Chapter 1-Intro To Multimedia
Chapter 1-Intro To Multimedia
Chapter 1-Intro To Multimedia
WHAT IS MULTIMEDIA?
The term multimedia was coined by singer and artist Bobb Goldstein in 1966. Goldstein came up with the
term to describe the technical nature of his entertainment. The term multimedia has taken almost 40 years to have
coherent meaning of use. Until came 1993, wherein Tay Vaughan declared the definition in his book entitled
“Multimedia: Making it Work”.
The word multimedia is derived from the word “Multi” and “Media”. Multi means many or multiple and the
meaning of media is a means of communication or a distribution tool and information presentation.
Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still
and moving images (Video), animation, audio, and any other media where every type of information can be
represented, stored, transmitted and processed digitally.
Tay Vaughan also added that multimedia can be called interactive when it allows people to generate
computer command like videogames and simulations among others
ELEMENTS OF MULTIMEDIA
1. Text. A broad term for something that contains words to express something. Text is the most basic element
of multimedia. A good choice of words could help convey the intended message to the users
(keywords).Text can be used in contents, menus, and navigational buttons.
Examples: Written, Spoken, and Sung
2. Graphics. Two-dimensional figure or illustration. It could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology. Graphics are used in multimedia to show more clearly
what a particular information is all about (diagrams, picture).
Examples: Drawings, Charts, Paintings, and Photographs
3. Animation. The illusion of motion created by the consecutive display of images of static elements. In
multimedia, animation is used to further enhance / enriched the experience of the user to further understand
the information conveyed to them.
Examples: Presentations, Simulations, and Video Games
4. Audio. Produced by vibration, as perceived by the sense of hearing. In multimedia, audio could come in the
form of speech, sound effects and also music score.
Examples: Voice over, Narration, Sound Effects and Music
5. Video. Technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.
Video is more towards photo realistic image sequence or live recording as in comparison to animation.
Video also takes a lot of storage space. So plan carefully before you are going to use it.
Examples: Live and Recorded
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CHAPTER 1 - INTRO TO MULTIMEDIA MULTIMEDiA
CATEGORIES OF MULTIMEDIA
Linear Multimedia
A Multimedia Project is identified as Linear when it is not interactive and the user have no control over the content
that is being showed to them.
Non-Linear Multimedia
A Multimedia Project is identified as Non-Linear when it is interactive and the users have control over the content that
is being showed to them and are given navigational control. Non-Linear Multimedia is also called Interactive
Multimedia.
Hyper Media is a combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a
complete, non-linear computer-based experience.
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CHAPTER 1 - INTRO TO MULTIMEDIA MULTIMEDiA
Advantages Disadvantages
MULTIMEDIA PRODUCTIONS
A Multimedia Production is a production which uses a collection of multiple media sources such as text, graphics,
images, sound/audio, animation and/or video.
• Presentations. Presentations are sequences of slides, also called pages or screens, that usually
incorporate text, sound, graphics, and animation.
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CHAPTER 1 - INTRO TO MULTIMEDIA MULTIMEDiA
APPLICATION OF MULTIMEDIA
1. Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
2. Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
3. Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand (Online)
4. Home
– Use and Applications
• IPTV
• Satellite TV
• Games
5. Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security