Multimedia Design Project Assessment (MDPA) Report Template: Product URL
Multimedia Design Project Assessment (MDPA) Report Template: Product URL
Analysis
In the Analysis section you examine the context of the learning environment, the
learners themselves, and establish learning objectives for the project. The analysis
should provide you with clear statement of learning objectives and a sense of the
constraints you will need to consider as you design and implement the project (for
instance, if the classroom only has one computer that is hooked up to the internet,
then this will need to be developed as a part of station rotation or perhaps an
entire class project/WebQuest as opposed to individual or small group work).
Questions you’ll want to address in the analysis include, but may not be limited
to:
Learner Analysis
Design
Overview
Teachers are expected to use the resource to assist in building an engaging lesson
utilizing appropriate technology tool(s). This project is designed for teachers to
either use an existing lesson or one that is been created. Teachers will learn about
resources such as the Technology Integration Matrix and how to effectively
incorporate its components within lessons to increase student engagement and
enhance the learning experience with technology integration. Teachers will
complete each learning section by incorporating the information they learned into
the lesson they are developing. The task at the end of each section will also serve
as an evaluation piece to gauge comprehension of concepts covered. When
teachers arrive after the project, they would have built a complete engaged
learning lesson with a high level of technology integration.
Details
Describe how will you differentiated content, process, product or learning environment to
meet the diverse needs of all students. (PSC 2.5) Your project should adhere to Universal
Design principles. Universal Design (UD) is an approach to the design of all products and
environments to be as usable as possible by as many people as possible regardless of age,
ability, or situation. Please include at least two UD strategies in your multimedia project.
(PSC 2.6)
Differentiated Content:
o Grouping
Consider creating collaborative groups in several different ways:
Professional Learning Communities
Instructional Coaches
Content areas
You want to ensure participants are productive, actively
participating, and moving efficiently through the process.
o Modifications
Be sure teachers have the opportunity to collaborate and/or consult
with instructor or instructional technology coach as the progress
through the activity.
Allow teachers the proper time to build their activities.
o Assistive Technology
Google Translate can assist with limited language proficiency.
Participants can use this WebQuest with Snap & Read Universal
and Co: Writer to aid with limited language proficiency or special
needs. More information is at the websites below.
Development
The Development section describes how actually developed the project. What
was your timeline for getting it done? What tools did you use (and perhaps
have to learn) in order to complete the development of the project? (HTML,
LMS, Wiki, Blog, Google Pages, etc.) (PSC 3.3, 6.1) During the development
process, double-check to ensure the Internet links work, documents
download properly, and video and audio is embedded correctly. (PSC 3.5)
The lesson was one I felt would be most beneficial for the demographics of
educators I serve. I wanted to create something teachers could use within the time
constraints they have. I also wanted to create something that teachers would be
able to use at all grade levels. I chose to use Google Sites because of its
accessibility and user friendly interface. It also would give me a chance to model
a tool teachers could use within their instruction, especially the one I created for
the project. It took me quite a while to develop this project, not because it was
complicated, but because I found it challenging to gather my thoughts.
Additionally, my initial thoughts were more elaborate in details which caused me
to go back and forth with myself on the design, format, and flow. I resulted in
choosing something simple that I could build on with time.
Implementation
Evaluation
The Evaluation section describes how you will know if this WebQuest/project
actually helps students learn and if it is a well-designed project from the student
perspective.
Student Learning –
Participants’ projects will be evaluated using the below rubric. This
activity is worth 320 points total! This will indicate mastery of the
standards and will serve as assurance of competency of concepts taught.
However, to determine how much the teachers have grown over the course
using the tool, there will be several informal observations conducted. By
observing how well teachers are able to appropriately implement the
resources given in the platform, how confident they creating and executing
lessons, I will be able to see the degree to which they have not only
mastered the content, but also are beginning to synthesize into reality.
Engaged Learning Lesson Rubric
Participants will gain most of the core learning throughout the semester
through professional learning opportunities. Teachers will be allowed to
learn at their own pace and
Product Design –
To ensure the product was easy to use, it was tested by the Media
Specialist and a 2nd Grade Teacher at one of the schools the project will be
implemented. Both individuals used the “Usability Guide” and provided
comments and feedback as they worked through it. Each stated the tool
was informative, easy to navigate, and determine the steps required of
participants.
Reflection
Reflect on this project around four aspects:
Personal Growth – What did you learn about yourself as a result of this
project? This can include skills, frustration level, ability to push your
own envelope, yourself as a teacher and yourself as a technology
facilitator.
Because of this project, I learned that I still love the art of teaching. I would think
that would be obvious in the line of work I do, but it was evident to me. I chose
the project I did because it resonated with me when I took the class where the
concept derived from. I also learned that sometimes we (coaches) forget that we
are deemed the “experts” in our field to a certain degree and what comes natural
to us may not to others. For that reason, it is important to provide teachers with
information as that in my project. I learned that we must continuously keep
pedagogy at the core of what we do. And if we do so, we must be able to identify
certain components, resources, and tools that will help us to do that. I also learned
that I truly enjoy when I push myself outside of my comfort zone. I often find that
the experiences are always rewarding and meaningful.
For Others – From this experience, what would you suggest to other
teachers/colleagues who might want to consider doing something
similar? What is important for them to know? What would help them
succeed?
The advice or recommendations I would give to other teacher/colleagues would
be to really consider the time and attention a project such as this would require.
More importantly, I would stress the incredible benefits they will observe because
of creating such a project. Teachers and students benefit from an experience like
this one. I believe that true learning takes place when students are engaged in
what they are doing. Learning takes place when certain experiences take place
and the lessons meet the needs of every student. The other suggestion I would
give is to be knowledgeable of the content you are teaching and the needs of
whom you will be teaching. In doing so, you will design the best product that
provides the best learning experience possible.