Wiki 1
Wiki 1
Wiki 1
Definitions:
Students are learning at Students are learning at Personalized education
the same time and from their own pace. where students combine
the same website and online and on campus
materials as the learning.
instructor.
Students need to be Tools that are used Students work as a team
self-motivated and well include Discussion to develop projects
disciplined to stay on Boards, Blogs, E-mail, management skills and
track. Audio and Video high-quality work skills.
Streaming, Website links,
Surveys and polls, etc.
Pro Con
Students are learning and engaging Requires a quick response instead of
with other students. time to reflect.
Students can work at their own pace. Little interaction with peers.
Instant grading features such as In class time makes the class schedule
online quizzes enable students to less flexible
have immediate feedback.
Course work can be accessed when Some students struggle because of
students are most mentally alert and limited computer or Internet access.
from their favorite spaces at the most
convenient times.
Scenarios:
Synchronous Education -
Jack is taking an online English course at Athens State University. Every other
Thursday night, Jack and his classmates have to log into Blackboard Collaborate
to listen to their instructor speak. By doing so, Jack and his classmates are able
to chat about the lecture through instant messaging, participate in group
discussions, and ask the instructor questions.
Asynchronous Education -
Haley is taking an online Psychology course at Athens State University. Her
instructor posts a syllabus and course schedule at the beginning of the course
that Haley uses as her guide. She works at her own pace using information and
videos that her instructor posts throughout the semester. If Haley has a question
about the course, she emails her instructor to receive the answers she needs.
Haley participates in weekly discussion boards which require each student to
give feedback to two of their peers posts. Discussion boards are the only way
Haley and her classmates will communicate during the semester.
Hybrid Education -
Molly is taking a Biology course at Athens State University. Each week, she will
complete lessons, quizzes, and assignments online. However, she will meet four
times during the semester on campus to receive lab credit. This is an example of
hybrid learning due to Molly using both online and on campus methods of
learning.
Categories of Synchronous Communication Tools:
● Text-Based- involves the exchange of instantaneous text-based messages between two
or more people in real time.
● Live Audio and Video- tools that enable real-time audio and video communication online
that furnish familiar environments for give and take characteristics of in-person exchanges.
● Content, Display and Interactive- used for shared viewing of visual and interactive
content within real-time environments.
Text-Based Tools:
● Email- messages distributed by electronic means from one computer user to one or more
recipients via a network.
● Instant Messaging or IM- the exchange of near real time messages through a stand alone
application or embedded software.
● Message Board Forums- an online discussion site where people can hold conversations in
the form of posted messages.
● Second life- is an online virtual world where users or residents, create virtual
representations of themselves or avatars, and are able to interact with places, other avatars,
and objects.
● Broadcast- to send out or transmit (something, such as a program) by means of radio or
television or by streaming over the internet.
● Streaming Video- content sent in compressed form over the internet and displayed by the
viewer in real time.
● Video conferencing- a live, visual connection between two or more people residing in
separate locations for the purpose of communication.
● Voice Over Internet Protocol (VoIP)- a telephone connection over the Internet.
● Webcams- a video camera that inputs to a computer connected to the internet, so that
images can be viewed by each individual user.
● Social Networking Sites- an online platform which people use to build social networks or
social relations with other people who share similar personal or career interests, activities,
backgrounds or real life connections.
● Whiteboarding- the manipulation of digital files on a visual digital whiteboard.
● Wiki- a website that allows collaborative editing of its content and structure by users.
Examples of Synchronous Communication and Processes:
1. Networking- Synchronous communication between devices such as a web browser that
requests an image and waits for a response.
2. Communication- Synchronous communication between people is typically known as a
conversation where one person talks and another listens and replies.
3. Processing- refers to a single thread of a computer program that executes sequential
instructions is called synchronous process.
4. Education- Synchronous learning takes place in a classroom when students learn at the same
time the same things.
Example of one-to-one Synchronous communication:
● Instant messaging
● Skype calls
Examples of one-to-many Synchronous communication:
● Video conferencing
● MUDs
● MOOs
● MOOCs
References
ANewSpring.com. (2015, Jan 8). The Difference Between Blended and Hybrid Learning.
https://www.elearners.com/education-resources/degrees-and-programs/synchronous-vs-
asynchronous-classes/
Finkelstein, J. (2006). Learning In Real Time: Synchronous Teaching and Learning Online. San
https://www.mindflash.com/elearning/asynchronous-synchronous