Best PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 79

Android Basics

Created By:-
Affle Appstudioz
Android Training Material

1. Introduction
2. Android Architecture
3. Android Application Components
4. Android - Hello World Example
5. Android Resources Organizing & Accessing
6. Activity
7. Service
8. Broadcast Receiver
9. Intent Filter
Introduction
What is Android?

Android is an open source and Linux-based Operating System for mobile devices
such as smartphones and tablet computers. Android was developed by the Open
Handset Alliance, led by Google, and other companies.

Android offers a unified approach to application development for mobile devices


which means developers need only develop for Android, and their applications should
be able to run on different devices powered by Android.

The first beta version of the Android Software Development Kit SDK was released by
Google in 2007 where as the first commercial version, Android 1.0, was released in
September 2008.

On June 27, 2012, at the Google I/O conference, Google announced the next Android
version, 4.1Jelly Bean. Jelly Bean is an incremental update, with the primary aim of
improving the user interface, both in terms of functionality and performance.

The source code for Android is available under free and open source software
licenses. Google publishes most of the code under the Apache License version 2.0 and
the rest, Linux kernel changes, under the GNU General Public License version 2.
Why Android ?

Features of Android

Android is a powerful operating system competing with Apple 4GS and supports great
features. Few of them are listed below:

Feature Description

Beautiful UI Android OS basic screen provides a beautiful and intuitive user


interface.
Connectivity GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi,
LTE, NFC and WiMAX.

Storage SQLite, a lightweight relational database, is used for data


storage purposes.

Media support H.263, H.264, MPEG-4 SP, AMR, AMR-WB, AAC, HE-AAC,
AAC 5.1, MP3, MIDI, Ogg Vorbis, WAV, JPEG, PNG, GIF,
and BMP

Messaging SMS and MMS

Web browser Based on the open-source WebKit layout engine, coupled with
Chrome's V8 JavaScript engine supporting HTML5 and CSS3.

Multi-touch Android has native support for multi-touch which was initially
made available in handsets such as the HTC Hero.

Multi-tasking User can jump from one task to another and same time various
application can run simultaneously.
Resizable widgets Widgets are resizable, so users can expand them to show more
content or shrink them to save space

Multi-Language Supports single direction and bi-directional text.

Google Cloud Messaging GCM is a service that lets developers


send short message data to their users on Android devices,
GCM
without needing a proprietary sync solution.

Wi-Fi Direct A technology that lets apps discover and pair directly, over a
high-bandwidth peer-to-peer connection.

Android Beam A popular NFC-based technology that lets users instantly share,
just by touching two NFC-enabled phones together.

Android Applications

Android applications are usually developed in the Java language using the Android
Software Development Kit.

Once developed, Android applications can be packaged easily and sold out either
through a store such as Google Play,SlideME,Opera Mobile Store,Mobango,F-
droid and the Amazon Appstore.

Android powers hundreds of millions of mobile devices in more than 190 countries
around the world. It's the largest installed base of any mobile platform and growing
fast. Every day more than 1 million new Android devices are activated worldwide.

This tutorial has been written with an aim to teach you how to develop and package
Android application. We will start from environment setup for Android application
programming and then drill down to look into various aspects of Android
applications.
Categories of Android applications

There are many android applications in the market. The top categories are:

History of Android

The code names of android ranges from A to L currently, such as Aestro, Blender,
Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwitch, Jelly
Bean, KitKat and Lollipop. Let's understand the android history in a sequence.
What is API level?

API Level is an integer value that uniquely identifies the framework API revision
offered by a version of the Android platform.

Platform API VERSION_CODE


Version Level

Android 5.1 22 LOLLIPOP_MR1

Android 5.0 21 LOLLIPOP

Android 4.4W 20 KITKAT_WATCH KitKat for


Wearables Only

Android 4.4 19 KITKAT

Android 4.3 18 JELLY_BEAN_MR2

Android 4.2, 17 JELLY_BEAN_MR1


4.2.2

Android 4.1, 16 JELLY_BEAN


4.1.1

Android 4.0.3, 15 ICE_CREAM_SANDWICH_MR1


4.0.4

Android 4.0, 14 ICE_CREAM_SANDWICH


4.0.1, 4.0.2

Android 3.2 13 HONEYCOMB_MR2

Android 3.1.x 12 HONEYCOMB_MR1

Android 3.0.x 11 HONEYCOMB

Android 2.3.4 10 GINGERBREAD_MR1

Android 2.3.3
Android 2.3.2 9 GINGERBREAD

Android 2.3.1

Android 2.3

Android 2.2.x 8 FROYO

Android 2.1.x 7 ECLAIR_MR1

Android 2.0.1 6 ECLAIR_0_1

Android 2.0 5 ECLAIR

Android 1.6 4 DONUT

Android 1.5 3 CUPCAKE

Android 1.1 2 BASE_1_1

Android 1.0 1 BASE


ANDROID - ARCHITECTURE
Android operating system is a stack of software components which is roughly divided
into five sections and four main layers as shown below in the architecture diagram.

Linux kernel

At the bottom of the layers is Linux - Linux 3.6 with approximately 115 patches. This
provides a level of abstraction between the device hardware and it contains all the
essential hardware drivers like camera, keypad, display etc. Also, the kernel handles
all the things that Linux is really good at such as networking and a vast array of
device drivers, which take the pain out of interfacing to peripheral hardware.

Libraries

On top of Linux kernel there is a set of libraries including open-source Web browser
engine WebKit, well known library libc, SQLite database which is a useful repository
for storage and sharing of application data, libraries to play and record audio and
video, SSL libraries responsible for Internet security etc.

Android Libraries

This category encompasses those Java-based libraries that are specific to Android
development. Examples of libraries in this category include the application framework
libraries in addition to those that facilitate user interface building, graphics drawing
and database access. A summary of some key core Android libraries available to the
Android developer is as follows −

 android.app − Provides access to the application model and is the cornerstone


of all Android applications.
 android.content − Facilitates content access, publishing and messaging
between applications and application components.
 android.database − Used to access data published by content providers and
includes SQLite database management classes.
 android.opengl − A Java interface to the OpenGL ES 3D graphics rendering
API.
 android.os − Provides applications with access to standard operating system
services including messages, system services and inter-process communication.
 android.text − Used to render and manipulate text on a device display.
 android.view − The fundamental building blocks of application user interfaces.
 android.widget − A rich collection of pre-built user interface components such
as buttons, labels, list views, layout managers, radio buttons etc.
 android.webkit − A set of classes intended to allow web-browsing capabilities
to be built into applications.

Having covered the Java-based core libraries in the Android runtime, it is now time to
turn our attention to the C/C++ based libraries contained in this layer of the Android
software stack.

Android Runtime

This is the third section of the architecture and available on the second layer from the
bottom. This section provides a key component called Dalvik Virtual
Machine which is a kind of Java Virtual Machine specially designed and optimized
for Android.

The Dalvik VM makes use of Linux core features like memory management and
multi-threading, which is intrinsic in the Java language. The Dalvik VM enables every
Android application to run in its own process, with its own instance of the Dalvik
virtual machine.

The Android runtime also provides a set of core libraries which enable Android
application developers to write Android applications using standard Java
programming language.

Application Framework

The Application Framework layer provides many higher-level services to applications


in the form of Java classes. Application developers are allowed to make use of these
services in their applications.

The Android framework includes the following key services −

 Activity Manager − Controls all aspects of the application lifecycle and


activity stack.
 Content Providers − Allows applications to publish and share data with other
applications.
 Resource Manager − Provides access to non-code embedded resources such as
strings, color settings and user interface layouts.
 Notifications Manager − Allows applications to display alerts and
notifications to the user.
 View System − An extensible set of views used to create application user
interfaces.

Applications

You will find all the Android application at the top layer. You will write your
application to be installed on this layer only. Examples of such applications are
Contacts Books, Browser, Games etc.
ANDROID - APPLICATION COMPONENTS
Application components are the essential building blocks of an Android application.
These components are loosely coupled by the application manifest
file AndroidManifest.xml that describes each component of the application and how
they interact.

There are following four main components that can be used within an Android
application:

Components Description

Activities They dictate the UI and handle the user interaction to the
smart phone screen

Services They handle background processing associated with an


application.

Broadcast Receivers They handle communication between Android OS and


applications.

Content Providers They handle data and database management issues.


Activities

An activity represents a single screen with a user interface,in-short Activity performs


actions on the screen. For example, an email application might have one activity that
shows a list of new emails, another activity to compose an email, and another activity
for reading emails. If an application has more than one activity, then one of them
should be marked as the activity that is presented when the application is launched.

An activity is implemented as a subclass of Activity class as follows −

public class MainActivity extends Activity {

Services

A service is a component that runs in the background to perform long-running


operations. For example, a service might play music in the background while the user
is in a different application, or it might fetch data over the network without blocking
user interaction with an activity.

A service is implemented as a subclass of Service class as follows −

public class MyService extends Service {


}

Broadcast Receivers

Broadcast Receivers simply respond to broadcast messages from other applications or


from the system. For example, applications can also initiate broadcasts to let other
applications know that some data has been downloaded to the device and is available
for them to use, so this is broadcast receiver who will intercept this communication
and will initiate appropriate action.

A broadcast receiver is implemented as a subclass of BroadcastReceiver class and


each message is broadcaster as an Intent object.

public class MyReceiver extends BroadcastReceiver {


public void onReceive(context,intent){}
}
Content Providers

A content provider component supplies data from one application to others on request.
Such requests are handled by the methods of the ContentResolver class. The data may
be stored in the file system, the database or somewhere else entirely.

A content provider is implemented as a subclass of ContentProvider class and must


implement a standard set of APIs that enable other applications to perform
transactions.

public class MyContentProvider extends ContentProvider {

public void onCreate(){}

We will go through these tags in detail while covering application components in


individual chapters.

Additional Components

There are additional components which will be used in the construction of above
mentioned entities, their logic, and wiring between them. These components are −

Components Description

Fragments Represents a portion of user interface in an Activity.

Views UI elements that are drawn on-screen including buttons,


lists forms etc.
Layouts View hierarchies that control screen format and
appearance of the views.

Intents Messages wiring components together.

Resources External elements, such as strings, constants and


drawable pictures.

Manifest Configuration file for the application.


ANDROID - HELLO WORLD EXAMPLE
Let us start actual programming with Android Framework. I also assume that you
have a little bit working knowledge with Eclipse IDE.

So let us proceed to write a simple Android Application which will print "Hello
World!".

Create Android Application

The first step is to create a simple Android Application using Eclipse IDE. Follow the
option File -> New -> Project and finally select Android New Application wizard
from the wizard list. Now name your application as HelloWorld using the wizard
window as follows:

Next, follow the instructions provided and keep all other entries as default till the final
step. Once your project is created successfully, you will have following project screen

Anatomy of Android Application

Before you run your app, you should be aware of a few directories and files in the
Android project −
S.N. Folder, File & Description

1 src

This contains the .java source files for your project. By default, it includes
anMainActivity.java source file having an activity class that runs when your
app is launched using the app icon.

2 gen

This contains the .R file, a compiler-generated file that references all the
resources found in your project. You should not modify this file.

3 bin

This folder contains the Android package files .apk built by the ADT during
the build process and everything else needed to run an Android application.

4 res/drawable-hdpi

This is a directory for drawable objects that are designed for high-density
screens.

5 res/layout

This is a directory for files that define your app's user interface.

6 res/values

This is a directory for other various XML files that contain a collection of
resources, such as strings and colours definitions.

7 AndroidManifest.xml

This is the manifest file which describes the fundamental characteristics of the
app and defines each of its components.
Following section will give a brief overview few of the important application files.

The Main Activity File

The main activity code is a Java file MainActivity.java. This is the actual application
file which ultimately gets converted to a Dalvik executable and runs your application.
Following is the default code generated by the application wizard for Hello
World! application −

package com.example.helloworld;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;

public class MainActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}

Here, R.layout.activity_main refers to the activity_main.xml file located in


the res/layout folder. The onCreate method is one of many methods that are figured
when an activity is loaded.

The Manifest File

Whatever component you develop as a part of your application, you must declare all
its components in a manifest.xml which resides at the root of the application project
directory. This file works as an interface between Android OS and your application,
so if you do not declare your component in this file, then it will not be considered by
the OS. For example, a default manifest file will look like as following file −

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloworld"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="22" />

<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>

</activity>

</application>
</manifest>

Here <application>...</application> tags enclosed the components related to the


application. Attribute android:icon will point to the application icon available
under res/drawable-hdpi. The application uses the image named ic_launcher.png
located in the drawable folders

The <activity> tag is used to specify an activity and android:name attribute specifies
the fully qualified class name of the Activity subclass and the android:label attributes
specifies a string to use as the label for the activity. You can specify multiple activities
using <activity> tags.

The action for the intent filter is named android.intent.action.MAIN to indicate that
this activity serves as the entry point for the application. The category for the intent-
filter is namedandroid.intent.category.LAUNCHER to indicate that the application can
be launched from the device's launcher icon.

The @string refers to the strings.xml file explained below.


Hence, @string/app_name refers to theapp_name string defined in the strings.xml
file, which is "HelloWorld". Similar way, other strings get populated in the
application.

Following is the list of tags which you will use in your manifest file to specify
different Android application components:
 <activity>elements for activities
 <service> elements for services
 <receiver> elements for broadcast receivers
 <provider> elements for content providers

The Strings File

The strings.xml file is located in the res/values folder and it contains all the text that
your application uses. For example, the names of buttons, labels, default text, and
similar types of strings go into this file. This file is responsible for their textual
content. For example, a default strings file will look like as following file −

<resources>
<string name="app_name">HelloWorld</string>
<string name="hello_world">Hello world!</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>

The R File

The gen/com.example.helloworld/R.java file is the glue between the activity Java


files likeMainActivity.java and the resources like strings.xml. It is an automatically
generated file and you should not modify the content of the R.java file. Following is a
sample of R.java file −

/* AUTO-GENERATED FILE. DO NOT MODIFY.


*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/

package com.example.helloworld;

public final class R {


public static final class attr {
}

public static final class dimen {


public static final int padding_large=0x7f040002;
public static final int padding_medium=0x7f040001;
public static final int padding_small=0x7f040000;
}

public static final class drawable {


public static final int ic_action_search=0x7f020000;
public static final int ic_launcher=0x7f020001;
}
public static final class id {
public static final int menu_settings=0x7f080000;
}

public static final class layout {


public static final int activity_main=0x7f030000;
}

public static final class menu {


public static final int activity_main=0x7f070000;
}

public static final class string {


public static final int app_name=0x7f050000;
public static final int hello_world=0x7f050001;
public static final int menu_settings=0x7f050002;
public static final int title_activity_main=0x7f050003;
}

public static final class style {


public static final int AppTheme=0x7f060000;
}
}

The Layout File

The activity_main.xml is a layout file available in res/layout directory, that is


referenced by your application when building its interface. You will modify this file
very frequently to change the layout of your application. For your "Hello World!"
application, this file will have following content related to default layout −

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="@dimen/padding_medium"
android:text="@string/hello_world"
tools:context=".MainActivity" />

</RelativeLayout>

This is an example of simple RelativeLayout which we will study in a separate


chapter. TheTextView is an Android control used to build the GUI and it have various
attributes likeandroid:layout_width, android:layout_height etc which are being used
to set its width and height etc.. The @string refers to the strings.xml file located in the
res/values folder. Hence, @string/hello_world refers to the hello string defined in the
strings.xml file, which is "Hello World!".
ANDROID RESOURCES ORGANIZING &
ACCESSING
There are many more items which you use to build a good Android application. Apart
from coding for the application, you take care of various other resources like static
content that your code uses, such as bitmaps, colors, layout definitions, user interface
strings, animation instructions, and more. These resources are always maintained
separately in various sub-directories under res/ directory of the project.

This tutorial will explain you how you can organize your application resources,
specify alternative resources and access them in your applications.

Organize Resources in eclipse

You should place each type of resource in a specific sub directory of your
project's res/ directory. For example, here's the file hierarchy for a simple project:

MyProject/
src/
MyActivity.java
res/
drawable/
icon.png
layout/
activity_main.xml
info.xml
values/
strings.xml

The res/ directory contains all the resources in various sub directories. Here we have
an image resource, two layout resources, and a string resource file. Following table
gives a detail about the resource directories supported inside project res/ directory.

Organize resource in Android Studio


MyProject/
src/
main/
java/
MyActivity.java
res/
drawable/
icon.png
layout/
activity_main.xml
info.xml
values/
strings.xml

Directory Resource Type

anim/ XML files that define property animations. They are saved in
res/anim/ folder and accessed from the R.anim class.

color/ XML files that define a state list of colors. They are saved in res/color/
and accessed from the R.color class.

drawable/ Image files like .png, .jpg, .gif or XML files that are compiled into
bitmaps, state lists, shapes, animation drawable. They are saved in
res/drawable/ and accessed from the R.drawable class.

layout/ XML files that define a user interface layout. They are saved in
res/layout/ and accessed from the R.layout class.

menu/ XML files that define application menus, such as an Options Menu,
Context Menu, or Sub Menu. They are saved in res/menu/ and
accessed from theR.menu class.

Arbitrary files to save in their raw form. You need to


raw/ callResources.openRawResource with the resource ID, which
is R.raw.filenameto open such raw files.

values/ XML files that contain simple values, such as strings, integers, and
colors. For example, here are some filename conventions for
resources you can create in this directory −

 arrays.xml for resource arrays, and accessed from


the R.array class.
 integers.xml for resource integers, and accessed from
the R.integerclass.
 bools.xml for resource boolean, and accessed from
the R.bool class.
 colors.xml for color values, and accessed from
the R.color class.
 dimens.xml for dimension values, and accessed from
the R.dimenclass.
 strings.xml for string values, and accessed from
the R.string class.
 styles.xml for styles, and accessed from the R.style class.

xml/ Arbitrary XML files that can be read at runtime by


callingResources.getXML. You can save various configuration files
here which will be used at run time.

Alternative Resources

Your application should provide alternative resources to support specific device


configurations. For example, you should include alternative drawable
resources i.e.images for different screen resolution and alternative string resources for
different languages. At runtime, Android detects the current device configuration and
loads the appropriate resources for your application.
To specify configuration-specific alternatives for a set of resources, follow the
following steps −

 Create a new directory in res/ named in the form <resources_name>-


<config_qualifier>. Here resources_name will be any of the resources
mentioned in the above table, like layout, drawable etc. The qualifier will
specify an individual configuration for which these resources are to be used.
You can check official documentation for a complete list of qualifiers for
different type of resources.
 Save the respective alternative resources in this new directory. The resource
files must be named exactly the same as the default resource files as shown in
the below example, but these files will have content specific to the alternative.
For example though image file name will be same but for high resolution
screen, its resolution will be high.

Below is an example which specifies images for a default screen and alternative
images for high resolution screen.

MyProject/
src/
main/
java/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
values/
strings.xml

Below is another example which specifies layout for a default language and
alternative layout for Arabic language.

MyProject/
src/
main/
java/
MyActivity.java
res/
drawable/
icon.png
background.png
drawable-hdpi/
icon.png
background.png
layout/
activity_main.xml
info.xml
layout-ar/
main.xml
values/
strings.xml

Accessing Resources

During your application development you will need to access defined resources either
in your code, or in your layout XML files. Following section explains how to access
your resources in both the scenarios −
Accessing Resources in Code

When your Android application is compiled, a R class gets generated, which contains
resource IDs for all the resources available in your res/ directory. You can use R class
to access that resource using sub-directory and resource name or directly resource ID.

Example

To access res/drawable/myimage.png and set an ImageView you will use following


code:
ImageView imageView = (ImageView) findViewById(R.id.myimageview);
imageView.setImageResource(R.drawable.myimage);

Here first line of the code make use of R.id.myimageview to get ImageView defined
with idmyimageview in a Layout file. Second line of code makes use
of R.drawable.myimage to get an image with name myimage available in drawable
sub-directory under /res.
Example
Consider next example where res/values/strings.xml has following definition:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello, World!</string>
</resources>

Now you can set the text on a TextView object with ID msg using a resource ID as
follows:
TextView msgTextView = (TextView) findViewById(R.id.msg);
msgTextView.setText(R.string.hello);

Example
Consider a layout res/layout/activity_main.xml with the following definition:

<?xml version="1.0" encoding="utf-8"?>


<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >

<TextView android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a TextView" />

<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a Button" />

</LinearLayout>

This application code will load this layout for an Activity, in the onCreate method as
follows −
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_activity);
}

Accessing Resources in XML

Consider the following resource XML res/values/strings.xml file that includes a color
resource and a string resource −
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="opaque_red">#f00</color>
<string name="hello">Hello!</string>
</resources>

Now you can use these resources in the following layout file to set the text color and
text string as follows:
<?xml version="1.0" encoding="utf-8"?>
<EditText xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:textColor="@color/opaque_red"
android:text="@string/hello" />
ACTIVITY
An activity represents a single screen with a user interface just like window or frame
of Java.Android activity is the subclass of ContextThemeWrapper class.

If you have worked with C, C++ or Java programming language then you must have
seen that your program starts from main function. Very similar way, Android system
initiates its program with in an Activity starting with a call on onCreate callback
method. There is a sequence of callback methods that start up an activity and a
sequence of callback methods that tear down an activity as shown in the below
Activity life cycle diagram: (image courtesy : android.com )
The Activity class defines the following call backs i.e. events. You don't need to
implement all the callbacks methods. However, it's important that you understand
each one and implement those that ensure your app behaves the way users expect.

Callback Description

onCreate This is the first callback and called when the activity is first created.

onStart This callback is called when the activity becomes visible to the user.

onResume This is called when the user starts interacting with the application.

onPause The paused activity does not receive user input and cannot execute any
code and called when the current activity is being paused and the
previous activity is being resumed.

onStop This callback is called when the activity is no longer visible.

onDestroy This callback is called before the activity is destroyed by the system.

onRestart This callback is called when the activity restarts after stopping it.

Example

This example will take you through simple steps to show Android application activity
life cycle. Follow the following steps to modify the Android application we created
in Hello World Examplechapter:

Step Description

1 You will use eclipse IDE to create an Android application and name it
as HelloWorldunder a package com.example.helloworld as explained in
the Hello World Examplechapter.

2 Modify main activity file MainActivity.java as explained below. Keep rest of


the files unchanged.

3 Run the application to launch Android emulator and verify the result of the
changes done in the application.

Following is the content of the modified main activity


filesrc/com.example.helloworld/MainActivity.java. This file includes each of the
fundamental life cycle methods. The Log.d method has been used to generate log
messages:

package com.example.helloworld;
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;

public class MainActivity extends Activity {


String msg = "Android : ";

/** Called when the activity is first created. */


@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Log.d(msg, "The onCreate() event");
}

/** Called when the activity is about to become visible. */


@Override
protected void onStart() {
super.onStart();
Log.d(msg, "The onStart() event");
}

/** Called when the activity has become visible. */


@Override
protected void onResume() {
super.onResume();
Log.d(msg, "The onResume() event");
}

/** Called when another activity is taking focus. */


@Override
protected void onPause() {
super.onPause();
Log.d(msg, "The onPause() event");
}

/** Called when the activity is no longer visible. */


@Override
protected void onStop() {
super.onStop();
Log.d(msg, "The onStop() event");
}

/** Called just before the activity is destroyed. */


@Override
public void onDestroy() {
super.onDestroy();
Log.d(msg, "The onDestroy() event");
}
}

An activity class loads all the UI component using the XML file available
in res/layout folder of the project. Following statement loads UI components
from res/layout/activity_main.xml file:
setContentView(R.layout.activity_main);

An application can have one or more activities without any restrictions. Every activity
you define for your application must be declared in your AndroidManifest.xml file and
the main activity for your app must be declared in the manifest with an <intent-filter>
that includes the MAIN action and LAUNCHER category as follows:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.helloworld"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="22" />

<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>

</activity>

</application>
</manifest>

If either the MAIN action or LAUNCHER category are not declared for one of your
activities, then your app icon will not appear in the Home screen's list of apps.

Let's try to run our modified Hello World! application we just modified. I assume you
had created your AVD while doing environment setup. To run the app from Eclipse,
open one of your project's activity files and click Run icon from the toolbar. Eclipse
installs the app on your AVD and starts it and if everything is fine with your setup and
application, it will display Emulator window and you should see following log
messages in LogCat window in Eclipse IDE:

07-19 15:00:43.405: D/Android :(866): The onCreate() event


07-19 15:00:43.405: D/Android :(866): The onStart() event
07-19 15:00:43.415: D/Android :(866): The onResume() event
Let us try to click Red button on the Android emulator and it will generate
following events messages in LogCat window in Eclipse IDE:

07-19 15:01:10.995: D/Android :(866): The onPause() event


07-19 15:01:12.705: D/Android :(866): The onStop() event

Let us again try to click Menu button on the Android emulator and it will generate
following events messages in LogCat window in Eclipse IDE:

07-19 15:01:13.995: D/Android :(866): The onStart() event


07-19 15:01:14.705: D/Android :(866): The onResume() event

Next, let us again try to click Back button on the Android emulator and it will
generate following events messages in LogCat window in Eclipse IDE and this
completes the Activity Life Cycle for an Android Application.

07-19 15:33:15.687: D/Android :(992): The onPause() event


07-19 15:33:15.525: D/Android :(992): The onStop() event
07-19 15:33:15.525: D/Android :(992): The onDestroy() event
SERVICE
A service is a component that runs in the background to perform long-running
operations without needing to interact with the user and it works even if application is
destroyed. A service can essentially take two states −

State Description

A service is started when an application component, such as an


activity, starts it by calling startService. Once started, a service can run
Started
in the background indefinitely, even if the component that started it is
destroyed.

Bound A service is bound when an application component binds to it by


callingbindService. A bound service offers a client-server interface
that allows components to interact with the service, send requests, get
results, and even do so across processes with interprocess
communication IPC.

A service has life cycle callback methods that you can implement to monitor changes
in the service's state and you can perform work at the appropriate stage. The following
diagram on the left shows the life cycle when the service is created with
startService and the diagram on the right shows the life cycle when the service is
created with bindService: imagecourtesy:android.com
To create an service, you create a Java class that extends the Service base class or one
of its existing subclasses. The Service base class defines various callback methods
and the most important are given below. You don't need to implement all the
callbacks methods. However, it's important that you understand each one and
implement those that ensure your app behaves the way users expect.

Callback Description

onStartCommand The system calls this method when another component, such as
an activity, requests that the service be started, by
calling startService. If you implement this method, it is your
responsibility to stop the service when its work is done, by
calling stopSelf or stopService methods.

onBind The system calls this method when another component wants to
bind with the service by calling bindService. If you implement
this method, you must provide an interface that clients use to
communicate with the service, by returning an IBinder object.
You must always implement this method, but if you don't want
to allow binding, then you should return null.

onUnbind The system calls this method when all clients have disconnected
from a particular interface published by the service.

onRebind The system calls this method when new clients have connected
to the service, after it had previously been notified that all had
disconnected in itsonUnbindIntent.

onCreate The system calls this method when the service is first created
usingonStartCommand or onBind. This call is required to
perform one-time set-up.

onDestroy The system calls this method when the service is no longer used
and is being destroyed. Your service should implement this to
clean up any resources such as threads, registered listeners,
receivers, etc.

The following skeleton service demonstrates each of the life cycle methods −

package com.affleappstudioz;
import android.app.Service;
import android.os.IBinder;
import android.content.Intent;
import android.os.Bundle;

public class HelloService extends Service {

/** indicates how to behave if the service is killed */


int mStartMode;

/** interface for clients that bind */


IBinder mBinder;

/** indicates whether onRebind should be used */


boolean mAllowRebind;

/** Called when the service is being created. */


@Override
public void onCreate() {

/** The service is starting, due to a call to startService() */


@Override
public int onStartCommand(Intent intent, int flags, int startId) {
return mStartMode;
}

/** A client is binding to the service with bindService() */


@Override
public IBinder onBind(Intent intent) {
return mBinder;
}

/** Called when all clients have unbound with unbindService() */


@Override
public boolean onUnbind(Intent intent) {
return mAllowRebind;
}

/** Called when a client is binding to the service with bindService()*/


@Override
public void onRebind(Intent intent) {

/** Called when The service is no longer used and is being destroyed */
@Override
public void onDestroy() {

}
}

Example

This example will take you through simple steps to show how to create your own
Android Service. Follow the following steps to modify the Android application we
created in Hello World Examplechapter:

Step Description

1 You will use Android StudioIDE to create an Android application and name it
as My Application under a package com.example.My Application as explained
in the Hello World Example chapter.
Modify main activity file MainActivity.java to
add startService and stopServicemethods.
2

3 Create a new java file MyService.java under the package com.example.My


Application. This file will have implementation of Android service related
methods.

4 Define your service in AndroidManifest.xml file using <service.../> tag. An


application can have one or more services without any restrictions.

5 Modify the default content of res/layout/activity_main.xml file to include two


buttons in linear layout.

6 No need to change any constants in res/values/strings.xml file. Android studio


take care of string values

7 Run the application to launch Android emulator and verify the result of the
changes done in the application.

Following is the content of the modified main activity file src/com.example.My


Application/MainActivity.java. This file can include each of the fundamental life
cycle methods. We have added startService and stopService methods to start and stop
the service.

package com.example.My Application;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.content.Intent;
import android.view.View;

public class MainActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
// Method to start the service
public void startService(View view) {
startService(new Intent(getBaseContext(), MyService.class));
}

// Method to stop the service


public void stopService(View view) {
stopService(new Intent(getBaseContext(), MyService.class));
}
}

Following is the content of src/com.example.My Application/MyService.java. This


file can have implementation of one or more methods associated with Service based
on requirements. For now we are going to implement only two
methods onStartCommand and onDestroy −
package com.example.My Application;

import android.app.Service;
import android.content.Intent;
import android.os.IBinder;
import android.widget.Toast;

public class MyService extends Service {

@Override
public IBinder onBind(Intent arg0) {
return null;
}

@Override
public int onStartCommand(Intent intent, int flags, int startId) {
// Let it continue running until it is stopped.
Toast.makeText(this, "Service Started", Toast.LENGTH_LONG).show();
return START_STICKY;
}

@Override
public void onDestroy() {
super.onDestroy();
Toast.makeText(this, "Service Destroyed", Toast.LENGTH_LONG).show();
}
}

Following will the modified content of AndroidManifest.xml file. Here we have added
<service.../> tag to include our service:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.MyApplication"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="13"
android:targetSdkVersion="22" />

<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>

</activity>

<service android:name=".MyService" />

</application>
</manifest>

Following will be the content of res/layout/activity_main.xml file to include two


buttons:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity">

<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Example of services"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:textSize="30dp" />

<TextView
android:id="@+id/textView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Affle Appstudioz "
android:textColor="#ff87ff09"
android:textSize="30dp"
android:layout_above="@+id/imageButton"
android:layout_centerHorizontal="true"
android:layout_marginBottom="40dp" />

<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageButton"
android:src="@drawable/abc"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/button2"
android:text="Start Services"
android:onClick="startService"
android:layout_below="@+id/imageButton"
android:layout_centerHorizontal="true" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Stop Services"
android:id="@+id/button"
android:onClick="stopService"
android:layout_below="@+id/button2"
android:layout_alignLeft="@+id/button2"
android:layout_alignStart="@+id/button2"
android:layout_alignRight="@+id/button2"
android:layout_alignEnd="@+id/button2" />

</RelativeLayout>

Following will be the content of res/values/strings.xml to define two new constants:

<resources>
<string name="app_name">My Application</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>
BROADCAST RECEIVERS
Broadcast Receivers simply respond to broadcast messages from other applications
or from the system itself. These messages are sometime called events or intents. For
example, applications can also initiate broadcasts to let other applications know that
some data has been downloaded to the device and is available for them to use, so this
is broadcast receiver who will intercept this communication and will initiate
appropriate action.

There are following two important steps to make BroadcastReceiver works for the
system broadcasted intents −

 Creating the Broadcast Receiver.


 Registering Broadcast Receiver

There is one additional steps in case you are going to implement your custom intents
then you will have to create and broadcast those intents.

Creating the Broadcast Receiver

A broadcast receiver is implemented as a subclass of BroadcastReceiver class and


overriding the onReceive method where each message is received as a Intent object
parameter.

public class MyReceiver extends BroadcastReceiver {


@Override
public void onReceive(Context context, Intent intent) {
Toast.makeText(context, "Intent Detected.", Toast.LENGTH_LONG).show();
}
}

Registering Broadcast Receiver

An application listens for specific broadcast intents by registering a broadcast receiver


inAndroidManifest.xml file. Consider we are going to register MyReceiver for system
generated event ACTION_BOOT_COMPLETED which is fired by the system once
the Android system has completed the boot process.
Broadcast-Receiver
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<receiver android:name="MyReceiver">

<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED">
</action>
</intent-filter>

</receiver>
</application>

Now whenever your Android device gets booted, it will be intercepted by


BroadcastReceiverMyReceiver and implemented logic inside onReceive will be
executed.

There are several system generated events defined as final static fields in
the Intent class. The following table lists a few important system events.

Event Constant Description


android.intent.action.BATTERY_CHANGED Sticky broadcast containing the
charging state, level, and other
information about the battery.

android.intent.action.BATTERY_LOW Indicates low battery condition on the


device.

android.intent.action.BATTERY_OKAY Indicates the battery is now okay after


being low.

android.intent.action.BOOT_COMPLETED This is broadcast once, after the system


has finished booting.

android.intent.action.BUG_REPORT Show activity for reporting a bug.

android.intent.action.CALL Perform a call to someone specified by


the data.
android.intent.action.CALL_BUTTON The user pressed the "call" button to
go to the dialer or other appropriate UI
for placing a call.

android.intent.action.DATE_CHANGED The date has changed.

android.intent.action.REBOOT Have the device reboot.

Broadcasting Custom Intents

If you want your application itself should generate and send custom intents then you
will have to create and send those intents by using the sendBroadcast method inside
your activity class. If you use the sendStickyBroadcastIntent method, the Intent
is sticky, meaning the Intent you are sending stays around after the broadcast is
complete.

public void broadcastIntent(View view)


{
Intent intent = new Intent();
intent.setAction("com.affleappstudioz.CUSTOM_INTENT");
sendBroadcast(intent);
}

This intent com.affleappstudioz.CUSTOM_INTENT can also be registered in similar


way as we have regsitered system generated intent.
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<receiver android:name="MyReceiver">

<intent-filter>
<action android:name="com.affleappstudioz.CUSTOM_INTENT">
</action>
</intent-filter>
</receiver>
</application>

Example

This example will explain you how to create BroadcastReceiver to intercept custom
intent. Once you are familiar with custom intent, then you can program your
application to intercept system generated intents. So let's follow the following steps to
modify the Android application we created in Hello World Example chapter −

Step Description

1 You will use Android studio to create an Android application and name it
as My Application under a package com.example.My Application as
explained in the Hello World Example chapter.

Modify main activity file MainActivity.java to add broadcastIntent method.


2

3 Create a new java file called MyReceiver.java under the


package com.example.My Application to define a BroadcastReceiver.

4 An application can handle one or more custom and system intents without
any restrictions. Every indent you want to intercept must be registered in
yourAndroidManifest.xml file using <receiver.../> tag

5 Modify the default content of res/layout/activity_main.xml file to include a


button to broadcast intent.
6 No need to modify the string file, Android studio take care of string.xml file.

7 Run the application to launch Android emulator and verify the result of the
changes done in the application.

Following is the content of the modified main activity file src/com.example.My


Application/MainActivity.java. This file can include each of the fundamental life
cycle methods. We have added broadcastIntent method to broadcast a custom intent.

package com.example.My Application;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.content.Intent;
import android.view.View;

public class MainActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}

// broadcast a custom intent.


public void broadcastIntent(View view){
Intent intent = new Intent();
intent.setAction("com.affleappstudioz.CUSTOM_INTENT");
sendBroadcast(intent);
}
}

Following is the content of src/com.example.My Application/MyReceiver.java:


package com.example.My Application;

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.widget.Toast;

public class MyReceiver extends BroadcastReceiver {


@Override
public void onReceive(Context context, Intent intent) {
Toast.makeText(context, "Intent Detected.", Toast.LENGTH_LONG).show();
}
}

Following will the modified content of AndroidManifest.xml file. Here we have added
<service.../> tag to include our service:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.My Application"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="22" />

<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name=".MainActivity"
android:label="@string/title_activity_main" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>

</activity>

<receiver android:name="MyReceiver">

<intent-filter>
<action android:name="com.affleappstudioz.CUSTOM_INTENT">
</action>
</intent-filter>

</receiver>

</application>
</manifest>

Following will be the content of res/layout/activity_main.xml file to include a button


to broadcast our custom intent −
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity">

<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Example of Broadcast"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:textSize="30dp" />

<TextView
android:id="@+id/textView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Affle Appstudioz "
android:textColor="#ff87ff09"
android:textSize="30dp"
android:layout_above="@+id/imageButton"
android:layout_centerHorizontal="true"
android:layout_marginBottom="40dp" />

<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageButton"
android:src="@drawable/abc"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/button2"
android:text="Broadcast Intent"
android:onClick="broadcastIntent"
android:layout_below="@+id/imageButton"
android:layout_centerHorizontal="true" />

</RelativeLayout>

Following will be the content of res/values/strings.xml to define two new constants −


<resources>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">My Application</string>
</resources>
ANDROID - INTENTS AND FILTERS
An Android Intent is an abstract description of an operation to be performed. It can
be used withstartActivity to launch an Activity, broadcastIntent to send it to any
interested BroadcastReceiver components,
and startServiceIntent or bindServiceIntent,ServiceConnection,int to communicate
with a background Service.

The intent itself, an Intent object, is a passive data structure holding an abstract
description of an operation to be performed.

For example, let's assume that you have an Activity that needs to launch an email
client and sends an email using your Android device. For this purpose, your Activity
would send an ACTION_SEND along with appropriate chooser, to the Android Intent
Resolver. The specified chooser gives the proper interface for the user to pick how to
send your email data.

Intent email = new Intent(Intent.ACTION_SEND, Uri.parse("mailto:"));


email.putExtra(Intent.EXTRA_EMAIL, recipients);
email.putExtra(Intent.EXTRA_SUBJECT, subject.getText().toString());
email.putExtra(Intent.EXTRA_TEXT, body.getText().toString());
startActivity(Intent.createChooser(email, "Choose an email client from..."));

Above syntax is calling startActivity method to start an email activity and result
should be as shown below
For example, assume that you have an Activity that needs to open URL in a web
browser on your Android device. For this purpose, your Activity will send
ACTION_WEB_SEARCH Intent to the Android Intent Resolver to open given URL
in the web browser. The Intent Resolver parses through a list of Activities and
chooses the one that would best match your Intent, in this case, the Web Browser
Activity. The Intent Resolver then passes your web page to the web browser and starts
the Web Browser Activity.

String q = "affleappstudioz";
Intent intent = new Intent(Intent.ACTION_WEB_SEARCH );
intent.putExtra(SearchManager.QUERY, q);
startActivity(intent);

Above example will search as affleappstudioz on android search engine and it gives
the result of affleappstudioz in your an activity

There are separate mechanisms for delivering intents to each type of component -
activities, services, and broadcast receivers.

Sr.No Method & Description


Context.startActivity
1
The Intent object is passed to this method to launch a new activity or get an
existing activity to do something new.

2 Context.startService

The Intent object is passed to this method to initiate a service or deliver new
instructions to an ongoing service.

3 Context.sendBroadcast

The Intent object is passed to this method to deliver the message to all
interested broadcast receivers.

Intent Objects

An Intent object is a bundle of information which is used by the component that


receives the intent as well as information used by the Android system.

An Intent object can contain the following components based on what it is


communicating or going to perform −

Action

This is mandatory part of the Intent object and is a string naming the action to be
performed — or, in the case of broadcast intents, the action that took place and is
being reported. The action largely determines how the rest of the intent object is
structured . The Intent class defines a number of action constants corresponding to
different intents.

The action in an Intent object can be set by the setAction method and read by
getAction.

Data

Adds a data specification to an intent filter. The specification can be just a data
type themimeTypeattribute, just a URI, or both a data type and a URI. A URI is
specified by separate attributes for each of its parts −
These attributes that specify the URL format are optional, but also mutually
dependent −

 If a scheme is not specified for the intent filter, all the other URI attributes are
ignored.
 If a host is not specified for the filter, the port attribute and all the path
attributes are ignored.

The setData method specifies data only as a URI, setType specifies it only as a MIME
type, and setDataAndType specifies it as both a URI and a MIME type. The URI is
read by getData and the type by getType.

Some examples of action/data pairs are −

S.N. Action/Data Pair & Description

1 ACTION_VIEW content://contacts/people/1

Display information about the person whose identifier is "1".

2 ACTION_DIAL content://contacts/people/1

Display the phone dialer with the person filled in.

3 ACTION_VIEW tel:123

Display the phone dialer with the given number filled in.

4 ACTION_DIAL tel:123

Display the phone dialer with the given number filled in.

5 ACTION_EDIT content://contacts/people/1

Edit information about the person whose identifier is "1".


6 ACTION_VIEW content://contacts/people/

Display a list of people, which the user can browse through.

7 ACTION_SET_WALLPAPER

Show settings for choosing wallpaper

8 ACTION_SYNC

It going to be synchronous the data,Constant Value


is android.intent.action.SYNC

9 ACTION_SYSTEM_TUTORIAL

It will start the platform-defined tutorialDefaulttutorialorstartuptutorial

10 ACTION_TIMEZONE_CHANGED

It intimates when time zone has changed

11 ACTION_UNINSTALL_PACKAGE

It is used to run default uninstaller

Category

The category is an optional part of Intent object and it's a string containing additional
information about the kind of component that should handle the intent. The
addCategory method places a category in an Intent object, removeCategory deletes a
category previously added, and getCategories gets the set of all categories currently in
the object. Here is a list of Android Intent Standard Categories.

You can check detail on Intent Filters in below section to understand how do we use
categories to choose appropriate activity corresponding to an Intent.

Extras

This will be in key-value pairs for additional information that should be delivered to
the component handling the intent. The extras can be set and read using the
putExtras and getExtras methods respectively. Here is a list of Android Intent
Standard Extra Data

Flags

These flags are optional part of Intent object and instruct the Android system how to
launch an activity, and how to treat it after it's launched etc.

Sr.No Flags & Description

1 FLAG_ACTIVITY_CLEAR_TASK

If set in an Intent passed to Context.startActivity, this flag will cause any


existing task that would be associated with the activity to be cleared before
the activity is started. That is, the activity becomes the new root of an
otherwise empty task, and any old activities are finished. This can only be
used in conjunction with FLAG_ACTIVITY_NEW_TASK.

2 FLAG_ACTIVITY_CLEAR_TOP

If set, and the activity being launched is already running in the current task,
then instead of launching a new instance of that activity, all of the other
activities on top of it will be closed and this Intent will be delivered to
the nowontop old activity as a new Intent.

3 FLAG_ACTIVITY_NEW_TASK

This flag is generally used by activities that want to present a "launcher"


style behavior: they give the user a list of separate things that can be done,
which otherwise run completely independently of the activity launching
them.

Component Name

This optional field is an android ComponentName object representing either


Activity, Service or BroadcastReceiver class. If it is set, the Intent object is delivered
to an instance of the designated class otherwise Android uses other information in the
Intent object to locate a suitable target.

The component name is set by setComponent, setClass, or setClassName and read by


getComponent.

Types of Intents

There are following two types of intents supported by Android

Explicit Intents

Explicit intent going to be connected internal world of application,suppose if you


wants to connect one activity to another activity, we can do this quote by explicit
intent, below image is connecting first activity to second activity by clicking button.
These intents designate the target component by its name and they are typically used
for application-internal messages - such as an activity starting a subordinate service or
launching a sister activity. For example −

// Explicit Intent by specifying its class name


Intent i = new Intent(FirstActivity.this, SecondAcitivity.class);

// Starts TargetActivity
startActivity(i);

Implicit Intents

These intents do not name a target and the field for the component name is left blank.
Implicit intents are often used to activate components in other applications. For
example −

Intent read1=new Intent();


read1.setAction(android.content.Intent.ACTION_VIEW);
read1.setData(ContactsContract.Contacts.CONTENT_URI);
startActivity(read1);

Above code will give result as shown below


The target component which receives the intent can use the getExtras method to get
the extra data sent by the source component. For example −

// Get bundle object at appropriate place in your code


Bundle extras = getIntent().getExtras();

// Extract data using passed keys


String value1 = extras.getString("Key1");
String value2 = extras.getString("Key2");
Example

Following example shows the functionality of a Android Intent to launch various


Android built-in applications.

Step Description

1 You will use Android studio IDE to create an Android application and name it
as My Application under a package com.example.saira_000.myapplication.
While creating this project, make sure you Target SDK and Compile With at
the latest version of Android SDK to use higher levels of APIs.

2 Modify src/main/java/MainActivity.java file and add the code to define two


listeners corresponding two buttons ie. Start Browser and Start Phone.

3 Modify layout XML file res/layout/activity_main.xml to add three buttons in


linear layout.

4 Run the application to launch Android emulator and verify the result of the
changes done in the application.

Following is the content of the modified main activity file src/com.example.My


Application/MainActivity.java.
package com.example.saira_000.myapplication;

import android.content.Intent;
import android.net.Uri;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;

public class MainActivity extends ActionBarActivity {


Button b1,b2;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

b1=(Button)findViewById(R.id.button);
b1.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
Intent i = new Intent(android.content.Intent.ACTION_VIEW,
Uri.parse("http://www.example.com"));
startActivity(i);
}
});

b2=(Button)findViewById(R.id.button2);
b2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new
Intent(android.content.Intent.ACTION_VIEW,Uri.parse("tel:9510300000"));
startActivity(i);
}
});
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is
present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();

//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}

Following will be the content of res/layout/activity_main.xml file −


<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity">

<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Intent Example"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:textSize="30dp" />

<TextView
android:id="@+id/textView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Affle Appstudioz"
android:textColor="#ff87ff09"
android:textSize="30dp"
android:layout_below="@+id/textView1"
android:layout_centerHorizontal="true" />

<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageButton"
android:src="@drawable/abc"
android:layout_below="@+id/textView2"
android:layout_centerHorizontal="true" />

<EditText
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/editText"
android:layout_below="@+id/imageButton"
android:layout_alignRight="@+id/imageButton"
android:layout_alignEnd="@+id/imageButton" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Start Browser"
android:id="@+id/button"
android:layout_alignTop="@+id/editText"
android:layout_alignRight="@+id/textView1"
android:layout_alignEnd="@+id/textView1"
android:layout_alignLeft="@+id/imageButton"
android:layout_alignStart="@+id/imageButton" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Start Phone"
android:id="@+id/button2"
android:layout_below="@+id/button"
android:layout_alignLeft="@+id/button"
android:layout_alignStart="@+id/button"
android:layout_alignRight="@+id/textView2"
android:layout_alignEnd="@+id/textView2" />
</RelativeLayout>

Following will be the content of res/values/strings.xml to define two new constants −


<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">My Applicaiton</string>
<string name="action_settings">Settings</string>
</resources>

Following is the default content of AndroidManifest.xml −

<?xml version="1.0" encoding="utf-8"?>


<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.My Application"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="22" />

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name="com.example.saira_000.myapplication.MainActivity"
android:label="@string/app_name" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>

</activity>

</application>
</manifest>

Let's try to run your My Application application. I assume you had created
your AVD while doing environment setup. To run the app from Android Studio, open
one of your project's activity files and click Run icon from the toolbar.Android
Studio installs the app on your AVD and starts it and if everything is fine with your
setup and application, it will display following Emulator window −

Now click on Start Browser button, which will start a browser configured and
display http://www.example.com as shown below −
Similar way you can launch phone interface using Start Phone button, which will
allow you to dial already given phone number.

Intent Filters

You have seen how an Intent has been used to call an another activity. Android OS
uses filters to pinpoint the set of Activities, Services, and Broadcast receivers that can
handle the Intent with help of specified set of action, categories, data scheme
associated with an Intent. You will use <intent-filter> element in the manifest file to
list down actions, categories and data types associated with any activity, service, or
broadcast receiver.

Following is an example of a part of AndroidManifest.xml file to specify an


activitycom.example.My Application.CustomActivity which can be invoked by
either of the two mentioned actions, one category, and one data −

<activity android:name=".CustomActivity"
android:label="@string/app_name">

<intent-filter>
<action android:name="android.intent.action.VIEW" />
<action android:name="com.example.My Application.LAUNCH" />
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="http" />
</intent-filter>
</activity>

Once this activity is defined along with above mentioned filters, other activities will
be able to invoke this activity using either the android.intent.action.VIEW, or using
the com.example.My Application.LAUNCH action provided their category
is android.intent.category.DEFAULT.

The <data> element specifies the data type expected by the activity to be called and
for above example our custom activity expects the data to start with the "http://"

There may be a situation that an intent can pass through the filters of more than one
activity or service, the user may be asked which component to activate. An exception
is raised if no target can be found.

There are following test Android checks before invoking an activity −

 A filter <intent-filter> may list more than one action as shown above but this
list cannot be empty; a filter must contain at least one <action> element,
otherwise it will block all intents. If more than one actions are mentioned then
Android tries to match one of the mentioned actions before invoking the
activity.
 A filter <intent-filter> may list zero, one or more than one categories. if there is
no category mentioned then Android always pass this test but if more than one
categories are mentioned then for an intent to pass the category test, every
category in the Intent object must match a category in the filter.
 Each <data> element can specify a URI and a data type MIMEmediatype. There
are separate attributes like scheme, host, port, and path for each part of the
URI. An Intent object that contains both a URI and a data type passes the data
type part of the test only if its type matches a type listed in the filter.

Example

Following example is a modification of the above example. Here we will see how
Android resolves conflict if one intent is invoking two activities defined in , next how
to invoke a custom activity using a filter and third one is an exception case if Android
does not file appropriate activity defined for an intent.
Step Description

1 You will use android studio to create an Android application and name it
as My Application under a package com.example.saira_000.myapplication.
While creating this project, make sure you Target SDK and Compile With at
the latest version of Android SDK to use higher levels of APIs.

2 Modify src/Main/Java/MainActivity.java file and add the code to define


three listeners corresponding to three buttons defined in layout file.

3 Add a new src/Main/Java/CustomActivity.java file to have one custom


activity which will be invoked by different intents.

4 Modify layout XML file res/layout/activity_main.xml to add three buttons in


linear layout.

5 Add one layout XML file res/layout/custom_view.xml to add a simple


<TextView> to show the passed data through intent.
6 Modify AndroidManifest.xml to add <intent-filter> to define rules for your
intent to invoke custom activity.

7 Run the application to launch Android emulator and verify the result of the
changes done in the application.

Following is the content of the modified main activity file src/MainActivity.java.

package com.example.saira_000.myapplication;

import android.content.Intent;
import android.net.Uri;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;

public class MainActivity extends ActionBarActivity {


Button b1,b2,b3;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
b1=(Button)findViewById(R.id.button);

b1.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
Intent i = new
Intent(android.content.Intent.ACTION_VIEW,Uri.parse("http://www.example.com")
);
startActivity(i);
}
});

b2=(Button)findViewById(R.id.button2);
b2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent("com.example.My
Application.LAUNCH",Uri.parse("http://www.example.com"));
startActivity(i);
}
});

b3=(Button)findViewById(R.id.button3);
b3.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
Intent i = new Intent("com.example.My
Application.LAUNCH",Uri.parse("https://www.example.com"));
startActivity(i);
}
});
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is
present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.

int id = item.getItemId();

//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}

Following is the content of the modified main activity file src/com.example.My


Application/CustomActivity.java.
package com.example.saira_000.myapplication;

import android.app.Activity;
import android.net.Uri;
import android.os.Bundle;
import android.widget.TextView;

public class CustomActivity extends Activity {


@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.custom_view);
TextView label = (TextView) findViewById(R.id.show_data);
Uri url = getIntent().getData();
label.setText(url.toString());
}
}

Following will be the content of res/layout/activity_main.xml file −


<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity">

<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Intent Example"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:textSize="30dp" />

<TextView
android:id="@+id/textView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Affle Appstudioz"
android:textColor="#ff87ff09"
android:textSize="30dp"
android:layout_below="@+id/textView1"
android:layout_centerHorizontal="true" />

<ImageButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageButton"
android:src="@drawable/abc"
android:layout_below="@+id/textView2"
android:layout_centerHorizontal="true" />

<EditText
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/editText"
android:layout_below="@+id/imageButton"
android:layout_alignRight="@+id/imageButton"
android:layout_alignEnd="@+id/imageButton" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Start browsing with view action"
android:id="@+id/button"
android:layout_alignTop="@+id/editText"
android:layout_alignRight="@+id/textView1"
android:layout_alignEnd="@+id/textView1"
android:layout_alignLeft="@+id/imageButton"
android:layout_alignStart="@+id/imageButton" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Start browsing with launch action"
android:id="@+id/button2"
android:layout_below="@+id/button"
android:layout_alignLeft="@+id/button"
android:layout_alignStart="@+id/button"
android:layout_alignRight="@+id/textView2"
android:layout_alignEnd="@+id/textView2" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Exceptional condition"
android:id="@+id/button3"
android:layout_below="@+id/button2"
android:layout_alignLeft="@+id/button2"
android:layout_alignStart="@+id/button2"
android:layout_alignRight="@+id/textView2"
android:layout_alignEnd="@+id/textView2" />

</RelativeLayout>

Following will be the content of res/layout/custom_view.xml file −


<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">

<TextView android:id="@+id/show_data"
android:layout_width="fill_parent"
android:layout_height="400dp"/>

</LinearLayout>

Following will be the content of res/values/strings.xml to define two new constants −


<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">My Application</string>
<string name="action_settings">Settings</string>
</resources>

Following is the default content of AndroidManifest.xml −

<?xml version="1.0" encoding="utf-8"?>


<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.My Application"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="22" />

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >

<activity
android:name="com.example.saira_000.myapplication"
android:label="@string/app_name" >

<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>

</activity>

<activity
android:name="com.example.saira_000.myapplication.CustomActivity"
<android:label="@string/app_name">

<intent-filter>
<action android:name="android.intent.action.VIEW" />
<action android:name="com.example.saira_000.myapplication.LAUNCH"
/>
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="http" />
</intent-filter>

</activity>

</application>
</manifest>

Let's try to run your My Application application. I assume you had created
your AVD while doing environment setup. To run the app from Android Studio, open
one of your project's activity files and click Run icon from the toolbar. Android
Studio installs the app on your AVD and starts it and if everything is fine with your
setup and application, it will display following Emulator window −

Now let's start with first button "Start Browser with VIEW Action". Here we have
defined our custom activity with a filter "android.intent.action.VIEW", and there is
already one default activity against VIEW action defined by Android which is
launching web browser, So android displays following two options to select the
activity you want to launch.
Now if you select Browser, then Android will launch web browser and open
example.com website but if you select IndentDemo option then Android will launch
CustomActivity which does nothing but just capture passed data and displays in a text
view as follows −
Now go back using back button and click on "Start Browser with LAUNCH Action"
button, here Android applies filter to choose define activity and it simply launch your
custom activity

Again, go back using back button and click on "Exception Condition" button, here
Android tries to find out a valid filter for the given intent but it does not find a valid
activity defined because this time we have used data as https instead of http though
we are giving a correct action, so Android raises an exception and shows following
screen −

You might also like