Chapter 1
Chapter 1
Chapter 1
INTRODUCTION
Disaster may occur anywhere and at any time and disables the
disaster mitigation and reduce reduction activities could reduce the effects of
around 63.4 % of the people in the worldare using mobile device especially
smart phones from personal and business use. Games are one of the attractive
features of this device. It also lessens the boredom from work and daily
stressful life. The different version, styles and story of games makes the
The study is all about developing a disaster risk adventure game for
them during the disasters. A disaster risk reduction adventure gaming app which
aims to pass every challenging levels and to gain scores from it, as the player
interacts with the game. Since player is been dealing with the adventure, the
you will help to give awareness, fun and new knowledge to yourself about
reduction.
speakers/lecturer which is the old method of lecturing like using books, Visual
aids, board and handouts. This matter happens when the speakers/lecturers
manual system of Saint Bernard Southern Leyte is inconvenient for the students
in disaster risk reduction through game. The proposed game used GameMaker:
Studio software to develop a Disaster Risk Reduction Adventure game for all the
gamers.
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disasters.
electronic game.
game.
3.2 Maintainability
Students. The students will be more interested as they would expose to new
learning process or system. It will also mould their learning and understanding in
the different concepts of every disaster as they are preparing for the incoming
Households. The residences will aware and broaden their knowledge about
disasters.
Future Researchers. The research will guide them as a reference in the future
Researchers. The study will broaden their knowledge about the system and its
benefits.
Definition of Terms
ability, or a portable wireless computing device used while held in the hand, or
other device that is made for portability, and is therefore both compact and
lightweight.
be used to develop more advanced games that could not be created just by
the system.
about disaster. The delimitation of this study is the user will play the game and
pass the different challenging levels. The game is designed in a way that
ensures the participants gain an improved understanding about disaster and also
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