Animation Coding: Its History and Framework
Animation Coding: Its History and Framework
Euee S. Jang
Samsung AIT
P. 0. Box 111
Suwon, Kyunglu 440-600, KOREA
[email protected]
2.3 Obstacles of 3D Animation in VRML 2.0 Figure 1. Relationship between network load vs.
Notwithstanding the inherent strong capabilities-web-based, 3- terminal computing power.
0, easy-to-use, VRML 2.0 is reported to have some noticeable Object-based Processing. MPEG-4 handles video or
weak points [ 111: audio signals as frames. And the notion of object is
More than one browser required extended to synthetic objects.
Unacceptable file download time Composition. Now the decoder can compose different
Slow rendering of complex scenes audio, video, or synthetic objects at its convenience. In
0 Time to author complex shapes and behaviors other words, MPEG-4 becomes an integrated
0 Wide color variation across platforms framework of multimedia
0 Awkward 3-D navigation Compression. After all, MPEG-4 is a coding standard.
Among the listed weak points, each item seems trivial except It provides efficient compression on audio and visual
objects.
Unacceptable file download time and Slow rendering of complex
scenes. The former determines the critical service time, whereas Regarding the synthetic objects the tools are provided as shown
the latter determines the quality of service. In other words, two in Table 1. From the table, you can see that most MPEG-4 tools
major issues in 3D graphics and animation lie in transmission provide not only the functionality, but also the compression
time and computing complexity. efficiency.