Computer Graphics Notes
Computer Graphics Notes
Section – I
INTRODUCTION
Introduction to COMPUTER GRAPHICS
• Web/business/commercial
publishing and advertisements
• CAD/CAM design
(VLSI, Construction, Circuits)
• Scientific Visualization
• Entertainment
(movie, TV Advt., Games etc.)
• Cartography • Multimedia
• Virtual reality
• Process Monitoring
• Menus • Buttons
• Icons • Valuators
• Cursors • Grids
• Core graphics
• GKS
• SRGP
• X11-based systems.
On various platforms, such as
DOS, Windows,
Linux, OS/2,
SGI, SunOS,
Solaris, HP-UX,
Mac, DEC-OSF.
Various utilities and tools available for
web-based design include: Java, XML, VRML and
GIF animators.
• User Interface.
Computer Graphics systems could be active or
passive.
Display Systems
Storage displays, Random scan, Raster refresh
displays, CRT basics, video basics, Flat panel
displays.
Transformations
Affine ( 2-D and 3-D ): Rotation, Translation,
Scale, Reflection and Shear.
Viewing: The Camera Transformations -
perspective, orthographic, isometric and
stereographic views, Quaternion.
Scan Conversion and Clipping
Drawing of Points, Lines, Markers, Curves,
Circles, Ellipse, Polyline, Polygon. Area filling, fill-style,
fill pattern, clipping algorithms, anti-aliasing etc.