Game Concept Document Template PDF
Game Concept Document Template PDF
This is a skeleton/reference for a game design concept. Your full design documents will be much longer!
Working title
Your game’s title should communicate the gameplay and the style of the game
Concept statement
High Level Concept/Design
The game in a tweet: one or two sentences at most that say what the game is and why it’s fun.
Genre(s)
Single genre is clearer but often less interesting. Genre combinations can be risky. Beware of ‘tired’ genres.
Target audience
Motivations and relevant interests; potentially age, gender, etc.; and the desired ESRB rating for the game.
concept art or reference art can you show to give the feel of the game?
Monetization
How will the game make money? Premium purchase? F2P? How do you justify this within the design?
Core Loops
How do game objects and the player’s actions form loops? Why is this engaging? How does this support
player goals? What emergent results do you expect/hope to see? If F2P, where are the monetization points?
Detailed & Game Systems Design
Game Systems
What systems are needed to make this game? Which ones are internal (simulation, etc.) and which does the
player interact with?
Interactivity
How are different kinds of interactivity used? (Action/Feedback, ST Cog, LT Cog, Emotional, Social, Cultural)
What is the player doing moment-by-moment? How does the player move through the world? How does
physics/combat/etc. work? A clear, professional-looking sketch of the primary game UX is helpful.