Collaborative Learning
Collaborative Learning
More About CL
Collaborative learning (CL) is instruction that involves students working in
teams to accomplish a common goal, under conditions that include the
following elements (Johnson, Johnson, and Smith, 1991):
Problem-solving
Valuing diversity
SIMPLE JIGSAW: The faculty member divides an assignment or topic into four parts with all
students from each LEARNING TEAM volunteering to become "experts" on one of the parts.
EXPERT TEAMS then work together to master their fourth of the material and also to discover
the best way to help others learn it. All experts then reassemble in their home LEARNING
TEAMS where they teach the other group members.
Three-step Interview
Three-step interviews can be used as an ice breaker for team members to get to know one
another or can be used to get to know concepts in depth, by assigning roles to students.
Faculty assigns roles or students can "play" themselves. Faculty may also give interview
questions or information that should be "found."
A interviews B for the specified number of minutes, listening attentively and asking
probing questions.
At a signal, students reverse roles and B interviews A for the same number of minutes.
At another signal, each pair turns to another pair, forming a group of four. Each member of the
group introduces his or her partner, highlighting the most interesting points.
Roundtable
Roundtable structures can be used to brainstorm ideas and to generate a large number of
responses to a single question or a group of questions.
The key here is the question or the problem you've asked the students to consider. It has to be
one that has the potential for a number of different "right" answers. Relate the question to the
course unit, but keep it simple so every student can have some input.
Once time is called, determine what you want to have the students do with the lists...they may
want to discuss the multitude of answers or solutions or they may want to share the lists with the
entire class.
Focused Listing
Example: Ask students to list 5-7 words or phrases that describe or define what a motivated
student does. From there, you might ask students to get together in small groups to discuss the
lists, or to select the one that they can all agree on. Combine this technique with a number of the
other techniques and you can have a powerful cooperative learning structure.
Structured Problem-solving
Structured problem-solving can be used in conjunction with several other cooperative learning
structures.
Ask students to comment on the following questions. Give them one minute and time them. This
activity focuses them on the content and can also provide feedback to you as a teacher.
What was the most important or useful thing you learned today?
What two important questions do you still have; what remains unclear?
What would you like to know more about?
You can use these one minute papers to begin the next day's discussion, to facilitate discussion
within a group, or to provide you with feedback on where the student is in his or her
understanding of the material.
Paired Annotations
Students pair up to review/learn same article, chapter or content area and exchange double-entry
journals (see below) for reading and reflection.
Students discuss key points and look for divergent and convergent thinking and ideas.
Together students prepare a composite annotation that summarizes the article, chapter, or
concept.
When putting together groups, you may want to consider assigning (or having students select)
their roles for the group. Students may also rotate group roles depending on the activity.
Leader - The leader is responsible for keeping the group on the assigned task at hand.
S/he also makes sure that all members of the group have an opportunity to participate,
learn and have the respect of their team members. The leader may also want to check to
make sure that all of the group members have mastered the learning points of a group
exercise.
Recorder - The recorder picks and maintains the group files and folders on a daily basis
and keeps records of all group activities including the material contributed by each group
member. The recorder writes out the solutions to problems for the group to use as notes or
to submit to the instructor. The recorder may also prepare presentation materials when the
group makes oral presentations to the class.
Reporter - The reporter gives oral responses to the class about the group's activities or
conclusions.
Monitor - The monitor is responsible for making sure that the group's work area is left the
way it was found and acts as a timekeeper for timed activities.
Wildcard (in groups of five) - The wildcard acts as an assistant to the group leader and assumes
the role of any member that may be missing.
Send-A-Problem
Send-A-Problem can be used as a way to get groups to discuss and review material, or potential
solutions to problems related to content information.
1. Each member of a group generates a problem and writes it down on a card. Each member
of the group then asks the question to other members.
2. If the question can be answered and all members of the group agree on the answer, then
that answer is written on the back of the card. If there is no consensus on the answer, the
question is revised so that an answer can be agreed upon.
3. The group puts a Q on the side of the card with the question on it, and an A on the side of
the card with an answer on it.
4. Each group sends its question cards to another group.
5. Each group member takes ones question from the stack of questions and reads one
question at a time to the group. After reading the first question, the group discusses it. If
the group agrees on the answer, they turn the card over to see if they agree with the first
group's answer. If there again is consensus, they proceed to the next question. If they do
not agree with the first group's answer, the second group write their answer on the back of
the card as an alternative answer.
6. The second group reviews and answers each question in the stack of cards, repeating the
procedure outlined above.
7. The question cards can be sent to a third, fourth, or fifth group, if desired.
8. Stacks of cards are then sent back to the originating group. The sending group can then
discuss and clarify any question
Variation: A variation on the send a problem is to use the process to get groups to discuss a real
problem for which there may be no one set answer.
1. Groups decide on one problem they will consider. It is best if each group considers a
different problem.
2. The same process is used, with the first group brainstorming solutions to a single
problem. The problem is written on a piece of paper and attached to the outside of a
folder. The solutions are listed and enclosed inside the folder.
3. The folder is then passed to the next group. Each group brainstorms for 3-5 minutes on
the problems they receive without reading the previous group's work and then place their
solutions inside the folders.
4. This process may continue to one or more groups. The last group reviews all the solutions
posed by all of the previous groups and develops a prioritized list of possible solutions.
This list is then presented to the group.
Value Line
1. Present an issue or topic to the group and ask each member to determine how they feel
about the issue (could use a 1-10 scale; 1 being strong agreement, 10 being strong
disagreement).
2. Form a rank-ordered line and number the participants from 1 up (from strong agreement
to strong disagreement, for example).
Form your groups of four by pulling one person from each end of the value line and two people
from the middle of the group (for example, if you had 20 people, one group might consist of
persons 1, 10, 11, 20).
Uncommon Commonalities
Groups get together and first list individual things about themselves that define them as
people).
Groups then discussed each item, finding things that 1, 2, 3, or 4 of them have in
common.
When the group finds an item that all of them have in common, they list that item under
4; when they find something that 3 of them have in common, the list that item under 3,
etc.
Team Expectations
Some of the common fears about working with groups include student fears that each member
will not pull their weight as a part of the group. Students are scared that their grade will be lower
as a result of the group learning vs. learning they do individually. One way to address this issue
is to use a group activity to allow the group to outline acceptable group behavior. Put together a
form and ask groups to first list behaviors (expectations) they expect from each individual, each
pair and as a group as a whole.
Groups then can use this as a way to monitor individual contributions to the group and as a way
to evaluate group participation.
The Double Entry Journal can be used as a way for students to take notes on articles and other
resources they read in preparation for class discussion.
Once in class, students may use their double entry journal to begin discussion, to do a paired
annotation, or for other classroom and group activity.
The goal of this activity is to generate discussion among student groups about a specific topic or
content area.
Faculty conducts a brief (10-15 minutes) lecture on a topic or content area. Faculty may
assign a reading or written assignment as well.
Instructor then gives the students a set of generic question stems.
Students work individually to write their own questions based on the material being
covered.
Students do not have to be able to answer the questions they pose. This activity is
designed to force students to think about ideas relevant to the content area.
Students should use as many question stems as possible.
Grouped into learning teams, each student offers a question for discussion, using the
different stems.
1. Group composition
One factor that determines the efficiency of collaborative learning is the composition of
the group. This factor is defined by several variables: the age and levels of participants,
the size of the group, the difference between group members, etc.
Regarding the number of members, small groups seems to function better than large
groups in which some members tend be 'asleep' or excluded from interesting interactions.
Most of the mechanisms described in the previous section, e.g. mutual regulation, social
grounding, shared cognitive load, ..., can only occur between a few participants. This
does not argue in disfavor of large group sessions. It simply means that distance learning
activities should also include 'closed' sessions, in which a restricted number of subjects
collaborate and/or 'monitored' session in which the teacher takes care that no learner is
left out the interaction.
The most intensively studied variable is the heterogeneity of the group. It refers to the
objective or the subjective differences (how subjects perceive each other) among group
members. These differences can be general (age, intelligence, development, school
performance, ...) or task specific. Results indicate there exists some 'optimal
heterogeneity', i.e. some difference of viewpoints is required to trigger interactions, but
within the boundaries of mutual interest and intelligibility. Heterogeneity can easily be
understood as a condition to trigger conflicts and require social grounding, two important
mechanisms described above. Heterogeneity is also implicit in the socio-cultural theory
and its related mechanisms (internalization and appropriation) which rely on the
observation of adult-child pairs or at least pairs with one member being more
knowledgeable on the task than the other.
Internet-based information and communication tools have a great potential with respect
to heterogeneity: no infrastructure can better cross geographic, cultural and professional
boundaries. Nevertheless, human beings have a natural trend to assemble with those who
are the most similar to them. When participants join the group on their own decision,
there is no control of heterogeneity. If the tutor observes too much homogeneity among
the group members, he may modify some conditions in order to activate anyway the
mechanisms that normally rely on heterogeneity. He may for instance allocate role to
participants which will inevitably create conflict or provide them with contradictory
information.
2. Task features
The effects of collaboration vary according to the task. Some tasks prevent the activation
of the mechanisms described above, while other tasks are appropriated. For instance,
some tasks are inherently distributed and lead group members to work on their own,
independently from each other. Interaction occurs when assembling partial results, but
not during each individual's reasoning process. Without interaction, none of the described
mechanisms can be activated. Some tasks are so straightforward that they do not leave
any opportunity for disagreement or misunderstanding. Some tasks do not involve any
planning and hence create no need for mutual regulation. Some tasks cannot be shared,
because they rely on processes (e.g. perception) which are not open to introspection or on
skills (e.g. motor skills) that leave no time for interaction.
If distance teachers want to take these features into account, a first attitude would be to
use only collaborative learning for tasks for which it will get its optimal efficiency.
Another solution is to modify the task, as explained in the previous paragraph, to make
them more suited for collaboration. For instance, the 'jigsaw' method consists of
providing group members with partial data. This method artificially turns a monolithic
problem into a task which requires collaboration.
Task features also include the environment in which the task has to be performed. This is
especially important in computer-based tasks. The software features may modify
interactions among learners. For instance, if a computer-based task provides the learner
immediately with a feed-back on their actions, it may prevent them to discuss the
consequences of their action
3. Communication media
Whatever task and group members have been selected, the collaboration may not work
because the medium used for communication is not adequate. It would be beyond the
scope of this paper to describe each available media. Basically, most of current widely
available Internet-based tools use text-based communication, synchronous or
asynchronous, with mostly fixed graphics and images. Voice and video interaction or
voice and video mail are of course available, but the overload of standard networks and
the limits of currently available hardware have postponed their larger use in current
distance education.
Most of the mechanisms described in the previous section can be conveyed via text-based
communication, but with some perturbations. For instance, the cost of interaction being higher
with text, the group members may reduce the number of disambiguating sub-dialogues used in
social-grounding. At the opposite, in asynchronous text messages, they have more time to build
sentences which are less ambiguous. Without video link, members also loose facial expressions
which are useful to monitor the partner's understanding. Even with video images, they may see
their partner but ignore where the partner looks, something which is important for understanding
what she refers to. Some video system support eye contact with appear to be related to
metacognitive aspects.