Kubus: Nonik Putri/5171311006/PTM3
Kubus: Nonik Putri/5171311006/PTM3
1. KUBUS
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1,1,0,0);
glLoadIdentity();
glTranslatef(0,0,z);
glRotatef(sudut,x1,y1,z1);
glColor3f(0,0,1);
glutWireCube(3);
glutSwapBuffers();
}
Pewarnaan Kubus:
glColor3f(0,0,1); glColor3f(0,0,0); glColor3f(0,1,0);
glColor3f(1,1,1); glColor3f(1,1,0);
Nonik Putri/5171311006/PTM3
2. Torus (Donat)
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1,1,1,0);
glLoadIdentity();
glTranslatef(0,0,z);
glRotatef(sudut,x1,y1,z1);
glColor3f(1,0,1);
glutWireTorus(1,3,20,40);
glutSwapBuffers();
}
3. Object Bebas
a. Kerucut
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0,0,1,0);
glLoadIdentity();
glTranslatef(0,0,z);
glRotatef(sudut,x1,y1,z1);
glColor3f(0,1,0);
glutWireCone(2,3,25,25);
glutSwapBuffers();
}
Nonik Putri/5171311006/PTM3
b. Teko
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1,0,1,0);
glLoadIdentity();
glTranslatef(0,0,z);
glRotatef(sudut,x1,y1,z1);
glColor3f(0,0,0);
glutWireTeapot(4);
glutSwapBuffers();
}
c. Bola
void renderScene(void){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0,1,0,0);
glLoadIdentity();
glTranslatef(0,0,z);
glRotatef(sudut,x1,y1,z1);
glColor3f(1,0,1);
glutWireSphere(2,20,10);
glutSwapBuffers();
}
Nonik Putri/5171311006/PTM3
Rumus Lengkap:
#include <stdAfx.h> z1=0;
#include <stdlib.h> sudut+=-10;
#include <glut.h> }
int w=400, h=400, z=0; else if (key == 'z') {
int x1=0, y1=0, sudut=0, z1=0; y1=0;
void renderScene(void){ x1=0;
glClear(GL_COLOR_BUFFER_BIT | z1=1;
GL_DEPTH_BUFFER_BIT); sudut+=-10;
glClearColor(1,1,1,0); }
glLoadIdentity(); }
glTranslatef(0,0,z); void init(){
glRotatef(sudut,x1,y1,z1); glClearColor(1,1,1,1);
glColor3f(1,0,1); glEnable(GL_DEPTH_TEST);
glutWireTorus(1,3,20,40); glMatrixMode(GL_PROJECTION);
glutSwapBuffers(); glLoadIdentity();
} gluPerspective(45.0,(GLdouble)
w/(GLdouble) h, 1.0,300.0);
void resize(int w1, int h1){ glMatrixMode(GL_MODELVIEW);
glViewport(0,0,w1,h1); }
glMatrixMode(GL_PROJECTION); void timer(int value){
glLoadIdentity(); glutPostRedisplay();
gluPerspective(45.0,(float) w1/(float) glutTimerFunc(50,timer,0);
h1, 1.0,300.0); }
glMatrixMode(GL_MODELVIEW); void main (int argc, char **argv){
glLoadIdentity(); glutInit(&argc, argv);
} glutInitDisplayMode(GLUT_DOUBLE |
void myKeyboard(unsigned char key, int GLUT_DEPTH | GLUT_RGBA);
x, int y){ glutInitWindowPosition(100,100);
if (key =='a') z+=5; glutInitWindowSize(w,h);
else if (key == 'd') z-=5; glutCreateWindow("Torus");
else if (key == 'x') { gluOrtho2D(-w/2,w/2,-h/2,h/2);
x1=1; glutDisplayFunc(renderScene);
y1=0; glutReshapeFunc(resize);
z1=0; glutKeyboardFunc(myKeyboard);
sudut+=10; glutTimerFunc(1,timer,0);
} init();
else if (key == 'y') { glutMainLoop();
y1=1; }
x1=0;