Klopp Session PDF

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Jurgen Klopp

Coaching Sessions
“What a footballer can do in and out of possession is
easy to establish, but the deeper layers - who they
are, what they believe in, how they’ve reached this
point, what drives them, what awaits them when they
depart training - are the real details.” – Jurgen Klopp
Jurgen Klopp
Counter-pressing as an offensive weapon
Overview: This session is about the creation and
application of the counter-pressing moment as an
offensive weapon. It looks at recovering
possession in the shortest way and time, by
creating ‘hectic situations’ in the opposition
formation. To this end, there are several principles
that give us our identity. We want to attack the
opponent non-stop when we have the ball, when
we lose it and when the opposition have it. Put
another way, defending is our first offensive
action. Each exercise should have this character,
directly defined by our specific way of playing,
where everyone is responsible for everything in
the form of modern total football. In real terms,
that means we have a team of 11 at a time, each
of whom is an attacking forward and each of
whom is a defender.
Jurgen Klopp
Counter-pressing as an offensive weapon

What do I get the players to do?

Tactical rondo In a 12x12-yard area we use three teams of three playing a 6v3
possession game, as shown . There is no limit on touches and the team that loses
the ball should react immediately, pressing the other two teams. The closest
player applies intense aggressive pressure and we defend in a triangle, while the
other two players control the spaces around the ball and anticipate. In this sense,
counter-pressing is the next requirement, and to be clear, this isn’t laid down as a
proposal – it’s a law!
Jurgen Klopp
Counter-pressing as an offensive weapon
What are the key things to look out for?

In this exercise we want to create the right focus towards the essential part of the session. We want to
create hunger towards ball recovery, creating chaotic moments and controlling these moments by being
‘quick in mind’, with orientation, skill, precision and connection. We want short intense periods alternating
with rest periods so players stay fresh and alert to absorbing information and learning all the time. The
closest player goes 100% and puts total effort into the press. One player can always defend two
opposition by blocking the line, pressing the ball carrier and checking over the shoulder. The two last
yards of the press define everything. As far as aggression goes – yes please! – but this must be controlled
with an anticipation of where the next pass will go, and with team mates re-organising as a group
constantly and quickly. In terms of typical mistakes, we will sometimes witness disappointment after
losing possession whereby players offer no immediate reaction. Development takes time – it takes time
for players to make decisions based on the collective interventions and references. We don’t want a linear
or mechanical state of play – a good and creative development takes time. A high-intensity and counter-
pressing team will often make more mistakes because we attempt more and perhaps accomplish more –
ultimately, patience and an expectation of making mistakes is actually okay
How do I put this into a game situation?
Using the full width of the pitch as shown , and in three
quarters of a pitch, one team of eight attacks a team of six.
The team of six has one extra player who comes alive when
they win possession. The team of eight works on their
offensive organisation, their protection and the counter-
pressing principle, with players chased like they have never
been chased before! They do this in 3x6mins bursts, with
4mins rest in between, changing players in between the
rest periods. To advance this, we can put two ‘sleeping’
players in, so creating better and more complex
‘protection’. Here, the offensive organisation is to attract
and then go. We want to unbalance the two lines by quick
and early circulation (offensive aggression), and our players
must overlap to create dangerous crossing situations, as
shown . In terms of typical mistakes, this can often come
down to there being no protection, therefore the team of
six can easily find the sleeping player and counter-attack
and cover spaces well. Players can forget where the
sleeping player is, and there is also that disappointment
factor again in losing possession. Instead, we want them to
react, viewing any loss of possession as an opportunity (to
win it back).
“A high-intensity and counter-
pressing team will often make
more mistakes because we
attempt more and perhaps
accomplish more – ultimately,
patience and an expectation of
making mistakes is actually
okay” – Jurgen Klopp
Jurgen Klopp
Use of Space And Switching Play

Overview: This is a multidirectional


session designed to manufacture and
work on the use of space and switches
of play when in possession of the ball.
This session would be used early on in
the week, or as a reintroduction or
compensation load for non-regulars,
with the idea of working on a tactical
topic without the need to worry about
specific positions or situations that
might apply on the weekend.
Jurgen Klopp
Use of Space And Switching Play

What do I get the players to do?

Switching play rondos (4v1s/4v2s) (15 mins) We set this


up using five groups of four players, as shown , with
one group acting as defenders and four groups
occupying the four squares shown above. The idea is to
get the players on 4v1 situations in their own square
where they have to complete a minimum of four passes
before transferring the ball to a different square. The
defending group has to try to intercept the ball as
quickly as possible. Rotating teams every two minutes,
we count the number of transfers before an
interception occurs, therefore identifying the two
groups with the most transfers conceded as losing
teams. We can vary the conditions between one- and
two-touch to alter the difficulty and increase the quality
on the switches of play, as well as offering extra
rewards if transferring to the opposite square.
Jurgen Klopp
Use of Space And Switching Play

How do I progress the practice?

Firstly, the defending team is allowed to


fill all the boxes with a defender. In the
next progression the defending team is
allowed to put a maximum of two
players in the square where the ball is,
with defenders also positioned in the
middle areas in order to cut off the
switch of play to other boxes, as shown
Jurgen Klopp
Use of Space And Switching Play

How do I progress the practice?

Firstly, the defending team is allowed to


fill all the boxes with a defender. In the
next progression the defending team is
allowed to put a maximum of two
players in the square where the ball is,
with defenders also positioned in the
middle areas in order to cut off the
switch of play to other boxes, as shown
Jurgen Klopp
Use of Space And Switching Play
What are the key things to look out for?

Principally, we are looking for the detail of the pass, good


movement, and the exploitation of angles so that players
are able to transfer the ball from square to square. Players
must communicate well, with awareness of team mates
and opponents, and be alert to a turnover of possession,
be that near to them or in a different area.

8v8+2 possession 4 Squares (25 mins)


This is a multidirectional possession practice with two
teams of eight players plus two floaters, who try to
support the team i n possession. The team in possession
must use the space wisely for keeping possession with the
idea of switching the ball. We will follow the principles of
not completing more than four passes within the same
area, with the team in possession gaining a point every
time they successfully complete those four passes and
switch the ball to another area. We can limit the number
of players in each square if the group is struggling
Jurgen Klopp
Use of Space And Switching Play

How do I move this into a game


situation?

We now set up a 6v6+6 small sided game with central


goals, as shown . Two teams of six players compete for
possession of the ball inside the area marked between
lines, with a third team of six used as floaters on the
outside. The goals face opposite ways in the middle of
the pitch with a keeper in each, dividing the area in two
sub-areas. Both teams inside the areas are free to move
their players wherever they like, but they must always
adopt the principles of having a shape and an organised
balance in using that space cleverly. To be able to score
or attack the goal, the team in possession
has to switch the play from one space to the other at least once, to then identify the best moment in setting up a chance on
goal. To manufacture situations the number of touches can be manipulated with the teams inside the area. So, for instance, by
going ‘all in’ we would be trying to manufacture and use the 1v1s produced inside the areas, or by floaters on the outside. If
insisting on two touches, we would be looking for switches of play coming from wide; and if directing play as one-touch,
perhaps we’d be keeping an eye out for players supporting on the inside.

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