0% found this document useful (0 votes)
66 views

Introduction To Mobile Apps

Mobile devices are ubiquitous and integrated into daily life. They represent users and bring the outside world into their hands through sensing, location services, and communication capabilities. Mobile application development faces challenges like varying device form factors, limited resources, and unreliable connectivity. Developers can create mobile apps using languages like Objective C, Java, and C# within integrated frameworks that provide built-in services and APIs to access device capabilities and cloud services. IDEs and emulators help develop and test mobile apps.

Uploaded by

ismail kotwal
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
66 views

Introduction To Mobile Apps

Mobile devices are ubiquitous and integrated into daily life. They represent users and bring the outside world into their hands through sensing, location services, and communication capabilities. Mobile application development faces challenges like varying device form factors, limited resources, and unreliable connectivity. Developers can create mobile apps using languages like Objective C, Java, and C# within integrated frameworks that provide built-in services and APIs to access device capabilities and cloud services. IDEs and emulators help develop and test mobile apps.

Uploaded by

ismail kotwal
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Introduction to Mobile Apps

CSE 5236: Mobile Application Development


Instructor: Adam C. Champion, Ph.D.
Course Coordinator: Dr. Rajiv Ramnath

1
Essence of A Mobile Device?
• (Potentially) available to serve everywhere, any time.
• Interwoven into daily life – live, work, play, study
• Represents and intimately “knows” the user
– Much more than just a small computer, it represents the user
• Brings in the outside world – sensing, location,
communication
• Now the dominant end-user device
– See: http://www.nytimes.com/2013/01/08/business/mobile-apps-
drive-rapid-changes-in-search-technology.html?ref=technology

2
Varied Shapes, Sizes, Capabilities

Sources: Apple, Google, Nintendo/Nvidia, Digital Trends


3
Mobile Application Development Challenges

• Competitive, fluid vendor landscape (Apple, Android


consortium incl. Amazon, RIM, HP) means apps need to be
multi-platform for wide adoption
• No “standard” device (what about iOS, Windows Phone
devices?)
• Low bandwidth input (in most cases – what about tablets?)
• Limited screen size (tablets?)
• Unreliability in connectivity and device (network access,
power, ambient light, noise, at least for now)
• Integration tradeoffs with cloud and enterprise services

4
Application Development Support
• 3rd Generation Object-Oriented Languages
(iOS – Objective C, Android – Java,
Windows Phone – C# )
• Scripting languages (JavaScript, Ruby)
• Cross-platform frameworks – Titanium,
RhoMobile, Xamarin, PhoneGap
• C and C++
• Integrated into “frameworks” specifically
for mobile application development
5
Framework Support (e.g. Android)

Blue background:
Java
Other colors:
C/C++

6
Framework Capabilities and Add-Ons
• Built-In Services:
– GUI, OS services (file I/O, threads, device management),
Graphics, Device access (GPS, camera, music and vido
players, sensors), Web-services, Networking, XML
processing, standard language libraries
• Add-ons:
– Maps
– Database support (SQLite)
– WebKit

7
IDE Support
• Open IDEs – Eclipse/Android Studio for
Android)
• Proprietary (Xcode for iOS, MS Visual Studio)
• Testing tools (test management, unit tests)
• Performance profiling tools
• SCM integration (Git, SVN, CVS)
• Software emulators
• Sensor injection (GPS, accelerometer, others)

8
Thank You

Questions and comments?

You might also like