Table of Content: Computer Fundamentals Tutorial Audience Prerequisites
Table of Content: Computer Fundamentals Tutorial Audience Prerequisites
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Fifth Generation ....................................................................................... 27
Types ..................................................................................... 29
PC (Personal Computer) .......................................................................... 29
Workstation .............................................................................................. 30
Minicomputer............................................................................................ 30
Mainframe ................................................................................................ 31
Supercomputer ......................................................................................... 31
Components .......................................................................... 33
Input Unit .................................................................................................. 34
CPU (Central Processing Unit) ................................................................. 34
Output Unit ............................................................................................... 34
CPU – Central Processing Unit .............................................. 35
Memory or Storage Unit: .......................................................................... 36
Control Unit .............................................................................................. 36
ALU(Arithmetic Logic Unit) ....................................................................... 37
Arithmetic Section .................................................................................... 37
Logic Section............................................................................................ 37
Input Devices ......................................................................... 38
Keyboard .................................................................................................. 38
Mouse ...................................................................................................... 39
Advantages .............................................................................................. 39
Joystick .................................................................................................... 40
Light Pen .................................................................................................. 40
Track Ball ................................................................................................. 41
Scanner .................................................................................................... 41
Digitizer .................................................................................................... 42
Microphone .............................................................................................. 42
Magnetic Ink Card Reader(MICR) ............................................................ 43
Optical Character Reader(OCR) .............................................................. 43
Bar Code Readers ................................................................................... 44
Optical Mark Reader(OMR) ...................................................................... 44
Output Devices ...................................................................... 46
Monitors ................................................................................................... 46
Cathode-Ray Tube (CRT) Monitor ........................................................... 46
Flat-Panel Display Monitor ....................................................................... 47
Printers ..................................................................................................... 48
Impact Printers ......................................................................................... 48
Character Printers .................................................................................... 49
Dot Matrix Printer ..................................................................................... 49
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Advantages .............................................................................................. 49
Disadvantages ......................................................................................... 49
Daisy Wheel ............................................................................................. 50
Advantages .............................................................................................. 50
Disadvantages ......................................................................................... 50
Line Printers ............................................................................................. 50
Drum Printer ............................................................................................. 51
Advantages .............................................................................................. 51
Disadvantages ......................................................................................... 51
Chain Printer ............................................................................................ 51
Advantages .............................................................................................. 51
Disadvantages ......................................................................................... 52
Non-impact Printers ................................................................................. 52
Laser Printers ........................................................................................... 52
Advantages .............................................................................................. 52
Disadvantages ......................................................................................... 52
Inkjet Printers ........................................................................................... 53
Advantages .............................................................................................. 53
Disadvantages ......................................................................................... 53
Memory .................................................................................. 55
Cache Memory ......................................................................................... 55
Advantages .............................................................................................. 55
Disadvantages ......................................................................................... 55
Primary Memory (Main Memory) .............................................................. 56
Secondary Memory .................................................................................. 57
Random Access Memory ....................................................... 59
Static RAM (SRAM).................................................................................. 60
Dynamic RAM (DRAM) ............................................................................ 60
Read Only Memory ................................................................ 61
MROM (Masked ROM)............................................................................. 61
PROM (Programmable Read only Memory) ............................................. 62
EPROM(Erasable and Programmable Read Only Memory) .................... 62
EEPROM.................................................................................................. 62
(Electrically Erasable and Programmable Read Only Memory) ............... 62
Advantages of ROM ................................................................................. 62
Motherboard .......................................................................... 63
Features of Motherboard .......................................................................... 63
Popular Manufacturers ............................................................................. 64
Description of Motherboard ...................................................................... 64
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Memory Units ......................................................................... 65
Ports ...................................................................................... 67
Serial Port ................................................................................................ 68
Parallel Port.............................................................................................. 68
PS/2 Port .................................................................................................. 68
VGA Port .................................................................................................. 69
Power Connector ..................................................................................... 69
Firewire Port ............................................................................................. 69
Modem Port.............................................................................................. 69
Ethernet Port ............................................................................................ 70
Game Port ................................................................................................ 70
Digital Video Interface, DVI port ............................................................... 70
Sockets .................................................................................................... 70
Hardware ............................................................................... 71
Relationship between Hardware and Software ........................................ 72
Software................................................................................. 73
System Software ...................................................................................... 73
Application Software ................................................................................ 74
Number System ..................................................................... 76
Decimal Number System.......................................................................... 76
Binary Number System ............................................................................ 77
Characteristics of binary number system are as follows........................... 77
Example ................................................................................................... 77
Octal Number System .............................................................................. 77
Characteristics of octal number system are as follows ............................. 77
Example ................................................................................................... 77
Hexadecimal Number System .................................................................. 78
Example ................................................................................................... 78
Number Conversion ............................................................... 79
Decimal to Other Base System ................................................................ 79
Example ................................................................................................... 79
Other base system to Decimal System .................................................... 80
Example ................................................................................................... 80
Other Base System to Non-Decimal System............................................ 80
Example ................................................................................................... 80
Step 1: Convert to Decimal ...................................................................... 81
Step 2: Convert Decimal to Binary ........................................................... 81
Shortcut method - Binary to Octal ............................................................ 81
Example ................................................................................................... 81
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Shortcut method - Octal to Binary ............................................................ 81
Data and Information ............................................................. 84
Data Processing Cycle ............................................................................. 85
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Distributors ................................................. Error! Bookmark not defined.
Router ........................................................ Error! Bookmark not defined.
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Internal Network Cards............................... Error! Bookmark not defined.
External Network Cards ............................. Error! Bookmark not defined.
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How to Buy? ............................. Error! Bookmark not defined.
Monitor ....................................................... Error! Bookmark not defined.
Operating System ...................................... Error! Bookmark not defined.
Optical Drive (CD / DVD / Blu-ray) ............. Error! Bookmark not defined.
Memory ...................................................... Error! Bookmark not defined.
Hard Drive .................................................. Error! Bookmark not defined.
CPU............................................................ Error! Bookmark not defined.
Available Courses ..................... Error! Bookmark not defined.
Diploma Courses ........................................ Error! Bookmark not defined.
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1
CHAPTER
Overview
T oday’s world is an information-rich world and it has become a necessity for everyone to know about
computers. Purpose of this tutorial is to introduce you about computer and its fundamentals.
Functionalities of a computer
Any digital computer carries out five functions in gross terms:
Stores the data/instructions in its memory and use them when required.
Definition
Computer is an electronic data processing device which
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generates the output in a required format.
Advantages
Following list demonstrates the advantages of computers in today's arena.
High Speed
Computer is a very fast device.
The computer has units of speed in microsecond, nanosecond, and even the picosecond.
It can perform millions of calculations in a few seconds as compared to man who will spend many months for
doing the same task.
Accuracy
In addition to being very fast, computers are very accurate.
Computers perform all jobs with 100% accuracy provided that correct input has been given.
Storage Capability
Memory is a very important characteristic of computers.
It can store any type of data such as images, videos, text, audio and many others.
Diligence
Unlike human beings, a computer is free from monotony, tiredness and lack of concentration.
Versatility
A computer is a very versatile machine.
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This machine can be used to solve the problems related to various fields.
At one instance, it may be solving a complex scientific problem and the very next moment it may be playing a
card game.
Reliability
A computer is a reliable machine.
Automation
Computer is an automatic machine.
Once a program is given to computer i.e. stored in computer memory, the program and instruction can
control the program execution without human interaction.
As data in electronic files can be retrieved as and when required, the problem of maintenance of large
number of paper files gets reduced.
Reduction in Cost
Though the initial investment for installing a computer is high but it substantially reduces the cost of each of
its transaction.
Disadvantages
Following list demonstrates the disadvantages of computers in today's arena.
No I.Q
A computer is a machine that has no intelligence to perform any task.
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Dependency
It functions as per a user’s instruction, so it is fully dependent on human being.
Environment
The operating environment of computer should be dust free and suitable.
No Feeling
Computers have no feelings or emotions.
It cannot make judgment based on feeling, taste, experience, and knowledge unlike a human being.
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2
CHAPTER
Applications
Business
A computer has high speed of calculation, diligence, accuracy, reliability, or versatility which made it an integrated
part in all business organisations.
Payroll calculations
Budgeting
Sales analysis
Financial forecasting
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Banking
Today banking is almost totally dependent on computer.
Banks provide online accounting facility, which includes current balances, deposits, overdrafts, interest
charges, shares, and trustee records.
ATM machines are making it even easier for customers to deal with banks.
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Insurance
Insurance companies are keeping all records up-to-date with the help of computers. The insurance companies,
finance houses and stock broking firms are widely using computers for their concerns.
Insurance companies are maintaining a database of all clients with information showing
maturity date
interests due
survival benefits
bonus
Education
The computer has provided a lot of facilities in the education system.
The computer provides a tool in the education system known as CBE (Computer Based Education).
The computer education is rapidly increasing the graph of number of computer students.
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There are number of methods in which educational institutions can use computer to educate the students.
It is used to prepare a database about performance of a student and analysis is carried out on this basis.
Marketing
In marketing, uses of computer are following:
Advertising - With computers, advertising professionals create art and graphics, write and revise copy, and
print and disseminate ads with the goal of selling more products.
At Home Shopping - Home shopping has been made possible through use of computerised catalogues that
provide access to product information and permit direct entry of orders to be filled by the customers.
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Health Care
Computers have become important part in hospitals, labs, and dispensaries. The computers are being used in
hospitals to keep the record of patients and medicines. It is also used in scanning and diagnosing different
diseases. ECG, EEG, Ultrasounds and CT Scans etc. are also done by computerised machines.
Some major fields of health care in which computers are used are:
Diagnostic System - Computers are used to collect data and identify cause of illness.
Lab-diagnostic System - All tests can be done and reports are prepared by computer.
Patient Monitoring System - These are used to check patient's signs for abnormality such as in Cardiac
Arrest, ECG etc.
Pharma Information System - Computer checks Drug-Labels, Expiry dates, harmful drug’s side effects etc.
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Engineering Design
Computers are widely used in Engineering purpose.
One of major areas is CAD (Computer aided design).that provides creation and modification of images. Some
fields are:
Structural Engineering - Requires stress and strain analysis for design of Ships, Buildings, Budgets,
Airplanes etc.
Industrial Engineering - Computers deal with design, implementation and improvement of integrated
systems of people, materials and equipments.
Architectural Engineering - Computers help in planning towns, designing buildings, determining a range of
buildings on a site using both 2D and 3D drawings.
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Military
Computers are largely used in defence. modern tanks, missiles, weapons etc. Military also employs computerised
control systems. Some military areas where a computer has been used are:
Missile Control
Military Communication
Smart Weapons
Communication
Communication means to convey a message, an idea, a picture or speech that is received and understood clearly
and correctly by the person for whom it is meant for. Some main areas in this category are:
Chatting
Usenet
FTP
Telnet
Video-conferencing
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Government
Computers play an important role in government. Some major fields in this category are:
Budgets
Male/Female ratio
Weather forecasting
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3
CHAPTER
Generations
Computer Generations
G eneration in computer terminology is a change in technology a computer is/was being used. Initially, the
generation term was used to distinguish between varying hardware technologies. But nowadays, generation
includes both hardware and software, which together make up an entire computer system.
There are totally five computer generations known till date. Each generation has been discussed in detail along
with their time period and characteristics. Here approximate dates against each generations have been mentioned
which are normally accepted.
First Generation
1
The period of first generation: 1946-1959. Vacuum tube based.
Second Generation
2
The period of second generation: 1959-1965. Transistor based.
Third Generation
3
The period of third generation: 1965-1971. Integrated Circuit based.
Fourth Generation
4
The period of fourth generation: 1971-1980. VLSI microprocessor based.
Fifth Generation
5
The period of fifth generation: 1980-onwards.ULSI microprocessor based
First Generation
The period of first generation was 1946-1959. The computers of first generation used vacuum tubes as the basic
components for memory and circuitry for CPU (Central Processing Unit). These tubes, like electric bulbs, produced
a lot of heat and were prone to frequent fusing of the installations, therefore, were very expensive and could be
afforded only by very large organisations. In this generation mainly batch processing operating system were used.
Punched cards, paper tape, and magnetic tape were used as input and output devices. The computers in this
generation used machine code as programming language.
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The main features of first generation are:
Unreliable
Very costly
Huge size
Need of A.C.
Non-portable
ENIAC
EDVAC
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UNIVAC
IBM-701
IBM-650
Second Generation
The period of second generation was 1959-1965. In this generation transistors were used that were cheaper,
consumed less power, more compact in size, more reliable and faster than the first generation machines made of
vacuum tubes. In this generation, magnetic cores were used as primary memory and magnetic tape and magnetic
disks as secondary storage devices. In this generation assembly language and high-level programming languages
like FORTRAN, COBOL were used. The computers used batch processing and multiprogramming operating
system.
Use of transistors
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A.C. needed
IBM 1620
IBM 7094
CDC 1604
CDC 3600
UNIVAC 1108
Third Generation
The period of third generation was 1965-1971. The computers of third generation used integrated circuits (IC's) in
place of transistors. A single IC has many transistors, resistors and capacitors along with the associated circuitry.
The IC was invented by Jack Kilby. This development made computers smaller in size, reliable and efficient. In this
generation remote processing, time-sharing, multi-programming operating system were used. High-level languages
(FORTRAN-II TO IV, COBOL, PASCAL PL/1, BASIC, ALGOL-68 etc.) were used during this generation.
IC used
Smaller size
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Faster
Lesser maintenance
Still costly
A.C needed
IBM-360 series
Honeywell-6000 series
IBM-370/168
TDC-316
Fourth Generation
The period of fourth generation was 1971-1980. The computers of fourth generation used Very Large Scale
Integrated (VLSI) circuits. VLSI circuits having about 5000 transistors and other circuit elements and their
associated circuits on a single chip made it possible to have microcomputers of fourth generation. Fourth
generation computers became more powerful, compact, reliable, and affordable. As a result, it gave rise to
personal computer (PC) revolution. In this generation time sharing, real time, networks, distributed operating
system were used. All the high-level languages like C, C++, DBASE etc. were used in this generation.
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The main features of fourth generation are:
Very cheap
Use of PC's
Pipeline processing
No A.C. needed
DEC 10
STAR 1000
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PDP 11
CRAY-1(Super Computer)
CRAY-X-MP(Super Computer)
Fifth Generation
The period of fifth generation is 1980-till date. In the fifth generation, the VLSI technology became ULSI (Ultra
Large Scale Integration) technology, resulting in the production of microprocessor chips having ten million
electronic components. This generation is based on parallel processing hardware and AI (Artificial Intelligence)
software. AI is an emerging branch in computer science, which interprets means and method of making computers
think like human beings. All the high-level languages like C and C++, Java, .Net etc. are used in this generation.
AI includes:
Robotics
Neural networks
Game Playing
ULSI technology
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Development of true artificial intelligence
Desktop
Laptop
NoteBook
UltraBook
ChromeBook
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4
CHAPTER
Types
PC (Personal Computer)
A PC can be defined as a small, relatively inexpensive computer designed for an individual user. PCs are based
on the microprocessor technology that enables manufacturers to put an entire CPU on one chip. Businesses use
personal computers for word processing, accounting, desktop publishing, and for running spreadsheet and
database management applications. At home, the most popular use for personal computers is playing games and
surfing Internet.
Although personal computers are designed as single-user systems, these systems are normally linked together to
form a network. In terms of power, now-a-days High-end models of the Macintosh and PC offer the same
computing power and graphics capability as low-end workstations by Sun Microsystems, Hewlett-Packard, and
Dell.
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Workstation
Workstation is a computer used for engineering applications (CAD/CAM), desktop publishing, software
development, and other such types of applications which require a moderate amount of computing power and
relatively high quality graphics capabilities.
Workstations generally come with a large, high-resolution graphics screen, large amount of RAM, inbuilt network
support, and a graphical user interface. Most workstations also have a mass storage device such as a disk drive,
but a special type of workstation, called a diskless workstation, comes without a disk drive.
Common operating systems for workstations are UNIX and Windows NT. Like PC, Workstations are also single-
user computers like PC but are typically linked together to form a local-area network, although they can also be
used as stand-alone systems.
Minicomputer
It is a midsize multi-processing system capable of supporting up to 250 users simultaneously.
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Mainframe
Mainframe is very large in size and is an expensive computer capable of supporting hundreds or even thousands
of users simultaneously. Mainframe executes many programs concurrently and supports many simultaneous
execution of programs.
Supercomputer
Supercomputers are one of the fastest computers currently available. Supercomputers are very expensive and are
employed for specialized applications that require immense amount of mathematical calculations (number
crunching). For example, weather forecasting, scientific simulations, (animated) graphics, fluid dynamic
calculations, nuclear energy research, electronic design, and analysis of geological data (e.g. in petrochemical
prospecting).
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5
CHAPTER
Components
A ll types of computers follow a same basic logical structure and perform the following five basic
operations for converting raw input data into information useful to their users
1 Take Input The process of entering data and instructions into the computer system.
Saving data and instructions so that they are available for processing as and
2 Store Data
when required.
The process of producing useful information or results for the user, such as a
4 Output Information
printed report or visual display.
Directs the manner and sequence in which all of the above operations are
5 Control the workflow
performed.
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Input Unit
This unit contains devices with the help of which we enter data into computer. This unit makes link between user
and computer. The input devices translate the information into the form understandable by computer.
Memory Unit
Control Unit
Output Unit
Output unit consists of devices with the help of which we get the information from computer. This unit is a link
between computer and users. Output devices translate the computer's output into the form understandable by
users.
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6
CHAPTER
Control Unit
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Memory or Storage Unit:
This unit can store instructions, data and intermediate results. This unit supplies information to the other units of
the computer when needed. It is also known as internal storage unit or main memory or primary storage or
Random access memory(RAM).
Its size affects speed, power and capability. Primary memory and secondary memory are two types of memories
in the computer. Functions of memory unit are:
It stores all the data and the instructions required for processing.
It stores final results of processing before these results are released to an output device.
Control Unit
This unit controls the operations of all parts of computer but does not carry out any actual data processing
operations.
It is responsible for controlling the transfer of data and instructions among other units of a computer.
It obtains the instructions from the memory, interprets them, and directs the operation of the computer.
It communicates with Input/Output devices for transfer of data or results from storage.
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ALU(Arithmetic Logic Unit)
This unit consists of two subsections namely
Arithmetic section
Logic Section
Arithmetic Section
Function of arithmetic section is to perform arithmetic operations like addition, subtraction, multiplication and
division. All complex operations are done by making repetitive use of above operations.
Logic Section
Function of logic section is to perform logic operations such as comparing, selecting, matching and merging of
data.
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7
CHAPTER
Input Devices
F ollowing are few of the important input devices which are used in a computer:
Keyboard
Mouse
Joy Stick
Light pen
Track Ball
Scanner
Graphic Tablet
Microphone
Keyboard
Keyboard is the most common and very popular input device which helps in inputting data to the computer. The
layout of the keyboard is like that of traditional typewriter, although there are some additional keys provided for
performing additional functions.
Keyboards are of two sizes 84 keys or 101/102 keys, but now keyboards with 104 keys or 108 keys are also
available for Windows and Internet.
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The keys on the keyboard are as follows:
These keys include the letter keys (A-Z) and digit keys (0-9) which generally
1 Typing Keys
give same layout as that of typewriters.
The twelve function keys are present on the keyboard which are arranged in a
3 Function Keys row at the top of the keyboard. Each function key has unique meaning and is
used for some specific purpose.
These keys provide cursor and screen control. It includes four directional
4 Control keys arrow keys. Control keys also include Home, End, Insert, Delete, Page Up,
Page Down, Control(Ctrl), Alternate(Alt), Escape(Esc).
Special Purpose Keyboard also contains some special purpose keys such as Enter, Shift,
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Keys Caps Lock, Num Lock, Space bar, Tab, and Print Screen.
Mouse
Mouse is most popular pointing device. It is a very famous cursor-control device having a small palm size box with
a round ball at its base which senses the movement of mouse and sends corresponding signals to CPU when the
mouse buttons are pressed.
Generally it has two buttons called left and right button and a wheel is present between the buttons. Mouse can be
used to control the position of cursor on screen, but it cannot be used to enter text into the computer.
Advantages
Easy to use
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Moves the cursor faster than the arrow keys of keyboard.
Joystick
Joystick is also a pointing device which is used to move cursor position on a monitor screen. It is a stick having a
spherical ball at its both lower and upper ends. The lower spherical ball moves in a socket. The joystick can be
moved in all four directions.
The function of joystick is similar to that of a mouse. It is mainly used in Computer Aided Designing(CAD) and
playing computer games.
Light Pen
Light pen is a pointing device which is similar to a pen. It is used to select a displayed menu item or draw pictures
on the monitor screen. It consists of a photocell and an optical system placed in a small tube. When the tip of a
light pen is moved over the monitor screen and pen button is pressed, its photocell sensing element detects the
screen location and sends the corresponding signal to the CPU.
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Track Ball
Track ball is an input device that is mostly used in notebook or laptop computer, instead of a mouse. This is a ball
which is half inserted and by moving fingers on ball, pointer can be moved. Since the whole device is not moved,
a track ball requires less space than a mouse. A track ball comes in various shapes like a ball, a button and a
square.
Scanner
Scanner is an input device which works more like a photocopy machine. It is used when some information is
available on a paper and it is to be transferred to the hard disc of the computer for further manipulation. Scanner
captures images from the source which are then converted into the digital form that can be stored on the disc.
These images can be edited before they are printed.
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Digitizer
Digitizer is an input device which converts analog information into digital form. Digitizer can convert a signal from
the television or camera into a series of numbers that could be stored in a computer. They can be used by the
computer to create a picture of whatever the camera had been pointed at. Digitizer is also known as Tablet or
Graphics Tablet because it converts graphics and pictorial data into binary inputs. A graphic tablet as digitizer is
used for doing fine works of drawing and image manipulation applications.
Microphone
Microphone is an input device to input sound that is then stored in digital form. The microphone is used for
various applications like adding sound to a multimedia presentation or for mixing music.
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Magnetic Ink Card Reader(MICR)
MICR input device is generally used in banks because of a large number of cheques to be processed every day.
The bank's code number and cheque number are printed on the cheques with a special type of ink that contains
particles of magnetic material that are machine readable. This reading process is called Magnetic Ink Character
Recognition (MICR). The main advantages of MICR is that it is fast and less error prone.
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Bar Code Readers
Bar Code Reader is a device used for reading bar coded data (data in form of light and dark lines). Bar coded
data is generally used in labelling goods, numbering the books etc. It may be a hand held scanner or may be
embedded in a stationary scanner. Bar Code Reader scans a bar code image, converts it into an alphanumeric
value which is then fed to the computer to which bar code reader is connected.
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8
CHAPTER
Output Devices
F ollowing are few of the important output devices which are used in a computer
Monitors
Graphic Plotter
Printer
Monitors
Monitors, commonly called as Visual Display Unit (VDU), are the main output device of a computer. It forms
images from tiny dots, called pixels that are arranged in a rectangular form. The sharpness of the image depends
upon the number of pixels.
A finite number of characters can be displayed on a screen at once. The screen can be divided into a series of
character boxes - fixed location on the screen where a standard character can be placed. Most screens are
capable of displaying 80 characters of data horizontally and 25 lines vertically. There are some disadvantages of
CRT
Large in Size
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Flat-Panel Display Monitor
The flat-panel display refers to a class of video devices that have reduced volume, weight and power requirement
in comparison to the CRT. You can hang them on walls or wear them on your wrists. Current uses of flat-panel
displays include calculators, videogames, monitors, laptop computer, graphics display.
Emissive Displays - The emissive displays are devices that convert electrical energy into light. Example are
plasma panel and LED(Light-Emitting Diodes).
Non-Emissive Displays - The Non-emissive displays use optical effects to convert sunlight or light from
some other source into graphics patterns. Example is LCD(Liquid-Crystal Device)
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Printers
Printer is an output device, which is used to print information on paper.
Impact Printers
Non-Impact Printers
Impact Printers
The impact printers print the characters by striking them on the ribbon which is then pressed on the paper.
Very noisy
Character printers
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Line printers
Character Printers
Character printers are the printers which print one character at a time.
Daisy Wheel
Advantages
Inexpensive
Widely Used
Disadvantages
Slow Speed
Poor Quality
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Daisy Wheel
Head is lying on a wheel and pins corresponding to characters are like petals of Daisy (flower name) that is why it
is called Daisy Wheel Printer. These printers are generally used for word-processing in offices which require a few
letters to be sent here and there with very nice quality.
Advantages
More reliable than DMP
Better quality
Disadvantages
Slower than DMP
Noisy
Line Printers
Line printers are the printers which print one line at a time.
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These are of further two types
Drum Printer
Chain Printer
Drum Printer
This printer is like a drum in shape so it is called drum printer. The surface of drum is divided into number of
tracks. Total tracks are equal to size of paper i.e. for a paper width of 132 characters, drum will have 132 tracks. A
character set is embossed on track. The different character sets available in the market are 48 character set, 64
and 96 characters set. One rotation of drum prints one line. Drum printers are fast in speed and can print 300 to
2000 lines per minute.
Advantages
Very high speed
Disadvantages
Very expensive
Chain Printer
In this printer, chain of character sets are used so it is called Chain Printer. A standard character set may have
48, 64, or 96 characters.
Advantages
Character fonts can easily be changed.
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Disadvantages
Noisy
Non-impact Printers
Non-impact printers print the characters without using ribbon. These printers print a complete page at a time so
they are also called as Page Printers.
Laser Printers
Inkjet Printers
High quality.
Laser Printers
These are non-impact page printers. They use laser lights to produce the dots needed to form the characters to
be printed on a page.
Advantages
Very high speed
Disadvantages
Expensive.
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Inkjet Printers
Inkjet printers are non-impact character printers based on a relatively new technology. They print characters by
spraying small drops of ink onto paper. Inkjet printers produce high quality output with presentable features.
They make less noise because no hammering is done and these have many styles of printing modes available.
Colour printing is also possible. Some models of Inkjet printers can produce multiple copies of printing also.
Advantages
High quality printing
More reliable
Disadvantages
Expensive as cost per page is high
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9
CHAPTER
Memory
A memory is just like a human brain. It is used to store data and instructions. Computer memory is the
storage space in computer where data is to be processed and instructions required for processing are stored. The
memory is divided into large number of small parts called cells. Each location or cell has a unique address which
varies from zero to memory size minus one. For example if computer has 64k words, then this memory unit has 64
* 1024=65536 memory locations. The address of these locations varies from 0 to 65535.
Cache Memory
Secondary Memory
Cache Memory
Cache memory is a very high speed semiconductor memory which can speed up CPU. It acts as a buffer between
the CPU and main memory. It is used to hold those parts of data and program which are most frequently used by
CPU. The parts of data and programs are transferred from disk to cache memory by operating system, from where
CPU can access them.
Advantages
The advantages of cache memory are as follows
It stores the program that can be executed within a short period of time.
Disadvantages
The disadvantages of cache memory are as follows
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Cache memory has limited capacity.
It is very expensive.
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Secondary Memory
This type of memory is also known as external memory or non-volatile. It is slower than main memory. These are
used for storing data/Information permanently. CPU directly does not access these memories instead they are
accessed via input-output routines. Contents of secondary memories are first transferred to main memory, and
then CPU can access it. For example: disk, CD-ROM, DVD etc.
It is non-volatile memory.
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CHAPTER
10
Random Access Memory
R AM(Random Access Memory) is the internal memory of the CPU for storing data, program and program
result. It is read/write memory which stores data until the machine is working. As soon as the machine is switched
off, data is erased.
Access time in RAM is independent of the address that is, each storage location inside the memory is as easy to
reach as other locations and takes the same amount of time. Data in the RAM can be accessed randomly but it is
very expensive.
RAM is volatile, i.e. data stored in it is lost when we switch off the computer or if there is a power failure. Hence a
backup uninterruptible power system(UPS) is often used with computers. RAM is small, both in terms of its
physical size and in the amount of data it can hold.
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Static RAM (SRAM)
The word static indicates that the memory retains its contents as long as power is being supplied. However, data
is lost when the power gets down due to volatile nature. SRAM chips use a matrix of 6-transistors and no
capacitors. Transistors do not require power to prevent leakage, so SRAM need not have to be refreshed on a
regular basis.
Because of the extra space in the matrix, SRAM uses more chips than DRAM for the same amount of storage
space, thus making the manufacturing costs higher. So SRAM is used as cache memory and has very fast access.
Faster
Large size
Expensive
Used as RAM
Lesser in size
Less expensive
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CHAPTER
11
Read Only Memory
R OM stands for Read Only Memory. The memory from which we can only read but cannot write on it. This
type of memory is non-volatile. The information is stored permanently in such memories during manufacture. A
ROM, stores such instructions that are required to start a computer. This operation is referred to as bootstrap.
ROM chips are not only used in the computer but also in other electronic items like washing machine and
microwave oven.
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PROM (Programmable Read only Memory)
PROM is read-only memory that can be modified only once by a user. The user buys a blank PROM and enters
the desired contents using a PROM program. Inside the PROM chip there are small fuses which are burnt open
during programming. It can be programmed only once and is not erasable.
EEPROM
(Electrically Erasable and Programmable Read Only
Memory)
The EEPROM is programmed and erased electrically. It can be erased and reprogrammed about ten thousand
times. Both erasing and programming take about 4 to 10 ms (milli second). In EEPROM, any location can be
selectively erased and programmed. EEPROMs can be erased one byte at a time, rather than erasing the entire
chip. Hence, the process of re-programming is flexible but slow.
Advantages of ROM
The advantages of ROM are as follows:
Non-volatile in nature
Easy to test
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CHAPTER
12
Motherboard
T he motherboard serves as a single platform to connect all of the parts of a computer together. A
motherboard connects CPU, memory, hard drives, optical drives, video card, sound card, and other ports and
expansion cards directly or via cables. It can be considered as the backbone of a computer.
Features of Motherboard
A motherboard comes with following features:
Normally a motherboard supports a single type of CPU and few types of memories.
Video Cards, Hard disks, Sound Cards have to be compatible with motherboard to function properly.
Motherboards, cases and power supplies must be compatible to work properly together.
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Popular Manufacturers
Intel
ASUS
AOpen
ABIT
Biostar
Gigabyte
MSI
Description of Motherboard
The motherboard is mounted inside the case and is securely attached via small screws through pre-drilled holes.
Motherboard contains ports to connect all of the internal components. It provides a single socket for CPU whereas
for memory, normally one or more slots are available. Motherboards provide ports to attach floppy drive, hard
drive, and optical drives via ribbon cables. Motherboard carries fans and a special port designed for power supply.
There is a peripheral card slot in front of the motherboard using which video cards, sound cards and other
expansion cards can be connected to motherboard.
On the left side, motherboards carry a number of ports to connect monitor, printer, mouse, keyboard, speaker, and
network cables. Motherboards also provide USB ports which allow compatible devices to be connected in plug-
in/plug-out fashion for example, pen drive, digital cameras etc.
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CHAPTER
13
Memory Units
Bit (Binary A binary digit is logical 0 and 1 representing a passive or an active state of a
1
Digit) component in an electric circuit.
A group of 8 bits is called byte. A byte is the smallest unit which can represent a
3 Byte
data item or a character.
A computer word, like a byte, is a group of fixed number of bits processed as a unit
which varies from computer to computer but is fixed for each computer.
4 Word The length of a computer word is called word-size or word length and it may be as
small as 8 bits or may be as long as 96 bits. A computer stores the information in
the form of computer words.
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Few higher storage units are following
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CHAPTER
14
Ports
What is a Port?
A port:
is a physical docking point using which an external device can be connected to the computer.
can also be programmatic docking point through which information flows from a program to computer or over
the internet.
Characteristics
A port has the following characteistics
Ports are slots on the motherboard into which a cable of external device is plugged in.
Examples of external devices attached via ports are mouse, keyboard, monitor, microphone, speakers etc.
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Following are few important types of ports
Serial Port
Used for external modems and older computer mouse
Parallel Port
Used for scanners and printers
25 pin model
PS/2 Port
Used for old computer keyboard and mouse
Most of the old computers provide two PS/2 port, each for mouse and keyboard
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Also known as IEEE 1284-compliant Centronics port
VGA Port
Connects monitor to a computer's video card.
Has 15 holes.
Similar to serial port connector but serial port connector has pins, it has holes.
Power Connector
Three-pronged plug
Connects to the computer's power cable that plugs into a power bar or wall socket
Firewire Port
Transfers large amount of data at very fast speed.
Invented by Apple
Three variants: 4-Pin FireWire 400 connector, 6-Pin FireWire 400 connector and 9-Pin FireWire 800
connector
Modem Port
Connects a PC's modem to the telephone network.
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Ethernet Port
Connects to a network and high speed Internet.
Data travels at 10 megabits to 1000 megabits per seconds depending upon the network bandwidth.
Game Port
Connect a joystick to a PC
Sockets
Connect microphone, speakers to sound card of the computer
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CHAPTER
15
Hardware
H ardware represents the physical and tangible components of a computer i.e. the components that can be
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Relationship between Hardware and Software
Hardware and software are mutually dependent on each other. Both of them must work together to make a
computer produce a useful output.
Hardware without set of programs to operate upon cannot be utilized and is useless.
To get a particular job done on the computer, relevant software should be loaded into the hardware
If hardware is the 'heart' of a computer system, then software is its 'soul'. Both are complimentary to each
other.
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CHAPTER
16
Software
System Software
Application Software
System Software
The system software is collection of programs designed to operate, control, and extend the processing capabilities
of the computer itself. System software are generally prepared by computer manufactures. These software
products comprise of programs written in low-level languages which interact with the hardware at a very basic
level. System software serves as the interface between hardware and the end users.
Some examples of system software are Operating System, Compilers, Interpreter, Assemblers etc.
Close to system
Fast in speed
Difficult to design
Difficult to understand
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Less interactive
Smaller in size
Difficult to manipulate
Application Software
Application software products are designed to satisfy a particular need of a particular environment. All software
applications prepared in the computer lab can come under the category of Application software.
Application software may consist of a single program, such as a Microsoft's notepad for writing and editing simple
text. It may also consist of a collection of programs, often called a software package, which work together to
accomplish a task, such as a spreadsheet package.
Payroll Software
Microsoft Word
Microsoft Excel
Microsoft Powerpoint
Close to user
Easy to design
More interactive
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Slow in speed
Easy to understand
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CHAPTER
17
Number System
W hen we type some letters or words, the computer translates them in numbers as computers can
understand only numbers. A computer can understand positional number system where there are only a few
symbols called digits and these symbols represent different values depending on the position they occupy in the
number.
The digit
The base of the number system (where base is defined as the total number of digits available in the number
system).
Each position represents a specific power of the base (10). For example, the decimal number 1234 consists of the
digit 4 in the units position, 3 in the tens position, 2 in the hundreds position, and 1 in the thousands position, and
its value can be written as
1000 + 200 + 30 + 4
1234
As a computer programmer or an IT professional, you should understand the following number systems which are
frequently used in computers.
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Binary Number System
1
Base 2. Digits used: 0, 1
Each position in a binary number represents a 0 power of the base (2). Example 2 0
Last position in a binary number represents a x power of the base (2). Example 2 x where x represents the last
position - 1.
Example
Binary Number: 101012
Calculating Decimal Equivalent:
Each position in an octal number represents a 0 power of the base (8). Example 8 0
Last position in an octal number represents a x power of the base (8). Example 8x where x represents the last
position - 1.
Example
Octal Number: 125708
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Step 1 125708 ((1 x 84) + (2 x 83) + (5 x 82) + (7 x 81) + (0 x 80))10
Letters represents numbers starting from 10. A = 10. B = 11, C = 12, D = 13, E = 14, F = 15.
Each position in a hexadecimal number represents a 0 power of the base (16). Example 16 0
Last position in a hexadecimal number represents a x power of the base (16). Example 16 x where x
represents the last position - 1.
Example
Hexadecimal Number: 19FDE16
Calculating Decimal Equivalent:
Step 2 19FDE16 ((1 x 164) + (9 x 163) + (15 x 162) + (13 x 161) + (14 x 160))10
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CHAPTER
18
Number Conversion
T here are many methods or techniques which can be used to convert numbers from one base to another.
Step 1 - Divide the decimal number to be converted by the value of the new base.
Step 2 - Get the remainder from Step 1 as the rightmost digit (least significant digit) of new base number.
Step 3 - Divide the quotient of the previous divide by the new base.
Step 4 - Record the remainder from Step 3 as the next digit (to the left) of the new base number.
Repeat Steps 3 and 4, getting remainders from right to left, until the quotient becomes zero in Step 3.
The last remainder thus obtained will be the most significant digit (MSD) of the new base number.
Example
Decimal Number: 2910
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Step Operation Result Remainder
Step 1 29 / 2 14 1
Step 2 14 / 2 7 0
Step 3 7/2 3 1
Step 4 3/2 1 1
Step 5 1/2 0 1
As mentioned in Steps 2 and 4, the remainders have to be arranged in the reverse order so that the first remainder
becomes the least significant digit (LSD) and the last remainder becomes the most significant digit (MSD).
Decimal Number: 2910 = Binary Number: 111012.
Step 1 - Determine the column (positional) value of each digit (this depends on the position of the digit and the
base of the number system).
Step 2 - Multiply the obtained column values (in Step 1) by the digits in the corresponding columns.
Step 3 - Sum the products calculated in Step 2. The total is the equivalent value in decimal.
Example
Binary Number: 111012
Calculating Decimal Equivalent:
Example
Octal Number: 258
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Step 1: Convert to Decimal
Step Octal Number Decimal Number
Step 1 21 / 2 10 1
Step 2 10 / 2 5 0
Step 3 5/2 2 1
Step 4 2/2 1 0
Step 5 1/2 0 1
Step 1 - Divide the binary digits into groups of three (starting from the right).
Step 2 - Convert each group of three binary digits to one octal digit.
Example
Binary Number: 101012
Calculating Octal Equivalent:
Step 2 101012 28 58
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Step 1 - Convert each octal digit to a 3 digit binary number (the octal digits may be treated as decimal for this
conversion).
Step 2 - Combine all the resulting binary groups (of 3 digits each) into a single binary number.
Example
Octal Number: 258
Calculating Binary Equivalent:
Step 1 - Divide the binary digits into groups of four (starting from the right).
Step 2 - Convert each group of four binary digits to one hexadecimal symbol.
EXAMPLE
Binary Number: 101012
Calculating hexadecimal Equivalent:
Step 1 - Convert each hexadecimal digit to a 4 digit binary number (the hexadecimal digits may be treated as
decimal for this conversion).
Step 2 - Combine all the resulting binary groups (of 4 digits each) into a single binary number.
Example
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Hexadecimal Number: 1516
Calculating Binary Equivalent:
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CHAPTER
19
Data and Information
What is data?
D ata can be defined as a representation of facts, concepts or instructions in a formalized manner which
Data is represented with the help of characters like alphabets (A-Z,a-z), digits (0-9) or special characters(+,-
,/,*,<,>,= etc.).
What is Information?
Information is organised or classified data which has some meaningful values for the receiver.
Information is the processed data on which decisions and actions are based.
For the decision to be meaningful, the processed data must qualify for the following characteristics
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Data Processing Cycle
Data processing is the re-structuring or re-ordering of data by people or machine to increase their usefulness and
add values for particular purpose. Data processing consists of basic steps input, processing and output. These
three steps constitute the data processing cycle.
Input - In this step the input data is prepared in some convenient form for processing. The form will depend on
the processing machine. For example, when electronic computers are used, the input data could be recorded
on any one of several types of input medium, such as magnetic disks, tapes and so on.
Processing - In this step input data is changed to produce data in a more useful form. For example, pay-
checks may be calculated from the time cards, or a summary of sales for the month may be calculated from
the sales orders.
Output -Here the result of the proceeding processing step are collected. The particular form of the output data
depends on the use of the data. For example, output data may be pay-checks for employees.
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CHAPTER
20
Networking
What is a Computer Network?
A computer network is a system in which multiple computers are connected to each other to share
Create files and store them in one computer, access those files from the other computer(s) connected over the
network
Connect a printer, scanner, or a fax machine to one computer within the network and let other computers of
the network use the machines available over network.
Network Cables
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Distributors
Routers
Network Cables
Network cables are used to connect computers. The most commonly used cable is Category 5 cable RJ-45.
Distributors
A computer can be connected to another one via a serial port but if we need to connect many computers to
produce a network, this serial connection will not work. The solution is to use a central body to which other
computers, printers, scanners etc. can be connected and then this body will manage or distribute network traffic.
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Router
A router is a type of device which acts as the central point among computers and other devices that are part of a
network. A router is equipped with holes called ports and computers and other devices are connected to a router
using network cables. Now-a-days router comes in wireless modes using which computers can be connected
without any physical cable.
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Network Card
Network card is a necessary component of a computer without which a computer cannot be connected over a
network. It is also known as network adapter or Network Interface Card (NIC). Most branded computers have
network card pre-installed. Network cards are of two types: Internal and External Network Cards.
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Universal Serial Bus(USB)
USB card are easy to use and connect via USB port. Computers automatically detect USB card and can install
the drivers required to support the USB network card automatically.
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CHAPTER
21
Operating System
An operating system is a program that acts as an interface between the software and the computer
hardware.
It is an integrated set of specialised programs that are used to manage overall resources and operations of
the computer.
It is specialised software that controls and monitors the execution of all other programs that reside in the
computer, including application programs and other system software.
To act as an intermediary between the hardware and its users and making it easier for the users to access
and use other resources
To keep track of who is using which resource, granting resource requests, according for resource using and
mediating conflicting requests from different programs and users
To provide efficient and fair sharing of resources among users and programs
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Characteristics of Operating System
Memory Management -- keeps tracks of primary memory i.e. what part of it is in use by whom, what part is
not in use etc. and allocates the memory when a process or program requests it.
Processor Management -- allocates the processor(CPU) to a process and deallocates processor when it is
no longer required.
Device Management -- keeps track of all devices. This is also called I/O controller that decides which
process gets the device, when, and for how much time.
File Management -- allocates and de-allocates the resources and decides who gets the resources.
Security -- prevents unauthorized access to programs and data by means of passwords and similar other
techniques.
Job accounting -- keeps track of time and resources used by various jobs and/or users.
Control over system performance -- records delays between request for a service and from the system.
Interaction with the operators -- The interaction may take place via the console of the computer in the
form of instructions. Operating System acknowledges the same, does the corresponding action and informs
the operation by a display screen.
Error-detecting aids -- Production of dumps, traces, error messages and other debugging and error-
detecting methods.
Coordination between other software and users -- Coordination and assignment of compilers,
interpreters, assemblers and other software to the various users of the computer systems.
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CHAPTER
22
Internet and Intranet
Internet
IP Address is a unique set of numbers (such as 110.22.33.114) which identifies a computer’s location.
A special computer DNS (Domain Name Server) is used to give name to the IP Address so that user can locate
a computer by a name.
For example, a DNS server will resolve a name http://www.tutorialspoint.com to a particular IP address to
uniquely identify the computer on which this website is hosted.
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Intranet
Intranet is system in which multiple PCs are connected to each other.
PCs in intranet are not available to the world outside the intranet.
Usually each company or organization has their own Intranet network and members/employees of that
company can access the computers in their intranet.
Each computer in Intranet is also identified by an IP Address which is unique among the computers in that
Intranet.
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Similarities in Internet and Intranet
Intranet uses the internet protocols such as TCP/IP and FTP.
Intranet sites are accessible via web browser in similar way as websites in internet. But only members of
Intranet network can access intranet hosted sites.
In Intranet, own instant messengers can be used as similar to yahoo messenger/ gtalk over the internet.
Internet has wider access and provides a better access to websites to large population whereas Intranet is
restricted.
Internet is not as safe as Intranet as Intranet can be safely privatized as per the need.
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CHAPTER
23
How to Buy?
In this guide, we'll help you to buy a desktop on component by component basis.
As desktops are highly customizable, so it is better to learn about main parts and then go to manufacturer or
retailer shop or site instead of looking at some specific model directly.
Monitor
Size - It is the diagonal size of the LCD screen. Larger the area, bigger the picture screen. A bigger picture is
preferable for movie watching and gaming. It will increase productivity as well.
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Resolution - This is the number of pixels on the screen. For example, 24-inch display is 1920x1200 (width
by length) and 22-inch display which is 1680x1050. High resolution provides better picture quality and a nice
gaming experience.
Inputs - Now-a-days monitors can accept inputs from cable as well apart from computer. They also can have
USB ports.
Stand - Some monitors come with adjustable stands while some may not.
Recommended - 24 Inch LCD.
Operating System
Operating System is the main software of the computer as everything will run on it in one form or other.
Windows 7 and Windows 8 come in multiple versions from starter, home basic, home premium,
professional, ultimate and enterprise editions.
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Optical Drive (CD / DVD / Blu-ray)
Optical drive is the drive on a computer which is responsible for using CD, DVD and Blu-ray discs.
Memory
RAM is considered as Computer Memory as performance of a computer is directly proportional to its memory
and processor.
Recommended - 4 GB.
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Hard Drive
Hard disk is used for storage purpose. Higher the capacity, more data you can save in it.
Now-a-days computers are equipped with 500GB hard drive which can be extended to 2TB.
Most hard drives in desktop operate at the standard performance speed of 7200RPM.
Recommended - 500GB.
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CPU
Frequency (GHz) - This determines speed of the processor. More the speed, better the CPU.
Cores - Now-a-days CPUs come with more than one core, which is like having more than one CPU in the
computer. Programs which can take advantage of multi-core environment will run faster on such machines.
Brand - Intel or AMD. Both are equivalent. Intel is in lead.
Cache - Higher the L1, L2 cache, better the CPU performance
Recommended - Intel Core i3 i3-3225 3.30 GHz Processor.
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CHAPTER
24
Available Courses
Duration Minimum
Course Name
(years) Qualification
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M.Tech.(IT) Master of Technology (Information Technology) 2 B.Tech / B.E.
Diploma Courses
Apart from regular degree courses, now computer centers also provide short term courses (from 3 months to 1
year).
Computer Basics
Hardware Trainings
Network Certifications
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