Home Designer Pro 2018 Reference Manual - Book PDF
Home Designer Pro 2018 Reference Manual - Book PDF
Home Designer Pro 2018 Reference Manual - Book PDF
Reference Manual
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
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Hotkeys ..................................................................................118
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Line Tools ..............................................................................214
Line Specification Dialog .....................................................217
Drawing Arcs - Arc Creation Modes....................................221
Arc Tools ...............................................................................222
Arc Specification Dialog.......................................................224
Circle Tools ...........................................................................227
Circle/Oval/Ellipse Specification Dialog .............................228
Polylines ................................................................................228
Polyline Specification Dialog...............................................230
Box Tools...............................................................................233
Box Specification Dialog......................................................234
Splines ...................................................................................235
Displaying CAD Objects.......................................................236
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Dimension Defaults Dialog ..................................................327
Auto Dimension Defaults Dialogs .......................................335
The Dimension Tools............................................................336
Displaying Dimension Lines ................................................340
Selecting Dimension Lines ..................................................341
Editing Dimension Lines ......................................................342
Editing Extension Lines .......................................................343
Moving Objects Using Dimensions.....................................346
Dimension Line Specification Dialog..................................348
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Displaying Cabinets..............................................................457
Cabinet Labels ......................................................................459
Editing Cabinets....................................................................461
Editing Cabinet Styles ..........................................................463
Special Cabinets ...................................................................464
Cabinet Specification Dialog ...............................................467
Cabinet Shelf Specification Dialog......................................476
Shelf/Partition Specification Dialog ....................................478
Custom Countertop Specification Dialog...........................479
Custom Backsplash Specification Dialog ..........................481
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Displaying Stairs, Ramps, and Landings ...........................537
Editing Stairs and Ramps ....................................................538
Merging Stair and Ramp Sections.......................................539
Landings ................................................................................541
Maintaining Tread Depth ......................................................544
Flared Stairs and Curved Treads.........................................546
Starter Treads........................................................................549
Winders..................................................................................550
Wrapped Stairs......................................................................551
Other Special Railings and Stairs .......................................552
Creating a Stairwell...............................................................555
Rooms Below Staircases .....................................................556
Staircase Specification Dialog.............................................557
Ramp Specification Dialog...................................................567
Stair Landing Specification Dialog......................................570
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Drawing Trusses ...................................................................661
Displaying Trusses ...............................................................662
Editing Trusses .....................................................................663
Editing Truss Envelopes ......................................................664
Truss Labels..........................................................................664
Mixing Trusses with Stick Framing.....................................665
Hip Trusses ...........................................................................666
Special Roof Trusses ...........................................................667
Roof Truss Specification Dialog..........................................670
Floor/Ceiling Truss Specification Dialog............................673
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Viewing Materials..................................................................737
Editing Materials ...................................................................737
Creating Materials.................................................................738
Mapping Patterns and Textures ..........................................739
Material Types .......................................................................741
Managing Plan Materials ......................................................743
Define Material Dialog ..........................................................745
Select Color Dialog ...............................................................754
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Lighting .................................................................................800
Displaying Lights..................................................................802
Light Types ...........................................................................804
Light Specification Dialog....................................................805
Sun Angles and Shadows....................................................806
Sun Angle Specification Dialog...........................................809
Adjust Sunlight Dialog .........................................................812
Rendering Techniques .........................................................813
Rendering Technique Options ............................................815
Speeding up 3D View Generation .......................................819
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Chapter 33: Importing and Exporting
Import Room Planner File ....................................................852
DXF File Format ....................................................................852
Importing 2D Drawings.........................................................852
Import Drawing Assistant ....................................................854
Exporting 2D DXF Files ........................................................857
Additional 2D Export Information........................................859
3D Data Import Requirements .............................................860
Importing 3D Symbols..........................................................862
Symbol Specification Dialog................................................862
3D Symbols and Materials ...................................................864
Exporting a 3D Model ...........................................................865
Export 360 Panorama ...........................................................865
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Plant Schedule Specification Dialog...................................925
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User’s Guide........................................................................1001
Online Help Videos .............................................................1002
Home Designer Web Site ...................................................1002
Online Home Designer Samples Gallery ..........................1002
HomeTalk Online User Forum ...........................................1002
Technical Support...............................................................1003
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Chapter 1:
Program Overview
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Home Designer Pro 2018 Reference Manual
Startup Options
When Home Designer Pro opens, the The Startup Options dialog can be opened at
Startup Options dialog displays, any time by selecting File> Startup
allowing you to choose how you want to Options .
begin working in the program or access
useful resources.
1 Select a File command to open a .plan file. See “Opening and Importing Files”
or .layout file. on page 58.
• Click New Plan or New Layout 2 Recent Files lists the full pathnames of
to open a new, blank file. See “Creating a the most recently opened files. Click on
New Plan or Layout” on page 50. a name to open the file.
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The Home Designer Pro Environment
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Home Designer Pro 2018 Reference Manual
Imperial or metric units and their locations • Menus provide access to most tools.
precisely defined using coordinates. • Convenient toolbar buttons allow fast
Objects can be rotated relative to the access to tools and let you customize the
Cartesian grid system, as well. When the interface.
program presents the option to rotate to an • Keyboard shortcuts are available for most
Absolute Angle, this angle will be measured tools.
relative to an imaginary horizontal line
• Contextual menus display with a right-
drawn in floor plan view from the origin in
click of the mouse.
the positive X direction. See “Rotating
Objects” on page 192. • The Status Bar at the bottom of the screen
provides tool descriptions and other
Easy Access to Tools information about the current task.
Title
Bar
Menus
Parent
Tools
Library
Tool
Browser
Palette
Selected Library
Object Preview
Panes
Temporary
Dimension
Edit
Toolbar Pointer Crosshair Reference Status Bar
Lines Grid Lines
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Using the Mouse
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View and Side Windows
Icon Setting
You can cancel any edit handle operation Angle Snaps
before it is completed by pressing the Esc
Alternate Edit Behavior
key on your keyboard or by pressing any two
mouse buttons at the same time. Resize Edit Behavior
The edit handles that display depend on the Concentric Edit Behavior
type of object selected, the current view, and
how far you are zoomed out. Fillet Edit Behavior
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Toolbars and Hotkeys
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Other keys or key combinations will invoke a shortcut, or hotkey, associated with it, that
variety of program commands. If a Home hotkey will display to the right of its name in
Designer Pro menu item has a keyboard the menu.
Menus
Home Designer Pro uses a standard Many tools in Home Designer Pro also have
Windows menu format. The menus are hotkeys associated with them. If a menu item
located below the title bar in the program has a hotkey, it will display to the right of the
window and can be used to access nearly all item’s name. See “Hotkeys” on page 118.
tools in the program. Click on a menu name
to expand it, then click on a menu item to
either activate that tool or access the item’s
submenu. Items with a submenu have an
arrow to the right of the name. Edit menu items with button icons
to the left and hotkeys to the right
Menu items with an icon to their left have a
toolbar button associated with them. Some In the Home Designer Pro documentation,
buttons are not included on the toolbars but menu paths are written in this format: Build>
can easily be added. See “Toolbar Window> Box Window . An icon image
Customization Dialog” on page 115. after the menu path indicates that a toolbar
button is also available.
The menus can be accessed using the
keyboard. Press the Alt key once to enable
this functionality - one letter in each menu
Contextual Menus
will become underlined. Press the key Contextual menus are context-sensitive
associated with one of these underlined menus that display tools relevant to a
letters to expand its menu - one letter in each selected object or view. To open a contextual
menu item’s name will be underlined. Press menu, right-click on an object, in an empty
the key associated with one of these letters to space in a view window, or in a text field in a
activate that tool or access the item’s dialog box.
submenu. Press the Esc key to undo your last
The options in an object’s contextual menu
selection, or click with the mouse to exit out
are usually the same as those on an object’s
of this functionality.
Edit toolbar. See “The Edit Toolbar” on page
33.
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Dialogs
Dialogs
Default and preference settings, object By default, dialogs always open to the first
specifications, display settings, and many panel in the list; if you prefer, you can choose
other functions are accessed through dialog to Open Dialogs to the Last Panel Visited.
boxes. See “General Panel” on page 84,
Many dialogs have multiple panels, which Dialog panels and settings can be accessed
are listed in a tree list on the left side of the using the mouse. You can also navigate the
dialog. Click on a panel name in the list to settings on a given dialog panel using the
make it active. In Windows, panels can also keyboard. For example:
be navigated using the keyboard. Press: • Line items in tree lists can be browsed
• Ctrl + Tab or Ctrl + F6 to navigate for- using the arrow keys. Up and Down navi-
ward; gate the list, while Left and Right expand
• Ctrl + Shift + Tab or Ctrl + Shift + F6 to and contract categories.
navigate backward. • Press the Tab key to shift focus from the
tree list to the first setting on the selected
When a panel name is active, you can also
panel.
navigate the tree list using the Up and Down
arrow keys.
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• Press the Tab key to shift focus from one • Press Enter on your keyboard to close
setting to the next, or Shift + Tab to go in most dialogs and apply your changes.
the reverse direction.
• A check box can be checked or cleared Note: Keyboard navigation in dialogs may
by pressing the Spacebar or the + or - vary somewhat depending on your computer
keys, respectively, while it is in focus. platform.
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Dialogs
• To subtract, type the - character followed click and drag outward or inward. If you
by the amount you wish to subtract. As drag an edge, only that edge will move; if
with adding, spaces are ignored and a you drag a corner, the two adjacent edges
unit of measurement is optional. will move.
• To multiply, type the * character followed When a dialog is resized, some elements
by the amount you wish to multiply by. within it may resize in response: for
Spaces are ignored, and only one of the example, some list boxes and text fields.
values being multiplied can have a unit of Some elements within a dialog box can also
measurement. be resized independently. See “Dialog Panel
• To divide, type the / character followed Splitters” on page 38.
by the amount you wish to divide by. To Note that all dialogs have a minimum size
divide, there must be a space before the / limitation but no maximum size. If a dialog
- if there is not, the input may be treated opens on a monitor with resolution too low to
as a fraction. The denominator, or value display its full extents, it will have vertical
typed after the /, cannot have a unit of and/or horizontal scroll bars.
measurement.
Math expressions support a single operation Note: Some of the dialog box images in the
only: more than one operation character (+, -, software documentation have been resized
*, /) at a time is not allowed. smaller than their actual minimum size.
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• If a particular setting varies among the “Primary and Secondary Layers” on page
different objects, its checkbox will have a 143.
solid fill instead of a check mark. Click
When you click in the preview pane, your
once to clear the box for all selected
mouse pointer changes to a four-headed
objects, or click a second time to place a
arrow and you can rotate around the object as
checkmark for all selected objects.
well as zoom in and out using the mouse
• In some dialogs, if a particular setting scroll wheel. Some objects, notably walls,
varies among the different objects, it will doors, and windows, have Interior and
have a “No Change” radio button. Leave Exterior labels to indicate which side is
this button selected, or choose a different visible in the preview. Click the Fill
option to apply it to all objects in the
Window button above the preview pane
selection set.
to zoom in or out so that the object fills the
• If the setting has a text field or drop- extents of the pane, maintaining the current
down list, it will say “No Change”. rotation.
Changes made to such a setting can be
undone by replacing the value in the text A selection of Rendering Techniques can be
field with the letter N before you click applied to the preview in most dialogs:
OK. Standard, Vector View, and Glass House. See
“Rendering Techniques” on page 813. You
If you select multiple objects of different can specify whether Standard or Vector View
types, the Open Object edit button is is used by default in the Preferences dialog.
usually not available. This button may be See “Appearance Panel” on page 79.
available if the objects have data in common,
but you can only edit the common data. Click the Color button to turn color in
the preview off or on. Some objects have
Dialog Preview Panes additional tools that affect object previews.
For example, the Cabinet Specification
Many specification dialogs have a preview
dialogs have a Select Cabinet Face Item
pane that shows how changes affect the
button. Object specific tools like this are
selected object. This preview updates when
discussed in the documentation for that
you click in a different field or press the Tab
object type.
key on your keyboard.
If you switch to a panel with settings that Dialog Panel Splitters
affect the selected object’s appearance in a
certain view, that view will be shown in the Many dialog panels are divided into up to
preview. For example, if you select the GEN- three sections: a list of panels on the left, an
ERAL panel, a 3D view will be shown; but if
object preview on the right, and a central
you select the FILL STYLE panel, floor plan area where settings are located. The vertical
view will be shown. When floor plan view is splitters separating these sections each have a
shown, the primary and all secondary layers pale, dotted handle.
associated with the object will display. See
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The Status Bar
Message Boxes
As you work in Home Designer Pro, the
program will occasionally prompt you to
examine your settings, alert you if you
command it to do something that could
potentially cause a problem, or notify you if
it encounters a problem that needs your
attention.
Situations where such message boxes may
display include:
• Closing a file or view without saving;
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Home Designer Pro 2018 Reference Manual
• Modifying an object that is set to rebuild issue that prompted the message to Chief
automatically; Architect via the internet.
• A file referenced outside the program, Some message boxes include a “Remember
such as an image or texture, is missing; my choice” or a “Do not show this again”
• Creating an object in a space too small to checkbox. Check this box to prevent
contain it. messages of this specific type from
displaying in the future. When this box is
As with dialog boxes, you can access the checked, some options in the message box
options in a message box using the mouse or may become inactive.
navigate them using the keyboard.
To allow all message boxes to display again,
A few messages have a Send Report button. click the Reset Message Boxes button in the
Click this button to send details regarding the Preferences dialog. See “Reset Options
Panel” on page 105.
• Set default folders for various files. Once an object is placed in a plan, its initial
properties can be overridden, but setting up
• Control the editing behaviors of objects.
your defaults before you begin drawing can
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Drawing a Plan
save you considerable time as you build a file will not be affected. A few defaults,
model in the program. however, are dynamic: they are tied to
existing objects in the drawing and if you
Default settings, unlike Preferences, are file
change the default, those objects may be
specific.
affected. See “Dynamic Defaults” on page
73.
Dynamic Defaults
Most default settings are static: if you change
one, any objects of that type in the current
Drawing a Plan
When you draw a plan in Home Designer • Default Wall Types. Specify the
Pro, you are placing 3D objects that defaults for walls and railings. See
represent building components. Home “Wall, Railing, and Fencing Defaults”
Designer Pro comes with predefined default on page 240.
settings so you can start drawing plans 3. Set material defaults for roof, walls, and
immediately. You should review these rooms (optional). See “Material
default settings to be sure they match your Defaults” on page 730.
drawing and building methods. See
“Preferences and Default Settings” on page 4. Set style defaults for doors, windows,
71. molding, cabinets and other objects.
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10. Align edited or moved walls with those 5. Align with Above as needed. See
above or below where appropriate. See “Aligning Walls” on page 266.
“Aligning Walls” on page 266.
Add Structure and Details
Entering Dimensions 1. Build non-structural interior walls.
When using Imperial units, enter distances as Begin on floor one and work up in mul-
inches or feet and inches, in fractional or tiple story structures.
decimal form. Millimeters are the default 2. Add walls where needed to create fea-
unit for all metric distances. See “Dimen- tures such as chimney chases, plumbing
sions” on page 325. walls, or Open Below areas.
• To enter feet, include the ( ' ) marker or 3. Finish the relevant interior structure
the program assumes inches. including interior doors, doorways, cabi-
• In most cases, the program allows nets, fixtures, and fireplaces.
precision to 1/16th of an inch. Fractions 4. Build the roof planes. If you generate the
with denominators 2, 4, 8 and 16 are roof automatically, remember to carry
allowed. the roof directives in the walls from the
• The program usually converts decimals first floor up to the top floor for multiple
to fractions. story structures. See “Roofs” on page
573.
• You can enter angles as decimal degrees,
degrees, minutes, and seconds, quadrant 5. Build the framing. See “Framing” on
bearings, or azimuth bearings. See page 625.
“Dialog Number/Angle Style Dialog” on 6. Build the terrain and landscaping. See
page 106. “Terrain” on page 867.
7. Create the plot plan. See “Plot Plans” on
page 869.
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Viewing Your Plan
“Layout” on page 951. 3. Print the plan. See “Printing and Plot-
2. Send views to the layout. See “Sending ting” on page 967.
Views to Layout” on page 954.
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Layout
All plan views can be sent to a layout
where they can be arranged to produce
construction documentation. See “Sending All views can also be exported as a graphic
Views to Layout” on page 954. image. See “To export a picture” on page
828.
Getting Help
There are many forms of help information displays in the Status Bar at the
available in Home Designer Pro bottom of the window.
including: Tool Tips, the Status Bar, and the
online Help menu. Contextual Help
All these forms of help assume you have a Online Help is a searchable menu that
basic working knowledge of your operating provides information about all of the
system, including how to use a mouse, open, tools in Home Designer Pro. Select Help>
close and save files, copy, paste, and right- Launch Help to open the program’s Help
click to access contextual menus. Help also and explore the table of contents, browse the
assumes you are familiar with basic Index, or Search for keywords.
computer terminology.
The Help can also be used to provide instant
More information is available in the product information about toolbar buttons, menu
documentation in both printed and electronic items, and objects in your plan.
format and on Home Designer’s official web
• When you move the cursor over a toolbar
site, HomeDesignerSoftware.com.
button or menu item, a brief summary of
See “Additional Resources” on page 1001. that tool displays in the Status Bar. Press
the F1 key to open online Help to a page
Tool Tips with more information about the tool.
When you move the pointer over a toolbar • When an object is selected, edit handles
button or menu item, a Tool Tip displays, display. Place the cursor over an edit han-
offering a brief description of the tool. More
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About Home Designer
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Chapter 2:
File Management
Home Designer Pro reads and edits two main Chapter Contents
document types: .plan files and .layout files. • Compatibility with Other Programs
The complete 3D model of a structure, • Organizing Your Files
surrounding terrain and any CAD data • Home Designer Pro Data
associated with it are stored in the plan file. • Creating a New Plan or Layout
Data used to create working drawings and • Saving, Exporting, and Backing Up Files
the links to various views are stored in the • Thumbnail Images
layout file. • Auto Archive
All commands related to opening, saving and • Undo Files
closing plans are located in the File menu. • Opening and Importing Files
You can also open plans from the Startup • Referenced Files
Options dialog. See “Startup Options” on • Backup Entire Plan
page 26. • Closing Views and Files
• Exiting Home Designer Pro
Just as with files created in other software
applications, you should back up your plan
and layout files externally on a regular basis
to avoid accidental loss of work.
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Organizing Your Files
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• Scripts - A folder for custom Ruby The name of the Home Designer Pro 2018
scripts associated with Chief Architect Data folder cannot be changed, but you can
plans. specify its location on your computer in the
• Templates - A folder of plan and layout Preferences dialog. It’s best to use a
template files. See “Creating a New Plan location on your local hard drive. See
or Layout” on page 50. “Folders Panel” on page 86.
• Textures - A folder where you can save Just as with your plan and layout files, it is a
image files used to create custom material good idea to back up your Home Designer
textures. See “Creating Materials” on Pro 2018 Data folder.
page 738.
• Toolbars - A folder of customized toolbar If the Home Designer Pro 2018 Data
files. See “Toolbar Customization Dia- folder is renamed, moved or deleted,
log” on page 115. the program will automatically replace it
using default information from the Home
• mmaster.mat - The Master Materials List Designer Pro installation folder. When this
file. See “The Master List” on page 945. occurs, customized user settings and cus-
• sheetSizes.sheet - A list of user-created tom user library content will not be available.
Drawing Sheets. See “Customize Sheet
Sizes Dialog” on page 974. Because the Home Designer Pro 2018 Data
contains custom user data, it is not deleted
• units.dat - A list of user-created units of when the program is uninstalled. See
measurement. See “Unit Conversions “Uninstalling Home Designer Pro” on page
Panel” on page 88. 19 of the User’s Guide.
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Creating a New Plan or Layout
New, blank plans are called Untitled.plan While it is recommended that you create new
and new, blank layout files, Untitled.layout. plans using the type of unit that you plan to
Unless these files are named and saved, they use, you can display dimensions using any
will be lost when closed. See “Saving, type of unit. See “Dimension Preferences
Exporting, and Backing Up Files” on page and Defaults” on page 326.
52.
Template Plans
Units of Measurement When you select File> New Plan in
All plan and layout files save measurements Home Designer Pro, the Create New
in either Imperial or metric units. New files Plan dialog opens, letting you select a
are created using one or the other, depending template for your new plan. The resulting
new plan uses either metric or Imperial units
on the current setting in the Preferences of measurement and predefined default
dialog. When the program is first installed, settings for objects like walls, doors,
the Windows OS setting for units determines windows, and cabinets.
what system is used. See “New Plans Panel”
on page 88.
Home Designer Pro includes a selection of settings that allow you to begin working in a
plan templates, each with different default particular plan style quickly. See “Default
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Settings” on page 72. Default, as you cannot change the plan style
template once a plan has been created.
Choose a category from the drop-down list,
then select a style template from the Select either U.S. Units or Metric Units of
scrollable list beneath it. If you are uncertain measurement, and click OK. The floor plan
as to the right style for your plan, choose view window opens, ready for you to begin
drawing.
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Saving, Exporting, and Backing Up Files
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Saving, Exporting, and Backing Up Files
Similarly, file import dialogs are often • Across a network, such as onto a server;
similar to the Open File dialog. See • Onto removable media such as a USB
“Importing Files” on page 59. thumb drive, CD, or DVD;
• Across the Internet.
Backup Entire Plan
Instead, copy your files to such locations
File> Save As is a simple way to transfer only after you have saved them on your
a plan or layout to a different location on computer’s hard drive and exited the
your computer. Bear in mind, though, that program.
plan and layout files often reference external
data files such as imported textures, images, Similarly, you should never open files saved
and backdrops. These external files are not in these locations. Copy the files to the local
hard drive, and then open them. See
affected when Save As is used. “Opening and Importing Files” on page 58.
If you transfer a plan file from one computer Archive folders are used by Home Designer
to another, the program will warn you of Pro to manage prior versions of your files.
missing files if the external data files used by You should not view these files as a
the plan cannot be found when you open it. substitute for your own backup routine, and
Layouts are also dynamically linked to plan should never save a file in an archive folder.
files. When transferring layout files to See “Auto Archive” on page 56.
another computer, be aware that the plan files When backing up your Home Designer Pro
are also external file references and are not files, consider backing up not only your
actually contained in the layout. .plan and .layout files, but your custom user
When transferring plans or layouts to another data, as well - including library content,
computer that does not have these external toolbar configurations, and textures. This
custom data is all located in the Home
files, use the Backup Entire Plan tool. Designer Pro Data folder, so it can be easily
See “Backup Entire Plan” on page 61. backed up. See “Home Designer Pro Data”
on page 49.
Backing Up Your Files
You can, if you wish, create a folder inside
It is always a good idea to create the Data folder for your .plan and .layout
backup copies of all your important files, as well. See “Organizing Your Files” on
files on your computer. page 49.
It is strongly recommended, however, that
you never save directly:
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Thumbnail Images
A thumbnail is a miniature image that helps To create a custom thumbnail image
identify a file in the Open Plan File dialog in
Windows. Any view of a plan or any layout 1. You must save the file and give it a name
page can be saved as the thumbnail. before you can save a thumbnail.
If thumbnails are enabled in the Preferences 2. Create the 2D or 3D view that you want
to use as a thumbnail for the current file.
dialog, the program automatically creates
one when you first save a new plan or layout. 3. With the desired view active, select
You can choose to generate small or large File> Save Thumbnail Image .
thumbnails. See “File Management Panel”
on page 85. Thumbnail images are saved in the plan or
layout file that they are associated with.
Auto Archive
The first time a plan or layout is saved, Archive Files
Home Designer Pro creates an Archive
folder in the Home Designer Pro Data folder. Every time a drawing is saved, Archive files
The Archive folder contains Auto Save and that keep a historical archive of your plan are
Archive files. automatically created or updated.
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Undo Files
Legacy Archive Files You can enable Auto Save and set its
Plan and layout files saved in the current frequency in the Preferences dialog. See
program version are not backwards- “General Panel” on page 84.
compatible: that is, they cannot be opened in Auto save files created as a result of an
older versions of the software. improper program shutdown are appended
If you open a Home Designer plan or layout _auto_save_bak.plan or
file from a previous program version and _auto_save_bak.layout.
Undo Files
Home Designer Pro stores a set number of whenever you select Edit> Undo or
copies of all open plan file changes, known
as undo files. Undo files are referenced Edit> Redo . See “Undo and Redo” on
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Opening and Importing Files
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specify that the recent files list display at the The names of recent files also display in the
bottom of the File menu rather than in a Startup Options dialog. Click on the name
submenu. See “File Management Panel” on of a file to open it. See “Startup Options” on
page 85. page 26.
Referenced Files
Home Designer Pro plan and layout files Whenever any view in a plan or any page in a
often reference a variety of external files for layout is opened, the program checks for
added detail, including: referenced files used in that view and will
• Material Textures notify you if any of those files cannot be
found by opening the Missing Files dialog.
• Images
You can also open this dialog at any time by
• Plant Images
selecting Tools> Checks> Missing Files.
• 3D Backdrops When accessed this way, all missing files
• Picture Files associated with the current file are listed: not
just those used in the current view.
• PDF Files
1 The table lists any Missing Files as well • Object Location indicates where in the
as useful information about each: file the object can be found.
• Object Type indicates how the missing • The next column indicates whether a
file is used in the program missing texture is in use in the plan.
• Object Name states the name of the • File Path states the last known location of
object in CA that references the file. the missing file on your computer system.
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Backup Entire Plan
Click on a line item in the table to select it replace the missing one. See “Opening
and resolve it using the options on the right. and Importing Files” on page 58.
Multiple line items can be selected; however, • Click the Delete Object button to remove
the selections on the right may be limited. the object or material referencing the
See “Shift and Ctrl Select” on page 157. missing file from the plan. Not available
for material textures that are In Use.
2 The buttons on the right offer options
for resolving a selected missing file. • Click the Add Search Directory button to
The names of these buttons will vary some- direct the program to a particular folder to
what, depending on the type of file(s) search for missing files in. The list of
selected in the list on the left Search folders can be reset in the
• Click the top Replace Object button to Preferences dialog. See “Reset
replace any instances of an object or Options Panel” on page 105.
material referencing the selected missing
file with a different object or material You can prevent this dialog from opening
from the library. Not available for PDF automatically by checking Do not display
files or picture files. missing files again during this session at
the bottom of the dialog. This option is not
• Click the Replace File button to open the available when the dialog is opened
Browse for Missing File dialog and
manually.
select a file saved on your system to
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Home Designer Pro 2018 Reference Manual
picture files, metafiles, and texture, 2. The Select the Plan Backup Folder or
image, and backdrop graphics files. Choose Zip Archive to Backup dialog
• Choose Backup Plan Files Only to opens next. This is a typical Save File
copy all associated plan files and any dialog. See “Saving, Exporting, and
externally linked files and inserted pic- Backing Up Files” on page 52.
ture files, but no graphics or texture 3. Navigate to a folder on your system and
files. This is best used only when trans- select it. If you did not opt to save the
ferring a file to a computer that already files in a zipped folder, the destination
has the graphics files installed. folder must be empty.
• Check Send Backup Files to Zip 4. With the destination folder for the
Archive to save the files in a zipped backup selected, click OK.
folder instead of a regular folder.
5. If the destination folder already contains
• Click OK.
files, the program will confirm whether
you want to overwrite them.
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Exiting Home Designer Pro
the program itself will continue to run. To icon on the Dock and select Quit from the
close it down completely, right-click on its contextual menu.
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Home Designer Pro 2018 Reference Manual
64
Chapter 3:
Project Management
Space Planning
The Space Planning Tools are a time- house. When you click Finish, the selected
saving way to create a preliminary room boxes display.
room-by-room design of a home without
getting caught up in the details. Once the
shape and layout of the rooms are finalized,
the Build House tool converts them into a
working plan that can be edited and detailed
to completion.
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Home Designer Pro 2018 Reference Manual
Room boxes can now be arranged into a floor • Select room boxes using the Select
plan. Objects tool just like other objects in
Home Designer Pro. See “Selecting
Placing Room Boxes Objects” on page 154.
In addition or as an alternative to the room • Room boxes can be resized, rotated, and
boxes created for you by the Space rearranged. See “Editing Box-Based
Planning Assistant, you can create your Objects” on page 173.
own room boxes. To do so, select Tools> • Try to line up the rooms so that they are
Space Planning , then choose the desired just touching. Excessive overlaps may
room type from the submenu. Click in floor cause your rooms to form incorrectly.
plan view to place a room box of the selected Closets are the exception. You can over-
type at that location. lap a room with a closet, or place in
inside another room box.
Displaying Room Boxes • Rooms can be copied and pasted using
Room boxes and their labels are located on the Copy/Paste edit button and
the “Space Planning Boxes” layer. Space
deleted using the Delete edit button.
Planning Box labels use the Text Style
assigned to that layer, as well. See • Select Tools> Space Planning or
“Displaying Objects” on page 143. click the Space Planning Configuration
button to access the room box tools
Editing Rooms
and place additional room boxes in your
Once created, room boxes can be edited in a plan. Select a tool and click in the plan to
variety of ways. place a room box of that type.
Build House
When the rooms are in place, select Tools>
Space Planning> Build House to
convert the rooms into a building model.
Walls and doors are inserted between the
rooms that you arranged.
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Room Box Specification Dialog
Multiple Floors
If you specified a two-story house, follow
these steps:
General Panel
Most of the settings on the GENERAL panel converted to a room using the Build
are used when the selected room box is House tool.
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1 Specify the selected room box’s Room on this panel, this value does not affect
Type and Name. the shape of the room created using Build
• Select a Room Type from the drop-down House .
list. See “Room Types” on page 298.
• If you wish, uncheck Use Room Type, Line Style Panel
then specify a custom Room Name for The settings on the LINE STYLE panel are
the selected room box. available for a variety of other objects in the
program. For information about these
2 Specify the Size of the selected room settings, see “Line Style Panel” on page 218.
box.
• Specify the room box’s Width and
Height. Fill Style Panel
• Specify the Fillet Radius, which is the For information about the settings on this
radius of the curve on each of the room panel, see “Fill Style Panel” on page 231.
box’s corners. Unlike the other settings
Plan Check
Plan Check examines the current
floor of a plan , checking for anything Disclaimer: The Plan Check feature in
that appears to violate common building Home Designer Pro does not claim to
practices. Plan Check may not find all the detect all building code and design require-
ments. It merely compares your plan with
problems in a plan, but does it point out areas
common building practices.
that may need improvement.
To run Plan Check, select Tools> Checks>
Plan Check .
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Loan Calculator
Loan Calculator
Select Tools> Loan Calculator to a loan for the current plan based on a variety
open the Loan Calculator dialog. This of parameters.
dialog lets you calculate different aspects of
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Home Designer Pro 2018 Reference Manual
70
Chapter 4:
Preferences and
Default Settings
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Home Designer Pro 2018 Reference Manual
Default Settings
Default settings determine the initial
characteristics of objects when they
are first drawn. For example, when you place
a base cabinet in a plan, its size, materials,
front items, hardware are determined by
settings in the Base Cabinet Defaults
dialog.
• Click the + beside a category to expand it
Some defaults affect the structure of your
and access the defaults for items related to
model: for example, Floor, Foundation,
that category.
Framing, and Wall defaults.
• To open the defaults dialog associated
Defaults are file-specific, which means that
with an item in the list, double-click on
any changes that you make to the default
the line item, or click on the item and then
settings in one plan or layout file will have
click the Edit button.
no effect on other plans or layout files..
• General CAD defaults are view-specific
You can access a complete list of the various and are only available in views where
default settings in the current plan or layout CAD objects can be drawn. See “CAD
file by selecting Edit> Default Settings Defaults Dialog” on page 208.
from the menu. Many defaults dialogs can also be opened by
double-clicking on a parent and/or child
toolbar button of a tool affected by the
settings in that dialog. For example, you can:
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Dynamic Defaults
Dynamic Defaults
Dynamic defaults are values that can be Dynamic defaults are found in the default
changed globally throughout a model. dialogs of a variety of objects, including
• If you change a dynamic default value in dimension lines, walls, doors, cabinets and
a defaults dialog, all objects of that type rooms.
that are set to use the default will update Materials are another example of an attribute
automatically to use the new value. that uses Dynamic Defaults. See “Material
• Any objects of that type that are not using Defaults” on page 730.
the default value because of editing will
not be affected if you change the default.
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Home Designer Pro 2018 Reference Manual
Reset to Defaults
Select Edit> Reset to Defaults to open the • Floor and Ceiling Heights - Floor and
Reset to Defaults dialog. ceiling heights for any room can be
changed in the Room Specification dia-
This dialog allows you to reset critical
log. Check to reset the default values as
structural settings in the current plan to the
specified in the Floor Defaults dialog.
default values.
See “Floor Defaults Dialog” on page 520.
• Roof Groups - You can specify a room’s
Roof Group in the Room Specification
dialog. This builds the roof over this room
and others in the same Roof Group inde-
pendently from the roof built over other
parts of the plan. Check to reset to the
default Roof Group, zero. See “Roof
Groups” on page 577.
• Roof Directives - You can specify how
the roof builds above an exterior wall in
its Wall Specification dialog. When Roof
Directives are reset, all items on the ROOF
panel are unchecked and any value, such
1 The settings can be cleared for the as the roof pitch, is reset to the default.
current floor or for All Floors. See “Roof Directives in Walls” on page
577.
2 Specify which settings you want to
reset to Default. • Wall Top Heights and Wall Bottom
Heights - Wall shape and height can be
edited in 3D views. Check to reset wall
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General Plan Defaults Dialog
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Home Designer Pro 2018 Reference Manual
1 General Settings - Specify the default secting wall. Clear this box retain suffi-
functionality for a variety of general cient space for the opening’s specified
behaviors in the program. trim width. Not available in layout files.
• Check Warn Before Delete Selected • Check Allow Editing in Select Home
Item if you want the program to require Designer Products to allow limited edit-
confirmation before an item is deleted. ing of the current file in other compatible
• Check Ignore Casing for Opening Home Designer programs. See “Compati-
Resize to allow wall openings such as bility with Other Programs” on page 48.
doors to be positioned against an inter-
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General Plan Defaults Dialog
• Check Show Pitch as Degrees to display • Uncheck Show Snap Grid to turn off the
the roof pitch in degrees. Not available in display of the Snap Grid, a visual indica-
layout files. tor of the location of the snap points.
• The Arrow Key Scroll Distance setting • Click the Color bar to specify the Snap
determines how far to scroll in floor plan Grid Color. See “Select Color Dialog” on
view when you press an arrow key. The page 754.
initial default is 12 inches (300 mm). Not • Check Display as Dots to display the
available in layout files. See “Using the Snap Grid using dots rather than lines.
Arrow Keys” on page 124.
4 Specify the display of the Reference
2 Specify the Allowed Angles used when Grid.
Angle Snaps are enabled. See “Angle
Snaps” on page 133. • Check Show Reference Grid to display
the Reference Grid, the virtual graph
• Select 15 Degrees to enable Angle Snaps paper used to create a sense of scale in
in 15° increments. floor plan view.
• Select 7 1/2 Degrees and Additional • Specify the Reference Grid Size.
Angles to enable Angle Snaps in 7 ½°
increments. • Check Display as Dots to display the
Reference Grid using dots rather than
• You can also enter up to eight Additional lines.
Angles in the fields provided. Click the
Number Style button to specify the format You can also click Grid Snaps toggle
used to enter angles in dialogs. See “Dia- button to turn on/off grid snapping or click
log Number/Angle Style Dialog” on page
106. the Display Reference Grid toggle
button to turn on/off the grid display.
3 The Snap Grid allows you to snap
objects to specific points on-screen as 5 Specify how the Living Area label is
they are moved or resized. See “Grid Snaps” calculated and whether it displays in
on page 134. floor plan view. Not available in layout files.
See “Living Area” on page 305.
• Check Use Snap Grid/Units to enable
Grid Snaps. • Select Main Layer to have the Living
Area calculation measure from the walls’
• Specify the Snap Unit you wish to use. Main Layer.
The initial default is 1 inch (10 mm).
• Select Surface to have the Living Area
calculation measure from the walls’ exte-
It may be helpful to change the Snap rior surface.
Unit temporarily when working with
large objects such as terrain. • Uncheck Show “Living Area” to disable
the display of the Living Area label.
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Home Designer Pro 2018 Reference Manual
Preferences Dialog
The settings in the Preferences • Font Panel
dialog are global: they apply to all • Library Browser Panel
plan and layout files and are preserved • Text Panel
between sessions. To access this dialog, • General Panel
select Edit> Preferences in Windows® or • File Management Panel
• Folders Panel
Chief Architect> Preferences in macOS™.
• New Plans Panel
Unlike most dialogs in the program, it is not
• Unit Conversions Panel
necessary to have a plan or layout file open
• Architectural Panel
to access the Preferences dialog.
• CAD Panel
The Preferences dialog’s list of panels is • Edit Panel
organized in a tree structure with categories • Behaviors Panel
and subcategories. A white arrow next to a • Snap Properties Panel
category indicates that it has subcategories. • Materials List Panel
Click the arrow to make the subcategories • Report Style Panel
visible or to hide them. • Master List Panel
• Categories Panel
Preferences dialog panels:
• Render Panel
• Appearance Panel
• Video Card Status Panel
• Colors Panel
• Reset Options Panel
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Preferences Dialog
Appearance Panel
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Home Designer Pro 2018 Reference Manual
2 Check Status Bar to activate the Status Vector Views. See “Color On/Off” on
Bar at the bottom of the main program page 180.
window. See “The Status Bar” on page 39. • Menus - Check Show Icons to display
• Check Show Screen Redraw Time to tool icons next to items in the menus.
display the number of seconds it takes to • Color Off is - Specify whether views
redraw the current view. appear in Black and White or Grayscale
• Check Show Coordinates to display the when color is toggled off. Does not apply
coordinates of your cursor at all times on to any 3D views aside from Vector Views.
the right side of the Status Bar. See “Vector View” on page 814.
The coordinates’ number style is controlled
5 Specify whether Dialog Previews use
in the Number Style/Angle Style dialog. the Standard or Vector View
See “Dialog Number/Angle Style Dialog” on Rendering Technique by default. See “Dialog
page 106. Preview Panes” on page 38.
3 Specify the on-screen display of Line 6 Specify how Toolbars present child
Weights. See “Line Weights” on page tools when a parent button is clicked.
979. • Choose Parent-Child to display child
• Check Show Line Weights to represent tools as buttons at the end of the toolbar
line weights on-screen. Depending on where the parent button resides.
your zoom factor and your monitor’s res- • Choose Drop Down to display child tools
olution, lines may appear to be wider on when the drop-down arrow to the right of
screen than when they are printed. Zoom- the parent button is clicked.
ing closer may reflect a more accurate
idea of the actual line width. • Uncheck Scale Toolbar Icons for High
DPI to prevent toolbar icons from becom-
• Specify the Minimum Display Weight, ing larger on systems running Windows 7
in Pixels. This is the lowest line weight or 8 and using high DPI resolution. When
possible on screen, regardless of how far checked, toolbar buttons will increase in
you zoom out. A Minimum Display size when high DPI is used. Not available
Weight of 0 is the same as 1. This setting in the Mac version of the software.
is ignored when printing or when Print
Preview is enabled. 7 Uncheck Side Window Drag Docking
to prevent undocked side windows
Display - from docking when moved using the mouse.
4 A side window can still be docked to its last
• Images and Pictures - Check Display in docked location by double-clicking its title
Color when Possible to display pictures bar. See “View and Side Windows” on page
31.
and images in color even when Color
• Top/Bottom Docking - Check the box
is toggled off. Does not affect the display
beside a side window’s name to allow it to
of images in any 3D views aside from
dock on the top and bottom edges of the
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Preferences Dialog
program window. Does not affect docking is the on-screen size and does not affect
to the left and right sides. printed or exported output. To use the printed
• Specify the desired toolbar Button Size, scale, set these values to 0 or turn on Print
in pixels. Increasing this value will pro- Preview .
portionally resize the text in the drop- • Dimension sizes are set in the Dimension
down toolbars, as well. See “Toolbar But- Defaults dialog. See “Dimension
ton Size” on page 111. Defaults Dialog” on page 327.
8 Specify the Minimum Display Size of
Dimensions and Labels, in pixels. This
Colors Panel
Click a color bar to open the Select Color object(s) and their edit handles when they
dialog. See “Select Color Dialog” on page are selected.
754. • Specify the Handle Fill Color, which is
• Specify the Background Color for plan the fill color of the edit handles for
files. This setting affects all views except selected objects.
some 3D views. See “Rendering Tech- • Specify the Selection Fill Color, which is
niques” on page 813. the fill color for selected objects. Note
The background color for 3D views that that depending on the fill assigned to a
do not use the Vector View Rendering selected object, its Selection Fill color
Technique or a backdrop image is set in may vary.
the 3D View Defaults dialog. See “Back-
drop Panel” on page 766.
Note: If the Selection Line and Handle Fill
• Specify the Layout Background Color, Colors are similar, it may be difficult to distin-
which is the background color in layout guish between active and inactive CAD
files. See “Layout” on page 951. Points.
• Specify the Selection Line Color, which
is the color of the lines that represent • Specify the Editing Transparency,
which is the degree to which the selection
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Home Designer Pro 2018 Reference Manual
Font Panel
The FONT panel controls the font used by opened in Home Designer Pro 2018, as well
dimensions in legacy plans when they are as the font used in the Materials List.
1 Specify the Fonts for use in Legacy • Select a Font from the drop-down list for
Dimension Conversion and Materials the use selected to the left. See “Fonts and
Lists. Alphabets” on page 353.
• Select Legacy Dimension Conversion • Select one or more font styles to apply to
from the list to specify the font used by the selected use: Bold, Italic, Underline,
dimensions in legacy files7 to 10. See and/or Strikeout.
“Dimensions” on page 325.
• Select Materials Lists from the list to 2 Sample text displays the selected font
and font style.
specify the font used by Materials Lists
and the Master List. See “Materials Lists” For information about text in Home Designer
on page 933. Pro 2018 files, see “Text, Callouts, and
Markers” on page 351.
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Preferences Dialog
1 View options control the display of the list may be very long but each object pre-
main sections of the Library Browser. view will be sized to fit the pane.
• Check Hide Selection Pane to hide the • Check Show Names in Selection Pane to
pane that displays objects in a selected display the names of the objects in the
library or library folder. Selection Pane.
• Check Hide Preview Pane to hide the
pane that shows a preview of a selected 3 Preview Pane/Selection Pane Layout
- Select a radio button to change the
object. appearance of the Library Browser.
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Home Designer Pro 2018 Reference Manual
Rendering Technique. See “Rendering To restore the original size and position of
Techniques” on page 813. the Library Browser and other side windows,
click the Restore Side Windows button on
the Reset Options Panel.
Text Panel
Text Specification Enter Key - when the Enter key is pressed. When this
is checked, a new line of text is created
• Uncheck Create New Line to close the when Enter is pressed and the dialog
Text and Rich Text Specification dialogs remains open.
General Panel
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Preferences Dialog
1 Check the box beside Undo to enable actively troubleshooting program perfor-
Undos and Redos. See “Undo and mance, this box should be unchecked.
Redo” on page 205. • When Mouse Movement Optimizations
• Maximum Undos - Specify how many is checked, zooming using the mouse
levels of Undo and Redo you want avail- scroll wheel is optimized for Mac sys-
able, from 1 to 100. Undo files are saved tems. This box is checked by default and
in the Undo Directory. should only be unchecked when trouble-
shooting issues with the mouse scroll
2 Check Check For Program Updates wheel in the Mac version of the software.
and specify a frequency in days to
check for program updates. By default, • Use the Mouse Scroll Sensitivity scroll
Home Designer Pro will check for program bar or text field to control how sensitive
updates once a day when the program is the mouse scroll wheel is when zooming
launched. using the mouse scroll wheel in the Mac
version of the software.
3 Check Show Options at Startup to
open the Startup Options dialog when 5 Specify when the program should Save
Home Designer Pro is launched. See “Startup Dialog Size and Position: Always, Per
Options” on page 26. Session, or Never. See “Dialog Size and
Position” on page 37.
4 Troubleshooting - • Check Open Dialogs to the Last Panel
Visited to open panelled dialogs to the
• Uncheck Optimize for Multi-Core last panel that you accessed during the
CPUs to turn off program optimizations current program session. When
for multi core processors. This box is unchecked, dialogs always open to the
checked by default and should only be first panel. See “Dialogs” on page 35.
unchecked for technical troubleshooting
purposes. 6 Specify how window sizes in Room
Planner Imports are measured. See
• Uncheck 2D Zoom and Panning Opti-
“Import Room Planner File” on page 852.
mizations to turn off program speed opti-
mizations for zooming and panning in 2D • Check Measure Windows from Inside
views. of Frame to measure window heights and
widths from the inside of the frame. When
• Check Record Timing Log to have the
unchecked, window sizes are measured
program create an event timing log in the
from the outside of the window frame, as
Hidden User Settings Folder for trouble-
they are in the Window Specification
shooting purposes. Unless you are
dialog in Home Designer Pro. See “Gen-
eral Panel” on page 422.
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Home Designer Pro 2018 Reference Manual
1 Check Auto Save, then enter a value 3 Specify the maximum size and location
greater than zero in the text field to of the Recent File List.
specify the frequency in minutes that Auto • Specify the maximum number of recently
Save files are created. Auto Save files are opened files to list in the Startup Options
stored in the Archive folder. See “Auto Save dialog and at File> Open Recent Files.
Files” on page 57. You can open any of the files in this list
by selecting it, making it a quick way to
Even with Auto Save active, you should access your most recent work.
frequently save your work to the hard
• Uncheck Show in Submenu to display
drive by selecting File> Save.
the Recent File List at the bottom of the
File menu rather than in a submenu.
2 File Locking - Choose whether or not
to lock .plan and .layout files when
4 Check Thumbnail Images to
they are open. File Locking prevents another automatically create thumbnail images
program or copy of Chief Architect software of files that display when opening or
from opening and modifying the same file at searching for saved files.If this option is
the same time and is recommended in nearly disabled, you can still create thumbnails
all circumstances. manually. See “Thumbnail Images” on page
• Select Use File Locking to lock files. 56.
• Select Disable File Locking to disable • Select either Small or Large thumbnails.
this feature. Large thumbnails provide a higher quality
image but result in larger file sizes.
Folders Panel
Home Designer Pro stores many support files
in various folders on your computer. The
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Preferences Dialog
default locations of these directories are another location. To specify a new default
listed and can be redefined on the FOLDERS folder for a particular purpose, click the
panel if necessary. Browse button to the right of that item.
You do not need to change default locations
under normal circumstances, but sometimes Changing the settings on the Folders
it may be preferable to locate certain files in panel can result in unexpected program
functionality.
Important user-specific information is stored customized user settings will not be used and
in the Home Designer Pro 2018 Data custom library content will not be available.
folder, which is located in your Documents
By default, Temporary files and Undo files
directory by default. See “Home Designer
are stored in the same folder. If you wish to
Pro Data” on page 49.
use a different folder, you must specify a
While you cannot change the name of this directory on a hard drive with sufficient
directory, you can change its location. To space to hold these files. See “Undo and
avoid unexpected results, it is best to use a Redo” on page 205.
location on your local hard drive.
Home Designer Pro will not let you save
If you move this folder on your computer your work to or open files saved in the
without specifying its location here, the Temporary or Undo folder.
program will automatically replace it using
All Program Paths - Click the Show button
default information from the Home Designer
to open the Program Paths dialog, where
Pro installation folder. The same result will
you can find the location of files that may be
occur if you specify a location on a network
needed for troubleshooting purposes. See
or removable device and this location
“Program Paths Dialog” on page 1011.
becomes inaccessible. When this occurs,
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Home Designer Pro 2018 Reference Manual
Open/Save As Directory - Control how the • Use This Directory refers the program to
program behaves when a new plan is opened a particular location specified by you.
or an existing plan is saved. • Click the Browse button to define a par-
• Use Last Directory refers the program to ticular directory when Use This Direc-
the directory last used to save or open a tory is selected.
plan file.
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Preferences Dialog
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Home Designer Pro 2018 Reference Manual
1 Unit Name - Type a short, descriptive surement type must be selected before the
name of the new unit. Names must be list is populated.
unique: the names of units installed with the
program cannot be used. 4 A Sample of the Unit Conversion
defined above displays here.
Names can include any characters, as well as
spaces. Bear in mind, though, that names of To create a new unit of measurement
units for measuring length that have numbers
When importing a drawing with a 1” = 20’
in them may be unusable if entered in some
scale, for example, create a unit to convert
dialogs in the program.
this scaling to 1” = 1”.
Check Default Unit to display this new unit
1. Click the Add button to open the Add
in places that present lists of available units.
Unit Conversion dialog.
For example, if you have inches as units and
make inches a default, inches appear on the 2. Type a short, descriptive name like
list when you are given a choice of units, “convert 1:20” in the Unit Name field.
such as in the Import Drawing Assistant. In • Because this unit will be used only for
other places, such as the Materials List, all scaling conversion, including numbers
units are listed. in its name will not cause any issues.
3. Select Length as the Measurement
2 Measurement Type specifies what the Type.
new unit measures. Select the
appropriate radio button: Length, Area, or 4. Type 20 in the Multiply by field.
Volume.
5. Select “ft” from the drop-down list.
Conversion -
3
Note: You can achieve the same results if you
• Specify how much to Multiply by your Multiply by 240 to convert to inches.
custom unit to convert to the unit you
select from the drop-down list. A mea- 6. Click OK to close the dialog.
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Preferences Dialog
Architectural Panel
1 Select the desired default behaviors for 2 Opening Appearance - Specify the
selected Walls. appearance of opening indicators on
• Check Show Same Wall Type Handles cabinets, doors, and windows. See
to display edit handles on selected walls “Displaying Cabinets” on page 457,
that draw new walls of the same type “Displaying Doors” on page 385, or
when dragged. See “Same Wall Type Edit “Displaying Windows” on page 418.
Handles” on page 265. • Select Opening Indicators Point to
• Check Select Room Before Wall in 3D Hinge Side for opening indicators that
to select the room defined by a wall when point to the hinge side of the opening.
you click on the wall in 3D views. When • Select Opening Indicators Point to
this is unchecked, rooms cannot be Handle Side for opening indicators that
selected in 3D views. See “Selecting point to the handle side of the opening.
Walls” on page 262.
• Check Turn on Connect Island Rooms 3 Check Stair Sections Move
Independently to allow stair sections
When Opening Legacy Plans to auto- connected by landings to move separately,
matically connect “island” rooms an without moving the entire staircase. See
Invisible wall in legacy plans opened in V “Editing Stairs and Ramps” on page 538.
ersion 2018. See “Room Definition” on
page 295. 4 Uncheck Enable ‘Show Room Label’
Automatic Behavior When Changing
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Home Designer Pro 2018 Reference Manual
CAD Panel
The CAD panel controls whether or not objects that behave like polylines. See
objects snap together to form polylines and “Polylines” on page 228.
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Preferences Dialog
• Endcap Printed Length - The beginning handles on selected CAD objects. See
and end of CAD lines that use a dashed “Same Line Type Edit Handles” on page
line style are sometimes difficult to distin- 216.
guish. Endcaps can be placed to eliminate
this problem. Specify the printed endcap 3 Sun Angle - Define the default Lati-
tude, Longitude and Time Zone used
length in inches (mm).
when creating Sun Angles. See “Sun Angles
• Uncheck Show Same Line Type Han- and Shadows” on page 806.
dles to turn off the display of these edit
Edit Panel
The settings on the EDIT panel of the handles. See “Using the Mouse Cross Hairs”
Preferences dialog control the appearance on page 185.
of the cursor and selection behavior of edit
1 You can use a cursor with Cross Hairs vation views. This option is checked by
in different view types and control its default.
appearance. • Check Enable in Perspective Views to
• Check Enable in Plan and Cross Sec- use a cross hair cursor in perspective cam-
tion/Elevation Views to use a cross hair era views and overviews.
cursor in floor plan and cross section/ele- • When Synchronize with Cursor is
checked, the mouse pointer and cross
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hairs always move together on screen. If handle you must click in order to select it.
you feel that they do not keep up with The default value is 0.
your mouse movements, try unchecking • Check Show Start and End Indicators
this option. to display an S and an E at the start and
• Click the Color bar to open the Select end points of a selected wall or the
Color dialog and specify the color of the selected edge of a CAD-based object.
cross hairs. This can make it easier to edit the selected
• Cross hair Size is specified as a percent- edge in the object’s specification dialog.
age of the view Window Width. Specify See “Selected Edge” on page 155.
the Size as 100% to extend the cross hairs
across the entire screen. 3 Specify program behavior when using
Marquee Selection to select objects.
• Set the Aperture Size, measured in pix- See “Marquee Select” on page 157.
els. The aperture is the space where the
• Choose Select Intersected Objects to
cross hairs meet. A value of 0 makes the
select any objects whose bounding boxes
cross hairs meet at a point. Larger num-
are intersected by or located within the
bers leave a gap in the center.
marquee.
2 Specify the desired Selection settings, • Choose Select Contained Objects to
which affect how objects are selected
and their appearance. select only objects located entirely within
the marquee. This option provides the
• Enter an Edit Handle Size in pixels. The
best results in most situations.
edit handles are twice this number of pix-
els plus one. For example, the default • Choose Select Objects by Center to
value is 4, which results in a handle that is select only objects whose center points
9 x 9 pixels (4 x 2 = 8, and 8 + 1 = 9). The are located within the marquee.
minimum value is 1, which results in a
handle that is 3 x 3 pixels. You can add the Selection Modes tools
• Enter a value, in pixels, for Edit Handle to your toolbars. See “To add a button
to a toolbar” on page 112.
Tolerance to specify how close to an edit
Behaviors Panel
The settings on the BEHAVIORS panel of the
Preferences dialog define basic editing
behaviors of CAD and architectural objects.
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Preferences Dialog
1 Rotate/Resize About defines the point This function can also be accessed by
about which an object or a group of selecting Edit> Edit Behaviors>
objects rotates or resizes. See “Rotate/Resize Resize . See “Edit Behaviors” on page
About” on page 131. 150.
• Select Object Center to rotate or resize
the selection about its center point. Object
Center is the default setting.
• Select Current Point to rotate the object
about the current CAD point instead.
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Preferences Dialog
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• Check Object Snaps to enable the object • Points/Markers allows you to snap
snap options, below. to any temporary points you may have
• Endpoint enables snapping to the placed, as well as callouts and markers.
ends of lines, arcs, splines and other
objects. Points/Markers snaps
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Preferences Dialog
When a material is entered in the Materials new materials list generated. Before you
List, the program decides what category it hide a category, make sure you know
goes in and assigns it an ID, which is the what items are listed within it.
prefix followed by a number. EX1 would be • Click Select All to check the boxes beside
the first exterior trim piece entered in the all categories, or click Clear All to clear
Materials List for a particular plan. the checkboxes beside all categories.
• Include These Categories - Check the
categories you want to include in every
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1 Include These Columns - Check the Options while that Materials List is
box beside each column that should be active. See “Materials List Display Options
included in newly created Materials Lists. Dialog” on page 939.
Columns can also be specified individual
Materials List by choosing Tools> Display • Use the Move Up and Move Down but-
tons to change the order that columns
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Preferences Dialog
appear. To change the order, select one or • Check Vertical Lines for lines between
more items in the list and click the button. Materials List columns.
The selected columns move up or down • Check Solid Lines for a solid line style.
by one in the list. When unchecked, dotted lines are used.
2 When Querying Suppliers and 4 Background Colors can be specified
Manufacturers - Select an option to for Odd and Even numbered lines.
narrow or broaden your query when
searching the Master List. 5 Specify the Text Font Size, which is
the height of the font used in the
Choose whether or not Grid lines
3 Materials List, Master List, and the
display in the Materials and Master Components dialog. See “Character Size”
Lists, both on-screen and printed. on page 353.
• Check Horizontal Lines for lines
between Materials List rows.
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1 Include These Columns - Check each • Click the Browse button to select a differ-
column to include it in the Master ent Master List. Navigate the directory
materials list. structure until you find the new Master
List to be used, select it, and click OK.
Use the Move Up and Move Down buttons
to change the order of columns. To change • Click the New button to create a new
the order, select one or more items in the list Master List. Name and save it in the loca-
and click the button. The selected columns tion of your choice. When you create a
move up or down by one in the list. new Master List, it is blank until you
build a materials list and enter prices, sup-
2 Master List File - The name and plier or manufacturer information. The
pathname of the Master List currently Master List is saved automatically when
referenced is shown. It is referenced for all you close.
subsequently opened plans when a materials
list is generated.
Categories Panel
The CATEGORIES panel allows you to Subcategories can also be included in
customize the organization of the Materials schedules in the Chief Architect program.
List by creating subcategories under the pre- See “Product Upgrade Options” on page 45.
defined Materials List categories. See
“Organizing Materials Lists” on page 937.
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Preferences Dialog
Render Panel
The settings on the RENDER panel control
how 3D views are generated and navigated.
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Preferences Dialog
Techniques that support lighting. This box view is generated. Texture Compression
is checked by default and should only be takes time, however, so view generation
unchecked for troubleshooting purposes. will typically be slower.
It may become unchecked automatically • Command Flushing - Select an option
if the program detects a problem with from the drop-down list to control how
your video card. See “OpenGL and Hard- often the program flushes cached video
ware” on page 758. memory. “Rarely” is selected by default
• When Texture Compression is checked, and will produce fastest rendering times
material textures are compressed so that on most systems, but “Frequently” may
less video memory is required when a 3D be helpful for older video cards.
• If message boxes have been suppressed, • Click the Reset Toolbars button to reset
you can make them display again by all toolbars to their original states. If you
clicking Reset Message Boxes. See are encountering warning messages
“Message Boxes” on page 39. regarding toolbars, this option may
resolve the issue. Note that any custom
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toolbar configurations that you may have sizes and positions. See “Dialogs” on
created will be discarded if you click this page 35.
button. See “Creating Custom Toolbar • Click the Reset Side Windows button to
Configurations” on page 114. restore all side windows to their original
• Home Designer Pro retains a list of loca- sizes and positions. Tool Palette Settings
tions where you have located missing are also reset. See “Side Windows” on
files in the past. If you find that the pro- page 32.
gram takes a long time searching before
informing you that files are missing, you • Click the Reset Preferences button to
can click the Reset Search Folders but- restore all preferences to those originally
ton to clear this list. See “Referenced installed with the program.
Files” on page 60.
• Click the Reset Dialog Sizes button to Resetting all preferences to default can
restore all dialog boxes to their original be a drastic step and should be done
with caution.
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Dialog Number/Angle Style Dialog
When Imperial units are used, the Fractional ings in their measurements. Useful for site
Inches and Feet, Fractional Inches options drawings.
use fractional inches with denominators of 2, • Azimuth Bearings - Measured from a
4, 8 and 16. A few objects, notably text, line drawn straight up from the angle’s
dimensions, and floor, ceiling and wall vertex (ie, North on a site plan). Useful
structure layers can be sized using smaller for site drawings, Azimuth Bearings use
fractions with larger denominators. degrees, minutes, and seconds in their
Angles can be displayed using one of four measurements.
basic methods: • Pitch - Defined as a ratio of vertical rise
• Degrees/Minutes/Seconds - Measured to horizontal run. In Imperial units, the
counterclockwise from a line drawn hori- run is always 12”; in metric units it is
zontally to the right of the angle’s vertex. 1000 mm. Useful for roofs.
Useful for most drawing tasks. Select the Quadrant and Azimuth Bearings are affected
level of accuracy that you require.
by the orientation of the North Pointer ,
• Quadrant Bearings - Measured from a if one is present in the current plan. See
vertical line representing North/ South, “North Pointer” on page 806.
Quadrant Bearings use directional bear-
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Chapter 5:
Toolbars and
Hotkeys
Toolbar Arrangement
Home Designer Pro’s toolbars provide fast Some toolbars are available in more than one
access to the program’s most commonly used type of view. If a tool cannot be used in that
tools and settings, and are organized so that view, its icon will appear pale grey in color.
related tools are grouped together and easy to
Many of Home Designer Pro’s tools are
find.
organized into families of related tools which
can be accessed using either of two styles of
If a tool or setting is active, a small toolbar interface: the Child Tool Palette or
check mark will display at the lower left
Drop Down tools. You can select the
corner of its button icon.
interface that you prefer in the Preferences
dialog. See “Appearance Panel” on page 79.
The toolbars that display in a given view
depend on the view type. For example, the
toolbars that are available in floor plan and
3D views are not available in Materials Lists.
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You can turn off the display of toolbars tool’s family when the Drop Down interface
entirely or turn them on again by selecting is active. If you select a tool that does not
View> Toolbars . belong to a family, the previously selected
tool’s family will continue to display in the
Tool Palette.
Drop-Down Tools
Click on the arrow to the right of a button to When you click the Window Tools
display a drop-down list of related tools. For Parent button, for example, its Child buttons
example, click the arrow to the right of the display in the Child Tool Palette.
Window button to display a drop-down
list of the other Window Tools.
The most recently selected tool displays in • Select Fit Palette to resize the palette
the toolbar. so that it is one row wide.
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Customizing Toolbars
of the program window, just above the Status • The Space Planning Configuration
Bar. The buttons on the edit toolbar can be displays buttons associated with the
used to edit the selected object(s). Which Space Planning Assistant. See “Space
buttons display depends on the type of object Planning” on page 65.
selected, the current view, and how you
selected the object. To switch toolbar configurations
There are several ways to switch from one
Toolbar Configuration to another.
• Click a Toolbar Configuration button.
Toolbar Configurations
• Choose a configuration in the Toolbar
Home Designer Pro installs a set of Toolbar Customization dialog. See “Configura-
Configurations, which control what tools are tions Panel” on page 117.
initially included in the toolbars, as well as
• Right-click in an empty space on any
where these toolbars are located.
toolbar and select a Toolbar Configura-
• The Default Configuration displays tion from the contextual menu.
architectural tools used for house design,
including walls, windows, doors, stairs, Toolbar Button Size
cabinets, etc.
By default, toolbar buttons are sized at 20
• The Terrain Configuration displays pixels, which works well on most computer
buttons associated with the terrain and monitors running default system settings. If
road tools, including the plant and sprin- you wish, you can increase or decrease this
kler tools. See “Terrain Toolbar Configu- size in the Preferences dialog. See
ration” on page 868. “Appearance Panel” on page 79.
Customizing Toolbars
The Toolbar Configurations installed with Any changes made to an existing Toolbar
the program are designed to help make tools Configuration will be saved whenever you:
quickly and easily accessible; however, for • Switch to a different configuration;
greatest efficiency, you may want to
customize them to meet your own particular • Close the Toolbar Configuration dialog;
needs. A number of options are available: • Exit out of Home Designer Pro.
• Toggling toolbars Bear in mind that the size of the Home
• Moving toolbars Designer Pro program window and the space
available for toolbar button depends on your
• Adding buttons to existing toolbars
monitor’s size and screen resolution settings.
• Adding new toolbars
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Customizing Toolbars
Adding and Removing Toolbars 4. Click and drag the button out of the dia-
log box and drop it:
Toolbars can be added to or removed from
• In an empty section of the program
each View Type using either the toolbar
window border to create a new toolbar
contextual menu or the Toolbar
docked at that location.
Customization dialog.
• In the drawing area to create a new,
To add or remove an existing toolbar undocked toolbar.
5. Additional buttons can be added to this
1. Right-click on an empty space in a tool-
new toolbar.
bar.
6. By default, a new toolbar will inherit the
2. In the contextual menu, click on the
name of the first tool that was added to
name of a toolbar.
it, preceded by the word Custom. You
• If the toolbar has a checkmark next to can assign a new name in the Toolbar
it, clicking on it will clear the check- Customization dialog. See “Toolbar
mark and remove the toolbar from the Panel” on page 117.
current View Type.
7. Still on the TOOLBAR panel, specify the
• If the toolbar does not have a check-
View Types that the new toolbar should
mark next to it, clicking on it will add
be used in.
the toolbar to the current View Type.
You can also specify which toolbars are used You can use the Empty Space button in
in each View Type in the Toolbar your toolbars as a spacer.
Customization dialog. See “Toolbar Panel”
on page 117. Locking Toolbars
Creating New Toolbars When your toolbars are organized the
way you want them, you can select
New toolbars can be created using the Tools> Toolbars> Lock Toolbars to prevent
Toolbar Customization dialog. them from being moved. Select the same tool
to unlock toolbars. Lock Toolbars is also
To create a new toolbar available in the contextual menu for toolbars:
right-click in an empty space on any toolbar
1. Select Tools> Toolbar and Hotkeys>
to access it. See “Contextual Menus” on page
Customize Toolbars and go to the 34.
TOOLS panel.
2. Select the View type to which you want Restoring Toolbars
to add a new toolbar.
To discard your changes and restore all
3. Select the first button that you want on installed Toolbar Configurations to their
the toolbar from the Available Toolbar original condition, click the Reset Toolbars
Buttons list. button in the Toolbar Customization dialog.
See “Toolbar Panel” on page 117.
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Because Reset Toolbars affects all Toolbar You can also restore toolbars to their original
Configurations, you may find it worthwhile state in the Preferences dialog. Note that if
to create your own custom Toolbar toolbars are restored using this option, any
Configurations. custom configurations that you have created
will be discarded. See “Reset Options Panel”
on page 105.
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Toolbar Customization Dialog
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Tools Panel
The settings on the TOOLS panel allow you to
add or remove buttons from your toolbars, as
well as to create new toolbars.
1 Select the View Type that you would Click the arrow next to the parent’s name
like to add toolbar buttons to. When the to see the child tools.
dialog is first opened, the selected View Type • The Available Toolbar Buttons list can be
is that of the current view. If you select a browsed using the scroll bar to the right.
different View Type, the toolbars associated
with it will display behind the dialog for • Click on a button in the list to display a
reference until you click the Done button. description of that tool, below.
• Parent tools have an arrow to the right of
2 The Available Toolbar Buttons their button icon in the list. Click on this
display in a list that can be searched or
arrow to display the child tools below the
browsed.
parent. See “Toolbar Arrangement” on
• Type a keyword or the name of a tool in page 109.
the Search field. As you type, only but-
tons that match your search will display. If you do not see a particular button in the
When nothing is typed in this field, all list, it may be the child of a parent tool.
buttons will display in the list.
If a child tool matches your search, its 3 Tool Description - When a button is
selected in the list above, a description
parent will display in the search results. of it displays here.
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Toolbar Customization Dialog
Toolbar Panel
The TOOLBAR panel allows you to manage
the use of individual toolbars.
1 When this dialog is first opened, the • Double-click on a toolbar in the Toolbar
selected View Type is that of the Name column to rename it. Toolbar
current view. If you select a different View names must be unique.
Type, the toolbars associated with it will • Click Delete to remove the selected tool-
display behind the dialog for reference until bar from the list. A deleted toolbar is no
you click the Done button. longer available in any View Type.
2 The Toolbars table displays the names • Click Reset Toolbars to restore all the
of all available toolbars, along with the toolbars to their original configuration.
View Types in which they are in use. See “Restoring Toolbars” on page 113.
• Select a toolbar by clicking on its name.
• Click to place a check mark in a column Clicking the Reset Toolbars button
removes all changes that you may have
to add the selected toolbar to that View
made to all installed Toolbar Configurations.
Type; click on check mark to remove it.
Configurations Panel
The CONFIGURATIONS panel allows you to Configurations. See “Toolbar
add, remove, and switch between Toolbar Configurations” on page 111.
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• Click Copy to create a copy of the • The location of the Current Toolbars
selected Toolbar Configuration. Folder displays below. See “Home
Designer Pro Data” on page 49.
Hotkeys
Many Home Designer Pro tools have a To use a hotkey, simply press the appropriate
keyboard shortcut, or hotkey, associated with key or combination of keys on your keyboard
them. If such a hotkey exists, it will display instead of selecting the menu item or clicking
to the right of the tool’s name in the menu. the toolbar button. For example, press the
Ctrl and Z keys at the same time to perform
an Undo .
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Hotkeys
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Chapter 6:
The View and Window Tools let you control Chapter Contents
how views of your drawing are shown on • View Tools
screen, as well as toggle useful drawing aides • Zoom Tools
on and off. • Undo Zoom
One layout file can be open at a time, but • Fill Window
there is no limit to the number of plan files • Panning the Display
that can be open. The name of the file and the • Working in Multiple Views
type of view displays at the top of each view • Aerial View
window in its title bar. If the view is saved, • Closing Views
its name also displays.
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View Tools
The View Tools allow you to open and close Scrollbars displays and suppresses
the program’s side windows, as well as scrollbars on view windows. See
toggle a variety of references and drawing “View Windows” on page 31.
aides. Select the View menu to access these
Toolbars displays and hides the
tools. You can also add the View Tools
program’s toolbars. See “Toolbars and
parent button to your toolbars. See “Adding
Hotkeys” on page 109.
and Removing Buttons” on page 112.
Color toggles the display of color in
Refresh Display redraws the current
the current view. See “Color On/Off”
window to clean up extra lines, show
on page 180.
missing items, and correct random
on-screen effects caused by changes to the Reference Grid toggles the display
model. See “Refresh Display” on page 182. of the Reference Grid in all views in
the current plan or layout file. See
Library Browser opens and closes
“Grid Snaps” on page 134.
the Library Browser side window.
See “The Library” on page 687. Temporary Dimensions toggles the
use of Temporary Dimensions when
Aerial View opens and closes the
objects are selected. See “Temporary
Aerial View side window. See
Dimensions” on page 339.
“Aerial View” on page 127.
Arc Centers and Ends toggles the
Tool Palette opens and closes the
display of Arc Centers and Ends in the
Tool Palette, which will display
current view. See “Arc Centers and Ends” on
related tools. See “Child Tool
page 164.
Palette” on page 110.
Line Weights toggles the display of
Status Bar displays or suppresses the
Line Weights in all views in which
Status Bar at the bottom of the
lines are drawn. See “Line Weights” on page
program window. See “The Status
975.
Bar” on page 39.
Drawing Sheet toggles the display of
the drawing sheet. See “Print
Preview” on page 975.
Zoom Tools
Zoom is used to magnify any given marquee around an area on screen. When
area on the plan or 3D view. Select you release the mouse, the selected area
Window> Zoom, then click and drag a expands to fill the screen.
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Undo Zoom
Note that in 3D views, using Zoom does Fill Window Building Only - Fits all
not reposition the camera. This can lead to walls and railings on the current floor
inconsistencies between a camera’s position on screen.
and what is actually shown in the view if
other methods of zooming are used later. See Zooming With the Mouse Wheel
“Repositioning Cameras” on page 776. Use the mouse wheel to zoom in and
When the zoom is complete, whatever tool out in all view windows. Scrolling
the mouse wheel one click up or
was active prior to selecting the Zoom down zooms in or out, centering on the
tool automatically becomes active again. If location of your pointer and changing the
another zoom is needed, click the Zoom zoom by about 10%.
tool again.
By default, zooming in 3D views changes the
Zoom In - Click to zoom in towards camera’s position. See “Mouse Scroll Wheel
the screen center by a factor of two. and Trackpad” on page 776.
Zoom Out - Click to zoom out from
the screen center by a factor of two. Note: Depending on the configuration of your
mouse, it may be necessary to hold down the
Undo Zoom - Reverse the last zoom Ctrl key while turning the mouse wheel. If
operation. zooming in and out are not working correctly,
contact the manufacturer of your mouse and
Fill Window - Fits all visible items on mouse driver for their assistance.
screen.
Undo Zoom
Select Window> Undo Zoom to Zoom and Undo Zoom are also
reverse the last zoom operation. available through the contextual menu. See
“Contextual Menus” on page 34.
Note: Undo and Redo do not affect zoom.
Fill Window
In floor plan view or a cross section/ If you are zoomed in so that only a portion of
elevation view, select Window> Fill the drawing displays on screen, selecting Fill
Window or press the F6 key to view nearly Window zooms out so that the entire
everything on screen that is visible, including view fits on the screen. If you are zoomed
the Reference Display. CAD Points are the out so that the entire drawing is smaller than
only objects that are not included when Fill
Window is used.
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the screen, selecting Fill Window railings in the view fill the current window.
zooms in until the drawing fills the screen. Other objects are ignored.
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Working in Multiple Views
Tiling Views
As an alternative to tabbed views, useful for copying objects from one plan to
windows can instead be tiled. another.
Tiling allows you to display multiple views
in a single Home Designer Pro window so
you can see the results of changes in floor
plan view in 3D or vice versa. It can also be
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There are several ways to create tiled views: • To end window tiling, select Window>
• Click and drag a view window’s title bar Tab Windows. You can also end tiling by
or tab into the part of the drawing area double-clicking on the title bar of the pro-
that you would like it to be. When a high- gram window.
lighted space is created, release the
mouse button. Multiple Program Windows
• Select Window> Tile Horizontally To create a second program window, click
to display views in a horizontal orienta- and drag the title bar or tab of a view window
tion, one above the other. completely out of the current program
window: for example, onto a second monitor.
• Select Window> Tile Vertically or A second Home Designer Pro program
press Shift + F6 on the keyboard to dis- window will be created with its own menu
play views in a vertical, side by side, ori- and toolbars.
entation. Although the two windows are separate, they
Views are tiled left to right or top to bottom nevertheless constitute a single launch of the
in the order in which they were last active: software, so only one of them can have an
the most recent view is on the left or at the open layout file.
top, while least recent is on the right or on
the bottom. Swapping Views
• To activate a view, click on its title bar or There are a number of ways to switch
anywhere in the view window. Note that between open view windows:
any changes you make in the active win-
• Click on a view window’s tab.
dow are reflected in other views as well.
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Aerial View
Aerial View
Aerial View is a side window that resizes in response so it represents the part of
shows everything on the current floor the view that is currently visible on screen.
or layout page along with a marquee that
Although Aerial View can be open regardless
indicates the portion that is currently shown
of the type of view that is active, it only
in the view window. This can make it easier
displays information when a floor plan view
to navigate in the view. Select View> Aerial
or a layout page is active.
View to open the Aerial View side window.
See “View and Side Windows” on page 31. Aerial View is initially docked on the right
side of the window; but like other side
Aerial View always displays everything in
windows, it can be moved to any other edge
the current view, so it has no scroll bars. As
or allowed to float.
you zoom or pan around the view window,
the marquee in Aerial View moves and
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The grey border that displays in the Aerial View window represents the extent of the floor plan view.
• The grey marquee that displays in Aerial • Use the right mouse button to move
View represents the extents of what is the existing marquee within the Aerial
currently visible on screen. This marquee View window. The focus of the view
updates if you zoom or pan in the view. window updates to match.
• Use the left mouse button to drag a new • No matter what tool is active, when you
marquee within the Aerial View side move the pointer to the Aerial View win-
window. The view updates to match. dow and drag a marquee, the floor plan
view zooms in on that area.
Closing Views
If a view is still needed, swap to a different be closed. See “Closing Views and Files” on
view without closing the current views. If, page 62.
however, a view is no longer needed, it can
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Chapter 7:
Creating Objects
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Snap Behaviors
Snap Behaviors
There are three categories of Snap behaviors can be controlled in the
snap behavior in Home Preferences dialog and in the Plan or
Designer Pro that affect how objects are Layout Defaults dialogs. See “Snap
created and how they can be edited: Properties Panel” on page 96 and “General
Plan Defaults Dialog” on page 75.
• Object Snaps , which snap CAD and
architectural objects to other objects. You can select Edit> Snap Settings to
quickly turn Object, Angle and Grid Snaps
• Angle Snaps , which snap objects at
on or off.
specific angles.
To temporarily disable Snap Behaviors and
• Grid Snaps , which snap objects to other move restrictions, press the Ctrl key
points on a grid. while dragging an edit handle. See “Moving
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Objects” on page 182. 2. Select a tool that you wish to draw with
or an object you wish to edit.
Hotkeys 3. Begin drawing or editing and hold down
You can also temporarily enable individual the left mouse button without releasing.
Snap Behaviors during a mouse editing 4. Press and hold the appropriate key on
operation using hotkeys. This can be helpful your keyboard to enable the snap behav-
if you wish to use one particular type of snap ior associated with it.
behavior when you begin an operation, but a 5. When you are finished using the snap
different behavior when you end it. behavior, release the hotkey but continue
The Snap Behavior hotkeys are listed on the holding down your left mouse button.
right side of the Edit> Snap Settings 6. If you wish, you can press and hold a
submenu. See “Hotkeys” on page 118. different hotkey on your keyboard and
continue the drawing or editing opera-
To use snap behavior hotkeys tion.
7. When you are finished, release the left
1. Select Edit> Snap Settings and mouse button.
toggle off the snap behavior category
that you wish to control using hotkeys.
Object Snaps
Object Snaps allow you to position With the exception of On Object snaps,
objects precisely relative to each Object Snaps have priority over all other
other; for example, to position lines so that types of snapping in Home Designer Pro.
their endpoints meet or roof plane edges so
that they are collinear. Bumping/Pushing overrides Object
Snaps, however. See “Bumping/Pushing” on
Object Snaps can be turned on or off by page 182.
selecting Edit> Snap Settings> Object
Snaps , by clicking the toggle button, or Object Snap Locations
in the Preferences dialog. See “Snap
There are many locations on an object that
Properties Panel” on page 96.
other objects can snap to. Each type of object
Object Snaps are indicated visually as you snap can be toggled by selecting Edit> Snap
create or edit objects. To remove any object
Settings or in the Preferences dialog.
snap indicators that are visible on screen,
See “Snap Properties Panel” on page 96.
press the 1 (one) key. As you continue
drawing or editing, new indicators may Regardless of which Object Snaps are active,
appear. when multiple objects are selected the
selection set’s only snap point is its midpoint.
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Angle Snaps
Extension Snaps point” and blue extension line where the wall
being drawn reaches a point that is either
Extension snaps allow you to snap to a point collinear or orthogonal to another wall’s end
that is not actually on an object. Instead, point. See “Drawing Walls” on page 253.
these snaps locate points that are either
collinear to the end of a wall or orthogonal
Object Snaps Hotkeys
(at a 90° angle) to it.
• Hold down the “S” key to temporarily
Extension snaps function when you are disable Object Snaps.
drawing or editing walls and create a “sticky
Angle Snaps
It is often important that objects be Specify 15 Degree or 7 ½ Degree angle
drawn at exact angles. This can be snaps. When 7 ½ Degree Angle Snaps are
accomplished using Angle Snaps. Angle selected, you can also specify Additional
Snaps allow you to draw walls, lines, and Angles.
other objects at specified Allowed Angles.
Angle Snaps also affect the way objects Angle Snaps and
rotate, the radius of arcs, and a variety of Object Snaps
other operations.
Angle Snaps have a higher priority than Grid
You can specify whether Angle Snaps use
15° increments or 7.5° increments plus any Snaps and On Object Snaps , but a lower
additional Allowed Angles that you may priority to all other Object Snaps. If a valid
specify. See “General Plan Defaults Dialog” Object Snap exists, the program uses that
on page 75. instead of an Angle Snap.
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Grid Snaps
Grid Snaps allow you to snap objects of scale. The Reference Grid is useful for
to points on an on-screen grid as they zooming in and out, or for general layout
are created, moved, and resized. See guidelines, but is not used for snapping. The
“Moving Objects” on page 182 and Reference Grid can be toggled on and off by
“Resizing Objects” on page 187. selecting View> Reference Grid. See “View
Tools” on page 122.
The display and size of this Snap Grid can be
controlled in the Plan or Layout Defaults
dialog. See “General Plan Defaults Dialog” Grid Snaps and Angle Snaps
on page 75. Of the three snap behaviors, Grid Snaps have
It is recommended that you draw and the lowest priority and are overridden by
position the exterior walls of your plan with Angle Snaps and Object Snaps.
Grid Snaps enabled. Once these walls When Grid snaps and Angle Snaps are both
are in place, you may choose to turn Grid enabled, objects are drawn and edited using
Snaps off to finish the rest of the drawing. Polar Coordinates. For example, if the grid
Snap Unit is set to 12" (1 foot), drawing a
Grid Snaps are turned on and off by selecting new wall at an Allowed Angle snaps the wall
Edit> Snap Settings>Grid Snaps , by length to 0", 12", 24", and so on.
clicking the toggle button, or in the Plan or
Layout Defaults dialog. To draw a line or wall at an Allowed
In addition to the Snap Grid, the Reference Angle but with unrestricted length, dis-
able Grid Snaps and leave Angle Snaps on.
Grid is provided to give you a visual sense
Creating Objects
In Home Designer Pro, there are five ways to by entering coordinates, or by importing
create objects: by clicking to place an object, custom symbols, drawings, pictures or
by clicking and dragging to draw an object, metafiles.
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Creating Objects
If you create an object using any of these indicating the size and shape of the object to
methods and the layer it will go on is either be created. If your pointer is positioned at a
locked or turned off, the program will ask location where the object cannot be placed,
you if you want to display or unlock the this preview outline will not display.
layer. Objects can be created on layers that
As you move the mouse pointer, the center
are not set to display, but they cannot be
point of the object’s back edge will snap to
created on locked layers. See “Object
Creation and Layers” on page 136. active snap points when Grid Snaps or
While the size of the drawing area in Home Object Snaps are enabled. See “Snap
Designer Pro is limited only by the resources Behaviors” on page 131.
on your computer, it is best to begin your Many architectural objects can be created in
drawing near the origin, 0,0,0. The current floor plan view or any 3D view. In order to
position of your mouse pointer displays in place a stand-alone, click-to-create object in
the Status Bar at the bottom of the program 3D, it is necessary to click near a wall or
window. See “3D Drafting” on page 27. within the Terrain Perimeter as these objects
help orient the new object within the 3D
Click-to-Create space.
Many objects, including doors and windows,
cabinets, library symbols, text, pictures, and Clicking and Dragging
images are created by clicking. Select a Other objects, including walls and railings,
library object or one of the drawing tools straight stairs, and CAD and CAD-based
mentioned above, then click in the drawing objects are created by clicking and dragging
area to place the object at that location. to define either a path or an enclosed area.
Continue clicking to place the selected object Select a tool, then click and drag in the
until another tool is selected. drawing area to draw an object between your
start and end points.
If you click at a location where there is not
enough room for the object to be placed, one Continue drawing the selected object until
of two things may happen: another tool is selected.
• Some objects, notably cabinets, doors, You can temporarily slow the movement of
and windows, will resize smaller to fit the mouse as you drag by holding down the
into the space. Shift key on your keyboard.
• Most objects cannot resize in this man- You can cancel any click-and-drag drawing
ner, so the program will present a warn- operation before it is completed by pressing
ing message indicating that there is not the Esc key on your keyboard, or by pressing
sufficient space at the current location. any two mouse buttons at the same time.
When most drawing tools are active or Polyline- and Spline-based objects can be
library symbols selected for placement, a created by snapping multiple Line-, Arc-,
preview outline follows your mouse pointer, and/or Spline-based objects together. These
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Copying and Pasting Objects
Cut
Select Edit> Cut or press Ctrl + X to
remove the selected object(s) from the
file and save them in the system clipboard.
To paste the selection in Home Designer Pro Specify how you would like to paste the
or another application, select Edit> Paste or selected image:
press Ctrl + V while in that application to • Select Backdrop to add the image to the
enable the Paste function. My Backdrops library category. The
image will display in the preview panes.
Copy To use this backdrop, select 3D> 3D Set-
Select Edit> Copy or press Ctrl + C tings from the menu. See “3D View
to copy the selected object(s) to the Defaults Dialog” on page 763.
system clipboard. To paste the selection in • Select Image to add the image to the My
Home Designer Pro or another application, Images library category. The image will
select Edit> Paste or press Ctrl + V while in display in the preview panes and will be
that application to enable the Paste function. selected. Click in the plan to place it.
• Select Material to add the image to the
Paste My Materials library category The image
Select Edit> Paste or press Ctrl + V will display in the preview panes. Select
to enable Paste mode, then left- or 3D> Material Painter> Material
right-click in the current view to paste the Painter to apply the material. See
selected object(s) previously copied to the “The Material Painter” on page 731.
system clipboard at that location. If pasting
from another application, click in the • Select Picture to display the picture in
the current Home Designer Pro floor plan
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Copying and Pasting Objects
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Chapter 8:
Displaying Objects
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Drawing Groups
Each object in a plan or layout file belongs to they overlap one another, and you click at a
a Drawing Group, which influences whether point that they both share, the frontmost
it displays in front of or behind other objects. object will become selected first. See “Select
Drawing Groups control the display of Next Object” on page 156.
objects in floor plan view and on the layout
page. They also control the display of CAD Drawing Group Edit Tools
objects drawn in cross section/elevation
views. They do not affect the display of Once an object has been placed, its
objects in camera views and overviews. position in the drawing order can be
modified. To do this, select one or more
Most categories of objects have their own objects and click the View Drawing Group
Drawing Group; however, a few objects are Edit Tools edit button.
instead placed in the Front or Back Group.
Imported pictures, which are placed in the There are two options for moving a selection
Back Group, are a notable example. towards the back of the drawing order:
Within a given Drawing Group, drawing Click the Send to Back edit button to
order is determined by the order in which move the selected object(s) to the
objects are placed. By default, an object will back of the Back Group so it displays behind
display in front of any objects that were all other objects.
created before it was. For example, if you Click the Send Backward edit button
place a chair and then a table, the table will to move the selected object(s) to the
display in front of the chair; if you instead back of its current Drawing Group. If it is
place a table and then the chair, the chair will already at the back of its current group, it
display in front. will be moved to the next group down in the
drawing order.
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Layers
Select Drawing Group Dialog • Select a Drawing Group from the drop-
down list to place the selected object(s)
The Select Drawing Group edit into that group. The default group for the
button reports the Drawing Group selected object is noted as such.
number that the selected object(s) is in.
When multiple objects are selected, a • When multiple objects in different groups
horizontal line may display instead. Click are selected, “No Choice” will initially
this button to open the Select Drawing display. You can select “Default: Multi-
Group dialog. ple Values” to return each object to its
respective default group.
Layers
Layers are used to organize and manage the You can find out which layer an object is on
display of all objects in all views. A layer can by selecting the object and looking at the
be thought of as a transparency sheet with Status Bar. And, you can customize how
objects placed on it for viewing. Nearly all each layer displays in a particular view in the
views use multiple layers, like a stack of Layer Display Options dialog.
transparencies put together to show different
Multiple layers are organized into Layer
types of objects.
Sets, which allow you to control which
objects display in different views.
Displaying Objects
The display of objects in different views is objects on the primary layer, but do not
controlled by layer sets and layers in the control whether the objects display or not.
Layer Display Options dialog. See “Layer
For example, the primary layer for base
Display Options Dialog” on page 145.
cabinets is “Cabinets, Base”. In addition,
base cabinets have a number of secondary
Primary and Secondary Layers layers that control the display of the
Every object is placed on a layer which countertop, face indicators, door opening
controls whether it displays in a given view. indicators, module lines and labels.
This layer is referred to as the object’s
primary layer, and you can see its name in
Note: If an object’s primary layer is turned off,
the Status Bar when the object is selected. information on its secondary layers will not
See “The Status Bar” on page 39. display - even if those layers are turned on.
In addition, some objects have secondary
layers which may alter the appearance of All layers with a check in the “Disp.” column
display when the current layer set is active.
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Objects that are not displayed cannot be seen default, Edge Lines use the attributes set for
or selected. If you try to place or draw an the object’s layer, as described above.
object on a layer that is hidden, the program
Some CAD-based architectural objects, such
asks if you want to turn the layer on.
as Slabs, have line style settings in their
specification dialogs; however, these
specifications are not used unless Use
Object Settings is checked in the 3D View
Defaults dialog. See “Options Panel” on
page 764.
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Layer Sets
Layer Sets
Layer Sets are used to control the layer • Elevation views. See “Cross Section/Ele-
settings for different views in a plan or layout vation Views” on page 771.
file. All views associated with a plan file - • Framing Overviews. See “Framing Over-
including views sent to layout - make use of view” on page 771.
layer sets stored in that .plan file. • Reference Floor. See “The Reference
A layer set consists of a complete list of the Floor” on page 528.
layers in the current plan or layout along with • Print Model. See “Print Model” on page
the display settings for each layer as set for a 985.
particular type of view. These display
settings can be modified, and can be different While any view is active, select Tools>
for each type of view. See “Layer Display Display Options to make changes to the
Options Dialog” on page 145. layer set used for that view type.
Layer sets are file specific, which means that Any changes made to settings in the Layer
changes made in one plan or layout file have Display Options dialog for one particular
no effect on the settings in other files. view will affect all views using that same
layer set. For example, if you make changes
Home Designer Pro uses a different layer set
for a camera view, all camera views and
for the each type of view of your plan:
overviews in the current plan will be
• Floor plan view. affected. See “Layer Display Options
• Aerial Views. See “Aerial View” on page Dialog” on page 145.
127. Unlike other layer sets, the Aerial View and
• Camera views and Overviews. See “3D Print Model layer sets cannot be modified.
View Tools” on page 768.
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From any view except the Materials List, • Select Tools> Display Options in a
select Tools> Display Options to open materials list to open the Materials List
the Layer Display Options dialog. Display Options dialog. See “Materials
List Display Options Dialog” on page
There are a number of dialogs similar to
939.
Layer Display Options in the program:
• Select Tools> Reference Floors> Refer- • Select Tools> Display Options in a
layout to open the Layout Page Display
ence Floor Display Options to open
Options dialog. See “Layout Page Dis-
the Layer Display Options dialog with
play Options” on page 952.
the Reference Display Set active. See
“The Reference Floor” on page 528.
1 The Properties for the layer set that is The Name column is sorted alphabetically.
active in the current view are presented Layers are named so that similar object types
in a table of layers and their attributes. Click are listed near one another, and sorting is
a column header to sort all layers in the table case sensitive to allow greater control over
by that column. An arrow above a column organization.
indicates that it is being used to sort the table, • A red + in the Used column indicates
and in which direction it is being sorted. which layers have objects placed on them
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Layer Display Options Dialog
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Chapter 9:
Editing Objects
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Edit Behaviors
There are five Edit Behavior modes You can also specify which edit behavior
that determine how edit handles affect mode is active when the left mouse button is
an object, and may also affect how objects used in the Preferences dialog, by selecting
are drawn. The currently active edit behavior Edit> Edit Behaviors , or by clicking the
is a global preference setting, affecting all corresponding toggle button, which can be
plan and layout files. added to your toolbar. See “Behaviors Panel”
Two of these modes, Default and Alternate, on page 94.
are useful for most drawing and editing
needs and can be considered primary editing Default
modes. Default mode, in particular, accesses
The Default mode is one of the
the most commonly used behaviors and is the
primary edit behavior modes. It offers
best choice in most circumstances. When an
access to the most commonly used edit
Edit Behavior other than Default is active, its
behaviors and should be selected as your
icon displays near the mouse pointer.
preference in most situations.
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Edit Behaviors
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You can temporarily enable the Resize • Concentric mode also allows you to
edit mode when another mode is active by move opposite edges of an object so that
pressing X or the period key, or using the X2 each edge is moved the same distance
button on a five-button mouse while from its original location.
performing an edit or drawing operation. See
“Using the Mouse” on page 29.
Concentric
The Concentric mode allows you to
resize objects so that the distance
moved by each edge is the same. For
example, you can resize an irregularly
shaped polyline so that each edge is exactly
ten feet in from the original position, which
is useful for creating site plans with setbacks.
• Movement - Concentric mode allows
When this mode is active, the Concentric you to move an object orthogonal, or at a
icon displays near the mouse pointer. right angle, to any of its edges.
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Selecting Objects
“Select” refers to selecting an object for display as you zoom away from the selected
editing. An object must be selected before it object.
can be edited. When an object is selected, its edit toolbar
In order for an object to be selected, it must also displays, typically at the bottom of the
be both unlocked and visible in the current Home Designer Pro program window just
view. See “Layers” on page 143. above the Status Bar. See “The Edit
Toolbar” on page 33.
When an object is selected, it displays edit
handles and a selection fill color. See “Colors Information about the selected object or
Panel” on page 81. objects may also display in the Status Bar.
See “The Status Bar” on page 39.
In 3D views, a selected object will also
display lines representing the selected edge A selected object remains selected until
or surface. The size of the edit handles does another object is selected, a different tool is
not change as you zoom in or out and is set in activated, the Esc key on the keyboard is
the Preferences dialog. See “Edit Panel” on pressed, or any two mouse buttons are
page 93. To prevent them from stacking on pressed at the same time.
one another, some edit handles may not
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Selecting Objects
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Selecting Objects
object is selected, click the Select Next will always marquee-select objects of all
Object edit button or press the Tab key until types, regardless of the active tool.
the desired object becomes selected. This
function cannot be applied to groups of
To make marquee selection easier, you
selected objects. can turn off the display of objects you
do not want to include in your selection set.
Marquee Select See “Displaying Objects” on page 143.
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Move
• Click and drag the Move handle to move
the object according to the currently
active Edit Behavior . See “Edit
Behaviors” on page 150.
• Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 183.
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Editing Line Based Objects
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clipboard so they can be pasted else- selected object’s place in the drawing
where. See “Copying and Pasting order. See “Drawing Group Edit Tools”
Objects” on page 136. on page 142.
• Click the Copy and Paste in Place • Click the Break Line edit button to
edit button to create a copy of the add a new corner or pivot point to the
selected object(s) at the same location as selected object. See “Break Line” on
the original. See “Copy and Paste in page 189.
Place” on page 139.
• Click the Complete Break edit
• Click the Delete edit button to delete button to break the selected object into
the selected object(s). See “Deleting two separate objects. See “Break Line”
Objects” on page 203. on page 189.
• Click the Transform/Replicate • Click the Reverse Direction edit but-
Object edit button to copy, move, ton to reverse the direction of the selected
rotate, resize, or reflect the selected object(s). See “Reverse Direction” on
object(s). See “Transform/Replicate page 195.
Object Dialog” on page 197.
• Click the Convert Polyline edit but-
• Click the Make Parallel/Perpendicular ton to convert the object into a special
edit button to make the selected polyline-based object. See “Convert
object(s) parallel or perpendicular to a Polyline” on page 196.
straight edge. See “Using Make Parallel/
Perpendicular” on page 186. • Click the Change Line/Arc edit but-
ton to change a line-based object to an
• Click the Point to Point Move edit arc, or vice versa. See “Change Line/
button to accurately move the selected Arc” on page 190.
object(s). See “Point to Point Move” on
page 184. • Click the Intersect/Join Two Lines
edit button, then click on a non-parallel
• Click the Center Object edit button line or arc to join the two objects. See
to center an object along a wall within a “Intersect/Join Two Lines” on page 191.
room or relative to a cabinet fixture. See
“Using Center Object” on page 186. • Click the Fillet Lines edit button,
then click on a non-parallel line or arc to
• Click the Reflect About Object edit create an additional arc connecting the
button to reflect the selected object(s) two. See “Fillet Lines” on page 191.
about another object. See “Reflecting
Objects” on page 195. • Click the Chamfer Lines edit button,
then click an edge adjacent to the selected
• Click the View Drawing Group Edit edge to chamfer the corner between
Tools edit button to modify the them. See “Chamfer Lines” on page 192.
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Editing Arc Based Objects
Resize
Reshape
(changes radius)
(moves center)
Move
Chord
Move Arc
Center
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• Click and drag the Move handle to move • Right-click and drag it to change the
the object according to the currently adjacent arc into a line, or vice versa. See
active Edit Behavior . See “Edit “Alternate” on page 151.
Behaviors” on page 150.
• Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 183.
Extend edit handles
Resize
• Drag the small, round Resize edit handle
to change the radius and included angle
of the arc while maintaining its center.
Move edit handle
Rotate
• The Rotate handle is used to rotate the
arc, either about its center or about the
Resize edit handle
current CAD point. See “Rotating
Objects” on page 192. Reshape
Extend • Drag the small triangular Reshape
• The end edit handles expand or contract handle to change the length and location
the arc when moved along the arc radius of the center without moving the
or chord. endpoints.
• If you follow the path of the arc, the end
edit handles allow you to adjust the arc
length.
• The angle formed by the center point of
the arc and its two endpoints is referred to
as the Included Angle. If Angle
Reshape edit handle
Snaps are on, the Included Angle of
the arc, as measured in degrees, can be Same Line Type
rotated at Allowed Angles. See “Angle • Drag a diamond-shaped end handle in
Snaps” on page 133. any direction to draw a new line that
shares the arc’s color, weight, line style,
and layer. See “Same Line Type Edit
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Editing Arc Based Objects
A selected arc-based object can be edited in a • Click the Center Object edit button
variety of ways using the buttons on the edit to center an object along a wall within a
toolbar. room or relative to a cabinet fixture. See
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“Using Center Object” on page 186. line, or vice versa. See “Change Line/
Arc” on page 190.
• Click the Reflect About Object edit
button to reflect the selected object(s) • Click the Intersect/Join Two Lines
about another object. See “Reflecting edit button, then click on a non-parallel
Objects” on page 195. line or arc to join the two objects. See
• Click the View Drawing Group Edit “Intersect/Join Two Lines” on page 191.
Tools edit button to modify the • Click the Fillet Lines edit button,
selected object’s place in the drawing then click on a non-parallel line or arc to
order. See “Drawing Group Edit Tools” create an additional arc connecting the
on page 142. two. See “Fillet Lines” on page 191.
• Click the Break Line edit button to • Click the Chamfer Lines edit button,
add a new corner or pivot point to the then click an edge adjacent to the selected
selected object. See “Break Line” on edge to chamfer the corner between
page 189. them. See “Chamfer Lines” on page 192.
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Editing Open Polyline Based Objects
Open CAD polylines, connected walls, of each segment, and an Extend handle at
stairs, and roads are examples of open each end.
polyline-based objects.
Each straight, line-based segment also has a
For information about editing closed Move edit handle along its length.
polyline-based objects, see “Editing Closed-
Each curved, arc-based segment has its own
Polyline Based Objects” on page 169.
Move handle at the center of its chord, a
Resize handle and, if it has an unlocked
center, a Reshape handle. See “Editing Arc
Based Objects” on page 161.
When a polyline is selected, the edge that
you click nearest is called the selected edge,
and certain operations affect only this edge.
The Move handle of the selected edge is
larger than that of other edges. It displays
along the length of a line segment, or at the
center of the chord on an arc segment. See
“Selected Edge” on page 155.
Any action performed using the edit handles
can be cancelled by pressing the Esc key or
any two mouse buttons at the same time.
Other objects, such as connected stair and
road segments, have additional edit handles The behavior of the edit handles
that allow you to concentrically adjust the depends on the currently active Edit
width of all segments of the object. Behavior. See “Edit Behaviors” on page 150.
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Editing Open Polyline Based Objects
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• Click the Center Object edit button • Click the Change Line/Arc edit but-
to center an object along a wall within a ton to change a line-based polyline edge
room or relative to a cabinet fixture. See to an arc, or vice versa. See “Change
“Using Center Object” on page 186. Line/Arc” on page 190.
• Click the Reflect About Object edit • Click the Record Walkthrough Along
button to reflect the selected object(s) Path edit button to record a walk-
about another object. See “Reflecting through video of your model along the
Objects” on page 195. path defined by the selected polyline. See
• Click the View Drawing Group Edit “Walkthroughs” on page 843.
Tools edit button to modify the • Click the Intersect/Join Two Lines
selected object’s place in the drawing edit button, then click on a non-parallel
order. See “Drawing Group Edit Tools” line or arc to join the two objects. See
on page 142. “Intersect/Join Two Lines” on page 191.
• Click the Break Line edit button to • Click the Fillet Lines edit button,
add a new corner or pivot point to the then click on an adjacent edge to create
selected object. See “Break Line” on an arc connecting the two. See “Fillet
page 189. Lines” on page 191. Cannot be used if the
adjacent edge is an arc.
• Click the Complete Break edit
button to break the selected object into • Click the Chamfer Lines edit button,
two separate objects. See “Break Line” then click on an edge adjacent to the
on page 189. selected edge to chamfer the corner
between them. See “Chamfer Lines” on
• Click the Reverse Direction edit but- page 192.
ton to reverse the direction of the selected
object(s). See “Reverse Direction” on Using Close Polyline
page 195.
An open polyline-based object can be
• Click the Close Polyline edit button converted into a closed polyline using
to convert the selected open polyline into the Close Polyline edit tool. This tool adds
a closed polyline. See “Using Close an edge to the open polyline, connecting its
Polyline” on page 169. two ends and closing the gap between them.
Close Polyline is not available when
• Click the Convert Polyline edit but-
ton to convert the object into a special Connect CAD Segments is enabled. See
“Disconnect Edges” on page 156.
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Editing Closed-Polyline Based Objects
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Editing Closed-Polyline Based Objects
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• Click the Break Line edit button to an arc connecting the two. See “Fillet
add a new corner or pivot point to the Lines” on page 191. Cannot be used if the
selected object. See “Break Line” on adjacent edge is an arc.
page 189. • Click the Chamfer Lines edit button,
• Click the Complete Break edit then click an edge adjacent to the selected
button to break an edge of the selected edge to chamfer the corner between
object into two separate objects. See them. See “Chamfer Lines” on page 192.
“Break Line” on page 189.
Polyline Holes
• Click the Reverse Direction edit but-
Most closed polyline-based objects can
ton to reverse the direction of the selected
contain one or more holes. There are several
object(s). See “Reverse Direction” on
ways to create a hole; the methods available
page 195.
may vary depending on the object type.
• Click the Convert Polyline edit but- • Many closed polyline based object draw-
ton to convert the object into a special ing tools have an associated Hole draw-
polyline-based object. See “Convert ing tool.
Polyline” on page 196.
• Many closed polyline based objects have
• Click the Change Line/Arc edit but- a Hole in checkbox on the GENERAL
ton to change a line-based polyline edge panel of their specification dialog that
to an arc, or vice versa. See “Change will convert the object into a hole if it is
Line/Arc” on page 190. located within a larger object of the same
type.
• Click the Record Walkthrough Along
• A CAD Polyline can be converted into a
Path edit button to record a walk- variety of different types of holes using
through video of your model along the
path defined by the selected polyline. See the Convert Polyline tool. See “Con-
“Walkthroughs” on page 843. vert Polyline” on page 196.
Bear in mind that by definition, a hole cannot
• Click the Intersect/Join Two Lines
exist where its containing object does not. It
edit button, then click on a non-parallel
must be drawn entirely within the extents of
line or arc to join the two objects. See
its containing object without touching or
“Intersect/Join Two Lines” on page 191.
crossing over an edge.
• Click the Fillet Lines edit button,
then click on an adjacent edge to create
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Editing Box-Based Objects
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edge, the Extend handle displays at the Using the Edit Toolbar
point where you clicked; otherwise, it
displays at the center of the edge. A selected box-based object can be edited in
a variety of ways using the buttons on the
edit toolbar.
The following toolbar buttons may display
on the edit toolbar for a selected box-based
object:
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Editing Spline Based Objects
straight edge parallel or perpendicular to • Click the Reflect About Object edit
another straight edge. See “Using Make button to reflect the selected object(s)
Parallel/Perpendicular” on page 186. Not about another object. See “Reflecting
available when the selected edge is an Objects” on page 195.
arc.
• Click the View Drawing Group Edit
• Click the Point to Point Move edit Tools edit button to modify the
button to accurately move the selected selected object’s place in the drawing
object(s). See “Point to Point Move” on order. See “Drawing Group Edit Tools”
page 184. on page 142.
• Click the Center Object edit button • Click the Convert Polyline edit but-
to center an object along a wall within a ton to convert the object into a special
room or relative to a cabinet fixture. See polyline-based object. See “Convert
“Using Center Object” on page 186. Polyline” on page 196.
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Using the
Move
Specification Dialog
Spline-based objects can be edited
using their specification dialogs. See
Rotate “Polyline Specification Dialog” on page 230.
Move
• Click and drag the Move handle to move
Using the Edit Toolbar
the object according to the currently A selected spline-based object can be edited
active Edit Behavior . See “Edit in a variety of ways using the buttons on the
Behaviors” on page 150. edit toolbar.
• Movement may be limited or stopped by The following toolbar buttons may display
other objects or Snap Behaviors. Move on the edit toolbar for a selected spline-based
restrictions can be overridden by holding object:
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 183. • Click the Select Next Object edit
button to select nearby objects instead of
Rotate the selected object. See “Selecting
• Click and drag the Rotate edit handle to Objects” on page 154.
rotate the entire spline. • Click the Open Object edit button to
Vertex open the specification dialog for the
selected object(s). See “Polyline
• The Vertex edit handles display along the
Specification Dialog” on page 230.
spline at each vertex. Click and drag a
Vertex edit handle to change the length, • Click the Copy/Paste edit button to
angle and curve of adjacent segments copy the selected object(s) to the system
without affecting other vertices. clipboard so they can be pasted else-
where. See “Copying and Pasting
Objects” on page 136.
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Editing Circles, Ovals and Ellipses
• Click the Delete edit button to delete about another object. See “Reflecting
the selected object(s). See “Deleting Objects” on page 195.
Objects” on page 203. • Click the View Drawing Group Edit
• Click the Transform/Replicate Tools edit button to modify the
Object edit button to copy, move, selected object’s place in the drawing
rotate, resize, or reflect the selected order. See “Drawing Group Edit Tools”
object(s). See “Transform/Replicate on page 142.
Object Dialog” on page 197. • Click the Break Line edit button to
• Click the Make Parallel/Perpendicular add a new corner or pivot point to the
edit button to make the selected selected object. See “Break Line” on
spline edge parallel or perpendicular to page 189.
another straight edge. See “Using Make • Click the Complete Break edit
Parallel/Perpendicular” on page 186. button to break an edge of the selected
• Click the Point to Point Move edit object into two separate objects. See
button to accurately move the selected “Break Line” on page 189.
object(s). See “Point to Point Move” on • Click the Convert Polyline edit but-
page 184. ton to convert the object into a special
• Click the Center Object edit button polyline-based object. See “Convert
to center an object along a wall within a Polyline” on page 196.
room or relative to a cabinet fixture. See • Click the Record Walkthrough Along
“Using Center Object” on page 186. Path edit button to record a walk-
• Click the Reflect About Object edit through video of your model along the
button to reflect the selected object(s) path defined by the selected polyline. See
“Walkthroughs” on page 843.
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Reshape
Move
Concentric
Resize
• Unlike ovals and ellipses, circles cannot
Rotate be reshaped. When a Reshape handle is
dragged on a circle, it is only resized.
Move
• Click and drag the Move handle to move
the object according to the currently
active Edit Behavior . See “Edit
Behaviors” on page 150.
• Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
Concentric Resize
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 183. • The Concentric Resize edit handle dis-
plays on the perimeter of a circle between
Rotate a corner Reshape handle and the center.
• Click and drag the Rotate handle of an Click and drag this handle to resize the
oval or ellipse to change its orientation. circle without moving its center point.
Reshape
• The eight edit handles beyond the perim-
eter are Reshape edit handles. Move them
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Editing Circles, Ovals and Ellipses
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Displaying Objects
The display of objects in 2D and 3D views setting in the Preferences dialog. See
can be controlled using Drawing Groups and “Appearance Panel” on page 79.
layer. See “Displaying Objects” on page 141.
To display views in gray scale
Text, Line and Fill Styles
1. Select View> Color to toggle color
In addition to text-based objects, a variety of off.
objects can display text as part of their line
style or label. The appearance of this text can 2. Select Edit> Preferences to open
be controlled by layer. See “Line and Text the Preferences dialog.
Styles” on page 144.
3. On the APPEARANCE panel, select Gray-
Line style, weight and color can be scale as the Color Off Is setting. See
controlled by layer or overridden in the “Appearance Panel” on page 79.
specification dialogs for many objects. See
“Line Style Panel” on page 218. To display views in black and white
You can also toggle the on screen display of
line weights on and off. See “Line Weights” 1. Select View> Color to toggle color
on page 975. off.
In addition, many objects have a fill style 2. Select Edit> Preferences to open
that can be specified in the objects’ the Preferences dialog.
specification dialogs. See “Fill Style Panel”
3. On the APPEARANCE panel, select Black
on page 231.
and White as the Color Off Is setting.
• If Color is toggled off in any line You can specify whether cross section/
based view, including floor plan view, elevations, camera views, and overviews
Vector Views, and layout, the view will using the Vector View Rendering Technique
be displayed either in black and white or are generated with colors turned on in the 3D
grayscale, depending on the Color Off Is
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Moving Objects
View Defaults dialog. See “Options Panel” display in Standard rendered views. See
on page 764. “Rendering Techniques” on page 813.
You can also print in color, black and white, In 3DStandard rendered views that use
or gray scale. See “Print View Dialog” on textures, you can turn on or off the display of
page 981. textures by selecting 3D> Camera View
Options>Toggle Textures .
Arc Centers and Ends
The display of arc center- and Delete Surface
endpoints, and the display of circle In any 3D view, select 3D> Delete
center points can be toggled by selecting Surface, then click a surface in the
View> Arc Centers and Ends, by clicking view to temporarily remove the surface from
the toggle button, or in the CAD Defaults the current view. See “Delete 3D Surface” on
dialog. See “CAD Defaults Dialog” on page page 775.
208.
Refresh Display
Patterns and Textures
Refresh Display redraws the current
The appearance of architectural objects in 3D window to clean up extra lines, show
views is affected by the materials applied to missing items, and correct random on-screen
the objects’ surfaces. See “Materials” on effects caused by changes to a model. Select
page 729. View> Refresh Display or press the F5 key
Material patterns display in Technical to refresh the on-screen display.
Illustration and Vector Views, while textures
Moving Objects
Objects can be moved using the edit handles
as well as a variety of edit tools. Multiple
selected objects can also be moved as a
group. See “Selecting Objects” on page 154.
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When Object Snaps are enabled, a movement and continues past the obstructing
selected object snaps to its original location object.
if it passes over that location while being Instead of dragging through and past an one
moved. or more obstructing objects, you can instead
The behavior of the Move edit handle varies push them. To do this, bump an object into an
depending on the currently active Edit obstructing object and release the mouse
button. Then, click and drag the Move edit
Behavior . See “Edit Behaviors” on page handle a second time in the same direction.
150.
Walls, wall openings, cabinets, furnishings
• If the Default , Resize , Concen- and fixtures, and CAD and CAD-based
objects are examples of objects that can
tric or Fillet edit behavior is
bump into as well as push other objects.
active, the object moves orthogonal, or at
a right angle to, any of its edges.
By default, Bumping/Pushing does not
• If the Alternate edit behavior is affect objects moved using dimensions. See
active, the selected object(s) can be “Moving Objects Using Dimensions” on
moved at Allowed Angles if Angle page 346.
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Moving Objects
CAD Stops Move and Wall Stops Move do In Floor Plan View
not function if Bumping/Pushing is To nudge an object in floor plan view, select
turned off. it and press any of the four arrow keys: Up,
Down, Left, or Right. These directions are
Unrestricted Movement relative to the Snap Grid: if Rotate Plan
Many objects have restrictions placed on View is used to rotate floor plan view, the
their movement by their own properties or definitions of up, down, left, and right are
specification settings. Architectural objects, affected. See “Rotate Plan View” on page
for example, bump into other 3D objects as 194.
they are being moved when Bumping/ In 3D Views
Pushing is enabled. In 3D views, nudging is relative to the
CAD-based objects can be set to stop at other selected surface. If, for example, you select
CAD objects or at walls. See “Line Style the front of a cabinet in 3D and nudge it to
Panel” on page 218. the left, it will move to the left in floor plan
view. If you instead select the back of a
Other move restrictions are activated by the cabinet in 3D and nudge it to the left, it will
Snap Settings . See “Snap Behaviors” on move to the right in floor plan view.
page 131.
When multiple objects are selected, the
These restrictions can be overridden when surface that was clicked on last is considered
necessary by holding down the Ctrl key the selected surface. When nudged, all
while dragging to move an object. selected objects will move relative to that
surface. See “Shift and Ctrl Select” on page
To move an object freely 157.
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Point to Point Move can also be used Note: By default, objects moved using dimen-
with the Edit Area tools. See “Edit Area sions are not subject to Bumping/Pushing.
See “Bumping/Pushing” on page 182.
Tools” on page 200.
Aligning Objects
It is often important to align objects such as Using the Mouse
text boxes, roof plane edges or walls, or to Cross Hairs
align objects on different floors. There are
several methods to choose from. Objects can be aligned by eye using the
mouse cross hairs as a reference. This
method can help you draw, place and edit
objects quickly and with reasonable
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Aligning Objects
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4. If the first object is within 45° of parallel 4. When the desired centering axis dis-
to the second object, it is made parallel. plays, click once to center the selected
Otherwise, it is made perpendicular to object along that axis line.
the second object.
To center an object in a room
Select edge 1. Select an object such a cabinet.
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Resizing Objects
Resizing Objects
Objects can be resized using the edit handles, changes. You can use dimensions as
specification dialogs, and the Transform/ references to help you achieve the correct
Replicate Object dialog. size for most objects.
You can temporarily slow the movement of
Using the Edit Handles your mouse as you drag an edit handle by
Depending on the currently active Edit holding down the Shift key on your
keyboard.
Behavior , the end, corner and/or side
edit handles can be used to resize a selected
object. See “Edit Behaviors” on page 150.
Using the
Specification Dialog
When the Concentric edit behavior is Most objects can be accurately resized
active, dragging an object’s corner or end in their specification dialogs. See
handle resizes it according to the “Specification Dialogs” on page 37.
Concentric Jump value set in the
Preferences dialog. See “Concentric” on
Using Dimensions
page 152.
Many objects can be resized by
Objects can be resized about either their
selecting an edge and then moving
center points or the current CAD point. See
that edge using dimensions. See “Moving
“Behaviors Panel” on page 94.
Objects Using Dimensions” on page 346.
To override any movement restrictions
Walls can also be resized using dimensions;
caused by snap settings or the presence of
however, it is important to understand that
other objects, press the Ctrl key while
the selected edges of other objects cannot be
dragging an edit handle.
resized using dimensions - they can only be
As an object is resized, any dimensions moved. To resize an edge, select an adjacent
indicating its size will update to reflect your edge and move that edge instead.
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Reshaping Objects
There is a variety of ways to reshape objects Using the
using the edit handles, specification dialogs Specification Dialog
and edit toolbar buttons.
A variety of CAD and CAD-based
Some objects, notably circles and box-based objects can be reshaped by editing
objects, cannot be reshaped - only resized. values on either the SELECTED LINE or
See “Resizing Objects” on page 187. SELECTED ARC panel of their specification
dialogs. See “Polyline Specification Dialog”
Using the Edit Handles on page 230.
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Reshaping Objects
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7. Click on an edge to create a complete Line/Arc edit button to convert the selected
break at that location. segment from a line to an arc or vice versa.
4. When you see an Endpoint snap 1. Click on a line, arc, or polyline segment
indicator, release the mouse button. The that you would like to connect to another
hande that you selected will be removed. line or segment.
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Reshaping Objects
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Rotating Objects
Objects can be rotated using the edit handles holding down the Shift key on your
as well as a variety of edit tools. Multiple keyboard.
selected objects can also be rotated as a
group. See “Selecting Objects” on page 154. Using the
By default, an object or group of objects Specification Dialog
rotate about the center point of the selection The exact angle of some objects such
set. You can instead specify that objects as lines, arcs, walls and the selected
rotate about the current CAD point. See edges of polylines can be specified on either
“The Current Point” on page 212. the GENERAL panel, SELECTED LINE panel,
or SELECTED ARC panel of that object’s
Using the Edit Handles specification dialog. See “Polyline
Select an object, then click the triangular Specification Dialog” on page 230.
Rotate edit handle and drag it in any
direction. When your pointer is over the Rotate/Resize About
Rotate handle, it displays a curved arrow. Objects can be rotated or resized
The angles of line-based objects can also be about either their own centers or the
changed by dragging an end handle in a current CAD point. See “The Current Point”
direction other than parallel to the object. on page 212.
The object rotates about the opposite end
point. See “Editing Line Based Objects” on
page 158.
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Rotating Objects
The Rotate/Resize About behavior can also When an entire polyline is rotated using the
be specified in the Preferences dialog. See Set Angular Dimension dialog, it rotates
“Behaviors Panel” on page 94. around the vertex of the angle.
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Home Designer Pro 2018 Reference Manual
floors, the Snap and Reference Grids, the Rotate Plan View rotates a plan relative
plan’s Cartesian coordinates, and the to its original orientation. For example,
drawing sheet, select Tools> Rotate Plan entering 90º twice results in a rotation of 90º,
View to open the Rotate Plan View dialog. not 180º.
Text objects rotate with the plan unless you
uncheck Rotate with plan in the Text
Specification dialog for each object. See
“Rich Text Specification Dialog” on page
356.
Enter the degrees to rotate the floor plan
view to using decimal units with either The Rotate Plan View tool does not
positive or negative values. rotate objects; it literally rotates your
view of those objects. As a result, it does not
The degrees rotated displays in ±180º format.
alter the orientation of the plan in layout views
For example, if you enter 270º, it displays as or on the printed page.
-90º when the dialog is reopened.
Reflecting Objects
There are several ways to reflect an object, reflective object, the axis runs down the
group of objects, or an entire plan about an center of the object from back to front.
axis or another object. Either the original • In 3D views, architectural objects can
object(s) or copies of the original(s) can be only be reflected about a vertical axis -
reflected. not a horizontal axis.
Line-based objects are often used for 3. Click the Reflect About Object edit
reflecting a selection, but most objects have button.
an axis that can be used. 4. Click the CAD line to reflect the selec-
• When an open or closed polyline-based tion about the line.
object is used as the reflective object, the 5. The selection is reflected around the
edge that is clicked on acts as the axis. CAD line, and the original is no longer
• When a circle or box-based object such there.
as a CAD box or cabinet is used as the
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Converting Objects
To retain a copy of the selected object(s) in all floors of the entire plan is swapped left to
the original location, click the Copy/ right.
Paste edit button before clicking the
Select Tools> Reverse Plan to reflect an
Reflect About Object button. entire plan right to left, as though it were
reflected about a vertical line.
Using the Transform/ Reversing a plan rebuilds the entire model
Replicate Object Dialog and affects views sent to layout.
Objects and groups of objects can also
be reflected horizontally or vertically Reverse Direction
using the Transform Replicate Object
Select a line-based, arc-based or
dialog. See “Transform/Replicate Object
polyline-based object and click the
Dialog” on page 197.
Reverse Direction edit button to reverse its
direction. Not available for Terrain Path
Reverse Plan objects.
The Reverse Plan tool is a quick way Reversing a line or polyline is useful with
to mirror a plan so that everything on certain line styles or with an arrow at one
end.
Converting Objects
CAD objects and many CAD-based objects tops and stair landings, special polylines
can be converted into a variety of other types such as materials list polylines, and a variety
of objects. of slab, hole and terrain objects.
To convert a CAD object into one of these
Convert Polyline 3D objects, select the object and click the
The Convert Polyline edit button lets Convert Polyline edit button to open the
you to turn CAD objects into CAD- Convert Polyline dialog.
based architectural objects such as counter
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Click the radio button beside one of the Elevation Line - Convert to an elevation
objects in this dialog, then click OK. line. See “Elevation Lines” on page 872.
Only available when a terrain perimeter
Countertop - Convert the selected closed
exists.
polyline to a countertop. See “Custom
Countertops” on page 452. Terrain Break - Convert to a terrain Break.
See “Terrain Breaks” on page 874.
Slab - Convert the selected closed polyline to
a slab. See “The Slab Tools” on page 510. Terrain Feature - Convert to a terrain
feature. See “Terrain Feature Tools” on page
Slab with Footing - Convert the selected
876. Only available when a terrain perimeter
closed polyline to a slab with footing.
exists.
Landing - Convert the selected closed
Click OK to convert the object or objects.
polyline to a landing. Only available when
the closed polyline is not a spline. See The specification dialog appropriate to the
“Landings” on page 541. newly converted object opens, allowing you
to specify its height, material and other
Walkthrough Path - Convert the selected
information.
polyline to a Walkthrough Path. See
“Walkthroughs” on page 843.
Convert to Plain Polyline
Sprinkler Line - Convert to a sprinkler line.
See “Sprinkler Tools” on page 922. Click the Convert to Plain Polyline
edit button to convert a special
Terrain Perimeter - Convert to the terrain polyline to a plain 2D CAD polyline. See
permeter. See “Terrain Perimeter” on page “Polylines” on page 228.
868. This option is only available when:
After a special polyline is converted into a
• The polyline is closed plain polyline, it can be converted into a
• A terrain perimeter does not yet exist special polyline of the same or different type.
• Only one polyline is currently selected Bear in mind that some special polylines can
only be converted to a plain polyline in the
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Transform/Replicate Object Dialog
view type that they were created in. If a a 3D view, the resulting plain polyline will
special polyline is selected and converted in be created in floor plan view.
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1 Check Copy, then specify the Number 4 Select Resize, then specify the Resize
of Copies to make. Factor in decimals. A resize factor of 2
doubles the size of the object, while a resize
2 Check Move, then specify how far or factor of 0.5 halves the object’s size. Not
where to move the object(s).
available for all objects, including line- and
• Select Relative to Itself to move the arc-based objects and Primitives.
object relative to its current position, then
specify the X Delta, Y Delta and Z Delta You can also specify the point the selected
values, which are the object’s changes in object(s) is resized about, below.
position along each axis.
5 Reflect - Select this option, then
• Select Absolute Location to move the specify which axis to reflect about.
object to an absolute location. You can • Horizontally - Select this option to
either specify its X and Y Position, or reflect the object horizontally.
Angle and Distance, if Polar is checked.
• Vertically - Select this option to reflect
• Select Relative to Current Point to the object vertically.
move the object relative to the current
CAD point. See “Point Tools” on page You can also specify the point the selected
210. You can either specify its X Delta object(s) is reflected about, below.
and Y Delta, or Angle and Distance, if
Polar is checked. 6 Rotate/Resize/Reflect About - This
section is enabled when the Rotate,
Resize and/or Reflect functions are selected.
When a CAD-based object is moved to • X Position - Specify the X coordinate of
a new floor, only its display in floor plan the point to perform the selected edit
view is moved - its physical locations in the function(s) about when About Absolute
model remains unchanged. See “Architec-
tural vs CAD Objects” on page 130.
Point is selected.
• Y Position - Specify the Y coordinate of
Rotate - Select this option, then specify the point to perform the selected edit
3 function(s) about when About Absolute
the Angle to rotate the object(s).
• Select Absolute Angle to rotate the Point is selected.
object relative to an imaginary horizontal • About Object Center - Select this option
line drawn in the positive X direction to perform the selected edit function(s)
from the origin. See “3D Drafting” on about the object’s center.
page 27. • About Absolute Point - Select this
• Select Relative Angle to rotate the object option to perform the selected edit func-
the specified angle relative to its current tion(s) about the specified point.
orientation. • About Current Point - Select this option
You can also specify the point the selected to perform the selected edit function(s)
object(s) rotate about, below. about the current CAD point.
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Matching Properties
Matching Properties
The Object Eyedropper tool allows you to • Select Object Painter Plan Mode
select attributes from one object and apply to apply attributes to an individual
them to other, similar objects. object as well as all objects in the entire
This tool cannot be used to modify objects on plan that are identical to it with a single
locked layers or layers that are not set to click.
display. It can be used to apply attributes to 2. Select Tools> Object Painter> Object
automatically generated objects such as roof
planes and framing; however, the associated Eyedropper , and notice that your
Auto Rebuild function will be turned off. See mouse pointer displays an eyedropper
“Auto Rebuild” on page 136. icon.
3. Move your mouse pointer over an object
Object Eyedropper in the current view. If it becomes high-
The Object Eyedropper tool allows lighted and “Object to pick” information
you to apply the attributes of one is stated on the left side of the Status
object to other, similar objects. Bar, click once to load the object’s attri-
butes so they can be applied to other,
To use the Object Eyedropper similar objects.
4. Notice that your mouse pointer now dis-
1. Begin by selecting the Object Painter
Mode that you want to use. Select plays a spray can icon.
Tools> Object Painter, then: 5. Move your mouse pointer over an object
• Select Object Painter Object that is similar to the one selected in step
Mode to apply attributes to indi- 1: if it becomes highlighted and “Load
vidual objects, one at a time. Properties to” information is stated in
• Select Object Painter Room the Status Bar, the object is eligible to
receive the loaded attributes.
Mode to apply attributes to an indi-
6. Click on an eligible object to apply
vidual object as well as all objects in
attributes to it as well as any other
the same room that are identical to it
identical objects, depending on which
with a single click.
Object Painter Mode is active.
• Select Object Painter Floor Mode 7. Continue clicking to apply attributes
to apply attributes to an individual until the Esc key is pressed or another
object as well as all objects on the same tool is activated.
floor that are identical to it with a sin-
gle click.
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Edit Area Tools
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Deleting Objects
Objects can be deleted in a variety of ways: If an object has a line with arrow or text
• Select an object or group of objects, then leader attached to it, the arrow or leader is
deleted if the object is deleted. To prevent the
click the Delete edit button, select arrow from being deleted, drag the attached
Edit> Delete from the menu, or press end away from the object before deleting it.
the either the Delete or Backspace key on A variety of objects in the program can be
your keyboard. generated automatically, including roofs, the
• Entire categories of objects can be foundation, and framing. Automatically
deleted using the Delete Objects dialog. generated objects cannot be deleted unless
• Objects are deleted if the floor they are the automatic creation option is disabled.
placed on is deleted. See “Deleting
Floors” on page 525.
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Deleting Objects
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2 Specify categories of Objects to Delete 5. If you select All Rooms On This Floor
by checking the box beside each or All Floors, you do not need to click in
category that you wish to delete. floor plan view. The Delete button
• Check the box beside any heading to becomes available, and clicking it closes
select all of the categories within it; clear the dialog and deletes the specified
the box beside a heading to deselect all of objects.
its categories. Objects such as roofs, framing, or Auto
• Click the Select All button to check the Exterior Dimensions that are set to
boxes beside all of the categories. automatically rebuild or refresh cannot be
deleted while that behavior is enabled. If
• Click the Clear All button to uncheck the
objects of this sort are selected for deletion,
boxes beside all of the categories.
the program will ask whether you want to
turn off the automatic redraw behavior.
To use the Delete Objects dialog
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Undo and Redo
The ten most recent actions can be Undone • Save and Save As. See “Saving, Export-
or Redone, depending on your settings in the ing, and Backing Up Files” on page 52.
Preferences dialog. See “General Panel” on • Changes made in the Library Browser.
page 84. Actions that can be Undone and See “The Library Browser” on page 688.
Redone include creating, editing, and • Changes made in a Materials List. See
deleting objects. “Materials Lists” on page 933.
To Undo an action, select Edit> Undo , • Changes made in a dialog while the dia-
log box is open. See “Dialogs” on page
click the Undo button, or press Ctrl + Z 35.
on your keyboard.
• Changes made to the display by panning
The Redo command is only available after the display or zooming in or out. See
Undo has been used. To Redo an Undone “Undo Zoom” on page 123.
action, select Edit> Redo , click the • Changes made to the position of a cam-
Redo button or press Ctrl + Y on your era, or its Rendering Technique. See
keyboard. “Editing 3D Views” on page 782.
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206
Chapter 10:
CAD Objects
With the 2D Computer Aided Design (CAD) CAD objects are edited much like other
tools included in Home Designer Pro, you objects in Home Designer Pro. See “Editing
can add details to views of your 3D model to Objects” on page 149.
create complete working drawings.
The CAD Tools are used to add information Chapter Contents
to 2D views of your model. CAD objects do • CAD Defaults and Preferences
not affect 3D objects or display in camera • The CAD Drawing Tools
views or overviews, but they can be used to • Point Tools
add details to layout pages, floor plan view • Line Tools
and cross section/elevation views. • Line Specification Dialog
• Arc Tools
CAD polylines can be converted to 3D • Drawing Arcs - Arc Creation Modes
objects such as countertops and terrain data, • Arc Specification Dialog
and shown in 3D views. See “Convert • Circle Tools
Polyline” on page 195. • Circle/Oval/Ellipse Specification Dialog
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208
The CAD Drawing Tools
3 Select any combination of the available • Check Fill New Framing Members to
Options. draw all new framing members with a
solid white fill. This settings is not view
• Check Show Arc Centers and Ends specific - it affects all new framing mem-
to show arc centers and ends on the cur- bers, regardless of the floor they are
rent floor. Ends display as small lines drawn on.
where arcs connect to one another. Cen-
ters also acts as snap points. See “Arc • Check Use Line for Framing to show all
Centers and Ends” on page 164. framing members as single lines rather
than as closed polylines in floor plan
view. See “Displaying Framing” on page
650.
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allow you to create a variety of polyline and Once created, a spline can be selected and
box objects. See “Box Tools” on page 233. edited. See “Editing Spline Based Objects”
on page 175 and “Polyline Specification
Circle Tools Dialog” on page 230.
Point Tools
Select CAD> Points to access the place a temporary CAD point at that
Point Tools. location. Temporary CAD points can be used
for a variety of purposes: for example, as an
Temporary points created using the Place
anchor for snapping objects to a precise
Point and Input Point tools and location The Current CAD Point can be used
permanent Point Markers can be used for additional tasks. See “The Current Point”
on page 212.
with Object Snaps to accurately position
a variety of objects. See “Object Snaps” on Input Point
page 132.
Temporary CAD points can be placed
The size of temporary points is specified in
with precision by entering
the Preferences dialog. See “Snap
coordinates. See “3D Drafting” on page 27.
Properties Panel” on page 96.
To use the Input Point tool
Place Point
Select CAD> Points> Place Point, 1. Select CAD> Points> Input Point
then and click in the drawing area to to open the New CAD Point dialog.
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Point Tools
2. Select a Location option, and enter the relative to the Current Point, as though
desired location of the point. that point was at (0,0). Only available
3. Click OK to close the dialog and create when a Current Point exists.
the new point. The new point becomes • Check Polar to define the new point by
the Current Point and is highlighted. See its Distance and Angle from the Current
“The Current Point” on page 212. Point rather than in X and Y coordinates.
4. Alternatively, click Next to create the This is helpful when creating a plot plan.
new point but remain in the New CAD See “Plot Plans” on page 869.
Point dialog and create additional The position of the New Point is defined
points. As each is created, it becomes here. The options available depend on the
the Current Point. method chosen to define it, above.
• X Position and Y Position coordinates
New CAD Point Dialog relative to (0,0) are entered if the Abso-
lute Location method is specified.
• X Position and Y Position coordinates
relative to the Current Point are entered if
the Relative to Current Point method is
specified.
• Distance and Angle from the Current
Point are entered if the Relative to Cur-
rent Point: Polar method is specified.
• Click Next to create the new point with-
out exiting the dialog so you can input
data for the next point. The newly created
point becomes the Current Point.
1 The location of the Current Point Click the Number Style button to
displays here. If no CAD points are change the units used in dialogs. See
present, the origin (0, 0) displays. See “The “Dialog Number/Angle Style Dialog” on page
Current Point” on page 212. 106.
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specification and modified to include a label • To indicate the points at which roof
or alter their attributes. planes can join. See “To find roof plane
intersection points” on page 592.
You can also place Point Markers using the
Marker tool, which lets you specify the When multiple temporary points are on-
marker label and type. See “Markers” on screen, the Current CAD Point is highlighted
page 373. so it can be easily identified.
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Point Tools
For example, you can locate the point exactly • Relative to Previous Point - Define the
one-quarter the distance along a given line, new location relative to the point that was
or exactly 6 inches from one end. This new the Current Point prior to this one, as
location can then be used for the start point though that point was the origin. Only
of a new line or other purpose. available if the selected point is located
on a CAD object.
To reposition a CAD Point, double-click on it
• Check Polar to define the new location’s
using the Select Objects tool. That point
Distance and Angle from the previous
becomes the Current Point, and the Move
point instead of using X and Y coordi-
Point dialog opens.
nates. Only available if Relative to Itself
or to Previous Point is selected above.
• Along Line - Define the new location rel-
ative to the edge of a nearby CAD object.
This option is enabled only when the
point is located near a CAD object and
refers to the end nearest to the point’s
original location.
• Check Percentage (%) to specify the
Along Line value as a percentage of the
total line or arc length rather than as a
distance. 0% moves the point to the clos-
est end of the nearest edge, 50% to the
midpoint, and 100% to the other end.
Negative numbers and percentages
greater than 100 are allowed.
• Specify the new position of the point
1 The Current Location of the selected here. The options here depend on the
point displays at the top of the dialog
method chosen to define the New Loca-
for reference.
tion.
2 Specify the New Location of the point. • X Position and Y Position coordinates
are entered if the Absolute Location
• Absolute Location - Define the new method is specified or if either Relative
location in X (horizontal) and Y (vertical) method is used with Polar unchecked.
Position coordinates, relative to the ori- • Distance and Angle are entered if either
gin at (0,0). Relative method is specified when Polar
• Relative to Itself - Define the new loca- is checked.
tion in X and Y Position coordinates rel- • From Edge - When the Along Line
ative to the current location, as though method is used, specify the distance of
that point were the origin. the point’s New Location to the end of
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the CAD object’s edge that it was origi- If the point is near an oval or circle, Along
nally closest to. When Percentage (%) is Line is measured along an (invisible) axis
checked, enter this value as a percentage line that the item was originally drawn along.
instead.
If the point is near an arc, Along Line is Click the Number Style button to
measured along the curve. change the units used in dialogs. See
“Dialog Number/Angle Style Dialog” on page
If the point is near a box or polyline, Along 106.
Line is measured along the nearest side just
as it does with an individual line or arc.
Line Tools
Select CAD> Draw Lines to display Before any line is drawn using this method, a
the Line Tools. starting point must be defined. If a starting
point has not been defined, Home Designer
If Object Snaps and Connect CAD Pro assumes a starting point of 0,0.
Segments are enabled, you can connect
the ends of two lines and/or arcs to form a To use the Input Line tool
single entity called a polyline. See
“Polylines” on page 228. 1. Select CAD> Points> Place Point ,
then click the screen to place a CAD
point. This is the Current Point, and is
Draw Line the start point for the new line. See “The
Select CAD> Lines> Draw Line, Current Point” on page 212.
then click and drag from beginning to
end. 2. Select CAD> Lines> Input Line to
open the New CAD Line dialog.
The New CAD Line dialog can also be
If you double-click the Draw Line tool,
opened by double-clicking the Line
the Input Line dialog will open.
Tools parent button.
Input Line 3. If necessary, specify the start point.
CAD lines can also be created using 4. Specify the method used to define the
absolute values entered with the location of the End Point, then define the
keyboard by selecting CAD> Lines> Input End Point.
Line. This method is slower but more precise 5. Click OK to close the dialog and draw
than using the mouse and is ideal when the the line, or click Next to draw the line
desired length and angle of each line is but remain in the New CAD Line dialog
known, such as with property lines. and draw additional lines.
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Line Tools
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3. Next, type the number of degrees fol- You can also create arcs with arrowheads.
lowed by either a letter d or a space. See “Arc with Arrow” on page 223.
4. Type the number of minutes followed by The ends of lines with arrows can be attached
either a ‘ or a space. to other objects: if an attached object is
5. Type the number of seconds followed by moved, the end of the Line with Arrow will
either a “ or a space. move as well. Lines with arrows attach to a
polyline-based object along its edges and can
6. Finally, for Quadrant Bearings, type
attach to an architectural object or text
either E or W (for East or West).
anywhere within its bounding box in floor
Following are some examples of Quadrant plan view. See “Text Arrows” on page 367.
Bearings. It is not necessary to capitalize the
If a Line with Arrow is snapped to another
letters. Spaces after each value are optional.
object and that object is deleted, the Line
• N 20d 30' E with Arrow will be deleted, as well.
• S 45' W
• N 89d 48' 30" W North Pointer
• N 90' E The North Pointer tool is used to
define the direction of true north in a
Enter Coordinates plan. The direction of north does not affect
the orientation of the Snap and Reference
Similar to Input Line, lines can also be grids, but it does determine the direction of
specified by pressing the Tab key on the bearing information as well as how shadows
keyboard when a line is in the process of and conditioned area totals are calculated.
being drawn. This opens the Enter See “North Pointer” on page 806.
Coordinates dialog. See “Entering
Coordinates” on page 136. If a North Pointer is not used, north is
assumed to be straight up on screen in floor
Line With Arrow plan view.
Create a line or polyline with an arrow
on one or both ends by selecting
Sun Angle
CAD> Lines> Line With Arrow, then Sun Angles let you specify the date,
clicking and dragging in the drawing area. time, latitude, and longitude that the
The initial attributes of the line’s arrow are program uses when calculating the angle of
set in the Arrow Defaults dialog. See “Arrow the Generic Sun as well as the direction and
Defaults” on page 352. length of sun shadows. See “Sun Angles and
Shadows” on page 806.
As with other lines, lines with arrows can
edited after they are created and connected to
form polylines. See “Editing Line Based Same Line Type Edit Handles
Objects” on page 158 and “Line A new CAD line can also be drawn using the
Specification Dialog” on page 217. Same Line Type edit handles on an existing
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Line Specification Dialog
CAD object. The start point of the new line is When Connect CAD Segments is
located at one end of the existing object and disabled, the new CAD line will snap to the
shares its line color, weight, style, and its existing object, forming an open polyline or
layer. If the object has an arrow, its attributes
are also inherited. See “Line Style Panel” on spline. When Connect CAD Segments
page 218 and “Arrow Panel” on page 220. is enabled, on the other hand, the two will
remain separate objects.
Same Line Type edit handles
Disconnect Edges
Select CAD> Lines> Disconnect
Edges, then click on the edge of a
The Same Line Type edit handles are polyline-based object to disconnect that edge
available for CAD lines, arcs, open from the rest of the polyline. See
polylines, and splines, but not for closed “Disconnect Edges” on page 156.
CAD shapes or CAD-based architectural
objects. They can be turned off in the When Connect CAD Segments is tog-
Preferences dialog if you wish. See “CAD gled off, CAD objects will not join to form a
Panel” on page 92. single polyline, either as they are drawn or
when edited. See “Polylines” on page 228.
Line Panel
The information on the LINE panel of the found on the SELECTED LINE panels of
Line Specification dialog is similar to that various specification dialogs in the program.
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1 Lock - These lock options control how Select Length/Angle to keep the length and
changing properties on this dialog angle of the line segment fixed. Moving the
affect the line. start or end moves the other end so the length
and angle of the line do not change.
Start - Select this option to keep the start of
the line fixed when changing the length,
2 Specify the Length and Angle of the
angle, and end. selected line.
End- Select this option to keep the end of the
3 Specify the X and Y coordinates of the
line fixed when changing the length, angle, line’s Start Point. Not available when
and start. the Start or Center Point is locked.
Center- Select this option to keep the center
4 Specify the X and Y coordinates of the
of the line fixed. Changing the length of the line’s End Point. Not available when
line moves the start and end of the line the Center or End Point is locked.
equally. Changing the angle rotates the line
The format used here can be changed by
around the center.
clicking the Num Style button. See “Dialog
Number/Angle Style Dialog” on page 106.
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Line Specification Dialog
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• Check Show Length to show the length • Check Reverse Angle to reverse the
of each line centered above the line. angle by 180°. This may be helpful when
• Check Show Angle to show the angle of showing a line’s bearing, since the direc-
each line centered below the line. If the tion a line is drawn from start point to end
object is an arc, it’s radius will also dis- point defines its bearing.
play. An additional Display Options setting is
available In the Picture File, Metafile, and
The Length and Angle formats are speci- PDF File Box Specification dialogs. See
fied in the CAD Defaults dialog. See “Pictures, Images, and Walkthroughs” on
“CAD Defaults Dialog” on page 208. page 821.
• Uncheck All Angles to show only those • Check Show Outline to display the
angles that are neither horizontal nor ver- selected object’s border polyline.
tical. This is automatically checked when
Show Angle is checked.
Arrow Panel
The ARROW panel is available for any line, based object along its edges, but can attach to
arc, open polyline, or spline that can have an an architectural object anywhere within its
arrow: including dimension lines. The 2D symbol in floor plan view. If an arrow is
defaults for arrows are set in the Arrow attached to another object, deleting that
Defaults dialog. See “CAD Defaults and object will also delete the arrow.
Preferences” on page 207 and “Dimension
Closed polylines, Sprinkler Lines and
Defaults Dialog” on page 327.
Electrical connections are examples of
Lines with arrows can be attached to other objects that cannot have arrows.
objects. They attach to a closed polyline-
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Drawing Arcs - Arc Creation Modes
• Check Include Arrow to apply an arrow • Auto Position Tail is available when the
to the end of the selected object and tail end of the selected object is snapped
enable the settings that follow. to another object. Check this box to have
• Select an arrowhead Style from the drop- the tail end update its position on the
down list or check Default to use the object it is snapped to if either object is
default arrowhead. Note that arrows with moved. See “Auto Position Arrows” on
a white center have a transparent fill. page 368.
• Select the Fill Color used to fill the • Auto Position Head is available when
arrowhead or check Default to use the the arrowhead end of the selected object
default fill color. is snapped to another object. Check this
box to have the arrow end update its posi-
• Specify a Size for the arrow or check tion on the object it is snapped to if either
Default to use the default size. object is moved.
• Check Arrow on Both Ends to place an
arrowhead on both ends of the selected
object.
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• A straight line that intersects an arc and is 3. Release the mouse button at the end
perpendicular to the radius of the arc at point to complete the arc.
that point is tangent to the arc.
Arc About Center
Free Form Arc
Arc About Center mode allows you
Free Form Arc mode allows you to to draw an arc by defining the center
define an arc by clicking and dragging and then the start and end points.
along the desired path. There are two
methods for using this mode. To draw an Arc About Center
To draw a Free Form arc 1. Select CAD> Arcs> Draw Arc , then
click once to define the center point.
1. Select CAD> Arcs> Draw Arc , 2. Click and drag from the start point of the
then click at the arc’s start point. arc to its end point.
2. Move the pointer along the desired 3. Or, click and drag an arc. The Current
curve while dragging to curve the arc. Point is used as the center. See “The
Current Point” on page 212.
Arc Tools
Select CAD> Arcs to display the point. This is the Current Point, and will
submenu of Arc Tools. be the start point for the new arc. See
“The Current Point” on page 212.
Draw Arc
2. Select CAD> Lines> Input Arc to
The method used to draw an arc using open the New CAD Arc dialog.
Draw Arc depends on which Arc The New CAD Arc dialog can also be
Creation Mode is currently active. Once opened by double-clicking the Arc
drawn, an arc can be edited. See “Editing Arc
Based Objects” on page 161. Tools parent button.
3. If necessary, specify the Start Point.
Input Arc 4. Specify the method used to define the
An arc can be drawn to exact arc’s Direction, then define its angle.
specifications using the New CAD Arc 5. Specify the method used to define the
dialog. arc’s Extension, or length, then define it.
6. Click OK to close the dialog and draw
To use the Input Arc tool
the arc.
1. Select CAD> Points> Place Point ,
then click the screen to place a CAD
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Arc Tools
Chord Length =
282 13/16
Radius = 200
2 Specify how you want to define the 4 Select the direction that the arc curves:
arc’s Direction, then specify its angle. either to the Right/Clockwise or to the
• The Start Direction defines the angle of Left/Counterclockwise.
the tangent from the arc’s start point.
• The Chord Direction defines the angle Click the Number Style button to
change the units used in dialogs. See
of the arc’s chord from the start point.
“Dialog Number/Angle Style Dialog” on page
106.
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arc has an arrowhead at the end. The default The arrowheads display only at the free ends,
attributes of the arrow are determined by the not where the lines connect. See “Polylines”
settings in the Arrow Defaults dialog. See on page 228.
“Arrow Defaults” on page 352.
Lines with arrowheads can also be created.
As with regular arcs, arcs with arrows can be See “Line With Arrow” on page 216.
edited after they are created. See “Editing
Arc Based Objects” on page 161 and “Arc
A line can be converted to an arc or vice
Specification Dialog” on page 224. versa by selecting the line, pressing
Continue to draw connected lines and arcs to and holding down the Alt key, then using the
edit handle at either end to bend the line.
form a polyline with an arrowhead at the end.
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Arc Specification Dialog
Arc Panel
1 The Lock options control how • Arc - Select this option to keep the arc
changing properties in this dialog fixed when changing the arc location.
affects the arc. • Chord - Select this option to keep the arc
• Start - Select this option to keep the start chord fixed when changing the arc
fixed when changing the arc, chord, or radius.
end.
• End - Select this option to keep the end 2 Arc - These parameters define the arc.
Various controls are disabled depending
fixed when changing the arc, chord, or on what lock option is used.
start.
• Center X Point - Specify the X coordi-
• Center - Select this option to keep the nate for the center of the arc.
center of the arc fixed when changing the
• Center Y Point - Specify the Y coordi-
arc.
nate for the center of the arc.
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• Radius - The distance between the center default value is 7.5°; a smaller value pro-
of the arc and the arc surface. duces a smoother curve while a larger
value may generate more quickly in 3D
views. These settings are only available
on the SELECTED ARC panel for some
CAD-based architectural objects such as
Slabs. See “Architectural vs CAD
Objects” on page 130.
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Circle Tools
Arrow Panel
For information about the ARROW panel, see
“Arrow Panel” on page 220.
Circle Tools
Select CAD> Circles to access the radius snap to any appropriate nearby
Circle Tools. CAD object, intersection or point.
Circles Ovals
Draw a Circle by dragging across the An Oval is a four-arc approximation
diameter. If a small circle is needed, of an ellipse. To draw an oval, select
draw a larger circle and then resize it. CAD> Circles> Oval, then click and drag.
Use the Circle Specification dialog to Use the CAD Oval Specification dialog to
accurately define size, position and other accurately set the length and width of the
attributes. See “Circle/Oval/Ellipse oval and other attributes.
Specification Dialog” on page 228.
Ellipses
Draw Circle About Center
An Ellipse is a set of points with a
Select CAD> Circles> Circle About constant combined distance from two
Center to create a circle by dragging points called foci. An ellipse looks like a
the radius out from the center point. stretched circle, or a circular surface viewed
at an angle.
To draw a Circle About Center
To draw an ellipse, select CAD> Circles>
1. Click the Circle About Center tool. Ellipse and drag at an angle to define its
maximum height and width.
2. Click the screen to define the center.
3. Drag the radial distance and release the Use the CAD Ellipse Specification dialog to
mouse button. If you are using Object accurately set the length and width of the
ellipse and other attributes.
Snaps , both the center point and the
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General Panel
Polylines
A polyline consists of two or more rectangular-shaped, closed polyline. A
line and/or arc segments that are closed polyline measuring 2’x 2’ (600 mm x
attached at their endpoints. Select CAD> 600 mm) can also be created by clicking
Boxes> Rectangular Polyline, then click once while the Rectangular Polyline tool is
and drag from corner to corner to create a active.
228
Polylines
When Object Snaps and Connect CAD same layer and share identical attributes such
as color, line style, and arrow specifications.
Segments are enabled, you can also
create a polyline by drawing lines and/or arcs If one end of the polyline is connected to the
end-to-end, allowing the end of each new other, it becomes a closed polyline. Closed
object to snap to the end of the previous one. polylines can be assigned a fill pattern and/or
See “Edit Behaviors” on page 150. turned into special 3D objects such as slabs
or countertops that display in 3D views.
Line- and arc-based objects will only snap
together to form a polyline if they are on the
Line
Unconnected Connected
Polyline
The Close Polyline edit tool can be used
to connect the edges of an open polyline.
This tool adds a segment between the two
Lines that appear connected to a polyline open ends, closing the gap between them.
may prove to be unconnected when selected. See “Using Close Polyline” on page 168.
For example, the two polylines in the Polylines can be copied, moved, reshaped, or
following image appear identical until their resized as a single unit. Additionally, the
left edges are selected. The polyline on the individual segments can be edited. See
left reveals that its left edge is not attached. “Disconnect Edges” on page 156.
In contrast, the left edge of the polyline on
Once created, polylines can be edited in a
the right is part of the larger polyline unit.
variety of ways. See “Editing Open Polyline
Based Objects” on page 164 and “Editing
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If the selected object is a closed polyline and Moving the Start of a line segment moves the
has any Holes in it, they will be subtracted end of the previous connected line, if there is
from the Area value and, if applicable, from one. Similarly, moving the End of a line
its Volume. See “Polyline Holes” on page segment moves the start of the next
172. connected line, if there is one.
This panel is similar to the LINE panel of the
Line Specification dialog. See “Line Panel”
230
Polyline Specification Dialog
1 Specify the characteristics of the • Choose a pattern Type from the drop-
selected object’s fill Pattern. When down list. If “Custom” is selected, the
“None” is the selected pattern Type, the rest Custom Pattern options become available
of these settings are disabled. below.
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• Specify the Spacing of the selected fill an area the preview represents. The
pattern. Not available for “Solid” fill. selected value indicates the length of
• Specify the Angle of the selected fill pat- each side of the preview in actual plan
tern. Not available for “Solid” fill. inches (mm).
• Set the Line Weight for the selected fill 2 The Custom Pattern section is only
pattern. Not available for “Solid” fill. enabled when “Custom” is selected
from the Fill Pattern list.
• Check Transparent Pattern Back-
ground to make the spaces between fill • Click the Browse button to open the
pattern lines transparent, allowing any Custom Pattern File dialog and select a
objects behind the fill pattern to be visi- pattern (.pat) file from the Home
ble through it. Not available for “Solid” Designer Pro Patterns directory or a cus-
fill. tom .pat file elsewhere on your com-
puter. The selected .pat file’s path name
• Specify the Color of the lines that make
displays and can be edited in the text
up the fill pattern, or the fill color of
field.
“Solid” fill, by clicking the color bar. The
layer color is used by default. See “Select • Select a Pattern from the drop-down list.
Color Dialog” on page 754. This list includes all custom patterns
available in the selected file.
Select Use Background Color to use the
background color for solid fills or patterns. • Specify a Scale for the selected Custom
pattern. This setting affects all instances
Check Use Layer Color to have the fill of the pattern in the current plan or layout
pattern use the layer color for the pattern file - not just in the selected object(s).
lines. If it is a solid fill, the fill color is the
same as the layer’s color. Arrow Panel
• Use the Transparency slider bar or text
The ARROW panel is available for most open
field to control how transparent the fill
polylines and splines and is similar to the
pattern lines are. This setting also affects
ARROW panel of the Line Specification
the transparency of Solid fill colors.
dialog. See “Arrow Panel” on page 220.
A preview of the selected pattern displays to
The ARROW panel is not available for closed
the right. As changes are made to the settings
polylines, Sprinkler Lines, or Electrical
on this panel, the preview will update.
Connections.
• Choose a Preview Width from the drop-
down list. This value controls how large
Box Tools
Select CAD> Boxes to access the Box
Tools.
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Box Tools
Box
Draw a 2D box from the midpoint of
one side to the midpoint of the
opposite side. The sides of a box can be
resized, but a box always has four 90° Insulation
corners.
Use the Insulation tool to draw
Boxes have some unique editing behaviors.
insulation in cross section details.
See “Editing Box-Based Objects” on page
Insulation Boxes are like 2D boxes and Cross
173.
Boxes; however, unlike these other types of
boxes, Insulation Boxes do not have
Cross Box perimeter lines: only the curves of the
Use the Cross Box tool to create a 2D insulation pattern.
box with an X-shaped cross in the
interior to represent framing in a cross
section detail.
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General Panel
234
Splines
Splines
A Spline is a curve that passes
smoothly through a set of points.
As drawn
Splines are typically used in situations where
there is an irregular curve. A contour line is a
typical example. Splines are useful wherever
a free-flowing curve is needed.
Result
Once created, splines can be selected and
edited. See “Editing Spline Based Objects” 4. As soon as two straight spline segments
on page 175 and “Polyline Specification connect end-to-end, the straight seg-
Dialog” on page 230. ments become a curve that passes
through the endpoints defined by the
To use the Spline tool original segments. Each point is called a
vertex.
1. Select CAD> Spline .
5. Draw a few more segments, connecting
2. Click and drag to draw the first spline each to the free end of a previously
segment just as you would a line. A sin- drawn segment.
gle spline segment looks identical to a
line, in fact. You may need to turn off Result
Angle Snaps to draw freely.
As drawn
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236
Displaying CAD Objects
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238
Chapter 11:
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Wall, Railing, and Fencing Defaults
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Wall Tools
The panels in these dialogs are the same as Specification dialog. See “Wall
their respective panels in the Wall Specification Dialog” on page 279.
Half-Wall Defaults
Specify the attributes of a solid railing drawn The panels in this dialog are the same as their
respective panels in the Wall Specification
using either Half Wall tool.
dialog. See “Wall Specification Dialog” on
page 279.
Fencing Defaults
Specify the attributes of fencing drawn using The panels in this dialog are the same as their
either of the Fencing Tools . respective panels in the Wall Specification
dialog. See “Wall Specification Dialog” on
page 279.
Wall Tools
Select Build> Wall to access the Wall Defaults dialog. See “Exterior and Interior
Tools. The type of wall drawn by each Walls” on page 247.
wall tool is specified in its corresponding
defaults dialog. Interior Walls
The Curved Wall tools are similar to The Interior Wall and Curved
their corresponding Straight Wall Interior Wall tools draw walls
Tools. Select Build> Wall to access these using the wall type specified for interior
tools as well. walls. The interior wall type is defined in the
Exterior/Interior Wall Defaults Defaults
Exterior Walls dialog.
The Exterior Wall and Curved
Exterior Wall tools draw walls
using the default wall type specified for
exterior walls in the Exterior/Interior Wall
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Room Dividers
Note: Whether a wall is recognized as an
exterior or interior wall by the program is Room Dividers are Invisible walls
determined by its position in the model, not with a thickness of 0” (mm) that are
by the tool used to draw it. See “Exterior and used to define separate room areas in a
Interior Walls” on page 247. plan. They can display in floor plan view but
not in 3D views. See “Room Dividers and
Foundation Walls Invisible Walls” on page 250.
The Foundation Wall and
Curved Foundation Wall tools Hatch Wall
draw foundation walls. Foundation walls The Hatch Wall tool applies a hatch
normally have a footing and can be drawn on pattern to a wall that displays in floor
any floor of the model, not just the plan views. You must click the wall that you
foundation floor. See “Foundation Walls” on want to apply the hatch pattern to. You can
page 248. then select the hatch and resize it if you want
to only hatch a portion of a wall. See “Hatch
Pony Walls Wall” on page 251.
A Pony Wall, also called a split
wall, is defined as a wall with Break Wall
two separate wall types, one for the upper The Break Wall tool applies a break
portion and another for the lower portion. in a wall. Once a wall is broken, the
The Pony Wall and Curved Pony Wall tools two wall segments are separate walls that can
draw pony walls using the information be modified independent of each other. See
specified in the Pony Wall Defaults dialog. “Break Wall” on page 252.
You can also convert a normal wall into a
pony wall and vice versa in the Wall Fix Wall Connections
Specification dialog. See “Pony Walls” on
The Fix Wall Connections tool
page 248.
connects walls whose ends are within
a few inches of each other but are not
Half-Walls connected. See “Fix Wall Connections” on
The Half-Wall and Curved page 256.
Half-Wall tools create solid
railings: walls that are 36” (900 mm) high Define Wall Types
topped with a handrail. The height and other
The Define Wall Types tool opens the
attributes of solid railings drawn with this
Wall Type Definitions dialog, where
tool are defined in Half-Wall Defaults dialog.
wall types can be created, copied and edited.
See “Half-Wall Defaults” on page 243. See “Wall Type Definitions Dialog” on page
276.
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Railing and Deck Tools
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Fencing Tools
Fencing Tools
Select Build> Fencing or click the building and follows the shape of the terrain.
Fencing Tools to access the fencing See “Terrain” on page 867.
tools. Fencing automatically follows the
shape of the terrain. You can choose to have
the fencing follow the terrain smoothly or to
have each segment step as it follows the
terrain. See “Rail Style Panel” on page 291.
The Fencing and Curved
Fencing tools are used to draw
Define the default fence style in the Fencing
fences, which are similar to railings but by
Defaults dialog. See “Fencing Defaults” on
default do not define room areas. Fencing is
page 243.
created and edited much like walls and
railings, and normally used outside of a
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Foundation Walls
Foundation walls are similar to the You can draw a foundation wall on any floor
interior and exterior walls but also of a plan, not just on the foundation level.
have a footing. Foundation walls can either Any wall can be specified as a foundation
be created automatically when a foundation wall, regardless of the tool used to draw it.
floor is created or manually by drawing them See “Foundation Panel” on page 286.
using the Straight or Curved Foundation
Foundation walls are placed on the “Walls,
Wall tool. See “Building a Foundation” on
Foundation” layer. In floor plan view,
page 502.
foundation wall footings are placed on the
“Footings” layer; in 3D views, they are on
the “Walls, Foundation” layer. See
“Displaying Walls” on page 257.
Slab Footings
When a monolithic slab foundation is
created, the slabs are defined by specially
defined foundation walls that have footing
widths equal to that of the wall type - by
The initial foundation wall type and footing default, 16” (350 mm). For Garage curbs, the
size are specified in the Foundation Wall footings should be wider than the wall type.
Defaults dialog. These values can be
See “Foundation Panel” on page 286.
changed for individual walls in the Wall Rooms defined by these Slab Footing walls
Specification dialog. See “Wall will have a Ceiling Height of 0 and a
Specification Dialog” on page 279. Monolithic Slab Foundation. See “Structure
Panel” on page 316.
Pony Walls
A Pony Wall, sometimes called a
split wall, is a wall with two
separate wall types, one above the other.
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Pony Walls
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Current” on page 957. The upper and lower parts of a pony wall can
be redefined as different wall types in the
Changing Wall Types Wall Specification dialog. See “Wall Types
Panel” on page 287.
The default upper and lower parts of a pony
wall can be specified in the Pony Wall
Defaults dialog. See “Pony Wall Defaults” Note: The only way to control the materials
displaying on a pony wall is by changing the
on page 241.
wall types.
250
Polygon Shaped Decks
• Floor, wall and ceiling areas are calcu- • Invisible walls can be drawn through a
lated separately for rooms divided by cabinet to attach to the wall behind.
Invisible walls. • Room Dividers are automatically gener-
• Invisible walls are ignored by the Auto ated to connect “island” rooms to the
larger structure around them. See “Room
Place Outlets tool; it functions as Definition” on page 295.
though they were not present.
Hatch Wall
The Hatch Wall tool can be used to To apply wall hatching, select Build> Wall>
fill wall segments with a single hatch Hatch Wall , then click on a wall. The
pattern in floor plan view. hatch pattern covers the entire length and
width of the wall segment.
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Break Wall
To divide a wall or railing, select existing break or in the same location as a
Build> Wall> Break Wall and click wall opening.
on the wall. The wall is divided into two wall
Once a break is placed, click the Select
sections at the point where you click.
Objects tool and select the original wall.
The Break Wall tool remains active, so If edit handles display near the break, the
you can continue to place breaks in walls. wall was correctly broken.
When you are finished, select a different
Walls separated by a break can be rejoined.
tool.
Select one of the segments, then click on the
If a wall break is placed near the intersection end edit handle located at the break and drag
of two walls, the break is positioned at the it a few plan inches (mm) away from the
center of the intersection. Note, too, that a break. See “Connecting Walls” on page 256.
break cannot be placed within 12” of an
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Drawing Walls
Drawing Walls
Walls, railings, and fencing are drawn similar easier. See “Extension Snaps” on page
to the way CAD lines are drawn: select a 133.
Wall Tool and then click and drag from end • When walls enclose an area to form a
to end in the drawing area. Walls can be room, the program will orient all exterior
drawn in floor plan view, camera views, and walls so that the siding material faces out-
overviews. See “Draw Line” on page 214. ward. See “Wall Type Definitions” on
Drawing walls to create a floor plan is simple page 273.
if you keep a few things in mind: • To flip the layers of a wall after it is
• Draw exterior walls first to define the drawn, select it and click the Reverse
building’s footprint, then draw the interior Layers edit button. See “Editing
walls after the perimeter is in place. Walls” on page 261.
• It is easiest to draw walls at the approxi- • Initial wall heights are determined by the
mate location and length needed and then default floor and ceiling heights of the
move or resize them precisely using current floor. See “Floor Defaults Dialog”
dimensions later. See “Moving Objects on page 520.
Using Dimensions” on page 346.
• When drawing and positioning exterior Wall Angles
walls, make sure Grid Snaps are With very few exceptions, walls should be
enabled. Once these walls are in place,
drawn and edited with Angle Snaps
you may prefer to turn Grid Snaps off to
enabled. Walls that are drawn at irregular
draw and position interior walls and other
angles can result in wall connection,
objects. See “Grid Snaps” on page 134.
alignment, and room definition problems.
• If you wish to input wall lengths as you
draw, make sure your General Wall If a wall is drawn at an off-angle, the
Defaults are set to Resize About Outer Irregular Wall Angle icon will follow
Surface. See “Entering Wall Lengths and
the mouse pointer and a Caution symbol
Angles” on page 254.
will display over the problem wall in floor
• As walls are drawn, “sticky” points and plan view.
extension lines identify points that are
either collinear or orthogonal to the end To correct the wall’s angle, click on the
points of other walls, making alignment Caution symbol that displays over the
wall and select Fix Off-Angle Wall from the
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Drawing Walls
Wall Openings
To create a room in the shape of a cir-
To create a door or doorway, do not draw cle, you must draw two curved walls.
wall sections with a gap between them. Walls
should be drawn to completely enclose A curved wall always has a center point. The
rooms, and then door and window objects center displays as a small cross when Show
should be placed in the walls to create
Arc Centers and Ends is enabled. See
openings later. See “Doors” on page 381 and
“Arc Centers and Ends” on page 164.
“Windows” on page 409.
Masonry fireplaces placed in walls are also
considered to be types of wall openings. See
“Fireplaces” on page 513.
Temporary Dimensions
Temporary dimensions will display along the
length of a wall as it is drawn when Show Arc Center
Temporary Dimensions are toggled on The radius of a curved wall is measured from
and Show Wall Length When Editing is the center to a surface or layer of the wall.
checked in the General Wall Defaults dialog. The radius can be defined in the Wall
See “Temporary Dimensions” on page 339 Specification dialog. You may elect to
and “General Wall Defaults” on page 240. define the radius to the exterior or interior
wall layers. See “General Panel” on page
Drawing Curved Walls 279.
Drawing a curved wall, curved railing, or
curved fence is similar to drawing a CAD Space Planning Assistant
arc. See “Arc Tools” on page 222. The Space Planning Assistant Tools
As with CAD arcs, the method used to draw allow you to place and arrange room
a curved wall depends on which Arc boxes that can then be converted into a fully
editable house plan, including walls. See
Creation Mode is currently active. See
“Space Planning” on page 65.
“Drawing Arcs - Arc Creation Modes” on
page 221.
Wall Framing
A straight wall can also be converted into a
curved wall and vice versa using the Change Once walls have been drawn, they can be
framed. For best results, avoid generating
Line/Arc edit button. See “Change Line/ framing until your model is in its final form.
Arc” on page 190. See “Wall Framing” on page 626.
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Connecting Walls
When walls are drawn sufficiently close to When a wall builds through another wall, it
one another, they will snap together to form will extend into the intersected wall until it
an intersection. This snapping occurs when meets the interior surface of that wall’s Main
the walls’ center lines are within a distance Layer. See “The Main Layer” on page 274.
defined by the larger of the two walls’ widths
and will occur even when Object Snaps Fix Wall Connections
are turned off. See “Object Snaps” on page Occasionally, intersecting walls may
132. not properly connect. When this is the
If the two walls in question have identical case and the connection in question is on the
specifications and are collinear, they will current floor, a Caution symbol will
merge to become a single wall. See display at the problem location in floor plan
“Aligning Collinear Walls” on page 267.
view and the Connect Walls icon will
When three or more walls connect to form a follow your mouse pointer.
completely enclosed area, that area defines a
room. See “Rooms” on page 295. Click on the Caution symbol that
displays over the wall to open a contextual
When walls snap together to form an menu:
intersection and Object Snaps are • Select Delete to delete the wall.
enabled, the program joins them at their
Resize About line, which is specified in the • Select Ignore Unconnected Wall to leave
General Wall Defaults dialog. See “Aligning the wall unchanged and suppress the Cau-
Walls” on page 266. tion symbol.
• The wall that is being drawn or edited will To correct wall connections throughout the
move, lengthen, or shorten slightly to current plan, select Build> Walls> Fix Wall
meet the other wall. Connections .
• The other wall will not move; however, Alternatively, you can fix an individual wall
its length may be affected.
connection using the Connect Walls edit
Wall Intersections tool.
Any time two walls intersect, one wall will To use the Connect Walls edit tool
build through the other. You can turn on the
display of.the “Walls, Thru Wall Lines” layer 1. Select a wall.
in floor plan view to see which walls build
through and which do not. See “Displaying 2. Click the Connect Walls edit but-
Objects” on page 143. ton.
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Displaying Walls
3. Click on a wall that you want to connect To merge two collinear walls separated by a
to the selected wall. break,select one of the segments, then click
• If the unconnected wall ends are suffi- on the end edit handle located at the break
ciently close to one another, the tool and drag it a few plan inches (mm) away
connects them. from the break.
• If the separation is too great, extend If the two walls do not merge, either one or
one towards the other and try again. both walls have been moved and they are no
longer collinear, or one or both has been
Removing Wall Breaks edited in some way and they are no longer
identical. Open the Wall Specification
The Break Wall tool allows you to break dialog for each wall and determine how they
a wall into two or more separate wall differ. See “Wall Hatch Specification
segments. See “Break Wall” on page 252. Dialog” on page 294.
Displaying Walls
While the structure and appearance of walls display. Walls are placed on layers with
each wall type is controlled in the “Walls” at the beginning of the layer name,
Wall Type Definitions dialog, the display of such as “Walls, Normal”.
walls in all views is controlled in the Layer
The display of the wall layers specified in the
Display Options dialog. See “Displaying
Wall Type Definitions dialog can be
Objects” on page 143.
controlled. If you turn off the display of the
If a “Walls” layer is turned off, any doors and layer called “Walls, Layers”, wall types
windows placed in walls on that layer will display with two lines representing the inside
not display, either. See “Displaying Doors” and outside surfaces.
on page 385 and “Displaying Windows” on
In addition, you can turn off the display of
page 418.
non-structural layers and show only the
walls’ Main Layers by turning on the display
In Floor Plan View of the “Walls, Main Layer Only” layer. This
The appearance of each wall type, including allows you to create both fully configured
line weights and colors and wall layer fill walls and framing layouts. The “Walls, Main
styles, is specified in the Wall Type Layer Only” layer affects the display of walls
Definitions dialog. See “Wall Type in floor plan view only. See “The Main
Definitions Dialog” on page 276. Layer” on page 274.
There are also several options for controlling The “Walls, Thru Wall Lines” layer controls
how walls are displayed in floor plan view. the display of lines indicating which walls
In the Layer Display Options dialog, you build through at wall intersections.
can specify whether or not various types of
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Displaying Walls
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• Foundation - Lists the concrete and rebar linear feet of each wall type per floor and the
for all walls specified as Foundation as thermal envelope wall area per floor. See
well as their footings. See “Foundation “Conditioned Area” on page 945.
Walls” on page 248.
A wall type’s Main Layer plays a central role
With the exception of wallboard, windows in determining how wall materials are
and doors are taken into account in the calculated. For this and other reasons, correct
calculation of these totals. Main Layer assignment is very important.
See “The Main Layer” on page 274.
Additional wall-related information is listed
in the General category, including the total
Measuring Walls
Accurate wall measurements are an essential Be aware, too, that the wall length dimension
aspect of any drawing, and can be achieved that displays when a wall is selected as well
by following two basic rules: as the Length specification in the Wall
• Be aware of what part of a wall assembly Specification dialog do not inherit their
dimensions are locating; settings from the Dimension Defaults.
Instead, they follow the Resize About line.
• Position walls using dimensions rather See “Resize About” on page 267.
than edit handles or edit tools.
These rules can easily be met when you keep Edit Dimension Lines
the following recommendations in mind.
Once a dimension line has been drawn, its
extension lines can be edited to locate a
Use Dimension Defaults number of locations on a wall assembly:
Manually-drawn and automatic dimensions • The exterior surface
can be set to locate walls at their Dimension
• The Wall Dimension Layer’s exterior
Layers or at their surfaces. Before drawing
dimensions - and particularly, before using • The center line of the wall assembly
them to move your walls into position - make • The Main Layer’s center line
sure that your Dimension Defaults are set up
• The Main Layer’s interior
to meet your needs. See “Dimension
Preferences and Defaults” on page 326. • The interior surface
If a wall is specified as Invisible, dimensions See “Editing Extension Lines” on page 343.
will locate it at its centerline regardless of its
Wall Type Definition or your Dimension Moving Walls Using
Defaults settings. If the Invisible wall divides Dimensions
rooms with different floor heights,
dimensions will locate the edge of the wall By far, the most precise method of
facing the room where the floor is lower. positioning walls is using dimension lines.
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Editing Walls
Editing Walls
Walls can be selected individually and as a can be used to edit it in various ways. When
group in all views. When a wall is selected, it a wall is selected, temporary dimensions may
displays edit handles and an edit toolbar that also display. See “Temporary Dimensions”
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Editing Walls
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Defaults” on page 297. Whenever possi- • In the Wall Specification dialog. See
ble, it is best to set all ceiling heights “General Panel” on page 279.
using the default. • By dragging the end edit handles. See
• The ceiling height of a single room can be “Editing Line Based Objects” on page
set in its Room Specification dialog. See 158 and “Editing Arc Based Objects” on
“General Panel” on page 314. page 161.
• The default Floor and Ceiling Heights for Bear in mind that if you try to resize a wall
a given floor can be adjusted by editing by a small amount using one of its edit
the top and/or bottom edges of the Exte- handles and that wall is connected to another
rior Room in a 3D view. See “The Exte- wall at that end, its length will not change
rior Room” on page 300. because its end will snap back to the existing
• If the wall height of the Exterior Room is intersection. See “Connecting Walls” on
adjusted in a 3D view, the default Floor or page 256.
Ceiling Height of the entire floor is The most accurate way to specify wall length
changed. See “The Exterior Room” on is using dimensions. By default, wall length
page 300. is measured at the outside edge of the Main
• The top or bottom edge of any wall can be Layer. You can instead specify that manual
adjusted independent of floor or ceiling and/or automatic dimension lines locate
heights using the mouse in Cross Section/ surfaces in the Dimension Defaults dialogs.
Elevation and 3D views. Top and bottom See “Dimension Preferences and Defaults”
edges can also be stepped and raked. See on page 326.
“Stepped and Raked Walls” on page 272.
Be aware that the wall length dimension that
• The edge dividing an upper and lower displays when a wall is selected as well as
pony wall can be edited in Cross Section/ the Length specification in the Wall
Elevation and 3D views. In addition, its Specification dialog do not inherit their
height can be defined in the Wall settings from the Dimension Defaults.
Specification dialog. See “Wall Types Instead, they follow the Resize About line.
Panel” on page 287. See “Resize About” on page 267.
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Edit Handles for Walls
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Aligning Walls
Wall alignment refers to the way wall To make alignment easier when drawing or
segments line up with one another, either on resizing walls, “sticky” points and extension
the same floor or on the floor above or lines identify points that are either collinear
below. Walls may need to be aligned in a or orthogonal to the end points of other
variety of situations. walls. See “Extension Snaps” on page 133.
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Aligning Walls
The Resize About line specified in the 1. Select a wall to build a nook into and
General Wall Defaults dialog controls two
important aspects of wall alignment: click the Break Wall edit button.
• What part of a wall retains its position 2. Click at a point on the wall close to one
when its wall type or wall type definition side of the nook area. Do not worry
is changed. See “Wall Type Definitions” about exact placement right now.
on page 273. 3. Click again near the other side of the
• Where walls snap together to form an nook. Two short lines at each location
intersection. See “Connecting Walls” on where you clicked indicate Wall Breaks.
page 256.
See “General Wall Defaults” on page 240.
The Resize About line is the line along
which a selected wall’s length is measured in
the Wall Specification dialog. See “Wall
Length” on page 264.
The Resize About line is also the line along
which a selected wall’s edit handles display,
Place Wall Position these
and is the line along which any snap points Breaks here walls as needed
will be located. See “Editing Walls” on page
261. 4. Right-click the middle section of the
wall to select the wall section.
Aligning Collinear Walls 5. Click the middle Move handle and drag
Collinear walls are parallel walls connected the wall outward.
end to end and drawn on the same floor. 6. Draw side walls to connect the wall back
When collinear walls join end-to-end, the to the rest of the house.
walls snap together. If these walls have the 7. Move these short walls using dimen-
same wall type and identical specifications, sions to accurately size the nook.
and if Object Snaps are enabled, they
will merge to become a single wall segment. Aligning Walls
Between Floors
Creating a Nook
Walls can be aligned between floors by
Walls can be aligned across an opening such
clicking the Align With Wall Above and
as a nook, so that they are collinear, using the
Align With Wall Below edit buttons.
Break Wall tool.
By default, walls on different floors are
aligned by the outer edges of their Main
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Layers. See “The Main Layer” on page 274. • Align With Wall Below will always
align the lower pony wall with the wall
In order for these edit tools to be avail- below, as specified in the lower pony
able, the areas of the walls in question wall’s Wall Type Definition. See “Wall
must be partially aligned, or overlapping. Type Definitions” on page 273.
To align walls between floors • Align With Wall Above will always
align the upper pony wall with the wall
1. Select a wall that you want to align with above, as specified in the upper pony
another wall either above or below it. wall’s Wall Type Definition.
2. If the wall is above or below the other
wall along only part of its length, you Aligning Railings on
must click on it along that part. Select Different Platforms
Tools> Reference Floors> Reference
Two collinear Railings or Deck Railings on
Display On to help make sure you the same floor can be aligned one above the
click on the correct part of the wall. other when they define rooms with different
3. When you have selected the wall at the floor heights.
desired location, click either the Align
With Wall Above or Align With
Wall Below edit button.
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Roof Directives in Walls
• The default railing height is 36”, so for 6. Select this second railing and click the
best results the Floor Height should be Open Object edit button. On the
changed by at least this amount. GENERAL panel of the Railing or Deck
4. Click on the railing drawn in step 1, then Railing Specification dialog, check the
click the Open Object edit button. box beside No Room Def and click OK.
On the RAIL STYLE panel of the Railing 7. With the railing still selected, Ctrl + drag
or Deck Railing Specification dialog, it into the same position as the first rail-
check Generate on Low Platform. See ing. See “To move an object freely” on
“Rail Style Panel” on page 291. page 183.
5. Click and drag a second railing parallel
to the one drawn in step 1.
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Full Gable
Wall
Upper Wall
Type
Extend Slope
Downward
Lower
Wall Type
Clerestory and Dormer Walls Check Lower Wall Type If Split By Butt-
ing Roof to achieve this. When this option is
Occasionally, walls are built between two checked, the selected wall is specified as a
roof planes rather than between a roof plane pony wall and a second, lower wall type can
and a floor platform. Common examples be specified. Unlike with other pony walls,
include clerestory walls and the side, or the the change in wall type occurs wherever a
cheek, walls of floating dormers.
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Attic Walls
Attic Walls
In Home Designer Pro, walls are built Removing Attic Walls
between the floor and ceiling platforms of
the current floor. See “Floor and Ceiling Occasionally, the program will generate an
Heights” on page 307. When the program Attic Wall where one is not wanted. There
detects an open space between a wall and the are several ways to address this:
roof plane above it, it automatically creates • Turn off the display of the “Walls, Attic”
an Attic Wall on the floor above that wall to layer.
fill in the gap. • Specify the Attic Wall as Invisible. See
Attic Walls are typically found above Full “Room Dividers and Invisible Walls” on
Gable Walls, forming a gable or closing the page 250.
top portion of a side wall of a shed roof. • Some interior Attic Walls can be sup-
They are also generated above all exterior pressed by specifying space they enclose
walls when the Raise Off Plate value in the as a Shelf Ceiling. See “Shelf Ceilings”
Build Roof dialog is 3” (175 mm) or greater. on page 308.
See “Build Roof Dialog” on page 579.
• Select the Attic Wall and Delete it.
Attic Walls are often found on the Attic floor, The program will specify the wall as
but can be generated on other floors, as well. Invisible automatically. If you delete this
See “The Attic Floor” on page 527. Invisible wall, a new Attic Wall will be
Attic Walls are specified as such in the Wall created.
Specification dialog; if automatically • Combine the Attic Wall with the wall
generated, that will be noted as well. If below. To do this, select Combine with
needed, you can specify a regular wall as an Above Wall in the Wall Specification
Attic Wall. If you specify a wall as an Attic dialog for the wall below. See “Roof
Wall, it will be moved to the “Walls, Attic” Panel” on page 284.
layer, See “General Panel” on page 279.
When you Rebuild Walls/Floors/ Knee Walls
Ceilings , all automatically generated Knee Walls are a bit like Attic Walls in that
Attic Walls in the plan are deleted and they are not meant to generate to full ceiling
rebuilt. height. Instead, they build upward until they
encounter a roof plane. Unlike Attic Walls,
however, Knee Walls are used in the interior
of a structure, typically to separate unused
areas from rooms on the upper floor of a
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A typical example of stepped walls is a 2. Click the Break Line tool, then
stepped foundation with pony walls. In the click the top or bottom edge of the wall
illustration below, the lower part of the pony to place the break.
wall is the concrete wall with footing, and 3. In addition to the corner handles, two
the upper part of the pony wall is a framed handles display along the broken edge.
wall with brick siding built to the first floor
4. Select one of these two handles, and
platform. See “Pony Walls” on page 248.
drag up or down.
5. A square step is created.
The vertical edges of a wall cannot be
broken, although they can be raked as well as
moved side to side.
By default, a stepped foundation wall
displays an “S” symbol at the location of
each step in floor plan view. The display of
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Wall Type Definitions
this “S” is controlled in the Foundation • Draw a CAD Line at the desired
Defaults dialog. See “Foundation Panel” on
angle and use the Make Parallel/
page 499.
Perpendicular edit tool. See
Raked Walls “Using Make Parallel/Perpendicular”
on page 185.
A raked wall has an angled top or bottom
edge. Compound Raked Walls
A compound raked wall is a wall that has a
top or bottom edge with multiple angles.
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• “Framed” if it has a Main Layer with the • Exterior walls on different floors are
Framing material type; aligned by the exterior edges of their
• “Concrete” if it has a Main Layer with the outermost Main Layer.
Concrete material type; • Roof baselines are placed at the outer
• “Masonry” if it has a Main Layer with the edge of the outermost Main Layer when
Brick material type. roofs are automatically generated. See
“The Baseline” on page 588.
See “Material Types” on page 741.
• Roof baselines and gable/roof lines that
are manually drawn snap to the outermost
Wall framing will only generate in a wall edge of the Main Layer.
when a Framing material such as Fir
Stud 16” OC or Metal Stud 24” OC is speci- • By default, walls resize about the exterior
fied for its framing layer. See “Material Types” surface of their Main Layers when their
on page 741. thickness, wall type, or Wall Type Defini-
tion is changed. See “Resize About” on
You can specify the default wall type that is page 267.
drawn by each Wall Tool and can specify the
wall type of any wall after it is drawn in the • Object Snaps locate the interior and
Wall Specification dialog. See “Wall, exterior edges of a wall’s Main Layers.
Railing, and Fencing Defaults” on page 240 See “Object Snaps” on page 132.
and “Wall Types Panel” on page 287. All of this information is reliant on the Main
Layer, so creating your wall type definitions
The Main Layer accurately beforehand and specifying the
Main Layer correctly is very important.
In most circumstances, each wall type’s
Main Layer should be specified as the
structural layer. The Main Layer determines Multiple Main Layers
many things, including: In standard light frame construction, walls
• Floor and ceiling platforms and automati- build to one another’s framing layers, and
cally built foundation walls normally floor and ceiling platforms are built to bear
build to the outer edge of the Main Layer. over the wall framing; however, some
building techniques configure these
• The Main Layers of exterior walls build
components in other ways. You can control
through slab floors while interior wall
how walls of a given type are intersected,
layers stop at the slab surface.
and also where platforms build to, by
• At intersections, walls join at the interior specifying multiple Main Layers.
surfaces of their Main Layers. See “Con-
necting Walls” on page 256. By default, when multiple Main Layers are
specified:
• Windows are placed relative to the outer
surface of the outermost Main Layer. • Intersecting walls build to the interior sur-
face of the innermost Main Layer.
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Wall Type Definitions
• Floor platforms build to the exterior sur- • How the minimum enclosed area required
face of the outermost Main Layer. by Auto Exterior Dimensions is
• A selected wall’s edit handles display measured.
along the exterior of the outermost Main
The settings on the LOCATE OBJECTS panel
Layer.
control how dimensions initially locate
• The exterior surface of the outermost walls. Once a dimension line has been
Main Layer is the Dimension Layer created, you can move its extension lines or
See “Wall Type Definitions Dialog” on page add new extensions to locate other points
276. along a wall’s assembly. See “Measuring
Walls” on page 260.
The Dimension Layer
Interior and Exterior Surfaces
Dimension Defaults can be set to locate walls
at their surfaces or at the exterior line of their Every wall has an interior and exterior
Wall Dimension Layer. See “Locate Objects surface - including walls in a plan that are
Panel” on page 330. recognized by the program as being interior
walls. See “Exterior and Interior Walls” on
For installed wall types, the default Wall page 247.
Dimension layer is the Main Layer; however,
this can be changed in the Wall Type Having separate designations for a wall’s two
Definitions dialog. In addition to the Wall surfaces allows you to specify different
Dimension Layer, dimensions can locate the materials for each in the Wall Specification
inside surface of the Main Layer, as well. dialog. See “Materials Panel” on page 290.
Whether Surface or Wall Dimension Layer is In the Wall Type Definitions dialog, the
selected on the LOCATE OBJECTS panel of the exterior surface is shown at the top of the
Dimension Defaults dialog determines a Wall Layers table. In floor plan view, you
number of aspects related to how dimensions can identify a selected wall’s exterior surface
locate walls: by the location of its edit handles, which
display on the exterior of the Main Layer by
• How Auto Exterior and Manual Dimen- default. See “Resize About” on page 267.
sions measure the lengths of walls.
• Where both Manual and Automatic Reach Legacy Wall Types
are measured from.
In Home Designer Pro version 9 and prior,
• Where Extension line lengths and their generic, single-layer wall types were used as
Gap From Marked Object are measured the default for railings, deck railings and
from. fencing. In the earliest program versions,
• Where First Line Offset for Auto Exte- they were the defaults for walls, as well.
rior Dimensions is measured from. • In Home Designer Pro 8 and prior, there
were two such wall types: “Default (wood
frame 16”OC)” and “Default (concrete)”.
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• In Home Designer Pro 9, these two wall • If a legacy wall type has the same attri-
types were replaced by one named butes as a wall type installed with Home
“Adjustable Thickness Wall”. Designer Pro 2018, such as 8” Concrete
Stem Wall, it will be replaced by that wall
When plans that include either of these wall
type.
types - in the drawing itself or set as a default
- are opened in Home Designer Pro 2018, the Unless a wall is specified as a Foundation
legacy wall type is replaced by a new wall wall, Deck Railing, or Fencing, it will be
type named “Wall-X”, where X is the treated as a framed wall and its new wall type
thickness of the wall’s Main Layer, rounded will acquire two additional 1/2” (13 mm)
up. There are a few exceptions: thick wall layers: an interior and an exterior
• If legacy wall types with the same thick- layer. These new layers will use the interior
ness but different materials are found, and exterior materials of the original wall.
they use the same naming convention The wall’s original layer will maintain its
appended with an additional _X. original thickness, acquire a framing
material, and will become the new wall
• If a wall using a legacy wall type is speci- type’s Main Layer.
fied as a Foundation wall, the resulting
wall type will be named “Foundation Foundation, Deck Railing, and Fencing wall
Wall-X”. types converted in this manner will continue
to have only one layer.
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Wall Type Definitions Dialog
1 Manage the list of wall types available that are in use or set as plan defaults can-
in the current plan. not be deleted.
• Click the drop-down list to display all
wall types in the current plan. Select a 2 The selected wall type’s Wall Layers
are listed here. Wall layers are listed
wall type from the list to display its defi- from exterior at the top to interior at the
nition. You can rename a wall type by bottom. The last item listed is the interior
typing in a new name. Note that wall type surface line rather than a true layer.
names in a plan must be unique.
• The list is divided into three sections:
• To create a new wall type, click New to Exterior, Main, and Interior Layers. To
define a new wall type from scratch or move a layer from one section to another,
click Copy to copy the current wall type. use the Move Up and Move Down but-
A copied wall type can then be renamed tons to the right.
and redefined.
• A wall type’s thickest structural layer is
• Click Rename to rename an existing wall typically set as the Main Layer; however,
type, or simply click on its name and type multiple Main Layers can be specified.
a new name. See “The Main Layer” on page 274.
• To remove a wall type from the current • Click in either the Pattern or Texture col-
plan, select it and click Delete. Wall types umn to open the Select Material dialog
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and choose a material for the selected • Click Delete to remove the selected layer
wall layer. See “Select Library Object from the wall type definition.
Dialog” on page 705. • The Total Thickness of the wall assem-
• Click in the Fill column to open the Layer bly displays here. If you change this
Fill Style dialog and specify a fill style for value, the thickness of the Main Layer
the selected wall layer. This dialog is sim- automatically updates to account for the
ilar to the FILL STYLE panel for CAD difference.
objects. See “Fill Style Panel” on page
231. 3 Specify the attributes of the Selected
Wall Layer Line, which is the line
• Click in the Thickness column to type the defining the selected layer’s exterior.
selected layer’s thickness, or depth. Very
• Define the Color, Style, and Weight for
thin layers can be created, but for best
the selected Wall Line.
results, avoid using a thickness of 0. The
number format can be changed by click- • Check By Layer if you want the line to
ing the Number Style button. assume the attributes of the wall’s layer as
defined in the Layer Display Options
The buttons on the right side of the table dialog. See “Displaying Objects” on page
allow you to reorganize the wall type 143.
definition’s layers.
Wall layer fill styles are overridden if you
• Click the Insert Above button to create a
new layer directly above, or outside, the use the Hatch Wall tool on a wall in
selected layer in the wall type definition. floor plan view. See “Hatch Wall” on page
The new layer is a copy of the original. 251.
• Click the Insert Below button to create a
new layer directly below, or inside, the
4 Specify the attributes of the Selected
Wall Layer.
selected layer in the wall type definition. • Build Platform to Exterior of Layer -
The new layer is a copy of the original. Select a wall layer from the drop-down
• Click the Move Up button to swap the list to build floor and ceiling platforms to.
selected layer’s position with that of the By default, the exterior side of the Main
layer immediately outside of it or to move Layer is selected.
it into the layer section directly outside of
it. Not available for the outer-most layer
Note: If Build Platform to Exterior of Layer is
or for a single Main Layer. set to the exterior wall layer, no siding mate-
• Click the Move Down button to swap the rial will generate to cover the floor platform.
selected layer’s position with that of the
layer immediately inside of it or to move • Dimension to Exterior of Layer - Select
it into the layer section directly inside of the wall type’s Dimension Layer from the
it. Not available for the inner-most layer drop-down list. By default, the Main
or for a single Main Layer. Layer. is selected. This setting does not
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Wall Specification Dialog
affect Interior Dimensions. See “The • When Plan View is the selected preview
Dimension Layer” on page 275. type, click the Line Weights button to
toggle the display of the wall layer and
5 A preview of the selected wall type pattern line weights, or thicknesses. See
definition displays here. See “Dialog
Preview Panes” on page 38. “Line Weights” on page 979.
General Panel
The settings on the GENERAL panel as well as its length, angle, and other
determine the basic use of the selected wall, attributes.
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1 Specify General properties of the • Check Attic Wall to prevent the selected
selected wall(s) or railing(s). wall from extending through the roof
• Check Foundation Wall to specify the above. See “Attic Walls” on page 271.
selected wall as a foundation wall. More • The Thickness of the selected wall dis-
foundation wall settings are available on plays and can be changed here. If the wall
the FOUNDATION panel. See “Foundation is a Post to Overhead Beam railing, this
Walls” on page 244. setting also affects the width of the beam.
• Check Railing to specify the selected See “Wall Thickness” on page 263.
wall as a railing. More railing settings are • Wall Angle - The current absolute angle
found on the RAILING and NEWELS/BAL- of the wall in a floor plan view is shown.
USTERS panels. If you type in a new angle, the wall rotates
• Check Terrain Retaining Wall to treat about its locked point and any walls
the selected wall as a terrain retaining attached to it will not move. If the
wall. See “Retaining Walls” on page 880. selected wall is curved, this value
describes the angle of the chord and can-
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Wall Specification Dialog
Structure Panel
The settings on the STRUCTURE panel control the selected wall(s).
the height and other structural attributes of
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1 The Default Wall Heights settings • Select Balloon Through Ceiling Above
allow you to reset a wall’s default top to have the top of the wall go past the ceil-
and bottom heights if they have been ing platform. If there is a wall directly
manually edited. See “Wall Heights” on page above, the framing will continue upward
263. to its bottom plate. The two walls remain
• Default Wall Top Height and Default separate objects on different floors, how-
Wall Bottom Height are only enabled if ever, unless the wall above is an Attic
the selected wall’s top and/or bottom Wall. Does not affect interior walls.
height has been edited. Check these boxes • Select Hang Floor Platform Above on
to restore the default heights. Wall to produce a platform that hangs on
the inside of the selected wall rather than
2 The Platform Intersection settings bearing on top of it. When checked, the
control the relationship between the
two options that follow are available.
selected wall and the floor and ceiling
platforms above and below it. • Select Subflooring to Interior Wall to
hang the platform on the inside surface of
• Select Stop at Ceiling Above to have the
the wall. When unchecked, the platform
top of the wall stop at the bottom of the
builds to the inside surface of the wall’s
ceiling platform above.
Main Layer. See “The Main Layer” on
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Wall Specification Dialog
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Roof Panel
Any automatically generated roof style other interacts with the roof plan, defining the
than a hip requires roof information to be portion of the roof plan that bears on it. See
defined in the exterior walls. On the ROOF “Automatic vs. Manual Roofs” on page 574.
panel, you can specify how the selected wall
1 Roof Options - Specify the shape of rior wall can be defined as a knee wall. A
the wall relative to the roof. knee wall’s height is defined by the roof
• Check Full Gable Wall to create a gable above, not the ceiling height. See “Knee
end over the selected wall. Walls” on page 271.
• Check High Shed/Gable Wall to specify • Check Extend Slope Downward to con-
the selected wall as the high end of a shed tinue a roof down over a bump out in an
roof. exterior wall. See “Extend Slope Down-
ward” on page 270.
• Check Knee Wall to define the selected
interior wall as a knee wall. Only an inte- • Check Roof Cuts Wall at Bottom to pre-
vent the portion of a selected wall located
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Wall Specification Dialog
below an intersecting roof plane from Gable Walls. See “Roof Returns” on page
building. 622.
• Combine with Above Wall is only avail- • Specify the horizontal Length of the roof
able when a selected wall has an Attic return in inches (mm).
wall above it. Check this box to balloon • Enter a value in inches (mm) to Extend
frame the two walls when automatic the roof returns past the overhang.
framing is built. The two walls remain
separate objects. See “Attic Walls” on • Specify a Gable, Hip, or Full roof return.
page 271. • Specify a Sloping or Flat roof return. See
“Roof Tutorial” on page 59 of the User’s
2 Pitch Options - Specify the pitch or Guide.
pitches of the roof plane(s) above the
selected wall. • Check the box to Include Gutters on the
roof returns.
• Enter a value to define the Pitch of the
roof plane bearing on the selected wall.
5 Check Lower Wall Type if Split by
• Check Upper Pitch to create a roof with Butting Roof to specify the wall type
two pitches or, if the selected wall is a for any portion of the selected wall located
Full Gable Wall, a half hip condition. beneath an adjacent, abutting roof plane,
should one be present. A wall affected by this
• Enter the Pitch of the second, upper roof. setting is specified as a Pony Wall and the
• Specify the Height that the Upper Pitch upper wall is defined on the WALL TYPES
Starts at, or define the distance in from panel. See “Exterior/Interior Pony Walls” on
Baseline that the second pitch begins. The page 270.
two values are dynamic. Press the Tab key
to update the relative numbers. 6 A preview of the selected wall,
including any doors, windows, and/or
3 Specify the Overhang Length, which fireplaces inserted into it, displays on the
is the horizontal distance from the right. See “Dialog Preview Panes” on page
baseline to the eave. See “The Baseline” on 38.
page 588.
Additional information about using the
4 Check Auto Roof Return to generate settings on this panel can be found in
roof returns on the selected wall. In the “Roof Tutorial” on page 59 of the
most cases, roof returns only work for Full Reference Manual.
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Foundation Panel
1 Specify the Foundation properties of wall(s). The Height value will be unavail-
the selected wall(s). able if the bottom height of the footing
• Check Foundation Wall to specify the has been edited. See “Stepped Founda-
selected wall as a foundation wall and tions” on page 509.
enable additional settings on this panel. • Check Automatic Footing Bottom
This box is checked by default for auto- Height to restore the default height of the
matically generated foundation walls as selected wall’s footing. Only available
well as walls drawn with the Foundation when the footing bottom height has been
Wall tool. edited.
• The Thickness of the selected wall dis- • Check Vertical Footing to generate foot-
plays and can be changed here. ings that run up and down along any steps
in the foundation wall’s bottom height.
2 Check Footing to assign a concrete
footing to the selected wall(s) and 3 Specify how Monolithic Slab footings
enable the settings below. Only available generate. These settings apply only
when Foundation Wall is checked, above. when the selected wall defines the side of a
Monolithic Slab. See “Foundations” on page
• Specify the Width and Height of the 497.
footing below the selected foundation
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Wall Specification Dialog
• Specify the Chamfer Width and Height, zero, no sill plates are produced. Not
which define the angled corners where the available if Monolithic Slab is the
footing meets the underside of the slab. selected Foundation Type.
• Specify the Count, which is the number
4 Check Sill Plate to reserve space for of sill plates stacked vertically on each
one or more sill plates, or mud sills
between the selected foundation stem wall or stem wall or grade beam.
grade beam and the floor platform or framed
wall that bears on it. Sill plates are generated 5 A preview of the selected wall,
including any doors, windows, and/or
when the floor framing is generated. See fireplaces inserted into it, displays on the
“Sill Plates” on page 627. right. See “Dialog Preview Panes” on page
• Specify the Width and Height of the 38.
treated sill plates. If the Height is set to
1 Choose the selected wall’s Wall Type • Click the Define button to open the Wall
from the drop-down list of all currently Type Definitions dialog to create or mod-
available types. A preview of the selected ify existing wall types. See “Wall Type
wall type displays below the drop-down list. Definitions Dialog” on page 276.
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2 Check Pony Wall to specify the • Select Outer Surface to align wall types
selected wall as a pony wall having at their outer surfaces.
different wall types on its upper and lower • Select Main Layer Outside to align wall
portions. See “Pony Walls” on page 248. types at the exterior edge of their main
If the selected wall is a Foundation Wall, its layers.
initial wall type will become the Lower Wall • Select Wall Center to align the centers of
Type. For all other walls, the initial wall type the main layers of both wall types.
will be the upper Wall Type.
• Select Main Layer Inside to align the
• Select the Lower Wall Type, the wall wall types at the interior side of their main
type of the lower portion of the pony wall, layers.
from the drop-down list. A preview of the
• Select Inner Surface to align wall types
selected wall type displays directly below.
at their interior surfaces.
• Click the Define button to open the Wall
• No Change is used by default when mul-
Type Definitions dialog.
tiple pony walls with different alignment
Specify the height of the division between settings are selected. Choose this to leave
the upper and lower walls. These two the alignment as it was when the dialog
settings are dynamic: if one is changed, the was opened.
other will update accordingly.
Specify which part of the pony wall you
• Specify the Elevation of Lower Wall would like to Display in Plan View. See
Top, which is the division between the “Displaying Pony Walls” on page 249.
upper and lower walls. If the top of the
• Select Default to display the portion of
lower pony wall is stepped or raked, this
the pony wall specified in the Pony Wall
value will be “No Change”. This is an
Defaults dialog.
absolute value: regardless of the wall’s
location, it is always measured from 0” • Select Upper Wall to display the upper
(mm) - the default floor height for Floor portion of this pony wall in floor plan
1. See “Floor Defaults Dialog” on page view regardless of the default setting.
520. • Select Lower Wall to display the lower
• Specify the Height Off Floor of the divi- portion of this pony wall in floor plan
sion between the upper and lower walls. view regardless of the default setting.
This value is measured from the floor • When walls are group-selected, choose
height of the room(s) defined by the No Change to allow each wall in the
selected wall. If the wall defines rooms selection set to maintain its own setting.
with different floor heights, “No change”
will display. 3 A preview of the selected wall,
including any doors, windows, and/or
Align Pony Walls - Specify how the layers fireplaces inserted into it, displays on the
of the selected wall’s Upper and Lower right. See “Dialog Preview Panes” on page
portions align. 38.
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Wall Specification Dialog
1 All wall covering materials applied to • Enter the heights of the current wall cov-
the selected wall are listed here. Select ering’s Top To Ceiling and Floor To Bot-
one from the drop-down list to edit its tom. The wall covering’s Height from its
position or remove it from the wall. top edge to its bottom edge can also be
• Click Add New to apply a new wall cov- specified.
ering to the selected wall. See “Select • Check Interior and/or Exterior to apply
Library Object Dialog” on page 705. the wall covering to the inside and/or out-
• Click Replace to replace the current wall side of the selected wall. Interior is
covering with a new one from the library. checked by default. Not available for
rooms. See “Wall Type Definitions” on
• Click Delete to remove the current wall page 273.
covering from the selected wall.
Preview panes showing the current wall 3 Most wall coverings are best previewed
using the Standard Rendering
covering display the row of buttons. Technique. See “Dialog Preview Panes” on
page 38.
2 Specify the Position of the selected
wall covering.
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290
Railing and Fencing Specification Dialogs
1 Check Specify Railing to specify the • Select No Rail to eliminate rails, leaving
selected wall as a railing and enable the only newels or posts and an overhead
other options on this panel. Railings can be beam, if selected.
also drawn directly using the Railing or • Select Panels to create a railing com-
posed of panels. You can specify the
Deck Railing tools.
panel style on the NEWELS/BALUSTERS
Railing Type - Select the radio button for the panel.
desired railing type. A preview of the
selected type displays to the left. 2 Specify the properties of the selected
railing’s Newels/Posts.
• Select Balusters to create regularly
• Check Post to Rail to create newel posts
spaced balusters between larger newel
from the floor to the top rail. This option
posts.
is selected by default.
• Select Solid to create a solid railing or
• Check Post to Overhead Beam to create
Half Wall.
newel posts from floor to an overhead
• Select Open to create a railing with only beam placed just under the ceiling height.
newel posts and top and bottom rails. The beam’s width is based on the Thick-
• Select Open with Middle Rail to create a ness of the selected railing wall.
railing with newel posts and top, bottom, • Check Post to Ceiling to extend the
and middle rails. newel posts to the ceiling.
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292
Railing and Fencing Specification Dialogs
Newels/Balusters Panel
1 Specify the height of the Railing. railing. Use this to create a fence with the
newels on one side of the fence boards.
• Specify the Railing Height. For interior • Specify the on-center Spacing of the
railings, this is measured from the height newel posts.
of the floor finish. See “Floor and Ceiling • Type - Select Square, Round, or Library
Platform Definitions” on page 309. newels.
2 Specify the characteristics of the
selected railing’s Newels/Posts. Note: Selecting Library from the drop-down
• Specify the Width of each newel at its list is the same as clicking the Library button
widest point. to the immediate right and allows you to
select a symbol from the library. See “Select
• Specify the Height, which is the height Library Object Dialog” on page 705.
from the floor or ground to the top of the
newel. Not available if Post to Rail, Post
to Overhead Beam or Post to Ceiling is
3 Specify the characteristics of the
selected railing’s Balusters. These set-
selected on the RAIL STYLE panel. tings are only available when the railing type
• Specify the Offset, which is the amount is “Balusters”.
each newel is offset from the center of the • Specify the Width or diameter of each
baluster at its widest point.
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• Specify the on-center Spacing of the bal- • Specify the panel’s Thickness.
usters. • Select “Solid” or “Library” from the
• Type - Select Square, Round, or Library Panel Type drop-down list.
balusters.
5 A preview of the selected railing or
4 Specify the characteristics of the fence, including any doorways or gates
selected railing’s Panels. These settings inserted into it, displays on the right. See
are only available when the railing type is “Dialog Preview Panes” on page 38.
specified as Panels on the RAIL STYLE panel.
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Chapter 12:
Rooms
Room Definition
A room is a totally enclosed area defined by by the roof when one is built. There are
any combination of joined walls or railings, exceptions to this, such as rooms defined as
visible or invisible. To be recognized as a Decks. See “Room Types” on page 298.
room by Home Designer Pro, a room must
If a room is drawn within a larger structure
have an unbroken perimeter.
and none of its walls connect to the exterior
Unless otherwise specified, rooms generate walls, either directly or indirectly by
floor and ceiling platforms automatically. connecting to walls that do, it is referred to as
Most rooms are also automatically covered an “island” room. The program will connect
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such a room to the larger structure with an like the floor finish materials and moldings
Invisible Wall. See “Room Dividers and will break along that line.
Invisible Walls” on page 250. • If the two rooms have different floor
Room definition disappears if part or all of a heights, the break will occur at the wall
surrounding wall is deleted. It is a good idea edge that faces the room where the floor
to finalize the position of walls before is lower.
specifying Room Types or defining room • If the two rooms have different ceiling
attributes such as floor or ceiling height. heights, the break will occur at the wall
edge that faces the room where the ceiling
Subdividing Rooms is higher.
When a room area is first defined, it inherits
its characteristics from the Floor Defaults Copying and Pasting Rooms
dialog for that floor. If the room is then A room can be copied into the same or a
specified as a particular type, it may inherit different plan by copying and pasting the
properties from the Room Defaults dialog walls that define it. Rooms copied in this
associated with its type. manner retain their size and shape, as well as
If a new room is created by subdividing a any finish materials assigned to the walls.
larger room, it inherits its characteristics See “Copying and Pasting Objects” on page
from that larger room - including any non- 136.
default settings. If you want to retain the room’s Type and
If two rooms are separated by an Invisible other specifications, copy and paste it and the
wall, their interior areas will be measured walls that define it using the Edit Area
from the wall’s centerline and characteristics tools. See “Edit Area Tools” on page 200.
296
Floor and Room Defaults
Home Designer Pro always defines the • Click the Rename button to specify a new
default height of Floor 1 at 0’-0”. This height Name for the selected Room Type, which
value is measured from the top of the will affect its room label as well as how it
subfloor and is the constant by which the is listed in room schedules.
heights of structural elements in the program
like walls, floors, and ceilings are measured.
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Room Types
Room Types are used to quickly apply useful Characteristics of a Room Type that can be
structural, functional, and appearance modified include the default room Name,
properties to different kinds of rooms. For whether it is included in the Living Area, and
example, a room assigned the “Garage” the floor structure, finish, and deck supports.
Room Type will receive concrete curbs under See “Room Type Defaults” on page 297.
its walls when the Foundation is built, while When you specify that a room be a certain
a “Kitchen” will get GFCI Outlets when the Room Type, all of the characteristics
Auto Place Outlet tool is used. associated with that Room Type are assigned
When a room is first created by enclosing an to the room, overriding existing settings.
area with walls, it is assigned a generic room After you specify a Room Type, though,
type of “Unspecified.” Once a room is various settings can be customized.
created, though, it can be assigned a Room
Type in the Room Specification dialog. See Available Room Types
“General Panel” on page 314.
There are three broad categories of room
A selection of pre-defined Room Types is Types: Interior, Exterior and Hybrid.
available for use. See “Room Type Defaults”
on page 297.
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Room Types
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• The Auto Place Outlets tool adds • Moldings are not automatically added to
outlets automatically to all interior rooms. exterior or hybrid rooms.
In Bath rooms, only one outlet over each • Baseboards and chair rails are not auto-
sink is added. matically added to Open Below rooms,
but crown molding, if specified in the
• The Auto Place Outlets tool places Floor Defaults dialog, is.
GFCI outlets in Kitchens and Baths.
Plan Check
• The Auto Place Outlets tool places
fewer outlets in hybrid rooms. • Plan Check uses Room Types and
their characteristics for basic plan check-
• The Auto Place Outlets tool does not ing. For example, a closet does not need a
place outlets in exterior type rooms, smoke detector but a bedroom does. See
Porches or Open Below rooms. “Plan Check” on page 68.
• Any outlet manually placed in an exterior
room automatically becomes a waterproof
outlet designed for exterior use.
Selecting Rooms
Room definition is established when a room
is completely enclosed by walls. You can Note: The selection color can be specified in
confirm that a room has room definition by the Preferences dialog. See “Colors Panel”
on page 81.
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the The Exterior Room
room highlights.
You can also select the exterior of a model.
This allows you to control the building’s
exterior wall coverings and materials using
the Exterior Room Specification dialog. See
“Room Specification Dialog” on page 314.
Click just outside an exterior wall using the
Select Objects tool to select the Exterior
Room. When it is selected, a highlighted
band around the plan’s exterior displays.
This band represents the selection area for
The room at left is selected the Exterior Room.
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Displaying Rooms
In 3D Views
Click on the floor of a room or on a wall
surface inside the room in a 3D view using
the Select Objects tool. If you select
another object instead of the room, click
Select Next Object edit button or press
the Tab key until the room is selected. The
Status Bar indicates which object is currently
selected.
The Exterior Room can also be in 3D views
selected by clicking once on the exterior
The Exterior Room is selected
surface of an exterior wall using the Select
In camera views and overviews, the Exterior Objects tool, provided that Select Room
Room can be selected by clicking on the Before Wall in 3D is selected in the
exterior surface of an exterior wall using the Preferences dialog. See “Architectural
Select Objects tool, provided that Select Panel” on page 91.
Room Before Wall in 3D is selected in the
Preferences dialog. See “Architectural Note: If the wall height of the Exterior Room
Panel” on page 91. is adjusted in a 3D view, the default Floor or
Ceiling Height of the entire floor is changed.
See “Floor and Room Defaults” on page 297.
Displaying Rooms
Unlike most things in Home Designer Pro, a In order for room fill styles to display, the
room is not an individual object. Rather, a “Rooms” layer must be turned on. See
room is defined by the walls that enclose it. “Displaying Objects” on page 143.
Room labels that include the room’s name as
In Floor Plan View well as its size and other information can be
Rooms typically display a transparent fill in set to display in floor plan view. See “Room
floor plan view. You can, however, specify a Labels” on page 303.
solid color or fill pattern for all the rooms on
an entire floor in the Floor Defaults dialog, In 3D Views
or for individual rooms in the Room
Rooms can be viewed in 3D views created by
Specification dialog. See “Fill Style Panel”
any of the 3D view tools. The Dollhouse
on page 324.
View tools can be used to see all rooms on
the current floor without their ceilings. See
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“Creating Overviews” on page 770. can be calculated using the Calculate From
Room tool. See “Calculate for Room” on
In the Materials List page 934.
Editing Rooms
Once a room is defined by walls or railings,
its structure and appearance can be edited Note: Any rooms that do not update when the
using the edit buttons or the Room default floor or ceiling height is changed are
Specification dialog. not using the default values. To use the
default values for a specific room, check
Default for any of the room height values in
In 3D Views its specification dialog. See “General Panel”
on page 314.
The floor and ceiling heights for floors,
rooms, and individual walls can be edited
To adjust room heights in 3D
using edit handles in 3D views. Lowered
ceilings cannot be edited in 3D. See “3D 1. Create a 3D or Cross Section/Elevation
Views” on page 757. view of your plan.
The default floor and ceiling heights for an 2. Click on the surface of a wall that faces
entire model can be edited by selecting the the room to select it. When the room is
Exterior Room. See “The Exterior Room” on selected in 3D:
page 300. • The room highlights.
• The Status Bar says “Room”. See “The
To change default ceiling heights in 3D Status Bar” on page 39.
1. Create a 3D or Cross Section/Elevation • A temporary dimension will display in
view of the exterior of your plan. cross section/elevation views, and
measure from the room’s rough floor to
2. Click on the exterior surface of a wall to
rough ceiling. See “Temporary Dimen-
select the Exterior Room. The Status Bar
sions” on page 339.
indicates when the exterior room is
selected. See “The Exterior Room” on • Two edit handles display on the top and
page 300. bottom edges of the highlighted wall.
3. Click and drag the edit handle on the top 3. Click and drag the edit handle on the top
wall edge to adjust the default ceiling wall edge to adjust the room ceiling
height, or the edit handle on the bottom height, or the handle on the bottom edge
edge to adjust the default floor height. to adjust its floor height. Temporary
Temporary dimensions display. dimensions display.
302
Room Labels
4. As you drag a handle, notice that all using the Material Painter . See “The
walls defining that room are affected. Material Painter” on page 731.
To adjust the height of a wall in 3D Room moldings can be replaced directly
from the library in 3D views, as well. See
1. Create a 3D or cross section/elevation “Replace From Library” on page 706.
view of your plan.
2. Click on a surface of the wall. By In the Specification Dialog
default, the room will be selected. You
Floor and ceiling heights, floor
can change this behavior in the
platform structure, moldings, wall
Preferences dialog. See “Architectural
coverings, and materials can all be specified
Panel” on page 91.
in the Room Specification dialog. See
3. Click the Select Next Object edit “Room Specification Dialog” on page 314.
button to select the wall. The Status Bar
says “Wall.” See “The Status Bar” on Using the Edit Tools
page 39.
A selected room can be edited using the edit
4. Click and drag the edit handles. Tempo- toolbar. See “The Edit Toolbar” on page 33.
rary dimensions display in elevation
• Click the Calculate Materials for
views. See “Editing Closed-Polyline
Based Objects” on page 169. Room edit button to create a materi-
als list of the contents of the selected
Room materials such as floor, ceiling, and room, not including walls. See “Calculate
wall materials can be changed in 3D views for Room” on page 934.
Room Labels
A label can display in floor plan view for any
area defined as a room. There are two parts Room labels can move or even disap-
to each room label: pear when room entries are revalidated.
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The display of room labels is controlled in The text of a room label cannot be modified
the Layer Display Options dialog. Room in its specification dialog, however: it must
labels are placed on the “Rooms, Labels” be specified in the Room Specification
layer and use the Text Style assigned to that dialog. See “General Panel” on page 314.
layer. See “Layer Display Options Dialog” If you delete a room label, the Room Type
on page 145. and Room Name remain unchanged in the
You can specify how the area of rooms is Room Specification dialog. To restore the
reported by the program by turning on the label, check the Show Room Label
display of one or more of these layers: checkbox on the GENERAL panel of that
dialog.
• Rooms, Standard Area is measured from
the center of interior walls that define the
room and from either the outside surface
Room Area
or outside of the Main Layer of exterior Unlike the rest of a room label, the room area
walls, depending on the Living Area to and dimensions are not standard text entries
304
Decks
and cannot be edited or changed. The room Area Calculation, however, no Living Area
area moves, resizes and rotates with the rest label will display for it.
of the room label, but you can turn the area
To turn off the display of all Living Area
and dimensions on or off separately in the
labels in a plan, uncheck Show Living Area
Layer Display Options dialog. See
Label in the General Plan Defaults dialog
“Displaying Rooms” on page 301.
or turn off the “Room Labels” layer in the
The Interior Area room area calculation Layer Display Options dialog. See “General
includes the areas within bay, box or bow Plan Defaults Dialog” on page 75.
windows, while the Standard Area and
The Living Area label can be moved or
Interior Dimensions calculations do not.
deleted. To restore a deleted Living Area
Living Area label, select Tools> Plan Check . You
can click the Done button immediately,
The Living Area label is an automatically without actually completing Plan Check. See
generated label that reports the area of the “Plan Check” on page 68.
current floor specified as living space. By
default, Interior Rooms are defined as part of Living Area vs. Footprint
the Living Area, while Exterior and Hybrid
Rooms are not. See “Available Room Types” The Living Area should not be mistaken for
on page 298. the footprint of a house. Only true livable
areas are included in the Living Area
Regardless of its Room Type, you can calculation. By default, exterior and hybrid
specify whether any room is included in the room types such as Garage, Deck, and Porch
Living Area Calculation in the Room are not included. Neither is any room labeled
Specification dialog. See “General Panel”
Open Below or Attic. See “Available Room
on page 314. Types” on page 298.
A Living Area label is created as soon as a Regardless of its room type, you can specify
room area is defined by walls and/or railings whether a room is included in the Living
and is recalculated every time you add, Area calculation in the RoomSpecification
remove, resize, or redefine a room or when dialog. See “General Panel” on page 314.
you Rebuild Walls/Floors/Ceilings . If
Living Area is measured from either the
multiple buildings are created, each will have
outside surface or the outer surface of the
its own Living Area label. If none of a
Main Layer of exterior walls. See “Wall Type
structure’s rooms are included in the Living
Definitions” on page 273.
Decks
A Deck room is an exterior-type room that that spans the entire room area. See “Floor
uses deck planking and framing to create a and Ceiling Platform Definitions” on page
floor platform rather than using a floor finish 309.
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The default settings for deck planking and Panel” on page 316, “Deck Panel” on page
framing are set in the Deck Room Defaults 320, and “Deck Support Panel” on page 322.
dialog. See “Room Type Defaults” on page • If a floor level is present below the one
297. that the Deck room is created on, the
To draw a deck, select Build> Railing and framing will be created there. If needed,
beams may be generated with posts
Deck> Straight Deck Railing , then click
beneath them, if specified. When terrain
and drag to draw a railing.
is present, the posts will have footings,
• To create a deck without a railing, use one again, if specified.
of the Deck Edge tools. See “Fencing
• If a floor level is not present below the
Tools” on page 247.
Deck, framing will be generated on the
• You can also create a regular, polygon- same floor as the room. Beams may be
shaped deck using the Polygon Shaped created but posts will not.
Deck tool. See “Polygon Shaped • Deck framing, planking, posts, and beams
Deck” on page 246. are placed on their own layers with names
that begin with “Framing, Deck”: for
A room does not have to be defined by Deck
example, “Framing, Deck Posts”. These
Railing to be specified as a “Deck.” See
layers are often turned off in floor plan
“Room Types” on page 298. You can also
view but are typically turned on in 3D
define a room as a “Deck” in the Room
views. See “Displaying Framing” on page
Specification dialog. See “General Panel”
650.
on page 314.
If standard floor framing is present when a
By default, decks do not have roofs. If you
room is specified as a Deck, that framing is
want a roof over a deck, check Roof Over
deleted and replaced with deck framing.
This Room in the Room Specification
dialog. See “Structure Panel” on page 316. If changes are later made to the settings on
the DECK panel of the Room Specification
To give the roof a visible means of support,
dialog, the deck framing and planking will be
you can select the Post to Beam option in the
automatically rebuilt in response. To prevent
Wall Specification dialog. See “Rail Style
this from happening, uncheck Automatic
Panel” on page 291.
Deck Framing.
Openings in deck railings can be created
Once created, the individual planking and
using Doorways . See “Openings in framing objects generated for a Deck room
Railings” on page 392. can be selected and edited like other framing
objects, provided that Automatic Deck
Deck Framing and Planking Framing is turned off. See “Editing
Framing” on page 652.
When a Deck room is created, the floor
platform is modeled using joists, beams, To rebuild a deck’s framing and remove any
posts, and planking as specified in the Deck changes you may have made to individual
Room Defaults dialog. See “Structure deck framing or planks, select the Deck room
306
Floor and Ceiling Heights
and click the Build Deck Framing edit as well. To prevent this from happening,
button. check Keep Deck Framing After Deck
Room is Deleted. See “Deck Panel” on page
If you delete a Deck room, its deck framing 320.
and planking will be automatically deleted,
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Floor and Ceiling Platforms
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• Floor and ceiling platforms can also be Specification dialog. See “General Panel”
customized for individual rooms in the on page 279.
Room Specification dialog. See “Struc-
ture Panel” on page 316. Cantilever Undersides
Regardless of how they are accessed, floor If a room cantilevers out past an exterior
and ceiling structure are defined in the Floor wall, the cantilever will use the same floor
and Ceiling Structure Definition dialogs. platform as the rest of the room. You can
See “Material Layers Definition Dialogs” on specify the surface material of the cantilever
page 725. underside on the MATERIALS panel of the
In addition to the structural layers of a Room Specification dialog. For no material,
platform, floors and ceilings also have a select “No Material” from the Plan Materials
finish layer. You can specify floor and ceiling dialog. See “Room Specification Dialog” on
finish materials for an entire floor or page 314.
individual room on the MATERIALS panel of
either the Floor Defaults or Room Platform Edges
Specification dialog. See “Materials Panel” Typically, floor and ceiling platforms are
on page 734. built so that they bear on top of walls. The
edges of the platform structures extend
Stepped Floor and through exterior walls to the layer of the wall
Ceiling Platforms type definition with the Build Platform to
This Line setting. See “Wall Type Defini-
Each floor has default floor and ceiling tions” on page 273.
heights. You can, however, use the Room
Specification dialog to specify floor and • For framed walls, the Build Platform to
ceiling heights on a room by room basis to This Line layer is set as the outside of the
create stepped floors and ceilings. See wall’s Main Layer,
“Structure Panel” on page 316. • For concrete walls, it’s the inside of the
wall’s Main Layer.
If you require a single floor platform with a
uniform height and thickness but different • The platforms of rooms with raised floors
ceiling heights for the rooms below, specify a and/or lowered ceilings build in the same
lowered ceiling using the Ceiling Finish manner: to the Build Platform to This
Specification dialog. See “Lowered Line layer of the wall type assigned to the
Ceilings” on page 311. railing or invisible wall defining the
room. See “Floor and Ceiling Heights” on
By default, the gap between floor and ceiling page 307.
platforms that step at a railing or invisible
wall is closed off by a short section of solid For a given wall type, you can specify a
wall. If you require a gap between the different Build Platform to This Line wall
platforms, either select a single-layer wall layer surface provided that it is on the
type or uncheck Generate Between exterior side of the Main Layer.
Platforms in the Wall or Railing
310
Special Ceilings
In addition, you can specify that individual platforms in the Wall Specification dialog.
walls build through floor and ceiling See “General Panel” on page 279.
Special Ceilings
By default, the program builds a flat ceiling dialog and the Ceiling Plane tool.
platform on top the wall plates of a room. Ceiling planes are drawn and can be edited
More varied and complex ceilings are made much like roof planes. See “Ceiling Planes”
using settings in the Room Specification on page 604.
Lowered Ceilings
You can define a lowered or dropped ceiling 2. Click the Open Object edit button
in a room without affecting the top height of to open the Room Specification dialog.
the walls by specifying the lowered ceiling
framing as a layer in the ceiling finish. 3. On the STRUCTURE panel, click the Ceil-
ing Finish button to open the Ceiling
In the following illustration, the default Finish dialog. See “Material Layers
ceiling height for the entire first floor is 120", Definition Dialogs” on page 725.
and the room on the right has a ceiling finish • Check Frame Lowered Ceiling.
lowered to 96".
• Specify the Air Gap, which is the dis-
tance between the bottom of the plat-
form above and the top of the lowered
ceiling framing.
• Specify the Framing Thickness,
which is the depth of the lowered ceil-
ing joists.
4. When you are finished, click OK to
close the Ceiling Finish Definition dia-
log.
5. On the STRUCTURE panel, notice that the
Normal ceiling Lowered ceiling preview diagram represents the Finished
Ceiling height (F).
To create a lowered ceiling
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1. Build a roof for your plan. See “Roofs” 1. To create a ceiling pitch different from
on page 573. the roof’s, select Build> Roof> Ceiling
2. Select the room and open the Room Plane and draw ceiling planes. See
Specification dialog. See “Room Speci- “Ceiling Planes” on page 604.
fication Dialog” on page 314. 2. Select each ceiling plane and specify its
3. On the STRUCTURE panel, clear the pitch. See “Ceiling Plane Specification
checkbox for Ceiling Over This Room. Dialog” on page 606.
Trey Ceilings
A trey ceiling is an area within a ceiling that To create an automatic angled trey ceiling
is raised and has either vertical or sloping
sides. A standard trey ceiling can be easily 1. In the Room Specification dialog, make
created by placing Soffits around the sure that Ceiling Over this Room is
perimeter of the room. An angled trey ceiling checked, then specify the desired height
can be created using the underside of roof of the walls as the Ceiling Height. See
planes above. “Structure Panel” on page 316.
2. Make sure that Auto Rebuild Roofs is
unchecked, then build the roof. See
312
Special Ceilings
“Build Roof Dialog” on page 579. If the roof is rebuilt after the ceiling height is
3. Change the Ceiling Height of the room adjusted upward, the new roof will be raised
to the desired height of the flat ceiling to match the new ceiling height and a trey
surface in its center. ceiling will not be created.
In floor plan view, dashed lines indicate In the following example, a hip roof is built
where the ceiling changes from sloped to on 8’ (2400 mm) ceilings. After the roof is
flat. These lines are located on the “Ceiling built, the Ceiling Height is raised to 10’
Break Lines” layer in the Layer Display (3000 mm). The resulting ceiling follows the
Options dialog. See “Layer Display Options roof pitch for 2’ (600 mm), then becomes a
Dialog” on page 145. flat ceiling.
Hip roof with Hip roof, ceiling over, Ceiling Break lines in
cathedral ceiling over. ceiling height raised. floor plan view.
Cantilever Undersides
Occasionally, a room will cantilever out past Specification dialog. For no material, select
an exterior wall. You can specify the surface “No Material” from the Plan Materials
material of the underside of a cantilever on dialog. See “Room Specification Dialog” on
the MATERIALS panel of the Room page 314.
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General Panel
The GENERAL panel is also available in the
Room Type Defaults dialogs. See “Floor
and Room Defaults” on page 297.
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Room Specification Dialog
1 The settings here control the Room in the Preferences dialog. See
Type and the appearance of the Room “Architectural Panel” on page 91.
Label
• Select the Room Type. Changing the 2 Specify whether the selected room is
included in the Living Area
Room Type can affect settings throughout
calculation. See “Living Area” on page 305.
the dialog. Not available when multiple
rooms are selected. See “Room Types” on • Select Include in Total Living Area Cal-
page 298. culation to include the room in the Living
Area regardless of its Room Type.
• Click the Define button to open the Room
Types dialog where you can customize • Select Exclude from Total Living Area
the settings of the selected Room Type. Calculation exclude the room from the
Not available when multiple rooms are Living Area regardless of its Room Type.
selected. • Select Use Default for Room Type
• If you wish to use a custom name in the (Included/Excluded) to base the selected
room label, uncheck Use Default, then room’s inclusion in the Living Area on its
specify the desired Room Name in the Room Type. The default for the selected
text field. Room Type is stated in parentheses.
• Check Show Room Label to display the
room label in floor plan view. See “Room
3 Specify the Roof Group of the selected
room. Change this value to control how
Labels” on page 303. the program combines the selected room’s
This option is unchecked automatically if roof system with that of the rest of the
you select “Unspecified” as the Room building when automatic roofs are built. This
Type, and checked automatically if you value is nearly always left at zero. See “Roof
select any other Room Type; however, Groups” on page 577.
you can turn this behavior off if you wish
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Structure Panel
Some settings on the STRUCTURE panel are • If the selected room is located above two
also found in the Floor, Floor/Ceiling rooms with different structural settings,
Platform, and Room Type Defaults dialogs. the position of the pointer relative to these
two lower rooms determines which of
This panel features a cross section diagram
them displays as the floor below.
showing the relationships between its various
heights and platform thicknesses. It is meant • If the selected room is located below two
to represent the relationships between rooms with different floor heights, its
heights and thicknesses rather than provide a absolute and relative ceiling height set-
scaled drawing of the model. tings will be disabled.
Two floors can be included in the diagram: In the Floor/Ceiling Platform and Room
the floor that the selected room is located on, Type Defaults dialogs, only the Floor and
and the floor below it, if one exists. Ceiling settings are available. When multiple
rooms are selected, only these settings can be
What appears in both the diagram and in the modified. See “Floor and Room Defaults” on
settings to its left may be affected by the page 297.
location where you clicked to select the
room. For example:
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• Specify the Ceiling height of the selected • Specify the Finished Ceiling height, as
room, as measured from zero to the bot- measured from the finished floor surface
tom of the ceiling framing. Not available to the finished ceiling surface. Not avail-
in the Room or Floor Defaults dialog or able if multiple floor heights are specified
if multiple floor heights are specified directly above the selected room.
above the selected room. • Specify the distance from the Stem Wall
• Specify the Floor height, as measured Top to Ceiling. Only available when
from zero to the top of the subflooring. Floor for this Room is Supplied by the
Foundation ‘Room’ from the Floor
Below has been checked.
Note: The default floor height for Floor 1 is 0.
It can be modified in the Room Specification • Specify the Ceiling Below height, which
dialog, but not in the Floor 1 Defaults dialog. is the height of the ceiling of the room
See “Floor and Room Defaults” on page 297. below, as measured from that room’s sub-
floor to rough ceiling surfaces. Not avail-
If a room is defined directly beneath the able when Auto Rebuild Foundation is
selected room on the floor below, additional enabled or if there is no room below the
settings may be available. selected room. See “Rebuilding Founda-
• Specify the Floor Below height, which is tions” on page 504.
the subfloor height of the room directly • Specify the Stem Wall height, which is
below where you clicked to select the cur- measured from the top of the foundation
rently selected room. If there are multiple wall footing to the top of the treated sill
rooms with differing floor heights located plate, if one is specified. Only available if
below, this value may change depending the selected room or the room below it is
on where you click. defined by foundation walls.
• If the selected room is directly above a
Garage and there is a foundation present, 3 A cross section diagram showing the
relationship between the various height
you can specify the SWT Below height,
settings displays here for reference.
which is the top height of the concrete
stem walls around the perimeter of the 4 Specify the characteristics of the
garage. room’s Ceiling.
• If Roof Over This Room is checked, a
2 Relative Heights - These height values roof automatically generates over the
are measured from surfaces within the
selected room or the room below. room. If unchecked, no roof generates.
• Specify the Rough Ceiling height, as
If this option is unchecked and a roof
measured from the subfloor surface to the
plane is manually drawn over this room,
bottom of the ceiling framing. Not avail-
its structure will be that of an eave rather
able if multiple floor heights are specified
than a regular roof. See “Roof Panel” on
directly above the selected room.
page 642.
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Room Specification Dialog
• If Ceiling Over This Room is checked, Normal Room and Deck Room Defaults
the room has a flat ceiling. If unchecked, dialogs.
the ceiling follows the underside of the • When Floor Under This Room is
roof or manually drawn ceiling planes. checked, the room has a floor platform as
• Check Shelf Ceiling to prevent Attic specified below.
Walls from generating over the interior • If Floor Supplied by the Foundation
walls that define the selected room. When Room Below is checked, the floor for this
unchecked, interior Attic Walls will gen- room is a slab located on the floor below.
erate if surrounding rooms have higher
ceilings than the selected room. See • If Monolithic Slab Foundation is
“Shelf Ceilings” on page 308. checked, the current Floor Structure will
be replaced by a single 4” (100 mm) layer
• Check Use Soffit Surface for Ceiling to of concrete with footings that can be seen
frame the roof over the selected room in camera views only. When a stem wall
using the framing defaults for fascia or grade beam foundation is generated, a
rather than for rafters. slab will be created beneath the selected
• The Ceiling Structure depth displays room.
here for reference. Click the Edit button
to open the Ceiling Structure Definition
If the selected room has a living space
dialog and define the layers of materials located anywhere beneath it, avoid
that form the ceiling platform. Check checking Monolithic Slab Foundation.
Default to use the Ceiling Structure Defi-
nition set in the current floor’s Floor • Specify the thickness of the Floor Finish
Defaults dialog. Not available for rooms layer. Check Default to use the default
on Floor 0. See “Material Layers Defini- Floor Finish thickness set in the current
tion Dialogs” on page 725. floor’s Floor Defaults dialog.
• The Ceiling Finish depth displays here • The Floor Structure depth displays here
for reference. Click the Edit button to for reference. Click the Edit button to
open the Ceiling Finish dialog and define open the Floor Structure Definition dia-
the layers of materials that form the fin- log and define the layers of materials that
ished ceiling surface. Check Default to form the floor platform. Check Default to
use the Ceiling Finish set in the current use the Floor Structure Definition set in
floor’s Floor Defaults dialog. See “Ceil- the current floor’s Floor Defaults dialog.
ing Finish Dialog” on page 320. See “Material Layers Definition Dialogs”
• Check the Default box to the right of on page 725.
either button to restore the default struc- • If the selected room is a Deck, the Floor
ture and/or finish. Structure button will be labeled Planks,
Joists instead. See “Decks” on page 305.
5 Specify the characteristics of the
room’s Floor. Only the Floor Finish • Check the Default box to the right of
and Structure settings are available in the either button to restore the default struc-
ture and/or finish.
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Deck Panel
The options on the DECK panel are only The settings on this panel are also found in
available for rooms designated as Decks, and the Deck Room Defaults dialog, but affect
control how deck planking and joists are the selected Deck room(s) only rather than
generated. See “Deck Framing and Decks as they are initially created. See
Planking” on page 306. “Room Type Defaults” on page 297.
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Room Specification Dialog
1 Check Automatic Deck Framing to • Specify the Plank Gap Width, which is
generate planking and support framing the distance between individual planks.
for the deck that updates as changes are made • If you want to enter a Plank Direction,
to the deck. See “Decks” on page 305. remove the check mark from Automatic.
• Check Keep Deck Framing After Deck Enter the direction as degrees.
Room is Deleted to retain the automati- • Specify the Number of Border Planks.
cally generated framing and planking These are planks that follow the outside
when the selected deck room is deleted. edge of the deck and may not be parallel
When this box is unchecked, the framing with the rest of the planking. Border
is automatically removed if the room is planks generate as long as the length of an
deleted. inside edge is greater than 0”. They do not
generate on curved deck edges.
2 Specify the appearance of the Deck
Planking.
• Specify how far the deck planking Over- Note: Planking thickness and joist depth are
hangs the rim joists. specified in the Floor Structure Definition dia-
log. See “Floor and Ceiling Platform Defini-
• Specify the Plank Width of the deck tions” on page 309.
planking.
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• Check No Border Against Walls to pre- • Enter the Width of the joists that support
vent border planking from being gener- the deck.
ated along any walls defining the deck. • Specify the Spacing between joists, as
• Check Herringbone to produce a her- measured from joist center to joist center.
ringbone pattern where the border planks • If you want to specify joist Direction,
meet. uncheck Automatic and enter the direc-
• Check Treated to specify that the deck tion in degrees. When checked, joists are
planking is counted as treated in the run in the direction that results in the
Materials List. shortest spans.
• Check Treated to specify that the deck
3 Specify the configuration of the Deck joists are counted as treated in the Materi-
Joists.
als List.
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Room Specification Dialog
1 Specify the configuration of the Deck • Specify the footings’ Height Above Ter-
Beams. under the selected Deck room. rain. See “Foundations and the Terrain”
• Uncheck Deck Beams to prevent the on page 508.
automatic generation of support beams • Specify the footings’ Thickness and
under the selected Deck room. Width.
• Click the Edit Beam button to open the • Specify whether the footings are Square
Deck Beam Defaults dialog and define or Round in shape.
the beam size and other characteristics. • Specify the Rebar Size Number.
See “Framing Specification Dialog” on
page 656. • Specify the Rebar Count, or number of
bars in each footing.
• Specify the maximum Beam Spacing.
Beams may be positioned closer than this
Moldings Panel
value, but not further apart.
Chair rail, crown and base moldings can be
2 Specify the configuration of the Deck assigned to one or more rooms on the MOLD-
Posts under the selected Deck room.
INGS panel. Moldings are placed around the
• Uncheck Deck Posts to prevent the wall surfaces of a room and continue around
automatic generation of support posts the surface of any soffit that is attached to the
under the selected Deck room. wall at the molding height.
• Click the Edit Post button to open the
The settings on the MOLDINGS panel are
Deck Post Defaults dialog and define the
similar to those found in other specification
size and other characteristics of the posts
dialogs throughout the program. See
associated with the selected Deck. See
“Moldings Panel” on page 683.
“Framing Specification Dialog” on page
656. The settings on this panel are also similar to
• Specify the maximum Post Spacing. those found in the Floor Defaults dialog, but
Posts may be positioned closer together affect only the selected room instead of all
than this value, but not further apart. rooms on the current floor.
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Materials Panel
Wall coverings can be applied to exte-
rior rooms as well by selecting the exte- The settings on this panel affect the
rior room and opening it for specification. See appearance of a selected room’s walls, floor,
“Selecting Rooms” on page 300 for informa- ceiling, and moldings in 3D views. See
tion about selecting exterior rooms. “Materials Panel” on page 734.
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Chapter 13:
Dimensions
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326
Dimension Defaults Dialog
Auto Interior Dimensions tools). There When Angle Snaps are enabled,
are three dimension defaults dialogs: dimensions can be drawn at the Allowed
• Dimension Defaults Dialog Angles set in the General Plan Defaults
dialog. Regardless of their angles, however,
• Two Auto Dimension Defaults Dialogs dimensions will only locate objects that are
parallel to one another. See “General Plan
Defaults Dialog” on page 75.
Setup Panel
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should always be greater than the font • Check + or - After Number to indicate
size. If two formats are used, it should be that the actual dimension value is higher
at least twice the font size. or lower than the value shown.
• Specify how far manually drawn dimen- • Check ~ Before Number to indicate
sion lines Reach to locate walls and/or dimension values that are not accurate
objects specified on the LOCATE OBJECTS with the ~ symbol.
panel. The default is 24” (450 mm) in
plan files and 1” (10 mm) in layout. 4 Rounding Method - Specify how the
sections of dimension lines that locate
2 Specify the initial spacing of more than two objects are rounded.
Automatic Dimensions: specifically, • Grid Rounding ensures that the sum of
Auto Exterior and Auto Interior Dimensions. the parts of a dimension line add up to the
• Specify the Line Separation, which is whole distance. To produce this result,
the distance between Auto Exterior some sections may not be rounded accu-
Dimension lines in plan inches (mm). rately. This is the recommended rounding
This value should always be greater than method and is selected by default.
the font size. If two formats are used, it • Distance Rounding addresses each sec-
should be at least twice the font size. tion of a dimension line individually,
• Specify the 1st Line Offset, which is the which could result in the sum of these
distance between each wall and the near- sections not being equal to the whole.
est Automatic Dimension line that mea-
sures its length in plan inches (mm).
To avoid the appearance of inaccuracy
that rounding may cause, draw with
3 Specify the use and appearance of Grid Snaps enabled and place objects in your
Rounded Value Indicators, which can
plan using the same accuracy as your dimen-
display when the degree of accuracy in use is
sions. See “Grid Snaps” on page 134.
not sufficient to describe a dimension’s true
value.
Format Panel
The settings on the FORMAT panel allow you These settings are the same as those on the
to specify the units, position, and degree of FORMAT panel of the Dimension Line
accuracy of dimension numbers. The settings Specification dialog and the DIMENSION
on this panel also control the format of object FORMAT panel of the Room Label Defaults
length numbers in the Status Bar. See “The dialog. See “Dimension Line Specification
Status Bar” on page 39. Dialog” on page 348 and “Room Label
Defaults” on page 298.
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Dimension Defaults Dialog
1 Specify the numbering Format for • Check Trailing Zeros to display trailing
dimension numbers. zeros at the end of decimal values. When
• Select the Units of measurement to be the ft-in or ’-” unit format is used and
used by dimensions from the drop-down fractional inches are specified, 0” will be
list. The choices in this list correspond to included.
all units measuring length specified in the
Preferences dialog. See “Unit Conver-
2 Specify the degree of Accuracy used
by dimension numbers.
sions Panel” on page 88.
• Select the Decimal Places radio button
for dimension numbers in decimal for-
Note: Although you can select Imperial or mat. In the text field, specify the number
metric units in any plan or layout, it is best to of decimal places to use, from 0 to 20. If
use the same unit type that the file uses to 0 is used, no decimal places are used.
save measurements. See “Units of Measure-
ment” on page 51. • Select the Smallest Fraction radio but-
ton for dimension numbers using whole
• Check Unit Indicators to display the unit numbers and fractions. In the text field,
of measurement along with the dimen- specify the largest denominator to use,
sion number. from 1 to 128. If 1 is entered, whole num-
bers are used.
• Check Leading Zeros to include the zero
before a decimal less than 1 or to display
0’ or 0” when the ft-in or ’-” unit formats
3 Specify the Dimension Text Position,
which is the location of dimension
is used. numbers relative to the dimension line.
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Dimension Defaults Dialog
1 The Walls settings affect Manual and • Select Surfaces to locate exterior walls
Interior Dimensions and are also by outer surface and interior walls by one
available in the Auto Exterior Dimension of their surfaces.
Defaults dialog. See “The Dimension Tools” • Select Wall Dimension Layer to locate
on page 336 and “Auto Dimension Defaults walls at the Dimension Layer. A wall’s
Dialogs” on page 335. Dimension Layer is specified in its wall
The first two settings also determine the type. See “Wall Type Definitions Dialog”
marked location in wall assemblies referred on page 276.
to by Extension Lines as well as the Reach • Select None to prevent Manual and End
and 1st Line Offset settings. See “The to End Dimensions from locating walls.
Dimension Layer” on page 275.
2 The Wall Options settings control how
dimensions locate interior walls where
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they intersect exterior walls, and only apply • Check to locate the Centers of cabinet
to interior walls drawn perpendicular to the objects. A cabinet’s front or sides do not
exterior walls they intersect. need to be perpendicular or parallel to the
• Select Interior Wall Centers to have dimension line for its center to be
dimension lines locate the centers of inte- located.
rior walls. If Wall Dimension Layer is • Check to locate cabinet Countertop
selected above, dimensions locate interior edges. A cabinet’s front or sides must be
walls at the center of their Main Layers. perpendicular or parallel to the dimension
See “The Main Layer” on page 274. line for its countertop to be located. In
• Select Primary Wall Side to have elevation views, only the height can be
dimension lines locate one side of interior located when the dimension is being
walls. drawn. Does not affect Custom
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Dimension Defaults Dialog
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Extensions Panel
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Auto Dimension Defaults Dialogs
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General Panel
• Specify how far Auto Exterior Dimen- • Check Ignore Interior Walls to prevent
sion lines Reach to locate objects set interior walls that intersect exterior walls
back from exterior walls. The default is from being located by Auto Exterior
192 inches (4800 mm). If exterior walls Dimensions. Not available for other Auto
are set back further than this distance, Dimensions.
additional dimension lines are produced
to dimension the set-back walls. Only Locate Objects Panel
available in the Auto Exterior
Dimension Defaults dialog. The settings on the LOCATE OBJECTS panel
are also found on the same panel of the
• Specify the Minimum Area: the mini- Dimension Defaults dialog. The available
mum enclosed area needed for Auto options will vary in each defaults dialog,
Dimensions to generate. depending on the functionality of the tool.
• Check Overall Dimension to generate See “Locate Objects Panel” on page 330.
the overall dimensions of a plan when
The next two settings control how temporary
Auto Dimensions are created.
dimensions locate interior walls.
• Check Auto Refresh Dimensions to
• Select Primary Wall Side to locate one
delete and replace Auto Exterior Dimen-
side of interior walls.
sions whenever a change is made to the
model that affects them. Not available for • Select Both Wall Sides to locate both
other Auto Dimensions. surfaces of a selected interior wall. Wall
thicknesses are not dimensioned.
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The Dimension Tools
objects that are parallel or nearly parallel to Manual Dimensions locate objects as
one another and should be drawn orthogonal, specified on the LOCATE OBJECTS panel and
or at right angles, to the objects being lying within the Reach distance specified in
located. the Dimension Defaults dialog. See
“Dimension Defaults Dialog” on page 327.
Dimension lines locate objects using Object
Snaps , although they do not need to be End-to-End Dimensions
enabled in order to draw dimensions. See
“Object Snaps” on page 132. Bear in mind, Use the End-to-End Dimension tool
though, that Object Snaps must be enabled in to dimension between any two defined
order to: objects in floor plan view, cross section/
elevation views and on layout pages.
• Locate parallel objects drawn at angles
other than Allowed Angles. Select CAD> Dimensions> End-to-End
• Locate more than one object drawn in the Dimension , then click and drag the
same space, such as a CAD line drawn dimension from the first object to the second
over a wall. object. The dimension line snaps to each
object, ignoring any other objects located
The zoom factor of the current view affects
between either end.
whether objects drawn close together are
dimensioned or not. If you try to dimension End-to-End Dimensions locate objects as
an array of objects but the dimension line specified on the LOCATE OBJECTS panel and
locates only the first and last objects along its lying within the Reach distance specified in
path, Zoom in on the objects and try the Dimension Defaults dialog.
again. Similarly, if you want to dimension
between two objects but the dimension Angular Dimensions
locates unwanted objects between them, The Angular Dimension tool
Zoom out. See “Zoom Tools” on page measures the angle between any two
122. straight edges, including lines, walls, the
sides of boxes, the straight sides of polylines,
Once created, both manually drawn and cabinets, and soffits. Edges nested up to four
automatically generated dimension lines can levels deep within a CAD block can be
be selected and edited. See “Editing dimensioned.
Dimension Lines” on page 342.
To create an angular dimension, click on the
Manual Dimensions first edge to be dimensioned, then drag an arc
and release on the second edge.
To display the distance between two
objects, select CAD> Dimensions> As with other dimension lines, Angular
Manual Dimension and drag a dimension Dimensions adjust if one of the dimensioned
line near or through the objects. objects is moved. Angular Dimensions can
also be selected and moved using its edit
handle. As it is moved, an Angular
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Dimension maintains the location of its arc dimension line’s length are ignored. See
center. “Point Markers” on page 211.
Like other dimension lines, an Angular • When the Alternate edit behavior is
Dimension can be included in a CAD block. active, a Point to Point Dimension locates
When the block is exploded, the Angular objects along its length as well as objects
Dimension may become invalid and or Point Markers at its start and end. See
disappear when edited or changed. If this “Edit Behaviors” on page 150.
occurs, it can be redrawn.
Point Markers can be selected and edited.
Interior Dimensions See “Editing Markers” on page 376.
If the objects or point markers located by a
Draw Interior Dimension lines
parallel to walls in floor plan view to Point to Point Dimension line are
create interior dimensions. moved, the dimension updates to reflect the
change.
The Interior Dimension tool locates
Objects and Point Markers located by a
interior wall surfaces only. It does not
dimension between layer surfaces in the Point to Point Dimension line can be
same wall, and it does not locate walls unless accurately relocated by specifying new
it actually intersects them. dimension values. See “Moving Objects
Using Dimensions” on page 346.
Interior Dimensions locate either wall
surfaces or the Main Layer, depending on the Auto Exterior Dimensions
settings in the LOCATE OBJECTS panel of the
Dimension Defaults dialog. See “Locate The Auto Exterior Dimension tool
Objects Panel” on page 330. generates dimensions around a plan’s
exterior in floor plan view. These dimension
Point to Point Dimensions lines locate walls and openings as specified
in the Auto Exterior Dimension Defaults
The Point to Point Dimension tool dialog. See “Auto Dimension Defaults
places Point Markers at the start and Dialogs” on page 335.
end points of a dimension line as it is drawn
and dimensions between them. See
Auto Exterior Dimensions do not gener-
“Markers” on page 373. ate properly if there is a gap in the exte-
Point to Point Dimensions can be drawn in rior walls or if they do not connect properly. If
automatic dimensions do not generate, try
either of two ways:
Build> Wall> Fix Wall Connections .
• When the Default edit behavior is
active, a Point to Point Dimension places If you edit an Auto Exterior Dimension
Point Markers at its start and end points, line, it will be converted to a manual
which it locates. Any objects along the dimension, so if Auto Exterior Dimensions
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The Dimension Tools
are later regenerated, your changes will not Interior Dimensions will locate it anyway.
be lost. See “No Locate” on page 261.
There are a maximum of three rows of
automatically generated dimensions per Temporary Dimensions
exterior wall direction. The innermost Temporary Dimensions display when
dimension line locates exterior walls, interior an object is selected and show the
walls, and all openings in exterior walls. The distance between the object’s selected edge
second dimension line locates exterior and and other objects. Select View> Temporary
interior walls. The outermost dimension line Dimensions to turn on or off the display of
is the overall exterior dimension. temporary dimensions. This toggle affects all
views and is saved between launches of
Auto Interior Dimensions Home Designer Pro.
The Auto Interior Dimensions tool As with other dimension lines, Temporary
creates a set of interior dimensions in Dimensions only locate objects that are
each room that measures each wall on the parallel or nearly parallel to one another.
current floor. It can be used in floor plan They will also locate the endpoints of CAD
view in either of two ways: lines and the corners of objects located past
• Select one or more rooms and click the the end of the selected edge, within 4 feet
(1200 mm) of the point where you click to
Auto Interior Dimensions edit tool select the object.
to generate interior dimensions that mea-
sure each wall defining the selected A temporary dimension will not display
room(s). when an object is selected if a dimension line
is already present that shows the same
• Select CAD> Dimensions> Auto Inte-
information.
rior Dimensions to generate a set of
interior dimensions in every room on the Tape Measure
current floor.
Use the Tape Measure tool to draw a
Auto Interior Dimensions lines are temporary dimension line between
generated inside of the rooms they measure any two points in the drawing area. The tool
and locate walls, openings, and other objects will place temporary markers at the start and
as specified in the Auto Interior Dimension end points of the dimension line. These
Defaults dialog. See “Locate Objects Panel” points and the line both disappear when you
on page 330. release the mouse button. If Object Snaps
are enabled and an object is located by
Auto Interior Dimensions do not the temporary line, you can snap to it.
recognize the No Locate setting for walls. If
a wall is specified as No Locate, Auto
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340
Selecting Dimension Lines
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342
Editing Extension Lines
Edit Dimension Ends is useful for the objects it originally locates, the pasted
locating a point on an object that it might not dimension line will locate point markers.
locate otherwise, such as the corner of a
polyline. Deleting Dimension Lines
There are several ways to delete dimension
Click the Edit Extensions edit button to lines.
edit the lengths of the selected dimension’s
extension lines. See “Editing Extension You can select any manual or automatic
Lines” on page 343. dimension line or group of dimension lines,
then press the Delete key or click the
Dimension Number Size Delete edit button. See “Deleting
The initial size of dimension numbers is Objects” on page 202.
specified in the Dimension Defaults dialog. The Delete Objects dialog allows you to
See “Dimension Defaults Dialog” on page delete all manually drawn and/or automatic
327. dimension lines at once. See “Delete Objects
You can specify number height for individual Dialog” on page 203.
dimension lines in the Dimension Line Individual dimension line segments located
Specification dialog. See “Dimension between extension lines can also be deleted.
Panel” on page 348. If a segment is located between two other
As with text and other objects, dimension segments along the same dimension line, that
number size is subject to scaling when sent to dimension will be broken in two.
layout or printed. See “Printing Text and
Dimensions” on page 977. To delete a portion of a dimension line
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2. Click the diamond-shaped Add Exten- 2. Click the Extension Line edit handle.
sion Line edit handle which displays The pointer changes to a two-headed
near the Move edit handle. The pointer arrow .
changes to a two-headed arrow .
3. Drag the handle to the object that you
want to locate with a new extension han-
dle. This example adds an extension line
to the window edge.
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Editing Extension Lines
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Moving Objects Using Dimensions
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Dimension Panel
348
Dimension Line Specification Dialog
• Define a Number Height for the selected • Select an Angle Style radio button to
dimension. Type “D” in the box to reset specify the how the selected Angular
the number size to the default. Dimension’s angle value displays. See
“Dialog Number/Angle Style Dialog” on
page 106.
Extensions Panel
The EXTENSIONS panel is not available for
dimensions selected as a group or for Opening this panel will turn off Legacy
Compatible Extensions if it is enabled in
Angular Dimensions . the Dimension Defaults dialog. See “Exten-
sions Panel” on page 334.
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350
Chapter 14:
Text, Callouts,
and Markers
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The Text Style Defaults dialog allows you to The Marker Defaults dialog looks almost the
specify the attributes of the various Text same as the Marker Specification dialog.
Styles in use in the current file. See “Text See “Marker Specification Dialog” on page
Styles” on page 376. 374.
Double-click the Rich Text or Leader Double-click the Text Line with Arrow
tool to open the Arrow Defaults dialog.
Line tool to open the Rich Text Defaults
dialog and specify the default appearance of The settings in the Arrow Defaults dialog
Rich Text objects. determine the initial settings for arrows
The Rich Text Defaults dialog is similar to drawn using the Leader Line , Text Line
the Rich Text Specification dialog. See with Arrow and Line With Arrow
“Rich Text Specification Dialog” on page tools. These settings also determine the
356.
352
Fonts and Alphabets
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354
Creating Text, Callouts and Markers
object with an arrow. See “Text Arrows” on The Callout tool is used to place
page 367. callouts. See “Callouts” on page 369.
Text with Arrow tool places a Rich The Marker tool is used to place
Text object with an arrow attached. markers for Level Lines, Test
Borings and Point Markers. See “Markers”
on page 373.
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The display attributes of each individual text layer it is placed on. See “Rich Text Specifi-
object can be controlled independent of the cation Dialog” on page 356.
Text Panel
The settings on the TEXT panel allow you to mouse and/or the Shift + arrow keys and then
type the selected Text object’s content and make any needed changes to its attributes.
control many aspects of its appearance,
including its font, size, color and style.
Note: If you do not type anything in the text
You can specify the appearance of the text field on this panel when creating a new
before typing, and can also select and change object, no object will be created when you
click OK. On the other hand, if you remove
the attributes of all or portions of the text
the text from an existing object and click OK,
content after it is typed. To change text that an empty text box will result.
already exists, simply highlight it using the
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Rich Text Specification Dialog
1 Use the options on the Edit Bar, which • Click the Align Left , Align
displays above the Text Entry field, to
change the font, size, and style of the text. Center , or Align Right button to
specify the how text is aligned.
Select the desired options before typing to
affect the text as it is typed, or select some or • Click the Paragraph Options button
all of the text and then specify which options to specify the selected paragraph’s align-
to apply to it. ment, spacing and bullets or numbering
• Select a Font from the drop-down list. in the Paragraph Options dialog.
• Specify the Text Size in drawing units. • Specify the Zoom factor of the selected
text by typing a percentage value in the
• Click the Print Size button to open text field or clicking the up/down arrows.
the Printed Size Input dialog. See “Scal- This setting only affects the text as it
ing Text” on page 365. appears in this dialog.
• Click the Italic button to specify the settings, pressing the Enter key either
selected text as italic. forces a new line in the text box or closes
the dialog. A carriage return can also be
• Click the Underline button to specify added by typing Shift + Enter or Ctrl +
the selected text as underlined. Enter. See “Text Panel” on page 84.
• Right-click in the Text Entry field to
• Click the Strikethrough button to
access a contextual menu from which you
specify the selected text as stricken-
can select Undo, Redo, Cut, Copy, Paste
through.
and Select All. See “Contextual Menus”
• Click the Uppercase button to dis- on page 34.
play the selected text in all capital letters. • To edit text in the entry field, click and
drag to highlight any portion of it and
then use the tools on the Edit Bar as
needed.
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Appearance Panel
Leader Lines and Text Lines with color, line weight and line style. See
“Layers” on page 143.
Arrows use the same default layer as
Rich Text, so they share the same default
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Rich Text Specification Dialog
1 Check Border to display a border • Select Custom Color then click the
around the selected text object and Color bar to use a fill color of your
enable the settings that follow. choosing. See “Select Color Dialog” on
• Check Layer Color to use the line color page 754.
assigned to the text object’s layer, or click • Check Use Background Color to use
the Color bar to select a different color. program’s Background color as the text
See “Select Color Dialog” on page 754. object’s fill color. See “Colors Panel” on
• Check Use Layer Line Style to use the page 81.
line style assigned to the text object’s • Check Use Layer Color to use the color
layer, or choose another style either from assigned to the text object’s layer as its
the drop-down list. fill color.
• Check Use Layer Weight to use the line • Use the Transparency slider bar or text
weight assigned to the text object’s layer, field to control how transparent the fill
or specify a different weight. See “Line color is.
Weights” on page 979.
3 Specify the Top, Bottom, Left, and
2 Check Fill to display a fill color within Right Margins, which are the distance
selected text object(s) and enable the between the text and the border of the
settings that follow. selected text object(s).
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Options Panel
360
Text Specification Dialog
Uncheck this to instead size text accord- • Check CAD Stops Move to bump the
ing to information stored with the font, as selected object into other CAD or CAD-
most word processing programs do. See based objects as it is moved.
“Character Size” on page 353. • Check Wall Stops Move to stop the
selected object when it bumps into a wall.
4 Specify the desired Bumping behaviors
for the selected object(s). See
“Bumping/Pushing” on page 182.
Text Panel
The settings on the TEXT panel allow you to the dialog. A carriage return can also be
type the selected Text object’s content. Text added by typing Shift + Enter or Ctrl +
cannot be added to a selected Room Label, Enter. See “Text Panel” on page 84.
however. • Text automatically wraps to a new line
without requiring a hard return.
1 Enter text in the Text Entry field. This
field is not available if the selected • Tabs can be added to the text by pressing
object is a Room Label. See “Room Labels” the Tab key.
on page 303.
• Depending on the current Preferences 2 A preview of the selected text object
displays on the right. Not available for
settings, pressing the Enter key either Room Labels. See “Dialog Preview Panes”
forces a new line in the text box or closes on page 38.
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Attributes Panel
362
Editing Text
Editing Text
Once created, Text objects can be In order to edit the attributes of an existing
selected individually or as a group and edited Text object, you must select some or all
using the edit handles, the edit toolbar of the text before making changes. See “Text
buttons, and the Rich Text Specification Panel” on page 356.
dialog. See “Rich Text Specification Dialog”
on page 356. To edit Text attributes
1. Select a Text object and click the
Text objects can be selected and edited
much the way Rich Text objects can; Open Object edit button.
however, there are a few differences which 2. On the TEXT panel of the Rich Text
are described here. Specification dialog, click and drag to
select some or all of the text typed into
Editing Text Attributes the Text field.
Most text attributes, including the font, size,
style, and the content itself, are edited in the
Rich Text Specification dialog.
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Move
Extend/
Contract
Resize
4. As changes are made, the selected text Depending on the active Edit Behavior ,
updates. Only the selected text is modi- the text box and the characters within it may
fied. or may not resize together when a corner edit
handle is dragged. See “Edit Behaviors” on
page 150.
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Editing Text
Using the Edit Tools The border of a text object can be resized
using its edit handles or by specifying the
A selected Rich Text or Text object Height and Width in its specification dialog.
can be edited in a variety of ways using the
The default character height of Rich Text
buttons on the edit toolbar. See “The Edit
Toolbar” on page 33. objects can be specified as can the
character height for individual objects, in
Resizing Text their specification dialogs. See “Text
Defaults and Preferences” on page 352.
Both the border of a text object and the
characters it contains can be resized. Character height can be measured in either of
two ways. See “Character Size” on page 353.
Scaling Text
As with the size of other objects, text size is To use the Print Size Calculator dialog
subject to the current drawing scale specified 1. Select the text object or Text Style that
in the Page Setup dialog. See “Drawing you wish to scale and click:
Sheet Setup Dialog” on page 971.
• The Print Size button on the TEXT
To determine the Height in drawing units panel of the Rich Text Specification
that is needed to produce text of a specific dialog. See “Text Panel” on page 356.
size when printed, use the Print Size
• The Scale button on the TEXT panel of
Calculator dialog.
a variety of specification dialogs. See
“Text Style Panel” on page 377.
• The Scale button in the Text Style
Defaults dialog.
2. In the Print Size Calculator dialog: • The Text Height in View required to
• Confirm the desired Printed Scale. produce the Desired Print Size displays
• Enter the Desired Print Size of the here for reference.
text. 3. Click OK to return to the previous dia-
log. The Character Height value now
equals that of the Text Height in View.
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Generally, the Printed Scale does not need object such as a roof plane. See “Bump-
to be changed in the Print Size Calculator ing/Pushing” on page 182.
dialog unless you intend to send the current
A variety of other alignment methods are
view to layout at a different drawing scale.
also available. See “Aligning Objects” on
See “Sending Views to Layout” on page 954.
page 184.
Aligning Text Copy, Cut and Paste
Text can be aligned in a number of ways.
Copy, Cut and Paste of text into and out of
• The text content of a text object can be the text specification dialogs can be
aligned to the left, right, center or justi- accomplished using keyboard hotkeys:
fied in the Rich Text Specification dia-
• Press Ctrl + X to Cut the selected text and
log. See “Text Panel” on page 356.
save it to the system clipboard.
• The text content of a text object can be
• Press Ctrl + C to Copy the selected text
also be aligned by clicking the Align
and copy it to the system clipboard.
Left , Align Right , Center ,
• Press Ctrl + V to paste your last cut or
or Justify edit button. copied selection in a new text object.
• The center points of text objects can be For more, see “Copying and Pasting
aligned with one another by assigning Objects” on page 136.
them the same X and/or Y Position. See
“Attributes Panel” on page 372. Copy, Cut and Paste use the system
clipboard, making it possible to to transfer
• Text objects can be aligned by bumped text between text objects, between Home
them against a CAD line or CAD based Designer Pro files, from a plan or layout into
another application, or vice versa.
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Text Arrows
Text Arrows
Text arrows, which are simply CAD lines arrows to a single text object. See “Editing
with arrows drawn on the “Text” layer, can Line Based Objects” on page 158.
be used to connect text objects to details of
Lines with arrows can be independent or
interest in your drawing. See “Line Tools” on
attached to other objects. If an attached
page 214.
object is moved, the end of the Line with
Text arrows can be snapped together to form Arrow will move, as well. Arrows attach to
open or closed polylines. If two lines with closed polyline-based objects along their
arrows meet within the bounding box of a edges, but can attach to Text or an
text object, however, they will not join. This architectural object anywhere within its
allows you to attach multiple, separate text bounding box in floor plan view.
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If an arrow is attached to text or another the text or other objects that they are snapped
object, deleting either the text or the object to. These options snap the ends of a line with
will also delete the arrow. arrow to predefined points on the object(s) it
is attached to. If an attached object is moved,
Text with Arrow the end of the line with arrow will update so
that it is snapped to the closest Auto Position
The Text with Arrow tool places a text location. Similarly, if the line with arrow is
object with an arrow already attached. moved, rotated, or resized, its end may snap
This arrow can be selected and edited like to a new Auto Position location on an
any other arrow. attached object.
Text Line with Arrow There are four Auto Position locations on a
text object: one at the midpoint of each side.
Text Lines with Arrow can be The Auto Position locations on other objects
attached to text, CAD and varies by object type.
architectural objects by selecting CAD>
Text> Text Line with Arrow and then The following image illustrates the behavior
clicking and dragging to draw a line. There is of Auto Positioning. The arrow has the Auto
no limit to the number of text lines with Position Tail option checked, and the tail
arrows that can be attached to an object. end of the line is snapped to the text object.
When the head of the line with arrow is
The endpoints of Text Lines with moved, the tail of the arrow snaps to different
Arrows can be joined to form polylines Auto Position locations on the text object,
with corners that can be adjusted using the maintaining its connection.
edit handles. See “Polylines” on page 228.
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Callouts
Callouts
Select CAD> Text> Callout, then page. The Callout Specification dialog
click at the location where you want a displays. Make any needed changes and click
callout to be placed in floor plan view, a OK to place a callout. See “Callout
cross section/elevation view, or on a layout Specification Dialog” on page 370.
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Callout Specification Dialog
The Callout Specification dialog is similar created callouts. See “Text Defaults and
to the Callout Defaults dialog but affects the Preferences” on page 352.
selected callouts rather than all subsequently
Callout Panel
1 Specify the text of the selected callout’s 2 Specify the Callout Shape by clicking
Label by typing in the text fields here. the radio button beside one of the
The label’s text style can be specified on the options here.
TEXT STYLE panel. See “Text Styles” on page
376. 3 Additional Specifications can be set
here.
• Type a Callout Label, which displays
• Uncheck Automatic to enable the Size
inside the callout shape. If no Text Below
field and specify a new value. When
Line is specified, the Callout Label is
checked, the callout is sized so that it
centered in the callout shape.
encompasses the text of its label.
• Type the Text Below Line for the bottom
• Specify the Angle of the selected callout.
row, if desired. If Text Below Line is
added, a line will separate this text from
4 A preview of the selected callout
the Callout Label in the callout shape. displays on the right. See “Dialog
Preview Panes” on page 38.
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Attributes Panel
1 Specify the attributes of the selected • Check Filled to specify arrows with a
callout’s Cross Section Line. solid fill. When unchecked, arrows are
• Check Display to apply a cross section unfilled.
line to the selected callout. When • Check By Layer to use the color speci-
unchecked, no cross section line is used. fied in the Layer Display Options dialog
• Check Double Callout to specify two or click the Color bar to choose an arrow
identical callouts connected by the cross color. See “Select Color Dialog” on page
section line. Only available when Display 754.
is checked. • Specify the Number of Arrows .
• Select the cross section line’s line Style
from the drop-down list. When By Layer 3 A preview of the selected callout
displays on the right. See “Dialog
is checked, the line style specified in the Preview Panes” on page 38.
Layer Display Options dialog is used.
• Specify the Weight of the cross section Line Style Panel
line or check By Layer to use the line
The LINE STYLE panel is found in the
weight specified in the Layer Display
specification dialogs for many different
Options dialog.
objects. For more information, see “Line
2 Specify the attributes of the Callout Style Panel” on page 218.
Arrows.
Additional attributes for the cross section
• Specify whether the arrows are Small or line and arrows can be specified on the
Large. Attributes panel.
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Editing Callouts
Text Style Panel For more information, see “Text Style Panel”
on page 377.
The settings on the TEXT STYLE panel control
the appearance of the selected object’s text.
Editing Callouts
Callouts can be edited using the edit handles, • The small, square Resize handle is
the edit toolbar buttons and the Callout located on the edge of the callout and is
Specification dialog. See “Callout used to resize it and its associated text.
Specification Dialog” on page 370. • The Add Arrow handle is used to add
When a callout is selected, it has at least four arrows by dragging away from the callout
edit handles. An additional rotate handle shape.
displays for each arrow added to the callout. • The small triangular Rotate Arrow han-
dle located at the end of an arrow, if one
Rotate Move Rotate has been added, is used to rotate that
Arrow arrow around the callout shape.
Resizing Callouts
Callout shapes can be resized either in the
Callout Specification dialog or using the
edit handles. See “Callout Panel” on page
371.
Add Arrow Resize Extend
Callout text can be resized in the Callout
• The Move handle is located at the center
Specification dialog. See “Attributes Panel”
of the callout and is used to move it.
on page 372.
• The triangular Extend/Rotate handle is
used to extend and/or rotate the callout’s As long as Specify Callout Size box is
cross section line, if one exists. See checked, a callout’s shape and text resize
“Cross Section Lines” on page 370. independent of one another. When this box is
unchecked, the two are dynamically linked:
if you resize the shape, the text adjusts
accordingly or vice versa.
Markers
Markers for Level Lines, Test views. Framing Reference Markers should
Borings and Point Markers can be only be placed in floor plan views.
placed in floor plan view, or cross section
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To create a marker, select CAD> Text> object is not available to snap to at either the
Marker and click at the location where start or end point, a Point Marker will be
you want it to be placed. The Marker automatically created and the dimension line
Specification dialog opens.
will locate it. See “Point to Point
Dimensions” on page 338.
You can also place a framing reference
marker using Build> Framing> Framing In addition, any dimensions drawn in a cross
section/elevation view may locate Cross
Reference . See “Framing Reference Section Lines that represent objects rather
Markers” on page 646. than the objects themselves. When this
occurs, Point Markers will also be placed and
Point Markers and Dimensions the dimension lines will locate them. See
“Cross Section Lines” on page 787.
When the Point to Point Dimension tool
is used to draw a dimension line and an
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Marker Specification Dialog
Marker Panel
1 Choose a marker Type. Note that • Type the Text Below Line that displays
Framing Reference Markers affect below the marker’s line, if desired. Only
the model, while the other marker types are available for Level Lines.
for annotation only. • When a Level Line has text both above
and below the line, specify its Align-
ment. Select Toward Marker to align
Level Line
both lines of text next to the marker;
Test Boring
select Centered to center the shorter line
of text relative to the longer line; select
Point Marker Away From Marker to align both lines
of text with the end of the line.
Framing Reference Marker
3 Specify the Size of the selected marker.
2 Specify the text and alignment of the
selected marker’s Label. The label’s • Specify the Marker Radius, which is the
text style can be specified on the TEXT STYLE distance from the marker’s center to the
panel. See “Text Styles” on page 376. edge of its filled shape.
• Type the Text which displays above the • Enter a number in the Height field. This
marker’s line. value will display in the Label when a
pound sign (#) is entered in either Label
text field.
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4 A preview of the selected marker Additional attributes for the cross section
displays on the right. See “Dialog line and arrows can be specified on the
Preview Panes” on page 38. ATTRIBUTES panel.
Editing Markers
Markers can be edited using the edit handles, • The Move handle is located at the center
edit toolbar and Marker Specification of the marker and is used to move it.
dialog. See “Marker Specification Dialog” • The Resize handle is located on the edge
on page 374. of the marker and is used to resize the
When a marker is selected, it has four edit marker and associated text.
handles. • The triangular Rotate handle is used to
rotate the marker and associated text.
Move Extend
• The Extend handle is used to adjust the
distance between the marker and its asso-
ciated text.
Resize Rotate
Text Styles
In Home Designer Pro, a Text Style is a set of
attributes assigned to any object that displays Note: Because of its ability to use multiple
text, such as Callouts, Markers, Dimensions, attributes in the same object, Rich Text does
Plant Schedules, and object labels. not use Text Styles. See “Rich Text Specifica-
tion Dialog” on page 356.
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Text Styles
Text Style Defaults • Click the Edit button to open the defaults
dialog for the selected Text Style so that
Select Edit> Default Settings, click on you can edit it.
“Text Styles” and click Edit to open the Text
Style Defaults dialog. The Saved Text Style • Click the Rename button to change the
Defaults dialog will open, allowing you to name of the currently selected Text Style.
select which Saved Text Style Defaults you • Click the Delete button to remove the
would like to edit. currently selected Text Style from the
current plan or layout file.
Saved Text Style Dialog • Click OK to close the Saved Text Style
Defaults dialog and save any changes
you made in the defaults dialog.
• Click Cancel to close the Saved Text
Style Defaults dialog without saving any
changes that you may have made in the
defaults dialog.
The settings in the Text Style Defaults
dialog are similar to those on the TEXT STYLE
panel of object specification and defaults
• Select the Name of one of them from the dialogs in the program but affect all objects
drop-down list. This is the currently using that style rather than an individual
selected Text Style. selected object.
• Click the Copy button to create a new
Text Style by copying the one currently
selected in the Name field.
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1 Specify where the selected object • Select Use Custom Text Style to enable
should draw its Text Style from. These the settings below and customize the
options are not available in the Text Style selected objects Text Style attributes.
Defaults dialog.
Check Use Default Text Style to use the
• Select Use Layer for Text Style to use default style for the selected object type, or
the Text Style assigned to the layer that uncheck this box to enable the settings below
the selected text is located on. and define a custom style.
• Select Use Text Style, then choose a style The settings that follow are only editable
from the drop-down list to apply that when Use Custom Text Style is selected.
style to the selected object, regardless of When it is not selected, information about
what layer it is on. When this is not the Text Style that is assigned to the selected
selected, the name of the selected object’s object displays for reference.
Text Style displays here for reference.
2 Specify the attributes of the selected
Text Style’s Font.
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Text Styles
• Select a font from the drop-down list. view sent to layout if the layout box is
• The text styles Bold, Underline, Italic, rotated. See “CAD and Text in Layout”
Strikeout, and Uppercase are available. on page 953.
Check any of the boxes to apply that • Check Transparent to make text boxes
style. using the selected Text Style transparent.
When unchecked, text boxes have a solid
3 Specify the Character Height of text fill the same color as your background
using the selected Text Style.
color. Not available for objects that have
• Enter the Character Height in drawing FILL STYLE panels in their specification
units. This height is subject to the current dialogs. See “Colors Panel” on page 81.
drawing scale.
• Click the Scale button to open the 5 Specify the selected Text Style’s Text
Color. When Use Custom Text Style is
Printed Size Input dialog. See “Scaling not selected above, a Text Color does not
Text” on page 365. display here for reference.
• If selected object was originally created • When By Layer is checked, text uses the
in a older program version and had Leg- line color assigned to the layer that the
acy Compatible Size checked in that object it is assigned to is located on. See
version, this check box will be available. “Displaying Objects” on page 143.
If you uncheck the box and click OK,
however, the option will be removed. See • Uncheck By Layer, then click the Color
“Character Size” on page 353. bar to select a different color. See “Select
Color Dialog” on page 754.
4 Options -
6 A preview of the Text Style currently
assigned to the selected object displays
• Check Rotate with Plan to rotate text here.
using the selected Text Style when
Rotate View is used. If unchecked, 7 In many specification dialogs, a
preview of the selected object displays
the text is unaffected when Rotate View
on the right. See “Dialog Preview Panes” on
is used. See “Rotate Plan View” on page
page 38.
193.
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380
Chapter 15:
Doors
Door Defaults
Default Settings are accessed by
selecting Edit> Default Settings.
Click the “+” next to Doors to show the door
sub-headings. Select a subheading and click
the Edit button to open the defaults dialog
associated with your selection:
Door Defaults can also be accessed by
double-clicking the Door Tools parent
button or the Hinged Door or Sliding
Door child button. Double-clicking the
other Door Tools child buttons will open the The Door Defaults dialogs look nearly the
defaults dialog for that particular door type. same as the Door Specification dialog. See
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The Door Tools
Doors can be placed in both straight and be on: as the mouse pointer nears either end,
curved walls, as well as span across straight, the door preview’s hinge side will move to
collinear wall segments. that end. You can also adjust the door’s
swing direction in this manner. When the
Doors can also be placed in curved walls.
swing direction and hinge side are correct,
See “Options Panel” on page 396.
release the mouse button.
A newly created door inherits the settings in
the Door Defaults dialog for its door type. Doorways
Once created, doors can be edited in a variety
of ways. See “Door Defaults” on page 381. Choose Build> Door> Doorway and
click a wall to place a doorway.
Doors cannot be placed in a wall specified as Doorways are simply openings without a
Invisible or if the wall in question is on a door and can be placed on interior or exterior
locked layer. See “Locking Layers” on page walls, or in railings and fences to provide an
144. See “Room Dividers and Invisible opening. You can assign a door from the
Walls” on page 250. library to a doorway if you wish.
Once placed, any door may be changed into
any other type of door in the Door Sliding Doors
Specification dialog. See “General Panel” Select Build> Door> Sliding Door
on page 394. and click on a wall where you want to
place a sliding door. Sliding doors can be
Hinged Doors placed on interior or exterior walls and can
Select Build> Door> Hinged Door be set up so that different door styles are
and click a wall where you want to placed in each. If placed in an exterior wall,
place a hinged door. Hinged doors can be the door is glass; if placed in an interior wall,
placed on interior or exterior walls, and can it is a solid slab.
be set up so that different door styles are The initial opening side of a sliding door can
placed in each. A hinged door becomes a be specified by moving the mouse pointer
double door when its width is four feet or along the wall while the mouse button is still
greater. pressed.
The initial swing direction of a hinged door The default sliding door dimensions are
depends on the location of the mouse pointer 5’-0” x 6’-8” with a 12” bottom frame and a
relative to the wall when you click. The door 6” frame on the sides and top.
will swing towards the side of the wall that
you click nearest. Pocket Doors
The initial hinge side of a hinged door can be Select Build> Door> Pocket Door
set by clicking to place the door and then and click a wall where you want to
holding the mouse button down rather than place a pocket door.
releasing it. Move the mouse toward the end
of the door that you would like the hinges to
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As with sliding doors, the initial opening side Garage doors will build into a garage stem
of a pocket door can be specified by moving wall provided the room is designated as a
the mouse pointer along the wall while the garage before the door is inserted. See
mouse button is still pressed. “Room Types” on page 298.
The default pocket door dimensions are 2’-6”
x 6’-8” high. A pocket door becomes a The Doors & Doorways
double pocket door if its width is four feet or Library Catalog
greater. The Doors & Doorways library
catalog can be accessed by selecting
Bifold Doors View> Library Browser and browsing to
Choose Build> Door> Bifold Door Home Designer Core Catalogs>
and click a wall where you want to Architectural> Doors and Doorways. This
place a bifold door. catalog contains a variety of interior and
exterior doors, as well as special entryways
Like a hinged door, the initial opening side of and wrapped openings.
a bifold door depends on the location of the
mouse pointer relative to the wall when you Entryways and wrapped openings are
click. The door will open towards the side of examples of Doorways, which are wall
the wall that you click nearest. openings that do not have doors within them.
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Displaying Doors
4. Select the door in the Library Browser, 5. Continue clicking other doorways as
then click on the doorway to place the needed.
selected door within it. If a door already
exists, it is replaced.
Displaying Doors
The display of doors, door labels,
opening indicators, headers, and
casing is controlled in the Layer Display
Options dialog. See “Layer Display Options
Dialog” on page 145.
Doors can only be placed in walls, so if a
wall’s layer is turned off, any doors placed in
that wall will not display, either. See
“Displaying Walls” on page 257.
If the “Doors” layer is turned off, doors and Threshold
their casing do not display but openings in Line
the walls where they are located are visible.
If an exterior door to a Garage room on Floor
In Floor Plan View 1 extends into a Garage stem wall or curb on
Floor 0, its location will be indicated on
A door’s jamb, casing, and swing are all Floor 0. You can control the display of this
represented in floor plan view. If a door is concrete cutout in the Door Specification
recessed, the affected wall layers will adjust dialog. See “Garages” on page 507.
to accommodate the casing.
When the “Doors, Headers” layer is turned
Doors in exterior walls and doors that open on in floor plan view, door headers are
to exterior type rooms such as a Garage, represented by dashed lines within each
Porch, or Deck have a threshold line across door’s opening. These lines do not
the opening in floor plan view. See “Room correspond to actual framing objects and
Types” on page 298. cannot be selected. See “Wall Framing” on
You can specify whether an exterior door has page 626.
a threshold in the Door Specification dialog. The vertical casing on the sides of doors will
See “Casing Panel” on page 398. display in floor plan view when the
“Casings, Exterior” and “Casings, Interior”
layers are turned on. See “Casing Panel” on
page 398.
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Editing Doors
Before a door can be edited, it must be can also be group selected and edited. See
selected. To select a door, click it when the “Selecting Objects” on page 154.
Select Objects tool or any of the Door Blocked units are made up of individual
Tools are active. Doors and/or windows doors and windows that have been grouped
together to act as one object. You can create
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Editing Doors
assigning a library door to a doorway from continue to drag and it resumes movement
the library. past the intersecting wall.
Select a blocked unit by clicking on it in any
view. To select a door that is a component of Using Dimensions
a blocked unit, click at the location of the Like various other objects, doors can
component in question, then click the Select be moved using dimensions. See
Next Object edit button. See “Selecting “Moving Objects Using Dimensions” on
Objects” on page 154. page 346.
You can specify how doors and windows are
In the Specification Dialog located by dimensions in the Dimension
Defaults dialog. See “Locate Objects Panel”
The most precise method of editing a
door or group of doors is to use the on page 330.
Door Specification dialog. Door type, size, Dimensions can be set to locate the centers,
casing, materials, shape, and more can all be sides, casing, or rough opening of wall
specified in this dialog. See “Door openings, or you can choose to not locate
Specification Dialog” on page 393. openings at all. If you wish, you can move a
dimension’s extension lines to locate non-
Using the Mouse default locations on a door after the
dimension is drawn. See “Editing Extension
In floor plan view, click either of the two end
Lines” on page 343.
handles and drag along the wall to change the
width. The label showing the size updates as
the handles are dragged. Click and drag the
Using the Edit Tools
Move handle at the center to move the door A selected door or doors can be edited in a
along the wall it is placed in. Use the variety of ways using the buttons on the edit
triangular Rotate handle to adjust the door’s toolbar. See “The Edit Toolbar” on page 33.
swing.
• Click the Change Opening/Hinge Side
In 3D views, a selected door has five edit edit button to change the side of the
handles: the Move handle at the center and a door that its hinges are on. See “Changing
Resize handle on each edge. Click and drag Door Swings” on page 389.
an edge handle to resize the door.
• Click the Change Swing Side edit
Using the edit handles, doors resize
button to change which direction the
according to the currently active Edit
selected door swings.
Behavior . See “Edit Behaviors” on page
150. • Click the Show Door Open in 3D or
A door or window moved against an Show Door Closed in 3D edit button
intersecting wall temporarily stops when the to control the selected door’s appearance
casing meets the intersecting wall. You can in 3D views. See “In 3D Views” on page
386.
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• Click the Gable Over Door/Window open. If you prefer, you can specify that the
to create a gable over the selected door(s) interior side face the opposite direction in the
Door Specification dialog. See “General
the next time the roof is rebuilt. See
“Gable/Roof Lines” on page 608. Panel” on page 394.
You can specify the materials for the two
• Click the Components edit button to sides separately in the Door Specification
modify or add information related to the dialog. See “Materials Panel” on page 407.
selected door in the Materials List. See
“Components Dialog” on page 948. You can also specify different casing for the
interior and exterior sides of exterior doors -
Centering Doors that is, doors placed in exterior walls or walls
defining a Garage or other exterior room
The Center Object edit button allows type. See “Room Types” on page 298.
you to center a selected door along a
wall within a room or relative to a cabinet or Door Casing
window. See “Using Center Object” on page
186. Doors typically feature casing, or trim, on
both sides of the wall opening. See
To center a door along a wall “Applying Moldings” on page 683.
1. Select a door or combination of win- • By default, interior doors use the same
dows and doors in floor plan view. casing profile on both sides. You can
specify that both sides be edited sepa-
2. Click the Center Object edit button rately in the Door Specification dialog.
then choose from one of the following See “General Panel” on page 394.
options: • Exterior doors can have different casing
• Click near a wall inside a room to cen- profiles on their interior and exterior
ter the door along that wall in that sides.
room.
The default casing for interior and exterior
• Click outside the house (on the exterior
doors is a basic rectangular stock profile.
room) near an exterior wall to center
You can specify a door’s casing profiles in
the door along an exterior wall.
the Door Specification dialog, or you can
choose to suppress casing altogether. See
Door Sides “Casing Panel” on page 398.
Like walls, all doors have two sides: an A separate molding profile can be specified
interior side and an exterior side. This is the for the lintel, or top horizontal molding. See
case even for doors placed in interior walls. “Lintel Panel” on page 399.
See “Exterior and Interior Walls” on page
247. Interior and exterior door casing will display
in all views when the “Casings, Exterior”
By default, the interior side of the door will and “Casings, Interior” layers are turned on.
face the direction that the door swings to
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Changing Door Swings
In floor plan view, only the vertical side In 3D views, handles and locks can also be
casing will be shown. applied directly from the Library Browser.
Select a hardware item in the library, then
Door Hardware click on the door to apply it to that side of the
door. See “Inserted Objects” on page 704.
Handles, locks, and hinges can be assigned to
a door in the Door Specification dialog. See
“Hardware Panel” on page 403.
Hinged Doors
In addition to using the edit buttons, hinged
doors’ hinge side and swing direction can be
changed using the triangular Rotate edit
handle.
2. Drag the pointer along the path of the
To adjust the angle of swing: new arc to change the hinge side and/or
swing direction.
1. In floor plan view, select the door and
grab the triangular handle.
2. Drag to change the amount of swing.
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Changing Door Swings
As with hinged doors, you can also change To change the hinged side of the door, click
the Opening/Hinge and Swing sides of a the Change Swing Side edit button.
sliding door by clicking and dragging the
triangular edit handle.
Pocket Doors
To change the direction of a pocket door,
select it and click the Change Opening/
Hinge Side edit button.
As with hinged doors, you can also change
the Opening/Hinge and Swing sides of a
bifold door by clicking and dragging the
triangular edit handle.
Garage Doors
To change the side of a garage door that it
faces, select it and click the Change Swing
Note: There must be enough room for the Side edit button.
entire door to fit in the opposite wall or the
door does not change.
Bifold Doors
To change the side of a bifold door that is
fixed, select it then click the Change As with other door types, you can also
Opening/Hinge Side edit button. change the Swing side of a bifold door by
clicking and dragging the triangular edit
handle.
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Special Doors
A variety of special doors and doorways can
be created in Home Designer Pro.
Doorway
Wrapped Openings
Wrapped openings of various shapes are
available in the Doors & Doorways To open a railing across an entire section,
Library. resize the doorway’s Width so that it is
greater than the length of the railing in the
You can also create a wrapped opening by
Door Specification dialog. The opening
unchecking Use Interior Casing and/or Use
resizes to the maximum width possible for
Exterior Casing in a Doorway’s Door
that space. See “General Panel” on page 394.
Specification dialog. See “Casing Panel” on
page 398. If base molding is present, it will To add a gate, specify the doorway’s Door
wrap around the opening. Type as a Door, then choose an appropriate
gate as the Door Style. A selection of gates is
available in the Fences & Railings library
folder. See “Placing Library Objects” on
page 703.
Recessed Doors
A door placed in a brick or stone wall is often
recessed into the wall’s exterior. In the
Openings in Railings
illustration below, the door to the right is
Use the Doorway tool to open a railing recessed, so the brick wraps the opening. The
for a stairway or other access. door on the left is not recessed, so the casing
is outside the brick.
You can specify a door as recessed in the
Door Specification dialog. See “Options
Panel” on page 396.
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General Panel
394
Door Specification Dialog
In the Door Defaults dialogs, the Door the Door Style. See “Door Sides” on page
Type cannot be changed. 388.
• Specify the Swing Angle of the selected
door in floor plan view, between 0° and 4 Panel Frame Options - Specify the
dimensions of the selected door’s rails
180°. An angle of 0° displays the door as and stiles. Only available for Glass, Panel,
closed and an angle of 180° displays it as and Louvered doors.
wide open. The Swing Angle for Bifold
• Specify the Width of the stiles and top
doors and double doors that swing from
rail.
the center can be no more than 90°.
• Specify the height of the Bottom rail.
The Swing Angle also affects the door’s
appearance in 3D views if Draw Closed 5 Louvers -
is unchecked on the OPTIONS panel.
• Specify the Size, or vertical height, of the
Specify the Size and Position of the selected door’s louvers. Only available
2
selected door. for Louvered and Glass Louvered doors.
• Specify the Width, Height, and Thick- • By default, louvers face the direction that
ness of the door. These values do not the door swings. Check Reverse Direc-
include the jamb. tion to reverse the direction that they face.
• Select the Elevation Reference from the
drop-down list. This determines where the 6 The Interior Doors settings are only
available when the selected door is
next two settings are measured from and placed in an interior wall. See “Exterior and
also affects their labels. Interior Walls” on page 247.
• Specify the height to Top, measured from • Check Separate Trim and Materials for
the selected Elevation Reference to the Each Side to specify the casing, lintels,
top of the door frame. and all materials for each side of the
• Specify the height to Bottom, measured selected door independently. When
from the selected Elevation Reference to unchecked, the two sides of the door use
the bottom of the door frame. the same trim and materials.
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Options Panel
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Door Specification Dialog
• Check Left Swing Only or Right Swing • Check Recessed to activate the settings
Only to allow only the left or right side of that follow.
a Double Door to swing. • Select To Main Layer to recess the door
• Check Swings from Center to create a to the wall’s Main Layer.
Double Door with hinges at the center • Select To Sheathing Layer to recess the
rather than at the outside edges. door to the wall’s sheathing layer.
• Check Swings Both Directions to allow a
door or both sides of a Double Door to 6 In Curved Wall - Specify whether a
door placed in a curved wall is Straight
swing both directions.
or Curved. Curved is selected for Pocket
4 For a selected Garage Door, specify Doors and cannot be changed. See “Drawing
the number of Vertical Panels. Curved Walls” on page 255.
• If the selected door has been specified as
the “Glass” Door Type on the GENERAL
panel, the top Vertical Panel will be glass
and the rest, solid panels. The number and
style of the lites and the Muntin Width Straight
can be specified on the LITES panel.
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Casing Panel
1 Check Use Interior Casing to enable • Define the Reveal, which is the distance
the settings that follow, then specify the between the inside edge of the door frame
interior casing for the selected door(s) using and the inside edge of the casing.
those settings. When this box is unchecked,
no casing is used. 2 Check Use Exterior Casing to enable
the settings that follow, then specify the
• Casing Profile - Click the Library but- exterior casing for the selected door(s) These
ton to select a molding profile for the cas- settings are the same as those for the Interior
ing. A preview of the casing profile Casing, and are not available for doors in
displays to the right. See “Select Library interior walls unless Use Exterior Trim and
Object Dialog” on page 705. Materials is checked on the GENERAL panel.
• Click the Clear button to remove a See “General Panel” on page 394.
selected casing profile from the door.
3 Uncheck Use Sill/Threshold to prevent
• S the Width of the selected casing. a sill from being generated under the
door. See “Displaying Doors” on page 385.
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Door Specification Dialog
Parallel
Lintel Panel
The settings on the LINTEL panel allow you mitred joint. These settings are not available
to assign a lintel,or top molding that meets if the door has a reflected arch. See “Arch
the side casing using a butt joint instead of a Panel” on page 402.
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1 Check Use Interior Lintel to enable • Specify how far to Extend the lintel past
the settings that follow, then specify the the outside edges of the casing on each
lintel applied to the interior side of the side.
selected door(s) using these settings. When • Check Wrap to wrap the lintel profile
this box is unchecked, no lintel is used. back toward the wall.
• Lintel Profile - Click the Library button
to select a molding profile for the lintel. A 2 Check Use Exterior Lintel to enable
the settings that follow, then specify the
preview of the selected profile displays to
exterior lintel for the selected door(s) using
the right. See “Select Library Object Dia-
these settings. These settings are the same as
log” on page 705.
those for the Interior Lintel, and are not
• Click the Clear button to remove a available for doors in interior walls unless
selected lintel profile from the door. Use Exterior Trim and Materials is checked
• Specify the Width of the lintel. This on the GENERAL panel. See “General Panel”
value is independent of the casing’s on page 394.
width; however, the lintel does inherit its
depth from the casing. 3 A preview of the door displays on the
right side of the dialog box. See
“Dialog Preview Panes” on page 38.
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Door Specification Dialog
Lites Panel
The settings on the LITES panel of the Door also found on the LITES panel of the Window
Specification dialogs are only available Specification dialog. See “Lites Panel” on
when the selected door is specified as a Glass page 431.
door on the General Panel. These settings are
Jamb Panel
The settings on the JAMB panel are similar to Specification dialog. See “Frame Panel” on
those on the FRAME panel of the Window page 430.
1 Specify the attributes of the selected Depth automatically extends from the
door’s Jamb. A door’s jamb is not Recessed Into Wall layer to the wall’s
included in its size, which is set on the inside surface with an Inset of 0”. The
General Panel. Recessed Into Wall layer is specified on
• Specify the Sides Width, which is the the Options Panel of this dialog.
thickness of the pieces of the door jamb • Specify the Depth of the door jamb from
that display in floor plan view. Changing front to back.
this value does not affect the door’s size. • Specify the jamb’s Inset, which is mea-
• Uncheck Fit Jamb to Wall to specify the sured from the Recessed Into Wall layer
Depth and Inset of the selected door’s and moves the door jamb towards its inte-
jamb. When this box is checked, the jamb
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Arch Panel
The settings on the ARCH panel are not unavailable if the selected door has been
available if the selected door is a Sliding, assigned a lintel. See “Lintel Panel” on page
Bifold or Garage door. They are also 399.
1 Define the style and size of the Arch. • Specify the Height of the arch, as mea-
sured from the base of the arch to the top
• Select a Type of arch from the drop-down of the door. Not available for Round Top
list. and Octagonal Arches.
• The Radius can also be defined for Tudor
and Double Arches.
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Door Specification Dialog
Tudor Double Trifoil Octo- Dogear 3 A preview of the door displays on the
right side of the dialog box. See
gonal
“Dialog Preview Panes” on page 38.
Hardware Panel
Many of the settings on the HARDWARE Defaults dialog is used. See “Dynamic
panel are Dynamic Defaults: if “Use Defaults” on page 73.
Default” is selected, the setting in the Door
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1 Specify the Handles to be used on the • Specify the location of the door locks Up
selected door. From Bottom. The locks use the same In
• Select an Interior Handle and/or Exte- From Door Edge value as the handles.
rior Handle from the drop-down lists.
Select “Library” or click the Library but- 3 Specify the Hinges to be used on the
selected door.
ton to select a handle from the library. See
• Select a style of Hinges from the drop-
“Select Library Object Dialog” on page
down list. Select “Library” or click the
705.
Library button to select a hinges from the
• Specify the location of the door handles library.
In From Door Edge.
• Specify the distance In From Top/Bot-
• Specify the location of the door handles tom of the door to the center of the top
Up From Bottom. and bottom hinges.
2 Specify the door’s interior and exterior Note: For hinges to look right, it is best to
Locks.
have at least a 1/4" (6 mm) reveal for the inte-
• Select an Interior Lock and/or Exterior rior, or hinge side, door casing.
Lock from the drop-down lists. Select
“Library” or click the Library button to • Specify the Number of Hinges on the
select a lock from the library. selected door. Interior hinged doors and
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Door Specification Dialog
bifold doors typically have two hinges Right Swing Only selected. See “Options
while exterior hinged doors have three. Panel” on page 396.
Shutters Panel
The settings on the SHUTTERS panel of the Specification dialog. See “Shutters Panel”
Door Specification dialogs are also found on on page 405.
the Shutters panel of the Window
Framing Panel
The settings on the FRAMING panel control
how the selected door or doors is framed. A Home Designer Pro is dependent upon
similar panel is also found in the Window user input and does not calculate loads
Specification dialog. See “Window or perform structural analysis. Always consult
your local building authorities and contact a
Specification Dialog” on page 421. licensed engineer for structural calculations.
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1 Specify the characteristics of the ified, but only those that fit within the
selected door’s Header. wall’s framing layer will be generated
• Uncheck Include Header to prevent a when wall framing is created.
structural header from generating when • Specify the vertical Depth of the header.
wall framing is created. When this box is • In the Door and Window Defaults dia-
checked, a header as defined below is logs, an additional Calculate from
generated; when it is unchecked, a single, Width checkbox is available. When
non-structural, horizontal framing mem- checked, the header Depth is automati-
ber of the same type as the wall studs is cally calculated based on settings in the
created above the door opening. Framing Defaults dialog and the door’s
• Select the header’s Type from the drop- current width. See “Openings Panel” on
down list. page 638.
• Specify the Thickness of each header
framing member. 2 Trimmers - Specify the number of
trimmers to be generated on each side
• Specify the Count, which is the number of the selected door.
of the framing members used to create
the header. Up to 10 headers can be spec- 3 Rough Opening - Specify the amount
to add to Each Side, the Top and the
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Door Specification Dialog
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408
Chapter 16:
Windows
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Window Defaults
Default Settings can be accessed by window and/or door units can be to each
selecting Edit> Default Settings. other. This setting also determines the width
Select Window from the Default Settings of the shared casing between windows.
dialog and click the Edit button.
For more information, see “Window
You can also double-click the Window Specification Dialog” on page 421.
Tools parent button to open the Window
Defaults dialog. Dynamic Window Defaults
The settings in the Window Defaults dialog A variety of window default values are
control the attributes of a window when it is dynamic, including the Window Type, Add
initially placed in a plan, so you should for Rough Opening values, Casing, Lintel
define the type of window that will be placed and Sill Specifications, Sash and Frame
most often in your model. See “Default sizes, and Treatments. All Materials are
Settings” on page 72. also dynamic. When a dynamic default is
changed, existing windows using the default
The panels in the Window Defaults dialog value are affected. See “Dynamic Defaults”
are similar to those found in the Window on page 73.
Specification dialog, with one exception:
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The Window Tools
Standard Windows can be placed in both When initially placed, bay windows measure
straight and curved walls, as well as span 2’-2” across at the front, 4’-2” across at the
across straight, collinear wall segments. In back, and are 1’-0” deep. The component
contrast, a Bay, Box, or Bow Window can windows are specified in the Window
only be placed in a single, straight wall. Defaults dialog and their sizes adjust to fit
the available space.
Windows cannot be placed in a wall
specified as Invisible or if the wall in
question is on a locked layer. See “Locking
Layers” on page 144. See “Room Dividers
and Invisible Walls” on page 250.
Box Windows
Standard Windows
A Box Window is a bay window with
Select Build> Window> Window, side angles set at 90°. Select Build>
then click on a straight or curved wall Window> Box Window and click on a
to place a Standard Window at that location. straight wall to produce a box window.
A Standard Window is a single window that Box windows initially measure 4’-2” wide
is not a bay, box, bow window, a corner with a depth of 1’-6”. The component
window or a blocked unit. These special windows are specified in the Window
types are made up of multiple Standard Defaults dialog and their sizes adjust to fit
Windows. the available space.
A Standard Window that is part of a special
window is called a Component Window.
Standard Windows can be specified as any of
a variety of window types, such as double
hung, casement and awning. See “Window
Specification Dialog” on page 421. Bow Windows
A Bow Window is a group of
Bay Windows identical wall segments that form a
segmented curve. Select Build> Window>
The roof is affected by Bay, Box and Bow Window and click on a straight wall to
Bow Windows. These windows should produce a 5-section bow window.
therefore be placed before the roof is built.
Bow windows can be composed of between
two and twenty sections. The number of bow
A Bay Window is composed of three
window components can be changed in the
wall sections, each with a single
Bow Window Specification dialog. See
component window. The two side walls are
“Bay/Box and Bow Window
at an angle to the main wall. Select Build>
Specification Dialogs” on page 444.
Window> Bay Window and click on a
straight wall to produce a bay window.
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Special Windows
A variety of special windows can be created Creating Manual Bay, Box
using multiple standard windows, the edit and Bow Windows
tools or custom symbols.
Sometimes it is easier to draw bay, box and
bow windows manually than to use the
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Special Windows
automatic tools. Bays created using walls can Angled top, or shaped windows can be
have more than one window per section, components of corner windows as long as
which is not possible using a bay window their heights are equal at the corners.
unit. Windows with single or two segment tops
can be used, but windows with three cannot.
Bear in mind that moving a manually created
If a two segment window is used, the
bay, box or bow window is generally more
segment nearest the corner must be flat.
difficult than moving a unit created with one
of the Window Tools since it is When a corner post is required, there are a
composed of individual walls. number of ways to control its size.
Corner Windows
To create a corner window, first create the
desired window on each side of the corner.
For best results, the heights, casing, and sills
of both windows should be the same. For
glass that meets at the corner:
• Specify both windows as Fixed Glass.
• Use each window’s Move edit handle to
position it all the way in the corner. To do • Use dimensions to position the windows
this, drag the Move handle past the cor- relative to the corner. By default, win-
ner and parallel to the wall that the win- dows will stop when their interior casing
dow is placed in. When the preview bumps into the adjacent wall. See “Edit-
outline moves into the middle of the wall ing Windows” on page 420.
corner, release the mouse button. • To move a window all the way into a cor-
• Uncheck Has Corner Post in the ner, check Ignore Casing for Opening
Window Specification dialog. See Resize. See “General Plan Defaults Dia-
“Frame Panel” on page 430. log” on page 75.
• To produce a minimal corner post and no
siding or casing between the windows,
use their Move edit handles. Click and
drag each window past the exterior cor-
ner until its preview outline moves into
the middle of the wall corner.
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In addition, you can create a wide variety of automatic roofs are built. See “Gable/Roof
window shapes in the Window Specification Lines” on page 608.
dialog, including:
You can manually edit or delete this gable
• Arched windows. See “Arch Panel” on line at any time. Your changes take effect
page 435. when the automatic roofs are rebuilt. This
• Trapezoidal windows. See “Shape Panel” tool can also be used with group selected
on page 433. windows.
Click the Gable Over Door/Window Vents are placed in the same manner as
edit button to produce a gable roof regular windows and can be edited in much
over the selected window(s) the next time the same way, as well.
Grouped Windows
Windows can be grouped together to create a
wide variety of custom configurations.
Stacked windows are easy to create in 3D
views, particularly cross section/elevation
views, using their edit handles. See “Editing
Windows” on page 420.
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Grouped Windows
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materials, they will not be noted in the the layers they would be on were the unit not
Materials List. mulled. A mulled unit’s label setting also
affects how it is listedin the Materials List.
If a mulled unit includes a door, Treat as
See “Label Panel” on page 439.
Door will be checked in the Mulled Unit
Specification dialog. When this box is • When Suppress All Labels is selected,
checked, the unit’s label is placed on the individual components are counted in the
“Doors, Labels” layer but the unit itself Materials List.
remains on the “Windows” layer unless you • When Show Component Labels is
change it. Units set to Treat as Door are also selected, components are counted in the
included in the Doors category of the Materials List.
Materials List. See “Options Panel” on page
• When Show Single Label for Entire
423.
Unit is selected, the unit is treated as a
You can, if you wish, display a mulled unit’s single object in schedules and the materi-
individual component labels instead of a als list.
single label for the unit. Labels are placed on
Window Levels
It is often necessary to position more than The Default Level
one window, mulled unit, and/or door at the
same location along a wall in floor plan The Default Level is the Window Level that
view: for example, to create an entry with Standard Windows are initally placed on
side lites and transom. when created and affects several things:
• In floor plan view, windows and doors on
To help control and organize the appearance
the Default Level display the line color
of stacked wall openings in floor plan view,
and style of the layer they are on.
you can assign windows at various heights to
different Window Levels. • When you click on stacked doors and
windows in floor plan view, those on the
Window Levels do not define the height of a Default Level are selected first. To select
window, just the appearance and behavior of an opening on another level, use the
windows and doors in floor plan view.
Select Next Object edit button. See
• In floor plan view, windows and doors on “Select Next Object” on page 156.
the Default Level display the line color
and style of the layer they are on. See Typically, the Default Level is set as 0 (zero).
“Layers” on page 143.
• Windows on any other level appear light Window Level Zero
gray, regardless of the layer they are on. Window Level 0 (zero) is the level that all
bay, box and bow windows and doors are
always placed on. Typically, it is also the
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Window Levels
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Displaying Windows
The display of windows, window Bay, box,and bow windows have dimensions
labels, openings, casing, and headers lines associated with them.
in floor plan and 3D views can be controlled • You can suppress their display by turning
in the Layer Display Options dialog. See off the “Manual Dimensions” layer or on
“Layer Display Options Dialog” on page a unit by unit basis in the unit’s specifica-
145. tion dialog. See “Bay/Box and Bow Win-
Windows can only be placed in walls, so if a dow Specification Dialogs” on page 444.
wall’s layer is turned off, any windows • The arrow style and fill are set in the
placed in that wall will not display, either. Dimension Defaults dialog. See
See “Displaying Walls” on page 257. “Dimension Defaults Dialog” on page
If the “Windows” layer is not set to display, 327.
window casing and other components are not Windows in pony walls display in floor plan
visible, but the openings in the walls where view regardless of which part of the pony
they are located can still be seen. wall is visible. If you wish, you can instead
display only openings located entirely in the
In Floor Plan View portion of a pony wall that is set to display in
floor plan view. See “Pony Wall Defaults” on
A window’s frame, glass, casing, and sill are
page 241.
all represented in floor plan view. This
makes some window types, notably Sliding If a window is placed in a Garage room at a
and Double and Triple Casement windows, height where it extends into the stem wall or
distinguishable. curb, a cutout in the concrete will display on
the floor below. You can specify the cutout’s
size and whether it displays in floor plan
view in the Window Specification dialog.
See “General Panel” on page 422.
Double Hung
Interior and exterior window casings will
display in all views when the “Casings,
Exterior” and “Casings, Interior” layers are
Left Sliding turned on. In floor plan view, the sills and
vertical side casings will be shown, but the
horizontal top casing or lintel will not.
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Displaying Windows
See “Vector View” on page 814. • In Imperial plans, the automatic label for
a 3’-0” wide, 4’-0” high double hung
window will read 3040 DH.
• In metric plans, the automatic label for a
900 mm wide, 1200 mm high double
hung window will read 900x1200 DH.
You can specify whether a Bay, Box or Bow
Window displays a single label or displays
the labels of its component windows.
• When Suppress All Labels is selected,
Windows showing opening indicators individual components of Bay, Box and
Bow Windows are counted in the Materi-
You can change the direction of indicator als List.
arrows in the Preferences dialog. See
“Architectural Panel” on page 91. • When Show Component Labels is
selected, components of Bay, Box and
You can also specify whether window and Bow Windows are counted in the Materi-
door glass is opaque or transparent in the als List.
Rendering Technique Options dialog. See
• When Show Single Label for Entire
“Rendering Technique Options” on page
Unit is selected, the Bay, Box or Bow
815.
Windows has one label in floor plan view
When displayed as opaque, window and door but each component is counted separately
glass uses the Material Color set in the in the materials list.
Define Material dialog. See “General Panel”
These options are also available for mulled
on page 746.
units but affect their display the materials list
somewhat differently. See “Displaying
Window Labels Mulled Units” on page 415.
Window labels display in floor plan view, Customized labels can also be specified in
centered on the windows they represent, the Window Specification dialog.
when the “Windows, Labels” layer is turned
on and use the Text Style assigned to their Wall Niches can also display labels
layer. See “Object Labels” on page 929. when the “Wall Niches, Labels” layer is on.
Window labels indicate Width and Height, Unlike other windows, these objects’
followed by Type. For example: Automatic Labels are blank; however, you
can specify a custom label in their
specification dialog.
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Editing Windows
Before a window can be edited, it must be In 3D views, a selected window has five edit
selected. Click on a window when the Select handles: the Move handle at the center and a
Objects tool or any of the Window Resize handle on each edge. Click and drag
an edge handle to resize the window.
Tools are active. Doors and/or windows
• Using the edit handles, a window resizes
can also be group-selected and edited. See
according to the currently active Edit
“Selecting Objects” on page 154.
Behavior . See “Edit Behaviors” on
To select a window that is part of a blocked
page 150.
unit, click the component window, then click
A single window or a group of windows can
the Select Next Object edit button. See
be moved with the center edit handle.
“Selecting Components of Mulled Units” on
page 415. A door or window moved against an
intersecting wall temporarily stops when it is
Windows can be edited using their edit
the casing distance from the intersecting
handles, the edit toolbar buttons, and the
wall. Enable Ignore Casing for Opening
Window Specification dialog. See “Window
Resize in the Plan Defaults dialog to turn off
Specification Dialog” on page 421.
this behavior. See “General Plan Defaults
When you select a window in floor plan Dialog” on page 75.
view, the window size label displays the
You can continue to drag the selected
width followed by the height. For example, a
window and it will resume movement past
3036 window is 3’-0” wide by 3’-6” high.
or onto the intersecting wall.
In the Specification Dialog To create a corner window, drag the Move
handle straight out past the wall corner,
The most precise method of editing an parallel to the selected window’s wall. See
individual window or group of “Corner Windows” on page 413.
windows is to use the Window Specification
dialog. The window type, size, casing,
Using Dimensions
materials, shape, and more can all be
specified in this dialog. See “Window Like various other objects, windows
Specification Dialog” on page 421. can be moved using dimensions. See
“Moving Objects Using Dimensions” on
Using the Mouse page 346.
In floor plan view, click either of the two end You can specify how windows and doors are
handles and drag along the wall to change the located by dimensions in the Dimension
width. The label showing the size updates as Defaults dialog. See “Locate Objects Panel”
the window is resized. on page 330.
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Window Specification Dialog
Dimensions can be set to locate the centers, Window Casing, Sills, and
sides, casing, or rough opening of wall Millwork
openings, or you can choose to not locate
openings at all. If you wish, you can move a Windows often feature casing, or trim, on
dimension’s extension lines to locate non- both sides of the wall opening as well as a sill
default locations on a window after the on one or both sides. See “Applying
dimension is drawn. See “Editing Extension Moldings” on page 683.
Lines” on page 343. The default casing for windows is a basic
rectangular stock profile. You can specify a
Using the Edit Tools window’s casing profiles in the Window
A selected window or windows can be edited Specification dialog, or you can choose to
in a variety of ways using the buttons on the suppress casing altogether. See “Casing
edit toolbar. See “The Edit Toolbar” on page Panel” on page 425.
33. A separate molding profile can be specified
for the lintel, or top horizontal molding. A
• Click the Gable Over Door/Window
sill profile can be specified, as well. See
edit button to create a gable over the
“Lintel Panel” on page 427.
selected window(s) the next time the roof
is rebuilt. See “Gable/Roof Lines” on Additional millwork items can be applied
page 608. above and below the window’s casing on its
exterior side. See “Treatments Panel” on
• Click the Change Wall Side edit but- page 436.
ton to move the selected Wall Niche to
the opposite side of the wall. See “Wall Each of these objects can be replaced with a
Niches” on page 412. different profile or object directly from the
library in 3D views. Select a molding profile
• Click the Components edit button to or millwork item, then click on the window
modify or add information related to the component you want it to replace. See
selected window in the Materials List. “Replace From Library” on page 706.
See “Components Dialog” on page 948.
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cannot be edited when either a window panels are not available. See “Grouped
symbol or a mulled unit is selected, and some Windows” on page 414.
General Panel
In the Wall Niche Specification dialog, only are available. See “Wall Niches” on page
the Size and Position settings on this panel 412.
1 Window Type - Select the type of the next two settings are measured from
window from the list. The first entry in and also affects their setting labels.
the list is the Default type set in the Window • Specify the height to Top, measured from
Defaults dialog. the selected Elevation Reference to the
top of the window frame.
2 Specify the Size and Position of the
selected window. • Specify the height to Bottom, measured
• Specify the window’s Width and Height. from the selected Elevation Reference to
These values include the window frame. the bottom of the window frame.
• Select the Elevation Reference from the • Specify the Depth of the selected Wall
drop-down list. This determines where Niche, measured from the wall surface to
the back of the niche. Only available for
Wall Niches.
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Window Specification Dialog
Options Panel
The OPTIONS panel is not available in the available in the Mulled Unit Specification
Wall Niche Specification dialog. dialog. See “Grouped Windows” on page
414.
The Mulled Units and Mullion Depth
settings on the OPTIONS panel are only
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• Check Exterior Corner Block to count 2 The Mulled Units options are only
exterior corner blocks in the materials available when a mulled unit is
list. These do not display in 3D views. selected.
• Check Egress to specify the window as • Check Treat as Door to include the unit
an egress window in the Materials List. in the Door category of the Materials List
Not available for Pass-Throughs. rather than in the Window category. Only
available when the selected unit contains
a door.
Consult your local building and fire code
authorities for your local egress window • Uncheck Single Wall Hole to produce
requirements. individually framed wall openings for
each unit in a mulled unit. When this box
• Check Tempered Glass to specify the is checked, a single wall opening with
selected window’s glass as tempered. one header for the entire unit is produced.
424
Window Specification Dialog
Casing Panel
The CASING panel is not available in the
Window Symbol Specification dialog.
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• Click the Clear button to remove a 2 Check Use Exterior Casing to enable
selected casing profile from the window. the settings that follow, then specify the
exterior casing for the selected window(s)
• Specify the Width of the selected casing.
using those settings. These settings are the
• Define the Overlap Frame value, which same as those for the Interior Casing. If the
is the distance between the outside edge selected window is a Pass-Through placed in
of the window frame and the inside edge an interior wall, these settings will be
of the casing. The default is 0”, which unavailable unless Separate Trim and
places the inside edge of the casing Materials on Each Side is checked on the
against the outside edge of the frame.
426
Window Specification Dialog
Lintel Panel
The settings on the LINTEL panel of the The LINTEL panel is not available in the
Window and Mulled Unit Specification Window Symbol Specification dialog.
dialogs are also found on the panel of the
These settings are not available if the
same name in the Door Specification dialog.
window has a reflected arch. See “Arch
See “Lintel Panel” on page 399.
Panel” on page 435.
Sill Panel
The settings on the SILL panel of the reflected arch. See “Arch Panel” on page
Window and Mulled Unit Specification 435.
dialogs are not available if the window has a
The SILL panel is not available in the
Window Symbol Specification dialog.
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1 Check Use Interior Sill to enable the • Check Wrap to wrap the sill profile back
settings that follow, then specify the sill toward the wall.
applied to the interior side of the selected • Check Apron to include an apron under
window(s) using these settings. When this the sill. When Wrap is checked, the apron
box is unchecked, no interior sill is used. will be 1/2” (12 mm) shorter than the sill
• Sill Profile - Click the Library button to on each side; when it is unchecked, it will
select a molding profile for the sill. A pre- be the same length as the sill.
view of the selected profile displays to the
right. See “Select Library Object Dialog” 2 Check Use Exterior Sill to enable the
settings that follow, then specify the
on page 705.
exterior sill for the selected window(s) using
• Click the Clear button to remove a these settings. These settings are the same as
selected sill profile from the window. those for the Interior Sill.
• Specify how far to Extend the sill past the
outside edges of the casing on each side. 3 A preview of the selected window
displays here. See “Dialog Preview
If an Apron is specified, it will also be Panes” on page 38.
affected by this setting.
Sash Panel
The settings on the SASH panel control the Top or Bottom Width decreases the area of
size and position of the selected window’s the glass and vice versa.
sash. Note that increasing the Side, Middle,
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Window Specification Dialog
The SASH panel is not available in the Wall this panel are not available for Pass-
Niche, Mulled Unit, and Window Symbol Throughs.
Specification dialogs, and the settings on
1 Specify the width and depth of the • Specify the Top and Bottom Widths.
selected window’s Sash, which are the The Top value is not used if the window
pieces of the window that hold the glass. has an arch.
• Specify the Side Width of all vertical • Specify the Depth, or thickness, of the
sash members: those at the window sides sash stock measured from the exterior to
as well as the central members of Case- the interior.
ment and Sliding windows. This is also • Specify the Inset, the distance between
the width of the top portion of the win- the frame and the outermost sash. If there
dow when an arch is specified. is no frame, the inset is measured from
• Specify the Middle width of horizontal the outer surface of the wall’s Main
components between the top and bottom Layer.
sash in Double Hung, Double and Triple • Curved Options - When the selected
Awning, and Double and Triple Hopper window is placed in a curved wall, spec-
windows. It does not affect Casement and ify whether it has a curved or straight
Sliding windows. sash. A curved sash is typically used with
Radial casing. See “Casing Panel” on
page 425.
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Straight Sash
Curved Sash
Frame Panel
The FRAME panel is not available for mulled The settings on the FRAME panel are similar
units or window symbols from the library. to those on the JAMB panel of the Door
Specification dialog. See “Jamb Panel” on
page 401.
1 Specify the attributes of the selected unchecked, the selected window has no
window’s Frame. Note that a window’s frame around it.
frame is included in its size, while a door’s • Specify the Side, Top, and Bottom
jamb is not. Widths of the window’s frame. Changing
• Check Has Frame to include a frame and these values modifies the interior of a
enable the settings below. When this is window but does not affect its size.
430
Window Specification Dialog
• Uncheck Fit Frame to Wall to specify and moves the window frame towards its
the Depth and Inset of the selected win- interior side. If used, the casing and lintel
dow’s frame. When this box is checked, are not affected by this setting.
the frame Depth automatically extends
from the Recessed Into Wall layer to the 2 Has Corner Post is only available
when the selected Fixed glass window
wall’s inside surface with an Inset of 0”.
is one of a pair forming a corner window. See
The Recessed Into Wall layer is specified
“Corner Windows” on page 413.
on the Options Panel of this dialog.
• Specify the Depth of the window frame 3 A preview of the selected window
from front to back. displays here. See “Dialog Preview
Panes” on page 38.
• Specify the frame’s Inset, which is mea-
sured from the Recessed Into Wall layer
Lites Panel
The LITES panel allows you to add muntins A window that has been modified using the
to windows, and is also available for Glass SHAPE panel cannot have divided lites or
doors. See “Doors” on page 381. shutters added.
There are four possible styles of muntin bars The LITES panel is not available in the Wall
for regular windows, plus two additional Niche, Mulled Unit, and Window Symbol
options for arched windows. Specification dialogs, and the settings on
this panel are not available for Pass-
Throughs.
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1 Specify the number, position and style • Specify the Muntin Width, which is the
of Lites for the selected window. width of the bars dividing the panes of
• Select a Type, or style, of window lite glass.
from the drop-down list. • Check or uncheck Lites in Top and/or
Lites in Bottom - or Lites in Left and/or
Lights in Right - to specify either one or
both of the sashes to have divided lites.
• Check Muntin in Corner to add a verti-
cal muntin bar where two corner win-
dows meet. Only available when Has
Corner Post is unchecked on the FRAME
panel. See “Corner Windows” on page
• Normal style is the most common, with 413.
muntins going horizontally and vertically.
• Check Auto Adjust Lites for Compo-
Colonial windows are an example of the
nent Size to have the program produce
normal style.
lites that are consistent in size across all
• Diamond style uses angled muntin bars components. When this is checked, the
to divide up the lites. French windows are window’s lites and its specification set-
an example of the diamond style. tings may not agree; when unchecked,
• Prairie style is based on the normal style, lites in the components may not be con-
but with all the central muntin bars sistent in size.
removed, leaving only the two outside
muntin bars both horizontally and verti- Note: Because the fixed window in a Triple
cally. Typically, both Lites Across and Sliding window is twice the size of the mov-
Lites Vertical should be set between 6 able windows, the fixed section has a vertical
and 8. Federal or Federation windows are muntin bar. To eliminate this, uncheck Auto
an example of the Prairie style. Adjust Lites for Component Size..
432
Window Specification Dialog
Shape Panel
The settings on the SHAPE panel control the has an arch specified on the ARCH panel, it
position of the selected window’s corners, will be removed.
allowing you to create angled edges and
The SHAPE panel is not available for mulled
mitered top corners.
units or window symbols from the library.
If any of these settings are used to create a
custom shape, the selected window will be
Note: The Left and Right settings on this
automatically specified as “Fixed Glass” on panel refer to the window’s exterior.
the GENERAL panel. If the selected window
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• Click Match Roof to match the angle of • Specify the Height of the bottom left cor-
the top of the window to the pitch of the ner. This value cannot exceed the Height
roof above by changing its Sides heights, of the Left Side.
below. If either Top Inside Corner box is
checked, it will become unchecked.
2 Specify the height of the window’s Left 5 A preview of the selected window
and Right Sides, as measured from the displays here. You may want to rotate
bottom of the window. By default, these the view so the window’s exterior can be
settings match the window’s Height. seen. See “Dialog Preview Panes” on page
38.
3 The Top Inside Corners settings allow
you to create a second set of top corners
with angled edges between them and the Note: The Left and Right settings on this
panel refer to the window’s exterior.
outside top corners.
• Check Left to add an additional corner The following diagram represents added
along the top edge. Inner corners using open circles and the left
• Specify the Height of the left inner cor- and right corners using solid black circles:
ner, as seen from the exterior, measured
from the bottom of the window.
• Specify the Offset of the left inner cor-
ner, as measured from the left side of the
window.
• An additional Right Inside Corner can be
specified in a similar manner.
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Window Specification Dialog
• C is the same as B, except that the left • D is the same as B except it has two
and right Side Heights have been short- added Top Inside Corners.
ened to 1/4”. • E is the same as A except that the Bottom
Right Corner has been raised.
Arch Panel
The settings on ARCH panel of the Mulled The ARCH panel is not available for window
Unit Specification dialog define the overall symbols from the library, and its settings are
shape of the blocked unit’s top. If the mulled not available if the selected window has been
unit already includes a component window modified using the Shape Panel.
with an arch, these settings cannot be
modified.
1 Define the style and size of the Arch. • Select the Type of arch desired from the
drop-down list.
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Treatments Panel
The settings on the TREATMENTS panel allow The TREATMENTS panel is not available in
you to add embellishments to the interior and the Wall Niche and Window Symbol
exterior of the selected window or mulled Specification dialogs.
unit.
436
Window Specification Dialog
1 Specify Curtains for the selected • Specify the Height Off Floor of the bot-
window or mulled unit’s interior side. tom edge of the curtains.
• Specify a style of Curtains by selecting • Specify the Height Above Casing of the
“Use Default”, “None” or “Library” from top of curtains.
the drop-down list. If a non-default
library item has been selected, its name 2 Specify a style of Blinds in the same
manner that Curtains are chosen, above.
will display in the list, as well.
• Click the Library button or select 3 A preview of the selected window
“Library” from the drop-down list to displays on the right. You may want to
choose a style of curtain from the library. rotate the view so the window’s interior or
See “Select Library Object Dialog” on exterior can be seen, as needed. See “Dialog
page 705. Preview Panes” on page 38.
Shutters Panel
The settings on the SHUTTERS panel allow The SHUTTERS panel is not available in the
you to specify exterior shutters for the Wall Niche and Window Symbol
selected window or mulled unit from the Specification dialogs.
library.
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438
Window Specification Dialog
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440
Bay, Box, and Bow Windows
Resizing Components
An individual component window can be
resized using the edit handles, by changing
settings in the component’s Window
Specification dialog, or by using the
Transform/Replicate Object dialog. See
“Transform/Replicate Object Dialog” on
page 197.
When a bay/box/bow window is first created,
there is room for one standard trimmer on
each side of each component window. When Both the top and bottom heights of these
the bay as a whole is moved and resized, its window units can be adjusted in its
components automatically resize so that a specification dialog or a 3D view using its
standard trimmer is still accommodated. edit handles to create a lowered ceiling and/
If you increase a component window’s width or a bench seat or garden window.
to the point where there is not enough room
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442
Bay, Box, Bow Windows and Roofs
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444
Bay/Box and Bow Window Specification Dialogs
General Panel
1 Sections -The setting that displays here • Select “Use Main Wall Type” from the
depends on whether the selected drop-down list to use the same wall type
window is a Bay, Box, or Bow Window. as that of the wall that the window unit is
• Specify the Bay Angle, which is the placed in. If the main wall is a Pony Wall,
angle of the side components of a Bay or both wall types are used.
Box Window. Bay Windows have an • Select a specific wall type from the drop-
angle of 45° by default; Box Windows down list to use it instead of the Main
have an angle of 90°. Wall Type.
• Specify the Quantity, which is number of • When a specific wall type is selected,
component windows in a Bow Window. click the Define button to modify its defi-
nition. See “Wall Type Definitions
2 Size - Specify the Width and Depth of Dialog” on page 276.
the selected Bay, Box, or Bow Window.
4 Specify the height and structure of the
3 Specify the Wall Type used by the Ceiling within the selected window.
walls embedded in the selected Bay,
Box, or Bow Window. See “Wall Type • Check Has Lowered Ceiling to enable
Definitions” on page 273. the settings that follow. When this is
unchecked, the ceiling height and finish
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material within the window is the same as • Check Has Raised Floor to enable the
that for the adjacent room. settings that follow. When this is
• Specify the Height Lowered, which is unchecked, the floor height and material
measured from the ceiling height of the within the window is the same as that for
adjacent room. the adjacent room.
• Specify the Height Raised, which is the
measured from the floor height of the
Note: If the Height Lowered is 0”, Has Low-
ered Ceiling will become unchecked when adjacent room.
you click OK.
Note: If the Height Raised is 0”, Has Raised
• Specify the Finish Thickness, which is Floor will become unchecked when you click
the thickness of the ceiling’s finish mate- OK.
rial.
• Specify the Structure Thickness, which • Specify the Finish Thickness, which is
is the thickness of the ceiling’s structural the thickness of the floor’s finish mate-
layer. rial.
• Specify the Structure Thickness, which
5 Specify the height and structure of the is the thickness of the floor’s structural
Floor within the selected window.
layer.
Options Panel
1 Specify the structure of the automatic See “Bay, Box, Bow Windows and Roofs”
Roof over the selected window unit. on page 442.
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Bay/Box and Bow Window Specification Dialogs
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For more information about the settings on materials list. For more information, see
this panel. See “Label Panel” on page 930. “Object Information Panel” on page 932.
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Chapter 17:
Cabinets
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Cabinet Defaults
Access default settings for each • Custom Backsplashes’ initial settings are
cabinet tool by selecting Edit> based on the Base Cabinet Defaults for
Default Settings, then clicking the white backsplash thickness and material.
arrow beside Cabinets. Select a subheading • Custom Countertops’ initial settings are
and click the Edit button to open the defaults based on Base Cabinet Default settings
dialog associated with your selection. but are also influenced by the settings of
The Cabinet Defaults dialogs can also be cabinets beneath them. See “Custom
accessed by double-clicking the Cabinet Countertops” on page 452.
Tools parent button.
Dynamic Cabinet Defaults
When a dynamic default is changed, existing
cabinet objects using the default value are
affected. See “Dynamic Defaults” on page
73.
The following cabinet default values are
dynamic: Separation, Backsplash Height
and Thickness, Countertop Overhang and
Thickness, Toe Kick Height and Depth,
Side and Vertical Overlap, Stiles, and
Hardware spacing.
Double-clicking a Cabinet Tools child button
also opens its corresponding defaults dialog, All Materials are also dynamic. In addition,
if that object has a defaults dialog. the Cabinet Defaults can be set up to refer
dynamically to information in the Material
Each type of cabinet object has default
Defaults dialog. This makes it easy to have
definitions for size, style, materials and much
all cabinet objects in a plan use the same
more. In fact, the default dialog for each
default materials. See “Material Defaults
cabinet type is similar to its corresponding
Dialog” on page 731.
specification dialog. For descriptions of
these settings, see “Cabinet Specification
To use dynamic cabinet Material Defaults
Dialog” on page 467, “Shelf/Partition
Specification Dialog” on page 478 and
1. Specify the desired materials for the
“Soffit Specification Dialog” on page 722.
cabinet categories in the Material
Custom Backsplashes and Custom Defaults dialog:
Countertops do not have defaults dialogs. • “Cabinets” can be linked to the default
Instead, their initial settings are based on the cabinet box, shelves, and toe kicks as
those of other objects. well as to Shelves and Partitions.
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The Cabinet Tools
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Typically, groups of cabinet objects are By default, soffits use the material assigned
positioned closely together and arranged to to interior walls in the Material Defaults
form work spaces, and there are some special dialog. Like cabinets, soffits can have
behaviors and techniques to be aware of. See molding profiles applied to them.
“Placing Cabinets” on page 454.
For more information about using soffits for
Once created, cabinets, soffits, shelves, a variety of purposes, see “Other Objects” on
partitions and fillers can be selected and page 719.
edited much like other box-based objects.
See “Editing Cabinets” on page 461. Shelves
Select Build> Cabinet> Shelf and
Base Cabinets
click in any view to create a shelf.
Select Build> Cabinet> Base
Create corner shelves by placing one shelf on
Cabinet and click in any view. Base
each wall, then moving or stretching them
cabinets can be placed directly under wall
until they touch.
cabinets and generate a countertop and toe
kick by default. Once created, shelves can be selected and
edited. See “Shelf/Partition Specification
Wall Cabinets Dialog” on page 478.
To place a wall cabinet, select Build> You can also specify shelves inside of base,
Cabinet> Wall Cabinet and click in wall, and full height cabinet boxes. See
any view. Wall cabinets can be placed “Cabinet Shelf Specification Dialog” on
directly over base cabinets. page 476.
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Cabinet Fillers
Home Designer Pro models a continuous cabinets from the one it meets so that
countertop and generates fillers drawers and doors have room to operate.
automatically when cabinets of the same
height are either touching or placed with 3”
(75 mm) of one another.
If two cabinets meeting at a corner are
separated from each other by 3” (75 mm) or
less, the program will automatically generate
a filler in the angle between them. A filler is
used to separate the front of one of these Two base cabinets and the filler between them
Placing Cabinets
Cabinets are easily created with a single click Because cabinets are typically organized into
in any view. See “Click-to-Create” on page groups with shared attributes, they have
135. some special behaviors.
When used near a wall corner, the Cabinet
Tools will produce corner cabinets and Cabinet Snapping and Aligning
soffits. See “Corner Cabinets” on page 464. Cabinets have several special snapping and
When created, cabinets are positioned aligning behaviors which help you create
relative to the floor of the room in which they precisely aligned cabinets quickly and easily.
are placed. Base and full height cabinets • When Base and/or Full Height cabinets
typically rest on the floor while wall cabinets are within 3” of one another’s sides, they
are placed a set distance above the floor. See will snap together. Wall cabinets snap in a
“Cabinet Defaults” on page 450. similar manner, but only with other Wall
cabinets.
If the ceiling height of the room does not
accommodate the height of a cabinet, its • When Base and/or Full Height cabinets
Floor to Bottom value will be retained and are within 3” of one another’s sides and
its Height will be reduced so that it fits under their front or back surfaces are within 3”
the ceiling. When this happens, some front of aligning, they will become aligned.
items may be removed from the cabinet if Wall cabinets snap in a similar manner
there is not enough room for them. See with other Wall cabinets as well as Full
“FRONT Panel” on page 470. Height cabinets.
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Placing Cabinets
• When a Base and/or Full Height cabinet If the side of a cabinet is placed within 3” (30
is placed against the back of another Base mm) of a wall, the countertop will extend to
or Full Height cabinet, its back surface the wall and a filler will be created.
will automatically face the other cabinet’s
Cabinet merging occurs even when Object
back. Wall cabinets snap in a similar
manner with other Wall as well as Full Snaps are turned off.
Height cabinets.
• When a cabinet or cabinet filler is placed Base and Wall Cabinets
against a wall, its back and/or side will Base and wall cabinets have different default
snap to the wall and, if the wall is moved, heights, so they can be placed directly above
the cabinet will move with it. or below one another without interference.
When cabinets are snapped to a wall or to You can use Object Snaps to center a
other cabinets, only exposed end cabinets wall cabinet’s back center point above that of
have side counter overhangs. a base cabinet, or vice versa. See “Click-to-
Cabinet snapping and aligning occurs even Create” on page 135.
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Custom Countertops
Countertops are automatically • If there is no base cabinet below, its
generated on top of base cabinets. height and thickness are based on the
These default countertops are basically base cabinet defaults. See “Cabinet
components of the cabinets. They can be Defaults” on page 450.
edited in the Cabinet Specification dialog
but cannot be selected and modified Editing Custom Countertops
separately. You can instead use Custom
Countertops, which can be selected Once created, a custom countertop can be
independent of the cabinets beneath and are selected in 2D and 3D views and edited like
drawn and edited just like other closed- other closed-polyline based objects. See
polyline based objects . See “Rectangular “Editing Closed-Polyline Based Objects” on
Polyline” on page 233. page 169.
456
Custom Backsplashes
Custom Backsplashes
The Custom Backsplash tool allows initial thickness of 1” (25 mm). See
you to create areas on a wall that use a “Cabinet Defaults” on page 450.
different surface material than the parent
If any cabinets and/or appliances are present,
wall. To create a Custom Backsplash, select
a Custom Backsplash will:
Build> Cabinet> Custom Backsplash.
• Seek to fill the area between any base
Custom Backsplashes are closed polyline- cabinets or floor appliances against that
based objects that are drawn on the vertical wall surface and any wall cabinets and/or
surface of a wall. They can only be drawn, windows above them.
and their shapes edited, in camera and
elevation views. See “Polylines” on page 228 • If nothing is above any base cabinets, it
and “Editing Closed-Polyline Based will fill the area between the cabinets and
Objects” on page 169. the ceiling; if nothing is below any wall
cabinets, it will fill the area between the
Custom Backsplashes are composed of a cabinets and the floor.
layer of backsplash material. The layer
• Replace the backsplash associated with
material and its thickness can be set in the
any base or wall cabinets.
Custom Backsplash Specification dialog.
See “Custom Backsplash Specification By default, a Custom Backsplash will cut
Dialog” on page 481. into the wall layers between it and its parent
wall’s Main Layer and replace those layers
By default, Custom Backsplashes use the
with its own within its perimeter; it can,
backsplash material and thickness specified
however, can be affixed to the wall’s surface
in the Base Cabinet Defaults dialog. If the
instead if you prefer.
default backsplash thickness is set to 0,
Custom Backsplashes will be assigned an
Displaying Cabinets
The display of the various cabinet In Floor Plan View
object types, labels, module lines,
door opening indicators and more is Fill Styles and colors can be assigned to
controlled in the Layer Display Options cabinet objects in floor plan view. See “Fill
dialog. See “Displaying Objects” on page Style Panel” on page 231.
143. Like other objects, cabinets are placed in
Drawing Groups that affect whether they
display in front of or behind other objects in
floor plan view. By default, wall cabinets,
soffits and shelves are drawn in front of base
and full height cabinets, countertops and
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partitions.You can modify a selected Cabinet labels display in floor plan view
cabinet’s place in the drawing order by when the “Cabinets, Labels” layer is turned
clicking the View Drawing Group Edit on Text Style assigned to their layer. See
Tools edit button. See “Drawing Group “Cabinet Labels” on page 459.
Edit Tools” on page 142.
In 3D Views
Objects assigned to cabinets, including
hardware and moldings, are located on the In 3D views, cabinet doors and drawers are
same layer as their parent object. They drawn on the “Cabinets, Doors & Drawers”
display in 3D views, but are not shown in layer, and their display can be turned on and
floor plan view. There are two notable off.
exceptions: countertops and doors/drawers. To show door opening indicator arrows in
• Both automatic and Custom Countertops cross section/elevation and Orthographic
are drawn on the “Cabinets, Countertops” views, turn on the “Opening Indicators”
layer in all views. In floor plan view, layer. Opening indicators display in Vector
countertops use the line style, color, and Views only. See “Vector View” on page 814.
weight assigned to this layer; in 3D
views, the line attributes of the parent In the Materials List
object’s layer is used instead.
The materials associated with cabinet objects
• Cabinet doors and drawers are drawn on are listed under different Categories in the
the “Cabinets, Doors & Drawers” layer in Materials List:
all views, but only display in 3D views .
• Cabinets - Lists Cabinets, Shelves, Parti-
Custom Countertops can be assigned an edge tions, Custom Countertops, Custom
profile, and can display the width of this Backsplashes, and cabinet doors and
profile if Display Molding Edges is selected drawers placed independently from the
in the Custom Countertop Specification library.
dialog. See “General Panel” on page 479.
• Interior Trim - Lists Soffits and any
By default, cabinet module lines display in moldings assigned to cabinet objects
floor plan view when cabinet objects of the located in Interior room. Note that Soffits
same type are placed side by side. If you are not listed in the Materials List unless
prefer that these lines not display, turn off the a non-default material is applied to them.
“Cabinets, Module Lines” layer. You can See “Calculating Materials on Soffits” on
also specify whether module lines are full or page 722.
partial. See “General Cabinet Defaults” on • Exterior Trim - Lists any Soffits and
page 451. moldings assigned to cabinet objects
You can also display cabinet front indicator located in Exterior rooms. See “Room
arrows in floor plan view by turning on the Types” on page 298.
“Cabinets, Front Indicators” layer. • Fixtures - Lists any sinks inserted into
base cabinets. See “Inserted Objects” on
page 704.
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Cabinet Labels
• Appliance - Lists any appliance fixtures its Components dialog. See “Components
inserted into cabinets. If a base cabinet Dialog” on page 948.
has an under-counter appliance inserted
Note that cabinet door and drawer height is
into it, that cabinet will not be counted in
described in two different ways:
the Materials List - only the countertop
and backsplash materials associated with • In the Cabinet Specification dialog, the
it will be listed. The cabinet will also Item Height for cabinet doors and draw-
display the appliance’s label information ers describes the height of the opening in
instead of its own. the cabinet box rather than that of the
door or drawer front. See “FRONT Panel”
As with other objects, there are a number of on page 470.
ways to control how, or whether, cabinets are
included in the Materials List. See • In the Components dialog and Materials
“Organizing Materials Lists” on page 937. List, the full height of cabinet door and
drawer front is listed in the Size column.
You can add and edit information about a
cabinet’s accessories and sub-accessories in
Cabinet Labels
Labels for cabinets display in floor plan view Panel” on page 79.
when the “Cabinets, Labels” layer is turned
on. See “Object Labels” on page 929. Automatic Labels
Shelves and Partitions can also display labels The format for automatic cabinet labels has
when the “Cabinets, Labels” layer is turned four parts: Key, Code, Size, and Door Swing.
on. Unlike cabinets, the Automatic Label for
these objects is blank; however, you can The Key provides basic information about
specify a custom label in their specification the cabinet box and its use. B refers to base
dialogs. cabinets, W refers to wall cabinets and U
refers to full height cabinets.
Cabinet labels use the Text Style specified
for the “Cabinets, Labels” layer. See “Text Together with the key, the Code provides
Styles” on page 376. additional information about the shape of the
cabinet box:
If a base cabinet’s only front item aside from
Separations and Blank Areas is an Code
Appliance, the appliance’s label will display All Cabinets
instead of the cabinet’s, and will be placed on LS + Key Lazy Susan
the “Cabinets, Labels” layer.
LSD + Key Lazy Susan Diagonal Door
The minimum on-screen display size of DC + Key Diagonal Door
object labels can be specified in the LC + Key Left Corner
Preferences dialog. See “Appearance BC + Key Blind Corner
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Key + F Filler
E + Key Right or Left End Sizes
A + Key Angled Front Base W(D)(H)
PR + Key Peninsula Radius Width (W) Always included
R + Key Radius End Depth (D) 24” (60 cm)
B Base Height (H) 34 1/2” (90 cm)
OB Oven Base Corner Depth = Width
Depth (D)
SB Sink Base
RB Range Base
Wall WH(D)
#DB Drawer Bank (# is the
number of drawers Width (W) Always included
FHB Full Height Base (1 full Height (H) Always included
height door Depth (D) 12” (30 cm)
Corner Depth = Width
W Wall Depth (D)
Code from Drawer (# is the number
above + #D of drawers Full Height WDH
Width (W) Always included
U Full Height (Utility) Depth (D) Always included
OTC Tall Oven Height (H) Always included
RTC Tall Refrigerator Corner Always included
Depth (D)
Blind corner cabinets are dependent on the Door Swing is included at the end of the
cabinet’s position in the plan. A cabinet can label as either L or R, but only if all the
only be a blind corner cabinet when its front doors on a cabinet have the same swing.
is partially hidden by another cabinet. See
“Blind Cabinets” on page 466. If a cabinet is Here are a few examples of automatic
moved, therefore, its Code information may cabinet labels and their meanings:
change. • 3DB24: Base cabinet with 3 drawers, 24”
wide. Depth and height are standard.
The Size follows the Code in a cabinet label.
Cabinet width is always included in the label; • SB24R: Sink base, 24” wide, with a right
depth and height, on the other hand, may be door. Depth and height are standard.
included depending on the cabinet type and • BCW2436R: Blind wall cabinet, 24”
whether they are standard or non-standard. wide, 36” high, with a right door. Depth
Base and full height cabinet labels present is standard.
Size information in this order: width, depth, • DCW2436L: Diagonal corner wall
height. Wall cabinet labels present it in a cabinet, 24” wide, 36” high, with a left
slightly different order: width, height, depth. door. Depth is standard (equal to width).
• OTC362490: Full height cabinet with
oven, 36” wide, 24” deep, 90” high.
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Editing Cabinets
Editing Cabinets
Cabinets can be selected in 2D and 3D views When cabinet labels are displayed, a label
both individually and in groups and edited will move as its cabinet is moved or resized.
using the edit handles, the edit toolbar and See “Displaying Cabinets” on page 457.
their specification dialog.
Cabinets cannot be concentrically resized,
even when the Concentric edit behavior is
Using the Mouse enabled. See “Edit Behaviors” on page 150.
Cabinets can be edited like other box-based
objects. See “Editing Box-Based Objects” on In the Specification Dialog
page 173. The edit handles that a cabinet
A selected cabinet can be customized
displays when selected will vary depending
in a variety of ways in its specification
on the view.
dialog. See “Cabinet Specification Dialog”
When a cabinet is selected in floor plan view on page 467.
or on its top surface in a 3D view, ten edit
handles display: the Move handle at the Multiple Cabinets
center, the Rotate handle, and a Resize
handle on each edge and at each corner. When multiple cabinets are selected as a
group, any specifications that they share in
In 3D views, cabinets can be selected on any common can be modified in the Cabinet
surface: front, side, back or top. When the Specification dialog.
side of a cabinet is selected, five edit handles
are available: the Move handle and a Resize When you group select cabinets of different
handle on each edge. types, some options are not available in the
Cabinet Specification dialog. For example,
you cannot modify the crown molding on a
full height cabinet if it is selected with a base
cabinet that does not have crown molding.
Soffits, shelves, and partitions can be group
selected and edited using their corresponding
specification dialog. It is important that only
soffits, or only shelves, or only partitions be
a part of the selection set in order to access
the needed specification dialog.
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Using the Edit Tools elevation views, the heights of the toe kick,
backsplash, and/or moldings can also be
A cabinet or cabinets can be edited in a located in this manner. See “Editing
variety of ways using the buttons on the edit Extension Lines” on page 343.
toolbar. See “The Edit Toolbar” on page 33.
Depending on whether a cabinet box or
Add to Library Custom Countertop is selected, Temporary
Dimensions will locate objects near the
Cabinets can be saved in the Selected Edge somewhat differently: See
Library Browser. Select a base, “Temporary Dimensions” on page 339.
wall or full height cabinet or cabinet filler
• If a cabinet box is selected, Temporary
and click the Add to Library edit button.
Dimensions will locate the nearest wall
See “Add to Library” on page 697.
surface or another cabinet box, but not
automatically generated or Custom
Using Dimensions Countertops.
Like various other objects, cabinets • If a Custom Countertop is selected, Tem-
can be moved and resized using porary Dimensions will locate the nearest
dimensions. See “Moving Objects Using wall surface, Custom Countertop, or
Dimensions” on page 346. automatically generated countertop edge.
In order to be edited using dimensions,
cabinets must be located by them. In the Moving Walls with
Dimension Defaults dialog, you specify Cabinets Attached
what components of a cabinet are located by
When a cabinet is placed or moved against a
dimensions:
wall, it will snap to the wall and become
• Cabinet sides, corners, centers, back- attached to it. When a wall is moved, all
splashes, and counter edges can be attached cabinets move with it.
located in both floor plan and elevation
views. Moving a wall to an unattached cabinet will
not attach the cabinet to it: the cabinet must
• Cabinet backsplashes, countertops, toe be moved to the wall. A cabinet can also be
kicks, and moldings can be located in ele-
vation views; they cannot, however, be attached to a wall when Plan Check is
edited using dimensions. used. See “Plan Check” on page 68.
See “Locate Objects Panel” on page 330. When wall layers are resized or the wall
layer definition redefined, the cabinets may
Dimensions locate the sides and/or corners of become unattached. To reattach, select them,
cabinet boxes. If you wish, you can move a drag them away from the wall, and then drag
dimension’s extension lines to locate the them back again.
centers or countertop edges in floor plan
view after the dimension line is drawn. In
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Editing Cabinet Styles
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Cabinet Shelves
You can customize the shelves inside of base,
wall, and full height cabinet boxes. See
Wall cabinet with crown molding and light rail
“Cabinet Shelf Specification Dialog” on
page 476.
Special Cabinets
There are a number of special cabinet shapes
that can be specified. Certain requirements
must be met before some special cabinet
shapes can be specified. If the requirements
are not met, a warning message will explain
what is needed. See “Cabinet Specification
Dialog” on page 467.
Standard (default) cabinet
Note: Only Standard cabinets can be the
default cabinet Type. See “Cabinet Defaults” Corner Cabinets
on page 450.
To create a corner cabinet, click as close to
Standard Cabinets an inside wall corner as possible in using
either the Base Cabinet , Wall Cabinet
Select Build> Cabinet> Base Cabinet
, or Full Height cabinet tool. A
and click in floor plan view to place a
corner cabinet remains a corner cabinet when
standard, rectangular base cabinet.
it is moved, edited or copied.
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Special Cabinets
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Cabinet Specification Dialog
General Panel
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2 Size/Position - The selected cabinet’s the next two settings are measured from
dimensions and position relative to the and also affects their setting labels.
floor can be specified here. Fractional values • Specify the to Top distance, measured
are supported to 1/16th of an inch (1 mm). from the Elevation Reference to the top
• Specify the Height (Including Counter) of the cabinet’s countertop.
of the cabinet box, as measured from bot- • Specify the to Bottom distance, mea-
tom to top. For base cabinets, this value sured from the Elevation Reference to the
includes the countertop thickness, but not bottom of the cabinet, including the toe
the height of the backsplash. kick.
Note: Height refers to the height of the entire 3 Specify the dimensions and style of the
cabinet, including countertop and toe kick. If Countertop here. Only available for
you change the Countertop Thickness or Toe base cabinets.
Kick Height, the cabinet’s total height is not • Specify the countertop Thickness.
altered. Instead, the cabinet face height and
Changing this value does not alter the
the heights of face items change in response.
cabinet height, but it does affect the
height of face items. See “FRONT Panel”
• Specify the Width of the cabinet box, as
on page 470.
measured across the front of the cabinet
box from left to right. This does not • Specify the countertop Overhang.
include the countertop overhang. Uncheck Uniform to specify separate
values for each side in the fields below, or
• Specify the Depth of the cabinet box, as
leave it checked to use the same value for
measured from front to back. It does not
all sides. Overhangs do not generate on
include the thickness of overlay doors or
sides that are against a wall or another
the countertop overhang.
cabinet. See “Cabinet Snapping and
• For Corner cabinets, the Width and Aligning” on page 454.
Depth fields are instead named Right
• Corner Treatment - Specify Clipped or
Side Width and Left Side Width.
Rounded countertop corners.
• For Corner cabinets, specify the Bow
• When Clipped or Rounded is selected,
Depth. A positive number creates a bow
specify the Corner Width, which is mea-
and a negative number, an inside bow.
sured from the original location of the
Not available for Corner cabinets if Diag-
corner to the point where the straight
onal is unchecked on the Front panel. See
front edge ends.
“FRONT Panel” on page 470.
• For Angled Front cabinets, specify the 4 The dimensions and style of the
Left Depth and Right Depth rather than Backsplash are specified here. Only
the Depth and Bow Depth. available for base and wall cabinets.
• Select the Elevation Reference from the • Specify the backsplash Height and
drop-down list. This determines where Thickness. Height is only available for
base cabinets - not wall cabinets.
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Cabinet Specification Dialog
• Check Side to add the backsplash to the eliminates the toe kick area on the
side of the cabinet if it is against a wall or exposed end(s) of the cabinet.
a taller cabinet. Not available for Corner • Check Flat Back to eliminate the toe
cabinets. kick on a cabinet with an exposed back.
• Check Always Present to display the This does not eliminate the toe kick on
backsplash at all times. If unchecked, a the cabinet front.
backsplash is present only when the cabi- • Check Closed Toe to extend the cabinet
net is against a wall. sides to cover the sides of the toe kick. If
• Check Backsplash to Base Below to pilasters that do not extend to the floor
extend a backsplash from the selected are specified, checking this places a sup-
wall cabinet down to the backsplash or port block under them at Exposed Ends.
countertop of the base cabinet below.
Only available for wall cabinets. 6 Options -
Note that while a base cabinet’s backsplash is • Uncheck Diagonal Door to create double
measured from the countertop up, a wall doors at right angles instead of a single
cabinet’s backsplash extends downward. diagonal door. This option is checked by
default in the Cabinet Defaults dialog
5 The dimensions and style of the Toe and is only available for Corner Cabinets.
Kick are specified here. Only available
for base and full height cabinets. See “Corner Cabinets” on page 464.
• Specify the toe kick’s Height and Depth. • Check Lazy Susan to indicate a lazy
Changing the Height does not alter the Susan in the cabinet’s label and its
cabinet height but does affect the heights appearance in floor plan view. This
of the cabinet face and face items. option does not display in 3D views.
• Flat Sides can be added to base and full
7 A preview of the selected cabinet
height cabinets. Checking Flat Sides displays on the right side of the panel.
See “Dialog Preview Panes” on page 38.
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1 Define the Box Construction of the both sides of the doors and drawers.
selected cabinet. Select Framed to
create a traditional framed cabinet and enable The Vertical Overlap is the distance that
the settings below, or choose Frameless for a doors and drawers overlap the horizontal
European style cabinet. separations between front items and is
• Specify the Separation value, which is applied to both the top and bottom of the
the width of the horizontal face frame doors and drawers.
piece between doors, drawers, and other • Select Full Overlay, then specify the
face items. Reveal, which is the distance between
door and drawer front items.
2 Define the Door/Drawer Overlay of • Select Inset to produce doors and draw-
the selected cabinet.
ers that are flush with the rails and stiles
• Select Traditional Overlay, then specify
rather than overlaying it.
the Side and Vertical Overlap values.
3 A preview of the selected cabinet
The Side Overlap is the distance that displays on the right side of the panel.
doors and drawers overlap the vertical See “Dialog Preview Panes” on page 38.
stiles of the cabinet box and is applied to
FRONT Panel
If you click on a cabinet face item in the Front panel will become active and that face
preview on the right side of the dialog, the item will be selected.
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Cabinet Specification Dialog
1 Most of the Face Items settings are • A numbered tree list of face items dis-
only active when a door, drawer, or plays here. Item numbers start at the top
other face item is selected. of the cabinet and go down the face to the
bottom of the cabinet. Item 1 is usually
To select a face item, click on its name in the
the top face frame Separation, or rail. The
list or click on it in the preview on the right.
selected face item is highlighted; if no
When a face item is selected, it is
item is selected, the “Vertical Layout Par-
highlighted in the list as well as in the
ent” heading will be highlighted.
preview; its attributes can be edited; and the
list can be navigated using the arrow and • Click Add New to add a new face item
number keys. The vertical frame pieces on directly below the currently selected
the sides of the cabinet front are referred to item. When a face item is added, the
as stiles and cannot be selected in the height of the lowest item on the cabinet
preview. See “Cabinet Face Items” on page front is reduced to make room for the
463. new item. If you click Add New with no
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face item selected, the new item is added Layouts, Appliances, Separations, or for
to the bottom of the cabinet face. items 1 1/2” (50 mm) wide or less.
• In the New Cabinet Face Item dialog, • Click Split Horizontal to divide the
define the Item Type, Item Height, and selected face item into two separate items
click OK. If the Item Type is “Separa- of the same Item Type and Width,
tion”, you can check Default to use the stacked one above the other. A horizontal
default Separation Height. separation is added between them and
together the three new items have the
same Height as the original item. Not
available for Horizontal or Vertical Lay-
outs, Appliances, Separations, or for
items 1 1/2” (51 mm) tall or less.
• Click Equalize to make the sizes of a
• Click Delete to remove the selected face face item’s sub-items equal in size. Only
item. When an Auto Left, Auto Right, available if the selected item is a Vertical
Left, Right, or Double Door is deleted, it or Horizontal Layout with sub-items.
is replaced by an Opening; when other • Choose the selected face item’s Item
face item types are deleted, the height of Type from the drop-down list:
the lowest item is increased to make up
the difference. You can also press the Item Type Special Behaviors
Delete key on the keyboard. Blank Area Creates a solid, flat surface.
Horizontal Creates a group of identical,
The program tries to maintain a single Layout side-by-side items sepa-
separation between all face items. rated by vertical separa-
When you add or delete a face item, separa- tions.
tions are usually added or deleted with them. Vertical Layout Creates a group of identical,
stacked items separated by
• Click Move Up to move the currently horizontal separations.
selected item up one position, switching False Drawer Assumes the appearance of
places with the item directly above. and False Dou- specified the drawer style,
ble Drawer including hardware.
• Click Move Down to move the currently Drawer and As specified.
selected item down one position, switch- Double Drawer
ing places with the item directly below. Cutting Board As specified.
• Click Split Vertical to divide the selected Auto Right and Become double doors when
face item into two separate side-by-side Auto Left Door cabinet width is greater than
24” (600 mm).
items of the same Item Type and Height.
A vertical separation is added between Left, Right, and As specified, regardless of
Double Door cabinet width.
them and together the three new items
Door Panel Assumes the appearance of
have the same Width as the original item.
the specified door style but
Not available for Horizontal or Vertical with no hardware.
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Cabinet Specification Dialog
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• Click the Select Cabinet Face Item • The cabinet Label displays below the
button, then click on an item on the front preview pane. See “Cabinet Labels” on
of the cabinet in the preview to select that page 459.
item. The selected face item is high-
lighted in grey.
DOOR/DRAWER Panel
The settings on the DOOR/DRAWER panel Similar settings are also found in the Door
allow you to control the appearance of the and Drawer Face Item Specification
selected cabinet’s doors, drawers and dialogs, which allow you to customize the
hardware. door and drawer style and hardware for
individual cabinet face items. See “FRONT
Panel” on page 470.
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Cabinet Specification Dialog
1 Specify the appearance of the Doors edge of the door. For wall cabinets, this
applied to selected cabinet. value is measured Up From Bottom.
Select a door Style from the drop-down list.
3 Specify the characteristics of the
See “Doors, Drawers and Panels” on page cabinet Door Hinges.
463. • Select a door hinge Style from the drop-
• Select “Use Default” to apply the door down list or choose one from the
style specified in the defaults dialog for Library.
the selected cabinet’s type. See “Cabinet • Specify the location of the hinges Up/
Defaults” on page 450. Down From Edge, as measured from the
• Select “Slab Doors” to apply a flat door door edge. If the cabinet door is more
front or “Framed Doors” to apply a door than 35 1/4” (880 mm) high, three hinges
with a frame and flat panel front. will be created instead of two.
• Select “Library” or click the Library
button to select a cabinet door from the 4 Select a Drawer Style from the drop-
down list or choose one from the
library. If a library door has been previ- Library. For best results, “Framed” drawers
ously selected, its name will display in should be at least 6” (150 mm) high.
the list. See “Select Library Object Dia-
log” on page 705. 5 Specify the characteristics of the
selected cabinet’s Drawer Handles.
• Check Glass Doors to use a glass mate-
rial for the panel of Framed doors or for • Select a drawer Handle Style from the
the entire door for Slab doors. Not avail- drop-down list or choose one from the
able when “Library” is the selected door Library.
Style. • Specify the Horizontal Position of the
• Check Stile Between Doors to separate drawer handle(s): Choose Use Default to
double doors and double drawers with a use the default position; One Handle
stile. Other face items types are not Centered for a single handle centered on
affected by this setting. the drawer face; or Two Handles In
From Edge for two handles set in from
2 Specify the characteristics of the the drawer sides by the value specified in
selected cabinet’s Door Handles. the text field.
• Select a door handle Style from the drop- • Specify the Vertical Position of the
down list or choose one from the drawer handle(s): Choose Use Default to
Library. use the default position, Centered for
• Specify the position of the handle In handle(s) centered on the drawer face, or
From Edge, as measured from the edge specify the handle’s Distance From Top.
of the door opposite the hinges.
6 Options -
• Specify the height of the handle Down
From Top, as measured from the top • Enter a Slab Bevel width to create bev-
eled edges on Slab drawers and doors.
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Cabinet Shelf Specification Dialog
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• If the Spacing From Previous value is • Specify the selected shelf’s Depth:
changed, Equal Spacing will become choose Full, Half, or Specify a custom
unchecked. Check this box to produce value in inches (mm).
evenly space the shelves within the
selected cabinet front item. 4 The preview shows shelf numbers and
spacing. Shelf thickness and depth are
also represented. Press the Tab key to update
the preview as changes are made.
General Panel
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Custom Countertop Specification Dialog
General Panel
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480
Custom Backsplash Specification Dialog
Structure Panel
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482
Chapter 18:
Electrical
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1 The Default Library Objects are the to select a new default object from the
objects created using the Electrical library. See “Select Library Object Dia-
Tools. Select an item in the scrollable list to log” on page 705.
see and edit its settings. • Click the Edit button to open the specifi-
• The name of the object shown in the pre- cation dialog for the selected object. Any
view image displays here. changes you make in the specification
• Select an item in the Default Library dialog are saved with the plan as long as
Objects list and click the Library button the selected object is not replaced. See
484
The Electrical Tools
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486
Placing Electrical Objects
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Outlets and sink lights are placed based on place them from the Electrical Library or use
settings in the Electrical Defaults dialog. the 110V Outlets tool.
See “Electrical Defaults Dialog” on page
484. Railings and invisible walls are ignored by
It is important that a room’s Type be defined Auto Place Outlets . If it is used in a
room defined by railings or invisible walls,
before Auto Place Outlets is used so outlets are automatically placed in any
that outlets are placed appropriately. For adjacent rooms on the other side of these
example, GFCI (Ground Fault Circuit wall types. See “Room Definition” on page
Interrupter) outlets are placed over cabinets 295.
in Kitchen, Bath and Master Bath rooms.
See “Room Types” on page 298.
Note: Auto Place Outlets requires that a room
Auto Place Outlets does not work in have a door before outlets can be placed.
rooms assigned an exterior room type such as
Deck. To place outlets in an exterior room, Once placed, any outlet can be moved,
edited, or deleted. See “Editing Electrical
Objects” on page 490.
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Electrical Library Content
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When displayed in 3D views, light fixtures Customized labels can be specified in the
act as sources of light that help illuminate the Electrical Service Specification dialog..
3D model. See “Lighting” on page 800.
Note: Some electrical objects are repre-
In Floor Plan View sented in floor plan view by a symbol that
includes text. This text is not part of the
In floor plan view, electrical objects are object’s label and does not use the Text Style
represented by commonly used CAD assigned to the “Electrical, Labels” layer.
symbols that represent the type of object
rather than its appearance in 3D. In the Materials List
Like other objects, electrical objects are
Electrical objects, including outlets,
placed in Drawing Groups that affect
switches, lights, and symbols from the
whether they display in front of or behind
library such as jacks and fans, are listed
other objects in floor plan view. You can
under the Electrical Category in the
modify a selected object’s place in the
Materials List. Connect Electrical splines are
drawing order by clicking the View Drawing
2D objects only, however, and are not
Group Edit Tools edit button. See calculated. See “Materials Lists” on page
“Drawing Group Edit Tools” on page 142. 933.
Electrical symbols are placed on the As with other objects, there are a number of
“Electrical” layer, while Connect Electrical ways to control how, or whether, electrical
splines are drawn on the “Electrical, objects are included in the Materials List.
Connections” layer See “Organizing Materials Lists” on page
937.
Electrical Labels You can add and edit information about an
Electrical labels display in floor plan view electrical object’s accessories and sub-
when the “Electrical, Labels” layer is turned accessories in its Components dialog. See
on and use the Text Style assigned to their “Components Dialog” on page 948.
layer. See “Object Labels” on page 929.
490
Editing Electrical Objects
Moving Electrical Objects edit toolbar. See “The Edit Toolbar” on page
Using Dimensions 33.
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General Panel
The items on this panel vary, depending on
the type of electrical object selected.
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Electrical Service Specification Dialog
1 The Name of the selected object as state: the next time you open this dialog,
used in the Library Browser and it will be checked.
Materials List displays here. • Click the Reset button to restore the elec-
trical symbol’s original size.
2 Specify the Position of the selected
electrical object. The options available
depend on the type of object selected. 4 Options -
• Specify the Offset From Ceiling of a • Check Reverse Symbol to reverse the
ceiling outlet or ceiling mounted light. If object’s appearance so that features on its
the light is mounted to a cabinet, this left are located on its right and vice versa.
value is the offset from the cabinet. Does not affect symmetrical symbols.
• Specify the Height to Center of a • Check Automatically Change Switch
switch, wall outlet or wall light. Type When Wiring for a selected switch
• Specify the Offset From Floor of a floor to become a three- or four-way switch if
outlet or floor lamp. your wiring plan uses it as such. This
• Specify the Distance From Wall of a setting is not available when the dialog is
wall mounted symbol. A negative value accessed via the Electrical Defaults
will recess the symbol into the wall and dialog. See “Connect Electrical” on page
may prevent it from being seen in 3D. 488.
3 Specify the Size of the selected Switches placed from the toolbar use this
electical symbol. option by default; switches placed from
• Specify the Height, Width and Depth of the library do not.
the selected symbol.
5 Any Copyright information associated
• Uncheck Retain Aspect Ratio if you with the selected symbol will be stated
would like to modify one of the above here.
values without affecting the others.
Doing so may cause the symbol’s shape 6 A preview of the selected object
displays here. See “Dialog Preview
to become distorted. This check box does
Panes” on page 38.
not affect editing performed outside of
this dialog and is an action rather than a
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1 Each fixture can have multiple Light what options are enabled on this panel.
Sources, listed here. Not available for See “Light Types” on page 804.
Added Lights. See “Lighting” on page 800. • Select an Intensity from the drop-down
• Select a Light Source assigned to the list. The available options are described
selected light fixture from the drop-down using lumens and correspond to com-
list. The selected light source can be monly used light bulb wattages.
edited using the settings on this panel. • Select “Custom” from the Intensity list
• Click Add Light or Delete Light to add to open the Custom Light Intensity
or delete light sources from the list. If the dialog and create a custom Intensity
selected fixture has only one light source, setting. See “Custom Light Intensity
Delete Light will not be available. Dialog” on page 496.
• Click the Color bar to define the color of
2 Specify the Light Characteristics of the selected light source. Colored lights
the currently selected Light Source.
alter the appearance of textures and can
• Select a light Source Type from the drop-
be used to achieve special effects. See
down list. The type selected determines
“Select Color Dialog” on page 754.
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Electrical Service Specification Dialog
• The Drop Off Rate affects how fast a • Check Show Position in Camera View
Spot Light’s intensity drops off from the to indicate the position of a selected Point
center of the cone to the outside edge. or Spot Light source in the preview pane
Only available for Spot Lights. and in 3D views that support lighting
when it is turned On. This tool can be
A value of 0 produces a cone of light with used to determine if your light source is
the same intensity from the center to the positioned correctly. Not available for
outside edge. The default drop off value Parallel lights. See “Displaying Lights”
is 7.5, causes the light intensity to drop on page 802.
off fairly quickly.
5 A preview of the selected object
displays here. The selected light
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source’s Position in Camera View will off. Only Spot and Point Lights have
display in the Standard Rendering Technique attenuation.
if the light source is On. See “Dialog
The three Attenuated values represent the
Preview Panes” on page 38.
three coefficients (a, b, and c) in the
expression 1 / (a + b*d+c*d*d), where d is
Custom Light Intensity Dialog the distance from the light source. Increasing
Select “Custom” from the Intensity drop- any of these values results in the light
down list on the LIGHT DATA panel to open intensity dropping faster (the light does not
the Custom Light Intensity dialog. travel as far). Decreasing any value results in
the light intensity dropping slower (the light
travels farther). Small changes in these
coefficients can have significant impact on
lighting effects. You may need to experiment
to fully understand how to use them.
Materials Panel
The MATERIALS panel is found in the
specification dialogs for a variety of objects.
For more information, see “Materials Panel”
• Intensity - Use the slider bar or text field
on page 734.
to control how bright the light appears in
camera views.
Label Panel
• Check Auto Adjust Intensity to have the
program to scale the Intensity depending Labels for electrical fixtures display in floor
on the number of lights in the room. plan view when the “Electrical, Labels” layer
When unchecked, the Intensity set here is is turned on and use the Text Style assigned
used. to that layer. See “Electrical Labels” on page
490.
• Check Attenuated to control how
quickly a light source’s intensity drops as For information about the settings on this
its distance from the light source grows. panel, see “Label Panel” on page 930.
When unchecked, the light does not drop
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Chapter 19:
Foundations
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Foundation Defaults
There are several defaults dialogs that The settings here are initially drawn from
affect the foundation. They can be those in the Foundation Defaults dialog.
accessed by selecting Edit> Default See “Floor Defaults Dialog” on page 520.
Settings.
Click the + beside “Walls” to display the
Select “Foundation” and click the Edit subheadings, then select “Foundation Wall”
button to open the Foundation Defaults and click the Edit button to open the defaults
dialog. dialog for the Foundation Wall tool. See
“Wall, Railing, and Fencing Defaults” on
If a foundation has been built and you are on
page 240.
Floor 0, select “Floor” and click the Edit
button to open the Floor 0 Defaults dialog.
498
Foundation Defaults
Foundation Panel
1 Check Auto Rebuild Foundation to footings that run continuously under the
automatically rebuild the foundation base of the walls.
whenever changes are made to Floor 1 that • Select Grade Beams on Piers to
affect the structure of the foundation. See generate a pier and grade beam
“Rebuilding Foundations” on page 504. foundation. The floor framing rests
directly on top of the grade beams.
2 Three different Foundation Types can
be created in Home Designer Pro. Each • Select Monolithic Slab to build a slab
type of foundation has different default foundation defined by slab footings. The
settings, options, and behaviors. Select the foundation forms the floor platform for
radio button next to the desired type. Floor 1. It is visible on Floor 0 and can be
• Select Walls with Footings to produce a selected and edited.
foundation composed of stem walls with • Check Hang 1st Floor Platform Inside
Foundation Walls to produce stem walls
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that build up to the top of the floor plat- • If Monolithic Slab is the selected Foun-
form of Floor 1. When unchecked, the dation Type, the Edit Garage Curb but-
stem walls build to the bottom of the ton will be available. Click it to open the
floor platform, which bears on top of Foundation Wall Defaults dialog and
them. Only available when Walls with define the walls that form curbs around
Footings is selected, above. Garage and Slab rooms.
• Check Show “S” Markers on Step • Specify the Minimum Height, which is
Foundation to include an “S” symbol in the minimum height for foundation stem
floor plan view anywhere there is a step walls and grade beams and includes the
in foundation wall height. Not available sill plates.
when Grade Beams on Piers is selected, • The Basement Ceiling Height displays
above. See “Displaying Foundations” on here as a reference. This is the distance
page 503. from the top of the slab floor to the base-
ment ceiling and is equal to the Minimum
3 Slab - Wall Height minus the Slab Thickness.
• Specify the Slab Thickness, which is the
If the Minimum Wall Height is at least
thickness of the slab produced above the
76” (1900 mm), a Ceiling Finish is added
footing or at the top of the stem wall.
to the foundation room automatically. A
• Check Slab at top of Stem Wall to raise slab floor is also generated above the
the slab so its top is flush with the top of footing. The ceiling height and finish can
the stem walls. Only available when be changed later. See “Room Specifica-
Walls with Footings is the selected Foun- tion Dialog” on page 314. To remove this
dation Type. slab, specify the room areas in the base-
If Slab at top of Stem Wall is selected, ment as “Open Below”. See “Room
all rooms on the first floor are automati- Types” on page 298.
cally set to Floor Supplied by the Foun-
dation Room Below in the Room 5 The Piers options are only available
Specification dialog. See “Structure when Grade Beams on Piers is the
Panel” on page 316. selected Foundation Type.
• Specify the Width, Depth, and Maxi-
4 Stem Walls - mum Separation of the piers.
• Choose either Round or Square piers.
• The name of the Default Foundation
Wall Type displays here for reference.
6 Garage Options -
• Click the Edit Default Foundation Wall
button to open the Foundation Wall • Specify the Garage Floor to Stem Wall
Defaults dialog and change the default Top, which is the distance between the
settings for foundation walls. See “Foun- slab and the tops of the stem walls in both
dation Walls” on page 248. Garage and Slab rooms. Available for
Walls with Footings and Grade Beams on
500
Foundation Defaults
Piers foundation types. See “Foundation Monolithic Slab foundation is built. This
Defaults” on page 498. value is also the height of the curbs
around these rooms. See “Garages” on
page 507.
Note: The Garage Floor to Stem Wall Top set-
ting only affects Garage rooms that have a • Specify the Minimum Garage Stem
Floor Height of 0. See “Structure Panel” on Wall Height, which is the minimum
page 316. height that stem walls defining a Garage
foundation will be, regardless of the Min-
• Specify the Lower Garage Floor height, imum Stem Wall Height for the rest of the
which is the distance that Garage and foundation.
Slab room floors are lowered when a
Options Panel
The OPTIONS panel allows you to include Some options on this panel may be
rebar and other materials related to the unavailable depending on the foundation
foundation in the Materials List. See type selected on the FOUNDATION panel.
“Materials Lists” on page 933.
1 Specify the Rebar used in the major • Bars per Course - Specify the number of
foundation components: Footing, Wall bars of rebar to be used per course for
Horizontal courses, Wall Vertical courses, each foundation component.
Pier, and Slab. Rebar is calculated in the • Course Spacing - Define the spacing for
Materials List but does not display in any 2D Vertical and Horizontal Wall courses, and
or 3D views of the model. See “The for Slabs. If slabs are to have rebar
Materials List Tools” on page 934. instead of mesh, this spacing value
applies to both directions.
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• Rebar size - Define the rebar size in • Check Use Mesh to reinforce the slab
1/8th inches. 4 represents 4/8, or ½ inch. floor with mesh instead of rebar, or
• Specify the Overlap where sticks of uncheck it to use rebar.
rebar meet, in terms of the rebar’s Diam-
eter. A value of 40.0, for example, equals 2 Foundation Options - Select either
Foam Seal, Termite Flashing, or both.
40 times the Rebar Size. These options are added to the Materials
List, but do not display in the model.
Building a Foundation
Foundations can be generated To build an automatic foundation
automatically or drawn manually. A
combination of the two methods can also be 1. Select Build> Floor> Build Founda-
used. tion .
Three foundation types are available: stem 2. Specify the desired foundation type and
walls with footings, grade beams on piers, other information in the Build
and monolithic slabs. The first two options Foundation dialog. The settings in this
are created using walls; the last creates dialog are similar to those in the Foun-
concrete slabs with footings. dation Defaults dialog. See “Foundation
Automatically built foundations are placed Defaults” on page 498.
on Floor 0 and are based on wall positions 3. In the New Floor dialog, select Derive
and floor heights on Floor 1. Foundation new Foundation plan from the 1st
walls or slab footings are generated under: floor plan and click OK to build a foun-
• All exterior walls on Floor 1 that define a dation based on Floor 1.
room other than a Court, Deck or Bal- If you prefer, you can instead select Make
cony room type. See “Room Definition” new (blank) plan for the Foundation to
on page 295. create an empty foundation level where you
• Any interior walls on Floor 1 defining can manually draw foundation walls or slabs.
rooms with different floor heights. See In most cases, it is preferable to base Floor 0
“Floor and Ceiling Heights” on page 307. off the first floor plan and then manually edit
At least one room must be defined on Floor 1 the foundation as needed. See “Editing
for a foundation to be automatically Foundations” on page 504.
generated. If no rooms are defined on Floor
1, a blank Floor 0 is created. Mixing Foundation Types
There can be only one Floor 0 per plan. If You can also create a foundation that
your plan requires a foundation on more than combines stem walls, grade beams and piers,
one floor, you will need to draw the required and/or monolithic slabs.
foundation walls or slabs yourself.
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Displaying Foundations
Displaying Foundations
The display of foundation walls, slabs, • Wall labels and slab labels are placed on
curbs, piers and footings is controlled the “Walls, Labels” and “Polylines 3D,
in the Layer Display Options dialog. See Labels” layers, respectively.
“Layer Display Options Dialog” on page • The “Foundations” layer controls the dis-
145. play of all objects on Floor 0 in 3D views
• Foundation Walls, including grade but does not affect floor plan view.
beams, slab footings and Garage curbs,
are placed on the “Walls, Foundation” In Floor Plan View
layer.
The appearance of foundation wall types,
• Footings under slab footings and Founda- including line weights, colors and fill styles,
tion Walls are placed on the “Footings” is specified in the Wall Type Definitions
layer, as are foundation piers. dialog. See “Wall Type Definitions Dialog”
• Post footings and dDeck post footings are on page 276.
placed on the “Footings, Post” and “Foot-
Changes in stem wall and monolithic slab
ings, Deck Post” layers.
foundation heights are represented in floor
• Slabs created using the Slab Tools plan view with S markers. These markers are
are placed on the “Slabs, Custom” layer. located on the “Footings, Step Markers”
layer and use the Text Style assigned to that
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layer. See “Stepped Foundations” on page foundation room will continue to display as
509. long as the “Foundation” layer is on.
If a door on Floor 1 extends into a stem wall
or curb defining a Garage room, its location In the Materials List
will be indicated on Floor 0. See “Displaying The materials that make up foundation walls,
Doors” on page 385. footings, and slab floors are listed under the
Foundation category in the Materials List,
In 3D Views including:
In 3D views, all objects on Floor 0 will only • Concrete for walls, slabs, and footings
display when the “Foundation” layer is • Rebar for walls and footings
turned on.
• Rebar or mesh for slabs
While the display of foundation walls and
Other objects relevant to foundations can be
their footings can be controlled independent
found in these categories:
of one another in floor plan view, in 3D
views this is not the case. If a foundation • Exterior Trim - Lists slabs drawn with
wall is set to display, its footing will as well - the Slab tools that are located outside
even if the “Footings” layer is turned off. The of a structure.
reverse is also true - if a foundation wall’s
• Interior Trim - Lists slabs drawn with
display is turned off, so will its footing’s.
the Slab tools that are located inside
The display of monolithic slab foundations in
of a structure.
3D views is controlled by the “Foundation”
layer. Slab footings are located on the • Masonry - Lists fireplaces created with
“Walls, Foundation” layer; but if this layer is the Fireplace tool.
turned off, any slab footings that define a
See “Materials Lists” on page 933.
Editing Foundations
Stem wall with footings, wall with piers and • Foundation rooms can also be selected
monolithic slab foundations are all created and edited like other rooms. See Foun-
using walls which enclose room areas. dations and Rooms.
• Foundation walls can be selected and
edited much like other walls. See “Edit- Rebuilding Foundations
ing Walls” on page 261. By default, foundations do not update
• Footing size can be changed on a wall by automatically when changes are made to the
wall basis. See “Footing Width and structure on Floor 1. For example, if exterior
Height” on page 506. walls are moved or floor platforms are raised
or lowered, the foundation must be rebuilt.
504
Editing Foundations
Floor> Build Foundation from the This height is measured from the bottom of
menu. floor platform of Floor 1 to top of the stem
walls’ footings. If Floor 1 has multiple floor
When Auto Rebuild Foundation is enabled,
platform heights, the foundation stem walls
walls cannot be edited, manually drawn or
will be stepped.
deleted on Floor 0. When the foundation is
rebuilt, any manually drawn or edited walls Once a foundation is created, stem wall
are deleted. Similarly, rooms on Floor 0 heights can be adjusted either on a room-by-
cannot be edited while this option is enabled. room basis or for individual walls.
If you try to draw a wall or edit a room or a
wall while Auto Rebuild Foundation is To change a room’s stem wall height
turned on, a warning message will display.
1. Select a room on Floor 0 and click the
Changing Foundation Types Open Object edit button.
When a foundation is generated, the program 2. Specify the desired Stem Wall Height
creates Floor Defaults settings for Floor 0 in the Room Specification dialog. See
based on the information in the Build “General Panel” on page 314.
Foundation dialog. If you specify a 3. If you wish to reduce the Stem Wall
Monolithic Slab foundation, the default Height, you will first need to reduce the
Floor Structure on Floor 1 will also be Ceiling Height value by the same
changed to a slab rather than a framed amount.
platform. See “Floor Defaults Dialog” on
page 520. If adjacent rooms have stem wall heights that
differ by at least 1/16 of an inch, the stem
If you rebuild the foundation using a wall separating them uses the larger of these
different Foundation Type, it is advisable to two values.
check the floor heights of all rooms on Floor
1 - particularly Garage and Slab rooms, as In 3D views, individual stem walls can be
well as any rooms that do not use the default selected and edited. In most cases,this
floor height of 0”. method should only be used for stepping the
bottom of the foundation wall. See “Stepped
Walls and Footings” on page 272.
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Interior Footings
Slab foundations often have interior footings:
to support posts, for example. See
“Foundation Panel” on page 286. Home
Designer Pro does not generate interior
footings automatically, but you can easily
draw them using the Slab tool. See “The
Slab Tools” on page 510.
Stepped stem
walls with To create an interior footing
vertical footing
1. Select Build> Slab> Slab , then
Footing Width and Height click and drag to draw a slab on Floor 0.
This slab will serve as a footing.
Foundation Wall footings derive their Width
2. Select the slab and click the Open
and Height from in the Foundation Wall
Defaults dialog, Once a Foundation Wall is Object edit button.
created, its footing can be adjusted in its 3. In the Slab Specification dialog, spec-
specification dialog. See “Foundation Panel” ify the desired Height and Thickness.
on page 286. See “General Panel” on page 511.
Stem wall footing heights can also be edited • The Height should be set so that it
in 3D views just as the rest of the stem wall meets the bottom surface of the mono-
can. Slab footing heights, on the other hand, lithic slab above.
cannot be adjusted in 3D. 4. Use the edit handles, dimensions and/or
You can specify whether stepped stem walls the Reference Display to position the
have vertical footings on the FOUNDATION slab at the desired location.
panel of the Foundation Wall Defaults and
Specification dialogs.
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Deleting Foundations
Deleting Foundations
Select Build> Floor> Delete Foun- Delete edit button or pressing the Delete
dation to delete the entire foundation key. See “Deleting Objects” on page 202.
floor.
Deleting and rebuilding the foundation is
You can also select and delete individual often the quickest way to update the model
foundation walls and slabs by clicking the when substantial changes are made to Floor 1
after the foundation is built.
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• The floor height will drop 3 1/2” (88 mm) type, and will indicate the locations of any
in a Monolithic Slab foundation. doors that extend into them.
These values are set in the Foundation The floor height of the garage and the stem
Defaults dialog. See “Foundation Panel” on wall or curb height can then be adjusted, if
page 499. necessary, in the Garage room’s Room
Specification dialog. See “Structure Panel”
To build a Garage slab with stem walls on page 316.
By default, the program produces a 4" (100 Similarly, if a foundation is set up to have a
mm) slab and 24” (600 mm) high stem walls Basement Ceiling Height of 72” (1800 mm)
around the garage. These stem walls are or greater when built, it is automatically
drawn on Floor 0 and will indicate the given a painted drywall Ceiling Finish. See
locations of any doors that extend into them. “Foundation Panel” on page 499.
Regardless of its ceiling height, however,
To build a Garage slab with curbs you can specify a ceiling finish for any room
in the Room Specification dialog. See
1. Before the foundation is generated, “Structure Panel” on page 316.
specify the room as a Garage or Slab.
The resulting basement can be divided into
2. Build an automatic Monolithic Slab
foundation, specifying the required separate rooms using Interior Walls or
Lower Garage Floor value. any wall type you wish. If the rooms in a
basement have different floor heights, it is
By default, the program produces a 4" (100 best to separate them using walls specified as
mm) slab and 3 1/2” (88 mm) high curb
around the garage. The curbs are drawn on Foundation Walls .
Floor 0, use the Default Foundation Wall
508
Foundations and the Terrain
In a plan with a foundation present, the • Increase the Building Pad Elevation,
terrain will be: which is the distance between the default
• 6” (187 mm) below the top of the stem floor height of Floor 1 and the terrain.
walls or grade beams in a Walls with
Footings or Grade Beams on Piers foun- Walkout Basements
dation. Walkout basements are a type of daylight
• 8” (200 mm) below the top of the slab in basement typically located on sloped terrain.
a Monolithic Slab foundation. They feature walls that are above ground at
the lower end of the slope so that a door can
be positioned above the terrain at that end.
Floor platform
To create a walkout basement, build a stem
wall foundation and modify these settings in
the Terrain Specification dialog:
• Uncheck Flatten Pad.
• Uncheck Auto Calculate Elevation.
Stem Wall Top You will also need to create sloped terrain
and adjust the Building Pad Elevation and/
Terrain or terrain data so that the terrain is at the
appropriate height relative to the structure at
both the high and low ends of the slope.
By default, the program will also create a
flattened pad under the building footprint.
Stepped Foundations
Not all foundations have these requirements,
of course, so you can customize your Stepped foundations are usually built on
foundation and terrain to suit your needs. sloping terrain. A stepped foundation will be
produced automatically if more than one
Daylight Basements floor height is present on Floor 1 when the
foundation is built.
Daylight basements, also referred to as look-
In floor plan view, steps in stem wall and
out basements, have walls that are tall
monolithic slab foundations are represented
enough for basement windows to be
using S markers. See “Displaying
positioned above the terrain. They are often
Foundations” on page 503.
found in split level or split entry structures.
As with a walkout basement, you will need
To create a daylight basement condition,
to build a stem wall foundation and modify
build a stem wall foundation and modify
these settings in the Terrain Specification
these settings in the Terrain Specification
dialog:
dialog:
• Uncheck Flatten Pad.
• Uncheck Auto Calculate Elevation.
• Uncheck Auto Calculate Elevation.
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You will also need to create sloped terrain You can also create a stepped foundation by
and adjust the Building Pad Elevation and/ editing foundation rooms and walls. See
or terrain data so that the terrain is at the “Stem Wall Height” on page 505.
appropriate height relative to the structure at
both the high and low ends of the slope.
Editing Slabs
Slabs can be selected in 2D and 3D views Using the Mouse
both individually and as a group and can be
edited using the edit handles, the edit toolbar Slabs can be edited like other closed-polyline
and the Slab Specification dialog. See “Slab base objects in both 2D and 3D views. See
Specification Dialog” on page 511. “Editing Closed-Polyline Based Objects” on
page 169.
510
Slab Specification Dialog
Using the Edit Tools toolbar. As with most objects, Slabs can be
copied, replicated, moved, deleted, etc. See
One or more selected Slabs can be edited in a “The Edit Toolbar” on page 33.
variety of ways using the buttons on the edit
General Panel
1 Specify the characteristics of the • Specify the slab’s height to Top, which is
selected Slab. of its top surface measured from the
• Specify the Thickness, which is the mea- selected Elevation Reference.
surement from the slab’s top to bottom • Specify the slab’s height to Bottom,
surfaces. which is the height of its bottom surface,
• Select the Elevation Reference, from the measured from the Elevation Reference.
drop-down list. This determines where • When the selected slab is a Post Footing
the next two settings are measured from or Deck Post Footing, specify whether it
and also affects their setting labels. is Square or Round. Not available for
manually drawn slabs or if the slab’s
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512
Fireplaces
Fireplaces
A masonry fireplace can be placed in Built into a Wall
or away from a wall by selecting
Build> Fireplace and then clicking in the To place a masonry fireplace in a wall, select
drawing area. Build> Fireplace and click on a wall. A
• If created in a wall, it is considered a wall fireplace is created with the outside of the
opening and can be moved or resized like fireplace flush with the outside of the wall.
a window or door. Fireplaces cannot be placed in a wall
• If created away from a wall, it moves and specified as Invisible or if the wall in
resizes similar to a cabinet. question is on a locked layer. See “Locking
Layers” on page 144. See “Room Dividers
A selection of prefabricated metal fireplaces and Invisible Walls” on page 250.
is also available from the Architectural Core
Catalog. These can be framed in with
standard walls. See “The Library” on page
687.
The display of fireplaces is controlled in the
Layer Display Options dialog. See “Layer
Display Options Dialog” on page 145. Select the fireplace to display four edit
Fireplaces are edited, moved, resized, and handles located along the wall.
deleted similar other objects. See “Editing
Objects” on page 149.
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Fireplace Specification Dialog
General Panel
1 Specify the Size and Position of the • Specify the height to Top, measured from
selected fireplace and its hearth. the selected Elevation Reference.
• Specify the Height, Width, and Depth of • Specify the height to Bottom, measured
the fireplace. from the selected Elevation Reference.
• Specify the Hearth Depth. This is mea-
sured from the front of the fireplace out 2 Add for Rough Opening - Specify the
amount to add to Each Side, the Top
into the room. To eliminate the hearth and the Bottom for the fireplace’s framed
altogether, enter a zero for this value. rough opening. Only available for a fireplace
• Specify the Hearth Height, relative to placed in a wall, Each Side and Top are set
the floor in the room that the fireplace to 2” (50 mm) by default.
faces. If the Bottom Rough Opening value exceeds
• Select the Elevation Reference from the the fireplace’s distance to the floor, the
drop-down list. This determines where difference is added to the top when wall
the next two settings are measured from framing is built. See “Framing” on page 625.
and also affects their setting labels.
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Firebox Panel
1 Check No Firebox to eliminate the • Enter the offset Distance, which is how
firebox from the fireplace. This is far the firebox is offset from the fireplace
checked by default for a fireplace object center. A value of 0 centers the firebox in
generated on Floor 0 to serve as a solid the fireplace.
matching base for a fireplace on Floor 1. • Offset to Left/Right - Choose to offset
the firebox to the left or to the right.
2 Define the Size of the selected
fireplace’s firebox.
4 The preview of the fireplace updates as
• Specify the firebox’s Height and Width. changes are made. See “Dialog Preview
• Specify the Depth of the firebox. Panes” on page 38.
Library Fireplaces
A variety of fireplace symbols are available symbols can be enclosed by walls or
in the library. Flush fireplaces are designed positioned to project through a wall.See
to snap to wall surfaces. Some fireplace “Placing Library Objects” on page 703.
516
Chimneys
Chimneys
Chimneys can be created using a variety of • Place a closed box Geometric Shape or
methods. Soffit over the chimney chase, resize it to
match, then increase its height either in
Masonry Fireplace Chimneys its specification dialog or in a 3D view
using the same method as extending a
To create a chimney on a masonry fireplace masonry fireplace.
• Use walls to define the chimney chase as
1. Select the fireplace in a 3D view. a room area, making sure these walls are
2. Ctrl + drag the top edge of the chimney aligned between floors. The chimney
upward through all the floors and the chase “room” on the uppermost floor
roof until it is to the desired height. See should have a much higher ceiling than
“Unrestricted Movement” on page 183. the other rooms on that floor and should
also have no ceiling or roof. See “Room
3. When the chimney is approximately the
Specification Dialog” on page 314.
correct height, select the fireplace, click
the Open Object edit button, and A selection of chimney tops is available in
type in the exact height. the library. In addition, custom chimney caps
can be made using Geometric Shapes and/or
Soffits. See “Other Objects” on page 719.
Chimney Chases and Caps
There are two ways to draw a chimney chase:
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Chapter 20:
Multiple Floors
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Floor Tools
Select Build> Floor to access the Select Build> Floor> Build New
floor tools. Floor to build a new floor. A new
520
Adding Floors
floor can be generated based upon the Choose Build> Floor> Build
perimeter of the floor below or a blank floor Foundation to open the Foundation
can be created and drawn from scratch. See Defaults dialog and build a foundation floor.
“Adding Floors” on page 521. See “Building a Foundation” on page 502.
Select Build> Floor> Insert New Select Build> Floor> Delete
Floor to insert a new floor below the Foundation to remove the foundation
current floor. See “Adding Floors” on page from the plan. See “Deleting Foundations”
521. on page 507.
Choose Build> Floor> Delete Choose Build> Floor> Rebuild
Current Floor to remove the current Walls/Floors/Ceilings to force Home
floor from the plan. For more information, Designer Pro to recalculate the relationship
see “Deleting Floors” on page 525. between the walls, floors, and ceilings in
your model. See “Rebuilding Walls, Floors
and Ceilings” on page 525.
Adding Floors
When a new plan file is opened in Home
Designer Pro, two floor levels are present:
Floor 1 and the Attic Floor. You can add up
to 5 total living floors, as well as create a
foundation below Floor 1.
Floors can be added whenever you like; and
once created, they can also be copied and
deleted.
• Derive new 2nd floor plan from the 1st
floor plan creates a new top floor with
Note: Home Designer Pro allows only one exterior walls generated directly over the
floor, the foundation/basement, below the first
exterior walls of the floor below. Wall
floor. Keep this in mind when you begin an
as-built or plan for a multi-story building. See types and roof directives associated with
“Foundations” on page 497. the walls on the floor below are dupli-
cated; however, interior walls are not. See
Build New Floor “Roof Panel” on page 284.
• Check Move Highest Floor’s Roof Up to
New floors can be created in floor
move any roof planes displaying on the
plan view as well as in 3D views, and
highest floor in the plan up one floor
are always added above the top living floor.
when the new floor is created. Roof
To create a new floor, select Build> Floor>
planes displaying on floors other than the
Build New Floor.
top floor are unaffected. This option is
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Displaying Floors
Displaying Floors
Home Designer Pro allows you to view the • Orthographic and Perspective Doll
floors in your plan in a variety of ways.
House Views , which show the Cur-
In Floor Plan View rent Floor, not including its ceiling, plus
any floors beneath it.
In floor plan view, only one floor can be
active for editing at a time. This is referred to • Wall Elevation views, which show a
as the Current Floor. See “The Current wall on a single floor, in a single room.
Floor” on page 527. See “3D View Tools” on page 768.
In addition to the Current Floor, one other
floor can be displayed for reference In the Materials List
purposes: the Reference Floor. Objects on
The materials that make up floor and ceiling
the Current Floor can snap to those on the
platform assemblies are listed under different
Reference Floor, helping you align objects.
Categories in the Materials List:
See “The Reference Floor” on page 528.
• Subfloor - Lists floor framing and struc-
Floor and ceiling platforms do not display in tural subflooring materials specified in all
floor plan view. When floor and/or ceiling Floor Structure Definitions in the current
framing is present, its display can be turned plan. See “Floor and Ceiling Platform
on; however, other components of floor and Definitions” on page 309.
ceiling platforms like sheathing, drywall, and
finish materials, cannot. • Flooring - Lists flooring and subflooring
materials specified in all Floor Finish
In 3D Views Definitions in the current plan.
• Framing - Lists ceiling framing and any
In most 3D views, all floors in a plan are other materials specified in all Ceiling
visible, from the foundation up to the attic. Structure Definitions in the current plan.
There are three exceptions:
• Wall Board - Lists ceiling finish materi-
• Perspective Floor Camera views, als specified in all Ceiling Finish Defini-
which show the Current Floor only. tions in the current plan.
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• Insulation - Floor insulation is calculated • Foundation - Lists the concrete and mesh
for all rooms that have a floor, and ceiling for all Floor Structure Definitions in the
insulation is calculated for all rooms that current plan with a layer of concrete
have a ceiling - regardless of the Floor or material. See “Material Types” on page
Ceiling Structure Definition. When a ceil- 741.
ing is not present, insulation is calculated
See “Materials Lists” on page 933.
for the roof. See “Structure Panel” on
page 316.
Exchanging Floors
Select Build> Floor> Exchange The floor that was moved becomes the
With Floor Above or Exchange current floor at its new location. You can
With Floor Below to swap the current floor easily move a floor up or down several floors
with the floor above or below. by using either one of these buttons
repeatedly.
Copying Floors
The Edit Area tools can be used to make Copying Between Plans
copies of entire floors in a plan. See “Edit While you can copy and paste floors from
Area Tools” on page 200. You can use these one plan file to another, this is not always the
tools to: best approach.
• Make a copy of an existing floor to be • To make a copy of the plan for backup or
pasted onto a new floor.
your records, use Save As to save the
• Make a copy of all existing floors in a file using a new name. See “Saving,
plan to be pasted into a different plan. Exporting, and Backing Up Files” on
You can also copy the information on a floor page 52.
by pressing Ctrl + A (Select All), then using • To copy the model into another plan with
Copy and Paste Hold Position . See multiple structures, consider exporting it
“Paste Hold Position” on page 139. as a symbol and importing it into the new
plan. See “Custom Symbols” on page
1189.
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Deleting Floors
Deleting Floors
Select Build> Floor> Delete Current on Floor 0. Floor 0 cannot be deleted while
Floor to remove the current floor Auto Rebuild Foundation is turned on. See
from the plan. If there is a floor above, it “Deleting Foundations” on page 507.
becomes the current floor; if there is no floor
below, the floor beneath becomes the current
When a floor is deleted, all objects on
floor. that floor are deleted with it, including
To delete Floor 0, select Build> locked roof planes and any other objects on
locked layers. See “Locking Layers” on page
Floor> Delete Foundation. You can
144.
delete the foundation without actually being
Split Levels
Both split level floor plans and split level Split Level Floor Plans
entries can be created by controlling the floor
and ceiling heights of individual rooms in a A split level, or tri-level, structure is a
multiple story structure. building where the floor level in one part of
the plan is located approximately half way
between the floor and ceiling levels of
another part of the plan.
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The Current Floor
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The Reference Floor
1 The Current Floor is highlighted here. the Reference Floor. See “Layer Sets” on
You can select another floor to make it page 145.
the current floor.
Swap Floor/Reference
2 The Reference Floor currently used for
reference is highlighted here. You can If one floor is defined as the current
select another floor to display it instead. floor and another floor is defined as
the reference floor, select Tools> Reference
3 Click the Reference Floor Options Floors> Swap Floor/Reference to switch
button to open the Layer Display
Options dialog and change the settings for the status of the two floors.
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Chapter 21:
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Anatomy of a Staircase
staircase. See “Curved Stairs and Ramps” on connecting two or more stair sections. See
page 535. “Landings” on page 541.
There are two ways to create a landing using
L-Shaped Stairs this tool:
Select Build> Stairs> L-Shaped • Click once to place a landing measuring
Stairs, then click to create two equal 39” (975 mm) on each side.
stair sections that form a 90° corner and are
• Click and drag to draw a rectangular
connected by a landing. See “L- and U-
landing sized as needed. See “Polylines”
Shaped Stairs” on page 536.
on page 228.
U-Shaped Stairs You can also create a landing by converting a
CAD polyline. See “Convert Polyline
Select Build> Stairs> U-Shaped Dialog” on page 196.
Stairs, then click to create two stair
sections that form a 180° turn and are
Ramp
connected by a landing.
Select Build> Stairs> Ramp to draw
Landing a sloped ramp. By default, ramps are
drawn at a 1:12 slope to a maximum height
Select Build> Stairs> Landing to of 30” (760 mm). See “Drawing Stairs and
draw a landing, which is a platform Ramps” on page 534.
Anatomy of a Staircase
Stairs, as well as ramps, are often described Newels - The end post of a stair railing
in terms of rise and run. Rise is typically located at landings and the beginnings and
between 6" and 8", and the run between 10" endings of new stair sections.
and 12". In metric plans, rise is 177 to 190
Rise - The height of a riser, measured from
mm, and the run is about 250 mm.
tread surface to tread surface, Also referred
to as Unit Rise.
Staircase Terminology
Rise Angle - The angle of the staircase or
Balusters - The vertical members that run stair section, defined by a line drawn through
between the handrail and the treads or the back surfaces of its treads.
bottom rail.
Riser - The vertical stair member located
Bracket - Decorative L-shaped supports on between the treads. Risers may be solid or
the exposed side of stairs below each tread. open. When open, the front surfaces of the
Landing - A platform connecting two or stringers are considered the risers.
more stair sections. Run - The depth of a tread, measured from
riser surface to riser surface. Run does not
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include the Tread Overhang. Also referred to platform of the floor above or a landing. The
as Unit Run. stringers locate the subfloor of the floor
platforms and maintain consistent riser
Runner - The carpet that runs down the
height. If the stairs are long enough to reach
center of the staircase.
the next level at a reasonable rise angle, their
Shoe - The bottom railing, placed on the tread depth and number of treads are
landing floor, that anchors the balusters at automatically calculated to create a staircase
landings. with consistent tread and riser dimensions
along its entire length.
Stringer - The inclined support member of a
staircase that supports the treads and risers. You can modify this behavior or turn off it
off altogether in the Staircase Specification
Tread - The horizontal member of a stair that
dialog and specify your own rise and run
the foot is placed on.
values. Bear in mind, though, that if you turn
Tread Overhang - The portion of a tread it off, you will need to specify the correct
extending past the front surface of the riser Top and Bottom Heights to make sure that
and over the tread below. Also referred to as the stairs actually meet both floor platforms
Nosing or Nosing Extension, it is not correctly. See “General Panel” on page 558.
included in the Run or Tread Depth
measurements. Stair Sections and Subsections
Tread Thickness - The vertical depth of the In Home Designer Pro, staircases can be
tread material. composed of multiple sections and
Winder - A wedge-shaped stair tread used subsections. See “Merging Stair and Ramp
where curved or angled stairways change Sections” on page 539.
direction. • Stair sections are separated by landings.
• Subsections are considered part of the
Stair Structure and the Model same section because they are connected
By default, stairs locate the height of the to one another directly rather than sepa-
floor platform that they are drawn on and rated by a landing.
seek the next level, which may be the floor
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Drawing Stairs and Ramps
• Stairs are drawn going UP, so they should preview outline of the stairs will follow the
be drawn from the lower of the two floors mouse pointer. Hold down the Alt key to
they connect. reverse the direction of the Up arrow in the
• By default, stairs adjust their riser and preview.
tread dimensions to connect two floor
Similarly, Ramps can be created by
heights if possible. The rise and run are
either clicking and dragging or by clicking.
calculated so that the steps are consistent
A ramp created with a single click will be
in size.
30” (760 mm) high, have a slope of 1:12, and
• Stairs drawn within 1” (25 mm) of a wall be 360” (9120 mm) long.
will snap to the outer surface of the wall.
An individual stair or ramp section must be
• Stairs will snap to the Reference Display between 6” (150 mm) and 100’ (30 m) in
, if you have it turned on. See “Refer- length. If a greater length is needed, connect
ence Floor Display” on page 528. two sections using a landing.
• Hold down the Ctrl key to suppress these
snapping behaviors. Curved Stairs and Ramps
• If a stairwell room has been defined on You can make a straight stair or ramp section
the floor above, the top of the stairs can curved, or vice versa:
be dragged until it stops at the railing or • Select the stairs or ramp and click the
wall defining the stairwell.
Change Line/Arc edit button. See
• When drawing stairs or a ramp up from “Change Line/Arc” on page 190.
the terrain, it is a good idea to make sure
the terrain is up to date. See “Building the • Select the stairs or ramp, hold down the
Terrain” on page 882. Alt key (or right-click), and drag an end
edit handle. See “Alternate” on page 151.
Straight Stairs and Ramps
The Draw Stairs tool can be used in two
different ways: + Alt
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Straight stairs drawn along a curved wall 1. Select Build> Stairs> Draw Stairs .
Curved Stairs can also be 2. Hold down the Alt key or the right
created in floor plan view by mouse button.
selecting Build> Stairs> Curve to Left or 3. Click and drag to create straight stairs.
Curve to Right. Click to place a 90º curved
stair section that can then be edited. You can When drawing stairs or ramps from a floor
continue clicking to place additional curved platform to the terrain, or vice versa, they
staircases until another tool is selected. will locate the height of the terrain as long as
it is lower than the floor height. You can also
Drawing Stairs and Ramps create a landing or “room” outside the
structure and use it to establish the bottom
Downward height of the stairs or ramp. Then, draw in an
Stairs and ramps can be drawn from the upward direction from the lower platform to
current floor level downward; however, the upper platform.
drawing stairs or ramps between floors in
536
Displaying Stairs, Ramps, and Landings
1 Check Only Show This Dialog on • If you continue to move the mouse closer,
Double Click to suppress this dialog the lower stair section will snap to the
unless the L-Shaped Stairs or U-Shaped wall instead.
Stairs is double-clicked. • If you move the mouse pointer into a wall
• Specify the Default Direction of the corner, the preview will rotate so that the
stairs as they build upward: Clockwise, bottom stair section snaps to the wall that
or Counterclockwise. is nearest to the mouse pointer.
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the Landing Specification dialog. See To see the center of a stair section curve in
“Label Panel” on page 930. floor plan view, click Show Arc Centers
When a staircase is selected in floor plan and Ends . See “Arc Centers and Ends”
view, the numbers associated with each of its on page 164.
sections and subsections display. Stair
sections are assigned a single number, while In 3D Views
subsection numbers have two parts: a section
Although stairs span between two floors,
number and subsection number separated by
they can only belong to one floor. As a result,
a hyphen.
only multi-floor views show the upper floor
with the platform opening and the lower
floor with the staircase simultaneously. In
Floor Cameras and Doll House Views,
stairwells may appear as an empty spaces.
See “3D View Tools” on page 768.
Stair section Stair subsection
number numbers
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Merging Stair and Ramp Sections
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Landings
Landings
Stair landings are platforms between stair • By converting a closed CAD polyline
sections and/or ramps, and can be created in into a landing. See “Convert Polyline” on
either of four ways: page 195.
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To create a landing between stair sections: (150 mm). This is because most building
codes require the shortest tread to be at least
1. Draw two stair sections going UP. They 6” wide. This edge can be manually edited to
can be at any angle. less than 6” if needed.
2. Click between the two sections using the
Draw Stairs tool to create a landing. Editing Landings
Notice that only one direction arrow dis- Landings can be selected in 2D and 3D
plays after the sections are joined by a views, both individually and in groups, and
landing. edited using the edit handles, the edit toolbar,
and the Landing Specification dialog. See
“Stair Landing Specification Dialog” on
page 570.
Landings derive their initial materials and
railing characteristics from the stairs and/or
ramps attached to them. You can assign a
unique railing or material to a landing in its
Creating a stair landing specification dialog.
Similarly, a landing can be created between By default, landings have railings on all
two ramps by clicking between them with the edges. You can suppress the railing on a
selected edge by clicking the Remove
Ramp tool active.
Railing from Selected Edge edit button.
Multiple stair sections and/or ramps can be To restore a selected railing, click the Add
connected to one landing. For example, two
or three stair sections might meet at a landing Railing to Selected Edge edit button.
with a single stair section continuing to the See “Selected Edge” on page 155.
next level.
Custom Shaped Landings
To be linked by a landing, all sections must
be drawn in the same UP direction and the Landings can be edited like other closed
top of one section should be near the bottom polyline-based objects. You can add or
of the next. remove edges, convert an edge from straight
to curved, or vice versa. A curved landing
Stair sections connected with a landing will creates curved railings. See “Editing Closed-
move together as a single unit unless Stair Polyline Based Objects” on page 169.
Sections Move Independently is checked in
the Preferences dialog. See “Architectural You can also create a stair landing out of
Panel” on page 91. closed polyline created with the CAD tools
A landing formed between two stair sections using the Convert Polyline edit button.
having less than a 90º angle between them See “Convert Polyline” on page 195.
are created with a short edge not less than 6”
542
Landings
Landing Height
A landing’s height can be either user-defined
or controlled by the program.
A landing with a height that has not been
specified by the user is considered unlocked, If a change is made to either stair section, the
and its height will adjust automatically as the program will maintain the stairs’ connection
stairs attached to it are modified so that the to the floors above and below, and will
stairs maintain a consistent rise angle. instead modify the height of the landing and
the other stair section so that a consistent
If you specify a landing’s height, that landing riser height is maintained.
becomes locked and will maintain that height
no matter how the stairs connected to it are As long as a stair or ramp system consists of
adjusted. a landing connecting only two stair sections,
the program can easily set landing heights
Unlocked Landings and produce consistent a rise angle. If more
than two stair sections meet at a landing, the
By default, new landings are unlocked, relationship between them becomes more
which means that their height is determined complex. In this situation, you may want to
by the stair or ramp sections attached to it. define the exact height of the landing instead
An unlocked landing will automatically of letting the program define it for you.
adjust its height as necessary to maintain the
same riser height and rise angle for all Locked Landings
attached sections.
A locked landing has a specifically defined
In this example, two stair sections with eight height that does not adjust automatically
treads each are connected by a landing. when there are changes in the attached stairs.
Because the sections have the same number Instead, the stairs adjust to the landing.
of treads, the landing height is one half of the For example, start with the same staircase
distance between the two connected floors. used to illustrate unlocked landings, with one
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change: the landing height is now defined at moved. Only unlocked landings and the
78 inches (1980 mm). sections attached to them will move.
Locked landing can be used to break up a
Locked landings produce complex network of stairs and landings into
independent stair sections
smaller pieces with known bottom and top
heights.
To lock a landing
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Maintaining Tread Depth
Walk Line located 12" (30 cm) from the right Once locked, any changes to the length of the
edge of the stair section by default. On stair section are achieved by keeping the
curved stairs, it is located 12” (30 cm) from specified tread depth and changing the
the inside edge of the curve. number of treads.
The distance of the Walk Line from the
staircase edge can be specified in the Ignore Subsection
Staircase Specification dialog. See “Style Boundaries
Panel” on page 561. Curved stair sections typically have treads
Alternatively, you can turn the Walk Line that are wider on one side than on the other.
feature off and tread depth will be measured When they are connected to other stair
at the tread center. sections, as with winders, it is possible to
have treads that are too narrow at the Walk
Line. See “Winders” on page 550.
Uniform tread depth in a stair section with
subsections can be maintained by checking
Ignore Subsection Boundaries in the
Staircase Specification dialog. See
“General Panel” on page 558.
Walk Line at 12" Center Line When Ignore Subsection Boundaries is
checked, the Tread Depth value may change
When a curved stair section has Automatic when the stair section is edited, but will
Treads specified in the Staircase remain consistent throughout all subsections.
Specification dialog and the Walk Line is
Because the boundaries between stair
used, the number and/or width of treads in a
sections are being ignored, the treads where a
section or subsection changes when the inner
straight section joins a curved section may
edge is moved. For this reason, it is best to
shift position or change angle to
finalize stair section width as early as
accommodate the adjustment.
possible.
There are two ways to keep tread depth even
throughout a stair section made of multiple
subsections.
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Flared Stairs and Curved Treads
Flare
dimensions
display in the
Status Bar
Adjusting the Flare Radius Then, adjust the starting point of the flare:
After a flared staircase has been created, you 1. Select the flared stair and click the
may want to soften the radius of the flare.
Flare/Curve Stairs edit button to
The four handles at the sides and the four access the flare handles again.
handles at the corners flare the stair section 2. This time, drag the lower of the two cen-
when dragged outward. The two handles in tral handles upward. The handle above it
the center of the section move the starting moves with it. This moves the start point
point for flaring along the stair section. for the bottom flare from the middle of
the section toward its top, making the
To adjust the flare radius flare even more gradual.
First, adjust the curvature of the flared
section.
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Starter Treads
Starter Treads
The first and second treads of a 3. Drag either of the handles on the first
staircase can be turned into starter tread outward from the stair section. If
treads by clicking the Starter Tread edit the stair section is against a wall, only
button. Starter treads extend to the side of the one handle displays on the side opposite
staircase, have rounded edges and are the wall.
common on traditional staircases. 4. As you drag, the ends of the tread
A starter tread can be added only to open become rounded.
sides of a stair section. If one side of a stair
section is against a wall or wrapped (see
“Wrapped Stairs” on page 551), only the
exposed tread end can become a starter tread.
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9. When you are finished editing the starter restore the stairs’ regular edit handles
treads, click the Main Edit Mode to and toolbar buttons.
Winders
Winders are steps located where a staircase 3. On the GENERAL panel, place a check in
turns and are narrower on the inside of the the Winders checkbox and click OK.
turn than they are on the outside. A staircase
defined as a winder expands to fill in any
gaps between the side of the stairs and
nearby walls.
Curved stair sections are typically used to
create winders, although straight stairs can
also be used. See “Curved Stairs and Ramps” Winders extend to nearby walls
on page 535.
4. The steps nearest the wall corner adjust
To create winders their shapes and extend into the corner
after the stair is changed to a winder.
1. In an enclosed room area, place and con-
nect the stair sections that you want to
Winders must be in a room with valid
be winders. For best results:
room definition. You cannot create
• The stairs should be two straight sec- winders in an area composed of only 2 corner
tions connected by a curved section walls. If this configuration is needed, enclose
between them; the area in with Invisible walls so that a room
area is defined.
• The curved section should be adjacent
to a 90° corner, as illustrated. The Winders attribute directs the stair section
to expand or contract to meet nearby walls,
It is often easiest to create the staircase and can also be used to create a partial
configuration in an open space, away railing. See “Partial Railings” on page 552.
from walls, then move it into position in a wall
corner before specifying it as Winders. Winders sometimes have treads that are too
narrow at the inside curve. The Ignore
2. Select the staircase and click the Open Subsection Boundaries option can address
this issue. See “Ignore Subsection
Object edit button to open the Boundaries” on page 545.
Staircase Specification dialog.
550
Wrapped Stairs
Wrapped Stairs
Check Allow Wrap on the STYLE panel of
the Staircase Specification dialog and the
selected stairs can be wrapped around the
corner of a deck or landing. Curved stairs
and stairs with multiple subsections cannot
be wrapped. See “Style Panel” on page 561.
Stair sections that wrap around a corner to
meet one another must have identical
attributes. As a result, edits made to one
wrapped stair section apply to all adjacent,
wrapped sections.
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Solid Railings
To create a solid rail along a staircase,
position a solid Railing against, but not
underneath, the stairs. Specify it as Solid and
that it Follow Stairs. See “Rail Style Panel”
on page 291.
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Other Special Railings and Stairs
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554
Creating a Stairwell
2. On the MATERIALS panel, assign the To make a steel stringer with concrete
desired masonry material to the “Tread” treads
component and specify the “Riser/Trim”
material as concrete. 1. On the STYLE panel of the Staircase
Specification dialog,
Steel Stringer • Check Open Underneath.
• Select the Single Stringer check box.
• Set the Tread Thickness to 2 inches or
more.
• Select the Single Stringer check box.
2. On the MATERIALS panel, specify the
“Tread” material as concrete and the
“Riser/Trim” material as steel.
Creating a Stairwell
An interior staircase must be located in a defined as Open Below in the Room
stairwell, an opening to the floor above. A Specification dialog, and given a Stairwell
stairwell is an Open Below room type on the room label. This room can be selected and
floor above. See “Room Types” on page 298. edited like any other room.
If you create a stairwell away from other
walls so the Open Below is created in the Creating a Stairwell Manually
center of another room, connect a wall of the Stairwells can also be created manually.
Open Below room to another wall using an
invisible wall. To create a manual stairwell
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Use the edit handles to position the rail- 7. Click inside the room using the Select
ings as needed. Objects tool to select it, then click
the Open Object edit button.
8. On the GENERAL panel of the Room
Specification dialog, select “Open
Below” from the Room Type list. Click
OK to close the dialog.
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Staircase Specification Dialog
To create a room below a staircase 2. On the same floor as the staircase, draw
1. Draw a staircase, select it, and click the the Interior Walls under them, fol-
lowing their shape.
Open Object edit button to open the
Staircase Specification dialog. 3. Reposition the walls as needed, making
sure that each is entirely under the stairs.
• If Winders are specified for this stair-
case, set Max Tread Contraction to 2" 4. The wall at the foot of the stairs should
on the STYLE panel to allow walls to be be placed no closer to the bottom than
built entirely under the staircase. the second step.
• On the FILL STYLE panel, select None 5. Add a door and specify the Room Type.
(Transparent) so the walls and other
objects under the stairs can be seen.
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General Panel
558
Staircase Specification Dialog
Only available when Automatic Heights heights by precisely locating floor plat-
is checked and the staircase does not cur- forms and landings.
rently use the Best Fit Riser Height.
The Top Height Reference values control
Make Best Fit will also extend stairs drawn what point on the staircase the Top Height
in a downward direction until they reach the value, below, describes.
terrain. See “Terrain Perimeter” on page 868. • Select Floor/Landing for the Top Height
A diagram of a sample staircase’s structure value to describe the height of the top
displays here for reference, as well. tread plus the stated Riser Height.
• Select Top Riser for the Top Height
2 The Advanced Options apply to all value to describe the height of the top
sections and subsections.
riser.
• Select Automatic Treads to have the
program define the depth and number of • Check Ignore Subsection Boundaries to
stair treads. If the staircase has multiple maintain tread depth throughout a stair
sections, each may have different tread section composed of merged subsections,
depths. regardless of whether the subsections
have different tread depths assigned to
• Select Lock Tread Depth to specify the them. See “Ignore Subsection Boundar-
Tread Depth for each stair section, below, ies” on page 545.
and prevent them from changing. When
Lock Tread Depth is selected and the • Select Lock Bottom to lock the position
length of the stairs is changed, the num- of the selected stair section’s bottom end
ber of treads will change. to prevent it from moving. Sections and
landings below the selected section do
• Select Lock Number of Treads to spec- not move when you click OK, while
ify the number of treads in each stair sec- those above do move.
tion and prevent it from changing. When
Lock Number of Treads is selected and • Select Lock Top to lock the position of
the length of the stairs is changed, the the selected stair section’s top end to pre-
tread depths will change. vent it from moving. Sections and land-
ings above the selected section do not
• If multiple staircases or a staircase with move when you click OK, while those
multiple sections is selected, No Change below do move.
may be an option as well. Select this to
maintain the multiple sections’ individual Lock Bottom and Lock Top are actions
settings. rather than settings. If you make changes to a
staircase that will affect its length, first lock
• Uncheck Automatic Heights if you
either the bottom or top end of the Selected
would like to specify the bottom and top
Section to prevent it from moving. The
heights of each stair section, as measured
height of the Selected Section’s locked end is
from the default floor height of Floor 1,
not affected by these settings - only its
0” (mm). When checked, the program
position on the X/Y axis.
automatically defines the top and bottom
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Staircase Specification Dialog
Style Panel
1 Specify the attributes of the selected • Specify the height of the Stringer Bot-
staircase’s Stringers, which are the tom, as measured from the bottom back
angled support members that support the corner of a tread.
treads. See “Anatomy of a Staircase” on page • Check Stringer at Wall to produce a
533. raised stringer top baseboard at the sides
• Specify the height of the Stringer Top of the stair sections against walls. This
when Stringer at Wall or Closed baseboard follows the slope of the stair.
Stringer is selected. This is measured • Check Single Stringer to form a single 5-
from the top front corner of a tread. inch (125 mm) thick stringer in the center
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of the staircase. Checking Single generate along the bottom of the skirt,
Stringer automatically checks Open Ris- and doors cannot be placed in it. In most
ers and unchecks Stringer at Wall and cases, the recommended way to enclose
Closed Stringer. the area beneath stairs is to use walls. See
• Check Closed Stringer to raise the tops “Rooms Below Staircases” on page 556.
of the exposed stringers to cover the sides • Check Open Risers to eliminate the riser
of the treads. If this is checked, no central face under each tread and expose the
stringer is applied to open riser stairs. stringers. If Closed Sides is also selected,
This setting only affects those stringers no central stringer is supplied.
that are not against a wall.
• Check Large Stringer Base to widen the 3 Specify the attributes of the staircase’s
carpet Runner. A runner is added to all
stringers at the foot of the staircase. This sections connected by unlocked landings.
is helpful when walls are created below Only available when Open Risers is
the stairs. unchecked, above.
• Specify the Runner Width. The default
value of 0 does not create a runner.
• Uncheck Runner Tucked to have the
runner drop straight down from the tread
front to the riser below. This is checked
by default.
Large Stringer Base shown at right
4 Winder - Define the Max Tread
• Extend Stringer Top is checked by Contraction, which is the amount a
default and extends a triangular portion tread’s width may be reduced when it meets a
of the stringer under the landing or plat- wall. See “Partial Railings” on page 552.
form at the top of the stairs. This option only takes effect when the stairs
are specified as Winders on the GENERAL
2 The Open Options control whether the panel.
selected stairs have open risers or an
open underside. They are not available when 5 Specify the characteristics of the
Single Stringer is checked, above. staircase Treads. See “Anatomy of a
Staircase” on page 533.
• Specify the Side Inset of the skirt below
the staircase. The default value of 0 • Specify the Tread Overhang, which is
aligns the skirt with the outside of the the distance that each tread overhangs the
surface of the stringers. Only available riser.
when Open Underneath is unchecked. • Specify the Tread Thickness.
• Uncheck Open Underneath to add a
skirt below the staircase along the two 6 Check Use Walk Line to have the
program calculate the tread depth based
sides. It looks like a wall in 3D, but only on a Walk Line. Uncheck the box to disable
has a single face. Base molding does not this function. See “Walk Line” on page 544.
562
Staircase Specification Dialog
Railing Panel
By default, the settings on the RAILING panel This panel is also found in the Ramp and
also affect the railings on any landings Landing Specification dialogs.
attached to the selected staircase or ramp.
See “Landings” on page 541.
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Staircase Specification Dialog
2 Style -
• Select Balusters to create regularly
spaced balusters between larger newel
posts.
• Select Open to create with only newels
posts.
• Select Open with Middle Rail to create
railings with newel posts and a middle
rail.
• Check Smooth Transitions on Left and/
or Right to specify the placement of • Select Panels to create railings composed
smooth connections between stair and of panels. The panel style is specified on
landing railings. Not available for ramps. the NEWELS/BALUSTERS panel. See
“Newels/Balusters Panel” on page 566.
3 Top/Bottom Rail -
• Check Include Top Rail to produce a top
rail on the stair railings that receives the
top baluster ends and typically acts as a
handrail.
• Check Include Bottom Rail to place a
low rail on the landing surface that
receives the balusters ends.
Check both Railing Transitions and
Smooth Transitions to produce a handrail
like this:
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4 Newels/Balusters Panel
The settings on the NEWELS/BALUSTERS These settings are similar to those found on
panel will also affect the appearance of the same panel of the Ramp and Landing
railings on any landings attached to the Specification dialogs. See “Ramp
selected staircase. See “Landings” on page Specification Dialog” on page 567.
541.
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Ramp Specification Dialog
2 The first three Balusters settings are program. For information about these
similar to the Newels options of the settings, see “Line Style Panel” on page 218.
same names, above.
• Cut Baluster Top - Each tread normally Fill Style Panel
has two to three balusters, growing lon- The settings on the FILL STYLE panel affect
ger toward its back. The default is to use the appearance of the selected staircase in
the same baluster and cut it off at the bot- floor plan view. For information about these
tom to shorten it toward the tread front. settings, see “Fill Style Panel” on page 231.
Check this box to cut the balusters at the
top instead.
Materials Panel
3 Specify the characteristics of the The settings on the MATERIALS panel affect
selected railing’s Panels. These settings
the appearance of the selected staircase in 3D
are only available when the railing Style
views and are available for a variety of
specified as “Panels” on the Railing Panel.
objects throughout the program. For
• Specify the panel’s Thickness. information about these settings, see
• Select “Solid” or “Library” from the Type “Materials Panel” on page 734.
drop-down list. The settings on this panel will also affect the
materials applied to any landings attached to
4 A preview of the selected staircase the selected staircase. See “Landings” on
displays on the right side of the panel.
If the staircase includes any landings, only page 541.
the section that was selected when the dialog
was opened will display. See “Dialog Arrow Panel
Preview Panes” on page 38.
The settings on the ARROW panel control the
appearance of the selected staircase’s
Line Style Panel direction arrow in floor plan view. See “In
The settings on the LINE STYLE panel are Floor Plan View” on page 537.
available for a variety of other objects in the For information about these settings, see
“Arrow Panel” on page 220.
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General Panel
1 A diagram of a sample ramp’s structure • Specify the Top Height, which is the
displays here for reference. height of the ramp at its high end.
• Specify the Bottom Height, which is the
2 Size - Specify the Ramp Length and height of the ramp at its low end.
Width.
• Specify the Base Height, which is the
3 Specify the Heights of various key height of the bottom surface of the ramp.
locations on the selected ramp.
• Uncheck Automatic Heights/Slope to 4 Specify the ramp’s Slope by typing its
activate the settings below, then specify Rise value in the first field, and the
the height and slope of the ramp.
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Ramp Specification Dialog
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General Panel
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Stair Landing Specification Dialog
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Chapter 22:
Roofs
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Roof Defaults
Roof Defaults
Select Edit> Default Settings, to Floor and Ceiling Heights
open the Default Settings dialog for a
variety of drawing tools, several of which The initial heights of floors and ceilings,
directly affect roof generation. which influence roof heights, are specified in
the Floor Defaults dialog for each floor. See
“Floor Defaults Dialog” on page 520.
Roof Defaults Dialog
The floor and ceiling heights in individual
The Build Roof and Roof Defaults dialogs
rooms also influence roof heights and are
are nearly identical in appearance and
specified in the Room Specification dialog.
function. The only difference is that the
See “Structure Panel” on page 316.
Build Roof dialog has a number of
checkboxes that allow you to automatically
generate roof planes and related objects. See If Auto Rebuild Roofs is checked in the
“Build Roof Dialog” on page 579. Build Roof dialog and you change floor
or ceiling heights, floor or ceiling platform
If changes are made to the settings in this depths, wall positions or roof directives in
dialog after the roof has been built, you will walls, the roof rebuilds to reflect your
need to rebuild the roof in order for your changes. See “Rebuilding Roofs” on page
changes to take effect. 579.
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Automatic Roofs
Automatic Roofs
When roofs are automatically generated, a Roof Groups
roof plane is created over each exterior wall
by default, resulting in a hip roof, and the When an automatic roof is generated, the
program tries to join them together to form a program tries to create roof planes that join
single, integrated system. together to form a single, integrated system.
Different parts of the structure influence how
There are a number of options available to the roof is generated over the whole.
produce variations in this default roof style.
When you need the roof planes over an area
of a plan to be entirely separate from those
Roof Directives in Walls
over the rest of the structure, you can assign
To automatically generate a roof plane using those areas to a non-default Roof Group. The
values other than the defaults or to not program treats different Roof Groups as
generate a roof plane bearing on a particular separate buildings for the purpose of
wall (as with a gable or the sides of a shed automatic roof generation, preventing their
roof), you can change the settings in the Wall roofs from influencing one another.
Specification dialog for that wall. See “Roof
Bear in mind that the use of Roof Groups
Panel” on page 284.
typically involves using a combination of
For more information about creating both automatic roof generation and manual
different roof styles, see “Roof Tutorial” on roof editing, and that changes to Attic walls
page 59 of the User’s Guide. may also be necessary. See “Using Both
Techniques” on page 574.
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Roof Groups are assigned using numbers. Room Specification dialog. See “General
The Default Roof Group is always 0, and you Panel” on page 314.
can assign rooms to other roof groups in the
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Build Roof Dialog
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To open the Build Roof dialog, select Build> Roof Defaults dialog. See “Roof Defaults”
Roof> Build Roof . You can also double- on page 575.
click the Roof Tools button or the Roof The settings in this dialog are similar to those
found in the Roof Plane Specification
Plane button to open this dialog. dialog, but affect all subsequently created
Roof planes and Roof Baseline Polylines are roof planes rather than one or more selected
generated based on the positions and roof roof planes. See “Roof Plane Specification
directive settings for each exterior wall in the Dialog” on page 596.
plan. If you make changes to any of these There are six panels in the Build Roof
walls or to any of the settings in this dialog, dialog:
you will need to build the roof again for them
to take effect. See “Roof Panel” on page 284. • Roof Panel
• Options Panel
Aside from a number of checkboxes on the
ROOF panel that allow you to automatically • Structure Panel
generate roof planes and related objects, the • Arrow Panel
settings in this dialog are also found in the
• Materials Panel
• Roof Styles Panel
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Build Roof Dialog
Roof Panel
1 The Build options are commands the generation of roofs, such as changes to
related to building and rebuilding roof exterior walls or ceiling heights.
planes. • Check Make Roof Baseline Polylines to
• Check Build Roof Planes to build a new delete the existing roof and to create Roof
roof structure over the entire model. Baseline Polyline(s) based on the exterior
Unless you specify otherwise, the pro- wall layout and roof information defined
gram discards the existing roof planes in those walls. If checked, Build Roof
and produces new ones. Planes becomes unchecked. See “Roof
• If you check Auto Rebuild Roofs, the Baseline Polylines” on page 600.
program automatically rebuilds the roof
whenever you make a change that affects
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You can also specify how manually drawn or see “Roof Pitches in Degrees” on page
edited roof planes are handled when the roof 624.
is rebuilt automatically. These options are • Check Trusses (no Birdsmouth) if you
only available when Build Roof Planes is wish to frame the roof using trusses rather
checked. See “Rebuilding Roofs” on page than rafters. The roof height will be set so
579. that the bottom edge of the truss top chord
• Check Retain Manually Drawn Roof is flush with the top of the wall. See
Planes to prevent manually drawn roof “Roof Trusses” on page 660.
planes from being deleted when roof • If you plan to use both trusses with raf-
planes are rebuilt. Automatic roof planes ters, leave Trusses (no Birdsmouth)
may be generated in the same location. unchecked so that the rafters’ depth can
Also available if Make Roof Baseline be accommodated. See “Mixing Trusses
Polylines is checked. with Stick Framing” on page 665.
• Check Retain Edited Automatic Roof
Planes to prevent automatic roof planes 3 Roof Overhang is measured
horizontally from the outside Main
that have been manually edited - includ-
Layer of exterior walls to the end of the top
ing roof planes over exploded dormers -
of the rafter. It includes fascia but not gutters.
from being deleted when roof planes are
See “The Main Layer” on page 274.
rebuilt. Also available if Make Roof
Baseline Polylines is checked. • Eave is the overhang distance outside of
If a newly generated roof plane is copla- bearing walls for roof planes using the
nar with a retained plane, and the area default Pitch. If a particular roof plane has
where they overlap is at least half the area a different Pitch, its overhang will adjust
of either of them, the new roof plane is to keep its fascia at the same height. Over-
deleted and only the retained plane is hang may be greater for a shallower pitch,
kept. lesser for a greater pitch.
• Gable is the overhang distance at gable
Note: Under some conditions, new roof ends or rake walls.
planes may be generated in the same loca-
tion as manually drawn or automatic roof
If the roof overhang values are not suffi-
planes that have been retained.
cient to extend past the outer surface of
exterior walls, the walls may not generate
• Check Use Existing Roof Baselines to correctly in 3D views.
produce a roof plan based on your Roof
Baseline Polyline(s) instead of the exte-
rior wall layout. 4 The Roof Height options affect the
heights of roof planes.
2 The Specifications options are basic Specify the amount to Raise/Lower From
roof structure settings. Ceiling Height, which controls the height of
• Enter a value to describe the Pitch as a roof planes relative to the ceiling height
ratio over 12. For a conversion to degrees, specified for the rooms below.
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Build Roof Dialog
• The default value is 0, which creates roof Roof planes are raised and lowered as
planes that bear on the wall top plates at needed so that eaves meet correctly.
the Ceiling Height of the room below.
• Increase this value to raise roof planes so The eave height used when this box is
they do not bear directly on the wall top checked is that of a roof plane using the
plates. If roofs are raised sufficiently, default Pitch and Overhang values. When
Attic walls will automatically generate to this box is checked, all roof planes are
support them. The exact height depends affected, including those that do not need
on the roof pitch. adjustment in order to align with adjacent
planes.
• Decrease this value to drop roof planes
downward and decrease the height of the When Same Height Eaves is checked,
bearing walls. If roofs are lowered suffi- any non-default overhang values speci-
ciently, they may extend into rooms, pro- fied in the Wall Specification dialog are
ducing areas with angled ceilings. used. Roof planes are raised or lowered so
• Check Ignore Top Floor to ignore the top that the eave height is the same, regard-
living floor when roof planes are gener- less of the horizontal overhang.
ated. Roof planes are built on the top • Uncheck Allow Low Roof Planes only
plates of the walls below the top floor. when an upper floor overhangs roof
Specify how you would like the eaves of roof planes below.
planes with different pitches to meet. See
“Aligning Eaves” on page 593. 5 Uncheck Automatic Birdsmouth Cut
to enable the settings below. When
• Check Same Roof Height at Exterior checked, the birdsmouth is calculated based
Walls to keep bearing walls the same on the pitch and rafter depth and its values
height and change horizontal roof over- are listed here for reference. See
hang distances as needed so that eaves “Birdsmouth Cut” on page 596.
meet correctly. When checked, this option
The Raise Off Plate and Birdsmouth settings
ignores any overhang values you may
do not affect the bearing wall heights.
have entered in the Wall Specification
dialog. See “Aligning Eaves” on page • Enter a positive Raise Off Plate value in
593. this field to produce the trusses with an
energy heel to allow for more insulation.
Uncheck this option to raise or lower • Enter a negative Birdsmouth Cut value
some roof planes relative to the wall’s top to control the Birdsmouth Depth. For
plate, allowing all horizontal overhangs to example, for the Birdsmouth Depth of 3”,
be the same unless a non-default value enter -3”. The location of the Baseline
has been entered in the Wall may change if you use the Raise Off
Specification dialog. See “Roof Direc- Plate setting to specify the birdsmouth
tives in Walls” on page 269. depth. See “Birdsmouth Cut” on page
• Check Same Height Eaves to keep the 596.
eave height for all roof planes the same.
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• Specify the Birdsmouth Seat, which is instances, slightly smaller or larger values
the horizontal depth of the birdsmouth will be used instead of the specified angle.
cut. If you change this value, the Raise • Specify the Minimum Alcove Size,
Off Plate/Birdsmouth Cut value will which is the minimum depth and width of
automatically adjust. an alcove in an otherwise straight exterior
To control the Birdsmouth Cut, you should wall. Alcoves with both a depth and width
also check Same Roof Height at Exterior less than this value are roofed over, while
Walls, above. alcoves that are either wider or deeper
than this value do not receive a roof.
• The Vertical Structure Depth displays
here as a reference. It can be changed on Effects of Minimum Alcove Size of 3’ (36”)
the STRUCTURE panel. See “Structure
Panel” on page 587.
6 Options -
• Enter the Segment Angle at Curved
Wall, which is the angle for roof seg-
ments automatically generated to cover a
curved wall. A smaller angle produces Roof builds around Roof builds over
3’ wide alcove 2’ 11” wide alcove
more roof planes. Note that in some
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Build Roof Dialog
Options Panel
1 Specify how the roof Eaves are • Higher Eaves Boxed - If the selected
configured. roof plane contains more than one eave,
• Specify how the rafter and truss ends are check this box to box the higher eaves as
Cut by selecting either Square Cut or well as the lower ones.
Plumb Cut.
• Check Boxed Eave to produce horizontal
boxed eaves or uncheck it for sloping
eaves. You can also change this for indi-
vidual roof planes in the Roof Plane
Specification dialog. See “Boxed Eaves”
on page 621.
• Check Flush Eave to produce box eaves
that build flush with the adjacent exterior
With Boxed Eave checked
wall. When unchecked, boxed eaves build
to the gable fascia.
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• When Use Room Ceiling Finish is • Check Metal Drip Edge at Gable to cal-
checked, the ceiling finish thickness and culate metal drip edge along any gable
material on the undersides of roof planes eaves in the Materials List.
are defined by the room below. Uncheck • Check Valley Flashing to calculate valley
this box to enable the two settings that flashing in the Materials List when two or
follow and define the ceiling finish as part more roof planes form a valley.
of the roof planes instead. When this is
unchecked, you can specify the Ceiling 4 3D Display - When Show All Ridges is
checked, a line along each hip between
Surface material on the Materials Panel.
roof planes forming the conical roof above a
• Check Has Ceiling to enable the Ceiling curved wall displays in Vector Views.
Thickness option. When this box is Uncheck this box to suppress these lines. See
unchecked, the selected roof plane will “Rendered and Vector Views” on page 758.
586
Roof Planes
Roof Planes
When creating a roof, it is helpful to know 2. Click and drag a Baseline from point 1
how to draw a roof plane manually and be to point 2, as in the following example:
familiar with its parts.
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The Baseline of the roof plane is normally When drawing the Baseline of a roof plane,
located over the outer main layer of the wall here are some things to consider:
and is used as the pivot point for the roof • A Baseline does not have to be drawn
plane when the pitch is changed. over a wall, although it often is.
The Baseline height is determined by the • A Baseline drawn along a wall should be
following formula: drawn over the outer edge of the wall’s
main layer. It tries to snap to that layer.
Elevation of the wall top plate
• The elevation of the top plate is defined
+ Vertical Structure Depth by the ceiling height in the room. If the
- Vertical Birdsmouth Depth roof plane is not drawn over a wall, it’s
= Baseline Height height is based on the default ceiling
height value for the current floor.
In a cross section, the Baseline is located
directly above the outer surface of the main • If a Baseline is drawn over the top of any
wall layer, at the top surface of the roof other roof plane, the Baseline height
framing. equals the height of the existing roof
588
Displaying Roofs
Displaying Roofs
Roof planes are drawn on the “Roof You can specify whether roof plane labels
Planes” layer. display the pitch in terms of rise and run or in
decimal degrees by checking or unchecking
You can also choose to display gutters, gable
Pitch in Degrees in the Roof Plane
lines, the overhang area, Roof Baseline
Specification dialog. See “General Panel”
Polylines and roof openings. See “Layer
on page 597.
Display Options Dialog” on page 145.
A roof plane’s label can be customized in its
If the “Roof Planes” layer is turned off and
specification dialog. See “Label Panel” on
Auto Rebuld Roofs feature is turned on,
page 930.
changes made to the plan that cause the roof
to rebuild will not automatically turn on the Manually drawn Ceiling Planes and
display of the roof planes. See “Rebuilding
Roofs” on page 579. Skylights can also display labels when
the “Roofs, Labels” layer is on. Unlike roof
Roof Plane Labels planes, these objects’ do not include a slope
indicator and their Automatic Labels are
Roof plane labels indicating the pitch and blank; however, you can specify a custom
slope direction are located on the “Roofs, label using text in their specification dialogs.
Labels” layer and can be set to display in See “Ceiling Planes” on page 604 and
floor plan view. “Skylights and Roof Holes” on page 612.
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When a roof plane, ceiling plane or roof • If roof framing has been built, its display
hole/skylight is selected in a 3D view, its can be turned on, as well. See “Displaying
label will display on a temporary basis if the Framing” on page 650.
“Roofs, Labels” layer is turned on. • If a roof or ceiling plane is located over a
room with Ceiling Over this Room
Display on Floor Above/Below checked, the ceiling surface will not gen-
In floor plan view, roof planes erate. See “Vaulted and Cathedral Ceil-
can display on any floor without ings” on page 312.
affecting their height in 3D.
In the Materials List
To move the display of a roof plane to a new
floor, select it in floor plan view and click The materials that make up roof and ceiling
either the Display on Floor Above or plane assemblies are listed under different
Display on Floor Below edit button. The Categories in the Materials List:
display of group-selected roof planes can • Roofing - Lists most materials associated
also be controlled in this manner. with roofs, including roofing, sheathing,
Any skylights or roof holes placed in a roof rafters and trusses, gutters, and skylights.
plane moved in this manner will move, as • Insulation - Insulation is calculated for
well. Other associated objects like Auto roof and ceiling planes above rooms that
Dormers or gutters will not move, however. do not have Ceiling Over This Room
checked. See “Structure Panel” on page
In Cross Section Views 316.
When a roof or ceiling plane is viewed in a • Wallboard - Lists ceiling materials for all
cross section, the layers that compose it can rooms, including those that use the under-
be seen, including the roof surface, side of the roof as their ceiling.
sheathing, and the ceiling surface. • Framing - Lists ceiling framing for man-
ually drawn ceiling planes.
See “Materials Lists” on page 933.
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Editing Roof and Ceiling Planes
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Roof> Fix Roofs . See “Fix Roofs” on If the planes are not close enough, or their
page 577. shape is not correct, you may need to align
their edges, remove extra edges, or move
When Bumping/Pushing is enabled and them closer.
CAD Stops Move is checked in the Roof When roof or ceiling planes adjust, the
Plane Specification dialog, a roof plane will program joins them at the proper location
bump against another roof plane, CAD or and the adjacent edges extend or contract to
CAD based object as it is moved. Roof remain connected. If the joining of the two
planes cannot push these objects, however. will completely eliminate or reverse an
See “Bumping/Pushing” on page 182. adjacent edge, the connection cannot be
made.
Join Roof Planes
Two roof or ceiling planes can be Locating Intersections
joined at adjacent edges in both 2D When roof planes of differing slopes meet,
and 3D using the Join Roof Planes edit they create a ridge, hip, or valley. The Join
button. To use this tool, first identify which
edges of the roof planes can extend to meet at Roof Planes edit tool is the easiest way
a ridge, hip, or valley. The program will join to move roof plane edges so that they meet
the two planes along the line where they correctly; but you can also locate roof plane
intersect whenever possible. intersection points where the ridge, hip or
valley should be. Once you know where the
To use Join Roof Planes planes will meet, you can drag edges or
corners to those points.
1. Select a roof or ceiling plane on the edge
to be joined to another plane. To find roof plane intersection points
2. Click the Join Roof Planes edit but- 1. Make sure that Automatically Place
ton (or press 2 on the keyboard). Roof Intersection Points is turned on in
the Preferences dialog. See “Architec-
3. Move your pointer to the edge of the
tural Panel” on page 91.
second roof or ceiling plane that the first
one needs to join to. When your pointer 2. Select the roof plane you would like to
is over the second plane, this plane will place intersection points on.
highlight. 3. Click the edge of another roof plane to
4. Click on the edge of the second roof or place a temporary CAD Point where it
ceiling plane to join it to the first plane. would meet the selected roof plane.
4. Repeat steps 1 and 2 for the ridge edge
Note: Join Roof Planes cannot be used to join and both fascia edges. You should have
a roof plane and ceiling plane. Only planes of three points located on the larger roof
the same type can be joined using this tool. plane: these are the intersection points.
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Editing Roof and Ceiling Planes
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Editing Roof and Ceiling Planes
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Roof Plane Specification Dialog
General Panel
There are four values that define the 3D If you lock the Pitch and change a Height
orientation of a roof plane: Ridge/Top value, the roof plane moves vertically,
Height, Baseline Height, Fascia Top keeping the same slope. It will not pivot. For
Height and Pitch. a conversion to degrees, see “Roof Pitches in
Degrees” on page 624.
Locking any of the Height values defines
that value as the pivot point for the selected Changing these values does not affect the 2D
roof plane. Each of these dimensions is representation of the roof plane.
measured from the first floor default
elevation of 0' - 0".
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1 Specify the Height and Pitch of the 2 Measurements - Information about the
selected roof plane(s). Heights are structure of the selected roof plane(s)
measured from the top surface of the roof displays here, mostly for reference.
plane(s) rafters or trusses. See “Roof Planes” • Specify the Structure Thickness for the
on page 587. selected roof plane. The default value is
• Define the Ridge/Top height, or lock this set in the Build Framing dialog. See
value to make it the roof plane’s pivot “Build Framing Dialog” on page 633.
point. • The Birdsmouth Depth is the plumb or
• Define the Baseline height, or lock this vertical depth of the birdsmouth cut. To
value to make it the pivot point. change it, move the roof plane some way.
• Define the Fascia Top height, or lock this For example, if you lock the pitch and
value to make it the pivot point. raise the roof plane by one inch, you will
decrease the birdsmouth depth by one
inch. See “Birdsmouth Cut” on page 596.
Note: The Fascia Top height will decrease
slightly if the fascia edge is aligned with the • The Birdsmouth Seat is the horizontal
ridge top of another roof plane. width of the birdsmouth cut. This value is
dynamically linked to the birdsmouth
• Specify the Pitch for the selected roof depth - if one changes, so does the other.
plane, or lock this value to move the roof • The Vertical Structure Depth is defined
plane vertically when a Height value is by measuring a plumb line across the roof
changed. plane structure. The degree of pitch
• Check Pitch in Degrees to display the affects the Vertical rafter width. The
pitch value in this dialog in degrees in this greater the pitch, the greater the vertical
dialog and in roof plane labels. Values structure depth.
between -89° and 89° can be entered. • Top of Plate is defined by the ceiling
When Pitch in Degrees in unchecked, height of the room below. If no room is
Pitch is described in terms of rise and run: below the roof plane, this value is 0.
x inches in 12 in Imperial plans and x mm
in 1000 in metric plans.
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Roof Plane Specification Dialog
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Roof Baseline Polylines
Once created, a Roof Baseline Polyline can Roof Baseline Polylines always form a
be edited in a variety of ways, then used as closed area with straight sides only. They
the basis for the roof then next time it is built cannot be severed or curved, but additional
automatically. joints or corners can be added.
To create a new roof using the directives in When a new roof is built, it follows the shape
your Roof Baseline Polyline(s), check Use of the Roof Baseline Polyline even if that
Existing Roof Baselines in the Build Roof shape does not follow the exterior walls.
dialog and click OK. See “Roof Panel” on In addition to length and direction, each Roof
page 581. Baseline Polyline edge has roof directives
associated with it, much like the roof
Displaying Roof directives in individual walls. See “Roof
Baseline Polylines Directives in Walls” on page 269.
Roof Baseline Polylines are placed on the
“Roofs, Baseline Polylines” layer and use the
An Example
Text Style assigned to that layer. See For a simple example of Roof Baseline
“Displaying Objects” on page 143. Polyline editing, consider an L-shaped
Roof directive information displays along house, with a rectangular roof. The inner part
each edge of the polyline, including: of the ’L’ is a patio that is covered under the
same roof.
• V - vertical (against wall);
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602
Roof Baseline Specification Dialog
1 Specify the Baseline height, which is Roof dialog. See “Build Roof Dialog” on
the height of the entire Roof Baseline page 579.
Polyline, not just that of the selected edge. • The Pitch, Upper Pitch, Starts at
See “The Baseline” on page 588. Height, and In from Baseline settings are
the same those in the Wall Specification
2 Roof Options - dialog.
• The first four checkboxes: Full Gable • Baseline height - This is the height of the
Wall, High Shed/Gable Wall, Knee entire Roof Baseline Polyline, not just
Wall, and Extend Slope Downward are that of the selected edge. See “The Base-
the same as those in the Wall line” on page 588.
Specification dialog. See “Roof Panel”
on page 284. Polyline Panel
• Check Against Wall if the roof plane ris- The POLYLINE panel states the length of the
ing from this baseline butts against an Roof Baseline Polyline’s Perimeter and its
exterior wall. This is similar to checking enclosed Area. See “Polyline Panel” on page
High Shed/Gable Wall. 599.
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Ceiling Planes
Ceiling planes are drawn the same creating custom vaulted ceilings. See
way as roof planes and are edited “Vaulted and Cathedral Ceilings” on page
using the same tools. They are useful for 312.
604
Ceiling Planes
Ceiling planes are drawn using the same ported by the wall. See “The Main Layer”
default pitch as roof planes, specified in the on page 274.
Build Roof dialog. See “Build Roof Dialog” • The sloping edge at the side of a ceiling
on page 579. plane should butt to the inside of the wall.
• Ceiling planes act independent of the roof
planes above.
• Usually, the pitch of a ceiling plane is
lower than the pitch of the corresponding
roof plane.
• Ceiling planes can be joined together
using the Join Roof Planes edit but-
ton. See “Join Roof Planes” on page 592.
• Select a ceiling plane and click the Open
Object edit button to open the Ceiling
Plane Specification dialog. See “Ceiling
Plane Specification Dialog” on page 606.
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General Panel
There are four values that define the 3D Locking any of the Height values defines
orientation of a ceiling plane: Bottom at that value as the pivot point for the selected
Ridge, Inside Bottom, Outside Bottom and ceiling plane. Each of these dimensions is
Pitch.
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Ceiling Plane Specification Dialog
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defined by the room below and the “Ceil- Fill Style Panel
ing Surface” component will not be avail-
able on the MATERIALS panel. Uncheck The settings on the FILL STYLE panel affect
this box to define the ceiling finish as part the appearance of the selected ceiling plane
of the ceiling plane and enable the Ceil- in floor plan view. For information about
ing Thickness option. these settings, see “Fill Style Panel” on page
231.
• Specify the Ceiling Thickness, which is
the thickness of the bottom surface of the
Materials Panel
ceiling plane.
The “Ceiling Surface” component is only
Polyline Panel available when Use Room Ceiling Finish is
unchecked on the General panel.
The POLYLINE panel states the length of the
ceiling plane’s Perimeter, its Framing For more information about the settings on
Area, and its Projected Area. See “Polyline this panel, see “Materials Panel” on page
Panel” on page 599. 734.
Gable/Roof Lines
The Gable/Roof Line tool can be In addition, the Gable Over Door/
used to automatically generate a gable Window edit button allows you to add
above the bearing wall of a hip roof plane. It a small Gable/Roof Line over one or more
is best used in situations where roof selected doors or windows the next time
directives in walls are not possible. For automatic roof planes are built.
example:
Gable/Roof Lines display in floor plan view
• Where a wall is not present, such as when the “Roofs, Gable Lines” layer is set to
across the front of an alcove; display and can be selected and edited much
• Over a Bay, Box, or Bow Window. like regular CAD lines. See “Editing Line
Based Objects” on page 158.
See “Roof Directives in Walls” on page 269.
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Gable/Roof Lines
Creating a Gable
To create a gable using a Gable/Roof Line • The length of the Gable/Roof Line
determines the gable width at the wall
1. Select Build> Roof> Gable/Roof Main Layer, not at the overhang.
Line , then click and drag to draw a • At the larger roof eave, a gable roof is
line outside of the exterior wall that you wider than the gable line by twice the
want to create a gable over. overhang distance.
2. Position the Gable/Roof Line within 10 4. You can specify the pitch of the gable
feet (2260 mm) of the wall’s Main Layer roof planes and their overhang in the
but not touching it. See “The Main Gable Line Specification dialog. See
Layer” on page 274. “Gable Line Specification Dialog” on
• Make sure that the Gable/Roof Line is page 611.
exactly parallel to the exterior wall.
5. Select Build> Roof> Build Roof
3. Resize the Gable/Roof Line so that it is and regenerate the roof. See “Build Roof
the length of the desired gable. Dialog” on page 579.
To use the Gable Over Door/Window tool Gable Walls or for Bay, Box or Bow
Windows. See “Bay, Box, Bow
1. Select one or more doors or windows. Windows and Roofs” on page 442.
2. Click the Gable Over Door/ 3. In the Gable Line Specification dialog,
Window edit button. specify the desired Pitch and Overhang
for the gable roof. See “Gable Line
• Gable Over Door/Window is not Specification Dialog” on page 611.
available for openings placed in Full
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4. The next time automatic roof planes are • Each gable will extend 12” (300 mm)
built, gables will be created over each of on either side of its door or window.
these doors and windows. • If two of these openings are within 30”
(750 mm) of each other on the same
wall, a single gable will be created.
• If you move or resize the door or
window(s), the associated Gable/Roof
Line will not update until the roof is
built again.
5. To remove a Gable Over Door/Window,
select the door(s) or window(s) and click
the Delete Gable Over Opening
edit button, or select the gable line and
click the Delete edit button. The
next time the roof is built, the gable will
be removed.
Covering an Alcove
A Gable/Roof Line can also be used to In order for a Gable/Roof Line to direct
maintain a roof plane baseline where there is the roof to extend over an alcove or other
no wall below. For example, you can use it to area where no wall is present, it must be
extend a roof plane across an alcove, rather aligned with the exterior walls’ Main Layer.
than wrap into it.
Gable/Roof Lines drawn to extend roof planes Result, after automatic roof generation
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Gable Line Specification Dialog
Covering a Bay
A Gable/Roof Line drawn across a bay If the Gable/Roof Line is drawn along the
causes a gable to be build above the bay outer edge of the bay’s outer wall’s Main
when roofs are automatically generated. Layer, the resulting gable will extend only to
the eave of the larger roof. Draw the Gable/
Roof Line beyond the bay’s outer wall to
extend out past the larger roof’s eave.
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• Specify the Pitch of the roof planes that Line Style Panel
form the gable.
The settings on the LINE STYLE panel are
• Specify the Overhang of the roof planes available for a variety of other objects in the
that form the gable. program. See “Line Style Panel” on page
218.
Line Panel
The settings on the LINE panel are available Arrow Panel
for a variety of other objects in the program. The settings on the ARROW panel are
See “Line Panel” on page 217. available for a variety of other objects in the
program. See “Arrow Panel” on page 220.
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Roof Hole/Skylight Specification Dialog
Editing Skylights
Skylights can be selected individually or in
groups and can be edited using the edit
handles, edit toolbar buttons, or the Roof
Hole/Skylight Specification dialog. See
“Roof Hole/Skylight Specification Dialog”
on page 613.
Skylights must always be contained by a
single roof plane. If the roof plane is deleted,
any skylights or holes it contains are also
deleted. Aside from this restriction, skylights
can be edited much like standard closed
polylines. See “Editing Closed-Polyline
Based Objects” on page 169.
If you clear the Skylight check box in the
Roof Hole/Skylight Specification dialog,
the curb and glass for the skylight is removed
but the opening remains.
General Panel
1 Check Skylight to specify this polyline and glass for the skylight are removed but the
as a skylight. If unchecked, the curb opening remains.
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Dormers and Crickets
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Auto Dormer
Select Build> Roof> Auto Dormer
and click on a roof plane where you
want the center of the dormer's front wall to
be.
The walls of an auto dormer go to the floor
and meet a knee wall on either side on the
back of the dormer. This knee wall must run
parallel to the underlying roof plane’s
Baseline.
• If you are creating a (non-floating) auto
dormer, a knee wall must already exist.
The dormer side walls run back to the
knee wall and the knee wall is broken
where the dormer walls meet it.
• The knee wall does not have to be desig-
nated as such in the Wall Specification
dialog unless you are generating an auto-
matic roof. See “Knee Walls” on page
271.
Manually Drawn Dormers
• A non-floating dormer must always be Once you are familiar with Home Designer
created on the same floor as the knee Pro’s roof tools, drawing dormers manually
walls. can be quite simple. There are several
different ways to draw dormers; some
methods work better in certain applications.
A variety of resources with information
about drawing dormers manually is available
at HomeDesignerSoftware.com .
See, too, “Manually Drawn Dormers” on
page 76 of the User’s Guide.
There are a few things to keep in mind.
• Walls extend upward until they meet an
overlying roof plane.
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Editing Auto Dormers
• A wall can also be cut by underlying roof above or below the roof line. See “Con-
planes if Roof Cuts Wall at Bottom is vert Polyline” on page 195.
checked in the Wall Specification dialog.
For this to work properly, the edge of the Manually Drawn Crickets
roof plane must extend completely
through the width of the wall. See “Clere- The automatic roof generator will not
story and Dormer Walls” on page 270. produce crickets in a roof plan; however, you
can manually draw a cricket using the Roof
• Polylines can be converted into a Hole in
Roof/Ceiling that allows walls to extend Plane tool. See “Crickets” on page 69 of
the User’s Guide.
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Dormer Specification Dialog
Roof Panel
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• Specify the Pitch of the dormer roof • Specify the Fascia Depth for gable fascia
planes. The default dormer pitch applies and the Eave Fascia Depth.
to all dormer roof types except Shed, • Specify the Rafter Depth.
which has a default 3 in 12 pitch. For
Gambrel and Mansard types, this applies • The Vertical Rafter Depth displays for
to the lowest, or eave, roof planes. reference.
• Check Pitch in Degrees to display the • Specify whether to Include Boxed Eaves
pitch in degrees; uncheck it to display the and/or Gutters
pitch in terms of rise and run. See “Roof • Select either Plumb or Square Rafter
Pitches in Degrees” on page 624. Cut.
• The Second Pitch specifies the upper
roof of a Gambrel, Mansard, curved eave, 5 Check Auto Roof Returns to generate
roof returns on the selected dormer.
and hip curved eave. Roof Returns can be only specified for Gable
• When a Second Pitch is used, specify the dormers. See “Roof Returns” on page 622.
In from Eave distance, measured from • Specify the horizontal Length of the roof
the lower roof plane eave to where the return in inches (mm).
upper roof plane starts.
• Enter a value in inches (mm) to Extend
3 Roof Overhang - Specify the depth of the roof returns past the dormer overhang.
the selected dormer’s Eave and Gable • Specify a Gable, Hip, or Full roof return.
Overhangs.
• Specify a Sloping or Flat roof return. See
4 Specify the characteristics of the “Roof Tutorial” on page 59 of the User’s
dormer’s Fascia/Rafters. Guide.
Walls Panel
• Select a Wall Type for the dormer walls ing roof plane meets the dormer front wall
from the drop-down list. exterior to the top plate of the dormer
• Specify the Height of the dormer, as mea- roof’s bearing walls.
sured from where the top of the underly-
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Roof Returns and Other Details
This top height is called the dormer ceiling the floor above the room it is positioned
height, even if the ceiling in the dormer is not over. If this room has a flat ceiling, check-
flat. The top dormer window casing is ing this option makes a hole in the ceiling
usually close to this height. under the dormer. This option should nor-
• Check Set to Existing Ceiling to assign mally be left unchecked.
the ceiling height of the room behind the Only available in the Dormer Defaults
dormer to the dormer. Not available in the dialog, if Set Inside Window Trim Width is
Dormer Defaults dialog. checked, the inside casing width for dormer
• Height to Reach Existing shows the dif- windows defaults to the Inside Window
ference between the dormer height where Trim value entered below. Dormer windows
the inside of the wall meets the underside can appear too narrow on the outside due to
of the roof and the ceiling of the room the space required for the inside casing to
behind it. clear the inside surfaces of the side walls.
This value sets the width for the inside casing
• Specify the dormer’s Width, measured
of the dormer window.
from the outside surfaces of the dormer
side walls.
Line Style Panel
• Form Room Inside Dormer is used only
for floating dormers and creates a flat For information about the settings on this
ceiling in the dormer. If you check this panel, see “Line Style Panel” on page 218.
option, you should define the dormer on
Boxed Eaves
Boxed eaves have a flat, horizontal soffit
surface instead of a soffit that follows the
underside of the rafter ends. Boxed eaves can
either extend out to the gable fascia or build
flush with the adjacent exterior wall.
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Roof Returns
A roof return is a small decorative roof plane
Full Return
that connects to the low side of a gable roof
overhang and extends below the upper It is not difficult to manually draw roof
triangular portion of the gable wall. Three returns using small roof planes, but it is
styles of roof returns that can be produced quicker to produce them automatically.
automatically.
Roof returns are generated automatically on
The first two styles are called Gable and Hip a wall by wall basis using settings found in
returns since the return ends in a gable or hip. the Wall Specification dialog. See “Roof
Panel” on page 284.
These roof return settings are also found in
the Dormer Specification dialog for gable
roof dormers and function similarly. See
“Roof Panel” on page 619.
The pitch of an automatically generated roof
return is the same as that of the roof plane
above it. Its structure is the same as that of
the subfascia and eaves of the roof plane
above. See “Structure Panel” on page 599.
Hip Return Gable Return
Fascia
The third is called a Full return because it
extends under the entire gable to connect Fascia can be added to both automatic and
both sides and is sometimes referred to as a manually drawn roof planes. They can be
water table. In order for a Full return to be generated when the roof planes are drawn
created, the roof planes on each side must when specified in the Build Roof dialog, and
have the same Fascia Top Height. can also be added to or removed from
individual roof planes in the Roof Plane
Specification dialog.
• Fascia and eave fascia can be specified in
the Build Framing and Build Roof dia-
logs. See “Roof Panel” on page 642.
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Roof Returns and Other Details
• Fascia is generated whenever the roof is edge of the fascia. The rafter end depth
built or rebuilt. and thus the soffit height is controlled by
• The material used for fascia can be speci- the Gable Sub Fascia Depth. See “Roof
fied. See “Materials Panel” on page 587. Panel” on page 642.
• Boxed eaves can be specified in the Build
Fascia display in 3D views and are included
Roof and Roof Plane Specification dia-
in the materials list.
logs. Boxed eave height is controlled by
Fascia the Eave Sub Fascia Depth. See “Options
The material specified for fascia in the Build Panel” on page 585.
Roof dialog displays as part of the roof plane
rather than as a separate object. It displays in Gutters
3D views but not floor plan view. Gutters are added to non-sloping eaves on
In addition, sub fascia boards are created both automatic and manually drawn roof
when roof framing is generated and are planes when Gutters is checked in the Build
placed on the “Framing, Roof Rafters” layer. Roof dialog. They can also be added to or
The fascia material is not applied to these removed from individual roof planes in the
framing members, however. Roof Plane Specification dialog. See
“Options Panel” on page 585.
The width and depth of fascia and eave fascia
can be specified in the Build Framing dialog. Automatically generated guttersfollow the
See “Roof Panel” on page 642. eaves of the roof but are not created on
sloped gable eaves.
Soffits Gutters are placed on the “Roofs, Gutters”
layer. By default, this layer is turned on in 3D
Soffits are the layer of material that covers
views but not in plan view, is included in the
the rafter ends on the underside of roof eaves
materials list, and is locked. See “Layer
and can be constructed in either of two ways:
Display Options Dialog” on page 145.
• By default, soffits follow the underside of
the rafter ends and butt against the inside
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Chapter 23:
Framing
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Framing Defaults
Select Edit> Default Settings to open default values should be set as early as
the Default Settings dialog. Select possible. See “Floor Panels” on page 634.
Framing from the list, then click the Edit
If you plan to draw floor trusses, also see
button to open the Framing Defaults dialog.
“Trusses Panel” on page 644.
The Post, Floor Beam, and Roof Beam
The default floor and ceiling platform
Defaults dialogs can also be accessed by
settings for a given floor can be overridden
double-clicking the respective drawing tools.
on a room by room basis in the Room
The Deck Post and Deck Beam Defaults
Specification dialog, or for individual
dialogs are similar, and can be accessed from
the Deck Room Defaults dialog. See “Room platforms using Joist Direction lines.
Type Defaults” on page 297. See “Structure Panel” on page 316 and “Joist
Direction Lines” on page 648.
Both automatic and manually-drawn framing
are generated according to the settings in the
Framing Defaults dialog. This dialog is
Wall Framing
nearly identical to the Build Framing dialog Like other types of framing, wall framing is
in both appearance and function. The only generated based on settings in the Framing
difference is that the Build Framing dialog Defaults dialog. See “Wall Panel” on page
has check boxes that allow you to generate 637 and “Openings Panel” on page 638.
different types of framing automatically. See
In addition, wall framing is dependent on
“Build Framing Dialog” on page 633.
settings from other sources:
Any changes made in the Framing Defaults • The wall type definition settings used by
or Build Framing dialog will affect each wall type in the plan - particularly,
subsequently drawn or generated framing, the Layer Thickness and Layer Material
but not framing already present in the plan. assigned to the Main Layer. See “Wall
Type Definitions Dialog” on page 276.
The settings in the Framing Defaults • The Thickness and O.C. Spacing of the
dialog directly affect a variety of impor-
framing material assigned to each wall
tant structural elements in each plan which
determine floor, ceiling and roof heights; so it type used in a plan. See “Material Types”
is best to set your Framing Defaults before on page 741.
building your model. See “Drawing a Plan” on • The structural specifications for individ-
page 41.
ual walls in the plan. See “General Panel”
on page 279.
Floor and Ceiling Framing
In order for wall framing to automatically
Floor and ceiling platform depths contribute generate, a wall’s framing layer must be set
to the overall height of a structure, so their as its Main Layer and its framing material
must be a Framing type. See “The Main
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Framing Defaults
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Manual vs. Automatic Framing
• Floor and ceiling framing objects can Mixing Manual and Automatic
only be drawn within one or more floor or Framing
ceiling platforms.
Floor and ceiling platforms can be can be
• General Framing objects and framed with a combination of manually-
Posts can be drawn anywhere in a drawn and automatically generated joists.
model. Similarly, roof planes can be framed with a
combination of manually drawn and
automatic rafters.
Rebuilding and Retaining
Framing If you plan to use this approach, bear in mind
that automatically generated joists and rafters
It is important to remember that by default, will not be created in the same location as an
framing does not update automatically when existing, manually drawn joist or rafter; but,
changes are made to the model. For example, they will not necessarily use the same layout.
if a door is moved or resized, wall framing For consistent layout, consider using a
must be rebuilt. If the footprint is enlarged,
the wall framing and any roof or platform Framing Reference Marker . See
framing that is affected must be rebuilt. “Framing Reference Markers” on page 646.
You can direct the program to rebuild the Manually drawn floor, ceiling, and roof
automatic framing of floors/ceilings, walls framing is unaffected when automatic
and/or roofs every time a change to the framing is rebuilt and remains along with the
model affects one of these components. To newly produced automatic framing. In
do this, select the Automatic checkbox on contrast, manually drawn wall framing is
the FLOOR, WALL, and/or ROOF panels of the deleted when automatic framing is rebuilt.
Build Framing dialog. You can, however, prevent this from
happening by checking Retain Wall
To learn more, see “Keeping Framing Framing in the Wall Specification dialog.
Current” on page 654.
When automatic framing associated with a Mixing Rafters and Trusses
particular panel in the Build Framing dialog
Roofs can be framed with rafters, trusses, or
is generated, any existing automatically
a combination of the two. If you plan to
produced framing of that type is deleted and
combine roof trusses with rafters and/or
replaced. You can prevent this from
ceiling joists, you can save time by:
happening to a selected wall or roof plane by
checking Retain Wall Framing or Retain • Check Trusses (No birdsmouth) in the
Roof Framing in the object’s specification Build Roof dialog before automatically
dialog. See “Structure Panel” on page 281 or building or manually drawing a roof. See
“Structure Panel” on page 599. “Build Roof Dialog” on page 579.
• Draw and position all roof trusses before
automatically generating framing to pro-
duce rafters and ceiling joists. See “Roof
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Floor/Ceiling Beams can be drawn in a To build joists that butt against a beam
plan either before or after automatic framing
has been generated. Default settings for
1. Draw a Floor/Ceiling Beam at the
beams can be set in the Framing Defaults
desired location in your plan.
dialog. See “Beams Panel” on page 640.
2. Select the beam and click the Open
If a Floor/Ceiling Beam is present and wall
framing is generated, posts will be placed Object edit button. On the GENERAL
under the beam in any walls that pass under it panel of the Beam Specification dialog:
and studs and top plates will build around the • Specify the desired Depth value and
beam as necessary. then lock it.
If a Floor/Ceiling Beam is created before • Specify the Bottom Height value so
automatic floor or ceiling framing, you can that it is equal to the Ceiling Height of
specify whether joists bear on the beam or the room(s) over which the beam is
hang on its sides. placed.
• Uncheck Bearing Beam.
To build joists that bear on a beam 3. If necessary, select Build> Framing>
1. Draw a Floor/Ceiling Beam at the Joist Direction and draw a line per-
desired location in your plan. pendicular to the beam and within the
floor or ceiling platform.
2. Select the beam and click the Open
4. Click OK, then select Build> Framing>
Object edit button. On the GENERAL
panel of the Beam Specification dialog, Build Framing and build the appro-
confirm that: priate floor or ceiling framing. See
• The Top Height value is equal to the “Floor Panels” on page 634.
Ceiling Height of the room(s) over
which the beam is placed.
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The Framing Tools
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632
Build Framing Dialog
Joist Direction
Beams should be placed before joists
are automatically generated. Joist Direction lines define the
direction in which joists run in a floor
Framing Reference Marker or ceiling platform and can only be drawn in
floor plan view. To draw one, select Build>
Framing Reference Markers are
Framing> Joist Direction and click and
manually-placed reference points that
drag within a floor or ceiling platform. See
specify how automatically-generated
“Joist Direction Lines” on page 648.
framing is laid out. To place one, select
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panel called “1st” for the first floor, “2nd” Panel” on page 642 and “Trusses Panel”
for the second floor, and so on. on page 644.
• Floor and ceiling framing settings are • The settings on the ROOF panel are the
found on the Floor panels. See “Floor same as those on the STRUCTURE panel of
Panels” on page 634. the Build Roof dialog. See “Roof Panel”
• Wall framing settings are located on the on page 642.
WALL, OPENINGS, and FIREPLACES pan- • You can set the default materials used for
els. See “Wall Panel” on page 637, framing on the MATERIALS panel. See
“Openings Panel” on page 638 and “Fire- “Materials Panel” on page 646.
places Panel” on page 640.
• Floor/Ceiling Beam and Roof Beam set- For best results, create roof framing
tings are found on the BEAMS panel. See before or at the same time that ceiling
“Beams Panel” on page 640. joists are generated.
Floor Panels
The floor framing for a given floor is always on the FOUNDATION panel. See “Floor and
created on the floor below. As such, the floor Ceiling Platforms” on page 309.
framing settings for a given floor are found
In order to create the floor framing for Floor
on the FLOOR panel for the floor below it.
1, a Floor 0 must be present. If a Floor 0 has
For example, the floor framing settings for
not been built, the Build Floor Framing
Floor 2 are found on the 1ST panel, while the
checkbox on the FOUNDATION panel will not
floor framing settings for Floor 1 are found
be available. See “Foundations” on page 497.
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least part of the current floor. Not avail- • Check Build Floor Framing to generate
able in the Framing Defaults dialog. or regenerate floor framing when the OK
• The Ceiling Structure depth displays button is clicked. Not available in the
here for reference. Click the Edit button Framing Defaults dialog or if there is no
to open the Ceiling Structure Definition floor located below the floor in question.
dialog and define the layers of materials • The Floor Structure depth displays here
that form the ceiling platform. Check for reference. Click the Edit button to
Default to use the Ceiling Structure Defi- open the Floor Structure Definition dia-
nition set in the Normal Room Defaults log and define the layers of materials that
dialog. See “Material Layers Definition form the floor platform. Check Default to
Dialogs” on page 725. use the Floor Structure Definition set in
• Enter a value for the On Center Spacing the Normal Room Defaults. Only avail-
of ceiling joists above the current floor. able if there is living space above at least
part of the current floor. See “Material
• Specify the Joist Width, which is their Layers Definition Dialogs” on page 725.
horizontal thickness.
• Enter a value for the on center Spacing of
• Specify how the ceiling framing members floor joists above the current floor.
Bear on Beams: they can either Lap or
Butt over beams and bearing walls. The • Specify the Joist Width, which is their
lap is 8” (200 mm) and centered over the horizontal thickness.
support. • Check Rim Joist to create rim joists
• Specify what style of Blocking / Bridg- across the ends of the floor joists when
ing is produced for the ceiling when Joist floor framing is generated. If this is
unchecked, line blocking across the ends
Blocking is manually drawn after of the floor joists is usually drawn in later.
joists are in place. See “Joist Blocking”
on page 632. • Specify the Rim Joist Width, which is
the horizontal thickness.
• In Line produces blocking pieces that
align with each other. • Select the Rim Joist Type from the drop-
down list.
• Stagger produces blocking that alternates
on either side of the line you draw. • Specify how the floor framing members
Bear on Beams: they can either Lap or
• Cross produces cross bridging that looks Butt over beams and bearing walls. The
like in line blocking in floor plan view, lap is 8” (200 mm) and centered over the
but shows as cross bridging in 3D views support.
and the materials list.
• Specify what style of Blocking/Bridging
3 Specify how the Subfloor for Floor X is produced for the floor when Joist
is built. These settings are relevant only
Blocking is manually drawn after
for rooms that have living space above them.
joists are in place. See #2, above.
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Build Framing Dialog
Wall Panel
1 Check Automatic Wall Framing to for the framing material used by each wall
regenerate wall framing whenever type. See “Define Material Dialog” on
changes are made to the model. See page 745. Uncheck this box to use the
“Automatic Framing” on page 628. thickness and spacing values below for all
wall types.
2 Specify how Wall studs are created. • Specify the Stud Thickness for all walls
in the plan. Stud depth is equal to the
• Check Build Wall Framing to build wall
thickness of each wall layer that has a
framing for the entire model. Framing is
Framing material. Not available when
built in walls whose Main Layer material
Use Wall Framing Material is checked.
type is “framing”. Not available in the
Framing Defaults dialog. See “Wall Type
Definitions” on page 273. Note: If the Stud Thickness is equal to the
stud depth, only one stud will be created at
• Check Use Wall Framing Material to wall corners.
use the stud thickness and spacing defined
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• Specify the Stud Spacing for all walls in • Stagger produces blocking that alternates
the plan, starting from the Framing Refer- on either side of a center line along the
ence Marker, if one is present. See “Fram- wall.
ing Reference Markers” on page 646. Not
Wall blocking is generated exactly half-way
available when Use Wall Framing Mate-
up each wall’s total height. Once created, it
rial is checked.
can be selected in a Framing Overview.
3 Define how top and bottom Plates are
generated. 5 Mitre Ends of Angle Walls - Specify
how wall corners that are not right
• Specify the Top Plate Count, as well as angles are framed. 90° corners are not
their Thickness. affected by these settings.
• Specify the Bottom Plate Count, as well • Select Mitre Plate Ends to mitre the ends
as their Thickness. of the top and bottom plates. If
unchecked, top and bottom plates will be
4 Specify where and how Blocking is butted together.
drawn. Each run of blocking behaves as
a single object but has gaps where it crosses • Select Rotate End Studs to rotate the
studs. studs closest to mitre ends to the angle of
• Check Exterior to automatically produce the mitre. If unchecked, studs will remain
blocking on exterior walls when wall perpendicular to the angle of the walls.
framing is built. • Select Horizontal Frame Thru to frame
• Check Interior to automatically produce through the horizontal walls in floor plan
blocking on internal walls when wall view, butting vertical walls against them.
framing is built. If unchecked, walls that are vertical in
floor plan view will frame through.
• In Line produces blocking pieces that
align with each other.
Openings Panel
The rough openings for doors and windows Defaults and Specification dialogs. See
can be specified in the Door and Window “Default Settings” on page 72.
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Build Framing Dialog
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Fireplaces Panel
The rough openings for Fireplaces
placed in walls can be set on the FIREPLACES
panel. See “Fireplaces” on page 513.
• Specify the Count of boards used to form 3 Specify the characteristics of fireplace
a fireplace header. Sills. A sill is only generated if a
fireplace is raised sufficiently off the floor.
2 Specify when to generate multiple • Specify the Thickness of fireplace sills.
Trimmers on each side of a fireplace.
These values include the fireplace’s Rough • Check Double Sills to specify a double
Opening. See “Rough Openings” on page sill for all fireplaces.
627.
Beams Panel
Floor/Ceiling Beams and Roof they can only be drawn manually. See
“Manual Framing” on page 628.
Beams are not automatically generated:
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Build Framing Dialog
1 Click the Edit Floor Beam Defaults to • Specify the Placement of Floor/Ceiling
open the Floor/Ceiling Beam Defaults Beams relative to the joists. With Joists
dialog. This dialog is similar to the Framing places beams at the same height as the
Specification dialog. See “Framing joists so they hang on the beams; Under
Specification Dialog” on page 656. Joists places beams below joists so they
bear on the beams. See “Bearing Lines”
2 Click the Edit Roof Beam Defaults to on page 650.
open the Roof Beam Defaults dialog.
This dialog is also similar to the Framing • Align Exterior with Outer Layer/Main
Specification dialog. Layer - When a Floor/Ceiling Beam is
drawn along and over an exterior wall, its
3 The Options settings affect the exterior surface can snap to either the
positioning of Floor/Ceiling wall’s outer layer or outer Main Layer, as
Beams . specified here. See “The Main Layer” on
page 274.
Posts Panel
Posts are not automatically generated: “Manual Framing” on page 628.
they can only be drawn manually. See
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1 Click the Edit Post Defaults to open • Specify the top to bottom Thickness of
the Post Defaults dialog. This dialog is the footing.
similar to the Framing Specification dialog • Specify the Width of the footing. This is
for posts. See “Framing Specification the length of each side of a square footing
Dialog” on page 656. and the diameter of a round footing.
2 The Post Footings settings control the • Select the Square or Round radio button
initial attributes of footings created to specify the initial shape of post foot-
with the Post with Footing tool. ings. Once created, a post footing can be
edited like other closed polylines. See
• Specify the Height Above Floor value,
“Editing Closed-Polyline Based Objects”
measured from the top of the subfloor of
on page 169.
the room in which the post is placed.
Roof Panel
The settings on the ROOF panel of the Build These settings are also found on the STRUC-
Framing dialog are exactly the same as those TURE panel of the Roof Plane Specification
on the STRUCTURE panel of the Build Roof dialog. Those settings that apply to ceiling
dialog. See “Build Roof Dialog” on page planes are available in the Ceiling Plane
579. Specification dialog. See “Roof Plane
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Build Framing Dialog
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able in the Framing Defaults dialog. See its lookouts may be spaced closer than
“Roofs” on page 573. this value, but not further.
• Uncheck Angled Dormer Hole to frame Specify the Blocking Style. See “Roof
dormers using rafters under the dormer Blocking” on page 631.
valleys and a double header where the
• Check Vertical to generate blocking that
peak of the dormer roof meets the main
is oriented vertically, or plumb. When
roof plane. When checked, a five-sided
unchecked, blocking is perpendicular to
hole is framed with two angled double
the roof framing.
rafters located under the dormer valleys.
If a double header does not fit within the • In Line produces blocking pieces that
main roof plane, an angled dormer hole is align with each other.
produced regardless of this setting. • Stagger produces blocking that alternates
on either side of the line you draw.
• Cross/Bridging produces cross bridging
that looks like in line blocking in floor
plan view, but shows as cross bridging in
3D views and the materials list.
Trusses Panel
Changes to the settings on this panel do not
affect any trusses that are already present in Home Designer Pro does not engineer
the current plan. See “Trusses” on page 659. trusses. Always consult an engineer or
truss company to have your trusses profes-
sionally designed.
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Build Framing Dialog
1 Specify the Roof Truss Member trusses, making these spans equal may result
Depths. in the webbing appearing more normal or
• Specify the depth of the Top Chord. standard. See “Trusses” on page 659.
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Materials Panel
The default materials that display on General Changes made on the MATERIALS panel of
Framing objects and Rafters are specified on the Build Framing dialog only affect
the MATERIALS panel. These materials are subsequently created framing: both manually
used in 3D views only and are not used in the drawn and automatically generated.
Materials List. Materials List information is
The settings on this panel of the Build
derived from the structure Type of each
Framing dialog are the same as in many
framing object. See “Framing and the
other specification dialogs. See “Materials
Materials List” on page 654.
Panel” on page 734.
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Framing Reference Markers
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Framing References and that run the same way because one is placed
Ceiling Framing on top of the other.
For floor joists, the starting point for layout Framing References and
is always the Framing Reference Marker.
Roof Framing
Ceiling joists, on the other hand, only use a
Framing Reference Marker if Use Framing Framing Reference Markers are useful when
Reference is checked in the Build Roof framing a gable roof, but not necessarily a
dialog. See “Floor Panels” on page 634. hip roof. When a Framing Reference is used,
common rafters on either side of a hip rafter
If the Use Framing Reference checkbox is
do not meet in the same place.
cleared, the program will try to position
ceiling joists so that they coincide with If the Framing Reference is not used, the
rafters. Be sure to build the roof framing first automatic framing utility starts common
if you are doing this. rafter spacing from each end of the
horizontal ridges, which results in common
A Framing Reference Marker is not usually
rafters on either side of hip jacks meeting
used for both ceiling joists and nearby rafters
each other.
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Joist Direction Specification Dialog
• Draw a Floor/Ceiling Beam speci- default, these values reflect the settings in the
Framing Defaults dialog. See “Floor Panels”
fied as a Bearing Beam. See “Floor/Ceil-
ing Beam” on page 633. on page 634.
If you modify joist depth or spacing in a
• Draw a Bearing Line . See “Bearing platform via the Room Specification dialog,
Lines” on page 650. your change will not be reflected in the Joist
Bearing Walls, Floor/Ceiling Beams, and Direction line’s text. When this is the case,
Bearing Lines should be drawn on the same you may wish to edit the Joist Direction
living floor as the joists they will interact line’s text in the Joist Direction
with. Floor framing for a living floor is Specification dialog.
created on the floor below, while ceiling It is important to note that if a Joist Direction
framing for a living floor is created on that line is set to use non-default Spacing and
floor. See “Floor and Ceiling Framing” on Depth values, they will override the settings
page 626. in both the Framing Defaults and Room
Specification dialogs. It will not, however,
Joist Size and Spacing change the settings in either dialog.
The text along a Joist Direction line states the
joist size and spacing for the platform. By
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Bearing Lines
A Bearing Line directs the program
to lap or butt joists where they cross
the line instead of framing across to a wall.
Joists lap or butt over the line depending on
the option selected in the Build Framing
dialog. See “Floor Panels” on page 634.
In most cases, when joists lap or butt in the
middle of a span rather than build across a
platform, they bear on a wall or beam at that
point. When this is the case, place a Bearing Joists lapping over a Bearing Line polyline
Wall or Bearing Beam instead of using a
Bearing Line. See “Structure Panel” on page Bearing Lines are edited just like CAD lines,
281 and “Floor/Ceiling Beam” on page 633. and can be connected to form polylines. See
“Editing Line Based Objects” on page 158 or
Select Build> Framing> Bearing Line , “Editing Open Polyline Based Objects” on
then click and drag to draw a Bearing Line as page 164.
you would draw a CAD line. A Bearing Line
should start outside the floor or ceiling Bearing Lines are one of the ways that a floor
platform and end outside of it, passing or ceiling platform can be divided into
completely through the building. separate smaller platforms with different
Joist Directions . See “Joist Direction
Lines” on page 648.
Displaying Framing
The display of framing members is In Floor Plan View
controlled in the Layer Display
Options dialog. Framing objects are created In floor plan view, wall studs and posts are
on one of over twenty layers with names that represented by box-based CAD objects that
begin with “Framing,”: Ceiling Beams, for look like Cross Boxes. See “Cross Box” on
example, are placed on the “Framing, Ceiling page 233 and “Editing Box-Based Objects”
Beams” layer. See “Displaying Objects” on on page 173.
page 143.
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Displaying Framing
In 3D Views
The easiest way to view framing in 3D is to
use either the Orthographic Framing
Overview or Perspective Framing
Overview tool, which display the model
using the 3D Framing Set layer set. See
“Framing Overview” on page 771. I-joists, a rim joist, and wall plates
cut in a cross section view
Framing objects can display in other 3D and
cross section/elevation views, although by Framing Materials and Types
default they are not set to do so. If you wish
The appearance of a framing member in 3D
to see framing in these views, turn on the
and cross section/elevation views is affected
framing layers when the view is active.
by the material assigned to it and also by its
To reveal framing covered by other objects Type.
or wall layers, use the Delete Surface The material specified for a framing member
tool. See “Delete 3D Surface” on page 775. determines what it looks like in camera
views by applying a texture, pattern, or color
to its surface. Materials have no effect on
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Editing Framing
Framing members can be individually member will display an S and an E at its start
selected in all views, and some types can be and end points. This makes it easier to
group selected. To group-select wall framing choose which end to lock when specifying its
in floor plan view, first select any of the Length or Angle. See “Edit Panel” on page
Framing Tools. See “Marquee Select” on 93.
page 157.
Framing is organized into families which
Once selected, they can be edited muck like determine where it is generated and where it
other line-based objects can using the edit can be manually drawn. See “Manual vs.
handles, edit toolbar buttons, or the Framing Automatic Framing” on page 628. Once
Specification dialog. See “Framing framing has been created, however, it can be
Specification Dialog” on page 656. moved out of its structural component. In
order to move roof framing above or below a
When Start and End Indicators are enabled
roof plane, you must first check Manual
in the Preferences dialog, a selected framing
652
Editing Framing
Rafter Height in the Framing Specification edit toolbar. See “The Edit Toolbar” on page
dialog. See “General Panel” on page 656. 33.
In a camera view or overview, the handles and Lap Ends edit button. The selected
that display on a framing member depend on framing member will butt against the second
where it is clicked for selection and your one, which laps the end of the first.
current zoom factor.
The Join and Mitre Ends and Join and
• Click the top surface to display the same
edit handles as in floor plan view, allow- Lap Ends tools not available for Posts,
ing you to rotate, move, and extend or Floor/Ceiling Trusses, or Roof Trusses.
shorten the length of the member.
Steel and Concrete
• Click a side surface to display the same
edit handles as in an elevation view, one You can set framing defaults to generate steel
at each end and one at the center. framing and concrete structural members as
• Zoom in and click on the appropriate edge well as lumber and other framing types.
to display edit handles that control the Individual framing members can also be
width and depth of framing members. specified as concrete or steel, as well.
When setting up defaults or modifying an
Using Dimensions individual object, make sure you specify
both the desired framing Type and the
Framing members can be both moved and
material. See “Framing Materials and Types”
resized using dimensions. See “Moving
on page 651.
Objects Using Dimensions” on page 346.
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discussed in their own chapter. See “Editing objects in the program are. See “Deleting
Truss Envelopes” on page 664. Objects” on page 202.
Categories of framing, such as wall framing
Deleting Framing or floor and ceiling framing, can also be
Individual and group-selected framing deleted in the Delete Objects dialog. See
members can be deleted the way other “Delete Objects Dialog” on page 203.
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Framing and the Materials List
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General Panel
The options available in on the GENERAL
panel will vary depending on the type of
framing member selected.
1 For Roof Rafters, Roof Beams, and • Check the box beside Raise/Lower, then
Roof Blocking only, uncheck enter a positive value to raise or negative
Automatic Height to enable the Manual value to lower the framing object from its
Height settings that follow. current position. The amount is added to
both the Top and Bottom Heights when
2 Depth and Height - you click either Apply or OK, and does
not affect the Depth. When Raise/Lower
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Framing Specification Dialog
is checked, the other Depth and Height to Posts. See “Framing Member Types”
settings are disabled. on page 655.
• Select a radio button to specify whether to • Check Show Cross to display the selected
Lock the Top, Bottom, or Total Height of Post as a cross box in floor plan view.
the selected object. Click the radio button Only available for Posts. See “Displaying
beside one of the height values to lock it, Framing” on page 650.
then change a value that remains avail-
able.
Note: Instead of counting individual concrete
• Specify the Top Height of the post, as posts and beams in the Materials List, the
measured from the first floor subfloor at total volume of their concrete is calculated.
0”. For a rafter, this is the top height at its The square footage for beam and post forms
is also listed.
low end.
• Specify the Bottom Height of the post, as • Check Bearing Beam to specify the
measured from the first floor subfloor at selected Floor/Ceiling Beam as a load-
0”. For a rafter, this is the bottom height bearing beam. When checked, automati-
its low end. cally generated joists run perpendicular to
• Specify the Depth of the framing object. the selected beam and either lap or butt
For a rafter, this is the depth measured over it, as specified in the Build Framing
perpendicular to the roof plane. dialog. If the beam’s Top Height is at least
• Manual Rafter Height - Normally, the 1” higher than the joists’ bottom height,
height of each Rafter or Roof Beam end is the joists will instead butt against the
reset after any move or edit so that it is sides of the beam. See “Framing with
located just under the roof surface. Check Beams” on page 630. Only available for
this box to allow the height of the object Floor/Ceiling Beams.
to be changed. Only available for Rafters • Check Treated to specify that the selected
and Roof Beams. framing member be counted as treated in
the Materials List.
3 Options - • The Rotate options let you rotate and
align a selected wall stud or blocking
• Set the framing member’s Width, as seen
within the wall’s framing layer. Select
in floor plan view.
None for the framing member’s Thick-
• Specify a selected wall framing member’s ness to span the depth of the framing
Thickness, as seen in floor plan view. layer; select Flat to Outside to rotate the
Only available for wall framing. member 90° and align it with the outside
• Select a structural member Type from the of the framing layer; select Flat to Inside
drop-down list. The Round Type is unique to rotate the member 90° and align it with
the inside of the framing layer.
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658
Chapter 24:
Trusses
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Truss Defaults
The default settings for floor, ceiling • The overall depth of individual Floor/
and roof trusses are set in the Framing Ceiling Trusses are based on the
Defaults dialog. Select Edit> Default
thicknesses of the platforms in which they
Settings and in the Default Settings dialog, are drawn. See “Floor Panels” on page
select Framing and click the Edit button. 634.
• The default settings for truss chord and
webbing depth, maximum span, and king- • The structure of Roof Trusses is
post are set in the Framing Defaults dia- determined by the position of the roof
log. See “Trusses Panel” on page 644. plane(s) above and the ceiling plane(s)
below. See “Roof Planes” on page 587
and “Ceiling Planes” on page 604.
Roof Trusses
Roof trusses can be used instead of or Select Build> Framing> Roof Truss, then
in combination with rafters to frame click and drag in floor plan view within one
roofs and ceilings. Roof trusses can only be or more roof planes to manually draw a roof
drawn manually, and can only be created truss. See “Drawing Trusses” on page 661.
where a roof and ceiling are already present.
660
Drawing Trusses
If you intend to use roof trusses, you need “Roof and ceiling surfaces too close together
first to build your roof planes with this in or cannot be found, so cannot make truss.”
mind. Before building the roof, select the
The incorrect truss may still display in floor
Trusses (no Birdsmouth) checkbox in the
plan view with a label of the form “TR-*”. If
Build Roof dialog. When this is checked,
it does, it should be deleted or moved. See
roof plane thickness is based on the default
“Editing Trusses” on page 663.
Top Chord Depth set in the Framing
Defaults dialog. See “Trusses Panel” on page One or both ends of a truss may be truncated
644. if they are drawn across another truss. If this
happens, it will end exactly on the surface of
If Trusses (no Birdsmouth) is not checked,
the existing truss, producing a girder truss.
the roof plane thickness is determined by the
See “Girder Trusses” on page 669.
rafter Depth setting on the ROOF panel of the
Framing Defaults dialog. If you plan to use Trusses can end on interior walls. You can
both trusses and rafters, you should leave this draw a truss that partially crosses the
unchecked. building by starting and/or ending it within
24” (600mm) of an interior wall. The truss
Roof Truss Placement extends over the wall’s Main Layer. Its end
lines up with the Main Layer surface on the
A roof truss can only exist in a space defined far side of the wall.
by the roof planes above it and the ceiling or
manually drawn Ceiling Plane below it. Roof Truss Webbing
This is because the shape of a truss is defined
The webbing in a newly drawn truss is
by the location of the roof and the ceiling.
controlled by the Top Chord and Bottom
If the program either does not find both roof Chord settings in the Framing Defaults
and ceiling planes, or if there is not enough dialog. See “Trusses Panel” on page 644.
room between them to model a truss, a
Changing these default values may cause
warning message displays. For example, if
different truss configurations such as
you draw a truss in a roof overhang where
kingpost, queenpost, fink, double fink, fan,
there is no ceiling, this message displays:
howe, or double howe to be represented.
Drawing Trusses
Trusses cannot be generated automatically: To draw and replicate trusses
the must be manually drawn and then
1. Select the either the Floor/Ceiling
replicated. All trusses are drawn similar to
the way CAD lines are and can be drawn in Truss or Roof Truss tool, then
floor plan view only. See “Draw Line” on click and drag within either a floor/ceil-
page 214. ing platform or one or more roof planes.
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• Roof trusses seek an exterior wall and “Roof Truss Specification Dialog” on
adjust their length automatically. page 670 or “Floor/Ceiling Truss Speci-
• Floor/Ceiling trusses will snap to the fication Dialog” on page 673.
wall surfaces, the exterior surface of a 4. Make multiple copies of the truss at
wall’s Main Layer, as well as to a vari- specified intervals using the Transform/
ety of CAD-based objects, and can be
Replicate Object edit tool. See
drawn to any length.
“Transform/Replicate Object Dialog” on
2. Reposition the truss: page 197.
• Floor/ceiling trusses are often posi-
The copies of Roof Trusses automatically
tioned relative to an exterior wall or
conform to the structural conditions in their
Framing Reference Marker . See new locations. As a result, replicated Roof
“Framing Reference Markers” on page Trusses and their labels may be different
646. from the original. See “Truss Labels” on
• Roof trusses are can be positioned over page 664.
a gable end wall or at the ridge end of a
Unlike Roof Trusses, Floor/Ceiling Trusses
hip.
do not conform to new structural conditions
3. Open the truss’s specification dialog and when they are either moved or copied. See
edit its settings to meet your needs. See “Moving Trusses” on page 663.
Displaying Trusses
The display of trusses and their labels Trusses can display in other 3D and cross
is controlled in the Layer Display section/elevation views, although by default
Options dialog. See “Layer Display Options they are not set to do so. If you wish to see
Dialog” on page 145. trusses in these views, turn on the “Framing,
Trusses” layer when the view is active.
Truss labels display in floor plan view and
are used in the Materials List. See “Truss You can create exposed trusses by placing
Labels” on page 664. roof and ceiling planes to produce the desired
truss structure, drawing the trusses, and then
In 3D Views removing the ceiling. See “Vaulted and
Cathedral Ceilings” on page 312.
The easiest way to view trusses in 3D is to
use either the Orthographic Framing To reveal trusses covered by other objects,
Overview or Perspective Framing you can use the Delete Surface tool. See
“Delete 3D Surface” on page 775.
Overview tool, which display the model
using the 3D Framing Set layer set. See
“Framing Overview” on page 771.
662
Editing Trusses
In the Materials List appear in the Size column, along with their
length. See “The Materials List Tools” on
All trusses are listed under the Roofing page 934.
category in the Materials List. Their labels
Editing Trusses
Trusses can be selected like other objects in When editing a truss’s length, bear in mind
Home Designer Pro. See “Selecting Objects” that truss ends must snap to either a roof
on page 154. plane edge, an interior wall, or another truss.
A truss end cannot be positioned at at a point
Once selected, trusses can be edited using
where one of these objects does not exist -
dimensions, the edit toolbar buttons, their
edit handles, and their specification dialog. even when Object Snaps are turned off.
See “Roof Truss Specification Dialog” on When Objects Snaps are toggled off, trusses
page 670. will only snap to roof plane eave edges.
When Start and End Indicators are enabled When selected in a Cross Section/Elevation
in the Preferences dialog, a truss selected in or 3D view, a truss can be edited like a closed
floor plan view will display an S and an E at polyline. See “Editing Truss Envelopes” on
its start and end points. See “Edit Panel” on page 664.
page 93. The depth of truss chords can be changed in
Trusses can be deleted all at once in the the truss’s specification dialog, but not using
Delete Objects dialog. See “Delete Objects the edit handles.
Dialog” on page 203.
Moving Trusses
Using Dimensions Trusses can be moved using either their
Trusses can be relocated precisely using Move edit handle or the Transform/
dimensions. See “Moving Objects Using Replicate Object edit tool.
Dimensions” on page 346.
When a Roof Truss is moved, it snaps to
Using the Edit Tools two things:
A selected truss can be edited in a variety of • If drawn along an exterior wall, it snaps
ways using the buttons on the edit toolbar. so that its outer surface is flush with the
See “The Edit Toolbar” on page 33. outer surface of the wall's Main Layer.
• The center line can snap to the edge or
Using the Edit Handles corner of a nearby roof plane.
When selected in floor plan view, trusses edit To prevent this behavior, check No Special
like CAD lines. See “Editing Line Based Snapping in the Roof Truss Specification
Objects” on page 158. dialog. See “General Panel” on page 670.
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In addition, when a Roof Truss is This is not the case with Floor/Ceiling
moved, its shape updates to conform to the Trusses : when moved to a location with
structural conditions defined by the roof and a different platform structure, a Floor/Ceiling
ceiling in its new location. To prevent this Truss will not update to conform to its new
from occurring, check Lock Truss Envelope surroundings. It is important to draw,
in the Roof Truss Specification dialog position, and copy them within the same
before moving the truss. See “Lock Truss floor or ceiling platform structure. If a
Envelope” on page 664. different Floor/Ceiling Truss depth is
needed, a new truss should be drawn.
Truss Labels
Labels for roof trusses display when the Truss labels are available in twoformats:
“Framing, Roof Truss Labels” layer is turned automatic and user-specified. See “Object
on in the current view. Similarly, floor and Labels” on page 929.
ceiling trusses display when the “Framing,
Truss labels can display in floor plan view
Floor/Ceiling Truss Labels” is turned on. See
and are used in the Label column of the
“Layer Display Options Dialog” on page
Materials List. See “Displaying Trusses” on
145.
664
Mixing Trusses with Stick Framing
page 662. webbing, they will also share the same truss
label.
Truss labels use the Text Style specified for
their layer in the current view. See “Text
Styles” on page 376. Automatic Truss Labels
By default, truss labels are centered on the Automatic roof truss labels use the format
truss that they identify. If the truss is moved TR-X, where X is a number indicating the
or deleted, the label is moved or deleted as order in which each distinct truss
well. See “Editing Trusses” on page 663. configuration was created. For example, the
first truss type created in a plan is labeled
Truss labels obey the Minimum Display TR-1; the second, TR-2; and so on.
Size for labels set in the Preferences dialog.
See “Appearance Panel” on page 79. Floor and ceiling trusses are labeled FTR-X
and use the same numbering convention.
If two or more trusses share the same
configuration with identical chords and
Framing Defaults
Roof planes created using defaults set up for
trusses will continue to use those defaults
when stick framing is added. If you intend to
add rafters, the roof planes should be created
while Trusses (no Birdsmouth) is Automatic Framing
unchecked in the Build Roof dialog. See
“Roof Panel” on page 581. The Build Framing dialog can be used to
generate roof framing in areas not framed by
Leaving Trusses (no Birdsmouth) the trusses, including gable eaves and the
unchecked has a similar effect on roof trusses ends of hips. Note that rafters will not
to that of Raise Off Plate: roof truss bottom generate closer than 14” (350mm) to an
chords may be longer than expected and their existing, parallel truss.
top chords, higher. This is necessary to create
the space needed to accommodate the rafter’s Automatically generated roof framing will
depth. not extend through an existing roof truss.
Instead:
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• Automatically produced rafters generate • Hip ridges and common rafters at the end
inward from the eave until they butt into a of a hip roof will pass over a Drop Hip
truss. Truss. See “Drop Hip or California Hip”
• Blocking for standard and hip ridges gen- on page 666.
erates as individual rafter objects between
trusses. Manually Drawn Framing
• Lookouts will pass over Reduced Gable Unlike automatically generated roof framing,
trusses and will end at the next truss in. manually drawn rafters will extend through
See “Roof Truss Specification Dialog” on trusses. Rafters can also snap to truss edges
page 670. as they are being drawn or when they are
being edited. See “Manual Framing” on page
628.
Hip Trusses
A variety of different hip truss configurations minimum height. See “Transform/Repli-
can be created, including: cate Object Dialog” on page 197.
• Step Down Hip trusses 3. Using the Roof Truss tool, draw hip
• Drop Hip or California Hip trusses jacks along the hip ridge from the last
• Subgirder Hip trusses truss out into the overhang.
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Special Roof Trusses
2. When the hip trusses are drawn, group To create a subgirder truss system
select them, open the Truss
Specification dialog, and select the 1. Draw a Roof Truss where the hip
Drop Hip Truss checkbox. See “Gen- apex meets the ridge.
eral Panel” on page 670. 2. Double it by drawing a second truss on
3. Use the Build Framing dialog to pro- the far side from the hip section.
duce the common rafters, and the short
joists at the hip end. See “Build Framing 3. Using the Roof Truss tool, draw the
Dialog” on page 633. first subgirder from the hip apex out to
the eaves.
The amount that the top chord is lowered is
4. Select it and use the Transform/
derived from the rafter Depth on the ROOF
panel of the Framing Defaults dialog. Replicate Object edit button to
Because both common rafters and hip ridges make copies in both directions. Stop
must pass over this truss, the ridge depth when the height of the subgirders reach
should be set equal to that of the rafter depth. a reasonable minimum.
5. Finish off with hip jacks and jack trusses
Subgirder Hip as in a step down hip system.
Subgirders are the partial trusses that butt
into the doubled truss at the end of the main
run.
Energy Heels
To provide more space for ceiling insulation
at the exterior walls, roofs are sometimes
raised off of the top plate with an energy No Energy Heel
heel. To create a truss with an energy heel, a
vertical member is added over the supporting
wall and the bottom chord stops there rather
than extending into the overhang.
To create an energy heel
1. In the Build Roof dialog:
• Check Trusses (no Birdsmouth);
• Uncheck Automatic Birdsmouth Cut;
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• Specify the desired energy heel height • The loft area must be on a living floor. It
as a positive Raise Off Plate value. cannot be on the Attic floor. See “The
2. Automatically generate or manually Attic Floor” on page 527.
draw the roof planes. • The loft area must have Attic rooms on
3. Draw and position the first truss. See both sides. See “Room Types” on page
“To draw and replicate trusses” on page 298.
661. • The loft area must be separated from the
4. Open this truss’s specification dialog Attic rooms on both sides by Knee Walls.
and check Energy Heel and Force See “Knee Walls” on page 271.
Truss Rebuild, then click OK. See • A flat ceiling in the loft area and a floor
“Roof Truss Specification Dialog” on below must be present.
page 670. • The roof pitch must be steep enough to
5. Use the Transform/Replicate Object provide appropriate ceiling height for the
edit tool to replicate the truss as loft area. Typical pitches for such a condi-
needed. tion are 8 in 12 or greater.
• The roof should bear on the walls of the
Attic Trusses floor below the loft area and form contin-
uous planes from ridge to baselines.
Attic trusses, a variation of roof trusses, can
be drawn if a plan contains an Attic area on Once these conditions are met, a roof truss is
both sides and above an upstairs room, such ready to be designated as an attic truss.
as in a Cape Cod style home. The following 1. Select the roof truss in floor plan view
is a typical cross section view of a building
with attic trusses: and click the Open Object edit
button to display the GENERAL panel of
the Roof Truss Specification dialog.
Knee walls
2. Check the box beside Attic Truss and
click OK. See “Roof Truss Specification
Dialog” on page 670.
Ceiling Steps
Flat ceilings If a roof truss is drawn across areas with
different ceiling heights on the top floor of a
Certain conditions must be met before an plan, the bottom chord will automatically
attic truss can be built: step to accommodate those ceiling heights.
• The structure should be sufficiently wide In addition, a roof truss can be made to
to allow for a loft and attic spaces. recognize ceiling heights on two different
floors: one on the top floor of the structure
and one on the floor below.
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Special Roof Trusses
Scissors Trusses
Trusses drawn between roof planes and
sloping ceiling planes of a different pitch
than the roof are called Scissor trusses. See
“Ceiling Planes” on page 604.
The following is an example of a scissors
truss drawn beneath a 8 in 12 pitch gable roof
and above 4 in 12 pitch ceiling planes.
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General Panel
The defaults for many of the settings on the dialog. See “Trusses Panel” on page 644.
GENERAL panel are set in the Build Framing
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Roof Truss Specification Dialog
1 Member Sizing - Specify the sizes of between supports along the Top Chord and
the different members that form the the Bottom Chord. When these values are
selected truss. equal, the truss webbing often appears more
• Specify the depths of the Top Chord and regular.
Bottom Chord.
3 Additional Options allow you to create
• Specify the depth of the Webbing. special truss types.
• Specify the Thickness, which is the width • Check Require Kingpost to require a
of the truss in floor plan view. vertical webbing member from the roof
peak to the bottom chord.
• Specify the Maximum Height of the
selected truss.
• Specify the Ceiling Step of the selected
truss, which is the maximum distance its
bottom chord can step down to locate a
Kingpost
ceiling on the floor below the top floor.
See “Ceiling Steps” on page 668.
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If Require Kingpost is unchecked, a kingpost • Check Reduced Gable to lower the top
may still be supplied, depending on the truss chord of an End Truss so that lookouts
length and the specified maximum spans. can pass over the truss. Reduced trusses
• Check End Truss to replace the webbing do not have overhangs, but you can draw
with vertical members positioned and short rafters drawn at the ends of the truss.
spaced the same as the wall studs below.
Reduced Gable
End Truss
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General Panel
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Floor/Ceiling Truss Specification Dialog
locked truss which has been relocated will view only. See “Fill Style Panel” on page
maintain its original settings. 231.
• Check No Special Snapping to prevent
the selected truss from snapping along its Materials Panel
long edge to a wall’s Main Layer or to the The settings on the MATERIALS panel affect
corner of a roof plane. If enabled, Object the appearance of the selected truss in 3D
Snaps may still occur. See “Object views. See “Materials Panel” on page 734.
Snaps” on page 132.
Label Panel
Line Style Panel Floor and ceiling truss labels can display in
The settings on this panel affect the floor plan view when the “Framing, Floor/
appearance of the selected truss in floor plan Ceiling Truss Labels” layer is turned on and
view only. See “Line Style Panel” on page use the Text Style assigned to that layer. See
218. “Text Styles” on page 376.
For more information about the settings on
Fill Style Panel this panel, see “Label Panel” on page 930.
The settings on this panel affect the
appearance of the selected truss in floor plan
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Chapter 25:
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Corner Boards
Corner boards are added to a building By default, Auto Place Corner Boards
exterior in any view by selecting adds Corner Boards to outside corners only.
Build> Trim> Corner Boards. If you prefer, you can specify that inside
corners receive corner boards in the Corner
Board Defaults dialog. See “General Panel”
on page 679.
Click at a wall corner where you want to add Corner boards extend from the top plate
trim. Be sure to click where the outside wall down to the bottom of the floor platform of
surfaces meet. If you click where the inside the floor on which it is placed, but do not
surfaces meet, corner trim will be created extend to other floors. You must add corner
inside the room. boards to all floors of the building that you
want to have corner boards.
You can also add Corner Boards to all
exterior corners at once by selecting Build> A selected corner board or boards can be
moved, but only to another wall corner or
Trim> Auto Place Corner Boards .
corners. In 3D views, corner boards can be
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Corner Board Specification Dialog
lengthened or shortened using the edit The default material for corner boards is
handles. Corner boards can be copied, defined by the Exterior Trim entry in the
deleted and resized similar to other objects Material Defaults dialog. See “Material
using the edit toolbar or the Corner Board Defaults” on page 730.
Specification dialog.
General Panel
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Quoins
Select Build> Trim> Quoins in any
view and click at a wall corner where Note: The Auto Place Quoins tool does not
you want to place quoins. place quoins on manually drawn dormers or
at intersections with Attic Walls. See “Attic
Walls” on page 271.
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Quoin Specification Dialog
General Panel
1 Specify the Size and Position of the • If Set Top is unchecked, the top of the
quoins in the selected Quoin object. corner board automatically extends to the
• Specify the Width, which is the horizon- top plate.
tal dimension of each quoin in the • If Set Bottom is unchecked, the bottom of
selected Quoin object. The dimension the quoin automatically extends to the
along the other wall is half this value bottom of the floor platform.
when they are staggered or mirrored.
• Specify the Thickness, which is the 2 Specify the arrangement of quoins used
by the selected Quoin object.
amount that the quoin protrudes from the
• Uniform - Produce quoins that are of
exterior surface of the wall.
equal length on both sides of the corner.
• Specify the Quoin Height for individual
• Staggered - Produce quoins that have one
quoins in the selected Quoin object.
long side and one short side staggered on
• Specify the Quoin Gap, which is the dis- opposite sides of the corner.
tance between successive quoins.
• Mirrored - Produce quoins that alternate
Check Set Top/Set Bottom to specify the top having either two long sides or two short
and bottom heights of the quoin(s) in the text sides.
fields. • When Staggered or Mirrored is selected,
check Swap Start Block to switch the
starting order for the quoins.
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Mirrored
Uniform
Staggered
Outside Corners
Materials Panel
The settings on the MATERIALS panel are
available for a wide variety of objects in the
program. For information about these
settings, see “Materials Panel” on page 734.
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Millwork
much the other line-based objects are. See Deleting Corner Trim
“Editing Line Based Objects” on page
158. Corner boards and quoins can be selected
individually or in groups and deleted using
Using the Edit Buttons the Delete edit button or the Delete key
on the keyboard. They can also be removed
A selected corner board or quoin can be using the Delete Objects dialog. See
edited in a variety of ways using the buttons “Deleting Objects” on page 202.
on the edit toolbar. See “The Edit Toolbar”
on page 33.
Millwork
A selection of various types of millwork be assigned to objects such as railings and
including columns, corbels and finials is stairs. See “Placing Library Objects” on page
available in the Library Browser. See “The 703.
Library Browser” on page 688.
Millwork assigned to an object can be
Most millwork objects are designed to be replaced from the library in 3D views. See
placed in a plan as free-standing objects. “Replace From Library” on page 706.
Some - notably, newels and balusters - can
Applying Moldings
Moldings can be applied to a variety of molding assigned to an object in the plan.
different types of objects in Home Designer See “Replace From Library” on page 706.
Pro, including rooms, doors, windows, and
In a 3D view, select a molding profile from
cabinets. Moldings are assigned to their
the Library Browser and move your mouse
containing object in that object’s
pointer into the view window. When a
specification dialog.
molding is selected, the pointer displays the
Replacing an Existing Molding Moldings icon. When the mouse pointer
is moved over a molding in the view, the
If a molding profile has already been applied
to an object, it can be replaced by another Replace From Library icon displays
directly from the library in a 3D view. Select instead. Click on the molding in the view to
a molding in the library, then click on a change its molding profile.
Moldings Panel
The specification dialogs for a variety MOLDINGS panel. Select an object or group
of objects in the program include a of similar objects and click the Open Object
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1 Only available for rooms, uncheck Use • If multiple objects with different mold-
Floor Default to make the settings that ings assigned to them are selected, a No
follow active. Check this box to use the Change check box will be available just
defaults set in the Floor Defaults dialog for above the Molding drop-down list.
the current floor. See “Current Floor
Defaults” on page 297. Uncheck this box to make the settings that
follow active but note that only moldings
2 Molding Profile - Specify the molding that all selected objects have in common
profile(s) assigned to the selected
will be retained.
object. The Default Base Molding is a basic
rectangular stock profile rather than a profile • Click the Add New button to open the
from the library. Select Library Object dialog and add a
new molding profile to the list. See
• A drop-down list of the Molding pro-
“Select Library Object Dialog” on page
file(s) assigned to the selected object dis-
705.
plays here. Select the name of a molding
to edit it or remove it from the list. • Click the Replace button to remove the
selected profile and replace it with a new
one from the Select Library Object dia-
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Applying Moldings
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Chapter 26:
The Library
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The Library Browser
• “Not Filtered” will be the only available The Library Browser includes a Trash bin,
option until you create a custom filter. where deleted items are moved until you
choose to Empty Trash. See “Deleting
• Click the Manage Library Filters Library Items” on page 700.
button to open the Manage Library
Filters dialog. See “Manage Library Fil- Navigate the Directory Pane using the
ters Dialog” on page 702. mouse. Click the gray Expand arrow
beside a catalog or folder to display its
2 Search the library using keywords and contents. Once expanded, you can click the
optional search filters. See “Searching
the Library” on page 692. black Collapse arrow to close it again.
You can also browse the list using the arrow
• Begin typing in the text field to search for keys on your keyboard.
library items. As you type, search results
will display in the Directory Pane. Click on an item to select it. Preview images
display in the Selection and Preview Panes
• Right-click on an item in the Search
and basic information about it also displays
Results list and select Show in Browser
in the program’s Status Bar. See “The Status
to view the item’s location in the Direc-
Bar” on page 39.
tory list.
• Click the Browse button to stop 4 The Selection Pane shows a thumbnail
image of the item selected in the
searching and restore the Directory list. Directory Pane.
• Click the Search button to display When an item is selected in the Directory
the search results for your search entry. Pane, a basic line-based representation of the
item displays in the Selection Pane.
• Click the Search Filtering Options
button to customize your search parame- • If the selected item is a single object, a
ters. If the Library Browser is resized so preview of that object displays in the Pre-
that it is narrow, this button will be view Pane. You can move your cursor
replaced by two arrows. into the drawing area to place the item.
See “Placing Library Objects” on page
3 The library Directory and Search 703.
Results display here. The basic
• If the selected item is a folder, a thumb-
structure of the directory tree is:
nail image displays, representing each
item inside. Move your pointer over an
item in this pane to see a Tool Tip with
the item’s name. Click on a folder in the
Selection Pane to display its contents
here and make it the item selected in the
Directory Pane.
Library items are always placed in
alphabetical order within their heirarchy.
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• Some folders may have too many items Click the Plant Chooser button to
to display useful thumbnails for each; open the Plant Chooser dialog. See
when this is the case, they do not display. “Plant Chooser Dialog” on page 915.
If you have Scrollable List checked in the Click the Get Additional Online
Preferences dialog, a scroll bar is present at Content button to launch your default
the bottom of the Selection Pane. web browser to the Home Designer Pro web
site, where additional library content is
Click the Show/Hide Selection Pane available for download.
button to toggle the Selection Pane on and
off. Click the Show/Hide Selection Pane
button to toggle the Selection Pane on
5 When an individual item is selected in and off.
either the Directory or Selection Pane,
an image of it displays in the Preview Pane. Click the Show/Hide Preview Pane
If the item is designed to be inserted into button to toggle the Preview Pane on
another object such as a cabinet, that parent and off.
object will also display in the preview. Click the Toggle Preview Display
You can click the Toggle Preview Display button to switch between Standard
Render and Vector View images of a selected
button at the bottom of the browser library object in the Preview Pane. See
window to switch between preview images “Rendered and Vector Views” on page 758.
in Standard Render and Vector View styles.
Click the Preferences button at the
If the selected object is a 3D symbol, you can bottom of the Library Browser to open
rotate and zoom in or out on the Preview the Preferences dialog, where display
using the mouse. properties for the Library Browser can be
If you have rotated a view in the Preview controlled. See “Library Browser Panel” on
Pane, you can restore the default angle either page 83.
by clicking in the Selection Pane or by right-
clicking on the Preview Pane and selecting Using the Contextual Menus
Reset Preview. A number of important library functions can
be accessed using the contextual menus.
Click the Show/Hide Preview Pane
Right-click on an item in the Library
button to toggle the Preview Pane on and off.
Browser to open a contextual menu
displaying options related to that item. See
6 The toolbar at the bottom of the
browser aids in searching, displaying Contextual Menus.
panes, and managing library content.
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the Library Browser from docking when Closing the Library Browser
dragged:
The Library Browser can be closed in either
• In the Preferences dialog. See of two ways:
“Appearance Panel” on page 79.
• By holding down the Ctrl key while • Click the Close button at the top right
dragging it. corner of the browser window.
To return the Library Browser to its original • Select View> Library Browser .
position and size, click the Restore Position/
Size button in the Preferences dialog.
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Library Content
Library Content
The Home Designer Pro library has five Online from the menu to access the
categories: Home Designer Core Catalogs, bonus catalogs and content.
Home Designer Bonus Catalogs,
Manufacturer Catalogs, User Catalog and Most Bonus Catalogs can be purchased for a
Trash. nominal fee, while others are available free
of charge. In addition, some Bonus Catalogs
Home Designer Core Catalogs are only available to Chief Architect Support
and Software Assurance program members.
The Home Designer Core Catalogs category
contains a wide selection of 3D symbols, Manufacturer Catalogs
images, and materials. When you install the
program from DVD, this library content will A variety of name brand library catalogs is
also be installed; if you download the available for download on the Home
software, you will be able to download the Designer web site with content ranging from
Core Catalogs separately, after the program materials to fixtures.
is installed. Select Library> Get Additional Content
When you launch the program for the first Online to access these Manufacturer
time, it will ask if you want to download the Catalogs.
Core Catalogs. Click Yes to begin the
download. If you click No, you can As with the Bonus Catalogs, some
download at any time by selecting Library> Manufacturer Catalogs are available free of
Install Core Content from the menu. charge while others can be purchased, and
some are available for Support and Software
Home Designer Assurance members only.
Bonus Catalogs
Chief Architect regularly posts new library
catalogs available for download. Select
Library> Get Additional Content
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The User Catalog The best way to back up your custom library
content is to export the items in your User
The User Catalog is the location for items Catalog, as this will ensure that the textures
that you add to the library either from a used by custom materials or imported
drawing or by importing. See “Adding symbols are not lost. See “Backing Up Your
Library Content” on page 697. Files” on page 55.
You can create and organize custom library Exported libraries use the .calibz file format:
folders and imported items such as symbols, a zipped file type that can include textures
images, backdrops, and materials. See and images along with other library data.
“Organizing the Library” on page 698.
To back up your custom library content
Updating Library Catalogs
1. Launch Home Designer Pro and select
The Home Designer Core Catalogs, Bonus
Catalogs, and Manufacturer Catalogs are View> Library Browser from the
updated periodically to include new and menu.
improved content. You can update your 2. Right-click on a folder or item in the
installed catalogs to include the latest content User Catalog.
by selecting Library> Update Library 3. Select Export Library from the contex-
Catalogs at any time. tual menu.
The program will gather information about 4. The Export Library Data dialog is a typ-
the content in each of these three categories, ical Save dialog. See “Exporting Files”
and then download and replace any content on page 54.
that is not up to date, and you may see a • Notice that the file type in the Save as
progress indicator at the bottom of the type field is “Library File with Tex-
Library Browser while it is doing so. See tures/Images (*.calibz)”.
“Download Progress” on page 695.
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Importing Library Catalogs
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file types can be imported into the Home 4. A progress bar will display, telling you
Designer Pro library. the progress of each library data file as it
is imported. Once imported, each file
There are several ways to import a .calib or
will be located in the User Catalog.
.calibz file into the program library:
• Double-click on the file in an operating When a .calib or .calibz file is imported into
system window while a plan or layout file the program, its contents are automatically
is open. placed in the User Catalog. Any images or
textures saved in a .calibz file will be copied
• Drag the file from an operating system into the Home Designer Pro 2018 Data\
window and drop it into the Home Images and Textures folders for backup
Designer Pro program window. purposes. The program will only reference
• Select Library> Import Library from these copies if it cannot locate the files in
the program menu. their original locations. See “Home Designer
Pro Data” on page 49.
Note: Library files cannot be imported if no
plan or layout file is open, or when a Materi- Library Catalog Migration
als List window is active.
If you have library catalogs from Home
Designer Pro 2014 through 2017 installed on
To import library files into the library
your computer, the initial startup of Home
1. Select Library> Import Library to dis- Designer Pro 2018 will give you the
play the Import Library Data dialog. opportunity to migrate that content into the
Home Designer Pro 2018 Library. See
2. Browse to the .calib or .calibz file(s) “Migrating Settings and Content” on page
that you want to import and either single 16.
or group-select the files so that their
names display in the File Name field.
Legacy Library Conversion
• To select a group of files, click on the
first one, hold down the Shift key, then You can import .calib and .calibz files
click on another file. The two files plus created in Home Designer versions 2012, 10,
all files in between are selected. or 9 for use in version 2018 at any time. See
• To select multiple files individually, “Exporting Library Catalogs” on page 702.
click on one, hold down the Ctrl key,
then click on additional files. Only the Note: Library content exported from Home
files you click on are selected. Designer Pro 10 will not include catalog
• To select all files in the directory, click names. Any subscribed content from version
10 that has not been downloaded will not be
on one and press Ctrl + A. Only do this
included, either.
if you wish to import all files in the
folder.
In addition, legacy .alb files created in Home
3. Click the Open button. Designer versions 8.0 and prior can be
converted for use in version 2018.
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Adding Library Content
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Organizing the Library
add a new folder, right-click on User Catalog organizational needs. When multiple items
or one of its sub-folders and select New> are selected, these options may be limited
Folder from the contextual menu. depending on the specific selection set.
The new folder is created inside the library
item you right-clicked on and is initially Renaming Library Items
named “Untitled”. Type a short, descriptive Only folders and objects in the User Catalog
name and press Enter. can be renamed. There are several ways to do
this from the tree list:
• Right-click on the item, select Rename
from the contextual menu, and type a
new name.
• Click once on the item, press F2 on your
keyboard and type a new name.
• Click once on the item, pause for a
moment, then click a second time and
type a new name.
Library names are case-sensitive and can
contain up to 63 characters. While you can
have more than one library item that uses the
Selecting Library Items same name, it is best to use short, descriptive
To select a library object, folder, or category, and unique names.
simply click on it. You can also multiple-
select library items: Moving Library Items
• To select a group of items, click on the Folders and objects in the User Catalog can
first one, hold down the Shift key, then be moved to new locations within the User
click on another file. The two files plus Catalog. Folders and library objects are
all files in between are selected. always organized alphabetically within each
• To select multiple items individually, hierarchy.
click on one, hold down the Ctrl key,
then click on additional files. Only the To move one or more items to a different
files you click on are selected. location, select it in the tree list, then click
and drag it to the new location in the list.
When an item is selected, preview images Directories and folders able to accept new
display in the Selection and Preview Panes content highlight as your mouse pointer
and basic information about it also displays moves over them. Release the mouse button
in the program’s Status Bar. See “The Status to relocate the selected library item in the
Bar” on page 39. highlighted location.
A selected library item can be modified in a You can also cut one or more library items
number of ways to help meet your from one location and paste them in another.
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Filtering the Display of Library Content
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Placing Library Objects
• Share custom library content with col- • Type a short, descriptive name for your
leagues. library file in the File Name field.
Exporting is often preferable to simply • Click the Save as type: drop down list
copying library files because it allows you to and select whether or not you want the
include images and textures in the exported library to include Textures/Images.
library.
If any of the items being exported are
To export content from the library images or use textures, be sure to
select the .calibz file type.
1. Locate an object, folder, or catalog that
you want to export, right click on it, and • Click Save.
select Export Library. 3. Your exported library file can now be
2. In the Export Library Data dialog. copied to a network location or storage
• Choose the appropriate Save in: loca- device in an operating system window.
tion for your exported library file.
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• Most stand-alone objects are designed to inside a base cabinet. See “Doors” on page
rest on the floor or terrain. 381, “Windows” on page 409 and “Cabinets”
• Some objects will rest on top of a cabinet, on page 449.
shelf, furniture or roof plane object if one An inserted object can only display in a 2D
is located at the point where they are first or 3D view if the object that contains it is set
placed. to display. This is the case even if the
• A few objects, notably some light fix- inserted object’s layer is turned on. See
tures, will mount on the bottom of a wall “Displaying Library Objects” on page 707.
cabinet or on the ceiling.
To insert a library object
• In addition, some objects will attach to a
wall if one is nearby. 1. Click on an object in the tree view or
Selection Pane of the Library Browser to
To place a stand alone library object select it for placement. See “The Library
Browser” on page 688.
1. Click on an object in the tree view or
Selection Pane of the Library Browser to 2. Move your pointer into the drawing
select it for placement. See “The Library area.
Browser” on page 688. 3. Click on the object into which you wish
2. Move your mouse pointer into the view to insert the selected library item. The
area and notice that it displays an icon library item is inserted into the object.
indicating the type of object selected 4. Continue clicking to place as many
instead of an arrow. instances of the selected item as needed.
3. Click to place the selected object at that When you are finished, click the Select
location. Objects button.
4. Continue clicking to place as many When an object has been inserted into
instances of the selected object as another object, it can be replaced directly
needed. When you are finished, click the from the library. See “Replace From Library”
Select Objects button. on page 706.
Once a stand-alone object has been placed, it If you try to insert an object into another
can be edited in a variety of ways. See object that is on a locked layer, nothing will
“Editing Library Objects” on page 708. be created. See “Object Creation and Layers”
on page 136.
Inserted Objects
Assigned Items
Some objects cannot stand alone and must be
placed into other objects in a plan. For Some library items, such as moldings and
example, doors and windows must be materials, are not objects in themselves but
inserted into a wall, while some appliances can be applied to objects in a variety of ways.
and plumbing fixtures are designed be placed
704
Select Library Object Dialog
• Using the specification dialog of the con- • Materials can be assigned to objects
taining object. See “Select Library Object directly from the library in 3D views or
Dialog” on page 705. by selecting the material and then
• By selecting the item in the library and clicking on an object’s surface. See “The
then clicking on the containing object. Material Painter” on page 731.
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1 Click the Library button to open the from two automatically generated button
Select Library Object dialog and icons or click Browse to browse your
assign a library object to the button. If a computer for a different icon.
library object has already been assigned,
click this button to assign a new library Up to 100 Place Library Object buttons
object. See “Select Library Object Dialog” can be added to the same toolbar, each
on page 705. assigned a different object.
The library object assigned to the Place
2 When a library object has been
selected, type a Button Name in the Library Object button is actually saved
text field. with that particular button. If you move or
delete the library item from the library, the
3 When a library object has been button will continue to function.
selected, assign a Button Icon. Choose
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Displaying Library Objects
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display in the Layer Display Options dialog. off image rotation, see “Image Specification
For example, fixture labels are placed on the Dialog” on page 824.
“Fixtures, Labels” layer. See “Object Labels”
Doors, windows and cabinets from the
on page 929.
library may also display opening indicators
Library object labels use the Text Style in Vector Views when the “Opening
assigned to their layer. See “Text Styles” on Indicators” layer is turned on. See
page 376. “Displaying Objects” on page 143.
You can specify a custom label for many
library objects in the Symbol Object In the Materials List
Specification dialog. See “Symbol Object Most library objects are counted in the
Specification Dialogs” on page 710. Materials List, as are any comments added to
the Components dialog for a library object.
In 3D Views See “Components Dialog” on page 948.
All library objects can display in 3D views.
Note: Although the size and materials of
By default, images rotate to face the camera many library objects can be edited, these
in 3D views. For information about turning changes are not reflected in the Materials
List. See “Materials Lists” on page 933.
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Editing Library Objects
Door Tools and Cabinet Tools , are is enabled. See “Edit Behaviors” on page
referred to as native objects. 150.
On the other hand, objects placed from the The labels of library cabinets, electrical,
library, such as fixtures and furnishings, are furnishings and fixtures, when displayed,
symbols. Symbols are typically more limited have a separate Move edit handle that
than native objects in how they can be edited. displays when the object is selected.
In addition to the symbols available in the Fixtures and furniture placed in a plan are
library, you can import additional symbols subject to bumping/pushing behavior when
into the program from 3D .obj, .3ds or .skp moved. See “Bumping/Pushing” on page
files. See “Importing 3D Symbols” on page 182.
862.
Deleting Built-in Fixtures
Any changes made to objects like fixtures and Appliances
and furniture will not be reflected in their
Materials List Description, although they A fixture installed into the front of a cabinet
may be seen in other columns, such as Size. becomes a cabinet face item, like a door or
See “Materials Lists” on page 933. drawer. It can be resized or deleted like other
face items in the Cabinet Specification
Using Edit Handles dialog. See “FRONT Panel” on page 470.
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General Panel
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Symbol Object Specification Dialogs
• Specify the Height, Width, and Depth of • Check Flush Mounted to specify that the
the object. selected object follow the pitch of either
• Check Retain Aspect Ratio to maintain the ceiling or roof. Only available when
the ratio between the object’s Height, “From Ceiling” or “From Roof” is
Width, and Depth when it is resized in the selected as the Elevation Reference,
specification dialog. Does not affect the above.
behavior of the object’s edit handles.
5 If the selected object has a Copyright,
• Click Reset Size to reset the symbol’s information about it displays here.
original, unmodified size. The symbol’s
elevation is not affected by this option. 6 A preview of the selected library object
displays here and updates with changes.
• Select the Elevation Reference from the If the selected symbol is inserted into another
drop-down list. This determines where object, such as an appliance in a cabinet, the
the next two settings are measured from parent object will also display. See “Dialog
and also affects their setting labels. Preview Panes” on page 38.
• Specify the height to Top, measured from
the selected Elevation Reference to the Fill Style Panel
top of the object. The FILL STYLE panel is available when the
• Specify the height to Bottom, measured selected object is a sprinkler and controls
from the selected Elevation Reference to how the area within its spray radius displays
the bottom of the object. in floor plan view. It is similar to the FILL
STYLE panel found in many dialogs. See “Fill
3 The Sprinkler Settings are only Style Panel” on page 231.
available if the selected object is a
sprinkler. See “Sprinkler Tools” on page 922.
Materials Panel
• Specify the Spray Angle, which is the
angle within which the sprinkler sprays. For information about the settings on this
An angle of 360° forms a complete circle. tab, see “Materials Panel” on page 734.
• Specify the Spray Radius, which is the
distance from the sprinkler head that the Label Panel
spray reaches. A variety of library objects can display labels
in floor plan view. Labels use the Text Style
4 Options - assigned to the layer they are on.
Check Reverse Symbol to reverse the For information about the settings on this
object’s appearance, so that features on its tab, see “Label Panel” on page 930.
left are positioned on its right, and vice versa.
This turns a right-hand refrigerator, for Object Information Panel
example, into a left-hand refrigerator. This The information entered on the OBJECT
option has no effect on objects that are INFORMATION panel can be used the
symmetrical.
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materials list. For more information, see manufacturer. Only available for symbols
“Object Information Panel” on page 932. from Manufacturer library catalogs. See
“Manufacturer Catalogs” on page 693.
Manufacturer Panel
The MANUFACTURER panel provides contact
information for the selected object’s
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Chapter 27:
Architectural
Blocks
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Architectural Block Specification Dialog
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General Panel
1 The Display Options control the the next two settings are measured from
appearance of the selected architectural and also affects their setting labels.
block in floor plan view. See “Displaying • Specify the height to Top, measured from
Architectural Blocks” on page 714. the selected Elevation Reference to the
• Check Display Bounding Box to show top of the architectural block.
the bounding box of the objects in the • Specify the height to Bottom, measured
architectural block. from the selected Elevation Reference to
• Uncheck Display Sub-Objects to sup- the bottom of the architectural block.
press the display of the sub-objects and
display only the bounding box. If Display Label Panel
Bounding Box is unchecked, it will
become checked. Labels for Architectural Blocks display in
floor plan view when the “Architectural
2 Specify the selected architectural Blocks, Labels” layer is turned on and use
block’s Size/Position relative to the the Text Style assigned to that layer. See
floor or terrain. Not available if the selected “Architectural Block Labels” on page 714.
block includes any objects that do not have
these settings in their specification dialogs. The LABEL panel is available for a variety of
different objects. For more information, see
• Select the Elevation Reference from the “Label Panel” on page 930.
drop-down list. This determines where
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Architectural Blocks, Sub-Objects, and Components
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Chapter 28:
Other Objects
General Shapes
Items in the Home Designer Core combined to create a wide variety of custom
Catalogs> Shapes library catalog objects.
allow you to create a variety of custom
General Shape objects are placed and edited
objects using basic geometric shapes. These
much like other library objects. See “Editing
shapes can can be used individually or
Box-Based Objects” on page 173.
Soffits
Soffits typically fill the space between Soffit Defaults
the tops of wall cabinets and the
ceiling, but they are very versatile and can be The default settings for soffits are set in the
used to create almost any other object that Soffit Defaults dialog. The settings in this
can be modeled as a 3D box. Select Build> dialog are similar to those in the Soffit
Cabinet> Soffit to activate this tool. Specification dialog. See “Soffit
Specification Dialog” on page 722.
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Special Applications for Soffits
Accent Tiles
A material such as ceramic tile can be Soffits automatically stop at the floor
assigned to one or more soffits applied to the platform when moved downward or at the
walls above tubs or in showers. ceiling platform when moved upward - even
when the soffit is not located in a room. To
move or resize a soffit through a floor or
ceiling platform, select it and hold the Ctrl
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key down while dragging its edit handles. the soffit back, sides and top are used in
See “Unrestricted Movement” on page 183. addition to the front, if these surfaces are
not attached to a wall or other soffit.
Calculating Materials on Soffits However, only those portions of the
sides, top and bottom remaining after
By default, soffit materials are not calculated subtracting twice the material thickness
in the Materials List. In order for a soffit’s are used. So, for Dark Red brick, which
material to be counted, it must be edited so has a depth of 4", the sides, top and bot-
that it is not using the default material. See tom surface areas cannot contribute to the
“Material Defaults” on page 730. brick count unless the soffit depth is
The number of bricks, tiles, shingles, shakes greater than 8 inches.
or other materials applied to a soffit is • If surface materials such as brick are
calculated using the following rules: applied to a large soffit, the soffit center
• If the soffit depth is less than the larger of is assumed to be hollow, with only a sin-
4 inches (10 mm) or 1 ½ times the mate- gle layer of the material applied to each
rial thickness, then only the front area of applicable face.
the soffit is used. Thus if a soffit is • For shingles and shakes, the overlap
48"x48”x4” thick, and the Dark Red amount should be subtracted from the
brick material is used (3"x 8" with 3/8” height, as opposed to brick or tile, where
mortar joint) the front of the soffit is the joint width is added to the size.
48"x48”=2304 square inches. Including
• For materials in the area category, the
the mortar joint, each brick requires 3 3/
soffit area calculation above is used, with
8” x 8 3/8” = 28.26 square inches. 2304
the material thickness treated as zero.
sq. in. divided by 28.26 sq. in. per brick
gives 81.5 bricks. • For materials in the volume, concrete or
earth categories, the true volume of the
• If the soffit depth is greater than both 4
soffit is used.
inches (10 mm) and 1 ½ times the mate-
rial thickness, then the surface areas of
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Soffit Specification Dialog
General Panel
1 Define the Size and Position of the Adjust Height to maintain the same dis-
selected soffit relative to the floor or tance above the terrain if the soffit is
terrain. moved to a location with different terrain
• Specify the Width of the soffit. height. Uncheck this to maintain the
same absolute height regardless of the
• Define the vertical Height of the soffit. terrain below. When Auto Adjust Height
• Define the Depth, which is the distance is checked, the Floor to Bottom value
between the front and the back of the sof- may automatically adjust if the soffit is
fit. When selected in floor plan view, the moved.
front of a soffit has a “V,” and the back of • The Height at Back Face and Front
the soffit has a triangular rotation handle. Face settings become enabled when
• If the selected soffit is a corner soffit, the Sloped Soffit is checked. See “Sloped
Width controls its left side width, and Soffits” on page 724.
Depth controls its right side width.
• Floor to Bottom - Specify the distance 2 Options - Specify a sloped soffit and/or
position relative to the roof or ceiling.
from the bottom of the soffit to the floor.
• Check Sloped Soffit to slope the soffit
This is sometimes more easily done by
vertically from the back up towards the
positioning the soffit in a 3D view.
front. When you specify a soffit as
• When the selected soffit is outside a sloped, the options on the GENERAL panel
room, its Floor to Bottom height is mea- change. See “Sloped Soffits” on page
sured relative to the terrain. Check Auto 724.
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• Check Place Under Roof to have the sof- Fill Style Panel
fit’s slope follow that of the roof. The
soffit moves up and the top of the soffit is The settings on the FILL STYLE panel affect
in the same plane as the roof, at the same the selected soffit’s appearance in floor plan
pitch as the roof. Be sure to place the view. For information about the settings on
front of the soffit toward the high side of this panel, see “Fill Style Panel” on page
the roof. Only available when Sloped 231.
Soffit is checked. Not available in the
Soffit Defaults dialog. Materials Panel
• Check Place Under Ceiling to move the Soffits are not calculated in the Materials
soffit vertically until the top contacts the List unless a non-default material is
ceiling plane. Not available in the Soffit specified. See “Calculating Materials on
Defaults dialog. Soffits” on page 722.
Check Ignore Room Moldings to prevent For information about the settings on this
the selected soffit from displaying moldings panel, see “Materials Panel” on page 734.
assigned to the room that it is placed in. See
“Special Applications for Soffits” on page Label Panel
720.
Soffit labels display in floor plan view when
3 A preview of the soffit displays on the the “Cabinets, Labels” layer is turned on and
right side of the dialog box. See use the Text Style assigned to that layer. The
“Dialog Preview Panes” on page 38. Automatic Label for Soffits is blank, but you
can specify a custom label. See “Cabinet
Moldings Panel Labels” on page 459.
For information about the settings on this For more information about the settings on
panel, see “Moldings Panel” on page 476. this panel, see “Label Panel” on page 930.
Sloped Soffits
When a soffit is specified as a sloped soffit,
the options on the GENERAL panel of the
Soffit Specification dialog change.
724
Material Layers Definition Dialogs
• Width is measured left to right across the Both the front and back heights of a sloped
soffit, parallel to the front of the soffit. soffit must be defined.
• Thickness is measured perpendicular to • Height at Back Face is measured from
the slope of the soffit. the finished floor to the lowest point at
• Horizontal Length is measured from the back of the soffit.
back to front in floor plan view. Since the • Height at Front Face is measured from
soffit is sloped, this measurement is not the finished floor to the underside of the
the actual length of the soffit. It cannot, soffit at the upper end.
for example, be used to determine the
length of a sloped beam.
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Material Layers Definition Dialogs
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Chapter 29:
Materials
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About Materials
The materials that are assigned to objects in ing Techniques. See “In Rendered Views”
Home Designer Pro perform two important on page 774.
roles: • Patterns are composed of CAD lines and
• They determine what the surfaces of are seen in Technical Illustration and Vec-
objects look like in 3D views. tor Views. See “Rendering Techniques”
• They influence how objects are calculated on page 813.
in the Materials List. See “Materials Unlike textures, patterns are associated with
Lists” on page 933. a Type that determines if and how materials
Materials are stored in the Materials catalog are calculated in the Materials List.
in the Library Browser and can be applied to
objects in either of two ways: Material Types
• Using the Material Painter . Every material is classified by Type, which
defines how the material is calculated in the
• In an object’s specification dialog. See Materials List. Not every Type is calculated
“Materials Panel” on page 734. in the Materials List; however, most
determine whether a material is counted by
Patterns and Textures piece, area, volume and so on. See “Material
In Home Designer Pro, materials have two Types” on page 741.
attributes that determine what they look like Some Types are associated with patterns.
in 3D views: Textures and Patterns. Only Home Designer Pro Pattern Types are
• Textures are created using special image figured in the Materials List. If a .pat file is
files that tile seamlessly when applied to selected, the pattern type is listed as Custom.
surfaces and are visible in most Render- See “Pattern Panel” on page 748.
Material Defaults
Most objects in the program have The Material Defaults dialog serves two
defaults dialogs which allow you to purposes. It allows you to:
set up a variety of attributes, including • Set the default materials for objects that
materials, before the objects are created. do not have a defaults dialog. Fireplaces
These defaults dialogs are accessed by and furnishings from the library are
selecting Edit> Default Settings. See examples of objects that do not have a
“Preferences and Default Settings” on page defaults dialog.
71.
• Set the initial materials that can then pop-
ulate a variety of defaults dialogs for
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The Material Painter
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• The Material Painter Floor Mode To use the Material Painter tool
applies the selected material to all sur-
faces on the floor that currently have the 1. Create a 3D view in which the patterned/
same material. For example, if you apply textured material is visible.
a material to the kitchen countertops 2. Select 3D> Material Painter> Mate-
using this mode, the bathroom counter-
tops on the same floor also have the mate- rial Painter .
rial applied. 3. Select a solid color material from the
Select Library Object dialog. See
• The Material Painter Plan Mode “Select Library Object Dialog” on page
applies the selected material to all sur- 705.
faces in the entire plan that currently have
• Check Use Default Material at the
the same material. For example, if you
bottom left of the dialog to apply the
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The Material Painter
default material to any object that has a material. When you are finished, select a
defaults dialog. See “Material different tool.
Defaults” on page 730.
4. Select a Material Painter Mode from the Material Painter and Walls
edit toolbar, which displays at the bot- Painting walls is an obvious use for the
tom of the program window when the
Material Painter is enabled. Material Painter ; however, it is
important to note that the Material Painter
5. Click the Blend Colors With Textures Modes affect walls and rooms somewhat
edit button to turn this feature on or differently than they do other objects:
off depending on your needs. particularly if a wall defines multiple rooms
6. Note that the name of the material being on the side that is being painted.
painted displays on the left side of the • Component and Object Modes
Status Bar at the bottom of the program only paint the section of the wall that
window. See “The Status Bar” on page defines the room located where you click
39. to apply a new material. Sections of the
• Move your pointer over a surface in the same wall that define other rooms are
3D view. The Status Bar now states unaffected.
both the material being painted and the
current material on the target surface. • Room Mode applies the material to
7. Click on the surface to apply the all walls and solid railings that define the
selected material to that surface. The room where you click provided that they
material is applied to surfaces in the have the same original surface material as
model based on the active Material the one being painted. Any other objects
Painter Mode. in the room with that original material are
also affected, but railings are not unless
• When both the Material Painter they are specified as Solid.
and Blend Colors With Textures are
active, the cursor displays a paint roller • Floor and Plan Modes apply the
material to all walls, all railings, and any
icon . other objects with the same original sur-
• When the Material Painter is face material as the one being painted:
active and Blend Colors With either on the current floor, or throughout
the plan.
Textures is not, the cursor displays
a spray can icon . Note: Wall materials applied using the Mate-
rial Painter tool are not calculated in the
8. If either the Component or Object Materials List.
Mode is active, you can continue to
click on surfaces to apply the selected
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Materials Panel
The specification dialogs for most objects assigned, the appearance of the preview
include a MATERIALS panel. Select an object image on the right side of the dialog updates.
or a group of similar objects and click the
If the selected object is using a material that
Open Object edit button to open the
is missing its texture, a Caution symbol
specification dialog for that selection.
will display next to the Materials panel name
On the MATERIALS panel, you can specify in the list on the left side of the object’s
material assignments for the components that specification dialog. See “Referenced Files”
make up that object. When a new material is on page 60.
1 The table on the left side of the panel object that can be assigned unique materials,
lists the components of the selected along with the names of those materials and
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Select Material Dialog
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Material Defaults category rather than a is selected on the MATERIALS panel of the
specific material and is only available object’s specification dialog.
when the component of a library symbol
The LIBRARY MATERIALS panel has most of double-click on the item in the Selection
the functionality that the Library Browser Pane.
has: including the search and search filtering
options, the toggleable, resizable Preview • Click the Add New Material button
and Selection Panes, and the Toggle Preview to open the Define Material dialog and
create a new material saved in the user
Display button. Catalog. See “Define Material Dialog” on
• To locate a material, either search using page 745.
keywords or browse the tree list. See • Check Use default material to apply the
“Searching the Library” on page 692. default material to the selected object, if
• To apply a material to an object, either one exists. See “Material Defaults” on
click on the material and click OK or page 730.
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Viewing Materials
Viewing Materials
Textures display in most Rendering . See “Rendering Techniques” on page
Techniques, while patterns display in 813.
Technical Illustration and Vector Views. See
“Displaying 3D Views” on page 773. When most other Rendering Techniques are
used, you can turn the display of textures on
In Technical Illustration and Vector Views, and off by selecting 3D> Camera View
you can turn the display of material patterns
on and off by selecting 3D> Toggle Patterns Options> Toggle Textures .
Editing Materials
Much like objects, materials in Home made in this way will affect any instances
Designer Pro can be edited so that they better of that material in the current plan only.
suit your design needs. There are two
Editing the material applied to an object is
approaches to material editing:
not the same as applying a different material
• Select a material in an unlocked library in to that object. See “The Material Painter” on
the Library Browser, edit it, and your page 731.
changes will be used when you next use
the material in any plan. Changes made in Library Browser
this manner do not affect materials
already in use in a plan. Right-click on a material in an unlocked
library and select Open from the contextual
• Apply a material to an object in a plan and
menu to open the Define Material dialog for
then edit that applied material using either
that material. See “Define Material Dialog”
the Plan Materials dialog or Adjust
on page 745.
Material Definition tool. Changes
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Select 3D> Materials> Plan Definition and then click any surface in
Materials to open the Plan Materials a 3D view to modify the material currently
dialog for the current plan. Select a material assigned to that surface in the Define
and click the Edit, Copy, or New button to Material dialog. See “Define Material
open the Define Materials dialog. Dialog” on page 745.
Changing a material definition with this tool
Adjust Material Definition affects all objects in the current plan that are
using that material but does not affect any
The Adjust Material Definition tool
materials saved in the library or materials
is useful for changing plan materials
used in other plans. See “Adding Library
directly from a 3D view.
Content” on page 697.
Creating Materials
Home Designer Pro provides a wide variety any plan. See “Adding Library Content” on
of materials - including numerous name page 697.
brand material catalogs - that are ready to
In the directory pane of the Library Browser,
download and use. If you cannot find a
right-click on an unlocked folder and select
suitable material, you can edit an existing
material or create a new one. See “Editing New> Material from the contextual
Materials” on page 737. menu. See “Using the Contextual Menus” on
page 690.
In the Plan Materials Dialog The Define Material dialog opens, allowing
There are two ways to create a new material you to specify the new material’s attributes.
in the Plan Materials dialog. See “Plan See “Define Material Dialog” on page 745.
Materials Dialog” on page 744.
• Click the New button to create a new
Using Paste Image
material for use in the current plan file. A new material can be created by copying an
• Select a material and click the Copy but- image that will serve as its texture to the
ton to make a new material based on the system clipboard, then navigating to a Home
original, which can then be edited and Designer Pro window and selecting Edit>
used in the current plan. Paste> Paste from the menu. See
“Paste” on page 137.
In the Library Browser
Materials can be created in the Library Blending Materials
Browser, making them available for use in In 3D views, you can create a new
material by blending a solid color
738
Mapping Patterns and Textures
such as a paint color with a textured and/or Materials created using the Blend Colors
patterned material. Select 3D> Material With Materials tool are given the name
Painter> Blend Colors With Materials to of the patterned/textured material with the
toggle this feature on or off. See “Blend extension “--PAINTED:” followed by the
Colors With Materials” on page 732. name of the solid color material.
The result is a new material that is saved in
the current plan. It can be found in the Plan
Materials dialog, edited as needed, and
added to the library if desired. See “Plan
Materials Dialog” on page 744.
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740
Material Types
are specified as Stretch to Fit in the Define Next, simply apply a material specified as
Material dialog. Stretch to Fit to the center portion of the
frame. See “The Material Painter” on page
To display an artwork texture, first place a
731.
wall or desk frame in your plan. A selection
of both are available in the library. See For more information about creating and
“Placing Library Objects” on page 703. using custom materials, see “Materials
Tutorial” on page 131 of the User’s Guide.
Material Types
Every material is classified by Type in the Some but not all Types are associated with
Define Material dialog. See “General Panel” patterns that display in some Rendering
on page 746. The Type defines how the Techniques. See “Patterns and Textures” on
material is calculated in the Materials List page 730.
when it is applied to structural components
Note that not every material Type is
like wall, floor and ceiling, or roof layers;
calculated in the Materials List.
slabs; or to generic objects like Primitives.
Following are the available Material Types
and their characteristics:
Brick Typical staggered Height, Length, Depth Calculates the number of units based on
running bond brick and Mortar Width. the total surface area. For a masonry wall
course. with two layers of brick, create a wall type
with two layers to get the right count.
This Type can be specified for anything
using this style of layout, such as plywood
with staggered joints.
Strip Parallel lines. Height, Grouping, and Calculates lineal footage based on the
Overlap Amount. surface area and the height of the strip
minus the Overlap amount. Grouping can
be used to model a material that has a
repeating pattern across its width.
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Tile Grid Height, Width, Thick- Calculates the number of units required to
ness, and Joint Width. cover the surface area.
Shingles Rows of staggered Height, Width, Thick- Calculates the total surface area.
rectangles. ness, and Overlap
Amount.
Shakes Staggered rows of Height, Width, Thick- Calculates the total surface area.
uneven rectangles. ness, and Overlap
Amount.
Herring- Herringbone. Height, Length, Depth Calculates the number of units required to
bone and Mortar Width. cover the surface area.
Height and Length are
restricted to a 2:1 ratio.
Octagon Octagons and Height, Length, Depth Calculates the number of units required to
small squares. and Mortar Width. cover the surface area. Units are com-
Height and Length refer posed of one octagon and four squares.
to the small square
edges and are
restricted to a 1:1 ratio.
Hexagon Hexagon Height, Length, Depth Calculates the number of units required to
and Mortar Width. cover the surface area.
Height and Length are
restricted to a 1:1 ratio.
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Managing Plan Materials
Earth Alternating hatch Size. The Materials List does not calculate this
pattern similar to material Type.
Parquet.
Stars Six sided stars. Size. The Materials List does not calculate this
material Type.
Custom Multiple options Depends on the Calculates the surface area. If you select
selected pattern. Use Custom Pattern File, the Material
Type will be Custom regardless of the
selected pattern.
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1 A scrollable, alphabetical list of the ture has not been assigned to the material
materials saved in the current plan or the texture file could not be found on
displays here. Click on the name of a your system. In either case, the material
material to select it. Select multiple materials will be represented in rendered views by a
by holding down the Shift or Ctrl key. solid color.
• If there is a check mark in the In Use col-
umn, the material is used by one or more 3 The buttons on the right allow you to
modify the selected material and
objects in your plan or is defined as a manage the items in the list of material
default material for one or more objects in names.
your plan.
• Click Edit to open the Define Material
• If the In Use column is empty, the mate- dialog for the selected material. See
rial was used at one time but is no longer “Define Material Dialog” on page 745.
assigned to any objects or used as a
• Click New to open the Define Material
default.
dialog to create a new material.
2 Previews of the selected material • Click Copy to create a copy of the
display to the right of the list of names. selected material and open the Define
If multiple materials are selected at once, no Material dialog where you can make
previews will display. changes to the copied material.
• The top preview window shows the mate- • Click Purge to remove all unused materi-
rial’s pattern, as seen in Vector Views. als from the plan.
• The bottom preview shows how the tex- • Click Delete to remove the selected mate-
ture appears in rendered views. If the rial from the plan. If the material is used
words “No Texture” display, either a tex- in the model, you cannot delete it.
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Define Material Dialog
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General Panel
The options on the GENERAL panel will vary
depending on the selected material Type. See
“Material Types” on page 741.
1 The Material Name displays here. You Textures is off, or if a material has no
can type a different name if you wish. texture specified. See “In Vector Views”
Renaming the material does not create a new on page 775.
material: it redefines the existing material.
See “Creating Materials” on page 738. • The color of the Pattern Lines, which
display in Vector Views, displays here.
2 Specify the Colors used to represent • Specify the Shading Contrast, which is
the material’s pattern in Vector Views.
the amount of contrast between surfaces
Click a color box to open the Select Color
at different angles to each other in Vector
dialog and select a color. See “Select Color
Views.
Dialog” on page 754.
• The Material color displays in Vector The following shows a curved wall with
Views. It is also used in Rendering Tech- three different Shading Contrasts (created in
niques that use textures when Toggle a separate graphics program). Notice how the
lowest contrast at the top appears almost flat.
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Define Material Dialog
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• Grouping is used to describe the repeat • Display the material in Standard render-
of the pattern across the width of a Strip ing or Vector View.
material. A 13" wide Strip with an Over- • Zoom and orbit the object in the view.
lap Amt of 1" and a Grouping of 3 calcu-
lates materials based on a 12" coverage • Toggle Color on or off.
and a repeat line pattern of 4". • Click the Restore Original View but-
ton to reset the material preview to its
4 If the material has a Copyright, original perspective.
information about it will display here.
• Select a Cube, Sphere, or Teapot shape.
5 A preview of the material’s pattern
displays in the square pane. It updates Unlike other dialog previews, the Rendering
as you change the material definition. Technique and object shape selected in this
dialog’s preview are remembered during the
6 A preview of the material applied to an current program session. See “Dialog
object displays here and updates as
changes are made to the material definition. Preview Panes” on page 38.
Various options allow you to view different
aspects of the material’s attributes:
Pattern Panel
Patterns are used to represent materials in Pattern Types also affect the Materials List.
Technical Illustration and Vector Views. See “Patterns and Textures” on page 730.
748
Define Material Dialog
1 The Material Name displays here. You calculated in the Materials List. See “Mate-
can type a different name if you wish. rial Types” on page 741.
Renaming the material does not create a new • Select Use Material Type to base the
material: it redefines the existing material. material’s pattern on the selected Type,
then select a Type from the drop-down
2 Pattern Specifications - list. This drop-down is also found on the
GENERAL panel.
• Specify the Horizontal and Vertical Off-
sets, if needed, so the pattern displays • Select Use Custom Pattern File to spec-
correctly on surfaces in Vector Views. See ify a Custom pattern and enable the
“Mapping Patterns and Textures” on page options below. When a Custom pattern is
739. used, the material will be counted as an
Area type in the Materials List.
• Specify the Pattern Angle, in degrees
measured counterclockwise.
4 The Custom Pattern Options are
• Specify the Line Weight, which is the available when Use Custom Pattern
thickness of the pattern lines. File is selected, above.
• The File pathname of the selected .pat
3 Specify the selected material’s Pattern pattern file displays here.
Source, which affects both how the
material looks in Vector Views and how it is
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Texture Panel
In most Rendering Techniques, materials are Transparency information may be contained
represented by textures. See “Rendering on the alpha channel of a texture; if so, it is
Techniques” on page 813. used in rendered views.
750
Define Material Dialog
1 The Material Name displays here. You defined individually for each object. See
can type a different name if you wish. “Mapping Patterns and Textures” on page
Renaming the material does not create a new 739.
material: it redefines the existing material.
3 Specify the Scale of the selected
Offset and Angle - material’s texture.
2
• Adjust the X Scale and Y Scale, or height
• Specify the X and Y Positions of the tex- and width, of the selected texture.
ture, if needed, so the texture displays
If a rendered surface is larger than the area
correctly on surfaces in rendered views.
described by the Scale, the surface has “tiles”
See “Mapping Patterns and Textures” on
of the texture image. If it is smaller, only a
page 739.
portion of the texture is shown.
• Specify the Angle of the texture on the
• Check Stretch to Fit to stretch the texture
surfaces of objects, in degrees.
image to cover each surface it is applied
• Check Global Symbol Mapping to map to. Stretch to Fit is typically used for art-
the texture using the same origin on all work or photography in a frame.
objects. When unchecked, the origin is
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Properties Panel
The PROPERTIES panel controls how the been placed in the model. See “Light Types”
material appears in most rendered 3D views. on page 804.
A material’s rendered appearance is also For special lighting effects on an object, use
affected by the Render settings in the at least one point or spot light.
Preferences dialog and the lights that have
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Define Material Dialog
1 The Material Name displays here. You • Emissive - Use the slider bar or text field
can type a different name if you wish. to control how bright a material appears
Renaming the material does not create a new independent of the lighting in the scene. It
material: it redefines the existing material. can be used to simulate surfaces that are
glowing with their own light, such as the
2 Options glass on a light fixture.
• Brightness controls how bright the mate- 3 A preview of the material applied to an
rial appears. It can be used to get the object displays here and updates as
desired appearance relative to other mate- changes are made to the material definition.
rials being used. Various options allow you to view different
aspects of the material’s attributes:
• Shininess controls the sheen of the mate-
rial when it is rendered with a point or • Display the material in Standard render-
spot light source on it. Shiny materials ing or Vector View.
appear to have a bright white spot on • Zoom and orbit the object in the view.
them which simulates reflection of light. • Toggle Color on or off.
• Transparency - Use the slider bar or text
field to control the materials transparency. • Click the Restore Original View but-
A value of 0 is completely opaque and a ton to reset the material preview to its
value of 100 is completely transparent. original perspective.
Specifying materials with transparency • Select an object shape: Cube, Sphere, or
can slow down rendering speed in some Teapot.
situations.
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1 The currently selected color displays in • Click anywhere in the vertical bar or drag
the rectangle at the lower center of the the arrow to adjust the selected color’s
dialog. There are a number of ways to select Luminosity and RGB values.
a color in this dialog:
4 Define the color by specifying its Hue,
Click in any one of the Basic colors Saturation, and Luminosity (HSL) or
2
boxes to select it. its Red, Green, and Blue (RGB) values.
3 Click anywhere in the color spectrum 5 Click in one of the Custom colors
area to select a color. boxes to either select it or to specify it
• The location of the selected color is iden- as the box for a new custom color to be
tified by a crosshairs. defined.
• Click the Add to Custom Colors button
to add the selected color to the Custom
Colors group.
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Select Color Dialog
6 Click the Color Chooser Eyedropper, Click OK to apply the currently selected
then click anywhere on your monitor to color to the object’s line or fill style, or to the
select the color displaying at that location. material’s pattern color.
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Chapter 30:
3D Views
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Types of 3D Views
There are three categories of 3D views in
Home Designer Pro: camera views,
overviews and cross section/elevation views.
Each of these view types can be generated
using a variety of rendering techniques. See
“Rendering Techniques” on page 813.
Every 3D view is also either orthographic or
perspective in nature. Cross section/elevation Perspective Overview Orthographic Overview
views are always orthographic while camera
Perspective views display 3D objects much
views are always perspective. You can
the way that they appear to the eye in real
choose to generate overviews as either
life, so they are ideal for presentation views.
orthographic or perspective.
By default, perspective views are created
using the Standard rendering technique.
Perspective and
Orthographic Views Orthographic views, on the other hand, are
useful for technical drawings. By default,
Perspective views have a focal, or vanishing, orthographic views are created using the
point. Surface edges and lines that would be Vector View technique.
parallel in real life appear to converge
towards that focal point, and objects closer to Rendered and Vector Views
the camera appear larger while objects
farther from the camera appear smaller. 3D views can be generated using a variety of
different rendering techniques. See
Orthographic views do not have a focal or “Rendering Techniques” on page 813.
vanishing point. Parallel surface edges and
pattern lines appear parallel in these views Most rendered views represent materials
and objects appear to be the same size using textures. Surface edge lines are
regardless of their distance from the camera. generally not drawn and lighting is often
modeled, creating results that range from a
758
Defaults and 3D Preferences
photorealistic appearance to artistic painting and materials are represented using pattern
styles. lines and solid colors, making Vector Views
quicker to generate and ideal for layout
Vector Views are non-photorealistic views in
drawings and high resolution printing.
which objects are drawn using surface edge
lines, or vectors. Lighting is not calculated,
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General Panel
1 The Positioning settings control the • The Incremental Rotate Angle defines
position and orientation of the camera. how many degrees the camera rotates
See “Repositioning Cameras” on page 776. each time you Tilt, Orbit, or Dolly side to
• The Incremental Move Distance con- side using the keyboard, toolbars, or
trols how far the camera moves each time menu. A setting of 90° would make one
you Pan in any direction or Dolly for- full rotation in four moves.
wards or backward using the keyboard, • The Height Above Floor defines the
toolbars, or menu. For interior views a height that the camera is above the sub-
small number is good, but for exterior floor level for the current floor. See “Cur-
you may want a larger increment. rent Floor Defaults” on page 297.
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Camera Defaults Dialog
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• Click the Advanced button to open the • The NNS Method is Home Designer
Advanced Camera Options dialog and Pro’s default method. In most cases, it is
specify how hidden lines are removed both faster and requires less memory than
when OpenGL is not used. See “OpenGL the BSP Method.
and Hardware” on page 758. • Select BSP Method to use an alternative
method. This method may provide better
Advanced Camera Options results in some situations; however, it
Dialog may be slower and require more memory.
• When the BSP Method is used, checking
Use Panels may increase speed and
reduce memory usage.
• Specify the Camera Symbol Size, in vation, Backclipped Cross Section, and
plan inches (mm). This is also the default Wall Elevation camera symbols. See
size for Walkthrough Path Key Frames. “Cross Section/Elevation Views” on page
See “Walkthroughs” on page 843. 771.
• Set the Clip Plane Indicator Length, in • Check Show Camera Focal Point to dis-
plan inches (mm), for Cross Section/Ele- play the camera’s focal point.
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3D View Defaults Dialog
• Check Show Field of View Indicators to • Check Always Display Active Cameras
display the field of view indicator for to turn on the display of active camera
cameras. You can also specify the FOV symbols, even when the “Cameras” layer
Indicator Length, in plan inches (mm). is turned off. When unchecked, active
• Uncheck Always Display Active Cam- camera symbols obey the layer setting.
eras to turn off the display of active cam- • Check Display Callouts for Sections/
era symbols when the “Cameras” layer is Elevations to represent cross section/ele-
turned off. When checked, active cam- vation cameras in floor plan view using
eras always display, regardless of the callouts instead of camera symbols. See
layer setting. “In Floor Plan View” on page 773.
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Options Panel
1 The General Options affect all 3D time or to minimize file size when creat-
views. ing a single room 3D Walkthrough.
• Check Restrict Floor Camera to Room • Uncheck Camera Bumps Off Walls to
to suppress the generation of objects out- allow cameras to move freely through
side the room in which a Floor Camera is walls.
created. Only affects subsequently gener- • Check Auto Rebuild Walls/Floors/Ceil-
ated Floor Camera views. See “Camera ings to automatically rebuild floors and
Views” on page 768. ceilings before a 3D view or elevation is
displayed. When this is unchecked and
When checked, a view through a door- the structure is not up to date, the Rebuild
way into another room shows only blank
Walls, Floors, Ceilings icon displays
space or the selected 3D backdrop. Use
near your mouse pointer. See “Rebuild-
this option to reduce 3D view rendering
ing Walls, Floors and Ceilings” on page
525.
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3D View Defaults Dialog
• Check Auto Rebuild Terrain to auto- technique. See “Rendered and Vector Views”
matically rebuild terrain to reflect recent on page 758.
changes before generating a 3D view. If • View Panel Factors adjust the perfor-
this option is unchecked and the terrain is mance of Vector Views. Normally, these
not up to date, the Rebuild Terrain values should not need changing, but you
icon displays near your mouse pointer. may be able to get modest performance
See “Building the Terrain” on page 882. improvements by trying other values. See
• Check Legacy Compatible Texture “Speeding up 3D View Generation” on
Mapping to use global texture mapping page 819.
settings rather than texture mapping fixed • View Panel Factor 1 determines how
to individual objects. many surfaces are drawn for each hori-
zontal panel. Each horizontal panel is
Legacy Compatible Texture Mapping then subdivided into vertical panels - and
should remain unchecked except in leg- View Panel Factor 2 determines how
acy plans with custom rotated textures. many surfaces are contained in each ver-
tical panel.
• When Auto Adjust Default Glass Prop- • View panel factors represent target num-
erties is checked, the program automati- bers of surfaces to use in defining each
cally adjusts the behavior of window, panel. A value of 10000 for Factor 1
door, and electrical fixture glass in Stan- means that a total of 10,000 or more sur-
dard rendered views in response to inte- faces are collected to define each panel
rior and exterior lighting conditions. vertically. A value of 2000 for Factor 2
When this box is unchecked, these means that 2,000 or more surfaces are
adjustments are not made. collected to define panels horizontally.
2 The Lighting Options control the • Making these numbers larger results in
ambient light in rendered views. Click fewer panels; making them smaller
and drag the slide bar or type in a percent results in more panels. Adjusting these
value to adjust these options. See “Ambient numbers either too low or too high causes
Lighting and Occlusion” on page 801. the time required to draw to increase.
• Interior Ambient affects interior views. • Framing Back Clip defines the back clip
• Daytime Ambient affects daytime exte- for framing members in cross section
rior views. views. Framing must be set to display to
see the effects of this value. A zero value
• Nighttime Ambient affects nighttime
does not back clip at all.
exterior views.
• Click the Reset button to to restore initial 4 The View Types with Color On
default values. settings control which 3D view types
are generated with Color toggled on when
3 The Vector View Options only affect the Vector View Rendering Technique is
views using the Vector View rendering used. See “3D View Tools” on page 768.
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• Select a check box to generate that view Layer Display Options dialog.
type in color or uncheck to generate that
view type in grayscale. If this option is not checked, all edge
• A colored view can always be changed to lines are drawn black and solid with a
a grayscale and vice versa by choosing line weight of 0.
Backdrop Panel
The settings on the BACKDROP panel allow display behind your model in 3D views. See
you to specify a backdrop image or color to “3D Backdrops” on page 841.
766
3D View Defaults Dialog
• Click Select Backdrop to choose a back- The Background Color is used in all views
drop image from the library. See “Select except Vector Views, which instead use the
Library Object Dialog” on page 705. Background Color set in the Preferences
dialog. See “Colors Panel” on page 81.
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3D View Tools
Select 3D> Create Overviews
Orthographic View to display
the Orthographic View Tools or 3D> Create An overview can be either
Perspective View to display the Perspective orthographic in nature or
View Tools. perspective, depending on the tool used to
create it. See “Creating Overviews” on page
770.
Camera Views
The Orthographic and Perspective Full
Camera views are perspective views. They
Overview tools create views of the entire
are not scaled and cannot be annotated but
model including all floors, ceilings, and the
are ideal for creating presentation views.
roof.
The Full Camera tool creates multi-
The Orthographic and
floor views of the 3D model. It can be
Perspective Doll House View
used to create interior and exterior
tools create views of the current floor with
perspectives, and is good for displaying
the ceiling removed and all floors beneath it
cathedral ceilings, roofs, lofts, stairwell
visible.
openings, and other variation in floor and
ceiling levels. The Orthographic and
Perspective Framing Overview
The Floor Camera tool creates
tools create views of the framing in the
perspective views of the current floor
model. Framing must be built in order for it
only. Nothing above the ceiling surface is
to display in a framing overview. See
generated, and neither is anything below the
“Framing Overview” on page 771.
floor.
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Creating Camera Views
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Creating Overviews
In Home Designer Pro, there are three Full Overview
different overview types: Full, Floor and
Framing Overviews. Select 3D> Create
Orthographic View>
Each type of overview can be generated as Orthographic Full Overview or 3D>
either an orthographic or perspective view. Create Perspective View> Perspective Full
An overview window’s title bar indicates Overview to generate an exterior view of the
whether it is perspective or orthographic. See entire model.
“Perspective and Orthographic Views” on
page 758.
Overviews generate as soon as you select the
tool and are always created at the same
angle. The focal point is always located at
the center of the model; however, the
position of the camera will vary depending
on the size of the 3D model. The larger or
more spread out the model, the further away Doll House View
the camera will be from the focal point so
that the entire model can be seen in the view. Select 3D> Create
Orthographic View>
Once generated, an overview window’s title
Orthographic Doll House View or 3D>
bar indicates whether it is a perspective or
Create Perspective View> Perspective Doll
orthographic view and a camera symbol
House View to create a view of the current
representing the overview displays in floor
floor with the ceiling removed and all floors
plan view, The overview ‘camera’ can be
beneath it visible.
edited much like regular camera views can.
See “Editing 3D Views” on page 782.
770
Cross Section/Elevation Views
Doll House Views are an effective tool for Overview or 3D> Create Perspective
illustrating traffic flow and the relationships View> Perspective Framing Overview to
between spaces. create a view of the entire model, displaying
only framing and the foundation.
Select 3D> Create Orthographic View>
Orthographic Framing Overview or 3D>
Create Perspective View> Perspective
Framing Overview to create a view of the
entire model, displaying only framing and
the foundation.
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Backclipped Cross Section or Wall If the Line of Sight does not cut through a 3D
Elevation tool. The pointer changes to a object and the object is within the back
clipped distance, such as a window shown in
with crosshairs marking the posi-
elevation, the object retains its 3D definition
tion of the pointer.
and can be selected, moved, stretched, or
2. Click and drag a line in floor plan view. otherwise modified in the view. The 3D
model is updated in all views.
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Displaying 3D Views
Displaying 3D Views
A variety of tools and settings allow you to Layer Display Options
control the appearance of your 3D views.
There are also numerous ways to adjust the Which objects display in a 3D view is
position, focal point and field of view of a controlled in the Layer Display
3D view. See “Editing 3D Views” on page Options dialog. See “Layer Display Options
782. Dialog” on page 145.
The name of the current plan file and the type Different view types use different layer sets
of view displays at the top of each view when they are created. See “Layer Sets” on
window in its title bar. If a 3D view is saved, page 145.
its name also displays. To show framing in a cross section/elevation
There is no limit to the number of 3D view view, framing must first be built using the
windows that you can have open at a given Build Framing dialog and the appropriate
time; bear in mind, though, that each window framing layers must be turned on in the
demands use of your computer’s resources Section View layer set. See “Framing” on
and that you may see poor performance if too page 625.
many views are open. See “Working in
Multiple Views” on page 125. In Floor Plan View
Cameras are represented in floor plan view
by symbols that indicate the camera’s posi-
tion, field of view and focal point.
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floor by clicking the Up One Floor or • Select 3D> Lighting> Adjust Lights
Down One Floor button while the to open the Adjust Lights dialog and edit
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Displaying 3D Views
the light sources in the current plan. See perspective. If a backdrop is not specified,
“Adjust Lights Dialog” on page 803. Home Designer Pro applies a background
color. See “3D Backdrops” on page 841.
Several other factors can contribute to the
overall quality of a rendered 3D view. See
“Rendering Tips” on page 798. Rendering Techniques
Any 3D view can be assigned a
In Vector Views Rendering Technique for a range of
different purposes: from detail drawings to
There are also a number of factors that affect
artistic presentation views. Select 3D>
the appearance of 3D Vector Views:
Rendering Techniques to access these tools.
• Select 3D> Toggle Patterns in a See “Rendering Techniques” on page 813.
Technical Illustration or Vector View to
turn on or off the display of the “Patterns, Delete 3D Surface
3D Views” layer, which controls the dis-
The individual surfaces that make up
play of material pattern lines. See “Lay-
objects can be temporarily removed
ers” on page 143.
from any 3D view by selecting 3D> Delete
• Select View> Color to toggle Surface and then clicking on a surface.
between color and black and white to When the pointer is over a surface, that
control the display line and fill colors. surface will become highlighted.
See “Color On/Off” on page 180. Surfaces removed in one view are removed
• The line style, color, and weight of in all 3D views, but are not permanently
objects in Vector Views can be specified removed from the model. Continue clicking
by layer or, for some objects, individually surfaces to remove them, then select another
in their specification dialogs. See “Line tool when you are finished.
Style Panel” on page 218. Surfaces in 3D views are composed of
• The line weight, color, and style of mate- multiple triangles. Hold the Alt key while
rial patterns are set in the Define Material clicking to delete one triangular face at a
dialog. See “Define Material Dialog” on time rather than all triangles forming a
page 745. surface. See “Edge Smoothing” on page 799.
• Line weights display on screen when To restore the most recently deleted surface,
Show Line Weights is enabled. See select 3D> Delete Surface or click the
“Line Weights” on page 975. toolbar button.
There are several ways to restore all deleted
3D Backdrops
surfaces:
A backdrop is an image, usually of an • Select Build> Floor> Rebuild Walls/
exterior view, that displays in the background
of 3D views to help place the model into a Floors/Ceilings ,
realistic setting and add a sense of • Exit the 3D view and reopen it.
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Repositioning Cameras
Once a 3D view is created, there are many See “Camera Specification Dialog” on page
ways to manipulate the camera location and 789.
the direction of its line of site using the
Each time you move the camera, the view is
mouse, the keyboard, and the menus.
updated. If you are using either the toolbar or
The Move Camera with Mouse buttons are keyboard to move the camera, you can hold
included on the toolbars in 3D views by down the Shift key, suppressing the redraw
default; but, you can add the other tools your of the view until the Shift key is released and
toolbars as well as customize their hotkeys. allowing you to move multiple increments
See “Toolbars and Hotkeys” on page 109. more quickly.
When the keyboard, toolbar buttons, or menu
commands are used to move or rotate a Press Ctrl + Alt + S while in a camera
camera, the adjustments occur in regular view or overview to spin the view.
increments. The size of these increments is Press Esc to stop the spinning.
specified in the Camera Specification
dialog: You can also move a camera to a different
• The Incremental Move Distance con- floor by clicking the Up One Floor or
trols Panning movement and forward and Down One Floor button while the
backward Dolly movement. camera view is active. Note that this may
• The Incremental Rotate Angle controls affect what is seen in the view as well as its
Orbit movement, Tilt movement, and side display in floor plan view. See “Floor Up /
to side Dolly movement. Floor Down” on page 527.
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Repositioning Cameras
• Zoom speed depends on how close the result in inconsistencies between a camera’s
camera is to the object located behind the position and what is actually shown in the
mouse pointer. When the target object is view. For this reason, it should only be used
far from the camera, zooming is faster; as to zoom in closely on small objects or
the camera gets closer to the target, details.
zooming slows.
• Panning speed depends on the length of Perspective Crop Mode is not used
the camera’s Line of Sight. In general, it when a view is sent to layout. This
is likely to be faster in an exterior view of means that a view on the layout page may
a large model, slower in an interior view not look the same as the original view. See
“Layout” on page 951.
of a small room. See “Creating Camera
Views” on page 769.
To use Perspective Crop Mode
By default, panning and zooming adjusts the 1. Zoom in on an object that you would
position and direction of the camera. It does like to examine closely.
not, however, adjust the distances at which
2. If any of its surfaces disappear, zoom out
surfaces are clipped. This means that if you
until they are restored.
zoom in closely on an object, some of its
surfaces may be removed from the view. One 3. Select 3D> Camera View Options>
way to avoid this is to lower the camera’s Perspective Crop Mode .
Clip Surfaces Within value in the Camera
4. Zoom in on the object, but try to limit
Specification dialog. See “Camera Panel”
any panning or other changes to the
on page 790.
camera’s perspective.
Another way to avoid this is using
Perspective Crop Mode . Once Perspective Crop Mode has
been enabled in a camera view, it
When Perspective Crop Mode is active, should remain toggled on and navigation in
panning and zooming do not adjust the that view should be limited.
position of the camera. As such, using it can
3Dconnexion® 3D Mice
3Dconnexion®'s 3D mice can be used to however, you can create custom hotkeys for
navigate in all views - including camera the commands in Chief Architect and then
views and overviews. program your 3D mouse to use those
hotkeys. See Hotkeys.
In the Windows version of Chief Architect,
pre-programmed view direction hotkeys are In Orthographic views, navigation is
supported on devices with buttons for that centered around the camera’s focal point; for
Perspective views, you can specify whether
purpose. MacOS™ does not provide mapping
navigation is centered about the camera or its
support to the view direction commands;
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focal point in the Preferences dialog. See move the mouse pointer. For details about
“Render Panel” on page 103. using your 3D Connexion® mouse, refer to
Note that rolling is not supported in Chief its documentation.
Architect and that 3D mice cannot be used to
Hotkey Description
Alt + O Mouse-Orbit Camera lets you move the mouse to rotate the camera
around its focal point. The camera’s position and direction both change.
To continuously rotate the camera around its focal point, click in the 3D
view, drag the mouse, and release the mouse button to “throw” the
view. Click again in the view to stop it from rotating.
Alt + To temporarily activate Mouse-Orbit Camera, hold down the Alt key
middle and then click and drag using the middle mouse button. When the Alt
mouse key and middle mouse button are released, whatever tool was
button previously in use will still be active.
Alt + P Mouse-Pan Camera lets you move the camera up, down, left and right
using the mouse. The camera’s position changes, but its direction does
not.
Alt + D Mouse-Dolly Camera lets you move the camera forward and
backward by moving mouse up and down. Move the mouse left or right
to rotate the camera side to side.
Alt + T Mouse-Tilt Camera lets you move the mouse to tilt the camera in any
direction while staying in the same location.
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Repositioning Cameras
Hotkey Description
Z 3D Focus on Object lets you focus the camera on a specific object.
This changes the camera’s position, direction, focal point, and the
length of its line of sight. To use the 3D Center tool, activate the tool
and then click on any object in the scene.
Hotkey Description
F Move Camera Forward moves the camera and its focal point forward.
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Hotkey Description
B Move Camera Back moves the camera and the focal point back.
L Move Camera Left moves the camera and the focal point to the left in
a line perpendicular to the line of sight.
R Move Camera Right moves the camera and the focal point to the right
in a line perpendicular to the line of sight.
U Move Camera Up moves the camera and the focal point up.
D Move Camera Down moves the camera and the focal point down.
Hotkey Description
I Move Camera In moves the camera closer to the focal point along the
line of sight. The camera cannot move past the focal point using this
tool.
O Move Camera Out moves the camera away from the focal point along
the line of sight.
Orbit Camera Upward rotates the camera up about the focal point.
The camera cannot rotate past a vertical line looking straight down on
the focal point.
Orbit Camera Downward rotates the camera down about the focal
point. The camera cannot rotate past a vertical line looking straight up
at the focal point.
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Repositioning Cameras
Hotkey Description
Orbit Camera Left rotates the camera to the left about the focal point.
Orbit Camera Right rotates the camera to the right about the focal
point.
Hotkey Description
Tilt Camera Upward tilts the camera up while keeping it in the same
location. The camera cannot tilt beyond the vertical position.
Tilt Camera Downward tilts the camera down while keeping it in the
same location. The camera cannot tilt beyond the vertical position.
Turn Camera Left turns the camera to the left while staying in the
same location.
Turn Camera Right turns the camera to the right while staying in the
same location.
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Description
Back View creates a back view
of the model.
Editing 3D Views
In addition to its position and direction, there Using the Edit Tools
are other ways to modify a 3D view.
A camera symbol or symbols selected in
floor plan view can be edited in a variety of
In the Specification Dialog
ways using the buttons on the edit toolbar.
You can make adjustments to a See “The Edit Toolbar” on page 33.
camera in the Camera Specification
dialog. This dialog is particularly helpful for The Copy/Paste and Copy and Paste in
making fine adjustments to the camera’s Place edit tools will be available for a
position, appearance, and other attributes. selected camera or overview. They are not,
See “Camera Specification Dialog” on page however, available for cross section/
789. elevation views. See “Copying and Pasting
Objects” on page 136.
Tile a 3D view and the floor plan view
and use the camera movement tools to Using the Edit Handles
see how they affect the camera. See “Tiling
Views” on page 125. Return to floor plan view without closing the
3D view. See “Working in Multiple Views”
on page 125.
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Editing 3D Views
Line of Sight
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784
Working in 3D
To use the Cross Section Slider • Position the Cutting Plane with accu-
1. Check the box beside a cross section racy using the text field to the right of
cutting plane to select it and make its the slider.
Position slider and text box active. 3. Repeat steps 1-3 to use additional cut-
ting planes if you wish.
2. Move the Position slider to adjust the
position of the cutting plane. 4. Click OK to close the dialog. If the
active camera is saved, its Cross Section
• The cutting plane Position is measured
Slider settings will also be retained. See
from the edge of the model that is cut
“Saving 3D Views” on page 787.
first by the selected cutting plane.
Working in 3D
A variety of tools are available in 3D views the 3D view. You can then edit the object’s
that allow you to edit your 3D model. You size and placement.
can also use the Dimension, Text, and CAD
When created in 3D, most objects must be
Tools to add annotation to cross section/
placed against a wall, on a floor platform, or
elevation views.
within the Terrain Perimeter.
Creating Objects in 3D Views You can also click and drag to draw some
CAD-based objects such as custom
You can place windows, doors, cabinets, countertops, roof planes, terrain features and
electrical objects, corner trim, and most road, in camera views and overviews views.
library objects directly into 3D views. To do
this, select the appropriate tool and click in
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The Build Framing and Build Roof dialogs on using the Grid Snaps button. See
are also accessible in 3D views, although the “Grid Snaps” on page 134.
manual Framing Tools and Roof
Unrestricted positioning can also be enabled
Tools are not. by holding down the Ctrl key while moving
or resizing an object. See “Unrestricted
Selecting and Editing Movement” on page 183.
Objects in 3D Views Temporary dimension lines display when
Most objects can be selected and edited in many objects are selected to help you resize
the object and determine its height. These are
3D views. Select Edit> Select Objects sometimes easier to see when the color is
and click on the surface of an object to select toggled off. See “Temporary Dimensions” on
it. Once selected, objects can be edited using page 339.
their edit handles, buttons on the edit toolbar,
and the object’s specification dialog. See Because cross section/elevation views are
“Editing Objects” on page 149. orthogonal and display objects at their actual
dimensions, they are sometimes more
When you select an object, edit handles and a suitable for editing objects than camera
handle surface display. The handle surface is views or overviews. See “Cross Section/
a rectangle around the perimeter of the object Elevation Views” on page 771.
that indicates the overall height and width of
the selected surface. The edit handles that When several 3D views are open, changes
display depend on the type of object selected. made in the plan automatically rebuild the
Walls, for example, display two resize edit model in all views. Because of this, it is
handles when selected while a slab displays typically faster to make changes to your plan
ten handles, allowing you to move, resize with as few windows open as possible.
and reshape it.
Editing Materials in 3D Views
Note: If the wall height of the Exterior Room Select 3D> Materials> Adjust
is adjusted in a 3D view, the default Floor or Material Definition, then click on a
Ceiling Height of the entire floor is changed.
surface in the 3D view to open the Define
See “Floor and Room Defaults” on page 297.
Material dialog for that material. See “Adjust
Material Definition” on page 738.
All moving or resizing is in the plane of the
handle surface. You cannot move an object Select 3D> Material Painter to apply
directly towards or away from the camera, materials to surfaces in the view using
for example, because that surface plane the Material Painter Tools. See “The Material
cannot be seen in the view. Painter” on page 731.
By default, object movement is restricted to Select 3D> Material Painter>
one inch or 10 mm increments, but this Material Eyedropper to apply the
restriction can be set to custom increments in material on a surface in the view to other
the Plan Defaults dialog and toggled off and
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Saving and Printing 3D Views
surfaces in the view. See “Material get deleted and replaced whenever the view
Eyedropper” on page 734. is redrawn.
When a dimension is drawn to locate an
Rebuild 3D object split by a camera’s section line, it
As changes are made to your plan, a actually locates Cross Section Lines. So that
3D view automatically updates to dimensions can be retained when Cross
reflect any changes visible in the view. If you Section Lines are regenerated, a Point
find that a view is not updating as expected, Marker is automatically created where a
select 3D> Rebuild 3D to rebuild the entire dimension meets a Cross Section Line and
3D model. the dimension locates it instead of the Cross
Section Line. See “Point Markers and
Annotating 3D Views Dimensions” on page 374.
The Dimension Tools, Text Tools, and CAD Cross Section Lines will print when their
Tools are available in cross section/elevation layer is turned on; however, they are not
views, allowing you to add technical included when the view is sent to layout. The
information, call attention to details, and Point Markers created when dimensions
other tasks in these views. See “Detailing locate Cross Section Lines, however, will
Cross Section/Elevation Views” on page both print and display in views sent to layout.
773. See “Layout” on page 951.
The “Cross Section Lines” layer can be
Cross Section Lines unlocked, allowing Cross Section Lines to be
Cross Section Lines are created in cross be selected and edited. Additional CAD
section views to represent any objects split objects can also be placed on this layer when
by the cross section line of the camera. They it is unlocked, as well; however, when the
are placed on the “Cross Section Lines” view is redrawn, all CAD objects on this
layer, which is locked by default, and they layer will be deleted and replaced with a
fresh set of Cross Section Lines.
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Camera Specification Dialog
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Camera Panel
Some settings only affect some types of text field, this box becomes checked. If
views. Depending on the type of camera you click OK while this box is checked, it
view selected, not all the settings may be will become checked permanently.
available. • Select the Rendering Technique used by
To change a setting, first uncheck Default, the selected camera from the drop-down
then type a new value in the text field. list. See “Rendering Techniques” on page
813.
1 General - • Check Show Shadows to turn on shad-
ows in the selected camera view. When
• Specify the Name that displays in the unchecked, shadows are not generated.
camera label in floor plan view. See “Shadows” on page 798.
• Check Saved to save this view with the • Check Reflections to turn on reflections
plan. As soon as you type anything in the in the selected camera view. When
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Camera Specification Dialog
unchecked, reflections are not generated. views a small number is good, but for
See “Reflections” on page 798. exterior you may want a larger increment.
• Bloom, or light bloom, occurs around • The Incremental Rotate Angle defines
areas of intense illumination and looks as how many degrees the camera rotates
though the light is ‘bleeding’ beyond the each time you Tilt, Orbit, or Dolly side to
edges of the light source. It adds realism side using the keyboard, toolbar buttons,
to the view but takes longer to render. or menu. A setting of 90° would make
Only affects views using a Rendering one full rotation in four moves.
Technique that supports lighting. See • The Height Above Floor defines the
“Rendering Techniques” on page 813. height that the camera is above the floor
• Check Edge Smoothing When Idle to level for the current floor. See “Camera
apply high quality edge smoothing to Height” on page 770.
edge and pattern lines when the selected • The Field of View defines the camera’s
camera is not in motion. See “Edge field of vision in angular degrees. See
Smoothing” on page 799. “Field of View” on page 784.
• Check Edge Smoothing When Idle to
apply high quality edge smoothing to
You can increase a camera’s Field of
edge and pattern lines when the selected View when the view is active by press-
camera is not in motion. See “Edge ing the W key, or decrease the Field of View
Smoothing” on page 799. by pressing the N key.
• Select the amount of Ambient Occlusion
to use using the slider bar or text field. • The Tilt Angle determines the vertical
Ambient Occlusion allows variation in angle that the camera is tilted. The cam-
the strength of the ambient light and is era maintains its focal point and position
more realistic than uniform ambient light, in floor plan view, but if the camera is
but takes longer to render. Only affects tilted, the focal point is above or below
views using a Rendering Technique that the current camera height.
supports lighting. See “Ambient Lighting • Specify the selected camera’s Camera
and Occlusion” on page 801. Angle. This is an absolute value: an angle
of 0° points the camera toward the left in
2 The Positioning settings determine the floor plan view.
position and orientation of the camera.
Check Default for any setting to use the • Specify the X Position and Y Position
value set in the Camera Defaults dialog. See for the selected camera. These are abso-
“Repositioning Cameras” on page 776. lute coordinates. Specifying zero for both
places the camera at the plan’s origin
• The Incremental Move Distance con-
point (0,0).
trols how far the camera moves each time
you Pan in any direction or Dolly for-
3 The Scene Clipping settings control
wards or backward using the keyboard, the extents of the camera view. Both of
toolbar buttons, or menu. For interior
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the Within distances are measured as a • Check Default for any value to use the
radius from the camera position. default setting.
• Clip Surfaces Within - Objects located
within this distance from the camera do 4 Options -
not display in the view. Decrease this
• Uncheck Show Lower Floors to show
value to display objects located very
only the current floor in the selected
close to the camera; increase it to
Floor Overview. When checked, the cur-
improve the appearance of some surfaces
rent floor plus any floors beneath it are
in Overview cameras with very large
included in the view. Only available for
extents.
Floor Overviews. See “Doll House View”
• Remove Wall Within - Remove the view on page 770.
of walls within this distance of the cam-
• Click the Advanced button to specify
era.
how hidden lines are handled in Vector
• Check Unless Opening to display a wall Views when OpenGL is not used. See
that is inside the Remove Wall Within “Advanced Camera Options Dialog” on
range if the camera is pointing through an page 762.
opening such as a door or window.
The Plan Display settings allow you to • Check Show Camera Focal Point to dis-
specify the appearance of the selected play the camera’s focal point in floor plan
camera’s symbol. Uncheck Default beside view. When unchecked, the camera’s line
any of these options to modify it. See of sight and focal point are hidden until
“Dynamic Defaults” on page 73. the camera is selected.
• The Camera Symbol Size is measured in • Check Show Field of View Indicators to
plan inches (mm). display the camera’s field of view indica-
tors in floor plan view.
792
Cross Section/Elevation Camera Specification
• You can also change the FOV Indicator Camera labels always use the Camera Name
Length, which is measured in plan specified on the CAMERA panel. When
inches (mm). callouts are used, the Callout Label and
Text Below Line are specified on the PLAN
Label Panel DISPLAY panel.
In the Camera Specification dialogs, the For information about this panel, see “Label
settings on the LABEL panel are limited to the Panel” on page 930.
Suppress Label checkbox and Position and
Orientation settings.
Camera Panel
1 The Camera Name displays in floor • Check Saved to save this view with the
plan view. plan. As soon as you type anything in the
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text field, this box becomes checked. If full width of the model is included in the
you click OK while this box is checked, it view.
will become checked permanently.
• Select the selected camera’s Rendering The Clip Plane Indicator Length can be
Technique from the drop-down list. See specified on the PLAN DISPLAY panel
“Rendering Techniques” on page 813. when callouts are not used, or using the
camera’s edit handles in floor plan view.
• Check Edge Smoothing When Idle to See “Editing 3D Views” on page 782.
apply high quality smoothing to edge and
pattern lines when the camera is not in 3 Settings in the Positioning section
motion. See “Edge Smoothing” on page determine the location of the camera in
799. floor plan view.
• Specify the X Position of the camera in
2 The Scene Clipping settings control absolute coordinates.
the extents of the camera view.
• Back Clip After - Enter the distance in • Specify the Y Position of the camera in
inches (mm) from camera to backclip absolute coordinates.
plane. If zero, no back clipping occurs.
4 Click the Advanced button to specify
• Check Clip To Sides to limit the selected how hidden lines are handled in Vector
camera view’s side-to-side extents to the Views when OpenGL is not used. See
length of its Clip Plane Indicator line(s) “Advanced Camera Options Dialog” on page
in floor plan view. When unchecked, the 762.
The Plan Display settings allow you to • The Camera Symbol Size is measured in
specify the appearance of the selected plan inches (mm).
camera’s symbol. Uncheck Default beside • Check Show Camera Focal Point to dis-
any of these options to modify it. See play the camera’s focal point in floor plan
“Dynamic Defaults” on page 73. view. When unchecked, the camera’s line
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Cross Section/Elevation Camera Specification
of sight, focal point, and clip plane indi- Label checkbox and Position and
cators are hidden until the camera is Orientation settings.
selected.
Camera labels always use the Camera Name
• Specify the Clip Plane Indicator specified on the CAMERA panel. When
Length in plan inches (mm). See “To cre- callouts are used, the Callout Label and
ate a Cross Section/Elevation view” on Text Below Line are specified on the Plan
page 772. Display panel.
For information about this panel, see “Label
Label Panel
Panel” on page 930.
In the Cross Section/Elevation Camera
Specification dialog, the settings on the
LABEL panel are limited to the Suppress
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Chapter 31:
3D Rendering
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Rendering Tips
There are a variety of factors which affect the camera view. See “Editing 3D Views” on
appearance and quality of rendered 3D page 782.
views. You can use these tools and settings to
You can set shadows to generate in both
achieve renderings that meet your needs.
Orthographic and Perspective previews in
• Lighting the Camera Defaults dialog. See “General
• Shadows Panel” on page 760.
• Reflections Shadows are affected by the number of light
• Material Definitions sources in a plan, as well as what Rendering
Technique is in use. In order for a light
• Images source to cast shadows, it must be On in the
• Backdrops current view and have Cast Shadows
• Edge Smoothing checked in its specification dialog. See
“Light Data Panel” on page 493.
Lighting In addition to their appearance in camera
views, sun shadows can also display in floor
Lighting is extremely important in most 3D
plan view to represent the shadows created
renderings. Lighting controls the visibility of
by the sun at a particular date, time, and
objects in a view, affects the appearance of
location. See “Sun Shadows” on page 808.
surfaces, and influences the appearances of
colors and textures on those surfaces. Even When standard shadows are enabled,
small changes to light intensity, direction and sunlight can shine through windows into
color can have a large impact on image interior rooms. See “Generic Sunlight” on
quality. See “Lighting” on page 800. page 801.
Shadows Reflections
Like lighting, shadows have an important Reflections are another aspect of lighting that
effect on image quality. Shadows can be can increase a 3D view’s realism. When a
generated in any type of camera view using flat surface is assigned a Mirror material, it
any Rendering Technique aside from Vector can display the reflections of other objects in
View and Glass House. See “Rendering the scene.
Techniques” on page 813.
Note that a Mirror surface cannot display the
Shadows are enabled in Perspective camera reflection of another mirror. When one
views by default. You can, however, turn mirror can be seen in another, its material is
Show Shadows off or on in the Camera shown rather than a reflection.
Specification dialog or select 3D> Camera
Reflections only generate in Perspective 3D
View Options> Toggle Shadows in a views using the Standard Rendering
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This high quality Edge Smoothing option is Options> Toggle Edge Smoothing When
view-specific and can also be toggled on or Idle .
off by selecting 3D> Camera View
Lighting
In rendered views, lighting is calculated on a Default Interior Light
room-by-room basis; only the light sources
in the room containing the camera are used. If you create an interior rendered view of a
room and no lights have been placed there,
When the camera is outside a building, the the program creates a Default Light source
program normally uses sunlight for lighting within that room. The Default interior light
calculations and turns off all other light acts like a central point light source.
sources. You can turn the sunlight off and use
all the other exterior lights to simulate night By default, a parallel light source is also
time views. added to interior views which shines straight
up to add extra illumination to ceilings. The
The maximum number of light sources that intensity of this light is adjusted with the
can be turned on in a view at the same time is Interior Ambient intensity, and it can be
determined by your video card. If your video turned off entirely in the 3D View Defaults
card’s maximum number of lights is eight, dialog.
the program only uses the eight light sources
closest to the camera’s position. You can The Default Light cannot be adjusted in any
manually turn on and off individual lights in way. If you want to control the light in an
order to get the desired lighting effects. See interior rendered view, you must add a light
“Displaying Lights” on page 802. to the room that you are rendering by placing
a lighting fixture or by adding a light source
Each individual light source has a set of
using 3D> Lighting> Add Lights .
Rendering properties, such as intensity and
color, that can be defined. See “Light Data
Panel” on page 806. Light Fixtures
here are five types of light sources in An electric symbol that represents a Light
rendered views: Fixture can have one or more light sources
associated with it. Properties for each light
• Default Interior Light source such as light type, color and intensity
• Light Fixtures can be modified in the fixture’s specification
• Added Lights dialog. See “Electrical Service Specification
Dialog” on page 492.
• Generic Sunlight
If the light source is a Point or Spot Light,
• Ambient Lighting and Occlusion
you can also adjust its Offset, or position
relative to the fixture. If you choose to Show
800
Lighting
Position in Camera View, you can see When standard shadows are enabled,
where the light source is located. sunlight can shine through windows into
interior rooms.See “Shadows” on page 798.
Light sources look most realistic when they
are offset from a surface. The Generic Sun’s default intensity, color,
and angle can be set in the Generic Sun
Added Lights Defaults dialog, and can be modified in the
Adjust Sunlight dialog. In addition, you can
In floor plan view, select 3D> specify that it follow the camera in 3D views
Lighting> Add Lights to quickly add so surfaces are always illuminated. The
a light source to a plan. Added Lights and Generic Sun’s settings are view specific:
their labels are placed on the “Light Sources” each 3D view can have its own, unique
and “Light Sources, Labels” layers. settings. See “Adjust Sunlight Dialog” on
Added lights only act as light sources in plan page 812.
files that have at least one room defined.
They display 2D symbols in floor plan view If you place a Sun Angle in floor plan
but do not display as objects in 3D views. view, the Generic Sun is no longer used as a
light source in rendered views. Instead,
While Added Lights do not display as objects sunlight is generated based on specific date,
in 3D, you can specify that an Added Light’s time, latitude, and longitude information. See
position be represented by a cross hairs in “Sun Angles and Shadows” on page 806.
rendered views that use lighting. See “Light
Data Panel” on page 493. You can specify that a particular Sun
Added lights can be placed into objects that Angle or the Generic Sun be used in any
normally do not generate light, such as a TV. active camera view in the Adjust Sunlight
dialog. See “Adjust Sunlight Dialog” on
There are three types of added light sources: page 812.
• Parallel Light sources
• Point Light sources Ambient Lighting and
Occlusion
• Spot Light sources
Ambient lighting simulates the way light
See “Light Types” on page 804.
bounces around a scene, producing a basic
level of uniform illumination on all surfaces.
Generic Sunlight
There are three types of ambient lights in
When you create a rendered view and no Sun Home Designer Pro:
Angle exists, the program creates a Generic
Sun. The Generic Sun acts like a parallel • Interior Ambient controls the ambient
light source but its position is not based on light in interior rendered views.
any real world locations. • Daytime Ambient controls the ambient
light in exterior rendered views when
Toggle Sunlight is on. See “Sun
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Home Designer Pro 2018 Reference Manual
Angles and Shadows” on page 806. Ambient occlusion adds shading to surfaces
• Nighttime Ambient controls the ambient near corners which, because of their location,
light in exterior rendered views when reflect less light compared to other surfaces.
Too little ambient occlusion can result in a
Toggle Sunlight is off. view having a flat appearance. You can
You can control the brightness of each in the specify the amount of Ambient Occlusion to
3D View Defaults dialog. See “Options use in the Camera Defaults and Camera
Panel” on page 764. Specification dialogs. See “General Panel”
on page 760 and “Camera Panel” on page
790.
Displaying Lights
The display of light fixtures and • No letters - Light is not turned on.
Added Lights in floor plan and 3D
views is controlled in the Layer Display
Options dialog. See “Layer Display Options
Dialog” on page 145.
In addition, they can serve as sources of light
in rendered 3D views. They can be turned on
and off, as well as set to cast shadows.
A Point Light that casts shadows
In Floor Plan View in Standard rendered views
802
Displaying Lights
All lights in the current plan are listed here tion, see “Adjust Sunlight Dialog” on
using the same names as their labels. page 812, “Light Specification Dialog”
Additional information about each light on page 805 or “Electrical Service Speci-
follows in parentheses. fication Dialog” on page 492.
• Check the box beside a light’s name to Multiple lights can be selected by holding
turn it on or uncheck the box to turn it off. down the Shift key. If multiple lights are
• To adjust the properties of a light in the selected, clicking the Adjust button opens the
list, double-click on its name or select it Light Data dialog, which is similar to the
and click the Adjust button. Make LIGHT DATA panel of a single object’s
changes to the light in its specification specification dialog.
dialog and click OK. For more informa-
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If you are in a 3D view that displays lighting, The Generic Sun and Sun Angles are not
the view will regenerate based on the new listed in this dialog. See “Generic Sunlight”
light settings. on page 801.
Light Types
There are three types of light source, each of To add a Parallel Light
which generates light in a different way and
allows you to create a variety of lighting 1. In floor plan view, select 3D> Lighting>
effects: Add Lights .
• Parallel Light sources 2. Click and drag in floor plan view two or
• Point Light sources more plan feet (600 mm) in any direc-
tion.
• Spot Light sources
3. When you have dragged a sufficient dis-
Parallel, Point, and Spot lights can be tance, the light preview will change to a
specified for electrical light fixtures in the parallel light icon.
Electrical Service Specification dialog. See
4. When you release the mouse, a parallel
“Light Data Panel” on page 493.
light pointing in the direction that you
In addition, these three light types can dragged is created.
be placed in a plan as Added Lights,
which are light sources that are not Point Lights
associated with a fixture. As with light
fixtures, the lighting properties of Added Like a bare light bulb, a Point Light
Lights can be specified in their specification radiates light equally in all directions
dialog. See “Light Specification Dialog” on from its origin. Point lights are a
page 805. realistic representation of non-directional
electric lighting.
Parallel Lights If no user defined light exists, Home
Designer Pro creates a Point Light source to
A Parallel Light has a direction but
represent a light within a room. Any light
no position. The light appears to
source, except a Sun Angle, can be changed
illuminate all objects with equal intensity, as
into a Point Light.
if it were at an infinite distance from the
object. A Parallel Light source is commonly
To create a Point Light source
used to simulate distant light sources, such as
the sun and works best when placed on the 1. In floor plan view, select 3D> Lighting>
exterior of a structure.
Add Lights .
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Light Specification Dialog
2. Click in floor plan view. Do not drag the 3. As you drag, the light preview will look
pointer when you click the screen, or like a Spot Light icon. If you drag too
you will create a spot or parallel light. far, it will change to a Parallel Light
icon.
Spot Lights 4. When you release the mouse, a Spot
A Spot Light focuses the light in a Light pointing in the direction that you
specified direction. The location, tilt dragged is created.
angle, intensity, and more can be You can also use a Spot Light’s edit handles
specified in a Spot Light’s specification in floor plan view to move it, as well as
dialog. change its direction and Cut Off Angle.
Location Panel
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806
Sun Angles and Shadows
page 217.
Multiple North Pointers can be drawn in a
given plan file, and will always point in the
same direction automatically. If you rotate
one of them, the others will automatically
rotate to match. Similarly, if you draw a new
North Pointer at a different angle, existing
North Pointers will rotate to that angle
automatically.
If you choose to display line angles when a Line angle shown in degrees. This
North Pointer exists, be sure to select the does not reference the North Pointer.
appropriate format in the CAD Defaults
A North Pointer can be selected and edited
dialog. See “CAD Defaults and Preferences”
using its edit handles and edit toolbar
on page 207.
buttons. All attributes of the N aside from its
• If angles are set to Bearings, they are rel- size are drawn from the Text Style assigned
ative to the North Pointer. to the “CAD, Default” layer. For more
information, see “Editing Line Based
Objects” on page 158.
Sun Angles
Sun Angles let you establish exactly
where your plan’s building site is
located, and a precise date and time. This
information allows the program to determine
the sun’s location in the sky and generate
The same line’s angle is set to show Bearings, sunlight and sun shadows with accuracy.
which reference the North Pointer.
Note: Sun Angle calculations do not adjust for
• If angles are set to show as Degrees, the elevation. They are based on formulas pub-
angle relates to 0° (horizontal to the right) lished by the United States Naval Observa-
even if a North Pointer is present. tory and have limited accuracy as
documented by the USNO.
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To create a Sun Angle dialog; the date format is derived from your
operating system settings. See “Earth Data
1. In floor plan view, go to Floor 1 or Floor Panel” on page 809 and “Region and Lan-
0. Sun Angles can only be created on guage Settings” on page 73.
these floor levels. See “Multiple Floors”
on page 519. In floor plan view, sun shadows are repre-
sented by polylines filled with a hatch pat-
2. Select CAD> Lines> Sun Angle tern. If a Terrain Perimeter is present, the
and click in the drawing area to place a shape of a sun shadow polyline is affected by
Sun Angle arrow at that location. changes in terrain height. If no Terrain
3. In the Sun Angle Specification dialog, Perimeter exists, sun shadows fall on an
specify the Sun Angle’s Earth Data and imaginary plane at a height of zero, the
other information. See “Sun Angle default height for Floor 1. Sun shadows
Specification Dialog” on page 809. rebuild whenever the terrain is rebuilt. See
“Build Terrain” on page 870.
4. After it is created, a Sun Angle cannot
be rotated; but it can be moved as well
as resized using its edit handles. Shad-
ows are not affected.
Multiple Sun Angles can be created, each
with different specifications; however, only
one can be used as a light source in a given
3D view. If more than one Sun Angle is
present, specify the one to use in the current
view in the Adjust Sunlight dialog. See
“Adjust Sunlight Dialog” on page 812.
Sun Angles can display their date and time in
floor plan view and can also produce sun
shadow polylines in floor plan view. Both
Sun Angles and their shadows are on the A Sun Angle and shadows for Coeur d’Alene, ID
“Sun Angles & Shadows” layer.
No sun shadow generates if the sun is below
Sun Shadows the horizon or if it is so low on the horizon
that the shadow would be extremely long.
Sun Angles allow the program to pro- Multiple Sun Angles can be placed in the
duce shadows cast by a building that reflect same plan to allow the simultaneous display
the exact position of the sun in the sky in a of shadows cast at different times in floor
particular location and at a specific date and plan view. Only one should be turned on in
time. This position and time information is 3D views at any given time, however.
specified in the Sun Angle Specification
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Sun Angle Specification Dialog
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1 The Solar Angles display for reference depending on which radio button you
and may update as changes are made to select.
the settings on this panel. • Specify the Longitude, which is mea-
• The Solar Altitude is the angle of the sun sured either East or West of the Green-
above the horizontal plane, in degrees. wich meridian, depending on which radio
• The Solar Direction is the angle between button you select.
true North and the sun's direction. This is
the angle the Sun Angle arrow points in 3 Specify the Date and Time of the
selected Sun Angle. The initial time
floor plan view relative to the direction of zone can be set in the Preferences dialog.
North. See “North Pointer” on page 806.
• Specify a Date for the selected Sun
2 Specify the Location of the selected Angle. Select a month from the first
Sun Angle. The initial location can be drop-down list, a day from the second,
set in the Preferences dialog. See “CAD and a year from the third.
Panel” on page 92. • Specify a Time for the selected Sun
• Specify the Latitude, which is measured Angle. Select an hour from the first drop-
either North or South of the equator, down list; minutes in 15 minute incre-
810
Sun Angle Specification Dialog
ments can be selected from the second When you use the Build Terrain command
list. in floor plan view, all sun shadows in the
• If you want the Sun Angle to observe plan are automatically updated.
Daylight Savings Time, check this box. • Click the Make Shadow button to create
• Specify the Time Zone that the building or regenerate the sun shadow in floor
site is located in. plan view. See “Sun Shadows” on page
808.
4 Specify the Plan View Display of the • Click the Delete Shadow button to
selected Sun Angle.
remove the sun shadow from floor plan
• Specify the Length of Plan Symbol, view.
which is the length of the Sun Angle
• Check Always Update to have the pro-
arrow in floor plan view.
gram update the selected Sun Angle’s
• Check Show Date on Sun Angle to have shadow whenever any of the defining
the date and time display on the Sun information is changed. When this is
Angle arrow in floor plan view. This label checked, the program may be slower
uses the Text Style assigned to the “Sun when changes are made in this dialog.
Angle & Shadows” layer. See “Text
• If Always Update is unchecked and you
Styles” on page 376.
make changes in this dialog, click the
• Check Auto Rebuild Terrain to rebuild Make Shadow button to generate a new
the terrain automatically whenever you shadow.
create a sun shadow. If this is unchecked
Note that the Make Shadow option does not
and you regenerate sun shadows, the pro-
affect 3D views. See “Shadows” on page
gram will prompt you to rebuild the ter-
798.
rain. See “Building the Terrain” on page
882.
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Sun Angle to serve as the source of Sunlight from the contextual menu.
sunlight in the currently active view. See
“Generic Sunlight” on page 801.
The default Use Generic Sun settings are set
in the Generic Sun Defaults dialog. See
“Defaults and 3D Preferences” on page 759.
The settings in this dialog are view specific.
Any changes made to them affect the sun in
the currently active 3D view only. Other 3D
views can have their own unique settings.
There are three ways to open the Adjust
Sunlight dialog when a 3D view is active:
• Select 3D> Lighting> Adjust
Sunlight .
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Rendering Techniques
1 Select Use Generic Sun to represent screen, pointing to the right. Positive val-
the sun in the currently active 3D view ues rotate in a counter-clockwise direc-
using the settings that follow. tion from there, while negative values
• Use the Intensity slider bar or text field rotate clockwise.
to control how bright the Generic Sun • Click the Reset to Defaults button to
light appears. apply the Generic Sun settings in the
• Click the Color bar to define the color of default Adjust Sunlight dialog to the
the light being modeled. Colored sunlight Generic Sun in the current view.
may be used to achieve special lighting
effects, but may alter the appearance of 2 Select Use Sun Angle to represent the
sun using a light source defined by a
your material colors and textures.
Sun Angle . Not available unless one or
• Check Sunlight Follows Camera to more Sun Angles are present in the plan and
adjust the position of the Generic Sun so is not an option in the Generic Sun Defaults
that it is always behind the camera, illu- dialog. See “Sun Angles and Shadows” on
minating surfaces in the view. When this page 806.
is checked, the Tilt and Direction Angle
• Select a Sun Angle from the drop-down
settings that follow are disabled.
list to serve as the source of sunlight in
• Specify the Tilt Angle, which is the angle the currently active 3D view.
of the sunlight with respect to the hori-
• Click the Edit button to open the Sun
zon. A value of 90° means that the light
Angle Specification dialog for the
points straight up, while a value of -90°
selected Sun Angle.
means that the light points straight down.
0° is parallel to the horizon. By default, the Generic Sun light color is
• Specify the Direction Angle, which is pure white, which has the least effect on the
the direction that the sunlight points appearance of material colors and textures.
toward. 0° is measured horizontally on See “Materials” on page 729.
Rendering Techniques
Any camera view, cross section/ • Create a 3D view, then select the desired
elevation view, or overview can be rendering technique from the menu.
generated using one of several Rendering • Select the desired rendering technique in
Techniques to produce views for a range of the Camera Defaults dialog, then create
different purposes: from detail drawings to a 3D view. See “Camera Defaults Dia-
artistic presentation views. When a 3D view log” on page 759.
is active, select 3D> Rendering Techniques
to access these tools. Once a view is created, the effects of the
selected rendering technique can be adjusted
There are two ways to create a view using a in the Rendering Technique Options
particular Rendering Technique:
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Rendering Technique Options
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Home Designer Pro 2018 Reference Manual
Standard Panel
The active 3D view immediately There are a variety of other tools that affect
updates to reflect any changes made to the appearance of Standard rendered views,
the Rendering Technique Options for as well. See “Displaying 3D Views” on page
Standard renderings. 773.
The ambient lighting for rendered views can
be set in the 3D View Defaults dialog. See
“3D View Defaults Dialog” on page 763.
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Rendering Technique Options
Defaults dialog. See “3D View Defaults There are a variety of other tools that affect
Dialog” on page 763. the appearance of Vector Views. See
“Displaying 3D Views” on page 773.
• Specify the Shadow Intensity, which is • Click Reset to Defaults to apply the Vec-
how dark or light shadows appear. A tor View settings defined in the Render-
value of 100% creates shadows that hide ing Technique Defaults dialog.
any objects located within them; a value • In the Rendering Technique Defaults
of 0% effectively produces no shadows. dialog, the Restore Initial Settings but-
• Check Opaque Window Glass to make ton is available instead. Click this to reset
the glass in windows and doors opaque. the options on this panel to the originally
When unchecked, door and window glass installed settings.
is transparent.
• Click the Color bar to select a color for ate a wireframe line drawing of your
the semi-transparent surfaces and lines in structure, turn transparency to full and
a Glass House view. See “Select Color minimize line thickness.
Dialog” on page 754. • Specify the Line Thickness of surface
• Specify the Transparency of the surfaces lines in Glass House view.
in Glass House view. For example, to cre-
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• Click the Color bar to select a Warm • Check Opaque Window Glass to make
Color for surfaces that face the light the glass in windows and doors opaque.
source and a Cool Color for surfaces that When unchecked, door and window glass
face away from the light. See “Select is transparent.
Color Dialog” on page 754. • Click Reset to Defaults to apply the
• Specify the Warm Blend, which is the Technical Illustration settings defined in
degree to which the selected Warm Color the Rendering Technique Defaults dia-
is blended with original colors on well-lit log.
surfaces in the view. • In the Rendering Technique Defaults
• Specify the Cool Blend, which is the dialog, the Restore Initial Settings but-
degree to which the selected Cool Color ton is available instead. Click this to reset
is blended with original colors on shaded the options on this panel to the originally
surfaces in the view. installed settings.
• Specify the Line Thickness of all surface
edge and pattern lines in the view.
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Speeding up 3D View Generation
Watercolor Panel
In order for the active 3D view to Technique Options settings for Watercolor
reflect changes made to the Rendering renderings,
• Specify the Smooth Amount, which is • Specify the Edge Strength, which is how
the degree to which details are removed well-defined surface edge lines are.
from the original view. • Check Opaque Window Glass to make
• Specify the Paint Contrast, which deter- the glass in windows and doors opaque.
mines the extent to which variations in When unchecked, door and window glass
pigment color are used. is transparent.
• Specify the Turbulence Strength, which • Click Reset to Defaults to apply the
produces “pooling”, or variations in the Watercolor settings defined in the Ren-
strength of pigment colors. dering Technique Defaults dialog.
• Specify the Turbulence Scale, which • In the Rendering Technique Defaults
controls the size of the areas of pooling. dialog, the Restore Initial Settings but-
• Specify the Pigment Settling Strength, ton is available instead. Click this to reset
which is creates the appearance of pig- the options on this panel to the originally
ment settling into low areas in paper. installed settings.
• Click Update View to apply these set-
tings to the active 3D view.
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process, progress information may display in Display Options dialog. Turning off
the Status Bar and in a message window. unneeded layers in 3D views can speed up
3D view generation time. See “Layer
Display Options Dialog” on page 145.
You can turn on "Show Screen Redraw
Time" in the Preferences dialog to see
how your changes affect 3D view generation Rendering Preferences
time. See “Appearance Panel” on page 79.
In the Preferences dialog, there are a
There are several ways to speed up the number of settings that you can use to
generation time of views. balance rendering quality and generation
time. See “Render Panel” on page 103.
Halt Generation with Esc Key
View Panel Factors
In a large, complex model, repositioning the
camera can be time-consuming. You can Vector Views are drawn using an
speed up this process using the Esc key. adaptive method that saves time by
When you press the Esc key, the modeling dividing the screen into horizontal and
process is interrupted and the view is vertical panels.
displayed “as is”. Then, press the F5 key to The OPTIONS panel of the 3D View Defaults
refresh the display. dialog has two tuning factors that allow you
to adjust the way the adaptive method works.
Turn Off Layers See “Options Panel” on page 764.
The display of objects in 3D views
can be turned on or off in the Layer
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Chapter 32:
Pictures, Images,
and Walkthroughs
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Images
Images add realistic detail to 3D views Placing Images
without adding many surfaces to the
model. For example, a tree image with a A selection of Images are available in
single surface can be used instead of a tree the Library Browser. Select one and
symbol with thousands, dramatically click in a floor plan view, camera view or
improving realism without compromising overview to place it. See “Placing Library
drawing time. Objects” on page 703.
822
Displaying Images
To create an Image in floor plan view 5. Click to place the new Image in floor
plan view.
1. In floor plan view, select Build>
Image> Create Image or Billboard To create an image in the Library Browser
Image to open the Image 1. In the Library Browser, right-click on an
Specification dialog. See “Image Speci- unlocked folder.
fication Dialog” on page 824.
2. Select New> Image from the contextual
2. On the IMAGE panel: menu to open the Image Specification
• Click the Browse button to select a pic- dialog.
ture file on your computer or enter the 3. Browse to the image file you want to
path to a valid picture file in the Image add and select your other options. See
File field. “Image Specification Dialog” on page
• Select a 2D Plan Symbol from the drop- 824.
down list or click the Library button
4. Once created, the image is listed in the
and select a symbol from the library. The
library folder that you right-clicked on.
selected symbol represents the image in
Size and other data is saved.
floor plan view. See “Image Panel” on
page 825.
Using Paste Image
• Specify the Size and Position of the
image. You can also import an image by first
3. Specify transparency information on the copying it to the system clipboard,
TRANSPARENCY panel. then navigating to a Home Designer Pro
window and selecting Edit> Paste> Paste
4. Click OK to close the Image from the menu. See “Paste Special” on page
Specification dialog. 139.
Displaying Images
The display of images in floor plan image if you wish. See “Image Specification
and 3D views is controlled in the Dialog” on page 824.
Layer Display Options dialog. See
“Displaying Objects” on page 143. In 3D Views
Images are placed on the”Images” layer. The actual picture associated with an image
object can be seen in 3D views, as can any
In Floor Plan View transparency data associated it. See “Image
In floor plan view, most images are Specification Dialog” on page 824.
represented by an Image symbol. You Images can be set to either rotate so that they
can specify a different symbol to represent an always face the camera or remain stationary,
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like billboards. See “Images” on page 822. You can choose to turn off the display of
images in 3D views in the Preferences
dialog. See “Render Panel” on page 103.
Editing Images
Images can be selected in 2D and 3D views When an image is resized using the edit
and edited using the edit handles, edit tools handle, its aspect ratio is retained and 2D
and the Image Specification dialog. symbol resizes proportionally.
824
Image Specification Dialog
Image Panel
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Transparency Panel
The settings on the TRANSPARENCY panel let
you specify portions of the selected image as
transparent.
826
Image Specification Dialog
• Click the Use Transparency From The • A magnified preview of the area in the
Image File radio button to use any trans- preview image above displays here,
parency data included in the image file. allowing for accurate pixel selection.
• Click the Use Custom Transparency
Color radio button to specify a color in Note: The image preview will display its orig-
the image to represent the transparency inal orientation, even if Reverse Image is
and enable the settings below. checked on the Image panel.
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Pictures
A variety of picture file types can be specify what portion of the view is exported.
imported into and exported out of Home See “Copy Region as Picture” on page 840.
Designer Pro.
Use the Print Image tool to either
Metafiles are also types of picture files that print or save the current view as a
can be imported and exported. See PDF file. See “Print Image Dialog” on page
“Metafiles” on page 832. 984.
There are several ways to save a picture of a 1. Open the view that you would like to
view in Home Designer Pro: export as a picture file.
Using the Export Picture tool is 2. Zoom, pan or otherwise adjust the view
similar to creating a screen capture of so that what you see on screen suits your
everything in the current view window. needs. See “Displaying 3D Views” on
Pictures can be saved in various file formats page 773.
and used in other applications. 3. Select File> Export> Export Picture
Export Picture is best suited for (BMP, JPG, PNG) to open the
rendered views. When exporting a line-based Export Picture dialog, below, and spec-
view, best results can be achieved by saving ify the desired image size and other
it as a Metafile. See “To export a metafile” properties.
on page 833. 4. In the Export Picture File dialog, which
opens next, give the file to be exported a
The Copy Region as Picture tool
name, file type, and location. See
also lets you create a picture file
“Exporting Files” on page 54.
based on the current view, but allows you to
828
Pictures
1 Specify the exported file’s Image Size this box checked to prevent the image
in pixels or inches (mm). from becoming distorted.
• Check Use Active Window Size to
export the picture at the same size as the 2 Additional Image Properties can be
specified.
active view window. The window’s
• Specify the Line Weight Scale, which
Width and Height are described below: if
controls line thickness in Rendering
those values are changed, this box
Techniques that have a Line Thickness
becomes unchecked automatically. Not
setting views. Not available if another
available in floor plan view or layout.
Rendering Technique is active. This
• Select either Pixels or Units as the value is a multiplier: if you specify a
method by which the picture’s dimen- scale of 2.0, lines will be twice as thick as
sions are measured. in the original view. Increasing the Line
• Specify the Width and Height of the Weight Scale may be useful when a large
image. The initial values correspond to Image Size is specified. Values between
the view window’s size. In floor plan 1.0 and 10.0 are allowed. See “Rendering
view, they display for reference only. Technique Options” on page 815.
• Specify the Resolution of the image. • Check Transparent Background to pro-
Select Dots/Inch or Dots/mm from the duce alpha transparency in the spaces
drop-down list. between all objects that can be seen in the
current view. Transparency associated
• Uncheck Retain Aspect Ratio if you
with Fill and Text Styles is retained, as
would like to modify the Height or Width
well. Note that the .png and .tif file types
without affecting the other value. Leave
support transparency, while the .jpg and
.bmp file types do not.
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830
Picture File Box Specification Dialog
1 Information about the selected Picture • Click the radio button beside either PNG
File can be specified here. or JPEG to specify how to save the
• The Filename of the picture file displays embedded picture data. Pictures that were
here. Type a new pathname to change the originally .jpg or .tga files use the JPEG
picture assigned to this box. option by default; those that were .gif or
.png files use the PNG option by default.
• Click the Browse button to choose a new
picture file or to relink to a missing file. • Specify the picture’s Quality %. when
JPEG is selected. A lower value results
• Check Save in Plan to embed the picture in better compression, while a higher
in the plan or layout file. If a picture file value reduces data loss.
is embedded, you do not need to include
it when sending the plan or layout to a
different computer. Note: PNG is the better option for pictures of
line drawings, text, or large areas of a single
color. JPEG is the better option for photos.
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3 Specify the Size of the picture in plan • Check Black and White Dither to dither
inches (mm). the selected picture file. Dithering creates
• Specify the Width of the picture box. a two tone effect that may produce better
The original width in pixels displays to results when printed.
the right. • Check Grayscale to replace the color in
• Specify the Height of the picture box. the selected picture with shades of gray.
The original height in pixels displays to • Check Reflect to reverse the image.
the right. • Enter a degree of Brightness from 1 -
• Uncheck Retain Aspect Ratio of X if 100%.
you would like to modify the Height or • Enter a degree of Contrast from 1 -
Width without affecting the other value. 100%.
If you do this, the picture may appear dis-
torted.
Line Style Panel
This check box does not affect editing The settings on this panel are similar to those
performed outside of this dialog and is an on the LINE STYLE panel in numerous other
action rather than a state: the next time dialogs, with one exception: check Show
you open this dialog, it will be checked. Outline to turn on the display of the picture’s
• Reset Original Aspect Ratio - If the border polyline.
aspect ratio is changed, you can click this See “Line Style Panel” on page 218.
Metafiles
A metafile (.emf, .wmf) is a special picture
file format made up of vectors (lines) that Note: Metafiles are not supported in Mac
allow the image to be rescaled without loss operating systems and cannot be imported or
of quality. High resolution pictures of line- exported in Mac versions of the software.
based views can be exported as a metafile.
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Metafiles
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General Panel
• Specify the Angle of the metafile box rel- • Reset Original Aspect Ratio - If the
ative to a horizontal line pointing towards aspect ratio is changed, you can click this
the right hand side of the screen. button to return the picture to its original
aspect ratio.
2 Specify the Size of the metafile in plan • Check Reset Cropping to fill the extents
inches (mm).
of the selected metafile box with the
• Specify the Width of the metafile box. image associated with it. If the box has
• Specify the Height of the metafile box. been resized, the image may appear dis-
torted. See “Editing Pictures, Metafiles,
• Uncheck Retain Aspect Ratio of X if
and PDF Boxes” on page 838.
you would like to modify the Height or
Width without affecting the other value.
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PDF Files
PDF Files
Portable Document Format (.pdf) files are a Some .pdf files can contain both 2D and 3D
special type of file that can be viewed on information; however, Home Designer Pro
nearly any computer and can include a wide can only support 2D data in an imported .pdf
variety of visual information. file. When a 3D .pdf file is imported, it may
display text, a static image of the 3D model,
You can import .pdf files into Home
or it may not import at all.
Designer Pro in floor plan view, cross
section/elevation views., and in layout. Once You can also create a 2D .pdf from any view
imported, PDF boxes behave and can be by printing. See “Printing to a PDF File” on
edited similar to imported pictures and page 978.
metafiles. See “Editing Pictures, Metafiles,
and PDF Boxes” on page 838.
Note: Importing large, or multiple, .pdf files
into a plan or layout file can result in program
slowness.
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1 The full pathname of the .pdf file 3 Specify how much of the .pdf file you
displays here. If the pathname is not wish to Import. When multiple pages
that of a valid .pdf file, this text will display are imported, a separate PDF box is created
in red. for each one.
• Click the Browse button to choose a new • Select Current Page to import only the
.pdf file or to relink to a missing file. page specified above and shown in the
• Specify the Page of the .pdf file that dis- preview to the right.
plays in the preview on the right. Type a • Select Pages, then specify the starting
page number in the text field or use the page in the From field and the ending
arrow buttons to browse the pages page in the To field.
sequentially. • Select All to import the entire .pdf file.
A preview of the page selected above
2
displays here.
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PDF Box Specification Dialog
1 The full Filename of the .pdf file • Specify the Angle of the PDF box rela-
displays here. Type a new name to tive to an imaginary horizontal line point-
associate the selected PDF box with a ing towards the right hand side of the
different .pdf file. view window.
• Click the Browse button to choose a new
.pdf file or to relink to a missing file. 3 Specify the Size of the PDF box in plan
inches (mm).
• Specify the Page of the .pdf file that dis- • Specify the Width of the PDF box.
plays in the selected PDF box.
• Specify the Height of the PDF box.
• Check Save in Plan to embed the .pdf in
• Uncheck Retain Aspect Ratio of X if
the plan or layout file. If a .pdf is embed-
you would like to modify the Height or
ded in a file, you do not need to include it
Width without affecting the other value.
when sending the file to a different com-
If you do this, the PDF box may appear
puter.
distorted.
2 Center/Orientation - Specify the This check box does not affect editing
position of the selected PDF box’s performed outside of this dialog and is an
center point and its angle. See “3D Drafting” action rather than a state: the next time
on page 27. you open this dialog, it will be checked.
• Specify the X and Y Positions of the • Reset Original Aspect Ratio - If the
PDF box’s center point relative to the aspect ratio is changed, you can click this
absolute origin.
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Editing Pictures, Metafiles, and PDF Boxes
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3D Backdrops
3D Backdrops
A backdrop is an image, typically of an • In any view, select 3D> 3D View
exterior view, that displays in the background Defaults to open the 3D View
of 3D views to help place the model into a Defaults dialog. See “Backdrop Panel”
realistic setting and add a sense of on page 766.
perspective.
• In a 3D view, open the Library Browser.
Select a Backdrop image, then move your
mouse pointer into the view window.
Click anywhere in the view to apply the
selected backdrop.
Regardless of how it is selected, only one
backdrop can be used in a plan at any given
time. If a backdrop is not applied, Home
Designer Pro applies a background color.
The backdrop in this view includes hills and clouds You can specify which view types and
A selection of backdrop images is available Rendering Techniques use the selected
in the Library Browser. You can also create backdrop in the 3D View Defaults dialog. By
your own backdrop images and import them default, Perspective Camera views using the
into the library. See “Adding New Standard, and Watercolor Rendering
Backdrops” on page 698. Techniques use backdrops while the other
techniques and view types do not.
Backdrops automatically adjust to fit each
view window, so they look best when they Spherical Panoramic
are created with a height to width ratio that is
Backdrops
similar to the window you are working in.
Spherical Panoramic Backdrops are a special
type of backdrop that wraps around the
You can create digital photos of a build-
ing site for use as a backdrop. model in 3D views as though it were applied
to a sphere surrounding it. It takes an image
processing program or special camera to
Specifying a Backdrop
generate spherical panoramic backdrops.
You can select a backdrop image for a plan
If you have such a file, you can specify it as
from the library in either of two ways:
your Backdrop image, then check Spherical
Panoramic Backdrop in the 3D View
Defaults dialog.
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1 A preview of the selected image • In the Location field, type the full path-
displays here. name of the image file or click the
Browse button and browse to the file on
2 Backdrop - Specify backdrop’s Name your computer.
and the image file associated with it.
• Type a Name for the selected backdrop, 3 The Spherical Backdrop Options
to be used in the Library Browser and 3D should only be used if the selected
View Defaults dialog. backdrop was specially created to serve as a
spherical panoramic backdrop.
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Walkthroughs
• Check Spherical Panoramic Backdrop point in the sky to the lowest point below
to project the image onto a sphere that the ground, use a value of 180°. To have
surrounds the model in camera views and the backdrop stretch from just below a
overviews. horizontal render to just above, use a
• The Horizontal Angle controls how smaller value, such as 100°.
many times the backdrop appears as you Some experimenting with the Angle values
rotate in a full circle around the model. A may be necessary to achieve the desired
value of 360° wraps the image around results. You may prefer to do this in the 3D
once; a value of 720°, twice; and a value View Defaults dialog after adding the back-
of 180° makes only half the image wrap drop to a plan. See “Backdrop Panel” on
around the sphere. page 766.
• The Vertical Angle determines how
much of the backdrop stretches up and 4 If the selected image has a Copyright,
information about it will display here.
down. To have it stretch from the highest
Walkthroughs
A 3D Walkthrough is a series of To create a Walkthrough Path
pictures saved as an .avi file that can
be played like a video by other applications 1. Begin by choosing a codec for recording
such as Windows Media Player. walkthroughs. See “Selecting a Codec”
on page 847.
There are two approaches to recording a
2. In floor plan view, select 3D> Walk-
walkthrough of a plan:
throughs> Create Walkthrough
• Draw a path in floor plan view, then
Path , then click and drag to draw a
direct the program to record a walk-
Walkthrough Path. See “To use the
through along that path.
Spline tool” on page 235.
• Create a 3D view, then begin recording
3. Edit the direction and curvature of the
and use the Move Camera tools to navi-
spline’s segments, as needed. See “Edit-
gate through the view.
ing Spline Based Objects” on page 175.
Create Walkthrough Path 4. Add Key Frames to the path and
There are several ways to record a modify their specifications.
walkthrough along a path, but the 5. Select the path and click the Record
Create Walkthrough Path tool is the fastest Walkthrough Along Path edit but-
and most flexible option. ton. See “Record Walkthrough Along
Path” on page 845.
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Walkthroughs
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Walkthrough Path Specification Dialog
• You can start recording again by select- 2. Browse to an .avi file on saved on your
ing Pause Recording once more. computer. Your default video application
plays the walkthrough video.
8. When the walkthrough sequence is com-
plete, select 3D> Walkthroughs> Stop Selecting a Codec
Recording or close the view.
A codec is a a utility that compresses and
decompresses media files, and is used when
Note: Zooming in and out and using the scroll both recording and viewing .avi files such as
bars does not change the viewpoint and does walkthrough videos.
not produce a frame for the walkthrough.
You can specify which codec to use when
If you resize the current view window while recording walkthroughs in the Preferences
recording a walkthrough, the program will dialog. See “Render Panel” on page 103.
stop recording. To choose the codec that best suits your
needs, it is a good idea to create a test
Playing a Walkthrough walkthrough using each of the codecs
Once a walkthrough has been recorded, it installed on your system to see how well
can be played on any media player. their walkthrough quality and file
compression meet your requirements.
To play a walkthrough For more information about codecs, visit
HomeDesignerSoftware.com.
1. Select 3D> Walkthroughs> Play
Walkthrough to open the Select
Video File dialog.
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General Panel
1 A list of the selected path’s Key Frame to the next. Not available if the
Frames displays on the left. Click on a last Key Frame is selected.
Frame in the list to select and edit it using the • Specify the Camera Angle at the
settings on the right. When the dialog is selected Key Frame.
opened, the last key frame edited in the cur-
rent program session will be selected auto- • Specify the Tilt Angle of the camera at
matically. See “Key Frames” on page 844. the selected Key Frame.
• Specify the Floor that the selected Key • Specify the Height of the camera at the
Frame is located on. See “Multiple selected Key Frame.
Floors” on page 519. • Click the Delete button to remove the
• Specify the Time in seconds at which the selected Key Frame from the path.
selected Key Frame is found in the dura- • Specify the Key Frame Symbol Size,
tion of the walkthrough. Frame 1 is which is the size of the symbols repre-
always at 0.0 and cannot be moved; simi- senting the selected walkthrough path’s
larly, the last frame is always at the end Key Frames in floor plan view. See “Key
of the walkthrough Duration. Frames” on page 844.
• Specify the Speed After (ft/s), which is By default, Key Frames use the Camera
how fast the camera moves along the Symbol Size set in the Camera Defaults
walkthrough path from the current Key
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Walkthrough Path Specification Dialog
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Chapter 33:
Importing and
Exporting
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Importing 2D Drawings
2D drawings are imported by reading entities A .dxf file can be imported into floor plan
from a .dxf file and creating the equivalent view, a Wall Elevation or Cross Section/
CAD objects in Home Designer Pro. Elevation view.
Home Designer Pro 2018 can import 2D .dxf Only drawings created in AutoCAD®’s
files compatible with AutoCAD® through Model Space can be imported into Home
version 2017. Designer Pro. Entities drawn in Paper Space
are not recognized.
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Importing 2D Drawings
External references (xrefs) are not been joined together to behave as a single
recognized by Home Designer Pro, either. object. A block insert is a reference to
such a block. Blocks are loaded by name.
In general, all Z coordinates are mapped to
If a duplicate name is found, you can
zero. If an entity in an imported drawing has
specify whether a block is imported under
thickness, Home Designer Pro ignores it.
a new name, replaces an existing block or
simply uses the existing block of the same
Supported Entities name.
The following is a list of the entities that are
imported and how they are converted. All Note: Blocks imported into Home Designer
other entities are ignored: Pro cannot be exploded into their individual
component objects.
• Lines - Both 2D and 3D lines.
• Circles - Fully supported in 2D. • Hatch entities - If Import Hatch entities
• Arcs - Fully supported in 2D. is selected on the SELECT FILE page of the
Import Drawing Assistant, Hatch pat-
• Ellipses - Fully supported in 2D.
terns are imported as a CAD block con-
• Spline entities - Fully supported as 2D sisting of solid black filled polylines.
polylines.
• 2D Solids (Not ACIS Solids) - Fully sup-
• Polylines and Lightweight Polylines - ported in 2D.
Polylines are imported as polylines.
• Solids - A solid is a 3 or 4-sided filled
Bumps are converted to arcs. Line widths
area. These are imported as 2D faces.
are ignored.
• 2D Solids (Not ACIS Solids)
• Lightweight Polylines - Fully supported
in 2D. • 3D Faces/Polyface Meshes - A 3D face
has its Z coordinate mapped to zero, and
• Points - Points are not supported unless
imports as a polyline.
the layer they are on is converted to Ele-
vation Data. See “Importing Elevation • Dimensions - Rotated, aligned and 3-
Data” on page 899. point angular dimensions are supported.
All other dimension types are imported as
• Text and Multi-line Text - Both are
lines and text rather than functioning
imported as Rich Text and mapped to the
dimensions.
Text layer. Multi-line text objects retain
their original width. The first font in a • Attributes - Attributes are text objects
multi-line text object is applied to the associated with other items, like blocks.
entire object. If that font is unavailable, These are imported as text objects at the
Arial is used. appropriate location but the association
with the original object is broken.
• Unicode - Fully supported in text objects
only. • Line Styles - Line styles are not imported.
Instead, if a style of the same name dis-
• Blocks and Block Inserts - A block is a
plays in the Home Designer Pro line
named group of CAD entities that have
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styles, that line style is used. Otherwise a • Layers - You can specify which layers in
solid line style is used. the imported drawing to import into your
Home Designer Pro file. See “Layers” on
page 143.
Select File
1 Click the Browse button to select the pathname is not a valid dxf file, this text will
file that you wish to import. When a file display in red.
is selected, its full pathname displays to its
left. The directory containing the last file
Note: If the file you are importing is password
selected using the Import Drawing protected, you will be prompted to enter the
Assistant displays here otherwise. If the password before continuing.
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Import Drawing Assistant
2 If you want to convert lines with shared • Select Import all CAD blocks to include
end points to polylines and/or boxes, all CAD blocks associated with the file
check the appropriate options. Polylines are being imported whether or not they are in
not affected by these settings, nor are lines use.
that do not share end points. • Select Only import CAD blocks if they
• Check Polylines to import lines with are referenced in the drawing to reduce
shared end points as polylines. the volume of transferred data.
• Check Boxes to import lines with shared
end points that form a closed rectangular 4 Check Import Hatch entities to import
areas of hatching as solid-filled
shape as boxes. polylines.
3 Specify how to treat CAD blocks Click Next to load the file into memory so
associated with the selected drawing. that Home Designer Pro can present
information about the contents of the file.
This can take a while for larger files.
Select Layers
1 A list of the layers found in the each layer displays in this table. See
imported file and information about “Layers” on page 143.
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Drawing Unit
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Exporting 2D DXF Files
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Perspective views, on the other hand, are not floor of the plan. The floor plans are
scaled and do not produce drawings that can exported to a single .dxf file.
be dimensioned accurately. See “Perspective
If you choose to export all floors, the file will
and Orthographic Views” on page 758.
contain all floors superimposed on each
other. Upon export, each layer in your Home
Export All Floors Designer Pro drawing is divided into
To export the floor plan view for all separate layers: one for each floor. For
floor plans simultaneously, select example: “Electrical-2” contains objects on
File> Export> All Floors (DXF) from any Floor 2 that were originally on the
“Electrical” layer.
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Additional 2D Export Information
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3D Data Import Requirements
(.obj), 3D Studio® Mesh (.3ds), to re-export the model from the original
stereolithography (.stl), COLLADA application using only triangular or quad-
(.dae), or SketchUp version 2017 and rilateral faces.
prior (.skp) file format. If you have 3D • Home Designer Pro does not support
data in another format, you must convert grouped objects in symbols imported
it into one these formats first. from .3ds files.
• Geometry and material information stored
in .3ds files are imported; cameras and Surface Normals
lights are not.
If you use third party software to create a
• The 3D model must be composed of .dxf/.obj/.3ds./skp file that will be imported
3DSOLID solid entities, or face data. as a symbol, you should be familiar with the
Faces are typically referred to as 3D concept of surface normals.
faces, polygonal faces, or poly meshes.
Other types of entities such as lines,
curves, circles, polylines, and free form
surfaces can exist in the file but are not
imported when the symbol is created.
This is true for all (.dxf/.obj/.3ds/.skp)
file types.
• The face data should be assigned to dif-
ferent layers so that you can map them to A surface normal is a vector that is
the correct materials when viewing them perpendicular to the plane of a surface. This
in 3D. It is helpful to name your layers vector points in one direction, determined by
using a convention that identifies that the way the face is drawn.
materials should be assigned to each sub- If a face is drawn clockwise, the surface
component. normals are directed outward; if a face is
• Pay attention to the origin and orientation drawn counter-clockwise, the surface
of the 3D data when designing symbols. normals point inward. Home Designer Pro
Home Designer Pro allows some adjust- assumes that the face on the positive side of
ment when creating the symbol, but it is the normal vector is the outside face.
easier to build the 3D data correctly
Many objects can be drawn using only one
before importing it into Home Designer
side of each face. A cube is a good example:
Pro. For more information about defining
the inside of a cube is not visible, so it is not
the origin, see “Symbol Origin” on page
necessary to create its inside faces. When
1201.
inside faces are not calculated, 3D views in
• If a symbol with faces that have more Home Designer Pro can generate more
than four vertices is imported, the faces quickly.
are truncated, resulting in an object that
appears to have holes. The best remedy is
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Importing 3D Symbols
Home Designer Pro supports the To drag and drop a 3D symbol file
import of 3D surface and 3D solid
1. Open the plan in which you would like
objects saved in .dxf, .3ds, .obj, .stl, .dae,
to import a 3D symbol and remain in
and .skp formats.
floor plan view.
For most file types, there are three ways to 2. Open an operating system window in
import a 3D symbol into Home Designer front of the Home Designer Pro program
Pro: window.
• By selecting File> Import> Import 3D 3. Resize and position the window so that
Symbol tool. the Home Designer Pro program win-
dow can be seen behind it.
• By selecting New> 3D Symbol from
4. Click on the desired .3ds, .obj .stl, .dae,
the contextual menu in the Library
or .skp file and drag it into the Home
Browser. See “Using the Contextual
Designer Pro program window.
Menus” on page 690.
5. When your cursor changes to a +, click
• By dragging and dropping the file from an
in the drawing area to place as many
operating system window into floor plan
copies of the symbol as desired. When
view.
you are finished, select a different tool.
3D .dxf files can only be imported by
Symbols imported by clicking and dragging
selecting File> Import> Import 3D
cannot be edited in the Symbol
Symbol . Specification dialog. If a symbol needs to be
Symbols imported by clicking and dragging rotated, or its unit of measurement specified,
are imported for use in the current plan, use the Import 3D Symbol tool to
while those imported using the Import 3D import it.
Symbol dialog can also be saved in the
library. See “The Library” on page 687.
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Symbol Specification Dialog
3D Panel
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Exporting a 3D Model
Exporting a 3D Model
The entire 3D model, or any part of it export is not set to display. See “Layers”
that you choose, can be exported from on page 143.
Home Designer Pro into the .stl file format. • Any surfaces removed using the Delete
An .stl file can be opened by any program
Surfaces tool will not be exported.
that uses Stereolithography format, and can
See “Displaying 3D Views” on page
be printed using a stereolithography
773.
machine, or 3D printer.
3. When the model is ready, select File>
To export the 3D model Export> Export 3D Model (STL) .
1. A camera view or overview must be 4. Give the file a name, making sure to
active. See “Types of 3D Views” on save it in the desired location. See
page 758. “Exporting Files” on page 54.
2. Make sure that everything that you want A 3D model exported to .stl format does not
to export is set to display in the current include any material or texture information.
view, and everything you do not want to
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For best results, position the camera as near best results in some panoramic image
as you can to the center of the scene before viewers.
exporting. • The Retain Aspect Ratio check box dis-
plays for reference and cannot be
Export 360 Panorama File changed. The ratio between Width and
All of the settings in this dialog are retained Height is 2 to 1 when Limit Dimensions
during the current program session. to Powers of Two is unchecked, above.
• Specify the full pathname of the File you
wish to export, or click the Browse button
to open the Write Image File dialog,
which is a typical File Save dialog. See
“Exporting Files” on page 54.
When you click OK, a panoramic image is
created and a progress dialog may display.
Because spherical panoramas are composed
of multiple images stitched together, they
• Specify the Height and Width of the may take longer to create than a standard
exported image file, in pixels. exported image.
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Chapter 34:
Terrain
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• Terrain Modifier Tools model Tools allow you to create paved areas
changes in elevation within a defined that can form intersections.
area. • Plant Tools allow you to place plant
• Terrain Feature Tools let you add images and 3D plant symbols.
materials over the top of the terrain. • Sprinkler Tools are used to lay out
• Garden Bed Tools create Terrain sprinkler symbols and irrigation lines.
Features with a mulch material.
Terrain Perimeter
The Terrain Perimeter is a closed
polyline defining the boundary of the
terrain that generates in 3D views and of the
contour lines that generate in floor plan view.
Select Terrain> Create Terrain Perimeter
to create a terrain perimeter.
Terrain Perimeter
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Terrain Perimeter
Window . See “Zoom Tools” on page building site. For more information, see “Site
122. Plans” on page 45 of the User’s Guide.
When created in a new, blank plan, a new Terrain Height vs Floor Height
terrain perimeter will be 50’ x 100’. If you
create a terrain perimeter after you have Home Designer Pro always defines the
drawn all or part of a 3D model, it may default height of Floor 1 at 0’-0”. This height
increase in size as needed to encompass value is the constant by which the heights of
everything in floor plan view. structural elements in the program like walls,
floors, and ceilings are measured. The
Once created, the terrain perimeter can be heights of architectural object can be
resized and edited like other polyline-based measured relative this absolute height, as
objects. See “Editing Closed-Polyline Based well. See “Floor 1 Default Height” on page
Objects” on page 169. 297.
When a terrain perimeter is first created, it is The default height of Floor 1 is not, however,
completely flat and is placed at a height of the absolute by which terrain elevation is
0’-0”, or sea level. measured. Instead, elevation data is
measured relative to sea level. This means
that if you want to, you can use real-world
elevation data to generate a 3D terrain model
without also having to measure floor and
ceiling heights from sea level. See
“Importing Elevation Data” on page 899.
Terrain perimeter at 0' - 0" in a 3D view
The program automatically positions Floor 1
a set distance above the terrain. To do this, it
The terrain perimeter by itself does not have
first finds the center point of the building
elevation data associated with it. You can use
footprint. Then, it determines the elevation of
the Elevation Data and Terrain the terrain at that point. Finally, it adds 6”
Modifier tools to create terrain that (150 mm) plus the thickness of the floor
slopes in a wide variety of ways. If you do platform and treated sill plate to this value.
not create elevation data within the terrain The resulting value, referred to as the
perimeter, the terrain remains flat at an Subfloor Height Above Terrain, is how far
elevation of 0' - 0". See “Elevation Data the default height of Floor 1 is above sea
Tools” on page 871 and “Terrain Modifier level in the current plan. See “Foundations
Tools” on page 875. and the Terrain” on page 508.
In a plan with a foundation present, the
Plot Plans Subfloor Height Above Terrain distance will
Using the CAD drawing and editing tools, equal the exact terrain elevation at the
you can create an accurate plot plan of any building footprint center point, plus 6” (150
mm), plus the thickness of the floor platform.
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Note: When no foundation has been built, the Terrain Surface Triangles
distance from Floor 1 to the terrain is 12” (320
mm). Home Designer Pro generates 3D terrain
surfaces by dividing them into triangles. The
Build Terrain size of the triangles determines how detailed
Select Terrain> Build Terrain to contour lines and terrain surfaces in the 3D
generate the terrain surface based on model can be. You can specify triangle size
the provided elevation data. Build Terrain in the Terrain Perimeter Specification
also updates the Building Pad Elevation dialog. See “General Panel” on page 884.
value in the Terrain Specification dialog. Increasing the triangle count decreases
See “Building the Terrain” on page 882. triangle size, yielding more detailed contour
lines and a better 3D approximation of the
Auto Rebuild Terrain terrain. Smaller triangles demand longer
By default, terrain will automatically build terrain generation time and increased
any time a 3D view is created, ensuring that memory requirements. If you select a large
the terrain in the view is up-to-date. If your number of small triangles for a large site, you
terrain is large and/or highly detailed and has may wait a long time for the calculation.
not been modified, and you find that this Decreasing the triangle count increases
unnecessarily slows down the generation of triangle size. Elevation lines are sampled less
3D views, consider turning this behavior off frequently, speeding up terrain generation. If
in the 3D View Defaults dialog. See “Options you specify a small number of triangles for a
Panel” on page 764. plan with detailed elevation data, contour
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Elevation Data Tools
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Elevation Lines
An Elevation Line contains absolute
elevation data for many points along a
line at a constant elevation. Elevation lines
can be connected to create a polyline with
many straight sections. For the sake of
illustration, the images in the following
example show single-section elevation lines.
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Elevation Data Tools
5. Select Terrain> Build Terrain . See Elevation splines are initially placed at
“Building the Terrain” on page 882. elevation 0' - 0"and must be opened and
assigned an elevation. See “Elevation Line/
Region Specification Dialog” on page 888.
60"
36"
0"
Contour lines after terrain generation
Elevation splines before terrain generation
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874
Terrain Modifier Tools
240"
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Raised
Raised Lowered Region
Lowered Region Region
Region
There are two ways to add a Terrain Modifier
Hills and Valleys to your plan:
The Hill and Valley tools create • Click once to place a modifier with end-
raised and lowered areas in the points that form a 10’ (4 m) square at that
terrain that come to a point rather than location.
flattening at their highest or lowest • Click and drag from end to end to draw a
elevations. feature sized as needed. See “Rectangular
Polyline” on page 233.
Terrain Modifiers can only be drawn when a
Terrain Perimeter is present, and will only
display in 3D when they are drawn within the
Hill perimeter. See “Displaying Terrain” on page
Valley 881.
Once created, Terrain Modifiers can be
selected and edited in a variety of ways. See
“Editing Spline Based Objects” on page 175.
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Terrain Feature Tools
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Stepping Stone Tools
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Terrain Walls and Curbs are examples of A Retaining Wall’s height is determined by
Terrain Paths. Other examples include the elevation of the terrain on each side. By
Sidewalks and Streams. See “Terrain Path default, the height of the wall matches the
Specification Dialog” on page 897. terrain on the high side of the break and the
bottom matches the low side. If you insert a
Terrain Walls Retaining Wall into flat terrain, it looks like a
concrete strip in 3D views.
Use the Straight Terrain Wall tool to
draw a wall that sits on top of and Once drawn, a Retaining Wall can be edited
follows the terrain. much like other walls. See “Editing Walls”
on page 261.
Use the Spline Terrain Wall to draw
a curved terrain wall. This wall is
Terrain Curbs
drawn the same way as a CAD Spline. See
“Splines” on page 235. Terrain Curbs are useful for creating curbs
around planting beds and along paths.
Once drawn, a Terrain Wall can be like other
line-based objects. See “Editing Line Based Use the Straight Terrain Curb tool
Objects” on page 158 and “Editing Spline to draw a straight landscaping curb.
Based Objects” on page 175.
Use the Spline Terrain Curb tool to
Terrain walls are 5’ (1500 mm) high and con- draw a curved landscaping curb. This
crete by default, but you can specify the curb is drawn the same way as a CAD
material, height and more in the Terrain Path Spline. See “Splines” on page 235.
Specification. See “Terrain Path
Once drawn, a Terrain Curb can be like other
Specification Dialog” on page 897.
line-based objects. See “Editing Line Based
Objects” on page 158 and “Editing Spline
Retaining Walls Based Objects” on page 175.
The Retaining Wall tools function similarly You can specify the height of straight and
to Terrain Breaks, but include a wall. See spline terrain curbs on the GENERAL panel of
“Terrain Breaks” on page 874. the Terrain Path Specification. See “Terrain
Use the Straight Retaining Wall tool Path Specification Dialog” on page 897.
draws a straight wall that holds back
sloped terrain. You can also add Fencing to your ter-
rain, complete with gates from the
Use the Curved Retaining Wall tool Doors Library. See “Fencing Tools” on page
to draw a curved retaining wall. 247.
Sun Shadows
Sun shadows are generated by the program location on the Earth and at a specific date
and represent shadows cast at a particular and time. See “Sun Angles and Shadows” on
880
Terrain Objects in the Library
Displaying Terrain
The display of terrain objects in 2D Contour Lines
and 3D views is controlled in the
Layer Display Options dialog. See “Layer When elevation data has been drawn or
Display Options Dialog” on page 145. imported into a plan, contour lines will
display in floor plan view. See “Elevation
Like other objects, terrain objects are placed Data Tools” on page 871.
in Drawing Groups that affect whether they
display in front of or behind other objects. Home Designer Pro can produce both
You can modify a selected object’s place in primary and secondary contours. They are on
the drawing order by clicking the View two different layers so you can control their
display separately. Contour line labels use
Drawing Group Edit Tools edit button. the Text Styles assigned to the “Terrain,
See “Drawing Group Edit Tools” on page Primary Contours” and “Terrain, Secondary
142. Contours” layers.
You can customize appearance of Terrain By default, all contour lines are set to be
Features, Roads and other terrain objects in primary, but you can specify secondary
floor plan view by changing their line and fill contours, frequency and other attributes of
styles. contour lines in the Terrain Specification
Plant images are represented in floor plan dialog. See “Contours Panel” on page 885.
view by 2D CAD symbols. You can select a
plant’s symbol in the Plant Image In 3D Views
Specification dialog. See “Image Panel” on
In order for objects such as Terrain Features
page 919.
and Roads to be visible in 3D views, they
must be drawn within the Terrain Perimeter.
Any portions of these objects drawn outside
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of the Terrain Perimeter will not be seen in You can turn off Auto Rebuild Terrain in
3D views. See “Terrain Feature Tools” on the 3D View Defaults dialog for 3D views
page 876. and in the Sun Angle Specification dialog
for sun shadows, and rebuild the terrain
A variety of tools are available to help you
manually only when needed by selecting
adjust the perspective of your 3D views. See
“Editing 3D Views” on page 782. Terrain> Build Terrain . When Auto
Rebuild Terrain is turned off and the terrain
Building the Terrain is not up to date, the Rebuild Terrain icon
displays near your mouse pointer. See
When terrain is generated, Home “Options Panel” on page 764 and “Earth
Designer Pro gathers all elevation data Data Panel” on page 809.
that has been added to the model and creates
a terrain surface. The program interpolates
the data to produce smooth contours.
Terrain and 3D Drawing Time
Terrain is typically large with many surface
A terrain perimeter with no additional
triangles, which often increases the drawing
elevation data drawn within it generates
time of 3D views. The time required is
terrain that is flat at the elevation 0' - 0", or
affected by the quality of the terrain, the
sea level.
amount of elevation data and number of
By default, the terrain is automatically built terrain features present. For information
before a 3D view is generated and when a about surface triangles and how they
sun shadow is created. This process takes a influence terrain quality, see “General Panel”
variable amount of time, depending on the on page 884.
amount of elevation data and number of
Lights and symbols can be placed outdoors
terrain features in the plan. The Building
and included in 3D views when the terrain is
Terrain progress dialog displays as terrain is
generated. These objects can also contribute
generated, sometimes only briefly, indicating
to the time needed to generate 3D views. See
the progress.
“Rendering Tips” on page 798.
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Terrain Specification Dialog
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General Panel
1 Specify how the Building Pad is 2 Define the thickness of the Skirt added
generated beneath the structure. See to the terrain. The skirt is only visible in
“Foundations and the Terrain” on page 508. 3D views and gives the viewer a sense of
• To specify the distance between Floor 1 depth when viewing the terrain.
and the terrain at the building footprint • Flat specifies that the skirt be flat at its
center, uncheck Automatic and enter a base. Home Designer Pro determines the
value in the Subfloor Height Above Ter- lowest point in the terrain and then offsets
rain field. this value by the user specified thickness
• Check Automatic to have Home value. The resulting value is used as a uni-
Designer Pro automatically lower the ter- form elevation for the base of the skirt.
rain relative to the first floor. See “Terrain • Follow Terrain specifies that the skirt
Height vs Floor Height” on page 869. base maintains a consistent distance
• Check Flatten Pad to flatten the area below the terrain. The distance is equiva-
beneath the building. To create a walkout lent to the specified Thickness value.
basement, uncheck this box.
884
Terrain Specification Dialog
Contours Panel
Home Designer Pro identifies two types of control how they display in floor plan view.
contour lines: Primary and Secondary. They See “Contour Lines” on page 881.
are drawn on different layers, so you can
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886
Elevation Point Specification Dialog
they use the color set in the Text Style Selected Arc Panel
assigned to their layer.
The SELECTED ARC panel is available when
the selected segment of the polyline is an arc
Primary and secondary contour line
labels use the Text Style assigned to
as opposed to a line. See “Change Line/Arc”
their respective layers. See “Text Styles” on on page 190.
page 376.
The settings on this panel are available for a
variety of other objects in the program. For
4 Specify the Label Units used by information about these settings, see “Arc
contour labels. Select either Inches or
Decimal Feet (Millimeters or Meters for Panel” on page 225.
metric).
Line Style Panel
Polyline Panel The settings on the LINE STYLE panel are
The POLYLINE panel states the length of the available for a variety of other objects in the
Terrain Perimeter’s Perimeter, its enclosed program. For information about these
Area, and its Volume. settings, see “Line Style Panel” on page 218.
The settings on the this panel are available
Fill Style Panel
for a variety of other objects in the program.
For information about these settings, see The settings on the FILL STYLE panel affect
“Polyline Panel” on page 230. the appearance of the Terrain Perimeter in
floor plan view. For information about these
Selected Line Panel settings, see “Fill Style Panel” on page 231.
The SELECTED LINE panel is available when
Materials Panel
the selected edge of the Terrain Perimeter is a
line as opposed to an arc. See “Selected The settings on the MATERIALS panel let you
Edge” on page 155. specify the terrain surface and terrain skirt
materials used in 3D views. These materials
The settings on this panel are available for a
are not calculated in the Materials List. See
variety of other objects in the program. For
“Materials Panel” on page 734.
information about these settings, see “Line
Panel” on page 217.
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General Panel
1 Location - Specify the exact location of can also enter a pound (#) sign to display
the elevation point. the point’s elevation value.
• Specify the Elevation of the selected Ele- • Enter the Marker Radius , which is size
vation Point. of the point marker, measured from the
center to an edge.
Click the Number Style button to specify
the units of measurement used in this Line Style Panel
and other dialogs. See “Dialog Number/Angle
Style Dialog” on page 106. The settings on the LINE STYLE panel are
available for a variety of other objects in the
• X Position - Enter the x coordinate of the program. For information about these
elevation point. settings, see “Line Style Panel” on page 218.
• Y Position - Enter the y coordinate of the
elevation point. Text Style Panel
2 Display - The settings on the TEXT STYLE panel control
the appearance of the selected Elevation
• In the Text field, type any notes that you Point’s text. For more information, see “Text
would like to display beside the selected Style Panel” on page 377.
Elevation Point in floor plan view. You
888
Elevation Line/Region Specification Dialog
click the Open Object edit button. You can Spline and controls its appearance in floor
also double-click an Elevation Line/Spline plan view.
using the Select Objects tool. The settings in this dialog are the same as
The Elevation Line Specification dialog is those in the Elevation Region Specification
used to define the selected Elevation Line/ dialog. See “Elevation Regions” on page
873.
Elevation Panel
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Selected Line Panel The settings on this panel are available for a
variety of other objects in the program. For
The SELECTED LINE panel is available when information about these settings, see “Arc
the selected object or segment is a line as Panel” on page 225.
opposed to one that has been converted to an
arc. See “Selected Edge” on page 155.
Line Style Panel
The settings on this panel are available for a
The settings on the LINE STYLE panel are
variety of other objects in the program. For
available for a variety of other objects in the
information about these settings, see “Line
program. For information about these
Panel” on page 217.
settings, see “Line Style Panel” on page 218.
Selected Arc Panel
The SELECTED ARC panel is available when
the selected object or segment is an arc as
opposed to a line.
890
Hill / Valley Specification Dialog
one. Similarly, moving the End of a line information about these settings, see “Arc
segment moves move the start of the next Panel” on page 225.
connected line, if there is one.
The settings on this panel are available for a Line Style Panel
variety of objects in the program. For The settings on the LINE STYLE panel are
information about these settings, see “Line available for a variety of objects in the
Panel” on page 217. program. For information about these
settings, see “Line Style Panel” on page 218.
Selected Arc Panel
The SELECTED ARC panel is available when Fill Style Panel
the selected segment of the polyline is an arc The settings on the FILL STYLE panel affect
as opposed to a line. See “Change Line/Arc” the appearance of the selected object in floor
on page 190. plan view. For information about these
The settings on this panel are available for a settings, see “Fill Style Panel” on page 231.
variety of objects in the program. For
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Terrain Feature Specification Dialog
General Panel
• Specify the top Height of the Terrain Fea- • Check Make Hole to specify the selected
ture, relative to the terrain surface, using a Terrain Feature as a Terrain Hole. See
positive or negative number. “Terrain Holes” on page 877.
• Specify the feature’s Thickness. • Check Clip Overlapping Terrain Fea-
tures to suppress the 3D display of any
If a feature’s height above the terrain is
part of the selected Terrain Feature inter-
greater than its thickness, the program will
sected by other Terrain Features with a
fill in the resulting gap.
lower Height value. Clipping is useful for
creating features that contain other fea-
tures such as planters or swimming pools.
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1 Specify the Current Object assigned within the garden bed. See “Specification
to the selected garden bed. When an Dialogs” on page 37.
object is assigned, its name and a preview of
a single instance of it display here. 2 Display Options -
• Click the Select button to choose an
• Check Show Objects to display the dis-
object from the library. See “Select
tributed objects in floor plan view.
Library Object Dialog” on page 705.
• Click the Delete button to unassign the 3 Object Spacing - Specify how the
Current Object from the selected garden objects in the garden bed are spaced.
bed. • Specify the Distance between the objects
• Click the Edit button to open the Current in the garden bed, as measured from their
Object’s specification dialog. Changes center points.
made here affect all objects generated
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Terrain Feature Specification Dialog
• Select Standard Grid to position the • Select From Polyline Center to measure
objects in rows and columns based on the the offset from the garden bed’s center
standard X/Y grid in the program. point.
• Select Alternate Grid to position the • Select Polyline Start to measure the off-
objects in rows and columns based on the set from the garden bed’s start point. This
shape of the garden bed. start point is typically located at the top
left of the garden bed when it is first cre-
4 Object Orientation - Specify how or if ated; however, this can change as the gar-
the objects in the garden bed are
den bed is edited.
rotated. These settings do not affect the
garden bed itself or its edges.
6 A preview of the garden bed displays
• Specify the Angle that the distributed on the right side of the dialog box. See
objects should be placed at. “Dialog Preview Panes” on page 38.
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The settings on this panel are available for a Line Style Panel
variety of other objects in the program. For
information about these settings, see “Line The settings on the LINE STYLE panel are
Panel” on page 217. available for a variety of other objects in the
program. For information about these
settings, see “Line Style Panel” on page 218.
Selected Arc Panel
The SELECTED ARC panel is available when Fill Style Panel
the selected segment of the polyline is an arc
as opposed to a line. See “Change Line/Arc” The settings on the FILL STYLE panel affect
on page 190. the appearance of the selected object in floor
plan view. For information about these
The settings on this panel are available for a settings, see “Fill Style Panel” on page 231.
variety of other objects in the program. For
information about these settings, see “Arc Materials Panel
Panel” on page 225.
The settings on the MATERIALS panel affect
the appearance of the selected object in 3D
views. See “Materials Panel” on page 734.
896
Terrain Path Specification Dialog
break to where the break stops affecting Moving the Start of a line segment moves the
the terrain. end of the previous connected line, if there is
one. Similarly, moving the End of a line
Polyline Panel segment moves move the start of the next
connected line, if there is one.
The POLYLINE panel states the Length of an
open polyline or the Perimeter of a closed This panel is similar to the LINE panel of the
polyline. If multiple Terrain Break segments Line Specification dialog. See “Line Panel”
form a closed polyline, its Area will be on page 217.
calculated. Terrain Breaks do not have a
thickness, so they have no Volume. See Selected Arc Panel
“Polyline Panel” on page 230.
The SELECTED ARC panel is available when
the selected segment of the polyline is an arc
Spline Panel as opposed to a line.
The SPLINE panel has a single option and is This panel is similar to the ARC panel of the
only available when the selected object was Arc Specification dialog. See “Arc Panel”
converted to a Terrain Break from a spline. on page 225.
See “Splines” on page 235.
Line Style Panel
For information about the LINE STYLE panel,
New Segment Angle - Specify the angle see “Line Style Panel” on page 218.
between line segments that are used to draw
the spline. Specifying a smaller angle makes Fill Style Panel
the spline smoother. Specify a larger angle to
The FILL STYLE panel is only available when
draw the spline faster.
multiple Terrain Break segments enclose an
area. The settings on this panel affect the
Selected Line Panel appearance of the closed shape in floor paln
The SELECTED LINE panel is available when view. For more information, see “Fill Style
the selected edge of the polyline is a line as Panel” on page 231.
opposed to an arc. See “Selected Edge” on
page 155.
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General Panel
Polyline Panel
The POLYLINE panel states the length of the
Terrain Path’s Perimeter, its enclosed Area,
and its Volume. See “Polyline Panel” on
page 230.
898
Importing Elevation Data
Materials Panel
The settings on the MATERIALS panel affect
the appearance of the selected object in 3D
views. See “Materials Panel” on page 734.
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900
Import Terrain Assistant
Select File
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Scale Data
1 The total number of data points to be 4 Change the scale of the terrain.
imported and the ranges of their
coordinates are described here. • Multiply the coordinates of each axis by a
Select the Units of measurement used specific number to decrease or increase
2 the relative size or relief of your terrain.
for each axis.
3 Map a data point in the file to the origin 5 Rotate North Counterclockwise:
in Home Designer Pro to position the
terrain data relative to your plan. See “3D • Specify an amount to rotate the terrain
Drafting” on page 27. data counterclockwise, or to the left.
Click Next to finish.
902
Import GPS Data Assistant
Select File
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Import Data As
1 Specify which items you want to import Points or Track Points. The points them-
by checking the box to the left of the selves are not imported. Polylines have no
Name. Items with unchecked boxes are not elevation data associated with them.
imported. • Select “Terrain Perimeter” to create a
closed Terrain Perimeter polyline based
2 Specify what you would like the on the position of either Way Points or
selected item to Import As from the
drop-down list. Track Points. The points themselves are
not imported. A Terrain Perimeter has no
• Only Way Points have elevation data
elevation data associated with it. See
associated with them. To import this data,
“Terrain Perimeter” on page 868.
import them as “Elevation Points”.
• Select “Marker” to import either Way Way Points are typically imported as
Points or Track Points as location mark- “Elevation Data”, while Track Points are
ers. Markers have no elevation data asso- imported as “Markers”, “Polylines’, or “Terrain
ciated with them. Perimeter”.
• Select “Polyline” to create an open CAD Click Next to continue.
polyline based on the position of Way
904
Importing DXF Elevation Data
Transform Coordinates
• Specify an amount to rotate the terrain If you do not see the imported terrain, select
data counterclockwise, or to the left. Window> Fill Window .
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• Other imported entities (solids, faces, If a Terrain Perimeter does not exist in the
etc.) are imported normally. plan or if a layer in the .dxf file is not
converted to a Terrain Perimeter, a Terrain
To avoid unexpected results when Perimeter is created around the extents of the
importing a drawing, only convert layers Elevation Data when it is imported.
with elevation information to Elevation Data.
906
Chapter 35:
Roads, Driveways
and Sidewalks
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Displaying Road Objects
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The edit handles available for a selected road In the Specification Dialog
object depend on the type of object selected.
Road objects can be customized in
• Straight Roads and Straight their specification dialogs. See “Road
Sidewalks are edited along their cen- Specification Dialog” on page 910, “Terrain
terline like a line or open polyline. See Feature Specification Dialog” on page 892,
“Editing Line Based Objects” on page and “Terrain Path Specification Dialog” on
158. page 897.
910
Road Specification Dialog
General Panel
Spline Panel
The SPLINE panel is available when a Spline
Road is selected. Specify the angle between
the line segments used to draw the spline.
For more information, see “Spline Panel” on
page 230.
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912
Chapter 36:
Plants and
Sprinklers
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Plant Tools
Select Terrain> Plant to add plants Select Terrain> Plant> Show
to your landscaping plan. Plants can Hardiness Zones to access regional
also be placed in a plan directly from the climate zone maps. See “Hardiness Zones”
library. See “Placing Library Objects” on on page 917.
page 703.
Select Terrain> Plant> Plant
Plant objects are actually images, which Schedule, then click to create a plant
provide realism while avoiding high 3D schedule. See “Plant Schedules” on page
surface count. Once created, plant images 923.
can be selected and edited much like other
image objects. See “Editing Images” on page Garden Beds
824.
Garden Beds are special Terrain
Select Terrain> Plant> Plant Features with material and height
Chooser to open the Plant Chooser attributes typical of planting beds. In
dialog and find plants based on their addition, you can choose to distribute copies
characteristics and requirements. See “Plant of a plant image within a Garden Bed. See
Chooser Dialog” on page 915. “Garden Bed Tools” on page 878.
Select Terrain> Plant> Create Plant
Image to create a plant image. Once a Plants Library Catalogs
plant image is created, it can be added to the In the Library Browser, browse to
library for future use. See “Creating Images” Home Designer Core Catalogs>
on page 822. Plants to access a selection of plant images.
Select Terrain> Plant> Grow All Select the library object you want, then click
Plants to open the Grow Plants in any view to place it in the plan. See “The
dialog. Library” on page 687.
A selection of Bonus Catalogs of plants is
also available for download. See “Home
Designer Bonus Catalogs” on page 693.
In addition, you can add single plants and
blocked groups of plants to the library. See
“Adding Library Content” on page 697 and
Click and drag the slider bar and select a “Architectural Blocks” on page 713.
growth period from zero to twenty years.
This only works for plants that have a mature Plant Schedules
height and mature age specified in the Plant
Image Specification dialog. See “Plant
The Plant Schedule tool allows you
Information Panel” on page 920. to create customizable plant schedules
and plant labels that display schedule
914
Plant Chooser Dialog
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1 Type the Name of a plant that you • A specific Height at Maturity to search
would like to find. for can be entered in the text field.
• Specify the plant’s Common Name, Sci- • A specific Starting Age, in months, can
entific Name, or its Variety Name. be entered in the text field.
• A Pronunciation field is also provided. • A specific Age at Maturity, in months,
In the Plant Image Specification dialog, it can be entered in the text field.
is populated with a phonetic pronuncia-
tion guide for the plant’s scientific name. 7 Check one or more boxes to search for
plants with Special Characteristics.
Check one or more boxes to indicate
2
selected plant Type to search for. 8 Select which types of plant Object
Type to search for. 3D Plants are
Check one or more boxes to specify the symbol objects, while Plant Images are two
3
selected Sub-Type to search for. dimensional images.
4 Specify the plant Needs to search for. 9 Click the Search button at the bottom
These include the Sun, Water, Soil pH, of the dialog to search for plants that
and Hardiness Zone range. See “Hardiness meet your search criteria. The search results
Zones” on page 917. display to the right.
6 Specify the plant Height at maturity to 11 Click the View Item button to see more
search for. This is used with the Grow information about the selected plant in
Plants feature. See “Plant Tools” on page the Plant Information dialog. See “Plant
914. Image Specification Dialog” on page 918.
• An average mature height range can be
entered using the From and To drop-
down lists.
916
Hardiness Zones
Hardiness Zones
Select Terrain> Plant> Show
Hardiness Zones to view a selection
of regional Hardiness Zone Maps. Click the
drop-down list at the top left to select various
regions.
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Image Panel
918
Plant Image Specification Dialog
• Specify the to Bottom distance, mea- • Check Image Always Faces Camera to
sured from the Elevation Reference to the prevent the plant image from rotating
bottom edge of the image. with the camera.
3 Specify the location of the selected 5 If the selected plant image has been
plant image’s Center Point. copyrighted, its Copyright
• Position the selected plant image in refer- Information displays here.
ence to the plan coordinates by specifying
its X Coordinate and Y Coordinate. 6 A preview of the selected plant image
displays here. The Glass House
Rendering Technique is not available for
4 Options - plant images. See “Dialog Preview Panes”
on page 38.
• Check Reverse Image to reflect the
appearance of the image about an imagi-
nary vertical line through its center.
Transparency Panel
The settings on the Transparency panel of more information, see “Transparency Panel”
this dialog are similar to those on the same on page 826.
panel of the Image Specification dialog. For
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1 A detailed Description of the plant information about the settings on this panel,
displays in this text field. see “Fill Style Panel” on page 231.
2 Information in the Lighting If the plant’s 2D Plan Symbol does not form
Comments fields describes the plant’s a closed shape, the settings on the Fill Style
light requirements. panel will have no effect on the appearance
of the plant in floor plan view.
3 Hardiness Zone Comments are given
here. See “Hardiness Zones” on page
917. Label Panel
Plant labels display in floor plan view when
Fill Style Panel the “Plants, Labels” layer is turned on and
use the Text Style assigned to that layer. See
The Fill Style panel controls the appearance
“Object Labels” on page 929.
of the selected plant’s 2D Plant Symbol in
floor plan view. By default, plant images’ For information about the settings on this
fill style is None (Transparent). For panel, see “Label Panel” on page 930.
920
Sprinkler Tools
Sprinkler Tools
Use the Sprinkler Tools to design a In floor plan view, Sprinkler Head symbols
sprinkler system in your plan. indicate the spray angle.
Select Terrain> Sprinkler>
90° 180° 360°
Sprinkler Head to open the Select
Spray Spray Spray
Library Object dialog. Browse to a sprinkler
type in the library, click OK, then click in the
drawing area to place as many as you need.
Once drawn, sprinkler heads can be selected
and edited. See “Sprinkler Specification
Dialog” on page 923.
Sprinkler Line Sprinkler Spline
Select Terrain> Sprinkler>
Sprinkler Line to draw sprinkler
lines in your plan. Sprinkler lines are 2D Sprinkler head display in 3D views;
objects and are drawn and edited much like however, Sprinkler Lines and Splines do not.
CAD Lines. See “Line Tools” on page 214. Sprinkler Heads are counted in the Materials
Select Terrain> Sprinkler> List, as is the total length of Sprinkler Lines
Sprinkler Spline to draw curved and Splines. See “Materials Lists” on page
sprinkler lines in your plan. Sprinkler splines 933.
are 2D objects and are drawn and edited like
CAD Splines. See “Splines” on page 235. Editing Sprinklers
Sprinklers can be edited much the way other
Displaying Sprinklers objects from the library can: using their edit
The display of Sprinkler Heads, Lines and handles, edit tools, and in their specification
Splines can be controlled in the Layer dialog. See “Editing Library Objects” on
Display Options dialog. See “Displaying page 708.
Objects” on page 143.
The elevation of a sprinkler can be
edited in cross section/elevation views.
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Plant Schedules
A Plant Schedule is a table that lists all of
the plants in your plan and can include a Resize Column
variety of information about them, including
quantities, common and scientific names,
and growing needs. Schedules are
dynamically linked to the plants in your plan
and update as they are created, deleted,
moved, or modified.
In floor plan view, select Terrain> Plant> Resize Column edit handles are located in
the Title row, centered on the grid lines that
Plant Schedule , then click anywhere in
divide the columns, and can be dragged left
the view to place a schedule at that location.
or right. If a column is resized sufficiently
You can continue clicking to place additional
small, the text within will wrap to multiple
copies of the schedule. See “Click-to-Create”
rows.
on page 135.
Schedules can be edited using the edit The behavior of edit handles may
handles, the edit toolbar buttons, or the depend on the currently active Edit
Schedule Specification dialog. Behavior. See “Edit Behaviors” on page 150.
922
Schedule Columns and Numbering
Using the Edit Tools on the edit toolbar. See “The Edit Toolbar”
on page 33.
A selected schedule or schedules can be
edited in a variety of ways using the buttons
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General Panel
1 Specify a Main Title for the selected • To create a schedule of plants on all
schedule. floors, check Include Objects from All
• Check Display to include the Main Title Floors.
at the top of the schedule.
3 Specify which Columns are included in
the selected schedule. See “Columns
2 Include Options - and Quantity” on page 924.
924
Plant Schedule Specification Dialog
• You can also double-click on an item in • Click the Reset button to restore the
the list to add it to the Columns to Include default names for all Columns to Include
list on the right. in the current schedule.
• A list of the Columns to Include in the • Select one or more items in the list, then
selected schedule displays on the right. click the Remove button to remove those
The top-to bottom order in this list corre- items from the list.
sponds to the columns’ left-to-right order • Select one item in the list and click the
in the schedule. At least one column must Move Up button to adjust its position
be included to create a schedule. upward in the list.
• Select or double-click on an item in the • Select one item in the list and click the
list and click the Rename button to spec- Move Down button to adjust its position
ify a new name. downward in the list.
Attributes Panel
1 Specify the appearance of the selected 3 Define the Position of the selected
schedule’s Box/Grid. schedule.
• Check Display Border to display lines • Specify the X and Y Positions of the
around the outside of the schedule. schedule’s center point.
• Check Display Grid Lines to display • Specify the schedule’s Angle.
lines around the rows and columns of
schedule, forming boxes around each Line Style Panel
item, or cell.
The LINE STYLE panel lis found in the
2 Specify the Alignment of the selected specification dialogs for many different
schedule’s text within its columns by objects. For more information, see “Line
choosing an option from the drop-down list. Style Panel” on page 218.
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Label Panel
The LABEL panel of the Plant Schedule and appearance of the labels that display in
Specification dialog controls the type, size floor plan view.
1 General - Check Show Labels to • Label Prefix - Specify the leading char-
display object labels in floor plan view. acters used in callout labels or when
This also turns on the appropriate layer for Include Schedule # is checked.
the objects’ labels in the Layer Display
Options dialog. See “Layer Display Options 3 When Use Callout For Label is
checked, the callout shape and size can
Dialog” on page 145.
be specified below. When this option is
You can suppress the label for an individual unchecked, Automatic or user specified
door or window by checking Suppress labels are used. See “Object Labels” on page
Label in the specification dialog for that 929.
object. See “Label Panel” on page 930.
• Select a Callout Shape. There are ten
Additional Label Text options are shapes to choose from.
2
available here.
926
Plant Schedule Specification Dialog
When callout labels are used, the schedule • Select Calculate from Text for callout
numbers are included in the labels. Like labels that are sized to accommodate the
other object labels, callout labels use the Text text within them.
Style assigned to the layer they are on. See • Select Size and then type the radius in
“Text Styles” on page 376. inches (mm). This radius will be used
Specify the label Callout Size: regardless of the size of the label text.
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928
Chapter 37:
Object Labels
Object Labels
Object labels can display in floor plan view Automatic Labels
for a variety of different object types using
one of several formats: Most objects that can display labels have an
Automatic Label created by the program that
• Automatic Labels provide basic informa- states basic information about it.
tion about the object, such as its type,
size, or name. When Automatic Labels is selected in the
object’s specification dialog, this is usually
• You can create a custom label for an
the label that will be used; however:
object in its specification dialog using
text. See “Label Panel” on page 930. • If a user-defined label is specified in the
object’s defaults dialog, that label will be
• Plants associated with a Plant Schedule
used instead of the Automatic Label.
can display a shaped callout label with
each object’s schedule number. See • If the object is a plant included in a
“Plant Schedule Specification Dialog” on schedule and callout labels are specified
page 924. in that schedule, a callout label will be
used.
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• Fixtures and appliances inserted into cab- Specification dialog. See “Label Panel” on
inets do not have labels of their own. page 926.
Object labels use the Text Style assigned to
Displaying Labels each label’s layer. For example, cabinet
The display of object labels can be labels use the “Cabinets, Labels” layer’s Text
controlled by layer in the Layer Style. See “Text Styles” on page 376.
Display Options dialog. Label layer names The minimum on screen display size of
begin with the object type, followed by the labels can be specified in the Preferences
word Label: for example, cabinet labels are dialog. See “Appearance Panel” on page 79.
located on the “Cabinets, Labels” layer. See
“Layer Display Options Dialog” on page With the exception of those for rooms, roofs,
145. and cameras, labels can also be included in
the Materials List, Master List and in the
You can choose to suppress the label for an Components dialog. Items in the Labels
individual object on the LABEL panel of its column of the Materials List are editable;
specification dialog. however, any changes will not be applied to
You can also turn the display of plant labels the objects’ labels. See “Materials List
on or off in the Plant Schedule Columns” on page 941.
Label Panel
The LABEL panel is found in the
specification and defaults dialogs for a Note: If the selected object is a plant and you
variety of different objects. choose a callout shape in the Plant Schedule
Specification dialog, the settings here are
overridden and the schedule label is used
instead. See “Label Panel” on page 926.
930
Label Panel
1 Most objects have a Suppress Label Labels” on page 419 and “Displaying Mulled
option. Check this box to prevent the Units” on page 415.
selected object’s label from displaying in
floor plan view. 2 The Label Options control what
information is contained in the label.
Bay, Box and Bow Windows and Mulled Not available for cameras. See “Displaying
Window units have several settings for 3D Views” on page 773.
controlling Multiple Component labels. See • Select Automatic Labels to use the
“Window Labels” on page 419. default label for the selected object. See
• Select Suppress All Labels to display no “Automatic Labels” on page 929.
label in floor plan view. Individual com- • Select Specify Label to replace the
ponents are counted in the Materials List. selected object’s Automatic Label with
• Select Show Component Labels to pro- whatever you type in the text field below.
duce labels for each component in floor Press the Enter key while the cursor is in
plan view. Individual components are the text field to begin a new line.
counted in the Materials List.
• Select Show Single Label for Entire When Specify Label is chosen, the
Unit to produce one label for the unit and selected object’s Automatic Label ini-
suppress component labels. When this tially populates the text field.
option is selected, the settings that follow
on the LABEL panel become enabled. 3 In most specification dialogs, a preview
of the selected object displays here. In
These settings also affect how Bay, Box and the preview pane, labels can be seen in Plan
Bow Windows and Mulled Window units are View only. See “Dialog Preview Panes” on
counted in the Materials List. See “Window page 38.
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1 Specify a Code, such as an SKU, for 3 Specify a Description for the selected
the selected object. object.
932
Chapter 38:
Materials Lists
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934
Creating an Accurate Materials List
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936
Organizing Materials Lists
Choose a Materials List Report Method. • Select Buy List to calculate framing
The selected method will affect subsequently materials by counting individual pieces
created Materials Lists, but not any that may and matching them to common board
already exist. lengths.
• Select Mixed Reporting to calculate • Select the Length Units that you want to
framing materials using a combination of use from the drop-down list. The selected
lineal lengths and piece counts. unit(s) are used in the Materials List when
• Select Total Lineal Length to calculate either Cut List or Buy List is the selected
framing materials in linear feet. method of reporting. Not available when
Mixed Reporting or Total Lineal
• Select Cut List to calculate framing Length is selected.
materials by counting the individual
pieces present in the model.
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Home Designer Pro 2018 Reference Manual
Columns
Categories
The line items in the Materials and Master 1. Create a Materials List, open the Master
Lists are organized into a set of predefined List, or open the Components dialog
categories, such as Electrical and Framing, for a particular object.
which display in the ID column. 2. Click in the cell in the ID column for a
You can specify which category each item line item.
belongs to in the Materials List and Master 3. Select the desired category from the
List. In addition, many objects can be drop-down list that becomes available.
assigned to a category prior to generating a
Materials List in the Components dialog. The categories that are available cannot be
See “Components Dialog” on page 948. altered; however, you can specify which
categories are included in the Materials List
Unlike other categories that calculate in either of two ways:
materials or objects, the General category
• Globally, in the Preferences dialog. See
lists information about the building’s thermal
“Materials List Panel” on page 99.
envelope. See “Conditioned Area Totals” on
page 944.
938
Materials List Display Options Dialog
• For individual lists in the Materials List object’s Components dialog in the same
Display Options dialog. See “Materials manner that they can be assigned to a
List Display Options Dialog” on page category.
939.
Materials List Columns
Subcategories
There are two ways to specify which
You can create any number of subcategories columns are included in the Materials List as
for each Materials List category in the well as the order in which they display:
Preferences dialog. See “Categories Panel” • Globally, in the Preferences dialog. See
on page 102. “Report Style Panel” on page 100.
Items can be assigned to a subcategory in the • For individual lists in the Materials List
Materials List and, for many items, in their Display Options dialog.
Categories Panel
The Categories listed here appear in the ID • Check the box beside the name of each
column of the Materials List in the order they category that you want to display in the
are presented here. currently active Materials List.
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• Click the Select All button to display all • Multiple rows can also be selected
categories in the active Materials List. together using Shift and Ctrl keys. See
• Click the Clear All button to suppress the “Shift and Ctrl Select” on page 157.
display of all categories in the active
Materials List. Note: The information in a suppressed category
is still part of the Materials List. If the Materials
List is exported, suppressed categories are
exported, as well.
Columns Panel
• Check the box beside each column you • Move Up - Click on a column name, then
want to include in the Materials List. To click this button to move that item up one
suppress a column’s display, remove the place in the list.
checkmark next to its name. Columns • Move Down - Click this button to move
appear in the Materials List in the order the selected column down in the list.
that they display in this list.
940
Materials List Columns
Options Panel
• Check Restrict to Floor to limit the cur- then choose a supplier from the drop-
rent Materials List to objects on a single down list. The resulting materials list will
floor, then select that floor number from include only materials to be purchased
the drop-down list. When unchecked, the from that supplier.
Materials List includes all floors.
Suppliers can be added to this list in the
• If you plan to buy materials from multiple Components dialog for various objects. See
suppliers, you can create a Materials List “Components Dialog” on page 948.
for each. Check Restrict to Supplier,
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Adding price or other information for any the Sub Category column. See “Categories”
item is straightforward. Simply click in the on page 938.
cell and type the desired information. When
the information is correct, you can add it to Total Cost
the Master List. See “Adding to the Master
List” on page 946. Total Cost is calculated using the Count,
Unit, Price, %Markup, Labor and Equipment
You can switch between several existing columns to calculate the cost. The formula
suppliers or manufacturers for a given item used is:
by double-clicking on the right side of the
cell in an appropriate column. A drop-down (Count + Extra) * Price * (1 + (%
arrow displays to the left of the cell. Click it Markup/100)) + ((Count + Extra) * Labor)
to view a list of suppliers or manufacturers + ((Count + Extra) * Equipment)
for that item and select one. If a column does not appear, 0 is used for the
When a Materials List is calculated, you can value of that column with the exception of
have the program search the Master List for Count and Price, which are always used in
Price, Supplier, and Code information for the calculation even if they are not shown.
each item by selecting Tools> Update From
Master. The information used is marked as Copying Information
“Default” in the Master List. See “Materials Portions of a Materials List can be copied
List Columns” on page 941.
and then pasted into a Text object or into
Changing Information a word processing program or spreadsheet
program using the standard Windows Copy
Although the information in some columns (Ctrl + C), Cut (Ctrl + X), and Paste
cannot be saved to the Master List, you can (Ctrl + V) commands. See “Copying and
change the information in any column in an Pasting Text” on page 366.
individual Materials List. As with added
information, click in a cell to select the Changing the Font
existing text, then type in the desired text.
The font used for Materials Lists, the Master
To move an item in a Materials List to a new List and the Components dialog can be
category, select the cell in the ID column and specified in the Preferences dialog. See
choose a new category from the drop-down “Font Panel” on page 82.
list that becomes available. You can also
select a subcategory by clicking in the cell in The size of this font can also be specified in
the Preferences dialog. See “Report Style
Panel” on page 100.
942
Saving and Managing Materials Lists
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1 Specify the File Type that you would • Check Run Default Spreadsheet or Edi-
like to export to. tor to open the exported file with the pro-
• Select Tab Delimited (TXT) to create a gram specified on your computer when
text file with a tab between each field you finish exporting.
entry in the Materials List, and a carriage When you click OK, the Write Materials
return between each row. Export File dialog will open. This is a typical
• Select Comma Delimited (CSV) to cre- File Save dialog. See “Exporting Files” on
ate a text file with a comma between each page 54.
field entry in the Materials List and a car-
riage return between each row. Estimating Software
• Select Excel (XML) to create a file that You can export a Materials List to a word
can be opened by Microsoft Excel. processor or spreadsheet program to arrange
• Select HTML to create an html file that it in your estimating format. You can also
you can view with a web browser. export the Materials List to a number of
commercial estimating programs in whose
2 Additional export options are available databases you can keep your current pricing,
here. labor costs, and markups and generate
• Uncheck Include Column Headers to reports based on this data.
prevent column headings from appearing
Before purchasing an estimating software
in the first row of the exported file. Col-
program, be sure that the program supports
umn headers are always included in
the direct import of Chief Architect Materials
HTML files.
Lists.
• Uncheck Include Hidden Columns to
only export columns currently displayed Any questions regarding estimating software
in the active Materials List. When this is packages and how they interact with Home
checked, all columns are exported, Designer Pro should be directed toward the
regardless of whether they are currently company providing the estimating software.
displayed. Home Designer Pro is unable to provide any
technical support for third party programs.
944
The Master List
Doors are always categorized as doors rather plan’s North Pointer . If no North
than as windows. This is the case even when Pointer is used, north is assumed to be
a door is specified as a Glass Door or when it straight up on screen in floor plan view. See
is part of a mulled unit. “North Pointer” on page 806.
Conditioned area totals can be entered into • If a wall is oriented at 45º or less to north
third party programs such as REScheck™ to in a plan, it will be categorized as a
determine whether the plan meets the energy “North” wall. Any doors and windows in
code in use in your area. this wall will also be categorized as
“North”.
Home Designer Pro does not check • Similarly, walls, doors, and windows ori-
plans for compliance with building or ented within 45º of south, east, or west
energy codes. will be classified as “South”, “East” or
“West”, respectively.
Conditioned Area
The orientation of a curved wall is based on
With the exception of Unspecified rooms, the direction of its chord. See “Drawing Arcs
rooms that are assigned an interior Room - Arc Creation Modes” on page 221.
Type are included in the Conditioned Area.
“Open Below” rooms are also included; The General Category
however, other hybrid Room Types as well
as exterior Room Types are not. See “Room The General category of the Materials List
Types” on page 298. lists information about the Thermal Envelope
of the current plan. The total linear length of
each wall type used in the plan is also
Building Orientation
calculated in the General category. Walls
Walls, doors, and windows are categorized as with different heights are each listed
north-, south-, east-, or west-facing for the separately. See “Wall Type Definitions” on
purposes of conditioned area totals. These page 273.
directions are based on the orientation of the
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You can edit line items in a Materials List 1. When a Materials List is active, click on
and then add them to the Master List for a row number to select the row.
future use. 2. Select Tools> Update from Master to
have the program search the Master List
To use Update to Master for a record for the selected line item. If
1. Create a Materials List and change or an identical record is available, its infor-
add information in any editable column mation is included in the Materials List.
of a line item. • Multiple rows can be selected by clicking
2. Select the line item by clicking on its on one row number, then holding down
line number on the left side of the list. the Shift key and clicking on additional
When selected, then entire line becomes row numbers.
highlighted. • Select all rows by clicking the cell at the
3. Select multiple adjacent rows by holding top left corner of the Materials List, above
down the Shift key while clicking. the row numbers.
4. Select Tools> Update to Master. The If the Master List contains more than one
information in the selected line is saved record for an item, the program references
in the Master List. the last one entered. You can override this by
defining one specific entry as the default.
Once Master List information exists for a This is achieved by clicking on the check box
particular item, you do not need to enter it in the Def column.
again until you want to update it.
The Master List is almost identical to a
Update from Master Materials List, but has a few additional
controls to help with viewing.
Similarly, items in a Materials List can be
updated to include information in the Master
List.
946
The Master List
1 The Category drop-down list at the top Editing the Master List
left corner of the window lets you select
one particular category for display, or all In the Master List, existing line items can be
categories. modified or deleted. For information about
the editability of columns in the Master List,
2 As with individual Materials Lists, you see “Materials List Columns” on page 941.
can specify which Columns display in
the list. See “Materials List Display Options Often, the Master List will include items that
Dialog” on page 939. you may not want to include in all Materials
Lists.
3 Use the Find field near the bottom of • Checkboxes in the Use column indicate
the window to search for text in the
whether each item is included in the
Master List.
Materials List. If Use is unchecked, the
The search starts from the currently selected item is not included. This is useful in
cell and moves to the right, then moves down cases where several line items will be pur-
to the next row starting at the left column, chased as a single unit.
and so on, until it finds an instance of the text • This Quantity column is used to specify
you entered. how many of an item must be found
before information from the Master List is
applied to it in a Materials List. If at least
this many of the item are found, price,
supplier, and other information is used.
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Quantity is useful for applying a quantity To delete a row from the Master List, click
discount. on the row number at the far left. The entire
• When more than one line item is available row highlights. Select Edit> Delete, click the
for a specific component or accessory, the Delete button, or press the Delete key on
Default column indicates which item is to your keyboard.
be used. Click this column to specify this
item as the default. This is useful when a
You should regularly back up your Master
line item has been updated to the Master
List (mmaster.mat) or lists. See “Backing
List more than once with different price, Up Your Files” on page 55.
supplier or other information.
Components Dialog
Many architectural objects in the Select an object, then click the
program, from walls to cabinets to Components edit button to open the
images, have components and accessories Components dialog for that object.
associated with them that are calculated in
the Materials List. You can also define the Components for a
variety of items saved in the Library
In addition to editing and adding information Browser. To do this, right-click on an
for objects and their accessories in the architectural object in the User Catalog and
Materials and Master Lists, you can edit and
add information directly to these objects in select Components from the contextual
the Components dialog. menu. When a library item is placed into a
plan, its Components information goes along
with it. See “Editing Library Objects” on
page 708.
948
Components Dialog
The information in the Components dialog object. These user-created entries are called
is the same as the Materials List line item(s) Accessories.
for the selected object and can be edited in
much the same way. See “Editing Materials
Note: Accessory quantities can only be edited
Lists” on page 941. when one object is selected. If multiple objects
Price, Supplier, Manufacturer, Comments, are group selected, accessory quantities are
locked.
Code and Type information can be added and
saved with the object itself. When that object
To create a new accessory
is copied, even into a different plan, this
information is transferred, as well, and will 1. Select an object and click the
be calculated in the Materials List.
Components edit button to open the
In addition to their components, cabinets also Components dialog.
have subcomponents such as their doors,
2. Click the Add button and a new line is
drawers and hardware. Subcomponent
added to the spreadsheet.
information in the ID, Size and Description
columns is indented to help distinguish it 3. The new entry is given an item name of
from regular component information. Accessory#. You can give it any name
you wish.
Accessories 4. All other columns for accessory items
except ID can also be edited.
In the Components dialog, you can add
additional Materials List entries to a selected
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5. To remove an accessory, click any part matches the cabinet type: base, wall or
of its row and click the Delete button. utility cabinet.
3. Click the Add button. A new line is
To create a new cabinet sub-accessory added to the spreadsheet and its ID, Size
1. Select an object and click the and Description information is indented
to denote that it is a sub-accessory.
Components edit button to open the
Components dialog.
2. Click in any cell in the row of the com-
ponent with the Description that
950
Chapter 39:
Layout
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Layout Page Display Options For information about how to use this dialog,
see “Layer Display Options Dialog” on page
Select Tools> Layer Settings> 145.
Display Options to open the Layout
Page Display Options dialog. For information about controlling the display
of objects in views sent to layout, see
This dialog is similar to the Layers Display “Displaying Layout Views” on page 959.
Options dialog, but controls only the display
952
CAD and Text in Layout
In order to create a layout file, you must open to the layout pages. See “File Management”
a new file and then save it. on page 47.
Choose File> New Layout to create a Although it is possible to use multiple plan
blank layout file. A layout file is files with a layout, it is generally best to
created with the name untitled.layout. associate only one plan file with a layout and
to use the same file name for both. If more
If a layout file is not open when you try to
than one plan file is used, all should be saved
send a view to layout, a warning message
in the same directory as the layout file.
will ask you if you want to create a new
layout file. See “Sending Views to Layout” When you save your layout, take a moment
on page 954. to also save the plan file associated with it.
Select File> Save to save the layout
file. It is important that you save the When a view is sent to layout, the plan
layout in the same directory as the plan file and layout files become linked. If you
from which views will be or have been sent rename or move either file, this link will be
broken and the view will not display. See
“Managing Layout Links” on page 963.
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Home Designer Pro 2018 Reference Manual
954
Sending Views to Layout
1 Specify the desired Send Position for • Select Entire Plan/View to send to lay-
the view. These options are available out the extent of the plan that is visible
for all types of views. when you click Fill Window . This
• Check Snap to Active CAD Point to option is available for Vector Views and
snap the view you are sending to layout cross section/elevation views.
to the active CAD Point. See “Point • Select Current Screen to send only what
Tools” on page 210. is shown on screen to layout. This option
• Check Show Layout Page to go to the is available for Vector Views.
selected layout page when you click OK. • Select Current Screen As Image to send
only what is shown on screen to layout as
2 Which Send Options are available an embedded image. See “Picture File
depends on the type of view being sent
to layout. Box Specification Dialog” on page 830.
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Home Designer Pro 2018 Reference Manual
This option is available for all views, and • When views are sent to layout at different
is the only option available for rendered scales, line weights and line styles are
views. subject to the same scaling. See “Line
Weights and Scaling” on page 979. In
3 The Camera View Options are most cases this is not desirable. When
available for cross section/elevation,
Use Layout Line Scaling is checked, the
camera views, and overviews sent to layout -
lines in views sent to layout appear the
provided that Current Screen as Image is
same as lines drawn directly on layout.
not selected, above.
This option is not available for rendered
• Select Live View to make the view views.
dynamically linked to the plan file.
• Select Update on Demand to update the 5 The Plot Line Options are only avail-
able when the Plot Lines option is
view only when prompted. See “Keeping selected, above.
Layout Views Current” on page 957.
These settings are preserved between ses-
• Select Always Update to update the view sions.
any time a change is made to the model.
• Check Use Edge Line Defaults and
This option ensures that the view is
specify a Default Line Weight to over-
always current but may cause program
ride all layer- and object-specific line
slowness.
weight settings when the view is sent to
• Select Plot Lines to send a Vector View layout. When unchecked, the layout view
to layout that uses automatically gener- respects the Surface Edge Lines settings
ated Plot Lines to represent surface edges in the 3D View Defaults dialog. See “3D
and material pattern lines in the model. View Defaults Dialog” on page 763.
See “Plot Line Views” on page 958.
• Check Use Pattern Line Defaults and
• Check Color Fill to include colors that specify a Default Pattern Weight to
correspond to the materials used in the override material Line Weight settings set
model. in the Define Material dialog. See “Gen-
eral Panel” on page 746.
4 Select a radio button to specify the
method of Scaling for the view sent to
layout. The Edge and Pattern Line Defaults set-
tings are included for legacy files and
• Select Fit to Sheet (No Scale) to send the
are not the recommended method of specify-
view to layout at approximately half the ing this information. See “Edge and Pattern
size of the layout drawing sheet. Once on Lines” on page 144.
the layout page, the view can be resized.
• Specify the exact scale for the view in • Uncheck Merge Generated Lines to
layout. Both Imperial and metric units of prevent the merging of collinear lines.
measurement are available and can be Horizontal and vertical lines still merge.
selected independently.
If Merge Generated Lines is selected
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Keeping Layout Views Current
and a cross section/elevation view is sent final view easier to edit in layout if neces-
to layout, the program merges any lines sary, but may slow down the process of
that are superimposed or parallel with sending 3D views containing non-vertical
each other so that the layout has only one or horizontal lines to layout.
line rather than several. This makes the
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• The Rotate Plan View angle and pan on the layout page. To restore a
becomes a permanent part of the layout view’s resolution, simply update it.
view. See “Rotate Plan View” on page
193. If a camera view using Perspective
Crop Mode is sent to layout as a semi-
For information about controlling the display dynamic view, it may not look the same as
of dynamic views in layout, see “Displaying the original view. See “To use Perspective
Layout Views” on page 959. Crop Mode” on page 777.
958
Displaying Layout Views
they can only be updated manually by automatically. In order to update a Plot Line
you. view, you must select it and click the Update
• Any CAD objects, text, or dimensions View edit button.
drawn in a cross section/elevation view
In addition, if a camera view sent to layout
sent to layout will not be copied and
using the Plot Lines option and the camera
represented by Plot Lines. These objects
view is later closed while the layout sheet is
are fully Dynamic and will update
open, you will be asked to choose whether to
immediately in the layout view if changes
update the view on the layout page.
are made to them. See “Detailing Cross
Section/Elevation Views” on page 773. • If the layout view is up-to-date with the
3D model or if you do not want your
• The Color setting in a Plot Line view changes to be seen in the layout view,
is unaffected if Color is toggled on or off select No.
in the original view in the plan. See
• To update the view on the layout page
“Color On/Off” on page 180.
choose OK.
Plot Line views do not automatically update
when printed, nor can they be set to update
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Layout boxes can also display labels when customized in the Layout Box Specification
the “Layout Box Labels” layer is set to dialog. See “Label Panel” on page 963.
display. See “Object Labels” on page 929.
Automatic layout box labels display basic Missing Layout Views
information about the original view in the If a view on the layout page can be selected
plan. For example, floor plan view sent to but cannot be seen, its link to the plan from
layout from Floor 1 will have an automatic which it was sent may have been broken. See
label that says, “1st Floor”. A camera view “Managing Layout Links” on page 963.
sent to layout will have a label that states the
camera’s name. Layout box labels can be
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Layout Box Specification Dialog
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General Panel
1 Specify the Center Point of the size of dimension numbers in the layout view
selected view’s bounding box. See “3D but not in the original view in the plan file.
Drafting” on page 27.
• X Position - The location of the layout The Number Height setting is included
box relative to the absolute origin. for legacy files and is not the recom-
mended method of specifying dimension
• Y Position - The location of the layout size. See “Dimension Labels” on page 340.
box relative to the absolute origin.
3 Specify the Number Height for For more information, see “Line Style Panel”
Dimensions in the selected view. Type on page 218.
a (D) to use the default height for the selected
view. See “Dynamic Defaults” on page 73. Fill Style Panel
This setting is only available for views sent For information about the FILL STYLE panel,
to layout from floor plan view. It affects the see “Fill Style Panel” on page 231.
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Opening Layout Views
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• Layout files should never be moved. If a • If a missing file is not found, it expands
layout file must be moved, the entire its search further from the location of the
folder it is saved in should be moved or layout file until the files with the linked
copied and then moved. views are located.
• Use File> Backup Entire Plan to • If a missing file is not found, a second
create an independent copy of the origi- breadth-first search will be performed,
nal layout. Avoid use of “Save As.” See searching all zipped files found in the
“Backup Entire Plan” on page 61. first search.
If a file remains missing after the program
Finding Missing Files performs a search of your system, a Warning
message will indicate that the program could
When a layout file is opened, the program
not successfully open all of the layout’s
performs a breadth-first search for
associated plan files. When you click OK,
dynamically linked views. This means that it:
the Referenced Plan Files dialog will open,
• Looks first in the same folder as the lay- allowing you to relink the layout to its
out. missing associated files.
• Looks next in the folders located closest
to the layout’s folder.
1 The Plan Files Present section lists all moved, renamed, or deleted and cannot be
files with intact links to the layout. found by the program. Intervention is
required to find these files and reestablish
2 The Plan Files Not Found section lists their links to the layout.
the names of files with disrupted links
to the layout. Any files listed here have been
964
Printing Layout Files
Select a missing file and click the Browse Results of Missing Files
button just above the Plan Files Not Found
field to open the Browse For Missing File If all missing files are correctly redefined,
dialog, which is a typical Open dialog. See the layout opens when you click OK.
“Opening and Importing Files” on page 58. If an error message displays, one or more of
• Locate the missing file in your system’s the missing files could not be replaced by the
directory structure. When the missing file redefined file. Click OK to continue. The
is selected, click Open to link it to the layout opens, but with the following
layout. characteristics:
• You can also redirect an intact link to 1. Any floor plan views associated with the
from a File Present in Layout to a differ- missing file(s) are blank. Only the bor-
ent file in the same manner. der displays if the “Layout Box Bor-
ders” layer is set to display. See “Layout
Be sure to choose File> Save in the Page Display Options” on page 952.
layout file when the missing files have been
located to save their links to the layout file. 2. Any elevations or cross sections associ-
ated with the missing file(s) show the
automatically generated lines, but any
added CAD objects are absent.
Printing to Scale
When a view is sent to layout at a scale other
A layout file’s drawing scale is specified in than that used by the original view, line
the Drawing Sheet Setup dialog. While you weights may be affected. See “Line Weights
can specify any drawing scale that you wish, and Scaling” on page 979.
in nearly all circumstances, you will want the
scale to be 1 in = 1 in or 1 mm = 1 mm for Printing Services
all layout files.
If you plan to use a printing service, you may
want to install a PDF writer. See “Printing to
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966
Chapter 40:
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Introduction to Printing
Home Designer Pro offers printing options to Paper Size - The dimensions of the paper to
suit a variety of needs. It is helpful to be be printed on. Specifying a paper size that is
familiar with these options and choose the smaller than the Sheet Size allows large
one that makes the most sense for the project drawings to be printed across multiple pages.
at hand.
Check Plot - A test printing, typically at a
smaller scale, made before final output to
Output Options large paper format. For more information,
Printing From Layout - For professional see “Check Plots” on page 977.
quality documents with a title block, border, Line Weight - The thickness of a line. A
and multiple views of the model, printing thicker line weight is easier to see, but may
from layout provides the best results. For not show as much detail. See “Line Weights”
more information, see “Layout” on page 951. on page 979.
Printing Directly From a View - You may Drawing Scale - Drawings are often printed
prefer to print individual drawings directly to scale for accuracy. ¼" = 1' and 1 m = 50 m
from a view. See “Print Tools” on page 971. are examples of common scales. You can
Printing to PDF - Plans can be printed to a specify this scale in the Drawing Sheet
.pdf file and printed remotely. See “Printing Setup dialog. See “Drawing Sheet Setup
to a PDF File” on page 978. Dialog” on page 971.
Print Model - Creates a set of templates that When a particular scale is not important,
can be used to create a 3D model of your drawings can also be sized to fill a particular
design. See “Print Model” on page 985. area. See “Printing to Scale” on page 976.
968
Printers and Plotters
Printing Defaults
You can print to any printer or plotter that is Drawing Sheet Setup
supported on your operating system and can
specify the current printer at any time in When any orthographic view is active,
either the Drawing Sheet Setup or Print you can specify its Drawing Sheet
View dialog. size, orientation, margins, its printed
Drawing Scale, and more in the Drawing
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Drawing Sheet Setup Dialog
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1 Specify the Orientation and Size of the Check Show Drawing Sheet in View to turn
Drawing Sheet, which is the final on the display of the Drawing Sheet in
printed output. orthographic views. See “Drawing Sheet” on
• Click the Customize button to open the page 975.
Customize Sheet Sizes dialog. See
“Customize Sheet Sizes Dialog” on page 2 Specify the Drawing Scale for the
active view. This scale is applied only
974. when the view is printed.
The scale is specified in two parts, which by
Paper can often be inserted into plotters default are 1 ft = 1 ft or 1 m = 1 m for layout
in either of two orientations. Refer to
views, and ¼ inch = 1 ft or 1 m = 50 m for all
your plotter’s documentation to find out which
way to insert the paper for correct results.
other views. Both imperial and metric units
972
Drawing Sheet Setup Dialog
of measurement are available and can be • Click the Populate from Printer button
selected independently. to set the margins based on the selected
printer’s default settings. See “Printers
The Drawing Scale acts as the default scale
and Plotters” on page 969.
for the active view’s Print, Print Size
Calculator, and Send to Layout dialogs. • Specify the width of the desired Top,
Left, Right, and Bottom margins.
3 Specify the Printer for View. which is
the printer for the active view in the 5 The Advanced Line Weight Options
current file. These settings are global, allow you to specify the active view’s
affecting all plan and layout files. line weight scale. A layout file’s line weight
scale should always be the same as that of
• Uncheck Remember Print Settings
any plan views associated with it. See “Line
after Printing to enable the Choose but-
Weights and Scaling” on page 979.
ton, below. When this is checked, the
printer is selected in the Print View dia- • Check Use 1 for all line weights (Home
log. See “Printing Defaults” on page 969. Designer compatibility) to have the pro-
gram maintain a consistent line thickness
• Click the Choose button to select a
and dash size when the drawing scale is
printer and edit its paper settings in the
changed. When checked, the Line Weight
Default Printer for View dialog.
Scale is based on a 1/4 inch = 1 foot
The name of a Printer displays to the left of drawing scale and 1= 1/300 inch line
the Choose button for reference. weight scale. This option is not available
• If the Remember box is checked, the last for layouts and is not normally recom-
printer used in the current view type is mended. See “Line Weights” on page
shown; if no printer has been used in the 979.
current view, “None” will display. • Select the Line Weight Scale. See “Line
• If the Remember box is unchecked, the Weights and Scaling” on page 979. This
system’s default printer will be shown. setting should always be the same for
both a given layout file and any plan
If you have questions about your printer’s views associated with it.
settings, consult its documentation.
6 A line weight Preview illustrates how
4 Specify the Drawing Margins. which changes to the line weight scale affect
define the extents of the printable area the printed size of various line weights at the
of the active view’s Drawing Sheet. current Drawing Scale.
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Several options are available: • The data for this dialog is stored in the
“sheetSizes.sheet” file in the program’s
• Click New to create a new sheet size. Data folder.
• Select a sheet size and click Copy to cre-
ate a duplicate sheet size. Clearing Printer Information
• Click Delete to remove the selected sheet Select File> Print> Clear Printer Info to
size. clear the printer-specific information stored
in the Drawing Sheet Setup dialog.
974
Print Preview
Print Preview
Print Preview and its related display either black and white or greyscale
toggles allow you to get a sense of depending on your Preferences setting. See
what the current view will look like when it “Colors Panel” on page 81.
is printed.
Reference Grid
Print Preview
The Reference Grid is an on-screen
Select File> Print> Print Preview for grid composed of regular squares that
an on-screen representation of how can be used to convey a sense of scale while
the current view will appear when printed. drawing. It does not print, and its size can be
Print Preview is only available in views that specified in the General Plan Defaults
can be scaled. See “Printing to Scale” on dialog. See “General Plan Defaults Dialog”
page 976. on page 75.
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View> Drawing Sheet to show the Drawing Setup dialog. See “Drawing Sheet Setup
Sheet on screen. Dialog” on page 971.
The Drawing Sheet size and orientation are • Dimension lines can locate the edges of
specified in the Drawing Sheet Setup the sheet and can be used to position
dialog. See “Drawing Sheet Setup Dialog” other objects relative to it. See “Moving
on page 971. Objects Using Dimensions” on page 346.
Printing to Scale
Several different print scaling options are • Objects do not appear to decrease in size
available. The type of view that you are as their distances from the viewer
printing determines which options you may increase.
choose from.
Orthogonal views can be printed to scale;
however, Orthographic 3D views can only be
Orthogonal Views printed to scale when the Vector View
Floor plan views, Orthographic 3D views, Rendering Technique is used.
and layout pages are orthogonal views, The scale set in the Page Setup dialog is
which means: inherited by the Print and Send to Layout
• Your line of sight is at a right angle to all dialogs. This scale can be overridden on an
objects in the view. individual basis in either of these dialogs.
See “Print View Dialog” on page 981 and
976
Printing to Scale
“Sending Views to Layout” on page 954. • 50% would print an area 4¼ x 5½.
• Each printer may vary slightly.
Select File> Print> Scale to Fit in an
orthogonal view to select a suitable scale and
re-center the drawing sheet so that
Check Plots
everything fits on the sheet. A check plot is a test print that allows you to
Imperial drawing scales are typically noted print at a reduced scale on smaller, less
in inches per foot. Larger scales, such as 1 expensive paper so you can check that the
inch = 50 feet or 1:200m, are often used for drawing will print as expected. The drawing
property layouts. scale is temporarily adjusted to a specified
fraction of its true value. Both drawing scale
and line weights are subject to this scale
Perspective Views adjustment.
Camera views and Perspective overviews
For example, if a layout has a border
display the model much the way the eye
designed to fit on a Drawing Sheet of 24” x
would see it and cannot be scaled.
36”, a check plot at 1/2 scale would allow it
• Objects in the view may be at any angle to fit on a 12” x 18’ page. A view sent to that
relative to your line of sight. layout at a Drawing Scale of 1/4” = 1’ would
• Objects seem to decrease in size as their be scaled at 1/8” = 1’ when printed at 1/2
distances from the viewer increase. scale.
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when views are sent to layout or printed. See For best printed results, using true-type or
“Scaling Text” on page 365. open-type fonts is recommended.
Printed text size is also influenced by the
selected font and the method used to specify Text may not appear accurately on
its size. See “Character Size” on page 353. screen when the font used by the
printer is different than the font used on
Text may not print exactly as it appears on- screen. Consult your printer documentation
screen. To get a better idea of how text and for more information on font substitution.
dimension characters will print, you may
find it helpful to Zoom In on them.
978
Line Weights
Line Weights
The weight of a line refers to its thickness on dialog. See “Print View Dialog” on page
the printed page and is described in absolute 981.
terms as a fraction of a unit, often 1/100th of • The end cap length of dashed lines in
a millimeter or 1/1000 of an inch. In Home floor plan view is set in the Preferences
Designer Pro, line weights are assigned to dialog. See “CAD Panel” on page 92.
objects, patterns, and layers using whole
numbers that correspond to the numerator of • An assigned line weight of 0 draws a line
this fraction. weight of 1 pixel, the thinnest line weight
a printer allows. How thick this is varies
You can specify the Line Weight Scale by from printer to printer. See “Printers and
defining the denominator and the unit used in Plotters” on page 969.
this fraction in the Drawing Sheet Setup
dialog. See “Drawing Sheet Setup Dialog” Line Weights and Scaling
on page 971.
When a view is sent to layout, line weights
The method for specifying an object’s line may be affected by the drawing scale
weight depends on the object and the type of selected for the view. This occurs when the
view. layout view’s scale is different from the
• Most objects’ line weights can be set by drawing scale of the original view.
layer. See “Layer Display Options Dia-
For example, assume that you have an object
log” on page 145.
in a view with a line weight of 20, and that
• Some objects’ line weights can be set in the view’s drawing scale is 1 mm = 50 mm.
their specification dialogs. See “Line
• If you send the view to layout at 1 mm =
Style Panel” on page 218.
25 mm scale, twice the original scale, the
• The line weights for walls in floor plan resulting printed line weight for this
view are defined by wall type in the Wall object will increase to 40 instead of 20.
Type Definitions dialog. See “Wall Type
• If you send the view to layout at 1 mm =
Definitions Dialog” on page 276.
100 mm scale, half the original scale, the
• The line weights of material pattern lines, resulting printed line weight for this
which are visible in Vector Views, can be object will decrease to 10 instead of 20.
set in the Define Material dialog. See
“Define Material Dialog” on page 745. You can specify the drawing scale for any
orthogonal view by opening the Drawing
• The line weight for fill patterns is set for Sheet Setup dialog while in that view. See
individual objects in their specification “Printing to Scale” on page 976.
dialogs. See “Fill Style Panel” on page
231. For any layout view, you can specify whether
the original line weight is maintained or not
• The line weight applied to surface edges
in the Send to Layout dialog. See “Send To
in Vector Views can be set in the Print
Layout Dialog” on page 955.
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980
Print View Dialog
Were the view rescaled to be smaller instead, That is, a CAD line with a line weight of 1
the line weights would look relatively large will look the same as a CAD line with a line
and thick. weight of 4 when the Line Weight Scale is
set at 1 = 1/600th of an inch and you print to
Printers and Line Weight a printer capable of 150 DPI.
Line weight and print scaling are subject to Setting an object’s or group of objects’ line
the limitations of the printer being used. For weight to zero causes the lines to print as
example, you will not be able to see the thinly as possible.
difference between a line that is 1/150th of
an inch wide and one that is 1/300th of an The default Line Weight Scale of
inch wide when they are printed using a 1 = 1/100 mm makes it easy to meet
printer that prints 150 dots per inch (DPI). many professional drawing standards and in
most cases should not be changed.
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1 Select the Name of the Printer that you Source options are controlled by the selected
would like to use from the drop-down printer’s driver. See “Printer Drivers” on
list. To print to .pdf, select “Chief Architect page 969.
Save as PDF” from the list, or choose a .pdf • When possible, the program will auto-
writer installed on your system. See matically set the Size and Orientation to
“Printing to a PDF File” on page 978. match those of the Drawing Sheet. See
• Select the DPI, or Dots Per Inch to use “Drawing Sheet Setup Dialog” on page
when printing, from the drop-down list. 971.
The available options may vary depend- • The Paper Size may be automatically
ing on the selected printer. adjusted if the Drawing Scale option is
changed, below.
2 Select the Paper Orientation, Size,
and Source. The available Size and
982
Print View Dialog
3 Specify the Print Source. Not available • Specify the number of Copies you would
in the Print Materials List dialog. like to print.
• Select Drawing Sheet to print the entire • Check Print in Color to print in color or
sheet even though you may be zoomed in clear the checkbox to print in either gray-
on a portion of the view. scale or black and white.
• Select Current View to print only that • To print in grayscale, check Obey Color
portion of the active view that is currently On/Off Setting in the Preferences dia-
visible on screen. If you are zoomed out, log before printing, then uncheck Print
any blank space outside of the printable in Color. See “Appearance Panel” on
objects in the view is ignored. page 79.
• To print in black and white, uncheck
4 Specify the Drawing Scale of the Obey Color On/Off Setting in the
printed output. Changes to these
options may cause the Paper Size to change, Preferences dialog before printing, then
above. Not available in the Print Materials uncheck Print in Color. Lines and fill
List dialog or in camera views or overviews. colors print as either black or white,
See “Printing to Scale” on page 976. depending on which is closer to the line
or fill’s actual color.
• Fit to Paper prints the view on one page.
The program uses whatever scale is nec- Most black and white printers print a grey
essary to fit the plan on one page. scale approximation of the colors if Print in
• When Fit to Paper is selected, specify Color is selected.
the percentage of the paper to be used.
The default value is 95%. 6 Advanced Options - Click the Open
System Print Dialog button to close
the Print View dialog and print using your
Note: The Fit to Paper percentage value is operating system’s Print dialog instead. Not
global - affecting all views in all files, and is available when No Printer is selected.
retained between sessions.
7 Control the appearance of the print job
Preview on the right side of the dialog.
• Select To Scale to print at the scale speci-
fied in the Drawing Sheet Setup dialog. • Specify the Page that displays in the Pre-
See “Drawing Sheet Setup Dialog” on view area.
page 971. • Click the buttons to Zoom In, Zoom
• To print a check plot, select Check Plot Out, or Fit the selected Page to the
at and choose a scale adjustment from the extents of the Preview area.
drop-down list. See “Check Plots” on • Uncheck Update Automatically to turn
page 977. off the print job Preview and prevent it
from updating as changes are made to the
5 Options - Only the Copies setting is settings in this dialog.
available in the Print Materials List
dialog. • Click the Update button to update the
print job Preview to reflect the current
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settings in this dialog. If Update Auto- the print job is large, a progress dialog may
matically is unchecked, clicking Update display briefly as the preview draws or
may force the Preview to be blank. updates.
1 Select the Name of the Printer you installed on your system. See “Printing to a
wish to use from the drop-down list. To PDF File” on page 978.
print to .pdf, select “Chief Architect Save as • Select the DPI,or Dots Per Inch to use
PDF” from the list, or choose a .pdf writer when printing, from the drop-down list.
984
Print Model
The available options may vary depend- • Click the buttons to Zoom In, Zoom
ing on the selected printer. Out, or Fit the selected Page to the
extents of the Preview area.
2 Select the Paper Orientation, Size, • Uncheck Update Automatically to turn
and Source. The available Size and
Source options are controlled by the selected off the print job Preview and prevent it
printer’s driver. See “Printer Drivers” on from updating as changes are made to the
page 969. settings in this dialog.
• Click the Update button to update the
3 Specify the number of Copies you print job Preview to reflect the current
would like to print.
settings in this dialog. If Update Auto-
4 Advanced Options - Click the Open matically is unchecked, clicking Update
System Print Dialog button to close may force the Preview to be blank.
the Print View dialog and print using your
operating system’s Print dialog instead. Not 6 When Update Automatically is
available when No Printer is selected. checked, a preview of the current print
job displays here. If the print job is large, a
5 Control the appearance of the print job progress dialog may display briefly as the
Preview on the right side of the dialog. preview draws or updates.
• Specify the Page that displays in the Pre-
view area. 7 To help prevent unwanted printed
output, information messages regarding
page size and resolution may display here,
depending on the settings in this dialog.
Print Model
The Model Maker allows you to print number of sheets required. Models with large
scaled drawings of wall and roof surfaces may require a lot of paper.
surfaces in your plan that can be assembled
into a 3D model. Three types of prints are Printing the Model
created: walls, roof planes, and a floor plan
wall layout template for each floor. To print the model templates, choose File>
Print> Print Model . The Print Model
The system arranges as many wall or roof
dialog opens.
sections as possible onto a single sheet. For
larger scale models, a printer with a larger A good way to understand which options
sheet sizes is helpful. If any wall surface, best meet your needs is to make a very
roof surface, or floor plan view covers more simple two story plan and try them out.
than one sheet, it prints by itself on the
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1 Select the Name of the Printer that you 2 Select the Paper Orientation, Size,
would like to use from the drop-down and Source. The available Size and
list. To print to .pdf, select “Chief Architect Source options are controlled by the selected
Save as PDF” from the list, or choose a .pdf printer’s driver. See “Printer Drivers” on
writer installed on your system. See page 969.
“Printing to a PDF File” on page 978
986
Print Model
Larger page sizes and Landscape orientation are not specified as Foundation Walls
are usually best for Print Model. will print. See “Foundation Walls” on
page 248.
3 Wall Settings -
4 Uncheck Roofs to prevent roof planes
• Uncheck Walls to prevent walls from from printing.
printing. When Walls is unchecked, most
of the other Wall Settings are disabled.
5 Uncheck Plan View to prevent the Plan
View Wall Layout from printing.
• Uncheck Exterior Only to print interior
wall surfaces in addition to exterior sur- 6 Options -
faces. Printing interior wall surfaces
requires a lot more paper and is typically • Specify the Floor Thickness, which is
only desirable when creating a model of the thickness of the material you plan to
the current floor without a roof. use for the model’s floor platform.
• Check Fold Interior Down to print the • Specify the Scale to be used when print-
interior surface of each wall directly ing the model.
above its corresponding exterior surface • Specify the number of Copies to be
and upside down. This allows both walls printed.
to be cut in one piece and folded over. • Check Print in Color to print in color.
• Check Combine Floors to print together
the exterior surfaces of walls that are on 7 Advanced Options - Click the Open
System Print Dialog button to close
top of each other. Interior surfaces of
the Print Model dialog and print using your
those walls still print separately.
operating system’s Print dialog instead. Not
• Allow Offset modifies the outcome of available when No Printer is selected.
the Combine Floors option. Normally,
the main layers of stacked walls must be 8 Control the appearance of the print job
closely aligned and have the same thick- Preview on the right side of the dialog.
ness for walls to combine. Check this box • Specify the Page that displays in the Pre-
to allow an offset of up to six inches (15 view area.
cm) and allow different thicknesses. • Click the buttons to Zoom In, Zoom
• Check Railings to print railings along Out, or Fit the selected Page to the
with walls. extents of the Preview area.
• Check Outdoor Walls to print Fencing, • Check Update Automatically to have
Retaining Walls, walls that define Exte- the print job Preview display and update
rior type rooms, or that define no room. as changes are made to the settings in this
Printing Outdoor Walls can require a con- dialog. This is not unchecked by default
siderable amount of paper. because updating the Preview in the Print
• Check Foundation Walls to print walls Model dialog can be time-consuming.
specified as Foundation Walls. When this • Click the Update button to update the
is unchecked, walls on Floor Zero that print job Preview to reflect the current
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Appendix A
Welcome to Home Designer Pro 2018. This transition from earlier versions of Home
appendix has been written to help our Designer Pro to Home Designer Pro 2018.
upgrading customers make a smooth
Chapter Contents
• Before You Begin
• New and Improved Features by Chapter
Be sure to read this section before opening any plans created in earlier versions
of Home Designer Pro.
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Home Designer Pro 2018 can open the .plan and .layout files from prior versions. Files with
the older .pl and .la file extensions are no longer supported and cannot be opened by Home
Designer Pro 2018. Before opening any files created in earlier versions of Home Designer Pro,
it is important to be aware of changes made in the newest version and the effect they may have
on your legacy plan and layout files. For details, see “Files Created in Version 2016 and Prior”
on page 992 and “For Files Created in Version 9 and Prior” on page 995.
Please note that files saved in the latest program version cannot be read by older versions of the
software. When a legacy file is saved in the version 2018, an unaltered copy of the original file
is created in the Home Designer Pro 2018 Data folder, under Archives, which can still be
opened in the original version. See “Legacy Archive Files” on page 57.
As in all software, every new program version introduces changes to its functionality as well as
to the user interface. If you choose to bring a project forward, be sure to take a few moments to
look it over in the new version and confirm that the new functionality does not require you to
make any modifications. Particularly if you have an approaching deadline, you may find it best
to finish the current project in the version of the software in which you began it.
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Before You Begin
• Visit the Program Updates page on the Home Designer Pro Web site at HomeDesignerSoft-
ware.com.
2. Review the New Features List
There are a number of important reasons why you should familiarize yourself with the new and
improved features in Home Designer Pro 2018:
• New and improved features allow you to produce drawings more efficiently, so it is to your
advantage to use them.
• Some changes to existing functionality may affect your accustomed drawing style and thus
your productivity if you are not aware of them.
• New features may affect your choice of settings in your template files, as well as your pre-
ferred Preferences settings.
See “New and Improved Features by Chapter” on page 997.
3. Migrate Legacy Library Files
Library content from previous program versions cannot be installed or copied into the Home
Designer Pro 2018 library. If you have Home Designer Pro version 2014 through 2017 installed
on your computer, the Migrate Settings dialog will display after you activate the license,
allowing you to migrate Preference settings, toolbars, library content, and more for use in
Home Designer Pro 2018. If multiple legacy versions are present on the system, only the data
associated with the most recent will be migrated. See “Migrating Settings and Content” on
page 16.
See “Library Content” on page 693.
You can import library files from versions X1 through 2014at any time by selecting Library>
Import Library (.calib, .calibz) from the program menu. In addition, library files from
versions 7and prior can be imported by selecting Library> Convert Legacy (.alb) Library
Files from the program menu. Bear in mind, though, that older content may not be of the same
quality as currently offered catalogs and that legacy Manufacturer catalogs may be out of date.
See “Importing Library Catalogs” on page 695.
4. Migrate Custom Graphics Files
If you have custom graphics files, including textures, images or backdrops, that you were using
in a previous program version, you can copy them manually using your operating system for
use in Home Designer Pro 2018. See “Home Designer Pro Data” on page 49.
• Copy custom texture files to the Home Designer Pro 2018 Textures folder located in the
Home Designer Pro 2018 Data folder.
• Copy custom image files to your Home Designer Pro 2018 Images folder located in the
Home Designer Pro 2018 Data folder.
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• Copy custom backdrop files to your Home Designer Pro 2018 Backdrops folder located in
the Home Designer Pro 2018 Data folder.
In Home Designer Pro 2017 through 8, custom graphics were saved in the Home Designer Pro
Data folder, as they are in version 2018. In version 7, they were located in the program’s
installation directory, in folders that began with “My”. Custom backdrops, for example, were
saved in “My Backdrops”.
Texture and image files are not listed in the Library Browser. These files can be assigned to
material and image objects, however, which are stored in the library so it is important to retain
them. There are several tools available for adding materials and images to the library. For more
information, see “Images” on page 822 and “Creating Materials” on page 738.
5. Review Your Preferences Settings
Although you can migrate your Preferences settings from Versions 2014 through 2017 into
Version 2018, the settings that are available in Version 2018 may differ from previous program
versions. You should review all the settings in the Preferences dialog to make sure that they
are set to suit your drawing needs. For more information, see “Preferences Dialog” on page 78.
6. Set up Custom Toolbar Configurations
It is possible to migrate toolbar configuration files from previous versions to Home Designer
Pro 2018; however, it is possible that your migrated toolbars will be missing new tools
available in Version 2018.
We recommend that you set up your custom toolbars the way you would like them in Home
Designer Pro 2018. You may find it most effective to customize your toolbars as you get used
to working in the new program version, rather than beforehand. See “Toolbar Configurations”
on page 111.
7. Backup Entire Plan
Before migrating a legacy file created in Home Designer Pro 2017 or prior, it is a good idea to
open the plan in the program version in which it was created and use the Backup Entire Plan
tool (Export Entire Plan in version X3 and prior) to export the plan with all associated support
files, including textures, backdrops and images. See “Backup Entire Plan” on page 61.
8. Check HomeDesignerSoftware.com for more information
If you have additional questions about the changes in Home Designer Pro, up to date
information is available in the Support section of our web site. You can also post questions on
the HomeTalk web forum at hometalk.chiefarchitect.com.
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Before You Begin
1. Boxed Eaves
In Home Designer Pro 2017, improvements to the generation of Boxed Eaves ensure that they
extend into exterior rooms with “Use Soffit Surface for Ceiling” specified when located
between the roof baseline and an interior room. In some legacy plans opened in Version 2018,
the Length value for Boxed Eaves may need to be modified in the Roof Plane Specification
dialog.See “Options Panel” on page 585.
2. Uppercase Text
The Uppercase option was added to Text Styles in Version 2017, whereas in Version 2016 and
prior, it was an option for Room Labels only. In legacy plans opened in Version 2017, Room
Label Defaults will be assigned a Custom Text Style if any Room Labels are present in the
drawing. The Room Labels will be assigned a Custom Text Style, as well. If a given Room
Label has been sent to layout more than once and was set to use different Text Styles in each
layout view, it is possible that its appearance may be affected in some views. See “Text Styles”
on page 376.
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Before You Begin
The appearance of a number of objects that include text - including object labels, the North
Pointer, Sun Angles, Joist Direction Lines, the Up/Down arrows for stairs and ramps - can now
be controlled using Text Style. Their appearance may be altered somewhat in legacy plans
opened in Home Designer Pro 2018. See “Text Styles” on page 376.
2. Light Sources
The illumination created by light fixtures and Added Lights was improved in Home Designer
Pro 2018. Lighting in legacy plans may appear noticeably brighter when viewed in version
2018. See “Light Data Panel” on page 493.
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New and Improved Features by Chapter
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New and Improved Features by Chapter
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Appendix B
Additional
Resources
Reference Manual
The Home Designer Pro Reference Manual Manual is presented in .pdf file format and
is a comprehensive source of information for includes a Table of Contents and Index. This
Home Designer Pro 2018. Chapters are manual is available online by selecting
organized by subject, beginning with the Help> View Reference Manual from
fundamental concepts and progressing to the the program menu.
more advanced features. The Reference
User’s Guide
Written for new Home Designer Pro users, The Home Designer Pro User’s Guide is
but a helpful reference for users of all organized by topic and walks you through
experience levels as well, the User’s Guide the process of creating a complete model,
features a series of tutorials designed to from the first wall to the interior design and
introduce the basics of using the program. landscaping.
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Technical Support
Technical Support
Chief Architect takes pride in offering world When you contact us, Technical Support will
class technical support services that can be refer you to these resources if the answer can
accessed by telephone or on our web site. be found there.
Select Help> Technical Support from the
So that our Technical Support specialists can
program menu to visit
assist you as efficiently as possible, please
HomeDesignerSoftware.com.
refer to “Technical Support Services” on
Before contacting Technical Support, take a page 1005 for additional trouble-shooting
moment to see if the answer to your question suggestions and information that will be
is found in the Reference Manual, tutorial needed before placing your call.
videos, or in our online Knowledge Base at:
HomeDesignerSoftware.com.
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Appendix C
Technical Support
Services
Chief Architect is committed to providing work with you to make certain our software
world-class technical support to complement is functioning as designed.
our professional products.
We have also assembled a team of certified
The primary function of technical support is trainers offering instruction in the use of our
to make sure our software is functioning software. Training is available via online
correctly and to help you quickly resolve seminars, online personal training, and on-
problems that prevent its normal use. Our site classroom seminars.
technical support professionals are eager to
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Home Designer Pro 2018 Reference Manual
advanced experience levels. These videos are topics that interest you and learn how to
available on our Web site, accomplish your specific design goals.
HomeDesignerSoftware.com.
User Forum
Interactive Training
Our HomeTalk User Forum is a great place
If you have questions about how to use to discuss and exchange ideas with other
Home Designer Pro, consider contacting our Home Designer Pro users. Here you can post
Training Department for a Personal Training questions, read discussions from other users,
session. and post suggestions to improve our product.
In addition to our regular users, from time to
Personal Training is an excellent way to
time our support and engineering teams
learn how to use the program, providing one-
monitor the forum and provide input and
on-one interaction with a certified Chief
discussion on current topics. This resource is
Architect trainer via the internet. Discuss
available free of charge at
hometalk.chiefarchitect.com.
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Troubleshooting Printing Problems
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Error Messages
Error Messages
Most common error messages have a known If you encounter the error more than once,
cause and simple resolution. When you make a note of your steps prior to receiving
encounter an error or warning message in the message.
Home Designer Pro, you can click the Check
Before you report an error, check the
Knowledge Base button in the message box
Knowledge Base to see if the error is already
to launch your default internet browser to the
documented by typing the error message or
Home Designer Knowledge Base on our
part of the error message into the search
Web site,
form.
HomeDesignerSoftware.com.
Finally, check to see if there are program
If an article discussing the message is
updates available. These updates are
available it will display, providing
provided free for the current version of
information about the message and how best
Home Designer Pro and contain
to avoid it.
enhancements and other changes that allow
It is important that abnormal errors be the program to perform at an optimum level.
reported to Chief Architect Technical Select Help> Download Program Updates
Support so that we can identify and resolve from the Home Designer Pro menu and
any problems. follow the instructions on our Web site,
HomeDesignerSoftware.com.
The content of an error message is useful in
diagnosing its cause. If you encounter an
error message, read it carefully and write Error Reporting
down the error number and the exact text of When an error occurs, you may have the
the error message. option in the message box to send the report
to Chief Architect.
Press the Print Screen key on your key- No personal information is sent. When you
board to capture a picture of the error
click Send, your default internet browser
message. Open a new word processing doc-
ument or e-mail message and choose Edit>
launches and a Web page appears on screen
Paste to paste a copy of the error message This message confirms that the report was
into the document for later reference. sent successfully and may give you further
instructions on how to proceed.
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Program Paths Dialog
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Index
Numerics Adjust
Material Definition ............................. 738
Wall Angle .......................................... 91
360 Panorama Export........................ 865
Adjust Lights Dialog ........................ 803
3D
Backdrops ......................................... 766 Aerial View ........................................ 127
Close all 3D Views ............................. 776 Alcove Roofs ..................................... 610
Data Import ........................................ 860 Align
Delete Surface ................................... 775 Curved Stairs Between Floors ............ 187
Mice ................................................... 30 Curved Walls Between Floors ............ 268
Remove 3D Data ................................ 776 Objects ............................................. 185
Symbols, Importing ............................ 862 Pony Walls Between Floors ............... 268
3D Roof Designer .............................. 590 Roof Edges ....................................... 591
3D View Defaults Dialog ................... 763 Stem Walls and Footings ................... 506
Text .................................................. 366
3D Views
Walls ................................................ 266
Display .............................................. 773
Doll House ......................................... 770 Allowed
Editing ............................................... 785 Angles Dialog .................................... 202
Framing Overview .............................. 771 Alpha Channel................................... 750
Full Overview ..................................... 770 Alphabets
Generation, Speed up ........................ 819 International ...................................... 353
Line Weights ...................................... 979 Unicode ............................................ 353
Overviews ......................................... 768
Ambient Light
Panels ............................................... 765
Daytime ............................................ 801
Save ................................................. 787
Interior .............................................. 801
Working in ......................................... 785
Nighttime .......................................... 802
3D Wall Designer ............................... 253
Angle Snaps ...................................... 133
Angled Front Cabinets ..................... 466
A Angles
Entered as bearings .......................... 215
Absolute Location Angular Dimensions.......... 193 , 337 , 347
New point .......................................... 210 Appearance Preferences ................... 79
Added Lights ..................................... 801 Appliances
Adding Built into cabinets .............................. 453
Floor Between Existing Floors ............ 522 Arc
to the Library ..................................... 697 Creation Modes ................................. 221
Toolbar Buttons ................................. 116 Panel ................................................ 225
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Daylight ............................................. 509 New Floor ......................................... 521
Walkout ............................................. 509 Roof Dialog ....................................... 579
Bay Windows ..................................... 411 Terrain .............................................. 882
Bay/Box Window Bumping/Pushing ............................. 182
Specification Dialog ........................... 444
Beams
Bearing .............................................. 657
Floor/Ceiling ...................................... 633
C
Roof .................................................. 632 Cabinet
Roof, exposed ................................... 720 Defaults ............................................ 450
Bearing Designer ........................................... 449
Beam ................................................ 657 Modules Library ................................ 453
Line ................................................... 650 Shelf Specification Dialog .................. 476
Specification Dialog ........................... 467
Bearings ............................................. 215
Tools ................................................ 451
Behaviors Preferences ...................... 94
Cabinets
Birdsmouth Angled front ...................................... 464
Cut .................................................... 596 Backsplash ....................................... 468
Blend Colors with Materials............. 732 Base ................................................. 452
Blind Cabinets ................................... 466 Bevel ................................................ 475
Blind ................................................. 466
Blocking
Built-in appliances ............................. 453
Joist .................................................. 632
Corner .............................................. 464
Roof .................................................. 631
Countertop, custom ................... 452 , 456
Wall ................................................... 638
Countertops ...................................... 456
Blocks Delete face items .............................. 472
Architectural ...................................... 713 Dimension to corners/sides ................ 332
Bonus Door/Drawer Overlay ......................... 470
Library Catalogs ................................. 693 Door/drawer style .............................. 453
Rooms ............................................... 527 Doors, diagonal ................................. 469
Bow Doors, glass ...................................... 475
Window Specification ......................... 444 Editing .............................................. 461
End cabinets ..................................... 464
Bow Windows .................................... 411
Fillers ............................................... 454
Box Frameless ......................................... 470
Tools ................................................. 233 Front Indicators ................................. 458
Windows ............................................ 411 Front Panel ....................................... 470
Break Full Height ........................................ 452
Line ................................................... 189 General Defaults ............................... 451
Line, complete ................................... 190 Glass doors ...................................... 475
Line, partial ........................................ 189 Island ............................................... 466
Terrain Breaks ................................... 874 Labels .............................................. 459
Wall ................................................... 252 Lazy Susan ....................................... 469
Build Minimum Width ................................. 451
Foundation ................................ 502 , 523 Module Lines .................................... 458
Framing Dialog .................................. 633 Module lines, partial .......................... 451
House ................................................ 66 Moving, with Wall .............................. 462
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Ceilings Views ............................................... 128
Automatic .......................................... 634 Color
Basement .......................................... 500 Off/On .............................................. 180
Cathedral ........................................... 312
Color Chooser
Coffered ............................................ 313
Eyedropper ....................................... 755
Dropped ............................................ 308
Lowered ............................................ 311 Colors
Over this room ................................... 319 Selecting ........................................... 754
Special .............................................. 311 Compatibility
Stepped Trusses ................................ 668 with other programs ............................. 48
Tray .................................................. 312 Components ...................................... 709
Vaulted .............................................. 312 Dialog ............................................... 948
Center Compound Raked Walls................... 273
Doors ................................................ 388 Concentric
Object edit tool ................................... 186 Resizing ........................................... 152
Sheet ................................................ 976
Snapping to ........................................ 98 Configurations Panel ....................... 117
Text ................................................... 366 Connect
Chamfer Electrical ........................................... 488
Footings ............................................ 287 Walls ................................................ 256
Two Lines .......................................... 192 Contextual Menus ............................... 79
Change In Render views ................................ 783
Door Swings ...................................... 389 Contour Lines ................................... 881
Floor/Reference ......................... 527 – 528 Convert
Line to arc ......................................... 541 CAD Lines to Terrain Data ................. 906
Roof Pitch or Height Dialog ................ 594 CAD Objects ..................................... 196
View Panel Factors ............................ 820 Polyline ............................................. 196
Wall Types for Pony Walls .................. 250 Special Polylines into Polylines .......... 197
Check Copy
Plots .......................................... 968 , 977 Floors ............................................... 524
Chimneys............................................ 517 Folders and Library Objects ............... 700
Circle Region as Picture .............................. 840
Specification Dialog ........................... 228 Views ............................................... 960
Tools ................................................. 227 Copy/Paste
Circles Main Edit Mode ................................. 139
Aligning Centers ................................ 187 Sticky Mode ...................................... 139
Circle about center ............................. 227 Corner
Draw using center and radius ............. 227 Boards .............................................. 678
Ovals ................................................. 227 Windows ........................................... 413
Clear Terrain ...................................... 870 Corner Board
Clear the Terrain ............................... 870 Specification Dialog ........................... 679
Click Stairs......................................... 532 Countertops
Custom ..................................... 452 , 456
Close Edge Profiles .................................... 456
Plans and Views ................................. 62 Edit Custom ...................................... 456
Program ............................................. 62 Holes in ............................................ 453
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Foundation ........................................ 507 Disconnect Edges............................. 156
Framing ............................................. 654 Display
Gable Over Opening .......................... 610 3D Views .......................................... 773
Library Content .................................. 700 Arc Centers and Ends ........................ 209
Objects .............................................. 203 CAD Objects ..................................... 236
Objects, warning before ....................... 76 Drawing Groups ................................ 142
Roof Planes ............................... 577 , 596 Drawing Sheet .................................. 975
Temporary Points ............................... 212 Electrical ........................................... 489
Tools from Toolbars ........................... 112 Foundations ...................................... 503
Wall Hatching .................................... 251 Images ............................................. 823
Details Line Weights ..................................... 975
Cross section/elevations ..................... 773 Objects ............................................. 143
Dialog Number/Angle Style .............. 106 Options, Layout ................................. 952
Pointer CAD Coordinates ..................... 80
Dimension
Pony Walls in Floor Plan View ............ 249
Defaults ............................................. 327
Roof Planes ...................................... 589
Tab ................................................... 348
Room labels ...................................... 304
Tools ................................................. 336
Terrain .............................................. 881
Dimension Defaults ........................... 326 Walls, Railings, and Fences ............... 257
Dialog ................................................ 327
Distributed Object Tab..................... 893
Dimension Line
Doll House View................................ 770
Specification Dialog ........................... 348
Dimensions Door
Casing .............................................. 388
Angular .............................. 193 , 337 , 347
Defaults ............................................ 381
Auto Interior ....................................... 339
Specification Dialog ........................... 393
Display size ........................................ 81
Swing Angle ...................................... 395
Editing ............................................... 342
Tools ................................................ 382
To electrical items .............................. 332
Trim .................................................. 388
End to end ......................................... 337
Exterior ............................................. 338 Doors
Interior .............................................. 338 Arched .............................................. 402
Interior, minimum area ....................... 336 Bifold Doors .............................. 384 , 391
Locate Objects ................................... 330 Casing .............................................. 398
Locating railings ................................. 281 Center .............................................. 388
Minimum Interior Area ........................ 336 Change Opening/Hinge Side .............. 390
Move Objects Using ........................... 346 Change Swing Side ........................... 390
Moving Labels ................................... 342 Doorways .......................................... 383
Number Height ................................... 348 Double-swing .................................... 397
Overall .............................................. 336 Frame ............................................... 401
Point to point ..................................... 338 Framing ............................................ 638
Printing .............................................. 977 Gables Over ...................................... 608
Rounding Method ............................... 328 Garage ............................................. 384
Tape Measure .................................... 339 Garage, opening direction .................. 391
Temporary ......................................... 339 Garage, panels ................................. 397
Wall Layers ........................................ 275 Handles ............................................ 403
Wall Widths ....................................... 348 Hardware .......................................... 403
Zeroes in ........................................... 329 Hinged Doors ............................ 383 , 389
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Edit Indicators ..................................... 96 Interior .............................................. 769
Fillet .................................................. 153 Elevations, Wall ................................ 772
Resize ............................................... 151
Ellipse ................................................ 227
Edit Handles Specification Dialog ........................... 228
Same Line Type ................................. 216
End
Size .................................................... 94
Cabinets ........................................... 465
Tolerance ........................................... 94
Caps ................................................... 93
Egress Windows ................................ 424 To-End Dimensions ........................... 337
Electrical Trusses ............................................ 672
Auto Place Outlets ............................. 487 Energy Heel ....................................... 667
Connections ...................................... 488
Enhanced Metafiles .......................... 832
Defaults ............................................. 484
Deleting ............................................. 491 Enter
Dimension to ...................................... 332 Coordinates ...................................... 216
Dimensions to .................................... 333 Error Messages ............................... 1009
Displaying .......................................... 489 Estimating Software ......................... 944
Editing Objects .................................. 490
Exit Program ....................................... 62
General ............................................. 483
Labels ............................................... 490 Expand/Collapse All ......................... 691
Library ............................................... 489 Explode
Lights ................................................ 486 Architectural Blocks ........................... 715
Outlets .............................................. 485 Dormers ............................................ 618
Switches ............................................ 486 Export
Tools ................................................. 485 2D Drawings ..................................... 857
Wiring ................................................ 488 360 Panorama ................................... 865
Electrical Service All Floors .......................................... 858
Specification Dialog ........................... 492 Current View ..................................... 857
Elevation Drawing File Dialog ........................... 858
Data Tools ......................................... 871 EMF ................................................. 833
Points ................................................ 871 From the Library ................................ 702
Regions ............................................. 873 Layout Files ...................................... 966
Splines .............................................. 873 Materials List .................................... 943
Tab ................................................... 889 Picture Files ...................................... 828
Windows Metafiles ............................ 833
Elevation Data
Windows Metafiles Dialog .................. 833
Import DXF ........................................ 905
WMF ................................................. 833
Importing from DXF ............................ 905
Tools ................................................. 871 Extend
Slope Downward ............................... 270
Elevation Line
Specification Dialog ........................... 888 Extension Lines
Adding .............................................. 343
Elevation Point
Deleting ............................................ 345
Specification Dialog ........................... 887
Edit Extensions tool ........................... 343
Elevation Region Editing .............................................. 343
Specification Dialog ........................... 888
Extension Snaps ............................... 133
Elevation Views ................................. 771
Extensions Tab ................................. 334
Elevations
Exterior
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Maximum number ............................... 521 Framing
Raised ............................................... 308 3D Overview ..................................... 771
Reference Floor ................................. 528 Auto Rebuild ..................................... 629
Swap Floor/Reference ........................ 529 Automatic ......................................... 628
Folders Preferences........................... 86 Barge Rafter ..................................... 644
Beams ...................................... 640 – 641
Follow Terrain.................................... 884
Bearing Line ...................................... 650
Font Blocking Box ..................................... 233
Materials List ...................................... 82 Build Framing Dialog ......................... 633
Preferences ........................................ 82 Butt Joints ......................................... 634
Fonts ................................................... 353 Ceiling .............................................. 634
and Alphabets .................................... 353 Cross Box ......................................... 233
Blueprint ............................................ 353 Deck ......................................... 306 , 320
Footings Defaults ............................................ 626
Alignment .......................................... 506 Defaults Dialog .................................. 633
Chamfer ............................................ 287 Deleting ............................................ 654
Editing ............................................... 506 Dimensions to ................................... 333
Monolithic Slab .................................. 286 Displaying ......................................... 650
Size ................................................... 286 Doors ............................................... 638
Stem wall ........................................... 506 Dormer Holes .................................... 644
Stepped ............................................. 272 Editing .............................................. 652
Foundation Floor ................................................. 634
Defaults ............................................. 498 Joist Spacing .................................... 636
Panel ................................................. 286 Joists ................................................ 632
Thickness .......................................... 286 Keeping current ................................. 654
Walls ................................................. 248 Lap Joints ......................................... 634
Layer ................................................ 274
Foundations Lookouts ........................................... 642
Alignment .......................................... 506 Manual vs. Automatic ........................ 628
Build .................................................. 502 Materials List .................................... 654
Daylight Basement ............................. 509 Mitered Joints ................................... 653
Delete ............................................... 507 Mixing Trusses with Rafters ............... 665
Display .............................................. 503 Plates ............................................... 638
Footing size ....................................... 286 Platforms .......................................... 634
Garage .............................................. 507 Posts ................................................ 641
Mixed Types ...................................... 502 Reference Marker .............................. 646
Piers ................................................. 500 Represented by single line ................. 209
Rebar ................................................ 501 Rim Joist ........................................... 634
Room supplies floor ........................... 318 Roof ................................................. 642
Slab at top of stem wall ...................... 500 Rough Openings ............................... 638
Slab thickness ................................... 500 Sill Plates ......................................... 627
Slab Tools ......................................... 510 Specification Dialog ........................... 656
Stem Wall .......................................... 500 Steel ......................................... 653 , 655
Step markers ..................................... 500 Structural Member Reporting ............. 936
Stepped ............................................. 509 Stud Spacing ............................ 638 , 747
Types ................................................ 499 Stud Thickness ................................. 637
Use Mesh .......................................... 502 Tools ................................................ 630
Walkout Basement ............................. 509 Trimmers .......................................... 639
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Trusses ............................................
Types ...............................................
644
655 H
Wall Blocking .................................... 638
Half
Walls ................................................ 637
Walls ................................................ 291
Windows ........................................... 638
Half-Walls........................................... 244
Full
Height Cabinets ................................ 452 Hardiness Zone Maps ....................... 917
Overview .................................. 768 , 770 Hardware
for Doors ........................................... 403
Lock Issues ..................................... 1007
G Hatch
Fill Patterns ....................................... 231
Gable Wall .................................................. 251
Gable/Roof Line Tool ......................... 608 Height
Over Door/Window ............................ 608 Basement ceiling ............................... 500
Garage Railings ............................................. 293
Door panels ...................................... 397 Help
Door Tool .......................................... 384 Tool Tips ............................................. 44
Garages Hill / Valley
Foundation ........................................ 507 Specification Dialog ........................... 891
Garden Bed Hill/Valley ........................................... 876
Kidney Shaped .................................. 878 Hip
Polyline ............................................. 878 Truss ................................................ 666
Round ............................................... 878
Holes
Tools ................................................ 878
Creating ............................................ 173
General In terrain ........................................... 877
Cabinet Defaults ................................ 451
Home Designer
Framing Tool ..................................... 631
Allow editing in .................................... 76
Preferences ........................................ 84
Product Key ........................................ 45
Wall Defaults ..................................... 240
Version Number ................................... 45
Getting Help ........................................ 44
Hotkeys ........................................ 33 , 118
GFCI Outlet ........................................ 485 Create List ........................................ 119
Girder Trusses .................................. 669 Snap Behaviors ................................. 132
Glass, Stained ................................... 414 House Wizard
GPS Editing Rooms ..................................... 66
Importing .......................................... 902 Multiple Floors ..................................... 67
Placing Rooms .................................... 66
Grade beams ..................................... 499
Grayscale
On Screen .......................................... 80
Printed .............................................. 983 I
Grid
Image
Materials list reports .......................... 100
Specification Dialog ........................... 824
Snaps ......................................... 77 , 134
Images ................................................ 799
Ground Fault Circuit Interrupt ........ 485
1024
Adding to Library ................................ 823
Creating ............................................ 823 K
Displaying .......................................... 823
Key Frames........................................ 844
Editing ............................................... 824
Place ................................................. 822 Keyboard
Printing .............................................. 984 Commands ......................... 33 , 118 , 691
Transparency Color ............................ 827 Kidney Shaped
Import Garden Bed ...................................... 878
2D DXF/DWG Files ............................ 854 Pond ................................................. 878
3D Data ............................................. 860 Terrain Features ................................ 877
3D Symbols ....................................... 862 Kingpost ............................................ 671
Drawing Wizard ................................. 854 Kitchen Island ................................... 466
DXF Elevation Data ............................ 905
Knee Walls................................. 271 , 284
GPS Data .......................................... 902
PDF .................................................. 835
Terrain Assistant ................................ 900
Terrain Data ...................................... 899 L
Input
Arc .................................................... 222 Label Panel ........................................ 930
Line ................................................... 214 Labels
Point ................................................. 210 Cabinet ............................................. 459
Insert Display size ........................................ 81
Floor Dialog ....................................... 522 Displaying ......................................... 930
Door ................................................. 386
Insulation ........................................... 233
Electrical ........................................... 490
Interior Plant ................................................. 921
Dimension Tool .................................. 338 Roof Plane ........................................ 589
Dimensions, Auto ............................... 339 Room ................................................ 303
Fireplace, wall ................................... 514 Trusses ............................................ 664
Room types ....................................... 298 Window ............................................. 419
Invisible Walls ................................... 250 Landing .............................................. 541
Unlocked .......................................... 543
Landings
J Custom Shapes ................................. 542
Height ............................................... 543
Join Roof Planes ............................... 592 Locked .............................................. 543
Joist Landscape Designer ........................ 867
Direction Line .................................... 648 Layer
Joist Direction Display Options Dialog ...................... 145
Specification Dialog ........................... 649 Layer Sets ........................................ 145
Joists .................................................. 632 Layers
Bearing Line ...................................... 650 Colors ............................................... 147
Blocking ............................................ 632 Locking ............................................. 144
Spacing ............................................. 636 Primary and Secondary ..................... 143
Use Framing Reference ...................... 635 Turn off to speed up 3D views ............ 820
see also Framing Layout
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Length Format ................................... 208 Parallel/Perpendicular ............... 186 , 194
Panel ................................................. 217 Manage
Specification Dialog ........................... 217 Layout Links ...................................... 963
Start and End Points ........................... 94 Library Filters .................................... 702
Weight ....................................... 968 , 979 Materials Lists ................................... 943
Weight Scaling ................................... 979
Manual
Weights, Show ............................. 80 , 975
Dimensions ....................................... 337
with Arrow ......................................... 216
Roofs ........................................ 574 , 587
Line Style
Manufacturer Libraries .................... 693
Panel ................................................. 218
Reverse direction ............................... 195 Marker ................................................ 373
Defaults ............................................ 352
Lines
Editing .............................................. 376
Reverse direction ............................... 195
Framing Reference ............................ 646
Lites Specification Dialog ........................... 374
Craftsman .......................................... 432 Types ............................................... 375
Diamond ............................................ 432
Marquee Select ................................. 157
Doors ................................................ 401
Normal .............................................. 432 Masonry
Prairie ............................................... 432 Fireplace ........................................... 513
Stairs ................................................ 554
Living Area ......................................... 305
and Room Types ................................ 299 Master List......................................... 945
Calculation ........................................ 305 Columns to display ............................ 101
Delete label ....................................... 305 File Location ..................................... 102
Label ................................................. 305 Materials List .................................... 101
Restore label ..................................... 305 Name of file ...................................... 101
Show .................................................. 77 see also Materials List
vs. Footprint ...................................... 305 Update to Master ............................... 946
Loan Calculator .................................. 69 Material
Defaults ............................................ 730
Locate
Eyedropper ....................................... 734
Roof Plane Intersections .................... 592
Material Painter................................. 731
Lock
and Walls .......................................... 733
Layers ............................................... 144
Blending ........................................... 732
Roof planes ....................................... 596
Modes .............................................. 732
Tread Depth ...................................... 545
Using ................................................ 732
Lock Toolbars .................................... 113
Materials
Lookouts ............................................ 642 Add to Library ................................... 697
Artwork ............................................. 740
Blending ........................................... 738
M Calculating amounts ..........................
Creating ............................................
722
738
Main Define Material Dialog ....................... 745
Edit Mode .......................................... 139 Editing .............................................. 737
Layer ................................................. 274 Mapping ............................................ 739
On Soffits .......................................... 722
Make
Panel ................................................ 734
Parallel Dialog ................................... 194
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Polygon Shaped Room ....................... 251 Oval .................................................... 227
Newels Specification Dialog ........................... 228
Definition ........................................... 533 Overall Dimension ............................ 336
Newels/Balusters Tab ....................... 293 Overhang ........................................... 588
Niche ................................................... 412 Overview .............................................. 25
No Locate Wall................................... 281 Full ................................................... 770
North Pointer ..................................... 806
Nudging .............................................. 184
Number Style/Angle Style P
Dialog ................................................ 106
Page Setup Dialog ............................ 971
Painting
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Library Browser Panel ......................... 83 Printers .............................................. 969
Master List Panel ............................... 101 Select Printer ............................ 982 , 986
Materials List Panel ............................. 99 Program Updates
New Plans Panel ................................. 88 Auto Check ......................................... 85
Render Panel ..................................... 103
Property lines.................................... 214
Report Style Panel ............................. 100
North pointer ..................................... 806
Reset preferences .............................. 105
Snap Properties Panel ......................... 96
Text Panel .......................................... 84
Unit Coversion Panel ........................... 88 Q
Print .................................................... 967
3D Views ........................................... 977 Quoin
Across Multiple Pages ........................ 978 Specification Dialog ........................... 680
Center Sheet ..................................... 976 Quoins................................................ 680
Check Plots ............................... 968 , 977
Clear Printer Info .............. 969 , 971 , 1008
Color or Black and White .................... 983
Custom Sheet Size ............................ 974
R
Dialog ................................................ 981 Radius
Dimensions ........................................ 977 End Cabinets .................................... 465
Drawing Scale ................................... 968
Drivers .............................................. 969 Rafters ............................................... 631
Layout ............................................... 965 Barge ............................................... 644
Line Weights ...................................... 979 Bearing Line ...................................... 650
Line Weights and Scaling ................... 979 Blocking ............................................ 631
Model ................................................ 985 Mixing with Trusses ........................... 665
Options .............................................. 970 Use Framing Reference ..................... 643
Paper Size ......................................... 968 Rail Style Tab .................................... 291
Perspective Views .............................. 977 Railing
Plotters .............................................. 969 Defaults ............................................ 242
Preview ............................................. 975 Railings .............................................. 245
Printable Area .................................... 976 Balusters .......................................... 291
Scale to Fit ........................................ 977 Cable ................................................ 246
Services ............................................ 965 Decks ............................................... 245
Sheet Size ................................. 968 , 974 for Stairs ........................................... 563
Terminology ....................................... 968 Glass ................................................ 246
Text ................................................... 977 Half Walls ......................................... 244
Tiled .................................................. 978 in a Doorway ..................................... 393
To File ............................................... 969 Locate with dimensions ..................... 281
to PDF File ........................................ 978 Middle Rail ........................................ 291
To Scale ............................................ 976 Newels ............................................. 293
Troubleshooting ............................... 1006 No Rail ............................................. 291
Print Image ......................................... 788 Open ................................................ 291
Dialog ................................................ 984 Openings .......................................... 392
Print Model Solid ................................................. 291
Wall Layout Template ......................... 988 Stairs ................................................ 552
Print Size Calculator ......................... 365 Type ................................................. 291
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Baseline, Angled ................................ 599 Dormers ............................................ 614
Baselines ........................................... 588 Eaves, aligning .................................. 593
Beams ............................................... 632 Energy Heel ...................................... 667
Birdsmouth Cut .................................. 596 Fascia .............................................. 623
Birdsmouth Depth .............................. 598 Fix Roofs Tool ................................... 577
Extend Slope Downward ..................... 284 Framing ............................................ 642
Full Gable Wall .................................. 284 Gutters ............................................. 623
Groups .............................................. 577 Heights ............................................. 597
Over this room ................................... 318 Hip Trusses ...................................... 666
Panel ................................................. 284 Hole for skylights ............................... 612
Pitches in Degrees ............................. 624 Ignore Top Floor ................................ 583
Second pitch ...................................... 285 Knee walls ........................................ 271
Styles, Automatic ............................... 577 Lock roof planes ........................ 583 , 596
Tools ................................................. 576 Manual ............................................. 587
Truss ................................................. 660 Minimum Alcove Size ........................ 584
Truss Specification Dialog .................. 670 Over Alcoves .................................... 610
Roof Baseline Over curved walls .............................. 578
Specification Dialog ........................... 602 Overhang .................................. 582 , 588
Pitch ......................................... 269 , 597
Roof Beams........................................ 720
Plumb Cut Eaves ............................... 585
Roof Designer .................................... 576 Raise off plate ................................... 583
Roof Hole/Skylight Retain edits ....................................... 599
Specification Dialog ........................... 613 Returns ............................................. 622
Roof Plane Roof Group ....................................... 315
Labels ............................................... 589 Roof Plane ........................................ 576
Specification Dialog ........................... 596 Show pitch as degrees ................ 77 , 598
Skylights ........................................... 612
Roof Planes ................................ 576 , 587
Square Cut Eaves ............................. 585
Aligning ............................................. 591
Step Down Hip .................................. 666
Area .................................................. 599
Story-and-a-half ................................ 271
Delete ............................................... 596
Subgirders ........................................ 667
Display .............................................. 589
Trusses ............................................ 582
Edit ................................................... 590
Upslope Mark .................................... 588
Intersections, Locate .......................... 592
Vertical Rafter Depth ......................... 598
Join ................................................... 592
Low roof planes ................................. 583 Room .................................................. 298
Move to be Coplanar .......................... 593 Defaults ............................................ 297
Raising/Lowering ............................... 593 Specification Dialog ........................... 314
Roof Truss Room Labels ..................................... 303
Specification Dialog ........................... 670 Custom ............................................. 304
Defaults ............................................ 298
Roofs........................................... 573 , 579
Display ............................................. 304
Auto Rebuild .............................. 579 , 581
Edit ................................................... 304
Auto Roof Return ............................... 285
Interior room area .............................. 304
Automatic vs. Manual ......................... 574
Interior room dimensions ................... 304
Boxed Eaves ..................................... 621
Room area ........................................ 304
Build Roof Dialog ............................... 579
Standard room area ........................... 304
Crickets ............................................. 617
Defaults ............................................. 575 Room Types ...................................... 298
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Set Fillet Radius ................................ 191 Object Snaps .................................... 132
Shadows ............................................. 808 Snap Properties
Shelf .................................................... 452 Preferences ........................................ 96
Shelf Ceiling ...................................... 308 Soffit
Defaults ............................................ 719
Shelf Tool ........................................... 452
Specification Dialog ........................... 722
Shelf/Partition
Soffits......................................... 452 , 719
Specification Dialog ........................... 478
Calculating Materials ......................... 722
Shelves in Cabinets .......................... 476 Corner .............................................. 720
Shift Key Place under ceiling ............................ 724
Marquee selection .............................. 157 Place under Roof .............................. 724
Select multiple objects ........................ 157 Sloped .............................................. 724
Shortcut Keys .............................. 33 , 118 Special applications ........................... 720
Show Space Planner
Arc Centers ....................................... 164 Toolbar Configuration ........................ 111
Line Weights ................................ 80 , 975 Space Planning ................................... 65
Living Area ......................................... 77 Spacing
Pitch as degrees ................................. 77 Joists ................................................ 636
Reference Grid ................................... 77 Wall Framing ............................. 638 , 747
Sheet ................................................ 975
Special
Shutters .............................................. 437 Shaped Cabinets ............................... 464
Side Windows ..................................... 32 Specification Dialogs
Sidewalk ............................................. 908 Arc ................................................... 224
SidewalkTools ................................... 908 Architectural Block ............................ 715
Bay/Box Window ............................... 444
Sill Plates ........................................... 627
Bow Window ..................................... 444
Skylights .................................... 576 , 612 Cabinet ............................................. 467
Slab Cabinet Shelf .................................... 476
At top of stem wall ............................. 500 CAD Box ........................................... 234
Foundation ........................................ 500 CAD Circle ........................................ 228
Monolithic,Footings ............................ 286 CAD Ellipse ...................................... 228
Specification Dialog ........................... 511 CAD Oval .......................................... 228
Slabs Callout .............................................. 370
and the Materials List ......................... 510 Camera ............................................. 789
Interior Footings ................................. 506 Ceiling Plane ..................................... 606
Slab Tool ........................................... 510 Corner Boards ................................... 679
Tools ................................................. 510 Cross Section/Elevation Camera ........ 793
Custom Backsplash ........................... 481
Sliding Doors ..................................... 383
Custom Countertop ........................... 479
Sloped Soffits .................................... 724 Default Sun Light ............................... 812
Snap Behaviors ................................. 131 Dimension Line ................................. 348
Angle Snaps ...................................... 133 Door ................................................. 393
Extension Snaps ................................ 133 Dormer ............................................. 618
Grid Snaps .................................. 77 , 134 Electrical Service .............................. 492
Hotkeys ............................................. 132 Elevation Line ................................... 888
Object locations ................................. 132 Elevation Point .................................. 887
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Edit Handles ...................................... 538 Story-and-a-half ................................ 271
Editing ............................................... 538 Straight
Flare Radius ...................................... 547 Deck Edge ........................................ 245
Flared ................................................ 546 Stairs ................................................ 532
Landings ........................................... 541
Streams .............................................. 879
Landings, unlocked ............................ 543
Large Stringer Base ........................... 562 Structural Member Reporting ......... 936
Lock Tread Depth .............................. 545 Stud
Make Reach ...................................... 558 Spacing .................................... 638 , 747
Masonry ............................................ 554 Thickness ......................................... 637
Merge Sections .................................. 539 Subgirders ......................................... 667
Newels .............................................. 566
Sun
Railings ............................................. 552
Shadows ........................................... 880
Reach Next Floor ............................... 558
Rooms Below ..................................... 556 Sun Angle .......................................... 806
Section Width .................................... 560 Create .............................................. 808
Stairwell ............................................ 555 Render Data ..................................... 811
Starter Treads .................................... 549 Specification Dialog ........................... 809
Straight ............................................. 532 Swap
Stringers ............................................ 561 Views ............................................... 125
Stringers, steel ................................... 555 Work-Reference ................................ 529
Subsections ............................... 545 , 558 Switch
Symmetrically Flared .......................... 546 Three way ......................................... 489
Terminology ....................................... 533
Symbol
Tread Depth ...................................... 544
Surface Normals ............................... 861
Treads ............................................... 558
vs. Native Objects ............................. 708
Walk Line .......................................... 544
Winders ..................................... 550 , 560
Wrapped ............................................ 551
Stairwell T
Automatic .......................................... 555
Tab Key .............................................. 156
Startup Options .................................. 26
Tabs
Static Views ....................................... 957 Columns in Text ................................ 362
Status Bar ..................................... 39 , 80 Text .................................................. 362
Angle style ......................................... 106 Tape Measure .................................... 339
Steel Technical Support ................... 989 , 1005
Framing ............................................. 653 Contact ........................................... 1009
Stem Walls ......................................... 500 Error Messages ............................... 1009
Align .................................................. 506 Hardware Lock Issues ..................... 1007
and Footings, Align ............................ 506 Installation Issues ........................... 1006
Stepped Foundations........................ 509 Online ............................................. 1010
Stepping Stones ................................ 879 Online Articles ................................. 1010
Telephone ....................................... 1011
Stick Framing
Mixing with Trusses ............................ 665 Temporary
CAD Points ....................................... 210
Sticky Mode........................................ 139
Dimensions ....................................... 339
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Transom Windows............................. 392
Transparency
U
Color ................................................. 827 Undo ................................................... 205
Treated Files ................................................... 57
Lumber .............................................. 657 Preferences ........................................ 85
Sill Plates .......................................... 627 Undo Zoom ....................................... 123
Trim Unit Conversions ................................ 88
Door .................................................. 388 Unrestricted Movement.................... 183
Window ............................................. 421
Updates
Trimmers ............................................ 639 Auto Check ......................................... 85
Truss Use Layout Line Scaling .................. 956
Envelope ........................................... 664
Trusses ....................................... 582 , 644
Attic trusses ....................................... 668
Ceiling Steps ..................................... 668 V
Copy ................................................. 660
Valley ................................................. 876
Create ............................................... 660
Double .............................................. 667 Vaulted Ceilings ............................... 312
Drop Hip truss .................................... 672 Vents .................................................. 414
Edit ................................................... 663 Video Card
End truss ........................................... 672 Memory ............................................ 758
Energy Heel ....................................... 667 OpenGL ............................................ 758
Floor and Ceiling ................................ 660 Status ............................................... 105
Force Truss Rebuild ........................... 672 Videos
Force truss rebuild ............................. 674 View Online Help Videos ................. 1002
Girder ................................................ 669
Hip .................................................... 666 Views
Hip jack ............................................. 666 Static and Dynamic ........................... 957
Jack .................................................. 666 Tiling ................................................ 125
Kingpost ............................................ 671 Virtual Graph Paper...................... 75 , 77
Labels ............................................... 664 Visual CAD Snaps............................... 75
Laying out .......................................... 660 Volume
Lock Envelope ................................... 672 Of a Polyline ..................................... 230
Member Depth ........................... 671 , 674
Mixing with Rafters ............................. 665
Reduced Gable .................................. 672
Roof .................................................. 660 W
Scissors ............................................ 669
Shape, editing .................................... 664 Walk Line ........................................... 544
Special Snapping ....................... 672 , 675 Walkthroughs .................................... 843
Step Down Hip ................................... 666 Along a Path ..................................... 843
Subgirders ......................................... 667 Codecs ............................................. 847
Webbing .................................... 671 , 674 Create Path ...................................... 843
Key Frames ...................................... 844
Pause Recording ............................... 846
Playing ............................................. 847
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Windows Standard ........................................... 411
Bay and Bow dimensions .................... 440 Transom ........................................... 392
Bay, Box, Bow ................................... 440 Trapezoid ......................................... 433
Bench Seat ........................................ 441 Treatments ....................................... 436
Component ................................ 411 , 441 Types ............................................... 410
Corner ............................................... 413 Vents ................................................414
Egress ............................................... 424 Windows Metafiles ........................... 832
Framing ............................................. 638
Wiring Schematics, Creating .......... 488
Gables Over ...................................... 608
Labels ............................................... 419 Wrapped
Levels ............................................... 416 Openings .......................................... 392
Library ............................................... 412 Stairs ................................................ 551
Match roof ......................................... 434
Minimum Separation .......................... 410
Mulled Units ....................................... 415
Mullions ............................................. 431
Z
Muntins ............................................. 431 Zero
Opening Indicators ............................. 418 in Dimensions ................................... 329
Pass-Through .................................... 412 Zoom .................................................. 122
Recessed .................................. 414 , 425 Fill Window ....................................... 123
Shape ............................................... 433 Mouse Wheel .............................. 30 , 123
Shutters ............................................. 437 Tools ................................................ 122
Special Shapes .................................. 413 Undo Zoom ....................................... 123
Stacked ............................................. 414
Stained glass material ........................ 414
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