ED Tech
ED Tech
ED Tech
PRE-HISTORIC PERIOD
MEDIEVAL PERIOD
lasted from the 5th all the way to the 15th century in Europe
The beginning marked with the fall of the Western Roman Empire and the end of the Middle Ages by the
rise of the humanism idea in North Italy, known as Renaissance.
EDUCATION IN THE MIDDLE AGES
educational institutes of Romans ceased to offer their services
Education was not the main concern anymore and fighting skills became more important.
rulers and politicians of this historical time gained power either through wars or inheritance while
education played a little or no role in their success
Influence of Church gave rise to monasticism. Monks, priests and bishops took the responsibility of
teaching and the whole educational pattern became purely religious
Proponents:
Pierre Abelar
introduced a technology of instruction which was really a new method of structuring and presenting
materials that helped set the style of scholastic education
John Amos Comenius
recognized as the pioneer of modern instructional technology by reason of his book Orbis Pictus (The
World in Picture) which was illustrated textbooks for children studying Latin & Sciences
Comenius, Pestalozzi, Froebel, Herbart and Montessor
contributed their own concept on educational technology improving educative process
Their curriculum was the most organized and complete in the elementary, secondary and collegiate
levels
Charles Martel
The first ruler who sought to educate the population.
At first, he appointed several priests to educate the sons of important men
REACH OF EDUCATION IN THE MIDDLE AGES
Bishops and monks started to educate pupils of upper class while education for serfs and their kids
was a rare chance
The whole education system was designed to keep serfs and peasants uneducated; indeed, education
during that time was very elitist
The education system of Middle Ages was highly influenced by the Church
They used bones or ivory stylus.
They used to scrawl notes on wax coated wooden blocks
RENAISSANCE PERIOD
• Began in the Italy during the 1300’s and come to an end about 1600’s
• RENASCERE- the act of being reborn
• means REBIRTH and Europe was recovering from the Dark Ages.
• the revival of learning and it denotes in its broadest sense the gradual enlightment of the human
mind after the darkness of the Middle Ages.
• people had lost faith in the church and began to put more focus on human beings
• began as revival of interest in the literature and culture of ancient Greece and Rome. Its emphasis
was on the richness of earthly life on human achievements . One result of the Renaissance spirit was
a brilliant period of creativity in the arts.
• originally referred to a new interest in the learning of ancient Greece and Rome, which began in
1300’s.
ALSO KNOWN AS:
• Elizabeth age • Age of Drama
• Age of Shakespeare • Age of Enlightment
INVENTIONS
Printing Press
• 1455
• Developed in Germany
• Associated with Gutenberg
• 1456 the first Gutenberg Bible was printed
• Printing press allowed for the spread of knowledge and ideas throughout Europe.
Clock
• The idea of quantification developed
• The universe came to be conceived in more quantifiable terms (measurable terms)
• Allowed for more precise measurements
• Changed the focus of daily life which had been guided by the rhythms of the Church.
Other developments
• Advances in the fields of chemistry and medicine
• Antoine Van Leeuwenhoek- Microscopes
• Isaac Newton- Invented calculus
The Three Main Lines of Concern:
• Intellectual- to which education belongs
• Aesthetic
• Scientific
Art In renaissance
• Renaissance Artists embraced some of the ideals of Greece and Rome in their art
• They wanted their subjects to be realistic and focused on humanity and emotion
• New techniques also emerged.
• Frescos: Painting done on wet plaster became popular because it gave depth to the paintings
• Sculpture emphasized realism and the human form
• Architecture reached new heights of design
Literature in renaissance
• Literature is the expression of human life, emotions and feelings through the medium of language.
• It is defined as the imaginative reconstruction of Human life
Genre of Literature
• Prose
the word derived from the Latin prosa or proversa oratio, “straight forward discourse”. Thus a direct
unadorned form of language, written or spoken in ordinary usage
• Drama
literary composition involving conflict, actions, crisis and atmosphere designed to be acted by
players on a stage before an audience. (Romeo & Juliet, Hamlet, Macbeth)
• Poetry
composition that evokes emotion and imagination by the use of vivid, intense language, usually
arranged in a pattern of words or lines with a regularly repeated accent or stress.
1600s-1800s (Age of Naturalism)
Naturalism
a concept that firmly believes that ultimate reality lies in the nature of the matter. Matter is
considered to be supreme and mind is the functioning of the brain that is made up of matter.
Truth can be discovered only through nature.
Proponents:
Jean Jacques Rousseau
Author of the book Emile
Aims to the preservation of natural goodness of the individual and the formation of the society based
upon the recognition of individual natural rights
Pointed out that the mind of a child is not merely the mind of an adult in miniature, and that it must
be considered on its own terms
Johann Heinrich Pestalozzi
believed that teaching is more effective if it proceeds from concrete to abstract
His teaching philosophy, which he first proposed in the 1770s, was based on the principle that
children were naturally good and that education should nurture and preserve this innate innocence.
Freidrich Froebel
Father of Kindergarten, emphasized the use of actual objects, which could be manipulated by the
learners.
Based his educational philosophy on a belief in the innate creativity of children.
His kindergarten stressed that children should spend part of each day engaged in play to naturally
develop their creative and intellectual potential.
19TH CENTURY
• Paved the way to be development of effective educational technology, including the production of
books, use of blackboards, and the improvement of writing implements like pen and ink.
• Photography was invented giving way to a movement called “visual instructions”.
• During the Second World War, the experiences of the American shoulders showed the importance of
educational devices such as movies, filmstrips, radio and other pictorial devices. They used these
devices in military trainings.
• After the world war developments in educational technology were seen like the use of programmed
instruction by Skinner: the taxonomy of educational objectives by Bloom; the use of modularized
instruction.
• Marked the advent of textbooks and improvements in writing tools available to teachers and
students, notably blackboards and chalk, as well as the use of ink pen rather than just pencil.
• Learning has primarily been focused on the curriculum rather than the child. In other words, for a
great many children, compulsory education has been monotonous affair, marked by rote learning
and memorization.
20th CENTURY
• Schools and museums began using visual aids such as drawings, paintings, slides,
1900
film objects and models to complement verbal instruction
• Behaviourism Theory. John Watson helped establish behaviourism, which
1914
became one of the theoretical foundations of learning
1920 • Emphasis was placed on radio and television
• The Association for Educational Communications and Technology (AECT) was
1923
created to help improve instruction through technology.
1929 • The Ohio “School of the Air” broadcast instruction to homes
• Ralph Tyler “Objectives in Education” at Ohio State University was developed and
1933
has refined procedures for writing objectives.
• Ralph Tyler “Objectives in Education” at Ohio State University was developed and
1940
has refined procedures for writing objectives.
• Instructional Technologists increased with the role of technology in learning. The
194-1945 need for expertise in both education and technology grew, and professional
instructional technologists emerged
• Multiple Media was used by the military. The Armed Forces used films, sound,
1945
graphics, models, and print to help prepare recruits for war
1947 • Columbia Records introduced 33 1/3rpm discs
1948 • Cable TV was introduced
1953 • ITV was launched by the University of Houston called KUHT, the first non-
commercial education station
1956 • Bloom’s Taxonomy: Remember, Understand, Apply, Analyze, Evaluate, Create
1965 • Robert Gagne introduced a model for a system approach to design instruction
• The Public Broadcasting Act established the Public Broadcasting.
1967
• Service and National Educational Radio
• 22 universities used mainframe systems to teach programming and developed
1960-1970
programs and utilities for sharing among teachers and students
• Intense interest in CAI (Computer-Assisted Instruction) was shown
• First computing system was dedicated to instruction – IBM 1500 system. Stanford
University introduced a high level course ware or instructional software called
Early 1970’s
Course Writer to prepare lessons.
• First multimedia learning station with a cathode tube (CRT) screen, earphones, a
microphone, an audiotape player and a slide projector.
• The Computer Curriculum Corporation (CCC) and the Control Data Corporation
(CDC) both dominated the educational computer field
Late 1970’s • Programmed Logic for Automatic Teaching Operations (PLATO) was developed
• Time-shared Interactive Computer Controlled Information Television (TICCIT)
and Computer – Managed Instruction (CMI) systems came.
1976 • Video Cassette recorder (VCR) was introduced.
• The first personal microcomputer, the Apple, was created by Steve Wozniak and
Steve Jobs
• Microcomputer Era
• First microcomputers entered schools
1977 • Focus shifted from mainframes to desktop systems transforming the
computer’s role in education
• Classroom teachers began to determine computer usage
• Administrative applications turned school based computer
• School-based management became feasible with microcomputers
• Computer was considered as a subject in school curriculum
• Logo and the problem-solving movement emerged. Logo and Logo-based
1980
products (Logo Writer, Logo Logo) dominated the field
• CAI on personal computer reached its peak
• Seymour Papert and Jean Piaget promoted Logo as a programming language for
1983
children in the book, Mindstorms
• By mid-1908’s. schools began to make budgetary allocations for computers
• Logo contributed to a new outlook on how technology could be used to
1987
restructure educational method
• Compact Disc (CD) and MP3 were introduced
• Integrated learning systems (ILL) emerged
• Stand-alone computers provided computer managed instruction and practice
• Curriculum trends move toward less structured and teacher-directed methods
• Constructivist Approach replaced the influence of Dewey, Piaget, Vygotsky and
others. This led to the emergence of the constructivist view of learning
• Computer-Based Technologies (CBT) greatly increased the technologies to
1990’s
enhance teaching and learning. It includes video discs, CD-ROMs, multimedia,
digital presentations, interactive video, teleconferencing, compressed video and
the internet
• Virtual Reality (VR) allowed teachers to present in digital representations a given
reality so that students experience it.
• Digital Assistants (DA’s) help one to interact with his equipment and cyberspace
1991 • Saettler changed the function of ET to a process which is focused on the ‘process
of applying tools for educational purposes as well as the tools and materials used’
• Companies began to market multimedia systems, integrated technology, or open
learning systems
• The World Wide Web (Internet) became accessible to all with the creation of the
web by Tim Berners-Lee
• Systems networked with a central server from single computer systems
1994
dominated the market
• Mufoletto recognized technology is not a collection of machines and devices but
a way of acting based on the background
• There was ready access to information and to people. Sending and receiving
1994- Internet multimedia displays and the presence of realistic simulation of ;being there’
Era become possible
• The Information Super Highway became an expressway for education
• Computers were seen as important as Learning and Productivity tools
1995 • Instructional designers and producers began to mass produce softwares for
educational use
1996 • Digital Video Disc (DVD) was introduced
• International Standards for Technology in Education (ISTE) created computer
standards, sponsored by the National Educational Technology (NETS) for
1998
students, teachers and administrators
• The first digital TV broadcast was shown
• Satellite radio began airing
• Multimedia use in the web emerged Online life extended through the internet
to include “live” audio and video leading to instruction anywhere and anytime
• Distance learning became common at all levels of education\
• Web-based videoconferencing and other forms of communication, CAI and
2000 and Virtual Reality (VR) became acceptable options in education.
BEYOND- Future
Generations of
• The focus became more on using computers as tools which assist in the
Computer development of cognitive skills
• The multimedia nature of modern computing appealed to prevailing
understandings about how people learn Multiple Intelligences
• Mobile Devices. Cellphones, hybrids, PDAs and tablet PC’s joined with wireless
networking to make mobile computing commonplace everywhere, including the
classroom.
21st CENTURY
• The term 21st century becomes the central part of educational thinking and planning for the future.
• Creating a 21st century education system is about making sure that all students are prepared to succeed
in a competitive world
• Teachers in this new environment will become less as instructors and more as orchestrators of
information, giving children the ability to turn knowledge into wisdom
• Teachers and administrators need to cultivate and maintain the student's interest in the material by
showing how this knowledge applies in the real world.
ROLE OF EDUCATION
• to prepare students to become active, successful and contributing members in the society and
in order to prepare student to play their role in the 21st century society
Following can be considered when deciding how education will look in our schools and classrooms:
• Student-Centered Learning
• Education should be collaborative
• Learning should have context
Educators should leverage technology to create an engaging and personalized environment to meet the
emerging educational needs of our current generations. It is necessary to embrace these highly motivational
interests and embed it in our teaching