument and break-up, and he is now on Cloud City attending the auction for the Jewel of Yavin, he be-
solely because he heard of her interest in the Jewel of came determined to find a way to claim the gem to
Yavin, which he intends to thwart out of spite. impress her, presenting it as a token of his affection.
Mil Mikkir spent a portion of his wayward youth slum- Pos Podura is out of his element in the luxurious dis-
ming through Port Town and still knows his way aroundtricts of Cloud City where the auction is being held. He
moderately well. He has nonetheless brought a body- does not have the nerve to spend much time in Shreya's
guard droid with him to be careful. His familiarity is at
presence just yet and avoids Mil Mikkir because he
least part of the reason for this caution—on one of his
would recognize him as a student from the University
earlier trips, he dabbled in a mild form of spice provided
of Sanbra, not a wealthy businessman. Even in safer
by men working for Vorse Tabarith, and he fears the gang-
company, Pos largely keeps to himself and says little,
ster may attempt to blackmail him if he appears weak.hoping his cover can hold together better if he stays
on the sidelines. When his nerve fails him, he heads to
His other connections on Cloud City include Shreya the seedier districts and seeks out a cantina for some
Ordassa (whom he avoids whenever possible), the liquid courage. He never visits the same site twice, but
Twi'lek Pos Podura (whom he barely acknowledges), patient PCs may be able to piece together his story
and a fellow businessman named Choran Les who from details he lets slip after too much to drink.
O The bounty hunter Kerek has come with Kaltho to Cloud City, serving as his chief enforcer. He can be found
at the Four-and-a-Half {page 18).
Kaltho the Hutt
O O Kaltho's most favored servant is the Ortolan Bos Na'doa. for whom he has arranged access to the
kitchens at the Three Beldons Buffet (page 17)
<$). The Jewel of Yavin means nothing to Kaltho in itself, but he believes the markets of Nar Shaddaa can offer
him the chance to sell the gem for much more than it costs to acquire it.
The Togrutan is an esteemed professor at the University of Sanbra, here to procure the gem for her department.
O Her assistant droid has been trying to gain entry to the gem's exhibit at the museum (see page 28),
where its pompous attitude has already annoyed many.
Shreya Ordassa
O K} Leina, a childhood friend of Shreya's, can be found at the Pair O'Dice Casino in the Yarith Bespin Hotel.
Shreya was recently involved with another bidder, Mil Mikkir. Although she still wants the jewel for research
purposes, Mil's interest in it has only made her even more determined to win it.
& This up-and-coming Chagrian is from one of the most influential alien families in Outer Rim politics. He has a
management position in a major construction corporation.
O Mil Mikkir regularly visits Figg Hall seeking an audience with Lando Calrissian or other Exex members to
expand his business' interests in the Outer Rim (page 16).
Mil Mikkir
O O The Chagrian came to Cloud City to carouse with old friends when he found out that his ex-girlfriend,
Shreya Ordassa, had entered the auction for the jewel. He is determined to keep her from winning it.
<$): A few of Port Town's purveyors of vice recall Mil Mikkir having some sort of run-in with Vorse Tabarith.
Pos Podura is a male Twi'lek mid-level executive at ThoraTech, a rapidly growing technology firm.
O Pos Podura regularly visits seedy cantinas in Port Town, where he is said to relate some tale of woe.
Pos Podura
O O : Pos Podura is not an executive at all, and has somehow managed to acquire false credentials to the
auction. However, his charade has gone on long enough that Grayson would rather he bid than be kicked out.
($) The Twi'lek is in love with fellow bidder Shreya Ordassa and hopes to win her affection with the Jewel of Yavin.
Zekra Fol is a human representative for the Outer Rim Exploratory Mining Corps. The OREMC is a recent
venture backed by patrons from the Core Worlds to seek mineral wealth in the Outer Rim.
O A small office owned by the OREMC is located in one of the better districts of Cloud City, where they
coordinate data-gathering efforts to find new mining prospects.
Zekra Fol
O O Zekra Fol wants the Jewel of Yavin as the centerpiece for a display gallery of the OREMCs successes.
($): OREMC agents have been seen visiting infochants known for their discretion since shortly before Zekra Fol's
arrival. Rumors suggest the representative is engaged in some manner of corporate espionage.
& Rumors swirl about the origins of Elaiza's wealth, but most reliable sources say she simply appears to be a
batty old human woman with too much to spend.
O Elaiza has developed a degree of notoriety among Cloud City's citizens for her mysterious riches. Tracking
her comings and goings is not difficult if one asks around.
Elaiza
O Kaltho the Hutt has taken an interest in Elaiza as well and has been seeking further information
regarding her past and wealth. He believes she came from Nar Shaddaa, as he did.
Elaiza has occasionally let an odd familiarity with the Jewel of Yavin—or other stones like it—slip when she
cannot avoid the topic. Some say she might have owned the gem in her youth.
& This burly human runs one of Cloud City's strongest remaining criminal syndicates.
O Vorse is frequently drunk these days, and his men grow disloyal as he appears to be "going soft." Some
of the bolder men are willing to inform on him for credits. They can be found at Landing Bay 1 24A (page 19).
Vorse Tabarith
O O One of the bookkeepers in the Tabarith syndicate, a Twi'lek named Faa'i Lethax, is interested in joining
up with Kaltho's kajidic. He would do quite a lot for anyone who could make the introduction.
(£: Vorse doesn't really want the gem. but his wife Aris Shen has put him up to purchasing it for her.
T
Getting basic information on Vorse Tabarith is easy, as irsia Lek is doing just as much snooping
he is widely known among the legitimate citizens as a around on the other bidders and their as-
prominent business owner and to underworld figures as sociates as the PCs but with all the resources
a crime boss. More detailed information can come from and expertise of the Imperial Security Bureau
one of two sources: Tabarith's lackeys or Aris Shen. behind her. Finding out that others have been
asking similar questions is sure to draw her in-
Finding disloyal men in the Tabarith syndicate is not
terest, and she may decide the PCs are relevant
as difficult as it might have been before Vorse's drunk-
to her investigation. Whenever a PC rolls a ^
en antics began emboldening those in the know. For
result during Episode I, the CM can choose to
enough credits, these moles gladly share what they
spend it to invest an available dark side Destiny
know. The most highly placed of the would-be trai-
Point into her investigation.
tors is a Twi'lek bookkeeper named Faa'i Lethax who
hopes to jump ship into Kaltho's kajidic. If the PCs can When the GM has spent a number of
help him with his defection, or at least convince him dark side Destiny Points in this
that they can do so, he provides all manner of details way equal to the number of PCs,
on Vorse's dealings. He can be found doing business Lek's investigation reveals the
along Market Row of Port Town in front of the Hobi PCs true identities and details
Rann's Fine Imported Goods (see page 19). on their real motive. If the PCs'
If the PCs are leery of getting involved in the internal make it to Episode II without
struggles of the Tabarith syndicate, they may be able the necessary dark side Des-
to turn to Vorse's wife, Aris, who is quite willing to help tiny Points built up, they remain
them pull one over on her unloving husband. Arend undiscovered, although Lek
has also promised his daughter a share from the heist may be suspicious of their ,
that she can use to leave Cloud City, a place with which cover if she came close to
she has long since grown disenchanted. Although the her goal. li
Shens doubt that Vorse will win the auction, his in- If Lek discovers the PCs.
volvement will at the very least boost the final bids. it should not mean that
their cover is wholly
"ZEKRA FOL," UNDERCOVER AGENT blown. Despite her
belief in Imperial
While Grayson's contacts have not checked the cre- superiority, she rec-
dentials of some bidders as closely as they ought ognizes that even
to have done, their biggest mistake was overlooking the Empire needs
those of the human going by the name of Zekra Fol. the underworld
Her credentials appear flawless, and the mining con- occasionally.
sortium she claims to represent would pay a great deal
for a display piece such as the Jewel of Yavin. Unfortu- Lek is more
nately, both the credentials and the consortium are a likely to black-
front for her activities as an agent of the Imperial Se- mail the PCs
curity Bureau. This undercover ISB agent (whose real into revealing
name is Tirsia Lek) caught hints of Grayson's plan for any informa-
selling contraband outside Imperial-controlled space tion they've gathered or
and has manufactured an airtight cover identity for her turning their efforts to the
investigation into his activities. She has no interest in benefit of the Empire. If
the gem being auctioned (except perhaps to add it to they cooperate, she has no
the Imperial treasury), but she would be quite willing interest in betraying them
to drive the bidding higher to further incriminate Gray- and may even be willing to
son once she has enough evidence for her case. assist them in the future if
they look like useful assets.
Tirsia Lek is well-informed in the way that only some- Impressing Tirsia Lek and
one with vast intelligence resources at her disposal can the ISB may prove useful
manage. She is already familiar with Kaltho the Hutt by in the closing events of the
reputation, as he has informed on his business rivals adventure, (see page 92).
when it suited his dealings, and can pull up dossiers
on the rich and prominent among the other bidders.
Lek's respect and caution is reserved for Kaltho, whose
ruthlessness is well-known to her.
If the PCs investigate the woman they believe to flimsiplast brochures or other information to those
be Zekra Fol, they should have little difficulty discov- appearing as interested customers or prospectors.
ering reports of the Outer Rim Exploratory Mining The agents are well trained and their documentation
Corps and its interest in display pieces worthy of a is thorough; discovering their Imperial affiliation or
Core Worlds gallery. Several other representatives of the Mining Corps non-existence should require some
the Mining Corps (ISB agents serving under Lek) have extremely cunning questioning or the undertaking of
been seeded on Cloud City as part of the cover or at- Obligation for access to the most knowledgeable and
tached to her entourage and may provide informative connected infochants.
If the PCs choose not to have Arend handle the If the PCs do not acquire a sample of the govern-
issue, they can attempt to sneak into the government ment network's encryption, the attempt to slice the
offices and tap into the network on their own. Visiting bank for the final bid becomes that much harder. If
a publicly available office and creating a distraction they do not acquire any sample at all, the Computers
check to slice the bank suffers a penalty of • • . A
basic sample reduces this penalty to • , while a full
sample removes the penalty entirely. If the PCs come
EXPERT HELP up with a clever plan for a full encryption sample, such
as faking a legitimate user identity from a known gov-
1 1 is entirely possible that the PCs need to pull ernment worker, the GM may grant one or more • to
I off the slicing job without having an appro- the check at his discretion.
priately skilled expert in their party. If no one
in the party invested much into the Comput- G O V E R N M E N T S E C U R I T Y DROID [RIVAL]
ers skill, they might be better off hiring out-
side help than risking everything on amateur The security droids that patrol the offices and govern-
work. Fortunately. Cloud City's underworld has ment buildings of Cloud City are an impressive sight,
enough room for freelance slicers. An Average encased in plates of gleaming, silver metal that trade
(<0<>) Streetwise check should point the PCs no protective value for their beauty. A wrist-mounted
to possible accomplices in Port Town. The two blaster pistol deters most malcontents from intrud-
most well-known slicers are the droid R3-8C ing on government property, although the droids are
and an Ugnaught named Naboka. rarely forced to deploy their weapons in earnest.
THE COMPETITION
in question. Upon their arrival, read the following text:
The security doors slide out of the way with a The PCs may be interested in finding out a little bit
barely audible hiss, and you find yourselves star- more about who they'll be up against in the Grand
ing into a snug vehicle berth. There are a variety Prix, which is a natural and strategic interest on their
of tools and maintenance equipment strewn about part. There's a lot of speculation floating around on
a Storm IV cloud car in the familiar two-cockpit the holo, but the media are notoriously inaccurate in
formation. The airspeeder is painted the same their assessment of contestants and their support
reddish hue as all those utilized by the city's Wing staff. An Easy (^) Streetwise check reveals the best
Guards, and could easily pass for the real thing. way to acquire this information, or if asked, Aris can
provide the same suggestion: a cantina named the
The equipment contained in the berth is serviceable Podracer's Retirement is a popular hangout for vari-
and has all the necessary tools to perform any mainte- ous mechanics and other crew members involved in
nance or upgrades the PCs might choose to implement the race, and since the most glamorous individuals as-
(or have done—see Vehicle Upgrades on page 47 sociated with i t — t h e pilots—tend to gravitate toward
for more options). different establishments, the media have no real pres-
The cloud car itself is completely unremarkable in ence there. If the Player Characters choose to check it
every regard, exactly resembling hundreds of others out, read the following text:
found all throughout the city. The characters may wish
to apply some sort of personalization about their cloud Greasy in more ways than one, the Podracer's Retire-
car to better stand out, which is a good idea as far as ment is a dimly lit cantina tainted with a vague un-
the race is concerned, but it may make returning the dertone of hydraulic fluid beneath the reek of heated
cloud car later more difficult. swill. Most of the patrons are dressed in shabby and
oil-stained coveralls, as is the cantina staff itself.
S T O R M IV C L O U D CAR
Cantina regulars come to enjoy the drink and the
This particular model is classified as a cloud car but company and are not particularly accustomed to
is in fact a high-atmosphere airspeeder, capable of strangers asking lots of nosy questions. However, they
reaching speeds of over 1,500 kilometers per hour. can be rather easily plied with drinks, credits, gear-
It was originally designed and constructed exclusively head banter, or even just flattery; not many people
for use by Cloud City's Wing Guard, but it proved so care what the lowly mechanics think about the Grand
popular that civilian models quickly became available. Prix, after all. An occasional mention in a holo or oth-
The model available to the PCs is one of the original er media is the best they can hope for.
run with two pods. The port pod is for the pilot, and
the starboard pod is for the gunner. The bartender points out 01' Sav, who is probably
the best way to get information. Although certainly not
unique in his knowledge, 01' Sav, as he is known, has
the edge of experience. He has worked for a different
SPEED I HANDLING
team in every Grand Prix so far, and is quite mercenary
with his skills. Charming him proves somewhat difficult
I f none of the player characters have the neces- Pilot-for-Hire profile on page 3 9 6 of the
I sary skills to properly handle a cloud car, they EDCE OF THE EMPIRE Core Rulebook.
may want to look for someone who has a better
chance of winning the Grand Prix. The Game Mas- • Thera Morrow: This young woman is
ter could incorporate an NPC from the party's pre- barely nineteen and desperate to get
vious campaigns or may use either of the following: a break into professional racing. She
has been involved in amateur events
• Merl Terll: This well-known pilot won for three years and has quite the rep-
several times in the first few years of utation in lower circles as a promising
the Grand Prix, but after a close call in a up-and-comer. Thera is quite skilled
cloud car collision, his wife refuses to let (Agility 3, Piloting (Planetary] 3), and
him race again. The PCs must convince agrees to as little as 15% of the purse,
her with a Hard ( O O O ) Charm or De- but her guileless nature and homegrown
ception check to ensure that her hus- attitude could lead to problems if she
band will be safe or offer Merl enough of begins to suspect that the PCs have an
a cut of the winner's purse that he's will- ulterior motive. Other than her Piloting
ing to go behind her back and fly anyway (Planetary) Skill and Agility, she uses the
(a Hard [ 0 0 O l Negotiation check). Swoop Ganger profile on page 3 9 7 of
His Agility is 4 and his Piloting (Plane- the EDGE OF THE EMPIRE Core Rulebook
tary) is 5, otherwise uses the Sullustan (less the modified swoop bikes).
(Hard ^ ^ ] Charm check), but bribing him with G E R R O L HUNN, CORPORATE PILOT [RIVAL]
drinks or credits outright is relatively simple; fifty cred-
its spent on drinks or one hundred credits on the table
loosens his tongue about any of the race contestants
described below and in the sidebar Handling the
Racing, Pacing, and Chasing on page 51.
There are other mechanics, of course, but most
are fairly nondescript professionals. The only other Skills: Charm 4, Cool 2, Piloting (Planetary) 3.
exception is "Honest Grek," who may be willing to Talents: Brilliant Evasion (once per encounter as an
help the PCs modify their cloud car (see It Doesn't action, select one opponent and make an opposed
Look Like Much on page 46 and Honest Grek's Piloting [Planetary or Space] check If successful,
Speeders on page 20). the opponent's vehicle or starship cannot make any
attacks against the Gerrol's vehicle for 4 rounds).
STORMHAWKS: THE CORPORATE TEAM Abilities: None.
Equipment: Light blaster pistol (Ranged [Light]; Dam-
The media sensation of this year's Grand Prix and the age 5; Critical 4; Range [Medium]; Stun setting).
odds-on team to win is unquestionably the stylish and
extremely social team sponsored by the MandalMo- CHARA T U L L , C O R P O R A T E CO-PILOT [ R I V A L ]
tors Corporation of the Outer Rim. The Stormhawks
have spent more on their equipment and self-promo-
tion than they could possibly win in the race even if
they took first place.
Gerrol Hunn is the suave, dashing, Corellian pilot
with the million-dollar smile. The media love him, but
most other pilots don't, given his tendency to avoid Skills: Charm 3, Cool 3, Gunnery 1, Piloting (Planetary) 2.
direct insults but make snide comments about oth- Talents: Master Driver (Once per round when pilot-
er teams in media interviews. His co-pilot, a beauti- ing a vehicle using the Piloting [Planetary] skill, Chara
ful woman named Chara Tull, rarely speaks and only may voluntarily suffer two strain to perform any ac-
about the subject at hand. In contrast to Hunn, she tion as a maneuver instead).
never trash-talks the other racers. Despite Hunn's ex- Abilities: None.
tensive womanizing and socializing, there is rampant Equipment: Light blaster pistol (Ranged [Light); Dam-
speculation that the two are an item, perhaps even age 5; Critical 4; Range [Medium]; Stun setting).
secretly married. Tull never addresses the rumors be-
yond a carefully calculated, coy smile.
REPULSORLIFT ENHANCEMENT
A very common practice on starships and in more Daunting Alarm Two vehicle characteristics
( • • • • ) raised decreased by one (PC's choice).
violent, less reputable races, upgraded weapons are
actually something of a liability in the Cloud City
Grand Prix. Given that the destruction of enemy ves- his vehicle's berth the technological equivalent of a
sels is strictly prohibited, overly powerful weapons barn in the wilderness, making an act of sabotage sig-
can result not only in disqualification but prosecution nificantly easier. Most other racers fall somewhere in
as well. Installing this attachment requires a Hard between the two.
^ ^ ) Mechanics check. This upgrade may only All but the least influential of race teams have private
be attached to vehicles of silhouette 2 or lower. berths to contain their equipment and keep away the
Models Include: None. prying eyes of competitors; there are two large, com-
Base Modifiers: Increases the damage of one weap- munal berths for racers to make use of, but generally
on system by one. these are only populated by teams that are not expect-
Modification Options: None. ed to finish in the top half of the bracket and are of little
Hard Points Required: 0. threat to the PCs. Teams with private berths are more
Price: 1,000 credits. viable targets but feature the following protections:
Advanced security systems: Require a Hard
SABOTAGE!
•
+ ^ ) Computers check with • • to bypass
security and gain access to the berth.
There are many who exhaust all legitimate means
• Security droids: Units of two to four (depending
of gaining an edge over their competitors before re-
upon the number of Player Characters trying to
sorting to dirty tactics. Attempting to sabotage the
gain entry). Use the statistics found on page 412
equipment of a competitor has variable difficulties
of the EDGE OF THE EMPIRE Core Rulebook.
depending upon the level of funding those competi-
tors enjoy. Both the Stormhawks team and the team The GM should allow PCs leeway to determine the
supporting Carbine Carrae have constant electronic particular brand of mayhem they wish to attempt with
surveillance protecting their racing assets, as well the proper Mechanics and Computers checks. The dif-
as a vehicle staff present at all times, making sabo- ficulty for these checks depends upon how subtle the
tage hard to pull off even under ideal circumstances. PCs wish to be with their attempt, and have varying
Conversely, if the players were interested in sabotag- results depending upon their success or failure as out-
ing the equipment of Terryn Rayzer, they would find lined in Table 1 - 3 : Sabotage Check Results, above.
Eight large repulsorlift buoys mark the course for Broadly speaking, a pilot must fly within relatively
the Grand Prix, forming an rough oval radiating out- close range of each marker in order to ensure that he
wards from Cloud City. Each of the participating cloud remains in contention for the prize. In theory, if a pilot
Add a Q to your next check as you successfully draft behind the cloud car in front of you. + 1 Place Value
Up ahead the clouds part, increasing visibility and downgrading the difficulty of the next check once + 2 Place Value
One of the other cloud cars within one range band of you falters (PC's choice), decreasing its speed by one and
allowing you to make a break for it. + 3 Place Value
Lose 1 system strain as the wind currents shift against you, forcing the engine to work harder.
Add a • to your next check as the adjacent cloud car bumps you off-course. - 1 Place Value
The buoy's beacon takes you through a large billowing thunderhead, limiting visibility and upgrading the difficulty of
the next check once. - 2 Place Value
You collide with another cloud car, sustaining a Vehicle Critical Hit. - 3 Place Value
A
OPPORTUNITY KNOCKS
A
lthough only two Player Characters can man
Carrae takes advantage of this time to try and level
each cloud car, the rest of their party is in-
the playing field somewhat by firing his blaster can-
dispensable in helping them succeed. Because
nons at those in the lead.
they need to focus on piloting and avoiding
or initiating attacks, only those left behind on
B U O Y SIX T O S E V E N : T H E GAS FIELDS
Cloud City will be able to relay crucial details
As described earlier, this particular region of the course such as the current placing, impending threats,
is intended to be another dead zone that allows pilots and other information that is broadcast to the
an opportunity to pass one another and make head- crowds but not the racers themselves.
way toward victory. However, members of Cloud City's The GM may create and share an abstract map
tourist board have taken it upon themselves to liven with the relative positioning of the top three
up the race and have seeded this area with highly con- racers and the PCs' ship with the nonpartici-
centrated pockets of various gasses such as the invalu- pating party members, who can relay the in-
able tibanna. These pockets dissipate within hours of formation via comlinks. They should be able
the Grand Prix's conclusion, but during the race they to make Average [() ()) Leadership checks
present a significant danger to the racers. to rally their comrades, Mechanics checks to
Roll O for each of the four racers; on a # the ve- estimate the condition of the other cloud cars,
hicle passes through one of the gas pockets and ig- and Perception checks to help spot dangers.
nites it, causing a significant explosion immediately Success can add • or subtract • to the check's
in the vehicle's wake. Any vehicle causing relevant hazards and obstacles in the sky.
such an explosion experiences signifi-
cant turbulence, requiring an Average
( • • ) Piloting (Planetary) check to
regain control of the vehicle (upgrade the
check once on # # ) . Other racers within
the same place band following close behind
a pilot who causes such an explosion must
make a significantly more difficult check in or-
der to avoid the effects (Hard [4> + Pilot-
ing [Planetary] check). At the GM's discretion, any
vehicle following immediately behind another that is
caught within an explosion suffers 3 damage.
B U O Y SEVEN TO EIGHT:
THE GAUNTLET
INTERLUDE
T h e gala and action commences not long after the
I winners' ceremony at the Cloud City Grand Prix.
EPISODE I X P REWARDS
The Player Characters will need to get ready for the Standard experience point rewards for Episode I:
party and put the finishing touches on their heist
• Exploring the museum and researching jewel
preparations before they can start schmoozing with
security: 5 - 1 0 X P
the Cloud City elite.
• Completing a computer spike, sampling encryp-
At this point Aris, pings the PCs' comm frequency
tions, and preparing for the slice: 5 - 1 0 XP
and asks if there's anything else they think they need.
It is up to the GM as to whether she is able to feasibly • Investigating the auction bidders: 5 XP
grant any PC requests, but if it's within her power and
• Successfully sabotaging or otherwise eliminating
relevant to the bidding war, slicing job, or jewel heist,
rival pilots prior to the race: 10 XP
she will do her best to work her magic. Otherwise, she
reminds them to arrive fashionably late and wishes • Coming in 1 st, 2nd, or 3rd place in the Cloud City
them luck—she knows they'll need it. Grand Prix: 15, 10, or 5 XP respectively
f| nee their best-laid plans are in place, Episode II The auction for the Jewel of Yavin is being held as
U picks up with the execution of the Player Characters' part of a major upper-class gala at the Figg & Associ-
schemes. The success of the job rests on their abilities ates A r t Museum beginning in the early evening and
to schmooze, slice, and sneak their way past the bid- continuing to an hour before midnight—just over five
ders, security systems, and guards in their way. If any- hours. Marus Grayson invested a small fortune into
thing's going to go wrong, now is the time, and the PCs' securing the jewel there as a temporary exhibit until
ability to make the most of complications that arise will the auction, sure that he could recoup any expense
make or break the heist. This chapter includes: he incurred. The gala is an annual affair to celebrate
Party on Cloud Nine: The PCs attend the highly an obscure milestone in the life of Ecclessis Figg and
anticipated gala and auction, where they play the lasts far longer than most are inclined to stay. How-
bidders off of each other to drive the bids for the ever, word of the auction means the affair has become
corusca gem sky-high. more involved and more heavily attended than would
otherwise be the case—the perfect cover for the PCs
Banking on a Break: With the auction over and to interact with and manipulate the bidders.
the gala guests departed, the PCs have until dawn
to siphon the winning bid into Arend's account. At the beginning of the gala, the bidders are led to
the exhibit room one by one to view the gem and sub-
Double or Nothing: It's time to see whether their mit an opening bid before returning to mingle with the
planning pays off as the players handle security other guests. Once a high bid is determined, droids are
measures.one after another to steal the Jewel of sent to each bidder with news of the current high b i d -
Yavin and escape undetected. but not of the current high bidder—and an opportunity
A Forceful Skirmish: During their heist the PCs for the bidder to change his or her own offer. The cycle
repeats every half-hour until a final bid is reached.
come face-to-face with an unexpected rival.
m *
PARTY ON CLOUD NINE
W% uring the time between the initial and final bids, the number of rich tourists, high-ranking bureaucrats, and
U PCs can speak to the various bidders and attempt other such figures of note. Lando Calrissian and Arend
to push the price higher, even attempting to manipu- Shen are sure to be there, in addition to the bidders
late specific individuals into emptying their entire ac- and Marus Grayson. If one of the PCs' Obligation trig-
counts for the gem. The initial high bidder is Kaltho gered this session, this would be the perfect oppor-
the Hutt, offering 2 0 , 0 0 0 credits, and without the PCs' tunity to foreshadow the effect with a representative
involvement, he is sure to place the winning bid. of his patron present or a bounty hunter stalking him
The additional guests at the gala could be a useful through the crowd.
cover for the PCs' activities or a dangerous distrac- If the PCs did not secure their invitation to the gala
tion or interference. If the PCs wish to disguise their by winning the Cloud Car race, the winning team is
interactions with the bidders, some mingling among also in attendance. This is most likely to be Gerrol
the other guests could go a long way toward that end. Hunn and Chara Tull of the Stormhawks (see page
However, the high society of Cloud City are nothing if 45), who spend much of their time lingering in the
not nosy and may take notice of the comings and go- tapcafe area. If the PCs participated in the race and
ings of PCs who seem too intent on their business and lost, Gerrol likely recognizes them and spends much
disinclined to enjoy the party. At the GM's discretion, of the party baiting them with snide comments. His
PCs who wish to avoid notice may need to make an partner Chara is more polite but stays distant except
Average ( # ^ ) Charm or Cool check to maintain to intervene and smooth over any situation with Ger-
their cover. Failure on the check indicates one or more rol that looks like it might cause a stir. The few mem-
of the other guests takes note of their activities, which bers of the press who are in attendance are sure to be
may come back to haunt them later, especially in the focusing on the Stormhawks' presence.
case of a ^ .
A
RUNNING THE AUCTION
KALTHO T H E H U T T -
AT H O M E A M I D O P U L E N C E
Shreya stalks through the museum with a cold, haugh- Shreya Ordassa stands out among the humanoid gala-
ty attitude, speaking little except where necessary to goers with her pale orange skin and gray-white facial
markings. She often dresses in muted, neutral colors
maintain a minimum of decorum. If the PCs have previ-
to minimize the difference in her appearance due to
ously spoken to her, she acknowledges them when they
a lifetime of struggling with anti-alien prejudice. Still,
come to speak with her. Otherwise, any meetings with
her prominent black and white striped head-tails and
her are likely to be terse and limited until they can find
the hollow horns of her species are distinctive, alien,
a way to break the ice, imposing • on
and beautiful in their own way.
any relevant checks. This penalty does
not apply to PCs with the Scholar special-
ization or two or more ranks in Knowledge
(Education). The Respected Scholar talent
can also be used to downgrade any social
check targeting Shreya.
Shreya must keep her department's bud-
Skills: Charm 2, Coercion 2, Cool 2, Deception 1,
get in mind and bids just enough to stay
Knowledge (Education) 4, Leadership 1, Negotiation 3.
in the running herself so as to make Mil
Talents: Nobody's Fool 1 (upgrade the difficulty of
Mikkir's efforts more difficult without
all Charm, Coercion, and Deception checks target-
having to put undue financial stress
ing Shreya once), Scathing Tirade (as an action, may
on her university. Convincing her to
make an Average Coercion check Each #
venture more than the minimum nec-
essary for this goal requires a Hard inflicts one strain on a target within short range. Each
( # ^ ^ ) Charm check O inflicts one additional strain on an affected target).
Abilities: None.
The key to manipulating Shreya's Equipment: Datapad.
bidding is news of Mil Mikkir. If the PCs
can convince Shreya that Mil is the high MIL MIKKIR—PRIDE IN T H E FALL
bidder (an Easy [ # ] Charm check if they
know it to be true, or an Average [ # ^ ] Spite, arrogance, and willful obstruction are at the fore-
Deception check if it is false), then con- front of Mil Mikkir's mind at the auction. He has seen
vincing her to raise her bid has its dif- enough of his ex-lover over the lead-up to the auction to
ficulty reduced by one. keep all the wounds of their break-up fresh, and he is de-
termined to pay them back. However, the Chagrian has
^ Once the PCs have convinced her
long experience in hiding his moods and whatever else
that Mil Mikkir has taken the lead
once, they can continue to convince is inconvenient for others to know. At the gala, he seems
her of the detail in further rounds in high spirits, laughing loudly at jokes and appearing to
without a check (although the GM have a fine time—although perhaps he laughs too loudly
may require a new check if cir- and makes something of a show of himself.
cumstances merit it, such as if As part of this amiable front, he mingles with all
Shreya speaks to Mil and finds the guests freely (except with Shreya, of course). The
out the PCs previously de- PCs should have no trouble getting his attention. If
ceived her). If the PCs can they have been seen interacting with his ex-girlfriend,
contrive to draw the two his greeting is sure to be brittle and strained, but he
ex-lovers near to each is not going to pass up another angle through which
other, arguments to get he can get to Shreya. To that end, he especially flirts
Shreya to raise her
with Leina, Shreya's erstwhile friend, and invites her
bid gain Q thanks
to dance at the first opportunity.
to the reminder of
the grudge she still Mil Mikkir is no stranger to spending vast sums on
holds against Mil. a whim, and persuading him to increase his bid only
requires an Average ( • • ) Charm check. However, he
can be further persuaded in a similar manner to Shreya
Ordassa. If he hears that Shreya has pulled ahead in
the bidding, the check to persuade him has its diffi-
culty reduced by one. Convincing Mil of this requires an
Easy (^) Charm check if they know it to be true or an
Average ( • • ) Deception check if it is false.
Once the PCs have convinced Mil that Shreya has under increased pressure. If the PCs can arrange for a
taken the lead once, they can continue to convince meeting between him and Shreya, it buoys his cour-
him of the detail in further rounds without a check age and he is more determined to win it for her, re-
(although the CM may require a new check if circum- moving one or more • or decreasing the difficulty of
stances merit it, such as if he speaks to his ex and the check by one.
finds out the PCs previously deceived him). If the PCs
If the PCs somehow persuade
can contrive to draw the two ex-lovers near to each him to submit the winning bid,
other, arguments to get Mil to raise his bid gain Q his offer exceeds his funds, and
thanks to the reminder of the grudge that drove him the bank transfer yields only
to the auction in the first place. the truth of his folly. However,
MIL M I K K I R , C H A G R I A N E X E C U T I V E [ N E M E S I S ] the PCs are unlikely to discover
this detail until they begin the
Although Chagrians are typically taller than humans, slicing job and discover there is
Mil Mikkir is small for his species, not much more than nothing to steal.
1.7 meters in height at his crown. His prominent horns
do make him appear taller, and he favors imposing
suits in rich colors to help make an impression despite
his size. His deep blue skin is darkest on the lethorn
growths from the sides of his head, and he takes great
pride in this, as he does in his appearance in general.
m
Pos Podura
The Imperial Security Bureau has no use for the Skills: Brawl 2, Charm 3, Coercion 3. Cool 3. Decep-
Jewel of Yavin, and Tirsia Lek has no interest in sad- tion 3, Discipline 4, Knowledge (Outer Rim) 2, Knowl-
dling them with sorting out the mess of paying for it. edge (Underworld) 2, Negotiation 2, Perception 3,
However, she knows that driving the bidding up only Ranged (Light) 2. Streetwise 2, Vigilance 3.
serves to further incriminate Grayson, and the pay- Talents: Adversary 1 (upgrade difficulty of all combat
ment can be seized from his assets when he is brought checks against this target once), Nobody's Fool 2 (up-
to trial. As a result, Lek—as Zekra Fol—is willing to grade difficulty of all Charm, Coercion, and Deception
use the supposed wealth of her cover identity to the checks targeting Lek twice), Plausible Deniability 2
fullest extent in the auction. As an expert in reading (remove up to • • from any Coercion or Deception
social cues and body language from a variety of spe- checks). Smooth Talker (Coercion) 2 (may spend ($) to
cies, she expects to be able to push the bidding sky- add # & to Coercion checks).
high without committing herself to the complication of Abilities: None.
paying for the gem. Equipment: Holdout blaster (Ranged [Light]; Damage
5; Critical 4 ; Range [Short]; Stun setting), personal de-
How the PCs interact with Lek during the gala de-
flector shield ( + 2 defense), datapad. In her briefcase
pends on how her investigation during the Episode I
Tirsia Lek also has a secret stash of additional equip-
went. If she discovered the PCs and was able to black-
ment necessary for her investigation that she may use
mail them, then she is sure to have impressed upon
as the GM feels appropriate.
them to avoid any interaction that could tip off Gray-
son. Any discussion with her in this circumstance is E L A I Z A — W A I T I N G IN T H E W I N G S
sure to be short and quickly deflected so as to keep
them from being linked. Persuading Lek to alter her Although Elaiza desperately wants and needs the Jewel
bid under these circumstances may not be possible, of Yavin, she has come to suspect she is in over her head
and any checks to discuss the auction or any other well before the auction starts. She conceals her unease
matters suffer • • due to the brevity upon which with years of Jedi discipline and drops out of the run-
she insists. ning after her bid is overshot within the first round. The
If the PCs have concealed their identities from Lek PCs cannot persuade her to raise her bid, as she held
thus far, they should find it easy to strike up a dis- nothing back from the initial round, and is too practical
cussion while mingling at the gala. Simply engaging to hope a false bid might accomplish anything.
A
SUMMARIZING THE SLICING CHECK
In previous sections, various options for the • Sampling the Network Encryption
PCs to enhance their chances against the secu- (page 40): Up to • • • may be add-
rity used on the remote banking droid were pre- ed without a sample of the encryption.
sented. These opportunities each offered unique
modifiers to the dice pool for the final check. A • Dealing with Lobot (page 41): If the
summary of these modifiers is presented here for PCs have removed Lobot as a concern,
easy reference: the Computers check becomes a Daunt-
ing (0 0 "0 CO Computers check, in-
• Hiring an NPC Slicer (page 41): The stead of an opposed check If they have
Computers check is made using the hired partially distracted him, the PCs instead
slicer's dice pool. If using the sample NPC downgrade the difficulty of the opposed
slicers from page 4 1 , Z5-83 is willing to check once. If Lobot's secretary, Bea, in-
make up to two additional checks as de- formed him of suspicious people inquiring
scribed in The Press to Success on page after him, add • to all future Computers
70 while Naboka refuses to risk any checks to access Cloud City's computers.
additional attempts after an initial failure.
• Incapacitating the Banking Droid
• Creating a Computer Spike (page (page 69): If the PCs were unable to
40): One or more • , and up to one stop the droid from activating its alarm
• . depending on the results of the s_ystem, upgrade the difficulty of the
check made to craft the spike. check once.
TABLE 2-1: SPENDING O AND <§> AND ^ DURING THE SLICING CHECK
Cost Result Options
*? A success allows the PCs to transfer the funds from the high bid to the account of their choice.
Although no immediate progress is added, a backdoor has been created for future work. If the slicer re-attempts this check
as described in The Press to Success on page 70. the new check gains Q This option may be selected multiple times.
A major security flaw allows the slicer to establish a significant backdoor into the system. If the slicer re-attempts this
o o check as described in The Press to Success on page 70, the new check has its dice pool upgraded once. This
option may be selected multiple times.
The slicer gains limited access to an additional bidder's account information, allowing him to siphon some funds from
one bidder of his choice alongside the high bid. The final payout is increased by 10,000 credits. This option can only be
or$
selected if the check yielded at least one uncanceled & result but may be selected multiple times if it is available.
The pressure of working through such complex encryption takes its toll on the slicer He suffers one strain This
© option may be selected multiple times but cannot be selected if it would put the slicer past his strain threshold.
The slicer is caught up in a particularly complex bit of encryption requiring an additional fifteen minutes of slicing to
®® deal with. This result may be selected multiple times.
A security team of Cloud City Wing Guard equal in number to the PCs is dispatched to investigate the alarms
triggered within the banking systems. Their investigation leads them to the scene of the slicing attempt within four
hours. If the PCs have since moved on. they continue investigating from there. This result may be selected multiple
<§) @ <§}
times, resulting in multiple security teams being dispatched due to multiple alarms being triggered An additional
or instance of this result could alternatively be used to reduce the time required for security teams to arrive by one
hour per selection as the bank's systems trace the sheer's location. A given duplicate of this result may be used for
an additional security team or to trace the sheer's location, but not both at once.
A counter-slicing attempt manages to get an electronic "signature" off the slicer. All further attempts to slice systems
within Cloud City have their difficulty upgraded once due to the necessity of masking this captured signature. This
penalty lasts until the slicer can fully replace his tools and may serve as evidence to link the slicer to the heist attempt.
SLICING AHEAD
Once the PCs have obtained a remote banking droid
and brought it to a secure locations, their slicer can
try accessing its networks for the transfer. Doing so re-
quires an Hard ( # # ^ ) Computers vs. Discipline
check to plug in and disable the droid's motor functions Skills: Discipline 2.
and silent alarm. If the PCs applied a restraining bolt to Talents: Nobody's Fool 3 (upgrade difficulty of all
the remote banking droid, the slicer downgrades the Charm, Coercion and Deception checks targeting the
check twice. Finally, a brawny PC may attempt to neu- remote banking droid by 3).
tralize the droid's ability to defend itself with a Hard Abilities: Droid (does not need to breathe, eat, or
Athletics or Brawl check—success a d d s D D drink and can survive in vacuum or underwater. Im-
to the opposed Computers check. If the check fails, the mune to poisons or toxins).
droid activates its alarm and attempts to escape. The Equipment: Built-in network uplink.
slicing job cannot begin until the droid has been inca-
pacitated in some way. If the droid is able to activate Once the PCs have dealt with the droid, the slicer
the alarm, the difficulty of the Computers check to slice can turn his attention toward using its built-in uplink
the bank's systems is upgraded once. to the bank's systems to transfer the funds. However,
the encryption and anti-intrusion measures on the
banking droid are very impressive on their own and
G-IOO R E M O T E B A N K I N G D R O I D likely to be backed up by counter-slicing from Lobot,
[NEMESIS] Cloud City's network administrator.
When Cybot Calactica set out to construct the G-100 The check is an opposed Computers vs. Comput-
series of remote banking droids, they attempted to cre- ers check against a subroutine devised and executed
ate a product that would set clients at ease just as much by Lobot (unless he has been dealt with in some way;
as an organic teller while being completely invulnerable see the Summarizing the Slicing Check sidebar,
to assault or tampering. Ultimately, they were forced to left). The subroutine represents the portion of Lobot's
focus on security over cosmetic finish, and the G-100 attention he can devote to dealing with the intrusion,
model has a slightly off-putting blocky appearance that and has an effective Intelligence of 5 and an effective
visibly gleams with combat-grade durasteel plating. Computers skill of 2—lower than the cyborg himself
possesses but still sufficient to most tasks.
UNSLICEABLE?
I n addition to the security forces inside the muse- The consequences of raising the alarm are as follows:
I um, there are silent alarms that relay a warning
of a security breach to the Central Security Tow- 1. The security droid immediately heads to
er and the Wing Guard officers headquartered the source of the alarm (see page 80).
there. There are a number of different ways in
which an alarm can be raised, including if the 2. A signal is sent to Cloud City Security
players generate ^ or <§> <§> ® Some narrative Tower where four Wing Guard officers
possibilities include: and one sergeant assemble and make
their way to the museum within 5 min-
• If Nallith notices suspicious behavior utes (see their profiles on page 1 2).
while monitoring the camera footage
3. The doors leading to and from the room
• If one of the cleaning droids reports no- in which the alarm was raised slams
ticing or encountering an intruder shut. Until the alarm is turned off, the
doors only open for the security droid
• If the security droid notices or encoun- or members of the Bespin Wing Guard
ters an intruder using a card key. Locks can be picked by
passing a Hard (<0 <0 0) Skulduggery
• If a live electro-railing is breached check or overridden with a Hard (OOO)
Computers check
• If a PC tries to pick a lock and bungles
the attempt 4. The electro-railings arm (see page 79).
• If a security guard notices or encounters The alarm can be turned off at the reception desk by
an intruder succeeding at a Hard (OOO) Computers check
The PCs have-two choices. Either they can enter the If they have no such contacts,
central wind corridor from the upper levels and rappel the PCs can find their own way
down the opening of the garbage chute, or they can to a hatch by succeeding at a
enter from Port Town and clamber their way up. Hard ( > • • ) Streetwise
check. They may arouse sus-
REPELLING DOWN picion if they simply enter
The less arduous method of accessing the central a hatch unannounced
wind corridor is to enter it from the top and climb or without taking care
rappel down to the twenty-second level. While there to either disguise
are a number of entrances to the central wind corridor themselves or
on the upper levels, they are more heavily guarded, if avoid being seen
only for the safety of casual visitors to Bespin. (by succeeding at
an Average ^]
Each entrance is guarded by a pair of Wing Guard of- Skulduggery or Stealth
ficers (see page 12). The PCs can distract them from check). See page 75,
their posts with some sort of ruse. Whatever their plan, Arousing Suspicion
it probably requires them to succeed at an opposed
Deception vs. Discipline check ( • • ) (to distract the It is a long way to climb from
guard or guards), followed by an opposed Stealth vs. Port Town to the twenty-second
Vigilance check ( • • ) (to escape notice as they reach level of Cloud City, and while
the entrance), followed by an Average ( • • ) Skuldug- most PCs should be able to do
gery check (to open the door without a key). so, it is an exhausting ascent.
How hard the PCs find the climb
Alternatively, the PCs could attack or stun the Wing
depends on how long they are will-
Guards. Usually, the entrances to central wind corridor
ing to take. A leisurely climb takes
are rather out of the way, so they are quite isolated.
about one hour and can
However, if the PCs botch the job, they give the Wing
be achieved without
Guard officers enough time to raise a quick alarm, and
passing a check. Lad-
from that moment it is only a matter of minutes be-
ders between the lev-
fore reinforcements arrive. Should they kill or other-
els are easy enough
wise subdue the guards, it takes about two hours for
to navigate, and there
someone to discover that the post is unmanned and
are plenty of gantries
raise an alarm. Of course, they could always dispose
and balconies on which
of the bodies with a long fall.
to rest for a few moments.
Once inside the central wind corridor, the PCs can
To make the journey in for-
either use specialized equipment, such as abseiling
ty-five minutes requires suc-
gear or repulsorlift technology, to descend to the gar-
ceeding at an Average (^ ^ )
bage chute entrance (in which case they reach it with-
Athletics check. PCs who fail the
in a couple of minutes) or they can climb down with
check have a choice: either they
Easy (^) Athletics or Coordination checks (which
can suffer 2 strain and keep pace
takes about twenty minutes).
with their fellows, or they can fall be-
ENTERING FROM PORT TOWN hind. To make the journey in half an
hour requires succeeding at a Hard
Ascending to the garbage chute from Port Town
( 4 • • ) Athletics check. PCs who
means a long and arduous climb, but it does have the
fail the check have a choice: they can
advantage of avoiding Wing Guard officers.
suffer 4 strain and keep pace with
Provided the PCs have not made a bad name for their fellows, suffer 1 strain and try
themselves in Port Town, they find it easy enough to for the forty-five minute time, or
make their way to one of the many service hatches they can fall behind.
used by engineers to access the central wind corridor.
If the PCs have any contacts among the Ugnaughts or
smugglers of Port Town, they can be guided to a hatch
for a small bribe (about 5 0 credits).
Once they reach the end of the chute, it is a sim- AROUSING SUSPICION
ple matter to crawl out into the cleaning equipment
room. The C M should mention that the two cleaning
droids may be in the room and might be alerted to
the PCs' presence if they take too long getting out of
« number of things that the PCs do in this sec-
tion may raise suspicion and place guards
on high alert before they even enter the muse-
the chute. It is also important to note that, at various um. If they are caught doing two or more items
times in the night, loads of detritus may be thrown from the following list, the guards add • • to
down the garbage chute. any Vigilance or Perception checks they need
to make to notice the PCs:
ENTERING FROM ADJACENT BUILDINGS
• Ask the office of the Exex about the gar-
If the PCs possess equipment that could conceivably bage disposal without a good excuse
cut through the walls of Cloud City, they might decide
to enter the museum from buildings to either side of • Ask the office of the Exex for schematics
it, or from the level above or below. The buildings to
either side of the museum are open all night, and the • Get ejected from the museum for any
PCs can enter them without too much trouble—up reason leading up to the heist
until the moment they start laying explosives or
shooting at the walls, of course. • Fail three times to find an arms dealer
when looking for specialist equipment
Needless to say, this is a very risky tactic that is in Port Town
almost certain to attract the immediate attention of
security forces in the museum, in the building from • Resort to threats or violence in deal-
which the PCs plan to enter the museum, and from ing with Burr, Gantel, or Nallith
Cloud City Security Tower. If the PCs suggest to con-
tacts such as Aris Shen that they are planning such • Be seen entering the central wind cor-
an assault, they are warned off in no uncertain terms. ridor without a convincing cover story
TABLE 2-2: MUSEUM SECURITY SCHEDULE (CORUSCANT STANDARD TIME)
TIME EVENTS
The museum closes its doors to the public. Gala-goers within the museum are asked to make their way out. Burr
11:00 pm
Naxis's men start the first shift.
After the last visitors have finally gone, Nallith, C3-B8, and the WA-7 droid all leave the museum. The security droid
12:00 am
begins its patrol in the reception room. It takes approximately 60 minutes to complete a patrol of the museum.
The CLE-004 window cleaning droid leaves the cleaning equipment room and follows the path of the security droid.
12:10am
which spends approximately five minutes scouting between successive doorways.
The CLE-004 window cleaning droid returns to the cleaning equipment room and dumps dirty water down the
1:00 am garbage disposal chute. The T3-series utility droid leaves the cleaning equipment room and follows the path of the
security droid, spending approximately ten minutes in each room.
2:30 am The T3-series utility droid returns to the cleaning equipment room and dumps rubbish down the garbage disposal chute.
Burr Naxis and his men near the end of their shift. Two of the guards go to the museum entrance and wait for
3:00 am
Gantel's men to turn up.
3:10 am Gantel and his men arrive at the museum. Two remain in the reception area while the rest walk to the auction room
3:20 am Burr Naxis and his men leave the auction room and walk to the front entrance.
3:30 am Burr Naxis and his men leave the museum. Gantel's men shut the front doors and take up their patrol.
9:00 am Nallith, C3-B8. and the WA-7 droid arrive at the museum and prepare it for a new working day
THE MUSEUM These are tiny capsules about 15mm in length that are
inserted into holopic frames and the plinths of statues.
Once they are inside the museum, the PCs still have Should the item be stolen, its location can be tracked
a number of hazards and threats to deal with, includ- from Cloud City to a distance of 100 parsecs. If a PC
ing the security droids, Grayson's guards, cameras, announces that he is looking for a micro-transponder,
electro-railings, and micro-bead transponders, each he can find whether or not any given piece has one on
of which is detailed on the following pages. a Daunting ( 4 4 4 4 ) Perception check
There is no micro-transponder attached to the Jewel
STATIONARY MEASURES of Yavin itself, as inserting such a device into the gem
would cause flaws. However, the plinth the jewel sits in
Static hazards also exist in the museum. Security does carry one of the devices. If the PCs lift the case, or
cameras take rolling footage that could be analyzed if they steal other works of art from the museum, they
at a later date, electro-railings protect many of the can be tracked while they remain within range.
artworks from unwanted handling, and micro-tran-
sponders are placed in sculptures and plinths so that
MOBILE SECURITY
they can be tracked.
The following hazards are mobile and need to be tracked
CAMERAS
by the Game Master while the PCs are in the museum
Each room is monitored by a security camera. These (see also Table 2 - 2 : Museum Security Schedule
are small, concealed devices mounted in the top right [Coruscant Standard Time] on page 76).
corner of each room. The PCs must announce that
they are looking for cameras and then succeed at a CLEANING DROIDS
Hard ( 4 4 4 ) Perception check to spot one. The CLE-004 unit is a small droid designed specifically
Outside of open hours, the cameras are not mon- to clean windows, equipped with a repulsorlift enabling
itored, but they are set to record. This means that it to hover as it tirelessly cleans with its electrostatic pol-
while the PCs do not have to worry about an alarm isher. The droid leaves the cleaning equipment room an
being raised, they could find themselves the subject hour after the museum closes and then moves through
of an investigation after the heist takes place when the museum on the same course as that route taken by
the recorded evidence is revealed. the security droid. It takes five minutes to clean the glass
in a room before moving on to the next and returns to
If the PCs think to investigate the cameras to find the cleaning equipment room when it has finished.
out where the recordings are kept, they can trace the
feed to the reception desk with an Easy ( 4 ) Comput- The second droid is a T3-series utility droid
ers check. Once at the front desk, the cameras can equipped with a floor polisher and a garbage bin. It
be disabled on an Average ( 4 4 ) Computers check, waits in the cleaning room until the CLE-004 has re-
and the recordings deleted or feed-looped on a Hard turned and then follows the same route, spending ten
( 4 4 4 ) Computers check. minutes cleaning each room.
As a follower of the Jedi code, Elaiza would rather If this does not appeal to the PCs, Elaiza uses her Influ-
resolve any confrontation she has with the PCs without ence Force power, coldly stating, "that gem will bring you
bloodshed, if possible. She is also aware that her light- nothing but ill fortune unless you give it to me" to the PC
who carries it. If she passes the required checks in order
saber is going to fail at any moment, and so only fights
to make another person believe something untrue, the
as a last resort. If she can make a clean break for the
target PC is sincerely convinced for three rounds that he
gem, she does so, grabbing the jewel and attempting
should part with the gem. If this does not work, Elaiza
to escape without violence. However, if the PCs grab
fights the PCs. Initially she takes them on from a dis-
the gem first, block her path, or seem set on engaging
tance, using her Move Force power to hurl nearby ob-
her in combat, she becomes more confrontational.
jects at the PCs while demanding the gem. If she looks
Elaiza begins by pleading with the PCs for the gem. like she is going to be outgunned or out-maneuvered,
She hails them and gives the following speech: Elaiza finally resorts to using her lightsaber.
EXTENDED CAMPAIGN:
LEARNING FROM ELAIZA
L E
ESCAPE TO
THE CLOUDS
W pisode 111 picks up in the middle of the fallout from Having finally escaped the museum, the PCs might
E the heist at the museum. While up until now the PCs believe that the difficult part of their caper is over.
have been rewarded for their discretion and cunning, Unfortunately for them, things are only going to get
all subtlety is thrown out the window when it becomes more complicated from here. Even if they have man-
clear that more than the jewel is at stake. Firefights aged to steal the Jewel of Yavin, the gem is far too well
erupt wherever the PCs try to flee, and it's a desperate known for the party to have any hope of liquidating it
endeavor to find a ship—any ship—and leave the skies on the planet, and is of such value that paying to have
of Bespin behind. This chapter includes: the group killed is far more cost effective than pur-
chasing the jewel from them. As such, even supposed
The Getaway: The PCs get picked up by Arend
allies begin to betray the PCs to steal their prize.
Shen's airspeeder and discover something is awry.
Arend Shen has had the PCs' getaway speeder
Time for a New Plan: Once all the characters
rigged with a powerful explosive that should kill them,
have played their hands, it's up to the PCs to de-
destroy the speeder, and scatter its remains over a
cide whom to trust and on whom to seek revenge.
relatively small area. He has agents waiting nearby to
Flight over Fight: If the group is trying to escape acquire the Jewel of Yavin from the wreckage, confi-
from Cloud City, they're pursued by three differ- dent that it will not be harmed. It is a calculated risk,
ent factions through the maze-like levels of the because the possibility exists that his people will not
floating platform. The famous Grand Galaxy Holo- be able to find the gem. As insurance against this, he
Park might be their only chance to hide their trail. also has agents in the city's various rescue and recov-
ery agencies so that he can continue the search with-
Extended Campaigns: Depending on the PCs'
out risk of being detected. It all boils down to a simple
choices and actions throughout the adventure,
matter of greed; he would rather risk losing the gem
they might have made their future much easier—
than share the profits from its sale with his hired help.
or much more complicated!
THE GETAWAY
fl fter the PCs confront Elaiza, their easiest escape
route is to contact Arend and inform him about the
outcome of the heist. If they were unsuccessful, they
DETONATION DETECTION
ENEMIES FROM ALL SIDES Grayson's guards' collective desire to regain the
gem is such that they don't hesitate to ignore Cloud
At this point, the PCs have virtually no allies (barring City rules and regulations if they believe that they can
any made through roleplaying in the earlier portions recover their objective.
[4444
for regular work in the field, and has (breaking free of these restraints re-
declined further promotion quires a Daunting
on two occasions Coordination check)
keep that right. He
is an incredibly
tenacious
foe for any
criminal
and has
an excep- |
tionally high
success rate
in closing cases, SWEET
making him well
known and beloved by the
REVENGE
people of Cloud City. His quick The PCs might want to get back
appointment to investigate the theft of at Arend Shen for his role in betraying
the Jewel of Yavin spells a significant problem for the PCs. them, or they might simply abandon thoughts of
In addition to Captain Selis, the Game Master revenge and seek to safely escape Bespin with the
should reference the Wing Guard Officer and Ser- Jewel of Yavin in their custody. If the latter is the case,
geant profiles on pages 1 2 and 1 3. see the section Flight over Fight on page 9 2 . If
the characters are more interested in seeking revenge
CAPTAIN B I A L A R S E L I S [ N E M E S I S ] against Arend, however, then this section presents the
path to confronting their nemesis.
SHEN'S RESIDENCE
Arend's offices in the government district are closed As Arend's yacht is rather famous in the plaza district,
for the night. Despite what the Player Characters the PCs might decide to investigate it in their search
might have been led to believe during their initial inter- for the treacherous businessman, or to steal it as a
actions with Arend, he actually has highly diversified getaway vehicle. Shen might be on board, prepping
holdings, and as such his office is fairly nondescript, for a getaway of his own, and it is docked by Cloud-
with minimal indications as to the sort of business be- scape Tours & Landing Pad P4 (see page 1 7).
ing conducted there. Shen's yacht, named the Venture, is modified for
The physical offices are not particularly lavish or both luxury and speed. Unlike the other holdings
appointed in a manner commensurate with Arend's Arend controls, there are no external security forces
wealth; the fact that they are in a free-standing build- other than the crew of the yacht itself, but if he is
ing is indication enough of the success of the business hiding here and the PCs attack, he reactivates the
itself. A modest waiting area at the entry welcomes transponders that he removed from the cloud car he
the unimportant, and several private conference "loaned" them for the Grand Prix, immediately alert-
rooms where more important guests can wait to meet ing the Wing Guard to the location of the yacht and
with their appointments are located just beyond. Ar- the altercation that likely ensues. One of the Wing
end himself has a large office with a sitting area and Guard's outer patrols, consisting of two flights of two
a private bar (which is where he is found relaxing if cloud cars, will arrive within ten minutes of any hostili-
the PCs discover him at this location). His office also ties beginning between the Player Characters and the
boasts emergency blast doors that can be sealed in yacht crew (of which there are three groups of three).
the event of an attack. There are two other large of-
fices (albeit not quite as large as Arend's) for his most
trusted subordinates, a half dozen lesser offices for
the mid-range executives, a section of cubicles for the
professionals who do the company's grunt work, and
a technical section for the computers and droids that
round out the office staff. Vehicle Type/Model: Yacht/Cowr/er-class.
Manufacturer: Nubia Star Drives, Incorporated.
In preparation for his gambit to seize the Jewel of Hyperdrive: Primary: Class 2, Backup: Class 14.
Yavin, Arend has spared no expense or detail. His Navicomputer: Yes.
company recently signed a contract with the same Sensor Range: Medium.
security force that was providing security for the gem- Crew: One pilot, one co-pilot, one engineer, five gun-
stone. It was an opportunity for Arend to learn more ners, eleven crew.
about their tactics as well as to provide an opportu- Encumbrance Capacity: 50.
nity to infiltrate their systems as much as possible. Passenger Capacity: 25.
Regardless, they are still on the job, although the bulk Consumables: One month.
of their force has been called away to aid in the search Cost/Rarity: 185,000 credits/5.
Customization Hard Points: 3.
for the Jewel of Yavin.
Weapons: Forward-mounted light blaster cannons
As a result, there are four members of Grayson's Se- (Fire Arc Forward; Damage 4; Critical Hit 4; Range
curity Force present on the premises at the time that [Close); Linked 1),
the PCs pay their visit (see the profile on page 78).
Starboard- or port-mounted light blaster cannons
SHEN'S SECONDARY BUSINESSES (Fire Arc Starboard or Port; Damage 4; Critical Hit 4;
Range [Close); Linked i ) .
These obscure Port Town holdings were eclipsed by his
YACHT C R E W [MINION]
other enterprises years ago and are as close to senti-
mentality as Arend allows himself, reminders of how he
started his business empire. They are a small strip of
shops in Port Town, where tourists frequently spend a
lot of money. In other words, they are one place where
Arend hopes no one would ever look for him.
Arend has ten of his men distributed along the
Skills (group only): Gunnery, Piloting (Space).
boardwalk in front of this region, watching out for any-
Talents: None.
one who might be looking for him. They have been
Abilities: None.
provided with visual representations of the Player
Equipment: Heavy blaster pistol (Ranged [Light];
Characters and are specifically on the lookout for
Damage 7; Critical 3; Range [Medium]; Stun setting),
them. Use the profile for Shen's Goons on page 87.
mechanics' coveralls (+ 1 soak).
Tall grasses waving gently in the breeze cover The images around you shimmer and morph, re-
rolling green hills, split by occasional winding placed with a strangely linear landscape. Tall,
rivers that spill from distant mountain peaks. It green crystalline spires fashioned into homes and
would be hard to imagine a more picturesque en- other buildings make up vast cities that stretch to-
vironment. Even the cities in the distance some- ward the deep blue skies. Exquisitely dressed citi-
how seem to be part of the world around them, zens with beautiful facial adornments walk serene-
and blend in organically without interrupting the ly though the carefully-lain streets, infusing the
natural beauty of the landscape. entire scene with a sense of calm and tranquility.
The holo-park still features the planet despite its Christophsis is not a particularly well-known world,
recent destruction, partly for nostalgic and memorial located as it is in the Outer Rim, it was chosen to be
reasons, but also for its symbolism of high culture and in the holo-park's rotation because of its unique and
Core world beauty. pleasant aesthetics rather than any other appeal.
• O A holographic thranta. one of the great manta- • O The shadow of one of the crystal spires crosses
like fliers native to the planet, sails by at a lei- over the opponent the character just attacked, and
surely pace. The repulsorlift platform within it the starport's lighting diminishes accordingly. The
allows the character, if he so desires, to hop opponent is cast into relative darkness, granting de-
aboard and gain the advantage of higher ground fense 1 due to cover for the next round.
for two rounds as he rides the thranta, adding •
• The character is able to shoot, hit, or other-
to all ranged attacks he makes.
wise shatter a crystal close to the target, spray-
• (^: The character is suddenly immersed in a mi- ing a shower of holographic crystal particles that
grating herd of nerfs, simple livestock animals staggers the target for one round.
that are completely oblivious to their surround-
• <§): The light of Christophsis's (holographic) sun
ing. This provides the character with cover, and
shines through one of the tall crystal spires and
allows him to make an Average ^ ) Stealth
pierces the dim light of the environment with a ray
check as a maneuver to slip away from the battle
that shines like a spotlight upon the character. Add
unnoticed.
a • to all combat checks targeting the character
• <§): An enemy's attack causes the character to until the end of his next turn.
lose his grip on his weapon, and it falls into the ho-
• ^ : The target immediately spends a free maneu-
lographic grasses. Although the weapon is close at
ver and dives for cover behind a large ornamental
hand, it is concealed by the holographic display, fountain, granting him defense 2 until he moves.
and therefore the character must either spend
a maneuver recovering his weapon on the next
round or suffer one strain to recover it instantly.
• ^ : The ground on which the character is
standing is victim to geothermal up-
heaval (which is one of the cover
stories that the Empire is cir-
culating after the planet's
destruction). The radica
shift in the ground is rep-
licated with the repul-
sorlift generators, and
the character suffers
two strain and loses
a maneuver.
CORUSCANT • <§>: A projected flock of red agr birds swoop down
suddenly and causes the character to drop what-
The familiar cityscape of Coruscant glitters into ever weapon he is wielding.
view. The shy is filled with orderly streams of air- • The rope bridge beneath the character's feet
speeders, almost infinite in their variety, traveling seems to sway in the wind, causing intense ver-
in every different direction, creating a net-like ap- tigo. The character must pass a Hard (^ • • )
pearance in the sky above the teeming metropolis. Discipline check or else suffer two strain and
The former headquarters of the Galactic Senate downgrade the dice pool of his next action once
visible in the distance, but even it pales to the mas- as he tries to keep his footing when his mind is
sive edifice known throughout the galaxy as the convinced it is swaying.
Imperial Palace, home to the Emperor Palpatine.
The firefight through the holo-park should be han-
dled as a chase scene that ends when the PCs put
In sharp contrast to the pastoral depiction of Alderaan, enough distance between them and from their pursu-
Coruscant depicts all that is sterile and empty about the ers (long range), after they have eliminated or scat-
Core, wrapped in a very sleek and stylish package. tered their enemies, or after a total of ten rounds.
• O: A speeder whizzes past the character's tar-
AFTER THE BATTLE
get, disorienting him for one round.
• The character is able to duck behind the flick- The fight with the Wing Guard, Arend's goons, and
ering outline of a building, increasing his ranged Grayson's security team leaves the characters with one
defense by 2 until he performs a move maneuver obvious avenue on which to proceed. The Guard has
to move back into sight. blocked all exits, and the characters are forced farther
into the starport in an attempt to escape their assault.
• <§>: A large transport suddenly descends in the
The initial attack is conducted with a relatively small
region where the character and his allies are cur-
number of guards (two minion groups of two Wing
rently standing. Their vision is obstructed by the
Guard officers and one sergeant), but more reinforce-
holographic ship as it descends upon them, add-
ments will be arriving momentarily. Escaping from the
ing • to any combat checks they make until they
starport becomes an increasingly daunting task.
spend a maneuver to move out of the way.
The best options for the Player Characters are to find
• The target vanishes into a throng of holo-
a new point of egress from the starport, either through
graphic people, making an opposed Stealth
maintenance crawlways, the sewer system, or some-
check versus the character's Perception as an
thing equally uncomfortable and unpleasant or to fol-
incidental. If successful, the character can no lon-
low their initial plan and push farther inward to take
ger see the target.
control of their ship. They might consider blasting their
way out of the starport, which is a distinct possibility,
KASHYYYK
but that would elevate their criminal status substan-
tially (add 10 points of Obligation: Criminal).
As the holograms flicker, you find yourselves on
Taking control of another starship is also a possibility
a hand-crafted wooden walkway connecting a
for the characters and perhaps one that is more palat-
network of massive trees. Below you is a precipi-
able to them than destroying part of a crowded com-
tous drop, what seems like hundreds of meters
mercial starport. This also results in an Imperial bounty,
down, before it ends in a lush green canopy that
but one of a much smaller nature and likely to be lim-
obscures any trace of soil that might exist below.
ited to the Outer Rim rather than the entire galaxy.
Normal security precautions are in place, meaning
Kashyyyk is a relatively well-known world, and while
that the characters must make a Hard (^ ^ ^ ) Com-
the subject of the Wookiees' plight is a taboo topic in
puters check to gain access to the ship. Further, the
the Empire, using images of the world for scenic pur-
lack of pre-flight warm-up procedures mean that the
poses is certainly acceptable.
characters upgrade the difficulty once on all Piloting
• O: The great leaves of the illusory wroshyr tree bil- (Space) checks they make during their getaway.
low in a non-existent breeze, concealing the charac-
Once airborne, at least a dozen Wing Guard cloud
ter and adding • worth of cover for the next round.
cars pursue, engaging the PCs' ship in squadrons of
• A large dragonfly-like creature flies up from four at a time. (See Vehicles and Minions on page
the forest floors and emerges from beside the 2 3 8 of the EDCE OF THE EMPIRE Core Rulebook). These
character's feet, fighting alongside the character ships are part of a multi-city task force that ensures
and rushing toward its target, adding & & to the the safety and security of installations like Cloud City
character's combat check. and other similar settlements on the planet.
EXTENDED CAMPAIGNS
T HE JEWEL OF YAVIN can end in a number of different
ways depending upon how the Player Characters
beyond his imprisonment and take vengeance. Arend
is a very unpleasant enemy to have, because his reach
dealt with Arend Shen, the various groups after them, extends to both legitimate and illegitimate enterpris-
and the Jewel of Yavin gemstone itself. Regardless of es. Some of the complications he can cause for the
the circumstances surrounding their departure from PCs include the following:
Bespin, it is entirely possible that the PCs have ac- • Arend could place a bounty on the head of one
quired additional Obligation as a result of this particu- or more PCs. As a wealthy private citizen in (pre-
lar adventure. Having a bounty placed on their heads sumably) good standing, this is a perfectly legal
is the most likely, but they might also incur debt t o option that can have tremendous ramifications
other individuals who helped them in their escape. for the characters.
Determining what happens after the events of the
• Arend could pull strings with his business contacts
adventure depends significantly on three questions:
and have the PCs' ship blacklisted in many reputable
spaceports throughout the Outer Rim, forcing them
DID AREND SHEN SURVIVE? to seek shelter in ever more expensive shadowports.
WHO IS HUNTING WHOM? hide out when they need to stay off the
Imperials' radar for a while.
The manhunt for the Player Characters on Bespin will
not stop until the Wing Guard believes that they have responsible for its disappearance, the matter will be
the parties responsible for the theft. This means that if elevated, first to a sector-wide matter, and eventually
they realize that Arend Shen was involved and at what farther into the galaxy.
level, they are probably mollified, particularly if they
The easiest way to represent this is by the addition
recovered the gem or believe it was destroyed. If the
of 5 or more points each of a Bounty or Criminal Obli-
jewel is still missing, and especially if the authorities
gation. Bounty hunters will be promised considerable
at.Cloud City believe the Player Characters were solely
rewards for apprehending the characters in the hopes
that they will be able to return the gem. The Player
Characters will shortly find their lives extremely
complicated by both the successes
and failure of their esca-
pades on Bespin.
A long time ago in a galaxy far, far away....
Deep in the Outer Rim, the galaxy's elite gather on Cloud City to bid on the
dazzling corusca gem, the Jewel of Yavin. Yet, the rare gem's allure extends to
the city's underworld, which rapidly jockeys to claim the jewel as its own.
Scrape together a crew in Bespin's shadowports and hatch a plan to steal the
"unstealable" Jewel of Yavin. But beware who you trust and who you dare to
double-cross. With hundreds of thousands of credits at stake, it will take a first-
rate team to pull off the perfect caper and escape to the clouds.
This full-length adventure includes:
• A multi-part heist of a lifetime for both seasoned and starting characters.
• New and familiar adversaries and vehicles, from the famous Wing Guard
to the Courier-class star yacht, as well as all-new vehicle customizations.
• An in-depth gazetteer for Game Masters to run campaigns on Bespin's
Cloud City, detailing the Tourist District. Port Town, and Industrial levels.
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