Zaxwerks 3D Invigorator - Proanimator - Tutorials 1
Zaxwerks 3D Invigorator - Proanimator - Tutorials 1
Zaxwerks Inc.
5724 Camellia Ave.
Temple City, CA 91780
(626) 309-9102 phone
(626) 309-9142 fax
http://www.zaxwerks.com
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This manual, as well as the software described in it, is furnished under license and may only be used or copied
in accordance with the terms of such license. The information in this manual is furnished for informational use
only, is subject to change without notice, and does not represent product specifications or commitment on the
part of Zaxwerks. Zaxwerks assumes no responsibility or liability for any error or inaccuracies that may appear
in this document.
The Zaxwerks 3D Invigorator is a trademark of Zaxwerks Inc. After Effects, Illustrator and Photoshop are trade-
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Software specifications subject to change without notice. Software used under license.
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TROUBLESHOOTING TIP!
The ProAnimator/ProModeler folder contains many files
and folders. DO NOT touch the contents of the main folder.
Drag ONLY the ProAnimator/ProModeler folder to the
Applications folder and all these other files and folders will
be moved to the Applications folder too.
You are now ready to launch the program and create your first
Invigorator project. Open the Applications folder, then open the
ProAnimator or ProModeler folder, and double click on the
program icon.
TROUBLESHOOTING TIP !
On some Windows systems you may have trouble typing
into the Authorization Window. If this is the case, open a
program such as NotePad and type the information there.
Then copy and paste the information, one line at a time,
into the Authorization window.
Click this link on the Zaxwerks Home page to If you bought the program directly from Zaxwerks you will have
get to the registration page.
received a green Invoice/Receipt with the Permanent codes
printed on stickers at the bottom.
Rendering
Creation of the final 3D image or movie.
“Taking the picture”.
There are several ways to create your animation. The first we’ll
look at is how to use a preset to make the entire animation in just
a few clicks.
2- When you see four large buttons click the “Create 3D Text”
button.
You will see that all of your letters have turned blue and white.
This “click down - hold - drag to position - and let up” procedure
is called “Drag and Drop”. Drag and Drop can be done with many
things inside the ProAnimator.
Below the main window is another window which may be Drag and Drop an Object Style to color the letters.
partially hidden if your monitor isn’t big enough to hold them
both. Click once on the lower window to bring it to the front.
This window is called the Animation window.
5- At the top of the Animation window find the first red button
labled “TRY”. It is next to the button labled “Object Animations”.
Click it once.
Click TRY to auto-create an animation.
4- In the Animation window click the gray Play button to play the
new animation. Notice that the animation is the same even
The gray Play button only plays the area
between the green and red markers. though the text is different.
1- Position the mouse cursor over the right end of the Transition
segment (the light blue bar). When you do this you will see the
cursor turn into a left-right slider. Click down and drag the end of
the Transition to the left, making it shorter. Release the mouse
button when the Transition segment is half the length it was. Play
back the animation and you’ll see your objects are now moving
faster.
Drag the end of the Transition segment to the left to
speed things up.
3- Next click on the Tumble tool (first tool in the group of five
tool buttons).
4- Now you can click the mouse in the 3D preview window and
drag left/right or up/down. As you drag, the camera will change
position. You can tell that it is the camera moving because the
floor and all of the objects move together. You won’t see the
camera itself because it is what you are looking through.
The other three tools move the camera in different ways. Take a
moment to experiment with them to see what they do. Select the camera and the Tumble tool.
There are two ways of seeing what the final image will look like:
rendering a single frame of the animation; or rendering the entire
animation.
After clicking the Render button you will see a file dialogue
Click the Render button to render the whole movie or part where you can name the movie and choose where to save it.
of the move, depending on how the render options are set. After clicking the Save button you will then see the QuickTime
Compression Settings window. Choose the compressor that gives
you the best results for the editing or compositing system you will
be taking the movie to.
In most cases you will want to save your ProAnimator movie with
as little compression as possible. That way you will be able to
mix it with other footage in your editor or compositor. You will
probably also want to keep the alpha channel so the background
of the movie will be removed without you having to “key it out”.
There are two compressors you can use that fullfill both of these
requirements. One is the Animation compressor, the other is the
TGA compressor. Both of these compressors are standard
QuickTime options. There may be others that will work with
your specific editing hardware. Once you have selected either
one of these compressors you should put the Quality slider at
“Best”, and set the color depth menu to “Millions of Colors +”.
The “+” sign means you get the Alpha channel as part of the
movie file.
The length of each segment shows you how long it lasts. The
length of a Pose shows you how long the objects will sit at that
one position. The length of a Transition shows you how long it
will take for the objects to move between two Poses.
If you did the first tutorial you were introduced to changing the
length of a Transition segment. There is more than one way to do
it so let’s look at this in more detail.
If you are just starting, launch the program and click the New
Scene button.
When you see the text window, type “Moving along” then click
the OK button.
Look at the Time Line. You can see that a single animation track
has been created. This track contains a starting pose, then a
transition segment, then an ending pose. To the left of the
segments are the words “Object Track 1” this is a name to
identify this track.
Move the mouse cursor so it is over the place where the first pose
and the transition touch each other. This is called a “Splice
Point”. When the cursor is over a splice point you will see that it
changes to the Splice Point Editor. Once the cursor changes it
means you will be able to change the position of the splice point
without moving the other end of the segment. When positioned over a Splice Point the cursor will
change and you can then drag the Splice Point.
The animation will now hold for 2 seconds at the beginning, then
all the letters will quickly move into position before holding again
at the end.
Drag on a Splice Point to change the length of the segments.
Why do the letters now move so quickly? It’s because moving the
splice point made the transition segment become much shorter,
meaning the letters have less time to move the same distance, so
they have to move faster.
You will now see that there is no pause at the beginning. As soon
as the time marker gets to time “zero” the letters immediately
begin to move. Once they reach their final position they hold
there until the time marker reaches the end of the final pose. Drag on the center of a segment to change
the position without changing its length.
What happened to the starting pose? If you look closely
you will see that it is still there, but it’s only one frame long.
Remember, a transition always has to have a pose on
either side, even if the pose is just one frame long.
1- Do this: Drag the splice point at the right end of the transition
all the way to the right. Make sure the cursor changes before you
click and drag, otherwise you may not get the desired result. Drag the right end of the Transition all the way to the right.
3- Next, hold down the Shift key on your keyboard. Keep holding
it down.
4- Now click your mouse once on the end pose. Let up on the
Shift key after having clicked on the end pose.
You will now see that there are dotted lines surrounding all of the
segments on this track. This means that all segments have been
selected. Shift-clicking is a very fast way to select all segments
that lie between two points. To scale the length of all the selected
segments do the following...
6- Click the gray play button. You will see that the objects now
move much more slowly than before. You should also see that
the animation doesn’t play all the way through to the end. Once
the time marker gets to 4 seconds it jumps back to the beginning
and starts over. To make it play all the way through you will need Hold the Option (Alt) key and drag the end to the
to adjust the end loop point for the work area. (See next step.) 8 second mark.
The little green and red arrows in the Time Line set the beginning
and ending of the Work Area. Between the green and red arrows
the timeline is dark gray. This is to let you easily see the work
area. Playing only the work area lets you see part of your anima-
tion without having to watch other parts that you may not be
interested in.
In the last step you made the animation 8 seconds long but only
the first 4 seconds is playing back. This is because the red arrow
that marks the end of the work area loop is still sitting at 4
seconds. To set the end marker to be able to see the entire
animation, position the mouse cursor over the end marker, (the
red marker) click down and drag to the right until the marker is
at the 8 second mark. Now you can click the Play Work Area
Drag the end marker to set the end of the loop. button and watch the animation all the way through.
3- Click and hold down on your mouse button, then drag to the
left. You will see all of the segments grow shorter as you drag.
Drag until the right end of the last segment is under the 2 second
mark. Release the mouse button and the Option (Alt) key.
Click the Play Work Area button. You will now see the objects
moving much more quickly.
You will also see that after the objects stop moving, the anima-
tion sits still for quite a while. This is because the the time
marker must reach the red end marker before it can loop back to
the beginning. To remove the pause, drag the red end marker to
the 2 second mark. Now the animation will loop the first two Drag the end marker to the 2 second mark
seconds over and over. to play back only the first two seconds.
1- Don’t hold down any other key. Click on the last segment to
the right. This segment is large so it will be easy to click on.
With one segment selected you can use the arrow keys on your
keyboard to move the selection to the right or left.
1 2 3
Click the left arrow key on your keyboard to 2- On your keyboard, click the left arrow key once. You will see
move the selection from Position 3 to 2 to 1. the red selection dots move to the transition. Click the left arrow
key again and you will see the dots surrounding the thin segment
that is the first pose.
If you hold down the Shift key while arrowing left and right you
can extend the selection. For instance, now that the start
segment is selected, hold down the Shift key and click the right
arrow two times. You should now see the dotted selection lines
surrounding the entire animation.
2- Drag the Arch slider to 10 then release the mouse. The paths
will now curve upward a little. Drag the Arch slider to 25. See
how the paths are now curved quite a bit. Click the gray play
An Arch of 10 gives the paths a slight curve. arrow to start the animation playing and see how the letters now
look like they are dropping into their final position instead of
sliding up into position.
3- Drag the Arch slider to 50. Now the letters look like they are
dropping into place from the top of the screen. Most likely you
can see the letters lifting up before they fall down, but the lifting
is happening offscreen. Only the light colored area in the middle
of the preview window will be rendered in the final movie.
Anything that is happening in the dark gray area won’t be seen.
An Arch of 50 gives the paths an extreme curve. 4- Set the Arch slider to 20, before you go to the next tutorial.
40 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Changing The Direction Of The Arch In The Path
Up to this point the Arch of the path has been up and over, as if
the letters are riding over the top of a hill. We can change this
direction. Find the Arch Direction knob located to the right of
the Arch slider. See how the arrow on the knob is pointing up.
4- When you are done experimenting stop the animation and pick
the Angle Slide preset from the Object Animations popup menu.
This will reset the animation to its original form. The Arch Direction control will make
objects swoop down, or to the side.
2- Set the Cascade slider to 20. Now you will see that there is
space between each letter. Each letter waits a little bit before it
starts to move. This creates a spread-out cascade of letters.
3- Set the Cascade slider to 50 . Now you will see that there is
quite a bit of space between the letters. You still get the cascad-
ing effect but the spacing is so large that each letter now looks
like it is moving on its own.
4- Set the Cascade slider to 100. This is the top end of the range
and it means that each letter completely finishes its move before
the next letter starts to move. In other words the first letter
moves to its end position before the second letter starts to move.
5- Set the Cascade slider back to 9, and start playing the anima-
tion if it has stopped.
The other options fit various other purposes. Top to Bottom, Left
to Right, and the others tell you what they do. There is one other
Cascade Order option that is very useful. This is the option called
Selection Order. What the Selection Order option does is it lets
you pick the letters one by one in the order that you want them to
move. Let’s do this so you can see what this can be used for.
6- Next hold down the Shift key on your keyboard and click once
on the “s” at the end of the word Transitions. If you selected it
you will see a green wire box around the “s”. If there is a red wire
box around the “s” then you forgot to hold the Shift key down.
Go to the top of this page and start over.
7- Next select the “r” then the “n” and so on back and forth
working toward the middle. Be sure to pay attention as you are
selecting. You might not click on a letter. If you don’t the wire
box does not appear. Or you may accidentally click on a letter
that was already selected. If you do this the wire box will disap-
pear so you will have to select that letter again.
The same thing happens when you stop a car. If you are going 40
and you step on the brake the car does not stop instantly. It takes
it a few seconds to slow down first and then it stops.
Start Ease and End Ease are both applied using this slider. Start Ease and End Ease are animation terms that mean the
speeding up at the beginning of a movement and the slowing
down at the end of a movement. Start Ease and End Ease are one
of the little things that makes your work look really good. With-
out this feature letters tend to bang into place. With this feature
the letters will settle into place. As a general rule the more Ease
you use, the heavier the objects will appear.
46 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Find the Ease slider next to the Cascade control. Notice that it
has two slider arrows. The light arrow on the left controls Start
Ease, the acceleration of objects as they begin to move. The dark
arrow on the right controls End Ease, the slowing down of
objects as they near their final pose.
1- Drag the End Ease (dark) arrow to the left so it reads 60. Play
the animation and you will see that the letters now settle into
position very nicely. By setting this control to 60 you told the
program to keep the letters at a constant speed for the first 60% of
the transition, and then slow down over the last 40%.
We will use the Move controls to make the objects fly to a differ-
ent place on the screen. As you play the animation you can see Dragging objects in the 3D window is called Tweaking- you
that the second Pose is responsible for the position of the objects should NOT tweak objects if you can avoid it.
at the center of the screen.
Instead of having the letters fly to the center of the screen let’s
1st Pose 2nd Pose 3rd Pose have them fly to the top third of the screen. Here’s how you do it.
2- Hold down the Shift key on your keyboard and drag the Move
slider back and forth a few times between 0 and 500. Notice how
the letters come closer to you. This is because the center button
on the direction indicator is dark. Click on the UP arrow, and
drag the slider until the letters are positioned about a third of the
way down from the top of the screen. This should be at about
150.
By default objects move Click the UP arrow to move
forward. objects up.
3- Now play the animation. (Tap your spacebar.) You will see the
letters flying to this higher position instead of the center of the
screen.
Double click the center Click the DOWN arrow to 5- Leave the animation playing and click the DOWN arrow. Now
button to move ojects back. move objects down. you will see the letters flying to a lower third position.
50 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Pretty amazing how a single click could reposition all of those
letters, changing all of those animation paths, and you never even
had to stop the animation to do it! This is something you could
never do with the Tweak method, and shows you the second main
benefit of using the Pose controls: you can make extremely fast
changes.
2- Hold down the Shift key and drag the Bunch/Spread slider back
and forth a few times. See how the letters bunch together as you
drag to the left and spread apart as you drag to the right.
Stop dragging when the letters just about fit the width of the
screen. This should be around 85.
3- Start the animation playing to see the word flying to this spread
position.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 51
Bunching Objects To A Point
Select the first Pose. The Bunch/Spread slider also enables you to quickly bunch the
letters into a clump. This is useful when you want the objects to
all fly from a single point. Let’s bunch the letters at the first Pose.
2- Hold down the Shift key and drag the Move slider from its
current position of 1000 to a valueof 500. This will bring the
objects into view so we can see the effect of the Bunch/Spread
slider. When we are done with the Bunching we’ll return the
Setting Bunch/Spread to -100 puts all the objects on top of Move slider to its original value.
each other, as you can see in the picture below...
3- Hold the Shift key down and drag the Bunch/Spread slider to
the left until it reads -100. This puts all the letters on top of each
other.
5- Play the animation. Now the letters spread out as they move.
1- Stop the animation. Select the first Pose segment if it’s not
already selected.
2- Drag the Move slider to 500 so you can see what you are doing.
(By the way, you can also move the camera to see what you are
doing, but then you have to worry about getting the camera back
to the same position. It’s much easier to drag the Move slider Drag the green oval to rotate
instead.) the letters around the Y axis.
3- Hold down the Shift key and drag the green oval on the Rota-
tion control. Watch the letters and stop dragging when they have
rotated once around. It may take you a couple of drags to get all
the way around. You don’t have to be perfect.
5- Play the animation. Now the letters both spin and spread as Watch the letters in the 3D window as you drag the
they fly into position. green oval on the rotation tool.
2- Drag the Move slider from its current value (should be 950) to a
value of about 500.
3- Hold the Shift key down and slowly drag the Randomize slider.
As you drag you will see the letters jumping further and further
away from their original positions. Values around 10 leave the
word still read-able, but just a little jumbled. As the values
increase the letters get more and more jumbled until you can’t
read the word anymore. Set the Randomize slider to 40.
5- Play the animation. Now as the letters fly from their lower
third position past the camera they jumble up a bit making the
animation more interesting to look at. A bit of one letter that has been moved in front of the camera.
Click the Randomize arrow until it goes away.
Shuffling Objects
Another type of randomizing can be done by shuffling the objects.
Shuffling is the process of substituting one object for another
object. The Shuffle control does a variety of different types of
shuffling. For instance if you choose the Mix 2 option every two
letters may or may not get switched for each other. This will
produce a word that is almost the same as the original word. As
you mix more and more letters together the word becomes more
and more unreadable.
Now as the animation plays you will see that as the letters fly off
Choose “Mix It Up” for the maximum amount of shuffling.
screen they go to even more random positions giving each letter a
life of its own.
TROUBLESHOOTING TIP !
You must have installed the program properly for the
factory presets to be present. Be sure to read and follow
the Installation Instructions at the beginning of this User
Guide.
Once you have selected a font you can use your keyboard’s up
and down arrow keys to step through all the fonts in the list.
Once you are done experimenting select Arial Black from the font
list again. Leave the word “Next...” selected.
10- Drag the Block Size arrow to the left so there is a minimum of
white space on either side of the letters. If you drag too far to the
left you will see the word “Up” wrap down to the second line.
Don’t go this far. “Up” should stay on the first line.
11- Click the OK button. This will close the Text Window and
create 3D models of the title you just made.
The right half of the interface shows a bin full of little pictures.
Each picture represents an Object Style. An Object Style is a
group of settings for such things as the Depth, Bevel, and Colors. Click where there are no objects to deselect everything.
TROUBLESHOOTING TIP !
If you do not see any Object Styles in the right half of the
Drop Object Styles onto letters to make them
window, then you do not have the program properly in-
look like the Object Styles.
stalled. Quit the program and install it properly, following
the Installation Instructions at the beginning of this guide.
3- Repeat the drag and drop sequence again. Drag the blue Object
Style from the bin and drop it onto the U. Notice again that
nothing is selected. When nothing is selected dropping Object
Styles only affects the single object that is below the point of the
cursor.
6- With the Selection tool still active, position the cursor at the
lower right corner of the 3D window and drag up and left. As you
drag you will see a red box being drawn from the point of the
cursor. Drag the box so that the red box touches a little bit of
each letter of the word “Next...”. Don’t let the red box touch any
of the letters on the top line. When the cursor is properly posi- Apply an Object Style to many objects by dragging it from the
bin and dropping it onto one of the selected objects.
tioned let up on your mouse button. This will select all 3D
models that the box either surrounded or touched.
(NOTE: Some versions of OSX will not show the red box. How-
ever the selection process will still work. Just imagine there is a
red box there... think different ;-)
7- Now double click on the first Object Style in the third row. 2.
Double clicking an Object Style is another way to apply it to the
selected objects.
The picture of the Object Style you just applied in step 7 looks
very reflective but the objects in the 3D window don’t look 1.
reflective at all. This is because reflections are turned off when Click down at point 1 and drag to point 2 to select
you start the program. all objects the rectangle touches.
If you click too many times you will see the display level return to
wireframe. Once on wireframe click two more times to get to
Texture and Reflection mode, and see the reflections on the
Putting the Camera into Tumble mode. bottom word.
10- Now position the cursor over the center of the 3D window.
Click and hold the mouse button down. Drag slowly, left, right,
up and down. You will see that you are Tumbling the camera
around the objects. You can tell that you are moving the camera
because the floor grid is moving too. If you were rotating the
objects, the floor would not move. As you drag you can see the
reflections moving across the faces of the bottom word.
11- Click the sphere icon once to change the display level to
wireframe, and then click once more to change the level to Solid
but without reflections.
Choosing a view from the Views menu.
12- From the Views menu, pick the High Left view.
2- At the top right of the window is a tab that says Object. Click
on the Object tab to make it active. The Object tab contains all
the settings for adjusting the shape of an object.
In the lower right corner of the Object tab you will see the Depth
slider. The Depth Slider.
4- Hold down the Shift key on your keyboard, then drag the Depth
arrow left and right. You will see the model changing as you drag.
Now the top text is thin and elegant while the bottom text is
heavier with more punch.
Set the depth of the top line of letters to 10. Coloring Objects
(continuing from the last tutorial)
When objects have all had the same Object Style applied to them
they share the same materials. When you need to change the
color of all objects using the same Object Style all you have to do
is to change the color of the base material.
You will see that the swatch ball is now colored pink, and so are
the objects in the 3D window. All of these objects use the same
material, so by changing the color of the material, all of these
objects receive the change.
By changing the color of the material, the
objects receive the change too.
IMPORTANT: For this next exercise you must have the pink
material sitting in the Material Editor dock. (see Method 1) If
it is not, you must do the following before you go on:
- Click on a pink object in the 3D window.
- You will see a pink swatch appear below the 3D window.
- Drag the pink swatch to the editing area, and drop it in
the Material Editor dock.
2- Show the Object Styles Tab by clicking on the tab titled “Object
Styles” which is located at the top right corner of the Set-Up
window.
1- Click on the “C” to select it. Make sure it is the only object
selected.
4- Show the Materials tab, and drag the black material from the
first row of the bin, and drop it onto the pink part of the letter
“C”. The “C” will now be colored black.
You can change text at any time and the new text will take on all
the colors and shape settings of the existing letters. Usually this
is a simple matter of just typing new text. However when there is
more than one Object Style being used in the same text block,
you need to know the way the Invigorator applies Object Styles to
new objects.
If we open the Text Window and erase all the letters, when we
type in the new ones they will all be colored the same as the “C”
because the “C” was the first letter in the text block. Double click on a letter to open the Text window,
When only some of the letters are selected at a time, the Invigo-
rator uses the first letter in the selection as the “Master” and all
the new text is made to match the master. So by selecting the
letters in three groups, it will keep all three of the Object Styles
used in this title. Here’s how to do it...
4- Select the letters, “oming Up”, which are the rest of the letters
on the top line.
5- Type “ppearing”, which are the rest of the letters in the word
“Appearing”.
TROUBLESHOOTING TIP!
If you make a selection then hit the delete or backspace
key before typing the new text, the attribute matching won’t
work as described in this section. All you have to do is to
make a selection and start typing.
7- Type “Tuesday...”
Do not drag the Block Size arrow. If you change the position of
the block size arrow, it will change where the text is inserted into
the scene. This may push the text off the screen.
9- Click OK. You will see the new title in the 3D window with the
same “look” as the old title.
Adjusting the direction lights are pointing is very easy. Find the
lighting manipulator below the 3D window. The arrow with the
red box around it is the light that will be manipulated.
- Click and drag on the lighting arrow. You will see it move as you
drag. Once you stop dragging, the lighting in the 3D window will
update to show you the effect.
Click and drag in Select other lights
You can also manipulate the lights by dragging in the 3D window. this window to move from the Lights list.
the selected light.
- Select the Lighting Tumble tool if it’s not already selected, then
drag in the 3D window. You will see the lighting change as you
drag. Note that you don’t see the light itself, you see the effect of
the light on the objects in the scene.
To move one of the other lights select it from the Lights list.
Here you will see presets for many different lighting setups. You
can apply a Lighting Style by either dragging and dropping the
icon into the 3D window, or by simply double clicking on the
icon.
2 - Start at the top icon and work your way down the list. Double
click on each icon, then take a look at the effect it has on the
objects in the 3D window.
Say for instance that you want to look at the title from below
instead of above.
5 - Find the Grids popup menu. Choose the Floor Grid menu item
to toggle it OFF. Notice that there are other types of grids here
too. A Title Safe grid, a Lower Third grid, even a special grid
called “4:3 Inside 16:9”. When you are using an HD resolution
(16:9) format, this grid shows you what will appear within a
standard TV (4:3) screen if you cropped off the sides.
With the Floor Grid turned off you can see the image much better.
You can also see the effect of the red lights much more strongly
from this lower angle. That’s an important point to remember.
The effect of the lighting will change as you view a scene from
different directions.
If you did the last tutorial, the camera should still be looking at
the title from a low angle. To save a view do the following...
The preset you just saved will now appear in the “Views...” menu.
To return to this view at any time just select this preset.
Once the objects have been created, colored and lit, and the
camera and lights are ready to go, it’s time to render the final
image.
If you are using the ProModeler the Render button does the same
thing as Render Frame. It will render a single frame and put it
into a display window. If you like the image you can save it to
disk by using the File> Save Picture... command.
If you are using the ProAnimator, there are two Render buttons.
A Best Quality rendering is shown in a display
window when the rendering is completed. However, Render Frame will render a single image. If you like the image
it has not yet been saved to disk. you must save it to keep it. The other Render button will render a
movie. (See the section called Rendering the Movie in the
Animation Tutorials section.)
TROUBLESHOOTING TIP !
You must have installed the program properly for the
factory presets to be present. Be sure to read and follow
the Installation Instructions at the beginning of this User
Guide.
2- When you see the window with four large buttons click the
“Open Illustrator File” button.
Turn ON:
- Open By Layers
- Use Illustrator Colors
- Move Objects to Center
Do not turn ON:
-Dismantle Incoming Groups
-As Layer Cycling Object
This will open the main Set-Up window and create 3D models out
of the paths in the Illustrator file.
6- Turn off the Floor Grid, then select the Dolly tool and drag your
mouse up to move closer to the models.
This confuses the camera so it shows part of one object and part
of another creating a visual mess. What’s worse is that as the
viewpoint of the camera changes different parts of the models
will flash into view because the camera can’t figure out which of
these overlapping objects to show. To get rid of the mess all we
need to do is to move the objects so some parts will be closer to
the camera than others.
Object Mode Button Object List
Let’s turn off the visibility of the text objects so we can concen-
trate on the center part of the logo.
2- Click on the Object List and choose the Deselect All item. You
will see all the green and red selection boxes disappear.
You will see a red wire bounding box appear around the word
“King” indicating that it is selected.
4- Hold down the Shift key on your keyboard, and from the
Object List choose the “Entertainment Text” item.
You will see a green bounding box appear around the word
When items in the Object List are selected,
“Entertainment”. Click down on the Object List and look at the their names will be written in bold.
menu items for the two objects you have just selected. Notice
that they are written in BOLD. This is to let you know that these
two items are selected.
Click off the Object List making sure that you don’t accidentally
deselect the objects, by clicking on a menu item.
So far you have only moved the camera. You can move individual
objects by using the manipulation tools while in Object Mode.
You should still have the Object Mode button selected from Step 1
of the last tutorial, and you should still have the Dolly tool
selected. (If these two buttons are not blue, select them now.)
2- Click down in the 3D window and drag up until the blue of the
Shield is no longer visible on the front of the yellow Face object.
What you are doing is moving the Shield backwards.
TROUBLESHOOTING TIP!
If you have the ProAnimator you will see a message saying
that you are about to Tweak something. Read the section
called “What Is A Tweak” in the Animation section for
Drag up to push the Shield away and
move it behind the other objects.
important information about tweaking objects. For the
purpose of this tutorial however, just click the OK button
and repeat Step 2 again.
Next we need to select the Eyes, but this object is partially Drag down to pull the Face forward.
hidden by other objects. The best way to select the Eyes is to do
it from the Object List.
5- In the Object List select the Eyes object, then drag in the 3D
window to pull the eyes forward until they are in front of the
Face.
At this point the logo is looking fairly good. However there is one
big problem which the next step will show to you.
Drag down to pull the Crown and Eyes forward.
6- Switch to Camera mode by clicking on the Camera button,
then choose the Front View from the Views... menu.
1- From the camera Views... menu choose the High Right view.
Double click the Selection Tool as a
shortcut for the Select All command. 2- Switch back to Object Mode.
2- Select the Dolly tool, then click and drag down in the 3D
window. As you drag you will see that the Shield is being pulled
Click on the shield to select it.
straight toward you. You are looking “through” the camera’s lens
so the Shield is being pulled straight toward the camera. This is
why the parts were pulled out of alignment.
3- Release the mouse button and use the Undo command from
the Edit menu. This will return the Shield to its previous position.
If it only gets part way there you may have let go of your mouse
before the dragging was completed so just select Undo again, and
again until the Shield is back to where it started.
If you Undo too many times you can the use the Redo
command to step forward again.
Dragging down pulls the shield directly toward the camera.
Notice that the Shield is now moving toward the left side of the
screen instead of coming straight at you. What’s happening is
that the Shield is moving forward and back along its own axis
instead of the camera’s axis. This means that it will stay aligned
with all the other pieces. With the “Drag Using Object’s Axes”
checkbox turned on you are able to move objects forward and
back directly along their Z axis. If you drag up you will see the
object go behind the other objects and off into the distance.
7- Select the Face and drag down to pull it forward just a bit.
8- Select the Crown and drag down until it is just in front of the
Face.
10- Select the “Crown Insignia” from the Object List and pull it
forward until you can see it in front of the Crown.
Now let’s check how the logo looks from the front. ...then slowly push them back until the red wires just disappear.
11- Switch to Camera mode, and pick the Front view from the
Views... menu.
As you can see the logo pieces are still aligned and readable. In
the next sections we will fine tune the look and turn the logo into
a finished piece.
3- Hold down the Spacebar and the Control key on your key-
board, (same keys for Mac and Windows). Then drag up/down in
the 3D window.
5- Hold down the Spacebar all by itself. Then drag left/right in the
3D window.
This is the shortcut for Camera Tracking. It’s the most easy to
remember because it works just like the spacebar in Photoshop.
Holding down the spacebar and dragging is like moving the view
of your Photoshop canvas.
For the rest of the tutorials instead of telling you to switch modes
and select this or that tool, we’ll just say “Tumble the camera to
look at the sides of your objects,” or “Dolly-in to get a closer look
at how the two parts interact.”
7- Track so the objects are centered and you are back where you
started.
3 4
Got it? Great. Then let’s move on.
5 6
When objects are first created each object is made the same
thickness. The next step toward completing our logo is to make
each object the proper thickness.
1- Tumble the Camera so you are looking at the objects from the
Look at the logo from the right...
right.
You can see from this view how far apart the objects are spaced.
You can also see that parts of objects are too thick and stick out
where they shouldn’t. Usually the thicker an object is the more
solid it appears. The thinner it is the more delicate it feels. The
thickness of an object is controlled by the Depth slider. Find the
Depth slider at the bottom right corner of the Object Tab.
As soon as you release the mouse the Shield gets completely thin.
A Depth of 0 creates a plane. However, notice that the Shield
didn’t change shape until you released the mouse button. If you
hold down on your keyboard’s Shift key while you are dragging
the slider, you will see the object change depth as you drag.
3- Hold down the Shift key and drag the Depth slider to 30.
Use the Select Invisible command to select the invisible objects. 5- Select the Face object, and set its Depth to 12.
7- Switch to Object Mode and use the Object List to select the
Crown Insignia object. Then set its Depth to 4.
8- Pick the Select Invisible command from the Object List. This
will select the invisible text objects. Next uncheck the “Make
Invisible” checkbox. This will make the text objects reappear.
9- Give the King Text object a Depth of 12, and the Entertainment
Text object a Depth of 4.
We’ll leave the Crown the same Depth that it already is. That
leaves us with the White Holes object. If you Tumble the camera
to the side you will see that this object sticks out behind the Face
object. All it is supposed to be is a background color to prevent
The White Holes object is sticking out behind the Face.
In order to put the White Holes object in the correct place we will
need to use all of the techniques that we’ve learned so far.
2- Pick the Dolly tool and turn on “Drag Using Object’s Axes”
mode.
Watch the red lines. As you drag
3- Drag up and down and watch the object pass through the other they will move through the Face.
objects. Watch the lower corner of the red bounding box and
position the object so that it is near the back of the Face object
but not behind it.
4- Tumble and Track the Camera to look at the logo from the
front.
Edge Profiles are the bevels used to dress up the object. There
are over 100 profiles built into the program and you can make
your own too. Think of an Edge Profile as fancy molding that
goes around the perimeter of your objects.
This cross-section view also shows you the Edge Profile applied
to the outside edges of the Shield on the left, and on the right
would be the Edge Profile applied to the holes in the Shield, if it
had any.
3- Click on the Edge Profile menu, find the Stacks submenu and
then find the “Tiers, Rounded” item. Select it.
Next, let’s apply the Edge Profile called Power Groove Bevels, to
the “King Text” object.
The Rounded Tiers Edge Profile as it appears
1- Select the King Text object. in the Material Set-Up window.
3- Click on the Edge Profile menu, find the Inset Face submenu
and then find the “Bevel, Power Grooves” item. Select it.
To help out the logo we need to choose a few new colors that will
enhance the look.
1- Click on the Materials Tab, located at the top right of the Set-
Up window.
Here you will see a bin full of pre-created materials. Each of the
colored balls is called a Material Swatch. We call it a Material
Swatch instead of a color swatch because there is more to a Material
Bin
material than just a color. For instance when making realistic-
looking gold, the reflectivity of the gold is just as important as the
base color.
Below the bin is the editing area where you can change the colors
and other details about a material. Look over this area and read
the names of the different attributes that are used to create a
material.
Material
2- In the second row of the bin, find the gold material swatches. Editor
There are two of them. Double click on the one on the left.
You will also see a thick red line surrounding the swatch in both
the editor and the bin. This red line indicates that these are both
the same material and if you make changes to the swatch at the
bottom you will see the changes affect the swatch at the top.
Busier reflections are good Smoother reflections are 3- Double click on the other gold material in the second row of
for flat surfaces. good for curved surfaces. the bin. This one is called Polished Gold.
4- Apply the Punchy Gold material by dragging it from the bin and
dropping it onto the King Text object.
Be sure that the point of your cursor is over the King Text object
otherwise the material may be dropped onto something else. If
you make a mistake you can always Undo it.
Even though the King Text object is now gold, it lost a little of its
punch. The best thing would be for the face of the object to be
gold while the edges were black. This would put a black edge
around the gold and the contrast will really make the logo pop.
Now look at the area below this window where you will see six
square docking areas the same size as a Material Swatch. This Material
area is called the Material Palette. It shows the materials that are Palette
being used on the selected object.
2- In the top row of the Material Bin find the black material
swatch. Drag it from the bin and drop it into dock number 2.
Once the black material has been loaded into the Material Palette
you can then apply it to the object.
3- Drag the black material from the Palette and drop it onto the
green chip sitting next to the Outside Edge Profile.
As you drag you will see that when the mouse cursor moves into
the Material Set-Up window a little green chip with the number 2
appears at the point. Drag until this chip is over the existing chip
that you want to replace. When the two chips get close to each
other they will snap together and the side of the model will
highlight in red. If you release the mouse button before you see
the red highlight then nothing will happen.
When you have successfully done the drop the green chip will
Drag from the Palette into the Set-Up window. Snap the green have the number 2 on it. This indicates that the material in dock
chips together before you release the mouse. 2 is now applied to the sides.
104 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
4- Click the Scene Preview button to switch back to the 3D view.
This looks better but if you Tumble the Camera around the object
you’ll see that the sides are still a bit blocky because they are
completely black. The ideal scene would be for part of the edge
to be black and part to be gold. Fortunately we have a way to do
that.
1- Switch back to the Material Set-Up window. The Split Tool is selected when it is blue.
We need to split the edge into two parts, then we can apply black
to one part and gold to the other.
2- Find the Split tool and select it. Click once on the edge, near
green chip #2. (Don’t double click, just click once.)
This will create a red arrow on the line, and you will now see two
#2 chips.
TIP!
To delete a split arrow drag it off the line and release the
mouse when the arrow turns light pink. Click once on the line to split the edge into two parts.
Notice that when the chips snap together only half of the edge
highlights in red. This shows you that only part of the edge will
receive the new material. When complete this chip will have a #1
on it.
4- Click the Save button. The Object Style is saved to the bin.
5- Scroll down to the bottom of the Object Style bin. You will see
a number 2 that has been built with the same settings and materi-
als as the King Text object.
This Object Style can now be used like any other Object Style. By
dropping it onto other objects those objects will receive the same
settings and materials as the original King Text object.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 107
Coloring the Other Objects
(continuing from the last tutorial)
Most of the colors on the other objects are fine so let’s quickly
apply colors to the two that still need changing.
The crown already has two materials applied to it, yellow on the
face and black on the sides. The crown in the original Illustrator
file had two colors applied to it too, a fill color and a stoke color.
Move the Camera so you can see the front and side of the
Crown at the same time. When you open an Illustrator file with the “Use Illustrator Colors”
option turned ON, the fill color is applied to the face of the object
and the stroke color is applied to the sides of the object.
HOT TIP!
Once an object has been split into two parts you can drop
materials onto the individual parts in the Scene Preview.
This keeps you from having to go to the Material Set-Up
window every time you want to change the material.
2- Drag the Punchy Gold material from the bin and drop it onto
the front face of the Crown in the 3D window.
Drag and drop Punchy Gold onto the front of the Crown.
Now let’s give the K on the Crown a white front and a black side.
Drag and drop the red material onto the side of the Crown.
4- Select the K Insignia object. Switch to the Material Set-Up
window.
Here you can see that a black material is applied to the Front,
Back and Sides of the object. The black is already being used on
the sides so we can leave it as it is. All we need to do is put a
white material onto the Front face.
For the K, load the white material into dock #2, then the drag
5- Drag the White Material swatch from the bin and drop it into the swatch onto the Front green chip.
dock #2 of the Palette.
6- Drag the White Swatch from the palette and drop it onto the
green chip next to the word Front.
7- Switch back to the Scene Preview and choose the “Front” view
from the Camera Views... menu. Dolly in a bit and take a look at
your work.
The last step in this project is to set the lights for a more dramatic
effect.
When you click on the Light Mode button the area below the
Scene Preview window changes to show the Light Manipulator
ball. The area where the Materials Tab used to be, changes to
show the Lighting Tabs.
The Light Tab is divided into a top half and a bottom half just like
the Materials Tab. The top half holds Light Swatches. The bottom
Light half is the editing area where you change specifics about the
Bin selected light.
Light
Editor
When you turn the Cast Shadows option on you won’t see a
change in the Scene Preview window. This is because shadows
aren’t rendered in the preview. In order to see shadows you need
to do a final rendering.
3- Click the Render Frame button, (or the Render button in the
ProModeler.)
4- Set the Shadow Darkness slider to 40. Render the frame and
see that the shadows are now present but they don’t overpower
the image.
Find the Light Manipulator ball. You will see the top arrow has a
red wire box around it, meaning it is selected. The name of this
light, “Light 1”, is shown on the Lights List to the right of the ball.
The Light Manipulator ball. 1- Click down on the center of the Light Manipulator ball and drag
left, right, up and down.
As you drag right the arrow will be pulled to the side of the ball.
If you continue dragging right the arrow will go around to the
back of ball. If you drag up the arrow will stop at the top of the
ball. If you drag down the arrow will stop at the bottom of the
ball.
If you drag too far the light Since shadows are cast from a light, you need to change the
may go behind the ball. direction the light is pointing in to change where the shadows will
fall. If we want the shadows to fall to the left of the face we will
need to move the light to the right side of the ball.
You will now see the shadows falling to the left side of the Face Drag the arrow to this position.
object. If the arrow is too far around the side, the shadows will
be very long. If the arrow is to much in front the shadows will be
very short. Try moving the arrow and rendering a frame a few
times until you start to see how the direction of the light is
affecting the shadow.
When your work is done you will need to save the project file.
This will open a window where you can name the file and choose
where to save it.
Here is some addition information that will help with your logo
creation.
Don’t over-build the vector shapes. Keep the line art simple.
Most of the pizzazz comes from the Edge Profiles, materials and
the shading applied to the models when the image is rendered.
Filled paths become solid objects.
When the vector paths are given a Fill color in their drawing
program they create solid 3D objects when brought into the
Invigorator. Paths that have no Fill color but are given a Stroke
color create hollow 3D objects in the Invigorator. The width of
the Stroke is ignored.
Stroked paths become hollow objects.