Fundamental Principles of Evolutionary Project Management
Fundamental Principles of Evolutionary Project Management
Copyright © 2005 by Tom Gilb. Published and used by INCOSE with permission.
Abstract: The Evolutionary Project Management method – abbreviated Evo – is arguably the
best systems engineering project management method (Larman and Basili 2003). However, it is
also probably the least known and the least discussed, so the aim of this paper is to shed some
light on it. Evo is particularly good at dealing with large, complex, and innovative systems – it
does so by breaking down the project into a series of numerous small incremental steps. Each
Evo step is both an opportunity to deliver some useful results to the stakeholders, and an
opportunity to learn more about the system.
INTRODUCTION
Let’s discuss Evo by outlining its ten basic principles. They are as follows:
E1: Decompose by performance results and stakeholders;
E2: Do high-risk steps early, learn how ‘unknowns’ really perform;
E3: Focus on improving your most valuable performance objectives first;
E4: Base your early evolution on existing frameworks and stakeholders;
E5: Design to cost dynamically;
E6: Design to performance dynamically;
E7: Invest in an open-ended architecture early on;
E8: Motivate your team by rewarding results;
E9: Prioritize changes by value, not place in queue;
E10: Learn fast, change fast, adapt to reality fast.
PRINCIPLES
Principle E1: Decompose by performance results and stakeholders
Evolutionary project management demands that you deliver your requirements in small steps (for
example 2% of budget). Many people initially assume that this means delivering certain
components or functions. At the extreme, they falsely assume we are talking about delivering a
car by starting with one wheel. This is nowhere near the reality of Evo.
The decomposition can follow many possible paths. The essential idea is this:
• Deliver real results to at least one stakeholder, at least one real person;
• Deliver some of the results that were planned in the requirements specification – this
can be functionality or performance improvements;
• Make sure those results are a useful, high-priority, high-value increment to the
stakeholder – an addition to what they have and something they need.
As an example, a military radar project in the UK told me they did not believe their project
could be done evolutionarily. It only needed 20 minutes discussion, and two concepts to
convince them differently. The first concept I suggested was that instead of taking purely a
technical view - that the proposed system was primarily concerned with using 2 radar antennas,
that the main point of the system was to increase accuracy of perception – a performance
requirement (See Figure 1). The second concept was that the Royal Navy was one of the
stakeholders (not just the new ship the radar system was scheduled for). With this a basis it
became obvious that we could evolve the system (by incrementing ship and plane data, and
processing logic) towards better perception ability. Second, we could do so using existing ships
at sea (a stakeholder slice).
Goal
Level-
> ->
Increased
Perception
Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Principle E2: Do high-risk steps early, learn how ‘unknowns’ really perform
The Evo project manager, like the chess player, always has a lot of alternative step packages to
consider, at each new step (See Table 1). There are many different policies they can use to select
the ‘best’ step. In general, value for money is a good general paradigm. But one type of value, at
early project stages, is to get facts on how things really work, so as to reduce the risk of bad
designs when scaling up.
Evo is a good opportunity to manage risks, not by ‘risk models’, but by practical experience.
Evo gives you a series of prototyping opportunities. You can get a realistic trial of new or risky
technologies, in a realistic stakeholder environment, and integrated with some of the other
technologies.
Design Ideas -> Candidate Step A: Candidate Step B:
{Design X, Function Y} {Design Z, Design F}
Requirements
Performance
Reliability 50% ± 50% 100% ± 20%
99% <-> 99.9%
Time Saving 80% ± 40% 30% ± 50%
11 seconds <-> 1 second
Usability -10% ± 20% 20% ± 15%
30 minutes <-> 30 seconds
Cost
Capital Cost 20% ± 1% 5% ± 2%
1 million US dollars
Engineering Hours 2% ± 1% 10% ± 2.5%
10,000 Hours
Principle E3: Focus on improving your most valuable performance objectives first
Dealing with risk is one useful Evo option, but delivering something to stakeholders (others than
those interested in the risk aspects) of direct value is a crowd pleaser. In principle you find your
next step by asking questions that include:
• Who is the most interesting stakeholder to deliver some value to now?
• What value (via a performance characteristic like reliability or security) does that
stakeholder most want an improvement in now?
Imagine delivering 80% of the total value of the system with 20% of the budget, time and
effort? That’s what we aim for: ‘skimming the cream off the top’.
If you do run out of time, or budget, at least you will have great credibility as a team that
delivers useful results; and that is likely to put you first in line when resources are handed out
next time around. It beats the Waterfall syndrome where the budget is used up, the deadline is
passed, and you have not delivered anything useful.
Principle E4: Base your early evolution on existing frameworks and stakeholders
Evolutionary project management normally means starting from where you are and moving step
by step in the direction of your dream horizon. It is irrelevant that your dream is radically
different architecturally. If you want quick results, with real stakeholders, you have to exploit
existing architecture, with existing customers.
Time and time again I have seen projects totally reject this idea, or never even consider it.
Time and time again projects get into deep trouble – nearing failure. It seems people have a
strong aversion to the awful old system or product they know. They have huge enthusiasm for
the new untried system (the one where nobody could know any grief or disappointments yet).
I have found it amazing how fast you can move towards the dream, for real, by starting from
today’s reality – warts and all. There probably will be a step where you can swap out the
underlying architecture with something more ‘modern’. But, the important thing is that you will
be producing something useful for your stakeholders. See Figure 2.
A US Army system (Persincom) was in major crisis. General (Stormin’ Norman)
Schwartzkopf did not get the response he needed from it during the First Gulf War. I met with
the system team, who were ready to spend years and millions of dollars making a better system.
By taking the evolutionary approach, focusing on the performance they needed, and asking what
we could do ‘next week’ to deliver it, the team came up with a shocking observation. They could
deliver the thing most needed – the much faster response to the General’s requests for
information, if they simply programmed the system to respect rank better.
They told me I would never believe that they had not thought of this before, but all they had
to do was note that the General was asking the questions, and move him to the head of the queue.
50% of what was needed could be done in practice, they assured me, with about 1% of the effort
they had expected to use in building a new system from the ground up.
We would never have arrived at that conclusion without our commitment, for a week, to
explore the evolutionary alternative. See Table 2 for an overview of the project’s requirements
and the design ideas we considered.
Principle E5: Design to cost dynamically
Design to cost is a well-known engineering paradigm. You don’t ask an engineer to estimate
the cost, you tell the engineer what cost you want and ask them to design the product to fit the
constraint. With Evolutionary project planning, you have the opportunity to ‘design to step cost’
Design Ideas Technolog Business People Empow- Principles of Business Sum for
-> y Practices erment IMA Process Require
Investment Management Re- -ment
engineering
Requirements
Customer Service 50% 10% 5% 5% 5% 60% 185%
? <->0 Violation of
agreement
Availability 50% 5% 5- 0% 0% 200% 265%
90% <-> 99.5% Up time
10%
Usability 50% 5- 5- 50% 0% 10% 130%
200 <-> 60 Requests by
Users 10% 10%
Responsiveness 50% 10% 90% 25% 5% 50% 180%
70% <-> ECP’s on time
Productivity 45% 60% 10% 35% 100% 53% 303%
3:1 Return on Investment
Morale 50% 5% 75% 45% 15% 61% 251%
72 <-> 60 per month on
Sick Leave
Data Integrity
88% <-> 97% Data Error %
42% 10% 25% 5% 70% 25% 177%
Technology Adaptability 5% 30% 5% 60% 0% 60% 160%
75% Adapt Technology
Requirement Adaptability
? <-> 2.6% Adapt to Change
80% 20% 60% 75% 20% 5% 260%
Resource Adaptability
2.1M <-> ? Resource
10% 80% 5% 50% 50% 75% 270%
Change
Cost Reduction
FADS <-> 30% Total
50% 40% 10% 40% 50% 50% 240%
Funding
Sum of Performance 482% 280% 305% 390% 315% 649%
Money % of total budget 15% 4% 3% 4% 6% 4% 36%
Time % total work 15% 15% 20% 10% 20% 18% 98%
months/year
Sum of Costs 30 19 23 14 26 22
Performance to Cost 16:1 14:7 13:3 27:9 12:1 29:5
Ratio
Table 2: An Impact Estimation table done as part of the Army project where
we found powerful evolutionary steps for delivering the value that the
stakeholders needed. The analytical process of looking for value impacts on
performance requirements leads to insights about the best evolutionary steps
on each and every step. You take 2% of your budget and see if you can deliver some value for
that. Many people are in denial about this task. They can spend 300% of your budget and deliver
you failure. For my money if they cannot figure out how to deliver value for 2% of my budget,
then they are almost certainly incompetent and should not get any more budget to waste. It is a
great test of competence. Ericsson used such Evo methods in developing mobile telephone base
stations for the Japanese market, and reduced their time to market by about half, compared to
their previous Waterfall methods. The regular exercise of design to fit a step, and then getting
immediate (end of Evo step) feedback, makes us quickly confront reality.
“If the organization cannot even manage its first simple task in the time agreed, it certainly
should question the ability to manage more difficult tasks.”
Jack Järkvik in ‘On Succeeding” in an internal Ericsson publication
Performance
Reliability 50% ± 40% -10% 40% 30% ± 20% -10% 60% 0%
99% <-> 50% 20%
99.9%
Time Saving 80% ± 40% -40% 40% 30% ± 30% 0% 70% 30%
11 seconds <-> 40% 50%
1 second
Usability 10% ± 12% +2% 12% 20% ± 5% -15% 17% 83%
30 minutes <-> 15%
30 seconds
Cost
Capital Cost 20% ± 10% +10% 10% 5% ± 10% -5% 20% 5%
1 million US 1% 2%
dollars
Engineering 2% ± 4% -2% 4% 10% ± 3% +7% 7% 5%
Hours 1% 2.5%
10,000 Hours
Calendar
Time 1 2 -1 2 1 0.5 0.5 2.5 1
(Weeks)
Table 3: An example of using an Impact Estimation table to estimate,
measure, and incrementally track progress towards performance goals. The first
number cited in the Usability goal cell (30 minutes) is the benchmark, and
corresponds to 0% progress towards the goal. The second number cited (30
seconds) is the goal level, and corresponds to 100% estimated or actual progress
towards the target
Adaptability:
Ambition: The ability of our system to easily tolerate unexpected changes. The set of all
other ease-of-change qualities below {Extendibility, Portability, Serviceability}.
Extendibility:
Scale: The engineering effort needed to add [defined Capacity] to the product.
Goal [Capacity = memory by factor 10]: Less than 10% of cost of memory itself.
Portability:
Scale: The engineering effort needed to move [defined System Elements] to [defined
Target Environments] using [defined tools or Skilled People or processes].
Goal [System Elements = software logic and data, Target Environments = East Asian
Markets, Skilled People = Average Programmers]: 1 hour per 100 lines of code.
Serviceability:
Scale: The ease of giving [defined Service Types] in [defined Service Locations] by
[defined levels of Service People].
Goal [Service Types = Shop Counter, Service Locations = Major Chains,
Service People = Certified Trained Specialists]: 90% of Service Cases within 30 minutes
“in shop wait”.
Project Policy
1. The project manager, and the project, will be judged exclusively on the relationship of progress
towards achieving the goals versus the amounts of the budgets used. The project team will do anything
legal and ethical to deliver the goal levels within the budgets.
2. The team will be paid and rewarded for ‘benefits delivered’ in relation to cost.
3. The team will find their own work process, and their own design.
4. As experience dictates, the team will be free to suggest to the project sponsors (stakeholders)
adjustments to ‘more realistic levels’ of the goals and budgets.
Figure 4. An agile evolutionary process that includes motivation to focus on
results, not hours worked (Gilb 2003)
Principle E9: Prioritize changes by value not place in queue
It does not matter when an idea for change comes up. The decision what to do in the next Evo
step should be based on the value (to cost ratio) of the idea. One major built-in advantage of Evo
is exactly that we can make the best possible move immediately - even if we just saw the
opportunity recently (say, during the last week). We are not tied down to committee-approved
decisions from last year. The job of the committee is to pre-approve that the project makes the
decisions that give maximum competitiveness at all times.
Principle E10: Learn fast, change fast, adapt to reality fast
This principle is a good summary of the Evo method. The chase is to the swift.
Select a viewpoint Consider all relevant Select prioritization Select the next
level to judge defined constraints and policy. priority
priority from dependencies at this (what do we want to do investment based
decision-point moment. next? Value, Value / on framework and
(project, product
(what must you do, cost, Politics?) values.
line, engineer)
what can’t you do)
Do an Evolutionary result to stakeholder delivery step and update information about everything.
REFERENCES
Gerstner, Louis V., Who Says Elephants Can’t Dance? Harper Collins, 2002.
Gilb, Kai, Evo. 2005. Draft manuscript at http://www.gilb.com
Gilb, Tom, “Software Project Management: Adding Stakeholder Metrics to Agile Projects.”
Novática, Issue 164, July-August 2003. (Special Edition on Software Engineering - State of
an Art, Guest edited by Luis Fernández-Sanz. Novática is the journal of the Spanish CEPIS
society ATI (Asociación de Técnicos de Informática.) See http://www.upgrade-
cepis.org/issues/2003/4/upgrade-vIV-4.html In Spanish:
http://www.ati.es/novatica/2003/164/nv164sum.html
Gilb, Tom, “Adding Stakeholder Metrics to Agile Projects.” Cutter IT Journal: The Journal of
Information Technology Management, July 2004, Vol. 17, No.7, pp31-35. See
http://www.cutter.com.
Gilb, Tom, Competitive Engineering: A Handbook for Systems Engineering, Requirements
Engineering, and Software Engineering using Planguage. Elsevier Butterworth-Heinemann,
Due June 2005. ISBN 0750665076.
Goth, Greg, “New Air Traffic Control Software Takes an Incremental Approach.” IEEE
Software, July/August 2000, pp 108-111.
Larman, Craig and Basili, Victor R., “Iterative and Incremental Development: A Brief History.”
IEEE Computer Society, June 2003, pp 2-11.
Larman, Craig, Agile and Iterative Development: A Manager’s Guide. Addison Wesley, 2003.
See Chapter 10 on Evo.
Rajlich, Václav T., and Bennett, Keith H., “A Staged Model for the Software Life Cycle.” IEEE
Computer, July 2000, pp. 66-71.
BIOGRAPHY
Tom Gilb is the author of ‘Competitive Engineering: A Handbook for Systems & Software
Engineering Management using Planguage’ (due June 2005), ‘Principles of Software
Engineering Management’ (1988) and ‘Software Inspection’ (1993). His book ‘Software
Metrics’ (1976) coined the term and, was used as the basis for the Software Engineering Institute
Capability Maturity Model Level Four (SEI CMM Level 4). His most recent interests are
development of true software engineering and systems engineering methods.
Tom Gilb was born in Pasadena CA in 1940. He moved to England in 1956, and then two
years later he joined IBM in Norway. Since 1963, he has been an independent consultant and
author. He is a member of INCOSE.
Author Contact: [email protected]