Visual Elements of User Interface Design
Visual Elements of User Interface Design
Roles in UI/UX
UI:
• Works with front-end development
• Visual elements
• Creativity
UX:
• Functional design
• Data
• Analytics
Interface Conventions
Real world knowledge is based on analog models.
Learned behavior If real world knowledge is based on analog models, then perhaps you can
say learned behavior is based on digital models.
Cause and effect is about action and reaction.
Consistency is about applying a systematic logic to the way interfaces look and function, so
they remain familiar to a user.
Seamlessness is about ensuring that the action and reaction are closely linked.
Immediate intuition We’ve been conditioned that in order to interact with an interface we
need to touch it in some way.
Undo/redo gives the user peace of mind that their actions are reversible.
Estudiante: Daniel Villatoro Cantarero 2018155978
Template vs Content
Template is different of content.
The template doesn't take content into account. The template is content agnostic and while
this offers a level of functionality.
2 Week
Look and Feel
Is to think about the style and the mood of a project. Look style frames, think about what it
would be like if a single slice of this project was to be finished and that's often done in
motion projects.
Imagenery
The most common use of imagery is as content in your app or on your website, but we can
also use imagery to create a mood, or we can use imagery as part of our navigation, or part
of our interface system.
Typography
Type can work in many different ways, as text that can be the content for your app or your
website, it can act as part of the interface in terms of labels and buttons or it could be part
of a branding system to give your app or website an identity.
Icons
Every app has to have a visual representation of what that app is in a small and condensed
form where the user can recognize it. The essential essence of the icon has stayed the same.
Estudiante: Daniel Villatoro Cantarero 2018155978
3 Week
Functionality
The principles of good user interface design include ease of use and understanding.
Pattern Libraries
In graphic design terms, a pattern library is similar to a style guide or identity manual but
applied to a website. It is basically a document outlining the overarching design for the
website (or app) as well as all the elements within it.
Buttons
A button is just a self-contained object that is interactive, that you can click on or interact
with, but it only works as a button if the user knows that it's a button, in other words if it's
not just a shape.
Not Buttons
If we don't use buttons. Well, we have other systems in place, menus, links, fields. On all of
these different systems have to be designed by a UI designer. They're all simple fast
functional means of interaction.
4 Week
Invisible Complexity: Making a Whole from Many Parts
We'll be looking at both conceptual strategies and design strategies, and figuring out what
kind of information is going to be useful when we try and make a whole interface, out of
these various pieces that we've been looking at.
Hierarchy of Content
It's important to maintain that hierarchy and keep sight of your goals and your intention in
making an app or a website in the first place. As you add functionality, and more options to
your Apple website, you don't want to lose sight of what the goal was in the first place.
Comentario:
Fue un curso muy interesante, aprendí muchas cosas sobre el buen diseño gráfico de
aplicaciones o páginas webs, además la importancia de mantener la consistencia en el buen
diseño y también el efecto en que cause en el usuario al momento de utilizar la app o página
web.