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Syllabus I. Computer Systems Architecture Marks: 10

This syllabus outlines courses in computer systems architecture, operating systems, digital electronics, data structures, business computing, web development, web scripting, multimedia authoring tools, and communication and network concepts. Some key topics covered include computer system components and organization, memory systems, instruction sets, operating system functions, process management, scheduling, synchronization, memory management, protection and security, Boolean logic, number systems, data types and structures, databases, web page authoring using HTML and ASP, JavaScript, image editing, sound recording and editing, movie formats, and networking concepts like protocols, topologies, and security.

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0% found this document useful (0 votes)
140 views3 pages

Syllabus I. Computer Systems Architecture Marks: 10

This syllabus outlines courses in computer systems architecture, operating systems, digital electronics, data structures, business computing, web development, web scripting, multimedia authoring tools, and communication and network concepts. Some key topics covered include computer system components and organization, memory systems, instruction sets, operating system functions, process management, scheduling, synchronization, memory management, protection and security, Boolean logic, number systems, data types and structures, databases, web page authoring using HTML and ASP, JavaScript, image editing, sound recording and editing, movie formats, and networking concepts like protocols, topologies, and security.

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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SYLLABUS

I. COMPUTER SYSTEMS ARCHITECTURE Marks: 10


1. The Computer System
System buses: Computer components, Computer function, Interconnection structure.
Internal Memory: Computer Memory System Overview, Cache Memory.
Input/ Output: External Device, Direct Memory Access, The External Interface.
Operating System Overview
2. The Central Processing Unit
Computer Arithmetic: The Arithmetic and Logic Unit (ALU), Floating-Point Arithmetic.
Instruction Set: Types of operands, types of operation, Register Organization, The
Instruction Cycle.

II. OPERATING SYSTEMS Marks: 10


Introduction: System software, OS strategies; multiprogramming, batch.
Operating System Organization: Basic OS function, kernels, device drivers.
Device Management: buffering
Process Management: resource abstraction, process hierarchy.
Scheduling: Strategy selection
Synchronization Principles: deadlock, semaphores, multiprocessors.
Deadlocks: hold and wait, Banker’s Algorithm, consumable resources.
Memory Management: memory allocation strategies, variable partition
Protection and Security: internal access authorization.

III. DIGITAL ELECTRONICS Marks: 10


Fundamental Concepts: NAND, NOR and Exclusive-OR operation, Boolean Algebra.
Number system and Codes: Primary, Octal, Hexadecimal, Signed Numbers codes.
Combinational Logic Design: K-map representation of logic functions and simplification
using K-map of 4 and 5 variables.
Multiplexers, Decoders
Flip-Flops: Edge triggered flip flop.

IV. DATA STRUCTURES Marks: 15


Abstract data types and objects, graphical user interfaces;
language support and OOP: Inheritance, classes and subclasses, header files, overlapping.
Programming with data structure: Stacks, queues, lists, trees and balanced binary trees,
algorithms for searching and sorting and open office.

VII. BUSINESS COMPUTING Marks: 15


Integration of User Interface and Database;
More application areas of Database: Inventory control, Financial Accounting, Fees
Management System, Result Analysis System, Admission Management System, Income Tax
management System;
Advance Program Development Methodology: System Development Life Cycle, Data Models
(Entity Relationship Model), Attributes (Single, Composite and Multi-Valued), Relationship
(One-to-One, One-to-Many and Many-to-Many SQL Statements),
Data Dictionary, Data Warehousing, Data Mining,

VIII. WEB DEVELOPMENT Marks: 10


HTML/DHTML
Introduction, Objectives, Introduction to universal Resource Identifier (URI)
Basic Tags of HTML: HTML, HEAD, TITLE, BODY, Ordered List-OL (L1, Type-1, I, A, a;
START, VALUE),
Unordered List-UL (Bullet Type-Disc, Circle, Square, DL, DT, DD), Web page Authoring
Using HTML
Tables: Creating Tables, Border, WIDTH, CAPTION, ALIGN,
Frames: Frame border, height and weight,
Forms: Definition, MS-Access or Oracle,
Form Tags: FORM, METHOD, Document Object Model
1. Active Server Pages (ASP)
Active Server Pages (ASP): Concept of ASP, features of ASP,
Variables: Explicit and implicit Declaration;
Functions:
String Manipulation Function: Ucase (), Lcase (), Len (), Left (), Right (), Mid (), Ltrim (), InStr
()
Time & Date Functions: Date (), Day (), Hour (), Left (), Len (), Minute (), Month (),
Monthname (), Now (),
Arrays: Declaration and use of 1 dimensional and 2 dimensional arrays;
Procedures and Functions, Passing parameters/ arguments;
Connecting with Databases: Creation of DSN, using OLEDB

IX WEB SCRIPTING Marks: 10


1. Java Script
Event handling, Adding Java Script in an HTML page
MULTIMEDIA AND AUTHORING TOOLS
Image Formats TIFF, BMP, JPG/ JPEG, GIF, IC, PDF, PSD;
Image Scanning with the help of Scanner: Setting up Resolution, Size, File Formats of
images; image preview Significance of PDF-creation, Modification; Animation, Morphing and
Application
Graphic Tools: Image Editing Software (Photoshop/ CorelDraw)
Image Handling: Cropping an image, adjusting image size, saving an image;
Layers: Adding layers, dragging and pasting selections on to layers, moving and copying
layers, duplicating layers, deleting layers, merging layers. Opacity
Concept of Multimedia: Picture/ Graphics, Audio, Video;
Sound: Recording Sound using Sound Recorder (Capture), Sound editing, Effect
enhancement;
Voice Recognition Software Philips/ Dragon, MIDI Player, Sound Recorder.
Sound Quality: Radio Quality,
1. Movie File Formats: AVI, MPEG.
Movie Frames: Concept of Frame, Frame Buffer;
2. Multimedia Authoring Using Macromedia Flash
Making of Simple Flash Movie

X. COMMUNICATION AND NETWORK CONCEPTS Marks: 20


Evolution of Networking: Internet;
Data Communication terminologies: Bandwidth (HZ, kHz, MHz) and Data transfer rate
(bps, kbps, Mbps, Gbps, Tbps);
Network devices: Modem, Ethernet Card, Hub, Switch, Router,
Different Topologies- Bus, Trees, Concepts of LAN, WAN, MAN;
Protocol: TCP/ IP, Internet, Wireless/ Mobile Communication, GSM, Electronic Mail, Chat,
Video Conferencing;
Network Security Concepts: Cyber Law, Hackers and Crackers;
WebPages: Hyper TEXT markup language (HTML), Hyper Text Transfer Protocol (HTTP),
Website, Web Browser, Web Servers.

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