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Frankentoon Tutorial Pirate

This document provides a tutorial for creating a character design of a pirate named Beardly Morris in Adobe Illustrator. It teaches techniques for drawing vector assets like a face, nose, eyes, and mouth using basic tools. It then shows how to combine these assets to build up the character, covering topics like adding details to the ears, beard and bandana. The tutorial guides the reader through constructing the torso, arms, legs and feet. It concludes by demonstrating how to draw a sleepy fish accessory. The goal is to teach fundamental vector drawing skills through a character design project.
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0% found this document useful (0 votes)
311 views23 pages

Frankentoon Tutorial Pirate

This document provides a tutorial for creating a character design of a pirate named Beardly Morris in Adobe Illustrator. It teaches techniques for drawing vector assets like a face, nose, eyes, and mouth using basic tools. It then shows how to combine these assets to build up the character, covering topics like adding details to the ears, beard and bandana. The tutorial guides the reader through constructing the torso, arms, legs and feet. It concludes by demonstrating how to draw a sleepy fish accessory. The goal is to teach fundamental vector drawing skills through a character design project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Design Tutorial:

Beardly Morris the Pirate


Ahoy, matey!

Today we will embark ourselves into the wild


waters of vector seas, flat colors, lineal friends,
bezier clouds and fishes made of nodes!

The things you’re about to learn, have been


buried for more than 15 years inside an old salted
designer’s brain. Together we are going to find
the little artist that lives in the depths of your
heart.

Just one warning fella!

Patience is heavily required to go through this


adventure, I promise I’ll make you discover your
most precious vector drawing skills and you must
promise you’ll pay close attention to every step of
this tutorial…

So let’s dive in.


Difficulty: Intermediate

Knowledge required:
• Be familiar with Designer’s interface
• Basic use of the Pen Tool
• Basic use of the Color Panel

You’ll discover how to:


• Use less than 5 tools to create a finished piece
of art.
• Create reusable assets for later use in future
projects.
Document preparation: Menu/File/New

We want to be able to print out our finished piece of art, so we


need to create a CMYK document. Along this tutorial I’ll be giving
you a color reference for all the objects we create, in CMYK colors.
Don’t worry this will be explained further.
First, let’s create our building blocks

One basic technique

At your left, in the Tools panel, you’ll find this wonderful swiss-
armysh-tool called Corner Tool. This bad boy transforms your
sharp edged corners into rounded ones. Sounds too simple?, it is.
But you are about to discover how powerful this tool can be in the
right hands.
Asset: a simple face

Create a rectangle with the Rectangle Tool (fig. 1) and select the
two bottom nodes with the Corner Tool active (fig. 2) (you can
select multiple corners by pressing the shift key), drag them
upwards and voilá: two instant round corners that will serve as the
chin for our face.
Then, let’s add some lighting. First duplicate the face: Menu/
Edit/Duplicate, then draw a rectangle over it (fig. 3), select both,
rectangle and the duplicated face while holding shift and then go
to Menu Bar/Geometry/Subtract.

You should end up with something like Fig. 4. Ok, now let’s put
this objects anywhere inside the artboard, we’ll get back to them
later.

Face color reference (go to colour panel and select CMYK


mode for the colour sliders, you should see 4 of them):
• Face fill: C:3, M:24, Y:28, K:0
• Face tint: C:2, M:38, Y:29, K:0
• Stroke: C:43, M:81, Y:33, K:0
TIP: Converting to Curves

Sometimes you won’t be able to select the nodes (or points) of an


object. You can fix this by selecting your shape and then go to:
Menu/Layer/Convert to Curves. This will make your object editable.

Asset: the (weird) nose

Now that you’re familiar with the Corner Tool, add a new rectangle
from the tools panel (fig. 1)(Don’t forget to Convert to Curves
after), then select the 2 upper corners with the Corner Tool and
drag them inwards; repeat this step for the 2 bottom corners (fig.
2). Add two ellipses as shown in (fig. 3), select all 3 elements (fig.
4) and go to Menu Bar/Geometry/Subtract or use the subtract
button in the top menu (fig. 5). Then just add a simple ellipse on
top - because… you can! - (fig. 6).

Nose color reference:


• Nose fill: C:0, M:66, Y:48, K:0
• Nose highlight: C:0, M:48, Y:31, K:0
• Stroke: C:44, M:81, Y:33, K:0
The delicious pie tool

This is a sweet dessert you’ll be falling for very often once you’ve
used it a couple of times. Locate this guilt-free pie above the hand
tool. If its not selected already, keep pressed your mouse over it
and you’ll discover a bunch of little time saver tools… you want to
learn all about every one of ‘em don’t cha?… well… you will, one at
a time. For now, let’s concentrate all of our senses on this semi-
rounded bastard…

The Pie Tool has a handful of edit points you can manipulate. For
now we’re just gonna focus on the top one (fig. 1). Grab it and
drag it counter clockwise until you get a half circle shape (fig. 2).

Asset: the eye

As you can see in the picture above, making an angry eye with the
pie tool is easy as… well, pie!. Can you follow along the steps with
no text explanation now?… of course you can!
Eye color reference:
• Eye bags fill: C:18, M:48, Y:19, K:0
• Eye sclera fill: C:0, M:14, Y:17, K:0
• Pupil: C:49, M:22, Y:30, K:0
• Stroke: C:70, M:80, Y:25, K:0

Combining techniques. Asset 4: the mouth

You own two powerful weapons in your hands already. Just by


using the Pie Tool alongside the Corner Tool, the possibilities are
endless.

TIP: flipping objects

To make an exact mirror of your object, you don’t have to draw


it again. Use the Flip Horizontal or Flip Vertical buttons in the
top menu bar.
Now is when the fun begins

Remember all the assets you’ve created?, well, its time to use
them. By playing around with these assets you’ll be able to try
infinite combinations and ‘sketch’ directly with vector shapes.

The cheek bones are made with the Pen Tool and the Corner Tool.
We are using the same tools for lots of purposes.

This way, you can make an ear out an ellipse, a rectangle and the
subtract function (fig. 1); the bandana is a simple rounded
rectangle (fig. 2) and the beard is a rectangle combined with 2
ellipses (fig. 3).
For the eyebrows just add 2 rectangles, and the eye patch is
another half-pie shape. Don’t worry about the objects not listed in
the picture, we are getting to them right now:

Ear detail

Select the Pen Tool and draw a shape similar to (fig. 1), then with
the Corner Tool (isn’t your favourite yet?) round the pointy edges
to make some nice curves (fig. 2 and 3).

Earring: Introducing the yummy Donut Tool


Located within the same menu as the Pie Tool, is the Donut Tool.
Do you get hungry when talking about vectors too?.
This tool (fig. 1) has a couple of transformation points too. Double
click it and drag the center point out as in (fig. 2). Place this ring
over the right ear (remember to Convert to Curves first) and draw a
shape that touches the border of the ear similar to (fig. 3). Then
select both the ring and the shape and go to Menu Bar/Geometry/
Subtract . Now you have a piercing! (fig. 4)

Bandana knot

Add an ellipse from the Main Tool Panel (fig. 1), Convert to Curves,
select the top point with the Node Tool and drag it upwards (fig.
2), go to the top Context Toolbar and in the Convert section select
Sharp (fig. 3). Stretch it a little bit if you like (fig. 4), then
duplicate this shape and shrink it to simulate the folding (fig. 5).

Color reference:
• Beard fill: C:42, M:65, Y:24, K:0
• Beard and bandana strokes: C:70, M:80, Y:25, K:0
• Bandana fill: C:0, M:70, Y:46, K:0
• Ear fill: C:0, M:48, Y:31, K:0
• Ear stroke: C:43, M:80, Y:33, K:0
TIP: make a library

Every time you draw a new object, you can save it for later and
save valuable time on new projects.

Homework: Applying fundamentals to make


the torso

Okay, let’s test what you’ve learned. With the knowledge you’ve
gained so far, you should be able to figure out how to create the
torso shown above. Remember it is just a combination of
rectangles and the Corner Tool. To make the pirate’s right hand,
just follow the FIG. A steps. If you missed something, go back to
the previous steps.
Torso color reference:
• Shirt fill: C:0, M:19, Y:50, K:0
• Shirt stripes: C:0, M:50, Y:59, K:0
• Pants fill: C:22, M:32, Y:40, K:0
• Suspenders fill: C:0, M:67, Y:59, K:0
• All Strokes: C:70, M:80, Y:25, K:0

The second arm

The second arm is quite simple. Again make a ring with the Donut
Tool adjust it to match the other arm’s width (fig. 1), then as in
previous steps, cut it in half with a rectangle and the Subtract
function (fig. 2). The hand is just a combination of 2 rectangles,
the Corner Tool and the Add function in the Geometry Menu.
The knuckle and the elbow are just 2 ellipses and the hair are
simple lines. Super easy!.

TIP: Arranging objects

Send objects to the back or top with the Arrange buttons


located at the top toolbar.
Putting the feet on the ground (one at least)

FIG A: with the pen tool, draw a shape as in (fig. 1) with an 8-12
stroke width (this will be the width of the leg), then round its
corner (fig. 2) and while still selected go to the top menu bar and
select Layer / Expand Stroke (fig. 3). Finally fill it with the same
colours as the pants (fig. 4).
FIG B: the shoe is quite simple. (fig. 1) Add a rectangle (don’t
forget to Convert to Curves), select the upper left point with the
Node Tool and drag it to the right (fig. 2). To make the heel, put a
tiny rounded square over the shoe (fig. 3) and use the Subtract
function to cut the hole.

The socks and the other leg are stretched rectangles. To make the
pegleg, Move the 2 bottom points of a rectangle inwards.
Let’s add a dea… sleepy fish!

To draw the tiny fish, add a rectangle and round the indicated
corners as in FIG A. To make the fin, let’s remember how you drew
the bandana knot: (FIG B)add an ellipse, Convert to Curves and
select the right point in the middle with the Node Tool (fig. 1).
Grab it down until its aligned with the other node (fig. 2), the drag
it to the right. The select the upper node (fig. 3) and grab its
handle to the right, to make the fin wider.

TIP: Grouping objects

When you work with many shapes is wise to make groups.


Select the objects you want inside the group and go to the top
menu bar: Layer / Group.

Scales
With the Pen Tool, draw a semi-rectangle like in the picture, then
round its 2 corners and duplicate this shape as many times as you
want to create a texture (see the previous fish picture).

The big fish

This big boy is simpler than its mini counter part. Add a rectangle,
make its left corners round and draw a half-pie over it (fig. 1), then
subtract this half-pie shape (fig. 2). Go to the Stroke Panel and
from the Align buttons, select the option Align Outside.

The bottom stripe is created by duplicating the big fish, then


subtracting a rectangle from it. Now you must align this new
shape to the bigger one (make sure the stripe has no stroke).
align it with the bigger fish shape as shown above.
Big fish eye

This eye is similar to the pirate’s one, just 3 layered half-pies and
a rounded “L” shaped eyebrow.

1 2 3 4 5

To make the lips, you’d want to duplicate the main shape again.
Select the upper right corner node and in the Context Toolbar, in
the Action section, select Break (fig. 1). Now you are able to erase
each node one by one (fig. 2), do this until you isolate the mouth
(fig. 3). Increase its stroke 8 to 12 points (fig. 4) and finally
Expand the stroke so you can color it as a regular object.

Now look to the picture at left and add


the rest of the details to the big fish.
The scales, teeth, the blue cheek… by
this point, this should be super easy.
Once you’ve learned the fundamentals,
you can create anything you can
imagine.
Fishes color reference:
• Body fill: C:0, M:47, Y:62, K:0
• Fin: C:0, M:33, Y:66, K:0
• Lips fill: C:6, M:78, Y:45, K:0
• Scales, eyebrow and eye strokes: C:40, M:83, Y:55, K:0
• Big fish lower stripe fill: C:5, M:29, Y:57, K:0
• Big fish pupil fill: C:8, M:66, Y:41, K:0
• Main strokes: C:70, M:80, Y:25, K:0
• Big fish cheek fill: C:34, M:5, Y:31, K:0

Putting all elements together

Now that you have all of your building blocks… well, built… your
scene should look like in the picture above. However, one little,
tiny detail is still missing, which is…
A simple background

In fact we can call this: The Easiest Background Ever. Just draw 4
rectangles as shown in the picture. 3 for the sky and one for the
sand.

Background color reference:


• Sky fill color 1: C:28, M:0, Y:16, K:0
• Sky fill color 2: C:18, M:0, Y:13, K:0
• Sky fill color 3: C:9, M:0, Y:8, K:0
• Sand fill: C:6, M:6, Y:22, K:0
Clouds and sea

Use the techniques you’ve learned through all this tutorial to


make the clouds and the sea.

As all of the other objects, they’re made out of basic rectangle


shapes, the Corner Tool and the Add function. They work for
almost everything!

Clouds and sea color reference:


• Cloud fill: C:0, M:0, Y:8, K:0
• Sea fill: C:44, M:4, Y:23, K:0
Sea foam

To make the foam just duplicate the sea object, send it back,
offset its position a little bit to the left and fill it with the same
color as the clouds. Manipulate the nodes of the sea object as
shown in the picture, to make the foam more visible.

…and we’re done!

As you can see, this illustration would look complicated at first,


but at the end of this tutorial you have discovered how you can
build up complex things by using less than 5 tools, wisely.
Final touches

You can add some final touches if you like. For example I gave a
harpoon to the pirate, to make him look more threatening, you
can give him a sword a nunchuck… whatever you please!, you just
need to figure out how to combine the right shapes with the right
functions.

Also you can enhance the mood of your whole illustration using
Adjustment Layers. Levels, Selective Color, Photo Filters… Oh yes!
…we are just getting started my friend…

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