Rivalry Rules
Rivalry Rules
1
Most cards in the game were inspired by real life persons and things rather than actual Magic: The Gathering cards.
2
This gives players permanents to sacrifice to the many sacrifice effects in the game.
3
This is in order to balance the game because the USSR deck is slightly stronger.
4
This step was added to the game. The purpose of this step was to provide an opportunity at the very beginning of the
turn to flip over a new Event card. Event cards are meant to be flipped often to avoid giving one player too much of an
advantage and to maintain a sense of tension and uncertainty. Event cards disrupt and alter the game substantially each
turn.
iii. Draw step – you must draw a card from your library, even if you don’t want to.
USSR will always draw a card on their Draw step unless USA lets them go first.
USA skips their first draw step unless USA chooses to go second.
b. FIRST MAIN PHASE – you may cast any number of cards or activate abilities during
this phase. You may also play a land during this phase.5 You may only play one land per
turn. If you cast a creature, it may not attack the same turn it was played.
c. COMBAT PHASE – this may be skipped if you cannot or choose not to attack.
i. Declare attackers step – you decide which, if any, untapped creatures attack.
ii. Declare blockers step – your opponent decides which, if any, untapped creatures
will block. Multiple blockers can block one attacking creature. As soon as
blockers are declared, combat damage from that creature is blocked, even if the
blocking creature subsequently dies.
iii. Combat damage step – each attacking or blocking creature assigns its combat
damage to the defending player or blocking creature. An attacking creature
blocked by several blockers may have its combat damage assigned to the
blocking creatures as the attacking player wishes. Once players decide how
creatures they control will deal their combat damage, the damage is all dealt at
the same time. Some creatures may die in this step.
d. SECOND MAIN PHASE - this is just like your first main phase, but occurs after
combat.
e. END OF TURN PHASE – your turn ends, and you pass the turn to your opponent.
5
The lands for each player were named after major cities in the USA or USSR.