TYL Using Game
TYL Using Game
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Preparation
1. The teacher challenges the students to count the 11 toothpicks in his/her hand. To
model the game, the teacher then puts some into the matchbox, shakes it and asks
the students to guess how many are inside.
2. The teacher explains how to play the game in the students native language if
necessary.
3. The teacher divides the class into two teams, giving each team an English name,
eg. the Roosters and the Monkeys. Then the teacher write the the team names on
the board for scoring during the game.
4. If the class has a large number of students, this is one way to get smaller teams.
Choose 10 players from each team by chanting together a 'choosing rhyme' such
as the following:
One, two, three, four,
O-U-T, OUT!
(The student chosen is the one you are pointing at on the word OUT!)
5. Each player secretly puts no more than 11 toothpicks into his/her matchbox.
During the Game
1. The first player from the Roosters stands up, shakes the matchbox in his/her hand.
His/her team members shout together 'How many?.' The Monkeys then give the
answer by replying 'There are…'.
2. If the guess is the correct number, the Monkeys wins a point. If not, the Roosters
get the point.
3. Then switch roles. This time the Monkeys ask and the Roosters guess.
4. The game continues until all the players get a turn.
5. The teacher keeps a record of the points on the board. The team with the most
points wins.
Reference
Khan, J. 1996 'Using games in teaching English to young learners' in (eds)Brumfit, C,
Teaching English to Children. From Practice to Principle England: Longman