Kamagari
Kamagari
Kamagari
Basics
This game is about the battle between evil gods and superhumans. T he
players take on the role of supernatural God Hunters who wield divine
power to defeat the dark gods called Aramitama. Kamigakari: God Hunters
takes place in the present day, where heroes with magic and other
supernatural powers, granted by special bloodlines or training, resolve
unnatural problems.
When playing for the first time, the GM should focus on these points
instead of trying to explain everything in detail. This game's setting is
complex, but you don't need to know all of it. (Of course, knowing it
certainly helps.) Let beginners know that they don't need to worry too much
about learning and remembering everything; just explain the fundamentals
to them to get started.
Shards
There are objects in this world that do not exist in our own. These are the
Shards, also known as Relics in some countries.
Shards look like metallic fragments that glow with all the colors of the
rainbow, and little is known about their true nature. Ancient legends passed
down through the generations hold that they were divine relics and rarefied
substances that the gods wielded in ancient times. These include Takeru
Yamato's legendary Kusanagi no Tsurugi sword from Japanese lore, the
treasures of the gods in Buddhist myths, Zeus' thunderbolts from the Greek
myths, and other fabled objects of power.
These fragments contain the power and memories of the world, and hold
the power to absorb and control the numen energy that drives the engine of
creation.
Numen
In the world of Kamigakari, there is an energy not present in our world. This
is called “numen.” It has many names. In feng shui they call it longmai, and
it's the magical energy that sorcerers control, the ki that transcendent
warriors wield, and the miasma of evil spirits. Those with Shards or keen
spiritual senses perceive numen being focused or unleashed as a
bluish-white radiance or flame.
Numen is the source and master of all creation. All things in this world
contain numen, and with the passage of time they can acquire a soul.
A soul is a concentration of numen. Once a vessel has acquired a soul, it
begins to absorb numen from everything around it, adding to the soul so it
can act and persist. The old and infirm have more numen than their
physical bodies can handle. When the numen exceeds what the body can
hold, the soul leaves, like a pond overflowing its banks, making not only the
body but the being's very existence begin to rot.
Then, when all activity has ceased, when the rot is complete, the soul
returns to the world to become part of a refreshed numen.
Awakened
Spontaneous generation, temporal patterns, the use of magic, the Evil Eye,
ancient rites, mental compulsion...
When one who has both a soul and control of numen takes hold of a Shard
they become Awakened. They are gods, yōkai, monsters, warriors of
transcendent ability, superheroes, secretive sorcerers, and people with
strange powers. The Awakened can use the numen that circulates, shines,
and vibrates within them to wield incredible martial arts, sorcery, and
supernatural powers.
The most basic of these powers is telepathic communication. People who
don't share the same language can use their numen to communicate
without words. Cunning Awakened can use Magical Suggestion and similar
abilities to read others and perfectly blend into mundane society. These
Talents thus prevent one from discerning whether someone is Awakened.
When someone becomes Awakened, their body glows with a prismatic
radiance, and they experience a burning pain. Afterward, they gain the
power that resides within their Shard (and God Hunters have a variety of
different supernatural powers depending on their lineage, gaining a Style),
and the ability to control numen, and absorb other souls and Shards to
become stronger.
There are three types of Awakened: Aramitama, God Hunters, and
Mononoke.
Aramitama
Since time immemorial, there have been those of evil will who became
demons or vengeful spirits.
The single greatest threat in the world of Kamigakari are the false gods
known as “Aramitama.” That is the Japanese name, derived from “ara”
meaning “violent” or “wild,” and “mitama” meaning “a spirit of the dead,”
and in other countries the Awakened call them things like “dís” (derived
from Norse mythology; the plural is “dísir”) and “Fallen.” However, these are
just labels that humanity attached to these creatures, and the true gods
(see p. XX) are something else.
This type of Awakened is born when a soul comes to inhabit a Shard itself,
where it continues absorbing evil intent and curses from the world around
it. These entities consist only of Shards, and do not have physical bodies.
Instead, they normally inhabit temporary bodies made of numen, which can
have any shape. GMs should feel free to devise the details of such
themselves.
Among the Awakened, Aramitama are the most dangerous, and because
they can control numen to create physical bodies, normal weapons are
completely useless against them.
They may also make a Soul Pact with a victim, which can allow them to
possess a physical body and thereby gain even more power. Though
Aramitama lack physical bodies of their own they can possess the bodies
of others and even make use of their numen. Aramitama can also exist as
“spirit forms,” ghosts without bodies, made only of numen and dependent
on possessing those with bodies for numen.
When they possess someone, they also gain the ability to control vast
amounts of numen and warp the laws of nature. The possessed can rip
through steel with their bare hands, leap over skyscrapers, and catch
bullets with their bare hands.
In combat they can create incredibly durable exoskeletons, scales, horns,
claws, fur, feathered wings, or even clothing by materializing numen to
cover their bodies. In other words, they can transform a possessed body to
be more suitable for combat. The dangerous and bestial features of ghosts,
monsters, and demons of legend can likely be attributed to this
phenomenon.
The Aramitama have been hunted, killed, and sealed away for as long as
they've existed, but despite this they have persisted. Worse, since an
incident known as the Scouring, their numbers have risen dramatically.
Soul Pacts
A Soul Pact is a deal with the devil that can grant your wish, for a cost.
Aramitama have the special power to create Soul Pacts, which they can put
into action when they make contact with a victim with a powerful desire.
Aramitama target a variety of victims, but most are humans ages 13 to 20
who have young bodies and souls that have suffered some kind of damage,
or Mononoke with tough bodies or special powers.
Once a victim makes the pact, they receive potent supernatural powers but
are not Awakened, and if they use those powers to gather souls to match
the potency of their desire, the Aramitama will grant their wish. However,
Aramitama grant wishes in a twisted fashion, leaving the victim and those
around them to suffer.
When an Awakened dies, their entire body is wreathed in a bluish white light
or flame, burning their body to a black coal tar that crumbles, and
eventually disappears. When someone possessed by an Aramitama is
defeated, one of the following will happen: Humans possessed and
defeated often survive the experience. Awakened organizations usually
take these people in and determine their fates. Mononoke and God Hunters
make out less well due to the greater influence of the Aramitama's evil will
and dark power over them, they are destroyed utterly and only the Shard is
left behind.
Soul Pacts have tragic consequences more often than not. However, there
are always those desperate enough to make such a pact to realize their
desires. If a victim's wish is fulfilled, the Soul Pact lets the Aramitama claim
their soul and possess their body.
Having such a body lets them linger in the world and seek out new victims
to make Soul Pacts with.
God Hunters
When a human gains a Shard within their soul, they become a type of
Awakened known as a God Hunter. The Japanese term is “Kamigakari.”
Other Japanese terms include Ryuumuaku-tsukai (“Longmai Users”) and
Kakuseisha (“Awakened Ones”). While God Hunters is a common term
worldwide, other terms include Divine Takers, Dragon's Meridian, and
Arisen. Typically only one in 100,000 people are capable of handling a
Shard, but rumor has it since the Scouring the ability has become more
common.
People gain the Shard compatibility either through inherent talent or putting
in great effort. Those with the potential gain abilities far beyond those of
normal people, granting them incredible stamina or intelligence, speed and
agility greater than any leopard, lightning-fast healing, the might to smash
through walls, martial techniques or sorcery beyond human understanding,
or outright unnatural powers.
However, to be compatible with a Shard, a person's soul must become
dozens of times greater in quality, making them that much more tempting a
target to Aramitama. Thus, whenever someone awakens as a God Hunter,
they will inexorably be drawn into battles with Aramitama.
Working Together
God Hunters split the Shards from enemies they defeat together. This is
one of the few things the many quarrelling groups have managed to agree
on, and they will use their true strength to ensure it is handled equitably.
There are also political reasons. In the past the Church, which acquired the
most Shards, used that power to crush the various groups of mages, and
the other organizations are wary of repeating that history.
(Note ends here in Noelle's version)
Even God Hunters who are students in the Facades they show the
Innocents must still use their supernatural powers to fight Aramitama, still
hold the memories of the world in their Shards, and still seek the
Transcendent Promise. God Hunters are hunters of false gods and seekers
of the Transcendent Promise, using their Shards and numen to act as
secret watchmen.
Forged Regalia
Though Awakened can control numen, they largely don't exhibit special
powers in how they wield normal weapons. Thus, in fights between
Awakened, the ability to bring one's numen to bear against the opponent's
is vital. In order to better cut through opponents' numen, there are
specialized “growing, god-killing arms.” These “god-killing arms” are called
Forged Regalia.
Forged Regalia are made from a mysterious process that combines a small
Shard (too small to gain Experience Points or Gold) and Ley Gold. Imbuing
a Shard into a weapon requires it having a Divine Name and a soul so that it
can control numen. In other words, Forged Regalia are living weapons with
the same properties as gods. By absorbing Ley Gold and Materials, a
Forged Regalia can grow as a weapon.
Only Awakened can wield such weapons, and depending on the user they
can easily surpass any modern arms. When an Awakened uses a Forged
Regalia that takes the form of a longsword, the numen manifests as a
powerful light from the blade, and a thunderous roaring sound like a great
beast. An attack infused with numen can cut through an opponent's numen
and even their very existence.
This makes the numen under the wielder's control harmonize perfectly,
allowing them to focus on hitting, and bringing forth destructive power
sufficient to cleave body and soul alike.
Forged Regalia are based on the Divine Regalia of the gods of antiquity, but
born from human hands with science, alchemy, or sorcery.
Each Awakened organization has its own advanced magical facilities for
creating Regalia, and these consume great quantities of Ley Gold. The
various organizations closely guard the secrets of the technology required
to operate these magical facilities. That makes it very difficult to have
large-scale magical facilities. Consequently, the manufacture of Forged
Regalia is mainly the role of organizations, and God Hunters who violate
this unwritten law will be punished by being barred from buying them.
Additionally, it's possible to create one's own Regalia using Ley Gold and
Materials taken from Mononoke.
Of course, Regalia aren't available in just any shop, and you need the
permission of an Awakened organization or the owner to purchase one.
Mononoke
When an animal, a plant, or an object that has acquired a soul with the
passage of time has a Shard, it becomes a type of Awakened called a
Mononoke. “Mononoke” is the preferred Japanese term. They're also
known as Yōkai or Seiryō, and overseas they use terms like Critters,
Monsters, or Enemies.
Mononoke are animals, plants, and objects that have achieved an
apotheosis. They have existed all over the world since ancient times.
People revered them as local gods, spun tales of them as spirits and fairies,
and feared them as monsters.
They are the oldest of the Awakened, and they come in many varieties (at
least when compared to Aramitama and God Hunters). Some are
intelligent, and some are not. They have many different forms. Those
without intelligence tend to be closer to how they originated, while those
with intelligence adopt more human-like shapes.
Unintelligent Mononoke are essentially animals and will relentlessly attack
those who enter their domains. Intelligent Mononoke may wish to coexist
with or at least live apart from humans, but some see humans as food or
simply hold them in contempt, and some resent those who steal their
sources of numen. Though they are not as much a threat as Aramitama,
Mononoke can have bodies and supernatural abilities that go beyond
human knowledge, making them a danger to humanity.
That makes Aramitama covet their powerful bodies, and target Mononoke
for Soul Pacts to gain that power. God Hunters also sometimes target
Mononoke for the supernaturally powerful Materials they can yield.
“Materials” are body parts and mechanical components that carry powerful
numen, which Awakened can use to make miraculous medicines and
powerful artifacts. Each God Hunter receives a share of Ley Gold gained
from the Materials sold to the Awakened organizations.
Divine Names
Those who have Shards in their souls have true names fixed in the world,
secret names, etc., collectively called Divine Names.
The GM can determine the Divine Names of NPCs that appear in their
scenarios. Also, there's a power called Identity (p. XX) that makes it
possible to learn someone's Divine Name from their Spirit Crest.
It's thus possible to discern an Awakened's Divine Name in the Spirit Crest
that appears above their body.
Aramitama often have Divine Names derived from demons, false gods, or
strange monsters.
God Hunters who are particularly skilled may find others using their Divine
Name as a nickname or alias of sorts. If they keep achieving great deeds,
fellow God Hunters are liable to start calling them by their Divine Name
instead of their normal name.
Mononoke are often known by names like “Yokai” or “ghost,” categories
that humans have assigned them to. However, they do each have their own
Divine Name.
Aramitama
Aramitama are false gods born of evil will. They have appeared in history
and legend as evil gods and terrible monsters.
God Hunters
God Hunters are legendary heroes and people with superhuman abilities.
The heroes of legend achieved their great deeds through their ability to
control numen.
Mononoke
Mononoke are the ghosts, monsters, nature spirits, and pagan gods of
myths and legends. People that couldn't control their Shards and became
monsters, and creatures of chaos that could be called descendants of
Aramitama, are also classified as Mononoke. They are forces of nature that
have gained their own will through the power of a Shard.
The Scouring
It happened in the gray of morning on November 1st, sixteen years ago.
A sound resonated through the skies all across Japan, and every shrine,
temple, archaeological site, and burial mound was engulfed in a massive
conflagration, a disaster that destroyed them utterly. They called this
mysterious event the “Japanese Simultaneous Conflagration Disaster,” or
more commonly, the Scouring.
Investigations at the time recorded accounts of a sound like beasts roaring
just before the disaster and ripples witnessed in the skies. This explosive
conflagration phenomenon seemed capable of tearing Japanese society
apart.
And yet, the damage done was strangely limited, focused almost entirely on
shrines and temples. Fortunately, this happened in the middle of the night,
so very few visitors or tourists were harmed. However, everything within a
certain radius of each shrine and temple was totally immolated, obliterating
many homes so thoroughly that it wasn't even possible to recover the
bodies.
Today, people have rebuilt the burned shrines and temples and constructed
new houses to replace those lost, so that there's scarcely any sign of the
disaster. The Scouring is nonetheless a singularly ghastly event in the
history of Japan and for that matter the world, and it left a deep impression
on the memories of mankind. The government launched a thorough
investigation at the time, but found no useful clues. The investigation thus
continues to this day.
There's an occasional mention in the papers or on TV, but people pay oddly
little attention to it. However, the cause is unquestionably supernatural in
nature. It may have been some kind of magical ritual or the birth of a
powerful Awakened, and the various Awakened organizations each have
any number of rumors about what it might be.
Moreover, the Scouring represented a turning point. In Japan–and only in
Japan–there was a dramatic increase in the numbers of Aramitama and
Mononoke being born.
Since Then
Things have changed rapidly in Japan since the Scouring. Where the
Awakened were once rather rare, they've become much more common, and
thus supernatural phenomena have also been observed with much greater
frequency.
The Japanese Awakened have also been discovering bodies turned to coal
tar, as well as scenes of slaughter that don't appear to be the work of
anything human. The media initially went all-in covering these kinds of
events, but they were so unnatural that the media has since quieted down,
and doesn't report on them all that much anymore.
With so much strangeness going on, Awakened from overseas have taken
the opportunity to visit Japan and fight the Aramitama. To that end, a
“Demon Slayer's Association” (Taimashi Kyoukai) was formed to contain
things within Japan, and the various organizations fought each other more
fiercely than ever.
However, the Japanese organization known as the Ministry of the
Environment Office of Special Countermeasures, responding to misgivings
about this state of affairs, intervened to negotiate with several of these
organizations–notably the Sorcerer's Society Alliance and the Knights
Templar–to form a temporary truce, creating a fragile alliance. Currently,
most of the Awakened organizations protecting humanity in Japan are
working under the Special Countermeasures Office, sharing information, or
at least carrying out their own independent investigations.
Thanks in part to the Internet, eyewitness reports on supernatural
phenomena and rumors of unexplained urban legends are popping up all
over the place, with the gossip sometimes becoming strangely prevalent.
People say things like, “I was attacked by a monster, but a henshin hero
came and saved me!”
“People caught in the middle of a fire, but a flying girl helped people get
out.”
“A high school age boy shot lightning out of hands and vanished.”
“An alien came out of a flying saucer.” ...And so on.
We can think of all of these as the work of “freelance” God Hunters.
Currently, no one has found an Avatar of Ruin or the Transcendent Promise,
but all of the Awakened organizations are remaining vigilant, seeking out
every scrap of relevant information they can find as they fight the
Aramitama.
Collaborators
There are some Innocents who know of the Awakened and aid the God
Hunters. God Hunters call them “Collaborators.” Though they lack Shards,
they're similar to God Hunters in that they secretly practice magic. Most are
descendants of God Hunters, and they know of the threat that the
Aramitama represent and want to help deal with it.
Some have inherited abilities from the Styles of their ancestors, and a
group of them together can potentially be enough to deal with a Mononoke.
However, without Shards, they can't handle numen on a large scale, and
thus can't hope to defeat an Aramitama.
They thus devote themselves to supporting the God Hunters and helping
maintain their secrets. Collaborators, too, fervently wish to use the
Transcendent Promise to eliminate the Aramitama once and for all.
Traces of Awakened
When an Awakened causes an incident, they leave traces at the scene.
These traces of the Awakened can take the following forms:
Supernatural Phenomena
Chance meetings with ghosts, strange physical damage, etc. are evidence
of the the supernatural influence of numen on the world, and unmistakable
signs of either Awakened or leylines.
Pitch
When a person loses their soul or an Awakened is destroyed, they lose the
ability to maintain their physical form, changing to something that looks
like black coal tar. The Awakened call this “pitch.” When an Awakened is
slain, their soul is released, and if their soul can be returned before the body
turns to pitch it may be possible to revive them. However, the window for
this varies from one individual to the next, so it's not always possible to
save them.
Spirit Pulse
Those with a keen sixth sense can pick up the ripples of numen within a
radius of around 500 meters. The Awakened call this unseen wave a “Spirit
Pulse.”
Spirit Barriers
If Awakened fight all-out, the resulting carnage could level a large city
overnight. Spirit Barriers are useful to God Hunters who want to protect
humanity, to Mononoke who find them a good way to stake out their
territory, and to Aramitama who want to conceal themselves from other
Aramitama.
To create a Spirit Barrier, an Awakened channels a massive amount of
numen into creating a slight distortion in the world, a crack in time
containing a mirror-image copy of the immediate area. Spirit Barriers have
various names attached to them, like Mirrorland, Purgatory, Makyo (a Zen
term for the “Devil's Cave”), and so forth.
Time flows differently within a Spirit Barrier, making it possible to fight
battles and resolve conflicts in the blink of an eye from the perspective of
the outside world. It's also possible to link Spirit Barriers together, however
this causes a sudden correction as time rushes in to correct the imbalance.
To put it in simple terms, a Spirit Barrier is a technique or power that acts
like a camera that captures an image of a place, allowing one to do things
there for a certain amount of time.
Awakened have most of their battles inside one another's Spirit Barriers.
Since this involves drawing an opponent into an extradimensional space,
once an Awakened uses it, they're no longer detectable from outside. That
keeps prying eyes away from battles, and lets Awakened maintain normal
lives in public.
The ability to create a Spirit Barrier is common among Awakened, they can
extend to an area of up to 500 meters. There's no limit on how long it can
last, and an Awakened can use this power repeatedly as well. However,
normal humans aren't accustomed to the influence of large amounts of
numen, and long-term use can cause temporary aging.
The interior of a Spirit Barrier is a swirl of great quantities of numen and
time, and even God Hunters are sufficiently human to age decades from
just an hour inside of one. Even if a Innocent doesn't age from being in a
Spirit Barrier, they'll abruptly feel exhausted enough to fall unconscious, and
their memories of what happened inside will be hazy.
People who temporarily age from being inside of a Spirit Barrier will go
back to normal with the light of the sun and a day of rest, but if a person
ages beyond their natural lifespan, they'll be in trouble. (The GM decides
what specifically happens.)
All of that means that humans can't stay inside of a Spirit Barrier for more
than 1 to 3 hours.
Mysterious Objects
Kushimitama
Defeating an Awakened lets one acquire a Shard.By adding the world's
memories and the raw power contained in a Shard to their Spirit Crest, a
God Hunter can make their body and soul more powerful and attain more
potent techniques, greater magic, and stronger supernatural powers.
Since God Hunters have the smallest Shards of any Awakened(1 XP
regardless of their level), there's no real point in trying to take the Shards of
other God Hunters. That is why God Hunters only try to take Shards from
other types of Awakened.
Mononoke have several Shard fragments, equal to their level times the
number of PCs.
Defeating an Aramitama provides 50 Shards times the number of PCs.
An Avatar of Ruin would be the same as other Aramitama.
When someone absorbs the power from a Shard, it leaves a mysterious
crystal behind. These crystals are called “Kushimitama.” Only the larger
Shards from Aramitama become Kushimitama.Kushimitama look like
jewels that give off a prismatic radiance, and by applying some numen, an
Awakened can transform them into a valuable golden metal called “Ley
Gold.”
Also, since Kushimitama are supernatural crystals, it's possible to consume
them to control numen to cure afflictions and even perform miracles that
subvert the laws of nature on a small scale.
However, miracles performed with a Kushimitama can't raise the dead or
heal damage from Spirit Burn.
It's not possible to simply keep Kushimitama on hand though, as they
dissipate into numen after a while.Unless they're going to use a
Kushimitama to perform a miracle, God Hunters will normally change them
into Ley Gold.
Ley Gold
Ley Gold is a particularly pure kind of gold that God Hunters can acquire by
refining Kushimitama or selling off things like Materials from Mononoke.
When an Awakened applies numen to a Kushimitama, it generates a large
amount of Ley Gold.
It doesn't take the form of coins, but rather cylindrical ingots weighing
about 100 grams each.
The Awakened use Ley Gold as their main currency.
Since Artificial Regalia and such are made from refining and processing
Ley Gold, it's essential for buying and selling.
Conversely, the paper money of the mundane world is of little value among
Awakened, and you can't use it to buy things like Artificial Regalia.
For that reason, the prices in this book are in Ley Gold (with a G as the
currency symbol) rather than Japanese yen, and Ley Gold is what
Awakened use to buy, sell, and upgrade Artificial Regalia.
One of those 100g ingots has a value of 1G, and would be worth hundreds
of thousands of yen.
Since God Hunters use Ley Gold as their main currency, they have no real
worries when it comes to paying for their mundane lifestyles, as they have
more than enough to cover any everyday expenses.
Leylines
These are places where numen naturally concentrates.
Haunted places, places of spiritual power, and so forth are all leylines.
There are leylines in a variety of places and in different sizes, but Japan is
among the parts of the world with a particularly high concentration of them.
They tend to be in places abundant with nature, locations deep in natural
caves, shrines, temples, ancient ruins, and even in modern abandoned
buildings or beneath flourishing cities.
In addition to being natural gathering places for numen, there are more
supernatural phenomena and more Awakened being born, which in turn
means that there are more supernatural incidents.
When Mononoke control a leyline, they can become gods of the area–gods
of nature or guardian deities–who rule over their families (Mononoke of the
same time) as well as other Mononoke in the area. Mononoke who control
a leyline command titles like Nushi or Nushi-sama.
There are also humans who control leylines.
Most are God Hunters who are sorcerers or come from family lineages.
A family will maintain control over a leyline site to gain the benefits of it.
The most important benefit is that using the leyline's properties lets them
ensure that future generations inherit their power, producing new
generations with similar Shards in their souls.
God Hunters are normally quite rare, and few are born.
For that reason, God Hunter clans will use the properties of leylines to
guide the birth of new generations to ensure that their gifts are not lost.
Also, since a leyline is a force of numen and good fortune, controlling one
lets a clan bring good fortune to its members, such that most are quite
successful in society.
Controlling the numen of the land itself is a type of magic known as “Feng
Shui.” Along with divination, Feng Shui is one of the few forms of magic
that humanity affords some public recognition. However, few have
awareness of its true power.
Some clans took control of a leyline by slaying the local god that previously
held it in order to gain the numen that they leyline affords.
On the other hand, there are clans that have inherited a leyline from a local
god whom they offered gifts and showed friendship toward.
For all of those reasons, leylines are vitally important to the Awakened, and
they can bring prosperity to an entire clan.
However, when a leyline has no master, it can attract supernatural
problems such as the Aramitama and Mononoke.
Godforged Regalia
Powerful weapons received from the gods in ancient times, mysterious
artifacts, sacred relics, the weapons of mighty heroes, secret hidden
treasure All of these are Godforged Regalia.
Unlike Artificial Regalia, Godforged Regalia come from the gods, and thus
are considerably more advanced than anything current, modern technology
can create.
These are things like the sacred swords and holy spears that mythic heroes
received from the gods, but not the weapons of the gods themselves.
They have such destructive power that a single swing can split the ground
across an entire region, but can only be wielded by the worthy.
There are also Godforged Regalia in the form of crystal skulls that can
transform any area into a leyline, and golden flying machines that you can
hold in your hand and use to fly.
There is a holy chalice that accumulates numen and grants that
supernatural power to the one who holds it.
There are also Godforged Regalia that take the form of grimoires and other
books containing lost arts, capable of causing all manner of supernatural
phenomena.
Each Godforged Regalia holds tremendous power, so much so that any
Mundane can pick one up and use numen, allowing even normal people to
cause dangerous supernatural incidents. Worse evil Awakened can attempt
to use Godforged Regalia to pursue their own desires.
However, there are also Godforged Regalia that clans have passed down
through the generations, “Legacy Users” who make it their duty to protect
such artifacts. Those who would use Godforged Regalia for evil purposes
and those who would seal them away are in a constant state of bitter
conflict.
Knights Templar
Leader: Gerhardt Sparda
The Church is the world's oldest religious organization, and the Knights
Templar are its international exorcist group. Among Awakened they are
also known as simply the “Knights.”
Their headquarters are in the Vatican.
They seek to recover the Shards and Godforged Regalia that they view as
sacred relics, and root out Aramitama, which they call “demons.”
The Church has endured a long time, and has a long history of suppressing
and antagonizing other organizations as heretics. However, with the
increase in Aramitama activity since the Scouring, they've achieved a fragile
peace with the other organizations, and in Japan in particular dealing with
supernatural incidents comes first.
Members of the Knights Templar are all inhumanly powerful warriors with
supernatural powers, and the greatest among them receive the title of
“Patron Saint.”
Sorcerers Society Alliance
Leader: The Three Philosophers
The Sorcerers Society Alliance came about from heretic sorcerers aiding
one another with research while needing to maintain secrecy from the
world.
It's also known as the Alliance, and has its headquarters in both England
and Milan. The Alliance has numerous sorcerers in its ranks, and its leaders
are the Three Philosophers: Simon Magnus, Apollonius, and Trismegistos.
They seek for modern sorcerers to support one another, pursue the
Transcendent Promise, and totally eradicate the Aramitama.
The Alliance has been in vicious conflict with the Knights since ancient
times, and that discord remains today. However, with the opportunity to
obtain Shards from Aramitama, they've reluctantly joined forces.
Freelancers
Leader: None
There are many God Hunters in the world who are Freelancers, owing
allegiance to no particular organization.
Among Awakened they are also known as simply the “Frees.”
Freelancers have a variety of motives and goals.
For example, some simply get caught up in conflicts. Others know of
Aramitama, and have resolved to fight them.
Some used to be part of an organization.
They're often those who got tired of the organization's internal disputes. Or
they may have simply been chafing under the rules. Some have been
excommunicated.
There are also those who came upon their knowledge of Shards and numen
by chance, those who were born as Mundanes but awakened to the powers
of a God Hunter, and those who are tagging along as a sidekick or disciple.
Most who act as Freelancers lack an organization's protection, so many
have a great deal of combat experience and considerable skill regardless of
their age.